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	<updated>2026-04-21T20:44:26Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Panels_(video)&amp;diff=179814</id>
		<title>Panels (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels_(video)&amp;diff=179814"/>
		<updated>2022-10-16T07:38:26Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: /* &amp;quot;Panels&amp;quot; Video Transcript */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panels&#039;&#039;&#039; is a video which was released by [[Valve]] on March 24, 2011 in order to promote [[Portal 2]]. The video takes the form of an [[Aperture Science|Aperture Laboratories]] investment opportunity video, and uses a combination of Aperture Science&#039;s hallmark animations and pre-rendered footage in order to showcase the many uses of the Aperture Science [[Panels|Panel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Panels&amp;quot; Video Transcript ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;Aperture Science theme plays as the Aperture logo appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Cave Johnson here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: This is a test chamber. Four walls, ceiling and a floor.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An animated diagram is assembled of a test chamber with a Companion Cube and a stick-figure test subject, waving. An orange checkmark box appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Good enough for science...&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A buzzer is heard. The box&#039;s checkmark changes to a blue X.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Not Aperture Science! Gentlemen, I give you Panels. The planks of tomorrow.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Walls are pulled away, revealing mechanical arms attached to the walls and floor. A floor panel in the middle is raised, bringing the test subject up. The subject takes a bow as the panels shake.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Fade to Atlas and P-body in a test chamber with black wall panels. The floor panels raise and throw them off balance&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Fully configurable,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The wall panels in the hallway crush Atlas and P-body&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: infinitely variable.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An uncovered panel set smashes P-body against a wall&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Safe.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Atlas and P-body run up a set of rising floor panels toward an exit&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Aperture brand panels will assist your test subjects every step of the way. &lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;After P-body exits the chamber, the exit closes and the floor panels retract, cutting off Atlas. A [[Crusher|massive mechanized panel with spikes]] descends from the top and smashes Atlas against the floor panels.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: That is not a panel. That&#039;s a crusher. We sell them too.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The &#039;&#039;Portal 2&#039;&#039; logo appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Cave Johnson, we&#039;re done here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=179813</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=179813"/>
		<updated>2022-10-16T07:31:39Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: Replaced a false statement with a true statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the AI and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the Facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Long Fall Boots]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell {{Spoiler|that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=179812</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=179812"/>
		<updated>2022-10-16T07:23:17Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 22&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube button &lt;br /&gt;
  | icon3      = cube hazard &lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = crusher hazard on&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Light Strip &#039;&#039;(blue, pink, white, behind-the-scenes)&#039;&#039;&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Chamberlock &#039;&#039;(test-chamber, behind-the-scenes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Escape GLaDOS&#039; Test Shaft (Test Chamber 21)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 21 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 37&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run and jump forward as much as you can. Turn left and continue running and jumping.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running and jumping.&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|Halfway through Chamber 22, there&#039;s an unknown chamber with a [[Turret]] inside it.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt3=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 section 37.png|alt5=First area of escaping|First area of escaping.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley (with accent): Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley (with accent): I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley (no accent): Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=179811</id>
		<title>Portal 2 Chapter 4 Test Chamber 20</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=179811"/>
		<updated>2022-10-16T07:15:52Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
  | valve-title= Triple Laser&lt;br /&gt;
  | map        = sp_a2_triple_laser.bsp&lt;br /&gt;
  | number     = 20&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 20.png&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = fling exit&lt;br /&gt;
  | icon3      = light bridge&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = faith plate&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-ninth level of the game, and is the first level to be set within a fully-repaired and functional [[Aperture Science]] Test Chamber. This level requires the player to combine precise [[Portals|Portal]]-placement and multiple [[Thermal Discouragement Beam]]s in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Laser Receptacle&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* Laser Relays&lt;br /&gt;
* Light Strip (blue, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 20)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 20 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk over to the Beams and place a portal on the wall on the left-side where the Beam ends.&lt;br /&gt;
*Place the other portal to the column facing the three Receptacles.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube|cube]] that is already redirecting one of the Beams. Place the cube in front of the portal, so the Beam activates the middle Receptacle.&lt;br /&gt;
*Pick up the other cube and place it over the beam coming from the ceiling. Aim it at the Receptacle on the right side.&lt;br /&gt;
*Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to complete this chamber without placing any portals if you position the cubes correctly and use a cube and quickly move the cube from side to side. If you do it correctly, holding down the strafe right movement key (default D) the door will open for a split second, letting you slip inside. This is a more difficult solution to the puzzle so the basic solution is recommended.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Triple Laser Phase}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This is the first ( and only completeable) chamber to be completely cleaned after the destruction of the facility.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 20 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=179810</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=179810"/>
		<updated>2022-10-16T07:09:03Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_03.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
* Door &#039;&#039;(push-bar, gateway)&#039;&#039;&lt;br /&gt;
* Catwalk &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lobby&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pump Station Alpha&#039;&#039;&lt;br /&gt;
* Old Aperture &lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Go through Old Aperture and plug GLaDOS in Chell&#039;s portal gun.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=179809</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=179809"/>
		<updated>2022-10-16T07:03:55Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
  | valve-title= Neurotoxin Sabotage&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = Portal 2 Neurotoxin Generator.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-third level of the game, and takes place within the [[Neurotoxin]] Generator. This level requires the player to utilise the [[Thermal Discouragement Beam]] in order to proceed, but does not feature any direct hazards due to the placement of the Beam.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Chamberlock]] (behind-the-scenes)&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Sabotage the neurotoxin generator with Wheatley&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* &#039;&#039;Control Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Viewing Area&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk on the catwalk past the [[Neurotoxin]] Generator and through the two doors.&lt;br /&gt;
*Walk to the elevator at the end of the catwalk.&lt;br /&gt;
*Walk to the button on the right and push it in order to open the door to the Implosion Observation Annex.&lt;br /&gt;
*Go through the door to the Annex and then come back again.&lt;br /&gt;
*Follow the [[Thermal Discouragement Beam|beam]] and place a portal on the wall, where the beam ends.&lt;br /&gt;
*Go back to the Annex and place a portal on the panels moving up on the bottom-left corner.&lt;br /&gt;
*When the laser has cut the four tubes going to the Neurotoxin Generator, place the same portal onto the panels moving on the top-right corner.&lt;br /&gt;
*Now all of the tubes should be disconnected and the Generator will implode. Go down the stairs to the room where [[Wheatley]] is, and you will get sucked into a tube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179808</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179808"/>
		<updated>2022-10-16T07:01:36Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 5 Turret Control Center.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Turret Line&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Defective Turret]]&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Sabotage the Turret Manufacturing with Wheatley&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Turret Shooting Range&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Redemption Line&#039;&#039;&lt;br /&gt;
* &#039;&#039;Classroom&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bring Your Daughter to Work Day Fair (canceled)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a [[portal]] on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow [[Wheatley]] and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=179804</id>
		<title>Portal 2 Chapter 9 Morton&#039;s Fork</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=179804"/>
		<updated>2022-10-15T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;ThatCoolGamer12: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      =  Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
  | valve-title= Finale 3&lt;br /&gt;
  | map        = sp_a4_finale3.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Death Option.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Finale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features [[Conversion Gel]] and [[Propulsion Gel]], and both Bombs and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* Glass&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* Conveyer&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
* [[Bombs]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the button and watch where the bombs drop. Shoot a portal on the wall above the windows facing the [[Conversion Gel]] pipe.&lt;br /&gt;
*Fire the other portal on the floor where the bombs drop. Then press the button and wait for the bombs to stop dropping.&lt;br /&gt;
*Place the first portal on the Conversion Gel on the floor and go through the portal and go through the door.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and the door on the left and go down the stairs.&lt;br /&gt;
*Jump down from the catwalk to the conveyor belt and walk to the left until the belt is activated.&lt;br /&gt;
*Turn to face the [[Crusher]]. Quickly move to the catwalk on the left. Then go up the stairs in front of the activation button.&lt;br /&gt;
*Shoot a portal under the [[Propulsion Gel]] pipe and the other one under the [[Pneumatic Diversity Vent]].&lt;br /&gt;
*Push the button and wait for the pipe to break. Then shoot the portal from under the Vent to the wall at the end of the conveyor belt.&lt;br /&gt;
*The belt should now be painted in Propulsion Gel. Run along the belt to go through the portal at the end.&lt;br /&gt;
*Go through the door and along the corridor. Then turn left.&lt;br /&gt;
*Put the portal from the end of the conveyor belt to the wall at the end of the other corridor to paint a second runway.&lt;br /&gt;
*When the runway is ready, shoot a portal below the [[Excursion Funnel]] and go through the portal at the end of the runway.&lt;br /&gt;
*Wait to get to the wall and then leave the Funnel to the catwalk below.&lt;br /&gt;
*Go to the left and up the stairs. Go through the door on the left.&lt;br /&gt;
*Shoot a portal on the wall next to you and the other portal through the metal grating. Then enter it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You can activate the level trigger without shooting portals&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Omg, What has He Done?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ThatCoolGamer12</name></author>
	</entry>
</feed>