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	<updated>2026-04-20T14:33:37Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=189148</id>
		<title>Portal 2 Chapter 7 Enrichment Sphere 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=189148"/>
		<updated>2025-02-15T17:51:59Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Chapter 7 Pump Station Gamma &amp;amp; Enrichment Sphere 6}}&lt;br /&gt;
&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Pump Station Gamma&lt;br /&gt;
  | map = sp_a3_portal_intro.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 7 Pump Station Gamma.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_portal_intro.bsp&lt;br /&gt;
  | valve-title = Conversion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 7 Enrichment Sphere 6.jpg&lt;br /&gt;
}}&lt;br /&gt;
This is the forty-fourth level of the game, and takes place within some dilapidated [[Aperture Science]] offices, Pump Station Gamma and Enrichment Sphere #6. This level introduces [[Conversion Gel]], its ability to make virtually any surface Portal-conductive and the way in which it can be used to enable the player to take advantage of standard [[Portals|Portal]] mechanics such as the use of momentum. Pistons are present as the primary hazard. {{Spoiler text|This last pump station and enrichment sphere date from the 1980s, and Cave Johnson is afflicted with a cough from the moon rocks used to create the white Gel.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Conversion Gel]]&lt;br /&gt;
*[[Repulsion Gel]]&lt;br /&gt;
*[[Propulsion Gel]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Bird]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sphere 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pump Station Gamma&#039;&#039;&lt;br /&gt;
* &#039;&#039;Offices&#039;&#039;&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Go through Old Aperture&#039;s Test Track.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Pump Station Gamma ===&lt;br /&gt;
*Walk straight along the catwalk and enter the lobby.&lt;br /&gt;
*Turn to the left and walk to the other end of the lobby.&lt;br /&gt;
*Turn to face the chairs and fire a portal to the wall behind them. Then fire a portal above the catwalk at the other end of the lobby and go through the portal.&lt;br /&gt;
*Go to the right and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall on the right above the catwalks. Place the other portal on the wall next to you and go through it.&lt;br /&gt;
*Go through the door on the left and enter the Pump Station Gamma.&lt;br /&gt;
*Turn left from the Grill and then go along the catwalk on the left to the room on the other side.&lt;br /&gt;
*Activate the three pumps from the levers.&lt;br /&gt;
*Turn around and fire a portal on the wall. Place the other portal on the wall on the opposite side.&lt;br /&gt;
*Shoot a portal on the [[Conversion Gel]] on the floor and the other portal on the gel covering the ceiling. Go through the portal and you should be on a catwalk.&lt;br /&gt;
*Now turn to face the &amp;quot;Keep out&amp;quot; sign ahead. Jump on the other side by using the [[Repulsion Gel]] on the floor. Then go through the Grill on the left.&lt;br /&gt;
*Go to the room on the other side by using the [[Propulsion Gel]].&lt;br /&gt;
*Go through the door and put a portal on the angled wall on the left. Go back inside and place the other portal on the other end of the runway.&lt;br /&gt;
*Run along the runway and go through the portal. You should land on the catwalk.&lt;br /&gt;
*Go in the building and past the computers.&lt;br /&gt;
*Jump down from the broken window and go in to the room on the right and press a button.&lt;br /&gt;
*Now go back and go in the room on the left and through the door on the opposite side.&lt;br /&gt;
*Head for the elevator ahead and go in it.&lt;br /&gt;
&lt;br /&gt;
=== Sphere 06 ===&lt;br /&gt;
&lt;br /&gt;
*Note that it may be helpful to set a specific portal for the gel entrance and the other for moving around to spread the gel.&lt;br /&gt;
*Walk to the end of the catwalk but don&#039;t jump down yet. Place a portal on the flowing [[Conversion Gel]] and the other one next to it, so the gel paints the corner.&lt;br /&gt;
*Fire the same portal on the wall next to the Conversion Gel pipe. Now the gel is painting outside of the fenced area.&lt;br /&gt;
*Place the same portal on the gel on the inside of the fenced area. Gel should now paint outside of the fenced area and between the two pillars.&lt;br /&gt;
*Put the other portal on the outside of the fenced area, jump down from the catwalk and go through the portal.&lt;br /&gt;
*Go on the catwalk and shoot a portal on the gel on the floor before the two pillars. Place the other one on the floor where the flowing gel is painting.&lt;br /&gt;
*Now the wall on the left pillar facing the other pillar should be covered in gel. Shoot a portal on the same wall to cover the other pillar too.&lt;br /&gt;
*Repeat until you&#039;ve reached the top of the pillars. When the gel covers the wall above the catwalk on the pillar on the right, shoot the other portal on the wall.&lt;br /&gt;
*Go down from the catwalk and fire the other portal on the floor in order to get to the catwalk.&lt;br /&gt;
*Now go to the other side of the pillar and fire a portal on the floor below the flowing gel again and the other one right in front of the catwalks below.&lt;br /&gt;
*Now put the portal on the fresh gel and wait for the wall to be painted.&lt;br /&gt;
*Place a portal on the wall and wait for the gel to cover the angled wall below.&lt;br /&gt;
*Place a portal on the angled wall and the other one below the catwalk where you are and jump through the portal.&lt;br /&gt;
*Walk along the catwalk and go through the two doors.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and then walk forwards.&lt;br /&gt;
&lt;br /&gt;
=== Elevator Shaft ===&lt;br /&gt;
&lt;br /&gt;
*Fire a portal above the catwalk on the left, higher up. Put the other one on the wall on the left and go through it.&lt;br /&gt;
*Turn around and fire a portal on the wall ahead. Place the other portal on the wall above the catwalk higher up.&lt;br /&gt;
*Do the same again until you reach the elevator.&lt;br /&gt;
*Shoot a portal on the floor of the elevator and then put one on the floor below the end of the catwalk. Jump through the portal.&lt;br /&gt;
*When you have entered the portal, look for the white floors on the sides. Go on one of the sides and fire a portal on it, while keeping the other one on the floor of the elevator.&lt;br /&gt;
*Jump through the portal in the elevator and then look for an angled wall.&lt;br /&gt;
*Fire the portal from the floor to the angled wall and jump through the portal in the elevator.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|VkHmkHTMvG0}}&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|White Out|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal_2_Chapter_7_Pump_Station_Gamma.jpg|Pump Station Gamma.&lt;br /&gt;
File:PumpStation.png|Concept Art of Pump Station Gamma.&lt;br /&gt;
File:PumpStation_Gamma_Diagram.jpg|A diagram found in Pump Station Gamma that shows the pump stations along with the enrichment spheres.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=186597</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=186597"/>
		<updated>2023-12-16T23:29:10Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* Glass&lt;br /&gt;
* Light Strips &#039;&#039;(blue, white, pink, behind-the-scenes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 16 (Wheatley)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Go through Wheatley&#039;s Test Track.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Alright, he&#039;s not even trying to be subtle anymore... ...or maybe he still is, in which case, wow, that&#039;s kind of sad. &amp;lt;br&amp;gt;&lt;br /&gt;
[DESTRUCTION] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Butterfingers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [EVIL LAUGH] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*According to [[Portal_2_developer_commentary#World_Portals|this]], it&#039;s said that only one world portal is left in the whole game. This one can be found at the end of the level.&lt;br /&gt;
*According to [[Portal_2_developer_commentary#Misleading Fixations|this]], the destruction sequence before entering the actual chamber was added to remind players that they could get to the repulsion gel pipe without the need for the Excursion Funnel. (The portal placements to cross both gaps, into a floor and out of a wall, are intentionally identical to further this reminder.)&lt;br /&gt;
**Before the event was added, playtesters focused too much on the Excursion Funnel and tried to use it to cross the gap.&lt;br /&gt;
}}&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=186596</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=186596"/>
		<updated>2023-12-16T23:08:33Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. Gel cannot be applied to transparent surfaces (such as glass), and will pass through grating (also without painting it). The only test elements that can be covered in gel are [[Cubes]] and [[Turrets]], and they cannot be covered in Conversion Gel.&lt;br /&gt;
&lt;br /&gt;
A surface or object can take on the properties of only the gel that coated it last. For example, a Repulsion Gel-covered cube that hits a drop of Propulsion Gel will become slippery but stop bouncing.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
Repulsion Gel, also called Bounce Gel, is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel patch or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
Propulsion Gel, also known as Speed Gel, is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals. [[Cubes]] and [[Turrets]] cannot be coated in Conversion Gel&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It is destroyed upon touching anything. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape. While not technically a gel, it does have some properties similar to gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be &amp;quot;painted&amp;quot; onto surfaces like the gels introduced in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unused/cut gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in &#039;&#039;Tag: The Power of Paint&#039;&#039;, which Portal 2&#039;s gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel&#039;s effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The gel was replaced by Reflection Gel in the Peer Review update.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel&#039;s effect of counteracting Propulsion Gel.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel.&lt;br /&gt;
|File:Water.png|Cleansing Gel.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
* Blue-painted physics objects are actually bouncy if the jump key (Default: {{Key|Space}}) is pressed on them. However, this is impractical and hard to pull off.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal2MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=186587</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=186587"/>
		<updated>2023-12-15T01:44:45Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 4 Test Chambers 21 &amp;amp; 22 (Escape)}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jailbreak&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level(s) of the game, and the final parts of Chapter 4. This level is set within two Test Chambers &#039;&#039;(one being a test chamber and one being a maintenance area)&#039;&#039; and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 22&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube button &lt;br /&gt;
  | icon3      = cube hazard &lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = crusher hazard on&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Light Strip &#039;&#039;(blue, pink, white, behind-the-scenes)&#039;&#039;&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Chamberlock &#039;&#039;(test-chamber, behind-the-scenes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Escape GLaDOS&#039; Test Shaft (Test Chamber 21)&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 21 + 22) (not the fake chamber 22, real chamber 22 is in the walkthrough)&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 21 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 37&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 48 (Test Chamber 22)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
* &#039;&#039;Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Proceed through the intended chamber solution (above) until the lights shut off.&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the fake Test Chamber 22 with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|Halfway through Chamber 22, there&#039;s an unknown chamber with a [[Turret]] inside it.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt3=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 section 37.png|alt5=First area of escaping|First area of escaping.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, [[Chell|buddy]]! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=186087</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=186087"/>
		<updated>2023-07-26T18:08:32Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Added the Newgrounds Flash Player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up (or any third-party Flash player that supports it, e.g. Flashpoint or Ruffle)&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Despite the Flash plugin being deprecated and disabled across browsers at December 2020, this game is still playable. &lt;br /&gt;
*Ruffle is a browser extension that allows the user to access Flash content, including this game by extension. &lt;br /&gt;
*Flashpoint is an application that added Portal: The Flash Version to its library on January 12th, 2019.&lt;br /&gt;
*Newgrounds has developed a dedicated Flash player in response to the Flash shutdown affecting many of its games, Portal TFV being one of them.&lt;br /&gt;
*Users who happen to still own old versions of Flash and downloaded files of PTFV can continue to play offline through that method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum is very hard to code in practice.&lt;br /&gt;
* In task 16 as the player is passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
=== Play ===&lt;br /&gt;
==== Online Links ====&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com] (doesn&#039;t work in some browsers)&lt;br /&gt;
&lt;br /&gt;
=== Flash Alternatives ===&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Get Flashpoint]&lt;br /&gt;
* [https://ruffle.rs/#downloads Get Ruffle]&lt;br /&gt;
* [https://www.newgrounds.com/flash/player Get the Newgrounds Flash Player]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=185983</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=185983"/>
		<updated>2023-07-02T00:18:50Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
Not to be confused with [[Portal: Reloaded]], which involves the use of a time &#039;&#039;portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, P-Body and Atlas, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[File:TWTM example.jpg|250px|thumbnail|right|Example gameplay of the mod, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thinking with Time Machine/Time Machine|Time Machine]] ===&lt;br /&gt;
Accurately recreates the player&#039;s actions. Activated by hitting the {{Key|R}} (default) key, then the {{Key|Q}} key to stop. The {{Key|F}} key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
=== Anti-gravity buttons ===&lt;br /&gt;
These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
=== Extensive use of [[Laser Field]]s ===&lt;br /&gt;
Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
=== New textures for [[Cubes]], [[Heavy Duty Super-Colliding Super Button|Buttons]] ===&lt;br /&gt;
Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Reloaded&amp;diff=185982</id>
		<title>Portal: Reloaded</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Reloaded&amp;diff=185982"/>
		<updated>2023-07-02T00:18:23Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Disambiguation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| boxart-image = Portal reloaded.png&lt;br /&gt;
| free = yes&lt;br /&gt;
| appid = 1255980&lt;br /&gt;
| developer = PORTANIS&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 19 Apr, 2021&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Thinking with Time Machine]], which involves the use of a time &#039;&#039;machine&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Reloaded&#039;&#039;&#039; is a Portal 2 mod that features three [[portals]] instead of two, the third being a time portal that jumps time 20 years into the future. The mod features 25 new puzzles into the game, all of which requires the third portal. The mod is free on Steam, but it requires the user to have [[Portal 2]] in the library bought and installed.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Youtube|xbdTO5xqCJA}}&lt;br /&gt;
{{Youtube|Bo3bMv0EkqM}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://portalreloaded.com Portal Reloaded] main website.&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=180536</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=180536"/>
		<updated>2023-01-20T02:21:13Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Play */ Modified to add links to get Flashpoint and Ruffle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up (or any third-party Flash player that supports it, e.g. Flashpoint or Ruffle)&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Despite the Flash plugin being deprecated and disabled across browsers at December 2020, this game is still playable. &lt;br /&gt;
*Ruffle is a browser extension that allows the user to access Flash content, including this game by extension. &lt;br /&gt;
*Flashpoint is an application that added Portal: The Flash Version to its library on January 12th, 2019.&lt;br /&gt;
*Users who happen to still own old versions of Flash and downloaded files of PTFV can continue to play offline through that method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum are very hard to code an practice.&lt;br /&gt;
* In task 16 as the plaer are passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
=== Online Links ===&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
=== Flash Alternatives ===&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Get Flashpoint]&lt;br /&gt;
* [https://ruffle.rs/#downloads Get Ruffle]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=179989</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=179989"/>
		<updated>2022-11-02T22:46:26Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up (or any third-party Flash player that supports it, e.g. Flashpoint or Ruffle)&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Despite the Flash plugin being deprecated and disabled across browsers at December 2020, this game is still playable. &lt;br /&gt;
*Ruffle is a browser extension that allows the user to access Flash content, including this game by extension. &lt;br /&gt;
*Flashpoint is an application that added Portal: The Flash Version to its library on January 12th, 2019.&lt;br /&gt;
*Users who happen to still own old versions of Flash and downloaded files of PTFV can continue to play offline through that method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum are very hard to code an practice.&lt;br /&gt;
* In task 16 as the plaer are passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play Online ==&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=179974</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=179974"/>
		<updated>2022-11-01T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Updating second starting paragraph to be more positive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up (or any third-party Flash player that supports it, e.g. Flashpoint or Ruffle)&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Despite the Flash plugin being deprecated and disabled across browsers at December 2020, this game is still playable. &lt;br /&gt;
*Ruffle is a Flash alternative that allows the user to access Flash content, including this game by extension. &lt;br /&gt;
*Flashpoint added Portal: The Flash Version to its library on January 12th, 2019.&lt;br /&gt;
*Users who happen to still own old versions of Flash and downloaded files of PTFV can continue to play offline through that method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum are very hard to code an practice.&lt;br /&gt;
* In task 16 as the plaer are passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play Online ==&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=179052</id>
		<title>Vital Apparatus Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=179052"/>
		<updated>2022-07-22T02:17:42Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Vital Apparatus Vent Portal 2.png|right|225px|thumb|A Vital Apparatus Vent in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Vital Apparatus Vent will deliver a Weighted Companion Cube in three, two, one.|sound=GLaDOS 13_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Vital Apparatus Vent&#039;&#039;&#039; (or more simply a “cube dropper”) is the final component in the [[Tubes|vacuum tube]] network that delivers testing apparatus when activated, either by buttons or automatic replenishing.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Portal&#039;&#039; series, test subjects can shoot a portal underneath the cube dropper so that the dropped object&#039;s momentum may be used to launch it. In the event of the object delivered by the vent being destroyed in any way (incinerated, dropped in goo etc.), the vent will usually deliver a replacement. Inversely, when activated a second time the object previously delivered will be fizzled in most cases.&lt;br /&gt;
&lt;br /&gt;
Vital Apparatus Vents drop the following items throughout the &#039;&#039;Portal&#039;&#039; series, always cubes:&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* {{Spoiler|[[Frankenturret]]}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|title = Vital Apparatus Vent&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 175&lt;br /&gt;
|File:Vital Apparatus Vent Portal.png|alt1=Vital Apparatus Vent|A Vital Apparatus Vent in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], the first time you press the button to drop a [[Weighted Storage Cube|Cube]], rather than the cube dropping from the Vital Apparatus Vent, various &amp;quot;garbage&amp;quot; is dropped, being two [[Edgeless Safety Cube|Edgeless Safety Cubes]], a [[Defective Turret]], a [[Radio]], a DVD, and a chair.&lt;br /&gt;
* {{Spoiler|In the &amp;quot;Early Test Intro&amp;quot; (a beta video showcasing an early version of wakeup), a Vital Apparatus Vent appears from the ceiling and the player goes through tubes, after that, player goes back to the bed where the intro began.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=179046</id>
		<title>Portal 2 Chapter 1 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=179046"/>
		<updated>2022-07-21T02:56:47Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
  | valve-title= Portal Gun&lt;br /&gt;
  | map        = sp_a1_intro3.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third level of the game, and it introduces the player to the single-Portal variant of the [[Aperture Science Handheld Portal Device]]. The level is set in a dilapidated section of the [[Aperture Science]] facility, and parts of it are decorated with an elaborate series of murals. Through the use of the Handheld Portal Device and static [[Portals]], the player is able to circumvent a number of obstacles and move deeper into the Facility by way of a [[Chamberlock]]. These two Chambers correspond to Test Chambers [[Portal Test Chamber 02|02]] and [[Portal Test Chamber 03|03]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Goo|Murky Water]] (not deadly)&lt;br /&gt;
* [[Handheld Portal Device]] (blue)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
*[[Announcer]]&lt;br /&gt;
*[[Chell]]&lt;br /&gt;
*[[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 02 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door and down the steps into the central area where the pedestal is located.&lt;br /&gt;
* After you have landed, walk up the spiral panel arrangement to obtain the [[Handheld Portal Device]].&lt;br /&gt;
* Create a portal using the primary fire key on one of the surrounding walls and walk through it, then walk up the ramp to the right.&lt;br /&gt;
* Continue walking through various rooms until a ledge is reached. Jump off of this ledge and observe the orange portal to the left.&lt;br /&gt;
* Create a portal on one of the surrounding walls, walk through it and observe the door to the left.&lt;br /&gt;
* Fire a portal at one of the walls on the same platform as the door; walk back through the orange portal and then through the door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video Walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
*-This chamber is the chamber where you first obtain the [[Handheld Portal Device]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 portal gun.png|alt1=Deteriorated [[Portal Test Chamber 02|Test Chamber 02]] previously holding the Handheld Portal Device|Deteriorated [[Portal Test Chamber 02|Test Chamber 02]] previously holding the Handheld Portal Device.&lt;br /&gt;
|File:Portal Test Chamber 02.png|alt2=Test Chamber 02 in Portal|Test Chamber 02 in [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 fall.png|alt3=The tunnel beneath the Test Chamber|The tunnel beneath the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room.png|alt4=The room containing the Handheld Portal Device surrounded by Rattmann murals|The room containing the Handheld Portal Device surrounded by [[Rattmann]] murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room 2.png|alt5=Another view of the murals|Another view of the murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 computer corridor.png|alt6=Computer room|Computer room.&lt;br /&gt;
|File:Portal 2 Chapter 1 deteriorated corridor.png|alt7=Deteriorated corridor|Deteriorated corridor.&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|alt8=Chamber 03 in Portal|Test Chamber 03 in [[Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Announcer: If the earth is currently governed by a manner of [[Turret|Animal King]], sentient cloud, or other governing body that refuses to, or is incapable of listening to reason, th--- [RECORDING SHORTS OUT]  &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, hey! You made it! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There should be a portal device on that podium over there. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I can&#039;t... ...see it, though. Maybe it fell off.  &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: D&#039;you wanna go have a good look? &amp;lt;br&amp;gt;&lt;br /&gt;
[FLOOR OF TESTCHAMBER COLLAPSING] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WOAH!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hello? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you see the portal gun? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Also, are you alive? If that&#039;s important. Should have asked that, first. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Um, do you know what I&#039;m going to do? I&#039;m going to work on the assumption that you&#039;re still alive and I&#039;m just going to wait for you up ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! GO, TEAM! See you in an hour, hopefully! If you&#039;re not... dead. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Some emergency testing may require prolonged interaction with lethal military androids. Rest assured that all lethal military androids have been taught to read and provided with one copy of the Laws of Robotics. To share.  &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture Science Entitlement Associate will initiate the appropriate grievance-filing paperwork. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=169414</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=169414"/>
		<updated>2021-04-26T05:13:44Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Flashpoint added Portal Flash to its library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up, or Flashpoint&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the Flash plugin has been deprecated and disabled across browsers at December 2020, this game is now unplayable. Unless the user has an old version of Flash installed into the computer and then download the files and play it offline. Flashpoint can also be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it&#039;s 2D game, preservation of momentum are very hard to code and in layman&#039;s term: speedy things go into the portal, speedy things go out of the portal.&lt;br /&gt;
* In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-Man from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play Online ==&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=169410</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=169410"/>
		<updated>2021-04-26T03:31:26Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. Gel cannot be applied to transparent surfaces (such as glass), and will pass through grating (also without painting it). Most test elements also cannot be coated in gel, with the exception of [[Cubes]] and [[Turrets]]. Cubes and turrets cannot be coated in Conversion Gel.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel patch or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals. [[Cubes]] and [[Turrets]] cannot be coated in Conversion Gel&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It is destroyed upon touching anything. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape. While not technically a gel, it does have some properties similar to gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be &amp;quot;painted&amp;quot; onto surfaces like the gels introduced in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unused/cut gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in &#039;&#039;Tag: The Power of Paint&#039;&#039;, which Portal 2&#039;s gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel&#039;s effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The gel was replaced by Reflection Gel in the Peer Review update.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel&#039;s effect of counteracting Propulsion Gel.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel.&lt;br /&gt;
|File:Water.png|Cleansing Gel.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
* Blue-painted physics objects are actually bouncy if the jump key (Default: {{Key|Space}}) is pressed on them. However, this is impractical and hard to pull off.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=159549</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=159549"/>
		<updated>2020-02-21T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break / Escape&lt;br /&gt;
  | map        = sp_a2_bts1.bsp / sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=155306</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=155306"/>
		<updated>2017-10-11T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: I got this achievement one day using an Excursion Funnel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Story-related&lt;br /&gt;
| {{spoiler|To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Story-related&lt;br /&gt;
| {{Spoiler|This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Story-related&lt;br /&gt;
| {{Spoiler|As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams.}} Complete this test and you&#039;ll be awarded with the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy/Story-related&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|Story-related&lt;br /&gt;
| {{Spoiler|Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Story-related&lt;br /&gt;
| {{Spoiler|Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Story-related&lt;br /&gt;
| Near the end of Chapter 6 you will {{Spoiler|reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Story-related&lt;br /&gt;
|{{Spoiler| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Story-related&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Story-related&lt;br /&gt;
| Complete the first [[Conversion Gel]] test.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related&lt;br /&gt;
| {{Spoiler|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Story-related&lt;br /&gt;
| Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Story-related&lt;br /&gt;
| When you meet up to Wheatley you may notice a small white area to his left. Fire a portal at that area. You will soon see white gel pouring from the ceiling. When it lands, fire an alternate portal and wait for white paint to splash on you. At your feet, fire the same portal you used on the white gel. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Story-related&lt;br /&gt;
| Complete the Single-player campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Story-related&lt;br /&gt;
| Simply complete the calibration course in co-op to get this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|Story-related&lt;br /&gt;
| Finish all 6 stages in course 1 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|Story-related&lt;br /&gt;
| Finish all 9 stages in course 4 of [[co-op]] mode.&lt;br /&gt;
}} &lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Story-related&lt;br /&gt;
| Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
| {{Spoiler|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|{{Spoiler| In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement&#039;s icon is misleading, you do &#039;&#039;not&#039;&#039; need to stand in front of a defective turret to obtain it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
| {{Spoiler|At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|{{Spoiler| Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
| {{Spoiler|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;)}}, but don&#039;t press the switch and don&#039;t step on the button. Note that this is the first time you enter the chamber, not when Wheatley sends you through a second time.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
| After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an Excursion Funnel.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
| In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|Easy&lt;br /&gt;
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you&#039;ll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. Can also be done using a reversible Excursion Funnel, just like Air Show.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures, simply perform them.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
| In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Medium&lt;br /&gt;
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|Medium&lt;br /&gt;
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}} in the developer console to reload the map.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
|Self-explanatory, but make sure you and your partner know what you&#039;re doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Hard&lt;br /&gt;
| Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in  which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the cube to open the door, burn the monitor.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in [[Repulsion Gel]] (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement takes place on [[Portal 2 Co-op Course 3 Chamber 3]], and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard&lt;br /&gt;
|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers:&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039; Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.&lt;br /&gt;
*&#039;&#039;&#039;6&#039;&#039;&#039; Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice.&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; This is a trust test so do not fool around. It&#039;s easy if you try/practice.&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don&#039;t try to get Party of Three (see above).&lt;br /&gt;
&lt;br /&gt;
Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type {{code|changelevel mp_coop_tbeam_redirect}} in the developer console to reload the first map instead of going back the hub.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|N/A&lt;br /&gt;
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have &#039;&#039;Portal 2&#039;&#039;, but haven&#039;t done co-op mode yet.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=155302</id>
		<title>Portal Test Chamber 19</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=155302"/>
		<updated>2017-10-11T00:04:04Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Returned spoiler status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final [[Test Chamber]] and twentieth level of the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the end of the hallway. Shoot portals on the tilted panels to get the Pellet to the catcher. If you didn&#039;t succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you.&lt;br /&gt;
*Hurry on the [[Unstationary Scaffold]] and duck to get to the other side of the metal pipe.&lt;br /&gt;
*Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform.&lt;br /&gt;
*Turn to face the [[switch]] and press it as soon as you can.&lt;br /&gt;
*Turn around and shoot a portal to the other side of the opened door.&lt;br /&gt;
*Fire the other portal on the wall near you and when the platform is in front of the other portal, go through the portal.&lt;br /&gt;
*Place a portal at the end of the hall near the ceiling. Put the other portal on the wall where the Pellet is bouncing off.&lt;br /&gt;
*Fire a portal on the wall ahead and the other portal on the wall on the left - behind the wall.&lt;br /&gt;
*Watch through the portal as the platform moves to the other side. Wait until you see half of the platform and then go through the portal on the same platform.&lt;br /&gt;
*Prepare yourself for the cake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
It is possible to get to the cake without using the [[Unstationary Scaffold]].&lt;br /&gt;
*As soon as you enter this chamber, ignore the High Energy Pellet and fire a portal behind that blocking panel.&lt;br /&gt;
*Enter the portal to the small safety platform.&lt;br /&gt;
*Shoot the portal that leads to the switch and enter it.&lt;br /&gt;
*Press the switch and quickly shoot the portal on the wall far behind the door.&lt;br /&gt;
*Get a little bit through the portal, launch a portal far in the wall and quickly back up.&lt;br /&gt;
*Do this again by shooting portal at the wall near the Goo that lead to the Incinerator/Cake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(According to [https://youtu.be/NbJWCEg9N2k Partygoer Achievement/Trophy Guide video])&#039;&#039;}}&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{show achievement|Portal|Camera Shy}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|4000 Degrees Kelvin}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=155301</id>
		<title>Thermal Discouragement Beam</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=155301"/>
		<updated>2017-10-10T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Videos prove this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thermal Discouragement Beam.png|thumb|300px|A Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Turret&#039;&#039;&#039;|sound=Turret turretshotbylaser04.wav|It burns!}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Discouragement Beam&#039;&#039;&#039; (referred by [[GLaDOS]] as &amp;quot;&#039;&#039;&#039;deadly laser&#039;&#039;&#039;,&amp;quot;) is a Test Chamber [[Mechanics|mechanic]] introduced in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Beam is fired in a straight line from an immovable device built into the wall or ceiling of a Test Chamber. Each Beam is usually coupled with one Receptacle, and multiple Beams with multiple Receptacles may be present within a single Test Chamber. Directing the Beam into the Receptacle will activate certain mechanics that are crucial in reaching the chamber exit. The Beam can also be used in conjunction with Relays, which are small nodes built into the floor of some Test Chambers. Relays are activated when the Thermal Discouragement Beam passes through them, and multiple Relays must often be activated using a single Beam. Once all Relays are activated, specific Test Chamber mechanics will be triggered, similarly to the activation of a Receptacle.&lt;br /&gt;
&lt;br /&gt;
Thermal Discouragement Beams can be angled in certain directions with the use of the [[Discouragement Redirection Cube]] and [[portals]]. Additionally, the beam holds the ability to travel through transparent objects such as glass. Turrets will explode after a few seconds of contact. Touching the beam while on the ground will push the player away, as well as deal a small amount of damage. Prolonged exposure will result in death.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1 = I6i9yj_x_XY&lt;br /&gt;
|video2 = VwHilWJSlO4&lt;br /&gt;
}}&lt;br /&gt;
The Thermal Discouragement Beam as it appears in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=155276</id>
		<title>Portal 2 Chapter 7 Enrichment Sphere 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=155276"/>
		<updated>2017-10-07T01:58:46Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: This tip may be helpful. By the way, I am back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_portal_intro.bsp&lt;br /&gt;
  | valve-title = Conversion Intro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-fourth level of the game, and takes place within some dilapidated [[Aperture Science]] offices, Pump Station Gamma and Enrichment Sphere #6. This level introduces [[Conversion Gel]], its ability to make virtually any surface Portal-conductive and the way in which it can be used to enable the player to take advantage of standard [[Portals|Portal]] mechanics such as the use of momentum. Pistons are present as the primary hazard. {{Spoiler text|This last pump station and enrichment sphere date from the 1980s, and Cave Johnson is afflicted with a cough from the moon rocks used to create the white Gel.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk straight along the catwalk and enter the lobby.&lt;br /&gt;
*Turn to the left and walk to the other end of the lobby.&lt;br /&gt;
*Turn to face the chairs and fire a portal to the wall behind them. Then fire a portal above the catwalk at the other end of the lobby and go through the portal.&lt;br /&gt;
*Go to the right and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall on the right above the catwalks. Place the other portal on the wall next to you and go through it.&lt;br /&gt;
*Go through the door on the left and enter the Pump Station Gamma.&lt;br /&gt;
*Turn left from the Grill and then go along the catwalk on the left to the room on the other side.&lt;br /&gt;
*Activate the three pumps from the levers.&lt;br /&gt;
*Turn around and fire a portal on the wall. Place the other portal on the wall on the opposite side.&lt;br /&gt;
*Shoot a portal on the [[Conversion Gel]] on the floor and the other portal on the gel covering the ceiling. Go through the portal and you should be on a catwalk.&lt;br /&gt;
*Now turn to face the &amp;quot;Keep out&amp;quot; sign ahead. Jump on the other side by using the [[Repulsion Gel]] on the floor. Then go through the Grill on the left.&lt;br /&gt;
*Go to the room on the other side by using the [[Propulsion Gel]].&lt;br /&gt;
*Go through the door and put a portal on the angled wall on the left. Go back inside and place the other portal on the other end of the runway.&lt;br /&gt;
*Run along the runway and go through the portal. You should land on the catwalk.&lt;br /&gt;
*Go in the building and past the computers.&lt;br /&gt;
*Jump down from the broken window and go in to the room on the right and press a button.&lt;br /&gt;
*Now go back and go in the room on the left and through the door on the opposite side.&lt;br /&gt;
*Head for the elevator ahead and go in it.&lt;br /&gt;
*Note that it may be helpful to set a specific portal for the gel entrance and the other for moving around to spread the gel.&lt;br /&gt;
*Walk to the end of the catwalk but don&#039;t jump down yet. Place a portal on the flowing [[Conversion Gel]] and the other one next to it, so the gel paints the corner.&lt;br /&gt;
*Fire the same portal on the wall next to the Conversion Gel pipe. Now the gel is painting outside of the fenced area.&lt;br /&gt;
*Place the same portal on the gel on the inside of the fenced area. Gel should now paint outside of the fenced area and between the two pillars.&lt;br /&gt;
*Put the other portal on the outside of the fenced area, jump down from the catwalk and go through the portal.&lt;br /&gt;
*Go on the catwalk and shoot a portal on the gel on the floor before the two pillars. Place the other one on the floor where the flowing gel is painting.&lt;br /&gt;
*Now the wall on the left pillar facing the other pillar should be covered in gel. Shoot a portal on the same wall to cover the other pillar too.&lt;br /&gt;
*Repeat until you&#039;ve reached the top of the pillars. When the gel covers the wall above the catwalk on the pillar on the right, shoot the other portal on the wall.&lt;br /&gt;
*Go down from the catwalk and fire the other portal on the floor in order to get to the catwalk.&lt;br /&gt;
*Now go to the other side of the pillar and fire a portal on the floor below the flowing gel again and the other one right in front of the catwalks below.&lt;br /&gt;
*Now put the portal on the fresh gel and wait for the wall to be painted.&lt;br /&gt;
*Place a portal on the wall and wait for the gel to cover the angled wall below.&lt;br /&gt;
*Place a portal on the angled wall and the other one below the catwalk where you are and jump through the portal.&lt;br /&gt;
*Walk along the catwalk and go through the two doors.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and then walk forwards until you are in an old elevator shaft.&lt;br /&gt;
*Fire a portal above the catwalk on the left, higher up. Put the other one on the wall on the left and go through it.&lt;br /&gt;
*Turn around and fire a portal on the wall ahead. Place the other portal on the wall above the catwalk higher up.&lt;br /&gt;
*Do the same again until you reach the elevator.&lt;br /&gt;
*Shoot a portal on the floor of the elevator and then put one on the floor below the end of the catwalk. Jump through the portal.&lt;br /&gt;
*When you have entered the portal, look for the white floors on the sides. Go on one of the sides and fire a portal on it, while keeping the other one on the floor of the elevator.&lt;br /&gt;
*Jump through the portal in the elevator and then look for an angled wall.&lt;br /&gt;
*Fire the portal from the floor to the angled wall and jump through the portal in the elevator.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|VkHmkHTMvG0}}&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|White Out|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PumpStation.png|Concept Art of Pump Station Gamma.&lt;br /&gt;
File:PumpStation_Gamma_Diagram.jpg|A diagram found in Pump Station Gamma that shows the pump stations along with the enrichment spheres.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=130701</id>
		<title>Portal GLaDOS&#039; Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=130701"/>
		<updated>2015-12-12T23:22:14Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039; Chamber&lt;br /&gt;
  | map        = escape_02.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth and final level of the game. It takes place within the maintenence areas of the facility as well as the [[Central AI Chamber]], and requires the player to utilise [[Flinging]] and precise portal placement.  &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go to the other end of the corridor and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall behind the [[Incinerator]].&lt;br /&gt;
*Wait until the first core drops from GLaDOS. Pick it up and place it on the floor (anywhere from the incinerator or the small room). Push the [[switch]] in the small room and fire a portal under the core.&lt;br /&gt;
*Wait for the [[Rocket turret]] to appear near the spot where the first core dropped. Then fire a portal on the wall at the ground level.&lt;br /&gt;
*Put the other portal under the one of the timer screens. Go stand in front of the portal you placed at the ground level and wait for the rocket turret to lock it&#039;s aim.&lt;br /&gt;
*Wait for the rocket to hit GLaDOS. The second core will land on the pipes near the incinerator. Put a portal from under the screen to the wall behind the core and go through the portal and pick up the core.&lt;br /&gt;
*Place the core on the floor and place a portal on the wall behind the incinerator. Go push the switch.&lt;br /&gt;
*Place a portal under the core and wait for the Rocket turret to appear again.&lt;br /&gt;
*Shoot a portal on the wall on the ground level and the other portal on the wall under the screen.&lt;br /&gt;
*Go stand in front of the portal and wait for the turret to lock on your position again.&lt;br /&gt;
*Wait for another core to be dropped. The core will land on a platform higher above. Look up and try to find it.&lt;br /&gt;
*When you&#039;ve found it, shoot a portal on the wall opposite of it (as high as you can). Fire a portal under yourself or to a wall near you.&lt;br /&gt;
*Go through the portal and as you are falling, fire a portal on the floor where you are going to land.&lt;br /&gt;
*Pick up the core and drop down. Put a portal on the wall behind the incinerator and leave the core on the floor.&lt;br /&gt;
*Go to the small room and press the switch. Place the portal under the core.&lt;br /&gt;
*Again, place a portal on the wall at the ground level and fire the other portal under the screen.&lt;br /&gt;
*Wait for the rocket turret to lock on you again and then move away. Wait for the last core to drop look for it in the middle in the air.&lt;br /&gt;
*Fire a portal on the wall near the core (as high as you can). Put a portal near yourself.&lt;br /&gt;
*Wait until you are going about to go past the core and pick up the core.&lt;br /&gt;
*Run to the incinerator and place a portal on the wall behind the incinerator. Place the core on the floor and go to the room with the switch.&lt;br /&gt;
*Press the switch and place the portal under the core.&lt;br /&gt;
*Enjoy the finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=130700</id>
		<title>Portal Test Chamber 19</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=130700"/>
		<updated>2015-12-12T23:19:05Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Alternative Solutions */ Wiped Spoiler status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final [[Test Chamber]] and twentieth level of the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the end of the hallway. Shoot portals on the tilted panels to get the Pellet to the catcher. If you didn&#039;t succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you.&lt;br /&gt;
*Hurry on the [[Unstationary Scaffold]] and duck to get to the other side of the metal pipe.&lt;br /&gt;
*Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform.&lt;br /&gt;
*Turn to face the [[switch]] and press it as soon as you can.&lt;br /&gt;
*Turn around and shoot a portal to the other side of the opened door.&lt;br /&gt;
*Fire the other portal on the wall near you and when the platform is in front of the other portal, go through the portal.&lt;br /&gt;
*Place a portal at the end of the hall near the ceiling. Put the other portal on the wall where the Pellet is bouncing off.&lt;br /&gt;
*Fire a portal on the wall ahead and the other portal on the wall on the left - behind the wall.&lt;br /&gt;
*Watch through the portal as the platform moves to the other side. Wait until you see half of the platform and then go through the portal on the same platform.&lt;br /&gt;
*Prepare yourself for the cake.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
- in progress -&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{show achievement|Portal|Camera Shy}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=130699</id>
		<title>Portal 2 Chapter 9 Morton&#039;s Fork</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=130699"/>
		<updated>2015-12-12T23:13:58Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */ Fixed a mistake and merged bullets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Morton&#039;s Fork&lt;br /&gt;
  | valve-title= Finale 3&lt;br /&gt;
  | map        = sp_a4_finale3.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Death Option.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Finale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixtieth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features [[Conversion Gel]] and [[Propulsion Gel]], and both Bombs and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the button and watch where the bombs drop. Shoot a portal on the wall above the windows facing the [[Conversion Gel]] pipe.&lt;br /&gt;
*Fire the other portal on the floor where the bombs drop. Then press the button and wait for the bombs to stop dropping.&lt;br /&gt;
*Place the first portal on the Conversion Gel on the floor and go through the portal and go through the door.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and the door on the left and go down the stairs.&lt;br /&gt;
*Jump down from the catwalk to the conveyor belt and walk to the left until the belt is activated.&lt;br /&gt;
*Turn to face the [[Crusher]]. Quickly move to the catwalk on the left. Then go up the stairs in front of the activation button.&lt;br /&gt;
*Shoot a portal under the [[Propulsion Gel]] pipe and the other one under the [[Pneumatic Diversity Vent]].&lt;br /&gt;
*Push the button and wait for the pipe to break. Then shoot the portal from under the Vent to the wall at the end of the conveyor belt.&lt;br /&gt;
*The belt should now be painted in Propulsion Gel. Run along the belt to go through the portal at the end.&lt;br /&gt;
*Go through the door and along the corridor. Then turn left.&lt;br /&gt;
*Put the portal from the end of the conveyor belt to the wall at the end of the other corridor to paint a second runway.&lt;br /&gt;
*When the runway is ready, shoot a portal below the [[Excursion Funnel]] and go through the porta at the end of the runway.&lt;br /&gt;
*Wait to get to the wall and then leave the Funnel to the catwalk below.&lt;br /&gt;
*Go to the left and up the stairs. Go through the door on the left.&lt;br /&gt;
*Shoot a portal on the wall next to you and the other portal through the metal grating. Then enter it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Omg, What has He Done?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=116713</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=116713"/>
		<updated>2015-03-21T21:39:41Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */ Made minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Holmes Vs Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixtieth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] Facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to smash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel splash to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the falling Repuslion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets. The frame in front may cause smaller blobs to splash on the platform.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=116712</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=116712"/>
		<updated>2015-03-21T21:34:49Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: /* Walkthrough */ I changed it so that it would match tests. May contain nonsense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the Facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=115952</id>
		<title>Conversion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=115952"/>
		<updated>2015-03-07T05:16:50Z</updated>

		<summary type="html">&lt;p&gt;The Epicness9000: Added additional details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Conversion Gel.png|right|250px|thumb|Conversion Gel.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Hold on. Couldn&#039;t we just use that conversion gel?|sound=GLaDOS potatos_sp_a4_finale01_deathtrap01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Gel&#039;&#039;&#039; is a white gel that enables any surface to have portals placed on them, even if they are not normally portal-conductive. If it is washed off, the portal will sit unchanged where the gel used to be, {{Spoiler|except at the end where it is removed in attempt to prevent an exploit onto overhead areas. If you spam portals at the high platform, it will, as mentioned above, sit unaltered.}}&lt;br /&gt;
&lt;br /&gt;
According to [[Cave Johnson]], conversion gel is made from {{Spoiler|ground-up moon rocks, which make a great portal conductor}}. This is shown when {{Spoiler|Chell fires a portal at the moon near the end of the game, despite the non-flat surface of the moon. Unfortunately, long-term exposure to ground up moon rocks led to Johnson&#039;s poisoning and eventual presumed death. He attempted to fashion a cure by forging a gel out of the rocks, in hopes it would &amp;quot;leech the lunar poison out of a man&#039;s bloodstream.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>The Epicness9000</name></author>
	</entry>
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