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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=154719</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=154719"/>
		<updated>2017-06-20T16:45:38Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] would board a tube to be transported with the help of the pneumatic pressures. In &#039;&#039;Portal&#039;&#039;, after [[Chell]] had escaped from her testing tracks, she boards a damaged tube, but is unexpectedly pulled back into a [[Test Chamber]] by [[GLaDOS]]. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she had used it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene from the chapter &#039;&#039;The Escape&#039;&#039;, in which both Chell and [[Wheatley]] had been sucked up through the Transportation Tubes via pneumatic pulls and were rapidly traveling around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realized that the pneumatic pulls have a chance of bringing them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|her chamber]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. Her power over these Vents are demonstrated in &#039;&#039;Portal 2&#039;&#039;, near a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] can be found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
=== Pre-release ===&lt;br /&gt;
{{youtube|tm9jnWl3wuA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=169&lt;br /&gt;
|width=300&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
According to unused skins for the screens, the vents would&#039;ve been capable of carrying [[Weighted_Companion_Cube|Weighted Companion Cubes]], open fire turrets, [[Hover Turret|Hover Turrets]] and various tables and chairs that are present in observation decks.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=154718</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=154718"/>
		<updated>2017-06-20T16:45:22Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] would board a tube to be transported with the help of the pneumatic pressures. In &#039;&#039;Portal&#039;&#039;, after [[Chell]] had escaped from her testing tracks, she boards a damaged tube, but is unexpectedly pulled back into a [[Test Chamber]] by [[GLaDOS]]. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she had used it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene from the chapter &#039;&#039;The Escape&#039;&#039;, in which both Chell and [[Wheatley]] had been sucked up through the Transportation Tubes via pneumatic pulls and were rapidly traveling around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realized that the pneumatic pulls have a chance of bringing them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|her chamber]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. Her power over these Vents are demonstrated in &#039;&#039;Portal 2&#039;&#039;, near a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] can be found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
=== Pre-release ===&lt;br /&gt;
{{youtube|tm9jnWl3wuA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=169&lt;br /&gt;
|width=300&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
According to unused screens, the vents could also carry the cut [[Hover Turret]], chairs, tables, [[Weighted_Companion_Cube|Companion Cubes]], and open fire Turrets.&lt;br /&gt;
&lt;br /&gt;
According to unused skins for the screens, the vents would&#039;ve been capable of carrying [[Weighted_Companion_Cube|Weighted Companion Cubes]], open fire turrets, [[Hover Turret|Hover Turrets]] and various tables and chairs that are present in observation decks.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=154717</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=154717"/>
		<updated>2017-06-20T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: The catcher appears in P2&amp;#039;s destroyed chamber 19 so I added the respective info on it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] on contact. [[Turrets]], however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a [[Thermal Discouragement Beam]] emitter.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=154716</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=154716"/>
		<updated>2017-06-20T16:32:46Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls. Some might stop after transporting the player across. The scaffold also appears in Portal 2 and utilizes a design similar to that of the [[Victory Lift]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=154715</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=154715"/>
		<updated>2017-06-20T16:32:28Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls. Some might stop after transporting the player across. The scaffold also appears in Portal 2 and utilizes a design similar to that of the [[Victory lift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=103471</id>
		<title>Portal 2 Chapter 5 Turret Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=103471"/>
		<updated>2014-07-31T17:52:03Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 - Chapter 5 - Turret Manufacturing&lt;br /&gt;
  | valve-title= Turret Factory&lt;br /&gt;
  | map        = sp_a2_bts3.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-second level of the game, and the first part of Chapter 5. This level is set within one of the maintenance and construction areas of the [[Aperture Science]] Facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Lasers&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When the first door is partially open, fire a portal through the part that&#039;s open and the other one on the wall beside you. Go through the portal.&lt;br /&gt;
*Walk to the catwalk and Wheatley will meet you there.Walk right until the lights start to shut down and Wheatley to turn on his flashlight.&lt;br /&gt;
*Continue to the right and follow the catwalk.&lt;br /&gt;
*When you reach a place filled with bits of turrets, jump on the conveyor belt and continue to the right.&lt;br /&gt;
*Jump on the catwalk on the right and walk forwards. When the catwalk is cut of, jump down on the stairs and go forwards as long as you can.&lt;br /&gt;
*Hop down on the moving platforms below while Wheatley holds the light steady.&lt;br /&gt;
*Stay on the platforms and follow them until you see a catwalk on the left.&lt;br /&gt;
*Go up the stairs and go straight until you get to the transportation tubes.&lt;br /&gt;
*Go around the first tube and then jump on the catwalk on the right and continue walking to the left.&lt;br /&gt;
*Wheatley will show you to a wall. Place a portal on the wall and place the other portal on the room on the left. Go through the portal.&lt;br /&gt;
*Fire a portal on the other side of the room where Wheatley shows you the wall. Place a portal on the wall and put the other portal on the wall next to you and go through it.&lt;br /&gt;
*Now Wheatley shows another wall where you should shoot the portal you placed in the room. Go through the portal.&lt;br /&gt;
*Walk left on the catwalk and follow it until you get to the room with spiral-shaped tube.&lt;br /&gt;
*Jump on the tube and go down to the room on the opposite side.&lt;br /&gt;
*Run through the door at the end of the room on the left side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Robot Ghost Story}}&lt;br /&gt;
{{Track|Die Cut Laser Dance}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Disposed Turrets.png|alt1=Turrets being processed for disposal|Turrets being processed for disposal.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Tubes.png|alt2=Transport tubes|Transport tubes.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Process.png|alt3=The Turret manufacturing process|The Turret manufacturing process.&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
While going through the part, you can see the sliced up tops of turrets. Look closer and it turns out its the exact same model of the turrets in the first Portal.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=102769</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=102769"/>
		<updated>2014-07-16T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: A sentance that says it apears in Portal 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls. Some might stop after transporting the player across. The scaffold also appears in Portal 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=102552</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=102552"/>
		<updated>2014-07-13T01:00:58Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] on contact. [[Turrets]], however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a [[Thermal Discouragement Beam]] emitter. The catcher also appears during the exit of a destroyed Test Chamber 19, hidden behind broken Panels.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet does not make an appearance in Portal 2; however, only its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=102503</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=102503"/>
		<updated>2014-07-11T15:41:37Z</updated>

		<summary type="html">&lt;p&gt;Namcokid47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] would board a tube to be transported with the help of the pneumatic pressures. In &#039;&#039;Portal&#039;&#039;, after [[Chell]] had escaped from her testing tracks, she boards a damaged tube, but is unexpectedly pulled back into a [[Test Chamber]] by [[GLaDOS]]. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she had used it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene from the chapter &#039;&#039;The Escape&#039;&#039;, in which both Chell and [[Wheatley]] had been sucked up through the Transportation Tubes via pneumatic pulls and were rapidly traveling around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realized that the pneumatic pulls have a chance of bringing them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|her chamber]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. Her power over these Vents are demonstrated in &#039;&#039;Portal 2&#039;&#039;, near a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] can be found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
=== Pre-release ===&lt;br /&gt;
{{youtube|tm9jnWl3wuA}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=169&lt;br /&gt;
|width=300&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
According to unused screens, the vents could also carry the cut [[Hover Turret]], chairs, tables, [[Companion Cubes]], and open fire Turrets.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Namcokid47</name></author>
	</entry>
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