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	<updated>2026-05-01T09:13:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=53030</id>
		<title>Material Emancipation Grill</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=53030"/>
		<updated>2012-05-04T20:01:36Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emancipation Grid.jpg|right|300px|thumb|The Material Emancipation Grill as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube.|sound=GLaDOS_00_part1_success-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Material Emancipation Grill&#039;&#039;&#039; (also known as &#039;&#039;&#039;Emancipation Grills&#039;&#039;&#039; or &#039;&#039;&#039;fizzlers&#039;&#039;&#039;,) are shimmering, semi-transparent particle fields that appear in the Aperture Science testing facilities. Emancipation Grills disintegrate any object and blocks any portal that passes through, while allowing the player and the [[Handheld Portal Device]] to pass without issue.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Emancipation Grill is to vaporize any unauthorized equipment that passes through it while allowing test subjects and the [[Handheld Portal Device]] to pass through. When something is vaporized, the object turns black, hovers in mid-air, and disintegrates, emitting small flames and sparks. In &#039;&#039;[[Portal 2]]&#039;&#039;, this is accompanied with a loud sound when the object comes in contact with the Grill. The Emancipation Grill will glow brightly in &#039;&#039;Portal 2&#039;&#039; as objects approach it to warn the player that it will vaporize the object once they come into contact. Portals also cannot pass through the Grill.&lt;br /&gt;
&lt;br /&gt;
The Emancipation Grill also causes the Handheld Portal Device to shake, signalling that it has &amp;quot;rebooted&amp;quot;, and that any portals that have been placed have now been removed. This functions to give the player a clean slate upon starting a new test. It also prevents players from navigating the Aperture Science testing facilities quickly by using portals.&lt;br /&gt;
&lt;br /&gt;
An unforeseen consequence of repeated use of the Emancipation Grill has shown to emancipate teeth, tooth enamel, crowns, fillings, and ear canals.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the Emancipation Grills appear as incandescent particle fields in many different locations.&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
In &#039;&#039;Portal: Still Alive&#039;&#039;, the Emancipation Grills appear as incandescent particle fields in many different locations.&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, Emancipation Grills appear more solid in nature compared to &#039;&#039;Portal&#039;&#039;. They are light blue in coloring and have a shimmering water-like appearance. In the [[developer commentary]], it was noted that they look this way to appear more &amp;quot;safe&amp;quot; to players, while still showing that there is a barrier to inanimate objects.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Material Emancipation Grill&lt;br /&gt;
|File:Portal 1 Emancipation Grid.jpg|alt1=Material Emancipation Grill|Emancipation Grill in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Large Emancipation Grid.jpg|alt2=A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;|A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Vaporized.jpg|alt3=A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;|A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Youtube|95Qo_6HbSwE}}&lt;br /&gt;
The Material Emancipation Grill as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[Borealis]] was designed to contain Emancipation Grills, as seen in [[:File:Borealis Blueprint.png|this blueprint]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=52491</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=52491"/>
		<updated>2012-04-25T13:05:48Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Aperture Science Innovators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 2.png|thumb|right|250px|Portrait of Johnson during the 1980s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by initials in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from the late 1940s to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=CJ|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=CJ|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=CJ|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=CJ|{{spoiler|1980s portrait of a dying Cave Johnson}}.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator [http://siggraph.ca/events/archive/2006/04/portrait_bill_fletcher.jpg Bill Fletcher] was the inspiration for the appearance of Cave Johnson.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52490</id>
		<title>Talk:Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52490"/>
		<updated>2012-04-25T12:56:56Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Portrait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portrait==&lt;br /&gt;
&lt;br /&gt;
Working on the Test Shaft 09 article on Combine OverWiki, and realized that I don&#039;t have any proof that Caroline is the woman in the portrait. Can anyone provide a source for this?... [[User:Klow|Klow]] 18:53, 3 July 2011 (UTC)&lt;br /&gt;
: There is only some hints about it, because it seems there were no more female characters near Cave Johnson, except Caroline. &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 18:54, 3 July 2011 (UTC)&lt;br /&gt;
::It&#039;s strongly hinted it is Caroline. Cave was very close to Caroline, so close that he would leave her in charge of his legacy. She was the woman behind Cave (not literally). Also IIRC, when you view the portrait in-game potato GLaDOS mentions that she recognizes both of them. The only clear candidate is Caroline. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:12, 3 July 2011 (UTC)&lt;br /&gt;
:::I eventually found a source: Ellen McLain herself. See you at Combine OverWiki for a link to that source! ;) [[User:Klow|Klow]] 00:01, 6 July 2011 (UTC)&lt;br /&gt;
:::: Looks like we got some [http://www.youtube.com/watch?v=lR2UyCwtj-U&amp;amp;hd=1 copypasting] to do! :p - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 21:33, 6 July 2011 (UTC)&lt;br /&gt;
Any proof in a caroline-cave-chell relationship? [[user:thecakeisalie|thecakeisalie]]&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52489</id>
		<title>Talk:Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52489"/>
		<updated>2012-04-25T12:56:36Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Portrait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portrait==&lt;br /&gt;
&lt;br /&gt;
Working on the Test Shaft 09 article on Combine OverWiki, and realized that I don&#039;t have any proof that Caroline is the woman in the portrait. Can anyone provide a source for this?... [[User:Klow|Klow]] 18:53, 3 July 2011 (UTC)&lt;br /&gt;
: There is only some hints about it, because it seems there were no more female characters near Cave Johnson, except Caroline. &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 18:54, 3 July 2011 (UTC)&lt;br /&gt;
::It&#039;s strongly hinted it is Caroline. Cave was very close to Caroline, so close that he would leave her in charge of his legacy. She was the woman behind Cave (not literally). Also IIRC, when you view the portrait in-game potato GLaDOS mentions that she recognizes both of them. The only clear candidate is Caroline. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:12, 3 July 2011 (UTC)&lt;br /&gt;
:::I eventually found a source: Ellen McLain herself. See you at Combine OverWiki for a link to that source! ;) [[User:Klow|Klow]] 00:01, 6 July 2011 (UTC)&lt;br /&gt;
:::: Looks like we got some [http://www.youtube.com/watch?v=lR2UyCwtj-U&amp;amp;hd=1 copypasting] to do! :p - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 21:33, 6 July 2011 (UTC)&lt;br /&gt;
Any proof in a caroline-cave-chell relationship? [[user:thecakeisalie|thecaeisalie]]&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52488</id>
		<title>Talk:Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Caroline&amp;diff=52488"/>
		<updated>2012-04-25T12:55:23Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Portrait */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Portrait==&lt;br /&gt;
&lt;br /&gt;
Working on the Test Shaft 09 article on Combine OverWiki, and realized that I don&#039;t have any proof that Caroline is the woman in the portrait. Can anyone provide a source for this?... [[User:Klow|Klow]] 18:53, 3 July 2011 (UTC)&lt;br /&gt;
: There is only some hints about it, because it seems there were no more female characters near Cave Johnson, except Caroline. &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 18:54, 3 July 2011 (UTC)&lt;br /&gt;
::It&#039;s strongly hinted it is Caroline. Cave was very close to Caroline, so close that he would leave her in charge of his legacy. She was the woman behind Cave (not literally). Also IIRC, when you view the portrait in-game potato GLaDOS mentions that she recognizes both of them. The only clear candidate is Caroline. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:12, 3 July 2011 (UTC)&lt;br /&gt;
:::I eventually found a source: Ellen McLain herself. See you at Combine OverWiki for a link to that source! ;) [[User:Klow|Klow]] 00:01, 6 July 2011 (UTC)&lt;br /&gt;
:::: Looks like we got some [http://www.youtube.com/watch?v=lR2UyCwtj-U&amp;amp;hd=1 copypasting] to do! :p - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 21:33, 6 July 2011 (UTC)&lt;br /&gt;
Any proof in a caroline-cave-chell relationship?&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=52440</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=52440"/>
		<updated>2012-04-25T03:51:43Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not are up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler| Though not confirmed, there are many theories on a relationship between Chell, Cave Johnson, and Caroline. The most common is that Caroline and Cave are the parents of Chell.}}&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, {{Spoiler|later to be revealed as the AI,GLaDOS}} then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. {{Spoiler|The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends bother GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. During her journey through Old Aperture, Chell is reunited with GLaDOS, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterword, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monolog, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. Chell&#039;s [[Weighted Companion| Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=52439</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=52439"/>
		<updated>2012-04-25T03:47:58Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline as seen in a portrait in the &#039;&#039;[[Portal 2]]&#039;&#039; chapter, &#039;&#039;The Reunion&#039;&#039;.|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&lt;br /&gt;
An unseen character in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, &#039;&#039;&#039;Caroline&#039;&#039;&#039; was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is only heard briefly through a small portion of Cave Johnson&#039;s prerecorded audio messages.&lt;br /&gt;
&lt;br /&gt;
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that &amp;quot;she&#039;s the backbone of this facility&amp;quot;. {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Although the amount of time she became CEO is unknown, it is clear that Johnson had praised her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility&#039;s operations, the core of which became [[GLaDOS]].}}&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Her fate ===&lt;br /&gt;
{{spoiler|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will manage the Enrichment Center and, if need be, his place in the artificial brain as well. As [[Chell]] explores the old facility with the potato battery form of [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions in the same manner to that of Caroline.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS silently recalls on her own as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Enrichment Center, GLaDOS thanks Chell for being her &amp;quot;best friend&amp;quot; and for helping her realize &amp;quot;where Caroline lives in her brain&amp;quot;. The [[Announcer]] then proceeds to state that she has promptly deleted Caroline from her system.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;&#039;&#039;[[Want You Gone]]&#039;&#039;&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Voice actress Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler| Though not confirmed, there are many theories on a relationship between Caroline, Cave Johnson, and Chell. The most common is that Caroline and Cave are the parents of Chell.}}&lt;br /&gt;
== Portrait ==&lt;br /&gt;
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The portrait appears in a hidden room after completing the first test chamber in the chapter, &#039;&#039;The Reunion&#039;&#039;. When found, GLaDOS will comment on the portrait, stating that both the man and the lady seem familiar. Players will earn the achievement &amp;quot;Portrait of a Lady&amp;quot; after the portrait is found.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|title = Caroline&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Portrait depicting Caroline by [[Cave Johnson]]&#039;s side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
*Valve Visual Designer [http://half-life.wikia.com/wiki/Laura_Dubuk Laura Dubuk] was the inspiration for Caroline&#039;s appearance.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Caroline voice lines|Caroline&#039;s voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=52438</id>
		<title>Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=52438"/>
		<updated>2012-04-25T03:41:41Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoopy the Hoop.png|right|200px|Hoopy the Hoop]]&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;&#039;Hoopy the Hoop&#039;&#039;&#039; was a hoop fallen from the sky {{spoiler|among the wreckage of [[GLaDOS]] at the end of the game. Hoopy landed on the [[Aperture Science]] parking lot in front of [[Chell]] just before being dragged off by the [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
As stated in an interview with [[Valve]] on [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3 &amp;quot;Opening The Portal: Exploring The Game&#039;s Development&amp;quot;], they never expected &amp;quot;The Cake is a Lie&amp;quot; to become such a huge hit. The developers expected, if anything, that Hoopy the Hoop would become the meme derived from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Erik Wolpaw explains, &amp;quot;We thought we should have a warehouse full of Hoopy t-shirts and mugs and posters…we would watch that hoop roll by over and over again. That was the part of the game we were most proud of, and nobody cared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
Hoopy the Hoop rolls across the screen {{spoiler|at the end of the game as [[Chell]] lays outside the [[Aperture Science]] facility.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
Hoopy is known to appear in a few places within &#039;&#039;Portal 2&#039;&#039;.  Its earliest known appearance is in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]], where it lays slightly to the left of what could be described as [[GLaDOS]]&#039; head; its second known appearance is underneath a floor [[Panels|panel]] in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]]. {{spoiler|It then makes it&#039;s third known appearance behind a desk in [[Doug Rattmann|Rattmann]]&#039;s den in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 06]]; this is the same den as referred to by the [[Achievements#Portal 2|Final Transmission]] achievement.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|title = Hoopy the Hoop&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Hoopy the Hoop 1.png|alt1=h|{{Spoiler|Hoopy the Hoop at the end of &#039;&#039;[[Portal]]&#039;&#039;}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber Hoopy the Hoop.png|alt1=h|Hoopy the Hoop during &#039;&#039;[[Portal 2]]&#039;&#039;, in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 02 Hoopy the Hoop.png|alt1=h|Hoopy the Hoop in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 6 Hoopy the Hoop.png|alt1=h|{{spoiler|Hoopy the Hoop in one of [[Doug Rattmann|Rattmann&#039;s dens]].}}|spoiler4=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=52437</id>
		<title>Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=52437"/>
		<updated>2012-04-25T03:23:00Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoopy the Hoop.png|right|200px|Hoopy the Hoop]]&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;&#039;Hoopy the Hoop&#039;&#039;&#039; was a hoop fallen from the sky among the wreckage of [[GLaDOS]] at the end of the game. {{Spoiler|Hoopy landed on the [[Aperture Science]] parking lot in front of [[Chell]] just before being dragged off by the [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
As stated in an interview with [[Valve]] on [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3 &amp;quot;Opening The Portal: Exploring The Game&#039;s Development&amp;quot;], they never expected &amp;quot;The Cake is a Lie&amp;quot; to become such a huge hit. The developers expected, if anything, that Hoopy the Hoop would become the meme derived from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Erik Wolpaw explains, &amp;quot;We thought we should have a warehouse full of Hoopy t-shirts and mugs and posters…we would watch that hoop roll by over and over again. That was the part of the game we were most proud of, and nobody cared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
Hoopy the Hoop rolls across the screen {{spoiler|at the end of the game as [[Chell]] lays outside the [[Aperture Science]] facility.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
Hoopy is known to appear in a few places within &#039;&#039;Portal 2&#039;&#039;.  Its earliest known appearance is in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]], where it lays slightly to the left of what could be described as [[GLaDOS]]&#039; head; its second known appearance is underneath a floor [[Panels|panel]] in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]]. {{spoiler|It then makes it&#039;s third known appearance behind a desk in [[Doug Rattmann|Rattmann]]&#039;s den in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 06]]; this is the same den as referred to by the [[Achievements#Portal 2|Final Transmission]] achievement.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|title = Hoopy the Hoop&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Hoopy the Hoop 1.png|alt1=h|{{Spoiler|Hoopy the Hoop at the end of &#039;&#039;[[Portal]]&#039;&#039;}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber Hoopy the Hoop.png|alt1=h|Hoopy the Hoop during &#039;&#039;[[Portal 2]]&#039;&#039;, in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 02 Hoopy the Hoop.png|alt1=h|Hoopy the Hoop in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 6 Hoopy the Hoop.png|alt1=h|{{spoiler|Hoopy the Hoop in one of [[Doug Rattmann|Rattmann&#039;s dens]].}}|spoiler4=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=52436</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=52436"/>
		<updated>2012-04-25T02:47:33Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Wheatley */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used for android bodies (such as Atlas) and other purposes. Input Cores are eliptical Cores such as are used in Turrets or P-Body.&lt;br /&gt;
&lt;br /&gt;
Each unique core is either integrated into a robotic body or left in standalone sphere form. (these spheres are usually attached to management rails) in the [[Aperture Science]] computer-aided Enrichment Center, such as the [[Turrets#Sentry Turret|Turrets]], [[Atlas]], and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her (sub)concious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of this is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. However, most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain when they are destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central Control Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core is has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, and the Turret Production Lines.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], whom was designed with the sole purpose of being the central core herself; does not possess a spherical shape like other personality cores.&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &#039;eye&#039; and two dots just beneath it. {{Spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component; [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &#039;eye&#039; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Cake Core ===&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Cake Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Cake Core&#039;&#039;&#039;, has a blue &#039;eye&#039; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in Portal.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &#039;eye&#039; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve game &#039;Left 4 Dead&#039;.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;, &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activations, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveal Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting,  and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant one can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
&lt;br /&gt;
:* The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
:* Several unused textures for the personality cores with eyes colored similar to those of the &#039;&#039;Portal&#039;&#039; cores can be found in the &#039;&#039;Portal 2&#039;&#039; game files, further hinting at a reappearance of the original cores.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Cores&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Party_Escort_Bot&amp;diff=52434</id>
		<title>Party Escort Bot</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Party_Escort_Bot&amp;diff=52434"/>
		<updated>2012-04-25T02:45:10Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Assume the party escort submission position or you will miss the party.|sound=GLaDOS_15_part1_Partyspeech-7.wav}}&lt;br /&gt;
[[File:Party Escort Bot.png|right|300px|thumb|Party Escort Bot as it appears in &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039; or &#039;&#039;&#039;Party Associate&#039;&#039;&#039;, is a mysterious pink-eyed [[Cores#Personality Cores|core]] and android that was originally cut from &#039;&#039;[[Portal]]&#039;&#039; until it was later added into the game&#039;s ending as part of the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
During the events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] refers to the Party Associate after failing her attempt to kill [[Chell]] at the end of the [[Portal Test Chamber 19|final test chamber]]. As Chell did not follow GLaDOS as the latter instructed her to &amp;quot;place the device on the ground, then lie on your stomach with you arms at your sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Prior to the [[March 3, 2010 Patch (Portal)|March 3, 2010 patch]], &#039;&#039;Portal&#039;&#039; ended with [[Chell]] slowly regaining consciousness on the parking lot above the [[Aperture Science]] Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it thanks her for &amp;quot;assuming the party escort submission position&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic and was only partially depicted, revealed to be a [[Cores#Personality Cores|core]]-based android with a pink eye.&lt;br /&gt;
&lt;br /&gt;
Like most Aperture robots, the Party Escort Bot possesses a mechanical tone of voice.&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
According to [[Valve Corporation|Valve]] writer Erik Wolpaw, the Party Escort Bot was initially intended to be seen as an easter egg during the escape chapter of &#039;&#039;Portal&#039;&#039;. Wolpaw describes the bot as something that will &amp;quot;presumably come to collect Chell after she escapes the fiery death that GLaDOS had prepared for her&amp;quot;.&amp;lt;ref&amp;gt;[http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=2 Opening The Portal: Exploring The Game&#039;s Development] on GameInformer&amp;lt;/ref&amp;gt; Currently, the voice actor behind the Party Associate has yet to be named and may likely have been a part of the Valve staff.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Party Escort Bot uses a placeholder model in-game, named &amp;lt;code&amp;gt;GhostAnim.mdl&amp;lt;/code&amp;gt;, which uses the texture of the bean cans found throughout the game.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Placeholder model&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Party Escort Bot GhostAnim.png|alt1=PEB|The Party Escort Bot&#039;s placeholder model in-game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=52426</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=52426"/>
		<updated>2012-04-24T14:43:34Z</updated>

		<summary type="html">&lt;p&gt;Thecakeisalie: /* {{anchor|Chapter 8}} Chapter 8: The Itch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with the Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinorator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be an &#039;idiot&#039;, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Thecakeisalie</name></author>
	</entry>
</feed>