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		<title>GLaDOS</title>
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		<updated>2014-08-09T09:06:07Z</updated>

		<summary type="html">&lt;p&gt;POTaTOS: added more information on one of her incarantions&lt;/p&gt;
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&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
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[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
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{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
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&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
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In possession of a feminine programming, she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and {{spoiler|the first half of the single-player campaign in }}&#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
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GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
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== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead.}}&lt;br /&gt;
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After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
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Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
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== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
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[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
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Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
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She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to played along with GLaDOS&#039; plans.}}&lt;br /&gt;
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After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
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=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
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==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
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Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
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GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
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[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
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{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
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{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
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{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
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[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
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{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
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[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
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{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
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{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
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From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
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==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
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{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
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{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and installs it into the projector. GLaDOS again scans through and proceeds to tells them that she did not really need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
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{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. With their &amp;quot;deaths&amp;quot; never bringing the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
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{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begins projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
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[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
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{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
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{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
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[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
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{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
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[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
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{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown until further test courses are added.}}&lt;br /&gt;
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==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
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{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
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== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
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GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
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GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
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{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; are sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
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== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
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During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
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In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
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If you play through the game with the commentary track on, Jeremy Bennett, the game&#039;s art director, says, &amp;quot;Eventually, we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both GLaDOS&#039; raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;:&lt;br /&gt;
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i.crackedcdn.com/phpimages/art…&lt;br /&gt;
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The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler6=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler17=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler18=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler19=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler20=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:Collectoredition gladoschamber03.png|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>POTaTOS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=97924</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=97924"/>
		<updated>2014-04-12T16:35:12Z</updated>

		<summary type="html">&lt;p&gt;POTaTOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay. Look. We both said a lot of things that you&#039;re going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*Linux (beta)&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds the first of many additional courses to come with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The chamber where you find the portal gun in it is the same first chamber from [[portal prelude]], and the portal gun is assumed to be the one that abby(the test subject of portal prelude) put her&#039;s before GLaDOS&#039; activation.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>POTaTOS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=97791</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=97791"/>
		<updated>2014-04-10T05:22:33Z</updated>

		<summary type="html">&lt;p&gt;POTaTOS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{spoiler|[[File:Turret_Opera.jpg|right|thumb|The Turret Opera, as seen at the end of the game.|200px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Mia bambina, oh ciel}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; is an event in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039; in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.&lt;br /&gt;
&lt;br /&gt;
The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]&#039; [[Test Chambers|testing tracks]] in &#039;&#039;Chapter 3: The Return&#039;&#039;, hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game&#039;s single-player campaign, based on the popular opera phrase &amp;quot;it&#039;s not over until the fat lady sings&amp;quot; - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This opera sequence began by which the Turrets are pointed towards Chell, striking a predicted moment that GLaDOS would lie to Chell for giving her the freedom to leave the Enrichment Center. Surprisingly, the Turrets began serenading to her instead. As the lift ascends even further, Chell was able to witness an even larger group of Turrets awaiting her arrival as the Prima Donna Turret became the lead singer while the [[Turrets#Animal King Turret|Animal King Turret]] provides the background bass to their melody. After finally reaching the surface world, Chell was still able to hear the echoes of the large Turret Opera melody moments before the game ends.}}&lt;br /&gt;
&lt;br /&gt;
== Finale Opera Lyrics ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Original&lt;br /&gt;
! class=&amp;quot;header&amp;quot; |  Translated&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;&#039;&#039;Cara bel,&lt;br /&gt;
&lt;br /&gt;
cara mia bella,&lt;br /&gt;
&lt;br /&gt;
mia bambina,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
che la stima,&lt;br /&gt;
&lt;br /&gt;
che la stima,&lt;br /&gt;
&lt;br /&gt;
oh! Cara mia, addio.&lt;br /&gt;
&lt;br /&gt;
La mia bimba,&lt;br /&gt;
&lt;br /&gt;
cara,&lt;br /&gt;
&lt;br /&gt;
perché non passi lontana,&lt;br /&gt;
&lt;br /&gt;
sì lontana da scienza?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cara, cara mia bambina,&lt;br /&gt;
&lt;br /&gt;
ah mia bel,&lt;br /&gt;
&lt;br /&gt;
ah mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia bambina,&lt;br /&gt;
&lt;br /&gt;
oh cara, cara mia…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Dear, beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
beautiful child,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
well, My dear,&lt;br /&gt;
&lt;br /&gt;
farewell.&lt;br /&gt;
&lt;br /&gt;
My child,&lt;br /&gt;
&lt;br /&gt;
dear,&lt;br /&gt;
&lt;br /&gt;
why don’t you stay away yes,&lt;br /&gt;
&lt;br /&gt;
away from science?&lt;br /&gt;
&lt;br /&gt;
Dear,&lt;br /&gt;
&lt;br /&gt;
my dear child,&lt;br /&gt;
&lt;br /&gt;
my beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my child,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear…&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from &#039;&#039;[[Portal]]&#039;&#039; can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around.}}&lt;br /&gt;
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}&lt;br /&gt;
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.&lt;br /&gt;
* It was revealed by [[Ellen McLain]] that she had done both [[Want You Gone]] and the Turret Opera finale in just a two hour leap after finishing one of them.&lt;br /&gt;
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.&lt;br /&gt;
* The song talks to chell with words like my dear,my dear child and tells her to go away from science,aperture science, and that gives more basis to the theory that GLaDOS is chell&#039;s mom.&lt;br /&gt;
&lt;br /&gt;
== Sheet Music ==&lt;br /&gt;
&lt;br /&gt;
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2 Soundtrack]]&lt;br /&gt;
* [[Want You Gone]]&lt;br /&gt;
* [[Still Alive (song)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>POTaTOS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=97739</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=97739"/>
		<updated>2014-04-08T10:35:58Z</updated>

		<summary type="html">&lt;p&gt;POTaTOS: more translation of rattman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Doug Rattmann.jpg|right|thumb|170px|Doug Rattmann after the events of &#039;&#039;[[Portal]]&#039;&#039;, as seen in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, commonly nicknamed as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, was a scientist at the [[Aperture Science]] Enrichment Center. Prior to the events of &#039;&#039;[[Portal]]&#039;&#039; while [[GLaDOS]] began flooding the entire facility with [[neurotoxin]], Rattmann is the only known employee to have survived. A paranoid {{W|schizophrenic}}, he is dependent on anti-psychotic medication as a means of keeping him sane.&lt;br /&gt;
&lt;br /&gt;
Rattmann does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstage of various testing chambers in &#039;&#039;Portal&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2: Lab Rat&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2: Lab Rat}}&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic, prior to the events of the &#039;&#039;Portal&#039;&#039; series.]]&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &amp;quot;You can always ignore your conscience&amp;quot;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company&#039;s Bring-Your-Daughter-To-Work Day.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prepared for the outcome, he survives the initial attempts to kill him and proceeds to sneak through parts of the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects&#039; filing room and arranges [[Chell]]&#039;s name to the top of the test subject roster,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann&#039;s dens.]]&lt;br /&gt;
&lt;br /&gt;
Delusional, running low on medication and traveling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]&#039; testing course. Although he is never spotted in-game in any of the playable &#039;&#039;Portal&#039;&#039; series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase &amp;quot;The cake is a lie&amp;quot; can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Following Chell&#039;s conflict with GLaDOS after her escape from the testing tracks, the &#039;&#039;Lab Rat&#039;&#039; comic details Rattmann&#039;s point of view after the events of &#039;&#039;Portal&#039;&#039; in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; Finding out that Chell&#039;s [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell&#039;s life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then submits himself into Chell&#039;s cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of &#039;&#039;Portal&#039;&#039;, and falls asleep in it.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
During the events of the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Rattmann&#039;s fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]&#039;s cryogenic stasis bed that she used before the events of &#039;&#039;[[Portal]]&#039;&#039; he took refuge in, had disappeared entirely.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|thumb|right|170px|A Rattmann den during &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player.]]&lt;br /&gt;
&lt;br /&gt;
All that is left of him in &#039;&#039;Portal 2&#039;&#039;, like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.&lt;br /&gt;
&lt;br /&gt;
Rattmann&#039;s graffiti work makes no appearances whatsoever during the course of the game&#039;s [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]&#039;&#039;. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug&#039;s voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave&#039;s body and handling the company typically as the real Cave would) is embezzling from the staffs&#039; paychecks.}}&lt;br /&gt;
&lt;br /&gt;
== Known dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in &#039;&#039;Portal&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in &#039;&#039;Portal 2&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal Rattmann Den 1.png|Den #1&lt;br /&gt;
|File:Portal Rattmann Den 2.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 2b.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 3.png|Den #3&lt;br /&gt;
|File:Portal Rattmann Den 4.png|Den #4&lt;br /&gt;
|File:Portal Rattmann Den 5.png|Den #5&lt;br /&gt;
|File:Portal Rattmann Den 6.png|Den #6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Graffiti in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Rat Man handprint.png|A Rattmann scrawling.&lt;br /&gt;
|File:Rat Man scrawling 1a.png|Warning [[Chell]] about GLaDOS&#039; trick.&lt;br /&gt;
|File:Rat Man scrawling 2a.png|A bundle of scrawlings.&lt;br /&gt;
|File:Rat Man scrawling 3a.png|Rattmann asking for something.&lt;br /&gt;
|File:Rat Man scrawling 5a.png|Warning to Chell about the [[Security Camera]]s.&lt;br /&gt;
|File:Rat Man scrawling 5b.png|Another warning about the cake.&lt;br /&gt;
|File:Rat Man scrawling 6a.png|Rattmann, apparently obsessed with the [[Companion Cube]].&lt;br /&gt;
|File:Rat Man scrawling 6b.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 6c.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 7.png|Confusing scrawling in the office.&lt;br /&gt;
|File:Rat Man scrawling8.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 9.png|Helping lead Chell through her escape.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Graffiti in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Ratman Diorama 1.png|One of Rattmann&#039;s dioramas drawn on a wall.&lt;br /&gt;
|File:Ratman Diorama 2.png|Ditto, depicting [[GLaDOS]].&lt;br /&gt;
|File:Ratman Diorama 3.png|Depicting the personnel killed by GLaDOS.&lt;br /&gt;
|File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic.&lt;br /&gt;
|File:Ratman Diorama 5.png|One of Rattmann&#039;s less intelligible dioramas.&lt;br /&gt;
|File:Ratman Diorama 6.png|Ditto, with the [[Tubes]] drawn.&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann trying to express himself.&lt;br /&gt;
|File:Ratman Wall Art 2.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 3.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann, apparently trying to describe his hallucinations.&lt;br /&gt;
|File:Ratman Wall Art 5.png|Depiction of Chell just before the battle with GLaDOS at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 6.png|Depiction of the development of GLaDOS.&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann trying to express himself.&lt;br /&gt;
|File:Ratman Wall Art 8.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann rejoicing with Chell&#039;s [[Handheld Portal Device|Portal Gun]] after GLaDOS is destroyed in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 10.png|Depiction of GLaDOS killing off the staff with [[neurotoxin]].&lt;br /&gt;
|File:Ratman Wall Art 11.png|spoiler17=yes|{{spoiler|Rattmann tying references on the [[Companion Cube]] being the first of its kind on the moon.}}&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann depicting Chell during her short term stasis before the events of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In ghost of rattman, a translation suggests that cave johnson was rattman&#039;s uncle and he wants him to help him,along with a lot of crying,crazy sentences,talking about how GLaDos killed everyone,someone who is a female died and some sentences about black mesa. with that he is talking about that it is johnson&#039;s fault,he&#039;s asking chell for help, saying she hated(unknown who), saying jonathan loves to live, the prisoner&#039;s gone, where&#039;d it die?, johnson happened, we should go(possibly talking to his [[ cubes|companion cube]]),orange(possibly p-body that is called orange by GLaDOS),what if the pain isn&#039;t gone?&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
* In both of the above situations, his voice actor is unknown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>POTaTOS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=97738</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=97738"/>
		<updated>2014-04-08T10:00:58Z</updated>

		<summary type="html">&lt;p&gt;POTaTOS: translation of &amp;quot;ghost of rattman&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Doug Rattmann.jpg|right|thumb|170px|Doug Rattmann after the events of &#039;&#039;[[Portal]]&#039;&#039;, as seen in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, commonly nicknamed as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, was a scientist at the [[Aperture Science]] Enrichment Center. Prior to the events of &#039;&#039;[[Portal]]&#039;&#039; while [[GLaDOS]] began flooding the entire facility with [[neurotoxin]], Rattmann is the only known employee to have survived. A paranoid {{W|schizophrenic}}, he is dependent on anti-psychotic medication as a means of keeping him sane.&lt;br /&gt;
&lt;br /&gt;
Rattmann does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the backstage of various testing chambers in &#039;&#039;Portal&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2: Lab Rat&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2: Lab Rat}}&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|right|Rattmann as he appears in the &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; comic, prior to the events of the &#039;&#039;Portal&#039;&#039; series.]]&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &amp;quot;You can always ignore your conscience&amp;quot;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons all the staff in the Enrichment Center with [[neurotoxin]] upon activation during the company&#039;s Bring-Your-Daughter-To-Work Day.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prepared for the outcome, he survives the initial attempts to kill him and proceeds to sneak through parts of the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects&#039; filing room and arranges [[Chell]]&#039;s name to the top of the test subject roster,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann&#039;s dens.]]&lt;br /&gt;
&lt;br /&gt;
Delusional, running low on medication and traveling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]&#039; testing course. Although he is never spotted in-game in any of the playable &#039;&#039;Portal&#039;&#039; series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase &amp;quot;The cake is a lie&amp;quot; can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Following Chell&#039;s conflict with GLaDOS after her escape from the testing tracks, the &#039;&#039;Lab Rat&#039;&#039; comic details Rattmann&#039;s point of view after the events of &#039;&#039;Portal&#039;&#039; in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; Finding out that Chell&#039;s [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell&#039;s life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then submits himself into Chell&#039;s cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of &#039;&#039;Portal&#039;&#039;, and falls asleep in it.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
During the events of the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Rattmann&#039;s fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]&#039;s cryogenic stasis bed that she used before the events of &#039;&#039;[[Portal]]&#039;&#039; he took refuge in, had disappeared entirely.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|thumb|right|170px|A Rattmann den during &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player.]]&lt;br /&gt;
&lt;br /&gt;
All that is left of him in &#039;&#039;Portal 2&#039;&#039;, like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.&lt;br /&gt;
&lt;br /&gt;
Rattmann&#039;s graffiti work makes no appearances whatsoever during the course of the game&#039;s [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]&#039;&#039;. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug&#039;s voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave&#039;s body and handling the company typically as the real Cave would) is embezzling from the staffs&#039; paychecks.}}&lt;br /&gt;
&lt;br /&gt;
== Known dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in &#039;&#039;Portal&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in &#039;&#039;Portal 2&#039;&#039;:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal Rattmann Den 1.png|Den #1&lt;br /&gt;
|File:Portal Rattmann Den 2.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 2b.png|Den #2&lt;br /&gt;
|File:Portal Rattmann Den 3.png|Den #3&lt;br /&gt;
|File:Portal Rattmann Den 4.png|Den #4&lt;br /&gt;
|File:Portal Rattmann Den 5.png|Den #5&lt;br /&gt;
|File:Portal Rattmann Den 6.png|Den #6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Known dens in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Graffiti in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Rat Man handprint.png|A Rattmann scrawling.&lt;br /&gt;
|File:Rat Man scrawling 1a.png|Warning [[Chell]] about GLaDOS&#039; trick.&lt;br /&gt;
|File:Rat Man scrawling 2a.png|A bundle of scrawlings.&lt;br /&gt;
|File:Rat Man scrawling 3a.png|Rattmann asking for something.&lt;br /&gt;
|File:Rat Man scrawling 5a.png|Warning to Chell about the [[Security Camera]]s.&lt;br /&gt;
|File:Rat Man scrawling 5b.png|Another warning about the cake.&lt;br /&gt;
|File:Rat Man scrawling 6a.png|Rattmann, apparently obsessed with the [[Companion Cube]].&lt;br /&gt;
|File:Rat Man scrawling 6b.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 6c.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 7.png|Confusing scrawling in the office.&lt;br /&gt;
|File:Rat Man scrawling8.png|Ditto.&lt;br /&gt;
|File:Rat Man scrawling 9.png|Helping lead Chell through her escape.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Graffiti in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Ratman Diorama 1.png|One of Rattmann&#039;s dioramas drawn on a wall.&lt;br /&gt;
|File:Ratman Diorama 2.png|Ditto, depicting [[GLaDOS]].&lt;br /&gt;
|File:Ratman Diorama 3.png|Depicting the personnel killed by GLaDOS.&lt;br /&gt;
|File:Ratman Diorama 4.png|Depicting [[Chell]] and her behavioral statistic.&lt;br /&gt;
|File:Ratman Diorama 5.png|One of Rattmann&#039;s less intelligible dioramas.&lt;br /&gt;
|File:Ratman Diorama 6.png|Ditto, with the [[Tubes]] drawn.&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann trying to express himself.&lt;br /&gt;
|File:Ratman Wall Art 2.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 3.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann, apparently trying to describe his hallucinations.&lt;br /&gt;
|File:Ratman Wall Art 5.png|Depiction of Chell just before the battle with GLaDOS at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 6.png|Depiction of the development of GLaDOS.&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann trying to express himself.&lt;br /&gt;
|File:Ratman Wall Art 8.png|Ditto.&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann rejoicing with Chell&#039;s [[Handheld Portal Device|Portal Gun]] after GLaDOS is destroyed in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Ratman Wall Art 10.png|Depiction of GLaDOS killing off the staff with [[neurotoxin]].&lt;br /&gt;
|File:Ratman Wall Art 11.png|spoiler17=yes|{{spoiler|Rattmann tying references on the [[Companion Cube]] being the first of its kind on the moon.}}&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann depicting Chell during her short term stasis before the events of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In ghost of rattman, a translation suggests that cave jhonson was rattman&#039;s uncle and he wants him to help him,along with a lot of crying,crazy sentences,talking about how GLaDos killed everyone,someone who is a female died and some sentences about black mesa.&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
* In both of the above situations, his voice actor is unknown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>POTaTOS</name></author>
	</entry>
</feed>