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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mlg51805</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mlg51805"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Mlg51805"/>
	<updated>2026-04-20T03:55:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Mlg51805&amp;diff=143198</id>
		<title>User:Mlg51805</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Mlg51805&amp;diff=143198"/>
		<updated>2016-06-12T16:30:11Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys. I&#039;m {REDACTED}, but you can call me portalfan. I am a full time fan of portal and relating games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the last portal wiki will hear from me. I am leaving. Goodbye, and thanks for all the fish.&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core&amp;diff=143197</id>
		<title>Cake Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core&amp;diff=143197"/>
		<updated>2016-06-12T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: part of the ld project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; on cake|And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals.|sound=GLaDOS_escape_02_sphere_cakemix-40.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, also referred to as the &#039;&#039;&#039;Logic Core&#039;&#039;&#039; or &#039;&#039;&#039;Cake Core&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Intelligence Core speaks in a slow, monotonous voice, {{Spoiler|and spends its time reciting a [[cake]] recipe, which often has {{Tooltip|unusual|Candy coated peanut butter pieces. Shaped like fish.}} or potentially {{Tooltip|lethal|Cranial caps.}} ingredients. As it speaks, it will roll lazily around, seemingly entranced in recipe recitation.}}&lt;br /&gt;
&lt;br /&gt;
The Intelligence Core is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
The recipe he gives in [[LEGO Dimensions]] consists of &amp;quot;fish-shaped solid waste, a single banana, and a cup of lemonade.&amp;quot; These are all included in the actual cake recipe.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core voice lines#Intelligence core|Intelligence Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake&amp;diff=143196</id>
		<title>Cake</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake&amp;diff=143196"/>
		<updated>2016-06-12T16:19:42Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: part of the ld project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Portal Cake.png|right|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}&lt;br /&gt;
&lt;br /&gt;
The promise of &#039;&#039;&#039;Cake&#039;&#039;&#039; is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann&#039;s dens]] as &amp;quot;a lie&amp;quot;, sparking the {{w|internet meme}} [http://knowyourmeme.com/memes/the-cake-is-a-lie &amp;quot;The Cake is a lie&amp;quot;]. {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with waking [[Personality_core|Personality Cores]] and the [[Weighted Companion Cube|Companion Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
The cake is spoken of frequently throughout Portal. It is often mentioned through dialogue as well as [[Rattmann]]&#039;s wall art in his dens. Although the dens frequently claim that the cake is in fact a lie, the ending of Portal shows the actual cake.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
In addition to the simple mention of the Cake, an actual recipe is given. {{Spoiler|The recipe can be found on several computer screens after Chell&#039;s escape from death.}} Additionally, {{Spoiler|during the battle with GLaDOS,}} the [[Cores#Intelligence Core|Intelligence Core]] will recite the recipe for the Cake. The recipe often contains inedible or undesireable ingredients, such as &amp;quot;fish shaped ethyl benzene&amp;quot; or &amp;quot;cranial caps.&amp;quot; A seperate recipe is given in [[LEGO Dimensions]] during the credits. It is mostly edible except for the last part, a layer of clay.&lt;br /&gt;
{{hatnote|See also: [[Core voice lines#Intelligence core|Intelligence Core voice lines]]}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
The cake is referenced again in Portal 2, but much more infrequently. The earliest reference to it can be seen on computer monitors;  it&#039;s recipe is displayed amidst gibberish. Another is referenced once through a [http://www.youtube.com/watch?v=Bxd7gdSt7dU#t=19m19s sticker on the fake door before GLaDOS takes Chell to her chamber], mentioning that she [[Media:GLaDOS fgbrvtrap02.wav|&amp;quot;...honestly, TRULY didn&#039;t think [Chell would] fall for that.&amp;quot;]] This contradicts the common notion that GLaDOS may have forgotten about the cake after the destruction of the Intelligence Core.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cake does not appear in &#039;&#039;[[Portal 2]]&#039;&#039; as it did in &#039;&#039;[[Portal]] 1&#039;&#039;, Eric Wolpaw stated that it was removed because he and Valve were tired of the memes and had enough of cake jokes.&lt;br /&gt;
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement &amp;quot;Perfect&amp;quot;.&lt;br /&gt;
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item&#039;s icon in &#039;&#039;Team Fortress 2&#039;&#039;, with the cherry removed.&lt;br /&gt;
* The cake was put in the game as inspired from the Black Forest cake sold in a bakery near the Valve headquarters.&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=143195</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=143195"/>
		<updated>2016-06-12T16:15:24Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: part of the ld project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Orange&#039;&#039;&#039; by [[GLaDOS]]), is [[Atlas]]&#039; tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation, or the second player on a home console in split-screen mode.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science&#039;. However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-body_T-Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=rmiK2HfDKEs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] [[Portal 2 Chapter 8 Test Chamber 15|Test Chamber 15]] where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching Chell, before panicking and running through the exit. It is possible to access this area through a glitch before Wheatley moves the wall, but P-Body does not move and is not a solid entity.}}&lt;br /&gt;
* P-body, along with Atlas, makes 2 cameo appearances in [[LEGO Dimensions]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=143194</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=143194"/>
		<updated>2016-06-12T16:12:03Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: part of the ld project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Blue&#039;&#039;&#039; by [[GLaDOS]]), is [[P-body]]&#039;s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Blueprint Shirt.png|alt9=Blueprint of Atlas on a shirt.|Blueprint of Atlas on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt10=Atlas on a poster with P-body.|Atlas on a poster with [[P-body]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields a frying pan similiar to the ones found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;, the frying pan is also featured in &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039; as an all-class melee weapon, and in other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games (but as unusable physics props).&lt;br /&gt;
* In [[Portal 2]] and it&#039;s [[Videos|promotional videos]], Atlas&#039; name can be seen written both as &amp;quot;Atlas&amp;quot; and &amp;quot;ATLAS&amp;quot;, showing inconsistencies from Valve as far as the bot&#039;s name is concerned.&lt;br /&gt;
* In the early days of Portal 2, the player used to play as a different character, named [[Mel]]. She was later replaced by Atlas, with Chell being replaced by P-Body.&lt;br /&gt;
* Atlas made 2 cameos, along with P-body in [[LEGO Dimensions]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Sven/The_Bird&amp;diff=143183</id>
		<title>User:Sven/The Bird</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Sven/The_Bird&amp;diff=143183"/>
		<updated>2016-06-12T13:44:43Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: according to sphen, we don&amp;#039;t need a bird page. i&amp;#039;m supporting that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=143136</id>
		<title>Talk:Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=143136"/>
		<updated>2016-06-12T03:02:04Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: AARRGGHH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHY ARE YOU DELETING EVERYTHING I DO SPHEN????????!!!!!!!!!!&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=143135</id>
		<title>Morality Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=143135"/>
		<updated>2016-06-12T02:52:17Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MoralityCore.png|right|270px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;, and [[Portal 2: Lab Rat]]. It is one of many cores that was attached to [[GLaDOS]] in order to regulate her behavior. It was programmed to prevent her from doing unethical deeds, acting as an artificial conscience. When [[Doug Rattmann]] first sees the Morality Core, he doubts its capability to restrain GLaDOS, saying &amp;quot;You can always ignore your conscience&amp;quot;. {{Spoiler|He turns out to be correct, as despite the Morality Core being attached, GLaDOS floods Aperture with [[Neurotoxin|neurotoxin]] anyway.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|At the end of &#039;&#039;Portal&#039;&#039;, it falls off of [[GLaDOS]]&#039; body, possibly intentionally. GLaDOS repeatedly tells Chell not to touch it, but she disregards this advice and destroys it in an [[Emergency Intelligence Incinerator]]. With her conscience removed, GLaDOS is free to flood [[Portal GLaDOS&#039; Chamber|her chamber]] with neurotoxin. However, the Morality Core was apparently also necessary for keeping the Rocket Turret in her chamber deactivated. Chell uses this turret to destroy GLaDOS.}} &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike the other cores, the Morality Core appears to be unable to speak, or simply decides not to talk.&lt;br /&gt;
&lt;br /&gt;
He makes a cameo, along with his opposite, the amorality core, in [[Lego Dimensions]] when Batman, Gandalf,and Wyldstyle hit [[GLADOS]] with the Batmobile.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Curiosity Core]]&lt;br /&gt;
* [[Intelligence Core]]&lt;br /&gt;
* [[Anger Core]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=143134</id>
		<title>Morality Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=143134"/>
		<updated>2016-06-12T02:50:21Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: part of my effort to add to the lego dimensions page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MoralityCore.png|right|270px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;, and [[Portal 2: Lab Rat]]. It is one of many cores that was attached to [[GLaDOS]] in order to regulate her behavior. It was programmed to prevent her from doing unethical deeds, acting as an artificial conscience. When [[Doug Rattmann]] first sees the Morality Core, he doubts its capability to restrain GLaDOS, saying &amp;quot;You can always ignore your conscience&amp;quot;. {{Spoiler|He turns out to be correct, as despite the Morality Core being attached, GLaDOS floods Aperture with [[Neurotoxin|neurotoxin]] anyway.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|At the end of &#039;&#039;Portal&#039;&#039;, it falls off of [[GLaDOS]]&#039; body, possibly intentionally. GLaDOS repeatedly tells Chell not to touch it, but she disregards this advice and destroys it in an [[Emergency Intelligence Incinerator]]. With her conscience removed, GLaDOS is free to flood [[Portal GLaDOS&#039; Chamber|her chamber]] with neurotoxin. However, the Morality Core was apparently also necessary for keeping the Rocket Turret in her chamber deactivated. Chell uses this turret to destroy GLaDOS.}} &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Unlike the other cores, the Morality Core appears to be unable to speak, or simply decides not to talk.&lt;br /&gt;
&lt;br /&gt;
He makes a cameo in [[Lego Dimensions]] when Batman, Gandalf,and Wyldstyle hit [[GLADOS]] with the Batmobile.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Curiosity Core]]&lt;br /&gt;
* [[Intelligence Core]]&lt;br /&gt;
* [[Anger Core]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=143123</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=143123"/>
		<updated>2016-06-12T00:18:22Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and {{spoiler|the first half of the single-player campaign in }}&#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tells them that she did not really need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. With their &amp;quot;deaths&amp;quot; never bringing the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begins projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; are sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler6=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler17=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler18=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler19=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler20=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
*[[Bird]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Defective_Turret&amp;diff=143116</id>
		<title>Defective Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Defective_Turret&amp;diff=143116"/>
		<updated>2016-06-11T23:27:57Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;Defective Turret&#039;&#039;&#039;&#039;&#039;|&amp;quot;It&#039;s my big chance! (clickclickclick) This is trouble.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret]]s. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. They are first encountered in Chapter 5: The Escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*They lack the outer white shell of normal [[turret]]s, and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.&lt;br /&gt;
&lt;br /&gt;
*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[turret]]s to be thrown out. This does not prevent fully-functional turrets from appearing later, so it&#039;s possible this problem was later rectified or did not affect the turrets which had already been built.&lt;br /&gt;
&lt;br /&gt;
*When [[GLaDOS]] attempts to surround [[Chell]] with [[turret]]s, she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.&lt;br /&gt;
&lt;br /&gt;
*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell]]&#039;s sabotage. Once again they explode harmlessly.&lt;br /&gt;
&lt;br /&gt;
*They speak in a masculine voice rather than the feminine ones like the rest of the [[turret]]s. Their voices also seem to lack the robotic edge of the normal [[turret]]s.&lt;br /&gt;
&lt;br /&gt;
*They sometimes will ask other [[turret]]s for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout &amp;quot;Blam! Blam! Blam! I&#039;m not defective!&amp;quot; in a vain attempt to not get tossed out.&lt;br /&gt;
&lt;br /&gt;
*Certain defective turrets are in boxes. They do not shoot and blow up nearly instantly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]&lt;br /&gt;
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in a different voice.&lt;br /&gt;
&lt;br /&gt;
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.&lt;br /&gt;
&lt;br /&gt;
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.&lt;br /&gt;
&lt;br /&gt;
*they appear in the turret opera.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Defective Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=143115</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=143115"/>
		<updated>2016-06-11T23:23:58Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: just a sidenote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. They also emit a long &amp;quot;ooowowowowow&amp;quot; noise if thrown into a fizzler grill.&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. &lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret {{spoiler|featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending,}} a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*throughout portal 2, broken prima donna turrets can be found.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley}}. It appears to be producing the lower bass tones of the [[Turret Opera]].&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;. It can also be found in Chapter 8 Test Chamber 1 in Portal 2 by using the &amp;lt;code&amp;gt;noclip&amp;lt;/code&amp;gt; command and going throught the wall behind the Level Screen (it should say 1/19) and looking to the left. If you go near it it will make a blue effect and if you have subtitles enabled they will move to the left.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=143113</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=143113"/>
		<updated>2016-06-11T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: i gave credit to lego dimensions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Weatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|previously known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;}}, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs. Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores (except Wheatley and the [[Cores#Corrupted Cores|corrupted cores]] seen at the end of the game) appear to have been either killed off, gone insane, or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until many centuries later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last centuries after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the [[Central AI Chamber]] so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the escape pod, he accidentally reactivates [[GLaDOS]] instead. Chell and Wheatley are both captured by her. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side. Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but never gets the chance).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS, then confront her, defeat her, and escape. They sabotage GLaDOS&#039; [[turret]] production line, by replacing the template turret, and her [[neurotoxin]] generator, by cutting the neurotoxin hoses with a [[Thermal Discouragement Beam]].}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he was originally designed as an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from the bottom of the Enrichment Center, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS killing off Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell traveling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* wheatly appears in lego dimensions helping chell, gandalf, batman, and wyldstyle escape the facility.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=143111</id>
		<title>Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=143111"/>
		<updated>2016-06-11T22:39:57Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: i just added a little fun fact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:AngerCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*snarl*}}&lt;br /&gt;
The &#039;&#039;&#039;Anger Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Anger Core is quite literally a sphere of fury. It lacks the ability to speak, instead resorting to making animalistic roars, snarls, and growls. It will also whimper when you hold it over the incinerator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by {{W|Mike Patton}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=The Anger Core and GLaDOS on a shirt.|The Anger Core and GLaDOS on a shirt.&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=The bomb model in Portal 2.|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt1=An unused core from an early stage of Portal 2.|An unused core from an early stage of Portal 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Ellen McLain]], at her &#039;So You Broke My Heart and Killed Me&#039; panel during Anime West 2011, revealed that she was originally asked to voice the Anger Core. It was later decided that Mike Patton, lead singer of the alternative metal band &#039;&#039;Faith No More&#039;&#039;, should voice the core, as McLain&#039;s voice &amp;quot;just couldn&#039;t sound mean enough&amp;quot; for the part.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=wfoNJuAG2Lw?t=2m49s Ellen McLain voice of GLaDOS in Portal 2 Panel at Anime Midwest 2011 (Part 5 of 6)] on Youtube&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The Anger Core&#039;s characteristic growls are reused in [[Left 4 Dead]] and it&#039;s sequel, [[Left 4 Dead 2]].&lt;br /&gt;
* In &#039;&#039;[[Portal 2]]&#039;&#039;, Aperture Science [[Bomb]]s bear a striking resemblance to the Anger Core. The Bomb shares an &amp;quot;angry&amp;quot; animation with the Anger Core, making it possible that the Core was to make a reappearance in &#039;&#039;Portal 2&#039;&#039; at some point during development. &lt;br /&gt;
** A similar red-eyed personality core appears in the [[Portal 2 - The Final Hours|&amp;quot;Portal 2 - The Final Hours&amp;quot;]] digital ebook.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Mlg51805&amp;diff=143110</id>
		<title>User:Mlg51805</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Mlg51805&amp;diff=143110"/>
		<updated>2016-06-11T22:29:49Z</updated>

		<summary type="html">&lt;p&gt;Mlg51805: I made this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys. I&#039;m {REDACTED}, but you can call me portalfan. I am a full time fan of portal and relating games. My other interests are cats and dinos.&lt;/div&gt;</summary>
		<author><name>Mlg51805</name></author>
	</entry>
</feed>