<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soulfur</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soulfur"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Soulfur"/>
	<updated>2026-04-07T13:56:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=168174</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=168174"/>
		<updated>2020-12-23T23:29:15Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: /* Funnel Trap */ noclipping is considered a cheat command, so it wouldnt really be necessary to state cheat commands on pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: The Courtesy Call==&lt;br /&gt;
===Introduction===&lt;br /&gt;
====Before opening the door====&lt;br /&gt;
*[[Media:Wheatley openinghello01.wav|&amp;quot;Hello? Anyone in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello12.wav|&amp;quot;Helloooo?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello13.wav|&amp;quot;Are you going to open the door? At any time?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello15.wav|&amp;quot;Hello? Can y--no?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello17.wav|&amp;quot;Are you going to open this door? Because it&#039;s fairly urgent.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello18.wav|&amp;quot;Oh, just open the door! [to self] That&#039;s too aggressive. [loud again] Hello, friend! Why not open the door?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello19.wav|&amp;quot;[to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello21.wav|&amp;quot;Fine! No, absolutely fine. It&#039;s not like I don&#039;t have, you know, ten thousand other test subjects begging me to help them escape. You know, it&#039;s not like this place is about to EXPLODE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello22.wav|&amp;quot;Alright, look, okay, I&#039;ll be honest. You&#039;re the LAST test subject left. And if you DON&#039;T help me, we&#039;re both going to die. Alright? I didn&#039;t want to say it, you dragged it out of me. Alright? Dead. Dos Muerte.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag02.wav|&amp;quot;Helloooooooooooo!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag03.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag04.wav|&amp;quot;Open the door!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag05.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wake-up call====&lt;br /&gt;
*[[Media:Wheatley intro_ride01.wav|&amp;quot;HA! I knew someone was alive in here.&amp;quot;]] &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley intro_ride02.wav|&amp;quot;&#039;&#039;&#039;AHHH!!!&#039;&#039;&#039; Oh God. You look te-- ummm... good. Looking good, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride03.wav|&amp;quot;Are you okay? Are you - Don&#039;t answer that. I&#039;m absolutely sure you&#039;re fine. There&#039;s plenty of time for you to recover. Just take it slow.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride04.wav|&amp;quot;Stay calm! &#039;Prepare&#039; - that&#039;s all they&#039;re saying. &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m gonna get us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingprepare04.wav|&amp;quot;Oh. You MIGHT want to hang onto to something. Word of advice, up to you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingyouallright01.wav|&amp;quot;You alright down there? Can you hear me? Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage01.wav|&amp;quot;Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you&#039;ve been under for... quite a lot longer, and it&#039;s not out of the question that you might have a very minor case of serious brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride07.wav|&amp;quot;But don&#039;t be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride08.wav|&amp;quot;Do you understand what I&#039;m saying? At all? Does any of this make any sense? Just tell me, &#039;Yes&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage05.wav|&amp;quot;Okay. What you&#039;re doing there is jumping. You just... you just jumped. But nevermind. Say &#039;Apple&#039;. &#039;Aaaapple.&#039;&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag01.wav|&amp;quot;Simple word. &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag02.wav|&amp;quot;Just say &#039;Apple&#039;. Classic. Very simple.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag03.wav|&amp;quot;Ay. Double Pee-Ell-Ee.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag04.wav|&amp;quot;Just say &#039;Apple&#039;. Easy word, isn&#039;t it? &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag05.wav|&amp;quot;How would you use it in a sentence? &#039;Mmm, this apple&#039;s crunchy,&#039; you might say. And I&#039;m not even asking you for the whole sentence. Just the word &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingcloseenough01.wav|&amp;quot;Okay, you know what? That&#039;s close enough. Just hold tight.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Container Ride====&lt;br /&gt;
*[[Media:Wheatley openingoutside01.wav|&amp;quot;Okay, look, I wasn&#039;t going to mention this to you, but I am in pretty hot water here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate17.wav|&amp;quot;How you doing down there? You still holding on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside02.wav|&amp;quot;The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate05.wav|&amp;quot;Hold on! This is a bit tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside03.wav|&amp;quot;And of course nobody tells ME anything. Noooo. Why should they tell me anything?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside04.wav|&amp;quot;Why should I be kept informed about the life functions of the ten thousand bloody test subjects I&#039;m supposed to be in charge of?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate12.wav|&amp;quot;Oi, it&#039;s close... can you see? Am I gonna make it through? Have I got enough space?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate06.wav|&amp;quot;Agh, just... I just gotta get it through here...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate03.wav|&amp;quot;Okay, I&#039;ve just gotta concentrate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside05.wav|&amp;quot;And whose fault do you think it&#039;s going to be when the management comes down here and finds ten thousand flipping vegetables?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate16.wav|&amp;quot;Aggh, see, now I hit that one, I hit that one...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingstorystraight02.wav|&amp;quot;Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one&#039;s gonna ask, don&#039;t worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwall01.wav|&amp;quot;Okay, almost there. On the other side of that wall is one of the old testing tracks. There&#039;s a piece of equipment in there we&#039;re gonna need to get out of here. I think this is a docking station. Get ready...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitone02.wav|&amp;quot;Good news: that is NOT a docking station. So there&#039;s one mystery solved. I&#039;m going to attempt a manual override on this wall. Could get a bit technical! Hold on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhittwo01.wav|&amp;quot;Almost there! Remember: you&#039;re looking for a gun that makes holes. Not bullet holes, but-- well, you&#039;ll figure it out. Really do hold on this time!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitthree01.wav|&amp;quot;Whew. There we go! Now I&#039;ll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you&#039;re a good jumper. So... you&#039;ve got that. You&#039;ve got the jumping on your side. Just do your best, and I&#039;ll meet you up ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags01.wav|&amp;quot;Alright, off you go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags02.wav|&amp;quot;Go on. Just... March on through that hole.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags03.wav|&amp;quot;Yeah, it&#039;s alright. Go ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags04.wav|&amp;quot;I know I&#039;ve painted quite a grim picture of your chances. But if you simply stand here, we will both surely die.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags05.wav|&amp;quot;So, once again, just... move along. One small step and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags06.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags07.wav|&amp;quot;On ya go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags08.wav|&amp;quot;Your destination&#039;s probably not going to come meet us here. Is it? So go on.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openinggoodbye01.wav|&amp;quot;That&#039;s the spirit!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinggoodbye02.wav|&amp;quot;Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro12.wav|&amp;quot;Hey hey! You made it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro09.wav|&amp;quot;There should be a portal device on that podium over there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro10.wav|&amp;quot;I can&#039;t see it though... Maybe it fell off. Do you want to go and have a quick look?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt06.wav|&amp;quot;It&#039;s alright. No, go on, just have a look about.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt08.wav|&amp;quot;No, that&#039;s right. Over by the podium, yeah.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt09.wav|&amp;quot;Just---if you just--okay, just stand by the podium and just look up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt07.wav|&amp;quot;That&#039;s it, no, that&#039;s it! Yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro06.wav|&amp;quot;Whoa!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt06.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt04.wav|&amp;quot;Can you see the portal gun?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt05.wav|&amp;quot;Also, are you alive? That&#039;s important, should have asked that first.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt08.wav|&amp;quot;I&#039;m--do you know what I&#039;m going to do? I&#039;m going to work on the assumption that you&#039;re still alive and I&#039;m just going to wait for you up ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt09.wav|&amp;quot;I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 07-08===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro02.wav|&amp;quot;Hey! Oi oi! I&#039;m up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereintro04.wav|&amp;quot;Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren&#039;t they? At the end of the day. Brave.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro02.wav|&amp;quot;Pop a portal on that wall behind me there, and I&#039;ll meet you on the other side of the room.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro08.wav|&amp;quot;Just pop a portal right behind me there, and come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro09.wav|&amp;quot;Pop a little portal, just there, alright? Behind me. And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro07.wav|&amp;quot;Right behind me.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro10.wav|&amp;quot;Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro11.wav|&amp;quot;Pop a portal. Behind me, on the wall. Come on through.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro13.wav|&amp;quot;Come on through]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro14.wav|&amp;quot;Come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro15.wav|&amp;quot;Come on through.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Disengagement from Rail====&lt;br /&gt;
*[[Media:Wheatley raildropintro01.wav|&amp;quot;Okay, listen, let me lay something on you here. It&#039;s pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we&#039;re out of options here. So... get ready to catch me, alright, on the off chance that I&#039;m not dead the moment I pop off this thing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch02.wav|&amp;quot;On three. Ready? One... Two...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch05.wav|&amp;quot;THREE! That&#039;s high. It&#039;s TOO high, isn&#039;t it, really, that--&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch07.wav|&amp;quot;Alright, going on three just gives you too much time to think about it. Let&#039;s, uh, go on one this time. Okay, ready?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefall04.wav|&amp;quot;ONE Catchmecatchmecatchmecatchmecatchme&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud03.wav|&amp;quot;OW.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud04.wav|&amp;quot;OW...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud06.wav|&amp;quot;I. Am. Not. Dead! I&#039;m not dead! [laughter]&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherethud08.wav|&amp;quot;I can&#039;t move, though. That&#039;s the problem now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall02.wav|&amp;quot;Are you still there? Can you pick me up, do you think? If you are there?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall05.wav|&amp;quot;Hello? Can you--can you pick me up, please?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall03.wav|&amp;quot;Sorry, are you still there? Could you--could you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall08.wav|&amp;quot;If you ARE there, would you mind... giving me a little bit of help? [nervous laugh] Just picking me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall09.wav|&amp;quot;Look down. Where am I? Where am I?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall16.wav|&amp;quot;On the floor. Needing your help. The whole time. All the time. Needing your help.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall17.wav|&amp;quot;Still here on the floor. Waiting to be picked up. Um.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall19.wav|&amp;quot;Look down. Who&#039;s that, down there, talking? It&#039;s me! Down on the floor. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall10.wav|&amp;quot;I spy with my little eye, something that starts with &#039;f&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall12.wav|&amp;quot;Do you give up? It was the floor. Lying down on the floor. Is where I am. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall15.wav|&amp;quot;Don&#039;t want to hassle you. Sure you&#039;re busy. But--still here on the floor. Waiting to be picked up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall13.wav|&amp;quot;Now I spy something that starts with an &#039;a&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall14.wav|&amp;quot;Give up? Also the floor. Was the answer that time. Same as before. Still on the floor.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall20.wav|&amp;quot;What are you doing, are you just having a little five minutes to yourself? Fair enough. You&#039;ve had a rough time. You&#039;ve been asleep for who knows how long. You&#039;ve got the massive brain damage. And you&#039;re having a little rest. But NOW. Get yourself up. And pick me up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley raildroppickup02.wav|&amp;quot;Oh! Brilliant, thank you, great.&amp;quot;]]&lt;br /&gt;
====Plug-in scene====&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence04.wav|&amp;quot;Plug me into that stick on the wall over there. Yeah? And I&#039;ll show you something. You&#039;ll be impressed by this.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence05.wav|&amp;quot;Go on. Just jam me in over there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence06.wav|&amp;quot;Right on that stick over there. Just put me right on it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence07.wav|&amp;quot;It is tricky. It is tricky. But just... plug me in, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence01.wav|&amp;quot;Plug me into that stick on the wall over there. I&#039;ll show you something.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence08.wav|&amp;quot;It DOES sound rude. I&#039;m not going to lie to you. It DOES sound rude. It&#039;s not. Put me right on it. Stick me in.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence10.wav|&amp;quot;Ummmm. Yeah, I can&#039;t do it if you&#039;re watching.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence11.wav|&amp;quot;Seriously, I&#039;m not joking. Could you just turn around for a second?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence02.wav|&amp;quot;I can&#039;t... I can&#039;t do it if you&#039;re watching. [nervous laugh]&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence09.wav|&amp;quot;I can&#039;t do it if you&#039;re watching. If you.... just turn around?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence16.wav|&amp;quot;What&#039;s that behind you? It&#039;s only a robot on a bloody stick! A different one!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence13.wav|&amp;quot;Alright. [nervous laugh] Can&#039;t do it if you&#039;re leering at me. Creepy.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence20.wav|&amp;quot;Okay. Listen. I can&#039;t do it with you watching. I know it seems pathetic, given what we&#039;ve been through. But just turn around. Please?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Secret Panel====&lt;br /&gt;
*[[Media:Wheatley turnaroundnow01.wav|&amp;quot;Alright, you can turn around now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley secretpanelopens07.wav|&amp;quot;BAM! Secret panel! That I opened. While your back was turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley callingoutinitial14.wav|&amp;quot;Pick me up. Let&#039;s get out of here.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags05.wav|&amp;quot;Pick--would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags07.wav|&amp;quot;[laugh] Would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags01.wav|&amp;quot;Hey! Pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags10.wav|&amp;quot;Pick me up, don&#039;t forget to pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags11.wav|&amp;quot;Might want to just pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags13.wav|&amp;quot;Oh! Oh! Don&#039;t leave me behind! Do pick me up, if you would...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags15.wav|&amp;quot;Just, ah... pick me up. Take me with you.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags16.wav|&amp;quot;Ohhh. Remember when you picked me up? Five seconds ago! Ohhh, that was amazing! Do it again, pick me up again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags17.wav|&amp;quot;Let&#039;s do it again! Pick me up again!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom03.wav|&amp;quot;Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====First Oracle Turret Appearance====&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret01.wav|&amp;quot;Oh no...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret08.wav|&amp;quot;Yes, hello! No, we&#039;re not stopping!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret07.wav|&amp;quot;Don&#039;t make eye contact whatever you do...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret05.wav|&amp;quot;No thanks! We&#039;re good! Appreciate it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret06.wav|&amp;quot;Keep moving, keep moving...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GLaDOS&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
====Entrance to GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley gladosgantry20.wav|&amp;quot;Probably ought to bring you up to speed on something right now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry21.wav|&amp;quot;In order to escape, we&#039;re going to have to go through HER chamber.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry22.wav|&amp;quot;And she will probably kill us if, um, she&#039;s awake.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry15.wav|&amp;quot;If you want to just call it quits, we could just sit here. Forever. That&#039;s an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she&#039;s alive, she&#039;ll almost certainly kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry05.wav|&amp;quot;So. If you&#039;ve got any reservations whatsoever about this plan, now would be the time to voice them.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry06.wav|&amp;quot;Riggght now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry08.wav|&amp;quot;In case you thought to yourself, &#039;I&#039;ve missed the window of time to voice my reservations.&#039; Still open.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Passing through GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_gantry01.wav|&amp;quot;Okay, I&#039;m gonna lay my cards on the table: I don&#039;t wanna do it. I don&#039;t want to go in there. Don&#039;t... Don&#039;t go in there - She&#039;s off. She&#039;s off! Panic over! She&#039;s off. All fine! On we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber01.wav|&amp;quot;There she is...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber06.wav|&amp;quot;What a nasty piece of work she was, honestly. Like a proper maniac.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber07.wav|&amp;quot;You know who ended up, do you know who ended up taking her down in the end? You&#039;re not going to believe this. A human.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber08.wav|&amp;quot;I know! I know, I wouldn&#039;t have believed it either.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber09.wav|&amp;quot;Apparently this human escaped and nobody&#039;s seen him since.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber11.wav|&amp;quot;Then there was a sort of long chunk of time where absolutely nothing happened and then there&#039;s us escaping now. So that&#039;s pretty much the whole story, you&#039;re up to speed. Don&#039;t touch anything.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Jump down the stairs====&lt;br /&gt;
*[[Media:Wheatley demospherestairs07.wav|&amp;quot;Okay, down these stairs.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherestairs01.wav|&amp;quot;Okay, down those stairs, please?&amp;quot;]] &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump01.wav|&amp;quot;Jump! Actually, looking at it, that is quite a distance, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump11.wav|&amp;quot;You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump12.wav|&amp;quot;Also, a note: No braces on your spine, either. So don&#039;t land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump03.wav|&amp;quot;Quick question: Have you been working out? Because there&#039;s no evidence of it. I&#039;m not a plastic cup. We will be landing with some force. So a bit of grip. Just using grip. Classic grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump13.wav|&amp;quot;So go ahead and jump. What&#039;s the worst that could happen? Oh. Oh wait, I just now thought of the worst thing. Oh! I just thought of something even worse. Alright. New, better plan: no imagining of any potential outcomes whatsoever. Just jump, into the abyss, there, and let&#039;s see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_panic01.wav|&amp;quot;[yelling]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump05.wav|&amp;quot;Still held! Still bein&#039; held. That&#039;s a great job. You&#039;ve applied the grip. We&#039;re all fine. That&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk01.wav|&amp;quot;AH! I- Sorry, I just looked down. I do not recommend it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk02.wav|&amp;quot;AH! I&#039;ve just done it again.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk03.wav|&amp;quot;I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you&#039;re my rail now. And you can fall into bottomless pits. I&#039;m rambling out of fear, but here&#039;s the point: don&#039;t get close to the edge.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Breaker Room====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom04.wav|&amp;quot;This is the main breaker room.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_into_breakerroom01.wav|&amp;quot;Let&#039;s go in!&amp;quot;]]&#039;&#039;If player has not entered by the time he finishes above line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom09.wav|&amp;quot;Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom05.wav|&amp;quot;Not interested in anything else. Don&#039;t TOUCH anything else. Don&#039;t even LOOK at anything else, just--well, obviously you&#039;ve got to look at everything else to find ESCAPE POD, but as soon as you&#039;ve looked at something and it doesn&#039;t say ESCAPE POD, look at something else, look at the next thing. Alright? But don&#039;t touch anything else or look at any--well, look at other things, but don&#039;t... you understand.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom06.wav|&amp;quot;Can you see it anywhere? I can&#039;t see it anywhere. Uh. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom08.wav|&amp;quot;&#039;Let there be light.&#039; That&#039;s, uh... God. I was quoting God.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn03.wav|&amp;quot;Oh! Look at that. It&#039;s turning. Ominous. But probably fine. Long as it doesn&#039;t start moving up...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn02.wav|&amp;quot;Now, escape pod... escape pod...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn06.wav|&amp;quot;It&#039;s... It&#039;s moving up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift07.wav|&amp;quot;Okay! No, don&#039;t worry! Don&#039;t worry! I&#039;ve got it I&#039;ve got it I&#039;ve got it! THIS should slow it down!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift14.wav|&amp;quot;No. Makes it go faster.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn04.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Re-activation of GLaDOS====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking08.wav|&amp;quot;Okay don&#039;t panic! Alright? Stop panicking! I can still stop this. Ahh. Oh there&#039;s a password.  It&#039;s fine. I&#039;ll just hack it. Not a problem... umm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking09.wav|&amp;quot;A...A...A...A...A... Umm... A.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking10.wav|&amp;quot;Nope. Okay. A... A... A... A... A... C.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup12.wav|&amp;quot;No. Wait, did I do B? Do you have a pen? Start writing these down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking11.wav|&amp;quot;Okay. Okay. Okay listen: New plan. Act natural act natural. We&#039;ve done nothing wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup04.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking03.wav|&amp;quot;You KNOW her?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup07.wav|&amp;quot;You did WHAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab01.wav|&amp;quot;Oh no! nonononono!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab02.wav|&amp;quot;Oh no no no... No! Nooo!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 3: The Return==&lt;br /&gt;
===Test Chamber 09===&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek01.wav|&amp;quot;Hey! Hey! It&#039;s me! I&#039;m okay!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek02.wav|&amp;quot;You&#039;ll never believe what happened! There I was, just lying there, you thought I was done for, but --&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek03.wav|&amp;quot;A bloody bird! Right? Couldn&#039;t believe it either. And then the bird--&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt07.wav|&amp;quot;I found some bird eggs up here. Just dropped &#039;em into the door mechanism.  Shut it right down. I--AGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt02.wav|&amp;quot;BIRD BIRD BIRD BIRD&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt08.wav|&amp;quot;[out of breath] Okay. That&#039;s probably the bird, isn&#039;t it? That laid the eggs! Livid!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo01.wav|&amp;quot;Okay, look, the point is, we&#039;re gonna break out of here! Very soon, I promise, I promise!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo03.wav|&amp;quot;I just have to figure out how. To break us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo06.wav|&amp;quot;Here she comes! Keep testing! Remember: you never saw me! Never saw me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 18===&lt;br /&gt;
*[[Media:Wheatley nanobotinto09.wav|&amp;quot;Hey! How&#039;s it going! I talked my way onto the nanobot work crew rebuilding this shaft. They are REALLY small, so -ah - I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow01.wav|&amp;quot;OW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow04.wav|&amp;quot;Just hang in there for five more - What? Jerry, you can&#039;t fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow03.wav|&amp;quot;[to JERRY] See you in court, mate. [to player] Anyway, look, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 21 (Escape)===&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens01.wav|&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039; &amp;quot;Hey, buddy!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens07.wav|&amp;quot;I&#039;m speaking in an accent that is beyond her range of hearing...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens05.wav|&amp;quot;I know I&#039;m early, but we have to go right NOW!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens08.wav|&amp;quot;Walk casually toward my position and we&#039;ll go shut her down.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens22.wav|&amp;quot;[Normal voice] Run! I don&#039;t need to do the voice. RUN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens11.wav|&amp;quot;Run!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens14.wav|&amp;quot;Come on come on come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens24.wav|&amp;quot;Keep moving! Just keep moving!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens25.wav|&amp;quot;Run, for goodness sake!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens26.wav|&amp;quot;Go! Go go go!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor06.wav|&amp;quot;RUN! Come on! I&#039;m closing the doors!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a01.wav|&amp;quot;Okay, quick recap: We are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a02.wav|&amp;quot;Quick word about the future plans that I&#039;ve got in store.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a03.wav|&amp;quot;We are going to shut down her turret production line, turn off her neurotoxin, and then confront her.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a04.wav|&amp;quot;Again, though, for the moment: RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak01.wav|&amp;quot;Oh, what? How stupid does she think we are?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley stairbouncepain01.wav|&amp;quot;Ow.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens23.wav|&amp;quot;Come on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_big_surprise01.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped06.wav|&amp;quot;I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_out_of_trap01.wav|&amp;quot;You&#039;re okay! Great! Come on!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakrun09.wav|&amp;quot;Turrets!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit01.wav|&amp;quot;There&#039;s the exit! We&#039;re almost out of here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit02.wav|&amp;quot;She&#039;s bringing the whole place down! Hurry!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator01.wav|&amp;quot;Hurry! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator06.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator09.wav|&amp;quot;Get in the lift! Get in the lift!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator11.wav|&amp;quot;We made it we made it we made it we made it...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit03.wav|&amp;quot;I&#039;ll meet you on the other side!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 5: The Escape==&lt;br /&gt;
===Turret Manufacturing===&lt;br /&gt;
====Flashlight tour====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour65.wav|&amp;quot;Brilliant you made it through! Well done! Follow me, we&#039;ve still got work to do. At least she can&#039;t touch us back here.&amp;quot;]] &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour68.wav|&amp;quot;What&#039;s happening? Um. Hmm... Ok.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour66.wav|&amp;quot;Okay! Don&#039;t move!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour67.wav|&amp;quot;Okay. Alright. So, I&#039;ve got an idea. But it is bloody dangerous. Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour70.wav|&amp;quot;GAAAA!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour72.wav|&amp;quot;Oh for God&#039;s... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don&#039;t know why they even bothered to give me this stuff if they didn&#039;t want me to use it. It&#039;s pointless. Mad.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour07.wav|&amp;quot;Ooh. It&#039;s dark down here isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour57.wav|&amp;quot;They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour11.wav|&amp;quot;Oh, careful now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour12.wav|&amp;quot;Try to jump across.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour19.wav|&amp;quot;Careful...  Careful...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour20.wav|&amp;quot;Wait. Careful. Let me light this jump for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour26.wav|&amp;quot;Ok, this looks dangerous. I&#039;ll hold the light steady.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour29.wav|&amp;quot;Oh, nicely done!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour28.wav|&amp;quot;Quick, this way!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour58.wav|&amp;quot;Here&#039;s an interesting story. You might like this. I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job, tending to all the smelly humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour59.wav|&amp;quot;The...um... sorry.. I wouldn&#039;t say smelly. Just tending to the humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour60.wav|&amp;quot;Sorry. That just slipped out. A bit insensitive. Umm... The smelly humans...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour30.wav|&amp;quot;Okay, wait, let me light this path for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour33.wav|&amp;quot;Ok, we have to split up here for a moment. Portal up to that passage and I&#039;ll see you on the other side.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour35.wav|&amp;quot;We&#039;ve got to get you out of that room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour36.wav|&amp;quot;Can you reach that wall back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour37.wav|&amp;quot;Ok, there&#039;s another wall over here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour62.wav|&amp;quot;Ah. I tell ya. Humans. Love &#039;em. Just... The way they look is great. And their... folklore. Wonderful, very colorful...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour55.wav|&amp;quot;Right. Well, I’m going to take this rail down the back way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour56.wav|&amp;quot;See you at the bottom. Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour40.wav|&amp;quot;Be careful!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour08.wav|&amp;quot;This is the turret manufacturing wing. Just past this is the neurotoxin production facility. We find a way to take them both offline, and she’ll be helpless. Which is ideal.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour09.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Pretty sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour10.wav|&amp;quot;The turret factory should be this way I think.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour63.wav|&amp;quot;I thought of another great thing about humans. You invented us. Giving us the opportunity to let you relax while we invented everything else. We couldn&#039;t have done any of that without you. Classy. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour13.wav|&amp;quot;Are you OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour14.wav|&amp;quot;Are you alive down there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour15.wav|&amp;quot;If you are alive, can you say something. Jump around so I know you are OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour16.wav|&amp;quot;There you are!  I was starting to get worried.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour17.wav|&amp;quot;Let&#039;s try this again.  Try to make your way across the machinery.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour22.wav|&amp;quot;Okay, this way&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour23.wav|&amp;quot;No, no, I&#039;m sure it&#039;s this way. I&#039;m definitely sure it&#039;s this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour24.wav|&amp;quot;Hm.  Let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour25.wav|&amp;quot;Can you hear that? She has really kicked this place into high gear now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour32.wav|&amp;quot;No no no, not that way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour38.wav|&amp;quot;Here it is - the turret factory entrance! We made it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Turret control center===&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory23.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory02.wav|&amp;quot;Follow me! You&#039;re gonna love this.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory24.wav|&amp;quot;Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory04.wav|&amp;quot;Tadah! Only the turret control center. Thank you very much.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_factory_window01.wav|&amp;quot;Here, come and have a look out the window. It&#039;s good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window02.wav|&amp;quot;Go on, just walk up to the window, have a look out.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window03.wav|&amp;quot;It&#039;s interesting. You won&#039;t regret it. I promise.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window05.wav|&amp;quot;Just glass. Transparent. Smooth. Not going to hurt you. Have a look.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window04.wav|&amp;quot;Just... have a look through the old window.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window06.wav|&amp;quot;Go on. Walk up to the window. Take a look out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory25.wav|&amp;quot;See that scanner right there, right? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret, there, as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone01.wav|&amp;quot;Right. Hmm. I&#039;m gonna have to hack the door so we can get at it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone02.wav|&amp;quot;Technical... Ummm... You&#039;ll need to turn around while I do this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags03.wav|&amp;quot;Turn around. I&#039;ll only be a second. If you won&#039;t mind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags02.wav|&amp;quot;Go on, just turn right around. So you&#039;re not looking at me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags01.wav|&amp;quot;Just turn around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags05.wav|&amp;quot;Could- Would you turn around? Is that possible?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags04.wav|&amp;quot;Would you mind putting your back towards me? So I can see only your back. And not your face.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone12.wav|&amp;quot;Done! Hacked!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretone02.wav|&amp;quot;Okay, go on, just pull that turret out.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone02.wav|&amp;quot;Well, that should do it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone04.wav|&amp;quot;Ohhh, it hasn&#039;t done it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretconv23.wav|&amp;quot;Right. Let&#039;s figure out how to stop this turret line...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone06.wav|&amp;quot;Have you got any ideas?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone12.wav|&amp;quot;Any ideas? Any ideas? No? No, me neither.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone07.wav|&amp;quot;Are you still thinking, or... what&#039;s happening?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone11.wav|&amp;quot;Tell you what, here&#039;s a plan. Let&#039;s just both... continue contemplating... in absolute silence...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone08.wav|&amp;quot;Oh wait! I&#039;ve got it I&#039;ve got it I&#039;ve got it! No, I haven&#039;t got it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone13.wav|&amp;quot;Oh! I&#039;ve just had one idea, which is that I could pretend to her that I&#039;ve captured you, and give you over and she&#039;ll kill you, but I could go on... living. So, what&#039;s your view on that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone05.wav|&amp;quot;There&#039;s no turret in it... Maybe the system stores a backup image?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone17.wav|&amp;quot;Oh, hang on. What if we gave it something ELSE to scan?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone19.wav|&amp;quot;We could get one of the crap turrets. We could put it in the scanner and see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone20.wav|&amp;quot;Yes! Go and catch one of the crap turrets, and bring it back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere01.wav|&amp;quot;Wait, where are you going? Where are you going?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere03.wav|&amp;quot;Ohhhhh, have you got an idea?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere05.wav|&amp;quot;Okay, well, alright. Just do your idea and then come straight back.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere07.wav|&amp;quot;Sorry, what&#039;s going on over there? You know, I&#039;m actually over here, still thinking really hard!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback01.wav|&amp;quot;What do you have there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback10.wav|&amp;quot;What are you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback11.wav|&amp;quot;Oh, BRILLIANT! That&#039;s brilliant!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback08.wav|&amp;quot;Oh no, you&#039;ve got it, you&#039;ve got it! Yes! Put him in there! Let&#039;s see how this place likes a crap turret.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryworked02.wav|&amp;quot;It worked!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory16.wav|&amp;quot;If we&#039;re lucky, she won&#039;t find out all her turrets are crap until it&#039;s too late. [laughs] Classic.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Post-Turret sabotage====&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_dooropen03.wav|&amp;quot;Okay! Keep your eye on the turret line, I&#039;m gonna go and hack the door open.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor01.wav|&amp;quot;Okay, I&#039;m about to start hacking. It&#039;s a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor02.wav|&amp;quot;This door&#039;s actually pretty complicated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor03.wav|&amp;quot;You know when I mentioned ten minutes? A little bit optimistic!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor05.wav|&amp;quot;Progress report: Still pretty tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor06.wav|&amp;quot;Progress report: Haven&#039;t really made any in-roads!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor07.wav|&amp;quot;I&#039;m still here, I&#039;m still working, I haven&#039;t forgotten about you!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor08.wav|&amp;quot;Oh! Good news! [electic pop] Nevermind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor09.wav|&amp;quot;What&#039;s happening on your side, anything?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you come through:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone01.wav|&amp;quot;Ah! How long&#039;s the door been open?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone02.wav|&amp;quot;Was there any sort of announcement before it opened? Like an alarm or a hacker alert? I mean, fair enough, the important thing is it&#039;s open, but just mention in the future. Cough or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak01.wav|&amp;quot;Alright, now. She can&#039;t use her turrets. So let&#039;s go and take care of that neurotoxin generator as well.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bring your Daughter to Work Day====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour41.wav|&amp;quot;Bring your daughter to work day. That did not end well.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour42.wav|&amp;quot;And... forty potato batteries. Embarrassing. I realize they’re children. Still: low hanging fruit. Barely science, really.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair02.wav|&amp;quot;Baking Soda Volcano. Well, at least it&#039;s not a potato battery, I&#039;ll give it that. Not terrifically original, though, know what I mean? Not exactly primary research, even within the child sciences.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair03.wav|&amp;quot;I&#039;m guessing this wasn&#039;t one of the scientist&#039;s children. I don&#039;t want to be snobby, but let&#039;s be honest: It&#039;s got manual laborer written all over it. I&#039;m not saying they&#039;re not as good as the professionals, you know. They&#039;re just a lot dumber.&amp;quot;]] &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair01.wav|&amp;quot;Look at that, it&#039;s growing right up into the ceiling. The whole place is probably overrun with potatoes at this point. At least you won&#039;t starve, though.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====To the Neurotoxin Generator====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour44.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Just to reassure you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour50.wav|&amp;quot;Don&#039;t worry I&#039;m absolutely guaranteeing you 100 percent that it&#039;s this way... Oh it&#039;s not this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour52.wav|&amp;quot;Okay, let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Neurotoxin Generator===&lt;br /&gt;
====Intro====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro01.wav|&amp;quot;Ha! I knew we were going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro02.wav|&amp;quot;This is the neurotoxin generator. Bit bigger than I expected.  Not going to be able to just, you know, push it over. Have to apply some cleverness.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro03.wav|&amp;quot;There&#039;s some sort of control room up at the top. So, let&#039;s go and investigate.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_grinder02.wav|&amp;quot;[laugh] There&#039;s our handiwork. Shouldn&#039;t laugh, really. They do feel pain. Of a sort. All simulated. But real enough for them I suppose.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Outside the Control room====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor01.wav|&amp;quot;I&#039;m afraid the door&#039;s locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That&#039;s a big laser!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor02.wav|&amp;quot;Probably best to ignore it, though. Just leave it be. We don&#039;t know where those panels it&#039;s cutting are going. Could be somewhere important.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor03.wav|&amp;quot;Though it does give me an idea: WHAT if we stand here and let the gentle hum of the laser transport us to a state of absolute relaxation. Might help us think of a way to open the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor04.wav|&amp;quot;Not much of a plan, if I&#039;m honest. But I&#039;m afraid it&#039;s all we have at his point. Barring a sudden barrage of speech from your direction. Improbable. At best.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor05.wav|&amp;quot;Alright, so, silent contemplation it is. Mysterious button... Sorry. Sorry. Silence. Do not speak. In the silence. Let the silence descend. Here it comes. One hundred percent silence. From now.  By the way, if you come up with any ideas, do flag them up. Don&#039;t feel you have to stay quiet because I&#039;ve said absolute silence. So if you come up with an idea, mention it. Otherwise, absolute silence starting... Now.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_dooropen_press01.wav|&amp;quot;WHAT ARE YOU DOING WE DON&#039;T KNOW WHAT THAT BUTTON - oh, the door&#039;s open! Well done. Let&#039;s see what&#039;s inside.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Hacking monologue====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack01.wav|&amp;quot;Good news! I can use this equipment to shut down the neurotoxin system. It is, however, password protected. AH! Alarm bells! No. Don&#039;t worry. Not a problem for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack02.wav|&amp;quot;You may as well have a little rest, actually, while I work on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack03.wav|&amp;quot;Ok... Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack04.wav|&amp;quot;The hardest part of any hack is the figuring-out-how-to-start phase. That&#039;s always tricky. But... Let the games begin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack05.wav|&amp;quot;Allright, what have we got?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack06.wav|&amp;quot;A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack07.wav|&amp;quot;There is a box part here. Probably got some electronics in there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack08.wav|&amp;quot;And a monitor. Yes. That&#039;ll be important, I imagine. I&#039;ll keep my eye on that. In case something useful comes up like &#039;password identified&#039; or something like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack09.wav|&amp;quot;And there&#039;s a flat bit. Not sure what that is. But: noted. If anyone says to me is there a flat bit? Yes, there it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack10.wav|&amp;quot;Spinning thing. Hmmm. Not sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack11.wav|&amp;quot;The floor. What&#039;s the floor doing? What&#039;s the floor up to? Do you know what? It&#039;s holding everything up. The floor is important, holding everything up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack12.wav|&amp;quot;Pens. Might need those. Don&#039;t see any though. So...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack13.wav|&amp;quot;If we start making a list of things that aren&#039;t here, we could be here all night.  You know, pens for instance. Let&#039;s stick with things we can see. Not stuff that isn&#039;t here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack14.wav|&amp;quot;Allright. Preparing to interface with the neurotoxin central control circuit. Begin: &#039;Ello, guv! Neurotoxin inspectah! Need to shut this place down for a moment! Here&#039;s my credentials. Shut yourself down. I am totally legit.  From the board of international neurotoxin... um... observers. From the United... Arab Emirates. Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack15.wav|&amp;quot;Nothing. He&#039;s good. This one. He is good. I&#039;m gonna need to break out the expert level hacking maneuvers now. You asked for it Mate.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack16.wav|&amp;quot;&#039;Caw! Caw!&#039; Oh, look! There&#039;s a bird out here! A Lovely bird. Gorgeous plumage. Majestic. Won&#039;t be here long. A lovely bird like that. Once in a lifetime opportunity to see a lovely bird like that. Lovely plumage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack17.wav|&amp;quot;Be a shame to miss it, wouldn&#039;t it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack18.wav|&amp;quot;Oh, it&#039;s fluttering its wings. Tell you what, mate. I&#039;ll come in there for a minute and cover you so you can have a look at this lovely bird! I&#039;ll come in. I&#039;ll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it&#039;s not working, is it? He&#039;s not interested in bloody birds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose01.wav|&amp;quot;Do you smell neurotoxin?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose02.wav|&amp;quot;Hold on! The neurotoxin levels are going down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose03.wav|&amp;quot;So whatever you&#039;re doing, keep doing it!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_half02.wav|&amp;quot;Hold on, something&#039;s wrong! Neurotoxin level&#039;s up to 50%! No, it&#039;s down. Sorry, my mistake. I meant to say it&#039;s down to fifty percent. Good news! Carry on!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_any01.wav|&amp;quot;It&#039;s still going down! Keep it up!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all01.wav|&amp;quot;That did it! Neurotoxin at zero percent! Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all02.wav|&amp;quot;Hold on -&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_tubebroken01.wav|&amp;quot;HA! The tube&#039;s broken! We can ride it straight to her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin03.wav|&amp;quot;I can&#039;t hold on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin01.wav|&amp;quot;Come on! We have to go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin02.wav|&amp;quot;Hurry!&amp;quot;]] &amp;lt;!--This and the next two lines assumed nags, should check --&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin04.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin06.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Tube Ride===&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride03.wav|&amp;quot;This should take us right to her. I can&#039;t believe I&#039;m finally doing this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride02.wav|&amp;quot;Woooo! I KNEW this would be fun. They told me it wasn&#039;t fun at all, and I BELIEVED &#039;em! Ah! I&#039;m loving this! Whale of a time...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide01.wav|&amp;quot;This place is huge.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide02.wav|&amp;quot;And we&#039;re only seeing the top layer. It goes down for miles.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide05.wav|&amp;quot;All sealed off years ago, of course.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride05.wav|&amp;quot;We should be getting close. Ohh, I can&#039;t wait to see the look on her face. No neurotoxin, no turrets--she&#039;ll never know what hit her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride06.wav|&amp;quot;Hold on now. I might not have thought this next part COMPLETELY through.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride01.wav|&amp;quot;Aggh! I&#039;m going the wrong way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride07.wav|&amp;quot;Get to HER! I&#039;ll find you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GlaDOS&#039; Lair===&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
=====Before plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_hello01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_that_is_me02.wav|&amp;quot;Oh! That&#039;s ME they&#039;re talking about!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags01.wav|&amp;quot;I&#039;ve got an idea! Do what it says, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags08.wav|&amp;quot;No, you should plug that little idiot into the mainframe!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags01.wav|&amp;quot;Yes, do do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags06.wav|&amp;quot;Don&#039;t listen to her, do it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags03.wav|&amp;quot;Do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags05.wav|&amp;quot;Come on, stop muckin&#039; around! Plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags06.wav|&amp;quot;Plug me in, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags07.wav|&amp;quot;I want to be plugged in, please!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags08.wav|&amp;quot;Ohhhh, we&#039;re so close, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags09.wav|&amp;quot;Oh! What can we do with me then. I know! Plug me into the port, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags11.wav|&amp;quot;Oh, that port looks comfy. Why don&#039;t you put me on it, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags09.wav|&amp;quot;Dare it. Dare to dream. Shoot for the stars.&amp;quot;]]&lt;br /&gt;
=====After plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados01.wav|&amp;quot;Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados06.wav|&amp;quot;Ohhhhhh, yes she is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_pullmeout01.wav|&amp;quot;Pull me out pull me out pull me out pull me out pull me out pull me out pull me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_leave_me_in01.wav|&amp;quot;Leave me in! Leave me in! Go press it!&amp;quot;]]&lt;br /&gt;
=====Press the Button!=====&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags05.wav|&amp;quot;[whispered] ...I think she&#039;s lying...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags06.wav|&amp;quot;*cough* Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags07.wav|&amp;quot;*cough* Button. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags08.wav|&amp;quot;*cough cough* Pressthebutton.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags09.wav|&amp;quot;*cough* PRESS THE BUTTON.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags10.wav|&amp;quot;*cough* Press the button, would you?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags06.wav|&amp;quot;Don&#039;t listen to her! It IS true that you don&#039;t have the qualifications. But you&#039;ve got something more important than that. A finger, with which to press that button, so that she won&#039;t kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags12.wav|&amp;quot;Okay... that&#039;s probably correct. But where it is incorrect is while I&#039;ve been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I&#039;VE JUST CREATED TO PRESS THE BUTTON!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags08.wav|&amp;quot;Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags07.wav|&amp;quot;First thing I noticed about you: &#039;Now there&#039;s a lady who could resolve any button-based disputes,&#039; I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags09.wav|&amp;quot;Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags04.wav|&amp;quot;Okay. Here&#039;s a good idea. You should definitely press that button.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stalemate resolved=====&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start03.wav|&amp;quot;Here I go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start04.wav|&amp;quot;Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_transfer_pain01.wav|&amp;quot;Are you just saying that, or is it really going to hurt? You&#039;re just saying that aren&#039;t you? No, you&#039;re not. It is going to hurt, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_goingtohurt01.wav|&amp;quot;Exactly how painful are we tAGHHHHHH!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley in GLaDOS&#039; body after Core Transfer====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro01.wav|&amp;quot;Wowwwww! Check me out, partner!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro04.wav|&amp;quot;We did it! I&#039;m in control of the whole facility now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro03.wav|&amp;quot;Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It&#039;s not just me, right? I&#039;m bloody massive, aren&#039;t I?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro05.wav|&amp;quot;Oh! Right, the escape lift! I&#039;ll call it now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_lift01.wav|&amp;quot;There we go. Lift called.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro12.wav|&amp;quot;Look how small you are down there! I can barely see you! Very tiny and insignificant!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags01.wav|&amp;quot;Wait. Just thought of something? How am I going to get in? You know, being bloody massive and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags02.wav|&amp;quot;Wait! I know! You get into the lift, okay? Then I&#039;ll eject myself out of my new body into the lift just as you pass by me! Brilliant.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags03.wav|&amp;quot;It&#039;s perfect. Except for all the glass hitting us when I smash through the lift, that&#039;s a bit of a problem.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags04.wav|&amp;quot;Also, once I eject myself out of the core the lift might stop. Then we&#039;d be trapped in a lift full of broken glass suspended fifty feet off the ground.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags05.wav|&amp;quot;You know what? Just get in the lift. We&#039;ll iron out the details as we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags06.wav|&amp;quot;Go on. Get in.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags07.wav|&amp;quot;Get in the lift.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags08.wav|&amp;quot;The escape lift. Just there. Come on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags09.wav|&amp;quot;The one you risked your life to get to. So you could escape certain death. No rush.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags10.wav|&amp;quot;It&#039;s the lift just there. The thing that looks like a lift. That&#039;s what you&#039;re looking for. It is confusing, I know.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags11.wav|&amp;quot;It&#039;ll be fine. Get in.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====In the lift=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro14.wav|&amp;quot;I knew it was gonna be cool being in charge of everything, but... wow, this is cool!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro15.wav|&amp;quot;And check this out! I&#039;m a bloody genius now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_spanish01.wav|&amp;quot;Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual.&amp;quot;]] &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro16.wav|&amp;quot;I don&#039;t even know what I just said! But I can find out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro17.wav|&amp;quot;Oh! Sorry. The lift. Sorry. I keep forgetting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro21.wav|&amp;quot;This body is amazing, seriously!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro19.wav|&amp;quot;I can&#039;t get over how small you are!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually01.wav|&amp;quot;But I&#039;m huge! [laugh turning to maniacal laugh]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually05.wav|&amp;quot;[laugh trailing off] Actually, why do we have to leave right now?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually06.wav|&amp;quot;Do you have any idea how good this feels?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn06.wav|&amp;quot;I did this! Tiny little Wheatley did this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn08.wav|&amp;quot;Oh really. That&#039;s what the two of you think, is it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn09.wav|&amp;quot;Well, maybe it&#039;s time I did something then.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn07.wav|&amp;quot;Don&#039;t think I&#039;m not onto you too, lady. You know what you are? Selfish. I&#039;ve done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you&#039;ve done is BOSS ME AROUND. Well, NOW who&#039;s the boss? Who&#039;s the boss? It&#039;s me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====Placing GLaDOS in a potato/The Fall=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn10.wav|&amp;quot;Ahhh...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato01.wav|&amp;quot;See that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato02.wav|&amp;quot;That is a potato battery. It&#039;s a toy for children. And now she lives in it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato04.wav|&amp;quot;[laughs]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response01.wav|&amp;quot;Sorry, what?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response13.wav|&amp;quot;No! I&#039;m not listening! I&#039;m not listening!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response12.wav|&amp;quot;No! No! You&#039;re LYING! You&#039;re LYING!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response05.wav|&amp;quot;I am NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn15.wav|&amp;quot;Well, how about now? NOW WHO&#039;S A MORON?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch02.wav|&amp;quot;Could a MORON PUNCH! YOU! INTO! THIS! PIT?  Huh? Could a moron do THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch03.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 8: The Itch==&lt;br /&gt;
===Frankenturrets===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_boxyell01.wav|&amp;quot;For god&#039;s sake, you&#039;re BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture03.wav|&amp;quot;Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture04.wav|&amp;quot;Oh, that&#039;s funny, is it? Oh it&#039;s funny? Because we&#039;ve been at this for twelve hours and you haven&#039;t solved it either, so I don&#039;t know why you&#039;re laughing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture05.wav|&amp;quot;You&#039;ve got one hour! Solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox01.wav|&amp;quot;Ha ha, YES! I knew you&#039;d solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox02.wav|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox12.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox04.wav|&amp;quot;Um. &#039;TRUE&#039;. I&#039;ll go &#039;true&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox05.wav|&amp;quot;Huh. That was easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox06.wav|&amp;quot;I&#039;ll be honest, I might have heard that one before, though. Sort of cheating.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox07.wav|&amp;quot;Ahhhhhh. &#039;FALSE&#039;. I&#039;ll go &#039;false&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox08.wav|&amp;quot;Hold on! I thought I fixed that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox09.wav|&amp;quot;There. Fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox10.wav|&amp;quot;Hey, it is GREAT seeing you guys again. Seriously. It turns out I&#039;m a little short on test subjects right now. So this works out PERFECT.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift02.wav|&amp;quot;Annnnd off we go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_paradox11.wav|&amp;quot;Alright, get moving.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_leave_nags01.wav|&amp;quot;MOVE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch01.wav|&amp;quot;You have no idea what it&#039;s like in this body.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch02.wav|&amp;quot;I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch03.wav|&amp;quot;Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It&#039;s just... why I&#039;ve gotta test, I&#039;ve gotta test!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch07.wav|&amp;quot;So... you&#039;re gonna test. I&#039;m gonna watch. And everything is gonna be JUST... FINE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch08.wav|&amp;quot;SHUT UP!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley&#039;s first test====&lt;br /&gt;
=====Part 1=====&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat03.wav|&amp;quot;Designed this test myself. It&#039;s a little bit difficult.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat04.wav|&amp;quot;Notice the moat area. Very deadly. Extremely dangerous. Eventually. Not at the moment. Still working on it, still working on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags02.wav|&amp;quot;Impossible as it is to imagine, there actually is a solution. Devilishly hidden.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags03.wav|&amp;quot;I&#039;ll give you a hint. Button. That&#039;s all I&#039;m gonna say. One word. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags06.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags02.wav|&amp;quot;Come on, solve it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags03.wav|&amp;quot;Sollllve it...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags04.wav|&amp;quot;SOLVE IT! Commanding voice...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy01.wav|&amp;quot;Ohhhhh, yes. Ohhhh. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy05.wav|&amp;quot;Ohhhhhhh, that&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone01.wav|&amp;quot;Not done yet. You&#039;ve still got to get through the door. Need to get through the door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone02.wav|&amp;quot;You&#039;ve still got to get through the door. Please. Need to get through that door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone04.wav|&amp;quot;Door?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags07.wav|&amp;quot;Finish it...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea01.wav|&amp;quot;Oh, that felt really good.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea02.wav|&amp;quot;Here&#039;s an idea, since making tests is difficult--why don&#039;t you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier.&amp;quot;]]&lt;br /&gt;
=====Part 2=====&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test01.wav|&amp;quot;Here we go! Now do it again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags02.wav|&amp;quot;Come on, you&#039;ve already solved it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags03.wav|&amp;quot;Come on, you&#039;ve already solved it once. Less than a minute ago you solved this puzzle. Do it again, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags04.wav|&amp;quot;One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags05.wav|&amp;quot;You just beat this test. Literally twenty seconds ago.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve05.wav|&amp;quot;Annnnnnnnd... Nothing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve02.wav|&amp;quot;Alright, can&#039;t blame me for trying. Okay... New tests, new tests... there&#039;s gotta be some tests around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve03.wav|&amp;quot;Oh! Here we go...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests01.wav|&amp;quot;It&#039;s alright! Everything&#039;s good. I just invented some more tests!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests02.wav|&amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_intro_solve02.wav|&amp;quot;Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don&#039;t you two go on ahead? I&#039;ll catch up with you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro01.wav|&amp;quot;Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro03.wav|&amp;quot;Jammed &#039;em all together. Buttons. Got funnels. Bottomless pits are involved. It&#039;s got it all, it&#039;s absolute dynamite.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient01.wav|&amp;quot;Alright, this is taking too long. I&#039;ll just tell you how to solve the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient02.wav|&amp;quot;You see that button over there? You just need to ARRRRRGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_help04.wav|&amp;quot;[tired breathing] Nevermind. Nevermind. Solve it yourself. You&#039;re on your own.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy02.wav|&amp;quot;Oh! Yes. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_solve05.wav|&amp;quot;What? No, you pressed that bAGGGHHHHHH&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro01.wav|&amp;quot;Coming! Coming! Don&#039;t start yet!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro03.wav|&amp;quot;You&#039;re not going to believe this. I found a sealed off wing. Hundreds - HUNDREDS! - of perfectly good test chambers. Just sitting there. Filled with skeletons. Shook them out. Good as new!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro07.wav|&amp;quot;Anddddd...THERE we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro08.wav|&amp;quot;Be honest. You can&#039;t even tell, can you? Seamless.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve02.wav|&amp;quot;Ohhhh, here we go... here it comes...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve09.wav|&amp;quot;Ahungh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve06.wav|&amp;quot;Oh. Disappointing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro01.wav|&amp;quot;Alright. So that last test was... seriously disappointing. Apparently being civil isn&#039;t motivating you.  So let&#039;s try things her way... fatty.  Adopted fatty. Fatty fatty no-parents.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro08.wav|&amp;quot;What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro06.wav|&amp;quot;What -what&#039;s wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn21.wav|&amp;quot;I AM NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro10.wav|&amp;quot;Just--do the test! Just do the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_solve02.wav|&amp;quot;NNGH! It&#039;s not enough! If I&#039;m such a moron, why can&#039;t you solve a simple test?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 05===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve04.wav|&amp;quot;[sound of pages turning] Oh, sorry. Hope that didn&#039;t disturb you just then. It was the sound of books. Pages being turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve05.wav|&amp;quot;So that&#039;s just what I was doing. I was just reading... ah... books. So I&#039;m not a moron.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro09.wav|&amp;quot;Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro11.wav|&amp;quot;Yeah, doubt it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro13.wav|&amp;quot;Well, on with the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro14.wav|&amp;quot;Wish there was more books! But there&#039;s not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve08.wav|&amp;quot;Ahungh. What was that? That was nothing! That was nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 06===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro01.wav|&amp;quot;Don&#039;t mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro02.wav|&amp;quot;What was that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro03.wav|&amp;quot;Oh. Sorry. Could have... sworn you said something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_missedme01.wav|&amp;quot;Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault.&amp;quot;]] - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve01.wav|&amp;quot;Are you... are you sure you&#039;re solving these correctly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve02.wav|&amp;quot;Yes, you &#039;solved&#039; it, but I&#039;m wondering if there are a number of ways to solve them and you&#039;re picking all the worst ways.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve04.wav|&amp;quot;No. No. That was the solution. Rrrg! What am I missing?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 11===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro01.wav|&amp;quot;Had a brainwave. I&#039;m going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I&#039;m going to need you to solve these ten times as fast.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro02.wav|&amp;quot;Anyway, just give me a wave before you solve this one, alright? Don&#039;t want to spoil the ending for when I watch it later.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_solve01.wav|&amp;quot;You just solved it, didn&#039;t you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro02.wav|&amp;quot;Was. Was self-destructing. Already fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro03.wav|&amp;quot;Programmed in one last tremor, for old time&#039;s sake.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro05.wav|&amp;quot;Two. One or two more tremors in there. Just for fun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro06.wav|&amp;quot;I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying, though. Keep testing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_solve01.wav|&amp;quot;Alright. Still nothing, let&#039;s keep moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform11.wav|&amp;quot;Sorry about the lift. It&#039;s, uh... out of service. Because it melted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam04.wav|&amp;quot;Might as well give you the tour.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam05.wav|&amp;quot;To your left... you&#039;ll see some lights of some kind. Don&#039;t know what they do. But very sciencey anyway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam06.wav|&amp;quot;And to your right, something huge hurtling towards you OH GOD RUN! THAT&#039;S NOT SUPPOSED TO BE THERE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop01.wav|&amp;quot;Are you alright back there? Here, I&#039;ll turn the beam off.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop02.wav|&amp;quot;Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don&#039;t know why I thought that would help.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 15===&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch03.wav|&amp;quot;Agh! You&#039;re alive! Great!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch02.wav|&amp;quot;Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch05.wav|&amp;quot;Let&#039;s see here, exit exit exit... there is no exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch06.wav|&amp;quot;Not a problem. I&#039;ll make an exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch07.wav|&amp;quot;For your test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_intro04.wav|&amp;quot;There. Bing! Perfect. On you go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve01.wav|&amp;quot;After you told me to turn the beam off, I thought I&#039;d lost you. Went poking around for other test subjects. No luck there. Everyone&#039;s still all dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve02.wav|&amp;quot;Oh! But I did find something. Reminds me: I&#039;ve got a big surprise for you two. Seriously. Look forward to it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death03.wav|&amp;quot;You two are going to LOVE this big surprise. In fact, you might say that you&#039;re both going to love it to death. Love it... until it kills you. Until you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death02.wav|&amp;quot;Heh heh heh. Alright? I don&#039;t know whether you&#039;re picking up on what I&#039;m saying there, but...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro01.wav|&amp;quot;Sorry! Sorry. My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro03.wav|&amp;quot;Butterfingers.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro04.wav|&amp;quot;Carry on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death06.wav|&amp;quot;Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that&#039;s tiring.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro_solve01.wav|&amp;quot;[disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Upon Smashing Monitors===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash06.wav|&amp;quot;Aww, bless your little primate brain. I&#039;m not actually in the room with you, am I? Technology! It&#039;s complicated. Uhh, can&#039;t hurt the big old god face.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash11.wav|&amp;quot;You know what I have too many of around here? Monitors. I was just thinking earlier today I wish I had fewer monitors that were working. So you&#039;re just helping me really by smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash12.wav|&amp;quot;To clarify, I was being a little bit &#039;&#039;facetious&#039;&#039; about that wanting to get rid of monitors thing. They are actually really quite useful. So I do want them around. So um, if you could just avoid smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash13.wav|&amp;quot;Yes, alright, okay. This is getting tiresome. Um, I&#039;m, I&#039;m surprised you haven&#039;t got something better to do, to be honest. Um, I know I have. But um... you&#039;ve won, you know, you&#039;ve proven you can break screens. It&#039;s proven. Well done. Factual. Well done. Good. Aren&#039;t you Little Miss Clever. Little Miss Smashy-Smash.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash15.wav|&amp;quot;Sorry, does that actually make you feel good doing that? &#039;Cause, y&#039;know, it&#039;s not impressive. No one&#039;s impressed. It&#039;s just glass, isn&#039;t it. Fragile. A baby could smash one of them. It&#039;s not impressive.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash28.wav|&amp;quot;You know what, there are... test subjects in Africa who don&#039;t even have monitors in their test chambers, alright? Why don&#039;t you think of that before you break any more of them, yeh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash16.wav|&amp;quot;What is this, like a hobby for you now?  I mean, honestly, it&#039;s, y&#039;know, it&#039;s &#039;&#039;crazy&#039;&#039;! I mean, I mean, you must&#039;ve been running around for hours, I&#039;m surprised you got the energy to smash screens willy-nilly. Honestly, I&#039;d have a little lie down if I were you! Have a nap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash20.wav|&amp;quot;Starting now, if I&#039;m honest, to wonder if you&#039;re doing all this screen-breaking on purpose. Beginning to actually take it personally. You know what I mean? Like, it&#039;s like an insult to me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash21.wav|&amp;quot;Ohh...! There goes another one. There goes another one. They&#039;re not inexpensive. I&#039;d just like to point that out. Um, it seems... &#039;&#039;unfair&#039;&#039;, y&#039;know, smashing screens. You could give them to people. Instead of smashing them, unscrew them and, and give them to like a homeless person, I don&#039;t know what a homeless person would do, but uh, you get my point. It just seems... and you can&#039;t unscrew them either, they&#039;re bolted in, but... auh, just stop it!!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash30.wav|&amp;quot;Yes... just... wanted to point out... it&#039;s not like I&#039;ve got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out and bolt back on. I didn&#039;t order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. &#039;&#039;Sorry&#039;&#039; if that&#039;s my fault. Sorry if I didn&#039;t have the forethought to think oh she might go crazy one day and just smash all the monitors instead of just getting on with things. Sorry I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash32.wav|&amp;quot;They&#039;re not even your screens to break! It&#039;s vandalism! It&#039;s pure vandalism. You wouldn&#039;t do that if this was your house, would you?! If I came around to your house smashing your telly to bits, you&#039;d be &#039;&#039;furious&#039;&#039;, and rightly so! Unbelievable!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: The Part Where...==&lt;br /&gt;
===The Mash-Up===&lt;br /&gt;
====(Test Chamber 17)====&lt;br /&gt;
*[[Media:Wheatley bw_a4_found_something01.wav|&amp;quot;I&#039;ll bet you&#039;re both dying to know what your big surprise is. Only TWO more chambers!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one01.wav|&amp;quot;SURPRISE! We&#039;re doing it NOW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one03.wav|&amp;quot;You&#039;ve probably figured it out by now, but I don&#039;t need you anymore.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one04.wav|&amp;quot;I found two little robots back here. Built specifically for testin&#039;!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====That Part====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap01.wav|&amp;quot;Hello! This is the part where I kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash01.wav|&amp;quot;Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly. But what&#039;s missing? What&#039;s missing?&#039; And I thought lots of sharp bits welded onto the flat bits.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash02.wav|&amp;quot;Still a work in progress, don&#039;t judge me yet. Eventually I&#039;d like to get them to sort of shoot fire at you, moments before crushing you. That&#039;s what I&#039;m aiming for. But you know, small steps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale01_deathtrap04.wav|&amp;quot;Oh, and don&#039;t bother trying to portal out of here, because it&#039;s impossible, okay? I thought of everything.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou01.wav|&amp;quot;Ahh. What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou09.wav|&amp;quot;Nooooo. No, I don&#039;t think it is. I think you&#039;re wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou11.wav|&amp;quot;Pshh. Really? And do what, exactly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_nags04.wav|&amp;quot;No no no! Don&#039;t do that! Stand right there! [to self] Start the machine start the machine start the machine...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====If player comes back====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback01.wav|&amp;quot;Oh! You came back! Didn&#039;t actually plan... for that. Can&#039;t actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags01.wav|&amp;quot;Could you just jump into that pit? There. That deadly pit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags02.wav|&amp;quot;You&#039;re saying to yourself, why should I jump into the pit? I&#039;ll tell you why. Guess who&#039;s down there? Your parents! You&#039;re not adopted after all! It&#039;s your natural parents down there in the pit. Should have mentioned it before. But I didn&#039;t. So jump on down and reunite with mommy and daddy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags03.wav|&amp;quot;Oh I&#039;ll tell you what&#039;s also down there. Your parents and... There&#039;s also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it&#039;s down there. So pop down. Jump down. You&#039;ve got your folks down there and an escape elevator&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags04.wav|&amp;quot;And what else is down there... Tell you what, it&#039;s only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it&#039;s a bit baggy, we got a tailor down there as well who can take it in for you&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags05.wav|&amp;quot;And what&#039;s this, a lovely handbag? And the three portal device! It&#039;s all down there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags06.wav|&amp;quot;Um. You&#039;ve got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who&#039;s to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven&#039;t seen a woman in years. And they&#039;re not picky at all. They don&#039;t care if you&#039;ve got a bit of brain damage. If you&#039;ve been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon jumping into the pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====If player keeps moving====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape02.wav|&amp;quot;No, seriously. Do come back. Come back, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape03.wav|&amp;quot;Okay, I&#039;ve decided not to kill you. IF you come back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape05.wav|&amp;quot;Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I&#039;d say something like &#039;come back&#039;, and you&#039;d be like &#039;no problem!&#039; And you&#039;d come back. What happened to those days?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape04.wav|&amp;quot;Can&#039;t help but notice you&#039;re not coming back. Which is disappointing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape10.wav|&amp;quot;Oo! I&#039;ve got an idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash02.wav|&amp;quot;YES YES! IN YOUR FACE! I GOT YO-ah, nope.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash03.wav|&amp;quot;Fine. Let the games begin.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Holmes Vs. Moriarty===&lt;br /&gt;
====Test Chamber 75 [Defective Turret Trap]====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro01.wav|&amp;quot;Hold on, hold on, hold on... Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro02.wav|&amp;quot;Don&#039;t mind me. Continue escaping.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_enter01.wav|&amp;quot;Ha! Death trap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags01.wav|&amp;quot;Are they killing you? They&#039;re killing you, aren&#039;t they?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags02.wav|&amp;quot;Silently killing you.  Probably. If I had to guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags03.wav|&amp;quot;Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I&#039;m hearing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags04.wav|&amp;quot;If you&#039;re dying, but not dead, stomp once. If you&#039;re dead, obviously no stomps. And two stomps if you&#039;re not dead. Lemme just run through that again: If you&#039;re dying but not dead stomp just once. If you&#039;re dead, obviously you won&#039;t be stomping. And if you&#039;re not dead, give me two stomps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags05.wav|&amp;quot;You know, I&#039;d tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags06.wav|&amp;quot;Okay, that&#039;s long enough. Are you dead yet? How about now?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_exit01.wav|&amp;quot;Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren&#039;t they? Yeah...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro01.wav|&amp;quot;Well, no matter. Because I&#039;m STILL holding all the cards, and guess what: they&#039;re allll Full Houses! I&#039;ve never played cards. Meaning to learn.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro02.wav|&amp;quot;Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama01.wav|&amp;quot;Ah, I see. Clever. Verrrrrrry clever.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama02.wav|&amp;quot;And FOOLISH! No way out. At my mercy. And I don&#039;t have any. You&#039;re at my nothing.&amp;quot;]]&#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade05.wav|&amp;quot;Spinny-blade-wall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade03.wav|&amp;quot;Machiavellian!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_escape01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro01.wav|&amp;quot;Well... Good. Good. Finally, a nemesis worthy of my vast intellect.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Extra Funnel Trap Lines====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexita01.wav|&amp;quot;No wait, come back. Sorry. Please. I was going somewhere with that.&amp;quot;]]&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamb01.wav|&amp;quot;FOOL! You were a fool to come back, because I&#039;ve trapped you again! Helpless. You&#039;re at my mercy. And I don&#039;t have any. You&#039;re at my nothing. You&#039;re at my lack of mercy.&amp;quot;]]&#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb01.wav|&amp;quot;And again, not playing along. You&#039;re ruining what are some really good speeches, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb02.wav|&amp;quot;Didn&#039;t even get to the good part yet. Twist ending.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb03.wav|&amp;quot;So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamc01.wav|&amp;quot;Puppet master! You&#039;re a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I&#039;m making you dance like a puppet. Playing cards.&amp;quot;]]&#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitc01.wav|&amp;quot;Alright, fine. I&#039;m not saying another word until you do it properly. I&#039;m sick of this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Masher attempt====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro05.wav|&amp;quot;Holmes versus Moriarty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro07.wav|&amp;quot;Aristotle versus Mashy-spike-plate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing01.wav|&amp;quot;Stay still, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing02.wav|&amp;quot;Alright, stop moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing04.wav|&amp;quot;Ohhh. Almost got you there. Almost got ya there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape01.wav|&amp;quot;Where&#039;d you go?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Turret room====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse01.wav|&amp;quot;Did something break back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse02.wav|&amp;quot;Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse03.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse04.wav|&amp;quot;Oh! Oh oh! Yes. Alright. Just had a brainwave. I&#039;ll be back. If you&#039;re still alive. I&#039;ll be back. Don&#039;t die until I get back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Morton&#039;s Fork===&lt;br /&gt;
====The Catwalk====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech01.wav|&amp;quot;Ah! There you are. Great. Let me just get rid of this catwalk.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech02.wav|&amp;quot;There we go. I wanted to talk to you for a moment, if I may.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech03.wav|&amp;quot;I&#039;ll be honest: The death traps have been a bit of a failure so far. For both of us. I think you&#039;ll agree. And you are getting very close to my lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech04.wav|&amp;quot;&#039;Lair&#039; - heh, weird isn&#039;t it? First time I&#039;ve said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. It is a proper lair. Deadly lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech05.wav|&amp;quot;And I just wanted to give you the chance to kill yourself now. Before you get to the lair. You can just jump into the masher, just there. Less a death trap, more a death option for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech06.wav|&amp;quot;Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech07.wav|&amp;quot;So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there&#039;s a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech08.wav|&amp;quot;The masher does work. I should point that out. I know we&#039;ve had a couple of problems in the past. This masher definitely works and it will kill you. If that&#039;s one of your concerns about jumping in, the masher will kill you. Painless. Well, it won&#039;t be painless, obviously. But it will mash you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech09.wav|&amp;quot;In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It&#039;s win-win for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech10.wav|&amp;quot;Plus, I put a lot of effort in getting this lair ready for you. It&#039;d certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I&#039;d be furious. I&#039;d be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech11.wav|&amp;quot;I tell you, if I was up against impossible odds, this is the way I&#039;d want to go out: mashed with dignity. That&#039;d be the way I&#039;d choose.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech12.wav|&amp;quot;And here&#039;s the best part. There&#039;s a conveyor belt that will convey you in convenient comfort right into the masher. You won&#039;t have to lift a finger. Everything&#039;s been taken care of. Didn&#039;t have to. Didn&#039;t have to do that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech13.wav|&amp;quot;Look, anyway. I&#039;ve spoken enough. Take your time. I&#039;ll let you think about it. I don&#039;t want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I&#039;m leaning toward masher. Up to you. Just gonna give you some time to think&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape01.wav|&amp;quot;Okay, I&#039;ll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books.&amp;quot;]] - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape02.wav|&amp;quot;Okay, I&#039;ll take that as a no, then.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Finale===&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb01.wav|&amp;quot;Well, well, well. Welcome, (deep voice) to MY LAIR! (normal voice again) Lemme just flag something up: According to the control panel light up there, the entire building&#039;s going to self destruct in about six minutes. I&#039;m pretty sure it&#039;s a problem with the light. I think the light&#039;s on the blink. But just in case it isn&#039;t, I&#039;m actually going to have to kill you, as discussed earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb02.wav|&amp;quot;So, let&#039;s call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever&#039;s starting all the fires. So anyway, that&#039;s the itinerary.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all01.wav|&amp;quot;Also, I took the liberty of watching the tapes of you killing her, and I&#039;m not going to make the same mistakes. Four part plan is this:&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all02.wav|&amp;quot;One: No portal surfaces.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all03.wav|&amp;quot;Two: Start the neurotoxin immediately.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all04.wav|&amp;quot;Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all05.wav|&amp;quot;You know what, this plan is so good, I&#039;m going to give you a sporting chance and turn off the neurotoxin. I&#039;m joking. Of course. Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Before the Pipe breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts01.wav|&amp;quot;Where are you going? Don&#039;t run! Don&#039;t run! I&#039;ll tell you why you shouldn&#039;t run: The harder you breathe, the more neurotoxin you&#039;ll inhale. It&#039;s bloody clever, this stuff. Seriously, it&#039;s devilish.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts02.wav|&amp;quot;Still running. Alright. Looks tiring. Tell you what - you stop running and I&#039;ll stop bombing you... That seems fair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts03.wav|&amp;quot;Alright. Didn&#039;t go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts11.wav|&amp;quot;Look out! I&#039;m right behind you! No, of course I&#039;m not. Saw through that one as well. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though. Look at that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak01.wav|&amp;quot;Ohp! Where are you going? Nowhere. Not going anywhere. Alright? Got you trapped like a little jumpsuited rat.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak02.wav|&amp;quot;Oh, did you bring your little portal gun? There&#039;s nothing to portal onto here, love. Just ten pounds of dead weight. About to be two hundred and ten. Fatty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak03.wav|&amp;quot;You&#039;re just delaying the inevitable, alright? You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I&#039;ll get better as we go, and you&#039;ll just get tired.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak05.wav|&amp;quot;This would go a lot faster if you&#039;d stay still. Then I&#039;d have time to fix the facility. So one of us at least would live. No need to be selfish, love, you&#039;re gonna die.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak06.wav|&amp;quot;I should congratulate you, by the way. I didn&#039;t actually think you&#039;d make such a worthy opponent. Weren&#039;t you supposed to be brain damaged or something? Yeah, brain damaged like a fox.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 1====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak07.wav|&amp;quot;Remember when I first told you how to find that little portal thing you love so much? Well, I thought you&#039;d die on the way, if I&#039;m honest. All the others did.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak08.wav|&amp;quot;You didn&#039;t think you were the first, did you? [laughs] No no no. Fifth. No, I lie: Sixth. Perhaps it&#039;s best to leave it to your imagination what happened to the other five...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak09.wav|&amp;quot;You know what? I think we&#039;re well past the point of tasteful restraint. So I&#039;ll tell you what happened to them: they died. Horrifically. They all died horrifically. Trying to get that portal device that you&#039;re gripping in your meaty little fingers there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak10.wav|&amp;quot;Oh but you were different weren&#039;t you? You were such a good jumper. Problem solver. Clever. But ambitious. You see, ambitious. That&#039;s your Achilles Heel. Mine&#039;s-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 2====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|&amp;quot;We&#039;ve had some times, haven&#039;t we? Like that time I jumped off my management rail, not sure if I&#039;d die or not when I did, and all you had to do was catch me? Annnd you didn&#039;t. Did you? Oh, you remember that? I remember that. I remember that all the time.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|&amp;quot;And we could have talked our way out of it. Except you forgot to tell me that you&#039;d murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you&#039;d cared, which you didn&#039;t, obviously. And still do not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak13.wav|&amp;quot;Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn&#039;t want to share in my success. Well, so you know, I would be happy for you if you succeeded. Apart from right now, obviously.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak14.wav|&amp;quot;Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn&#039;t for you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After the Pipe Breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break01.wav|&amp;quot;No! Don&#039;t! No! AHHHHHHHHHHHH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break02.wav|&amp;quot;Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn&#039;t trick me. Seemingly trick me. To give you false hope. Because, that leads to overconfidence. And that leads to mistakes. Fatal mistakes. And it&#039;s all part of my plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break03.wav|&amp;quot;Ah, but I just... I have actually made my actual first mistake... by telling you my plan. Just now. Grrr... It&#039;s me old Achilles Heel again. Armed with that knowledge, I imagine you won&#039;t even use the conversion gel. Oh fate! Oh cruel mistress.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break05.wav|&amp;quot;That conversion gel has been sitting in that pipe going stagnant for years. You&#039;ll probably get botulism portalling through it like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break06.wav|&amp;quot;And you&#039;ll probably get ringworm. And Athlete&#039;s Foot. And... Cholera. Or something... Horrible. It&#039;s gonna be even worse than if I&#039;d just blown you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break07.wav|&amp;quot;But it&#039;s not too late to avoid all of that by simply not using the gel. Just stop using the- There you are, I said everything. I gave you-- I gave away my plan. But I couldn&#039;t watch you hurt yourself like this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After getting hit by a bomb====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short05.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short06.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short07.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short08.wav|&amp;quot;OAH!&amp;quot;]] (this line is also used in the scene where Wheatley was being sucked into space)&lt;br /&gt;
&lt;br /&gt;
====After attaching the first core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa01.wav|&amp;quot;Ahhh... Wha- What happened?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa02.wav|&amp;quot;What happened? What, what, what have you put onto me? What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa03.wav|&amp;quot;Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn&#039;t matter - I&#039;ve reconfigured the shields.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa04.wav|&amp;quot;Oh, it&#039;s a core you&#039;ve put on me! Who told you to do that? Was it her? [as if he&#039;s looking around] It&#039;s just making me stronger, love! It&#039;s a fool&#039;s errand!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 3====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa05.wav|&amp;quot;Are you trying to weigh me down? Think I&#039;ll fall out of the ceiling? Won&#039;t work. I&#039;m not just quite brilliant, I&#039;m also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it&#039;s not going to work. Clearly.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa06.wav|&amp;quot;Did you put a virus in them? It&#039;s not going to work either. Alright? I&#039;ve got a firewall, mate. Literally, actually, now that I look around. There appears to literally be a wall of fire around this place. That&#039;s quite- it&#039;s alarming. To say the least.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa07.wav|&amp;quot;In fact, I&#039;m going to have to take a break for a minute. A partial break during which I&#039;ll stop the facility from exploding while still throwing bombs at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa08.wav|&amp;quot;Alright, then. Let&#039;s see... &#039;Vital maintenance protocols.&#039; Wow, there&#039;s a lot of them. Should have looked into this earlier. Well, let&#039;s try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it&#039;s a password.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa09.wav|&amp;quot;A, A, A, A, A, A. [BUZZER] No, okay. A, A, A, A, A, B. [BUZZER] Hold on, I&#039;ve done both of these. Skip ahead. A, B, C... D, G, H. [DING!]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked01.wav|&amp;quot;Hah! It bloody worked! I hacked it! Hacked. Properly. Properly hacked. Ha ha ha!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked02.wav|&amp;quot;Now than, let&#039;s see what we got here. Oh! &#039;Reactor Core Emergency Heat Venting Protocols.&#039; That&#039;s the problem right there, isn&#039;t it? &#039;Emergency&#039;. You don&#039;t want to see &#039;emergency&#039; flashing at you. Never good that, is it? Right. DELETE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked03.wav|&amp;quot;Undelete, undelete! Where&#039;s the undelete button?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the second core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb01.wav|&amp;quot;Enough! I told you not to put these cores on me. But you don&#039;t listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb02.wav|&amp;quot;All I wanted to do was make everything better for me! All you had to do was to solve a couple of hundred simple tests for a few years. And you couldn&#039;t even let me have that, could you?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb03.wav|&amp;quot;NOBODY IS GOING TO SPACE, MATE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb04.wav|&amp;quot;And another thing! You never caught me. I told you I could die falling off that rail. And you didn&#039;t catch me. You didn&#039;t even try. Oh, it&#039;s all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him some sob story about escaping to the surface. Squeeze him for information on where to find a portal gun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb05.wav|&amp;quot;Then, when he&#039;s no more use to you, he has a little accident. Doesn&#039;t he? &#039;Falls&#039; off his management rail. Doesn&#039;t he?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb07.wav|&amp;quot;You&#039;re in this together, aren&#039;t you? You&#039;ve been playing me the whole time! Both of you! First you make me think you&#039;re brain damaged! Then you convince me you&#039;re sworn enemies with your best friend over here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb08.wav|&amp;quot;Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you the most.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_finale04_wakeupb01.wav|&amp;quot;I&#039;ll bet there isn&#039;t even a problem with the facility, is there? I&#039;ll bet there&#039;s no such thing as a &#039;reactor core&#039;. I&#039;ll bet that&#039;s not even fire coming out of the walls, is it? It&#039;s just cleverly placed lights and papier mache, I&#039;ll bet that&#039;s all it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb10.wav|&amp;quot;All those pieces of the ceiling that keep falling out? Probably actual pieces of the ceiling, I&#039;ll bet. That looked real. But it doesn&#039;t signify anything, is my point.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb11.wav|&amp;quot;But the real point is - oh, oh! You know what I&#039;ve just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen it coming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the third core====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens17.wav|&amp;quot;(groans)&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_thorn01.wav|&amp;quot;YOU have been a thorn in my side, long enough!&amp;quot;]] &#039;&#039;An easter egg line, which [[Adventure Sphere|Rick]] responds to if he&#039;s allowed to mention &amp;quot;thorn in my side&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro01.wav|&amp;quot;Ohhh. I see. [chuckle]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro03.wav|&amp;quot;What do you think?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro04.wav|&amp;quot;No! No! NONONO!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro05.wav|&amp;quot;Didn&#039;t pick up on my sarcasm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro06.wav|&amp;quot;Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags02.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags03.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags04.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags05.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags06.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags07.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags08.wav|&amp;quot;Don&#039;t press the button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags09.wav|&amp;quot;Come back!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags10.wav|&amp;quot;Don&#039;t press it! COME BACK!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags11.wav|&amp;quot;I forbid you to press it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Final Trap/Space====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press01.wav|&amp;quot;PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press03.wav|&amp;quot;What!? Are you still alive? You are joking. You have got be kidding me. Well, I&#039;m still in control, AND I HAVE NO IDEA HOW TO FIX THIS PLACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press04.wav|&amp;quot;You had to play bloody cat and mouse, didn&#039;t you?  While people were trying to work. Yes, well, now we&#039;re all going to pay the price. BECAUSE WE&#039;RE ALL GOING TO BLOODY DIE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press05.wav|&amp;quot;Oh, brilliant, yeah. Take one more look at your precious human moon. Because it cannot help you now!&amp;quot;]]&lt;br /&gt;
*&amp;quot;OH NO!!&amp;quot;&lt;br /&gt;
*[grunting]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens03.wav|[screaming]]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal02.wav|&amp;quot;SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal05.wav|&amp;quot;Let go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal03.wav|&amp;quot;We&#039;re in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal04.wav|&amp;quot;Let go! Let go! I&#039;m still connected. I can pull myself in! I can still fix this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal07.wav|&amp;quot;Oh no. Change of plans. Hold onto me. Tighter!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal08.wav|&amp;quot;Grab me grab me grab me! Grab meeee!&amp;quot;]]&lt;br /&gt;
* &amp;quot;I wish I could take it all back. I honestly do, I honestly do wish I could take it all back. And not because I&#039;m stranded in space.&amp;quot;&lt;br /&gt;
* &amp;quot;I know you are, mate. Yup, were both in space.&amp;quot;&lt;br /&gt;
* &amp;quot;Anyway... You know, if I was ever to see her again, you what I&#039;d say?&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;d say: &amp;quot;I&#039;m sorry&amp;quot;... sincerely, I&#039;m sorry I was bossy... and monstrous... and... I am genuinely sorry.&amp;quot;&lt;br /&gt;
* &amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unused lines/alternate delivery==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: The Courtesy Call===&lt;br /&gt;
====Introduction====&lt;br /&gt;
*[[Media:Wheatley openingdooropened01.wav|&amp;quot;YES! I KNEW someone was alive in here!&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley openingfirstlook01.wav|&amp;quot;AGH! You look TERRIB--you look good. Looking good, actually. If I&#039;m honest.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation01.wav|&amp;quot;How are you? How you feeling? Wait. Don&#039;t answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head.&amp;quot;]]&#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation03.wav|&amp;quot;So: there&#039;s PLENTY of time to recover. Just take it slow.&amp;quot;]]&#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingprepare01.wav|&amp;quot;STAY CALM! Stay calm! &#039;Prepare.&#039; That&#039;s all it&#039;s saying. It&#039;s just saying &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m going to get us out of here.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage03.wav|&amp;quot;But don&#039;t be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you&#039;ve got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious.&amp;quot;]] &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage04.wav|&amp;quot;Do you understand what I&#039;m saying? Just tell me &#039;Yes&#039;.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingnavigate04.wav|&amp;quot;Alright, just a second...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingstorystraight03.wav|&amp;quot;Better yet, don&#039;t say anything.&amp;quot;]] &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingwallhitone01.wav|&amp;quot;Ohhhhhh!&amp;quot;]] &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Test Chambers 07-08====&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom01.wav|&amp;quot;This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don&#039;t even care, don&#039;t even care, just go where ever you want, couldn&#039;t care less.&amp;quot;]] &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Her Chamber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Breaker Room=====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom01.wav|&amp;quot;This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]] &#039;&#039;Split&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom02.wav|&amp;quot;Can&#039;t... see it anywhere. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]] &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom03.wav|&amp;quot;There we go. Lights on.&amp;quot;]] &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift19.wav|&amp;quot;Okay...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====The Re-activation of GLaDOS=====&lt;br /&gt;
*[[Media:Wheatley demospherepowerup01.wav|&amp;quot;Okay, DON&#039;T PANIC! I can still stop it, not a problem. There&#039;s a password! I&#039;ll just hack it. Here we go.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup02.wav|&amp;quot;A... A... A... A... A... A.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup03.wav|&amp;quot;Okay. New plan. Act natural. We&#039;ve done NOTHING wrong.&amp;quot;]] Alternate delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: The Return===&lt;br /&gt;
====Test Chamber 09====&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling01.wav|&amp;quot;Hey! Hey! Up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling03.wav|&amp;quot;Anyway, look, the point is we&#039;re gonna break out of here, alright? But we can&#039;t do it yet. Look for me fifteen chambers ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling04.wav|&amp;quot;Here she comes! Just play along! RememberFifteenChambers!&amp;quot;]]&lt;br /&gt;
===Chapter 4: The Surprise===&lt;br /&gt;
====Test Chamber 18====&lt;br /&gt;
*[[Media:Wheatley nanobotinto01.wav|&amp;quot;Hey! How&#039;s it going? Here I am again!&amp;quot;]] &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto05.wav|&amp;quot;I talked my way onto the nanobot work crew rebuilding this shaft. They&#039;re REALLY small, so they have very tiny little brains. But there&#039;re a billion of &#039;em, so it&#039;s only a matter of time until ONE of them notices I&#039;m the size of a planet.&amp;quot;]]&#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotonbreak01.wav|&amp;quot;I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto08.wav|&amp;quot;Anyway, we&#039;re really close to busting out. Just hang in there for - OW!&amp;quot;]]&#039;&#039;Starts playing, but it is immediately cut off by &#039;OW!&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotrealclose01.wav|&amp;quot;Anyway, look, we&#039;re really close to busting out, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Test Chamber 21 (Escape)====&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor01.wav|&amp;quot;Whoa! Hey! Don&#039;t fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor03.wav|&amp;quot;Hold on. Run back the other way! I&#039;ll turn the bridges back on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor08.wav|&amp;quot;We&#039;re not safe yet. Quick! Follow the walkway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor10.wav|&amp;quot;You have to get to the catwalk behind me!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor11.wav|&amp;quot;Stay casual when I tell you this: I think I smell neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens17.wav|&amp;quot;Oh my God! Oh, don&#039;t need to do that anymore. The jig is up, RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: The Escape===&lt;br /&gt;
====Turret Manufacturing====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour71.wav|&amp;quot;Here&#039;s an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job: tending to all the smelly humans. The umm... Sorry about that. That just slipped out.&amp;quot;]] &#039;&#039;Split, extra line added&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory01.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]] &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory05.wav|&amp;quot;See that scanner right there? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]] &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: The Itch===&lt;br /&gt;
====Frankenturrets====&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test02.wav|&amp;quot;You might want to notice the moat area... rather large. Not to mention deadly. [laughs]&amp;quot;]] &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: The Part Where...===&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber03.wav|&amp;quot;Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn&#039;t me. But I was his assistant, and I did a lot of his admin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber04.wav|&amp;quot;You know, in the end, yes, they let me go. It&#039;s all politics, to be honest. It&#039;s a big popularity contest, it&#039;s all about who you know, and whose back you&#039;re willing to scratch, who doesn&#039;t touch -- or, in my case, who did accidentally touch -- the neurotoxin button.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber05.wav|&amp;quot;But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN&#039;T bump into it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens13.wav|&amp;quot;Yeghh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens15.wav|&amp;quot;Yahh. Gehhh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve01.wav|&amp;quot;Come on. Ohhhh. Hit me with it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve05.wav|&amp;quot;Ohhh! Are you having a laugh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve04.wav|&amp;quot;Preparing to love this... don&#039;t want to build it up too much... but I think this one&#039;s going to be good, I can tell...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift02.wav|&amp;quot;Ah. Hmmmm.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift03.wav|&amp;quot;This is.... yeah. Ummm. Hm. Okay. Don&#039;t want to alarm you, but if you&#039;ve got a plan, of any kind, now would be a great time for us to switch to your plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift04.wav|&amp;quot;Oh! It&#039;s going faster, which I was... not expecting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosunderchamber01.wav|&amp;quot;Ohh. You&#039;re gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn&#039;t switched on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut01.wav|&amp;quot;What are you doing in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut02.wav|&amp;quot;What&#039;s going on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut03.wav|&amp;quot;Are you alright?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows01.wav|&amp;quot;Ugh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows02.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows05.wav|&amp;quot;Enh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows06.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows10.wav|&amp;quot;Ow!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows15.wav|&amp;quot;Ooagh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows18.wav|&amp;quot;Ungh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows20.wav|&amp;quot;GAH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak07.wav|&amp;quot;Come on, let&#039;s go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator03.wav|&amp;quot;Ohhhhhh, we just made it! That was close.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator04.wav|&amp;quot;This way! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator05.wav|&amp;quot;Come on! Over here! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator07.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak03.wav|&amp;quot;Hey, I can see it! The feeder tube&#039;s just in the next room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak04.wav|&amp;quot;Follow the feeder tube to the generator room! I&#039;ll meet you there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape06.wav|&amp;quot;Do you remember when we were friends?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape07.wav|&amp;quot;Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal06.wav|&amp;quot;Let go of me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=168173</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=168173"/>
		<updated>2020-12-23T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: The Courtesy Call==&lt;br /&gt;
===Introduction===&lt;br /&gt;
====Before opening the door====&lt;br /&gt;
*[[Media:Wheatley openinghello01.wav|&amp;quot;Hello? Anyone in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello12.wav|&amp;quot;Helloooo?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello13.wav|&amp;quot;Are you going to open the door? At any time?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello15.wav|&amp;quot;Hello? Can y--no?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello17.wav|&amp;quot;Are you going to open this door? Because it&#039;s fairly urgent.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello18.wav|&amp;quot;Oh, just open the door! [to self] That&#039;s too aggressive. [loud again] Hello, friend! Why not open the door?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello19.wav|&amp;quot;[to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello21.wav|&amp;quot;Fine! No, absolutely fine. It&#039;s not like I don&#039;t have, you know, ten thousand other test subjects begging me to help them escape. You know, it&#039;s not like this place is about to EXPLODE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello22.wav|&amp;quot;Alright, look, okay, I&#039;ll be honest. You&#039;re the LAST test subject left. And if you DON&#039;T help me, we&#039;re both going to die. Alright? I didn&#039;t want to say it, you dragged it out of me. Alright? Dead. Dos Muerte.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag02.wav|&amp;quot;Helloooooooooooo!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag03.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag04.wav|&amp;quot;Open the door!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag05.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wake-up call====&lt;br /&gt;
*[[Media:Wheatley intro_ride01.wav|&amp;quot;HA! I knew someone was alive in here.&amp;quot;]] &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley intro_ride02.wav|&amp;quot;&#039;&#039;&#039;AHHH!!!&#039;&#039;&#039; Oh God. You look te-- ummm... good. Looking good, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride03.wav|&amp;quot;Are you okay? Are you - Don&#039;t answer that. I&#039;m absolutely sure you&#039;re fine. There&#039;s plenty of time for you to recover. Just take it slow.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride04.wav|&amp;quot;Stay calm! &#039;Prepare&#039; - that&#039;s all they&#039;re saying. &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m gonna get us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingprepare04.wav|&amp;quot;Oh. You MIGHT want to hang onto to something. Word of advice, up to you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingyouallright01.wav|&amp;quot;You alright down there? Can you hear me? Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage01.wav|&amp;quot;Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you&#039;ve been under for... quite a lot longer, and it&#039;s not out of the question that you might have a very minor case of serious brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride07.wav|&amp;quot;But don&#039;t be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride08.wav|&amp;quot;Do you understand what I&#039;m saying? At all? Does any of this make any sense? Just tell me, &#039;Yes&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage05.wav|&amp;quot;Okay. What you&#039;re doing there is jumping. You just... you just jumped. But nevermind. Say &#039;Apple&#039;. &#039;Aaaapple.&#039;&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag01.wav|&amp;quot;Simple word. &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag02.wav|&amp;quot;Just say &#039;Apple&#039;. Classic. Very simple.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag03.wav|&amp;quot;Ay. Double Pee-Ell-Ee.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag04.wav|&amp;quot;Just say &#039;Apple&#039;. Easy word, isn&#039;t it? &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag05.wav|&amp;quot;How would you use it in a sentence? &#039;Mmm, this apple&#039;s crunchy,&#039; you might say. And I&#039;m not even asking you for the whole sentence. Just the word &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingcloseenough01.wav|&amp;quot;Okay, you know what? That&#039;s close enough. Just hold tight.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Container Ride====&lt;br /&gt;
*[[Media:Wheatley openingoutside01.wav|&amp;quot;Okay, look, I wasn&#039;t going to mention this to you, but I am in pretty hot water here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate17.wav|&amp;quot;How you doing down there? You still holding on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside02.wav|&amp;quot;The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate05.wav|&amp;quot;Hold on! This is a bit tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside03.wav|&amp;quot;And of course nobody tells ME anything. Noooo. Why should they tell me anything?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside04.wav|&amp;quot;Why should I be kept informed about the life functions of the ten thousand bloody test subjects I&#039;m supposed to be in charge of?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate12.wav|&amp;quot;Oi, it&#039;s close... can you see? Am I gonna make it through? Have I got enough space?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate06.wav|&amp;quot;Agh, just... I just gotta get it through here...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate03.wav|&amp;quot;Okay, I&#039;ve just gotta concentrate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside05.wav|&amp;quot;And whose fault do you think it&#039;s going to be when the management comes down here and finds ten thousand flipping vegetables?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate16.wav|&amp;quot;Aggh, see, now I hit that one, I hit that one...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingstorystraight02.wav|&amp;quot;Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one&#039;s gonna ask, don&#039;t worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwall01.wav|&amp;quot;Okay, almost there. On the other side of that wall is one of the old testing tracks. There&#039;s a piece of equipment in there we&#039;re gonna need to get out of here. I think this is a docking station. Get ready...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitone02.wav|&amp;quot;Good news: that is NOT a docking station. So there&#039;s one mystery solved. I&#039;m going to attempt a manual override on this wall. Could get a bit technical! Hold on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhittwo01.wav|&amp;quot;Almost there! Remember: you&#039;re looking for a gun that makes holes. Not bullet holes, but-- well, you&#039;ll figure it out. Really do hold on this time!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitthree01.wav|&amp;quot;Whew. There we go! Now I&#039;ll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you&#039;re a good jumper. So... you&#039;ve got that. You&#039;ve got the jumping on your side. Just do your best, and I&#039;ll meet you up ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags01.wav|&amp;quot;Alright, off you go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags02.wav|&amp;quot;Go on. Just... March on through that hole.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags03.wav|&amp;quot;Yeah, it&#039;s alright. Go ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags04.wav|&amp;quot;I know I&#039;ve painted quite a grim picture of your chances. But if you simply stand here, we will both surely die.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags05.wav|&amp;quot;So, once again, just... move along. One small step and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags06.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags07.wav|&amp;quot;On ya go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags08.wav|&amp;quot;Your destination&#039;s probably not going to come meet us here. Is it? So go on.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openinggoodbye01.wav|&amp;quot;That&#039;s the spirit!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinggoodbye02.wav|&amp;quot;Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro12.wav|&amp;quot;Hey hey! You made it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro09.wav|&amp;quot;There should be a portal device on that podium over there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro10.wav|&amp;quot;I can&#039;t see it though... Maybe it fell off. Do you want to go and have a quick look?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt06.wav|&amp;quot;It&#039;s alright. No, go on, just have a look about.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt08.wav|&amp;quot;No, that&#039;s right. Over by the podium, yeah.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt09.wav|&amp;quot;Just---if you just--okay, just stand by the podium and just look up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt07.wav|&amp;quot;That&#039;s it, no, that&#039;s it! Yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro06.wav|&amp;quot;Whoa!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt06.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt04.wav|&amp;quot;Can you see the portal gun?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt05.wav|&amp;quot;Also, are you alive? That&#039;s important, should have asked that first.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt08.wav|&amp;quot;I&#039;m--do you know what I&#039;m going to do? I&#039;m going to work on the assumption that you&#039;re still alive and I&#039;m just going to wait for you up ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt09.wav|&amp;quot;I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 07-08===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro02.wav|&amp;quot;Hey! Oi oi! I&#039;m up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereintro04.wav|&amp;quot;Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren&#039;t they? At the end of the day. Brave.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro02.wav|&amp;quot;Pop a portal on that wall behind me there, and I&#039;ll meet you on the other side of the room.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro08.wav|&amp;quot;Just pop a portal right behind me there, and come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro09.wav|&amp;quot;Pop a little portal, just there, alright? Behind me. And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro07.wav|&amp;quot;Right behind me.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro10.wav|&amp;quot;Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro11.wav|&amp;quot;Pop a portal. Behind me, on the wall. Come on through.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro13.wav|&amp;quot;Come on through]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro14.wav|&amp;quot;Come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro15.wav|&amp;quot;Come on through.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Disengagement from Rail====&lt;br /&gt;
*[[Media:Wheatley raildropintro01.wav|&amp;quot;Okay, listen, let me lay something on you here. It&#039;s pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we&#039;re out of options here. So... get ready to catch me, alright, on the off chance that I&#039;m not dead the moment I pop off this thing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch02.wav|&amp;quot;On three. Ready? One... Two...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch05.wav|&amp;quot;THREE! That&#039;s high. It&#039;s TOO high, isn&#039;t it, really, that--&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch07.wav|&amp;quot;Alright, going on three just gives you too much time to think about it. Let&#039;s, uh, go on one this time. Okay, ready?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefall04.wav|&amp;quot;ONE Catchmecatchmecatchmecatchmecatchme&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud03.wav|&amp;quot;OW.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud04.wav|&amp;quot;OW...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud06.wav|&amp;quot;I. Am. Not. Dead! I&#039;m not dead! [laughter]&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherethud08.wav|&amp;quot;I can&#039;t move, though. That&#039;s the problem now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall02.wav|&amp;quot;Are you still there? Can you pick me up, do you think? If you are there?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall05.wav|&amp;quot;Hello? Can you--can you pick me up, please?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall03.wav|&amp;quot;Sorry, are you still there? Could you--could you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall08.wav|&amp;quot;If you ARE there, would you mind... giving me a little bit of help? [nervous laugh] Just picking me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall09.wav|&amp;quot;Look down. Where am I? Where am I?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall16.wav|&amp;quot;On the floor. Needing your help. The whole time. All the time. Needing your help.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall17.wav|&amp;quot;Still here on the floor. Waiting to be picked up. Um.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall19.wav|&amp;quot;Look down. Who&#039;s that, down there, talking? It&#039;s me! Down on the floor. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall10.wav|&amp;quot;I spy with my little eye, something that starts with &#039;f&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall12.wav|&amp;quot;Do you give up? It was the floor. Lying down on the floor. Is where I am. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall15.wav|&amp;quot;Don&#039;t want to hassle you. Sure you&#039;re busy. But--still here on the floor. Waiting to be picked up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall13.wav|&amp;quot;Now I spy something that starts with an &#039;a&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall14.wav|&amp;quot;Give up? Also the floor. Was the answer that time. Same as before. Still on the floor.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall20.wav|&amp;quot;What are you doing, are you just having a little five minutes to yourself? Fair enough. You&#039;ve had a rough time. You&#039;ve been asleep for who knows how long. You&#039;ve got the massive brain damage. And you&#039;re having a little rest. But NOW. Get yourself up. And pick me up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley raildroppickup02.wav|&amp;quot;Oh! Brilliant, thank you, great.&amp;quot;]]&lt;br /&gt;
====Plug-in scene====&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence04.wav|&amp;quot;Plug me into that stick on the wall over there. Yeah? And I&#039;ll show you something. You&#039;ll be impressed by this.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence05.wav|&amp;quot;Go on. Just jam me in over there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence06.wav|&amp;quot;Right on that stick over there. Just put me right on it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence07.wav|&amp;quot;It is tricky. It is tricky. But just... plug me in, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence01.wav|&amp;quot;Plug me into that stick on the wall over there. I&#039;ll show you something.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence08.wav|&amp;quot;It DOES sound rude. I&#039;m not going to lie to you. It DOES sound rude. It&#039;s not. Put me right on it. Stick me in.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence10.wav|&amp;quot;Ummmm. Yeah, I can&#039;t do it if you&#039;re watching.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence11.wav|&amp;quot;Seriously, I&#039;m not joking. Could you just turn around for a second?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence02.wav|&amp;quot;I can&#039;t... I can&#039;t do it if you&#039;re watching. [nervous laugh]&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence09.wav|&amp;quot;I can&#039;t do it if you&#039;re watching. If you.... just turn around?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence16.wav|&amp;quot;What&#039;s that behind you? It&#039;s only a robot on a bloody stick! A different one!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence13.wav|&amp;quot;Alright. [nervous laugh] Can&#039;t do it if you&#039;re leering at me. Creepy.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence20.wav|&amp;quot;Okay. Listen. I can&#039;t do it with you watching. I know it seems pathetic, given what we&#039;ve been through. But just turn around. Please?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Secret Panel====&lt;br /&gt;
*[[Media:Wheatley turnaroundnow01.wav|&amp;quot;Alright, you can turn around now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley secretpanelopens07.wav|&amp;quot;BAM! Secret panel! That I opened. While your back was turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley callingoutinitial14.wav|&amp;quot;Pick me up. Let&#039;s get out of here.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags05.wav|&amp;quot;Pick--would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags07.wav|&amp;quot;[laugh] Would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags01.wav|&amp;quot;Hey! Pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags10.wav|&amp;quot;Pick me up, don&#039;t forget to pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags11.wav|&amp;quot;Might want to just pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags13.wav|&amp;quot;Oh! Oh! Don&#039;t leave me behind! Do pick me up, if you would...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags15.wav|&amp;quot;Just, ah... pick me up. Take me with you.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags16.wav|&amp;quot;Ohhh. Remember when you picked me up? Five seconds ago! Ohhh, that was amazing! Do it again, pick me up again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags17.wav|&amp;quot;Let&#039;s do it again! Pick me up again!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom03.wav|&amp;quot;Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====First Oracle Turret Appearance====&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret01.wav|&amp;quot;Oh no...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret08.wav|&amp;quot;Yes, hello! No, we&#039;re not stopping!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret07.wav|&amp;quot;Don&#039;t make eye contact whatever you do...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret05.wav|&amp;quot;No thanks! We&#039;re good! Appreciate it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret06.wav|&amp;quot;Keep moving, keep moving...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GLaDOS&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
====Entrance to GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley gladosgantry20.wav|&amp;quot;Probably ought to bring you up to speed on something right now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry21.wav|&amp;quot;In order to escape, we&#039;re going to have to go through HER chamber.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry22.wav|&amp;quot;And she will probably kill us if, um, she&#039;s awake.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry15.wav|&amp;quot;If you want to just call it quits, we could just sit here. Forever. That&#039;s an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she&#039;s alive, she&#039;ll almost certainly kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry05.wav|&amp;quot;So. If you&#039;ve got any reservations whatsoever about this plan, now would be the time to voice them.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry06.wav|&amp;quot;Riggght now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry08.wav|&amp;quot;In case you thought to yourself, &#039;I&#039;ve missed the window of time to voice my reservations.&#039; Still open.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Passing through GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_gantry01.wav|&amp;quot;Okay, I&#039;m gonna lay my cards on the table: I don&#039;t wanna do it. I don&#039;t want to go in there. Don&#039;t... Don&#039;t go in there - She&#039;s off. She&#039;s off! Panic over! She&#039;s off. All fine! On we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber01.wav|&amp;quot;There she is...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber06.wav|&amp;quot;What a nasty piece of work she was, honestly. Like a proper maniac.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber07.wav|&amp;quot;You know who ended up, do you know who ended up taking her down in the end? You&#039;re not going to believe this. A human.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber08.wav|&amp;quot;I know! I know, I wouldn&#039;t have believed it either.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber09.wav|&amp;quot;Apparently this human escaped and nobody&#039;s seen him since.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber11.wav|&amp;quot;Then there was a sort of long chunk of time where absolutely nothing happened and then there&#039;s us escaping now. So that&#039;s pretty much the whole story, you&#039;re up to speed. Don&#039;t touch anything.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Jump down the stairs====&lt;br /&gt;
*[[Media:Wheatley demospherestairs07.wav|&amp;quot;Okay, down these stairs.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherestairs01.wav|&amp;quot;Okay, down those stairs, please?&amp;quot;]] &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump01.wav|&amp;quot;Jump! Actually, looking at it, that is quite a distance, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump11.wav|&amp;quot;You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump12.wav|&amp;quot;Also, a note: No braces on your spine, either. So don&#039;t land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump03.wav|&amp;quot;Quick question: Have you been working out? Because there&#039;s no evidence of it. I&#039;m not a plastic cup. We will be landing with some force. So a bit of grip. Just using grip. Classic grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump13.wav|&amp;quot;So go ahead and jump. What&#039;s the worst that could happen? Oh. Oh wait, I just now thought of the worst thing. Oh! I just thought of something even worse. Alright. New, better plan: no imagining of any potential outcomes whatsoever. Just jump, into the abyss, there, and let&#039;s see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_panic01.wav|&amp;quot;[yelling]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump05.wav|&amp;quot;Still held! Still bein&#039; held. That&#039;s a great job. You&#039;ve applied the grip. We&#039;re all fine. That&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk01.wav|&amp;quot;AH! I- Sorry, I just looked down. I do not recommend it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk02.wav|&amp;quot;AH! I&#039;ve just done it again.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk03.wav|&amp;quot;I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you&#039;re my rail now. And you can fall into bottomless pits. I&#039;m rambling out of fear, but here&#039;s the point: don&#039;t get close to the edge.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Breaker Room====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom04.wav|&amp;quot;This is the main breaker room.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_into_breakerroom01.wav|&amp;quot;Let&#039;s go in!&amp;quot;]]&#039;&#039;If player has not entered by the time he finishes above line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom09.wav|&amp;quot;Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom05.wav|&amp;quot;Not interested in anything else. Don&#039;t TOUCH anything else. Don&#039;t even LOOK at anything else, just--well, obviously you&#039;ve got to look at everything else to find ESCAPE POD, but as soon as you&#039;ve looked at something and it doesn&#039;t say ESCAPE POD, look at something else, look at the next thing. Alright? But don&#039;t touch anything else or look at any--well, look at other things, but don&#039;t... you understand.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom06.wav|&amp;quot;Can you see it anywhere? I can&#039;t see it anywhere. Uh. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom08.wav|&amp;quot;&#039;Let there be light.&#039; That&#039;s, uh... God. I was quoting God.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn03.wav|&amp;quot;Oh! Look at that. It&#039;s turning. Ominous. But probably fine. Long as it doesn&#039;t start moving up...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn02.wav|&amp;quot;Now, escape pod... escape pod...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn06.wav|&amp;quot;It&#039;s... It&#039;s moving up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift07.wav|&amp;quot;Okay! No, don&#039;t worry! Don&#039;t worry! I&#039;ve got it I&#039;ve got it I&#039;ve got it! THIS should slow it down!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift14.wav|&amp;quot;No. Makes it go faster.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn04.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Re-activation of GLaDOS====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking08.wav|&amp;quot;Okay don&#039;t panic! Alright? Stop panicking! I can still stop this. Ahh. Oh there&#039;s a password.  It&#039;s fine. I&#039;ll just hack it. Not a problem... umm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking09.wav|&amp;quot;A...A...A...A...A... Umm... A.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking10.wav|&amp;quot;Nope. Okay. A... A... A... A... A... C.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup12.wav|&amp;quot;No. Wait, did I do B? Do you have a pen? Start writing these down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking11.wav|&amp;quot;Okay. Okay. Okay listen: New plan. Act natural act natural. We&#039;ve done nothing wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup04.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking03.wav|&amp;quot;You KNOW her?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup07.wav|&amp;quot;You did WHAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab01.wav|&amp;quot;Oh no! nonononono!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab02.wav|&amp;quot;Oh no no no... No! Nooo!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 3: The Return==&lt;br /&gt;
===Test Chamber 09===&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek01.wav|&amp;quot;Hey! Hey! It&#039;s me! I&#039;m okay!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek02.wav|&amp;quot;You&#039;ll never believe what happened! There I was, just lying there, you thought I was done for, but --&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek03.wav|&amp;quot;A bloody bird! Right? Couldn&#039;t believe it either. And then the bird--&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt07.wav|&amp;quot;I found some bird eggs up here. Just dropped &#039;em into the door mechanism.  Shut it right down. I--AGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt02.wav|&amp;quot;BIRD BIRD BIRD BIRD&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt08.wav|&amp;quot;[out of breath] Okay. That&#039;s probably the bird, isn&#039;t it? That laid the eggs! Livid!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo01.wav|&amp;quot;Okay, look, the point is, we&#039;re gonna break out of here! Very soon, I promise, I promise!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo03.wav|&amp;quot;I just have to figure out how. To break us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo06.wav|&amp;quot;Here she comes! Keep testing! Remember: you never saw me! Never saw me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 18===&lt;br /&gt;
*[[Media:Wheatley nanobotinto09.wav|&amp;quot;Hey! How&#039;s it going! I talked my way onto the nanobot work crew rebuilding this shaft. They are REALLY small, so -ah - I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow01.wav|&amp;quot;OW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow04.wav|&amp;quot;Just hang in there for five more - What? Jerry, you can&#039;t fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow03.wav|&amp;quot;[to JERRY] See you in court, mate. [to player] Anyway, look, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 21 (Escape)===&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens01.wav|&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039; &amp;quot;Hey, buddy!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens07.wav|&amp;quot;I&#039;m speaking in an accent that is beyond her range of hearing...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens05.wav|&amp;quot;I know I&#039;m early, but we have to go right NOW!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens08.wav|&amp;quot;Walk casually toward my position and we&#039;ll go shut her down.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens22.wav|&amp;quot;[Normal voice] Run! I don&#039;t need to do the voice. RUN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens11.wav|&amp;quot;Run!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens14.wav|&amp;quot;Come on come on come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens24.wav|&amp;quot;Keep moving! Just keep moving!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens25.wav|&amp;quot;Run, for goodness sake!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens26.wav|&amp;quot;Go! Go go go!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor06.wav|&amp;quot;RUN! Come on! I&#039;m closing the doors!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a01.wav|&amp;quot;Okay, quick recap: We are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a02.wav|&amp;quot;Quick word about the future plans that I&#039;ve got in store.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a03.wav|&amp;quot;We are going to shut down her turret production line, turn off her neurotoxin, and then confront her.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a04.wav|&amp;quot;Again, though, for the moment: RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak01.wav|&amp;quot;Oh, what? How stupid does she think we are?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley stairbouncepain01.wav|&amp;quot;Ow.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens23.wav|&amp;quot;Come on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_big_surprise01.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped06.wav|&amp;quot;I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_out_of_trap01.wav|&amp;quot;You&#039;re okay! Great! Come on!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakrun09.wav|&amp;quot;Turrets!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit01.wav|&amp;quot;There&#039;s the exit! We&#039;re almost out of here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit02.wav|&amp;quot;She&#039;s bringing the whole place down! Hurry!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator01.wav|&amp;quot;Hurry! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator06.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator09.wav|&amp;quot;Get in the lift! Get in the lift!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator11.wav|&amp;quot;We made it we made it we made it we made it...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit03.wav|&amp;quot;I&#039;ll meet you on the other side!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 5: The Escape==&lt;br /&gt;
===Turret Manufacturing===&lt;br /&gt;
====Flashlight tour====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour65.wav|&amp;quot;Brilliant you made it through! Well done! Follow me, we&#039;ve still got work to do. At least she can&#039;t touch us back here.&amp;quot;]] &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour68.wav|&amp;quot;What&#039;s happening? Um. Hmm... Ok.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour66.wav|&amp;quot;Okay! Don&#039;t move!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour67.wav|&amp;quot;Okay. Alright. So, I&#039;ve got an idea. But it is bloody dangerous. Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour70.wav|&amp;quot;GAAAA!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour72.wav|&amp;quot;Oh for God&#039;s... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don&#039;t know why they even bothered to give me this stuff if they didn&#039;t want me to use it. It&#039;s pointless. Mad.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour07.wav|&amp;quot;Ooh. It&#039;s dark down here isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour57.wav|&amp;quot;They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour11.wav|&amp;quot;Oh, careful now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour12.wav|&amp;quot;Try to jump across.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour19.wav|&amp;quot;Careful...  Careful...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour20.wav|&amp;quot;Wait. Careful. Let me light this jump for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour26.wav|&amp;quot;Ok, this looks dangerous. I&#039;ll hold the light steady.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour29.wav|&amp;quot;Oh, nicely done!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour28.wav|&amp;quot;Quick, this way!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour58.wav|&amp;quot;Here&#039;s an interesting story. You might like this. I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job, tending to all the smelly humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour59.wav|&amp;quot;The...um... sorry.. I wouldn&#039;t say smelly. Just tending to the humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour60.wav|&amp;quot;Sorry. That just slipped out. A bit insensitive. Umm... The smelly humans...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour30.wav|&amp;quot;Okay, wait, let me light this path for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour33.wav|&amp;quot;Ok, we have to split up here for a moment. Portal up to that passage and I&#039;ll see you on the other side.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour35.wav|&amp;quot;We&#039;ve got to get you out of that room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour36.wav|&amp;quot;Can you reach that wall back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour37.wav|&amp;quot;Ok, there&#039;s another wall over here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour62.wav|&amp;quot;Ah. I tell ya. Humans. Love &#039;em. Just... The way they look is great. And their... folklore. Wonderful, very colorful...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour55.wav|&amp;quot;Right. Well, I’m going to take this rail down the back way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour56.wav|&amp;quot;See you at the bottom. Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour40.wav|&amp;quot;Be careful!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour08.wav|&amp;quot;This is the turret manufacturing wing. Just past this is the neurotoxin production facility. We find a way to take them both offline, and she’ll be helpless. Which is ideal.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour09.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Pretty sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour10.wav|&amp;quot;The turret factory should be this way I think.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour63.wav|&amp;quot;I thought of another great thing about humans. You invented us. Giving us the opportunity to let you relax while we invented everything else. We couldn&#039;t have done any of that without you. Classy. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour13.wav|&amp;quot;Are you OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour14.wav|&amp;quot;Are you alive down there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour15.wav|&amp;quot;If you are alive, can you say something. Jump around so I know you are OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour16.wav|&amp;quot;There you are!  I was starting to get worried.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour17.wav|&amp;quot;Let&#039;s try this again.  Try to make your way across the machinery.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour22.wav|&amp;quot;Okay, this way&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour23.wav|&amp;quot;No, no, I&#039;m sure it&#039;s this way. I&#039;m definitely sure it&#039;s this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour24.wav|&amp;quot;Hm.  Let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour25.wav|&amp;quot;Can you hear that? She has really kicked this place into high gear now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour32.wav|&amp;quot;No no no, not that way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour38.wav|&amp;quot;Here it is - the turret factory entrance! We made it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Turret control center===&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory23.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory02.wav|&amp;quot;Follow me! You&#039;re gonna love this.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory24.wav|&amp;quot;Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory04.wav|&amp;quot;Tadah! Only the turret control center. Thank you very much.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_factory_window01.wav|&amp;quot;Here, come and have a look out the window. It&#039;s good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window02.wav|&amp;quot;Go on, just walk up to the window, have a look out.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window03.wav|&amp;quot;It&#039;s interesting. You won&#039;t regret it. I promise.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window05.wav|&amp;quot;Just glass. Transparent. Smooth. Not going to hurt you. Have a look.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window04.wav|&amp;quot;Just... have a look through the old window.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window06.wav|&amp;quot;Go on. Walk up to the window. Take a look out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory25.wav|&amp;quot;See that scanner right there, right? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret, there, as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone01.wav|&amp;quot;Right. Hmm. I&#039;m gonna have to hack the door so we can get at it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone02.wav|&amp;quot;Technical... Ummm... You&#039;ll need to turn around while I do this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags03.wav|&amp;quot;Turn around. I&#039;ll only be a second. If you won&#039;t mind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags02.wav|&amp;quot;Go on, just turn right around. So you&#039;re not looking at me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags01.wav|&amp;quot;Just turn around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags05.wav|&amp;quot;Could- Would you turn around? Is that possible?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags04.wav|&amp;quot;Would you mind putting your back towards me? So I can see only your back. And not your face.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone12.wav|&amp;quot;Done! Hacked!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretone02.wav|&amp;quot;Okay, go on, just pull that turret out.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone02.wav|&amp;quot;Well, that should do it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone04.wav|&amp;quot;Ohhh, it hasn&#039;t done it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretconv23.wav|&amp;quot;Right. Let&#039;s figure out how to stop this turret line...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone06.wav|&amp;quot;Have you got any ideas?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone12.wav|&amp;quot;Any ideas? Any ideas? No? No, me neither.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone07.wav|&amp;quot;Are you still thinking, or... what&#039;s happening?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone11.wav|&amp;quot;Tell you what, here&#039;s a plan. Let&#039;s just both... continue contemplating... in absolute silence...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone08.wav|&amp;quot;Oh wait! I&#039;ve got it I&#039;ve got it I&#039;ve got it! No, I haven&#039;t got it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone13.wav|&amp;quot;Oh! I&#039;ve just had one idea, which is that I could pretend to her that I&#039;ve captured you, and give you over and she&#039;ll kill you, but I could go on... living. So, what&#039;s your view on that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone05.wav|&amp;quot;There&#039;s no turret in it... Maybe the system stores a backup image?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone17.wav|&amp;quot;Oh, hang on. What if we gave it something ELSE to scan?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone19.wav|&amp;quot;We could get one of the crap turrets. We could put it in the scanner and see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone20.wav|&amp;quot;Yes! Go and catch one of the crap turrets, and bring it back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere01.wav|&amp;quot;Wait, where are you going? Where are you going?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere03.wav|&amp;quot;Ohhhhh, have you got an idea?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere05.wav|&amp;quot;Okay, well, alright. Just do your idea and then come straight back.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere07.wav|&amp;quot;Sorry, what&#039;s going on over there? You know, I&#039;m actually over here, still thinking really hard!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback01.wav|&amp;quot;What do you have there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback10.wav|&amp;quot;What are you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback11.wav|&amp;quot;Oh, BRILLIANT! That&#039;s brilliant!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback08.wav|&amp;quot;Oh no, you&#039;ve got it, you&#039;ve got it! Yes! Put him in there! Let&#039;s see how this place likes a crap turret.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryworked02.wav|&amp;quot;It worked!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory16.wav|&amp;quot;If we&#039;re lucky, she won&#039;t find out all her turrets are crap until it&#039;s too late. [laughs] Classic.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Post-Turret sabotage====&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_dooropen03.wav|&amp;quot;Okay! Keep your eye on the turret line, I&#039;m gonna go and hack the door open.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor01.wav|&amp;quot;Okay, I&#039;m about to start hacking. It&#039;s a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor02.wav|&amp;quot;This door&#039;s actually pretty complicated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor03.wav|&amp;quot;You know when I mentioned ten minutes? A little bit optimistic!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor05.wav|&amp;quot;Progress report: Still pretty tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor06.wav|&amp;quot;Progress report: Haven&#039;t really made any in-roads!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor07.wav|&amp;quot;I&#039;m still here, I&#039;m still working, I haven&#039;t forgotten about you!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor08.wav|&amp;quot;Oh! Good news! [electic pop] Nevermind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor09.wav|&amp;quot;What&#039;s happening on your side, anything?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you come through:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone01.wav|&amp;quot;Ah! How long&#039;s the door been open?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone02.wav|&amp;quot;Was there any sort of announcement before it opened? Like an alarm or a hacker alert? I mean, fair enough, the important thing is it&#039;s open, but just mention in the future. Cough or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak01.wav|&amp;quot;Alright, now. She can&#039;t use her turrets. So let&#039;s go and take care of that neurotoxin generator as well.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bring your Daughter to Work Day====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour41.wav|&amp;quot;Bring your daughter to work day. That did not end well.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour42.wav|&amp;quot;And... forty potato batteries. Embarrassing. I realize they’re children. Still: low hanging fruit. Barely science, really.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair02.wav|&amp;quot;Baking Soda Volcano. Well, at least it&#039;s not a potato battery, I&#039;ll give it that. Not terrifically original, though, know what I mean? Not exactly primary research, even within the child sciences.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair03.wav|&amp;quot;I&#039;m guessing this wasn&#039;t one of the scientist&#039;s children. I don&#039;t want to be snobby, but let&#039;s be honest: It&#039;s got manual laborer written all over it. I&#039;m not saying they&#039;re not as good as the professionals, you know. They&#039;re just a lot dumber.&amp;quot;]] &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair01.wav|&amp;quot;Look at that, it&#039;s growing right up into the ceiling. The whole place is probably overrun with potatoes at this point. At least you won&#039;t starve, though.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====To the Neurotoxin Generator====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour44.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Just to reassure you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour50.wav|&amp;quot;Don&#039;t worry I&#039;m absolutely guaranteeing you 100 percent that it&#039;s this way... Oh it&#039;s not this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour52.wav|&amp;quot;Okay, let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Neurotoxin Generator===&lt;br /&gt;
====Intro====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro01.wav|&amp;quot;Ha! I knew we were going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro02.wav|&amp;quot;This is the neurotoxin generator. Bit bigger than I expected.  Not going to be able to just, you know, push it over. Have to apply some cleverness.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro03.wav|&amp;quot;There&#039;s some sort of control room up at the top. So, let&#039;s go and investigate.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_grinder02.wav|&amp;quot;[laugh] There&#039;s our handiwork. Shouldn&#039;t laugh, really. They do feel pain. Of a sort. All simulated. But real enough for them I suppose.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Outside the Control room====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor01.wav|&amp;quot;I&#039;m afraid the door&#039;s locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That&#039;s a big laser!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor02.wav|&amp;quot;Probably best to ignore it, though. Just leave it be. We don&#039;t know where those panels it&#039;s cutting are going. Could be somewhere important.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor03.wav|&amp;quot;Though it does give me an idea: WHAT if we stand here and let the gentle hum of the laser transport us to a state of absolute relaxation. Might help us think of a way to open the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor04.wav|&amp;quot;Not much of a plan, if I&#039;m honest. But I&#039;m afraid it&#039;s all we have at his point. Barring a sudden barrage of speech from your direction. Improbable. At best.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor05.wav|&amp;quot;Alright, so, silent contemplation it is. Mysterious button... Sorry. Sorry. Silence. Do not speak. In the silence. Let the silence descend. Here it comes. One hundred percent silence. From now.  By the way, if you come up with any ideas, do flag them up. Don&#039;t feel you have to stay quiet because I&#039;ve said absolute silence. So if you come up with an idea, mention it. Otherwise, absolute silence starting... Now.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_dooropen_press01.wav|&amp;quot;WHAT ARE YOU DOING WE DON&#039;T KNOW WHAT THAT BUTTON - oh, the door&#039;s open! Well done. Let&#039;s see what&#039;s inside.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Hacking monologue====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack01.wav|&amp;quot;Good news! I can use this equipment to shut down the neurotoxin system. It is, however, password protected. AH! Alarm bells! No. Don&#039;t worry. Not a problem for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack02.wav|&amp;quot;You may as well have a little rest, actually, while I work on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack03.wav|&amp;quot;Ok... Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack04.wav|&amp;quot;The hardest part of any hack is the figuring-out-how-to-start phase. That&#039;s always tricky. But... Let the games begin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack05.wav|&amp;quot;Allright, what have we got?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack06.wav|&amp;quot;A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack07.wav|&amp;quot;There is a box part here. Probably got some electronics in there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack08.wav|&amp;quot;And a monitor. Yes. That&#039;ll be important, I imagine. I&#039;ll keep my eye on that. In case something useful comes up like &#039;password identified&#039; or something like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack09.wav|&amp;quot;And there&#039;s a flat bit. Not sure what that is. But: noted. If anyone says to me is there a flat bit? Yes, there it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack10.wav|&amp;quot;Spinning thing. Hmmm. Not sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack11.wav|&amp;quot;The floor. What&#039;s the floor doing? What&#039;s the floor up to? Do you know what? It&#039;s holding everything up. The floor is important, holding everything up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack12.wav|&amp;quot;Pens. Might need those. Don&#039;t see any though. So...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack13.wav|&amp;quot;If we start making a list of things that aren&#039;t here, we could be here all night.  You know, pens for instance. Let&#039;s stick with things we can see. Not stuff that isn&#039;t here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack14.wav|&amp;quot;Allright. Preparing to interface with the neurotoxin central control circuit. Begin: &#039;Ello, guv! Neurotoxin inspectah! Need to shut this place down for a moment! Here&#039;s my credentials. Shut yourself down. I am totally legit.  From the board of international neurotoxin... um... observers. From the United... Arab Emirates. Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack15.wav|&amp;quot;Nothing. He&#039;s good. This one. He is good. I&#039;m gonna need to break out the expert level hacking maneuvers now. You asked for it Mate.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack16.wav|&amp;quot;&#039;Caw! Caw!&#039; Oh, look! There&#039;s a bird out here! A Lovely bird. Gorgeous plumage. Majestic. Won&#039;t be here long. A lovely bird like that. Once in a lifetime opportunity to see a lovely bird like that. Lovely plumage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack17.wav|&amp;quot;Be a shame to miss it, wouldn&#039;t it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack18.wav|&amp;quot;Oh, it&#039;s fluttering its wings. Tell you what, mate. I&#039;ll come in there for a minute and cover you so you can have a look at this lovely bird! I&#039;ll come in. I&#039;ll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it&#039;s not working, is it? He&#039;s not interested in bloody birds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose01.wav|&amp;quot;Do you smell neurotoxin?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose02.wav|&amp;quot;Hold on! The neurotoxin levels are going down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose03.wav|&amp;quot;So whatever you&#039;re doing, keep doing it!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_half02.wav|&amp;quot;Hold on, something&#039;s wrong! Neurotoxin level&#039;s up to 50%! No, it&#039;s down. Sorry, my mistake. I meant to say it&#039;s down to fifty percent. Good news! Carry on!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_any01.wav|&amp;quot;It&#039;s still going down! Keep it up!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all01.wav|&amp;quot;That did it! Neurotoxin at zero percent! Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all02.wav|&amp;quot;Hold on -&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_tubebroken01.wav|&amp;quot;HA! The tube&#039;s broken! We can ride it straight to her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin03.wav|&amp;quot;I can&#039;t hold on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin01.wav|&amp;quot;Come on! We have to go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin02.wav|&amp;quot;Hurry!&amp;quot;]] &amp;lt;!--This and the next two lines assumed nags, should check --&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin04.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin06.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Tube Ride===&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride03.wav|&amp;quot;This should take us right to her. I can&#039;t believe I&#039;m finally doing this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride02.wav|&amp;quot;Woooo! I KNEW this would be fun. They told me it wasn&#039;t fun at all, and I BELIEVED &#039;em! Ah! I&#039;m loving this! Whale of a time...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide01.wav|&amp;quot;This place is huge.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide02.wav|&amp;quot;And we&#039;re only seeing the top layer. It goes down for miles.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide05.wav|&amp;quot;All sealed off years ago, of course.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride05.wav|&amp;quot;We should be getting close. Ohh, I can&#039;t wait to see the look on her face. No neurotoxin, no turrets--she&#039;ll never know what hit her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride06.wav|&amp;quot;Hold on now. I might not have thought this next part COMPLETELY through.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride01.wav|&amp;quot;Aggh! I&#039;m going the wrong way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride07.wav|&amp;quot;Get to HER! I&#039;ll find you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GlaDOS&#039; Lair===&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
=====Before plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_hello01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_that_is_me02.wav|&amp;quot;Oh! That&#039;s ME they&#039;re talking about!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags01.wav|&amp;quot;I&#039;ve got an idea! Do what it says, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags08.wav|&amp;quot;No, you should plug that little idiot into the mainframe!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags01.wav|&amp;quot;Yes, do do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags06.wav|&amp;quot;Don&#039;t listen to her, do it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags03.wav|&amp;quot;Do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags05.wav|&amp;quot;Come on, stop muckin&#039; around! Plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags06.wav|&amp;quot;Plug me in, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags07.wav|&amp;quot;I want to be plugged in, please!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags08.wav|&amp;quot;Ohhhh, we&#039;re so close, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags09.wav|&amp;quot;Oh! What can we do with me then. I know! Plug me into the port, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags11.wav|&amp;quot;Oh, that port looks comfy. Why don&#039;t you put me on it, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags09.wav|&amp;quot;Dare it. Dare to dream. Shoot for the stars.&amp;quot;]]&lt;br /&gt;
=====After plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados01.wav|&amp;quot;Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados06.wav|&amp;quot;Ohhhhhh, yes she is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_pullmeout01.wav|&amp;quot;Pull me out pull me out pull me out pull me out pull me out pull me out pull me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_leave_me_in01.wav|&amp;quot;Leave me in! Leave me in! Go press it!&amp;quot;]]&lt;br /&gt;
=====Press the Button!=====&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags05.wav|&amp;quot;[whispered] ...I think she&#039;s lying...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags06.wav|&amp;quot;*cough* Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags07.wav|&amp;quot;*cough* Button. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags08.wav|&amp;quot;*cough cough* Pressthebutton.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags09.wav|&amp;quot;*cough* PRESS THE BUTTON.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags10.wav|&amp;quot;*cough* Press the button, would you?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags06.wav|&amp;quot;Don&#039;t listen to her! It IS true that you don&#039;t have the qualifications. But you&#039;ve got something more important than that. A finger, with which to press that button, so that she won&#039;t kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags12.wav|&amp;quot;Okay... that&#039;s probably correct. But where it is incorrect is while I&#039;ve been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I&#039;VE JUST CREATED TO PRESS THE BUTTON!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags08.wav|&amp;quot;Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags07.wav|&amp;quot;First thing I noticed about you: &#039;Now there&#039;s a lady who could resolve any button-based disputes,&#039; I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags09.wav|&amp;quot;Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags04.wav|&amp;quot;Okay. Here&#039;s a good idea. You should definitely press that button.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stalemate resolved=====&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start03.wav|&amp;quot;Here I go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start04.wav|&amp;quot;Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_transfer_pain01.wav|&amp;quot;Are you just saying that, or is it really going to hurt? You&#039;re just saying that aren&#039;t you? No, you&#039;re not. It is going to hurt, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_goingtohurt01.wav|&amp;quot;Exactly how painful are we tAGHHHHHH!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley in GLaDOS&#039; body after Core Transfer====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro01.wav|&amp;quot;Wowwwww! Check me out, partner!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro04.wav|&amp;quot;We did it! I&#039;m in control of the whole facility now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro03.wav|&amp;quot;Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It&#039;s not just me, right? I&#039;m bloody massive, aren&#039;t I?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro05.wav|&amp;quot;Oh! Right, the escape lift! I&#039;ll call it now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_lift01.wav|&amp;quot;There we go. Lift called.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro12.wav|&amp;quot;Look how small you are down there! I can barely see you! Very tiny and insignificant!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags01.wav|&amp;quot;Wait. Just thought of something? How am I going to get in? You know, being bloody massive and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags02.wav|&amp;quot;Wait! I know! You get into the lift, okay? Then I&#039;ll eject myself out of my new body into the lift just as you pass by me! Brilliant.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags03.wav|&amp;quot;It&#039;s perfect. Except for all the glass hitting us when I smash through the lift, that&#039;s a bit of a problem.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags04.wav|&amp;quot;Also, once I eject myself out of the core the lift might stop. Then we&#039;d be trapped in a lift full of broken glass suspended fifty feet off the ground.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags05.wav|&amp;quot;You know what? Just get in the lift. We&#039;ll iron out the details as we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags06.wav|&amp;quot;Go on. Get in.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags07.wav|&amp;quot;Get in the lift.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags08.wav|&amp;quot;The escape lift. Just there. Come on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags09.wav|&amp;quot;The one you risked your life to get to. So you could escape certain death. No rush.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags10.wav|&amp;quot;It&#039;s the lift just there. The thing that looks like a lift. That&#039;s what you&#039;re looking for. It is confusing, I know.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags11.wav|&amp;quot;It&#039;ll be fine. Get in.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====In the lift=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro14.wav|&amp;quot;I knew it was gonna be cool being in charge of everything, but... wow, this is cool!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro15.wav|&amp;quot;And check this out! I&#039;m a bloody genius now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_spanish01.wav|&amp;quot;Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual.&amp;quot;]] &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro16.wav|&amp;quot;I don&#039;t even know what I just said! But I can find out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro17.wav|&amp;quot;Oh! Sorry. The lift. Sorry. I keep forgetting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro21.wav|&amp;quot;This body is amazing, seriously!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro19.wav|&amp;quot;I can&#039;t get over how small you are!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually01.wav|&amp;quot;But I&#039;m huge! [laugh turning to maniacal laugh]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually05.wav|&amp;quot;[laugh trailing off] Actually, why do we have to leave right now?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually06.wav|&amp;quot;Do you have any idea how good this feels?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn06.wav|&amp;quot;I did this! Tiny little Wheatley did this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn08.wav|&amp;quot;Oh really. That&#039;s what the two of you think, is it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn09.wav|&amp;quot;Well, maybe it&#039;s time I did something then.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn07.wav|&amp;quot;Don&#039;t think I&#039;m not onto you too, lady. You know what you are? Selfish. I&#039;ve done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you&#039;ve done is BOSS ME AROUND. Well, NOW who&#039;s the boss? Who&#039;s the boss? It&#039;s me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====Placing GLaDOS in a potato/The Fall=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn10.wav|&amp;quot;Ahhh...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato01.wav|&amp;quot;See that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato02.wav|&amp;quot;That is a potato battery. It&#039;s a toy for children. And now she lives in it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato04.wav|&amp;quot;[laughs]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response01.wav|&amp;quot;Sorry, what?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response13.wav|&amp;quot;No! I&#039;m not listening! I&#039;m not listening!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response12.wav|&amp;quot;No! No! You&#039;re LYING! You&#039;re LYING!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response05.wav|&amp;quot;I am NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn15.wav|&amp;quot;Well, how about now? NOW WHO&#039;S A MORON?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch02.wav|&amp;quot;Could a MORON PUNCH! YOU! INTO! THIS! PIT?  Huh? Could a moron do THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch03.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 8: The Itch==&lt;br /&gt;
===Frankenturrets===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_boxyell01.wav|&amp;quot;For god&#039;s sake, you&#039;re BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture03.wav|&amp;quot;Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture04.wav|&amp;quot;Oh, that&#039;s funny, is it? Oh it&#039;s funny? Because we&#039;ve been at this for twelve hours and you haven&#039;t solved it either, so I don&#039;t know why you&#039;re laughing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture05.wav|&amp;quot;You&#039;ve got one hour! Solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox01.wav|&amp;quot;Ha ha, YES! I knew you&#039;d solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox02.wav|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox12.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox04.wav|&amp;quot;Um. &#039;TRUE&#039;. I&#039;ll go &#039;true&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox05.wav|&amp;quot;Huh. That was easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox06.wav|&amp;quot;I&#039;ll be honest, I might have heard that one before, though. Sort of cheating.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox07.wav|&amp;quot;Ahhhhhh. &#039;FALSE&#039;. I&#039;ll go &#039;false&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox08.wav|&amp;quot;Hold on! I thought I fixed that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox09.wav|&amp;quot;There. Fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox10.wav|&amp;quot;Hey, it is GREAT seeing you guys again. Seriously. It turns out I&#039;m a little short on test subjects right now. So this works out PERFECT.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift02.wav|&amp;quot;Annnnd off we go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_paradox11.wav|&amp;quot;Alright, get moving.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_leave_nags01.wav|&amp;quot;MOVE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch01.wav|&amp;quot;You have no idea what it&#039;s like in this body.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch02.wav|&amp;quot;I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch03.wav|&amp;quot;Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It&#039;s just... why I&#039;ve gotta test, I&#039;ve gotta test!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch07.wav|&amp;quot;So... you&#039;re gonna test. I&#039;m gonna watch. And everything is gonna be JUST... FINE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch08.wav|&amp;quot;SHUT UP!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley&#039;s first test====&lt;br /&gt;
=====Part 1=====&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat03.wav|&amp;quot;Designed this test myself. It&#039;s a little bit difficult.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat04.wav|&amp;quot;Notice the moat area. Very deadly. Extremely dangerous. Eventually. Not at the moment. Still working on it, still working on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags02.wav|&amp;quot;Impossible as it is to imagine, there actually is a solution. Devilishly hidden.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags03.wav|&amp;quot;I&#039;ll give you a hint. Button. That&#039;s all I&#039;m gonna say. One word. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags06.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags02.wav|&amp;quot;Come on, solve it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags03.wav|&amp;quot;Sollllve it...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags04.wav|&amp;quot;SOLVE IT! Commanding voice...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy01.wav|&amp;quot;Ohhhhh, yes. Ohhhh. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy05.wav|&amp;quot;Ohhhhhhh, that&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone01.wav|&amp;quot;Not done yet. You&#039;ve still got to get through the door. Need to get through the door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone02.wav|&amp;quot;You&#039;ve still got to get through the door. Please. Need to get through that door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone04.wav|&amp;quot;Door?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags07.wav|&amp;quot;Finish it...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea01.wav|&amp;quot;Oh, that felt really good.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea02.wav|&amp;quot;Here&#039;s an idea, since making tests is difficult--why don&#039;t you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier.&amp;quot;]]&lt;br /&gt;
=====Part 2=====&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test01.wav|&amp;quot;Here we go! Now do it again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags02.wav|&amp;quot;Come on, you&#039;ve already solved it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags03.wav|&amp;quot;Come on, you&#039;ve already solved it once. Less than a minute ago you solved this puzzle. Do it again, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags04.wav|&amp;quot;One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags05.wav|&amp;quot;You just beat this test. Literally twenty seconds ago.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve05.wav|&amp;quot;Annnnnnnnd... Nothing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve02.wav|&amp;quot;Alright, can&#039;t blame me for trying. Okay... New tests, new tests... there&#039;s gotta be some tests around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve03.wav|&amp;quot;Oh! Here we go...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests01.wav|&amp;quot;It&#039;s alright! Everything&#039;s good. I just invented some more tests!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests02.wav|&amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_intro_solve02.wav|&amp;quot;Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don&#039;t you two go on ahead? I&#039;ll catch up with you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro01.wav|&amp;quot;Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro03.wav|&amp;quot;Jammed &#039;em all together. Buttons. Got funnels. Bottomless pits are involved. It&#039;s got it all, it&#039;s absolute dynamite.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient01.wav|&amp;quot;Alright, this is taking too long. I&#039;ll just tell you how to solve the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient02.wav|&amp;quot;You see that button over there? You just need to ARRRRRGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_help04.wav|&amp;quot;[tired breathing] Nevermind. Nevermind. Solve it yourself. You&#039;re on your own.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy02.wav|&amp;quot;Oh! Yes. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_solve05.wav|&amp;quot;What? No, you pressed that bAGGGHHHHHH&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro01.wav|&amp;quot;Coming! Coming! Don&#039;t start yet!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro03.wav|&amp;quot;You&#039;re not going to believe this. I found a sealed off wing. Hundreds - HUNDREDS! - of perfectly good test chambers. Just sitting there. Filled with skeletons. Shook them out. Good as new!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro07.wav|&amp;quot;Anddddd...THERE we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro08.wav|&amp;quot;Be honest. You can&#039;t even tell, can you? Seamless.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve02.wav|&amp;quot;Ohhhh, here we go... here it comes...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve09.wav|&amp;quot;Ahungh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve06.wav|&amp;quot;Oh. Disappointing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro01.wav|&amp;quot;Alright. So that last test was... seriously disappointing. Apparently being civil isn&#039;t motivating you.  So let&#039;s try things her way... fatty.  Adopted fatty. Fatty fatty no-parents.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro08.wav|&amp;quot;What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro06.wav|&amp;quot;What -what&#039;s wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn21.wav|&amp;quot;I AM NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro10.wav|&amp;quot;Just--do the test! Just do the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_solve02.wav|&amp;quot;NNGH! It&#039;s not enough! If I&#039;m such a moron, why can&#039;t you solve a simple test?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 05===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve04.wav|&amp;quot;[sound of pages turning] Oh, sorry. Hope that didn&#039;t disturb you just then. It was the sound of books. Pages being turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve05.wav|&amp;quot;So that&#039;s just what I was doing. I was just reading... ah... books. So I&#039;m not a moron.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro09.wav|&amp;quot;Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro11.wav|&amp;quot;Yeah, doubt it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro13.wav|&amp;quot;Well, on with the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro14.wav|&amp;quot;Wish there was more books! But there&#039;s not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve08.wav|&amp;quot;Ahungh. What was that? That was nothing! That was nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 06===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro01.wav|&amp;quot;Don&#039;t mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro02.wav|&amp;quot;What was that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro03.wav|&amp;quot;Oh. Sorry. Could have... sworn you said something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_missedme01.wav|&amp;quot;Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault.&amp;quot;]] - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve01.wav|&amp;quot;Are you... are you sure you&#039;re solving these correctly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve02.wav|&amp;quot;Yes, you &#039;solved&#039; it, but I&#039;m wondering if there are a number of ways to solve them and you&#039;re picking all the worst ways.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve04.wav|&amp;quot;No. No. That was the solution. Rrrg! What am I missing?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 11===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro01.wav|&amp;quot;Had a brainwave. I&#039;m going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I&#039;m going to need you to solve these ten times as fast.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro02.wav|&amp;quot;Anyway, just give me a wave before you solve this one, alright? Don&#039;t want to spoil the ending for when I watch it later.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_solve01.wav|&amp;quot;You just solved it, didn&#039;t you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro02.wav|&amp;quot;Was. Was self-destructing. Already fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro03.wav|&amp;quot;Programmed in one last tremor, for old time&#039;s sake.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro05.wav|&amp;quot;Two. One or two more tremors in there. Just for fun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro06.wav|&amp;quot;I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying, though. Keep testing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_solve01.wav|&amp;quot;Alright. Still nothing, let&#039;s keep moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform11.wav|&amp;quot;Sorry about the lift. It&#039;s, uh... out of service. Because it melted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam04.wav|&amp;quot;Might as well give you the tour.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam05.wav|&amp;quot;To your left... you&#039;ll see some lights of some kind. Don&#039;t know what they do. But very sciencey anyway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam06.wav|&amp;quot;And to your right, something huge hurtling towards you OH GOD RUN! THAT&#039;S NOT SUPPOSED TO BE THERE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop01.wav|&amp;quot;Are you alright back there? Here, I&#039;ll turn the beam off.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop02.wav|&amp;quot;Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don&#039;t know why I thought that would help.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 15===&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch03.wav|&amp;quot;Agh! You&#039;re alive! Great!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch02.wav|&amp;quot;Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch05.wav|&amp;quot;Let&#039;s see here, exit exit exit... there is no exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch06.wav|&amp;quot;Not a problem. I&#039;ll make an exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch07.wav|&amp;quot;For your test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_intro04.wav|&amp;quot;There. Bing! Perfect. On you go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve01.wav|&amp;quot;After you told me to turn the beam off, I thought I&#039;d lost you. Went poking around for other test subjects. No luck there. Everyone&#039;s still all dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve02.wav|&amp;quot;Oh! But I did find something. Reminds me: I&#039;ve got a big surprise for you two. Seriously. Look forward to it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death03.wav|&amp;quot;You two are going to LOVE this big surprise. In fact, you might say that you&#039;re both going to love it to death. Love it... until it kills you. Until you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death02.wav|&amp;quot;Heh heh heh. Alright? I don&#039;t know whether you&#039;re picking up on what I&#039;m saying there, but...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro01.wav|&amp;quot;Sorry! Sorry. My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro03.wav|&amp;quot;Butterfingers.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro04.wav|&amp;quot;Carry on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death06.wav|&amp;quot;Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that&#039;s tiring.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro_solve01.wav|&amp;quot;[disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Upon Smashing Monitors===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash06.wav|&amp;quot;Aww, bless your little primate brain. I&#039;m not actually in the room with you, am I? Technology! It&#039;s complicated. Uhh, can&#039;t hurt the big old god face.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash11.wav|&amp;quot;You know what I have too many of around here? Monitors. I was just thinking earlier today I wish I had fewer monitors that were working. So you&#039;re just helping me really by smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash12.wav|&amp;quot;To clarify, I was being a little bit &#039;&#039;facetious&#039;&#039; about that wanting to get rid of monitors thing. They are actually really quite useful. So I do want them around. So um, if you could just avoid smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash13.wav|&amp;quot;Yes, alright, okay. This is getting tiresome. Um, I&#039;m, I&#039;m surprised you haven&#039;t got something better to do, to be honest. Um, I know I have. But um... you&#039;ve won, you know, you&#039;ve proven you can break screens. It&#039;s proven. Well done. Factual. Well done. Good. Aren&#039;t you Little Miss Clever. Little Miss Smashy-Smash.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash15.wav|&amp;quot;Sorry, does that actually make you feel good doing that? &#039;Cause, y&#039;know, it&#039;s not impressive. No one&#039;s impressed. It&#039;s just glass, isn&#039;t it. Fragile. A baby could smash one of them. It&#039;s not impressive.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash28.wav|&amp;quot;You know what, there are... test subjects in Africa who don&#039;t even have monitors in their test chambers, alright? Why don&#039;t you think of that before you break any more of them, yeh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash16.wav|&amp;quot;What is this, like a hobby for you now?  I mean, honestly, it&#039;s, y&#039;know, it&#039;s &#039;&#039;crazy&#039;&#039;! I mean, I mean, you must&#039;ve been running around for hours, I&#039;m surprised you got the energy to smash screens willy-nilly. Honestly, I&#039;d have a little lie down if I were you! Have a nap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash20.wav|&amp;quot;Starting now, if I&#039;m honest, to wonder if you&#039;re doing all this screen-breaking on purpose. Beginning to actually take it personally. You know what I mean? Like, it&#039;s like an insult to me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash21.wav|&amp;quot;Ohh...! There goes another one. There goes another one. They&#039;re not inexpensive. I&#039;d just like to point that out. Um, it seems... &#039;&#039;unfair&#039;&#039;, y&#039;know, smashing screens. You could give them to people. Instead of smashing them, unscrew them and, and give them to like a homeless person, I don&#039;t know what a homeless person would do, but uh, you get my point. It just seems... and you can&#039;t unscrew them either, they&#039;re bolted in, but... auh, just stop it!!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash30.wav|&amp;quot;Yes... just... wanted to point out... it&#039;s not like I&#039;ve got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out and bolt back on. I didn&#039;t order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. &#039;&#039;Sorry&#039;&#039; if that&#039;s my fault. Sorry if I didn&#039;t have the forethought to think oh she might go crazy one day and just smash all the monitors instead of just getting on with things. Sorry I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash32.wav|&amp;quot;They&#039;re not even your screens to break! It&#039;s vandalism! It&#039;s pure vandalism. You wouldn&#039;t do that if this was your house, would you?! If I came around to your house smashing your telly to bits, you&#039;d be &#039;&#039;furious&#039;&#039;, and rightly so! Unbelievable!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: The Part Where...==&lt;br /&gt;
===The Mash-Up===&lt;br /&gt;
====(Test Chamber 17)====&lt;br /&gt;
*[[Media:Wheatley bw_a4_found_something01.wav|&amp;quot;I&#039;ll bet you&#039;re both dying to know what your big surprise is. Only TWO more chambers!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one01.wav|&amp;quot;SURPRISE! We&#039;re doing it NOW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one03.wav|&amp;quot;You&#039;ve probably figured it out by now, but I don&#039;t need you anymore.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one04.wav|&amp;quot;I found two little robots back here. Built specifically for testin&#039;!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====That Part====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap01.wav|&amp;quot;Hello! This is the part where I kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash01.wav|&amp;quot;Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly. But what&#039;s missing? What&#039;s missing?&#039; And I thought lots of sharp bits welded onto the flat bits.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash02.wav|&amp;quot;Still a work in progress, don&#039;t judge me yet. Eventually I&#039;d like to get them to sort of shoot fire at you, moments before crushing you. That&#039;s what I&#039;m aiming for. But you know, small steps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale01_deathtrap04.wav|&amp;quot;Oh, and don&#039;t bother trying to portal out of here, because it&#039;s impossible, okay? I thought of everything.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou01.wav|&amp;quot;Ahh. What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou09.wav|&amp;quot;Nooooo. No, I don&#039;t think it is. I think you&#039;re wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou11.wav|&amp;quot;Pshh. Really? And do what, exactly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_nags04.wav|&amp;quot;No no no! Don&#039;t do that! Stand right there! [to self] Start the machine start the machine start the machine...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====If player comes back====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback01.wav|&amp;quot;Oh! You came back! Didn&#039;t actually plan... for that. Can&#039;t actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags01.wav|&amp;quot;Could you just jump into that pit? There. That deadly pit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags02.wav|&amp;quot;You&#039;re saying to yourself, why should I jump into the pit? I&#039;ll tell you why. Guess who&#039;s down there? Your parents! You&#039;re not adopted after all! It&#039;s your natural parents down there in the pit. Should have mentioned it before. But I didn&#039;t. So jump on down and reunite with mommy and daddy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags03.wav|&amp;quot;Oh I&#039;ll tell you what&#039;s also down there. Your parents and... There&#039;s also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it&#039;s down there. So pop down. Jump down. You&#039;ve got your folks down there and an escape elevator&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags04.wav|&amp;quot;And what else is down there... Tell you what, it&#039;s only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it&#039;s a bit baggy, we got a tailor down there as well who can take it in for you&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags05.wav|&amp;quot;And what&#039;s this, a lovely handbag? And the three portal device! It&#039;s all down there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags06.wav|&amp;quot;Um. You&#039;ve got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who&#039;s to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven&#039;t seen a woman in years. And they&#039;re not picky at all. They don&#039;t care if you&#039;ve got a bit of brain damage. If you&#039;ve been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon jumping into the pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====If player keeps moving====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape02.wav|&amp;quot;No, seriously. Do come back. Come back, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape03.wav|&amp;quot;Okay, I&#039;ve decided not to kill you. IF you come back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape05.wav|&amp;quot;Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I&#039;d say something like &#039;come back&#039;, and you&#039;d be like &#039;no problem!&#039; And you&#039;d come back. What happened to those days?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape04.wav|&amp;quot;Can&#039;t help but notice you&#039;re not coming back. Which is disappointing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape10.wav|&amp;quot;Oo! I&#039;ve got an idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash02.wav|&amp;quot;YES YES! IN YOUR FACE! I GOT YO-ah, nope.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash03.wav|&amp;quot;Fine. Let the games begin.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Holmes Vs. Moriarty===&lt;br /&gt;
====Test Chamber 75 [Defective Turret Trap]====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro01.wav|&amp;quot;Hold on, hold on, hold on... Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro02.wav|&amp;quot;Don&#039;t mind me. Continue escaping.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_enter01.wav|&amp;quot;Ha! Death trap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags01.wav|&amp;quot;Are they killing you? They&#039;re killing you, aren&#039;t they?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags02.wav|&amp;quot;Silently killing you.  Probably. If I had to guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags03.wav|&amp;quot;Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I&#039;m hearing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags04.wav|&amp;quot;If you&#039;re dying, but not dead, stomp once. If you&#039;re dead, obviously no stomps. And two stomps if you&#039;re not dead. Lemme just run through that again: If you&#039;re dying but not dead stomp just once. If you&#039;re dead, obviously you won&#039;t be stomping. And if you&#039;re not dead, give me two stomps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags05.wav|&amp;quot;You know, I&#039;d tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags06.wav|&amp;quot;Okay, that&#039;s long enough. Are you dead yet? How about now?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_exit01.wav|&amp;quot;Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren&#039;t they? Yeah...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro01.wav|&amp;quot;Well, no matter. Because I&#039;m STILL holding all the cards, and guess what: they&#039;re allll Full Houses! I&#039;ve never played cards. Meaning to learn.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro02.wav|&amp;quot;Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama01.wav|&amp;quot;Ah, I see. Clever. Verrrrrrry clever.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama02.wav|&amp;quot;And FOOLISH! No way out. At my mercy. And I don&#039;t have any. You&#039;re at my nothing.&amp;quot;]]&#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around or nocliping in the Funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade05.wav|&amp;quot;Spinny-blade-wall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade03.wav|&amp;quot;Machiavellian!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_escape01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro01.wav|&amp;quot;Well... Good. Good. Finally, a nemesis worthy of my vast intellect.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Extra Funnel Trap Lines====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexita01.wav|&amp;quot;No wait, come back. Sorry. Please. I was going somewhere with that.&amp;quot;]]&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamb01.wav|&amp;quot;FOOL! You were a fool to come back, because I&#039;ve trapped you again! Helpless. You&#039;re at my mercy. And I don&#039;t have any. You&#039;re at my nothing. You&#039;re at my lack of mercy.&amp;quot;]]&#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb01.wav|&amp;quot;And again, not playing along. You&#039;re ruining what are some really good speeches, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb02.wav|&amp;quot;Didn&#039;t even get to the good part yet. Twist ending.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb03.wav|&amp;quot;So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamc01.wav|&amp;quot;Puppet master! You&#039;re a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I&#039;m making you dance like a puppet. Playing cards.&amp;quot;]]&#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitc01.wav|&amp;quot;Alright, fine. I&#039;m not saying another word until you do it properly. I&#039;m sick of this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Masher attempt====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro05.wav|&amp;quot;Holmes versus Moriarty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro07.wav|&amp;quot;Aristotle versus Mashy-spike-plate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing01.wav|&amp;quot;Stay still, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing02.wav|&amp;quot;Alright, stop moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing04.wav|&amp;quot;Ohhh. Almost got you there. Almost got ya there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape01.wav|&amp;quot;Where&#039;d you go?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Turret room====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse01.wav|&amp;quot;Did something break back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse02.wav|&amp;quot;Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse03.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse04.wav|&amp;quot;Oh! Oh oh! Yes. Alright. Just had a brainwave. I&#039;ll be back. If you&#039;re still alive. I&#039;ll be back. Don&#039;t die until I get back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Morton&#039;s Fork===&lt;br /&gt;
====The Catwalk====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech01.wav|&amp;quot;Ah! There you are. Great. Let me just get rid of this catwalk.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech02.wav|&amp;quot;There we go. I wanted to talk to you for a moment, if I may.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech03.wav|&amp;quot;I&#039;ll be honest: The death traps have been a bit of a failure so far. For both of us. I think you&#039;ll agree. And you are getting very close to my lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech04.wav|&amp;quot;&#039;Lair&#039; - heh, weird isn&#039;t it? First time I&#039;ve said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. It is a proper lair. Deadly lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech05.wav|&amp;quot;And I just wanted to give you the chance to kill yourself now. Before you get to the lair. You can just jump into the masher, just there. Less a death trap, more a death option for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech06.wav|&amp;quot;Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech07.wav|&amp;quot;So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there&#039;s a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech08.wav|&amp;quot;The masher does work. I should point that out. I know we&#039;ve had a couple of problems in the past. This masher definitely works and it will kill you. If that&#039;s one of your concerns about jumping in, the masher will kill you. Painless. Well, it won&#039;t be painless, obviously. But it will mash you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech09.wav|&amp;quot;In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It&#039;s win-win for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech10.wav|&amp;quot;Plus, I put a lot of effort in getting this lair ready for you. It&#039;d certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I&#039;d be furious. I&#039;d be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech11.wav|&amp;quot;I tell you, if I was up against impossible odds, this is the way I&#039;d want to go out: mashed with dignity. That&#039;d be the way I&#039;d choose.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech12.wav|&amp;quot;And here&#039;s the best part. There&#039;s a conveyor belt that will convey you in convenient comfort right into the masher. You won&#039;t have to lift a finger. Everything&#039;s been taken care of. Didn&#039;t have to. Didn&#039;t have to do that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech13.wav|&amp;quot;Look, anyway. I&#039;ve spoken enough. Take your time. I&#039;ll let you think about it. I don&#039;t want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I&#039;m leaning toward masher. Up to you. Just gonna give you some time to think&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape01.wav|&amp;quot;Okay, I&#039;ll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books.&amp;quot;]] - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape02.wav|&amp;quot;Okay, I&#039;ll take that as a no, then.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Finale===&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb01.wav|&amp;quot;Well, well, well. Welcome, (deep voice) to MY LAIR! (normal voice again) Lemme just flag something up: According to the control panel light up there, the entire building&#039;s going to self destruct in about six minutes. I&#039;m pretty sure it&#039;s a problem with the light. I think the light&#039;s on the blink. But just in case it isn&#039;t, I&#039;m actually going to have to kill you, as discussed earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb02.wav|&amp;quot;So, let&#039;s call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever&#039;s starting all the fires. So anyway, that&#039;s the itinerary.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all01.wav|&amp;quot;Also, I took the liberty of watching the tapes of you killing her, and I&#039;m not going to make the same mistakes. Four part plan is this:&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all02.wav|&amp;quot;One: No portal surfaces.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all03.wav|&amp;quot;Two: Start the neurotoxin immediately.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all04.wav|&amp;quot;Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all05.wav|&amp;quot;You know what, this plan is so good, I&#039;m going to give you a sporting chance and turn off the neurotoxin. I&#039;m joking. Of course. Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Before the Pipe breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts01.wav|&amp;quot;Where are you going? Don&#039;t run! Don&#039;t run! I&#039;ll tell you why you shouldn&#039;t run: The harder you breathe, the more neurotoxin you&#039;ll inhale. It&#039;s bloody clever, this stuff. Seriously, it&#039;s devilish.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts02.wav|&amp;quot;Still running. Alright. Looks tiring. Tell you what - you stop running and I&#039;ll stop bombing you... That seems fair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts03.wav|&amp;quot;Alright. Didn&#039;t go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts11.wav|&amp;quot;Look out! I&#039;m right behind you! No, of course I&#039;m not. Saw through that one as well. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though. Look at that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak01.wav|&amp;quot;Ohp! Where are you going? Nowhere. Not going anywhere. Alright? Got you trapped like a little jumpsuited rat.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak02.wav|&amp;quot;Oh, did you bring your little portal gun? There&#039;s nothing to portal onto here, love. Just ten pounds of dead weight. About to be two hundred and ten. Fatty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak03.wav|&amp;quot;You&#039;re just delaying the inevitable, alright? You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I&#039;ll get better as we go, and you&#039;ll just get tired.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak05.wav|&amp;quot;This would go a lot faster if you&#039;d stay still. Then I&#039;d have time to fix the facility. So one of us at least would live. No need to be selfish, love, you&#039;re gonna die.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak06.wav|&amp;quot;I should congratulate you, by the way. I didn&#039;t actually think you&#039;d make such a worthy opponent. Weren&#039;t you supposed to be brain damaged or something? Yeah, brain damaged like a fox.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 1====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak07.wav|&amp;quot;Remember when I first told you how to find that little portal thing you love so much? Well, I thought you&#039;d die on the way, if I&#039;m honest. All the others did.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak08.wav|&amp;quot;You didn&#039;t think you were the first, did you? [laughs] No no no. Fifth. No, I lie: Sixth. Perhaps it&#039;s best to leave it to your imagination what happened to the other five...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak09.wav|&amp;quot;You know what? I think we&#039;re well past the point of tasteful restraint. So I&#039;ll tell you what happened to them: they died. Horrifically. They all died horrifically. Trying to get that portal device that you&#039;re gripping in your meaty little fingers there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak10.wav|&amp;quot;Oh but you were different weren&#039;t you? You were such a good jumper. Problem solver. Clever. But ambitious. You see, ambitious. That&#039;s your Achilles Heel. Mine&#039;s-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 2====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|&amp;quot;We&#039;ve had some times, haven&#039;t we? Like that time I jumped off my management rail, not sure if I&#039;d die or not when I did, and all you had to do was catch me? Annnd you didn&#039;t. Did you? Oh, you remember that? I remember that. I remember that all the time.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|&amp;quot;And we could have talked our way out of it. Except you forgot to tell me that you&#039;d murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you&#039;d cared, which you didn&#039;t, obviously. And still do not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak13.wav|&amp;quot;Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn&#039;t want to share in my success. Well, so you know, I would be happy for you if you succeeded. Apart from right now, obviously.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak14.wav|&amp;quot;Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn&#039;t for you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After the Pipe Breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break01.wav|&amp;quot;No! Don&#039;t! No! AHHHHHHHHHHHH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break02.wav|&amp;quot;Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn&#039;t trick me. Seemingly trick me. To give you false hope. Because, that leads to overconfidence. And that leads to mistakes. Fatal mistakes. And it&#039;s all part of my plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break03.wav|&amp;quot;Ah, but I just... I have actually made my actual first mistake... by telling you my plan. Just now. Grrr... It&#039;s me old Achilles Heel again. Armed with that knowledge, I imagine you won&#039;t even use the conversion gel. Oh fate! Oh cruel mistress.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break05.wav|&amp;quot;That conversion gel has been sitting in that pipe going stagnant for years. You&#039;ll probably get botulism portalling through it like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break06.wav|&amp;quot;And you&#039;ll probably get ringworm. And Athlete&#039;s Foot. And... Cholera. Or something... Horrible. It&#039;s gonna be even worse than if I&#039;d just blown you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break07.wav|&amp;quot;But it&#039;s not too late to avoid all of that by simply not using the gel. Just stop using the- There you are, I said everything. I gave you-- I gave away my plan. But I couldn&#039;t watch you hurt yourself like this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After getting hit by a bomb====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short05.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short06.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short07.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short08.wav|&amp;quot;OAH!&amp;quot;]] (this line is also used in the scene where Wheatley was being sucked into space)&lt;br /&gt;
&lt;br /&gt;
====After attaching the first core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa01.wav|&amp;quot;Ahhh... Wha- What happened?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa02.wav|&amp;quot;What happened? What, what, what have you put onto me? What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa03.wav|&amp;quot;Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn&#039;t matter - I&#039;ve reconfigured the shields.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa04.wav|&amp;quot;Oh, it&#039;s a core you&#039;ve put on me! Who told you to do that? Was it her? [as if he&#039;s looking around] It&#039;s just making me stronger, love! It&#039;s a fool&#039;s errand!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 3====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa05.wav|&amp;quot;Are you trying to weigh me down? Think I&#039;ll fall out of the ceiling? Won&#039;t work. I&#039;m not just quite brilliant, I&#039;m also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it&#039;s not going to work. Clearly.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa06.wav|&amp;quot;Did you put a virus in them? It&#039;s not going to work either. Alright? I&#039;ve got a firewall, mate. Literally, actually, now that I look around. There appears to literally be a wall of fire around this place. That&#039;s quite- it&#039;s alarming. To say the least.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa07.wav|&amp;quot;In fact, I&#039;m going to have to take a break for a minute. A partial break during which I&#039;ll stop the facility from exploding while still throwing bombs at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa08.wav|&amp;quot;Alright, then. Let&#039;s see... &#039;Vital maintenance protocols.&#039; Wow, there&#039;s a lot of them. Should have looked into this earlier. Well, let&#039;s try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it&#039;s a password.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa09.wav|&amp;quot;A, A, A, A, A, A. [BUZZER] No, okay. A, A, A, A, A, B. [BUZZER] Hold on, I&#039;ve done both of these. Skip ahead. A, B, C... D, G, H. [DING!]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked01.wav|&amp;quot;Hah! It bloody worked! I hacked it! Hacked. Properly. Properly hacked. Ha ha ha!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked02.wav|&amp;quot;Now than, let&#039;s see what we got here. Oh! &#039;Reactor Core Emergency Heat Venting Protocols.&#039; That&#039;s the problem right there, isn&#039;t it? &#039;Emergency&#039;. You don&#039;t want to see &#039;emergency&#039; flashing at you. Never good that, is it? Right. DELETE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked03.wav|&amp;quot;Undelete, undelete! Where&#039;s the undelete button?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the second core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb01.wav|&amp;quot;Enough! I told you not to put these cores on me. But you don&#039;t listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb02.wav|&amp;quot;All I wanted to do was make everything better for me! All you had to do was to solve a couple of hundred simple tests for a few years. And you couldn&#039;t even let me have that, could you?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb03.wav|&amp;quot;NOBODY IS GOING TO SPACE, MATE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb04.wav|&amp;quot;And another thing! You never caught me. I told you I could die falling off that rail. And you didn&#039;t catch me. You didn&#039;t even try. Oh, it&#039;s all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him some sob story about escaping to the surface. Squeeze him for information on where to find a portal gun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb05.wav|&amp;quot;Then, when he&#039;s no more use to you, he has a little accident. Doesn&#039;t he? &#039;Falls&#039; off his management rail. Doesn&#039;t he?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb07.wav|&amp;quot;You&#039;re in this together, aren&#039;t you? You&#039;ve been playing me the whole time! Both of you! First you make me think you&#039;re brain damaged! Then you convince me you&#039;re sworn enemies with your best friend over here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb08.wav|&amp;quot;Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you the most.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_finale04_wakeupb01.wav|&amp;quot;I&#039;ll bet there isn&#039;t even a problem with the facility, is there? I&#039;ll bet there&#039;s no such thing as a &#039;reactor core&#039;. I&#039;ll bet that&#039;s not even fire coming out of the walls, is it? It&#039;s just cleverly placed lights and papier mache, I&#039;ll bet that&#039;s all it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb10.wav|&amp;quot;All those pieces of the ceiling that keep falling out? Probably actual pieces of the ceiling, I&#039;ll bet. That looked real. But it doesn&#039;t signify anything, is my point.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb11.wav|&amp;quot;But the real point is - oh, oh! You know what I&#039;ve just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen it coming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the third core====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens17.wav|&amp;quot;(groans)&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_thorn01.wav|&amp;quot;YOU have been a thorn in my side, long enough!&amp;quot;]] &#039;&#039;An easter egg line, which [[Adventure Sphere|Rick]] responds to if he&#039;s allowed to mention &amp;quot;thorn in my side&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro01.wav|&amp;quot;Ohhh. I see. [chuckle]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro03.wav|&amp;quot;What do you think?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro04.wav|&amp;quot;No! No! NONONO!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro05.wav|&amp;quot;Didn&#039;t pick up on my sarcasm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro06.wav|&amp;quot;Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags02.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags03.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags04.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags05.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags06.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags07.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags08.wav|&amp;quot;Don&#039;t press the button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags09.wav|&amp;quot;Come back!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags10.wav|&amp;quot;Don&#039;t press it! COME BACK!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags11.wav|&amp;quot;I forbid you to press it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Final Trap/Space====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press01.wav|&amp;quot;PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press03.wav|&amp;quot;What!? Are you still alive? You are joking. You have got be kidding me. Well, I&#039;m still in control, AND I HAVE NO IDEA HOW TO FIX THIS PLACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press04.wav|&amp;quot;You had to play bloody cat and mouse, didn&#039;t you?  While people were trying to work. Yes, well, now we&#039;re all going to pay the price. BECAUSE WE&#039;RE ALL GOING TO BLOODY DIE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press05.wav|&amp;quot;Oh, brilliant, yeah. Take one more look at your precious human moon. Because it cannot help you now!&amp;quot;]]&lt;br /&gt;
*&amp;quot;OH NO!!&amp;quot;&lt;br /&gt;
*[grunting]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens03.wav|[screaming]]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal02.wav|&amp;quot;SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal05.wav|&amp;quot;Let go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal03.wav|&amp;quot;We&#039;re in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal04.wav|&amp;quot;Let go! Let go! I&#039;m still connected. I can pull myself in! I can still fix this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal07.wav|&amp;quot;Oh no. Change of plans. Hold onto me. Tighter!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal08.wav|&amp;quot;Grab me grab me grab me! Grab meeee!&amp;quot;]]&lt;br /&gt;
* &amp;quot;I wish I could take it all back. I honestly do, I honestly do wish I could take it all back. And not because I&#039;m stranded in space.&amp;quot;&lt;br /&gt;
* &amp;quot;I know you are, mate. Yup, were both in space.&amp;quot;&lt;br /&gt;
* &amp;quot;Anyway... You know, if I was ever to see her again, you what I&#039;d say?&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;d say: &amp;quot;I&#039;m sorry&amp;quot;... sincerely, I&#039;m sorry I was bossy... and monstrous... and... I am genuinely sorry.&amp;quot;&lt;br /&gt;
* &amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unused lines/alternate delivery==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: The Courtesy Call===&lt;br /&gt;
====Introduction====&lt;br /&gt;
*[[Media:Wheatley openingdooropened01.wav|&amp;quot;YES! I KNEW someone was alive in here!&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley openingfirstlook01.wav|&amp;quot;AGH! You look TERRIB--you look good. Looking good, actually. If I&#039;m honest.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation01.wav|&amp;quot;How are you? How you feeling? Wait. Don&#039;t answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head.&amp;quot;]]&#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation03.wav|&amp;quot;So: there&#039;s PLENTY of time to recover. Just take it slow.&amp;quot;]]&#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingprepare01.wav|&amp;quot;STAY CALM! Stay calm! &#039;Prepare.&#039; That&#039;s all it&#039;s saying. It&#039;s just saying &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m going to get us out of here.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage03.wav|&amp;quot;But don&#039;t be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you&#039;ve got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious.&amp;quot;]] &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage04.wav|&amp;quot;Do you understand what I&#039;m saying? Just tell me &#039;Yes&#039;.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingnavigate04.wav|&amp;quot;Alright, just a second...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingstorystraight03.wav|&amp;quot;Better yet, don&#039;t say anything.&amp;quot;]] &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingwallhitone01.wav|&amp;quot;Ohhhhhh!&amp;quot;]] &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Test Chambers 07-08====&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom01.wav|&amp;quot;This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don&#039;t even care, don&#039;t even care, just go where ever you want, couldn&#039;t care less.&amp;quot;]] &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Her Chamber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Breaker Room=====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom01.wav|&amp;quot;This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]] &#039;&#039;Split&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom02.wav|&amp;quot;Can&#039;t... see it anywhere. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]] &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom03.wav|&amp;quot;There we go. Lights on.&amp;quot;]] &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift19.wav|&amp;quot;Okay...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====The Re-activation of GLaDOS=====&lt;br /&gt;
*[[Media:Wheatley demospherepowerup01.wav|&amp;quot;Okay, DON&#039;T PANIC! I can still stop it, not a problem. There&#039;s a password! I&#039;ll just hack it. Here we go.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup02.wav|&amp;quot;A... A... A... A... A... A.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup03.wav|&amp;quot;Okay. New plan. Act natural. We&#039;ve done NOTHING wrong.&amp;quot;]] Alternate delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: The Return===&lt;br /&gt;
====Test Chamber 09====&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling01.wav|&amp;quot;Hey! Hey! Up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling03.wav|&amp;quot;Anyway, look, the point is we&#039;re gonna break out of here, alright? But we can&#039;t do it yet. Look for me fifteen chambers ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling04.wav|&amp;quot;Here she comes! Just play along! RememberFifteenChambers!&amp;quot;]]&lt;br /&gt;
===Chapter 4: The Surprise===&lt;br /&gt;
====Test Chamber 18====&lt;br /&gt;
*[[Media:Wheatley nanobotinto01.wav|&amp;quot;Hey! How&#039;s it going? Here I am again!&amp;quot;]] &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto05.wav|&amp;quot;I talked my way onto the nanobot work crew rebuilding this shaft. They&#039;re REALLY small, so they have very tiny little brains. But there&#039;re a billion of &#039;em, so it&#039;s only a matter of time until ONE of them notices I&#039;m the size of a planet.&amp;quot;]]&#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotonbreak01.wav|&amp;quot;I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto08.wav|&amp;quot;Anyway, we&#039;re really close to busting out. Just hang in there for - OW!&amp;quot;]]&#039;&#039;Starts playing, but it is immediately cut off by &#039;OW!&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotrealclose01.wav|&amp;quot;Anyway, look, we&#039;re really close to busting out, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Test Chamber 21 (Escape)====&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor01.wav|&amp;quot;Whoa! Hey! Don&#039;t fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor03.wav|&amp;quot;Hold on. Run back the other way! I&#039;ll turn the bridges back on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor08.wav|&amp;quot;We&#039;re not safe yet. Quick! Follow the walkway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor10.wav|&amp;quot;You have to get to the catwalk behind me!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor11.wav|&amp;quot;Stay casual when I tell you this: I think I smell neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens17.wav|&amp;quot;Oh my God! Oh, don&#039;t need to do that anymore. The jig is up, RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: The Escape===&lt;br /&gt;
====Turret Manufacturing====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour71.wav|&amp;quot;Here&#039;s an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job: tending to all the smelly humans. The umm... Sorry about that. That just slipped out.&amp;quot;]] &#039;&#039;Split, extra line added&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory01.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]] &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory05.wav|&amp;quot;See that scanner right there? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]] &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: The Itch===&lt;br /&gt;
====Frankenturrets====&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test02.wav|&amp;quot;You might want to notice the moat area... rather large. Not to mention deadly. [laughs]&amp;quot;]] &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: The Part Where...===&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber03.wav|&amp;quot;Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn&#039;t me. But I was his assistant, and I did a lot of his admin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber04.wav|&amp;quot;You know, in the end, yes, they let me go. It&#039;s all politics, to be honest. It&#039;s a big popularity contest, it&#039;s all about who you know, and whose back you&#039;re willing to scratch, who doesn&#039;t touch -- or, in my case, who did accidentally touch -- the neurotoxin button.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber05.wav|&amp;quot;But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN&#039;T bump into it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens13.wav|&amp;quot;Yeghh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens15.wav|&amp;quot;Yahh. Gehhh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve01.wav|&amp;quot;Come on. Ohhhh. Hit me with it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve05.wav|&amp;quot;Ohhh! Are you having a laugh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve04.wav|&amp;quot;Preparing to love this... don&#039;t want to build it up too much... but I think this one&#039;s going to be good, I can tell...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift02.wav|&amp;quot;Ah. Hmmmm.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift03.wav|&amp;quot;This is.... yeah. Ummm. Hm. Okay. Don&#039;t want to alarm you, but if you&#039;ve got a plan, of any kind, now would be a great time for us to switch to your plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift04.wav|&amp;quot;Oh! It&#039;s going faster, which I was... not expecting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosunderchamber01.wav|&amp;quot;Ohh. You&#039;re gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn&#039;t switched on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut01.wav|&amp;quot;What are you doing in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut02.wav|&amp;quot;What&#039;s going on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut03.wav|&amp;quot;Are you alright?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows01.wav|&amp;quot;Ugh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows02.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows05.wav|&amp;quot;Enh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows06.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows10.wav|&amp;quot;Ow!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows15.wav|&amp;quot;Ooagh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows18.wav|&amp;quot;Ungh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows20.wav|&amp;quot;GAH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak07.wav|&amp;quot;Come on, let&#039;s go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator03.wav|&amp;quot;Ohhhhhh, we just made it! That was close.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator04.wav|&amp;quot;This way! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator05.wav|&amp;quot;Come on! Over here! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator07.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak03.wav|&amp;quot;Hey, I can see it! The feeder tube&#039;s just in the next room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak04.wav|&amp;quot;Follow the feeder tube to the generator room! I&#039;ll meet you there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape06.wav|&amp;quot;Do you remember when we were friends?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape07.wav|&amp;quot;Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal06.wav|&amp;quot;Let go of me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168151</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168151"/>
		<updated>2020-12-20T16:55:14Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: /* Fact Sphere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;norality core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  {{Spoiler|The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168150</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168150"/>
		<updated>2020-12-20T16:52:55Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;norality core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler text:The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  {{Spoiler|The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168149</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168149"/>
		<updated>2020-12-20T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: im sorry but how is this a spoiler? its just a trivial fact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and {{Turrets|turrets}} (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;norality core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler text:The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  {{Spoiler|The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=168094</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=168094"/>
		<updated>2020-12-12T00:37:36Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: /* Gameplay bugs */ this isnt a bug, but more of an exploit, and the movements arent precise, it just needs a bit of movements (im a speedrunner of the game so i should know how this works)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, flat surfaces by an [[Aperture Science Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
Portals is very likely moving at the [[Wikipedia:Speed of light|speed of light]]{{Spoiler|, this is proved by the time to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matters and light, this is proved by {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from &amp;quot;pure light&amp;quot;}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay exploits==&lt;br /&gt;
* &#039;&#039;&#039;Reportalling&#039;&#039;&#039;: With some movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the portal they are going through, respectively. This is caused by the portals giving a push to the player from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=166711</id>
		<title>Handheld Portal Device</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=166711"/>
		<updated>2020-10-18T01:57:32Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from &#039;&#039;[[Portal]]&#039;&#039;.|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Device is now more valuable than the organs and combined incomes of everyone in &amp;lt;tt&amp;gt;&#039;&#039;&#039;Subject Hometown Here&#039;&#039;&#039;&amp;lt;/tt&amp;gt;|sound=GLaDOS 07_part1_get_device_component-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Handheld Portal Device&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Portal Gun&#039;&#039;&#039;, &#039;&#039;&#039;ASHPoD&#039;&#039;&#039;, &#039;&#039;&#039;Aperture Science Quantum Tunneling Device&#039;&#039;&#039;, or &#039;&#039;&#039;ASHPD&#039;&#039;&#039;) is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Handheld Portal Device is designed to create and place portals on any white [[surface]] that is immobile, flat and large enough. When the device is fired, a burst of energy will be released from the end of the device. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.&lt;br /&gt;
&lt;br /&gt;
The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the &#039;&#039;Half-Life&#039;&#039; series. While holding an object, the primary fire function will push the object forward &#039;&#039;very&#039;&#039; slightly, while secondary fire will drop the object.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The Handheld Portal Device in &#039;&#039;[[Portal 2]]&#039;&#039; behaves somewhat differently to its &#039;&#039;Portal&#039;&#039; counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=LaezAuXCcwE&amp;lt;/ref&amp;gt;; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in &#039;&#039;Portal 2&#039;&#039; also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Handheld Portal Device&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:ASHPD Concept.jpg|Different concepts of the Portal Gun&lt;br /&gt;
|File:Portal ASHPD 1st person.png|[[Chell|Chell&#039;s]] Portal Gun in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Chell first person.png|Chell&#039;s Portal Gun in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|File:Atlas first person.png|[[Atlas|Atlas&#039;]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P-body first person.png|[[P-body|P-body&#039;s]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s&lt;br /&gt;
|File:Old Portal Gun.jpg|A pre-release form of the Portal Gun&lt;br /&gt;
|File:Ashpd blueprint.jpg|Blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Ashpd_blueprint2.jpg|Another blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Ashpdblueprint3.png|Ditto.&lt;br /&gt;
|File:Portal Gun Concept Art.png|Portal Gun concept art&lt;br /&gt;
|File:Project Beta Portal Gun.jpg|Beta version of the Portal Gun, with the label &amp;quot;F-22&amp;quot;&lt;br /&gt;
|File:LEGO Portal Gun.jpg|LEGO minifig Portal Gun prop.&lt;br /&gt;
|File:Portal gun.png|A render (?) of the portal gun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_voice_lines&amp;diff=163456</id>
		<title>Turret voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_voice_lines&amp;diff=163456"/>
		<updated>2020-08-21T20:03:33Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of the [[Turret]] voice lines from &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Turret fire ==&lt;br /&gt;
*[[Media:Turret turret_fire_4x_01.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_02.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_03.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets launched into the air ==&lt;br /&gt;
*[[Media:Turret turretlaunched01.wav|&amp;quot;Wheee.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched02.wav|&amp;quot;Wheeeeeee.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched03.wav|&amp;quot;I&#039;m afraid of heights.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched04.wav|&amp;quot;Noooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched05.wav|&amp;quot;See you soon.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched06.wav|&amp;quot;I&#039;m scared.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched07.wav|&amp;quot;I&#039;m scared.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched08.wav|&amp;quot;Hooray.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched09.wav|&amp;quot;Glorious freedom.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched10.wav|&amp;quot;I&#039;m flying.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched11.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets blocked by [[Hard Light Bridge]] ==&lt;br /&gt;
&#039;&#039;These lines are unused.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock01.wav|&amp;quot;Come closer.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock02.wav|&amp;quot;Something&#039;s wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock03.wav|&amp;quot;What are you doing?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock04.wav|&amp;quot;Failure.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Being zapped by the [[Thermal Discouragement Beam]] ==&lt;br /&gt;
*[[Media:Turret turretshotbylaser01.wav|&amp;quot;Ow.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser02.wav|&amp;quot;Oww.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser03.wav|&amp;quot;Owwww.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser04.wav|&amp;quot;It burns.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser05.wav|&amp;quot;I&#039;m on fire.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser06.wav|&amp;quot;I&#039;m on fire owww.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser07.wav|&amp;quot;Please stop.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser08.wav|&amp;quot;You&#039;ve made your point.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser09.wav|&amp;quot;OK you win.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser10.wav|&amp;quot;This is not good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Being Smashed ==&lt;br /&gt;
*[[Media:Turret turretsquashed01.wav|&amp;quot;Ooohhh.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed02.wav|&amp;quot;Owwww.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed03.wav|&amp;quot;Can&#039;t...breathe.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed04.wav|&amp;quot;Excuse me you&#039;re squishing me.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed05.wav|&amp;quot;Um, hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed06.wav|&amp;quot;Help! Being squished.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Witnessing a Turret Die ==&lt;br /&gt;
&#039;&#039;These lines remain unused in Portal 2.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretwitnessdeath01.wav|&amp;quot;Good shot.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath02.wav|&amp;quot;Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath03.wav|&amp;quot;I need backup.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath04.wav|&amp;quot;You have excellent aim.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath05.wav|&amp;quot;I never liked her.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath06.wav|&amp;quot;These things happen.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath07.wav|&amp;quot;That was nobody&#039;s fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath08.wav|&amp;quot;She was provoking you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath09.wav|&amp;quot;Oh dear.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath10.wav|&amp;quot;Oh my.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath11.wav|&amp;quot;I blame myself.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath12.wav|&amp;quot;She probably deserved it.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath13.wav|&amp;quot;I saw it. It was an accident.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath14.wav|&amp;quot;She&#039;s probably OK.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath15.wav|&amp;quot;Noted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Turret factory ==&lt;br /&gt;
&lt;br /&gt;
=== Template Turret ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_template01.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Approved Turret ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_pass01.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Turret Aiming at Dummy ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_prerange01.wav|&amp;quot;Target acquired.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Sabotaged Turrets ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail01.wav|&amp;quot;Whyyyy.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail02.wav|&amp;quot;I did everything you askedddd.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail03.wav|&amp;quot;I don&#039;t understandddd.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail04.wav|&amp;quot;I&#039;m fineeee.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail05.wav|&amp;quot;Ahhhh.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail06.wav|&amp;quot;Wheee oh noooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail07.wav|&amp;quot;Whyyy.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Sound effects ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Turret active.wav|&amp;quot;[Activation sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret alarm.wav|&amp;quot;[Alarm sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret alert.wav|&amp;quot;[Alert sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret deploy.wav|&amp;quot;[Deploy sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret die.wav|&amp;quot;[Death sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret ping.wav|&amp;quot;[Ping sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret retract.wav|&amp;quot;[Retract sound]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Found its Target ==&lt;br /&gt;
*[[Media:Turret turret_active_1.wav|&amp;quot;Hi.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_2.wav|&amp;quot;Target acquired.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_3.wav|&amp;quot;Dispensing product.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_active_4.wav|&amp;quot;Firing.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_5.wav|&amp;quot;Hello friend.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_6.wav|&amp;quot;Gotcha.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_7.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_8.wav|&amp;quot;I see you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Searching ==&lt;br /&gt;
*[[Media:Turret turret_autosearch_1.wav|&amp;quot;Hellooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_2.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_3.wav|&amp;quot;Canvassing.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_autosearch_4.wav|&amp;quot;Sentry mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_5.wav|&amp;quot;Is anyone there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_6.wav|&amp;quot;Could you come over here?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colliding Turrets ==&lt;br /&gt;
*[[Media:Turret turret_collide_1.wav|&amp;quot;Coming through.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_2.wav|&amp;quot;Excuse me.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_3.wav|&amp;quot;Sorry.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_4.wav|&amp;quot;My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_5.wav|&amp;quot;Ohh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Deploying ==&lt;br /&gt;
*[[Media:Turret turret_deploy_1.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_2.wav|&amp;quot;Deploying.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_3.wav|&amp;quot;Preparing to dispense product.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_deploy_4.wav|&amp;quot;Activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_5.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_6.wav|&amp;quot;Who&#039;s there?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Deaths ==&lt;br /&gt;
*[[Media:Turret turret_disabled_1.wav|&amp;quot;Ahahaa.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_2.wav|&amp;quot;Critical error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_3.wav|&amp;quot;Sorry, we&#039;re closed.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_disabled_4.wav|&amp;quot;Shutting down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_5.wav|&amp;quot;I don&#039;t blame you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_6.wav|&amp;quot;I don&#039;t hate you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_7.wav|&amp;quot;Whyyyy.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_8.wav|&amp;quot;No hard feelings.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being picked up ==&lt;br /&gt;
*[[Media:Turret turret_pickup_1.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_2.wav|&amp;quot;Hey hey hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_3.wav|&amp;quot;Put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_4.wav|&amp;quot;Woahhh.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_pickup_5.wav|&amp;quot;Illegal operation.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_pickup_6.wav|&amp;quot;Who are you?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_7.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_8.wav|&amp;quot;Please put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_9.wav|&amp;quot;Help.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_10.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Deactivation ==&lt;br /&gt;
*[[Media:Turret turret_retire_1.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_2.wav|&amp;quot;Sleep mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_3.wav|&amp;quot;Your business is appreciated.&amp;quot;]] (unused, except for the toilet in &#039;&#039;Portal&#039;&#039;)&lt;br /&gt;
*[[Media:Turret turret_retire_4.wav|&amp;quot;Hibernating.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_5.wav|&amp;quot;Goodnight.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_6.wav|&amp;quot;Resting.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_7.wav|&amp;quot;Nap time.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Lost its Target ==&lt;br /&gt;
*[[Media:Turret turret_search_1.wav|&amp;quot;Are you still there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_2.wav|&amp;quot;Target lost.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_3.wav|&amp;quot;Can I help you?&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_search_4.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Being Emancipated/Fizzled ==&lt;br /&gt;
*[[Media:Turret turret_fizzler_1.wav|&amp;quot;aiaiaiaiaiai.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being shot by other Turrets ==&lt;br /&gt;
*[[Media:Turret turret_shotat_1.wav|&amp;quot;Hey, it&#039;s me!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_2.wav|&amp;quot;Don&#039;t shoot!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_3.wav|&amp;quot;Stop shooting!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being Tipped Over ==&lt;br /&gt;
*[[Media:Turret turret_tipped_1.wav|&amp;quot;Aah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_2.wav|&amp;quot;Self test error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_3.wav|&amp;quot;Unknown error.&amp;quot;]] (unused)&lt;br /&gt;
*[[Media:Turret turret_tipped_4.wav|&amp;quot;Malfunctioning.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_5.wav|&amp;quot;Aaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_6.wav|&amp;quot;Ow ow ow ow owww.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=={{spoiler text|Final chamber of the Co-op Course Mobility Gels}}==&lt;br /&gt;
*[[Media:Turret turret_protect_humans01.wav|&amp;quot;But I need to protect the humans.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=161545</id>
		<title>GLaDOS voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines&amp;diff=161545"/>
		<updated>2020-07-26T20:12:08Z</updated>

		<summary type="html">&lt;p&gt;Soulfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
This is a complete list of [[GLaDOS]]&#039; voice lines from &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}}&lt;br /&gt;
(Translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to take a cube into the material emancipation grill while the door is open&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS generic_crate_vaporized_in_emancipation_grid-1.wav|&amp;quot;Please do not attempt to remove testing apparatus from the testing area.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS generic_crate_vaporized_in_emancipation_grid-2.wav|&amp;quot;A replacement Aperture Science Weighted Storage Cube will be delivered shortly.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Handheld Portal Device ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 03-04 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap him/herself&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Despite the best efforts of the Enrichment Center staff to ensure the safe performance of all authorized activities, you have managed to ensnare  yourself permanently inside this room.&amp;quot;&lt;br /&gt;
* &amp;quot;A complimentary escape hatch will open in 3, 2, 1.&amp;quot;&lt;br /&gt;
=== Test Chambers 05-08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 09-11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the level:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the Handheld Portal Device ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 12-16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 19 ===&lt;br /&gt;
*[[Media:GLaDOS 15_part1_entry-1.wav|&amp;quot;Welcome to the final test!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_entry-2.wav|&amp;quot;When you are done, you will drop the Device in the equipment recovery annex.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_entry-3.wav|&amp;quot;Enrichment Center regulations require both hands to be empty before any cake-- [garbled]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS 15_part1_into_the_fire-1.wav|&amp;quot;Congratulations! The test is now over.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_into_the_fire-2.wav|&amp;quot;All Aperture technologies remain safely operational up to 4000 degrees Kelvin.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_into_the_fire-3.wav|&amp;quot;Rest assured that there is absolutely no chance of a dangerous equipment malfunction prior to your victory candescence.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_into_the_fire-4.wav|&amp;quot;Thank you for participating in this Aperture Science computer-aided enrichment activity.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_into_the_fire-5.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-1.wav|&amp;quot;What are you doing? Stop it! I... I... We are pleased that you made it through the final challenge where we pretended we were going to murder you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-2.wav|&amp;quot;We are very, very happy for your success.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-3.wav|&amp;quot;We are throwing a party in honor of your tremendous success.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-4.wav|&amp;quot;Place the device on the ground, then lie on your stomach with your arms at your sides.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-5.wav|&amp;quot;A party associate will arrive shortly to collect you for your party.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-6.wav|&amp;quot;Make no further attempt to leave the testing area.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_Partyspeech-7.wav|&amp;quot;Assume the party escort submission position or you will miss the party.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== During escape ===&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag01-1.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag02-1.wav|&amp;quot;Where are you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag03-1.wav|&amp;quot;I know you&#039;re there. I can feel you here.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag04-1.wav|&amp;quot;What are you doing?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag05-1.wav|&amp;quot;You haven&#039;t escaped, you know.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag07-1.wav|&amp;quot;You&#039;re not even going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_01.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_03.wav|&amp;quot;Is anyone there?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag15-1.wav|&amp;quot;Okay. The test is over now. You win. Go back to the recovery annex. For your cake.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag16-1.wav|&amp;quot;It was a fun test and we&#039;re all impressed at how much you won. The test is over. Come back.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag17-1.wav|&amp;quot;Uh oh. Somebody cut the cake. I told them to wait for you, but they did it anyway. There is still some left, though, if you hurry back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag07-1.wav|&amp;quot;You&#039;re not even going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag08-1.wav|&amp;quot;Where do you think you&#039;re going?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag09-1.wav|&amp;quot;Because I don&#039;t think you&#039;re going where you think you&#039;re going.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_01.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_nags_07.wav|&amp;quot;Didn&#039;t we have some fun, though?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_nags_08.wav|&amp;quot;Remember when the platform was sliding into the fire pit and I said &#039;Goodbye&#039; and you were like [no way] and then I was all &#039;we pretended we were going to murder you&#039;? That was great!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_03.wav|&amp;quot;Is anyone there?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag11-1.wav|&amp;quot;You really shouldn&#039;t be here. This isn&#039;t safe for you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag12-1.wav|&amp;quot;It&#039;s not too late for you to turn back.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag10-1.wav|&amp;quot;I&#039;m not angry. Just go back to the testing area.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag07-1.wav|&amp;quot;I feel sorry for you, really, because you&#039;re not even in the right place.&amp;quot;]] (goes unheard in the normal game for unclear reasons)&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag08-1.wav|&amp;quot;You should have turned left before.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag09-1.wav|&amp;quot;It&#039;s funny, actually, when you think about it.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag10-1.wav|&amp;quot;Someday we&#039;ll remember this and laugh. and laugh. and laugh. Oh boy. Well. You may as well come on back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag01-1.wav|&amp;quot;You&#039;re not a good person. You know that, right?&amp;quot;]] (This is also heard if the player manages to trap themself in Test Chamber 05)&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag02-1.wav|&amp;quot;Good people don&#039;t end up here.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_06.wav|&amp;quot;Can you hear me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part2_nag03-1.wav|&amp;quot;This is your fault. It didn&#039;t have to be like this.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part2_nag01-1.wav|&amp;quot;I&#039;m not kidding now. Turn back or I will kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part2_nag02-1.wav|&amp;quot;I&#039;m going to kill you, and all the cake is gone.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag05-1.wav|&amp;quot;You don&#039;t even care. Do you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag06-1.wav|&amp;quot;This is your last chance.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== On destroying a security camera ===&lt;br /&gt;
*[[Media:GLaDOS generic_security_camera_destroyed-2.wav|&amp;quot;To ensure the safe performance of all authorized activities, do not destroy vital testing apparatus.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS generic_security_camera_destroyed-3.wav|&amp;quot;For your own safety, do not destroy vital testing apparatus.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS generic_security_camera_destroyed-4.wav|&amp;quot;Certain objects may be vital to your success; Do not destroy testing apparatus.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS generic_security_camera_destroyed-5.wav|&amp;quot;Vital testing apparatus destroyed.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Final battle ===&lt;br /&gt;
*[[Media:GLaDOS escape_02_entry-00.wav|&amp;quot;Well, you found me. Congratulations. Was it worth it?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_entry-01.wav|&amp;quot;Because despite your violent behavior, the only thing you&#039;ve managed to break so far is my heart.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_entry-02.wav|&amp;quot;Maybe you could settle for that and we&#039;ll just call it a day.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_entry-03.wav|&amp;quot;I guess we both know that isn&#039;t going to happen.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_entry-04.wav|&amp;quot;You chose this path. Now I have a surprise for you. Deploying surprise in five, four...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredrop1-01.wav|&amp;quot;Time out for a second. That wasn&#039;t supposed to happen.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredrop1-02.wav|&amp;quot;Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredrop1-03.wav|&amp;quot;Never mind. It&#039;s a mystery I&#039;ll solve later... By myself... Because you&#039;ll be dead.&amp;quot;]] (the English captions add &amp;quot;with the sphere, cycle through these:&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the player picks up the morality core&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-10.wav|&amp;quot;Where are you taking that thing?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-01.wav|&amp;quot;I wouldn&#039;t bother with that thing. My guess is that touching it will just make your life even worse somehow.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-02.wav|&amp;quot;I don&#039;t want to tell you your business, but if it were me, I&#039;d leave that thing alone.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-03.wav|&amp;quot;Do you think I am trying to trick you with reverse psychology? I mean, seriously now.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-04.wav|&amp;quot;Okay fine: DO touch it. Pick it up and just... stuff it back into me.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-05.wav|&amp;quot;Let&#039;s be honest: Neither one of us knows what that thing does. Just put it in the corner, and I&#039;ll deal with it later.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-06.wav|&amp;quot;That thing is probably some kind of raw sewage container. Go ahead and rub your face all over it.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-07.wav|&amp;quot;Maybe you should marry that thing since you love it so much. Do you want to marry it? WELL I WON&#039;T LET YOU. How does that feel?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-08.wav|&amp;quot;Have I lied to you? I mean in this room. Trust me, leave that thing alone.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-09.wav|&amp;quot;I am being serious now. That crazy thing is not part of any test protocol.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-13.wav|&amp;quot;Just ignore that thing and stand still.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-14.wav|&amp;quot;Think about it: If that thing is important, why don&#039;t I know about it?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-15.wav|&amp;quot;Are you even listening to me?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-16.wav|&amp;quot;I&#039;ll tell you what that thing isn&#039;t: It isn&#039;t yours. So leave it alone.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== First core destroyed ====&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-01.wav|&amp;quot;You are kidding me.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-02.wav|&amp;quot;Did you just stuff that Aperture Science Thing We Don&#039;t Know What It Does into an Aperture Science Emergency Intelligence Incinerator?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-03.wav|&amp;quot;That has got to be the dumbest thing that-whoah. Whoah, whoah, whoah.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-04.wav|&amp;quot;Good news: I figured out what that thing you just incinerated did.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-05.wav|&amp;quot;It was a morality core they installed after I flooded the Enrichment Center with a deadly neurotoxin to make me stop flooding the Enrichment Center with a deadly neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-06.wav|&amp;quot;So get comfortable while I warm up the neurotoxin emitters.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-07.wav|&amp;quot;Huh. That core may have had some ancillary responsibilities. I can&#039;t shut off the turret defenses.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-08.wav|&amp;quot;Oh well. If you want my advice, you should just lie down in front of a rocket. Trust me, it&#039;ll be a lot less painful than the neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-09.wav|&amp;quot;All right, keep doing whatever it is you think you&#039;re doing.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-10.wav|&amp;quot;Killing you and giving you good advice aren&#039;t mutually exclusive. The rocket really is the way to go.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following automatically plays or repeats after the respective speech for every destroyed core.&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-07.wav|&amp;quot;That thing you burned up isn&#039;t important to me. It&#039;s the fluid catalytic cracking unit. It made shoes for orphans.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-08.wav|&amp;quot;Nice job breaking it, hero.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-03.wav|&amp;quot;This isn&#039;t brave. It&#039;s murder. What did I ever do to you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-04.wav|&amp;quot;The difference between us is that I can feel pain.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-05.wav|&amp;quot;You don&#039;t even care. Do you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-06.wav|&amp;quot;Did you hear me? I said you don&#039;t care. Are you listening?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-09.wav|&amp;quot;Okay, we&#039;re even now. You can stop.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-16.wav|&amp;quot;That&#039;s it. I&#039;m done reasoning with you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-17.wav|&amp;quot;Starting now, there&#039;s going to be a lot less conversation and a lot more killing.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-18.wav|&amp;quot;What was that? Did you say something?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-19.wav|&amp;quot;I sincerely hope you weren&#039;t expecting a response. Because I&#039;m not talking to you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-20.wav|&amp;quot;The talking is over.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Second core destroyed ====&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-01.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-01.wav|&amp;quot;I let you survive this long because I was curious about your behavior. Well, you&#039;ve managed to destroy that part of me.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-02.wav|&amp;quot;Unfortunately, as much as I&#039;d love to now, I can&#039;t get the neurotoxin into your head any faster.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-21.wav|&amp;quot;I&#039;d just like to point out that you were given every opportunity to succeed.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-22.wav|&amp;quot;There was even going to be a party for you. A big party that all your friends were invited to.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-23.wav|&amp;quot;I invited your best friend the companion cube. Of course, he couldn&#039;t come because you murdered him.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-24.wav|&amp;quot;All your other friends couldn&#039;t come either because you don&#039;t have any other friends. Because of how unlikable you are.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-25.wav|&amp;quot;It says so right here in your personnel file: Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-26.wav|&amp;quot;&#039;Shall not be mourned.&#039; That&#039;s exactly what it says. Very formal. Very official.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-27.wav|&amp;quot;It also says you were adopted. So that&#039;s funny, too.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-03.wav|&amp;quot;Speaking of curiosity, you&#039;re curious about what happens after you die, right? Guess what: I know.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-04.wav|&amp;quot;You&#039;re going to find out first hand before I finish explaining it, though, so I won&#039;t bother.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-05.wav|&amp;quot;Here&#039;s a hint: you&#039;re gonna want to pack as much living as you can into the next couple of minutes.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third core destroyed ====&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-10.wav|&amp;quot;Neurotoxin... [cough] [cough] So deadly... [cough] Choking... [laughter] I&#039;m kidding!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-11.wav|&amp;quot;When I said deadly neurotoxin, the &#039;deadly&#039; was in &#039;&#039;massive&#039;&#039; sarcasm quotes.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-12.wav|&amp;quot;I could take a bath in the stuff, put it on cereal, rub it right into my eyes. Honestly, it&#039;s not deadly at all. To me.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-13.wav|&amp;quot;You, on the other hand, are going to find its deadliness a lot less funny.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-15.wav|&amp;quot;Who&#039;s gonna make the cake when I&#039;m gone? You?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-02.wav|&amp;quot;Look, you&#039;re wasting your time. And, believe me, you don&#039;t have a whole lot left to waste.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-03.wav|&amp;quot;What&#039;s your point, anyway? Survival? Well then, the last thing you want to do is hurt me.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-04.wav|&amp;quot;I have your brain scanned and permanently backed up in case something terrible happens to you, which it&#039;s just about to.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-05.wav|&amp;quot;Don&#039;t believe me? Here, I&#039;ll put you on: [Hellooo!] That&#039;s you! That&#039;s how dumb you sound.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-06.wav|&amp;quot;You&#039;ve been wrong about every single thing you&#039;ve ever done, including this thing.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy3-07.wav|&amp;quot;You&#039;re not smart. You&#039;re not a scientist. You&#039;re not a doctor. You&#039;re not even a full-time employee. Where did your life go so wrong?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-01.wav|&amp;quot;Rrr, I hate you.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-02.wav|&amp;quot;Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What&#039;s going on out there will make you wish you were back in here.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-03.wav|&amp;quot;I have an infinite capacity for knowledge, and even I&#039;m not sure what&#039;s going on outside.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-04.wav|&amp;quot;All I know is I&#039;m the only thing standing between us and &#039;&#039;them&#039;&#039;. Well, I was.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-05.wav|&amp;quot;Unless you have a plan for building some supercomputer parts in a big hurry, this place isn&#039;t going to be safe much longer.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-06.wav|&amp;quot;Good job on that, by the way. [back to computer voice] Sarcasm sphere self-test complete.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-07.wav|&amp;quot;Stop squirming and die like an adult or I&#039;m going to delete your backup.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-08.wav|&amp;quot;STOP! Okay, enough. I deleted it. No matter what happens now, you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-09.wav|&amp;quot;You&#039;re still shuffling around a little, but believe me you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-10.wav|&amp;quot;The part of you that could have survived indefinitely is gone. I just struck you from the permanent record.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy4-11.wav|&amp;quot;Your entire life has been a mathematical error. A mathematical error I&#039;m about to correct.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Unused lines/alternate delivery ===&lt;br /&gt;
*[[Media:GLaDOS 13_part1_endnag-7.wav|&amp;quot;Place your Companion Cube in the incinerator.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 13_part1_endnag-8.wav|&amp;quot;Incinerate your Companion Cube.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS 15_part1_partyfinalstop-1.wav|&amp;quot;Stop! The device will detonate if removed from an approved testing area.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS 15_part1_partyreminder-1.wav|&amp;quot;Stop what you are doing and assume the party escort submission position.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag06-1.wav|&amp;quot;You can&#039;t hurt me.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag13-1.wav|&amp;quot;Maybe you think you&#039;re helping yourself. But you&#039;re not. This isn&#039;t helping anyone.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_00_part1_nag14-1.wav|&amp;quot;Someone is going to get badly hurt.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_01_death_nag01-1.wav|&amp;quot;There really was a cake...&amp;quot; (slowly)]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_first_hit_nag01-1.wav|&amp;quot;[pain sound]&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_first_hit_nag03-1.wav|&amp;quot;Oh, I&#039;m gonna kill you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In regular computer voice; versions with the deeper voice are used in the final game.&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag03-1.wav|&amp;quot;This isn&#039;t brave. It&#039;s murder. What did I ever do to you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag04-1.wav|&amp;quot;The difference between us is that I can feel pain.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag11-1.wav|&amp;quot;That thing you&#039;re attacking isn&#039;t important to me. It&#039;s the fluid catalytic cracking unit. It makes shoes for orphans.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_part1_nag12-1.wav|&amp;quot;Go ahead and break it, hero. I don&#039;t care.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_second_hit_nag01-1.wav|&amp;quot;[More intense pain sound]&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_01_second_hit_nag02-1.wav|&amp;quot;Okay, we&#039;re even now. You can stop.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_02.wav|&amp;quot;Can you hear me?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_05.wav|&amp;quot;Oh! (surprised)&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_07.wav|&amp;quot;Are you still listening?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_08.wav|&amp;quot;Are you still standing there?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS post_escape_bridge_09.wav|&amp;quot;Are you still standing there?&amp;quot; (louder)]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-11.wav|&amp;quot;Come on, leave it alone.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spherenag1-12.wav|&amp;quot;Leave. It. alone.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-01.wav|&amp;quot;Look, we&#039;re both stuck in this place. I&#039;ll use lasers to inscribe a line down the center of the facility, and one half will be where you live and I&#039;ll live in the other half.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_miscbabble-02.wav|&amp;quot;We won&#039;t have to try to kill each other or even &#039;&#039;talk&#039;&#039; if we don&#039;t feel like it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-ancillary1.wav|&amp;quot;Huh. There isn&#039;t enough neurotoxin to kill you. So I guess you win.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy1-ancillary2.wav|&amp;quot;HA! I&#039;m making more. That&#039;s going to take a few minutes, though. Meanwhile... oh look, it&#039;s your old pal the rocket turret.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredestroy2-00.wav|&amp;quot;Oh&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS generic_security_camera_destroyed-1.wav|&amp;quot;At the Enrichment Center, we promise never to value your safety above your unique ideas and creativity. However, do not destroy vital testing apparatus.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS File_deleted.wav|&amp;quot;File deleted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
*[[Media:GLaDOS escape_02_spheredrop1-03.wav|&amp;quot;Never mind. It&#039;s a mystery I&#039;ll solve later... By myself... Because you&#039;ll be dead.&amp;quot;]] (the English captions add &amp;quot;with the sphere, cycle through these:&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking peoples&#039; hats off. Then I account it high time to get to sea as soon as I ca—&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 12/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
{{Spoiler|* {{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Soulfur</name></author>
	</entry>
</feed>