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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Theawsomario</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Theawsomario"/>
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	<updated>2026-04-23T17:39:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Theunderground_title_card.png&amp;diff=189872</id>
		<title>File:Theunderground title card.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Theunderground_title_card.png&amp;diff=189872"/>
		<updated>2025-11-14T04:30:05Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Theawsomario uploaded a new version of File:Theunderground title card.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The title card of The Underground, a Portal 2 Machinima&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{FairUse}}&lt;br /&gt;
[[Category:The Underground]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=187478</id>
		<title>Portal: Prelude Final Battle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=187478"/>
		<updated>2024-04-25T22:30:32Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Final Battle&lt;br /&gt;
  | map        = level_08.bsp&lt;br /&gt;
  | screenshot = Portal Prelude Final Battle.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Morality Core&#039;s Quest&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Rockets&lt;br /&gt;
* Crushing&lt;br /&gt;
* Manhacks&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Observe the cinematic to see the spot of the [[Cores#Morality_Core|Morality Core]].&lt;br /&gt;
* Avoid [[GLaDOS]]&#039; attacks. When she is swinging you in the air, avoid the items. When she is throwing a circular blue lasers on the floor, jump over these. When she is throwing a blue laser on you, take cover.&lt;br /&gt;
* Don&#039;t forget there is a Manhack too.&lt;br /&gt;
* GLaDOS is able to grab you the Morality Core. When you have the opportunity, take the Morality Core, climb up the stairs around GLaDOS and place it on the spot.&lt;br /&gt;
&lt;br /&gt;
A series of cutscenes starts. From here on, no user interaction is required.&lt;br /&gt;
* Upon attachment the Morality  core does not make any change to GLaDOS&#039; morality and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
* Abby briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin.&lt;br /&gt;
* Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee wearing a face mask.&lt;br /&gt;
* The credits roll.&lt;br /&gt;
* An incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie, her fate left ambiguous.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|qviVIXPEDVA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
04. &#039;&#039;&#039;&#039;&#039;Believe&#039;&#039;&#039;&#039;&#039; - 7:01 by [http://www.thechemicalbrothers.com/ The Chemical Brothers] &#039;&#039;&#039;[2008 Only]&#039;&#039;&#039;&amp;lt;br&amp;gt;04. &#039;&#039;&#039;&#039;&#039;Out Of Control&#039;&#039;&#039;&#039;&#039; - 3:16 by [https://filmmusic.io/u/SaschaEnde/ SaschaEnde] &#039;&#039;&#039;[RTX Only]&#039;&#039;&#039;&amp;lt;br&amp;gt;38. &#039;&#039;&#039;&#039;&#039;In The Beginning&#039;&#039;&#039;&#039;&#039; - 5:32 by [https://www.jamendo.com/artist/338919/adrian-charkman Adrian Charkman]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_GLaDOS%27_Boot&amp;diff=187477</id>
		<title>Portal: Prelude GLaDOS&#039; Boot</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_GLaDOS%27_Boot&amp;diff=187477"/>
		<updated>2024-04-25T22:29:41Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039; Boot&lt;br /&gt;
  | map        = level_08.bsp&lt;br /&gt;
  | screenshot = Portal Prelude GLaDOS&#039; Boot.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Complex&#039;s Visit&lt;br /&gt;
  | next       = Portal: Prelude Morality Core&#039;s Quest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level of the game, and introduces the player to the [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; Chamber]], [[GLaDOS]] and the [[Cores#Personality_Cores|Personality Cores]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Blue lasers&lt;br /&gt;
* Crushing&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Push the [[Switch]], observe the cinematic and switch the system on. Now, enjoy [[GLaDOS]]&#039; Boot.&lt;br /&gt;
* After GLaDOS killed the scientists and pulled you in the chamber, avoid her attacks.&lt;br /&gt;
* When she is swinging you in the air, avoid the items. When she is throwing a circular blue lasers on the floor, jump over these. When she is throwing a blue laser on you, take cover.&lt;br /&gt;
* Enjoy the shutdown and Mike&#039;s last words.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|IyPX3iKrN7Y|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
18. &#039;&#039;&#039;&#039;&#039;Discovering GlaDOS&#039;&#039;&#039;&#039;&#039; - 1:03 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;04. &#039;&#039;&#039;&#039;&#039;Believe&#039;&#039;&#039;&#039;&#039; - 7:01 by [http://www.thechemicalbrothers.com/ The Chemical Brothers] &#039;&#039;&#039;[2008 Only]&#039;&#039;&#039;&amp;lt;br&amp;gt;04. &#039;&#039;&#039;&#039;&#039;Out Of Control&#039;&#039;&#039;&#039;&#039; - 3:16 by [https://filmmusic.io/u/SaschaEnde/ SaschaEnde] &#039;&#039;&#039;[RTX Only]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=187476</id>
		<title>Portal: Prelude Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=187476"/>
		<updated>2024-04-25T22:27:08Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Added an extra step that was added to the RTX version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | valve-title= Mind Maze&lt;br /&gt;
  | map        = level_05.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Maintenance Area&lt;br /&gt;
  | valve-title= Wargame&lt;br /&gt;
  | map        = level_05.bsp&lt;br /&gt;
  | screenshot = Portal Prelude bts.png&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube hazard &lt;br /&gt;
  | icon3      = pellet hazard &lt;br /&gt;
  | icon4      = pellet catcher &lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty &lt;br /&gt;
  | icon11     = empty &lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* Portal Inquisition Fields&lt;br /&gt;
* Crushing&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.&lt;br /&gt;
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.&lt;br /&gt;
* &#039;&#039;&#039;Quickly&#039;&#039;&#039;, press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.&lt;br /&gt;
* Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Electricity Fields, in order to reach the cube.&lt;br /&gt;
* Do the reverse course with the cube. &#039;&#039;&#039;This cube mustn&#039;t touch any Electricity Field or get crushed.&lt;br /&gt;
* Place the cube on one of the two empty buttons, then go on the last one.&lt;br /&gt;
* &#039;&#039;Try not to get crushed by the descending ceiling pistons.&#039;&#039;&#039;[RTX ONLY]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== While exiting the Shaft ===&lt;br /&gt;
* Use the path that Peter opens. You are now in the maintenance areas.&lt;br /&gt;
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.&lt;br /&gt;
* Put the first portal in the alcove and go through the other portal with the cube. Use the two cubes as stairs to reach the hole above the alcove.&lt;br /&gt;
* Knock out the [[Turrets]] carefully using portals, then go to the door at the bottom of the room.&lt;br /&gt;
* Quickly, open the door, move forward, take the turret and vaporize it with the Material Emancipation Grill.&lt;br /&gt;
* Go in the lift and push the little red button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|HzVHX_K-iCQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The maintenance area that the player visits was already in the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;Atmosphere 2&#039;&#039;&#039;&#039;&#039; - 1:08 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;15. &#039;&#039;&#039;&#039;&#039;Atmosphere String 1&#039;&#039;&#039;&#039;&#039; - 2:02 by [http://www.freesound.org/people/ERH/ ERH]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 15 (Bonus)]]&lt;br /&gt;
* [[Portal Escape (Part 3)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=186091</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=186091"/>
		<updated>2023-07-27T23:40:11Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: added minor info on Prelude RTX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 16 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
An official remaster titled Portal: Prelude RTX with RTX support, updated maps, and proper voice acting was released on Steam 15 years later on July 18, 2023.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Erik.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with [[neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown, although it&#039;s almost certain that she dies from blood loss.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Portal: Prelude]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=180262</id>
		<title>Portal Stories: Mel Tram Ride</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=180262"/>
		<updated>2022-12-28T01:25:35Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Chris, you&amp;#039;re fired.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mel Old Aperture infobox&lt;br /&gt;
  | valve-title = Tram Ride&lt;br /&gt;
  | map         = st_a1_tramride.bsp&lt;br /&gt;
  | screenshot  = Portal Stories- Mel Tram Ride.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level in [[Portal Stories: Mel]]. It starts in a tram ride, introducing [[Cave Johnson]], C.E.O. of [[Aperture Science]]; and someone named Chris, who is fired soon afterwards for misspelling the word &#039;station&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enjoy The Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the beginning train ride, it’s possible to see a security guard knocking on a door, which is a reference to a similar event in Half Life: Blue Shift.&lt;br /&gt;
* The character of Chris and his firing is a reference to how level designer Chris Onorati accidentally misspelled &amp;quot;station&amp;quot; as &amp;quot;statoion&amp;quot; on a sign, which started a running joke of the team &amp;quot;firing&amp;quot; him whenever he made a mistake.&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168191</id>
		<title>Talk:Cosmogony</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168191"/>
		<updated>2020-12-28T14:37:23Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plot? ==&lt;br /&gt;
&lt;br /&gt;
Honestly I thought we&#039;d have the plot for this by now. [[User:Theawsomario|Theawsomario]] ([[User talk:Theawsomario|talk]]) 9:37, 28 December 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Theawsomario&amp;diff=168190</id>
		<title>User:Theawsomario</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Theawsomario&amp;diff=168190"/>
		<updated>2020-12-28T14:36:09Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Created page with &amp;quot;&amp;#039;ello boyos.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;ello boyos.&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168189</id>
		<title>Talk:Cosmogony</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168189"/>
		<updated>2020-12-28T14:35:39Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: /* Plot? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SAMPLE TEXT&lt;br /&gt;
&lt;br /&gt;
== Plot? ==&lt;br /&gt;
&lt;br /&gt;
Honestly I thought we&#039;d have the plot for this by now.&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Advanced)&amp;diff=167767</id>
		<title>Portal: Prelude Test Chamber 09 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Advanced)&amp;diff=167767"/>
		<updated>2020-11-17T14:13:28Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Added a walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09 (Advanced)&lt;br /&gt;
  | map        = advanced_09.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 09 (Advanced).png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 05 (Advanced)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 12 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced [[Test Chamber]] of the game. This version is unlocked when the original Test Chamber 09 has been completed. It as the extra challenge such has a harder Infinite Jump, less white surfaces, a faster Suppressor Field and the removal of the supplementary ledge.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Suppressors Fields&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place the portals on the only portalable surfaces on the floor.&lt;br /&gt;
* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.&lt;br /&gt;
* When you are high enough, shoot a portal on the concrete section of the floor behind the glass, then go back in the room entrance.&lt;br /&gt;
* Fire the other portal on the lower level, then jump through at the good time to avoid the Suppressor Field.&lt;br /&gt;
* Run across the Suppressor Field quickly and jump over the little gap.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|xEMnQsWRoWA}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09]]&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167766</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167766"/>
		<updated>2020-11-17T14:03:45Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she see&#039;s is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167765</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167765"/>
		<updated>2020-11-17T14:03:23Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she see&#039;s is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167764</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167764"/>
		<updated>2020-11-17T13:59:14Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Adding much needed content to the synopsis section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she see&#039;s is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167763</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=167763"/>
		<updated>2020-11-17T13:52:50Z</updated>

		<summary type="html">&lt;p&gt;Theawsomario: Adding extra accuracy to the trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Theawsomario</name></author>
	</entry>
</feed>