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	<updated>2026-04-18T15:20:10Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=182585</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=182585"/>
		<updated>2023-04-15T20:28:16Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, many using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified and less versatile version of Hammer, although Hammer-built chambers can be uploaded. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature! Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat! Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples&#039; skin.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; who smash through the hull to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time &amp;quot;far enough to meet your great-great-grandfather&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ???&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2)&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1)  &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octopi earth close.png|thumbnail]]   || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ???&lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=May_21,_2012_Patch_(Tools)&amp;diff=182584</id>
		<title>May 21, 2012 Patch (Tools)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=May_21,_2012_Patch_(Tools)&amp;diff=182584"/>
		<updated>2023-04-15T20:27:50Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = tools&lt;br /&gt;
| source =&lt;br /&gt;
| source-title =&lt;br /&gt;
| before = [[May 10, 2012 Patch (Tools)]]&lt;br /&gt;
| after = [[September 08, 2017 Patch (Tools)]]&lt;br /&gt;
&lt;br /&gt;
| notes  = &#039;&#039;Note: No patch notes were released.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Complete_Pack&amp;diff=182583</id>
		<title>Complete Pack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Complete_Pack&amp;diff=182583"/>
		<updated>2023-04-15T20:27:42Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2 40sStorageCube.png|right|225px|The magical Complete Pack]]&lt;br /&gt;
&lt;br /&gt;
The Complete Pack is a collection of items in one package in the [[Robot Enrichment Store]]. Inside will be everything that came with the release of Portal 2, containing all [[gestures]], [[hats]], [[skins]], and other [[miscellaneous items]]. It was placed in the store, and on sale, upon the release of Portal 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_is_Free_(video)&amp;diff=182582</id>
		<title>Portal is Free (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_is_Free_(video)&amp;diff=182582"/>
		<updated>2023-04-15T20:27:31Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Portal is Free&#039;&#039;&#039; is a video which was released by [[Valve]] on May 13, 2010 in order to promote &#039;&#039;[[Portal 2]]&#039;&#039;. The video takes the form of an [[Aperture Science|Aperture Laboratories]] information video, which advertises the existence of a &amp;quot;free Portal kit&amp;quot; (the original &#039;&#039;[[Portal]]&#039;&#039;). The purpose of the video was to bring attention to the fact that &#039;&#039;Portal&#039;&#039; was made available for free on Steam for a brief period, in order to promote the future release of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|BDj1fYlwR00|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
At 0:11, armless versions of [[P-Body]] and [[Atlas]] are visible at the bottom-right corner.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Portal is Free&amp;quot; Video Transcript==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
|Steam for the Mac is here.&lt;br /&gt;
&lt;br /&gt;
Made possible in part by a generous grant from...&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Aperture Science theme plays as the Aperture logo appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An animated building layout is shown, filled with various stick figures similar to those in the &#039;&#039;Portal&#039;&#039; teaser. Zoom in to a meeting room, where a projector screen is rolled down, and &amp;quot;&#039;&#039;Portal&#039;&#039;: Huge success&amp;quot; is shown.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: For over three years, the Aperture Science Portal Project has been the cornerstone of our aggressive recruitment program.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Stick figures on a conveyor belt from an Aperture shipment truck are handed retail box copies of &#039;&#039;Portal&#039;&#039;.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Thanks to Portal, we can weed out test subjects, who, when confronted with science, may exhibit any or all of the following personality flaws:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Cowardice,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The test subject in front drops their copy of &#039;&#039;Portal&#039;&#039; and runs away&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Impaired motor skills,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An orange portal appears in front of a subject, who steps through and falls off&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Poor judgment,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A subject turns around and shows a Black Mesa tattoo&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Fear of heights,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The conveyor belt lowers, and the subject falls with a Wilhelm scream.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Weights,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A [[Weighted Companion Cube]] from &#039;&#039;Portal&#039;&#039; falls on a subject&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Depths,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A subject sinks into a tub of [[goo]]&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Bullets,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A subject is shot by two [[turrets]]&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: And fire.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A subject ignites&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An office desk with a chair and a computer assembles, and a stick-figure appears and sits on the chair.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Now, our marketing engineers have discovered a way to offer consumers a home version of the Portal Project...for free!&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The stick figure loads the program on the computer, which shows a clip from the &#039;&#039;Portal&#039;&#039; teaser. The stick-figure cheerfully puts its arms up while a speech bubble appears with a green $ dollar symbol overlaid with a red &amp;quot;no&amp;quot; symbol.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The stick figure is moved up in a vertical bar graph while spinning on the chair. Zoom out to show the entire graph. The stick-figure falls off the bar along with the chair as the view zooms back out to the meeting room.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Use your free Portal kit to measure the value of those around you, and find a companion for the upcoming Cooperative Portal Testing Initiative. &lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The projector screen shows &amp;quot;&#039;&#039;Portal 2&#039;&#039;: coming soon&amp;quot; and the stick figures in the room cheerfully put their arms up.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;: Good luck.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The Steam and &#039;&#039;Portal&#039;&#039; logos fade in.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Military_Skins&amp;diff=182581</id>
		<title>Military Skins</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Military_Skins&amp;diff=182581"/>
		<updated>2023-04-15T20:27:20Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| slot = [[Skin]]&lt;br /&gt;
| level = Level 1 Skin&lt;br /&gt;
| team-colors=two-items&lt;br /&gt;
}}&lt;br /&gt;
{{quotation|&#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|This ain&#039;t Marquis of Queensberry Rules, sweetie! Pour on the mustard!|sound=Adventure_core_encouragement10.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Military Skins&#039;&#039;&#039; give Atlas and P-body an earthy, camouflaged appearance.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182580</id>
		<title>Differences between Portal and Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=182580"/>
		<updated>2023-04-15T20:26:58Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of all the differences or similarities between the games &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&#039;s deletion is deemed reasonable, it may be removed.&lt;br /&gt;
&lt;br /&gt;
Due to the immense amount of data discovered during a playthrough of both games, this page is &#039;&#039;&#039;spoiler heavy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Similarities===&lt;br /&gt;
* Both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;br /&gt;
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &amp;quot;test-escape-bossfight&amp;quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.}}&lt;br /&gt;
* {{Spoiler|In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &amp;quot;timeline&amp;quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;br /&gt;
* Both games feature the same protagonist.&lt;br /&gt;
* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;br /&gt;
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]) are the same in both games.&lt;br /&gt;
* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.}}&lt;br /&gt;
* The maintenance areas were significantly revamped.&lt;br /&gt;
:* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;br /&gt;
:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;br /&gt;
* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, pistons are still used, though very infrequently, and only in [[Portal 2 Chapter 7 Enrichment Sphere 6|a level in Chapter 7]].&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=June_7,_2016_Patch_(The_Lab)&amp;diff=182579</id>
		<title>June 7, 2016 Patch (The Lab)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=June_7,_2016_Patch_(The_Lab)&amp;diff=182579"/>
		<updated>2023-04-15T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = the lab&lt;br /&gt;
| source = http://steamcommunity.com/games/450390/announcements/detail/686051344916066262&lt;br /&gt;
| source-title = The Lab Update - June 7, 2016&lt;br /&gt;
| before = [[June 6, 2016 Patch (The Lab)]]&lt;br /&gt;
| after  = [[July 1, 2016 Patch (The Lab)]]&lt;br /&gt;
| notes  =&lt;br /&gt;
* Fixed an issue in Xortex Infinite which caused certain enemy types not to properly self-destruct after a time out. Unfortunately, as this bug could impact scoring, we have reset the global leaderboard for Xortex Infinite. &lt;br /&gt;
* Fixed the ‘{{code|-longbow}}’ launch command not properly starting the player inside the full scale castle &lt;br /&gt;
* Fixed a missing localization string in the hub and in Longbow &lt;br /&gt;
* Updated localization files &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_ARG&amp;diff=182578</id>
		<title>Portal ARG</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_ARG&amp;diff=182578"/>
		<updated>2023-04-15T20:26:15Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;[[HL2:Portal ARG | Portal ARG at the Combine OverWiki]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Portal ARG&#039;&#039;&#039;, or &#039;&#039;&#039;{{W|Alternate Reality Game}}&#039;&#039;&#039;, was introduced as an easter egg in the [[March 1, 2010 Patch (Portal)|March 1 Patch]]. The notes released along with the patch read &amp;quot;Changed radio transmission frequency to comply with federal and state spectrum management regulations&amp;quot;, and accompanying this was a new  [[Achievements|achievement]], &amp;quot;Transmission Received&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to acquire the achievement, players were required to collect a [[Radio]] in each test chamber, and carry it to a specific location. The red light on the radio would change to green when the correct location was reached, after which the default music would change to a series of beeps, similar to {{W|Morse Code}}. If a player carried the radio through a [[Material Emancipation Grill]], a different sound would play. It was later discovered these sounds, stored in 26 separate WAV files, contained hidden images that could only be accessed by using {{W|Slow-scan television}} software.&lt;br /&gt;
&lt;br /&gt;
In addition to images, the WAV files also contained brief messages in Morse Code, as well as a phone number and a username/password combination. It was eventually discovered that dialling the number using an analogue modem lead to a [[GLaDOS]]-themed {{W|Bulletin board system|BBS}} which, when accessed using the aforementioned username and password, revealed more images and other data that hinted that [[Portal 2]] was forthcoming.&lt;br /&gt;
&lt;br /&gt;
On [[March 3, 2010 Patch (Portal)|March 3]], another patch was released that changed the [[Party Escort Bot|ending]] of [[Portal]], and this was considered confirmation that Portal 2 would soon be released. On March 5, three days after the commencement of the ARG, the sequel was [http://store.steampowered.com/news/3559/ officially announced].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Portal 2 ARG]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=October_11,_2011_Patch&amp;diff=182577</id>
		<title>October 11, 2011 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=October_11,_2011_Patch&amp;diff=182577"/>
		<updated>2023-04-15T20:25:50Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://store.steampowered.com/news/6490/&lt;br /&gt;
| source-title = Portal 2 Update Released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| before = [[October 7, 2011 Patch]]&lt;br /&gt;
| after  = [[October 24, 2011 Patch]]&lt;br /&gt;
&lt;br /&gt;
| notes = &lt;br /&gt;
===== Portal 2 =====&lt;br /&gt;
* Fixed the Talent Show [[Achievements#Portal 2|achievement]] not being awarded properly&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Automaton%27s_Tophat&amp;diff=182576</id>
		<title>Automaton&#039;s Tophat</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Automaton%27s_Tophat&amp;diff=182576"/>
		<updated>2023-04-15T20:25:33Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = Head&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Hat&lt;br /&gt;
}}&lt;br /&gt;
{{quotation|&#039;&#039;&#039;Defective Turret&#039;&#039;&#039;|Well, you bested me this time.|sound=Defective_Turret_finale02_turret_return_defect_goodbye12.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Automaton&#039;s Tophat&#039;&#039;&#039; is a [[Hats|headwear]] item in &#039;&#039;[[Portal 2]]&#039;&#039;. It resembles a tall stove pipe hat.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*P-Body and Atlas have different styles of this hat. P-Body has a taller, skinny version, whereas Atlas has a larger, wider version.&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Desk_Job&amp;diff=182575</id>
		<title>Aperture Desk Job</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Desk_Job&amp;diff=182575"/>
		<updated>2023-04-15T20:25:20Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 1902490&lt;br /&gt;
| free = yes&lt;br /&gt;
| game-name-override = Aperture Desk Job&lt;br /&gt;
| boxart-image = Aperture Desk Job header.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = Valve Corporation&lt;br /&gt;
| released = &lt;br /&gt;
* Microsoft Windows&lt;br /&gt;
** March 1, 2022&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = &lt;br /&gt;
| ratings =&lt;br /&gt;
| requirements =&lt;br /&gt;
*Requires a 64-bit processor and operating system&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows 10&lt;br /&gt;
**Processor: Core i5-7500 / Ryzen 5 1600&lt;br /&gt;
**Memory: 12 GB RAM&lt;br /&gt;
**Graphics: GTX 1060 / RX 580 - 6GB VRAM&lt;br /&gt;
**Storage: 4 GB available space&lt;br /&gt;
*Additional Notes: Steam Deck&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Grady&#039;&#039;&#039;|You think your job&#039;s bad? I mean... Your job is bad. It&#039;s the worst job at the company, way worse than mine. I shouldn&#039;t have made it sound like we were competing.|sound=Grady_grady1201_019.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Desk Job&#039;&#039;&#039; is a non-canonical technical demo developed by [[Valve]], to showcase the [[Steam Deck]]&#039;s controls and features. It was released March 1, 2022 on [[Steam]].&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The game begins with the player, seemingly on an 80&#039;s Aperture lounge room. A progressively intense orchestral is playing throughout the scene. [[Cave Johnson]] welcomes the character into the Aperture Science Competence Center, seemingly made for the most gifted of all the employees in Aperture. Cave informs the character that they are exceptional.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The player&#039;s view then descends below the room, revealing that they are above the Competence Center. While the character descends into the seemingly retro-looking facility with tubes and testing rooms, they encounter employee&#039;s silhouettes, a play room, precursor utility robots, and references to [[Story|the lore]]. It is also worth mentioning that there are [[hl2:Supply Crate|Half-Life 2 gun supply crates]] being used in a room.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the descent, the player is greeted by Grady, the Graduation Core, who informs the player that the pre-recorded message from Cave was the wrong tape, and before playing the correct tape, in which Cave tells the player to &amp;quot;[[Media:Cave_Johnson_cave0114_112.wav|get to work, or you&#039;re fired.]]&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Grady proceeds to introduce the player to the Desk, a visualization of the Steam Deck&#039;s controls, showing joystick, button, and bumper buttons. The player is then tasked to test and quality assert toilets, in which the toilet can at least be filled with water, have a working bidet, and be able to flush.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After some toilets passing through inspection, a seemingly smoking toilet is seen arriving into the line. Grady notices this and tries to inspect the toilet by himself, while unbeknownst to him, the player keeps on testing the faulty toilet. Until an explosion occurred and knocked Grady out of his rail arm, which subsequently made him stuck in the toilet bowl. The player then would turn on the bidet repeatedly to unjam Grady out of the bowl, which unfortunately, made Grady eject out of the toilet at a high speed, knocking down a pipeline with ammunition flowing inside of it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The ammunition flowed into the water container of the toilet, and when the player tries to test the toilet, the ammunition ejected out of the toilet bowl as live bullets. Although the toilet failed inspection, the event gave Grady an idea that took months in the making.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After a long{{Cit}} amount of time, Grady meets the player again to present them a heavily-armed toilet turret. This turret utilises all of the Deck&#039;s control instruments, while Grady prompting the player to try them all. After much chaos and destruction to the back part of the toilet testing area, Grady informs the player that someone must be responsible for the damage done, the player gets caught and arrested while Grady escapes.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After another long time in jail (approximately 18 months), Grady meets the player in prison while informing them that he has acquired a probation officer license, and will get them out after completing a prisoner release form, in which the player needs to use their microphone, keyboard and mouse to give voice data and sign the form. After a transition, the player and Grady is put into a sort of internal area of the houseware department filled with conveyor belts and house wares. Grady introduces them to the Mark III turret, a much stabler and more controllable turret. After testing the turret by destroying the various home equipment and machines, Grady tells the player that gyroscopic control has been embedded into the turret, prompting the user to manipulate their Deck&#039;s orientation to aim the turret.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finishing the testing of the Mark III, Grady excitedly tells the player that they are going to present the contraption to Cave Johnson directly, and takes the player up to his office with an elevator. However, midway through the ride, the elevator jammed, and a weaponized appliance shoots at the duo, presumably in anger of the two&#039;s shooting session of all the housewares in the previous section. Throughout this section, the player goes into combat with all the modified houseware turrets until Grady finds a solution, which are rockets attached to the desk.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Grady fires the rocket and blasts through approximately 88 floors, crashing right into the entrance of Cave&#039;s office. Grady then informs the player that he actually didn&#039;t get an appointment with Cave, and no one has seen him for years. The two enter the room, and is presented with the giant digitally-living head of Cave Johnson.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Cave Johnson told the two that after his disease worsened, he instructed his engineers to preserve his mind as soon as possible, after much trial and error, the result is the giant head thar Cave is now residing in. Cave then told the two to kill him, or &amp;quot;breaking [him] out of prison&amp;quot;, Cave then asks the two what they have brought before him. Grady introduces the turret, and the player is then prompted to fire at Cave&#039;s head, after destroying the rocky exterior, it is then revealed that the inner layer of the head is made out of bullet proof metal, preventing damage from the turret.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Grady notices a power socket of which Cave&#039;s head was plugged into it, and instructs the player to shoot at it, in spite of the turret&#039;s overbearing damage, and finally shut Cave down, for a moment. The reserve power for Cave&#039;s head is then kicked on, prompting Cave to fire them out of failure. However, due to the ricocheted bullet damage and presumably also the damage done by the previous rocket break-in, the floor below them began to crumble, with Cave&#039;s head tumbling down below the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After looking down into the pit, Grady realises that no one except them knows that Cave is assumed dead, killed by them, and informs the player that they should hide the evidence.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Months later, Grady (now poorly disguised with a fake moustache as &amp;quot;Gary&amp;quot;) meets the player again in a highly-destroyed environment in the aftermath of Cave&#039;s head falling, telling them that the witness protection program is great and all of their problems are taken care of. Grady then dismissed the player.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with Cave&#039;s head and multiple robot toilets singing in the bottom of the facility, powered by the mantis civilization&#039;s power core.}}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Grady ===&lt;br /&gt;
{{see also|Grady voice lines}}&lt;br /&gt;
[[File:Aperture Deck Job Grady.jpg|200px|thumb|An image of Grady as seen in the game.]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Cave Johnson ===&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
{{see also|Cave Johnson voice lines#Aperture Desk Job|l1=Cave Johnson voice lines}}&lt;br /&gt;
{{spoiler|[[File:Aperture Desk Job Cave Johnson.jpg|200px|thumb|An image of Cave Johnson as seen in the game.]]}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|File:Aperture Deck Job Aperture Lounge.png|80&#039;s Aperture Lounge.&lt;br /&gt;
|File:Aperture Deck Job Turret.jpg|spoiler2=yes|{{spoiler|The Aperture Science Turret.}}&lt;br /&gt;
|File:Aperture Deck Job Turret Mk.II.jpg|spoiler3=yes|{{spoiler|The Aperture Science Turret Mk.II.}}&lt;br /&gt;
|File:Aperture Desk Job Aperture Maximum Security Correctional Facility.jpg|spoiler4=yes|{{spoiler|The Aperture Maximum Security Correctional Facility.}}&lt;br /&gt;
|File:Aperture Desk Job Cave Office.png|spoiler5=yes|{{spoiler|Cave&#039;s Office entrance.}}&lt;br /&gt;
|File:Aperture Desk Job Clay Cave.png|spoiler6=yes|{{spoiler|Clay Cave.}}&lt;br /&gt;
|File:Aperture Desk Job Metal Cave.png|spoiler7=yes|{{spoiler|Metal Cave.}}&lt;br /&gt;
|File:Aperture Desk Job Backup Power.png|spoiler8=yes|{{spoiler|&amp;quot;Backup power activated!&amp;quot;}}&lt;br /&gt;
|File:Aperture Desk Job Gary.png|spoiler9=yes|{{spoiler|Gary.}}&lt;br /&gt;
|File:Aperture Desk Job Metal Cave Ending.jpg|spoiler10=yes|{{spoiler|The ending scene.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|It is unknown whether the toilet turret is the predecessor to the sentry [[turret]], although their designs share an uncanny resemblance.}}&lt;br /&gt;
* {{Spoiler|The sentient mantis civilization went through multiple stages of milestones:}}&lt;br /&gt;
:# {{Spoiler|Discovering how to route electricity.}}&lt;br /&gt;
:# {{Spoiler|Establishing a 19th century British-like civilization.}}&lt;br /&gt;
:# {{Spoiler|Futuristic modern city, powered by a power core. And finally,}}&lt;br /&gt;
:# {{Spoiler|Downfall of their city, after their core being dragged down with Cave&#039;s head and the city being destroyed.}}&lt;br /&gt;
* The game can be played entirely without a Steam Deck, the only input requirements to interact with the game is a pointing device (whether it be a touch device or mouse), and controller input (using actual hardware or a virtual controller software). {{spoiler|The only time a Steam Deck exclusive control is used is when Grady instructs the player to use the Desk&#039;s gyroscope system to aim the turret.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[The Lab]]&#039;&#039; – a collection of VR minigames made to show off capabilities of the [[HTC Vive]]&lt;br /&gt;
* &#039;&#039;[[Aperture Hand Lab]]&#039;&#039; – a VR technical demo made to showcase the functionality of the Valve Index controllers.&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=May_8,_2012_Patch/ru&amp;diff=182574</id>
		<title>May 8, 2012 Patch/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=May_8,_2012_Patch/ru&amp;diff=182574"/>
		<updated>2023-04-15T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Обновление от 8 мая 2012}}&lt;br /&gt;
{{Patch layout&lt;br /&gt;
| source = &lt;br /&gt;
| source-title = &lt;br /&gt;
&lt;br /&gt;
| before    = [[October 24, 2011 Patch/ru|24 октября 2012]]&lt;br /&gt;
| current   = [[May 08, 2012 Patch/ru|8 мая 2012]]&lt;br /&gt;
| after     = [[May 09, 2012 Patch/ru|9 мая 2012]]&lt;br /&gt;
&lt;br /&gt;
| notes = &lt;br /&gt;
=== Недокументированные изменения ===&lt;br /&gt;
* Дата выхода обновления [[Perpetual Testing Initiative|Лаборатория бесконечного тестировния]].&lt;br /&gt;
** Добавлен [[Puzzle Creator|Редактор уровней]]&lt;br /&gt;
** Добавлена интеграция с [[Steam Workshop|Мастерской Steam]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=October_24,_2011_Patch_(Tools)&amp;diff=182573</id>
		<title>October 24, 2011 Patch (Tools)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=October_24,_2011_Patch_(Tools)&amp;diff=182573"/>
		<updated>2023-04-15T20:24:44Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = tools&lt;br /&gt;
| source =&lt;br /&gt;
| source-title =&lt;br /&gt;
| before = [[October 11, 2011 Patch (Tools)]]&lt;br /&gt;
| after = [[May 08, 2012 Patch (Tools)]]&lt;br /&gt;
&lt;br /&gt;
| notes  = &#039;&#039;Note: No patch notes were released.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Complete_Pack_(Part_2)&amp;diff=182572</id>
		<title>Complete Pack (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Complete_Pack_(Part_2)&amp;diff=182572"/>
		<updated>2023-04-15T20:24:11Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal2_item_completepack.png|thumb|right|150px|Level 50 Bundle]]&lt;br /&gt;
&lt;br /&gt;
The Complete Pack (Part 2) is a collection of items in one package available from the [[Robot Enrichment Store]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
The pack includes the following items:&lt;br /&gt;
* [[Automaton&#039;s Tophat]]&lt;br /&gt;
* [[Bionic Beanie]]&lt;br /&gt;
* [[Bot&#039;s Beret]]&lt;br /&gt;
* [[Moustachio]]&lt;br /&gt;
* [[Safety Glasses]]&lt;br /&gt;
* [[Metallic Moustache]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
* [[Moon Flag]]&lt;br /&gt;
* [[Amnesia Flag]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
* [[BIT.TRIP Flag]]&lt;br /&gt;
* [[Cogs Flag]]&lt;br /&gt;
* [[1 2 3 KICK IT Flag]]&lt;br /&gt;
* [[Defense Grid Flag]]&lt;br /&gt;
* [[Killing Floor Flag]]&lt;br /&gt;
* [[AaaaaAA!!! Flag]]&lt;br /&gt;
* [[The Ball Flag]]&lt;br /&gt;
* [[RUSH Flag]]&lt;br /&gt;
* [[Super Meat Boy Flag]]&lt;br /&gt;
* [[Toki Tori Flag]]&lt;br /&gt;
* [[The Wonderful End of the World Flag]]&lt;br /&gt;
* [[Ninja Skins]]&lt;br /&gt;
* [[Military Skins]]&lt;br /&gt;
* [[Starburst Skins]]&lt;br /&gt;
* [[Moon Skins]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[P-Body Sitspin]]&lt;br /&gt;
* [[P-Body Facepalm]]&lt;br /&gt;
* [[P-body Shrug]]&lt;br /&gt;
* [[P-Body Thumbs Up]]&lt;br /&gt;
* [[P-Body Fist Pump]]&lt;br /&gt;
* [[P-Body Pretzel Wave]]&lt;br /&gt;
* [[P-Body Spin Jump]]&lt;br /&gt;
* [[P-Body Selfspin]]&lt;br /&gt;
* [[Atlas Facepalm]]&lt;br /&gt;
* [[Atlas Shrug]]&lt;br /&gt;
* [[Atlas Thumbs Up]]&lt;br /&gt;
* [[Atlas Fist Pump]]&lt;br /&gt;
* [[Atlas Head Spin]]&lt;br /&gt;
* [[Atlas Dance Spin]]&lt;br /&gt;
* [[Atlas Dribble]]&lt;br /&gt;
* [[Atlas Roll]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=182571</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=182571"/>
		<updated>2023-04-15T20:24:02Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Orange&#039;&#039;&#039; by [[GLaDOS]]), is [[Atlas]]&#039; tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation, or the second player on a home console in split-screen mode.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint of femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science&#039;. However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-body_T-Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=rmiK2HfDKEs&lt;br /&gt;
}}&lt;br /&gt;
* [[File:P-body fullsize.mp4|Action render from the official Valve about page]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley]]&#039;s [[Portal 2 Chapter 8 Test Chamber 15|Test Chamber 15]] where Wheatley &amp;quot;make[s] an exit&amp;quot;, P-body can be seen in the newly created area watching Chell, before panicking and running through the exit. It is possible to access this area through a glitch before Wheatley moves the wall, but P-Body does not move and is not a solid entity.}}&lt;br /&gt;
* P-body, along with Atlas, makes two cameo appearances in [[LEGO Dimensions]].&lt;br /&gt;
* When playing with a friend, the person who sent the invite will never be P-Body.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=182570</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=182570"/>
		<updated>2023-04-15T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Blue&#039;&#039;&#039; by [[GLaDOS]]), is [[P-body]]&#039;s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Blueprint Shirt.png|alt9=Blueprint of Atlas on a shirt.|Blueprint of Atlas on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt10=Atlas on a poster with P-body.|Atlas on a poster with [[P-body]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Pre-release screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Another pre-release screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 Atlas chamber09.png|alt12=Atlas while in a test chamber.|Atlas while in a test chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields a frying pan similiar to the ones found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;, the frying pan is also featured in &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039; as an all-class melee weapon, and in other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games (but as unusable physics props).&lt;br /&gt;
* In [[Portal 2]] and it&#039;s [[Videos|promotional videos]], Atlas&#039; name can be seen written both as &amp;quot;Atlas&amp;quot; and &amp;quot;ATLAS&amp;quot;, showing inconsistencies from Valve as far as the bot&#039;s name is concerned.&lt;br /&gt;
* In the early days of Portal 2, the player used to play as a different character, named [[Mel]]. She was later replaced by Atlas, with Chell being replaced by P-Body.&lt;br /&gt;
* Atlas made 2 cameos, along with P-body in [[LEGO Dimensions]].&lt;br /&gt;
*Atlas is a Steam Exclusive character in the Good Friends DLC of the game [[Runner2]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=182569</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=182569"/>
		<updated>2023-04-15T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. [[Portal]] and [[Portal 2]] take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio.&amp;lt;ref&amp;gt;[[:File:Borealis_Blueprint.png]] Blueprints of the Borealis&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which vanished following the use of its localised teleportation device. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
* The image in the newspaper seems to be a combination of [https://case.edu/ech/sites/case.edu.ech/files/styles/media_crop/public/2018-05/A03.jpg?itok=m9Pae5zv this image] and [https://www.americaeconomia.com/sites/7.americaeconomia.com/files/styles/ae_main/public/legacy_files/mineria_tunel_11.jpg?itok=Amjk4IRV this image].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;). Unfortunately, this does no longer functions because Adobe Flash is no longer supported and discontinued.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=182568</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=182568"/>
		<updated>2023-04-15T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Frankenturret &#039;Dedicated&#039; Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 01 (out of 01)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Go through Wheatley&#039;s Test Track.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 01 ===&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 02 (numbered 01) ===&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake.jpg|alt2=W|Frankenturret chamber&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake beta.jpg|alt3=W|Beta version of the Frankenturret chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=182567</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=182567"/>
		<updated>2023-04-15T20:20:09Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Black Mesa (corporation)|&#039;&#039;Black Mesa&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|&amp;quot;Greetings, friend. I&#039;m Cave Johnson, CEO of Aperture Science - you might know us as a vital participant in the 1968 Senate Hearings on missing astronauts. And you&#039;ve most likely used one of the many products we invented. But that other people have somehow managed to steal from us. &#039;&#039;&#039;Black Mesa can eat my bankrupt--&#039;&#039;&#039;&amp;quot;| sound = Cave_Johnson_seventies_intro16.wav}}&lt;br /&gt;
[[File:Black mesa logo.jpg|x192px|borderless|right|Black Mesa Logo]]&lt;br /&gt;
&#039;&#039;&#039;Black Mesa&#039;&#039;&#039; is a scientific research corporation in the &#039;&#039;[[hl2:Half-Life|Half-Life]]&#039;&#039; universe, and the main competitor to [[Aperture Science]]. Black Mesa has shown wide variety of scientific interests in areas such as nuclear energy, weapons, robotics, physics research, {{Spoiler|and extradimensional discovery, research, and exploitation}} with main goal of teleportation technology. Unlike Aperture Science, Black Mesa is a government supported agency and receives near unlimited funding both from investors and the government.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is unknown whether the universe of &#039;&#039;Half-Life&#039;&#039; and the remaining Black Mesa personnel still exists in the timeline of Portal 2, since the amount of time passed after [[Chell]] getting escorted back into the facility and awakened in the courtesy call is unknown, but assumed to be very, very long.}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=182566</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=182566"/>
		<updated>2023-04-15T20:19:42Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. Gel cannot be applied to transparent surfaces (such as glass), and will pass through grating (also without painting it). Most test elements also cannot be coated in gel, with the exception of [[Cubes]] and [[Turrets]]. Cubes and turrets cannot be coated in Conversion Gel.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel patch or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals. [[Cubes]] and [[Turrets]] cannot be coated in Conversion Gel&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It is destroyed upon touching anything. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape. While not technically a gel, it does have some properties similar to gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be &amp;quot;painted&amp;quot; onto surfaces like the gels introduced in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unused/cut gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in &#039;&#039;Tag: The Power of Paint&#039;&#039;, which Portal 2&#039;s gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel&#039;s effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The gel was replaced by Reflection Gel in the Peer Review update.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel&#039;s effect of counteracting Propulsion Gel.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel.&lt;br /&gt;
|File:Water.png|Cleansing Gel.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
* Blue-painted physics objects are actually bouncy if the jump key (Default: {{Key|Space}}) is pressed on them. However, this is impractical and hard to pull off.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Starburst_Skins&amp;diff=182565</id>
		<title>Starburst Skins</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Starburst_Skins&amp;diff=182565"/>
		<updated>2023-04-15T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| slot = [[Skin]]&lt;br /&gt;
| level = Level 1 Skin&lt;br /&gt;
| team-colors=two-items&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Space Core&#039;&#039;&#039;|There&#039;s a star. There&#039;s another one. Star. Star star star. Star.|sound=Space core space06.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Starburst Skins&#039;&#039;&#039; give Atlas and P-body striped patterns extending outward from a center and add yellow warning panels and battery replacement notices.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Starburst Skins&lt;br /&gt;
|height=170&lt;br /&gt;
|width=190&lt;br /&gt;
|File:StarburstTurret.png|al2=Screenshot from &amp;quot;Turrets&amp;quot; short.|Screenshot from &amp;quot;Turrets&amp;quot; short.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The skin was  first seen in the third [[Turrets (video)|Aperture Investment Opportunity video]] as a Turret design.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Skins]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=April_21,_2011_Patch&amp;diff=182564</id>
		<title>April 21, 2011 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=April_21,_2011_Patch&amp;diff=182564"/>
		<updated>2023-04-15T20:16:31Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source       = http://store.steampowered.com/news/5341/&lt;br /&gt;
| source-title = Portal 2 Update Released&lt;br /&gt;
| before       = [[April 19, 2011 Patch]]&lt;br /&gt;
| after        = [[April 22, 2011 Patch]]&lt;br /&gt;
| notes        =&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
* Fixed unrecoverable black screen in elevator save&lt;br /&gt;
* Fixed infinite loop on Mac OSX server&lt;br /&gt;
* Fixed Mac OSX font rendering and glyph corruption&lt;br /&gt;
* Fixed GC memory leak&lt;br /&gt;
* Various localization content improvements&lt;br /&gt;
* Support for English subtitles in Turkish builds&lt;br /&gt;
* Minor string/interface glitches&lt;br /&gt;
* Fixes for multiple crashes&lt;br /&gt;
* Improved detection and handling for various errors and/or crashes&lt;br /&gt;
* Activated UI to enable joystick in-game&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=182563</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=182563"/>
		<updated>2023-04-15T20:15:52Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up (or any third-party Flash player that supports it, e.g. Flashpoint or Ruffle)&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Despite the Flash plugin being deprecated and disabled across browsers at December 2020, this game is still playable. &lt;br /&gt;
*Ruffle is a browser extension that allows the user to access Flash content, including this game by extension. &lt;br /&gt;
*Flashpoint is an application that added Portal: The Flash Version to its library on January 12th, 2019.&lt;br /&gt;
*Users who happen to still own old versions of Flash and downloaded files of PTFV can continue to play offline through that method.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum is very hard to code in practice.&lt;br /&gt;
* In task 16 as the player is passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
=== Online Links ===&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
=== Flash Alternatives ===&lt;br /&gt;
* [https://bluemaxima.org/flashpoint/downloads/ Get Flashpoint]&lt;br /&gt;
* [https://ruffle.rs/#downloads Get Ruffle]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5/fr&amp;diff=182562</id>
		<title>Portal 2 Co-op Course 2 Chamber 5/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5/fr&amp;diff=182562"/>
		<updated>2023-04-15T20:15:25Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 Coop Parcours 2 Salle de test 5}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Coop Parcours 2 Salle de test 5&lt;br /&gt;
  | map        = mp_coop_catapult_1.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 5.png&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter&lt;br /&gt;
  | icon5      = faith plate on&lt;br /&gt;
  | icon6      = pass cube on&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 1 Chamber 4/fr&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 6/fr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers/fr]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09/ru&amp;diff=182561</id>
		<title>Portal Test Chamber 09/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09/ru&amp;diff=182561"/>
		<updated>2023-04-15T20:15:14Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестовая камера 09 (Portal)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Тестовая камера 09&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 08/ru&lt;br /&gt;
  | next       = Portal Test Chamber 10/ru&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Эта [[Test Chamber/ru|тестовая камера]] является десятым уровнем игры, где от игрока требуется использовать [[Weighted Storage Cube/ru|утяжелённый грузовой куб]], избегая его попадания в [[Material Emancipation Grill/ru|поле анти-экспроприации]].&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* Опасность падения [[Weighted Storage Cube/ru|куба]]&lt;br /&gt;
&lt;br /&gt;
== Пошаговое руководство ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Поместите портал под утяжелённым грузовым кубом так, чтобы куб провалился через портал.&lt;br /&gt;
* Пройдите через портал на возвышенную платформу.&lt;br /&gt;
* Выстрелите портал в стену в другой части камеры через квадратное окошко.&lt;br /&gt;
* Пройдите через оранжевый портал с кубом.&lt;br /&gt;
* Положите куб на кнопку.&lt;br /&gt;
* Пройдите в [[Chamberlock/ru|изоляционную камеру]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Глюки ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Можно, стоя на кнопке, помеcтить портал под открытой дверью. Вы можете прыгнуть в портал перед дверью и запрыгнуть обратно уже с другой стороны.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Видео прохождение ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers/ru]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Ramp&amp;diff=182560</id>
		<title>Portal Stories: Mel Ramp</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Ramp&amp;diff=182560"/>
		<updated>2023-04-15T20:15:02Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mel Old Aperture infobox&lt;br /&gt;
  | valve-title = Ramp&lt;br /&gt;
  | map         = st_a2_ramp.bsp&lt;br /&gt;
  | screenshot  = Mel_ramp.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This chamber has the [[Repulsion Gel]] and the [[Cleansing Gel]] and advanced Portal jumping.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to Death&lt;br /&gt;
* [[Death Fizzler]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
===Story Mode===&lt;br /&gt;
====Chamber Part 1====&lt;br /&gt;
* Place your first portal underneath the [[Propulsion Gel]] tube.&lt;br /&gt;
* Place your second portal on one of the end walls on the ledge at the right side of the room.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Propulsion Gel]] tube to dispense [[Propulsion Gel]] onto the ledge.&lt;br /&gt;
* Move your second portal to the wall at the base of the ramp.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Propulsion Gel]] tube to dispense [[Propulsion Gel]] onto the ramp.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Vital Apparatus Vent]] to get a [[Cube]].&lt;br /&gt;
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to increase the ramp&#039;s incline.&lt;br /&gt;
* Move your first portal to one of the end walls on the ledge.&lt;br /&gt;
* Enter your second portal to get onto the ledge, then use the [[Propulsion Gel]] to launch yourself to the main part of the chamber.&lt;br /&gt;
* Place your first portal on the floor to the right.&lt;br /&gt;
* Place your second portal on the angled wall above your first portal.&lt;br /&gt;
* Drop into the first portal and drop through it a second time while falling to fling yourself onto the platform.&lt;br /&gt;
* Stand on the [[Heavy Duty Super-Colliding Super Button]] to temporarily disable the [[Material Emancipation Grill]].&lt;br /&gt;
* Move your first portal to any portal surface in the first area.&lt;br /&gt;
* Move your second portal to the wall near you.&lt;br /&gt;
* Go through the portal to get back to the first area.&lt;br /&gt;
* Move your first portal underneath the [[Propulsion Gel]] tube.&lt;br /&gt;
* Press the [[Pedestal Button]] to dispense [[Propulsion Gel]] through the portal.&lt;br /&gt;
* Take the [[Cube]] and drop through the portal back to the main area.&lt;br /&gt;
* Run on the [[Propulsion Gel]] and jump across the gap with the cube to get to the other raised platform.&lt;br /&gt;
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to open the exit door.&lt;br /&gt;
&lt;br /&gt;
====Chamber Part 2====&lt;br /&gt;
* Place your first portal on the wall beside you.&lt;br /&gt;
* Place your second portal on one of the portal surfaces visible through the grate floor.&lt;br /&gt;
* Go through the portal, then walk into the alcove and move your first portal to the wall you can see the top of on the raised platform.&lt;br /&gt;
* Go through the portal again, then move your first portal to the angled portal surface beside you.&lt;br /&gt;
* Move your second portal to the ceiling of the alcove you were previously in.&lt;br /&gt;
* Drop through the portal and move your second portal to the floor below you before you hit the floor to fling yourself to the main part of the chamber.&lt;br /&gt;
* Walk through the [[Material Emancipation Grill]] to the left and place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to disable the [[Material Emancipation Grill]] on the entrance.&lt;br /&gt;
* Place your first portal on the floor portal surface.&lt;br /&gt;
* Place your second portal on the ceiling of the alcove you just fell through.&lt;br /&gt;
* Drop through the portal and move your second portal to the floor below you before you hit the floor to fling yourself to the high ledge.&lt;br /&gt;
* Press the [[Pedestal Button]] to disable the [[Material Emancipation Grill]] blocking off the [[Cube]].&lt;br /&gt;
* Drop to the ground and move your second portal back to the ceiling of the alcove.&lt;br /&gt;
* Move the [[Cube]] to the [[Heavy Duty Super-Colliding Super Button]] in the middle of the chamber.&lt;br /&gt;
* Drop through the portal and move your second portal to the floor below you before you hit the floor to fling yourself to the high ledge.&lt;br /&gt;
* Move your first portal to the wall beneath the grate platform (previously covered by a [[Material Emancipation Grill]]).&lt;br /&gt;
* Move your second portal underneath the [[Propulsion Gel]] beside you.&lt;br /&gt;
* Wait a few seconds for the [[Propulsion Gel]] to spread over the floor.&lt;br /&gt;
* Move your second portal to the high wall previously covered by a [[Death Fizzler]].&lt;br /&gt;
* Run on the [[Propulsion Gel]] into the portal to fling yourself to the elevator (this may take a few tries).&lt;br /&gt;
&lt;br /&gt;
===Advanced Mode===&lt;br /&gt;
====Chamber Part 1====&lt;br /&gt;
* Place your first portal underneath the [[Propulsion Gel]] tube.&lt;br /&gt;
* Place your second portal on one of the end walls on the ledge at the right side of the room.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Propulsion Gel]] tube to dispense [[Propulsion Gel]] onto the ledge.&lt;br /&gt;
* Move your second portal to the wall at the base of the ramp.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Propulsion Gel]] tube to dispense [[Propulsion Gel]] onto the ramp.&lt;br /&gt;
* Press the [[Pedestal Button]] linked to the [[Vital Apparatus Vent]] to get a [[Cube]].&lt;br /&gt;
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to increase the ramp&#039;s incline.&lt;br /&gt;
* Move your first portal to one of the end walls on the ledge.&lt;br /&gt;
* Enter your second portal to get onto the ledge, then use the [[Propulsion Gel]] to launch yourself to the main part of the chamber.&lt;br /&gt;
* Place your first portal on the floor to the right.&lt;br /&gt;
* Place your second portal on the angled wall above your first portal.&lt;br /&gt;
* Drop into the first portal and drop through it a second time while falling to fling yourself onto the platform.&lt;br /&gt;
* Stand on the [[Heavy Duty Super-Colliding Super Button]] to temporarily disable the [[Material Emancipation Grill]].&lt;br /&gt;
* Move your first portal to any portal surface in the first area.&lt;br /&gt;
* Move your second portal to the wall near you.&lt;br /&gt;
* Go through the portal to get back to the first area.&lt;br /&gt;
* Move your first portal underneath the [[Propulsion Gel]] tube.&lt;br /&gt;
* Press the [[Pedestal Button]] to dispense [[Propulsion Gel]] through the portal.&lt;br /&gt;
* Take the [[Cube]] and drop through the portal back to the main area.&lt;br /&gt;
* Run on the [[Propulsion Gel]] and jump across the gap with the cube to get to the other raised platform.&lt;br /&gt;
* Place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to open the exit door.&lt;br /&gt;
&lt;br /&gt;
====Chamber Part 2====&lt;br /&gt;
* Place your first portal on the wall beside you.&lt;br /&gt;
* Place your second portal on one of the portal surfaces visible through the grate floor.&lt;br /&gt;
* Go through the portal, then walk into the alcove and move your first portal to the wall you can see the top of on the raised platform.&lt;br /&gt;
* Go through the portal again, then move your first portal to the angled portal surface beside you.&lt;br /&gt;
* Move your second portal to the ceiling of the alcove you were previously in.&lt;br /&gt;
* Drop through the portal and move your second portal to the floor below you before you hit the floor to fling yourself to the main part of the chamber.&lt;br /&gt;
* Walk through the [[Material Emancipation Grill]] to the left and place the [[Cube]] on the [[Heavy Duty Super-Colliding Super Button]] to disable the [[Material Emancipation Grill]] on the entrance.&lt;br /&gt;
* Place your first portal on the floor portal surface.&lt;br /&gt;
* Place your second portal on the ceiling of the alcove you just fell through.&lt;br /&gt;
* Drop through the portal and move your second portal to the floor below you before you hit the floor to fling yourself to the high ledge.&lt;br /&gt;
* Press the [[Pedestal Button]] to disable the top half of the [[Material Emancipation Grill]] blocking off the [[Cube]].&lt;br /&gt;
* Move your first portal the the high wall above the [[Cube]].&lt;br /&gt;
* Move your second portal underneath the [[Propulsion Gel]] beside you.&lt;br /&gt;
* Drop through the portal, moving backwards afterwards to avoid touching the [[Material Emancipation Grill]].&lt;br /&gt;
* Move your first portal to the right side of the wall beside you.&lt;br /&gt;
* Wait a few seconds for the [[Propulsion Gel]] to spread.&lt;br /&gt;
* Move your second portal to the wall above you.&lt;br /&gt;
* Take the [[Cube]] and run through the portal with the help of the [[Propulsion Gel]]. Toss the [[Cube]] over the [[Material Emancipation Grill]] as you move through the air.&lt;br /&gt;
* Move the [[Cube]] to the [[Heavy Duty Super-Colliding Super Button]] in the middle of the chamber.&lt;br /&gt;
* Place your first portal on the wall beneath the grate platform (previously covered by a [[Material Emancipation Grill]]).&lt;br /&gt;
* Place your second portal on the high wall previously covered by a [[Death Fizzler]].&lt;br /&gt;
* Step through the portal and move your second portal underneath the [[Propulsion Gel]] as you fall (this may take a few tries).&lt;br /&gt;
* Wait a few seconds for the [[Propulsion Gel]] to spread over the floor.&lt;br /&gt;
* Run on the [[Propulsion Gel]] into the portal to fling yourself to the elevator (this may take a few tries).&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|rJYL2NR_9Lg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The music played during this chamber is known as Acceleration.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=January_26,_2008_Patch_(Portal)&amp;diff=182559</id>
		<title>January 26, 2008 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=January_26,_2008_Patch_(Portal)&amp;diff=182559"/>
		<updated>2023-04-15T20:14:50Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = portal&lt;br /&gt;
| source       = http://store.steampowered.com/news/1420/&lt;br /&gt;
| source-title = Half-Life 2: Episode Two/Portal Update Released&lt;br /&gt;
| before       = [[November 27, 2007 Patch (Portal)]]&lt;br /&gt;
| after        = [[June 10, 2008 Patch (Portal)]]&lt;br /&gt;
| notes        =&lt;br /&gt;
=== Half-Life 2: Episode Two/Portal ===&lt;br /&gt;
* Fixed crash when attempting to update the [[Achievements|achievement]] count&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Strafing&amp;diff=182558</id>
		<title>Strafing</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Strafing&amp;diff=182558"/>
		<updated>2023-04-15T20:14:17Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Strafing&#039;&#039;&#039; is moving laterally to the direction you&#039;re facing. Strafing is useful in the &#039;&#039;Portal&#039;&#039; Series because it allows you to quickly move into cover and avoid [[Turrets]], and can also provide some measure of air control in order to fine-tune a long drop and ensure a successful transition through a [[Portal]].&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=182557</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=182557"/>
		<updated>2023-04-15T20:13:48Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
{{Main|Portal 2: Lab Rat}}&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows [[Doug Rattmann]] as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Emergency Test Track Chambers 00-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 01-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Emergency Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Sectors 37 &amp;amp; 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 09-22 (out of 22 total, Wheatley breaks in at 21 and guides Chell at 21 and 22)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Facility&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Sectors 37 &amp;amp; 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 09-22 (out of 22 total, Wheatley breaks in at 21)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Facility&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub|type=section}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bendy&amp;diff=182556</id>
		<title>Bendy</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bendy&amp;diff=182556"/>
		<updated>2023-04-15T20:13:33Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bendy.png|right|120px|Bendy as seen in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
A nickname given to the stick figures seen in the Investment Opportunity virals, &#039;&#039;&#039;Bendy&#039;&#039;&#039; is a playable test subject in the various alternate universes of the [[Aperture Science]] Enrichment Center throughout the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Bendy has been a recurring silent stick figure since the first promotional trailer for &#039;&#039;[[Portal]]&#039;&#039;. It is used by [[Aperture Science]] as a representation of either test subjects or staff via the Investment Opportunity virals, and other informational screenings.&lt;br /&gt;
&lt;br /&gt;
As of the [[Perpetual Testing Initiative|Perpetual Testing Initiative]] DLC, community created test chambers are now shifted into an alternate universe whereby [[Cave Johnson]] {{spoiler|still lives and resumes responsibility as CEO, and the construction of [[GLaDOS]] was abolished}}. In addition, this allows community created test chambers to be randomly chosen by the game for which of Cave&#039;s dialogues will be spoken through each player&#039;s testing queue.&lt;br /&gt;
&lt;br /&gt;
Bendies also populate Pocket Universe Lab 08, the main location of [[The Lab]]. They also feature in the minigames Longbow, as armored moving targets, and Robot Repair, as the denizens of the Aperture Science Pocket Universe you accidentally disrupt.&lt;br /&gt;
&lt;br /&gt;
In addition, the main goal of the third-party spin-off game [[Bridge Constructor Portal]] is to use the various tools provided to escort the Bendies to the exit of the test chamber, either on their own, or in a convoy.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Bendy&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Fling.png|alt1=Bendy in Portal trailer|Bendy demonstrating the concept of [[Flinging]] in the &#039;&#039;[[Portal Teaser Trailer (video)|Orientation Video No. 1]]&#039;&#039;.&lt;br /&gt;
|File:Bendyinportal2website.png|alt2=Bendy in Portal 2 promo|Bendy in front of a disassembled [[Heavy Duty Super-Colliding Super Button]] as seen in the [http://www.thinkwithportals.com/ Official Portal 2 Website].&lt;br /&gt;
|File:The Lab Steam promo 1.jpeg|alt3=Bendies in the Lab|Two Bendies as seen in &#039;&#039;[[The Lab]]&#039;&#039;.&lt;br /&gt;
|File:The Lab Appliance of Science Update.png|alt4=Bendies in the Lab|Promotional image of the [[June 6, 2016 Patch (The Lab)|Appliance of Science Update]] for &#039;&#039;The Lab&#039;&#039;.&lt;br /&gt;
|File:Bridge Constructor Portal promo.jpg|alt5=Bendies and a Turret as seen in Bridge Constructor: Portal|Promotional image for &#039;&#039;[[Bridge Constructor Portal]].&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Walking_Turret&amp;diff=182555</id>
		<title>Walking Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Walking_Turret&amp;diff=182555"/>
		<updated>2023-04-15T20:13:08Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;, imitating the Walking Turret|Coming through!|sound=Turret_turret_collide_1.wav}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Walking Turret&#039;&#039;&#039; was a [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Walking Turret was first revealed in concept art during the &#039;&#039;[[Portal 2 ARG|PotatoFoolsDay ARG]]&#039;&#039; in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored &amp;quot;eye&amp;quot;, and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers through their linked portals.&lt;br /&gt;
&lt;br /&gt;
The Walking Turret could also collapse into a &#039;&#039;&amp;quot;[[Flinging|fling]], or ball pose&amp;quot;&#039;&#039;, which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.&lt;br /&gt;
&lt;br /&gt;
Valve animator Karen Prell explained&amp;lt;ref name=&amp;quot;youtube&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube &#039;&#039;Animex 2012 - Karen Prell&#039;s &amp;quot;Animated Adventures in Portal 2&amp;quot; Part 3/6 &#039;&#039;] accessed 24 April 2016&amp;lt;/ref&amp;gt; that the Walking Turret was cut because it, &amp;quot;didn&#039;t work [well]&amp;quot; as a game mechanic.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the &#039;&#039;[[Portal 2 ARG]]&#039;&#039;.&lt;br /&gt;
|File:Walking turret.png|Ditto, cropped.&lt;br /&gt;
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it&#039;s &amp;quot;fling&amp;quot; position.&lt;br /&gt;
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.&lt;br /&gt;
|File:Portal Walking Turret ball.png|alt4=Ball form|The &amp;quot;fling pose.&amp;quot;&lt;br /&gt;
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Miscellaneous_items&amp;diff=182554</id>
		<title>Miscellaneous items</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Miscellaneous_items&amp;diff=182554"/>
		<updated>2023-04-15T20:12:40Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Item MOUSTACHIO.png|400px|right|link=Moustachio|The Moustachio.]]&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous items&#039;&#039;&#039; are items that are equipped in the Misc slot of the loadout screen and, like [[hats]], are purely cosmetic.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=1 style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=10 | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack SAFETY GLASSES.png|100px|link=Safety Glasses]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack MOUSTACHIO.png|100px|link=Moustachio]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack METALLIC MOUSTACHE.png|100px|link=Metallic Moustache]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack GOO GEAR SNORKEL.png|100px|link=Goo Gear Snorkel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Safety Glasses]]&lt;br /&gt;
| [[Moustachio]]&lt;br /&gt;
| [[Metallic Moustache]]&lt;br /&gt;
| [[Goo Gear Snorkel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=1 style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=10 | Miscellaneous items - Flags&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Unknownweapon.png|80px|link=Antenna Topper]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack CUBE N SKULL FLAGS.png|100px|link=Cube N Skull Flags]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack MOON FLAG.png|100px|link=Moon Flag]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack WCC FLAG.png|100px|link=WCC Flag]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack AMNESIA FLAG.png|100px|link=Amnesia Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Antenna Topper]]&lt;br /&gt;
| [[Cube N Skull Flags]]&lt;br /&gt;
| [[Moon Flag]]&lt;br /&gt;
| [[WCC Flag]]&lt;br /&gt;
| [[Amnesia Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack AUDIOSURF FLAG.png|100px|link=Audiosurf Flag]]&lt;br /&gt;
| [[File:Backpack BIT.TRIP FLAG.png|100px|link=BIT.TRIP Flag]]&lt;br /&gt;
| [[File:Backpack COGS FLAG.png|100px|link=Cogs Flag]]&lt;br /&gt;
| [[File:Backpack 1 2 3 KICK IT FLAG.png|100px|link=1 2 3 KICK IT Flag]]&lt;br /&gt;
| [[File:Backpack DEFENSE GRID FLAG.png|100px|link=Defense Grid Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Audiosurf Flag]]&lt;br /&gt;
| [[BIT.TRIP Flag]]&lt;br /&gt;
| [[Cogs Flag]]&lt;br /&gt;
| [[1 2 3 KICK IT Flag]]&lt;br /&gt;
| [[Defense Grid Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack KILLING FLOOR FLAG.png|100px|link=Killing Floor Flag]]&lt;br /&gt;
| [[File:Backpack AAAAAAA!!! FLAG.png|100px|link=AaaaaAA!!! Flag]]&lt;br /&gt;
| [[File:Backpack RUSH FLAG.png|100px|link=RUSH Flag]]&lt;br /&gt;
| [[File:Backpack SUPER MEAT BOY FLAG.png|100px|link=Super Meat Boy Flag]]&lt;br /&gt;
| [[File:Backpack THE BALL FLAG.png|100px|link=The Ball Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor Flag]]&lt;br /&gt;
| [[AaaaaAA!!! Flag]]&lt;br /&gt;
| [[RUSH Flag]]&lt;br /&gt;
| [[Super Meat Boy Flag]]&lt;br /&gt;
| [[The Ball Flag]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Backpack TOKI TORI FLAG.png|100px|link=Toki Tori Flag]]&lt;br /&gt;
| [[File:Backpack THE WONDERFUL END OF THE WORLD FLAG.png|100px|link=The Wonderful End of the World Flag]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Toki Tori Flag]]&lt;br /&gt;
| [[The Wonderful End of the World Flag]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemNav}}&lt;br /&gt;
[[Category:Misc items| ]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=June_3,_2010_Patch_(Portal)&amp;diff=182553</id>
		<title>June 3, 2010 Patch (Portal)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=June_3,_2010_Patch_(Portal)&amp;diff=182553"/>
		<updated>2023-04-15T20:12:30Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = portal&lt;br /&gt;
| source       = http://store.steampowered.com/news/3900/&lt;br /&gt;
| source-title = Portal, Half-Life 2, Half-Life 2: Episode One and Half-Life 2: Episode Two Updates Released&lt;br /&gt;
| before       = [[May 27, 2010 Patch (Portal)]]&lt;br /&gt;
| after        = [[June 15, 2010 Patch (Portal)]]&lt;br /&gt;
| notes        =&lt;br /&gt;
=== Portal ===&lt;br /&gt;
* Added pre-caching of GLSL shaders on game launch to prevent hitching in game (Mac)&lt;br /&gt;
* Performance improvements when using anti-aliasing on ATI GPU&#039;s&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_05&amp;diff=182552</id>
		<title>Rexaura Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Rexaura_Test_Chamber_05&amp;diff=182552"/>
		<updated>2023-04-15T20:12:04Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | valve-title= Moat&lt;br /&gt;
  | map        = rex_05_moat.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Rexaura Test Chamber 05.png&lt;br /&gt;
  | previous   = Rexaura Test Chamber 04&lt;br /&gt;
  | next       = Rexaura Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet|Green Energy Pellets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Positron Energy Orb]]&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the area with a Positronic Energy Orb and fire a portal on the other side.&lt;br /&gt;
* Go through the orange portal in a small room before the one from the previous step.&lt;br /&gt;
* Take the [[Weighted Storage Cube]] and go through the portal once again.&lt;br /&gt;
* Put the Cube on the [[Super Button]] at the far side of the room.&lt;br /&gt;
* Place a portal at the spot where the Energy Pellet is bouncing.&lt;br /&gt;
* Go to the entrance and fire a portal on the wall when the pellet goes out of the orange portal, then, when the [[High Energy Pellet]] goes through, somewhere else so that it doesn&#039;t go back.&lt;br /&gt;
* Repeat Step 1.&lt;br /&gt;
* Fire a portal on the spot where the Energy Pellet is bouncing, then another one opposite the Pellet Receptacle once it goes through.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Cx1tP8KXOy0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
04. &#039;&#039;&#039;&#039;&#039;Three&#039;&#039;&#039;&#039;&#039; - 4:09 by [http://www.moddb.com/members/mevious Mevious]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Rexaura chambers]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2:_Perfect_10_(video)&amp;diff=182551</id>
		<title>Portal 2: Perfect 10 (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2:_Perfect_10_(video)&amp;diff=182551"/>
		<updated>2023-04-15T20:11:42Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Portal 2: Perfect 10&#039;&#039;&#039; is a video which was released by [[Valve]] on April 29, 2011 in order to promote [[Portal 2]]. The video contains a montage of both in-game and pre-rendered footage, including elements from [[Panels (video)|Panels]], [[Bot Trust (video)|Bot Trust]], [[Turrets (video)|Turrets]], [[Boots (video)|Boots]] and the [[Full Co-op Trailer (video)|Full Co-op Trailer]] among others. The video also contains a number of hand-picked quotes taken from various publications and game review sites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|4iFDPEO6vYA|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=182550</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=182550"/>
		<updated>2023-04-15T20:11:33Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=5&lt;br /&gt;
|File:Portal TC 06 - Beta 01.jpg|Pre-release Test Chamber 06&lt;br /&gt;
|File:Portal TC 06 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal chamber06 01.png|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|Radio location for the [[Transmission Received]] Achievement.&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png|The decayed Test Chamber 06 in &#039;&#039;[[Portal 2]]&#039;&#039;, before the High Energy Pellet emitter and catcher are replaced with a [[Thermal Discouragement Beam]] and receptacle.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 first chamber.png|alt1=The decayed Test Chamber 06 in Portal 2|The different and decayed Test Chamber 06 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 second chamber.png|alt1=Ditto|Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Amnesia_Flag&amp;diff=182549</id>
		<title>Amnesia Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Amnesia_Flag&amp;diff=182549"/>
		<updated>2023-04-15T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amnesia Flag&#039;&#039;&#039; is a jiggleboned item that attaches to [[Atlas]] and [[P-body]]&#039;s antenna. It bears a drawing of two monsters found in &#039;&#039;Amnesia: The Dark Descent&#039;&#039; and was awarded if the game was played the most out of the [[Potato Sack]] games.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Exile_Vilify&amp;diff=182548</id>
		<title>Exile Vilify</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Exile_Vilify&amp;diff=182548"/>
		<updated>2023-04-15T20:11:11Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Open Review}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Exile Vilify&amp;quot;&#039;&#039;&#039; is {{Spoiler|an easter egg in the form of}} a song {{Spoiler|in one of [[Doug Rattmann|Rattmann&#039;s den]] in [[Portal 2]].}} Originally, it was intended as a “fake ending,” where the player would find a hole in the roof of Aperture Science, and the moon would be visible. The player would shoot a portal at the moon and would be sucked in. Once the player dies, credits would roll, and “Exile Vilify” would play in the background. This easter egg, however, was removed, due to how playtesters easily overlooked it.&lt;br /&gt;
&lt;br /&gt;
The whole song evokes the relationship between [[Chell]] and [[GLaDOS]] as the former navigates the rebuilt Enrichment Center. {{Spoiler|Fragments of the lyrics appear on the walls in a form of graffiti made by Doug in a hidden section, where the song is playing on a radio if the position of the radio is right.}}&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
&#039;&#039;Note: The &#039;&#039;&#039;bolded&#039;&#039;&#039; part are in Rattmann&#039;s scribbling&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|[Verse 1]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Exile&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Exile&amp;quot;&amp;gt;[[File:Ratman Wall Art 7.png|100px]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It &#039;&#039;&#039;takes your mind again&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Exile&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Exile&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It &#039;&#039;&#039;takes your mind again&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|You&#039;ve got &#039;&#039;&#039;suckers luck&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Exile&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Have you given up?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Refrain]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it &#039;&#039;&#039;feel like a trial?&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Dont Even Try&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it trouble your mind the way you trouble mine?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Verse 2]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Exile&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It &#039;&#039;&#039;takes your mind again&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Exile&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It &#039;&#039;&#039;takes your mind again&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Oh, you meant so much}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Have you given up?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Refrain]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it &#039;&#039;&#039;feel like a trial?&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it trouble your mind the way you trouble mine?}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it &#039;&#039;&#039;feel like a trial?&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now you&#039;re thinking too fast}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|You&#039;re like marbles on glass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Chorus]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Don&#039;t even try&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Dont Even Try&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Don&#039;t even try&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Dont Even Try&amp;quot;&amp;gt;[[File:Ratman Wall Art 8.png|100px]]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Verse 3]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|You&#039;ve got &#039;&#039;&#039;suckers luck&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Have you given up?}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it &#039;&#039;&#039;feel like a trial?&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it trouble your mind the way you trouble mine?}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Does it &#039;&#039;&#039;feel like a trial?&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Did you fall for the same empty answers again?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|[Extended Chorus]}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Don&#039;t even try&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Don&#039;t even try&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Don&#039;t even try&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|&#039;&#039;&#039;Vilify&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Connection to game ==&lt;br /&gt;
=== Half-Life:Portal ===&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Exile&amp;quot;&#039;&#039; - Chell, [https://combineoverwiki.net/wiki/Gordon_Freeman Gordon] and Wheatley are exiled either by GLaDOS or the Combine.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;You&#039;ve got suckers luck&amp;quot;&#039;&#039; - Gordon Freeman, Chell and Wheatley&#039;s life is suffering from the beginning of the game.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Does it feel like a trial?&amp;quot;&#039;&#039; - Chell faces test chambers, while Half-Life deals with the [https://combineoverwiki.net/wiki/Combine Combine].}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Vilify&amp;quot;&#039;&#039; - On aperture, Chell is under constant mental suppression by verbal means by GLaDOS or Wheatley. And on Half-Life, Gordon and his teammates are constantly being told as &amp;quot;Anticitizen&amp;quot; and frequently mocked by the Combine.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Don&#039;t even try&amp;quot;&#039;&#039; - Chell and Gordon is always discouraged to do anything.}}&lt;br /&gt;
&lt;br /&gt;
=== Chell ===&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Exile&amp;quot;&#039;&#039; - [[Chell]] is exiled after the incidents on Portal 2.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Have you given up?&amp;quot;&#039;&#039; - Chell is under the pressure all the time within the Enrichment Center.}}&lt;br /&gt;
&lt;br /&gt;
=== Doug Rattmann ===&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;It takes your mind again&amp;quot;&#039;&#039; - Doug is [[w:Schizophrenia|schizophrenic]] and uses this part to express himself.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Does it trouble your mind the way you trouble mine?&amp;quot;&#039;&#039; - Same reference as &amp;quot;It takes your mind again&amp;quot;.}}&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Oh you meant so much&amp;quot;&#039;&#039; - Doug either referencing Chell or his companion cube.}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
* {{Spoiler|&#039;&#039;&amp;quot;Exile&amp;quot;&#039;&#039; - Wheatley is exiled after he was tossed to space with [[Space Core]].}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
* &#039;&#039;&amp;quot;Does it trouble your mind the way you trouble mine?&amp;quot;&#039;&#039; - GLaDOS has conflicted feelings about Chell.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* https://genius.com/The-national-exile-vilify-lyrics&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=182547</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=182547"/>
		<updated>2023-04-15T20:10:25Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chapter 8 Test Chamber 15 view.png|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
|File:Wheatley power mad.jpg|alt1=W|Wheatley, telling Chell that &#039;&#039;he&#039;&#039; is the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Skins&amp;diff=182546</id>
		<title>Skins</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Skins&amp;diff=182546"/>
		<updated>2023-04-15T20:09:35Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Atlas Starburst Skins.png|thumb|200px|The [[Starburst Skins]] on [[Atlas]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skins&#039;&#039;&#039; are items that change the textures of [[Atlas]] and [[P-body]] rather than giving them entirely new items to equip. Skins are equipped in the Skin slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=1 style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=10 | Skins&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Backpack NINJA SKINS.png|100px|link=Ninja Skins]]&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Backpack MILITARY SKINS.png|100px|link=Military Skins]]&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Backpack STARBURST SKINS.png|100px|link=Starburst Skins]]&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Backpack MOON SKINS.png|100px|link=Moon Skins]]&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Backpack WCC SKINS.png|100px|link=WCC Skins]]&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | [[File:Unknownweapon.png|80px|link=Paint Job Skins]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ninja Skins]]&lt;br /&gt;
| [[Military Skins]]&lt;br /&gt;
| [[Starburst Skins]]&lt;br /&gt;
| [[Moon Skins]]&lt;br /&gt;
| [[WCC Skins]]&lt;br /&gt;
| [[Paint Job Skins]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Skins| ]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Safety_Glasses&amp;diff=182545</id>
		<title>Safety Glasses</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Safety_Glasses&amp;diff=182545"/>
		<updated>2023-04-15T20:09:23Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| level = Level 1 Miscellaneous Item&lt;br /&gt;
}}&lt;br /&gt;
{{quotation|&#039;&#039;&#039;Defective Turret&#039;&#039;&#039;|Can&#039;t. See. A. Thing.|sound=Defective_Turret_finale02_turret_return_defect_fail19.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Safety Glasses&#039;&#039;&#039; are a misc. item worn by Atlas and P-Body. It bears a loose resemblance to the frame style used in reading glasses.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Moondust&amp;diff=182544</id>
		<title>Moondust</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Moondust&amp;diff=182544"/>
		<updated>2023-04-15T20:09:03Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Advertisement| background story that needs rewriting}}&lt;br /&gt;
{{Needimage|Update infobox image, add screenshots}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 887260&lt;br /&gt;
| free = yes&lt;br /&gt;
| game-name-override = [https://store.steampowered.com/app/887260/Moondust_Knuckles_Tech_Demos Moondust: Knuckles Tech Demo]&lt;br /&gt;
| boxart-image = Moondust header.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
* Valve Corporation&lt;br /&gt;
| engine = [[w:Unity (game engine)|Unity]]&lt;br /&gt;
| released = &lt;br /&gt;
* Microsoft Windows&lt;br /&gt;
** June 21, 2018&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Virtual Reality&lt;br /&gt;
| ratings = Positive&lt;br /&gt;
| requirements =&lt;br /&gt;
* Valve Index&lt;br /&gt;
* HTC Vive&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/app/887260/Moondust_Knuckles_Tech_Demos/ &#039;&#039;&#039;&#039;&#039;Moondust&#039;&#039;&#039;&#039;&#039;] is a non-canonical VR technical demo developed by [[Valve]] to showcase the functionality of the Knuckles EV2 VR controllers. The demo was released on June 21, 2018 and can be found on Steam under the name &#039;&#039;&#039;&#039;&#039;Moondust: Knuckles Tech Demos&#039;&#039;&#039;&#039;&#039;, rather than &#039;&#039;Moondust&#039;&#039;. &#039;&#039;Moondust&#039;&#039; consists of four mini-games.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&#039;&#039;&#039;Moondust&#039;&#039;&#039; takes place in the Portal universe. With moon-based conversion gel stores running dangerously low, Aperture looks to the stars for a new source of the valuable portal conductor. Take control of a giant robot on the moon, spearheading the Aperture Lunar Resources Initiative. This demo utilizes all of the new inputs of Knuckles and showcases a few new game mechanics enabled by the new controller.&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
=== Rock Crushing ===&lt;br /&gt;
{{Quotation|Steam Store Page|Crush moon rocks to a fine powder with your powerful hands, taking advantage of the high-fidelity force sensors on Knuckles.}}&lt;br /&gt;
Crush moon rocks by clenching your hand.&lt;br /&gt;
&lt;br /&gt;
=== BuggyBuddy™ ===&lt;br /&gt;
{{Quotation|Steam Store Page|Practice driving a moon buggy, utilizing the joystick and the rest of the new inputs of Knuckles.}}&lt;br /&gt;
Drive a buggy around the map with the controllers. If you drive over the map, the buggy will restart to the original position.&lt;br /&gt;
&lt;br /&gt;
=== Space Station Construction ===&lt;br /&gt;
{{Quotation|Steam Store Page|Assemble a space station in orbit, with fine interactions driven by all 10 fully tracked fingers.}}&lt;br /&gt;
Create a space station in the orbit of the moon.&lt;br /&gt;
&lt;br /&gt;
=== Throwing Range ===&lt;br /&gt;
{{Quotation|Steam Store Page|Enjoy some target practice in the throwing range, with the most natural throwing VR can offer.}}&lt;br /&gt;
Throw bombs. Clench the bombs to activate the timing function&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=D5AmiXUP4hE Trailer]&lt;br /&gt;
* [http://steamcommunity.com/app/887260/discussions/ Steam Community Discussions]&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1417294437 &#039;&#039;Moondust: Creating Content for Knuckles EV2&#039;&#039;]&lt;br /&gt;
[[Category:Portal|Portal]]&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=April_19,_2005_Patch_(Narbacular_Drop)&amp;diff=182543</id>
		<title>April 19, 2005 Patch (Narbacular Drop)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=April_19,_2005_Patch_(Narbacular_Drop)&amp;diff=182543"/>
		<updated>2023-04-15T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| game = narbacular drop&lt;br /&gt;
| source       = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf&lt;br /&gt;
| source-title = Narbacular Drop Milestone List&lt;br /&gt;
| before       = [[April 5, 2005 Patch (Narbacular Drop)]]&lt;br /&gt;
| after        = N/A&lt;br /&gt;
| notes        =&lt;br /&gt;
=== Final ===&lt;br /&gt;
* All five puzzle complete and fully tested.&lt;br /&gt;
* AI is robust and interesting.&lt;br /&gt;
* Graphics are fully completed and all art content is in.&lt;br /&gt;
* All game sounds and music will be in.&lt;br /&gt;
* All major bugs in the game will be blasted to oblivion.&lt;br /&gt;
* Credits, DigiPen Logo Intro, and NMS Intro will be in.&lt;br /&gt;
* Game Play:&lt;br /&gt;
** The player will be able to play through all five levels, and replay them through the 3D menu.&lt;br /&gt;
** The game will be engaging and fun, with everything above fully playable.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=182542</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=182542"/>
		<updated>2023-04-15T20:08:15Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] {{spoiler|and the posthumous overarching antagonist of [[Portal]] and [[Portal 2]],}} which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his eccentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039; (breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate_2_(video)&amp;diff=182541</id>
		<title>Aerial Faith Plate 2 (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate_2_(video)&amp;diff=182541"/>
		<updated>2023-04-15T20:07:49Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Aerial Faith Plate #2&#039;&#039;&#039; is a video which was released by [[Valve]] on September 2, 2010 in order to promote [[Portal 2]]. The video provides a short segment of gameplay footage in which the [[Aerial Faith Plate]] is used in order to dispose of a [[Turret]] and successfully complete a Test Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|laxPhiDqTJA|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The test chamber in the video has similar design to [[Portal 2 Chapter 2 Test Chamber 5]].&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=182540</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=182540"/>
		<updated>2023-04-15T20:07:19Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Story-related&lt;br /&gt;
| {{spoiler|To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Story-related&lt;br /&gt;
| {{Spoiler|This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Story-related&lt;br /&gt;
| {{Spoiler|As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams.}} Complete this test and you&#039;ll be awarded with the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy/Story-related&lt;br /&gt;
| In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, {{Spoiler|press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|Story-related&lt;br /&gt;
| {{Spoiler|Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Story-related&lt;br /&gt;
| {{Spoiler|Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Story-related&lt;br /&gt;
| Near the end of Chapter 6 you will {{Spoiler|reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Story-related&lt;br /&gt;
| {{Spoiler|This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Story-related&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Story-related&lt;br /&gt;
| Complete the first [[Conversion Gel]] test.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related&lt;br /&gt;
| {{Spoiler|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Story-related&lt;br /&gt;
| Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Story-related&lt;br /&gt;
| When you meet up to Wheatley you may notice a small white area to his left. Fire a portal at that area. You will soon see white gel pouring from the ceiling. When it lands, fire an alternate portal and wait for white paint to splash on you. At your feet, fire the same portal you used on the white gel. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Story-related&lt;br /&gt;
| Complete the Single-player campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Story-related&lt;br /&gt;
| Simply complete the calibration course in [[co-op]] to get this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|Story-related&lt;br /&gt;
| Finish all 6 stages in course 1 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Story-related&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|Story-related&lt;br /&gt;
| Finish all 9 stages in course 4 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Story-related&lt;br /&gt;
| Complete the [[Co-op]] campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
| To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
| In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
| {{Spoiler|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
| {{Spoiler|In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner. The achievement&#039;s icon is misleading, you do &#039;&#039;not&#039;&#039; need to stand in front of a defective turret to obtain it.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
| {{Spoiler|At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
| {{Spoiler|Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
| {{Spoiler|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;)}}, but don&#039;t press the switch and don&#039;t step on the button. Note that this is the first time you enter the chamber, not when Wheatley sends you through a second time.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
| After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an reversible Excursion Funnel.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
| In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|Easy&lt;br /&gt;
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you&#039;ll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. Alternatively. in Hub, let your friend place portals next to eachother on the 2 by 2 floor. Go through friend&#039;s portals and keep poping to friend&#039;s portals. While you are in mid-air, places portals where friend&#039;s portals placed on. Can also be done using a reversible Excursion Funnel, just like Air Show.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
| Once you get all the gestures, just perform them.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
| In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive. To restart, use {{code|changelevel mp_coop_tbeam_end}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
| When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 Test Chamber 6]], hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens—taking the radio in here will get you this achievement. This achievement is a direct follow-up to the &#039;&#039;Transmission Received&#039;&#039; achievement from the first game.&lt;br /&gt;
[[File:Final Transmission.jpg|thumbnail|portal position]]&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
| There are two sets of three {{W|vitrification|vitrified}} doors in Chapter 6. The first set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position. The second set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Medium&lt;br /&gt;
| On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|Medium&lt;br /&gt;
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, have the host (Atlas) type {{code|changelevel mp_coop_multifling_1}}in the developer console to reload the map.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
| Self-explanatory, but make sure you and your partner know what you&#039;re doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Hard&lt;br /&gt;
| Self-explanatory. Keep practicing [[Portal 2 Chapter 3 Test Chamber 10|the puzzle]] until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one. You can do this in [[Test Chambers#Challenge modes|Challenge Mode]] for easy restarts (and to be on the leaderboard), or use {{code|changelevel sp_a2_ricochet}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
| In these test chambers in chapter 8, Wheatley&#039;s TV monitors are able to be smashed in the following ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the cube to open the door, burn the monitor.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
* &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in [[Repulsion Gel]] (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
&lt;br /&gt;
There is still one more monitor in the penultimate map [[Portal 2 Chapter 9 Morton&#039;s Fork|Morton&#039;s Fork]], but it does not count as one in this achievement. You have to destroy &#039;&#039;&#039;all the 11 monitors above&#039;&#039;&#039; to unlock the achievement. While Wheatley is informing you of your death option, place one portal underneath the Pneumatic Diversity Vent where the bombs come out. Put the other portal on the wall to your left facing Wheatley&#039;s TV. When you press the button, the bombs should fly through and destroy the TV, causing Wheatley to immediately stop talking (&amp;quot;All right, I&#039;ll take that as a no, then.&amp;quot;) and leave. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
| This achievement takes place on [[Portal 2 Co-op Course 3 Chamber 3]], and is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area. To reset, use {{code|changelevel mp_coop_catapult_wall_intro}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard&lt;br /&gt;
| Get through the excursion funnels course in one run... with no deaths. Watch out for test chambers:&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice.&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; This is a trust test so do not fool around. It&#039;s easy if you try/practice.&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don&#039;t try to get Party of Three (see above).&lt;br /&gt;
&lt;br /&gt;
Practice on all of these stages! That cannot be stressed enough! If you mess up, you can save a little bit of time by having the host type {{code|changelevel mp_coop_tbeam_redirect}} in the developer console to reload the first map instead of going back to the hub.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|N/A&lt;br /&gt;
| Find random partners online, and immediately leave the game if you do not see the opening film. When you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have &#039;&#039;Portal 2&#039;&#039;, but haven&#039;t done co-op mode yet.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_01&amp;diff=182539</id>
		<title>Portal Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_01&amp;diff=182539"/>
		<updated>2023-04-15T20:06:58Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 2: Test Chamber 01&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 00&lt;br /&gt;
  | next       = Portal Test Chamber 02&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the second level of the game, and introduces the player to the concept of static and mobile linked [[portals]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* Glass&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 01)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 01 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Jump down into the pit.&lt;br /&gt;
* Wait for the portal to show the [[Weighted Storage Cube]].&lt;br /&gt;
* Walk through the portal, pick up the Cube, and return to the main area of the Chamber.&lt;br /&gt;
* Wait for the portal to show the [[Heavy Duty Super-Colliding Super Button]], and then take the cube through the portal and place it on the button. Return to the main area.&lt;br /&gt;
* Wait for the portal to show the exit door. Proceed through the portal and then through the exit door into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 01 - Beta 01.jpg|Pre-release Test Chamber 01&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 01.png|alt1=The decayed Test Chamber 01 in Portal 2|The decayed Test Chamber 01 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[ELEVATOR CHIME] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Please place the Weighted Storage Cube on the 1500 Megawatt Aperture Science Heavy Duty Super Colliding Super Button. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Perfect! Please move quickly to the [[Chamberlock]] as the effects of prolonged exposure to the button are not part of the test. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=182538</id>
		<title>Propulsion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Propulsion_Gel&amp;diff=182538"/>
		<updated>2023-04-15T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: restore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Propulsion Gel.png|right|250px|thumb|A Propulsion Gel emitter.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Thank you (off mic) I can&#039;t believe I&#039;m thanking these people (on mic) for staggering your way through Aperture Science&#039;s propulsion gel testing. You&#039;ve made some real contributions to society for a change, and for that, humanity is grateful.|sound=Cave Johnson seventies_outro01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propulsion Gel&#039;&#039;&#039; is a bright orange substance that greatly reduces the friction of objects moving across the surface to which it is applied. Propulsion Gel also increases velocity, as objects covered in Propulsion Gel also have their friction reduced, causing them to slide around and be moved more easily. Used in combination with [[Repulsion Gel]], the player can travel a considerable distance, which is vital in situations in which [[Portals]] cannot be used.&lt;br /&gt;
&lt;br /&gt;
Crouching will slow the character down while on Propulsion Gel, just like Crouching stops the character from bouncing on [[Repulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Function == &lt;br /&gt;
Propulsion Gel can be applied to virtually any surface, and can be placed in different locations through the use of carefully-placed portals. The Gel is most useful when applied to long, straight areas, as it allows the player to reach a considerable velocity, thereby allowing the player to jump over large gaps or move quickly past (or through) objects such as [[Crushers]]. &lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
===Portal 2 Single-Player Campaign===&lt;br /&gt;
*[[Portal 2 Chapter 7 Enrichment Sphere 4]] (introduced&lt;br /&gt;
*[[Portal 2 Chapter 7 Enrichment Sphere 5]]&lt;br /&gt;
*[[Portal 2 Chapter 7 Enrichment Sphere 6]]&lt;br /&gt;
*[[Portal 2 Chapter 7 Ascension]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15]]&lt;br /&gt;
*[[Portal 2 Chapter 9 Morton&#039;s Fork]]&lt;br /&gt;
*[[Portal 2 Chapter 9 Finale]]&lt;br /&gt;
&lt;br /&gt;
===Portal 2 Multi-Plater Campaign===&lt;br /&gt;
*[[Portal 2 Co-op Course 5 Chamber 5]] (introduced)&lt;br /&gt;
*[[Portal 2 Co-op Course 5 Chamber 6]]&lt;br /&gt;
*[[Portal 2 Co-op Course 5 Chamber 7]]&lt;br /&gt;
*[[Portal 2 Co-op Course 5 Chamber 8]]&lt;br /&gt;
*[[Portal 2 Co-op Course 6 Chamber 4]]&lt;br /&gt;
*[[Portal 2 Co-op Course 6 Chamber 8]]&lt;br /&gt;
&lt;br /&gt;
===Portal 2 Sixense MotionPack DLC===&lt;br /&gt;
*[[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]] (introduced)&lt;br /&gt;
*[[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Propulsion Gel was based off of the red paint from [[Tag: The Power of Paint]], which functioned in a similar fashion.&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{youtube|Pcf99_DZZew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Objects&lt;br /&gt;
|File:Propulsion Gel Turret.png|alt1=Objects|A Turret covered in Propulsion Gel&lt;br /&gt;
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Promotional art&lt;br /&gt;
|File:Propulsion Gel E3 Promo.png|alt1=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
*Designed as a diet aid and marketed under the name &amp;quot;Propulsion Pudding&amp;quot;, this sweet, largely non-toxic liquid form of fibreglass insulation increased the velocity of any food that followed it through the digestive tract, leaving the body no time to absorb calories.&lt;br /&gt;
**Propulsion Pudding was pulled from shelves when it was discovered that digestion plays several crucial roles in the eating process, such as breaking food down into small, manageable chunks before it is violently expelled from the human body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=182537</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=182537"/>
		<updated>2023-04-15T20:04:24Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: undo shitpost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &amp;quot;arms&amp;quot;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the entire cartridge, including the casing, without igniting the propellant, which may explain how the player can survive getting shot by the Turret so many times. To quote Cave Johnson, &amp;quot;that&#039;s 65% more bullet per bullet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say [[Media:Turret turret fizzler 1.wav|&amp;quot;ow&amp;quot; repeatedly]].  &lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot at bulletproof glass and through portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and will not shoot through portals, opening fire almost immediately when the player moves out of the glass or through the portal. In addition, Turrets appear to be unable to see through [[Hard Light Bridge]]s or [[Excursion Funnel]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret,&#039;&#039;&#039; also called a &#039;&#039;&#039;Rocket Sentry,&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto the player and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player; Attempting to redirect a rocket back at the turret with the use of portals will cause the projectile to fizzle upon impact.  {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has evidently been reconfigured by someone as, instead of serving as a typical testing obstacle, before dying, it reveals that it [[Media:Turret turret_protect_humans01.wav|&amp;quot;needs to protect the humans&amp;quot;]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, their the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs, trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, and also known as the &#039;&#039;&#039;Opera Turret&#039;&#039;&#039; in the [[Portal: The Uncooperative Cake Acquistion Game|Portal board game]], is a bigger and wider Turret, {{spoiler|featured At the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11, briefly seen taking a lift upwards just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing or lecturing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is colossal in comparison to its Sentry Turret brethren, and appears to operate the &amp;quot;arms&amp;quot; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]]. However, unlike the Thermal Discouragement Beam, its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and, eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue-painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from &#039;&#039;Portal&#039;&#039; was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
* Turrets &amp;quot;fire&amp;quot; the whole bullet, which &amp;quot;is 65% more bullet per bullet&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6i-nMWgBUp0 Aperture Investment Opportunity #3: &amp;quot;Turrets&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=182536</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=182536"/>
		<updated>2023-04-15T20:03:43Z</updated>

		<summary type="html">&lt;p&gt;Sejievan: undo shitpost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
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== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
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The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
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The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
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The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
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The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
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This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
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The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
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=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
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&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
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Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
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{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
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The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
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The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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=== Skull Cube ===&lt;br /&gt;
[[File:Skull_Cube.png|right|100px]]&lt;br /&gt;
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The &#039;&#039;&#039;Skull cube&#039;&#039;&#039; is a cube with a crudely drawn skull on it, and only appears in Portal: Still Alive.&lt;br /&gt;
They are connected to buttons that fizzle the cube when pressed.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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==Cubes Outside of the Portal Series==&lt;br /&gt;
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===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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== [[Puzzle Creator]] item properties ==&lt;br /&gt;
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* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
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== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
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=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused &amp;quot;skull&amp;quot; cube]] found in the files of [[Portal: Still Alive]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
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{{MechanicsNav}}&lt;br /&gt;
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[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Sejievan</name></author>
	</entry>
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