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	<updated>2026-04-09T16:24:27Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=178366</id>
		<title>Portal 2 Chapter 2 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=178366"/>
		<updated>2022-03-16T17:40:59Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
  | valve-title= Dual Lasers&lt;br /&gt;
  | map        = sp_a2_dual_lasers.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple [[Thermal Discouragement Beam]]s within a single chamber.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* Laser Receptacles &lt;br /&gt;
* [[Panels]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 03 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the chamber, look up, a [[Discouragement Redirection Cube]] is visible, get to it using portals.&lt;br /&gt;
*Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower [[Thermal Discouragement Beam]] to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling.&lt;br /&gt;
*Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle.&lt;br /&gt;
*After both beams are redirected to the receptacles the exit doors will open, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), [[GLaDOS]] will congratulate you the way she would if you finished the test normally, despite the test wasn&#039;t actually completed, as in, you can&#039;t go through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* You can see one of Rat Man&#039;s Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is [[Wheatley]] hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:TestChamb3 Lasers.jpg|Pre-release screenshot&lt;br /&gt;
|File:Test Chamber 3 Beta 1.png|Pre-release Test Chamber 3 with closed Rat Man den&lt;br /&gt;
|File:Test Chamber 3 Beta 2.png|Pre-release Test Chamber 3 with a Rat Man den opening on the right wall&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den.png|alt1=A Rat Man den|{{Spoiler|A [[Doug Rattmann|Rat Man]] den.}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den radio.png|alt2=Radio playing Exile Vilify found in the den|{{Spoiler|Radio playing [[Portal 2 soundtrack|Exile Vilify]] found in the den.}}|spoiler2=yes&lt;br /&gt;
|File:Chapter 2 chamber 3 wheatley.png|alt3=Wheatley hiding under the panels|{{Spoiler|[[Wheatley]] hiding under the [[panels]].}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=178365</id>
		<title>Portal 2 Chapter 2 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=178365"/>
		<updated>2022-03-16T17:40:07Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | valve-title= Laser Stairs&lt;br /&gt;
  | map        = sp_a2_laser_stairs.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This chamber introduces the [[Discouragement Redirection Cube]], and the way in which it can be used in combination with the [[Thermal Discouragement Beam]] in order to activate [[Panels]]. This level also introduces the ability of the Redirect Cube to act as a [[Weighted Storage Cube]] and activate [[Heavy Duty Super-Colliding Super Button]]s.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* Stairs&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* Laser Receptacles&lt;br /&gt;
* Light Strip (blue)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 02 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the room head to the left to a small cut off alcove which contains a [[Discouragement Redirection Cube]]. [[Wheatley]] makes a quick appearance here. Shoot a portal through the grating on the floor inside and place one somewhere on your side.&lt;br /&gt;
*Enter through and pick up the Discouragement Redirection Cube. Return back through your portal to the main room and to the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Place the Discouragement Redirection Cube such that it intercepts the Thermal Discouragement Beam and redirects it into the receptacle.&lt;br /&gt;
*Proceed to the top of the newly created staircase and place a portal on the floor. Place the second portal underneath the Discouragement Redirection Cube and catch it as it falls through the portal. Place it on the [[Heavy Duty Super-Colliding Super Button]] and exit into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When Wheatley appears in the wall it is possible to grab him if the player is quick enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Hoopy the Hoop]] can be seen around a panel&#039;s hydraulics in this chamber.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=178353</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=178353"/>
		<updated>2022-03-14T23:37:55Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Incinerator Room&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level of the game, and takes place within a Test Chamber and the [[Incinerator]] Room. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. This level corresponds with Test Chamber [[Portal Test Chamber 19|19]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Handheld Portal Device]] (orange)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 19 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber 2.png|alt3=Another view|Another view.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|Test Chamber 19 as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* A [[Sentry Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through&amp;quot;.&lt;br /&gt;
* Despite being part of Act 2 (reconstruction), this map is still treated as part of Chapter 1 (The Courtesy Call).&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a2_intro.bsp&lt;br /&gt;
*World record: 33.55 by Kendal&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=178352</id>
		<title>Portal 2 Chapter 1 Her Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=178352"/>
		<updated>2022-03-14T23:36:26Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Activation of GLaDOS&lt;br /&gt;
  | valve-title= Wakeup&lt;br /&gt;
  | map        = sp_a1_wakeup.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Her Chamber.png&lt;br /&gt;
  | noprogress = 1&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighth level of the game and takes place outside and within the ruins of [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; chamber]] {{Spoiler text|which was destroyed at the end of [[Portal]]}}. This level advances the storyline and does not contain any Portal-based puzzles or significant obstacles. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Catwalk&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]] (not deadly)&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber (Ruined)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Main Breaker Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* There are no puzzle elements or obstacles; walk through the level until you reach the stairs behind the incinerator.&lt;br /&gt;
* Walk down the stairs and jump over the part where the stairs collapsed.&lt;br /&gt;
* Walk to the left which leads to a catwalk which leads to the Breaker Room.&lt;br /&gt;
* Plug Wheatley into the receptacle.&lt;br /&gt;
* Enjoy the awakening.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The same location is seen in [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Chapter 5]]. {{Spoiler text|Its new appearance suggests it&#039;s been fixed by GLaDOS as she gained more control over the facility without the restrictions of the cores originally attached to her.}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|There She Is}}&amp;lt;br&amp;gt;{{Track|You Know Her}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path.png|alt1=The path to GLaDOS|The path to GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber behind incinerator.png|alt2=The path behind the incinerator|The path behind the incinerator.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path to breaker room.png|alt3=Underneath GLaDOS&#039;s chamber|Underneath GLaDOS&#039;s chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber breaker room.png|alt4=The breaker room|The breaker room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber GLaDOS awoken.png|alt5=GLaDOS awoken|GLaDOS awoken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=178351</id>
		<title>Portal 2 Chapter 1 Her Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=178351"/>
		<updated>2022-03-14T23:36:12Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Activation of GLaDOS&lt;br /&gt;
  | valve-title= Wakeup&lt;br /&gt;
  | map        = sp_a1_wakeup.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Her Chamber.png&lt;br /&gt;
  | noprogress = 1&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighth level of the game and takes place outside and within the ruins of [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; chamber]] {{Spoiler text|which was destroyed at the end of [[Portal]]}}. This level advances the storyline and does not contain any Portal-based puzzles or significant obstacles. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Catwalk&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]] (not deadly)&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber (Ruined&#039;&#039;&lt;br /&gt;
* &#039;&#039;Main Breaker Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* There are no puzzle elements or obstacles; walk through the level until you reach the stairs behind the incinerator.&lt;br /&gt;
* Walk down the stairs and jump over the part where the stairs collapsed.&lt;br /&gt;
* Walk to the left which leads to a catwalk which leads to the Breaker Room.&lt;br /&gt;
* Plug Wheatley into the receptacle.&lt;br /&gt;
* Enjoy the awakening.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The same location is seen in [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Chapter 5]]. {{Spoiler text|Its new appearance suggests it&#039;s been fixed by GLaDOS as she gained more control over the facility without the restrictions of the cores originally attached to her.}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|There She Is}}&amp;lt;br&amp;gt;{{Track|You Know Her}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path.png|alt1=The path to GLaDOS|The path to GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber behind incinerator.png|alt2=The path behind the incinerator|The path behind the incinerator.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path to breaker room.png|alt3=Underneath GLaDOS&#039;s chamber|Underneath GLaDOS&#039;s chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber breaker room.png|alt4=The breaker room|The breaker room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber GLaDOS awoken.png|alt5=GLaDOS awoken|GLaDOS awoken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_5&amp;diff=178350</id>
		<title>Portal 2 Chapter 1 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_5&amp;diff=178350"/>
		<updated>2022-03-14T23:34:46Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
  | valve-title= Cube Momentum&lt;br /&gt;
  | map        = sp_a1_intro5.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth level in the game and, like the other early levels, is set within a dilapidated Test Chamber. It introduces the player to some of the basic principles behind Portal physics, namely the way in which speed and momentum can be used in combination with Portals. [[Panels]] are also introduced in this level, and are are activated through the use of [[Buttons]]. Finally, the first environmental hazard, Goo, is introduced in order to add a consequence for failure.&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
*[[Emancipation Grill]]&lt;br /&gt;
*[[Chamberlock]]&lt;br /&gt;
*[[Portal Spawner]]&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 05 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Fire a portal at the ground and pass through it in order to bypass the broken wall.&lt;br /&gt;
* Place a portal beneath the [[Vital Apparatus Vent]] to the far right of the room, then press the button below the orange portal to release a [[Weighted Storage Cube]]&lt;br /&gt;
* Place the newly acquired cube onto the [[Heavy Duty Super-Colliding Super Button]] to activate the panel-based staircase to the left; ascend these stairs to reach two buttons.&lt;br /&gt;
* The button to the left controls an apparatus vent, the button to the right controls a large panel which will rotate 90° clockwise. Press the left button first and then place a portal on the platform below the vent. The button to the right should then be pressed as the cube is leaving the vent in order to halt the cube after it has passed through the portal.&lt;br /&gt;
* Bring this cube up to the second Button in order to open the door to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Haunted Panels}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This chamber is present in [https://youtu.be/b7rZO2ACP3A?t=82 Perpetual Testing Initiative Video]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 5 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 5 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
|File:Chamber 5 PeTI 1.png|alt3=Alternative version of the Test Chamber made in [Puzzle Creator (see Trivia)|Alternative version of the Test Chamber made in [[Puzzle Creator]] (see [[#Trivia|Trivia]]).&lt;br /&gt;
|File:Chamber 5 PeTI 2.png|alt4=Another view|Another view&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a1_intro5.bsp&lt;br /&gt;
*World record: 12.38 by swagatron&lt;br /&gt;
*Portals: 1&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_6&amp;diff=178349</id>
		<title>Portal 2 Chapter 1 Test Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chamber_6&amp;diff=178349"/>
		<updated>2022-03-14T23:33:59Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
  | valve-title= Future Starter&lt;br /&gt;
  | map        = sp_a1_intro6.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixth level in the game, and is set within a dilapidated Test Chamber. The primary focus of the level is to build upon the concepts of speed and momentum that were introduced in the previous Test Chamber. The Test Chamber is completed by combining speed and momentum in order to avoid obstacles, and acquire a [[Weighted Storage Cube]] which is used to activate a [[Button]] and thereby allow access to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
*[[Emancipation Grill]]&lt;br /&gt;
*[[Chamberlock]]&lt;br /&gt;
*[[Portal Spawner]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* Light Strip (white)&lt;br /&gt;
* Door (test chamber)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 06 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 - A ===&lt;br /&gt;
* Look to the left to see an orange portal. Fire a portal on a nearby wall and walk through it.&lt;br /&gt;
* After exiting the portal the exit door will be visible; to the left is a [[Weighted Storage Cube]] sealed inside a glass box and directly in front is a pit with a portal-conductive surface at the bottom.&lt;br /&gt;
* Place a portal at the bottom of this pit and fall through it; your momentum will be stored allowing you to reach the exit door.&lt;br /&gt;
* Place a portal inside the glass box by firing through the hole in the top, freeing the cube.&lt;br /&gt;
* Walk to the cube, fire a portal into the pit, pick up the cube and keep it held as you fall into the portal.&lt;br /&gt;
* Place the cube on to the [[Heavy Duty Super-Colliding Super Button]] and proceed through the door into the next section.&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 - B ===&lt;br /&gt;
* To the far left, a storage cube will drop from a [[Vital Apparatus Vent]]; on the left closest to you is an angled platform. Directly in front is a pit with an orange portal at the bottom.&lt;br /&gt;
* Place a portal on the angled platform to the left and jump into the orange portal.&lt;br /&gt;
* Facing the door you came through, look to the left to see a section of white wall. Place a portal as high and to the left as possible on this wall and take the cube through the orange portal once more.&lt;br /&gt;
* Place the cube on the super button to open the exit door; this will also raise a set of panels in order to create a landing pad.&lt;br /&gt;
* Look back at the wall with the blue portal, and place a portal as far right as possible on the same wall section.&lt;br /&gt;
* Jump into the orange portal; proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Future Starts With You}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 first chamber.png|alt1=An overview of the first room|An overview of the first room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 second chamber.png|alt2=An overview of the second room|An overview of the second room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a1_intro6.bsp&lt;br /&gt;
*World record: 20.30 by unity&lt;br /&gt;
*Portals: 2&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=178348</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=178348"/>
		<updated>2022-03-14T23:32:36Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176774</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=176774"/>
		<updated>2022-02-14T11:17:02Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
===Location(s)===&lt;br /&gt;
*GLaDOS Chamber 21&lt;br /&gt;
*Inner Part of the Facility&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|Wheter it&#039;s the Turret Trap or Test Chamber 22, it can be authorized as Test Chamber 22.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt4=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 section 37.png|alt5=First area of escaping|First area of escaping.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[ARRIVAL] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. Not a fake, tragic surprise like last time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: A &#039;&#039;REAL&#039;&#039; suprise, with tragic consequences... ...and &#039;&#039;REAL&#039;&#039; confetti this time. The good stuff. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Our last bag. Part of me&#039;s going to miss it - but at the end of the day - it was just taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
[PANELS] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, [[Chell|buddy]]! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;m speaking in an accent that is beyond her range of hearin&#039;! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you.  &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run, I don&#039;t need to do the voice. RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
[WHEATLEY OPENS THE PANELS] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run! Come on - I&#039;m closing the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run! Come on - I&#039;m closing the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=176773</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=176773"/>
		<updated>2022-02-14T11:14:49Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
[[File:Wheatley takeover2.png|right|400px|Wheatley appereance in &#039;&#039;Detach the Wheatley Core&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, 4, and 5, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley takeover.jpg|thumb|150px|left|{{spoiler|Wheatley and his panels.}}]]&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
[[File:Wheatleymonitor.png|thumb|150px|left|{{spoiler|Wheatley.}}]]&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=176650</id>
		<title>Aerial Faith Plate</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=176650"/>
		<updated>2022-02-10T18:44:13Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Faith plate.png|right|225px|thumb|An Aerial Faith Plate in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!|sound=GLaDOS_faith_plate_intro01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Aerial Faith Plate&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;Faith Plates&#039;&#039;&#039; or &#039;&#039;&#039;launchpads&#039;&#039;&#039;, is a mechanism introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with [[portals]], and the Plate&#039;s ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places. &lt;br /&gt;
&lt;br /&gt;
Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. {{spoiler text|There is one occasion in which an Aerial Faith Plate launches you sideways, during the final chapters of the game.}}&lt;br /&gt;
&lt;br /&gt;
In [[Portal 2 - Education Version]], the &#039;&#039;&#039;Aerial Faith Plate&#039;&#039;&#039; can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|videohd=yes&lt;br /&gt;
|video1=fE3B9uGnVlA&lt;br /&gt;
|video2=laxPhiDqTJA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chamberlock Video==&lt;br /&gt;
{{Youtube|wUe4RMlplrc}}&lt;br /&gt;
The Aerial Faith Plate as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Aerial Faith Plate E3 Promo.png|alt1=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 single-player chambers ===&lt;br /&gt;
&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]] (introduced)&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]] &lt;br /&gt;
*[[Portal 2 Chapter 3 Test Chamber 9|Chapter 3 - Test Chamber 09]] &lt;br /&gt;
*[[Portal 2 Chapter 3 Test Chamber 10|Chapter 3 - Test Chamber 10]]&lt;br /&gt;
*[[Portal 2 Chapter 3 Test Chamber 15|Chapter 3 - Test Chamber 15]]&lt;br /&gt;
*[[Portal 2 Chapter 4 Test Chamber 18|Chapter 4 - Test Chamber 18]]&lt;br /&gt;
*[[Portal 2 Chapter 4 Test Chamber 19|Chapter 4 - Test Chamber 19]]&lt;br /&gt;
*[[Portal 2 Chapter 5 Turret Control Center|Chapter 5 - Turret Control Center]] (used for [[Turret]]s and [[Defective Turret]]s)&lt;br /&gt;
*[[Portal 2 Chapter 5 GLaDOS&#039; Lair|Chapter 5 - GLaDOS&#039; Lair]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|Chapter 8 - Test Chamber 05]] &lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|Chapter 8 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 - Test Chamber 11]] &lt;br /&gt;
*[[Portal 2 Chapter 9 Mash-up|Chapter 9 - Mash-up]]&lt;br /&gt;
*[[Portal 2 Chapter 9 Holmes Vs Moriarty|Chapter 9 - Holmes vs. Moriarty]]&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 co-op chambers ===&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056/Portal_2_Chapter_2_Test_Chamber_05&amp;diff=176478</id>
		<title>User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056/Portal_2_Chapter_2_Test_Chamber_05&amp;diff=176478"/>
		<updated>2022-02-06T21:55:33Z</updated>

		<summary type="html">&lt;p&gt;Noda08: Created page with &amp;quot;{{Test Chamber Infobox   | title      = Portal 2 Chapter 2 Test Chamber 05   | valve-title= Catapult Intro   | map        = sp_a2_catapult_intro.bsp   | dirty      = 1   | num...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 05&lt;br /&gt;
  | valve-title= Catapult Intro&lt;br /&gt;
  | map        = sp_a2_catapult_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 20&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = turret hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 03&lt;br /&gt;
  | next       = User:ChickenNuggetMan2056/Portal 2 Chapter 2 Test Chamber 05&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to the [[Aerial Faith Plate]], and the way in which it can be used to circumvent hazards and catch objects.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to reach the other side of the chamber&lt;br /&gt;
*Use the [[Switch|switch]] to release a [[Weighted Storage Cube]], observe how it is repeatedly launched by the Faith Plate in the middle of the chamber.&lt;br /&gt;
*Use the Faith Plate to launch yourself towards the Cube in order to grab it; time yourself so that your trajectory intersects with that of the Cube&#039;s.&lt;br /&gt;
*Once the Cube is obtained, use the Faith Plate to return to the exit door of the chamber.&lt;br /&gt;
*Place the Cube on the [[Heavy Duty Super-Colliding Super Button]] and proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Friendly Faith Plate}}&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=176403</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=176403"/>
		<updated>2022-02-04T21:55:54Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction test chamber.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
*[[Emancipation Grill]]&lt;br /&gt;
*[[Chamberlock]]&lt;br /&gt;
*[[Portal Spawner]] &#039;&#039;(blue &amp;amp; orange)&#039;&#039;&lt;br /&gt;
*[[Portals]] &#039;&#039;(blue &amp;amp; orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
*[[Announcer]]&lt;br /&gt;
*[[Chell]]&lt;br /&gt;
*[[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|[[Chell]]&#039;s Relaxation Chamber un-dilapidated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=176343</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=176343"/>
		<updated>2022-01-31T18:21:42Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=176264</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=176264"/>
		<updated>2022-01-25T17:54:03Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;[[The Courtesy Call]]&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Introduction|Container Ride]] | &#039;&#039;Chapter 1 - Introduction&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]] | &#039;&#039;Chapter 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] | &#039;&#039;Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]] | &#039;&#039;Chapter 1 - Test Chambers 03 &amp;amp; 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]] | &#039;&#039;Chapter 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 6|Future Starter]] | &#039;&#039;Chapter 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] | &#039;&#039;Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Her Chamber|Wakeup]] | &#039;&#039;Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Incinerator|Incinerator]] | &#039;&#039;Chapter 1 - The Incinerator Room (Test Chamber 19)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] | &#039;&#039;Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]] | &#039;&#039;Chapter 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]] | &#039;&#039;Chapter 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]] | &#039;&#039;Chapter 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]] | &#039;&#039;Chapter 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] | &#039;&#039;Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] | &#039;&#039;Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]] | &#039;&#039;Chapter 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]] | &#039;&#039;Chapter 3 - Test Chamber 09&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 10|Ricochet]] | &#039;&#039;Chapter 3 - Test Chamber 10&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]] | &#039;&#039;Chapter 3 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]] | &#039;&#039;Chapter 3 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]] | &#039;&#039;Chapter 3 - Test Chamber 13&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]] | &#039;&#039;Chapter 3 - Test Chamber 14&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]] | &#039;&#039;Chapter 3 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]] | &#039;&#039;Chapter 3 - Test Chamber 16&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]] | &#039;&#039;Chapter 3 - Test Chamber 17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]] | &#039;&#039;Chapter 4 - Test Chamber 18&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]] | &#039;&#039;Chapter 4 - Test Chamber 19&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]] | &#039;&#039;Chapter 4 - Test Chamber 20&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jail Break - Escape]] | &#039;&#039;Chapter 4 - Test Chamber 21 &amp;amp; Escaping the Test&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]] | &#039;&#039;Chapter 5 - She Can&#039;t Touch Us Back Here (Turret Creation Line &amp;amp; Assembly)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]] | &#039;&#039;Chapter 5 - Replacing the Turret Template (Turret Scanner)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]] | &#039;&#039;Chapter 5 - The Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Tube Ride|Tube Ride]] | &#039;&#039;Chapter 5 - GLaDOS&#039; Ventilation System&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Core]] | &#039;&#039;Chapter 5 - Confronting GLaDOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 The Pit|Long Fall - Underground]] | &#039;&#039;Chapter 6 - Condemned Testing Area (Test Shaft 09)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 Beyond the Seal|Cave Johnson]] | &#039;&#039;Chapter 6 - You&#039;ll Know When The Test Starts (Old Facility Foyer)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 1|Repulsion Intro]] | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Enrichment Sphere 02)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 2|Bomb Flings]] | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Enrichment Sphere 01)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 3|Crazy Cube]] | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Enrichment Sphere 01)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 Reconciliation|PotatOS]] | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Enrichment Sphere 01)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 4|Propulsion Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 5|Propulsion Flings]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 6|Pump Station Gamma - Conversion Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Ascension|Three Gels]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 8 Frankenturrets|Test]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 3|Wall Button]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 4|Polarity]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 6|Stop the Cube]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 15|Propulsion Catch]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 9 Mash-up|Finale 1]] &lt;br /&gt;
* [[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Finale|Finale 4]]&lt;br /&gt;
* [[Turret Opera]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
*[[Want You Gone|Credits]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; | &amp;amp;nbsp; &amp;lt;!-- spacing column --&amp;gt;&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speedrunning Guide===&lt;br /&gt;
There are 50 maps creating the cooperative campaign. 2 of them ([[Portal 2 Co-op Calibration Course|Calibration]] and [[Hub]]) cannot be played through Challenge Mode.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Calibration Course}} &#039;&#039;&#039;Calibration Course&#039;&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Calibration Course|Calibration]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hub}} &#039;&#039;&#039;Hub&#039;&#039;&#039;&lt;br /&gt;
* [[Hub]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 1|Doors]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 2|Buttons]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 3|Lasers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 4|Rat Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 5|Laser Crusher]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 6|Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 1|Flings]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 2|Infinifling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 3|Team Retrieval]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 4|Vertical Flings]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 5|Catapults]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 6|Multifling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 7|Fling Crushers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 8|Industrial Fan]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 1|Cooperative Bridges]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 2|Bridge Swap]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 3|Fling Block]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 4|Catapult Block]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 5|Bridge Fling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 6|Turret Walls]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 7|Turret Assassin]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 8|Bridge Testing]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 1|Cooperative Funnels]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 2|Funnel Drill]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 3|Funnel Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 4|Funnel Laser]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 5|Cooperative Polarity]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 6|Funnel Hop]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 7|Advanced Polarity]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 8|Funnel Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 9|Turret Warehouse]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 1|Repulsion Jumps]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 2|Double Bounce]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 3|Bridge Repulsion]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 4|Wall Repulsion]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 5|Propulsion Crushers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 6|Turret Ninja]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 7|Propulsion Retrieval]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 8|Vault Entrance]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 1|Separation]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 2|Triple Axis]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 3|Catapult Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 4|Bridge Gels]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 5|Maintenance]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 6|Bridge Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 7|Double Lift]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 8|Gel Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 9|Crazier Box]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=176258</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=176258"/>
		<updated>2022-01-24T17:32:06Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;[[The Courtesy Call]]&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Introduction|Container Ride]] | &#039;&#039;Chapter 1 - Introduction&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]] | &#039;&#039;Chapter 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] | &#039;&#039;Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]] | &#039;&#039;Chapter 1 - Test Chambers 03 &amp;amp; 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]] | &#039;&#039;Chapter 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 6|Future Starter]] | &#039;&#039;Chapter 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] | &#039;&#039;Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Her Chamber|Wakeup]] | &#039;&#039;Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Incinerator|Incinerator]] | &#039;&#039;Chapter 1 - The Incinerator Room (Test Chamber 19)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] | &#039;&#039;Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]] | &#039;&#039;Chapter 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]] | &#039;&#039;Chapter 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]] | &#039;&#039;Chapter 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]] | &#039;&#039;Chapter 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] | &#039;&#039;Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] | &#039;&#039;Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]] | &#039;&#039;Chapter 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jail Break - Escape]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Tube Ride|Tube Ride]]&lt;br /&gt;
* [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Core]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 The Pit|Long Fall - Underground]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Beyond the Seal|Cave Johnson]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 1|Repulsion Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 2|Bomb Flings]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 3|Crazy Cube]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Reconciliation|PotatOS]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 4|Propulsion Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 5|Propulsion Flings]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 6|Pump Station Gamma - Conversion Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Ascension|Three Gels]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 8 Frankenturrets|Test]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 3|Wall Button]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 4|Polarity]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 6|Stop the Cube]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 15|Propulsion Catch]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 9 Mash-up|Finale 1]] &lt;br /&gt;
* [[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Finale|Finale 4]]&lt;br /&gt;
* [[Turret Opera]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
*[[Want You Gone|Credits]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; | &amp;amp;nbsp; &amp;lt;!-- spacing column --&amp;gt;&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speedrunning Guide===&lt;br /&gt;
There are 50 maps creating the cooperative campaign. 2 of them ([[Portal 2 Co-op Calibration Course|Calibration]] and [[Hub]]) cannot be played through Challenge Mode.&lt;br /&gt;
&lt;br /&gt;
{{anchor|Calibration Course}} &#039;&#039;&#039;Calibration Course&#039;&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Calibration Course|Calibration]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hub}} &#039;&#039;&#039;Hub&#039;&#039;&#039;&lt;br /&gt;
* [[Hub]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 1|Doors]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 2|Buttons]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 3|Lasers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 4|Rat Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 5|Laser Crusher]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 6|Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 1|Flings]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 2|Infinifling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 3|Team Retrieval]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 4|Vertical Flings]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 5|Catapults]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 6|Multifling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 7|Fling Crushers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 8|Industrial Fan]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 1|Cooperative Bridges]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 2|Bridge Swap]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 3|Fling Block]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 4|Catapult Block]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 5|Bridge Fling]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 6|Turret Walls]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 7|Turret Assassin]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 8|Bridge Testing]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 1|Cooperative Funnels]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 2|Funnel Drill]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 3|Funnel Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 4|Funnel Laser]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 5|Cooperative Polarity]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 6|Funnel Hop]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 7|Advanced Polarity]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 8|Funnel Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 9|Turret Warehouse]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 1|Repulsion Jumps]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 2|Double Bounce]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 3|Bridge Repulsion]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 4|Wall Repulsion]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 5|Propulsion Crushers]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 6|Turret Ninja]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 7|Propulsion Retrieval]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 8|Vault Entrance]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 1|Separation]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 2|Triple Axis]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 3|Catapult Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 4|Bridge Gels]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 5|Maintenance]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 6|Bridge Catch]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 7|Double Lift]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 8|Gel Maze]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 9|Crazier Box]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=175985</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=175985"/>
		<updated>2022-01-07T20:20:36Z</updated>

		<summary type="html">&lt;p&gt;Noda08: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Portal 2 Chapter 9 Mash-up   | valve-title= Finale 1   | map        = sp_a4_finale1.bsp   | number     = 17   | total      = 19...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;m ChickenNuggetMan2056! I&#039;m on Test Chamber 17 at the--- &#039;&#039;What was it that he says again? [MUMBLES TO HIMSELF]&#039;&#039; Sorry about that. But, for now, let&#039;s continue testing.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*[[User:Tark|Tark]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_18&amp;diff=174449</id>
		<title>Portal 2 Chapter 4 Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_18&amp;diff=174449"/>
		<updated>2021-11-02T18:06:22Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 1: Chamber 18&lt;br /&gt;
  | valve-title= Column Blocker&lt;br /&gt;
  | map        = sp_a2_column_blocker.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard on&lt;br /&gt;
  | icon5      = light bridge on&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = bridge shield on&lt;br /&gt;
  | icon10     = laser hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-seventh level of the game and the first part of Chapter 4. It is set within a dilapidated Test Chamber, and requires the player to utilise advanced knowledge of the [[Hard Light Bridge]] and [[Thermal Discouragement Beam]] in order to proceed. This level features both [[Goo]] and [[Turrets]] as its main hazards. {{spoiler text|[[Wheatley]] also makes a lengthy appearance at the end of the level.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the spotlight in the dark room, where GLaDOS gives you the surprise. Afterwards just walk straight.&lt;br /&gt;
*Drop down to the test chamber and stay behind the [[Hard Light Bridge]]. Place a portal on the wall on the opposite side and another one below you.&lt;br /&gt;
*Once you&#039;ve entered the portal place a portal at the ceiling where the Bridge ends.&lt;br /&gt;
*Place the other portal in the floor on the left, so the Bridge prevents the two [[Discouragement Redirection Cube|Discouragement Redirection cubes]] from colliding in the air.&lt;br /&gt;
*Press the button and make sure that the two cubes do not get destroyed in the goo.&lt;br /&gt;
*Place a portal on the wall behind the glass wall and the other one on the wall behind you and enter the portal.&lt;br /&gt;
*Place the portal under one of the cubes, so that the cube enters the portal and fall near you. Then repeat.&lt;br /&gt;
*Turn to face the Thermal Discouragement Beam and place a portal on a wall near the Beam, so that you can take the two cubes safely near the beam.&lt;br /&gt;
*When you have the cubes near the beam, place one of them so the beam goes through two of the receptors.&lt;br /&gt;
*Take the other cube and use the beam coming from the first cube to destroy the turret on the other side of the room.&lt;br /&gt;
*Place the cube behind second receptor and aim it through the third one and the receptor in the wall to open the door.&lt;br /&gt;
*Place a portal in the ceiling in front of the Bridge and go stand near the exit.&lt;br /&gt;
*Place the other portal on the wall on the left side and use the bridge to get to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|I Made It All Up}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
	{{Gallery&lt;br /&gt;
	|width=192&lt;br /&gt;
	|height=108&lt;br /&gt;
	|lines=1&lt;br /&gt;
	|File:Portal 2 Chapter 4 Test Chamber 18 surprise.png|alt1=GLaDOS&#039; surprise|GLaDOS&#039; surprise.&lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174094</id>
		<title>Patent Pending</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Patent_Pending&amp;diff=174094"/>
		<updated>2021-10-22T19:02:13Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 01 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_02.png&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = laser field on&lt;br /&gt;
  | icon3      = water hazard on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = cube button on &lt;br /&gt;
  | icon6      = laser sensor &lt;br /&gt;
  | icon7      = laser redirection &lt;br /&gt;
  | icon8      = dirty water  &lt;br /&gt;
  | icon9      = turret hazard &lt;br /&gt;
  | icon10     = laser hazard  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patent Pending&#039;&#039;&#039; is a custom Single-Player [[Portal 2]] map made by [http://forums.thinkingwithportals.com/memberlist.php?mode=viewprofile&amp;amp;u=151 &#039;&#039;ebola&#039;&#039;]. The map was released on [[Thinkingwithportals.com]] on June 6, 2011 at 8:02 pm. It won first place in the [[Summer Mapping Initiative]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;== Walkthrough ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&#039;Chamber 01&#039;&#039;&#039;&lt;br /&gt;
*Go to the start of the [[Test Chamber]] and fire a portal opposite the [[Hard Light Bridge]].&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Patent Pending&lt;br /&gt;
|height=150&lt;br /&gt;
|width=250&lt;br /&gt;
|File:Portal2_map_patentpending_01.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_02.png|alt1=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_03.png|alt2=Patent Pending|&lt;br /&gt;
|File:Portal2_map_patentpending_04.png|alt3=Patent Pending|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 02 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_03.png&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = light bridge &lt;br /&gt;
  | icon2      = laser field &lt;br /&gt;
  | icon3      = water hazard on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = cube button on &lt;br /&gt;
  | icon6      = crusher hazard on &lt;br /&gt;
  | icon7      = laser redirection &lt;br /&gt;
  | icon8      = dirty water on &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 03 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_01.png&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = laser sensor on &lt;br /&gt;
  | icon2      = excursion switch on &lt;br /&gt;
  | icon3      = laser field on  &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on  &lt;br /&gt;
  | icon6      = crusher hazard   &lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = cube button    &lt;br /&gt;
  | icon9      = turret hazard   &lt;br /&gt;
  | icon10     = cube hazard on &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Patent Pending - Chamber 04 &lt;br /&gt;
  | map        = sp_patent_pending.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal2_map_patentpending_04.png&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total     = 04&lt;br /&gt;
  | icon1      = faith plate on &lt;br /&gt;
  | icon2      = laser hazard on &lt;br /&gt;
  | icon3      = excursion switch on &lt;br /&gt;
  | icon4      = cube dispenser on&lt;br /&gt;
  | icon5      = excursion funnel on &lt;br /&gt;
  | icon6      = cube button on  &lt;br /&gt;
  | icon7      = laser redirection on &lt;br /&gt;
  | icon8      = water hazard on  &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = cube hazard on&lt;br /&gt;
  | next       = Infinifling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.moddb.com/games/portal-2/addons/patent-pending-11 Patent Pending on modDB]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Maps]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Noda08&amp;diff=174093</id>
		<title>User:Noda08</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Noda08&amp;diff=174093"/>
		<updated>2021-10-22T18:48:07Z</updated>

		<summary type="html">&lt;p&gt;Noda08: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Noda08    | dirty      = 1   | number     = 11   | total     = 18   | icon1      = excursion funnel on   | icon2      = excursion...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Noda08 &lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total     = 18&lt;br /&gt;
  | icon1      = excursion funnel on&lt;br /&gt;
  | icon2      = excursion switch on&lt;br /&gt;
  | icon3      = laser field on &lt;br /&gt;
  | icon4      = conversion gel on&lt;br /&gt;
  | icon5      = cube dispenser on &lt;br /&gt;
  | icon6      = laser sensor &lt;br /&gt;
  | icon7      = laser redirection &lt;br /&gt;
  | icon8      = dirty water  &lt;br /&gt;
  | icon9      = turret hazard on &lt;br /&gt;
  | icon10     = laser hazard  &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Laurencegta22&amp;diff=174092</id>
		<title>User:Laurencegta22</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Laurencegta22&amp;diff=174092"/>
		<updated>2021-10-22T18:40:43Z</updated>

		<summary type="html">&lt;p&gt;Noda08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
 | title      = Aperture Science Labs - Verticals&lt;br /&gt;
 | clean   = 10&lt;br /&gt;
 | screenshot   = Conversion_Ss_491edb81b70e3d3aa582bf95b47e665d0b398cfd.600x33.jpg&lt;br /&gt;
 | number   = 05&lt;br /&gt;
 | total    = 20&lt;br /&gt;
 | icon1    = cube dispenser on&lt;br /&gt;
 | icon2    = cube button on&lt;br /&gt;
 | icon3    = cube hazard on&lt;br /&gt;
 | icon4    = water hazard on&lt;br /&gt;
 | icon5    = turret hazard on&lt;br /&gt;
 | icon6    = light bridge on&lt;br /&gt;
 | icon7    = laser redirection&lt;br /&gt;
 | icon8    = laser field&lt;br /&gt;
 | icon9    = laser hazard&lt;br /&gt;
 | icon10    = fling enter&lt;br /&gt;
 | previous    = JOINT POTENTIAL Act 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Maps]]&lt;/div&gt;</summary>
		<author><name>Noda08</name></author>
	</entry>
</feed>