<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sonic+Nova</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sonic+Nova"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Sonic_Nova"/>
	<updated>2026-04-26T07:49:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Sonic_Nova&amp;diff=36144</id>
		<title>User:Sonic Nova</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Sonic_Nova&amp;diff=36144"/>
		<updated>2011-09-12T00:08:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Redacted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Sonic Nova, an avid gamer and Official Team Fortress Wiki Editor. The &amp;quot;Wiki Information Opportunity&amp;quot; inspired me to make an account on this wiki as well. I own both Portal and Portal 2, so I believe I am a liable source of information.&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=34654</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=34654"/>
		<updated>2011-08-14T23:28:10Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Removed Trivia that relates to the Oracle Turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; appear as miniature tripod robots that appear in the &#039;&#039;Portal&#039;&#039; series. They are incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red &#039;eye&#039;, which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.&lt;br /&gt;
&lt;br /&gt;
When Turrets are unaware of the player&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Rocket Turret===&lt;br /&gt;
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Defective Turret===&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to Chell, many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Frankenturret===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&lt;br /&gt;
===Prima Donna Turret===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (literally &#039;&#039;First Woman&#039;&#039; in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir, after [[GLaDOS]] let&#039;s [[Chell]] to the surface.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3 Test, Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Animal King Turret===&lt;br /&gt;
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King&#039;&#039;&#039; is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired &amp;quot;Animal King Takeover&amp;quot; in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;[[Portal 2]]&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. &lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=34352</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=34352"/>
		<updated>2011-08-12T00:28:23Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Finally Added Unidentified Turret Variety screenshot to Gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; appear as miniature tripod robots that appear in the &#039;&#039;Portal&#039;&#039; series. They are incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red &#039;eye&#039;, which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.&lt;br /&gt;
&lt;br /&gt;
When Turrets are unaware of the player&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Rocket Turret===&lt;br /&gt;
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Defective Turret===&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to Chell, many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Frankenturret===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&lt;br /&gt;
===Prima Donna Turret===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (literally &#039;&#039;First Woman&#039;&#039; in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir, after [[GLaDOS]] let&#039;s [[Chell]] to the surface.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3 Test, Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Animal King Turret===&lt;br /&gt;
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King&#039;&#039;&#039; is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired &amp;quot;Animal King Takeover&amp;quot; in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;[[Portal 2]]&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. &lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
*{{spoiler text|In Portal 2, during Chapter 5: The Escape&#039;s turret redemption lines area, there is a turret on a conveyor belt claiming &amp;quot;I&#039;m different&amp;quot;, with special voice lines if you pick it up.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:2011-08-05_00002.jpg&amp;diff=34136</id>
		<title>File:2011-08-05 00002.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:2011-08-05_00002.jpg&amp;diff=34136"/>
		<updated>2011-08-08T01:28:09Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: An in-game screenshot of an unknown/unidentified turret variety.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An in-game screenshot of an unknown/unidentified turret variety.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=33727</id>
		<title>Edgeless Safety Cube Receptacle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=33727"/>
		<updated>2011-07-27T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Minor Touch-Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube Receptacle&#039;&#039;&#039; is a game [[mechanic]] used within Portal 2&#039;s [[Co-op]] campaign. It is activated only when an [[Edgeless Safety Cube]] is placed into it, after which it will trigger one or more effects within a test chamber.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*GlaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Edgeless Safety Cube Receptacle&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|alt1=Edgeless Safety Cube Receptacle|Edgeless Safety Cube Receptacle&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|alt2=An active Edgeless Safety Cube Receptacle|An active Edgeless Safety Cube Receptacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=33726</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=33726"/>
		<updated>2011-07-27T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Minor Touch-Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a funnel of liquid asbestos that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing any who enter to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing, unless the Funnel is made to reverse, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can therefore can be used to solve puzzles in which Funnels may not initially appear to be useful. If an Excursion Funnel is reversed, then it is possible for objects to use the portals through which the Funnel is acting.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel suddenly disappears, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|alt1=Excursion Funnel|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|alt2=An Excursion Funnel in the reverse direction|An Excursion Funnel in the reverse direction&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|alt3=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=33725</id>
		<title>Propulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=33725"/>
		<updated>2011-07-27T21:55:20Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Minor Touch-Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Propulsion Gel.png|right|250px|thumb|A Propulsion Gel emitter.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Thank you -  &amp;lt;small&amp;gt;I can&#039;t believe I&#039;m thanking these people&amp;lt;/small&amp;gt;  - for staggering your way through Aperture Science&#039;s Propulsion Gel testing. You&#039;ve made some real contributions to society for a change, and for that, humanity is grateful.|sound=Cave Johnson seventies_outro01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion Gel&#039;&#039;&#039; is a bright orange substance that greatly reduces the friction of objects moving across the surface to which it is applied. Propulsion Gel also increases velocity, as objects covered in Propulsion Gel also have their friction reduced, causing them to slide around and be moved more easily. Used in combination with [[Repulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Function == &lt;br /&gt;
Propulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to long, straight areas, as it allows the player to reach a considerable velocity, thereby allowing the player to jump over large gaps or move quickly past (or through) objects such as [[Crushers]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Propulsion Gel was based off of the red paint from [[Tag: The Power of Paint]], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|Pcf99_DZZew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Objects&lt;br /&gt;
|File:Propulsion Gel Turret.png|alt1=Objects|A Turret covered in Propulsion Gel&lt;br /&gt;
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Designed as a diet aid and marketed under the name &amp;quot;Propulsion Pudding&amp;quot;, this sweet, largely non-toxic liquid form of fibreglass insulation increased the velocity of any food that followed it through the digestive tract, leaving the body no time to absorb calories.&lt;br /&gt;
**Propulsion Pudding was pulled from shelves when it was discovered that digestion plays several crucial roles in the eating process, such as breaking food down into small, manageable chunks before it is violently expelled from the human body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=33724</id>
		<title>Repulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=33724"/>
		<updated>2011-07-27T21:52:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Merged Both Trivia Sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Repulsion Gel.png|right|250px|thumb]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Oh, in case you got covered in that Repulsion Gel, here&#039;s some advice the lab boys gave me: DO NOT get covered in the Repulsion Gel.|sound=Cave Johnson fifties_second_test_complete03.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repulsion Gel&#039;&#039;&#039; is a light blue substance that repels objects, and any player or object that hits a surface coated with Replusion Gel will bounce off. Jumping off such a surface launches the player higher than a normal jump, and the height of the jump is proportional to the distance a player falls before rebounding from the Gel. This allows the player to reach higher ledges and platforms by falling from a greater height. When used in combination of [[Propulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
Crouching will negate the effects of Repulsion Gel, and is useful for situations in which players find it difficult to stop bouncing and require more control over their movements.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Repulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to surfaces at the bottom of pits, at the edges of large gaps, or to closely-spaced parallel walls, which allows the player to move between them by bouncing from one to the other. The Gel is primarily used to circumvent large gaps, and/or cover considerable distances.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Repulsion Gel was based off of the green paint from [[Tag: The Power of Paint]], which functioned in a similar fashion.&lt;br /&gt;
*Despite repeated warnings, being covered in Repulsion Gel will not cause any harm to the player, apart from briefly obstructing their vision.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|a7V0HBwHfEw}}&lt;br /&gt;
{{youtube|IaZ75vU112Q}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Repulsion Gel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Repulsion Gel Turret.png|alt1=Repulsion Gel|A Turret covered in Repulsion Gel&lt;br /&gt;
|File:Repulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Repulsion Gel|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Aperture&#039;s second attempt at a dietetic pudding substitute resulted in Repulsion Gel, a much sweeter, slightly less non-toxic form of fiberglass insulation that caused subsequently-ingested food items to bounce off the lining of the dieter&#039;s distended stomach and out his or her mouth.&lt;br /&gt;
**For various reasons, this product also was pulled from the shelves.&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=23205</id>
		<title>Edgeless Safety Cube Receptacle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=23205"/>
		<updated>2011-06-12T21:22:47Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Fixed Trivial Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube Receptacle&#039;&#039;&#039; is a game [[mechanic]] used within Portal 2&#039;s [[co-op]] campaign.  It is used within test chambers to activate a variety of effects. It activates only when an [[Edgeless Safety Cube]] is placed into it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
GlaDOS mocks humans for having trouble placing an Edgless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Edgeless Safety Cube Receptacle&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|alt1=Edgeless Safety Cube Receptacle|Edgeless Safety Cube Receptacle&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|alt2=An active Edgeless Safety Cube Receptacle|An active Edgeless Safety Cube Receptacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=22882</id>
		<title>Repulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=22882"/>
		<updated>2011-06-12T03:54:11Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Fixed Link to Page on Wiki and Fixed Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Repulsion Gel.png|right|250px|thumb]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Oh, in case you got covered in that Repulsion Gel, here&#039;s some advice the lab boys gave me: DO NOT get covered in the Repulsion Gel.|sound=Cave Johnson fifties_second_test_complete03.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repulsion Gel&#039;&#039;&#039; is a light blue substance that repels objects, and any player or object that hits a surface coated with Replusion Gel will bounce off. Jumping off such a surface launches the player higher than a normal jump, and the height of the jump is proportional to the distance a player falls before rebounding from the Gel. This allows the player to reach higher ledges and platforms by falling from a greater height. When used in combination of [[Propulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
Crouching will negate the effects of Repulsion Gel, and is useful for situations in which players find it difficult to stop bouncing and require more control over their movements.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Repulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to surfaces at the bottom of pits, at the edges of large gaps, or to closely-spaced parallel walls, which allows the player to move between them by bouncing from one to the other. The Gel is primarily used to circumvent large gaps, and/or cover considerable distances.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Repulsion Gel was based off of the green paint from [[Tag: The Power of Paint]], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|a7V0HBwHfEw}}&lt;br /&gt;
{{youtube|IaZ75vU112Q}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Repulsion Gel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Repulsion Gel Turret.png|alt1=Repulsion Gel|A Turret covered in Repulsion Gel&lt;br /&gt;
|File:Repulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Repulsion Gel|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Aperture&#039;s second attempt at a dietetic pudding substitute resulted in Repulsion Gel, a much sweeter, slightly less non-toxic form of fiberglass insulation that caused subsequently-ingested food items to bounce off the lining of the dieter&#039;s distended stomach and out his or her mouth.&lt;br /&gt;
**For various reasons, this product also was pulled from the shelves.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite repeated warnings, being covered in Repulsion Gel will not cause any harm to the player, apart from briefly obstructing their vision.&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=22881</id>
		<title>Propulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=22881"/>
		<updated>2011-06-12T03:52:58Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Fixed Link to Page on Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Propulsion Gel.png|right|250px|thumb|A Propulsion Gel emitter.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Thank you -  &amp;lt;small&amp;gt;I can&#039;t believe I&#039;m thanking these people&amp;lt;/small&amp;gt;  - for staggering your way through Aperture Science&#039;s Propulsion Gel testing. You&#039;ve made some real contributions to society for a change, and for that, humanity is grateful.|sound=Cave Johnson seventies_outro01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion Gel&#039;&#039;&#039; is a bright orange substance that greatly reduces the friction of objects moving across the surface to which it is applied. Propulsion Gel also increases velocity, as objects covered in Propulsion Gel also have their friction reduced, causing them to slide around and be moved more easily. Used in combination with [[Repulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Function == &lt;br /&gt;
Propulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to long, straight areas, as it allows the player to reach a considerable velocity, thereby allowing the player to jump over large gaps or move quickly past (or through) objects such as [[Crushers]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Propulsion Gel was based off of the red paint from [[Tag: The Power of Paint]], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|Pcf99_DZZew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Objects&lt;br /&gt;
|File:Propulsion Gel Turret.png|alt1=Objects|A Turret covered in Propulsion Gel&lt;br /&gt;
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Designed as a diet aid and marketed under the name &amp;quot;Propulsion Pudding&amp;quot;, this sweet, largely non-toxic liquid form of fibreglass insulation increased the velocity of any food that followed it through the digestive tract, leaving the body no time to absorb calories.&lt;br /&gt;
**Propulsion Pudding was pulled from shelves when it was discovered that digestion plays several crucial roles in the eating process, such as breaking food down into small, manageable chunks before it is violently expelled from the human body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=22880</id>
		<title>Repulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Repulsion_Gel&amp;diff=22880"/>
		<updated>2011-06-12T03:50:43Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added &amp;quot;Trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Repulsion Gel.png|right|250px|thumb]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Oh, in case you got covered in that Repulsion Gel, here&#039;s some advice the lab boys gave me: DO NOT get covered in the Repulsion Gel.|sound=Cave Johnson fifties_second_test_complete03.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repulsion Gel&#039;&#039;&#039; is a light blue substance that repels objects, and any player or object that hits a surface coated with Replusion Gel will bounce off. Jumping off such a surface launches the player higher than a normal jump, and the height of the jump is proportional to the distance a player falls before rebounding from the Gel. This allows the player to reach higher ledges and platforms by falling from a greater height. When used in combination of [[Propulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
Crouching will negate the effects of Repulsion Gel, and is useful for situations in which players find it difficult to stop bouncing and require more control over their movements.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Repulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to surfaces at the bottom of pits, at the edges of large gaps, or to closely-spaced parallel walls, which allows the player to move between them by bouncing from one to the other. The Gel is primarily used to circumvent large gaps, and/or cover considerable distances.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Repulsion Gel was based off of the blue paint from [http://en.wikipedia.org/wiki/Tag:_The_Power_of_Paint|Tag: The Power of Paint], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|a7V0HBwHfEw}}&lt;br /&gt;
{{youtube|IaZ75vU112Q}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Repulsion Gel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Repulsion Gel Turret.png|alt1=Repulsion Gel|A Turret covered in Repulsion Gel&lt;br /&gt;
|File:Repulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Repulsion Gel|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Aperture&#039;s second attempt at a dietetic pudding substitute resulted in Repulsion Gel, a much sweeter, slightly less non-toxic form of fiberglass insulation that caused subsequently-ingested food items to bounce off the lining of the dieter&#039;s distended stomach and out his or her mouth.&lt;br /&gt;
**For various reasons, this product also was pulled from the shelves.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite repeated warnings, being covered in Repulsion Gel will not cause any harm to the player, apart from briefly obstructing their vision.&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=22879</id>
		<title>Propulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=22879"/>
		<updated>2011-06-12T03:48:50Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added &amp;quot;Trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Propulsion Gel.png|right|250px|thumb|A Propulsion Gel emitter.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Thank you -  &amp;lt;small&amp;gt;I can&#039;t believe I&#039;m thanking these people&amp;lt;/small&amp;gt;  - for staggering your way through Aperture Science&#039;s Propulsion Gel testing. You&#039;ve made some real contributions to society for a change, and for that, humanity is grateful.|sound=Cave Johnson seventies_outro01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion Gel&#039;&#039;&#039; is a bright orange substance that greatly reduces the friction of objects moving across the surface to which it is applied. Propulsion Gel also increases velocity, as objects covered in Propulsion Gel also have their friction reduced, causing them to slide around and be moved more easily. Used in combination with [[Repulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used.&lt;br /&gt;
&lt;br /&gt;
== Function == &lt;br /&gt;
Propulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to long, straight areas, as it allows the player to reach a considerable velocity, thereby allowing the player to jump over large gaps or move quickly past (or through) objects such as [[Crushers]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Propulsion Gel was based off of the red paint from [http://en.wikipedia.org/wiki/Tag:_The_Power_of_Paint|Tag: The Power of Paint], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|Pcf99_DZZew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Objects&lt;br /&gt;
|File:Propulsion Gel Turret.png|alt1=Objects|A Turret covered in Propulsion Gel&lt;br /&gt;
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Designed as a diet aid and marketed under the name &amp;quot;Propulsion Pudding&amp;quot;, this sweet, largely non-toxic liquid form of fibreglass insulation increased the velocity of any food that followed it through the digestive tract, leaving the body no time to absorb calories.&lt;br /&gt;
**Propulsion Pudding was pulled from shelves when it was discovered that digestion plays several crucial roles in the eating process, such as breaking food down into small, manageable chunks before it is violently expelled from the human body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Sonic_Nova&amp;diff=22878</id>
		<title>User talk:Sonic Nova</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Sonic_Nova&amp;diff=22878"/>
		<updated>2011-06-12T03:44:13Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Made Simple Talk Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, this is Sonic Nova, if you have any remarks about me, please type them below &amp;quot;Remarks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Remarks==&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Panels&amp;diff=22827</id>
		<title>Panels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels&amp;diff=22827"/>
		<updated>2011-06-11T22:49:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Fixed some grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|That&#039;s right. Drink it in. You could eat off those wall panels.|sound=GLaDOS sp_hole_in_the_sky_entry02.wav}}&lt;br /&gt;
&lt;br /&gt;
[[File:Panel.png|right|200px|thumb|A panel found in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panels&#039;&#039;&#039; are the building blocks of the Aperture Science facilities. With the ability to be placed anywhere and shifted at any angle and height, they are capable of near-infinite designs. This makes Panels an ideal choice when it comes to constructing test chambers, allowing those in charge to create tests on a whim. Panels come in a variety of forms and functions, from lifting the player to obstructing the player from completing their goal. &lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Panels are capable of aiding or impeding the player&#039;s completion of the task at hand. Sometimes panels can be activated via [[button]]s, which will either add or remove panels to the player&#039;s path. Panels can be applied to nearly every test, making them very useful for trapping a subject or blocking the player from a hazard. This mechanic becomes much more crucial during Co-op, as they&#039;re often used for blocking the partner from crashing into a hazard, or used to obstruct the duo from continuing. &lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=22824</id>
		<title>Edgeless Safety Cube Receptacle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Edgeless_Safety_Cube_Receptacle&amp;diff=22824"/>
		<updated>2011-06-11T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added a bit to &amp;quot;Trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube Receptacle&#039;&#039;&#039; is a game [[mechanic]] used within Portal 2&#039;s [[co-op]] campaign.  It is used within test chambers to activate a variety of effects. It activates only when an [[Edgeless Safety Cube]] is placed into it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
GlaDOS states that humans have trouble placing an Edgless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Edgeless Safety Cube Receptacle&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|alt1=Edgeless Safety Cube Receptacle|Edgeless Safety Cube Receptacle&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|alt2=An active Edgeless Safety Cube Receptacle|An active Edgeless Safety Cube Receptacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=22823</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=22823"/>
		<updated>2011-06-11T22:38:03Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Made a Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needimage}}&lt;br /&gt;
[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in &#039;&#039;[[Portal 2]]&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Ha ha ha ha ha. Did I tell you the one about the turned-off reassembly machine?|sound=GLaDOS_taunt_laugh06.wav}}&lt;br /&gt;
&#039;&#039;&#039;The Cooperative Testing Initiative&#039;&#039;&#039;, or &#039;&#039;&#039;Co-op&#039;&#039;&#039; for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the thin and wiry bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partners portal, which is essential during some test chambers. There are five test courses, each with several testing chambers within, which will test both players&#039; ability to solve the different puzzles as they progress. Each chamber becomes much more harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently, as it&#039;s the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS&#039; monitoring cameras and perform a gesture, it will illicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it&#039;s commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
====Course One: Team Building====&lt;br /&gt;
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.&lt;br /&gt;
&lt;br /&gt;
====Course Two: Mass and Velocity====&lt;br /&gt;
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.&lt;br /&gt;
&lt;br /&gt;
====Course Three: Hard-Light Surfaces====&lt;br /&gt;
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a hazard.&lt;br /&gt;
&lt;br /&gt;
====Course Four: Excursion Funnels====&lt;br /&gt;
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.&lt;br /&gt;
&lt;br /&gt;
====Course Five: Mobility Gels====&lt;br /&gt;
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. {{spoiler text|The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
====Course Six: Advanced Chambers====&lt;br /&gt;
There is evidence within the game&#039;s localisation files that there was a sixth course of Co-op chambers during Portal 2&#039;s development:  Advanced Chambers.  Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2.  There is no known information why these chambers were not available at the launch of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=22822</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=22822"/>
		<updated>2011-06-11T22:33:50Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added Link and Fixed GameStop from Game Stop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Atlas.png|right|175px|thumb|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039;, [[P-body]]&#039;s short and stout companion, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas in Roll Cage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;.&lt;br /&gt;
* The [[Roll Cage]] Atlas is in is also a skin available to people who prepurchased Portal 2 through GameStop.&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=22821</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=22821"/>
		<updated>2011-06-11T22:30:34Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added a fact to &amp;quot;Trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Atlas.png|right|175px|thumb|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039;, [[P-body]]&#039;s short and stout companion, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas in Roll Cage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;.&lt;br /&gt;
* The roll cage Atlas is in is also a skin available to people who prepurchased Portal 2 through Game Stop.&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=22817</id>
		<title>Material Emancipation Grill</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=22817"/>
		<updated>2011-06-11T21:59:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added some information to the &amp;quot;Function&amp;quot; Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emancipation Grid.jpg|right|300px|thumb|The Material Emancipation Grill as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube.|sound=GLaDOS_00_part1_success-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Material Emancipation Grill&#039;&#039;&#039; (also known as &#039;&#039;&#039;Emancipation Grills&#039;&#039;&#039; or &#039;&#039;&#039;fizzlers&#039;&#039;&#039;,) are shimmering, semi-transparent particle fields that appear in the Aperture Science testing facilities. Emancipation Grills disintegrate any object and blocks any portal that passes through, while allowing the player and the [[Handheld Portal Device]] to pass without issue.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Emancipation Grill is to vaporize any unauthorized equipment that passes through it while allowing test subjects and the [[Handheld Portal Device]] to pass through. When something is vaporized, the object turns black, hovers in mid-air, and disintegrates, emitting small flames and sparks. In &#039;&#039;[[Portal 2]]&#039;&#039;, this is accompanied with a loud sound when the object comes in contact with the Grill. The Emancipation Grill will glow brightly in &#039;&#039;Portal 2&#039;&#039; as objects approach it to warn the player that it will vaporize the object once they come into contact. Portals also cannot pass through the Grill.&lt;br /&gt;
&lt;br /&gt;
The Emancipation Grill also causes the Handheld Portal Device to shake, signalling that it has &amp;quot;rebooted&amp;quot;, and that any portals that have been placed have now been removed. This functions to give the player a clean slate upon starting a new test. It also prevents players from navigating the Aperture Science testing facilities quickly by using portals.&lt;br /&gt;
&lt;br /&gt;
An unforeseen consequence of repeated use of the Emancipation Grill has shown to emancipate teeth, tooth enamel, crowns, fillings, and earlobes.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the Emancipation Grills appear as incandescent particle fields in many different locations.&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, Emancipation Grills appear more solid in nature compared to &#039;&#039;Portal&#039;&#039;. They are light blue in coloring and have a shimmering water-like appearance. In the [[developer commentary]], it was noted that they look this way to appear more &amp;quot;safe&amp;quot; to players, while still showing that there is a barrier to inanimate objects.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Material Emancipation Grill&lt;br /&gt;
|File:Portal 1 Emancipation Grid.jpg|alt1=Material Emancipation Grill|Emancipation Grill in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Large Emancipation Grid.jpg|alt2=A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;|A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Vaporized.jpg|alt3=A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;|A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Youtube|95Qo_6HbSwE}}&lt;br /&gt;
The Material Emancipation Grill as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[Borealis]] was designed to contain Emancipation Grills, as seen in [[:File:Borealis Blueprint.png|this blueprint]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=22816</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=22816"/>
		<updated>2011-06-11T21:55:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added &amp;quot;Trivia&amp;quot; and one bit of information to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a funnel of liquid asbestos that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing any who enter to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing, unless the Funnel is made to reverse, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can therefore can be used to solve puzzles in which Funnels may not initially appear to be useful. If an Excursion Funnel is reversed, then it is possible for objects to use the portals through which the Funnel is acting.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel suddenly disappears, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
When inside an Excursion Funnel in the single player campaign, soothing music plays.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|alt1=Excursion Funnel|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|alt2=An Excursion Funnel in the reverse direction|An Excursion Funnel in the reverse direction&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|alt3=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=22814</id>
		<title>Talk:GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=22814"/>
		<updated>2011-06-11T21:49:09Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Added &amp;quot;Thoughts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GLaDOS &amp;quot;slow clap processor&amp;quot; is going to become Internet meme.  Someone should consider add info about it into this article or even consider creating new page. --[[User:Comrade Suhov|Comrade Suhov]] 16:05, 8 May 2011 (UTC)&lt;br /&gt;
: Proof dat&#039;. And i thought, that &amp;quot;lemons&amp;quot; is going to be a new meme &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 16:06, 8 May 2011 (UTC)&lt;br /&gt;
== Thoughts ==&lt;br /&gt;
As I played through Portal and Portal 2, I developed a theory. Cave Johnson said that if he didn&#039;t survive until the &amp;quot;brain uploader&amp;quot; project was finished, that he wanted Caroline to use it and if she didn&#039;t agree then to have her put into it by force. If she actually is the true personna of GlaDOS, then maybe that&#039;s why GlaDOS wanted to kill everyone once she was turned on, maybe out of revenge as they put her into the computer when she didn&#039;t want to. Just a theory, could we put this into the article? [[User:Sonic Nova|Sonic Nova]] 21:49, 11 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Sonic_Nova&amp;diff=22813</id>
		<title>User:Sonic Nova</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Sonic_Nova&amp;diff=22813"/>
		<updated>2011-06-11T21:41:08Z</updated>

		<summary type="html">&lt;p&gt;Sonic Nova: Created New User Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Sonic Nova, an avid Team Fortress 2 player and Official Team Fortress Wiki Editor. The &amp;quot;Wiki Information Opportunity&amp;quot; inspired me to make an account on this wiki as well. I own both Portal and Portal 2, so I believe I am a liable source of information.&lt;/div&gt;</summary>
		<author><name>Sonic Nova</name></author>
	</entry>
</feed>