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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Minindo</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Minindo"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Minindo"/>
	<updated>2026-04-10T03:56:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Radio&amp;diff=155802</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Radio&amp;diff=155802"/>
		<updated>2018-02-06T05:31:14Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal_Radio.png|right|thumb|The Radio in &#039;&#039;Portal&#039;&#039;|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Adventure Core&#039;&#039;&#039;|Here, let me put on some adventure music.|sound=Adventure_core_encouragement13.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radios&#039;&#039;&#039; are miscellaneous items that appear in the &#039;&#039;Portal&#039;&#039; series, and appear as simple analogue AM/FM radios set to 85.2 FM. Radios are introduced at the very beginning of &#039;&#039;[[Portal]]&#039;&#039;, and also make a brief appearance in &#039;&#039;[[Portal 2]]&#039;&#039;. When Radios are encountered, they are usually switched on and play an up-tempo version of the tune from the end of Portal {{spoiler text|(&amp;quot;[[Portal soundtrack#7. Still Alive - 2:56|Still Alive]]&amp;quot;)}}.&lt;br /&gt;
&lt;br /&gt;
The Radios in Portal did not originally serve any obvious purpose, and appeared to be present merely in order to provide ambiance. The [[March 1, 2010 Patch (Portal)|March 1, 2010]] patch however, added 26 additional Radios to the game, most of which were hidden in Test Chambers, and also added a new [[Achievements|achievement]], &amp;quot;Transmission Received&amp;quot;. This patch, its accompanying achievement and patch notes were later revealed to be part of the [[Portal ARG]]. Among other things, the patch altered the Radios so that they would emit a {{W|Morse Code}}-like signal when placed in certain locations within a test chamber, and locating all 26 of these areas was required in order to unlock the achievement.&lt;br /&gt;
&lt;br /&gt;
Radios do not play a large role in &#039;&#039;Portal 2&#039;&#039;, and appear only twice, both times in Chapter 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Chapter 2: The Cold Boot, Test Chamber 3, a Radio can be found in the corner of one of Ratman&#039;s Dens. Instead of playing the usual up-tempo tune, the Radio plays The National&#039;s Exile Villify, only once, for its full length. &lt;br /&gt;
*In the same chapter, in Test Chamber 6, a Radio can be found among the &amp;quot;garbage&amp;quot; that is ejected from the [[Vital Apparatus Vent]], and is necessary to complete the &amp;quot;Final Transmission&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
===Portal===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Transmission Received}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Final Transmission}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=155658</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=155658"/>
		<updated>2018-01-10T01:48:55Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Hover Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. They also emit a long &amp;quot;ooowowowowow&amp;quot; noise if thrown into a fizzler grill.&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass. &lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret {{spoiler|featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending,}} a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley}}. It appears to be producing the lower bass tones of the [[Turret Opera]].&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;. It can also be found in Chapter 8 Test Chamber 1 in Portal 2 by using the &amp;lt;code&amp;gt;noclip&amp;lt;/code&amp;gt; command and going through the wall behind the Level Screen (it should say 1/19) and looking to the left. If you go near it it will make a blue effect and if you have subtitles enabled they will move to the left.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155657</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155657"/>
		<updated>2018-01-10T01:43:53Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Edgeless Safety Cube Receptacle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the &amp;quot;junk&amp;quot; in [[Portal 2 Chapter 2 Test Chamber 6]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:One Touch Super Button.png|One Touch Super Button from [[Bridge Constructor Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Spawner&amp;diff=155656</id>
		<title>Portal Spawner</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Spawner&amp;diff=155656"/>
		<updated>2018-01-10T01:06:56Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2spawner.png|right|230px|thumb|Active portal spawner with an orange &#039;&#039;[[Portals|portal]]&#039;&#039; as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|The portal will open and emergency testing will begin in three, two, one.|sound=Announcer_prehub10.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Spawners&#039;&#039;&#039;, also known as &#039;&#039;&#039;Portal Emitters&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Portal 2&#039;&#039; game files&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Portal Doors&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Perpetual Testing Initiative&#039;&#039; game files&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;Autoportals&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Portal&#039;&#039; game files&#039;&#039;&amp;lt;/ref&amp;gt; are [[Mechanics|test mechanics]] that appear in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When activated, a Portal Spawner will spawn a [[Portals|portal]] inside of it. Each spawner is set to spawn a particular color portal. Spawners are sometimes activated as soon as you enter the [[Test Chambers|test chamber]]. Other times, they are activated by [[Pedestal Button|Pedestal Buttons]] or set on a timer. In the very beginning of each game, when the player has no [[Handheld Portal Device]], both blue and orange Portal Spawners can be found in the test chambers. Once the player has the Single Portal Device and can fire blue portals on their own, only orange Portal Spawners appear. When they have the Dual Portal Device, Portal Spawners disappear altogether. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An icon of a Portal Spawner can be found in the [[Puzzle Creator]]&#039;s files, despite it not being in the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Portal Spawners&lt;br /&gt;
|height = 160&lt;br /&gt;
|width = 165&lt;br /&gt;
|File:Portalspawner.png|Active spawner with an orange [[Portals|portal]], as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Betaportalspawner.png|Pre-release &#039;&#039;Portal&#039;&#039; screenshot showing an inactive spawner.&lt;br /&gt;
|File:Fixed portal door.png|Unused icon of the spawner in the [[Puzzle Creator]]&#039;s item palette, also using &#039;&#039;Portal&#039;s&#039;&#039; spawner frames.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155652</id>
		<title>User:Minindo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155652"/>
		<updated>2018-01-09T07:11:12Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I enjoy video games, like the Portal series, and I map for Portal 2 sometimes.&lt;br /&gt;
[[File:Merch Aperture Product Catalog.png|400px|thumbnail|right|Science is cool.]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155651</id>
		<title>User:Minindo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155651"/>
		<updated>2018-01-09T07:10:31Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I enjoy video games, like the Portal series, and I map for Portal 2 sometimes.&lt;br /&gt;
Here&#039;s a cool poster:&lt;br /&gt;
[[File:Merch Aperture Product Catalog.png|600px|thumbnail|Science is cool.]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155650</id>
		<title>User:Minindo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Minindo&amp;diff=155650"/>
		<updated>2018-01-09T07:09:37Z</updated>

		<summary type="html">&lt;p&gt;Minindo: Created page with &amp;quot;I enjoy video games, like the Portal series, and I map for Portal 2 sometimes. Here&amp;#039;s a cool poster: thumbnail&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I enjoy video games, like the Portal series, and I map for Portal 2 sometimes.&lt;br /&gt;
Here&#039;s a cool poster:&lt;br /&gt;
[[File:Merch Aperture Product Catalog.png|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155649</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155649"/>
		<updated>2018-01-09T03:11:05Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:One Touch Super Button.png|One Touch Super Button from [[Bridge Constructor Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155648</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155648"/>
		<updated>2018-01-09T03:06:50Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:One_Touch_Super_Button.png&amp;diff=155647</id>
		<title>File:One Touch Super Button.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:One_Touch_Super_Button.png&amp;diff=155647"/>
		<updated>2018-01-09T03:05:50Z</updated>

		<summary type="html">&lt;p&gt;Minindo: The One Touch Super Button from Bridge Constructor Portal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The One Touch Super Button from [[Bridge Constructor Portal]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155644</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155644"/>
		<updated>2018-01-08T05:54:45Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Buttons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155643</id>
		<title>Bridge Constructor Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155643"/>
		<updated>2018-01-08T05:53:04Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 684410&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Bridge Constructor Portal&lt;br /&gt;
| boxart-image = Bridge Constructor Portal Header.jpg&lt;br /&gt;
| developer = ClockStone&lt;br /&gt;
| publisher = Headup Games&lt;br /&gt;
| engine = [[Unity Engine]]&lt;br /&gt;
| released = * Steam&lt;br /&gt;
** December 20, 2017 (INT)&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Simulation, Strategy&lt;br /&gt;
| requirements =&lt;br /&gt;
*OS: Windows 7, 8, 10 / OS X 10.9+ / Ubuntu 12.04+&lt;br /&gt;
*Processor: 2 GHz&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: DirectX10 compatible&lt;br /&gt;
*Storage: 200 MB available space&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Constructor Portal&#039;&#039;&#039; is a game developed by ClockStone and published by Headup Games. It is a Portal-themed version of the Bridge Constructor game series. It was released for PC, Mac, Linux, iOS, and Android on December 20, 2017. There is no specific date, but it will be released on PlayStation 4, Xbox One, and the Nintendo Switch at some point in 2018.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Headup Games have released the following overview:&lt;br /&gt;
{{Quotation&lt;br /&gt;
|Headup Games&lt;br /&gt;
|“Hello and welcome back to the Aperture Science computer-aided enrichment center.”&lt;br /&gt;
&lt;br /&gt;
We welcome all lucky applicants to Bridge Constructor Portal with our new vehicle-based test chambers, Quantum Tunnels and patented Aperture technology!&lt;br /&gt;
&lt;br /&gt;
For the last year we’ve been secretly working in our underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.&lt;br /&gt;
&lt;br /&gt;
Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
“If you’ve been paying attention the solution should be obvious. As the case may be… good luck!”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* Bridge building mechanic&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* Aperture Science Heavy Duty Super Button&lt;br /&gt;
* Aperture Science One-Touch Super Button, a new, blue-colored type of button that when pressed once, stays powered.&lt;br /&gt;
&#039;&#039;Please expand this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bridge Constructor Series ==&lt;br /&gt;
The Bridge Constructor games are a series of puzzling games where you take the role of an appraised bridge engineer and architect. Your objective is to build bridges so vehicles can cross a gap safely. &lt;br /&gt;
&lt;br /&gt;
As of December 2017, it is #1 on the app store.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Bridge Constructor Portal&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Bridge Constructor Portal gameplay.jpeg|alt1=Bridge Constructor: Portal gameplay|&#039;&#039;Bridge Constructor: Portal&#039;&#039; gameplay&lt;br /&gt;
|File:GLaDOSBridgeConstructor.jpg|alt2=Promotional image for Bridge Constructor: Portal|Promotional image for &#039;&#039;Bridge Constructor: Portal&#039;&#039;&lt;br /&gt;
|File:Bridge Constructor Portal promo.jpg|alt5=Bendies and a Turret as seen in Bridge Constructor: Portal|Promotional image featuring a [[Turrets|Turret]], [[Cubes|Cube]], [[Security Camera]], a [[Portals|portal]] and [[Bendy|Bendies]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridge Constructor Portal]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155642</id>
		<title>Bridge Constructor Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bridge_Constructor_Portal&amp;diff=155642"/>
		<updated>2018-01-08T05:52:36Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 684410&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Bridge Constructor Portal&lt;br /&gt;
| boxart-image = Bridge Constructor Portal Header.jpg&lt;br /&gt;
| developer = ClockStone&lt;br /&gt;
| publisher = Headup Games&lt;br /&gt;
| engine = [[Unity Engine]]&lt;br /&gt;
| released = * Steam&lt;br /&gt;
** December 20, 2017 (INT)&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Simulation, Strategy&lt;br /&gt;
| requirements =&lt;br /&gt;
*OS: Windows 7, 8, 10 / OS X 10.9+ / Ubuntu 12.04+&lt;br /&gt;
*Processor: 2 GHz&lt;br /&gt;
*Memory: 2 GB RAM&lt;br /&gt;
*Graphics: DirectX10 compatible&lt;br /&gt;
*Storage: 200 MB available space&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bridge Constructor Portal&#039;&#039;&#039; is a game developed by ClockStone and published by Headup Games. It is a Portal-themed version of the Bridge Constructor game series. It was released for PC, Mac, Linux, iOS, and Android on December 20, 2017. There is no specific date, but it will be released on PlayStation 4, Xbox One, and the Nintendo Switch at some point in 2018.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Headup Games have released the following overview:&lt;br /&gt;
{{Quotation&lt;br /&gt;
|Headup Games&lt;br /&gt;
|“Hello and welcome back to the Aperture Science computer-aided enrichment center.”&lt;br /&gt;
&lt;br /&gt;
We welcome all lucky applicants to Bridge Constructor Portal with our new vehicle-based test chambers, Quantum Tunnels and patented Aperture technology!&lt;br /&gt;
&lt;br /&gt;
For the last year we’ve been secretly working in our underground labs on the next iteration of the million-selling Bridge Constructor series. This new stand-alone title will release on PC, MacOS, Linux, mobile devices, and console, and fully embraces the Portal license, one of the most beloved video game franchises of the last decade.&lt;br /&gt;
&lt;br /&gt;
Bridge Constructor Portal will blend the laws of structural engineering and technology straight from Aperture Laboratories into an exciting new game experience, all under the demanding gaze of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
“If you’ve been paying attention the solution should be obvious. As the case may be… good luck!”&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* Bridge building mechanic&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* Aperture Science Heavy Duty Super Button&lt;br /&gt;
* Aperture Science One-Touch Super Button, a new, blue-colored type of button that when pressed once, stays powered.&lt;br /&gt;
&lt;br /&gt;
== Bridge Constructor Series ==&lt;br /&gt;
The Bridge Constructor games are a series of puzzling games where you take the role of an appraised bridge engineer and architect. Your objective is to build bridges so vehicles can cross a gap safely. &lt;br /&gt;
&lt;br /&gt;
As of December 2017, it is #1 on the app store.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Bridge Constructor Portal&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Bridge Constructor Portal gameplay.jpeg|alt1=Bridge Constructor: Portal gameplay|&#039;&#039;Bridge Constructor: Portal&#039;&#039; gameplay&lt;br /&gt;
|File:GLaDOSBridgeConstructor.jpg|alt2=Promotional image for Bridge Constructor: Portal|Promotional image for &#039;&#039;Bridge Constructor: Portal&#039;&#039;&lt;br /&gt;
|File:Bridge Constructor Portal promo.jpg|alt5=Bendies and a Turret as seen in Bridge Constructor: Portal|Promotional image featuring a [[Turrets|Turret]], [[Cubes|Cube]], [[Security Camera]], a [[Portals|portal]] and [[Bendy|Bendies]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridge Constructor Portal]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=155623</id>
		<title>Template:ModTestChambersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=155623"/>
		<updated>2018-01-04T08:23:11Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = ModTestChambersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| title = [[Mod Test Chambers{{if lang}}|{{test chamber name|Mod Test Chambers}}]]&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Aperture Tag: The Paint Gun Testing Initiative{{if lang}}|&#039;&#039;Aperture Tag:&amp;lt;br /&amp;gt;The Paint Gun Testing Initiative&#039;&#039;]]&lt;br /&gt;
| list1 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;Aperture Tag&#039;&#039;&lt;br /&gt;
| pt-br = Capítulo 1 — Aperture Tag&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro{{if lang}}|Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6{{if lang}}|06]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Speed Gel Upgrade&#039;&#039;&lt;br /&gt;
| pl = 2 - Polepszenie Żelu Prędkości&lt;br /&gt;
| pt-br = Capítulo 2 — Melhoria: Gel propulsor&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12{{if lang}}|12]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;No More Test Recycling&#039;&#039;&lt;br /&gt;
| pl = 3 - Bez Recyklingu&lt;br /&gt;
| pt-br = Capítulo 3 — Sem mais reciclagem&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 17{{if lang}}|17]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;The Stage&#039;&#039;&lt;br /&gt;
| pl = 4 - Scena&lt;br /&gt;
| pt-br = Capítulo 4 — O palco&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 9{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Blue Portals (mod){{if lang}}|&#039;&#039;Blue Portals&#039;&#039;]]&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Blue Portals Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 11{{if lang}}|11]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Bonus}}&lt;br /&gt;
| list2 = [[Blue Portals Twitwi&#039;s Entry{{if lang}}|Twitwi&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals RubyCarbuncIe&#039;s Entry{{if lang}}|RubyCarbuncIe&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Conversion Cubed{{if lang}}|Conversion Cubed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Extended Play&lt;br /&gt;
| list3 = [[Blue Portals Extended Play Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 09{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Portal: Prelude{{if lang}}|&#039;&#039;Portal: Prelude&#039;&#039;]]&lt;br /&gt;
| list3 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Portal: Prelude Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19{{if lang}}|19]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; – {{lang&lt;br /&gt;
| en = &#039;&#039;&#039;Testing complete&#039;&#039;&#039;&lt;br /&gt;
| fr = &#039;&#039;&#039;Test terminé&#039;&#039;&#039;&lt;br /&gt;
| pl = &#039;&#039;&#039;Zakończenie testowania&#039;&#039;&#039;&lt;br /&gt;
}}: [[Portal: Prelude Complex&#039;s Visit{{if lang}}|{{lang&lt;br /&gt;
| en = Complex&#039;s Visit&lt;br /&gt;
| fr = Visite du Complexe&lt;br /&gt;
| pl = Wizyta w Kompleksie&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude GLaDOS&#039; Boot{{if lang}}|{{lang&lt;br /&gt;
| en = GLaDOS&#039; Boot&lt;br /&gt;
| fr = Lancement de GlaDOS&lt;br /&gt;
| pl = Uruchomienie GLaDOS&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Morality Core&#039;s Quest{{if lang}}|{{lang&lt;br /&gt;
| en = Morality Core&#039;s Quest&lt;br /&gt;
| fr = Quête du Processeur de Moralité&lt;br /&gt;
| pl = Wyzwanie Rdzenia Moralności&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Final Battle{{if lang}}|{{lang&lt;br /&gt;
| en = Final Battle&lt;br /&gt;
| fr = Bataille Finale&lt;br /&gt;
| pl = Bitwa Finałowa&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Prelude Test Chamber 05 (Advanced){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Advanced){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Advanced){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Advanced){{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Portal: Prelude Test Chamber 03 (Bonus){{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04 (Bonus){{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05 (Bonus){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07 (Bonus){{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08 (Bonus){{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Bonus){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10 (Bonus){{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11 (Bonus){{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Bonus){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13 (Bonus){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Bonus){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15 (Bonus){{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16 (Bonus){{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Bonus){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18 (Bonus){{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Bonus){{if lang}}|19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Portal: Project-Beta{{if lang}}|&#039;&#039;Portal: Project-Beta&#039;&#039;]]&lt;br /&gt;
| list4 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Portal: Project-Beta Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Project-Beta Test Chamber 13 (Advanced){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Rexaura{{if lang}}|&#039;&#039;Rexaura&#039;&#039;]]&lt;br /&gt;
| list5 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Rexaura Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Rexaura Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Rexaura Bonus Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 04{{if lang}}|04]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Portal Stories: Mel{{if lang}}|&#039;&#039;Portal Stories: Mel&#039;&#039;]]&lt;br /&gt;
| list6 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;1952&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Portal Stories: Mel Tram Ride{{if lang}}|Tram Ride]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Intro{{if lang}}|Mel Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Lift{{if lang}}|Lift]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Garden{{if lang}}|Garden]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Extended Relaxation&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Portal Stories: Mel Garden Part 2{{if lang}}|Garden]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Under Bounce{{if lang}}|Under Bounce]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Once Upon{{if lang}}|Once Upon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Past Power{{if lang}}|Past Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Ramp{{if lang}}|Ramp]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Fire Storm{{if lang}}|Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;The Ascent&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Portal Stories: Mel Junk Yard{{if lang}}|Junk Yard]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Concepts{{if lang}}|Concepts]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 4{{if lang}}|04]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;Organic Complications&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Portal Stories: Mel Overgrown{{if lang}}|Overgrown]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel TB Over Goo{{if lang}}|TB Over Goo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Two Of A Kind{{if lang}}|2 Of A Kind]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Destroyed{{if lang}}|Destroyed]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Factory{{if lang}}|Factory]]&lt;br /&gt;
&lt;br /&gt;
| group5 = {{lang&lt;br /&gt;
| en = Chapter 5: &#039;&#039;Intrusion&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list5 = [[Portal Stories: Mel Core Access{{if lang}}|Access]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Finale{{if lang}}|Finale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|en, pl, pt-br, fr}}&lt;br /&gt;
[[Category:Navigational templates|TestChambersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hard_Light_Bridge&amp;diff=155368</id>
		<title>Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hard_Light_Bridge&amp;diff=155368"/>
		<updated>2017-11-08T06:38:12Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Needed: screenshots of it being used in-game redirected through portals, or used as shield, or as platform for gels}}&lt;br /&gt;
[[File:Hard-Light Bridge.png|right|300px|thumb|The Hard-Light Bridge as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don&#039;t actually do it.|sound=GLaDOS_sp_a2_bridge_intro01.wav}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Hard-Light Bridge&#039;&#039;&#039; (simply known as a &#039;&#039;&#039;Light Bridge&#039;&#039;&#039;,) is a semi-translucent solid made from natural sunlight beamed in from the Earth&#039;s surface. It can act as a bridge for the player, a shield against turrets and other hazards, or even a wall for more complex puzzles the player encounters later on. The bridges span an infinite length or until stopped by another solid, meaning the player won&#039;t have to worry about the length of the bridge being a problem. Although the bridge is made of light, if one portion of the bridge is stopped by a solid object the rest will not continue as a beam of light normally would. Also, portals need to be in center with the bridge if trying to get it to another place, else nothing will be beamed through.&lt;br /&gt;
&lt;br /&gt;
Hard-Light Bridges can also be covered in [[Gels|Mobility Gels]], allowing the player to use the gels in places where it normally would just fall through. Gels placed on Hard-Light Bridges are not permanent and disappears the moment the bridge dissipates or moves to a different location.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:1 Cut Hard Light Chamber.png|Pre-release texture&lt;br /&gt;
|File:2 Cut Hard Light Chamber.png|Ditto&lt;br /&gt;
|File:3 Cut Hard Light Chamber.png|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Videogallery&lt;br /&gt;
|video1=zekZRMfQozw&lt;br /&gt;
|video2=gkSjoy3BJGw&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
The Hard Light Bridge as it appears in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Related achievements==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Over Troubling Water}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155357</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=155357"/>
		<updated>2017-11-04T07:02:20Z</updated>

		<summary type="html">&lt;p&gt;Minindo: added shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in the virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Tag:_The_Power_of_Paint&amp;diff=155244</id>
		<title>Tag: The Power of Paint</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Tag:_The_Power_of_Paint&amp;diff=155244"/>
		<updated>2017-09-25T01:02:48Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Tag: The Power of Paint&lt;br /&gt;
| boxart-image = Tag The Power of Paint.jpeg&lt;br /&gt;
| developer =&lt;br /&gt;
* &#039;&#039;&#039;Engine:&#039;&#039;&#039;&lt;br /&gt;
** Brett English&lt;br /&gt;
** Tejeev Kohli&lt;br /&gt;
** Pongthep “Bank” Charnchaichujit&lt;br /&gt;
** Ted Rivera&lt;br /&gt;
* &#039;&#039;&#039;Art:&#039;&#039;&#039;&lt;br /&gt;
** Josh Jones&lt;br /&gt;
** Tyler Woods&lt;br /&gt;
** Tatsuang “Tan” Tantakosol&lt;br /&gt;
* &#039;&#039;&#039;Soundtrack&#039;&#039;&#039;&lt;br /&gt;
**Tyler Woods&lt;br /&gt;
| engine = Custom&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tag: The Power of Paint&#039;&#039;&#039;&#039;&#039; is a freeware first-person puzzle game developed by Tag Team, a group of students from the DigiPen Institute of Technology. The game features a paint-gun which allows the player to alter the properties of surfaces around them, similar to how the [[Gels]] work in [[Portal 2]]. The project team has since been hired into [[Valve]] corporation to work on Portal 2.&lt;br /&gt;
&lt;br /&gt;
The bounce and speed gels were added into Portal 2 with modified colors. The other gel, &amp;quot;stick&amp;quot;, or [[Adhesion Gel|Adhesion]], was removed because Valve found that it gave playtesters motion sickness. It was replaced with [[Conversion Gel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Tag:_The_Power_of_Paint&amp;diff=155243</id>
		<title>Tag: The Power of Paint</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Tag:_The_Power_of_Paint&amp;diff=155243"/>
		<updated>2017-09-25T01:00:35Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| game-name-override = Tag: The Power of Paint&lt;br /&gt;
| boxart-image = Tag The Power of Paint.jpeg&lt;br /&gt;
| developer =&lt;br /&gt;
* &#039;&#039;&#039;Engine:&#039;&#039;&#039;&lt;br /&gt;
** Brett English&lt;br /&gt;
** Tejeev Kohli&lt;br /&gt;
** Pongthep “Bank” Charnchaichujit&lt;br /&gt;
** Ted Rivera&lt;br /&gt;
* &#039;&#039;&#039;Art:&#039;&#039;&#039;&lt;br /&gt;
** Josh Jones&lt;br /&gt;
** Tyler Woods&lt;br /&gt;
** Tatsuang “Tan” Tantakosol&lt;br /&gt;
* &#039;&#039;&#039;Soundtrack&#039;&#039;&#039;&lt;br /&gt;
**Tyler Woods&lt;br /&gt;
| engine = Custom&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Tag: The Power of Paint&#039;&#039;&#039;&#039;&#039; is a freeware first-person puzzle game developed by Tag Team, a group of students from the DigiPen Institute of Technology. The game features a paint-gun which allows the player to alter the properties of surfaces around them, similar to how the [[Gels]] work in [[Portal 2]]. The project team has since been hired into [[Valve]] corporation to work on Portal 2.&lt;br /&gt;
The bounce and speed gels were added into Portal 2 with modified colors. The other gel, &amp;quot;stick&amp;quot;, or [[Adhesion Gel|Adhesion]], was removed because Valve found that it gave playtesters motion sickness. It was replaced with [[Conversion Gel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Reflection_Gel&amp;diff=155242</id>
		<title>Reflection Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Reflection_Gel&amp;diff=155242"/>
		<updated>2017-09-25T00:53:46Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ReflectGel.png|right|300px|The unused Reflection gel]]&lt;br /&gt;
The &#039;&#039;&#039;Reflection Gel&#039;&#039;&#039; replaced the [[Adhesion Gel]] in the &#039;&#039;[[Portal 2 Authoring Tools]]&#039;&#039; in the major update of their first DLC. It&#039;s still unused in both the single-player and multi-player campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The gel, when painted on a wall, floor or ceiling, can reflect lasers off of it, like the [[Discouragement Redirection Cube]], and can be used on the same surface multiple times.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=s6eaeZ3pzpQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Demonstrations ==&lt;br /&gt;
&lt;br /&gt;
Since the properties of the gel were left in the code of &#039;&#039;Portal 2&#039;&#039;, community map makers incorporated the gel into some of their maps, only having some problems with missing textures and some animations.&lt;br /&gt;
&lt;br /&gt;
{{youtube|myW3mmMbcnE}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*The Reflection Gel uses a slightly darker texture than the [[Conversion Gel]], but it does not have the same properties, like making a non-portal conductive surface able to conduct portals.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s one of the two gels that wasn&#039;t based on any of the &#039;&#039;[[Tag: The Power of Paint]]&#039;&#039; gels. The other one is the Conversion Gel. &lt;br /&gt;
&lt;br /&gt;
*One of the functions of Reflection Gel left in the code of Portal 2 is being able to cancel the Propulsion Gel&#039;s effects on objects. It&#039;s a leftover property of the unused [[Adhesion Gel]].&lt;br /&gt;
&lt;br /&gt;
*When this gel hits the player, it shows the screen effect of the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
*The gel is also able to reflect the laser emitted by a [[Turret]]. However, it is purely cosmetical and has no effect on the turret&#039;s vision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Reflection_Gel_Screenshot.png|The effect of the Reflection Gel on a laser on the wall, in a modded &#039;&#039;Portal 2&#039;&#039; community map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=155241</id>
		<title>Conversion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=155241"/>
		<updated>2017-09-25T00:48:37Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Conversion Gel.png|right|250px|thumb|Conversion Gel.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Hold on. Couldn&#039;t we just use that conversion gel?|sound=GLaDOS potatos_sp_a4_finale01_deathtrap01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Gel&#039;&#039;&#039; is a white gel that enables any surface to have portals placed on them, even if they are not normally portal-conductive. If it is washed off, the portal will sit unchanged where the gel used to be, {{Spoiler|except at the end where it is removed in attempt to prevent an exploit onto overhead areas. If Chell spams portals at the high platform, it will, as mentioned above, sit unaltered.}}&lt;br /&gt;
&lt;br /&gt;
According to [[Cave Johnson]], Conversion Gel is made from {{Spoiler|ground-up moon rocks, which make a great portal conductor}}. This is shown when {{Spoiler|Chell fires a portal at the moon near the end of the game, despite the non-flat surface of the moon. Unfortunately, long-term exposure to ground up moon rocks led to Johnson&#039;s poisoning and eventual presumed death. He attempted to fashion a cure by forging a gel out of the rocks, in hopes that &amp;quot;jumping in and out of these new portals can somehow [...] leech the lunar poison out of a man&#039;s bloodstream.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Surfaces that are not flat or big enough to fit a portal will not be portal-conductive even when coated in Conversion Gel. This means that Conversion Gel-covered [[Weighted Storage Cube|Weighted Storage Cubes]] will not function as a portal-able surface.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=155219</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=155219"/>
		<updated>2017-09-20T04:51:47Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the &#039;&#039;&#039;Lazer Turret&#039;&#039;&#039;) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret&#039;s programming is still in place within the game&#039;s files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue &amp;quot;ERROR&amp;quot; placeholder model appearing instead. In a pre-release screenshot, it was shown to share the [[Curiosity Core]]&#039;s model; instead of hovering, it was suspended by a cable from the ceiling. Its eye was a slightly different shade and glowed more than the Curiosity Core&#039;s.&lt;br /&gt;
&lt;br /&gt;
It can be spawned in-game using the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its range of sight. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret&#039;s laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.  &lt;br /&gt;
&lt;br /&gt;
The Hover Turret itself is not stationary, and rotates to follow the player. &lt;br /&gt;
&lt;br /&gt;
If the Hover Turret is released from its tether, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player&#039;s height (about 128-192 Hammer units), it will explode after a brief countdown.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Like other npcs, the Hover Turret has a script file in the &amp;lt;code&amp;gt;portal 2\scripts\&amp;lt;/code&amp;gt; folder; however, none of the corresponding audio files that it references were shipped with the retail game.&amp;lt;ref&amp;gt;[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of this npc&#039;s functionality.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB &#039;&#039;Hover Turret Fix&#039;&#039;] accessed 27 March 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Hover Turret has an accompanying entity known as &amp;lt;code&amp;gt;ent_hover_turret_tether&amp;lt;/code&amp;gt;, assumed to be the cable that attaches it to the ceiling. However, there is no documentation for its use.&lt;br /&gt;
* When it explodes, the Hover Turret will take shape as a broken Glass Futbol.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 108&lt;br /&gt;
|width = 192&lt;br /&gt;
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the &amp;quot;Lazer Turret&amp;quot;&lt;br /&gt;
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.&lt;br /&gt;
}}&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155193</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155193"/>
		<updated>2017-09-16T07:58:09Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine &lt;br /&gt;
[[File:TWTM example.jpg|320px|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155192</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155192"/>
		<updated>2017-09-16T07:57:50Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine &lt;br /&gt;
[[File:TWTM example.jpg|230px|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155191</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155191"/>
		<updated>2017-09-16T07:57:35Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine &lt;br /&gt;
[[File:TWTM example.jpg|530px|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155190</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155190"/>
		<updated>2017-09-16T07:57:14Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine &lt;br /&gt;
[[File:TWTM example.jpg|800px|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155189</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155189"/>
		<updated>2017-09-16T07:56:13Z</updated>

		<summary type="html">&lt;p&gt;Minindo: Added an image of Thinking with Time Machine gameplay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine &lt;br /&gt;
[[File:TWTM example.jpg|thumbnail|right|Example gameplay of Thinking with Time Machine, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:TWTM_example.jpg&amp;diff=155188</id>
		<title>File:TWTM example.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:TWTM_example.jpg&amp;diff=155188"/>
		<updated>2017-09-16T07:54:29Z</updated>

		<summary type="html">&lt;p&gt;Minindo: Example gameplay of Thinking with Time Machine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example gameplay of [[Thinking with Time Machine]].&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155187</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=155187"/>
		<updated>2017-09-16T07:48:44Z</updated>

		<summary type="html">&lt;p&gt;Minindo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
* Time Machine&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
* Extensive use of [[Laser Field]]s&lt;br /&gt;
: Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
* New &amp;quot;futuristic&amp;quot; textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155066</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155066"/>
		<updated>2017-08-26T05:49:20Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Earths Shown in the Perpetual Testing Initiative Trailer Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spinning.gif|200px|thumbnail]]&lt;br /&gt;
 || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155065</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155065"/>
		<updated>2017-08-26T05:49:04Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Earths Shown in the Perpetual Testing Initiative Trailer Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spinning.gif|32px|thumbnail]]&lt;br /&gt;
 || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155064</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155064"/>
		<updated>2017-08-26T05:48:16Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Earths Shown in the Perpetual Testing Initiative Trailer Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spinning.gif|200px|thumbnail]]&lt;br /&gt;
 || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155063</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155063"/>
		<updated>2017-08-26T05:46:53Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Earths Shown in the Perpetual Testing Initiative Trailer Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spinning.gif|100px|thumbnail]]&lt;br /&gt;
 || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155060</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155060"/>
		<updated>2017-08-25T05:35:28Z</updated>

		<summary type="html">&lt;p&gt;Minindo: /* Earths Shown in the Perpetual Testing Initiative Trailer Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Spinning.gif|thumbnail]]&lt;br /&gt;
 || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Spinning.gif&amp;diff=155059</id>
		<title>File:Spinning.gif</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Spinning.gif&amp;diff=155059"/>
		<updated>2017-08-25T05:34:25Z</updated>

		<summary type="html">&lt;p&gt;Minindo: Spinning earth from Perpetual Testing Initiative Trailer video.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Spinning earth from Perpetual Testing Initiative Trailer video.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155056</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=155056"/>
		<updated>2017-08-25T02:40:09Z</updated>

		<summary type="html">&lt;p&gt;Minindo: Added list of Earths seen within the official Perpetual Testing Initiative video.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony lacking physical doors. This also results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that moving faster than light will apparently send them backwards in time.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon !!&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228334 || Spins wildly. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ??? || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228342 || Looks normal (The Octopus Universe) || Octopi || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants || &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ??? || &lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>Minindo</name></author>
	</entry>
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