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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PortalWikiFan07</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-10T23:29:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=176816</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=176816"/>
		<updated>2022-02-15T13:18:12Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = excursion funnel&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser field&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10      = turret hazard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176142</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176142"/>
		<updated>2022-01-16T13:03:53Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
===Location(s)===&lt;br /&gt;
*GLaDOS Chamber 21&lt;br /&gt;
*Inner Part of the Facility&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title=Seen\Unseen Areas&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 22.png|alt5=Test Chamber 22|Test Chamber 22&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176141</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176141"/>
		<updated>2022-01-16T13:03:28Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
==Location(s)==&lt;br /&gt;
*GLaDOS Chamber 21&lt;br /&gt;
*Inner Part of the Facility&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title=Seen\Unseen Areas&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 22.png|alt5=Test Chamber 22|Test Chamber 22&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=176134</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=176134"/>
		<updated>2022-01-15T22:45:43Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay. Look. We both said a lot of things that you&#039;re going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 620&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*SteamOS + Linux&lt;br /&gt;
**Ubuntu 12.04&lt;br /&gt;
**Dual core from Intel or AMD at 2.8 GHz&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1&lt;br /&gt;
**8 GB hard disk space&lt;br /&gt;
**OpenAL Compatible Sound Card&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time, somewhere between 50 and 50,000 years, after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of whom Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve&#039;s title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a &amp;quot;Cross Game Design Event&amp;quot; in December 2010, and allowed the developers a free rein to design the game using Valve&#039;s Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient {{Spoiler|computer antagonist from Portal 2. The ARG&#039;s theme of}} potatoes is based on plot elements {{Spoiler|within Portal 2, specifically that for part of the game, GLaDOS&#039;s personality module}} is run off a potato battery.&lt;br /&gt;
&lt;br /&gt;
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.&lt;br /&gt;
&lt;br /&gt;
==== The First Update ====&lt;br /&gt;
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes&#039; headquarters. One player, &amp;quot;Jake_R&amp;quot;, traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes&#039; developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.&lt;br /&gt;
==== The Second Update ====&lt;br /&gt;
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds a n additional course with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
 | title = Gallery&lt;br /&gt;
 | File:Portal 2 game print.png | alt1 = An image of the Official Game Print | Official Game Print&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The game was released at the same day as &#039;&#039;[[Narbacular Drop]]&#039;&#039; was. At the time this game was released, &#039;&#039;Narbacular Drop&#039;&#039; was 6 years old.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See==&lt;br /&gt;
&lt;br /&gt;
*[[List of Portal 2 chambers]]&lt;br /&gt;
*[[List of Portal 2 chambers (KoGaMa Version)]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{P ortal Series}}&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=175501</id>
		<title>Portal Stories: Mel Factory</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=175501"/>
		<updated>2021-12-18T11:45:15Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Factory&lt;br /&gt;
  | map        = st_a4_factory&lt;br /&gt;
  | number        = 05&lt;br /&gt;
  | total        = 12&lt;br /&gt;
  | icon1        = laser sensor on&lt;br /&gt;
  | icon2        = cube hazard on&lt;br /&gt;
  | icon3        = dirty water&lt;br /&gt;
  | icon4        = water hazard&lt;br /&gt;
  | icon5        = laser redirection on&lt;br /&gt;
  | icon6        = turret hazard &lt;br /&gt;
  | icon7        = light bridge&lt;br /&gt;
  | icon8        = excursion funnel on&lt;br /&gt;
  | icon9        = repulsion gel&lt;br /&gt;
  | icon10        = crusher hazard &lt;br /&gt;
  | previous   = Portal Stories: Mel Destroyed&lt;br /&gt;
  | next       = Portal Stories: Mel Core Access&lt;br /&gt;
  | screenshot = mel_factory.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Laser]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
* Crushed to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|QWpmiueh97I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the part where cubes are tested to see if they can open doors, the number &#039;74656&#039; is visible on the right wall. This is a reference to [[Wikipedia:USS Voyager (Star Trek)|USS Voyager]] with registry number NCC-74656 from the science fiction television series, [[Wikipedia:Star Trek: Voyager|Star Trek: Voyager]].&lt;br /&gt;
* At the end of the dark room, Virgil asks Mel to flick a Lever on the wall. If you don&#039;t flip the lever, Virgil says, &amp;quot;Would you kindly... flip that lever?&amp;quot;. This is a reference to [https://bioshock.fandom.com/wiki/Would_You_Kindly Bioshock].&lt;br /&gt;
* It is actually possible to solve the broken test, but the chamberlock past the door has collapsed.&lt;br /&gt;
* The track played for most of this map is called Halted Production&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back off Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In the Vents}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=175500</id>
		<title>Portal Stories: Mel Factory</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=175500"/>
		<updated>2021-12-18T11:28:21Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Factory&lt;br /&gt;
  | map        = st_a4_factory&lt;br /&gt;
  | number        = 05&lt;br /&gt;
  | total        = 12&lt;br /&gt;
  | icon1        = laser sensor on&lt;br /&gt;
  | previous   = Portal Stories: Mel Destroyed&lt;br /&gt;
  | next       = Portal Stories: Mel Core Access&lt;br /&gt;
  | screenshot = mel_factory.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Laser]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
* Crushed to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|QWpmiueh97I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* At the part where cubes are tested to see if they can open doors, the number &#039;74656&#039; is visible on the right wall. This is a reference to [[Wikipedia:USS Voyager (Star Trek)|USS Voyager]] with registry number NCC-74656 from the science fiction television series, [[Wikipedia:Star Trek: Voyager|Star Trek: Voyager]].&lt;br /&gt;
* At the end of the dark room, Virgil asks Mel to flick a Lever on the wall. If you don&#039;t flip the lever, Virgil says, &amp;quot;Would you kindly... flip that lever?&amp;quot;. This is a reference to [https://bioshock.fandom.com/wiki/Would_You_Kindly Bioshock].&lt;br /&gt;
* It is actually possible to solve the broken test, but the chamberlock past the door has collapsed.&lt;br /&gt;
* The track played for most of this map is called Halted Production&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back off Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In the Vents}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174940</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174940"/>
		<updated>2021-11-20T16:49:10Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page layout&lt;br /&gt;
&lt;br /&gt;
 | welcome-text-1          = [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and growing…&lt;br /&gt;
&lt;br /&gt;
 | welcome-link-website    = Portal Official Blog&lt;br /&gt;
 | welcome-link-forum      = Forums&lt;br /&gt;
 | welcome-link-updates    = Updates&lt;br /&gt;
 | welcome-link-youtube    = YouTube Channel&lt;br /&gt;
 | welcome-link-steam      = Steam Community&lt;br /&gt;
 | welcome-link-discussion = Discussion&lt;br /&gt;
 | welcome-link-register   = Register&amp;amp;nbsp;/&amp;amp;nbsp;Log in&lt;br /&gt;
 | welcome-link-helpout    = Help out&lt;br /&gt;
 | welcome-link-translate  = Translate&lt;br /&gt;
&lt;br /&gt;
 | box1-index-title = Index&lt;br /&gt;
   | box1-index-image1   = [[File:Main page button Story.png|link=Story|128px]]&lt;br /&gt;
   | box1-index-article1 = Story&lt;br /&gt;
   | box1-index-article1title = Story&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image2   = [[File:Main page button Characters.png|link=Characters|128px]]&lt;br /&gt;
   | box1-index-article2 = Characters&lt;br /&gt;
   | box1-index-article2title = Characters&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image3   = [[File:Main page button Portals.png|link=Portals|128px]]&lt;br /&gt;
   | box1-index-article3 = Portals&lt;br /&gt;
   | box1-index-article3title = Portals&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image4   = [[File:Main page button Coop.png|link=Co-op|128px]]&lt;br /&gt;
   | box1-index-article4 = Co-op&lt;br /&gt;
   | box1-index-article4title = Co-op&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image5   = [[File:Main page button RE.png|link=Backpack|128px]]&lt;br /&gt;
   | box1-index-article5 = Backpack&lt;br /&gt;
   | box1-index-article5title = Robot Enrichment&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image6   = [[File:Main page button Mechanics.png|link=Mechanics|128px]]&lt;br /&gt;
   | box1-index-article6 = Mechanics&lt;br /&gt;
   | box1-index-article6title = Mechanics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SEE Template:ExtendedIndex --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | box2-fa-title = Featured article&lt;br /&gt;
&lt;br /&gt;
   | box2-fa-links = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
     --&amp;gt;[[{{FeaturedArticle|type=name}}|&#039;&#039;&#039;&#039;&#039;Continue reading&#039;&#039;&#039;&#039;&#039;]]{{n}}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;[[Portal Wiki:Featured articles|Featured article project]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Template:FeaturedArticle{{if lang}}|Previously featured]]&lt;br /&gt;
 | box3-updates-title = [[Patches|Latest updates]]&lt;br /&gt;
 | box3-updates-text-latestpatch-portal2 = Latest &#039;&#039;[[Portal 2]]&#039;&#039; Patch&lt;br /&gt;
 | box3-updates-text-latestpatch-portal = Latest &#039;&#039;[[Portal]]&#039;&#039; Patch&lt;br /&gt;
 | box3-updates-text-toolspatch = Latest [[Portal 2 Authoring Tools{{if lang}}|Authoring Tools]] patch:&lt;br /&gt;
 | box3-updates-text-latestblog = Latest [http://thinkwithportals.com/blog.php Blog] post:&lt;br /&gt;
&lt;br /&gt;
 | box4-dyk-title = Did you know…&lt;br /&gt;
&lt;br /&gt;
   | box4-dyk-links = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
     --&amp;gt;[[Help:Did you know|Add a fact]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Template:Did you know{{if lang}}|More &amp;quot;Did you know&amp;quot;]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Previously featured facts{{if lang}}|Previously featured]]&lt;br /&gt;
&lt;br /&gt;
 | box5-wiki-title = [[Portal Wiki]]&lt;br /&gt;
 | box5-wiki-title2 = How you can help&lt;br /&gt;
&lt;br /&gt;
   | box5-wiki-col1 = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
            --&amp;gt;[[Help:Language translation|&#039;&#039;&#039;Translating&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Help:Contents|Editing]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Articles marked for cleanup|Cleanup articles]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Out of date pages|Update out-of-date pages]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Stubs|Expand stubs]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Images that need improving|Improve bad images]]&lt;br /&gt;
   | box5-wiki-col2 = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
            --&amp;gt;[[Help:Style guide|&#039;&#039;&#039;Style guide&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Policies|Editing guidelines]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Images|Uploading images]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Licensing images|Licensing restrictions]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Help:Group rights|Administrators]]&lt;br /&gt;
&lt;br /&gt;
 | box6-vwn-title = Valve Wiki Network&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=174240</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=174240"/>
		<updated>2021-10-25T20:07:16Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = Part 3: Repulsion Gel Room 1 of 3&lt;br /&gt;
  | valve-title = Repulsion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player&#039;s advantage when combined with momentum. This level features [[Goo]] as its main hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the door to open and then go along the catwalk to the first Enrichment Sphere.&lt;br /&gt;
*Jump forwards to the [[Repulsion Gel|gel]] and then to the floor.&lt;br /&gt;
*Place portals on the wall next to you and the other higher up over the ledge. Go through the portal.&lt;br /&gt;
*Jump forwards from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Push the [[switch]] and then go get the cube.&lt;br /&gt;
*Pick up the cube, jump to the gel and continue to the portals you&#039;ve already placed.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Jump from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Go to the exit, walk up the stairs and fire a portal on the wall higher up.&lt;br /&gt;
*Turn to the left and fire a portal on the wall on the left of the catwalk and go through the portal.&lt;br /&gt;
*Head to the left and jump down to the catwalk. Go up the stairs and turn left and enter the test area.&lt;br /&gt;
*Jump from the gel to the ledge behind it. Place a portal on the wall and the other to the opposite wall.&lt;br /&gt;
*Fire the other portal on the ceiling of the moving platform. Wait until the platform is in the right place and then go through the portal.&lt;br /&gt;
*Take the cube from the wall and drop down.&lt;br /&gt;
*Jump again from the gel to the ledge while holding the cube with you. Shoot portals to the wall on the opposite side and next to you. Go through the portal with the cube and place the cube on the button.&lt;br /&gt;
*The button turned a panel higher up. Shoot a portal on the panel and go through the portal next to you.&lt;br /&gt;
*Land on the gel and then to the level higher up.&lt;br /&gt;
*You should jump at the gel wall and at the same time move forward so that you move to the opposite side.&lt;br /&gt;
*Pick up the cube and do the same again. Then place the cube on the button.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and fire a portal on the panel. Then fall down to the left.&lt;br /&gt;
*Put the other portal next to you and go through it.&lt;br /&gt;
*Using the gel, jump to the exit-area and then go through the door.&lt;br /&gt;
*Go along the catwalk to the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Enrichment Sphere 1 is made out of two enrichment spheres. The first one is dark, most of the props have no textures and puzzles aren&#039;t existent, and the second one is the one playable in-game. The player gets teleported from the first one to the second one during the activation of lights. A similar solution is used in [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Chapter 4, Test Chamber 21]].&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.&lt;br /&gt;
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 seen out of map.&lt;br /&gt;
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle. The player gets teleported out of it right after lights turn on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Are Not Part of the Control Group}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=174239</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=174239"/>
		<updated>2021-10-25T20:06:47Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map =  Part 3: Repulsion Gel Room 1 of 3&lt;br /&gt;
  | valve-title = Repulsion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player&#039;s advantage when combined with momentum. This level features [[Goo]] as its main hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the door to open and then go along the catwalk to the first Enrichment Sphere.&lt;br /&gt;
*Jump forwards to the [[Repulsion Gel|gel]] and then to the floor.&lt;br /&gt;
*Place portals on the wall next to you and the other higher up over the ledge. Go through the portal.&lt;br /&gt;
*Jump forwards from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Push the [[switch]] and then go get the cube.&lt;br /&gt;
*Pick up the cube, jump to the gel and continue to the portals you&#039;ve already placed.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Jump from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Go to the exit, walk up the stairs and fire a portal on the wall higher up.&lt;br /&gt;
*Turn to the left and fire a portal on the wall on the left of the catwalk and go through the portal.&lt;br /&gt;
*Head to the left and jump down to the catwalk. Go up the stairs and turn left and enter the test area.&lt;br /&gt;
*Jump from the gel to the ledge behind it. Place a portal on the wall and the other to the opposite wall.&lt;br /&gt;
*Fire the other portal on the ceiling of the moving platform. Wait until the platform is in the right place and then go through the portal.&lt;br /&gt;
*Take the cube from the wall and drop down.&lt;br /&gt;
*Jump again from the gel to the ledge while holding the cube with you. Shoot portals to the wall on the opposite side and next to you. Go through the portal with the cube and place the cube on the button.&lt;br /&gt;
*The button turned a panel higher up. Shoot a portal on the panel and go through the portal next to you.&lt;br /&gt;
*Land on the gel and then to the level higher up.&lt;br /&gt;
*You should jump at the gel wall and at the same time move forward so that you move to the opposite side.&lt;br /&gt;
*Pick up the cube and do the same again. Then place the cube on the button.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and fire a portal on the panel. Then fall down to the left.&lt;br /&gt;
*Put the other portal next to you and go through it.&lt;br /&gt;
*Using the gel, jump to the exit-area and then go through the door.&lt;br /&gt;
*Go along the catwalk to the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Enrichment Sphere 1 is made out of two enrichment spheres. The first one is dark, most of the props have no textures and puzzles aren&#039;t existent, and the second one is the one playable in-game. The player gets teleported from the first one to the second one during the activation of lights. A similar solution is used in [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Chapter 4, Test Chamber 21]].&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.&lt;br /&gt;
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 seen out of map.&lt;br /&gt;
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle. The player gets teleported out of it right after lights turn on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Are Not Part of the Control Group}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=174238</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=174238"/>
		<updated>2021-10-25T20:05:13Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = Part 2: You&#039;ll Know When The Test Starts&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174237</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174237"/>
		<updated>2021-10-25T20:04:12Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Long Fall / Underground&lt;br /&gt;
  | map = Part 1: Condemned Testing Track&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174236</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174236"/>
		<updated>2021-10-25T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Long Fall / Underground&lt;br /&gt;
  | map = Chapter 6 - Part 1: Condemned Testing Track&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=174235</id>
		<title>Portal 2 Chapter 2 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=174235"/>
		<updated>2021-10-25T19:48:19Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 2 - Part 3: Chamber 03&lt;br /&gt;
  | valve-title= Dual Lasers&lt;br /&gt;
  | map        = sp_a2_dual_lasers.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple [[Thermal Discouragement Beam]]s within a single chamber.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the chamber, look up, a [[Discouragement Redirection Cube]] is visible, get to it using portals.&lt;br /&gt;
*Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower [[Thermal Discouragement Beam]] to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling.&lt;br /&gt;
*Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle.&lt;br /&gt;
*After both beams are redirected to the receptacles the exit doors will open, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), [[GLaDOS]] will congratulate you the way she would if you finished the test normally, despite the test wasn&#039;t actually completed, as in, you can&#039;t go through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* You can see one of Rat Man&#039;s Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is [[Wheatley]] hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:TestChamb3 Lasers.jpg|Pre-release screenshot&lt;br /&gt;
|File:Test Chamber 3 Beta 1.png|Pre-release Test Chamber 3 with closed Rat Man den&lt;br /&gt;
|File:Test Chamber 3 Beta 2.png|Pre-release Test Chamber 3 with a Rat Man den opening on the right wall&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den.png|alt1=A Rat Man den|{{Spoiler|A [[Doug Rattmann|Rat Man]] den.}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den radio.png|alt2=Radio playing Exile Vilify found in the den|{{Spoiler|Radio playing [[Portal 2 soundtrack|Exile Vilify]] found in the den.}}|spoiler2=yes&lt;br /&gt;
|File:Chapter 2 chamber 3 wheatley.png|alt3=Wheatley hiding under the panels|{{Spoiler|[[Wheatley]] hiding under the [[panels]].}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_14&amp;diff=174234</id>
		<title>Portal 2 Chapter 3 Test Chamber 14</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_14&amp;diff=174234"/>
		<updated>2021-10-25T19:44:05Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Part 6: Chamber 14&lt;br /&gt;
  | valve-title= Laser Relays&lt;br /&gt;
  | map        = sp_a2_laser_relays.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 14 construction.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 13&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-third level of the game, and is set within a dilapidated Test Chamber. This level features the [[Thermal Discouragement Beam]] and introduces Relays, which act similarly to Receptacles and must be activated by the Beam in order to gain access to the [[Chamberlock]]. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and then walk along the catwalk until you reach the end.&lt;br /&gt;
*Wait for the machines to finish building the Chamber and then you will be lifted up to the chamber.&lt;br /&gt;
*Use the [[Discouragement Redirection Cube]] to redirect the [[Thermal Discouragement Beam]] to the two receptacles (the one in the front and the one in the far-right).&lt;br /&gt;
*Shoot a portal on the wall at the end of the Beam and then fire the other portal on the wall nearest to the last remaining receptacle to activate it.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Adrenal Vapor}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 TC 14 - GameInformer article.png|Pre-release Test Chamber 14&lt;br /&gt;
|File:Beta Floor Repair.png|Pre-release Test Chamber 14 being repaired&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 14 construction.png|The Test Chamber being repaired&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_18&amp;diff=174233</id>
		<title>Portal 2 Chapter 4 Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_18&amp;diff=174233"/>
		<updated>2021-10-25T19:43:20Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Test Chamber 18&lt;br /&gt;
  | valve-title= Column Blocker&lt;br /&gt;
  | map        = sp_a2_column_blocker.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard on&lt;br /&gt;
  | icon5      = light bridge on&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = bridge shield on&lt;br /&gt;
  | icon10     = laser hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-seventh level of the game and the first part of Chapter 4. It is set within a dilapidated Test Chamber, and requires the player to utilise advanced knowledge of the [[Hard Light Bridge]] and [[Thermal Discouragement Beam]] in order to proceed. This level features both [[Goo]] and [[Turrets]] as its main hazards. {{spoiler text|[[Wheatley]] also makes a lengthy appearance at the end of the level.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the spotlight in the dark room, where GLaDOS gives you the surprise. Afterwards just walk straight.&lt;br /&gt;
*Drop down to the test chamber and stay behind the [[Hard Light Bridge]]. Place a portal on the wall on the opposite side and another one below you.&lt;br /&gt;
*Once you&#039;ve entered the portal place a portal at the ceiling where the Bridge ends.&lt;br /&gt;
*Place the other portal in the floor on the left, so the Bridge prevents the two [[Discouragement Redirection Cube|Discouragement Redirection cubes]] from colliding in the air.&lt;br /&gt;
*Press the button and make sure that the two cubes do not get destroyed in the goo.&lt;br /&gt;
*Place a portal on the wall behind the glass wall and the other one on the wall behind you and enter the portal.&lt;br /&gt;
*Place the portal under one of the cubes, so that the cube enters the portal and fall near you. Then repeat.&lt;br /&gt;
*Turn to face the Thermal Discouragement Beam and place a portal on a wall near the Beam, so that you can take the two cubes safely near the beam.&lt;br /&gt;
*When you have the cubes near the beam, place one of them so the beam goes through two of the receptors.&lt;br /&gt;
*Take the other cube and use the beam coming from the first cube to destroy the turret on the other side of the room.&lt;br /&gt;
*Place the cube behind second receptor and aim it through the third one and the receptor in the wall to open the door.&lt;br /&gt;
*Place a portal in the ceiling in front of the Bridge and go stand near the exit.&lt;br /&gt;
*Place the other portal on the wall on the left side and use the bridge to get to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|I Made It All Up}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
	{{Gallery&lt;br /&gt;
	|width=192&lt;br /&gt;
	|height=108&lt;br /&gt;
	|lines=1&lt;br /&gt;
	|File:Portal 2 Chapter 4 Test Chamber 18 surprise.png|alt1=GLaDOS&#039; surprise|GLaDOS&#039; surprise.&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=174232</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=174232"/>
		<updated>2021-10-25T19:41:44Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Part 1: Chamber 17&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=174231</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=174231"/>
		<updated>2021-10-25T19:41:25Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 11: Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=174230</id>
		<title>Portal 2 Chapter 8 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=174230"/>
		<updated>2021-10-25T19:40:36Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 10: Chamber 15&lt;br /&gt;
  | valve-title= Propulsion Catch&lt;br /&gt;
  | map        = sp_a4_speed_tb_catch.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = propulsion gel on&lt;br /&gt;
  | icon9      = repulsion gel&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fifth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Funnel can be used to transport Gels to wherever they are needed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] on the left and put a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Place the other portal on the opposite wall of the cube dispenser.&lt;br /&gt;
*Shoot the same portal on the wall below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to be above the floor and then leave the button.&lt;br /&gt;
*Shoot portals in the small room and the wall next to it. Take the Frankenturret through the portal and place it on the button.&lt;br /&gt;
*Go back and stand on the button. Shoot a portal at the end of the Funnel.&lt;br /&gt;
*Place the other portal to the wall below the flowing [[Propulsion Gel]] and wait until the gel is above the ramp.&lt;br /&gt;
*Leave the button and make sure that the runway is complete. If it isn&#039;t: repeat until it is.&lt;br /&gt;
*Fire a portal in the small room and the wall next to it. Go through the portal and get the Frankenturret.&lt;br /&gt;
*Go through the portal and place the Frankenturret on the button.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other one to the opposite wall of the exit (center of the wall).&lt;br /&gt;
*Leave the Funnel and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|width=50%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[P-body]] can be seen running off through the Test Chamber exit when {{Spoiler text|[[Wheatley]]}} first destroys the wall.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=174229</id>
		<title>Portal 2 Chapter 8 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=174229"/>
		<updated>2021-10-25T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 9: Chamber 12&lt;br /&gt;
  | valve-title= Laser Platform&lt;br /&gt;
  | map        = sp_a4_laser_platform.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fourth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber and the maintenance areas of the facility. This level introduces the Laser Field, and features the [[Thermal Discouragement Beam]] as its primary mechanic.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Thermal Discouragement Beam]] and the other one on the wall on the left activating the lower recepticle.&lt;br /&gt;
*Wait for the platform to move to the left and then shoot a portal on the wall above it.&lt;br /&gt;
*Go through the portal and land on the platform.&lt;br /&gt;
*Shoot the same portal at the end of the Beam activating the platform.&lt;br /&gt;
*When the platform is halfway through, shoot the other portal on the wall above disabling the laser field.&lt;br /&gt;
*Move to the other side of the wall and fire the same portal on the wall activating the moving platform.&lt;br /&gt;
*Wait for the platform to move to the other side and then drop down to the floor.&lt;br /&gt;
*Wait for the platform to move to the other side and then fire a portal on the wall next to you.&lt;br /&gt;
*Push the [[Switch]] and fire a portal on the wall above the plaform. Go through the portal.&lt;br /&gt;
*Place a portal at the end of the Beam and then put the other portal on the wall opposite of the lower receptacle.&lt;br /&gt;
*Wait for the platform to be halfway through and then fire the same portal on wall opposite of the upper receptacle.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube]] and go to the other side of the laser field and then place the same portal on the wall activating the lower receptacle again.&lt;br /&gt;
*Wait for the platform to be completely on the other side an then fire the same portal to the wall directly on the opposite wall.&lt;br /&gt;
*Aim the cube to activate the receptacle on the opposite wall. Then go to the left and drop down to the area below.&lt;br /&gt;
*Shoot one of the portals on the wall near you and go through it.&lt;br /&gt;
*Place the portal back where it was and go in the [[Chamberlock]].&lt;br /&gt;
*Go in the [[Excursion Funnel]] and wait until Wheatley turns it off.&lt;br /&gt;
*Go through the door in the corner and drop down from the catwalk to the lower one.&lt;br /&gt;
*Drop down in the room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is the only test chamber to freature the laser field in the entire game.&lt;br /&gt;
**This level introduces the only test element that does not appear in the Coop.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=174228</id>
		<title>Portal 2 Chapter 8 Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=174228"/>
		<updated>2021-10-25T19:39:42Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 8: Chamber 11&lt;br /&gt;
  | valve-title= Laser Catapult&lt;br /&gt;
  | map        = sp_a4_laser_catapult.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = laser sensor on&lt;br /&gt;
  | icon5      = laser redirection on&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-third level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level requires the player to utilise their knowledge of the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Thermal Discouragement Beam]] in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other one on the floor below the [[Heavy Duty Super-Colliding Super Button|button]]. Then go in the Funnel.&lt;br /&gt;
*Wait until you&#039;ve reached the button and then shoot the portal from below the Funnel to the blue target panels next to the other portal on the floor.&lt;br /&gt;
*Pick up the [[Frankenturret]] and drop down. Go near the [[Thermal Discouragement Beam]] and place the Frankenturret in the middle of the floor to cut the Beam.&lt;br /&gt;
*Place a portal on the wall and the other one on the wall opposite of the Wheatley&#039;s monitor. Go through the portal.&lt;br /&gt;
*Put a portal on the angled wall near the Beam and the other one on the angled wall with the blue target.&lt;br /&gt;
*Use [[Aerial Faith Plate]] to go through the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Drop down and place it next to the Frankenturret (the Beam must hit the Discouragement Cube).&lt;br /&gt;
*Aim it to go straight at the wall (90 degree angle) and then shoot a portal on the wall where the beam ends.&lt;br /&gt;
*Fire the other portal on the wall opposite of Wheatley and pick up the Frankenturret. Then jump through the portal.&lt;br /&gt;
*Turn to the left and place the same portal on the wall opposite of the Beam receptacle.&lt;br /&gt;
*Place the Frankenturret on the floor below the button.&lt;br /&gt;
*Head for the first [[Victory Lift]] and then shoot one of the portals on the wall next to you.&lt;br /&gt;
*Wait until the lift stops and then fire the other portal below the Discouragement Cube.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to activate the button and then go on the second Victory lift. Then fire one of the portals on the floor near the beam.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=174227</id>
		<title>Portal 2 Chapter 8 Test Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=174227"/>
		<updated>2021-10-25T19:39:11Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 7: Chamber 06&lt;br /&gt;
  | valve-title= Stop the Box&lt;br /&gt;
  | map        = sp_a4_stop_the_box.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = bridge shield on&lt;br /&gt;
  | icon7      = excursion funnel&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-second level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Hard Light Bridge]] as its primary mechanics. [[Turrets]] are present as the main hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Place a portal at the end of the [[Hard Light Bridge]] and the other one to the bottom-left corner of the wall next to the [[Emancipation Grill|Emancipation Grills]].&lt;br /&gt;
*Push the [[Switch]] and the [[Frankenturret]] should hit the Hard Light Bridge and land in the area with four [[Turrets]] facing it.&lt;br /&gt;
*Place a portal to the wall closest to the Frankenturret and another portal to the wall near the Hard Light Bridge.&lt;br /&gt;
*Get the Frankenturret and take it through the portal.&lt;br /&gt;
*Put a portal on the wall with the Hard Light Bridge and put the other portal to the wall on the right of Wheatley.&lt;br /&gt;
*Pick up the Frankenturret and use the [[Aerial Faith Plate]] to hit the Bridge and land on the catwalk.&lt;br /&gt;
*Go to the left and put the Frankenturret down, so it won&#039;t fall from there.&lt;br /&gt;
*Fire the portal from the wall to the wall near the Turrets. Bridge should now block the Turrets.&lt;br /&gt;
*Place the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Move to the area under the catwalk. Fire a portal on the wall next to you and to the wall above the catwalk. Go through the portal.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=174226</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=174226"/>
		<updated>2021-10-25T19:38:43Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 6: Chamber 05&lt;br /&gt;
  | valve-title= Funnel Catch&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=174225</id>
		<title>Portal 2 Chapter 8 Test Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=174225"/>
		<updated>2021-10-25T19:37:53Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 5: Chamber 04&lt;br /&gt;
  | valve-title= Polarity&lt;br /&gt;
  | map        = sp_a4_tb_polarity.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]&#039;s targeting laser.&lt;br /&gt;
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.&lt;br /&gt;
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.&lt;br /&gt;
*Frankenturret should come within your reach. Pick it up and place it on the button.&lt;br /&gt;
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.&lt;br /&gt;
*Shoot a portal on the wall next to you to get the Frankenturret off the button.&lt;br /&gt;
*Put a portal in front of the exit and go in the Funnel.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=174224</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=174224"/>
		<updated>2021-10-25T19:37:27Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 4: Chamber 03&lt;br /&gt;
  | valve-title= Wall Button&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=174223</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=174223"/>
		<updated>2021-10-25T19:37:00Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 3: Chamber 02&lt;br /&gt;
  | valve-title= Ceiling Button&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber greatly resembles a simpler version of Valve&#039;s promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=174222</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=174222"/>
		<updated>2021-10-25T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Part 2: Chamber 01&lt;br /&gt;
  | valve-title= Funnel Intro&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174221</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174221"/>
		<updated>2021-10-25T19:33:55Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Long Fall / Underground&lt;br /&gt;
  | map = sp_a3_00.bsp / sp_a3_01.bsp&lt;br /&gt;
  | title = Chapter 6 - Part 1: Condemned Testing Track&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174220</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=174220"/>
		<updated>2021-10-25T19:20:23Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | title = Chapter 6 - Part 1: Condemned Testing Track&lt;br /&gt;
  | valve-title = Long Fall / Underground&lt;br /&gt;
  | map = sp_a3_00.bsp / sp_a3_01.bsp&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=174219</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=174219"/>
		<updated>2021-10-25T19:15:23Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 4: Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 5: Escaping the Test&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21 escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=174218</id>
		<title>Portal 2 Chapter 4 Test Chamber 20</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=174218"/>
		<updated>2021-10-25T19:14:31Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 3: Chamber 20&lt;br /&gt;
  | valve-title= Triple Laser&lt;br /&gt;
  | map        = sp_a2_triple_laser.bsp&lt;br /&gt;
  | number     = 20&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 20.png&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = fling exit&lt;br /&gt;
  | icon3      = light bridge&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = faith plate&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-ninth level of the game, and is the first level to be set within a fully-repaired and functional [[Aperture Science]] Test Chamber. This level requires the player to combine precise [[Portals|Portal]]-placement and multiple [[Thermal Discouragement Beam]]s in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk over to the Beams and place a portal on the wall on the left-side where the Beam ends.&lt;br /&gt;
*Place the other portal to the column facing the three Receptacles.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube|cube]] that is already redirecting one of the Beams. Place the cube in front of the portal, so the Beam activates the middle Receptacle.&lt;br /&gt;
*Pick up the other cube and place it over the beam coming from the ceiling. Aim it at the Receptacle on the right side.&lt;br /&gt;
*Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to complete this chamber without placing any portals if you position the cubes correctly and use a cube and quickly move the cube from side to side. If you do it correctly, holding down the strafe right movement key (default D) the door will open for a split second, letting you slip inside. This is a more difficult solution to the puzzle so the basic solution is recommended.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Triple Laser Phase}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*This is the first chamber to be completely cleaned after the destruction of the facility.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 20 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=174217</id>
		<title>Portal 2 Chapter 2 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=174217"/>
		<updated>2021-10-25T19:12:16Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 2 - Part 2: Chamber 02&lt;br /&gt;
  | valve-title= Laser Stairs&lt;br /&gt;
  | map        = sp_a2_laser_stairs.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This chamber introduces the [[Discouragement Redirection Cube]], and the way in which it can be used in combination with the [[Thermal Discouragement Beam]] in order to activate [[Panels]]. This level also introduces the ability of the Redirect Cube to act as a [[Weighted Storage Cube]] and activate [[Heavy Duty Super-Colliding Super Button]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the room head to the left to a small cut off alcove which contains a [[Discouragement Redirection Cube]]. [[Wheatley]] makes a quick appearance here. Shoot a portal through the grating on the floor inside and place one somewhere on your side.&lt;br /&gt;
*Enter through and pick up the Discouragement Redirection Cube. Return back through your portal to the main room and to the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Place the Discouragement Redirection Cube such that it intercepts the Thermal Discouragement Beam and redirects it into the receptacle.&lt;br /&gt;
*Proceed to the top of the newly created staircase and place a portal on the floor. Place the second portal underneath the Discouragement Redirection Cube and catch it as it falls through the portal. Place it on the [[Heavy Duty Super-Colliding Super Button]] and exit into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When Wheatley appears in the wall it is possible to grab him if the player is quick enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Hoopy the Hoop]] can be seen around a panel&#039;s hydraulics in this chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=174216</id>
		<title>Portal 2 Chapter 1 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_2&amp;diff=174216"/>
		<updated>2021-10-25T19:10:50Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 3: Chamber 02&lt;br /&gt;
  | valve-title= Portal Gun&lt;br /&gt;
  | map        = sp_a1_intro3.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third level of the game, and it introduces the player to the single-Portal variant of the [[Aperture Science Handheld Portal Device]]. The level is set in a dilapidated section of the [[Aperture Science]] facility, and parts of it are decorated with an elaborate series of murals. Through the use of the Handheld Portal Device and static [[Portals]], the player is able to circumvent a number of obstacles and move deeper into the Facility by way of a [[Chamberlock]]. These two Chambers correspond to Test Chambers [[Portal Test Chamber 02|02]] and [[Portal Test Chamber 03|03]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door and down the steps into the central area where the pedestal is located.&lt;br /&gt;
* After you have landed, walk up the spiral panel arrangement to obtain the [[Handheld Portal Device]].&lt;br /&gt;
* Create a portal using the primary fire key on one of the surrounding walls and walk through it, then walk up the ramp to the right.&lt;br /&gt;
* Continue walking through various rooms until a ledge is reached. Jump off of this ledge and observe the orange portal to the left.&lt;br /&gt;
* Create a portal on one of the surrounding walls, walk through it and observe the door to the left.&lt;br /&gt;
* Fire a portal at one of the walls on the same platform as the door; walk back through the orange portal and then through the door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video Walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
*-This chamber is the chamber where you first obtain the [[Handheld Portal Device]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 portal gun.png|alt1=Deteriorated Test Chamber previously holding the Handheld Portal Device|Deteriorated Test Chamber previously holding the Handheld Portal Device.&lt;br /&gt;
|File:Portal Test Chamber 02.png|alt2=Test Chamber 02 in Portal|Test Chamber 02 in [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 fall.png|alt3=The tunnel beneath the Test Chamber|The tunnel beneath the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room.png|alt4=The room containing the Handheld Portal Device surrounded by Rattmann murals|The room containing the Handheld Portal Device surrounded by [[Rattmann]] murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 mural room 2.png|alt5=Another view of the murals|Another view of the murals.&lt;br /&gt;
|File:Portal 2 Chapter 1 computer corridor.png|alt6=Computer room|Computer room.&lt;br /&gt;
|File:Portal 2 Chapter 1 deteriorated corridor.png|alt7=Deteriorated corridor|Deteriorated corridor.&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|alt8=Chamber 03 in Portal|Test Chamber 03 in [[Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=174215</id>
		<title>Portal 2 Chapter 1 Test Chambers 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=174215"/>
		<updated>2021-10-25T19:10:05Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 4: Chamber 03-04&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 03.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These chambers form the fourth level of the game, and take place within two separate dilapidated Test Chambers. The two Test Chambers introduce the concept of using multiple [[Weighted Storage Cube]]s in conjunction with intermediate [[Portals]], as well as utilising the [[Aperture Science Handheld Portal Device]] to obtain objects that would otherwise be inaccessible. These two Chambers correspond to Test Chambers [[Portal Test Chamber 04|04]] and [[Portal Test Chamber 05|05]] from the original [[Portal]]. {{Spoiler|Chamber 04 features a [[Doug Rattmann|Rat Man]] den, which is decorated with a number of his trademark murals.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Chamber 03 ===&lt;br /&gt;
* When entering the chamber, observe the Weighted Storage Cube falling into the pit. Either fire a portal below the cube, or jump down and then fire a portal at a wall and then carry it through, to bring it to the upper level.&lt;br /&gt;
* Place the cube on the [[Heavy Duty Super-Colliding Super Button]]; proceed through the door into chamber 04.&lt;br /&gt;
=== Chamber 04 ===&lt;br /&gt;
* Observe the orange portal on the platform across the room; place a portal and walk on to said platform.&lt;br /&gt;
* Place a portal on the opposite platform; it is now possible to acquire the cube through the orange portal. Place the cube on one of the buttons by the door.&lt;br /&gt;
* Opposite the door will be a pit containing a cube; fire a portal below the cube at the bottom of the pit to place it on the platform with the orange portal. Follow the cube through this portal or through a new portal on your current tier, whichever is most convenient, and place the cube on the remaining button and walk through the door.&lt;br /&gt;
* Look up to observe an orange portal through the glass; place a portal on one of the surrounding walls and walk through it to land on top of the glass.&lt;br /&gt;
* Turn around and walk through the destroyed section of wall to reach the [[Chamberlock]]. Inside this wall section is a staircase that leads to a [[Doug Rattmann|Rat Man]] den.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 4: Chamber 03-04&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal Test Chamber 04.png|alt1=Test Chamber 3 in Portal|Test Chamber 3 in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal Test Chamber 05.png|alt2=Test Chamber 4 in Portal|Test Chamber 4 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Old testchamber 3.jpg|Pre-release screenshot of Test Chamber 3&lt;br /&gt;
|File:Test Chamber 5 Beta 1.png|Pre-release Test Chamber 4&lt;br /&gt;
|File:Test Chamber 5 Beta 2.png|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 Rattmann den.png|alt3=A Rat Man den found after Test Chamber 4|A [[Doug Rattmann|Rat Man]] den found after Test Chamber 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In Portal 1, these chambers are separated by an elevator, but in Portal 2, this is retconned to Chamber 4&#039;s entrance being merged with Chamber 3&#039;s exit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_5&amp;diff=174214</id>
		<title>Portal 2 Chapter 1 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_5&amp;diff=174214"/>
		<updated>2021-10-25T19:09:04Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 5: Chamber 05&lt;br /&gt;
  | valve-title= Cube Momentum&lt;br /&gt;
  | map        = sp_a1_intro5.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth level in the game and, like the other early levels, is set within a dilapidated Test Chamber. It introduces the player to some of the basic principles behind Portal physics, namely the way in which speed and momentum can be used in combination with Portals. [[Panels]] are also introduced in this level, and are are activated through the use of [[Buttons]]. Finally, the first environmental hazard, Goo, is introduced in order to add a consequence for failure.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Fire a portal at the ground and pass through it in order to bypass the broken wall.&lt;br /&gt;
* Place a portal beneath the [[Vital Apparatus Vent]] to the far right of the room, then press the button below the orange portal to release a [[Weighted Storage Cube]]&lt;br /&gt;
* Place the newly acquired cube onto the [[Heavy Duty Super-Colliding Super Button]] to activate the panel-based staircase to the left; ascend these stairs to reach two buttons.&lt;br /&gt;
* The button to the left controls an apparatus vent, the button to the right controls a large panel which will rotate 90° clockwise. Press the left button first and then place a portal on the platform below the vent. The button to the right should then be pressed as the cube is leaving the vent in order to halt the cube after it has passed through the portal.&lt;br /&gt;
* Bring this cube up to the second Button in order to open the door to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Haunted Panels}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This chamber is present in [https://youtu.be/b7rZO2ACP3A?t=82 Perpetual Testing Initiative Video]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 5 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 5 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
|File:Chamber 5 PeTI 1.png|alt3=Alternative version of the Test Chamber made in [Puzzle Creator (see Trivia)|Alternative version of the Test Chamber made in [[Puzzle Creator]] (see [[#Trivia|Trivia]]).&lt;br /&gt;
|File:Chamber 5 PeTI 2.png|alt4=Another view|Another view&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_6&amp;diff=174213</id>
		<title>Portal 2 Chapter 1 Test Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_6&amp;diff=174213"/>
		<updated>2021-10-25T19:08:27Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 6: Chamber 06&lt;br /&gt;
  | valve-title= Future Starter&lt;br /&gt;
  | map        = sp_a1_intro6.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixth level in the game, and is set within a dilapidated Test Chamber. The primary focus of the level is to build upon the concepts of speed and momentum that were introduced in the previous Test Chamber. The Test Chamber is completed by combining speed and momentum in order to avoid obstacles, and acquire a [[Weighted Storage Cube]] which is used to activate a [[Button]] and thereby allow access to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.&lt;br /&gt;
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portal-conductive surface at the bottom.&lt;br /&gt;
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.&lt;br /&gt;
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.&lt;br /&gt;
* Walk to the cube, fire a portal into the pit, pick up the cube and keep it held as you fall into the portal.&lt;br /&gt;
* Place the cube on to the [[Heavy Duty Super-Colliding Super Button]] and proceed through the door into the next section.&lt;br /&gt;
* To the far left, a storage cube will drop from a [[Vital Apparatus Vent]]; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.&lt;br /&gt;
* Place a portal on the angled platform to the left and jump into the orange portal.&lt;br /&gt;
* Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.&lt;br /&gt;
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.&lt;br /&gt;
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.&lt;br /&gt;
* Jump into the orange portal; proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Future Starts With You}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 first chamber.png|alt1=An overview of the first room|An overview of the first room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 second chamber.png|alt2=An overview of the second room|An overview of the second room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=174212</id>
		<title>Portal 2 Chapter 1 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_1&amp;diff=174212"/>
		<updated>2021-10-25T19:07:02Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 2: Chamber 01&lt;br /&gt;
  | valve-title= Portal Carousel&lt;br /&gt;
  | map        = sp_a1_intro2.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 01.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second level of the game, and introduces the concept of controlling [[Portals]] with [[Switch]]es. This level takes place within a dilapidated Test Chamber, and allows the player to control the location of a Portal using a Switch. Activating and using the Portals in the correct order allows the player to enter the [[Chamberlock]] and move deeper into the Facility.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Jump into the pit and activate the button when prompted; a blue portal will open. Turn around to face the starting ledge to see an orange portal.&lt;br /&gt;
* Walk through the orange portal and pick up the [[Weighted Storage Cube]], bring the cube back to the central area.&lt;br /&gt;
* Press the button opposite the first button to open a different portal. Take the cube through the orange portal and place it on the [[Heavy Duty Super-Colliding Super Button]], then return to the central area.&lt;br /&gt;
* Press the remaining button to open another portal. Walk through the orange portal and through the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal Test Chamber 01.png|Test Chamber 01 in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Overgrowth}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=174211</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=174211"/>
		<updated>2021-10-25T19:06:23Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 1: Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction post transport.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=174210</id>
		<title>Portal 2 Chapter 2 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=174210"/>
		<updated>2021-10-25T19:05:17Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 2 - Part 1: Chamber 01&lt;br /&gt;
  | valve-title= Laser Intro&lt;br /&gt;
  | map        = sp_a2_laser_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = User Moussekateer Portal 2 Act 2 Test Chamber 01.png&lt;br /&gt;
  | icon1      = laser sensor on&lt;br /&gt;
  | icon2      = laser redirection&lt;br /&gt;
  | icon3      = cube dispenser&lt;br /&gt;
  | icon4      = cube button&lt;br /&gt;
  | icon5      = cube hazard&lt;br /&gt;
  | icon6      = player button&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the [[Victory Lift]].&lt;br /&gt;
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.&lt;br /&gt;
*The Victory Lift will rise, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
= Easter Eggs =&lt;br /&gt;
This test is the same test as Test Chamber 06 in Portal 1, which you can see the energy ball launcher and catcher before GLaDOS replaces them with the lasers.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174154</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174154"/>
		<updated>2021-10-24T11:47:02Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = excursion funnel&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser field&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10      = turret hazard&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174153</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174153"/>
		<updated>2021-10-24T11:46:45Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = excursion funnel&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser field&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10      = turret hazard&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174152</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174152"/>
		<updated>2021-10-24T11:41:07Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 05&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = laser redirection&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174151</id>
		<title>User:PortalWikiFan07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:PortalWikiFan07&amp;diff=174151"/>
		<updated>2021-10-24T11:34:53Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: Created page with &amp;quot;{{stub}} {{Chamber infobox   | number     = 11   | total      = 19&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174140</id>
		<title>Patent Pending</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174140"/>
		<updated>2021-10-23T20:16:00Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 01 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_02.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on &lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on &lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit &lt;br /&gt;
  | icon8      = light bridge on  &lt;br /&gt;
  | icon9      = laser field on &lt;br /&gt;
  | icon10     = blades hazard  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patent Pending&#039;&#039;&#039; is a custom Single-Player [[Portal 2]] map made by [http://forums.thinkingwithportals.com/memberlist.php?mode=viewprofile&amp;amp;u=151 &#039;&#039;ebola&#039;&#039;]. The map was released on [[Thinkingwithportals.com]] on June 6, 2011 at 8:02 pm. It won first place in the [[Summer Mapping Initiative]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&#039;&#039;&#039;Chamber 01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Go to the start of the [[Test Chamber]] and fire a portal above the floor. &lt;br /&gt;
*Get on the [[Hard Light Bridge]] then enter the portal.&lt;br /&gt;
*Fire a portal next to the [[Laser Field]], then fire a portal on your right, then walk, then walk (don&#039;t go to the [[Laser Field]]), fire a portal on your right, turn left, then fire a portal on your right (again).&lt;br /&gt;
*Fire a portal behind you.&lt;br /&gt;
*Go through the portal and jump (not in the [[Goo]]).&lt;br /&gt;
*Press the [[Switch]] and get the [[Weighted Storage Cube]].&lt;br /&gt;
*Then go on the floor above the chamber exit and fire a portal, then make your way to the exit by placing the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chamber 02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Portal through the blocked transition to the test chamber.&lt;br /&gt;
*Place the [[Weighted Storage Cube]] on the portable surface, then fire a portal below the [[Weighted Storage Cube]] and one above to knock down all three [[Turret]]s.&lt;br /&gt;
*Fire both portals next to the [[Aerial Faith Plate]]s, then go on one of the two [[Aerial Faith Plate]]s. Otherwise: (go on the [[Hard Light Bridge]], then press the [[Switch]] to get the [[Weighted Storage Cube]] and fire a portal in front of the [[Crusher]] to go on to the next [[Chamber]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chamber 03&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Patent Pending&lt;br /&gt;
|height=150&lt;br /&gt;
|width=250&lt;br /&gt;
|File:Portal2_map_patentpending_01.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_02.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_03.png|alt2=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_04.png|alt3=Patent Pending|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 02 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_03.png&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = light bridge &lt;br /&gt;
  | icon2      = laser field &lt;br /&gt;
  | icon3      = water hazard on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = cube button on &lt;br /&gt;
  | icon6      = crusher hazard on &lt;br /&gt;
  | icon7      = laser redirection &lt;br /&gt;
  | icon8      = dirty water on &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 03 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_01.png&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = laser sensor on &lt;br /&gt;
  | icon2      = excursion switch on &lt;br /&gt;
  | icon3      = laser field on  &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on  &lt;br /&gt;
  | icon6      = crusher hazard   &lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = cube button    &lt;br /&gt;
  | icon9      = turret hazard   &lt;br /&gt;
  | icon10     = cube hazard on &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 04 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_04.png&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = faith plate on &lt;br /&gt;
  | icon2      = laser hazard on &lt;br /&gt;
  | icon3      = excursion switch on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on &lt;br /&gt;
  | icon6      = cube button on  &lt;br /&gt;
  | icon7      = laser redirection on &lt;br /&gt;
  | icon8      = water hazard on  &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on&lt;br /&gt;
  | next       = Infinifling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.moddb.com/games/portal-2/addons/patent-pending-11 Patent Pending on modDB]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Maps]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174139</id>
		<title>Patent Pending</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174139"/>
		<updated>2021-10-23T20:13:55Z</updated>

		<summary type="html">&lt;p&gt;PortalWikiFan07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 01 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_02.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on &lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on &lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit &lt;br /&gt;
  | icon8      = light bridge on  &lt;br /&gt;
  | icon9      = laser field on &lt;br /&gt;
  | icon10     = blades hazard  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patent Pending&#039;&#039;&#039; is a custom Single-Player [[Portal 2]] map made by [http://forums.thinkingwithportals.com/memberlist.php?mode=viewprofile&amp;amp;u=151 &#039;&#039;ebola&#039;&#039;]. The map was released on [[Thinkingwithportals.com]] on June 6, 2011 at 8:02 pm. It won first place in the [[Summer Mapping Initiative]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&#039;&#039;&#039;Chamber 01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Go to the start of the [[Test Chamber]] and fire a portal above the floor. &lt;br /&gt;
*Get on the [[Hard Light Bridge]] then enter the portal.&lt;br /&gt;
*Fire a portal next to the [[Laser Field]], then fire a portal on your right, then walk, then walk (don&#039;t go to the [[Laser Field]]), fire a portal on your right, turn left, then fire a portal on your right (again).&lt;br /&gt;
*Fire a portal behind you.&lt;br /&gt;
*Go through the portal and jump (not in the [[Goo]]).&lt;br /&gt;
*Press the [[Switch]] and get the [[Weighted Storage Cube]].&lt;br /&gt;
*Then go on the floor above the chamber exit and fire a portal, then make your way to the exit by placing the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chamber 02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Portal through the blocked transition to the test chamber.&lt;br /&gt;
*Place the [[Weighted Storage Cube]] on the portable surface, then fire a portal below the [[Weighted Storage Cube]] and one above to knock down all three [[Turret]]s.&lt;br /&gt;
*Fire both portals next to the [[Ariel Faith Plate]]s, then go on one of the two [[Ariel Faith Plate]]s. Otherwise: (go on the [[Hard Light Bridge]], then press the [[Switch]] to get the [[Weighted Storage Cube]] and fire a portal in front of the [[Crusher]] to go on to the next [[Chamber]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chamber 03&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Patent Pending&lt;br /&gt;
|height=150&lt;br /&gt;
|width=250&lt;br /&gt;
|File:Portal2_map_patentpending_01.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_02.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_03.png|alt2=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_04.png|alt3=Patent Pending|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 02 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_03.png&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = light bridge &lt;br /&gt;
  | icon2      = laser field &lt;br /&gt;
  | icon3      = water hazard on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = cube button on &lt;br /&gt;
  | icon6      = crusher hazard on &lt;br /&gt;
  | icon7      = laser redirection &lt;br /&gt;
  | icon8      = dirty water on &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 03 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_01.png&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = laser sensor on &lt;br /&gt;
  | icon2      = excursion switch on &lt;br /&gt;
  | icon3      = laser field on  &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on  &lt;br /&gt;
  | icon6      = crusher hazard   &lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = cube button    &lt;br /&gt;
  | icon9      = turret hazard   &lt;br /&gt;
  | icon10     = cube hazard on &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 04 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_04.png&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = faith plate on &lt;br /&gt;
  | icon2      = laser hazard on &lt;br /&gt;
  | icon3      = excursion switch on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on &lt;br /&gt;
  | icon6      = cube button on  &lt;br /&gt;
  | icon7      = laser redirection on &lt;br /&gt;
  | icon8      = water hazard on  &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on&lt;br /&gt;
  | next       = Infinifling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.moddb.com/games/portal-2/addons/patent-pending-11 Patent Pending on modDB]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Maps]]&lt;/div&gt;</summary>
		<author><name>PortalWikiFan07</name></author>
	</entry>
</feed>