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	<updated>2026-04-28T11:50:48Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=List_of_useful_console_commands&amp;diff=89301</id>
		<title>List of useful console commands</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_useful_console_commands&amp;diff=89301"/>
		<updated>2013-10-02T18:15:33Z</updated>

		<summary type="html">&lt;p&gt;Raef17: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Developer Console.png|thumb|200px|right|A screen of the Developer Console found in Portal 2]] &lt;br /&gt;
&lt;br /&gt;
Using the [http://developer.valvesoftware.com/wiki/Console Developer Console], you can turn specific gameplay and graphic settings on and off or modify their values. The console can be enabled from the options menu in the Keyboard/Mouse section. Any command put in the autoexec.cfg file will automatically be loaded on game launch.&lt;br /&gt;
&lt;br /&gt;
== List of useful console commands ==&lt;br /&gt;
sv_chets 2 for on 0 for off&lt;br /&gt;
* portal_draw_ghosting 0/1 - Toggles the outline visible on portals through walls.&lt;br /&gt;
* mat_fastspecular 0/1 - Setting to 0 will improve the quality of specular highlights.&lt;br /&gt;
* r_portal_use_dlights 0/1 - Creates a dynamic light where portals are placed; looks aesthetically pleasing.&lt;br /&gt;
* r_waterforcereflectentities 0/1 - Force water to reflect everything.&lt;br /&gt;
* gameinstructor_enable 0/1 - Toggles the popup hints found throughout the game.&lt;br /&gt;
* sv_player_funnel_into_portals 0/1 - Toggles whether the player is &#039;funnelled&#039; into portals.&lt;br /&gt;
* sv_props_funnel_into_portals 0/1 - Toggles whether objects are &#039;funnelled&#039; into portals.&lt;br /&gt;
* sv_enableholdrotation 0/1 - If enabled, objects can be freely rotated with the [[Handheld Portal Device|Portal Device]] when holding the secondary fire key.&lt;br /&gt;
* cl_fov - Set desired field of vision.&lt;br /&gt;
* viewmodel_offset_x - Offsets the viewmodel by this much on the x axis.&lt;br /&gt;
* viewmodel_offset_y - Offsets the viewmodel by this much on the y axis.&lt;br /&gt;
* viewmodel_offset_z - Offsets the viewmodel by this much on the z axis.&lt;br /&gt;
* cm_reset_vo_progress - Resets the dialog progress of [[Cave Johnson]] in the [[Perpetual Testing Initiative]]. &lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
* bind &amp;lt;key&amp;gt; &amp;lt;command&amp;gt; - Binds a key with a command. &lt;br /&gt;
* unbind &amp;lt;key&amp;gt; - unbinds a key&lt;br /&gt;
* kill - Commit suicide.&lt;br /&gt;
* jpeg - Take a jpeg screenshot. Use &amp;lt;code&amp;gt;jpeg_quality #&amp;lt;/code&amp;gt; to control the quality level of the resultant screenshots.&lt;br /&gt;
* screenshot - Take a TGA screenshot.&lt;br /&gt;
* r_drawviewmodel 0/1 - turns viewmodels on and off&lt;br /&gt;
* find &amp;lt;command&amp;gt; - a search function that displays all commands with searched term&lt;br /&gt;
* net_graph &amp;lt;1-6&amp;gt;&lt;br /&gt;
**Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.&lt;br /&gt;
* changelevel &amp;lt;mapname&amp;gt; - changes the map without restarting the server.&lt;br /&gt;
* cvarlist - View complete cvar list.&lt;br /&gt;
* differences - View&lt;br /&gt;
* exec - Execute config file.&lt;br /&gt;
* map &amp;lt;mapname&amp;gt; - changes the map and restarts the server.&lt;br /&gt;
* maps - Display list of maps. Use &amp;lt;code&amp;gt;maps *&amp;lt;/code&amp;gt; for a full listing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For recording&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* record &amp;lt;demo name&amp;gt; - records a demo&lt;br /&gt;
** stop - stops the recording of a demo&lt;br /&gt;
* startmovie &amp;lt;moviename&amp;gt; avi - opens up the source recorder during demo play back and allows for high quality avi format recording&lt;br /&gt;
**endmovie - stops source recorder&lt;br /&gt;
*host_framerate &amp;lt;number&amp;gt; - tells the source recorder to record at a constant framerate&lt;br /&gt;
*host_timescale &amp;lt;number&amp;gt; - use in conjunction with host_framerate to produce a smooth video output&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Raef17</name></author>
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