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	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-06T02:55:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Greg&amp;diff=29616</id>
		<title>Greg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Greg&amp;diff=29616"/>
		<updated>2011-06-22T10:13:52Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|Original content}}&lt;br /&gt;
&lt;br /&gt;
Originally written to appear during [[Portal 2]], &#039;&#039;&#039;Greg&#039;&#039;&#039; was a scientist and a friend to [[Cave Johnson]]. Though what role Greg may have played is unclear, he was replaced by [[Caroline]] before the release of the game.&amp;lt;ref name=&amp;quot;Commentary&amp;quot;&amp;gt;Portal 2&#039;s developer commentary&amp;lt;/ref&amp;gt; Therefore, Greg may have been an assistant to Cave. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Greg may have been cut to eliminate the cost of hiring a new voice actor, instead using [[Ellen McLain]] to voice Caroline.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Mel]] and Greg are the only characters known to be cut from the &#039;game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{combine overwiki text|Greg}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:The_Orange_Box&amp;diff=29615</id>
		<title>Talk:The Orange Box</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:The_Orange_Box&amp;diff=29615"/>
		<updated>2011-06-22T10:02:04Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should that &amp;quot;The&amp;quot; in the title be there? [[User:SilverHammer|SilverHammer]] 08:59, 22 June 2011 (UTC)&lt;br /&gt;
:Yes that&#039;s the official title. See [http://orange.half-life2.com/ the official page] [[User:I-ghost|i-ghost]] 09:56, 22 June 2011 (UTC)&lt;br /&gt;
:: Ignore me, I&#039;m oblivious! [[User:SilverHammer|SilverHammer]] 10:02, 22 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29614</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29614"/>
		<updated>2011-06-22T10:01:41Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;, known in full as the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039;, is the computer system designed to control and oversee Aperture Laboratories, as well as the guide of the [[Aperture Science]] computer-aided Enrichment Center. She has the ability to shift and move the facilities and the chambers, making for seamless and almost infinite testing design.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{spoiler text|GlaDOS was a creation of [[Aperture Science]], which began under the oversight of [[Cave Johnson]] over the company. It was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson. After it became apparent to Johnson that he may die before GlaDOS is officially activated, Johnson motioned for [[Caroline]] to inhabit GlaDOS&#039; mind instead.}}&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{Spoiler|GlaDOS&#039;s essence trapped inside a potato.}}]]&lt;br /&gt;
{{spoiler text|GlaDOS was activated in 1998, which coincided with the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. GlaDOS was able to take control of the entire building, supposedly killing most of its inhabitants with exceptions such as [[Doug Rattmann]]. The destruction of the company also coincided with an invasion of Earth, two days afterwards at Aperture Science&#039;s rival company, Black Mesa.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GlaDOS continued to operate the company, and at some time-frame awakened [[Chell]] and used her as a test subject. (Whose data was manipulated by Rattman so that she becomes the first test subject to be used.) After putting Chell through a number of tests with the [[Handheld Portal Device]], Chell was able to confront GlaDOS in her chamber, a conflict which Chell won. During the conflict, GlaDOS was heavily damaged, and remained in a dormant status for an unspecified period of time, during which the facility degraded. She was eventually reactivated through the accidental efforts of [[Wheatley]] and Chell, the latter of whom was also trapped in the building following GlaDOS&#039; defeat. As revenge, GlaDOS returned Chell to the facility&#039;s science experiments, and makes various taunts in hopes to crush her morale. With the help of Wheatley, Chell was able to escape from GlaDOS&#039; test and went through the facility to disable major components, such as the production of [[neurotoxin]]. They were then able to defeat GlaDOS together, replacing her with Wheatley as the facility&#039;s overseer, and her essence trapped in a potato and thrown into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Wheatley became corrupted by his position and power, GlaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility. (which further degraded and corrupted under the influence of Wheatley, to the point where it may self-distruct.) Their attempts were eventually successful, resulting in the exile of Wheatley to outer space and the reconciliation between Chell and GlaDOS. GlaDOS then expelled Chell from the facility in order to avoid further trouble to her control.}}&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|200px|GlaDOS as seen in &#039;&#039;[[Portal]]&#039;&#039;.]]&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
As the overseer and operator of the facility, GlaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also cannot resist thinking of paradoxes when mentioned. GLaDOS displays almost no emotion in the beginning of &#039;&#039;Portal&#039;&#039;, but but becomes increasingly more agitated near the end of the game. In &#039;&#039;Portal 2&#039;&#039;, she is very bitter for the events in the original game, frequently insulting her until the very end, where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GlaDOS&#039; personality and emotions are controlled by [[Cores#Personality Cores|personality cores]]. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be removed from GlaDOS as well, causing her to become more mechanical.}}&lt;br /&gt;
&lt;br /&gt;
==Development and Acting==&lt;br /&gt;
GLaDOS is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=GLaDOS|GLaDOS in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Glados.png|alt2={{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|spoiler2=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt3={{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ellen McLain, the actress that provides the voice of GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
* During the development of [[Portal 2]], playtesters complained that GLaDOS was &amp;quot;too mean&amp;quot;, and it was concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=29612</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=29612"/>
		<updated>2011-06-22T09:55:43Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with the Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into a fire. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later, to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder for decades.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be an &#039;idiot&#039;, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides an answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29611</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29611"/>
		<updated>2011-06-22T09:53:02Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, better known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in [[Portal]]:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in [[Portal 2]]:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man&#039;s dens|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 7.png|alt11=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling8.png|alt12=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 Wall Art ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann&#039;s Wall Art&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 2.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 3.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 5.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 6.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 8.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 10.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 11.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann wall art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rat Man&#039;s Dens (Portal 2) ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rat Man&#039;s Dens in Portal 2&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=29610</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=29610"/>
		<updated>2011-06-22T09:48:09Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with the Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into a fire. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later, to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder for decades.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be an &#039;idiot&#039;, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides an answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_story&amp;diff=29609</id>
		<title>Portal 2 story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_story&amp;diff=29609"/>
		<updated>2011-06-22T09:37:34Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: Redirected page to Story&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Story]]&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cooperative_Testing_Initiative&amp;diff=29608</id>
		<title>Talk:Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cooperative_Testing_Initiative&amp;diff=29608"/>
		<updated>2011-06-22T09:14:35Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agree.--[[User:RocketRacer|RocketRacer]] 09:36, 19 June 2011 (UTC)&lt;br /&gt;
:I&#039;m for the move. [[User:SilverHammer|SilverHammer]] 09:14, 22 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cooperative_Testing_Initiative&amp;diff=29607</id>
		<title>Talk:Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cooperative_Testing_Initiative&amp;diff=29607"/>
		<updated>2011-06-22T09:14:25Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agree.--[[User:RocketRacer|RocketRacer]] 09:36, 19 June 2011 (UTC)&lt;br /&gt;
I&#039;m for the move. [[User:SilverHammer|SilverHammer]] 09:14, 22 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29606</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29606"/>
		<updated>2011-06-22T09:09:51Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And out mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, better known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in [[Portal]]:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in [[Portal 2]]:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man&#039;s dens|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 7.png|alt11=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling8.png|alt12=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 Wall Art ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann&#039;s Wall Art&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 2.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 3.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 5.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 6.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 8.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 10.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 11.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann wall art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rat Man&#039;s Dens (Portal 2) ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rat Man&#039;s Dens in Portal 2&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29605</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=29605"/>
		<updated>2011-06-22T09:08:53Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And out mind &#039;&#039;can&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, better known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in [[Portal]]:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in [[Portal 2]]:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man&#039;s dens|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 7.png|alt11=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling8.png|alt12=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 Wall Art ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann&#039;s Wall Art&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 2.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 3.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 5.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 6.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 8.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 10.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 11.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann wall art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rat Man&#039;s Dens (Portal 2) ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rat Man&#039;s Dens in Portal 2&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29604</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29604"/>
		<updated>2011-06-22T09:02:44Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;, known in full as the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039;, is the computer system designed to control and oversee Aperture Laboratories, as well as the guide of the [[Aperture Science]] computer-aided Enrichment Center. She has the ability to shift and move the facilities and the chambers, making for seamless and almost infinite testing design.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{spoiler text|GlaDOS was a creation of [[Aperture Science]], which began under the oversight of [[Cave Johnson]] over the company. It was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson. After it became apparent to Johnson that he may die before GlaDOS is officially activated, Johnson motioned for [[Caroline]] to inhabit GlaDOS&#039; mind instead.}}&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{Spoiler|GlaDOS&#039;s essence trapped inside a potato.}}]]&lt;br /&gt;
{{spoiler text|GlaDOS was activated in 1998, which coincided with the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. GlaDOS was able to take control of the entire building, supposedly killing most of its inhabitants with exceptions such as [[Doug Rattmann]]. The destruction of the company also coincided with an invasion of Earth, two days afterwards at Aperture Science&#039;s rival company, Black Mesa.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GlaDOS continued to operate the company, and at some time-frame awakened [[Chell]] and used her as a test subject. (Whose data was manipulated by Rattman so that she becomes the first test subject to be used.) After putting Chell through a number of tests with the [[Handheld Portal Device]], Chell was able to confront GlaDOS in her chamber, a conflict which Chell won. During the conflict, GlaDOS was heavily damaged, and remained in a dormant status for an unspecified period of time, during which the facility degraded. She was eventually reactivated through the accidental efforts of [[Wheatley]] and Chell, the latter of whom was also trapped in the building following GlaDOS&#039; defeat. As revenge, GlaDOS returned Chell to the facility&#039;s science experiments, and makes various taunts in hopes to crush her morale. With the help of Wheatley, Chell was able to escape from GlaDOS&#039; test and went through the facility to disable major components, such as the production of [[neurotoxin]]. They were then able to defeat GlaDOS together, replacing her with Wheatley as the facility&#039;s overseer, and her essence trapped in a potato and thrown into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Wheatley became corrupted by his position and power, GlaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility. (which further degraded and corrupted under the influence of Wheatley, to the point where it may self-distruct.) Their attempts were eventually successful, resulting in the exile of Wheatley to outer space and the reconciliation between Chell and GlaDOS. GlaDOS then expelled Chell from the facility in order to avoid further trouble to her control.}}&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|200px|GlaDOS as seen in &#039;&#039;[[Portal]]&#039;&#039;.]]&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
As the overseer and operator of the facility, GlaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also cannot resist thinking of paradoxes when mentioned. GLaDOS displays almost no emotion in the beginning of &#039;&#039;Portal&#039;&#039;, but but becomes increasingly more agitated near the end of the game. In &#039;&#039;Portal 2&#039;&#039;, she is very bitter for the events in the original game, frequently insulting her until the very end, where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GlaDOS&#039; personality and emotions are controlled by [[Cores#Personality Cores|personality cores]]. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be removed from GlaDOS as well, causing her to become more mechanical.}}&lt;br /&gt;
&lt;br /&gt;
==Development and Acting==&lt;br /&gt;
GLaDOS is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=GLaDOS|GLaDOS in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Glados.png|alt2={{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|spoiler2=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt3={{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ellen McLain, the actress that provides the voice of GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[Orange Box]]&#039;&#039;.&lt;br /&gt;
* During the development of [[Portal 2]], playtesters complained that GLaDOS was &amp;quot;too mean&amp;quot;, and it was concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:The_Orange_Box&amp;diff=29603</id>
		<title>Talk:The Orange Box</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:The_Orange_Box&amp;diff=29603"/>
		<updated>2011-06-22T08:59:22Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: Created page with &amp;quot;Should that &amp;quot;The&amp;quot; in the title be there? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should that &amp;quot;The&amp;quot; in the title be there? [[User:SilverHammer|SilverHammer]] 08:59, 22 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=29602</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=29602"/>
		<updated>2011-06-22T08:48:07Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Move|Cooperative Testing Initiative}}&lt;br /&gt;
[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in &#039;&#039;[[Portal 2]]&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These next tests require cooperation. Consequently, they have never been solved by a human. That&#039;s where you come in. You don&#039;t know pride; you don&#039;t know fear. You don&#039;t know anything. You&#039;ll be perfect.}}&lt;br /&gt;
&#039;&#039;&#039;The Cooperative Testing Initiative&#039;&#039;&#039;, or &#039;&#039;&#039;Co-op&#039;&#039;&#039; for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the tall and orange bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner&#039;s portal, which is essential during some test chambers.&lt;br /&gt;
&lt;br /&gt;
There are five test courses, each with several testing chambers within, which will test both players&#039; ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently. This is the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS&#039; monitoring cameras and perform a gesture, it will elicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it&#039;s commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
====Course One: Team Building====&lt;br /&gt;
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.&lt;br /&gt;
&lt;br /&gt;
====Course Two: Mass and Velocity====&lt;br /&gt;
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.&lt;br /&gt;
&lt;br /&gt;
====Course Three: Hard-Light Surfaces====&lt;br /&gt;
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.&lt;br /&gt;
&lt;br /&gt;
====Course Four: Excursion Funnels====&lt;br /&gt;
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.&lt;br /&gt;
&lt;br /&gt;
====Course Five: Mobility Gels====&lt;br /&gt;
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. {{spoiler text|The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
====Course Six: Advanced Chambers====&lt;br /&gt;
There is evidence within the game&#039;s localisation files that there was a sixth course of Co-op chambers during Portal 2&#039;s development:  Advanced Chambers.  Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2.  There is no known information why these chambers were not available at the launch of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu&amp;diff=29601</id>
		<title>Main menu</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu&amp;diff=29601"/>
		<updated>2011-06-22T08:43:01Z</updated>

		<summary type="html">&lt;p&gt;SilverHammer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Main Menu&#039;&#039;&#039; of Portal and Portal 2 are hubs for accessing different game modes, options, or other things. &lt;br /&gt;
&lt;br /&gt;
== Portal 1 ==&lt;br /&gt;
[[Image:Portal 1 main menu.png|right|thumb|Portal&#039;s main menu]]&lt;br /&gt;
The main menu is the interactive screen shown after starting up [[Portal]]. It provides links to the player that lead to beginning a new [[story|game]], bonus [[test chambers|maps]], or continuing an existing game save. &lt;br /&gt;
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There is also an option to begin the game with [[developer commentary]], a list of [[achievements]], and a list of options that the player can change, including player control and visuals. &lt;br /&gt;
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The player can close the game by selecting &amp;quot;quit&amp;quot;. &lt;br /&gt;
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== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu.png|right|thumb|Portal 2&#039;s main menu]]&lt;br /&gt;
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The main menu is the interactive screen shown after starting up [[Portal 2]]. &lt;br /&gt;
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The main menu allows the player to begin a single player campaign, or a [[Cooperative Testing Initiative]] campaign. The player can also manage of in-game settings. Additional [[videos]] and [[concept art]] can be accessed by clicking the [[Extras]] option. [[Robot Enrichment]] allows the player access to their Cooperative Testing Initiative [[Backpack]]. &lt;br /&gt;
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The Portal 2 menu features several backgrounds that display pre-rendered videos, which correspond to the story chapter currently being undertaken in the single player campaign.&lt;br /&gt;
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[[Category:GUI]]&lt;/div&gt;</summary>
		<author><name>SilverHammer</name></author>
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