<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SkairulGames</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SkairulGames"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/SkairulGames"/>
	<updated>2026-04-17T16:36:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:SkairulGames&amp;diff=110523</id>
		<title>User:SkairulGames</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:SkairulGames&amp;diff=110523"/>
		<updated>2014-11-14T09:26:39Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: Created page with &amp;quot;Hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=97597</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=97597"/>
		<updated>2014-04-06T02:57:43Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, and &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Objects that have fallen into the goo are irretrievable. In such cases where testing elements like the [[cubes]] are needed to solve a test, a replacement will be issued immediately if the first one was dropped into the goo. On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard [[Material Emancipation Grill|fizzling]] immediately after falling in.&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. Any contact with the goo will result in continuous damage that would eventually result in killing [[Chell]] within a few seconds upon contact. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=97592</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=97592"/>
		<updated>2014-04-05T11:57:12Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay. Look. We both said a lot of things that you&#039;re going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*Linux (beta)&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds the first of many additional courses to come with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=97591</id>
		<title>Portal 2 Chapter 9 Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=97591"/>
		<updated>2014-04-05T11:50:50Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Finale&lt;br /&gt;
  | valve-title= Finale 4&lt;br /&gt;
  | map        = sp_a4_finale4.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Boss.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixty-second and final level of the game. The level takes place within the maintenance areas of the [[Aperture Science]] Facility, and features [[Conversion Gel]], [[Repulsion Gel]] and [[Propulsion Gel]]. Bombs and [[Neurotoxin]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal on the ceiling above the ledge and the other below yourself.&lt;br /&gt;
*Go through the portal and continue to observe the [[Corrupted Cores]].&lt;br /&gt;
*Head for the door and go along the catwalk.&lt;br /&gt;
*Go up the stairs and then go to the left. Plug [[GLaDOS]] in the receptacle and wait to get to the top.&lt;br /&gt;
*Hide behind the [[Conversion Gel]] pipe and wait for [[Wheatley]] to start throwing bombs.&lt;br /&gt;
*Shoot a portal on the floor near yourself and the other one on one of the panels hanging from the ceiling.&lt;br /&gt;
*Go stand behind the portal on the floor, so the bomb goes in the portal and hits Wheatley.&lt;br /&gt;
*Fire the portal from the panel to the panel hanging above the catwalk and go through the portal.&lt;br /&gt;
*Grab the first corrupted core, [[Space Core]], and look for a blinking red light in Wheatley&#039;s body.&lt;br /&gt;
*Use the [[Repulsion Gel]] to get near the light and point the core at it. The core attaches itself to the body.&lt;br /&gt;
*Place a portal under Wheatley and the other on the floor. Get one of the bombs to go through the portal.&lt;br /&gt;
*Shoot the portal from under Wheatley to the panel hanging above the catwalk.&lt;br /&gt;
*Wait for the second corrupted core, [[Adventure Core]], to be in the right position and then jump on the Repulsion Gel to grab it.&lt;br /&gt;
*Look for another blinking red light and attach the core there by jumping from the Repulsion Gel to it.&lt;br /&gt;
*Fire a portal on the panel higher above the countdown monitor. Then go stand to the other side of the area, to get Wheatley to turn his back on it.&lt;br /&gt;
*Wait for the bombs to start dropping and put the other portal as soon as you can on the landing area.&lt;br /&gt;
*Wait until a [[Propulsion Gel]] pipe bursts and fire a portal at the end of the runway.&lt;br /&gt;
*Place the other portal on the floor right next to the end of the runway.&lt;br /&gt;
*Go to the start of the catwalk and run through the portal and get the third corrupted core, [[Fact Core]].&lt;br /&gt;
*Look for the final blinking light and use the Repulsion Gel to attach the core.&lt;br /&gt;
*Wait for the Stalemate Resolution Annex to open and place a portal on the ceiling of the Annex.&lt;br /&gt;
*Shoot the other portal on the Conversion Gel below Wheatley and go through.&lt;br /&gt;
*Fire the portal on surface of the Moon.&lt;br /&gt;
*Enjoy the rest of the Finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|Your Precious Moon}}&lt;br /&gt;
{{Track|Caroline Deleted}}&lt;br /&gt;
{{Track|Cara Mia Addio!}}&lt;br /&gt;
{{Track|Want You Gone}}&lt;br /&gt;
{{Track|Spaaaaace}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=97590</id>
		<title>Portal 2 Chapter 9 Morton&#039;s Fork</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=97590"/>
		<updated>2014-04-05T11:49:29Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Morton&#039;s Fork&lt;br /&gt;
  | valve-title= Finale 3&lt;br /&gt;
  | map        = sp_a4_finale3.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Death Option.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Finale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixty-first and penultimate level of the game, and takes place within the maintenance areas of the [[Aperture Science]] Facility. This level features [[Conversion Gel]] and [[Propulsion Gel]], and both Bombs and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the button and watch where the bombs drop. Shoot a portal on the wall above the windows facing the [[Conversion Gel]] pipe.&lt;br /&gt;
*Fire the other portal on the floor where the bombs drop. Then press the button and wait for the bombs to stop dropping.&lt;br /&gt;
*Place the first portal on the Conversion Gel on the floor and go through the portal and go through the door.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and the door on the left and go down the stairs.&lt;br /&gt;
*Jump down from the catwalk to the conveyor belt and walk to the left until the belt is activated.&lt;br /&gt;
*Turn to face the [[Crusher]]. Quickly move to the catwalk on the left. Then go up the stairs in front of the activation button.&lt;br /&gt;
*Shoot a portal under the [[Propulsion Gel]] pipe and the other one under the [[Pneumatic Diversity Vent]].&lt;br /&gt;
*Push the button and wait for the pipe to break. Then shoot the portal from under the Vent to the wall at the end of the conveyor belt.&lt;br /&gt;
*The belt should now be painted in Propulsion Gel and run along the belt to go through the portal at the end.&lt;br /&gt;
*Go through the door and along the corridor. Then turn left.&lt;br /&gt;
*Put the portal from the end of the conveyor belt to the wall at the end of the other corridor to paint a second runway.&lt;br /&gt;
*When the runway is ready, shoot a portal below the [[Excursion Funnel]] and go through the porta at the end of the runway.&lt;br /&gt;
*Wait to get to the wall and then leave the Funnel to the catwalk below.&lt;br /&gt;
*Go to the left and up the stairs. Go through the door on the left.&lt;br /&gt;
*Shoot a portal on the wall next to you and the other portal through the metal grill.&lt;br /&gt;
*Go through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Omg, What has He Done?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chapter_9_Boss.jpg&amp;diff=97589</id>
		<title>File:Chapter 9 Boss.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chapter_9_Boss.jpg&amp;diff=97589"/>
		<updated>2014-04-05T11:47:58Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=97588</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=97588"/>
		<updated>2014-04-05T11:47:26Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Holmes Vs Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixtieth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] Facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to crash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel part to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the dropping Repuslion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chapter_9_Death_Option.jpg&amp;diff=97587</id>
		<title>File:Chapter 9 Death Option.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chapter_9_Death_Option.jpg&amp;diff=97587"/>
		<updated>2014-04-05T11:46:46Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chapter_9_Chamber_75.jpg&amp;diff=97586</id>
		<title>File:Chapter 9 Chamber 75.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chapter_9_Chamber_75.jpg&amp;diff=97586"/>
		<updated>2014-04-05T11:46:13Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=97585</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=97585"/>
		<updated>2014-04-05T11:43:39Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the Facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot the first portal under yourself to get to the catwalk.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chapter_9_Chamber_17.jpg&amp;diff=97584</id>
		<title>File:Chapter 9 Chamber 17.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chapter_9_Chamber_17.jpg&amp;diff=97584"/>
		<updated>2014-04-05T11:42:48Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Teaser_Trailer_(video)&amp;diff=97505</id>
		<title>Portal 2 Teaser Trailer (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Teaser_Trailer_(video)&amp;diff=97505"/>
		<updated>2014-04-04T14:56:39Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|We&#039;re a lot alike, you and I. You tested me. I tested you. You killed me. I--oh, no, wait. I guess I HAVEN&#039;T killed you yet. Well. Food for thought.|sound=GLaDOS_sp_incinerator_01_15.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal 2 Teaser Trailer&#039;&#039;&#039; is a video which was released by [[Valve]] on June 15, 2010 in order to promote [[Portal 2]]. The video features a mixture of pre-rendered and in-game footage that showcases the [[Aperture Science]] Facility in which Portal 2 is set, and also reveals that [[GLaDOS]] will be an integral part of the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|tax4e4hBBZc|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== Teaser trailer video transcript ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;Fade in to a ruined Central AI Chamber and pan down to GLaDOS&#039;s head. GLaDOS awakens with a mechanical whir as the yellow light on her head turns on.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: It&#039;s been a long time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: How have you been?&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The fluorescent display in a ruined Test Chamber 07 turns on.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The incinerator room is shown as a fireball falls and a turret&#039;s &amp;quot;whoa&amp;quot; scream is heard in the background&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The Vital Relaxation Vault is shown.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Aperture Science Testing Facility being rebuilt. Areas from &#039;&#039;Portal 2&#039;&#039;&#039;s Test Chambers 03, 04, 05, and 14 are shown being repaired.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Wheatley on a wall panel is shown, followed by a turret being built, GLaDOS swinging back and forth, an early version of the Relaxation Chamber being smashed into a wall, and a first-person view of flinging while shooting a blue portal and then an orange portal.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The &#039;&#039;Portal 2&#039;&#039; logo appears: a blue stick figure runs halfway through an orange portal, and appears out of the blue portal. The orange portal fades out and the logo text fades in.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: I think we can put our differences behind us. For science. You monster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=97504</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=97504"/>
		<updated>2014-04-04T14:37:46Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign which introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse&amp;quot;. Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot; [[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse and {{spoiler|as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth, as}} Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler|after she tries to flood the [[Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=97503</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=97503"/>
		<updated>2014-04-04T14:28:47Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|I think that one was about to say &#039;I love you.&#039; They ARE sentient, of course. We just have a LOT of them.|sound=GLaDOS_sp_a2_pit_flings06.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional banner.&lt;br /&gt;
|File:RED_Resurrection_Associate_Pin.png|alt3=Companion Cube Pin|The Companion Cube Pin backpack icon from [[Team Fortress 2]].&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt4=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt5=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://www.thinkwithportals.com/blog.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt6=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt7=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt8=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube Mousepad.png|alt9=Doug Rattmann&#039;s drawing of Companion Cube on a mousepad.|[[Doug Rattmann]]&#039;s drawing of Companion Cube on a mousepad.&lt;br /&gt;
|File:Companion Trap.jpg|alt10=A turret disguised as the Companion Cube.|A turret disguised as the Companion Cube.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt11=Companion Cube in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Companion Cube in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=97502</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=97502"/>
		<updated>2014-04-04T14:04:17Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: /* Discouragement Redirection Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map, however it was unnamed and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube/Weighted Pivot Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube }}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; or the &#039;&#039;&#039;Weighted Pivot Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default feature is 40kg, frictionless and no rebound. Different feature will have different outlook.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|left|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|left|100px]]&lt;br /&gt;
{{Main|Heavy Duty Super-Colliding Super Button|l1=Super Button}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|left|100px]]&lt;br /&gt;
{{Main|Edgeless Safety Cube Receptacle}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Even though it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube and won&#039;t activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:Portal 1 floor button.png|A Heavy Duty Super Button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|The Heavy Duty Super Button.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A [[Cube#Contraption Cube|Contraption Cube]] activating a bugged [[Cube#Contraption Cube Receptacle|Receptacle]], not opening the connected Door &lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=97501</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=97501"/>
		<updated>2014-04-04T14:03:17Z</updated>

		<summary type="html">&lt;p&gt;SkairulGames: /* Discouragement Redirection Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map, however it was unnamed and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube (aka. Weighted Pivot Cube)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; or the &#039;&#039;&#039;Weighted Pivot Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default feature is 40kg, frictionless and no rebound. Different feature will have different outlook.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|left|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|left|100px]]&lt;br /&gt;
{{Main|Heavy Duty Super-Colliding Super Button|l1=Super Button}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|left|100px]]&lt;br /&gt;
{{Main|Edgeless Safety Cube Receptacle}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Even though it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube and won&#039;t activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:Portal 1 floor button.png|A Heavy Duty Super Button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|The Heavy Duty Super Button.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A [[Cube#Contraption Cube|Contraption Cube]] activating a bugged [[Cube#Contraption Cube Receptacle|Receptacle]], not opening the connected Door &lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>SkairulGames</name></author>
	</entry>
</feed>