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	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-10T08:07:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:SpaceCore.png&amp;diff=180845</id>
		<title>File:SpaceCore.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:SpaceCore.png&amp;diff=180845"/>
		<updated>2023-03-10T00:09:34Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Quantum uploaded a new version of &amp;amp;quot;File:SpaceCore.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;br /&gt;
{{crush|727277c2d24dae47c42bf19b27d89704|f422fdb9a9257fb383aebbd2d619c182}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_6&amp;diff=180805</id>
		<title>Portal 2 Co-op Course 3 Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_6&amp;diff=180805"/>
		<updated>2023-03-02T01:34:32Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Faithful infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 6&lt;br /&gt;
  | valve-title= 06 Turret Walls&lt;br /&gt;
  | map        = mp_coop_turret_walls.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 6.jpeg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield on&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate&lt;br /&gt;
  | icon10     = fling enter&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 5&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level in Co-op mode of Portal 2 and the sixth chamber in the course. The chamber requires the players to use [[Hard Light Bridge]]s to protect themselves against multiple turrets. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The chamber consists of two rooms. In the first room the team must use the Hard Light Bridges to protect themselves against the turrets while making their way to the other side of the room. In the second room the team must first get to the area with the switch and then remove their shielding Light Bridge for a few seconds.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Material Emancipation Grill]]s&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Place a portal on wall where the vertical [[Hard Light Bridge]] ends and the other portal on the right side of the stairs behind the Light Bridge.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Walk towards the Light Bridge and turn around. Place a portal to the left side of the opening and place the other portal to the left side of the stairs on other side of the Light Bridge.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Enter through the portal that P-body placed (may require jumping).}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire the first portal to the wall next to your other portal.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Go up the stairs to the second part of the room.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Put your portal you used last to the other end of the corridor.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Shoot both of your portals to the panels next to the stairs.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Walk to checkpoint at the other end of the corridor. Proceed to the next room.}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Look down from the ledge. Fire a portal on wall on the left where the Light Bridge ends. Put the other portal to the wall on the right and walk along the Light Bridge to the platform.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Look upwards and shoot your portal on the wall where the vertically aligned Light Bridge ends.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk along the Light Bridge to the platform and place your other portal to the wallpanels next to you. The portal must be placed as close to the right as possible.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Put your portal on the wallpanels on the right. Don&#039;t shoot the portal too close to the portal your partner has placed. Go along the Light Bridge to the next platform in the center of the room. Stand as close to the [[Switch]] as possible.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Walk to the platform and stand under the [[Edgeless Safety Cube]] dispenser. Shoot a portal to the wall next to the entrance.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|As soon as the vertical Light Bridge disappears, run towards the switch and use it. Return to your Light Bridge and go to area on the left.}}&lt;br /&gt;
  | pbody-12 = {{Spoiler|Wait for your partner to come back to the Light Bridge and place your portal back on the panel it used to be. Find the Safety Cube and take it to the receptacle. Place one of your portals next to the entrance.}}&lt;br /&gt;
  |  both-13 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=180804</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=180804"/>
		<updated>2023-03-02T01:22:38Z</updated>

		<summary type="html">&lt;p&gt;Quantum: /* Gallery */  Removing mixed fan content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chapter 8 Test Chamber 15 view.png|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
|File:Wheatley power mad.jpg|alt1=W|Wheatley, telling Chell that &#039;&#039;he&#039;&#039; is the boss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=179166</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=179166"/>
		<updated>2022-08-16T10:30:01Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Do not mix fan content with in-game content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:ChickenNuggetMan2056&amp;diff=179164</id>
		<title>User talk:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:ChickenNuggetMan2056&amp;diff=179164"/>
		<updated>2022-08-16T10:25:20Z</updated>

		<summary type="html">&lt;p&gt;Quantum: /* Chamber Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ban evasion and Edits==&lt;br /&gt;
Bud, please. This is your seventh time evading your ban. You can&#039;t just make personal attacks to other users and change articles informations to something unecessary and unexplained. A wiki should be a collaborative project, but you&#039;re ignoring our advices every time and keep repeating it over and over again. This makes the attempt to talk to you about it so tiring. This is just wasting our and your time. So i just ask you to stop and try listening to us. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 17:40, 7 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry. I just love editing and doing stuff. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
:Look, I know that feeling of contributing information into a database, I know how fun it is to be a part of a collaborative project, especially regarding a franchise that you like the most. But there is some limits, there is some things that you shouldn&#039;t do, there are rules, guidelines and structures that you&#039;ll need to abide, those things keep our wiki clean, standardized, and actually informational, even though you might not like some things, that&#039;s absolutely fine. But please, make this fun for all of us, make this something that we can enjoy in our past times, and not a chore that needs to be taken care of. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 08:18, 8 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
: Why are you randomly making edits that remove stuff from articles and dialog scripts? I don&#039;t remember the subtitles enough of the game to check your edits but the other user here warning you about bad edits prompted me to ask. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 17:20, 8 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chamber Screenshots==&lt;br /&gt;
Hi, how do you took those coop chamber screenshots? Did you have to go on a online match or via loading it on console? Also, could you take those shots on both sections of the chambers in their original state? Would be very appreciated. Remember to still follow the rules around here and cheers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 16:15, 9 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
[Chuckles] Quantum. I took those screenshots from the Portal 2 Speed-running Guide at the top of the banner - but - I can&#039;t find the second half of the chamber. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 16:36, 9 January 2022 (UTC) ChickenNuggetMan2056&lt;br /&gt;
::Please don&#039;t take my previous change of tone with you as a form of apology. you still need to respect the rules around here. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 10:25, 16 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_3&amp;diff=178889</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_3&amp;diff=178889"/>
		<updated>2022-06-15T19:34:14Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_crazy_box.bsp&lt;br /&gt;
  | valve-title = Crazy Cube&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 3.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fortieth level of the game, and takes place within [[Aperture Science]] Enrichment Sphere #3. This level features [[Test Chambers]] &#039;&#039;27, and 28,&#039;&#039; Repulsion Gel, and introduces players to the ability of [[Gels]] to coat objects. This level also introduces [[Water]] and its ability to remove the effects of [[Gels]] from objects and surfaces. [[Goo]] is present in this level as its main hazard. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go to the test area and fire a portal to the floor under the [[Repulsion Gel]]. Place the other portal in front of the [[Switch]].&lt;br /&gt;
*Wait for the gel to travel through and then place the portal on the wall on the left.&lt;br /&gt;
*Jump from the gel to push the switch and then go under the waterpipe to wait for the gel to paint the floor.&lt;br /&gt;
*As soon as the floor is painted, jump from the floor to the ledge above it.&lt;br /&gt;
*Go to the left and through the door.&lt;br /&gt;
*Place a portal on the area where the gel is dripping and the other portal to the angled wall.&lt;br /&gt;
*Wait for the gel to paint the wall properly and then fire a portal above the beam higher up and the other one on the wall and then go through.&lt;br /&gt;
*Shoot a portal to the angled wall and the other on the floor.&lt;br /&gt;
*Jump through the portal on the floor and you should get to the exit.&lt;br /&gt;
*Go up the stairs ahead and shoot a portal on the beam on the left-side further ahead.&lt;br /&gt;
*Turn around to see a short catwalk. Go to the end of it and place the other portal on the floor under the gel.&lt;br /&gt;
*Wait for the gel to paint the surface. Walk to the metal balcony facing the beams and fire the portal from the floor to the surface below.&lt;br /&gt;
*Jump to go through the portal and you should get to the catwalk.&lt;br /&gt;
*When facing the gel on the catwalk, walk to the left and put portals on the wall, one as high as you can and the other so you may enter through it.&lt;br /&gt;
*Go along the catwalk and enter the testing area and fire portals to the floor under the gel and the other one below the cube.&lt;br /&gt;
*Catch the bouncing cube. You may want to use the water to stop the cube.&lt;br /&gt;
*If you managed to catch the cube without using the [[Water]], wash the gel out of the cube.&lt;br /&gt;
*Place the portals under the gel and the other one in front of the elevator. When the gel has entered through the portal, place the portal further away.&lt;br /&gt;
*Jump to the elevator by using the gel, turn around and place the same portal above the cube.&lt;br /&gt;
*The cube should bounce off the button and the elevator takes you up. Now turn to face the final elevator and go in the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal 2 Chapter 6 Enrichment Sphere 3.jpeg|alt1=W|Enrichment Sphere 3 (Test Chamber 27).&lt;br /&gt;
|File:Portal_2_enrichment_sphere_3_time_travel.jpeg|alt1=W|Enrichment Sphere 3 time travel section.&lt;br /&gt;
|File:Portal_2_enrichment_sphere_3_crazy_box.jpeg|alt1=W|Enrichment Sphere 3 crazy box section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|width=50%}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=178625</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=178625"/>
		<updated>2022-04-20T23:30:38Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Wheatleys_test_chambers.jpg&amp;diff=178624</id>
		<title>File:Wheatleys test chambers.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Wheatleys_test_chambers.jpg&amp;diff=178624"/>
		<updated>2022-04-20T23:29:01Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Quantum uploaded a new version of &amp;amp;quot;File:Wheatleys test chambers.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=178518</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=178518"/>
		<updated>2022-04-02T19:38:43Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[W:WP:LINKROT|Deprecated Link]]&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, and &#039;&#039;&#039;Deadly Goo&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Almost all objects that have fallen into the goo are irretrievable, with the only exception being radios because they are light enough to float on it. In such cases where testing elements like [[cubes]] are needed to solve a test, a replacement may be issued immediately if the first one was dropped into the goo (unless the [[Vital Apparatus Vent|dropper]] is activated by a button, in which case you may have to press the button again). On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to.&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any contact with the goo will result in continuous damage that will eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*For currently unknown reasons, using cheats to fire a rocket into the goo results in an [https://half-life.fandom.com/wiki/Isaac_Kleiner Issac Kleiner] voice line from Half Life 2 playing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_13&amp;diff=178419</id>
		<title>Portal 2 Chapter 3 Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_13&amp;diff=178419"/>
		<updated>2022-03-27T00:08:36Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 13&lt;br /&gt;
  | valve-title= Turret Intro&lt;br /&gt;
  | map        = sp_a2_turret_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = bridge shield&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]]. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Stairs&lt;br /&gt;
* Light Strip (blue, pink, white)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 13)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Pick up the [[Turret]] in front of you and throw it sideways to disable it.&lt;br /&gt;
*Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.&lt;br /&gt;
*Lift the turret through the portal and disable it by putting it sideways on the floor.&lt;br /&gt;
*Go to the corner where the turret was and go to the right.&lt;br /&gt;
*Place a portal under the third turret and it will fall through and be disabled.&lt;br /&gt;
*Go where the third turret used to be and then go up the stairs.&lt;br /&gt;
*Shoot a portal above the nearest turret and the other one under the [[Weighted Storage Cube]] on the floor in front of you.&lt;br /&gt;
*Do the same to the other turret.&lt;br /&gt;
*Pick up the last Storage Cube and carry it to the other side of the glass.&lt;br /&gt;
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.&lt;br /&gt;
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] and jump down from the catwalk.&lt;br /&gt;
*Walk to the catwalk on the left and through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|I Am Different}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview 2.png|alt1=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_15&amp;diff=178417</id>
		<title>Portal 2 Chapter 3 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_15&amp;diff=178417"/>
		<updated>2022-03-26T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
  | valve-title= Turret Blocker&lt;br /&gt;
  | map        = sp_a2_turret_blocker.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 15 overview.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = bridge shield on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 14&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level of the game, and is set within a dilapidated Test Chamber. This level features the [[Hard Light Bridge]] as well as [[Turrets]], and demonstrates the way in which the Bridge can be used to prevent Turrets from harming the player. This level also demonstrates the way in which the positioning of the Bridge can be used to halt the player&#039;s momentum when it is advantageous to do so.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* Glass&lt;br /&gt;
* Grating&lt;br /&gt;
* Light Strip (blue, white, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 15)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Hard Light Bridge]] and on the wall the other next to the [[Turret]] around the corner. Place it on the bottom-left corner.&lt;br /&gt;
*Go and stand next to the Bridge while facing the turrets behind the beginning of the Bridge.&lt;br /&gt;
*Put the same portal on the bottom-right corner and quickly move behind the turret.&lt;br /&gt;
*Pick the turret up and then disable it by knocking it over.&lt;br /&gt;
*Look closely at the panels behind the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the portal on the panels and go through the portal. You should now be at the corner of the room near the [[Aerial Faith Plate]].&lt;br /&gt;
*Fire the same portal on the wall next to the platform on the left. The Bridge should now block your path when using the Faith Plate. &lt;br /&gt;
*Use the Faith Plate and walk to the turrets.&lt;br /&gt;
*Jump down and try to move behind them. Pick up the [[Weighted Storage Cube]] and knock the remaining turrets over.&lt;br /&gt;
*Pick up the Storage Cube and drop down.&lt;br /&gt;
*Place the Storage Cube on the button and move behind the wall next to you on the left.&lt;br /&gt;
*Shoot a portal next to the exit and the other on the wall next to you. Go through the portal.&lt;br /&gt;
*If you want, you can pick up the turrets and carry them over through the [[Emancipation Grill]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*You can get stuck between the glass and the exit with no means of escape. However, Glados opens the glass for you so you can continue testing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 15.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 15 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_15&amp;diff=178416</id>
		<title>Portal 2 Chapter 3 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_15&amp;diff=178416"/>
		<updated>2022-03-26T23:13:48Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
  | valve-title= Turret Blocker&lt;br /&gt;
  | map        = sp_a2_turret_blocker.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 15 overview.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = bridge shield on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 14&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level of the game, and is set within a dilapidated Test Chamber. This level features the [[Hard Light Bridge]] as well as [[Turrets]], and demonstrates the way in which the Bridge can be used to prevent Turrets from harming the player. This level also demonstrates the way in which the positioning of the Bridge can be used to halt the player&#039;s momentum when it is advantageous to do so.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* Glass&lt;br /&gt;
* Grating&lt;br /&gt;
* Light Strip (blue, white, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 15)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Hard Light Bridge]] and on the wall the other next to the [[Turret]] around the corner. Place it on the bottom-left corner.&lt;br /&gt;
*Go and stand next to the Bridge while facing the turrets behind the beginning of the Bridge.&lt;br /&gt;
*Put the same portal on the bottom-right corner and quickly move behind the turret.&lt;br /&gt;
*Pick the turret up and then disable it by knocking it over.&lt;br /&gt;
*Look closely at the panels behind the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the portal on the panels and go through the portal. You should now be at the corner of the room near the [[Aerial Faith Plate]].&lt;br /&gt;
*Fire the same portal on the wall next to the platform on the left. The Bridge should now block your path when using the Faith Plate. &lt;br /&gt;
*Use the Faith Plate and walk to the turrets.&lt;br /&gt;
*Jump down and try to move behind them. Pick up the [[Weighted Storage Cube]] and knock the remaining turrets over.&lt;br /&gt;
*Pick up the Storage Cube and drop down.&lt;br /&gt;
*Place the Storage Cube on the button and move behind the wall next to you on the left.&lt;br /&gt;
*Shoot a portal next to the exit and the other on the wall next to you. Go through the portal.&lt;br /&gt;
*If you want, you can pick up the turrets and carry them over through the [[Emancipation Grill]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*You can get stuck between the glass and the exit with no means of escape. However, Glados opens the glass for you so you can continue testing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 15 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 15 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=178407</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=178407"/>
		<updated>2022-03-22T22:14:16Z</updated>

		<summary type="html">&lt;p&gt;Quantum: /* Gallery */  still is unofficial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 22&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Light Strip (blue, pink, white, behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Escape GLaDOS&#039; Test Shaft (Test Chamber 21)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
* The music was remixed by the game Portal Roleplay: Remastered.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title=Seen\Unseen Areas&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 section 37.png|alt5=First area of escaping|First area of escaping.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[ARRIVAL] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. Not a fake, tragic surprise like last time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: A &#039;&#039;REAL&#039;&#039; suprise, with tragic consequences... ...and &#039;&#039;REAL&#039;&#039; confetti this time. The good stuff. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Our last bag. Part of me&#039;s going to miss it - but at the end of the day - it was just taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
[PANELS] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, [[Chell|buddy]]! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;m speaking in an accent that is beyond her range of hearin&#039;! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you.  &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run, I don&#039;t need to do the voice. RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
[WHEATLEY OPENS THE PANELS] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run! Come on - I&#039;m closing the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run! Come on - I&#039;m closing the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=176972</id>
		<title>Portal 2 Chapter 8 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=176972"/>
		<updated>2022-02-22T13:42:51Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Not necessary. If otherwise, use the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | valve-title= Propulsion Catch&lt;br /&gt;
  | map        = sp_a4_speed_tb_catch.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = propulsion gel on&lt;br /&gt;
  | icon9      = repulsion gel&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fifth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Funnel can be used to transport Gels to wherever they are needed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] on the left and put a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Place the other portal on the opposite wall of the cube dispenser.&lt;br /&gt;
*Shoot the same portal on the wall below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to be above the floor and then leave the button.&lt;br /&gt;
*Shoot portals in the small room and the wall next to it. Take the Frankenturret through the portal and place it on the button.&lt;br /&gt;
*Go back and stand on the button. Shoot a portal at the end of the Funnel.&lt;br /&gt;
*Place the other portal to the wall below the flowing [[Propulsion Gel]] and wait until the gel is above the ramp.&lt;br /&gt;
*Leave the button and make sure that the runway is complete. If it isn&#039;t: repeat until it is.&lt;br /&gt;
*Fire a portal in the small room and the wall next to it. Go through the portal and get the Frankenturret.&lt;br /&gt;
*Go through the portal and place the Frankenturret on the button.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other one to the opposite wall of the exit (center of the wall).&lt;br /&gt;
*Leave the Funnel and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|width=50%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[P-body]] can be seen running off through the Test Chamber exit when {{Spoiler text|[[Wheatley]]}} first destroys the wall.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 15 view.png|alt1=Overview|Overview&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 15 hammer.png|alt2=The [[Test Chamber]] seen in Hammer|The [[Test Chamber]] seen in Hammer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=176960</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=176960"/>
		<updated>2022-02-21T16:53:26Z</updated>

		<summary type="html">&lt;p&gt;Quantum: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 01 ===&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 02 (numbered 01) ===&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake.jpg|alt2=W|Frankenturret chamber&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake beta.jpg|alt3=W|Beta version of the Frankenturret chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=176901</id>
		<title>Portal 2 Chapter 5 Turret Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=176901"/>
		<updated>2022-02-17T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | valve-title= Turret Factory&lt;br /&gt;
  | map        = sp_a2_bts3.bsp&lt;br /&gt;
  | screenshot      = Portal 2 Chapter 5 Turret Manufacturing.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-first level of the game, and the first part of Chapter 5. This level is set within one of the maintenance and construction areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Turret Boards&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Go through the Turret manufacturing Wing with Wheatley&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Lasers&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When the first door is partially open, fire a portal through the part that&#039;s open and the other one on the wall beside you. Go through the portal.&lt;br /&gt;
*Walk to the catwalk and Wheatley will meet you there.Walk right until the lights start to shut down and Wheatley to turn on his flashlight.&lt;br /&gt;
*Continue to the right and follow the catwalk.&lt;br /&gt;
*When you reach a place filled with bits of turrets, jump on the conveyor belt and continue to the right.&lt;br /&gt;
*Jump on the catwalk on the right and walk forwards. When the catwalk is cut of, jump down on the stairs and go forwards as long as you can.&lt;br /&gt;
*Hop down on the moving platforms below while Wheatley holds the light steady.&lt;br /&gt;
*Stay on the platforms and follow them until you see a catwalk on the left.&lt;br /&gt;
*Go up the stairs and go straight until you get to the transportation tubes.&lt;br /&gt;
*Go around the first tube and then jump on the catwalk on the right and continue walking to the left.&lt;br /&gt;
*Wheatley will show you to a wall. Place a portal on the wall and place the other portal on the room on the left. Go through the portal.&lt;br /&gt;
*Fire a portal on the other side of the room where Wheatley shows you the wall. Place a portal on the wall and put the other portal on the wall next to you and go through it.&lt;br /&gt;
*Now Wheatley shows another wall where you should shoot the portal you placed in the room. Go through the portal.&lt;br /&gt;
*Walk left on the catwalk and follow it until you get to the room with spiral-shaped tube.&lt;br /&gt;
*Jump on the tube and go down to the room on the opposite side.&lt;br /&gt;
*Run through the door at the end of the room on the left side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Robot Ghost Story}}&amp;lt;br/&amp;gt;{{Track|Die Cut Laser Dance}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Disposed Turrets.png|alt1=Turrets being processed for disposal|Turrets being processed for disposal.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Tubes.png|alt2=Transport tubes|Transport tubes.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Process.png|alt3=The Turret manufacturing process|The Turret manufacturing process.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=176900</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=176900"/>
		<updated>2022-02-17T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;Quantum: /* Gallery */  Do NOT mix fanmade songs with official footage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 01 ===&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret Chamber 02 (numbered 01) ===&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake.jpg|alt2=W|Frankenturret chamber&lt;br /&gt;
|File:Chapter 8 Chamber 01 fake beta.jpg|alt3=W|Beta version of the Frankenturret chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=176487</id>
		<title>Portal 2 Chapter 7 Enrichment Sphere 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_7_Enrichment_Sphere_6&amp;diff=176487"/>
		<updated>2022-02-08T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Pump Station Gamma&lt;br /&gt;
  | map = sp_a3_portal_intro.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 7 Pump Station Gamma.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_portal_intro.bsp&lt;br /&gt;
  | valve-title = Conversion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 7 Enrichment Sphere 6.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-fourth level of the game, and takes place within some dilapidated [[Aperture Science]] offices, Pump Station Gamma and Enrichment Sphere #6. This level introduces [[Conversion Gel]], its ability to make virtually any surface Portal-conductive and the way in which it can be used to enable the player to take advantage of standard [[Portals|Portal]] mechanics such as the use of momentum. Pistons are present as the primary hazard. {{Spoiler text|This last pump station and enrichment sphere date from the 1980s, and Cave Johnson is afflicted with a cough from the moon rocks used to create the white Gel.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Pump Station Gamma ===&lt;br /&gt;
*Walk straight along the catwalk and enter the lobby.&lt;br /&gt;
*Turn to the left and walk to the other end of the lobby.&lt;br /&gt;
*Turn to face the chairs and fire a portal to the wall behind them. Then fire a portal above the catwalk at the other end of the lobby and go through the portal.&lt;br /&gt;
*Go to the right and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall on the right above the catwalks. Place the other portal on the wall next to you and go through it.&lt;br /&gt;
*Go through the door on the left and enter the Pump Station Gamma.&lt;br /&gt;
*Turn left from the Grill and then go along the catwalk on the left to the room on the other side.&lt;br /&gt;
*Activate the three pumps from the levers.&lt;br /&gt;
*Turn around and fire a portal on the wall. Place the other portal on the wall on the opposite side.&lt;br /&gt;
*Shoot a portal on the [[Conversion Gel]] on the floor and the other portal on the gel covering the ceiling. Go through the portal and you should be on a catwalk.&lt;br /&gt;
*Now turn to face the &amp;quot;Keep out&amp;quot; sign ahead. Jump on the other side by using the [[Repulsion Gel]] on the floor. Then go through the Grill on the left.&lt;br /&gt;
*Go to the room on the other side by using the [[Propulsion Gel]].&lt;br /&gt;
*Go through the door and put a portal on the angled wall on the left. Go back inside and place the other portal on the other end of the runway.&lt;br /&gt;
*Run along the runway and go through the portal. You should land on the catwalk.&lt;br /&gt;
*Go in the building and past the computers.&lt;br /&gt;
*Jump down from the broken window and go in to the room on the right and press a button.&lt;br /&gt;
*Now go back and go in the room on the left and through the door on the opposite side.&lt;br /&gt;
*Head for the elevator ahead and go in it.&lt;br /&gt;
&lt;br /&gt;
=== Sphere 06 ===&lt;br /&gt;
&lt;br /&gt;
*Note that it may be helpful to set a specific portal for the gel entrance and the other for moving around to spread the gel.&lt;br /&gt;
*Walk to the end of the catwalk but don&#039;t jump down yet. Place a portal on the flowing [[Conversion Gel]] and the other one next to it, so the gel paints the corner.&lt;br /&gt;
*Fire the same portal on the wall next to the Conversion Gel pipe. Now the gel is painting outside of the fenced area.&lt;br /&gt;
*Place the same portal on the gel on the inside of the fenced area. Gel should now paint outside of the fenced area and between the two pillars.&lt;br /&gt;
*Put the other portal on the outside of the fenced area, jump down from the catwalk and go through the portal.&lt;br /&gt;
*Go on the catwalk and shoot a portal on the gel on the floor before the two pillars. Place the other one on the floor where the flowing gel is painting.&lt;br /&gt;
*Now the wall on the left pillar facing the other pillar should be covered in gel. Shoot a portal on the same wall to cover the other pillar too.&lt;br /&gt;
*Repeat until you&#039;ve reached the top of the pillars. When the gel covers the wall above the catwalk on the pillar on the right, shoot the other portal on the wall.&lt;br /&gt;
*Go down from the catwalk and fire the other portal on the floor in order to get to the catwalk.&lt;br /&gt;
*Now go to the other side of the pillar and fire a portal on the floor below the flowing gel again and the other one right in front of the catwalks below.&lt;br /&gt;
*Now put the portal on the fresh gel and wait for the wall to be painted.&lt;br /&gt;
*Place a portal on the wall and wait for the gel to cover the angled wall below.&lt;br /&gt;
*Place a portal on the angled wall and the other one below the catwalk where you are and jump through the portal.&lt;br /&gt;
*Walk along the catwalk and go through the two doors.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and then walk forwards until you are in an old elevator shaft.&lt;br /&gt;
*Fire a portal above the catwalk on the left, higher up. Put the other one on the wall on the left and go through it.&lt;br /&gt;
*Turn around and fire a portal on the wall ahead. Place the other portal on the wall above the catwalk higher up.&lt;br /&gt;
*Do the same again until you reach the elevator.&lt;br /&gt;
*Shoot a portal on the floor of the elevator and then put one on the floor below the end of the catwalk. Jump through the portal.&lt;br /&gt;
*When you have entered the portal, look for the white floors on the sides. Go on one of the sides and fire a portal on it, while keeping the other one on the floor of the elevator.&lt;br /&gt;
*Jump through the portal in the elevator and then look for an angled wall.&lt;br /&gt;
*Fire the portal from the floor to the angled wall and jump through the portal in the elevator.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|VkHmkHTMvG0}}&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|White Out|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal_2_Chapter_7_Pump_Station_Gamma.jpg|Pump Station Gamma.&lt;br /&gt;
File:PumpStation.png|Concept Art of Pump Station Gamma.&lt;br /&gt;
File:PumpStation_Gamma_Diagram.jpg|A diagram found in Pump Station Gamma that shows the pump stations along with the enrichment spheres.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Reloaded&amp;diff=176330</id>
		<title>Portal: Reloaded</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Reloaded&amp;diff=176330"/>
		<updated>2022-01-30T18:30:15Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| boxart-image = Portal reloaded.png&lt;br /&gt;
| free = yes&lt;br /&gt;
| appid = 1255980&lt;br /&gt;
| developer = PORTANIS&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 19 Apr, 2021&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Reloaded&#039;&#039;&#039; is a Portal 2 mod that features three [[portals]] instead of two, the third being a time portal that jumps time 20 years into the future. The mod features 25 new puzzles into the game, all of which requires the third portal. The mod is free on Steam, but it requires the user to have [[Portal 2]] in the library bought and installed.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{Youtube|xbdTO5xqCJA}}&lt;br /&gt;
{{Youtube|Bo3bMv0EkqM}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://portalreloaded.com Portal Reloaded] main website.&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=176329</id>
		<title>Portal Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=176329"/>
		<updated>2022-01-30T18:29:11Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Undo revision 176320 by ChickenNuggetMan2056 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 06&lt;br /&gt;
  | next       = Portal Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighth level of the game, and introduces the player to the [[Unstationary Scaffold]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal at the location the High Energy Pellet strikes the wall (marked by a circular piece of scorched wall).&lt;br /&gt;
* Place a portal above the Unstationary Scaffold, and jump through the orange portal on the floor when the scaffold is underneath your portal.&lt;br /&gt;
* Wait for the scaffold to reach the doorway.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 07&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber07 01.png|alt2=Chamber 07|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=176328</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=176328"/>
		<updated>2022-01-30T18:28:44Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Undo revision 176319 by ChickenNuggetMan2056 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal TC 06 - Beta 01.jpg|Pre-release Test Chamber 06&lt;br /&gt;
|File:Portal TC 06 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal chamber06 01.png|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|Radio location for the [[Transmission Received]] Achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=176327</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=176327"/>
		<updated>2022-01-30T18:28:13Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Undo revision 176318 by ChickenNuggetMan2056 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Storage Cube]]s in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Angering GLaDOS ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Complete the chamber up to the point where the [[Chamberlock]] door opens.&lt;br /&gt;
* Fire a portal through the door at the wall or floor in the secondary room.&lt;br /&gt;
* Next throw a cube through the orange portal.&lt;br /&gt;
* If you are unable to get the perfect momentum and angle to throw a cube through the portal use this method:&lt;br /&gt;
# Grab a cube and jump up at the platform with the orange portal and without letting the cube go get it on the platform.&lt;br /&gt;
# Attempt to move the cube through the orange portal.&lt;br /&gt;
* If done correctly GLaDOS will say &amp;quot;You’re not a good person. You know that, right?&amp;quot;, the [[Chamberlock]] will be opened and both buttons will freeze, making them unpressable.&lt;br /&gt;
* Once entering the [[Chamberlock]] the game will resume.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 05 - Beta 01.jpg|Pre-release Test Chamber 05&lt;br /&gt;
|File:Portal TC 05 - Beta 02.jpg|Activated door&lt;br /&gt;
|File:Portal chamber05 01.png|Overview&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_04&amp;diff=176326</id>
		<title>Portal Test Chamber 04</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_04&amp;diff=176326"/>
		<updated>2022-01-30T18:27:32Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Undo revision 176317 by ChickenNuggetMan2056 (talk) I told you that this is just confusing and unecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 04&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal chamber04 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 03&lt;br /&gt;
  | next       = Portal Test Chamber 05&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fifth level of the game, and combines the basics of portal placement and the use of the [[Weighted Storage Cube]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the cube dispenser to activate it.&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube in the pit.&lt;br /&gt;
* Collect the cube and place it on the button.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
== Trapping yourself==&lt;br /&gt;
As a matter of fact, it is possible to trap yourself in this chamber.&lt;br /&gt;
*First, take down both cameras in the testing area.&lt;br /&gt;
*Then, open the door with the cube.&lt;br /&gt;
*Put the cameras in a position to keep the door open.&lt;br /&gt;
*Move the cube off the button.&lt;br /&gt;
*Throw the cube through.&lt;br /&gt;
*Stand on and off the button.&lt;br /&gt;
*You have now trapped yourself and GlaDOS is forced to bring you another cube.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 04 - Beta 01.jpg|Pre-release Test Chamber 04&lt;br /&gt;
|File:Portal TC 04 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal chamber04 01.png|View from the entrance&lt;br /&gt;
|File:Portal chamber04 02.png|Overview&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_8&amp;diff=176308</id>
		<title>Portal 2 Chapter 2 Test Chamber 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_8&amp;diff=176308"/>
		<updated>2022-01-29T13:55:53Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 8&lt;br /&gt;
  | valve-title= Fizzler Intro&lt;br /&gt;
  | map        = sp_a2_fizzler_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 08.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = fling enter&lt;br /&gt;
  | icon6      = fling exit&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = turret hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 7&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the seventeenth level of the game, and is the final part of Chapter 2. The level takes place within a dilapidated Test Chamber, and requires the player to circumvent a large [[Emancipation Grid]] and successfully activate a [[Thermal Discouragement Beam]]&#039;s receptacle using a [[Discouragement Redirection Cube]]. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for GLaDOS to finish rebuilding the chamber.&lt;br /&gt;
*Walk up though the [[Emancipation Grid]].&lt;br /&gt;
*Press the button to release a [[Discouragement Redirection Cube]].&lt;br /&gt;
*Fire a portal though the hole in the glass, and one to your right.&lt;br /&gt;
*Walk into the portal and grab the Redirection Cube, then walk back though the same portal.&lt;br /&gt;
*Use the Redirection Cube to aim the [[Thermal Discouragement Beam]] toward the receptacle.&lt;br /&gt;
*Walk out though the Emancipation Grid, and proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs\Trivia ==&lt;br /&gt;
*If you are fast and complete the chamber before the dialogue is finished, the exit door doesn&#039;t open.&lt;br /&gt;
*The chamber infobox highlights buttons as part, but is not present in the chamber.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=176307</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=176307"/>
		<updated>2022-01-29T13:51:58Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Unecessary and does not follow a wiki style guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the scientists to insert [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only a few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened at the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Before the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these periods, she constantly intimidated Chell during her performances and gave bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware that this was not the case, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility in an attempt to escape, to GLaDOS&#039; horror. As she traverses the facility, she realizes the only way to escape from it is to confront GLaDOS in [[Central AI Chamber|her chamber]], a conflict which Chell won by incinerating all of her personality cores. After the conflict, GLaDOS was heavily damaged and thrown into the parking lot, where she remained dormant for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS&#039; backup body after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated in her backup body through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now have a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS spots a poster on the wall, showing what to do in the case of a rogue AI, a paradox. GLaDOS also has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|PotatOS}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS use the paradox on Wheatley, but ultimately fail because Wheatley is too unintelligent to understand it. They are put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state before Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical of her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tell them that she did not need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. Their &amp;quot;deaths&amp;quot; never bring the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc that contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begin projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the [[Human Vault]].}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In an attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|GLaDOS]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached to her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, and is no longer bound by the restraints of her cores. She frequently insults Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling that of her Genetic Lifeform component Caroline.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS can provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; is sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware of what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening was originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs before the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red-eye color in this concept rather than the trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Glados2.png|alt1=G|{{Spoiler|Ditto, another view}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Portal2 GLaDOS.png|alt1=G|{{Spoiler|A cropped view of GLaDOS on another perspective}}|spoiler12=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler14=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler16=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler17=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler18=yes&lt;br /&gt;
|File:Potato battery.png|alt1=G|{{Spoiler|A view of PotatOS}}|spoiler19=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler20=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler21=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler22=yes&lt;br /&gt;
|File:Glados body.jpg|alt1=G|{{spoiler|GLaDOS&#039; body texture.}}|spoiler23=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* On April 8th, 2015. John Patrick Lowrie and Ellen released a non official song simply called [https://www.youtube.com/watch?v=hgiNKEXtx7I &#039;&#039;GLaDOS&#039; Song&#039;&#039;], it is intended to play on an easter egg in Portal 2 somewhere in the development, but was cut due to not fitting GLaDOS&#039; dark tone.&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176274</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176274"/>
		<updated>2022-01-27T15:41:28Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
===Location(s)===&lt;br /&gt;
*GLaDOS Chamber 21&lt;br /&gt;
*Inner Part of the Facility&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|Wheter it&#039;s the Turret Trap or Test Chamber 22, it can be authorized as Test Chamber 22.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title=Seen\Unseen Areas&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=176261</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=176261"/>
		<updated>2022-01-25T14:12:16Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|500px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=176260</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=176260"/>
		<updated>2022-01-25T13:18:28Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Undo revision 176234 by ChickenNuggetMan2056 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The bots.png|right|350px|Co-op bots [[Atlas]] and [[P-body]], in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These next tests require cooperation. Consequently, they have never been solved by a human. That&#039;s where you come in. You don&#039;t know pride; you don&#039;t know fear. You don&#039;t know anything. You&#039;ll be perfect.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cooperative Testing Initiative&#039;&#039;&#039;, or simply &#039;&#039;&#039;co-op&#039;&#039;&#039;, is a multi-player gamemode and campaign in &#039;&#039;[[Portal 2]]&#039;&#039; whereby two players can join up and take part in test courses built specifically for cooperative testing.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Players take the form of two robot test subjects built by [[GLaDOS]], [[Atlas]]; the short and round blue bot, [[P-body]]; the tall and pea-shaped orange bot that looks like a turret with arms and legs. Each bot comes equipped with their own [[Handheld Portal Device]] with separate [[Portals|portal]] colors. The portals are capable of maintaining the flow of things, even if it enters a partner&#039;s portal, which is essential during some test chambers.&lt;br /&gt;
&lt;br /&gt;
There are five official testing courses, each with a number of test chambers within, which will test both the robots&#039; ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside the official Aperture testing facilities. In these tests, the bots are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one.&lt;br /&gt;
&lt;br /&gt;
For the last chambers of each courses, excluding the fifth, the bots are instructed by [[GLaDOS]] to go out and locate a certain disk to be inserted into a DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from GLaDOS before she triggers a self-destruct sequence on the duo. This is the only means of retrieving them back to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the bots&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If either both or one of the bots&#039; stands within range of GLaDOS&#039; monitoring cameras and perform a gesture, it will elicit her response, depending on the gesture performed.&lt;br /&gt;
&lt;br /&gt;
In this campaign, the bots will be notified that their partner has been destroyed and exactly where it did. The destroyed bot will be easily rebuilt seconds later in a chute from the [[Reassembly Machine]]. The gamemode gives an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As the bots progress, they will cross checkpoints that lead into the next part of the test chamber. Checkpoints allow the bot that died to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
==== Course One: Team Building ====&lt;br /&gt;
{{spoiler|This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.}}&lt;br /&gt;
&lt;br /&gt;
==== Course Two: Mass and Velocity ====&lt;br /&gt;
{{spoiler|After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.}}&lt;br /&gt;
&lt;br /&gt;
==== Course Three: Hard-Light Surfaces ====&lt;br /&gt;
{{spoiler|This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into acid.}}&lt;br /&gt;
&lt;br /&gt;
==== Course Four: Excursion Funnels ====&lt;br /&gt;
{{spoiler|This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.}}&lt;br /&gt;
&lt;br /&gt;
==== Course Five: Mobility Gels ====&lt;br /&gt;
{{spoiler|This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in and explain the significance of Atlas and P-Body&#039;s testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
== Additional Courses ==&lt;br /&gt;
==== Art Therapy ====&lt;br /&gt;
Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been 100,000 years since they were last reassembled. {{spoiler|As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an &amp;quot;art exhibit&amp;quot;. Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the [[Cores#Central Core|central core]].}}&lt;br /&gt;
&lt;br /&gt;
Interestingly, the sixth course was initially going to consist of advanced test chambers during &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s development, months before the game was released. However, this was scrapped and was removed from the final game. The [[Peer Review]] DLC to &#039;&#039;Portal 2&#039;&#039; instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the &amp;quot;sixth course&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Non-Emotional Manipulation====&lt;br /&gt;
All owners of the Sixense MotionPack DLC receive this course for free. It makes use of the new Portal Surfing and One-to-One mechanics.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]. P-body is located behind Atlas&#039;s frying pan, also in a roll cage&lt;br /&gt;
|File:Early models with red eyes.jpg|alt8=Early models with red eyes.|Early models with red eyes.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt9=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Atlas and p-body.png|The bots in a Aperture Science blueprint format&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hub]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Perpetual Testing Initiative]]&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_9&amp;diff=176119</id>
		<title>Portal 2 Co-op Course 4 Chamber 9</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_9&amp;diff=176119"/>
		<updated>2022-01-11T20:52:08Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Ditto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 4 Chamber 9&lt;br /&gt;
  | map        = mp_coop_tbeam_end.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 4 Chamber 9.jpeg&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = faith plate&lt;br /&gt;
  | icon3      = excursion funnel on&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield on&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = blades hazard&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 4 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 5 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level in Co-op mode of Portal 2 and the final level in the course. The chamber brings together all of the concepts used so far, mainly excursion funnels and hard light bridges.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Excursion Funnel]]s&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Thermal Discouragement Beam]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turret]]s&lt;br /&gt;
* [[Shredder]]s&lt;br /&gt;
* [[Bottomless Pit]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176118</id>
		<title>Portal 2 Co-op Course 3 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176118"/>
		<updated>2022-01-11T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Don&amp;#039;t change chambers signage. They&amp;#039;re already correct as should be as they appear in-game (!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 1&lt;br /&gt;
  | valve-title= 01 Cooperative Bridges&lt;br /&gt;
  | map        = mp_coop_wall_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 1.jpeg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level in Co-op mode of Portal 2 and the first chamber in the course. The chamber teaches the players to use the [[Hard Light Bridge]]s along with the four portals. [[Goo]] is present as the primary hazard of this level.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal of the first room is to teach the use the portals to get around the chamber with the use of portals and Hard Light Bridges. The second room requires that the Light Bridge is used as a blocking tool as well as a quick way to make a temporary bridge.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the panels where the [[Hard Light Bridge]] ends and place the other portal on the wall on the left.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Go through the portal and continue to walk along the Light Bridge to the other side of the pool of [[Goo]]. Drop down to the floor.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal you placed on the panels on the left. Go stand on the Light Bridge.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Walk along the Light Bridge to the right and put a portal on the panels ahead. Shoot the other portal on the wall right next to your first portal facing the other room.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Enter through the portal and walk over to the other end of the Light Bridge. Drop down and proceed to the checkpoint and the next room.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Fire a portal on the panel where the Light Bridge ends.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Use the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Shoot your other portal on the wallpanels so that the Light Bridge will be generated under your partner in mid-air.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk through the portal.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Look for the [[Switch]] below the Light Bridge emitter. Shoot a portal on the same wall as your first portal so that the Light Bridge is generated on the same level as the switch.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Go through the portal and use the switch.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Look for the [[Edgeless Safety Cube]] near you and grab it with you.}}&lt;br /&gt;
  | pbody-11 = {{Spoiler|Replace the portal at the end of the Hard Light Bridge and shoot your other portal on the wall next to it so that the Light Bridge is blocking the [[Material Emancipation Grill]].}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Use the Faith Plate.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Shoot a portal as soon as your partner has touched it on the same part of the wall, but a bit lower so that the Light Bridge now stops your parter from getting all the way to the floor.}}&lt;br /&gt;
  | atlas-14 = {{Spoiler|Walk to the area with the Edgeless Safety Cube receptacle and place the Cube on the receptacle.}}&lt;br /&gt;
  | pbody-14 = {{Spoiler|Run through your portal to the area with the Edgeless Safety Cube receptacle.}}&lt;br /&gt;
  |  both-15 = {{Spoiler|Go through the door to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176074</id>
		<title>Portal 2 Co-op Course 3 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176074"/>
		<updated>2022-01-10T16:11:09Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 1&lt;br /&gt;
  | valve-title= 01 Cooperative Bridges&lt;br /&gt;
  | map        = mp_coop_wall_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 1.jpeg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level in Co-op mode of Portal 2 and the first chamber in the course. The chamber teaches the players to use the [[Hard Light Bridge]]s along with the four portals. [[Goo]] is present as the primary hazard of this level.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal of the first room is to teach the use the portals to get around the chamber with the use of portals and Hard Light Bridges. The second room requires that the Light Bridge is used as a blocking tool as well as a quick way to make a temporary bridge.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the panels where the [[Hard Light Bridge]] ends and place the other portal on the wall on the left.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Go through the portal and continue to walk along the Light Bridge to the other side of the pool of [[Goo]]. Drop down to the floor.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal you placed on the panels on the left. Go stand on the Light Bridge.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Walk along the Light Bridge to the right and put a portal on the panels ahead. Shoot the other portal on the wall right next to your first portal facing the other room.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Enter through the portal and walk over to the other end of the Light Bridge. Drop down and proceed to the checkpoint and the next room.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Fire a portal on the panel where the Light Bridge ends.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Use the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Shoot your other portal on the wallpanels so that the Light Bridge will be generated under your partner in mid-air.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk through the portal.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Look for the [[Switch]] below the Light Bridge emitter. Shoot a portal on the same wall as your first portal so that the Light Bridge is generated on the same level as the switch.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Go through the portal and use the switch.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Look for the [[Edgeless Safety Cube]] near you and grab it with you.}}&lt;br /&gt;
  | pbody-11 = {{Spoiler|Replace the portal at the end of the Hard Light Bridge and shoot your other portal on the wall next to it so that the Light Bridge is blocking the [[Material Emancipation Grill]].}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Use the Faith Plate.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Shoot a portal as soon as your partner has touched it on the same part of the wall, but a bit lower so that the Light Bridge now stops your parter from getting all the way to the floor.}}&lt;br /&gt;
  | atlas-14 = {{Spoiler|Walk to the area with the Edgeless Safety Cube receptacle and place the Cube on the receptacle.}}&lt;br /&gt;
  | pbody-14 = {{Spoiler|Run through your portal to the area with the Edgeless Safety Cube receptacle.}}&lt;br /&gt;
  |  both-15 = {{Spoiler|Go through the door to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176073</id>
		<title>Portal 2 Co-op Course 3 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176073"/>
		<updated>2022-01-10T16:10:25Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 1&lt;br /&gt;
  | valve-title= 01 Cooperative Bridges&lt;br /&gt;
  | map        = mp_coop_wall_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 1&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level in Co-op mode of Portal 2 and the first chamber in the course. The chamber teaches the players to use the [[Hard Light Bridge]]s along with the four portals. [[Goo]] is present as the primary hazard of this level.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal of the first room is to teach the use the portals to get around the chamber with the use of portals and Hard Light Bridges. The second room requires that the Light Bridge is used as a blocking tool as well as a quick way to make a temporary bridge.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the panels where the [[Hard Light Bridge]] ends and place the other portal on the wall on the left.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Go through the portal and continue to walk along the Light Bridge to the other side of the pool of [[Goo]]. Drop down to the floor.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal you placed on the panels on the left. Go stand on the Light Bridge.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Walk along the Light Bridge to the right and put a portal on the panels ahead. Shoot the other portal on the wall right next to your first portal facing the other room.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Enter through the portal and walk over to the other end of the Light Bridge. Drop down and proceed to the checkpoint and the next room.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Fire a portal on the panel where the Light Bridge ends.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Use the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Shoot your other portal on the wallpanels so that the Light Bridge will be generated under your partner in mid-air.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk through the portal.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Look for the [[Switch]] below the Light Bridge emitter. Shoot a portal on the same wall as your first portal so that the Light Bridge is generated on the same level as the switch.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Go through the portal and use the switch.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Look for the [[Edgeless Safety Cube]] near you and grab it with you.}}&lt;br /&gt;
  | pbody-11 = {{Spoiler|Replace the portal at the end of the Hard Light Bridge and shoot your other portal on the wall next to it so that the Light Bridge is blocking the [[Material Emancipation Grill]].}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Use the Faith Plate.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Shoot a portal as soon as your partner has touched it on the same part of the wall, but a bit lower so that the Light Bridge now stops your parter from getting all the way to the floor.}}&lt;br /&gt;
  | atlas-14 = {{Spoiler|Walk to the area with the Edgeless Safety Cube receptacle and place the Cube on the receptacle.}}&lt;br /&gt;
  | pbody-14 = {{Spoiler|Run through your portal to the area with the Edgeless Safety Cube receptacle.}}&lt;br /&gt;
  |  both-15 = {{Spoiler|Go through the door to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176068</id>
		<title>Portal 2 Co-op Course 2 Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176068"/>
		<updated>2022-01-09T22:37:36Z</updated>

		<summary type="html">&lt;p&gt;Quantum: The faith plate is not highlighted, (for some reason) but we still should let it as it appear in the game. So i added about it in the trivia section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 7&lt;br /&gt;
  | valve-title= 07 Fling Crushers&lt;br /&gt;
  | map        = mp_coop_fling_crushers.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 7.png&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = fling exit on&lt;br /&gt;
  | icon7      = player button on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = laser sensor on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourteenth level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the [[Aerial Faith Plate]]s along with precise timing and [[Thermal Discouragement Beam]]s to advance in the chamber. [[Crusher]]s are present in the second room as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first room is self-explanitory. Use the Faith Plates and your portals to hit the [[Heavy Duty Super-Colliding Super Button|buttons]] at the same time. The second room is harder and requires some calm timing and patience. If the [[Crusher]]s in the corridor have been activated, you don&#039;t have room for more than one small mistake with the Beam. Any more than that will most likely result in a crushed bot. The last part is quite simple but the timing is of the essence. Be very quick and use anything you can with the button.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]s&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]s&lt;br /&gt;
* [[Aerial Faith Plate]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Crusher]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   both-1 = {{Spoiler|Place your first portals on the targets and the second portals on the walls facing the [[Heavy Duty Super-Colliding Super Button]]. Use the [[Aerial Faith Plate]]s simultaneously to open the door. Proceed to the next area.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Fire your portal on the panel facing the [[Thermal Discouragement Beam]] receptacle. Put the second portal on the wall facing the long corridor with the timed [[Crusher]]s.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Shoot your portals on the gray and white tiles opposite of the Faith Plate and put your other portal next to the [[Victory Lift|Piston Platform]]. Go stand on the platform.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Take the [[Discouragement Redirection Cube]] and aim the Beam in the corridor to your portal on the wall.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Jump through the portal once the platform stops moving and wait until you land. Place your portals above the door and near the Faith Plate. Go stand next to the door.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Take the Cube to the other side of the corridor and stand next to the Faith Plate and the portal. Drop the Cube on the Faith Plate, go through the portal.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Go through the door quickly and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BQ6rl7JlImY}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber infobox does not highlights the Aerial Faith Plate as part of the test, even though it is present in the chamber.&lt;br /&gt;
* The weighted button at the end of the test uses an invisible pedestal button as a timer, this button can still be pressed to open the door if one presses the use key at the bottom-left most tile.&lt;br /&gt;
[[File:Portal 2 Co-op Course 2 Chamber 7 Hidden Button.png|thumb|right|How the button appears in hammer.]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:ChickenNuggetMan2056&amp;diff=176054</id>
		<title>User talk:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:ChickenNuggetMan2056&amp;diff=176054"/>
		<updated>2022-01-09T16:15:53Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ban evasion and Edits==&lt;br /&gt;
Bud, please. This is your seventh time evading your ban. You can&#039;t just make personal attacks to other users and change articles informations to something unecessary and unexplained. A wiki should be a collaborative project, but you&#039;re ignoring our advices every time and keep repeating it over and over again. This makes the attempt to talk to you about it so tiring. This is just wasting our and your time. So i just ask you to stop and try listening to us. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 17:40, 7 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry. I just love editing and doing stuff. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
:Look, I know that feeling of contributing information into a database, I know how fun it is to be a part of a collaborative project, especially regarding a franchise that you like the most. But there is some limits, there is some things that you shouldn&#039;t do, there are rules, guidelines and structures that you&#039;ll need to abide, those things keep our wiki clean, standardized, and actually informational, even though you might not like some things, that&#039;s absolutely fine. But please, make this fun for all of us, make this something that we can enjoy in our past times, and not a chore that needs to be taken care of. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 08:18, 8 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
&lt;br /&gt;
==Chamber Screenshots==&lt;br /&gt;
Hi, how do you took those coop chamber screenshots? Did you have to go on a online match or via loading it on console? Also, could you take those shots on both sections of the chambers in their original state? Would be very appreciated. Remember to still follow the rules around here and cheers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 16:15, 9 January 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_1&amp;diff=176033</id>
		<title>Portal 2 Co-op Course 4 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_4_Chamber_1&amp;diff=176033"/>
		<updated>2022-01-08T19:39:44Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title           = Co-op Course 4 Chamber 1&lt;br /&gt;
  | valvetitle      = Cooperative Funnels&lt;br /&gt;
  | map        = mp_coop_tbeam_redirect.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 4 Chamber 1&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = faith plate&lt;br /&gt;
  | icon3      = excursion funnel on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = cube button&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = blades hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = turret hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 4 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level in Co-op mode of Portal 2 and the first level in the course. The chamber introduces the players to the use of [[Excursion Funnel]]s. [[Shredder]]s are present as the primary hazard for the first time in Co-op.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The players are introduced to two [[Mechanic|mechanics]] in this chamber: Excursion Funnels and Shredders. The chamber isn&#039;t that hard to solve, but it is still easy to make deadly mistakes. The team must use the Funnels to get across the chamber and use the button to activate a bridge to the exit door. The bridge can only be used when one of the players is holding it down.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Excursion Funnel]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Shredder]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Go to the area with the [[Excursion Funnel]] and shoot a portal on the panels above the Funnel generator. Put the other portal to the panels on the right, above the shredders.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Jump in the Funnel and place a portal to the panels above the shredders on the left.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Jump in the Funnel.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire your other portal to the panels near the ceiling on the left corner.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Wait until your partner is pressed against the [[Heavy Duty Super-Colliding Super Button|button]] and that you are above the bridge that appears below it. Drop down on the bridge and go in the room. Shoot a portal from inside the room through the door to the panels on the wall. Go in the Funnel near the closed door.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Go through the door to the small room.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Enter the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_8&amp;diff=176031</id>
		<title>Portal 2 Co-op Course 3 Chamber 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_8&amp;diff=176031"/>
		<updated>2022-01-08T19:37:41Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 8&lt;br /&gt;
  | valve-title= 08 Bridge Testing&lt;br /&gt;
  | map        = mp_coop_wall_5.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 8&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard&lt;br /&gt;
  | icon9      = faith plate&lt;br /&gt;
  | icon10     = fling enter on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 7&lt;br /&gt;
  | next       = Portal 2 Co-op Course 4 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-third level in Co-op mode of Portal 2 and the eighth level in the course. The chamber requires advanced knowledge the [[Hard Light Bridge]]s, timing skills and [[Flinging]]. Falling to one&#039;s death is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|This level consists of three rooms taking place outside the official test chambers. The first room isn&#039;t much of a challenge to figure out, retrieve the [[Edgeless Safety Cube]] and place it in the small space next to the door. In the second room the players must utilize the [[Hard Light Bridge]] twice for the Safety Cube and that requires some timing skills as well as thinking about how the Light Bridge could be used there. The final room is not obvious at first glance. The spaceous room hides the correct place for the Light Bridge placement well. Solving the room requires the players to use the Light Bridge along with [[Flinging]] technique.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Material Emancipation Grill]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Circuit Breaker]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   both-1 = {{Spoiler|Go along the catwalk and enter the small room with the [[Material Emancipation Grill]] and [[Thermal Discouragement Beam]].}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Fire a portal on the wall above the Emancipation Grill and next to the Discouragement Beam. Go stand close to the portal near the Discouragement Beam and look through the portal.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go to the other side of the Emancipation Grill and grab the [[Edgeless Safety Cube]].}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Give the Safety Cube to your partner.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Grab the Safety Cube from your partner and put it in the small space with the Discouragement Beam.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Proceed through the Emancipation Grill to the hallway and then on to the catwalk. Go up the stairs on the left.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Walk to the left to the activation button and put a button on the wall on the right. Put the other portal on the pillar above the Emancipation Grill (the one further away from you).}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Go through the Emancipation Grill and shoot a portal on the pillar on the right. Place the other portal on the pillar straight above yourself (nearest to the transportation tube).}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Press the activation button and turn to face the pillar on the ceiling. As soon as one of the Safety Cubes hits the vertical [[Hard Light Bridge]] going through your portal, place the portal from the ceiling pillar to the pillar right next to you. Wait for the Safety Cube to roll on the Light Bridge next to the button and take it to the Discouragement Beam near the door.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|As soon as your partner has the Safety Cube you can head for the door near the Discouragement Beam.}}&lt;br /&gt;
  |   both-9 = {{Spoiler|Proceed through the door to the next one with the two [[Circuit Breaker]]s. Activate the Breakers simultaneously (the use of [[Ping Tool#Timer Ping|Timer Ping]] is recommended) to open the door and gain access to the next room.}}&lt;br /&gt;
  | atlas-10 = {{Spoiler|Go along the catwalk to the left and shoot a portal on the wall where the Light Bridge ends and put the other portal then look at the pillar further away where you are facing. Put the other portal up to the pillar, so that the Light Bridge goes across the big area. Go through the portal and walk until you are on top of the second platform.}}&lt;br /&gt;
  | pbody-11 = {{Spoiler|Go through the portal on the left and stop above the first platform. Fire a portal to the platform and put the second portal on the angled surface of the pillar on the left of the final door.}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Aim at the angled surface of the pillar on the right side of the final door and when ready, put a portal on it. Before you fall to the platform below you, put a portal on there aswell.}}&lt;br /&gt;
  |  both-13 = {{Spoiler|You&#039;ll collide above a safe area in the middle. Continue through the final room. Grab the CD from one of the tables and put it in the player.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_7&amp;diff=176030</id>
		<title>Portal 2 Co-op Course 3 Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_7&amp;diff=176030"/>
		<updated>2022-01-08T19:36:36Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 7&lt;br /&gt;
  | valve-title= 07 Turret Assassin&lt;br /&gt;
  | map        = mp_coop_turret_ball.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 7&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield on&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = fling enter&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 6&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the [[Hard Light Bridge]]s to protect themselves from the [[Turret]]s.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first part of the chamber requires some practice since one of players must protect the other one with the Light Bridge. The players must time their actions to avoid the turret guarding the [[Aerial Faith Plate]]. In the second room the players must knock out the turrets with the Cubes.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turret]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal to the bottom left corner on the wall on the opposite side. Put the other portal to the small area on the left with the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Place a portal to the wall below where the [[Hard Light Bridge]] ends and place the other portal next to the portal on the opposite wall.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Go through your portal.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|As soon as your partner has gone through the portal, place the portal you used last to the same level as your parter is.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Look for angled panels to the right of the [[Turret]]. Fire a portal there and shoot the other portal to the ceiling above you. Use the Faith Plate.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Place your portal to the lower part of the wall and put the other portal on the wall next to the Faith Plate. Go through the portal and use the Faith Plate.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Proceed to the checkpoint and to the next part of the chamber.}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Shoot a portal on the panel where the Light Bridge ends and put the other portal on the column on the opposite side. The Light Bridge must be placed so that it protects you as you stand on the [[Heavy Duty Super-Colliding Super Button|button]].}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Place a portal on the wall on the left side and fire the other portal on the panel that revealed from the ceiling. Go through the portal, use the [[Switch]], and follow the flying trail of trash. Place a portal where the trash hits the wall and put the other portal on the wall facing the turret nearest to you. Use the switch to take out the turret.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Go stand behind the glass to protect yourself from the turrets. Put a portal on the wall where the trash hits the wall and the other on the pillar next to the turret.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Use the switch to take out the two remaining turrets.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Walk to the button and place the portal from the pillar to the panel revealed from the ceiling.}}&lt;br /&gt;
  | pbody-12 = {{Spoiler|Use the switch again.}}&lt;br /&gt;
  | atlas-13 = {{Spoiler|Catch one of the [[Edgeless Safety Cube]]s or the [[Weighted Storage Cube]] and place it on the button. Place a portal on the panels revealed from the ceiling and to the wall near the button. Enter through the portal.}}&lt;br /&gt;
  |  both-14 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_6&amp;diff=176029</id>
		<title>Portal 2 Co-op Course 3 Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_6&amp;diff=176029"/>
		<updated>2022-01-08T19:35:08Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 6&lt;br /&gt;
  | valve-title= 06 Turret Walls&lt;br /&gt;
  | map        = mp_coop_turret_walls.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 6&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield on&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate&lt;br /&gt;
  | icon10     = fling enter&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 5&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level in Co-op mode of Portal 2 and the sixth chamber in the course. The chamber requires the players to use [[Hard Light Bridge]]s to protect themselves against multiple turrets. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The chamber consists of two rooms. In the first room the team must use the Hard Light Bridges to protect themselves against the turrets while making their way to the other side of the room. In the second room the team must first get to the area with the switch and then remove their shielding Light Bridge for a few seconds.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Material Emancipation Grill]]s&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Place a portal on wall where the vertical [[Hard Light Bridge]] ends and the other portal on the right side of the stairs behind the Light Bridge.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Walk towards the Light Bridge and turn around. Place a portal to the left side of the opening and place the other portal to the left side of the stairs on other side of the Light Bridge.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Enter through the portal that P-body placed (may require jumping).}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire the first portal to the wall next to your other portal.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Go up the stairs to the second part of the room.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Put your portal you used last to the other end of the corridor.}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Shoot both of your portals to the panels next to the stairs.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Walk to checkpoint at the other end of the corridor. Proceed to the next room.}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Look down from the ledge. Fire a portal on wall on the left where the Light Bridge ends. Put the other portal to the wall on the right and walk along the Light Bridge to the platform.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Look upwards and shoot your portal on the wall where the vertically aligned Light Bridge ends.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk along the Light Bridge to the platform and place your other portal to the wallpanels next to you. The portal must be placed as close to the right as possible.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Put your portal on the wallpanels on the right. Don&#039;t shoot the portal too close to the portal your partner has placed. Go along the Light Bridge to the next platform in the center of the room. Stand as close to the [[Switch]] as possible.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Walk to the platform and stand under the [[Edgeless Safety Cube]] dispenser. Shoot a portal to the wall next to the entrance.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|As soon as the vertical Light Bridge disappears, run towards the switch and use it. Return to your Light Bridge and go to area on the left.}}&lt;br /&gt;
  | pbody-12 = {{Spoiler|Wait for your partner to come back to the Light Bridge and place your portal back on the panel it used to be. Find the Safety Cube and take it to the receptacle. Place one of your portals next to the entrance.}}&lt;br /&gt;
  |  both-13 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_5&amp;diff=176028</id>
		<title>Portal 2 Co-op Course 3 Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_5&amp;diff=176028"/>
		<updated>2022-01-08T19:33:47Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 5&lt;br /&gt;
  | valve-title= 05 Bridge Fling&lt;br /&gt;
  | map        = mp_coop_catapult_2.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 5&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate  on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 4&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twentieth level in Co-op mode of Portal 2 and the fifth chamber in the course. The chamber requires the players to use [[Hard Light Bridge]] or portals to reach the checkpoint and then in the second part of the room the players must think about the situations after they have used the [[Aerial Faith Plate]]. [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|This chamber consists of two rooms. The first room separates the players for a small portion of the chamber and requires that the players find two ways to get to the checkpoint. The other must use the Hard Light Bridge and other will have to use portals. The second room contains multiple [[Material Emancipation Grill]]s and therefore making the players think about the consequences of the fling and how to use the Hard Light Bridges to their advantage.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Material Emancipation Grill]]s&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Place a portal above the [[Aerial Faith Plate]] on the right side. Shoot the other portal on the platform on the floor.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Go stand near the Faith Plate on the right side, look upwards and fire a portal to the platform where the Light Bridge ends.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Turn around and face the arrow pointing up. Step on the Faith Plate and wait until you are at the vertex of your jump. Shoot the other portal on the panels ahead to make a Light Bridge under yourself.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Go to the Faith Plate and put the portal you used last to the area below the Light Bridge. The portal must be placed near to one of the corners. Use the Faith Plate and try to land on the Light Bridge.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Walk along the Light Bridge towards your portal and jump to the area on the right. Place a portal on the wall and hop on the Light Bridge.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Go through the portal.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Walk along the Light Bridge and when you see the checkpoint area on the right, jump there. Proceed to the next room.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Place a portal above the Faith Plate and on the angled panels.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Use the Faith Plate and wait for landing. Put your portal on the angled panels and stand on the ledge.}}&lt;br /&gt;
  |  atlas-8 = {{Spoiler|Turn around to face the Light Bridge. Fire a portal on the wall where the Light Bridge ends on the left and fire the other portal on the panels slightly below the Light Bridge.}}&lt;br /&gt;
  |  pbody-9 = {{Spoiler|Drop down on the Light Bridge your partner created for you and go to the Faith Plate again. Place your other portal above the Faith Plate.}}&lt;br /&gt;
  | atlas-10 = {{Spoiler|Step on the Faith Plate and wait for landing. Place a portal on the angled panel and stand on the ledge.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Place a portal to the wall panels on the left where the Light Bridge ends and the other to panels above the Light Bridge to the wall on the right.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Drop down to the Light Bridge and go through the portal.}}&lt;br /&gt;
  | pbody-12 = {{Spoiler|Shoot the same portal to the wall panels below the Light Bridge.}}&lt;br /&gt;
  | atlas-13 = {{Spoiler|Walk through the portal and head to the Faith Plate. Place your other portal on the ceiling above it.}}&lt;br /&gt;
  | pbody-14 = {{Spoiler|Use the Faith Plate and wait for landing.}}&lt;br /&gt;
  | atlas-15 = {{Spoiler|Use the Faith Plate and wait for landing.}}&lt;br /&gt;
  |  both-16 = {{Spoiler|Go through the door and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_4&amp;diff=176027</id>
		<title>Portal 2 Co-op Course 3 Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_4&amp;diff=176027"/>
		<updated>2022-01-08T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 4&lt;br /&gt;
  | valve-title= 04 Catapult Block&lt;br /&gt;
  | map        = mp_coop_wall_block.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 4&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = fling enter on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 3&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the nineteenth level in Co-op mode of Portal 2 and the fourth chamber in the course. The chamber requires the players to use the [[Hard Light Bridge]]s and [[Flinging]] technique in order to advance in the course.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|In the first room the players will have to figure out a way around [[Hard Light Bridge]] and use it to their advantage to enter the second room of the chamber. In the second part of the chamber the players will have to make their way down and then use the Light Bridge to position themselves above a platform in order to fling themselves to the disassembly area.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Hard Light Bridge]]s&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Place a portal to the panels where the [[Hard Light Bridge]] ends.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Use the [[Aerial Faith Plate]] simultaneously.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Shoot the other portal on the lower part of the same wall before you go past it. You should now be standing on the Light Bridge.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Go through the portal.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Look slightly upwards and place the same portal to the panels facing you.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Enter through the portal and walk down the bridge. Head to the checkpoint and then to the next room. Drop down to the Light Bridge.}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Fire a portal to the end of the Light Bridge and the other through the same Light Bridge to the same wall below it. Go through the portal and drop down to the area below.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Go through the portal and drop down to the area below.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Stand over the ledge and look to the right. Put the portal you placed last on the wall and jump down on it.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Walk over to the ledge and look where the Light Bridge ends. Shoot your portal on that spot and walk towards your portal. Look to the right and place your other portal on the panels below the exit sign. Go through the portal.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Go through the portal your partner just placed and look to the left. Place the same portal you have used so far to the other end of the corridor. Walk along the bridge until you are next to an arrow pointing downwards.}}&lt;br /&gt;
  | pbody-12 = {{Spoiler|Fire a portal on the panels facing the exit and walk along the bridge until you are next to an arrow pointing downwards. Place your other portal on the panels below yourself.}}&lt;br /&gt;
  | atlas-13 = {{Spoiler|Jump and shoot one of your portals to any of the walls near the exit.}}&lt;br /&gt;
  |  both-14 = {{Spoiler|Wait for landing and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_3&amp;diff=176026</id>
		<title>Portal 2 Co-op Course 3 Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_3&amp;diff=176026"/>
		<updated>2022-01-08T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 3&lt;br /&gt;
  | valve-title= 03 Fling Block&lt;br /&gt;
  | map        = mp_coop_catapult_wall_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 3&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighteenth level in Co-op mode of Portal 2 and the third chamber in the course. The chamber requires the players to use the [[Hard Light Bridge]]s along with the four portals and to use the Light Bridges vertically. [[Goo]] is present as the primary hazard of this level.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first room is pretty straight forward. Get the Edgeless Safety Cube by using the Light Bridge and then use the same Light Bridge to reach the exit. The second room is the first Co-op chamber that requires the use of a vertical Light Bridge and in addition use the Faith Plate at the same time.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the wall next to you and to the 3rd panel to the right of the [[Switch]] next to the [[Hard Light Bridge]].}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Go through the portal under the [[Edgeless Safety Cube]] dispenser.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Enter through the portal and use the switch.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Catch the Safety Cube.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Shoot a portal on the panels where the Light Bridge ends after going through the portal. Walk to your portal, turn around, and place a portal on the panels near the ceiling.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Proceed to go through the portal and to the area with the Safety Cube receptacle.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Place the Safety Cube on the receptacle.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Go to the checkpoint and to the next room.}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Place a portal on the panels near the ceiling where the Light Bridge ends. Put the other portal on the panels just above the [[Goo]]. Use the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Follow the Light Bridge and fire a portal on the end panel. Place the other portal on the roof, so that it&#039;s in front of the Faith Plate. Use the Faith Plate next to you.}}&lt;br /&gt;
  |   both-9 = {{Spoiler|Use the second Faith Plate to get on the Light Bridge.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Put the same portal from the roof to the wall facing the door.}}&lt;br /&gt;
  |  both-11 = {{Spoiler|Go through the portal and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
| col2 = {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_2&amp;diff=176023</id>
		<title>Portal 2 Co-op Course 3 Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_2&amp;diff=176023"/>
		<updated>2022-01-08T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 2&lt;br /&gt;
  | valve-title= 02 Bridge Swap&lt;br /&gt;
  | map        = mp_coop_wall_2.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = dirty water on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate&lt;br /&gt;
  | icon10     = fling enter&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 3 Chamber 1&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the seventeenth level in Co-op mode of Portal 2 and the second chamber in the course. The chamber introduces players to the technique of replacing portals that connects with [[Hard Light Bridge|Hard Light Bridges]] to pass through the level.  &lt;br /&gt;
[[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|To reach the exit the team must remember to use the one [[Hard Light Bridge]] all the way to the exit. The chamber isn&#039;t that hard to solve unless there is a problem locating portal surfaces.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the panels opposite of the [[Hard Light Bridge]] emitter. Put the other portal to the wall on the left.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go on the bridge and walk along until you can shoot a portal on the panels further away on the wall on the left. Go back to the Light Bridge emitter and place the portal where the original Light Bridge enters through the portal.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Enter through the portal and place your portal on the panels further away on the wall to the right. Head back through the portal and replace your partners portal with your other portal.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Go through the portal and walk to the end of the Light Bridge.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Enter through the portal and fire your portal on the wall ahead and to the panels on the wall to the right slightly higher above.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Enter through the portal and proceed trough the door to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176022</id>
		<title>Portal 2 Co-op Course 3 Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_3_Chamber_1&amp;diff=176022"/>
		<updated>2022-01-08T19:31:26Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 3 Chamber 1&lt;br /&gt;
  | valve-title= 01 Cooperative Bridges&lt;br /&gt;
  | map        = mp_coop_wall_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 3 Chamber 1&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = bridge shield&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = water hazard on&lt;br /&gt;
  | icon9      = faith plate on&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
  | next       = Portal 2 Co-op Course 3 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level in Co-op mode of Portal 2 and the first chamber in the course. The chamber teaches the players to use the [[Hard Light Bridge]]s along with the four portals. [[Goo]] is present as the primary hazard of this level.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal of the first room is to teach the use the portals to get around the chamber with the use of portals and Hard Light Bridges. The second room requires that the Light Bridge is used as a blocking tool as well as a quick way to make a temporary bridge.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire a portal on the panels where the [[Hard Light Bridge]] ends and place the other portal on the wall on the left.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Go through the portal and continue to walk along the Light Bridge to the other side of the pool of [[Goo]]. Drop down to the floor.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal you placed on the panels on the left. Go stand on the Light Bridge.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Walk along the Light Bridge to the right and put a portal on the panels ahead. Shoot the other portal on the wall right next to your first portal facing the other room.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Enter through the portal and walk over to the other end of the Light Bridge. Drop down and proceed to the checkpoint and the next room.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Fire a portal on the panel where the Light Bridge ends.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Use the [[Aerial Faith Plate]].}}&lt;br /&gt;
  |  atlas-7 = {{Spoiler|Shoot your other portal on the wallpanels so that the Light Bridge will be generated under your partner in mid-air.}}&lt;br /&gt;
  |  pbody-8 = {{Spoiler|Walk through the portal.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Look for the [[Switch]] below the Light Bridge emitter. Shoot a portal on the same wall as your first portal so that the Light Bridge is generated on the same level as the switch.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Go through the portal and use the switch.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Look for the [[Edgeless Safety Cube]] near you and grab it with you.}}&lt;br /&gt;
  | pbody-11 = {{Spoiler|Replace the portal at the end of the Hard Light Bridge and shoot your other portal on the wall next to it so that the Light Bridge is blocking the [[Material Emancipation Grill]].}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Use the Faith Plate.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Shoot a portal as soon as your partner has touched it on the same part of the wall, but a bit lower so that the Light Bridge now stops your parter from getting all the way to the floor.}}&lt;br /&gt;
  | atlas-14 = {{Spoiler|Walk to the area with the Edgeless Safety Cube receptacle and place the Cube on the receptacle.}}&lt;br /&gt;
  | pbody-14 = {{Spoiler|Run through your portal to the area with the Edgeless Safety Cube receptacle.}}&lt;br /&gt;
  |  both-15 = {{Spoiler|Go through the door to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176021</id>
		<title>Portal 2 Co-op Course 2 Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176021"/>
		<updated>2022-01-08T19:29:30Z</updated>

		<summary type="html">&lt;p&gt;Quantum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 7&lt;br /&gt;
  | valve-title= 07 Fling Crushers&lt;br /&gt;
  | map        = mp_coop_fling_crushers.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 7&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourteenth level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the [[Aerial Faith Plate]]s along with precise timing and [[Thermal Discouragement Beam]]s to advance in the chamber. [[Crusher]]s are present in the second room as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first room is self-explanitory. Use the Faith Plates and your portals to hit the [[Heavy Duty Super-Colliding Super Button|buttons]] at the same time. The second room is harder and requires some calm timing and patience. If the [[Crusher]]s in the corridor have been activated, you don&#039;t have room for more than one small mistake with the Beam. Any more than that will most likely result in a crushed bot. The last part is quite simple but the timing is of the essence. Be very quick and use anything you can with the button.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]s&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]s&lt;br /&gt;
* [[Aerial Faith Plate]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Crusher]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   both-1 = {{Spoiler|Place your first portals on the targets and the second portals on the walls facing the [[Heavy Duty Super-Colliding Super Button]]. Use the [[Aerial Faith Plate]]s simultaneously to open the door. Proceed to the next area.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Fire your portal on the panel facing the [[Thermal Discouragement Beam]] receptacle. Put the second portal on the wall facing the long corridor with the timed [[Crusher]]s.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Shoot your portals on the gray and white tiles opposite of the Faith Plate and put your other portal next to the [[Victory Lift|Piston Platform]]. Go stand on the platform.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Take the [[Discouragement Redirection Cube]] and aim the Beam in the corridor to your portal on the wall.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Jump through the portal once the platform stops moving and wait until you land. Place your portals above the door and near the Faith Plate. Go stand next to the door.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Take the Cube to the other side of the corridor and stand next to the Faith Plate and the portal. Drop the Cube on the Faith Plate, go through the portal.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Go through the door quickly and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BQ6rl7JlImY}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The weighted button at the end of the test uses an invisible pedestal button as a timer, this button can still be pressed to open the door if one presses the use key at the bottom-left most tile.&lt;br /&gt;
[[File:Portal 2 Co-op Course 2 Chamber 7 Hidden Button.png|thumb|right|How the button appears in hammer.]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176020</id>
		<title>Portal 2 Co-op Course 2 Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=176020"/>
		<updated>2022-01-08T19:28:43Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 3&lt;br /&gt;
  | valve-title= 07 Fling Crushers&lt;br /&gt;
  | map        = mp_coop_fling_crushers.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 7&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourteenth level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the [[Aerial Faith Plate]]s along with precise timing and [[Thermal Discouragement Beam]]s to advance in the chamber. [[Crusher]]s are present in the second room as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first room is self-explanitory. Use the Faith Plates and your portals to hit the [[Heavy Duty Super-Colliding Super Button|buttons]] at the same time. The second room is harder and requires some calm timing and patience. If the [[Crusher]]s in the corridor have been activated, you don&#039;t have room for more than one small mistake with the Beam. Any more than that will most likely result in a crushed bot. The last part is quite simple but the timing is of the essence. Be very quick and use anything you can with the button.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]s&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]s&lt;br /&gt;
* [[Aerial Faith Plate]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Crusher]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   both-1 = {{Spoiler|Place your first portals on the targets and the second portals on the walls facing the [[Heavy Duty Super-Colliding Super Button]]. Use the [[Aerial Faith Plate]]s simultaneously to open the door. Proceed to the next area.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Fire your portal on the panel facing the [[Thermal Discouragement Beam]] receptacle. Put the second portal on the wall facing the long corridor with the timed [[Crusher]]s.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Shoot your portals on the gray and white tiles opposite of the Faith Plate and put your other portal next to the [[Victory Lift|Piston Platform]]. Go stand on the platform.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Take the [[Discouragement Redirection Cube]] and aim the Beam in the corridor to your portal on the wall.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Jump through the portal once the platform stops moving and wait until you land. Place your portals above the door and near the Faith Plate. Go stand next to the door.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Take the Cube to the other side of the corridor and stand next to the Faith Plate and the portal. Drop the Cube on the Faith Plate, go through the portal.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Go through the door quickly and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BQ6rl7JlImY}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The weighted button at the end of the test uses an invisible pedestal button as a timer, this button can still be pressed to open the door if one presses the use key at the bottom-left most tile.&lt;br /&gt;
[[File:Portal 2 Co-op Course 2 Chamber 7 Hidden Button.png|thumb|right|How the button appears in hammer.]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5&amp;diff=176019</id>
		<title>Portal 2 Co-op Course 2 Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5&amp;diff=176019"/>
		<updated>2022-01-08T19:27:28Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 5&lt;br /&gt;
  | valve-title= Catapults&lt;br /&gt;
  | map        = mp_coop_catapult_1.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter&lt;br /&gt;
  | icon5      = faith plate on&lt;br /&gt;
  | icon6      = pass cube on&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelveth level in Co-op mode of Portal 2 and the fifth chamber in the course. The chamber requires the players to use the flinging techniques along with [[Aerial Faith Plate]]s. [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The chamber consists of three different areas and two checkpoints. In the first area the players are introduced to [[Aerial Faith Plate]]s and how to use portals with them. In the second area the players have to understand how to utilize all four portals to help themselves and in the last area they have to complete the chamber with one player in the small room behind Emancipation Grill.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Shoot your portals above the [[Aerial Faith Plate]] and on the angled panel next to it.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Use the Faith Plate to get to the next area.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Use the Faith Plate to get to the next area.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Proceed to the checkpoint and to the next section of the chamber.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Place the portals above the Faith Plate and on the angled panel in front of the [[Material Emancipation Grill]].}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Go through the Grill and look straight up. Put your portals on both sides of the small obstacle.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Use the Aerial Faith Plate and wait for landing. Place the portal from the panel facing the Emancipation Grill to the panel below the window and go through the portal.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Go back through the Grill and use the Faith Plate.}}&lt;br /&gt;
  |   both-8 = {{Spoiler|Proceed to the checkpoint and to the next section of the chamber.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Place a portal over the [[Aerial Faith Plate]] and the other portal under the [[Weighted Storage Cube]].}}&lt;br /&gt;
  |  pbody-10 = {{Spoiler|Use the Faith Plate to get the Cube and then go stand next to area with the [[Heavy Duty Super-Colliding Super Button|button]].}}&lt;br /&gt;
  |  atlas-11 = {{Spoiler|Shoot the second portal on the angled panels and use the Faith Plate and get the Cube from your partner. Place the Cube on the button.}}&lt;br /&gt;
  |  pbody-12 = {{Spoiler|Place your portal on the panels facing the new section of the chamber and the other one over the Faith Plate. Go through the portal.}}&lt;br /&gt;
  |  atlas-13 = {{Spoiler|Fire your portals on the same place as your partner did.}}&lt;br /&gt;
  |  pbody-13 = {{Spoiler|Shoot your portals on the two panels and wait for your partner to go through.}}&lt;br /&gt;
  |  atlas-14 = {{Spoiler|Go through the portal and wait for landing. Then put your portals on the panels on the panels nearest to you and on the panel below, so your partner can join you.}}&lt;br /&gt;
  |  pbody-15 = {{Spoiler|Jump through your partner&#039;s portals.}}&lt;br /&gt;
  |   both-16 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Yz3YXCYcmYo}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_2&amp;diff=176018</id>
		<title>Portal 2 Co-op Course 2 Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_2&amp;diff=176018"/>
		<updated>2022-01-08T19:26:36Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 2&lt;br /&gt;
  | valve-title= Infinifling&lt;br /&gt;
  | map        = mp_coop_infinifling_train.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 2&lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 1&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level in Co-op mode of Portal 2 and the second chamber in the course. Players need to utilize their flinging techniques along with timing to complete the chamber. [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|There is a small area with the [[Material Emancipation Grill]] where the partner can fire the portals to the roof and floor making an infinite loop. There is also angled panels aimed at a switch-activated obstacle, which is over a pool of Goo. The partners have to help the other one to fling across the chamber.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Go to the chamber and put your portals on the roof panels and the floor panels the small area.}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Stand in the small area and wait for your partner to fling you to the other side of the chamber.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Stand next to the [[Switch]] and press it. Then place the portal from the floor panels portal on the angled panels and press the switch again just to be safe.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire your portals the same way as your partner did and go stand near the switch.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Get to the small area where your partner was and wait for your partner to fling you to the other side of the chamber.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Press the switch and put the portal from the floor panels to the angled panels and then press the switch again just to be safe.}}&lt;br /&gt;
  |   both-7 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|osnkpxIeBdQ}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=176017</id>
		<title>Portal 2 Co-op Course 2 Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=176017"/>
		<updated>2022-01-08T19:25:35Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 4&lt;br /&gt;
  | valve-title= Vertical Flings&lt;br /&gt;
  | map        = mp_coop_fling_1.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube dispenser on&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = cube hazard on&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 3&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level in Co-op mode of Portal 2 and the fourth chamber in the course. The chamber requires the players to use the flinging technique.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|This chamber is very simple and fast to solve. All the team has to do is to make the infinite loop and then use the momentum to get high enough to activate the two switches.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Edgeless Safety Cube]]s&lt;br /&gt;
* [[Switch]]es&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire your portals on the panels facing the [[Material Emancipation Grill]] and go stand in front of the two switches.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go in the infinite loop and prepare to activate the two switches.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal from the panels facing down to one of the panels and place the other portal to the on the panel next to it.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Press the two switches.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Get one of the [[Edgeless Safety Cube]] and place it on the receptacle. Then proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|TDfSjPKw2ew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=176016</id>
		<title>Portal 2 Co-op Course 2 Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=176016"/>
		<updated>2022-01-08T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as bellow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 3&lt;br /&gt;
  | valve-title= Vertical Flings&lt;br /&gt;
  | map        = mp_coop_fling_1.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube dispenser on&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = cube hazard on&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 3&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level in Co-op mode of Portal 2 and the fourth chamber in the course. The chamber requires the players to use the flinging technique.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|This chamber is very simple and fast to solve. All the team has to do is to make the infinite loop and then use the momentum to get high enough to activate the two switches.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Edgeless Safety Cube]]s&lt;br /&gt;
* [[Switch]]es&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire your portals on the panels facing the [[Material Emancipation Grill]] and go stand in front of the two switches.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go in the infinite loop and prepare to activate the two switches.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal from the panels facing down to one of the panels and place the other portal to the on the panel next to it.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Press the two switches.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Get one of the [[Edgeless Safety Cube]] and place it on the receptacle. Then proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|TDfSjPKw2ew}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_3&amp;diff=176015</id>
		<title>Portal 2 Co-op Course 2 Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_3&amp;diff=176015"/>
		<updated>2022-01-08T19:19:03Z</updated>

		<summary type="html">&lt;p&gt;Quantum: Check for same reason as below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 3&lt;br /&gt;
  | valve-title= Team Retrieval&lt;br /&gt;
  | map        = mp_coop_come_along.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 3&lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube dispenser on&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = fling exit on&lt;br /&gt;
  | icon6      = pass cube on&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 2&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level in Co-op mode of Portal 2 and the third chamber in the course. Players need to utilize their flinging technique to complete the chamber. [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The chamber consists of three floors; door leading to the disassebly area on the first floor, infinity flinging area on the second floor, pool of Goo and Edgeless Safety Cube on the third floor.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Go to the chamber and jump down. Put your portals on both the upper and lower sides of the horizontally placed [[Material Emancipation Grill]] and then go around the big Emancipation Grill, jump down, and stand on the [[Heavy Duty Super-Colliding Super Button|button]].}}&lt;br /&gt;
  |  pbody-1 = {{Spoiler|Get to the small area with the horizontally placed Emancipation Grill.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Turn to face the large Emancipation Grill, look up above the stairs to see the panel where you put the next portal, and when your partner has enough speed, shoot the portal from the panel *above* the small Grill, to the panel above the stairs.}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Wait for landing and then get the [[Edgeless Safety Cube]]. Walk to the area behind the button and look at the ceiling.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Run up the stairs and go through the Grill. Place your portal on the wall near you and put shoot the other portal over the ledge where you came from. Then take the ball from your partner and go through the portal and place the ball on the receptacle.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Proceed to the disassembly area.}}  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|5tuuqGFWgrY}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Co-op Course 2 Chamber 3 View 1.png|alt1=View of the starting area and the door.|View of the starting area and the door.&lt;br /&gt;
|File:Portal 2 Co-op Course 2 Chamber 3 View 2.png|alt1=View of the area behind the Emancipation Grill.|View of the area behind the Emancipation Grill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Quantum</name></author>
	</entry>
</feed>