<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Octotoon</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Octotoon"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Octotoon"/>
	<updated>2026-04-12T15:12:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Walking_Turret&amp;diff=158771</id>
		<title>Walking Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Walking_Turret&amp;diff=158771"/>
		<updated>2019-09-22T02:13:31Z</updated>

		<summary type="html">&lt;p&gt;Octotoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;, imitating the Walking Turret|Coming through!|sound=Turret_turret_collide_1.wav}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Walking Turret front.png|270px|right|The Walking Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Walking Turret&#039;&#039;&#039; was a [[Sentry Turret]] variant that was [[Unused content|cut]] late in the development of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Walking Turret was first revealed in concept art during the &#039;&#039;[[Portal 2 ARG|PotatoFoolsDay ARG]]&#039;&#039; in 2011. Its design is similar to that of the standard Sentry Turret, with a spherical body, an orange colored &amp;quot;eye&amp;quot;, and a single side-mounted gun. In the concept art, it can be seen exiting a [[Portals|blue portal]], implying that it may have been able to follow players throughout test chambers through their linked portals.&lt;br /&gt;
&lt;br /&gt;
The Walking Turret could also collapse into a &#039;&#039;&amp;quot;[[Flinging|fling]], or ball pose&amp;quot;&#039;&#039;, which presumably would allow it to fling itself through portals. This pose could also have been its idle pose, possibly activated by the player through some form of trigger or proximity.&lt;br /&gt;
&lt;br /&gt;
Valve animator Karen Prell explained&amp;lt;ref name=&amp;quot;youtube&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=kaGfc4BfJwA Youtube &#039;&#039;Animex 2012 - Karen Prell&#039;s &amp;quot;Animated Adventures in Portal 2&amp;quot; Part 3/6 &#039;&#039;] accessed 24 April 2016&amp;lt;/ref&amp;gt; that the Walking Turret was cut because it, &amp;quot;didn&#039;t work [well]&amp;quot; as a game mechanic.&lt;br /&gt;
&lt;br /&gt;
The [[Frankenturret]] would be the replacement of the walking turret since it walks&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Walking_Turret.jpeg|alt1=Concept art|Walking Turret concept art from the &#039;&#039;[[Portal 2 ARG]]&#039;&#039;.&lt;br /&gt;
|File:Portal Walking Turret close.png|alt2=Walking Turret|The Walking Turret, alongside one in it&#039;s &amp;quot;fling&amp;quot; position.&lt;br /&gt;
|File:Portal Walking Turret far.png|alt3=Far away|An early [[Portal Spawner]] can be seen in the background.&lt;br /&gt;
|File:Portal Walking Turret ball.png|alt4=Ball form|The &amp;quot;fling pose.&amp;quot;&lt;br /&gt;
|File:Portal Walking Turret open.png|alt5=Opened up|The Walking Turret fully opened up.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Octotoon</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=158770</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=158770"/>
		<updated>2019-09-22T01:42:58Z</updated>

		<summary type="html">&lt;p&gt;Octotoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly!&#039; But what&#039;s missing? What&#039;s missing? And I thought lots of sharp bits welded onto the flat bits.|sound=Wheatley bw a4 spike smash01.wav}}&lt;br /&gt;
[[File:Crusher.png|right|200px|thumb|A Crusher in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crusher&#039;&#039;&#039; is introduced in &#039;&#039;[[Portal 2]]&#039;&#039;, and is a derivative of [[Aperture Science]]&#039;s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If a test subject makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them. &lt;br /&gt;
&lt;br /&gt;
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in the chapter [[List of Portal 2 chambers#Chapter_9|&#039;&#039;The Part Where He Kills You&#039;&#039;]])}}, and also appear frequently in [[Cooperative Testing Initiative]].&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.&lt;br /&gt;
&lt;br /&gt;
In Co-op mode, if the player comes in contact with a Crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Crushers were originally intended to appear in &#039;&#039;[[Portal]]&#039;&#039;, but were removed in the early stages of game development due to the additional complexity Valve added to test chambers.{{cite}}&lt;br /&gt;
&lt;br /&gt;
* Crushers appear in &#039;&#039;[[Portal: The Flash version]]&#039;&#039;, a 2D flash game released prior to &#039;&#039;Portal&#039;&#039;. Later, they appeared in the &#039;&#039;[[Portal: The Flash Version MapPack]]&#039;&#039; modification, and were eventually reintroduced into &#039;&#039;[[Portal: Still Alive]]&#039;&#039;.&lt;br /&gt;
** They also have appeared in fan-made mods, including [[Portal: Prelude]] and [[Portal: Project-Beta]].&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|According to [[Wheatley]], Crushers originally lacked spikes and were ordinary steel plates before he modified them, believing that there was something [[Media:Wheatley bw a4 spike smash01.wav|missing]]}}. This contradicts with the [[Panels (video)|Panels Investment Opportunity video]] as a Crusher is clearly visible in the last part of the video, {{spoiler|and that [[GLaDOS]] had also used a Crusher during [[Chell]]&#039;s fall into the [[Emergency Intelligence Incinerator]] at the end of chapter &#039;&#039;[[List of Portal 2 chambers#Chapter_1|The Courtesy Call]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
* An icon of a Crusher can be found in the [[Puzzle Creator]]&#039;s files.&lt;br /&gt;
&lt;br /&gt;
* [[Wheatley]] refers to crushers as &amp;quot;mashy spike plates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*This can be a item if BeeMod is installed&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The early &#039;&#039;Portal&#039;&#039; crusher, as seen in [[Portal Teaser Trailer (video)|Orientation Video No. 1]]. &lt;br /&gt;
|File:Puzzle_Creator_crusher.png|The unused Crusher icon in [[Portal 2]]&#039;s puzzle creator mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Octotoon</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Reflection_Gel&amp;diff=158769</id>
		<title>Reflection Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Reflection_Gel&amp;diff=158769"/>
		<updated>2019-09-22T01:39:47Z</updated>

		<summary type="html">&lt;p&gt;Octotoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ReflectGel.png|right|300px|The unused Reflection gel]]&lt;br /&gt;
The &#039;&#039;&#039;Reflection Gel&#039;&#039;&#039; replaced the [[Adhesion Gel]] in the &#039;&#039;[[Portal 2 Authoring Tools]]&#039;&#039; in the major update of their first DLC. It&#039;s still unused in both the single-player and multi-player campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The gel, when painted on a wall, floor or ceiling, can reflect lasers off of it, like the [[Discouragement Redirection Cube]], and can be used on the same surface multiple times.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=s6eaeZ3pzpQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demonstrations ==&lt;br /&gt;
&lt;br /&gt;
Since the properties of the gel were left in the code of &#039;&#039;Portal 2&#039;&#039;, community map makers incorporated the gel into some of their maps, only having some problems with missing textures and some animations.&lt;br /&gt;
&lt;br /&gt;
{{youtube|myW3mmMbcnE}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Reflection Gel uses a slightly darker texture than the [[Conversion Gel]], but it does not have the same properties, like making a non-portal conductive surface able to conduct portals.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s one of the two gels that wasn&#039;t based on any of the &#039;&#039;[[Tag: The Power of Paint]]&#039;&#039; gels. The other one is the Conversion Gel. &lt;br /&gt;
&lt;br /&gt;
*One of the functions of Reflection Gel left in the code of Portal 2 is being able to cancel the Propulsion Gel&#039;s effects on objects. It&#039;s a leftover property of the unused [[Adhesion Gel]].&lt;br /&gt;
&lt;br /&gt;
*When this gel hits the player, it shows the screen effect of the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
*The gel is also able to reflect the laser emitted by a [[Turret]]. However, it is purely cosmetical and has no effect on the turret&#039;s vision.&lt;br /&gt;
&lt;br /&gt;
*This can be a item if BeeMod is installed&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Reflection_Gel_Screenshot.png|The effect of the Reflection Gel on a laser on the wall, in a modded &#039;&#039;Portal 2&#039;&#039; community map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Octotoon</name></author>
	</entry>
</feed>