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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=156151</id>
		<title>Portal 2 Chapter 8 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=156151"/>
		<updated>2018-02-26T22:49:57Z</updated>

		<summary type="html">&lt;p&gt;Ryanknut: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 15&lt;br /&gt;
  | valve-title= Propulsion Catch&lt;br /&gt;
  | map        = sp_a4_speed_tb_catch.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = propulsion gel on&lt;br /&gt;
  | icon9      = repulsion gel&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fifth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Funnel can be used to transport Gels to wherever they are needed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] on the left and put a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Place the other portal on the opposite wall of the cube dispenser.&lt;br /&gt;
*Shoot the same portal on the wall below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to be above the floor and then leave the button.&lt;br /&gt;
*Shoot portals in the small room and the wall next to it. Take the Frankenturret through the portal and place it on the button.&lt;br /&gt;
*Go back and stand on the button. Shoot a portal at the end of the Funnel.&lt;br /&gt;
*Place the other portal to the wall below the flowing [[Propulsion Gel]] and wait until the gel is above the ramp.&lt;br /&gt;
*Leave the button and make sure that the runway is complete. If it isn&#039;t: repeat until it is.&lt;br /&gt;
*Fire a portal in the small room and the wall next to it. Go through the portal and get the Frankenturret.&lt;br /&gt;
*Go through the portal and place the Frankenturret on the button.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other one to the opposite wall of the exit (center of the wall).&lt;br /&gt;
*Leave the Funnel and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[P-body]] can be seen running off through the Test Chamber exit when {{Spoiler text|[[Wheatley]]}} first destroys the wall.&lt;br /&gt;
&lt;br /&gt;
* [[Wheatley]] says that there is no exit, which could be a reference to the famous play &#039;&#039;No Exit&#039;&#039; by Jean-Paul Sartre. The three main characters in the play are locked in the room for eternity, just as Chell is locked in Aperture Science.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Ryanknut</name></author>
	</entry>
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