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	<updated>2026-04-11T22:49:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape)&amp;diff=166060</id>
		<title>User:Ejjgjrjgjjjvjrjdjwie/Portal Test Chamber 19 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Ejjgjrjgjjjvjrjdjwie/Portal_Test_Chamber_19_(Escape)&amp;diff=166060"/>
		<updated>2020-10-06T10:02:24Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19 (Escape)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final [[Test Chamber]] and twentieth level of the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard. {{Spoiler|The player must utilise [[Flinging]] and precise portal placement in order to proceed.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Walk to the end of the hallway. Shoot portals on the tilted panels to get the Pellet to the catcher. If you didn&#039;t succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you.&lt;br /&gt;
*Hurry on the [[Unstationary Scaffold]] and duck to get to the other side of the metal pipe.&lt;br /&gt;
*Jump on the platform on the corner and then get back on the Scaffold, when it is on the other side of the platform.&lt;br /&gt;
*Turn to face the [[switch]] and press it as soon as you can.&lt;br /&gt;
*Turn around and shoot a portal to the other side of the opened door.&lt;br /&gt;
*Fire the other portal on the wall near you and when the platform is in front of the other portal, go through the portal.&lt;br /&gt;
*Place a portal at the end of the hall near the ceiling. Put the other portal on the wall where the Pellet is bouncing off.&lt;br /&gt;
*Fire a portal on the wall ahead and the other portal on the wall on the left - behind the wall.&lt;br /&gt;
*Watch through the portal as the platform moves to the other side. Wait until you see half of the platform and then go through the portal on the same platform.&lt;br /&gt;
*Prepare yourself for the cake.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the [[Unstationary Scaffold]] to move closer to the Incinerator. Fire a portal on the wall ahead but make sure the portal is above the handrails.&lt;br /&gt;
*Place a portal on the wall nearest to you and jump through that portal.&lt;br /&gt;
*Turn around and shoot a portal as high as you can on the same wall. Put the other portal on the center of the floor and fall through.&lt;br /&gt;
*Run to the left until you reach a place with a set of stairs and a catwalk.&lt;br /&gt;
*Fire a portal on the wall above the catwalk. Place the other portal on the floor and go through.&lt;br /&gt;
*Go through the door on the wall to get in the room. Go up the stairs and go to the end of the catwalk.&lt;br /&gt;
*Fire a portal behind the fence and the put the other portal on the wall next to you and go through.&lt;br /&gt;
*Go through the door and walk forwards. Shoot a portal on the wall behind the huge fan on the left and place the other portal on the floor and go through.&lt;br /&gt;
*Turn to face the area above the Goo and fire the other portal on the wall ahead. Go through the portal.&lt;br /&gt;
*Walk to the door on the wall on the left. Fire a portal on the wall next to you and the other portal on the wall above the catwalk. Run through the portal to get on the catwalk.&lt;br /&gt;
*Head for the other end of the catwalk and go down the stairs. Fire a portal on the floor and place the other portal on the wall above the platform higher up. Go through the portal.&lt;br /&gt;
*Shoot a portal in the corner facing the broken catwalk. Put the other portal on the floor below yourself and jump through.&lt;br /&gt;
*Go up the stairs and jump over the handrail into the broken transportation tube.&lt;br /&gt;
*Wait for the end of the ride. Then jump down to the test chamber and walk past the [[Material Emancipation Grill]].&lt;br /&gt;
*Go stand on the button and fire a portal on the wall through the opened door. Place the other portal near you and go through.&lt;br /&gt;
*Head for the elevator shaft and jump down.&lt;br /&gt;
*Shoot a portal on the floor and put the other portal on the white surface behind the fence. Go through the portal and duck.&lt;br /&gt;
*Walk towards the two moving pistons and go stand on the one that goes higher up. Wait for the piston to be extended and then fire a portal on the surface above your last portal.&lt;br /&gt;
*Go back to the portal you&#039;ve placed before and jump through it.&lt;br /&gt;
*Wait for the larger piston to start extending and then jump on it. Go to the area at the end of the piston.&lt;br /&gt;
*Turn left and fire a portal through the small hole. Wait for the piston to extend again and then go back to your portal.&lt;br /&gt;
*Go through the portal and place a portal on the wall opposite of the portal next to you. Jump through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
- in progress -&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
{{youtube|Vby-QK4Jip0}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{show achievement|Portal|Camera Shy}}&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Procedural Jiggle Bone}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|4000 Degrees Kelvin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|Stop What You Are Doing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible outside chamber 19 that are looking out over parts of test chambers [[Portal Test Chamber 09|09]] and [[Portal Test Chamber 14|14]].}}&lt;br /&gt;
* {{Spoiler|The test chamber you end up in after riding the cube dispenser tube is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:PortalPlayer1&amp;diff=165054</id>
		<title>User talk:PortalPlayer1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:PortalPlayer1&amp;diff=165054"/>
		<updated>2020-09-18T05:33:04Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Replaced content with &amp;quot;{{userpage|PortalPlayer1}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{userpage|PortalPlayer1}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=162544</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=162544"/>
		<updated>2020-08-09T02:08:19Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Mel ===&lt;br /&gt;
{{Main|Mel}}&lt;br /&gt;
[[Image:Mel.png|right|150px|Mel&#039;s placeholder found in Portal 2&#039;s game files.]]&lt;br /&gt;
Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}&lt;br /&gt;
&lt;br /&gt;
=== Virgil ===&lt;br /&gt;
[[File:Virgil.jpg|200px|thumb|An image of Virgil as seen in the game.]]&lt;br /&gt;
&lt;br /&gt;
Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS ===&lt;br /&gt;
[[File:Mel aegis closeup.jpg|200px|thumbnail|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Core ===&lt;br /&gt;
The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Breen visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
* There is possiblity to open [[Puzzle Maker]] in this game. Open console and write &amp;lt;code&amp;gt;puzzlemaker_new_chamber&amp;lt;/code&amp;gt; to open new map, and &amp;lt;code&amp;gt;puzzlemaker_open_chamber&amp;lt;/code&amp;gt; to see dialogue window with saved maps. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
&lt;br /&gt;
==List of Chambers==&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories_Mel&amp;diff=162543</id>
		<title>Portal Stories Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories_Mel&amp;diff=162543"/>
		<updated>2020-08-09T01:54:40Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Created Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal Stories: Mel]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=162542</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=162542"/>
		<updated>2020-08-09T01:47:26Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Added better images and properly did the character section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Mel ===&lt;br /&gt;
{{Main|Mel}}&lt;br /&gt;
[[Image:Mel.png|right|150px|Mel&#039;s placeholder found in Portal 2&#039;s game files.]]&lt;br /&gt;
Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}&lt;br /&gt;
&lt;br /&gt;
=== Virgil ===&lt;br /&gt;
[[File:Virgil.jpg|200px|thumb|An image of Virgil as seen in the game.]]&lt;br /&gt;
&lt;br /&gt;
Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS ===&lt;br /&gt;
[[File:Mel aegis closeup.jpg|200px|thumbnail|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Core ===&lt;br /&gt;
The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Breen visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
* There is possiblity to open [[Puzzle Maker]] in this game. Open console and write &amp;lt;code&amp;gt;puzzlemaker_new_chamber&amp;lt;/code&amp;gt; to open new map, and &amp;lt;code&amp;gt;puzzlemaker_open_chamber&amp;lt;/code&amp;gt; to see dialogue window with saved maps. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Chambers==&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Virgil.jpg&amp;diff=162541</id>
		<title>File:Virgil.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Virgil.jpg&amp;diff=162541"/>
		<updated>2020-08-09T01:46:25Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Virgil as seen in [[Portal Stories: Mel]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotP}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Virgil.jpg&amp;diff=162540</id>
		<title>File:Virgil.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Virgil.jpg&amp;diff=162540"/>
		<updated>2020-08-09T01:45:04Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Virgil as seen in Portal Stories: Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virgil as seen in [[Portal Stories: Mel]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_aegis_closeup.jpg&amp;diff=162539</id>
		<title>File:Mel aegis closeup.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_aegis_closeup.jpg&amp;diff=162539"/>
		<updated>2020-08-09T01:40:36Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: AEGIS as he is seen in Portal Stories: Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AEGIS as he is seen in [[Portal Stories: Mel]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotP}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=162538</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=162538"/>
		<updated>2020-08-09T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Added explanation for all the achievements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil&#039;s testing track]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4|work-in-progress]] test three times.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| {{Spoiler|Occurs in the chamber [[Portal Stories: Mel Overgrown|Overgrown]]. You may either press the button or wait for Virgil&#039;s dialogue to finish.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement will unlock after either completing or escaping the broken testing track at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS&#039; chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around  in some wreckage between 2 chambers at [[Portal Stories: Mel TB Over Goo|TB Over Goo]] and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the &amp;quot;broken&amp;quot; test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|In the final area of [[Portal Stories: Mel Past Power|Past Power]] where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|In the starting area of [[Portal Stories: Mel Two Of A Kind|Two of a Kind]], after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|In the office area of [[Portal Stories: Mel Factory|Factory]] shoot a portal on the portal-able surface on the ceiling of one of the rooms.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=162537</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=162537"/>
		<updated>2020-08-09T01:04:12Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Added Spoilers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil&#039;s testing track]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4|work-in-progress]] test three times.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| {{Spoiler|Occurs in the chamber [[Portal Stories: Mel Overgrown|Overgrown]]. You may either press the button or wait for Virgil&#039;s dialogue to finish.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement will unlock after either completing or escaping the broken testing track at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS&#039; chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around  in some wreckage between 2 chambers at [[Portal Stories: Mel TB Over Goo|TB Over Goo]] and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the &amp;quot;broken&amp;quot; test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Thedoczek&amp;diff=161890</id>
		<title>User talk:Thedoczek</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Thedoczek&amp;diff=161890"/>
		<updated>2020-07-30T17:36:45Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User Talk:{{Spoiler|Doczek}}}}&lt;br /&gt;
{{userpage/sandbox|username=thedoczek|displayas={{Spoiler|Doczek}}}}&lt;br /&gt;
&lt;br /&gt;
== Thanks for making my profile look good ==&lt;br /&gt;
&lt;br /&gt;
Thanks for doing it. I am not able to contribute here on this wiki because I have been busy writing an article on Wikipedia. Should be done in a few days. [[User:PortalPlayer1|PortalPlayer1]] ([[User talk:PortalPlayer1|talk]]) 17:36, 30 July 2020 (UTC)&lt;br /&gt;
:Thanks, and always remember to add four slashes &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to insert your username and date like me below&lt;br /&gt;
:: [[User:Thedoczek|&amp;amp;#123;&amp;amp;#123;SUBST:Spoiler&amp;amp;#124;Doczek&amp;amp;#125;&amp;amp;#125;]] ([[User talk:Thedoczek|talk]]) 07:30, 30 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Thedoczek&amp;diff=161824</id>
		<title>User talk:Thedoczek</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Thedoczek&amp;diff=161824"/>
		<updated>2020-07-30T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: /* Thanks for making my profile look good */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User Talk:{{Spoiler|Doczek}}}}&lt;br /&gt;
{{userpage/sandbox|username=thedoczek|displayas={{Spoiler|Doczek}}}}&lt;br /&gt;
&lt;br /&gt;
== Thanks for making my profile look good ==&lt;br /&gt;
&lt;br /&gt;
Thanks for doing it. I am not able to contribute here on this wiki because I have been busy writing an article on Wikipedia. Should be done in a few days.&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:PortalPlayer1&amp;diff=161713</id>
		<title>User talk:PortalPlayer1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:PortalPlayer1&amp;diff=161713"/>
		<updated>2020-07-29T01:38:13Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discord ==&lt;br /&gt;
&#039;&#039;&#039;[[User:Thedoczek|Thedoczek]]&#039;&#039;&#039; (I know you like me) asks for your discord, so we can collaborate in editing this wiki. &amp;lt;h3&amp;gt;My discord is &amp;lt;u&amp;gt;Doczek#7242&amp;lt;/u&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[User:Thedoczek|Thedoczek]] ([[User talk:Thedoczek|talk]]) 14:45, 28 July 2020 (UTC)&lt;br /&gt;
: It is nzec#4076 but I&#039;d prefer discussions to be done in the open here on this wiki only. [[User:PortalPlayer1|PortalPlayer1]] ([[User talk:PortalPlayer1|talk]]) 01:38, 29 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161452</id>
		<title>Talk:Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161452"/>
		<updated>2020-07-24T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Request ==&lt;br /&gt;
Put the command used to access the Puzzlemaker here. [[User:Addust|Addust]] ([[User talk:Addust|talk]]) 12:17, 17 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P2 ==&lt;br /&gt;
&lt;br /&gt;
As a Standalone &amp;quot;game&amp;quot;, it&#039;s possible download and play this mod without Portal 2. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 20:02, 29 July 2015 (UTC)&lt;br /&gt;
:It still requires that you own Portal 2 because it redistributes Portal 2&#039;s binaries. It&#039;s a content mod; not a source code mod. No Source engine game technically requires that you install the game it&#039;s based of off if you structure it correctly, even more so when they all went SteamPipe. [[User:I-ghost|i-ghost]] 21:02, 29 July 2015 (UTC)&lt;br /&gt;
::Hmm alright, thank you. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 21:48, 29 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add pages for Portal Stories: Mel and other mods&#039; test chambers and maps ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are pages for all Portal 2 and Portal 1 maps, but no pages for maps from mods, and much content is missing from the DLC maps pages. These should probably be included on this wiki. -- [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:48, 19 June 2016 (UTC)&lt;br /&gt;
: You&#039;re right of course. As I&#039;m sure you&#039;ve noticed we don&#039;t have very many people active on here. Myself included, some days can go by with no activity whatsoever by anybody, save for the bot(s). Work and real life does tend to get in the way, and Portal, as a franchise, doesn&#039;t attract much interest at the moment, especially compared to our lovely friends/mother site the Team Fortress 2 wiki which is always busy. I&#039;ve been meaning to try to expand the mod pages but I&#039;m currently waiting on a new mouse to arrive in the mail, and playing through mods/games with a touchpad on a laptop is difficult.  [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 01:56, 20 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Someone is overhauling this page mod ==&lt;br /&gt;
&lt;br /&gt;
And [[User:Thedoczek]] it is. And he/she is really stepping the wiki up!&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 00:31, 24 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Good work by [[User:Thedoczek]] for continuing the effort! I made all the test chamber pages while playing this mod. A lot of work is still required to get it on par with the quality of the pages of the official games. [[User:PortalPlayer1|PortalPlayer1]] ([[User talk:PortalPlayer1|talk]]) 15:47, 24 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add more trivia from the Trivia sections of the chambers ==&lt;br /&gt;
&lt;br /&gt;
I added a lot of trivia in the trivia section of the many chambers. We could add some of them to the main page of the mod or even create a new page for Trivia. [[User:PortalPlayer1|PortalPlayer1]] ([[User talk:PortalPlayer1|talk]]) 15:47, 24 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161451</id>
		<title>Talk:Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161451"/>
		<updated>2020-07-24T15:47:30Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: /* Add more trivia from the Trivia sections of the chambers */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Request ==&lt;br /&gt;
Put the command used to access the Puzzlemaker here. [[User:Addust|Addust]] ([[User talk:Addust|talk]]) 12:17, 17 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P2 ==&lt;br /&gt;
&lt;br /&gt;
As a Standalone &amp;quot;game&amp;quot;, it&#039;s possible download and play this mod without Portal 2. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 20:02, 29 July 2015 (UTC)&lt;br /&gt;
:It still requires that you own Portal 2 because it redistributes Portal 2&#039;s binaries. It&#039;s a content mod; not a source code mod. No Source engine game technically requires that you install the game it&#039;s based of off if you structure it correctly, even more so when they all went SteamPipe. [[User:I-ghost|i-ghost]] 21:02, 29 July 2015 (UTC)&lt;br /&gt;
::Hmm alright, thank you. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 21:48, 29 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add pages for Portal Stories: Mel and other mods&#039; test chambers and maps ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are pages for all Portal 2 and Portal 1 maps, but no pages for maps from mods, and much content is missing from the DLC maps pages. These should probably be included on this wiki. -- [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:48, 19 June 2016 (UTC)&lt;br /&gt;
: You&#039;re right of course. As I&#039;m sure you&#039;ve noticed we don&#039;t have very many people active on here. Myself included, some days can go by with no activity whatsoever by anybody, save for the bot(s). Work and real life does tend to get in the way, and Portal, as a franchise, doesn&#039;t attract much interest at the moment, especially compared to our lovely friends/mother site the Team Fortress 2 wiki which is always busy. I&#039;ve been meaning to try to expand the mod pages but I&#039;m currently waiting on a new mouse to arrive in the mail, and playing through mods/games with a touchpad on a laptop is difficult.  [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 01:56, 20 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Someone is overhauling this page mod ==&lt;br /&gt;
&lt;br /&gt;
And [[User:Thedoczek]] it is. And he/she is really stepping the wiki up!&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 00:31, 24 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Good work by [[User:Thedoczek]] for continuing the effort! I made all the test chamber pages while playing this mod. A lot of work is still required to get it on par with the quality of the pages of the official games.&lt;br /&gt;
&lt;br /&gt;
== Add more trivia from the Trivia sections of the chambers ==&lt;br /&gt;
&lt;br /&gt;
I added a lot of trivia in the trivia section of the many chambers. We could add some of them to the main page of the mod or even create a new page for Trivia.&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161450</id>
		<title>Talk:Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_Stories:_Mel&amp;diff=161450"/>
		<updated>2020-07-24T15:45:18Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Request ==&lt;br /&gt;
Put the command used to access the Puzzlemaker here. [[User:Addust|Addust]] ([[User talk:Addust|talk]]) 12:17, 17 November 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P2 ==&lt;br /&gt;
&lt;br /&gt;
As a Standalone &amp;quot;game&amp;quot;, it&#039;s possible download and play this mod without Portal 2. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 20:02, 29 July 2015 (UTC)&lt;br /&gt;
:It still requires that you own Portal 2 because it redistributes Portal 2&#039;s binaries. It&#039;s a content mod; not a source code mod. No Source engine game technically requires that you install the game it&#039;s based of off if you structure it correctly, even more so when they all went SteamPipe. [[User:I-ghost|i-ghost]] 21:02, 29 July 2015 (UTC)&lt;br /&gt;
::Hmm alright, thank you. — The preceding assigned comment was added by &#039;&#039;&#039;[[User:Tark|Tark]]&#039;&#039;&#039; &#039;&#039;&#039;{&#039;&#039;&#039;[[User talk:Tark|Finish Him!]] ▪ [[Special:Contributions/Tark|Contribs]]&#039;&#039;&#039;}&#039;&#039;&#039; 21:48, 29 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add pages for Portal Stories: Mel and other mods&#039; test chambers and maps ==&lt;br /&gt;
&lt;br /&gt;
Currently, there are pages for all Portal 2 and Portal 1 maps, but no pages for maps from mods, and much content is missing from the DLC maps pages. These should probably be included on this wiki. -- [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:48, 19 June 2016 (UTC)&lt;br /&gt;
: You&#039;re right of course. As I&#039;m sure you&#039;ve noticed we don&#039;t have very many people active on here. Myself included, some days can go by with no activity whatsoever by anybody, save for the bot(s). Work and real life does tend to get in the way, and Portal, as a franchise, doesn&#039;t attract much interest at the moment, especially compared to our lovely friends/mother site the Team Fortress 2 wiki which is always busy. I&#039;ve been meaning to try to expand the mod pages but I&#039;m currently waiting on a new mouse to arrive in the mail, and playing through mods/games with a touchpad on a laptop is difficult.  [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 01:56, 20 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Someone is overhauling this page mod ==&lt;br /&gt;
&lt;br /&gt;
And [[User:Thedoczek]] it is. And he/she is really stepping the wiki up!&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 00:31, 24 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Good work by [[User:Thedoczek]] for continuing the effort! I made all the test chamber pages while playing this mod. A lot of work is still required to get it on par with the quality of the pages of the official games.&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=161368</id>
		<title>Portal Stories: Mel Two Of A Kind</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=161368"/>
		<updated>2020-07-23T17:05:24Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Minor spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Two of a Kind&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 12&lt;br /&gt;
  | map        = st_a4_two_of_a_kind&lt;br /&gt;
  | previous   = Portal Stories: Mel TB Over Goo&lt;br /&gt;
  | next       = Portal Stories: Mel Destroyed&lt;br /&gt;
  | screenshot = mel_two.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = water hazard on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = light bridge on&lt;br /&gt;
  | icon8      = excursion funnel on&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = laser field&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel rainbow mural.jpg|300px|thumbnail|Grafitti seen in the same room as the rainbow core, in the style of the paintings in the [[Den|Rattman&#039;s Den]]s.]]&lt;br /&gt;
[[File:Mel rainbow core.png|300px|thumbnail|Rainbow Core found in the secret room]]&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|OznwoA25XFQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A mural of Personality Cores floating on a rainbow and the Rainbow Core can be seen in a secret room in the first test which is related to the achievement [[#Achievements|Single Rainbow]].&lt;br /&gt;
* After the interaction with the Rainbow Core, Virgil stutters and asks if Mel got the core&#039;s serial number. This has led fans to believe that Virgil is implied to be homosexual as he shows attraction to a male personality core.&lt;br /&gt;
* Rainbow Core’s voice actor, Harry Callaghan, voices all of game characters. He is also the creator of the popular Portal fan series, &#039;&#039;&#039;Meet the Cores&#039;&#039;&#039; which features the Rainbow Core in its second installment.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=160954</id>
		<title>Portal Stories: Mel Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=160954"/>
		<updated>2020-07-17T13:19:57Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Finale&lt;br /&gt;
  | map        = st_a4_finale&lt;br /&gt;
  | previous   = Portal Stories: Mel Access&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = AGEIS.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Finale&#039;&#039;&#039; is the final test chamber in [[Portal Stories: Mel]]. The boss battle against AEGIS takes place here. The level is focused in the use of [[turret]]s, but it also features electrified water or [[goo]] as a hazard.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Death Fizzler]]&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*{{Spoiler|Low oxygen concentration}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After entering the main room where AEGIS is, go to the right room. Proceed to the turret dispenser on the back. Use portaling and jumping on furniture to avoid the electrified water, or use portals with the water flow to extinguish the fire and portal to the back.&lt;br /&gt;
*A white turret will be in the dispenser. Use it to destroy AEGIS&#039; servers. Should the turret die, another one will respawn in the dispenser.&lt;br /&gt;
*After destroying all of AEGIS&#039; servers in the right room, return to the central room. AEGIS will start draining oxygen, limiting you with 4 and 6 minutes in Advanced and Story mode respectively.&lt;br /&gt;
*Enter the left room and use a turret from the dispenser on the far side of the room to destroy the servers on the bottom floor, like you just did in the previous room. Take care because a 50&#039;s turret will appear here, as well as on the second floor (those can harm you).&lt;br /&gt;
*Go upstairs and grab the 50&#039;s turret near the window. It will explode, breaking glass and making it possible to open a portal upstairs. Use one to bring a friendly turret to destroy the servers here.&lt;br /&gt;
*Use a portal under the now removed window and one near the ceiling to the right of the turret dispenser to fling yourself with friendly turret to the last server room and destroy the remaining servers.&lt;br /&gt;
*Without the servers, AEGIS will stop attacking (the timer will stop) and can be entered for manual control. Fling yourself to its bridge and open the hatch that says &amp;quot;You must sign an NDA before looking at this&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A series of cutscenes starts. From here on, no user interaction is required.&lt;br /&gt;
* Virgil remembers that there was another mechanical life form that AEGIS was trying to kill and tells Mel to discover who was it. The second mechanical target is revealed to be [[GlaDOS]].&lt;br /&gt;
* Virgil complains that he and Mel may have done something wrong but tells you to shut off AEGIS anyway. The process requires a password: 2056 (not required to type by player).&lt;br /&gt;
* The Death Fizzler blocking the elevator is deactivated due to AEGIS&#039; shutdown. Virgil tells Mel to put the Portal Device in the incinerator because the gun isn&#039;t allowed to get out of Aperture Science. Virgil says farewell to Mel, remembering everything they experienced in the escape. The elevator takes you to the surface, revealing a landscape with signs of human civilization destroyed.&lt;br /&gt;
* The credits roll.&lt;br /&gt;
* A fast camera flight through the underground facility follows, ending in the manual control room. The perspective could be of an AI trying to gain control.&lt;br /&gt;
* The screen fades to black, with a receding chant of &amp;quot;number nine&amp;quot; audible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthough==&lt;br /&gt;
{{youtube|lEEV3LKW_m0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160817</id>
		<title>Portal Stories: Mel Garden</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160817"/>
		<updated>2020-07-13T12:19:55Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Garden&lt;br /&gt;
  | map        = &lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal Stories: Mel Garden Part 2&lt;br /&gt;
  | screenshot = Mel_garden_1.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the last test chamber of the First Chapter in [[Portal Stories: Mel]]. The chamber has no major hazards, but entering in the lake will cause you to drown.&lt;br /&gt;
==Hazards==&lt;br /&gt;
*Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enter the building and look for a door near harmless turrets.&lt;br /&gt;
*Enter the door and interact with the sleeping chamber.&lt;br /&gt;
}}&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:50 shades of cave.jpg|200px|thumbnail|50 Shades of Cave magazine seen in the lobby]]&lt;br /&gt;
* In the Aperture building lobby, a magazine rack displays a magazine with the headline ‘Fifty Shades of Cave’ over [[Cave Johnson]]’s face. This is a reference the erotic romance novel/film Fifty Shades of Grey.&lt;br /&gt;
* In the Security Room on the left wall near the lift, Virgil can be found. This area however, is inaccessible in the final mod.&lt;br /&gt;
* In [[Cave Johnson]]&#039;s dialogue just after leaving the lift, he mentions Crazy Harry. This is a reference to Crazy Harry from comedy show, The Muppet Show who is a pyrotechnic expert. This could also be a reference to Harry Callaghan who composed the music and voiced Cave Johnston in this mod.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Core_Access&amp;diff=160816</id>
		<title>Portal Stories: Mel Core Access</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Core_Access&amp;diff=160816"/>
		<updated>2020-07-13T12:18:26Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trvia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Access&lt;br /&gt;
  | map        = st_a4_core_access&lt;br /&gt;
  | previous   = Portal Stories: Mel Factory&lt;br /&gt;
  | next       = Portal Stories: Mel Finale&lt;br /&gt;
  | screenshot = mel_access.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Death Fizzler]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|xtNmjA0Exzw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel 2056.jpg|thumbnail|350px|The 2056 mural found in a secret room in Lab/Generator Access section]]&lt;br /&gt;
* A secret room in the Lab/Generator Access section has a beautifully painted mural of 2056 which is a reference to on of the lead designers of [[Portal Stories: Mel]], &#039;&#039;&#039;LoneWolf2056&#039;&#039;&#039; aka. Stephen Ferguson. (Related to the achievement [[#Achievements|2056]]).&lt;br /&gt;
* The secret room also has the words &amp;quot;WCKD IS GOOD&amp;quot; written on the floor. This is a reference to WCKD from the Maze Runner films.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=160815</id>
		<title>Portal Stories: Mel Factory</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=160815"/>
		<updated>2020-07-13T12:14:19Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Factory&lt;br /&gt;
  | map        = st_a4_factory&lt;br /&gt;
  | previous   = Portal Stories: Mel TB Over Goo&lt;br /&gt;
  | next       = Portal Stories: Mel Core Access&lt;br /&gt;
  | screenshot = mel_factory.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Laser]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
* Crushed to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|QWpmiueh97I|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The part where cubes are tested to see if they can open doors, the number &#039;74656&#039; is visible on the right wall. This is a reference to [[Wikipedia:USS Voyager (Star Trek)|USS Voyager]] with registry number NCC-74656 from the science fiction television series, [[Wikipedia:Star Trek: Voyager|Star Trek: Voyager]].&lt;br /&gt;
* At the end of the dark room, Virgil asks Mel to flick a Lever on the wall. If you don&#039;t flip the lever, Virgil says, &amp;quot;Would you kindly... flip that lever?&amp;quot;. This is a reference to [https://bioshock.fandom.com/wiki/Would_You_Kindly Bioshock].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back off Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In the Vents}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=160814</id>
		<title>Portal Stories: Mel Two Of A Kind</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=160814"/>
		<updated>2020-07-13T12:09:28Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Added Virgil homosexuality speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Two of a Kind&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 12&lt;br /&gt;
  | map        = st_a4_two_of_a_kind&lt;br /&gt;
  | previous   = Portal Stories: Mel TB Over Goo&lt;br /&gt;
  | next       = Portal Stories: Mel Destroyed&lt;br /&gt;
  | screenshot = mel_two.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = water hazard on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = light bridge on&lt;br /&gt;
  | icon8      = excursion funnel on&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = laser field&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel rainbow mural.jpg|300px|thumbnail|Grafitti seen in the same room as the rainbow core, in the style of the paintings in the [[Den|Rattman&#039;s Den]]s.]]&lt;br /&gt;
[[File:Mel rainbow core.png|300px|thumbnail|Rainbow Core found in the secret room]]&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|OznwoA25XFQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A mural of Personality Cores floating on a rainbow and the Rainbow Core can be seen in a secret room in the first test which is related to the achievement [[#Achievements|Single Rainbow]].&lt;br /&gt;
* After the interaction with the Rainbow Core, Virgil stutters and asks if Mel got the core&#039;s serial number. This has led fans to believe that Virgil is implied to be homosexual as he shows attraction to a male personality core.&lt;br /&gt;
* Rainbow Core’s voice actor, Harry Callaghan, also voices AEGIS, the antagonist of the game, and Cave Johnson. He is also the creator of the popular Portal fan series, &#039;&#039;&#039;Meet the Cores&#039;&#039;&#039; which features the Rainbow Core in its second installment.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=160813</id>
		<title>Portal Stories: Mel Two Of A Kind</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Two_Of_A_Kind&amp;diff=160813"/>
		<updated>2020-07-13T12:05:41Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Two of a Kind&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 12&lt;br /&gt;
  | map        = st_a4_two_of_a_kind&lt;br /&gt;
  | previous   = Portal Stories: Mel TB Over Goo&lt;br /&gt;
  | next       = Portal Stories: Mel Destroyed&lt;br /&gt;
  | screenshot = mel_two.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = water hazard on&lt;br /&gt;
  | icon5      = laser redirection&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = light bridge on&lt;br /&gt;
  | icon8      = excursion funnel on&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = laser field&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel rainbow mural.jpg|300px|thumbnail|Grafitti seen in the same room as the rainbow core, in the style of the paintings in the [[Den|Rattman&#039;s Den]]s.]]&lt;br /&gt;
[[File:Mel rainbow core.png|300px|thumbnail|Rainbow Core found in the secret room]]&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|OznwoA25XFQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A mural of Personality Cores floating on a rainbow and the Rainbow Core can be seen in a secret room in the first test which is related to the achievement [[#Achievements|Single Rainbow]].&lt;br /&gt;
* Rainbow Core’s voice actor, Harry Callaghan, also voices AEGIS, the antagonist of the game, and Cave Johnson. He is also the creator of the popular Portal fan series, &#039;&#039;&#039;Meet the Cores&#039;&#039;&#039; which features the Rainbow Core in its second installment.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160812</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160812"/>
		<updated>2020-07-13T12:04:35Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trivia machine mannnn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | screenshot = mel_concepts.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber.&lt;br /&gt;
&lt;br /&gt;
This chamber also has a Ratman&#039;s [[Den]] in the game (which is related to the achievement [[#Achievements|Under the Stairs]]). The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|WAGKzd2O4_4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel gun.jpg|250px|thumbnail|Drawing depicting Mel’s antique Portal Gun]]&lt;br /&gt;
[[File:Mel aegis.jpg|250px|thumbnail|Drawing depicting AEGIS.]]&lt;br /&gt;
* There is a secret room with art similar to those by [[Doug Rattmann]] in this chamber. There are two murals depicting AEGIS and Mel’s antique Portal Gun. Virgil also says that he has heard rumors about a creepy guy living in the service areas.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under the Stairs}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_04&amp;diff=160811</id>
		<title>Portal Stories: Mel Test Chamber 04</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_04&amp;diff=160811"/>
		<updated>2020-07-13T12:02:57Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Have some Trivia!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-04&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_transition&lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 3&lt;br /&gt;
  | next       = Portal Stories: Mel Overgrown&lt;br /&gt;
  | screenshot = mel_transitions.jpg&lt;br /&gt;
  | icon1      = faith plate on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = repulsion gel on&lt;br /&gt;
  | icon6      = propulsion gel on&lt;br /&gt;
  | icon7      = water hazard on&lt;br /&gt;
  | icon8      = light bridge on&lt;br /&gt;
  | icon9      = fling enter&lt;br /&gt;
  | icon10      = fling exit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chamber 04&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-04&#039;&#039;&#039;) is the fifth map of the third chapter.&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video shows the whole Third Chapter in Story mode.&lt;br /&gt;
{{youtube|_vDmemYptg4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Before entering the work in-progress test chamber, Virgil says &#039;&#039;&amp;quot;generally they (test chambers) need to be tested at least three times before they&#039;re finalized. Some people just can&#039;t count further than that I guess&amp;quot;&#039;&#039;. This is a reference to the running joke that Valve can&#039;t count to three.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=160810</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=160810"/>
		<updated>2020-07-13T11:59:44Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Fixed Red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil&#039;s testing track]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4|work-in-progress]] test three times.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| Occurs in the chamber [[Portal Stories: Mel Overgrown|Overgrown]]. You may either press the button or wait for Virgil&#039;s dialogue to finish.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| The achievement will unlock after either completing or escaping the broken testing track at the start of [[Portal Stories: Mel Factory|Factory]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS&#039; chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around in some wreckage and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the &amp;quot;broken&amp;quot; test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160809</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160809"/>
		<updated>2020-07-13T11:57:12Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = mel_junkyard.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|200px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
* A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.&lt;br /&gt;
* There are photo frames with photos of some of the developers of the game in some of the rooms.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160808</id>
		<title>Portal Stories: Mel Garden</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160808"/>
		<updated>2020-07-13T11:47:39Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Garden&lt;br /&gt;
  | map        = &lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal Stories: Mel Garden Part 2&lt;br /&gt;
  | screenshot = Mel_garden_1.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the last test chamber of the First Chapter in [[Portal Stories: Mel]]. The chamber has no major hazards, but entering in the lake will cause you to drown.&lt;br /&gt;
==Hazards==&lt;br /&gt;
*Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enter the building and look for a door near harmless turrets.&lt;br /&gt;
*Enter the door and interact with the sleeping chamber.&lt;br /&gt;
}}&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:50 shades of cave.jpg|200px|thumbnail|50 Shades of Cave magazine seen in the lobby]]&lt;br /&gt;
* In the Aperture building lobby, a magazine rack displays a magazine with the headline ‘Fifty Shades of Cave’ over [[Cave Johnson]]’s face. This is a reference the erotic romance novel/film Fifty Shades of Grey.&lt;br /&gt;
* In the Security Room on the left wall near the lift, Virgil can be found. This area however, is inaccessible in the final mod.&lt;br /&gt;
* In [[Cave Johnson]]&#039;s dialogue just after leaving the lift, he mentions Crazy Harry. This is a reference to Crazy Harry from comedy show, The Muppet Show who is a pyrotechnic expert.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160807</id>
		<title>Portal Stories: Mel Garden</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden&amp;diff=160807"/>
		<updated>2020-07-13T11:44:22Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Garden&lt;br /&gt;
  | map        = &lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal Stories: Mel Garden Part 2&lt;br /&gt;
  | screenshot = Mel_garden_1.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the last test chamber of the First Chapter in [[Portal Stories: Mel]]. The chamber has no major hazards, but entering in the lake will cause you to drown.&lt;br /&gt;
==Hazards==&lt;br /&gt;
*Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enter the building and look for a door near harmless turrets.&lt;br /&gt;
*Enter the door and interact with the sleeping chamber.&lt;br /&gt;
}}&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:50 shades of cave.jpg|200px|thumbnail|50 Shades of Cave magazine seen in the lobby]]&lt;br /&gt;
* In the Aperture building lobby, a magazine rack displays a magazine with the headline ‘Fifty Shades of Cave’ over [[Cave Johnson]]’s face. This is a reference the erotic romance novel/film Fifty Shades of Grey.&lt;br /&gt;
* In the Security Room on the left wall near the lift, Virgil can be found. This area however, is inaccessible in the final mod.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=160804</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=160804"/>
		<updated>2020-07-13T00:32:21Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Added List of chambers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Breen visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
==List of Chambers==&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=160803</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=160803"/>
		<updated>2020-07-13T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039;, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=160802</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=160802"/>
		<updated>2020-07-13T00:28:06Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Add Portal Stories: Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039;, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=160801</id>
		<title>Template:ModTestChambersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=160801"/>
		<updated>2020-07-13T00:23:54Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = ModTestChambersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| title = Mod Test Chambers&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Aperture Tag: The Paint Gun Testing Initiative{{if lang}}|&#039;&#039;Aperture Tag:&amp;lt;br /&amp;gt;The Paint Gun Testing Initiative&#039;&#039;]]&lt;br /&gt;
| list1 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;Aperture Tag&#039;&#039;&lt;br /&gt;
| pt-br = Capítulo 1 — Aperture Tag&lt;br /&gt;
| ru = глава 1 - Тег диафрагмы&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro{{if lang}}|Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6{{if lang}}|06]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Speed Gel Upgrade&#039;&#039;&lt;br /&gt;
| pl = 2 - Polepszenie Żelu Prędkości&lt;br /&gt;
| pt-br = Capítulo 2 — Melhoria: Gel propulsor&lt;br /&gt;
| ru = глава 2 - Гель для ускорения&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12{{if lang}}|12]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;No More Test Recycling&#039;&#039;&lt;br /&gt;
| pl = 3 - Bez Recyklingu&lt;br /&gt;
| pt-br = Capítulo 3 — Sem mais reciclagem&lt;br /&gt;
| ru = глава 3 - Без вторичных тестов&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 17{{if lang}}|17]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;The Stage&#039;&#039;&lt;br /&gt;
| pl = 4 - Scena&lt;br /&gt;
| pt-br = Capítulo 4 — O palco&lt;br /&gt;
| ru = глава 4 - Декорации&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 9{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Blue Portals (mod){{if lang}}|&#039;&#039;Blue Portals&#039;&#039;]]&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Blue Portals Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 11{{if lang}}|11]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Bonus}}&lt;br /&gt;
| list2 = [[Blue Portals Twitwi&#039;s Entry{{if lang}}|Twitwi&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals RubyCarbuncIe&#039;s Entry{{if lang}}|RubyCarbuncIe&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Conversion Cubed{{if lang}}|Conversion Cubed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Extended Play&lt;br /&gt;
| list3 = [[Blue Portals Extended Play Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 09{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Portal: Prelude{{if lang}}|&#039;&#039;Portal: Prelude&#039;&#039;]]&lt;br /&gt;
| list3 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Portal: Prelude Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19{{if lang}}|19]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; – {{lang&lt;br /&gt;
| en = &#039;&#039;&#039;Testing complete&#039;&#039;&#039;&lt;br /&gt;
| fr = &#039;&#039;&#039;Tests terminés&#039;&#039;&#039;&lt;br /&gt;
| pl = &#039;&#039;&#039;Zakończenie testowania&#039;&#039;&#039;&lt;br /&gt;
}}: [[Portal: Prelude Complex&#039;s Visit{{if lang}}|{{lang&lt;br /&gt;
| en = Complex&#039;s Visit&lt;br /&gt;
| fr = Visite du Complexe&lt;br /&gt;
| pl = Wizyta w Kompleksie&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude GLaDOS&#039; Boot{{if lang}}|{{lang&lt;br /&gt;
| en = GLaDOS&#039; Boot&lt;br /&gt;
| fr = Lancement de GlaDOS&lt;br /&gt;
| pl = Uruchomienie GLaDOS&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Morality Core&#039;s Quest{{if lang}}|{{lang&lt;br /&gt;
| en = Morality Core&#039;s Quest&lt;br /&gt;
| fr = Quête du Processeur de Moralité&lt;br /&gt;
| pl = Wyzwanie Rdzenia Moralności&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Final Battle{{if lang}}|{{lang&lt;br /&gt;
| en = Final Battle&lt;br /&gt;
| fr = Bataille Finale&lt;br /&gt;
| pl = Bitwa Finałowa&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Prelude Test Chamber 05 (Advanced){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Advanced){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Advanced){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Advanced){{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Portal: Prelude Test Chamber 03 (Bonus){{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04 (Bonus){{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05 (Bonus){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07 (Bonus){{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08 (Bonus){{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Bonus){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10 (Bonus){{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11 (Bonus){{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Bonus){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13 (Bonus){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Bonus){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15 (Bonus){{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16 (Bonus){{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Bonus){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18 (Bonus){{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Bonus){{if lang}}|19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Portal: Project-Beta{{if lang}}|&#039;&#039;Portal: Project-Beta&#039;&#039;]]&lt;br /&gt;
| list4 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Portal: Project-Beta Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Project-Beta Test Chamber 13 (Advanced){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Rexaura{{if lang}}|&#039;&#039;Rexaura&#039;&#039;]]&lt;br /&gt;
| list5 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Rexaura Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Rexaura Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Rexaura Bonus Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 04{{if lang}}|04]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Portal Stories: Mel{{if lang}}|&#039;&#039;Portal Stories: Mel&#039;&#039;]]&lt;br /&gt;
| list6 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = [[List of Portal Stories: Mel chambers#Chapter 1|Chapter 1: &#039;&#039;1952&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Portal Stories: Mel Tram Ride{{if lang}}|Tram Ride]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Intro{{if lang}}|Mel Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Lift{{if lang}}|Lift]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Garden{{if lang}}|Garden]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = [[List of Portal Stories: Mel chambers#Chapter 2|Chapter 2: &#039;&#039;Extended Relaxation&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Portal Stories: Mel Garden Part 2{{if lang}}|Garden]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Under Bounce{{if lang}}|Under Bounce]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Once Upon{{if lang}}|Once Upon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Past Power{{if lang}}|Past Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Ramp{{if lang}}|Ramp]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Fire Storm{{if lang}}|Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = [[List of Portal Stories: Mel chambers#Chapter 3|Chapter 3: &#039;&#039;The Ascent&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Portal Stories: Mel Junk Yard{{if lang}}|Junk Yard]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 4{{if lang}}|04]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = [[List of Portal Stories: Mel chambers#Chapter 4|Chapter 4: &#039;&#039;Organic Complications&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Portal Stories: Mel Overgrown{{if lang}}|Overgrown]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel TB Over Goo{{if lang}}|TB Over Goo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Two Of A Kind{{if lang}}|Two Of A Kind]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Destroyed{{if lang}}|Destroyed]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Factory{{if lang}}|Factory]]&lt;br /&gt;
&lt;br /&gt;
| group5 = {{lang&lt;br /&gt;
| en = [[List of Portal Stories: Mel chambers#Chapter 5|Chapter 5: &#039;&#039;Intrusion&#039;&#039;]]&lt;br /&gt;
}}&lt;br /&gt;
| list5 = [[Portal Stories: Mel Core Access{{if lang}}|Core Access]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Finale{{if lang}}|Finale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|en, pl, pt-br, fr}}&lt;br /&gt;
[[Category:Navigational templates|TestChambersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_Stories:_Mel_chambers&amp;diff=160800</id>
		<title>List of Portal Stories: Mel chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_Stories:_Mel_chambers&amp;diff=160800"/>
		<updated>2020-07-13T00:21:09Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal Stories: Mel]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;1952&#039;&#039;&lt;br /&gt;
* [[Portal Stories: Mel Tram Ride]]&lt;br /&gt;
* [[Portal Stories: Mel Intro]]&lt;br /&gt;
* [[Portal Stories: Mel Lift]]&lt;br /&gt;
* [[Portal Stories: Mel Garden]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;Extended Relaxation&#039;&#039;&lt;br /&gt;
* [[Portal Stories: Mel Garden Part 2]]&lt;br /&gt;
* [[Portal Stories: Mel Under Bounce]]&lt;br /&gt;
* [[Portal Stories: Mel Once Upon]]&lt;br /&gt;
* [[Portal Stories: Mel Past Power]]&lt;br /&gt;
* [[Portal Stories: Mel Ramp]]&lt;br /&gt;
* [[Portal Stories: Mel Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Ascent&#039;&#039;&lt;br /&gt;
* [[Portal Stories: Mel Junk Yard]]&lt;br /&gt;
* [[Portal Stories: Mel Test Chamber 1]]&lt;br /&gt;
* [[Portal Stories: Mel Test Chamber 2]]&lt;br /&gt;
* [[Portal Stories: Mel Test Chamber 3]]&lt;br /&gt;
* [[Portal Stories: Mel Test Chamber 4]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;Organic Complications&#039;&#039;&lt;br /&gt;
* [[Portal Stories: Mel Overgrown]]&lt;br /&gt;
* [[Portal Stories: Mel TB Over Goo]]&lt;br /&gt;
* [[Portal Stories: Mel Two Of A Kind]]&lt;br /&gt;
* [[Portal Stories: Mel Destroyed]]&lt;br /&gt;
* [[Portal Stories: Mel Factory]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;Intrusion&#039;&#039;&lt;br /&gt;
* [[Portal Stories: Mel Core Access]]&lt;br /&gt;
* [[Portal Stories: Mel Finale]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Intro&amp;diff=160799</id>
		<title>Portal Stories: Mel Intro</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Intro&amp;diff=160799"/>
		<updated>2020-07-13T00:13:25Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Tram Ride&lt;br /&gt;
  | map        = st_a1_tramride&lt;br /&gt;
  | previous   = Portal Stories: Mel Tram ride&lt;br /&gt;
  | next       = Portal Stories: Mel Lift&lt;br /&gt;
  | screenshot = Portal Stories Mel Aperture Central.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the doors to open&lt;br /&gt;
*Go up the stairs&lt;br /&gt;
*Leave the building&lt;br /&gt;
*Go to the Aperture Building across the park&lt;br /&gt;
*Turn left and go straight and down the stairs&lt;br /&gt;
*Enter the elevator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel citranium.jpg|350px|thumbnail|Citranuim Soda listed as an available drink on the Vending machines]]&lt;br /&gt;
* The arrivals board at the start lists City 17 as a destination, which is the setting of both episodes of Half Life 2.&lt;br /&gt;
* In the vending machines seen early on in the story, the list of available drinks includes Citranium Soda. This is a reference to a slightly earlier Portal mod, [[Aperture Tag: The Paint Gun Testing Initiative|Aperture Tag]], which includes Citranium as a &#039;sponsorship&#039; gag.  &lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_citranium.jpg&amp;diff=160798</id>
		<title>File:Mel citranium.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_citranium.jpg&amp;diff=160798"/>
		<updated>2020-07-13T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160797</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160797"/>
		<updated>2020-07-13T00:09:30Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | screenshot = mel_concepts.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber.&lt;br /&gt;
&lt;br /&gt;
This chamber also has a Ratman&#039;s [[Den]] in the game (which is related to the achievement [[#Achievements|Under the Stairs]]). The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|WAGKzd2O4_4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel gun.jpg|250px|thumbnail|Drawing depicting Mel’s antique Portal Gun]]&lt;br /&gt;
[[File:Mel aegis.jpg|250px|thumbnail|Drawing depicting AEGIS.]]&lt;br /&gt;
* There is a secret room with art similar to those by [[Doug Rattmann]] in this chamber. There are two murals depicting AEGIS and Mel’s antique Portal Gun. &lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under the Stairs}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160796</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=160796"/>
		<updated>2020-07-13T00:07:36Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | screenshot = mel_concepts.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber.&lt;br /&gt;
&lt;br /&gt;
This chamber also has a Ratman&#039;s [[Den]] in the game (which is related to the achievement [[#Achievements|Under the Stairs]]). The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|WAGKzd2O4_4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel gun.jpg|250px|thumbnail|Drawing depicting Mel’s antique Portal Gun]]&lt;br /&gt;
[[File:Mel aegis.jpg|250px|thumbnail|Drawing depicting AEGIS.]]&lt;br /&gt;
* There is a secret room with art similar to those by [[Doug Rattman]] in this chamber. There are two murals depicting AEGIS and Mel’s antique Portal Gun. &lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under the Stairs}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_aegis.jpg&amp;diff=160795</id>
		<title>File:Mel aegis.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_aegis.jpg&amp;diff=160795"/>
		<updated>2020-07-13T00:06:38Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_gun.jpg&amp;diff=160794</id>
		<title>File:Mel gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_gun.jpg&amp;diff=160794"/>
		<updated>2020-07-13T00:04:40Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160793</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160793"/>
		<updated>2020-07-13T00:01:25Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = mel_junkyard.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|200px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
* A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160792</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160792"/>
		<updated>2020-07-12T23:59:53Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = mel_junkyard.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|200px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160791</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160791"/>
		<updated>2020-07-12T23:59:32Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = mel_junkyard.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|300px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160790</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=160790"/>
		<updated>2020-07-12T23:59:02Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = mel_junkyard.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|300px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_breen.jpg&amp;diff=160789</id>
		<title>File:Mel breen.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_breen.jpg&amp;diff=160789"/>
		<updated>2020-07-12T23:58:12Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Intro&amp;diff=160788</id>
		<title>Portal Stories: Mel Intro</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Intro&amp;diff=160788"/>
		<updated>2020-07-12T23:56:07Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Tram Ride&lt;br /&gt;
  | map        = st_a1_tramride&lt;br /&gt;
  | previous   = Portal Stories: Mel Tram ride&lt;br /&gt;
  | next       = Portal Stories: Mel Lift&lt;br /&gt;
  | screenshot = Portal Stories Mel Aperture Central.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the doors to open&lt;br /&gt;
*Go up the stairs&lt;br /&gt;
*Leave the building&lt;br /&gt;
*Go to the Aperture Building across the park&lt;br /&gt;
*Turn left and go straight and down the stairs&lt;br /&gt;
*Enter the elevator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The arrivals board at the start lists City 17 as a destination, which is the setting of both episodes of Half Life 2. &lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=160787</id>
		<title>Portal Stories: Mel Tram Ride</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=160787"/>
		<updated>2020-07-12T23:55:08Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Tram Ride&lt;br /&gt;
  | map        = st_a1_tramride&lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal Stories: Mel Intro&lt;br /&gt;
  | screenshot = Portal Stories- Mel Tram Ride.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level in [[Portal Stories: Mel]] it starts in a tram ride, introducing [[Cave Johnson]], C.E.O. of [[Aperture Science]]; and someone named Chris.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enjoy The Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the beginning train ride, it’s possible to see a security guard knocking on a door, which is a reference to a similar event in Half Life: Blue Shift.&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Core_Access&amp;diff=160786</id>
		<title>Portal Stories: Mel Core Access</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Core_Access&amp;diff=160786"/>
		<updated>2020-07-12T23:53:01Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Access&lt;br /&gt;
  | map        = st_a4_core_access&lt;br /&gt;
  | previous   = Portal Stories: Mel Factory&lt;br /&gt;
  | next       = Portal Stories: Mel Finale&lt;br /&gt;
  | screenshot = mel_access.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Death Fizzler]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|xtNmjA0Exzw|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Mel 2056.jpg|thumbnail|350px|The 2056 mural found in a secret room in Lab/Generator Access section]]&lt;br /&gt;
* A secret room in the Lab/Generator Access section has a beautifully painted mural of 2056 which is a reference to on of the lead designers of [[Portal Stories: Mel]], &#039;&#039;&#039;LoneWolf2056&#039;&#039;&#039; aka. Stephen Ferguson. (Related to the achievement [[#Achievements|2056]]).&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_access.jpg&amp;diff=160785</id>
		<title>File:Mel access.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_access.jpg&amp;diff=160785"/>
		<updated>2020-07-12T23:52:52Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=160784</id>
		<title>Portal Stories: Mel Factory</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Factory&amp;diff=160784"/>
		<updated>2020-07-12T23:52:07Z</updated>

		<summary type="html">&lt;p&gt;PortalPlayer1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Factory&lt;br /&gt;
  | map        = st_a4_factory&lt;br /&gt;
  | previous   = Portal Stories: Mel TB Over Goo&lt;br /&gt;
  | next       = Portal Stories: Mel Core Access&lt;br /&gt;
  | screenshot = mel_factory.jpg&lt;br /&gt;
  | dirty      = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* [[Laser]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Falling to Death&lt;br /&gt;
* Crushed to Death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|QWpmiueh97I|hd=on}}&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The part where cubes are tested to see if they can open doors, the number &#039;74656&#039; is visible on the right wall. This is a reference to [[Wikipedia:USS Voyager (Star Trek)|USS Voyager]] with registry number NCC-74656 from the science fiction television series, [[Wikipedia:Star Trek: Voyager|Star Trek: Voyager]].&lt;br /&gt;
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==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back off Track}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In the Vents}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness}}&lt;br /&gt;
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{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>PortalPlayer1</name></author>
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