<?xml version="1.0"?>
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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Secondhand+Work</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Secondhand+Work"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Secondhand_Work"/>
	<updated>2026-04-23T17:30:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=53193</id>
		<title>User:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=53193"/>
		<updated>2012-05-07T13:57:37Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Secondhand Work&lt;br /&gt;
  | map        = Portal Wiki User&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 15&lt;br /&gt;
  | screenshot = Turret Icon.jpg  &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = pellet catcher on&lt;br /&gt;
  | icon7      = cake on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = pellet hazard on&lt;br /&gt;
  | previous   = GLaDOS&lt;br /&gt;
  | next       = Chell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This explains all you need to know&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=53089</id>
		<title>User:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=53089"/>
		<updated>2012-05-05T12:05:00Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Secondhand Work&lt;br /&gt;
  | map        = Portal Wiki User&lt;br /&gt;
  | total      = 15&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = pellet catcher on&lt;br /&gt;
  | icon7      = cake on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = pellet hazard on&lt;br /&gt;
  | previous   = GLaDOS&lt;br /&gt;
  | next       = Chell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This explains all you need to know&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=53088</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=53088"/>
		<updated>2012-05-05T12:03:02Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* Test Chamber Box Fun! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;br /&gt;
&lt;br /&gt;
== Oh hello ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Portal Wiki~ — [[User:WindPower|Wind]] 17:04, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nominated! ==&lt;br /&gt;
&lt;br /&gt;
I have nominated GLaDOS article for a featured one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:18, 3 May 2012 (UTC)&lt;br /&gt;
:Problem is it already was featured in the past, so better not feature it again — [[User:WindPower|Wind]] 17:33, 3 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh. --[[User:Secondhand Work|Secondhand Work]] 15:33, 4 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test Chamber Box Fun! ==&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Secondhand Work&lt;br /&gt;
  | map        = Portal Wiki User&lt;br /&gt;
  | total      = 15&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = pellet catcher on&lt;br /&gt;
  | icon7      = cake on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = pellet hazard on&lt;br /&gt;
  | previous   = GLaDOS&lt;br /&gt;
  | next       = Chell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:3&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 12:03, 5 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=53037</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=53037"/>
		<updated>2012-05-04T23:37:28Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Story-related&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Story-related&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Story-related&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures, simply perform them.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|Story-related&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Story-related&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Story-related&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Story-related&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Story-related&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Story-related&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Story-related&lt;br /&gt;
|Given at the start of Chapter 9.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Story-related&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Story-related&lt;br /&gt;
|Complete the Single-player campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it or do the gestures in an Excursion Funnel.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|Easy&lt;br /&gt;
| Finish all 6 stages in course 1 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|Easy&lt;br /&gt;
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you&#039;ll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|Easy&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
|Self-explanatory, but make sure you and your partner know what you&#039;re doing.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|Medium&lt;br /&gt;
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, go back to the hub and try again.&lt;br /&gt;
}} &lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing Ctrl (the crouch button) to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|Hard&lt;br /&gt;
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard&lt;br /&gt;
|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers:&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039; (Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.)&lt;br /&gt;
*&#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice)&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... practice. Also, don&#039;t try to get Party of Three (see above).)&lt;br /&gt;
&lt;br /&gt;
Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=53034</id>
		<title>Talk:Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=53034"/>
		<updated>2012-05-04T22:17:42Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Story ==&lt;br /&gt;
Shouldn&#039;t every story related achievement be listed as very easy? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:I agree, although for some, the story might not be very easy, just easy &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Companioncuberedemption|Companioncuberedemption]]&#039;&#039;&#039; ([[User talk:Companioncuberedemption|talk]]) • ([[Special:Contributions/Companioncuberedemption|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
::Who are you? You have not signed your posts. [[User:Secondhand Work|Secondhand Work]] 22:01, 4 May 2012 (UTC)&lt;br /&gt;
:Or perhaps they should have their own &amp;quot;difficulty&amp;quot;, such as &amp;quot;automatic&amp;quot; or &amp;quot;natural&amp;quot; or something, to show that they will be obtained eventually during the adventure without further effort required — [[User:WindPower|Wind]] 22:09, 4 May 2012 (UTC)&lt;br /&gt;
::Should I edit that? [[User:Secondhand Work|Secondhand Work]] 22:17, 4 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=53032</id>
		<title>Talk:Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=53032"/>
		<updated>2012-05-04T22:01:08Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Story ==&lt;br /&gt;
Shouldn&#039;t every story related achievement be listed as very easy?&lt;br /&gt;
&lt;br /&gt;
-I agree, although for some, the story might not be very easy, just easy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who are you? You have not signed your posts.&lt;br /&gt;
&lt;br /&gt;
[[User:Secondhand Work|Secondhand Work]] 22:01, 4 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=53031</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=53031"/>
		<updated>2012-05-04T20:23:28Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Storage Cube]]s in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 05&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber05 01.png|alt2=Chamber 05|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Announcer&amp;diff=53026</id>
		<title>Talk:Announcer</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Announcer&amp;diff=53026"/>
		<updated>2012-05-04T15:36:40Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;This man is a subsitute for GLaDOS until she woke up  He is the Announcer  Talk about him HERE  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This man is a subsitute for GLaDOS until she woke up&lt;br /&gt;
&lt;br /&gt;
He is the Announcer&lt;br /&gt;
&lt;br /&gt;
Talk about him HERE&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 15:36, 4 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=53025</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=53025"/>
		<updated>2012-05-04T15:33:40Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* Nominated! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;br /&gt;
&lt;br /&gt;
== Oh hello ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Portal Wiki~ — [[User:WindPower|Wind]] 17:04, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nominated! ==&lt;br /&gt;
&lt;br /&gt;
I have nominated GLaDOS article for a featured one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:18, 3 May 2012 (UTC)&lt;br /&gt;
:Problem is it already was featured in the past, so better not feature it again — [[User:WindPower|Wind]] 17:33, 3 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh. --[[User:Secondhand Work|Secondhand Work]] 15:33, 4 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=53024</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=53024"/>
		<updated>2012-05-04T15:00:50Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the Turret will remain permanently deactivated once it has been knocked over.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|left|115px|The Frankenturret]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|150px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Oracle Turret ===&lt;br /&gt;
&lt;br /&gt;
{{See also|Oracle Turret}}&lt;br /&gt;
&lt;br /&gt;
The Oracle Turret is a friendly sentry turret that you encounter in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=53023</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=53023"/>
		<updated>2012-05-04T14:59:34Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the Turret will remain permanently deactivated once it has been knocked over.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|left|115px|The Frankenturret]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|150px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Oracle Turret ==&lt;br /&gt;
&lt;br /&gt;
{{See also|Oracle Turret}}&lt;br /&gt;
&lt;br /&gt;
The Oracle Turret is a friendly sentry turret that you encounter in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_-_The_Final_Hours&amp;diff=52960</id>
		<title>Talk:Portal 2 - The Final Hours</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_-_The_Final_Hours&amp;diff=52960"/>
		<updated>2012-05-03T14:36:52Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;Talk about this behind-the-scenes e-book here!  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk about this behind-the-scenes e-book here!&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:36, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52959</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52959"/>
		<updated>2012-05-03T14:18:50Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* Nominated! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;br /&gt;
&lt;br /&gt;
== Oh hello ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Portal Wiki~ — [[User:WindPower|Wind]] 17:04, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nominated! ==&lt;br /&gt;
&lt;br /&gt;
I have nominated GLaDOS article for a featured one.&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:18, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52958</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52958"/>
		<updated>2012-05-03T14:18:20Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;br /&gt;
&lt;br /&gt;
== Oh hello ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Portal Wiki~ — [[User:WindPower|Wind]] 17:04, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nominated! ==&lt;br /&gt;
&lt;br /&gt;
I have nominated GLaDOS article for a featured one/&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=52957</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=52957"/>
		<updated>2012-05-03T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=52956</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=52956"/>
		<updated>2012-05-03T14:01:37Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinorator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=52955</id>
		<title>Talk:GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=52955"/>
		<updated>2012-05-03T13:57:45Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GLaDOS &amp;quot;slow clap processor&amp;quot; is going to become Internet meme.  Someone should consider add info about it into this article or even consider creating new page. --[[User:Comrade Suhov|Comrade Suhov]] 16:05, 8 May 2011 (UTC)&lt;br /&gt;
: Proof dat&#039;. And i thought, that &amp;quot;lemons&amp;quot; is going to be a new meme &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 16:06, 8 May 2011 (UTC)&lt;br /&gt;
== Thoughts ==&lt;br /&gt;
As I played through Portal and Portal 2, I developed a theory. Cave Johnson said that if he didn&#039;t survive until the &amp;quot;brain uploader&amp;quot; project was finished, that he wanted Caroline to use it and if she didn&#039;t agree then to have her put into it by force. If she actually is the true personna of GlaDOS, then maybe that&#039;s why GlaDOS wanted to kill everyone once she was turned on, maybe out of revenge as they put her into the computer when she didn&#039;t want to. Just a theory, could we put this into the article? [[User:Sonic Nova|Sonic Nova]] 21:49, 11 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Dev&#039;s once said that they added a twist about Caroline is GlaDOS at later stages of Portal 2 development. Also, GlaDOS don&#039;t remeber anything from her origins in first place and after realising who she was she become actually more friendly to Chell.  I think her agresiveness is just a popular belief that rougue AI want to just kill humans as possible threat: HAL-900 from Space Oddisey, Mass Effect series, Terminator series, X-files episode and etc. --[[User:Comrade Suhov|Comrade Suhov]] 11:03, 29 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox Template ==&lt;br /&gt;
&lt;br /&gt;
{|border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; border: 1px white solid; border-collapse:collapse;  font-size:95%;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=2 bgcolor=&amp;quot;#26b2e7&amp;quot; style=&amp;quot;font-size:150%;&amp;quot;|&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;white&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:GLaDOS P2.png|right|250px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Alias&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| Genetic Lifeform and Disk Operating System&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| Alive&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Appearances&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Should we start adding information templates (i.e. this example) to character pages? It would help things be more organized. &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ff9900&amp;quot;&amp;gt;~ [[User:Bioran23|&amp;lt;font color=&amp;quot;#ff9900&amp;quot;&amp;gt;Bioran23&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes GLaDOS as: &lt;br /&gt;
&lt;br /&gt;
”Imperious, highly intelligent, impossibly cruel-you wield your intelligence and wit like a cudgel, bludgeoning those around you into passive submission. Keep an eye out for cooperative test partners with low self esteem and body image issues.“&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:24, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:03, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Correction: ==&lt;br /&gt;
&lt;br /&gt;
Chell is NOT GLaDOS&#039; FIRST test subject.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know what my days used to be like? I just tested. Nobody murdered me. Or put me in a potato. Or fed me to birds. I had a pretty good life.&amp;quot; &lt;br /&gt;
&amp;quot;And then you showed up. You dangerous, mute lunatic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Which means GLaDOS has been testing EVEN BEFORE Chell&#039;s awakening. {{Unsigned|Frosticemaiden}}&lt;br /&gt;
: This is probably true. You can just change the officiel page, no need to make a discussion about it. Also don&#039;t forget to sign your comments using &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Tturbo|Tturbo]] 12:49, 8 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nominated! ==&lt;br /&gt;
&lt;br /&gt;
This article is a {{Featured article candidate}}!&lt;br /&gt;
&lt;br /&gt;
Nominated by me, --[[User:Secondhand Work|Secondhand Work]] 13:57, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=52954</id>
		<title>Portal Wiki:Featured articles</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=52954"/>
		<updated>2012-05-03T13:51:20Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* GLaDOS */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #A3BFB1 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CEF2E0; text-align:left; padding:2px; border-bottom:1px #A3BFB1 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Featured articles&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured articles&#039;&#039;&#039; exemplify some of the best written and most informational articles on the Portal Wiki. Featured articles must adhere to the featured article criteria below.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
# A featured article is&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;informative&#039;&#039;&#039;: it should contain both helpful and useful information;&lt;br /&gt;
#* &#039;&#039;&#039;comprehensive&#039;&#039;&#039;: it should be complete, without omission of major facts or details; and&lt;br /&gt;
#* &#039;&#039;&#039;accurate&#039;&#039;&#039;: it should be factually accurate, and sourced where appropriate.&lt;br /&gt;
# It should also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-written&#039;&#039;&#039;: the prose of the article is engaging, and of a professional standard;&lt;br /&gt;
#* &#039;&#039;&#039;properly styled&#039;&#039;&#039;: the article should follow all conventions in the [[Help:Style guide|style guide]];&lt;br /&gt;
#* &#039;&#039;&#039;stable&#039;&#039;&#039;: the article should not be currently undergoing any major revisions or edit wars; and&lt;br /&gt;
#* of appropriate &#039;&#039;&#039;length&#039;&#039;&#039;: the article should stay focused on the main topic without going into unnecessary detail.&lt;br /&gt;
# Its use of media should be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;referential&#039;&#039;&#039;: images should be used as a source of reference;&lt;br /&gt;
#* &#039;&#039;&#039;to clarify&#039;&#039;&#039;: images should be used to help illustrate a point; and&lt;br /&gt;
#* &#039;&#039;&#039;informational&#039;&#039;&#039;: images should be used to display additional information.&lt;br /&gt;
#* Media used on a featured article must be &#039;&#039;&#039;appropriately licensed&#039;&#039;&#039; and include source information on the file description page.&lt;br /&gt;
# A featured article must also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-connected&#039;&#039;&#039;: by&amp;amp;mdash;&lt;br /&gt;
#** linking to all relevant articles; and&lt;br /&gt;
#** linking to reliable outside sources where appropriate.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; border-left:1px solid #A3BFB1; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
== Current featured articles ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Columns-list|3|&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:128px;&amp;quot; | [[File:Achieved.png|128px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nomination procedure ==&lt;br /&gt;
To nominate an article&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
# Ensure that the article meets the [[#Criteria|criteria]];&lt;br /&gt;
# Add a new section to the [[#Current nominations|Current nominations]] section below, and include a link to the article and a statement from you about it; then&lt;br /&gt;
# Add {{tl|Featured article candidate}} to the talk page of the article.&lt;br /&gt;
&lt;br /&gt;
Anyone is free to nominate any article they consider to meet the [[#Criteria|featured criteria]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Featured articles| ]]&lt;br /&gt;
&lt;br /&gt;
= Current nominations =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}|action=edit&amp;amp;section=new}} &#039;&#039;&#039;nominate a new article&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC float|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive list&lt;br /&gt;
| archives = &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New featured article ==&lt;br /&gt;
&lt;br /&gt;
I, [[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]][[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x30px]][[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]], Think that a big, well known section shouldn&#039;t nominate a big article. We should nominate a page most people don&#039;t look at, like the [[Oracle Turret]], who is not even mentioned on the turrets page. Most people would vote for caroline because they like that character, or wheatley. Thats not me. I vote for the [[Oracle Turret]]. &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:20, 15 November 2011 (UTC)&lt;br /&gt;
:The featured article has been changed not too long ago, but I agree that this should be the next one — [[User:WindPower|Wind]] 05:39, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GLaDOS ==&lt;br /&gt;
&lt;br /&gt;
GLaDOS article is very informative, and meets all the requirements&lt;br /&gt;
&lt;br /&gt;
Nominated by --[[User:Secondhand Work|Secondhand Work]] 13:51, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_soundtrack&amp;diff=52953</id>
		<title>Talk:Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_soundtrack&amp;diff=52953"/>
		<updated>2012-05-03T13:45:14Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;Talk about the songs of Portal 2 right here!  Made by --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talk about the songs of Portal 2 right here!&lt;br /&gt;
&lt;br /&gt;
Made by --[[User:Secondhand Work|Secondhand Work]] 13:45, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52952</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52952"/>
		<updated>2012-05-03T13:42:57Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = &lt;br /&gt;
  | icon2      = &lt;br /&gt;
  | icon3      = &lt;br /&gt;
  | icon4      = &lt;br /&gt;
  | icon5      = &lt;br /&gt;
  | icon6      = &lt;br /&gt;
  | icon7      = &lt;br /&gt;
  | icon8      = &lt;br /&gt;
  | icon9      = &lt;br /&gt;
  | icon10     = &lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced SinTech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting coop, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Art Therapy&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooperative Testing Initiative]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=52825</id>
		<title>Talk:Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hub&amp;diff=52825"/>
		<updated>2012-05-01T20:51:26Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;Discuss co-ops major checkpoint here!  --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discuss co-ops major checkpoint here!&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 20:51, 1 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Bird&amp;diff=52812</id>
		<title>Talk:Bird</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Bird&amp;diff=52812"/>
		<updated>2012-05-01T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;All about the bird! --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All about the bird!&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:33, 1 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=52809</id>
		<title>User talk:WindPower</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=52809"/>
		<updated>2012-05-01T14:25:46Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* How do you make a bot and/or be a Content Moderator? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== It&#039;s true ==&lt;br /&gt;
I glad to see you too! --[[User:Romalien|Romalien]] 07:00, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green names ==&lt;br /&gt;
&lt;br /&gt;
Yo son --[[User:Piemanmoo|Piemanmoo]] 04:03, 26 May 2011 (UTC)&lt;br /&gt;
:Awrightythen — [[User:WindPower|Wind]] 04:05, 26 May 2011 (UTC)&lt;br /&gt;
==Backpack==&lt;br /&gt;
:Hello. I had a mistake: I created 2 incorrect pages about my backpack. Please, delete all incorrect pages. I put link to my backpack on &amp;quot;automaticly-updated Item checklists&amp;quot;. Hope, it is OK.&lt;br /&gt;
:P.S. The ithems in my backpack on that page are incorrect. Help, please.--&#039;&#039;&#039;[[User:Shimku|&amp;lt;span style=&amp;quot;color:#CF7336&amp;quot;&amp;gt;Shimku&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[File:Portal Companion Cube.png|25px|link=User:Shimku]]{{md}}&#039;&#039;&#039;(&#039;&#039;[[User talk:Shimku|Talk]]&#039;&#039;)&#039;&#039;&#039; 17:58, 14 June 2011 (UTC)&lt;br /&gt;
::I already deleted it. The backpack updater doesn&#039;t work on the Portal Wiki at the moment, I&#039;m too lazy to set it up really &amp;gt;.&amp;gt; Might do it later when there&#039;s more items in Portal 2~ — [[User:WindPower|Wind]] 18:02, 14 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Video walkthroughs==&lt;br /&gt;
Could I make some for portal :3 &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:There are very high video-quality requirements for walkthroughs so not everyone can render them quite properly. In fact, since Portal and Portal 2 are relatively small games, I was hoping to do both, and yes, Portal as well. I just did Portal 2 first because more people are interested in a Portal 2 walkthrough than a Portal 1 right now, but once that is done I&#039;ll get on Portal 1. Anyway, join [[IRC]] if you want more — [[User:WindPower|Wind]] 18:01, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff to do ==&lt;br /&gt;
&lt;br /&gt;
Please make [[:File:Wiki_logo_highres.png]] protected from editing and [[:File:Background_Portal_guy.png]] a member of the [[:Category:Main page images]] category. Thanks. [[User:I-ghost|i-ghost]] 11:20, 21 June 2011 (UTC)&lt;br /&gt;
:First one is not necessary, logo is [[:File:Wiki logo.png]]. Second one is done~ — [[User:WindPower|Wind]] 15:36, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of the two, make one ==&lt;br /&gt;
&lt;br /&gt;
http://theportalwiki.com/wiki/Portal_2_Chapter_1_Test_Chambers_3_%26_4&lt;br /&gt;
&lt;br /&gt;
Look. 3 and 4 there are different signs. I think we should make one, because that looks not nice&lt;br /&gt;
&lt;br /&gt;
Added: and why chambers 7 and 8? That&#039;s just 7 chamber!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[User:CakeJohnson|CakeJohnson]] 09:13, 26 June 2011 (UTC)&lt;br /&gt;
:Because both the 3/4 and 7/8 are in the same map file. Check the wall in the room where Wheatley is in the 7/8th map — [[User:WindPower|Wind]] 23:08, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So, maybe we can create ONE sign, not two. Two looks not nice. [[User:CakeJohnson|CakeJohnson]] 08:53, 30 June 2011 (UTC)&lt;br /&gt;
:::True, maybe if it said &amp;quot;7/8&amp;quot; right there on the infobox, but to do that, we need a picture of the &amp;quot;/&amp;quot; in the same style as the numbers. Would you be able to create that? o: — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
:::: Oh, I can&#039;t... I&#039;m translator. Not artist :CC [[User:CakeJohnson|CakeJohnson]] 13:33, 23 July 2011 (UTC)&lt;br /&gt;
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== Oh hey! ==&lt;br /&gt;
Wind is WindPowery. &lt;br /&gt;
&lt;br /&gt;
Also... Carpet... -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 02:46, 30 June 2011 (UTC)&lt;br /&gt;
:Benjineer is Benjineery.&lt;br /&gt;
&lt;br /&gt;
:Also... Couches... — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
::Wotsit- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:22, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m here now==&lt;br /&gt;
It&#039;s me ,~www~ in TF2 official wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try to help zh-hant in here, see ya!&lt;br /&gt;
&lt;br /&gt;
[[User:~www~|~www~]] 05:38, 8 July 2011 (UTC)&lt;br /&gt;
:Whee :3 Welcome~ — [[User:WindPower|Wind]] 11:46, 8 July 2011 (UTC)&lt;br /&gt;
::BTW, can you &#039;&#039;&#039;disabled&#039;&#039;&#039; &#039;&#039;italic&#039;&#039; at Portal Wiki, just like you did in TF2Wiki? It&#039;s hard to read Chinese words in Wikipedia if the words are italic. Thanks.[[User:~www~|~www~]] 05:35, 9 July 2011 (UTC)&lt;br /&gt;
:::Done. &amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:37, 9 July 2011 (UTC)&lt;br /&gt;
:::: Thanks! :D [[User:~www~|~www~]] 05:46, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hai ==&lt;br /&gt;
&lt;br /&gt;
wdup [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:IS THIS THING ON? [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Тестовые камеры | Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Почему удалены страницы с информацией про тестовые камеры Portal?&lt;br /&gt;
&lt;br /&gt;
Why pages about test chambers of Portal are deleted?&lt;br /&gt;
&lt;br /&gt;
[[User:Alexander|Alexander]] 10:16, 20 July 2011 (UTC)&lt;br /&gt;
:Test chamber articles should not be published until they have a video released for them. I&#039;m currently doing the videos for the Portal 2 walkthrough, but I will do the one for Portal 1 after Portal 2 is done. In the meantime, there are some [[Special:PrefixIndex/User:Lord Melchior|almost-ready versions of the Portal chambers here]] that you can edit. Thanks~ — [[User:WindPower|Wind]] 15:24, 20 July 2011 (UTC)&lt;br /&gt;
::Thanks for reply [[User:Alexander|Alexander]] 18:26, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about month names ==&lt;br /&gt;
&lt;br /&gt;
I just want to thank you for help :) -- [[User:Szumin|Szumin]] ([[User_talk:Szumin|talk]] • [[Special:Contributions/Szumin|contrib]]) 12:28, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
How can I make walkthrough videos for Portal Test Chambers in Russian language?&lt;br /&gt;
[[User:Alexander|Alexander]] 19:41, 29 July 2011 (UTC)&lt;br /&gt;
:If you mean Portal 1, then hold on, let them be created in English first. The Portal 2 videos, however, are almost done in English, so I&#039;d start there.&lt;br /&gt;
:Now, there&#039;s a few ways to go about this:&lt;br /&gt;
* Either the walkthrough is a different version of the English one, with a Russian translators playing through the game and recording videos, same way as the English one&lt;br /&gt;
* Either the walkthrough uses the same demos as the English one. Then, I think that the voice files will be replaced by the Russian ones. This means that the video will be exactly the same, but with Russian voices. This will be consistent and be fully translated, but it comes with the limitations of having to use Source Recorder (which is hard for some parts of the game)&lt;br /&gt;
* Either the English walkthrough videos are subtitled in Russian. I am currently working on a way to do that automatically, using the game&#039;s Russian subtitles files. This way, it will be very easy to have a Russian walkthrough, and the voice will be in English with Russian subtitles. This method can also be used for other languages.&lt;br /&gt;
So, what do you prefer? — [[User:WindPower|Wind]] 20:12, 29 July 2011 (UTC)&lt;br /&gt;
:I think the first way is better than other two. So video will be more like the game. The second way is rather hard. And voice lines may be replaced incorrectly. What about the third way? Hearing voice is certainly better than reading subtitles. But there&#039;s a very small disadvantage using the first or the second way. The voice that sounds in Russain language differs from original one. And some voice effects (changing voice, garbles) aren&#039;t shown.&lt;br /&gt;
:[[User:Alexander|Alexander]] 21:04, 29 July 2011 (UTC)&lt;br /&gt;
::The thing with the first way is that it&#039;s the longest and hardest one, because it involves re-doing everything that was done for the English part of the wiki. You&#039;re free to do it if you want to, but I&#039;d suggest gathering other people to help you along, because it is a very long task (took me months).&lt;br /&gt;
::In the meantime, I&#039;ve been working on a subtitling tool (you can see it [http://theportalwiki.com/subtitle/ here]) which will allow us to make captions for sections of the video, associate them with a sound file, and from that map it to other languages. So what can be done is to use the third way (english with russian subtitles), then as the real Russian walkthrough progresses, replace videos with it. Does that sound like a good plan? — [[User:WindPower|Wind]] 23:58, 29 July 2011 (UTC)&lt;br /&gt;
:::Yes? It&#039;s good idea. I&#039;ve recorded a video: http://www.youtube.com/watch?v=zDayHXyy9xc . Is it good walkthrough video? [[User:Alexander|Alexander]] 21:17, 30 July 2011 (UTC)&lt;br /&gt;
::::Keep in mind that someone who needs a walkthrough of Portal 1 more than 4 years after its release is likely to be a person very new to video games. Because of that, it is important to make the walkthrough easy to understand and follow; that is why, on the Portal 2 walkthrough, all the camera movements are very slow (it makes it easier to follow). To an experienced gamer, this style of movement does look slow, but that&#039;s okay. So, in other words: Move the mouse slowly.&lt;br /&gt;
::::Another thing is pacing: it is important to move kind of slowly and give an overview of each room you enter. This is for several reasons:&lt;br /&gt;
::::* It will be easier for someone to know which room you are in (since you look around the room)&lt;br /&gt;
::::* It will be easier to follow&lt;br /&gt;
::::* YouTube&#039;s thumbnails for a video are a choice between the image at 25% of the video, 50% of the video, or 75% of the video. If you take looks around the room as yu enter them, there is a higher chance that one of youtube&#039;s video thumbnails will be one of those moments, which will make a nice video thumbnail (Just a little bonus, hehe)&lt;br /&gt;
::::* For test chambers, make sure you stare at the information panel (where it says the test chamber number) for at least 3 seconds&lt;br /&gt;
::::Last but not least is graphics quality. First, make sure to record videos with a resolution of ratio 16:9 (1280x720 preferably, or 1920x1080 if you can). This will make sure that the video occupies the entire video player, instead of having those black bars on the left and the right like this video has. Also, you can try to record at a higher graphics quality if you can, so that it looks better. If you can&#039;t, that&#039;s okay, but most importantly make sure it still looks smooth.&lt;br /&gt;
::::Thanks, and good luck :3 — [[User:WindPower|Wind]] 21:36, 30 July 2011 (UTC)&lt;br /&gt;
:::::Thank you for your comments. I&#039;ll try to do better. &lt;br /&gt;
:::::P.S. Uploading videos takes very much time. For exsample, this video (two minutes) was uploaded in two with a half hours.&lt;br /&gt;
:::::[[User:Alexander|Alexander]] 22:06, 30 July 2011 (UTC)&lt;br /&gt;
::::::Yes indeed~ It takes me from 4 to 14 hours to upload a walkthrough video, depending on the length of the video D: Slow connection + big files = long time. Don&#039;t worry about it though, take your time. No rush~ — [[User:WindPower|Wind]] 22:07, 30 July 2011 (UTC)&lt;br /&gt;
:::::I can&#039;t turn on 1280x720 resolution in the game. If 16:9 ratio resolution is needed I can enable only 856x480 or 848x480. Should I use again 1024x768 HD resolution or choose 856(or 848)x480 one? — [[User:Alexander|Alexander]] 22:40, 30 July 2011 (UTC)&lt;br /&gt;
::::::That&#039;s a shame :( I guess your monitor doesn&#039;t go to 1280x720. Do you know anyone who has such a monitor, or do you have another monitor that you could plug into your computer for that? If not, then I guess 1024x768 would be the best choice, but not very good still &amp;gt;: — [[User:WindPower|Wind]] 22:42, 30 July 2011 (UTC)&lt;br /&gt;
:::::No, I don&#039;t know anyone who can help me. Then I&#039;ll make not very good video. I hope less people will detect black bars. Also there is no black bar in fullscreen mode if watching people have NOT WIDESCREEN monitor. — [[User:Alexander|Alexander]] 00:10, 31 July 2011 (UTC)&lt;br /&gt;
::::::Aww :( If you want, I can ask the Russian translators of the Team Fortress Wiki to come and help. Do you want me to ask? :o And yeah, they don&#039;t show in fullscreen mode but they show when you view the page normally — [[User:WindPower|Wind]] 01:00, 31 July 2011 (UTC)&lt;br /&gt;
:::::Yes, I do. Let them help us to make videos If they can. It will be better. — [[User:Alexander|Alexander]] 11:11, 31 July 2011 (UTC)&lt;br /&gt;
::::::Alright, asked :3 — [[User:WindPower|Wind]] 05:36, 1 August 2011 (UTC)&lt;br /&gt;
:::::::Do I understand correctly. need to record video  in 1280x1024 format?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:52, 1 August 2011 (UTC)&lt;br /&gt;
::::::::1280x720 preferably, in order to get a 16:9 aspect ratio — [[User:WindPower|Wind]] 06:53, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::I will try to--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:57, 1 August 2011 (UTC)&lt;br /&gt;
* So... What programm do you use to record in-game videos? What videocard are you using? --[[User:Daniil|Daniil]] 15:26, 1 August 2011 (UTC)&lt;br /&gt;
:For reference, for the Portal 2 walkthrough:&lt;br /&gt;
* All done using Source Recorder, rendered at 1920x1080 60 fps, with some exceptions detailed here: [[User:WindPower/WalkthroughNotes]]&lt;br /&gt;
* Graphics configuration here: [[:File:Portal 2 walkthrough config.cfg]]&lt;br /&gt;
* Encoded with x264 lossless mode for video, uncompressed (PCM) for audio&lt;br /&gt;
The Russian walkthrough doesn&#039;t have to follow exactly those, but closer is better :3&lt;br /&gt;
— [[User:WindPower|Wind]] 15:48, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake? Cake! ==&lt;br /&gt;
:{{User:Aperture AI/Template:Cake|WindPower}}--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:55, 1 August 2011 (UTC)&lt;br /&gt;
::*om nom nom* Thanks :3 — [[User:WindPower|Wind]] 06:56, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
In Portal Wiki I found a bug. I want to create page was last updated game. Instead &amp;lt;code&amp;gt;[[July_7, _2011_Patch/ru]]&amp;lt;/code&amp;gt; he wants to create &amp;lt;code&amp;gt;[[Июля_7, _2011_Patch/ru]]. In main page&amp;lt;/code&amp;gt;--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 07:57, 1 August 2011 (UTC)&lt;br /&gt;
:Fixed. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Russian video walkthroughs was made. Why are they not used in russian articles? - [[User:Alexander|Alexander]] 19:45, 27 September 2011 (UTC)&lt;br /&gt;
:Where are they? :o — [[User:WindPower|Wind]] 19:49, 27 September 2011 (UTC)&lt;br /&gt;
::Don&#039;t you know?! I thought you are aware of them. This is Test Chamber 00 - http://www.youtube.com/watch?v=Qj6Yu_Gi_uc. And there are other ones by p2wikiru. Somebody made them and told me. — [[User:Alexander|Alexander]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
:::Alrigh, great :3 [http://theportalwiki.com/w/index.php?title=Template%3ADictionary%2Fdemonstration&amp;amp;action=historysubmit&amp;amp;diff=36686&amp;amp;oldid=36587 here is how to add them], for when there&#039;s future videos. Thanks~ — [[User:WindPower|Wind]] 01:46, 29 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You can remake it? ==&lt;br /&gt;
&lt;br /&gt;
:[http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru Page]&lt;br /&gt;
:[http://arximond.ucoz.ru/Untitled-4.jpg Achievement]&lt;br /&gt;
:Talent Show = Шоу талантов;&lt;br /&gt;
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре - [[User:Arhimond|Arhimond]] 14:07, 19 October 2011 (UTC)&lt;br /&gt;
::Looks like someone has done that before I could read this message — [[User:WindPower|Wind]] 02:38, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken image? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a screenshot a day ago [http://theportalwiki.com/wiki/File:Glados_core_transfer.jpg] and it doesn&#039;t seem to appear properly. It&#039;s there, but it&#039;s just not a visible picture. I was wondering what went wrong with this image? [[User:Illiterate Bilingual|Illiterate Bilingual]] 10:56, 20 October 2011 (UTC)&lt;br /&gt;
:Fixed~ — [[User:WindPower|Wind]] 17:28, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing category ==&lt;br /&gt;
&lt;br /&gt;
Hello ! Can [[User:WindBOT]] add [[:Category:Portal 2 chambers]] on the 39 test chamber&#039;s pages who don&#039;t have this category (from chapter 3 to 8) ? I don&#039;t really want to do this by hand ; i will do it if it&#039;s to complex to do for the bot, but i want to know before. [[User:Aquatikelfik|Aquatikelfik]] 17:15, 30 October 2011 (UTC)&lt;br /&gt;
:This is not the sort of job WindBOT is made for. It&#039;s made for things that should be applied to all pages all the time; it&#039;s not made to do just one-time jobs. It just runs continuously applying every filter it has to every page it sees. So manual it goes~ But I can help you. I&#039;ll start from the end so you can start from the beginning — [[User:WindPower|Wind]] 17:17, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What did you do to my page? I couldn&#039;t find out and I saw you under my edit list. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
:You can [http://theportalwiki.com/w/index.php?title=User:12lightningtheif&amp;amp;diff=next&amp;amp;oldid=39011 look at the diff] if you wanna know. I just fixed the &amp;quot;1&amp;quot; — [[User:WindPower|Wind]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
::Thanks! Sorry I&#039;m really new to this. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 20:56, 12 November 2011 (UTC)&lt;br /&gt;
Hey,(sorry for bugging you so much) I made the &amp;lt;nowiki&amp;gt;{{User Human|Template}}&amp;lt;/nowiki&amp;gt; that needs images, but it&#039;s pretty good. (People will have to do 2 images in the one small box because I did it so it is able to said two names, but if thats too much you can take it out).--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 22:26, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, but its a lil hard getting the hang of its format&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:24, 17 November 2011 (UTC)&lt;br /&gt;
:What, wiki format? Yeah, but IRC has nothing to do with it :3 You can ask questions about wiki code there too if you want — [[User:WindPower|Wind]]&lt;br /&gt;
::What I mean to say was (not format :)!) its a lil hard getting the hang of how it work. I can&#039;t even say hi. :( Help Please! &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 02:35, 17 November 2011 (UTC)&lt;br /&gt;
:Ok:&lt;br /&gt;
# Click [http://webchat.freenode.net/?channels=pwiki here] to open the web client&lt;br /&gt;
# In the &amp;quot;nickname&amp;quot; box, type the username you want to use (12lightningtheif)&lt;br /&gt;
# In the &amp;quot;reCAPTCHA&amp;quot; box, type the words that you see written on the image&lt;br /&gt;
# Click connect&lt;br /&gt;
Done~ — [[User:WindPower|Wind]] 02:57, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, that doesn&#039;t help me at all! The only thing that helps with is making me feel dumber! X( I&#039;ll just put it out, I know how to get on there, but, &#039;&#039;&#039;HOW DO YOU CHAT&#039;&#039;&#039;!?!? Isn&#039;t the point of it to chat with some one? Oh, and thanks for making me feel dumber! X( &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:56, 19 November 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure what the problem is... D: If you follow those instructions, you should join our IRC channel, and we would see you join it. We haven&#039;t seen you join, so something went wrong while following those instructions :( As for how to chat, once you click connect, you should see a window with a list of usernames on the right, and a message box at the bottom to send messages to the channel. Can you take a screenshot of what you see after doing those instructions? — [[User:WindPower|Wind]] 19:59, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry for my cousin 12lightningthief, he is still young and is frustrated with the whole chat thing. Don&#039;t feel bad, but he says you going hard on him... well you seem like a nice cheery person, so, Bye! {{n}}[[User:Laycay27|Laycay27]] 18:46, 20 November 2011 (UTC)&lt;br /&gt;
:::Sorry if any of this was rude &amp;gt;: Welcome to the Wiki, too~ — [[User:WindPower|Wind]] 18:50, 20 November 2011 (UTC)&lt;br /&gt;
::No, He just was frustrated... thanks for the greeting, (you seem very nice...) he is a big fan of portal. he&#039;ll problay send you that screen shot soon, if not I&#039;ll ask him. Have a nice Day! &amp;amp;ndash;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Laycay27|Lay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;cay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;27]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;~~(^_^) 19:43, 20 November 2011 (UTC)&lt;br /&gt;
:::(calm down &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:54, 20 November 2011 (UTC)) Hey Wind or Laycay27, do you know how to take a screen shot on a PC? Sorry for causing &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A LOT&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; of trouble I am still learning...&lt;br /&gt;
:On Windows Vista or 7, you can use the Snipping Tools to do that (Start -&amp;gt; All Programs -&amp;gt; Accessories -&amp;gt; Snipping Tool), which lets you select a rectangle on your screen to capture, and then lets you save it somewhere. On Windows XP, the most straightforward way is to press the &amp;quot;Print screen&amp;quot; key on your keyboard, then open Paint and press Ctrl+V. — [[User:WindPower|Wind]] 19:57, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The capture is [http://theportalwiki.com/wiki/File:Capture.PNG this file]. It seems Freenode (our chat network) doesn&#039;t like numbers as the first character in the nickname, so I tried with &amp;quot;lightningtheif&amp;quot; and worked fine. Try it, 12lightningtheif.--[[File:User_Comentarinformal_sig01.jpg|link=http://theportalwiki.com/wiki/User:Comentarinformal]][[File:User_Comentarinformal_sig02.jpg|link=http://steamcommunity.com/id/MePuedesPoner]][[File:User_Comentarinformal_sig03.jpg|link=http://theportalwiki.com/wiki/User_talk:Comentarinformal]] 21:46, 20 November 2011 (UTC)&lt;br /&gt;
:I&#039;m on!!!!!(Now I need help to get help cause I don&#039;t like to interupt anyone alot, it makes me feel bad :( )&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 17:16, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate pages ==&lt;br /&gt;
&lt;br /&gt;
Hello, I have discovered two duplicates pages on the wiki today. Can you delete &#039;&#039;Portal 2 Chapter 3 Test Chamber 09&#039;&#039; (duplicate of [[Portal 2 Chapter 3 Test Chamber 9]]) and &#039;&#039;Portal 2 Act 1 Test Chamber 06/ru&#039;&#039; (duplicate of [[Portal 2 Chapter 1 Test Chamber 6/ru]]) ? Thanks. :) [[User:Aquatikelfik|Aquatikelfik]] 12:43, 17 November 2011 (UTC)&lt;br /&gt;
:Thanks [[User:i-ghost|i-ghost]], sorry for distrubing Wind. [[User:Aquatikelfik|Aquatikelfik]] 16:52, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Implementing TF2 Wiki-styled merchandise pricing ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added all the needed templates (as seen here: [[User:Sven/Sandbox]]), added all the current prices of the merchandise to the pricing page ([http://theportalwiki.com/wiki/Template:Dictionary/price#merchandises here]), and am ready to update the [[Merchandise]] page itself. However, every item will reference a template (as seen in my sandbox) that needs to be created by a bot. Could you be kind enough to order WindBOT to push the changes from the pricing page to the necessary template pages? Much appreciated in advance. [[User:Sven|Sven]] 17:05, 18 November 2011 (UTC)&lt;br /&gt;
: WindBOT should get around to that automatically.  I think he runs on a ~10 minute interval, although he might get clogged up with some other tasks so there may be a slight delay.  He should make those pages anyway. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:09, 18 November 2011 (UTC)&lt;br /&gt;
::Okey-dokey then. Thanks a lot RJackson for the quick answer. *goes to twiddle thumbs for about 10 minutes* [[User:Sven|Sven]] 17:10, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comics nav ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry! I didn&#039;t notice that the comics were already covered in the Community Nav! Forgive me! [[User:Sven|Sven]] 00:49, 25 December 2011 (UTC)&lt;br /&gt;
:Never! You shall die into the Aperture Science Emergency Intelligence Incinerator &amp;gt;:3&lt;br /&gt;
:Nah but the comics list is getting sizeable. One or two more comics and it will probably be worth it to make it into its own nav — [[User:WindPower|Wind]] 00:51, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
Hello to you too. Thanks for the welcome. --[[User:Tschumann|Tschumann]] 10:18, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the welcome as well! [[User:Unremarkable|Unremarkable]] 17:11, 25 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Atlas and P-body articles ==&lt;br /&gt;
&lt;br /&gt;
Since Atlas and P-body experience through the same events in co-op, wouldn&#039;t it be a better idea to have the two characters merged into one article like the Combine Overwiki did? Though I don&#039;t mind having two different character articles, just saying that it would be simpler and sort of more effective and on the go for readers. [[User:Illiterate Bilingual|Illiterate Bilingual]] 23:04, 24 February 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t mind but I wouldn&#039;t push for it either. Do what you want or ask someone else or the central discussion~ — [[User:WindPower|Wind]] 06:47, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding the recent &amp;quot;The Underground&amp;quot; addition, I&#039;d like a precedent  ==&lt;br /&gt;
&lt;br /&gt;
The addition of the Machinima series makes me wonder how each &amp;quot;non-canon&amp;quot; article (such as The Underground, gameplay mods if they have unique characters, minor characters in Lab Rat) should/will be handled in the future. I&#039;d normally take some examples from the TF2 Wiki, but as the TF2 Wiki doesn&#039;t seem to have this issue (no Machinima articles that I&#039;m aware of) and the additional fact that we&#039;re a bit starved for content (I mean, Portal and P2 aren&#039;t exactly updated weekly...), I have no idea what to do. I don&#039;t want this place to get that &amp;quot;most of the page is pictures&amp;quot; feel that the OverWiki has.... Any advice? Would a &amp;quot;Non-Canon Character Nav&amp;quot; or something similar be enough? Or even help? [[User:Sven|~Sven~]] 19:22, 31 March 2012 (UTC)&lt;br /&gt;
:[http://theportalwiki.com/w/index.php?title=The_Underground&amp;amp;action=historysubmit&amp;amp;diff=50499&amp;amp;oldid=50443 This] should alleviate such concerns :3 — [[User:WindPower|Wind]] 19:42, 31 March 2012 (UTC)&lt;br /&gt;
:: DANKE MY HARD HATTED FRIEND! [[User:Sven|~Sven~]] 19:47, 31 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image from a Portal 2 dev ==&lt;br /&gt;
&lt;br /&gt;
If I were to, say, get a HUGE image of a character from a Portal 2 developer (say.... Richard Lord, for instance), what would I upload that as? What license? [[User:Sven|~Sven~]] 07:32, 11 April 2012 (UTC)&lt;br /&gt;
:Stop teasing and upload it already! — [[User:WindPower|Wind]] 15:23, 11 April 2012 (UTC)&lt;br /&gt;
:Top shelf — [[User:WindPower|Wind]] 19:40, 11 April 2012 (UTC)&lt;br /&gt;
::And we got Mr Lord&#039;s seal of approval. :D [[User:Sven|~Sven~]] 20:27, 11 April 2012 (UTC)&lt;br /&gt;
:::RJ wonders how you even got a reply — [[User:WindPower|Wind]] 20:30, 11 April 2012 (UTC)&lt;br /&gt;
::::Something like that. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;RJackson&amp;gt; hnnnnnnng&lt;br /&gt;
&amp;lt;RJackson&amp;gt; how dus he talk to Richard Lord&lt;br /&gt;
&amp;lt;RJackson&amp;gt; godfackit&lt;br /&gt;
&amp;lt;RJackson&amp;gt; I want to muse about Hoopy with him, in bed, wearing skin-coloured speedos.&lt;br /&gt;
&amp;lt;WindPower&amp;gt; I dunno, you should as khim&lt;br /&gt;
&amp;lt;WindPower&amp;gt; *ask him&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; RJackson: HOW DID YOU FIND OUT ABOUT ONE OF EPISODE 3&#039;S ALTERNATE ENDINGS&lt;br /&gt;
&amp;lt;RJackson&amp;gt; Epic_Eric: I wore Speedos with Richard Lord.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Why skin-coloured and not team-colored?&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *colourde&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *coloured&lt;br /&gt;
&amp;lt;RJackson&amp;gt; so to outside observers, we appear nekkid.&lt;br /&gt;
&amp;lt;RJackson&amp;gt; but we know we&#039;re not.... we know.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Is that supposed to be scary?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We have a mutual friend on Facebook. Got a reply within a few day&#039;s time. I originally was asking for an in-modelviewer image of the Animal King turret, but apparently there &#039;&#039;is&#039;&#039; no in-game model. So instead, I get a very high-res image of the turret that I uploaded here. [[User:Sven|~Sven~]] 21:00, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you make a bot and/or be a Content Moderator? ==&lt;br /&gt;
&lt;br /&gt;
I want to be one, and I am very experinced on this wiki&lt;br /&gt;
&lt;br /&gt;
How do you make a bot and/or be a Content Moderator?&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:25, 1 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=52807</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=52807"/>
		<updated>2012-05-01T12:48:18Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in &#039;&#039;[[Portal 2]]&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These next tests require cooperation. Consequently, they have never been solved by a human. That&#039;s where you come in. You don&#039;t know pride; you don&#039;t know fear. You don&#039;t know anything. You&#039;ll be perfect.}}&lt;br /&gt;
&#039;&#039;&#039;The Cooperative Testing Initiative&#039;&#039;&#039;, or &#039;&#039;&#039;Co-op&#039;&#039;&#039; for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the tall and orange bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner&#039;s portal, which is essential during some test chambers.&lt;br /&gt;
&lt;br /&gt;
There are five test courses, each with several testing chambers within, which will test both players&#039; ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently. This is the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS&#039; monitoring cameras and perform a gesture, it will elicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it&#039;s commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
====Course One: Team Building====&lt;br /&gt;
{{spoiler|This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.}}&lt;br /&gt;
&lt;br /&gt;
====Course Two: Mass and Velocity====&lt;br /&gt;
{{spoiler|After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.}}&lt;br /&gt;
&lt;br /&gt;
====Course Three: Hard-Light Surfaces====&lt;br /&gt;
{{spoiler|This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.}}&lt;br /&gt;
&lt;br /&gt;
====Course Four: Excursion Funnels====&lt;br /&gt;
{{spoiler|This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.}}&lt;br /&gt;
&lt;br /&gt;
====Course Five: Mobility Gels====&lt;br /&gt;
{{spoiler|This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
==Additional Courses==&lt;br /&gt;
====Art Therapy====&lt;br /&gt;
Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been millions of years since they were last reassembled. {{spoiler|As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an &amp;quot;art exhibit&amp;quot;. Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the [[Cores#Central Core|central core]].}}&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sixth course was initially going to consist of advanced test chambers during &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s development, months before the game was released. However, this was scrapped and was removed from the final game. The [[Peer Review]] DLC to &#039;&#039;Portal 2&#039;&#039; instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the &amp;quot;sixth course&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]. P-body is located behind Atlas&#039;s frying pan, also in a roll cage&lt;br /&gt;
|File:Early models with red eyes.jpg|alt8=Early models with red eyes.|Early models with red eyes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Hub]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52806</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52806"/>
		<updated>2012-05-01T12:46:49Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = &lt;br /&gt;
  | icon2      = &lt;br /&gt;
  | icon3      = &lt;br /&gt;
  | icon4      = &lt;br /&gt;
  | icon5      = &lt;br /&gt;
  | icon6      = &lt;br /&gt;
  | icon7      = &lt;br /&gt;
  | icon8      = &lt;br /&gt;
  | icon9      = &lt;br /&gt;
  | icon10     = &lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced sintech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting coop, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Cooperative Testing Initiative]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52805</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52805"/>
		<updated>2012-05-01T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = &lt;br /&gt;
  | icon2      = &lt;br /&gt;
  | icon3      = &lt;br /&gt;
  | icon4      = &lt;br /&gt;
  | icon5      = &lt;br /&gt;
  | icon6      = &lt;br /&gt;
  | icon7      = &lt;br /&gt;
  | icon8      = &lt;br /&gt;
  | icon9      = &lt;br /&gt;
  | icon10     = &lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced sintech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting coop, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Cooperative Testing Initative]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=52756</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=52756"/>
		<updated>2012-04-30T14:02:37Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] would board a tube to be transported with the help of the pneumatic pressures. In &#039;&#039;Portal&#039;&#039;, after [[Chell]] had escaped from her testing tracks, she boards a damaged tube, but is unexpectedly pulled back into a [[Test Chamber]] by [[GLaDOS]]. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she had used it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene from the chapter &#039;&#039;The Escape&#039;&#039;, in which both Chell and [[Wheatley]] had been sucked up through the Transportation Tubes via pneumatic pulls and were rapidly traveling around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realized that the pneumatic pulls have a chance of bringing them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|her chamber]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. This is proven in &#039;&#039;Portal&#039;&#039; after Chell boards into the tubes; the cubes are directed elsewhere, yet Chell was brought another direction. Her power over these Vents are also demonstrated in &#039;&#039;Portal 2&#039;&#039;, near a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] can be found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
=== Pre-release ===&lt;br /&gt;
{{youtube|tm9jnWl3wuA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=52246</id>
		<title>User:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=52246"/>
		<updated>2012-04-23T13:54:40Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am a Portal wiki user, &#039;&#039;duh&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OK, I made a page&lt;br /&gt;
&lt;br /&gt;
Hooray!&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Valve_Corporation&amp;diff=52245</id>
		<title>Talk:Valve Corporation</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Valve_Corporation&amp;diff=52245"/>
		<updated>2012-04-23T13:53:58Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;Starting the discussion for Valve!   --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starting the discussion for Valve!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 13:53, 23 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Valve_Corporation&amp;diff=52244</id>
		<title>Valve Corporation</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Valve_Corporation&amp;diff=52244"/>
		<updated>2012-04-23T13:52:59Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| image2 = Valve logo.png | image2width = 180px &lt;br /&gt;
| &#039;&#039;{{w|Valve Corporation}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://developer.valvesoftware.com/wiki/Valve &#039;&#039;Valve&#039;&#039;] on the [http://developer.valvesoftware.com/wiki/Main_Page Valve Developer Wiki]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valve Corporation&#039;&#039;&#039; (also known as &#039;&#039;&#039;Valve Software&#039;&#039;&#039;) is a video game development and digital distribution company based in Bellevue, Washington, United States. To this wiki, Valve is most notable for having developed &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039; as well as their digital distribution network, [[Steam]].&lt;br /&gt;
&lt;br /&gt;
{{Company infobox&lt;br /&gt;
|logo = [[File:Valve logo.png|250px]]&lt;br /&gt;
|founded = August 24, 1996&lt;br /&gt;
|management = [[Gabe Newell]]&lt;br /&gt;
|products = &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;, [[Steam]]&lt;br /&gt;
|status = Active&lt;br /&gt;
|}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Steam]]&lt;br /&gt;
* [[The Orange Box]]&lt;br /&gt;
* [[Team Fortress 2]]&lt;br /&gt;
[[Category:Valve| ]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52243</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52243"/>
		<updated>2012-04-23T13:50:20Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; is a starting point where you must begin the test chambers in co-op amd provides stats on a billboard and pits, to die in.&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52242</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=52242"/>
		<updated>2012-04-23T13:45:49Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Hub&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;CinTech&amp;#039;&amp;#039;&amp;#039; is a starting point where you must begin the test chambers in co-op amd provides stats on a billboard and pits, to die in.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Hub&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; is a starting point where you must begin the test chambers in co-op amd provides stats on a billboard and pits, to die in.&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52240</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=52240"/>
		<updated>2012-04-23T12:57:26Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: /* Thank you. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;br /&gt;
&lt;br /&gt;
== Oh hello ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Portal Wiki~ — [[User:WindPower|Wind]] 17:04, 18 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Thnaks!&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=51951</id>
		<title>User talk:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Secondhand_Work&amp;diff=51951"/>
		<updated>2012-04-18T13:59:22Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: My talkpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, if you want to talk about me, do so here!&lt;br /&gt;
&lt;br /&gt;
````&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=51950</id>
		<title>User:Secondhand Work</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Secondhand_Work&amp;diff=51950"/>
		<updated>2012-04-18T13:58:23Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: Created page with &amp;quot;Hello, I am a Portal wiki user, &amp;#039;&amp;#039;duh&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am a Portal wiki user, &#039;&#039;duh&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=51949</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=51949"/>
		<updated>2012-04-18T13:56:28Z</updated>

		<summary type="html">&lt;p&gt;Secondhand Work: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Spinny-blade-wall!|sound=Wheatley_bw_finale02_spinnyblade05.wav}}&lt;br /&gt;
[[File:Shredders.jpg|right|200px|thumb|A Shredder]]&lt;br /&gt;
&lt;br /&gt;
The shredder is a large pair of spinning blades used to shred Aperture Science equipment. {{Spoiler|It was first seen in &#039;&#039;The Surprise&#039;&#039; destroying deactivated turrets.}} {{Spoiler|Wheatley tried to use a pair to kill Chell in &#039;&#039;The Itch&#039;&#039; after she maneuvered past his turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Secondhand Work</name></author>
	</entry>
</feed>