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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MikhailMCraft</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-27T08:05:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165402</id>
		<title>Talk:Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165402"/>
		<updated>2020-09-24T12:52:14Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: sign your comments, people!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m pretty sure turrets are actually pretty big. Maybe we should find a scale picture or something? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 08:34, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they&#039;re about shoulder high in comparison to Chell. They only look small because there isn&#039;t much to compare them against. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:29, 20 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:{{C|done|Already Done.}} I have resized it sometime [https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;amp;diff=163582&amp;amp;oldid=163581 here] &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Headquarter8302|Headquarter8302]]&#039;&#039;&#039; ([[User talk:Headquarter8302|talk]]) • ([[Special:Contributions/Headquarter8302|contribs]]) &amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=163864</id>
		<title>Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=163864"/>
		<updated>2020-08-28T01:40:05Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: italicizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2_Turret_Standard.png|right|240px|Sentry Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;&#039;&#039;, to &#039;&#039;&#039;&#039;&#039;Chell&#039;&#039;&#039;&#039;&#039;|&amp;quot;This next test involves turrets. You remember them, right? They&#039;re the pale, spherical things that are full of bullets. Oh wait, that&#039;s you in five seconds. Good luck.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the [[Turret]]&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, [[Turret]]s will shoot the glass when the player is on the other side. In &#039;&#039;[[Portal 2]]&#039;&#039;, however, Turrets will only follow the player behind glass.&lt;br /&gt;
&lt;br /&gt;
The Sentry Turrets are voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*The Aperture Sentry Turret has a single red eye, sleek appearance, and predominately white color scheme common to most [[Aperture Science]] technology. Sentry Turrets are commonly seen serving as (rather ineffective) guards in the maintenance areas of the Enrichment Center, and during testing as an obstacle to the Test Subject.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets often speak in a sweet child-like, artificial voice similar to [[GLaDOS]] and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive [[Chell]] for knocking them over, suggesting they do not want to kill [[Chell]]. In one scene in [[Portal 2]], an [[Oracle Turret]] is seen stuck inside the Aperture Science Pipe Network, who attempts to get [[Chell]] and [[Wheatley]]&#039;s attention. At [[Wheatley]]&#039;s encouragement, [[Chell]] ignores it, but the Sentry Turret politely says &amp;quot;thanks anyway&amp;quot; with a hint of shattered hopes. It can later be seen and picked up in the incinerator room.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are armed with two dual machine guns, which can only be armed once a target comes within visual sight. Upon visual acquisition of the target, the Sentry Turret will come to full alert, and the machine guns will emerge. They will begin to fire at any visible targets (usually Test Subjects or intruders). When no targets are in visual range, the Sentry will scan the area in a sweeping motion with its laser targeting beam. Upon seeing that there are no more targets, the Sentry Turret will return to sleep mode after three seconds. These weapons, the machine guns, along with its antenna are normally hidden inside the body, during the Turret&#039;s &amp;quot;sleep mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When passed through the material emancipation grill, they will emit a loud and long &amp;quot;oowowowowow&amp;quot; sound as it disintegrates, even if deactivated, suggesting they are only put in sleep mode when knocked over. The machine gun panels also close together in an erattic position if the turret is vaporised active.&lt;br /&gt;
&lt;br /&gt;
*Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret&#039;s guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not &amp;quot;fired&amp;quot; in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel.&lt;br /&gt;
&lt;br /&gt;
*The [[Personality Core]] of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the [[Turret]] distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret&#039;s feelings of empathy toward its foe.&lt;br /&gt;
&lt;br /&gt;
*The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including &amp;quot;Forest&amp;quot;, &amp;quot;Desert&amp;quot;, &amp;quot;Table&amp;quot;, &amp;quot;Evening at the Improv&amp;quot;, and &amp;quot;What Idiot Picked This?&amp;quot; (the latter three schemes being humorously named by Cave Johnson).&lt;br /&gt;
&lt;br /&gt;
*Detailed in a &#039;&#039;[[Portal]]&#039;&#039; comic strip, the inception of the Sentry&#039;s strange disposition for singing and using melodious tones came from [[Aperture Science]] consumer product testers using the weapon as a possible use for protecting children from criminals. The test is a success but the baby begins to cry every time so they decide to include soft tones and lullabies. The second test is then deemed a success with the sleeping child.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret&#039;s weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[Portal]]&#039;&#039;, the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in &#039;&#039;Half-Life 2&#039;&#039;). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). They can also be destroyed by standing in front of a turret while holding another turret, however, this is difficult to do.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Portal 2]]&#039;&#039; introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] or [[Propulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either shatters or falls away.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Turrets have parts {{Spoiler|that were explained in [[Chamberlock]] videos{{Cit}}}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Aperture Brand Resolution Pellets}} ===&lt;br /&gt;
{{Spoiler|These are essentially the Turret&#039;s bullet. Only meant to work only with the turret itself.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Shell Redistribution Chamber}} ===&lt;br /&gt;
{{Spoiler|The [[w:Magazine (firearms)|magazine]] of the Turret. Where bullets are stacked ridiculously compact.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Projectile Acceleration Cylinder}} ===&lt;br /&gt;
{{Spoiler|The Turret&#039;s [[w:Action (firearms)|&amp;quot;action&amp;quot;]] chamber.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Turret External Barrel}} ===&lt;br /&gt;
{{Spoiler|Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Fire/No Fire Incident Resolution Chip}} ===&lt;br /&gt;
{{Spoiler|An argumentation system where the turret needs to decide whether to shoot (Fire) or not (No Fire).}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Empathy Generator and Suppressor}} ===&lt;br /&gt;
{{Spoiler|Every Personality Construct has emotions, this system enables the turret to generate Empathy, only to be overtaken by the Empathy Suppressor. This is the reason the Turret is polite and generates child-like voice.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]]&lt;br /&gt;
*In contrast to &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039; Sentry Turrets will not attempt to shoot at enemies if glass is between them, although will still track the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep.&lt;br /&gt;
&lt;br /&gt;
*During &#039;&#039;Portal 2&#039;&#039;&#039;s chapter &#039;&#039;The Escape&#039;&#039;, [[Chell]] passes through the production line for the commercial version of the Aperture Science Sentry Turret. The developer commentary states that originally, they would have had the Sentry Turret built and boxed, then passed into a machine directly below. This machine would unbox and disassemble it, then recycling the parts, meaning that the Sentry Turrets are never actually shipped. They also would have included a massive pile of all the unrecycled packaging material, giving Aperture the most inefficient recycling system possible.&lt;br /&gt;
&lt;br /&gt;
*Some of the Sentry Turret&#039;s sounds were not used in the game, but can be found in Portal&#039;s Game Cache File, including &amp;quot;Hello&amp;quot; from &#039;&#039;Portal 2&#039;&#039; teaser trailer and &amp;quot;Your business is appreciated,&amp;quot; played when flushing the lavatory bowl in the Relaxation Vault.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets will fire at rockets fired from a Rocket Sentry. This is not seen in-game, as they normally never encounter each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Portal 2&#039;&#039; features numerous [[Defective Turret]]s, either missing their casings or assembled incorrectly.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are powered by a compact fusion core. It can be seen on the caseless Defective Turrets, on their back.&lt;br /&gt;
&lt;br /&gt;
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal 2&#039;&#039;, turret boxes indicated that turrets inside are blue. However, the machines in Turret Manufacturing build and box white turrets.&lt;br /&gt;
&lt;br /&gt;
*Though [[Frankenturret]]s are able to move about with their legs, normal [[Turret]]s do not seem to be able to. This would indicate a usage modification which ultimately failed on [[Wheatley]]&#039;s part. However, turrets are able to fold their legs inside of themselves for storage. Frankenturrets, lacking the back leg, might be attempting this motion in a way that would drag themselves forward.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal&#039;&#039;, turrets will stay in the position they were picked up in when held (i.e. picking up a turret upside-down would make you keep holding it that way). In &#039;&#039;Portal 2&#039;&#039; they automatically rotate to upright and facing away from the player.&lt;br /&gt;
&lt;br /&gt;
*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won&#039;t deactivate.&lt;br /&gt;
&lt;br /&gt;
*Despite the fact that the bullets fired from the [[Aperture Science]] Turret are propelled using a spring, the guns produce a muzzle flash and a noise; this is unusual considering that there is no gunpowder, or explosive propellant being used.&lt;br /&gt;
&lt;br /&gt;
*In the Turret commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality.&lt;br /&gt;
&lt;br /&gt;
*When [[GLaDOS]] attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.&lt;br /&gt;
&lt;br /&gt;
*Pointing a turret at a Wheatley monitor will cause the turret to shoot at Wheatley&#039;s image, therefore implying they see him as a threat.&lt;br /&gt;
&lt;br /&gt;
*Turrets have been seen to be female, as an unused turret line states &amp;quot;I never liked &#039;&#039;her&#039;&#039; anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The Sentry Turret appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;Portal 2&#039;&#039;, Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the &#039;&#039;Portal&#039;&#039; textures, as the eye&#039;s texture looks vastly unlike the &#039;&#039;Portal 2&#039;&#039; striped version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry turret from &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry turret from &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:LEGO Turret.jpg|alt3=LEGO Sentry Turret minifig|LEGO Sentry Turret minifig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=163863</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=163863"/>
		<updated>2020-08-28T01:33:45Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: whether or not the story is correct or incorrect is irrelevant here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement (No Hard Feelings) is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages that reference future parts of the game.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed. If the player continues carrying the turret, the fate is the same as other turrets due to one must pass a [[Material Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Quotes explained ==&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;Get Mad!&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|[[Cave Johnson]] is angry in [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7]] about &amp;quot;lemonade&amp;quot; and says that.}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;Don&#039;t make lemonade!&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|[[GLaDOS]] told [[Wheatley]] that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;It won&#039;t be enough&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|This may reference the fact that either the paradox won&#039;t work on Wheatley, or the core transfer will not succeed.}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;The answer is beneath us&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|GLaDOS&#039; true identity is hidden among Johnson&#039;s intercom messages, playing deep underneath Aperture. Alternatively, this may be referencing the [[Gels|Mobility Gels]], found beneath Chell when the Oracle Turret is found, which are key to defeating Wheatley. (None of the Corrupted Cores would have been attached without the [[Conversion Gel|Conversion]] and [[Repulsion Gel]]s, and the [[Fact Sphere]] would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel.)}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|&amp;quot;Her name is Caroline; Remember that&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|[[Caroline]], the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
==== {{spoiler|&amp;quot;That&#039;s all I can say&amp;quot;}} ====&lt;br /&gt;
{{Spoiler|The last quote played by the Oracle Turret until picked up again.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
# [[Wikipedia:Crow T. Robot|(Wikipedia)]] Crow T. Robot &amp;quot;I&#039;m Different&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Stalemate_Resolution_Annex&amp;diff=163862</id>
		<title>Stalemate Resolution Annex</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Stalemate_Resolution_Annex&amp;diff=163862"/>
		<updated>2020-08-28T01:30:19Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stalemate resolution annex.jpg|thumb|200px|right|The Stalemate Resolution Annex as it appears on [[Portal 2]]]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|&amp;quot;...unless a stalemate associate is present to press the stalemate resolution button.&amp;quot;|sound=Announcer_gladosbattle18.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|&amp;quot;Stalemate Resolution Associate: Please press the Stalemate Resolution Button.&amp;quot;|sound=Announcer_bb_stalemate07.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Stalemate Resolution Annex&#039;&#039;&#039; is an area located inside the [[Central AI Chamber]] {{Spoiler|where the &#039;&#039;Stalemate Resolution Button&#039;&#039; resides.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Stalemate Associate, {{Spoiler|or in this case, [[Chell]], is needed to press the Stalemate Button if there is any case of either core, either the corrupted core or the substitute core, disapproving of the core transfer protocol. Then, if the button is pressed, the core transfer will begin, regardless the condition of the core.}}. Humorously, only a &amp;quot;trained stalemate resolution associate&amp;quot; is permitted to press the stalemate resolution button.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Portal 2, it seems that {{Spoiler|the annex is not tamper proof, as demonstrated by [[Wheatley]] by placing bombs behind [[panels]]}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Stalemate_Resolution_Annex&amp;diff=163861</id>
		<title>Stalemate Resolution Annex</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Stalemate_Resolution_Annex&amp;diff=163861"/>
		<updated>2020-08-28T01:29:58Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stalemate resolution annex.jpg|thumb|200px|right|The Stalemate Resolution Annex as it appears on [[Portal 2]]]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|&amp;quot;...unless a stalemate associate is present to press the stalemate resolution button.&amp;quot;|sound=Announcer_gladosbattle18.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|&amp;quot;Stalemate Resolution Associate: Please press the Stalemate Resolution Button.&amp;quot;|sound=Announcer_bb_stalemate07.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Stalemate Resolution Annex&#039;&#039;&#039; is an area located inside the [[Central AI Chamber]] {{Spoiler|where the &#039;&#039;Stalemate Resolution Button&#039;&#039; resides.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A Stalemate Associate, {{Spoiler|or in this case, [[Chell]], is needed to press the Stalemate Button if there is any case of either core, either the corrupted core or the substitute core, disapproving of the core transfer protocol. Then, if the button is pressed, the core transfer will begin, regardless the condition of the core.}}. Humorously, only a &amp;quot;trained stalemate resolution associate&amp;quot; to press the stalemate resolution button.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Portal 2, it seems that {{Spoiler|the annex is not tamper proof, as demonstrated by [[Wheatley]] by placing bombs behind [[panels]]}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Hand_Lab&amp;diff=163860</id>
		<title>Aperture Hand Lab</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Hand_Lab&amp;diff=163860"/>
		<updated>2020-08-28T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: grammatical fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|please complete ending}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Steam Store Page&#039;&#039;&#039;|These Aren&#039;t Your Daddy&#039;s Hands.}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 868020&lt;br /&gt;
| free = yes&lt;br /&gt;
| game-name-override = Aperture Hand Lab&lt;br /&gt;
| boxart-image = Aperture Hand Lab header.jpg|300px&lt;br /&gt;
| developer = [[Cloudhead Games ltd.]]&lt;br /&gt;
| publisher = &lt;br /&gt;
* [[Valve Corporation]]&lt;br /&gt;
| released = &lt;br /&gt;
* Microsoft Windows&lt;br /&gt;
** Jun 25, 2019&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Virtual Reality&lt;br /&gt;
| ratings =&lt;br /&gt;
| requirements =&lt;br /&gt;
*Requires a 64-bit processor and operating system&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows 7 or higher (10 recommended)&lt;br /&gt;
**Processor: Intel i5 4690k&lt;br /&gt;
**Memory: 2 GB RAM&lt;br /&gt;
**Graphics: NVidia 970 or AMD equivalent (NVidia 1080ti or AMD equivalent recommended)&lt;br /&gt;
**Storage: 600 MB available space&lt;br /&gt;
*Additional Notes: Requires VR headset and Index Controllers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aperture Hand Lab&#039;&#039;&#039;&#039;&#039; is a non-canonical VR technical demo developed by [[Cloudhead Games ltd.]], in conjunction with [[Valve]], to showcase the functionality of the latter&#039;s [https://www.valvesoftware.com/en/index/controllers Index VR controllers] and headset. The demo was released on Jun 25, 2019.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
{{Spoiler|The game begins in some sort of an elevator going up or down, where an Announcer (different from the original Portal series, with a lower, more masculine tone of voice) greets the player to the Aperture Hand Lab. Then after a short time, the elevator door opens and the player arrives in the 42nd floor, then the player is instructed and given instructions to use the short teleport function. From here, the player is greeted by various Personality Cores equipped with their own complete arm-to-fingertip interactive component and different personalities (Nice, Vulgar, Deceptive, etc).}} They will teach the player how to understand and grasp the basic functions of the Valve Index Controller.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Frank&#039;&#039;&#039;}}|{{Spoiler|I&#039;m waving my arm, to you.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The first personality core the player will meet is Frank, a Nice, very masculine and polite programmed personality core. Frank will teach the player how to perform friendly gestures such as waving. Due to the unorthodox behaviour of Frank, this implies that Frank are not experienced with humans or have never seen humans before.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Alan&#039;&#039;&#039;}}|{{Spoiler|Double Shake, Double Shake, Double Shake.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The next one is Alan, a very aggressive but untempered personality core. Alan will teach the player how to perform threatening hand gestures such as shaking a fist to the opponent, but that was a cover for &#039;&#039;&amp;quot;double fist shake&amp;quot;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Deceptive Danny&#039;&#039;&#039;}}|{{Spoiler|Too Slow.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, there is Frank again, but this is a deception performed by Deceptive Danny, by performing the classic &#039;&#039;&amp;quot;too slow&amp;quot;&#039;&#039; high five trick. Then, Danny challenges the player to playing a supposedly three round Rock, Paper, Scissors, but the Announcer realizes if the player is beaten three times, the player will lose so if the player failed two times before, Danny will fall prematurely.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Spoiler|After Danny, there is another personality core, though not identifying himself, he is a very solid and supporting personality core. Then he will ask the player to shake his hand, stating that the player is the &#039;&#039;&amp;quot;Vice President in Charge of Hands&amp;quot;&#039;&#039;, after a handshake, he stated that was a too soft handshake and wanted a real handshake.}} This utilizes the Index&#039;s controller pressure function. {{Spoiler|The player then rips the right arm component entirely and broke the entire contraption apart and the player&#039;s platform, causing both to fall.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Frank&#039;&#039;&#039;}}|{{Spoiler|I have found something more important than our friendship, &#039;&#039;&#039;a gun!&#039;&#039;&#039;}}}}&lt;br /&gt;
{{Spoiler|After the supposed test breaking action, the player is still alive and met Frank, but Frank has discovered a gun weirdly stored in the bottom of the old [[Aperture Science]] facility, then Frank threatens the player to free him and instructs the player to open a envelope. Inside the envelope, there is a key to operate a switch. Frank then realizes that pointing and threatening a &amp;quot;friend&amp;quot; with a gun is not nice, instead asking the player to use the switch. Unbeknownst to Frank, there are two options, the first being &amp;quot;Core Escape&amp;quot;, and the second being &amp;quot;Destroy Core&amp;quot;. Frank then apologizes to the player for pointing the gun at them. There are two endings:}}&lt;br /&gt;
:#{{Spoiler|The player uses the key on &amp;quot;Free Core&amp;quot; option, this concludes the test, both the player and Frank are shocked to the occasion, then the Announcer plays the instrumental version of [[Still Alive (song)|Still Alive]] and congratulate the player for discovering a meaning to &amp;quot;True Friendship&amp;quot;.}}&lt;br /&gt;
:#&amp;lt;!-- Please complete this part --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After each test by an individual personality cores (except the last test), they will fall in a sort of pathetic way.}}&lt;br /&gt;
&lt;br /&gt;
The game has many comedic voice lines and hand gestures, {{Spoiler|also with events that will happen when the player will switch personality cores.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab1.jpg|thumbnail|none|Friendly Frank]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab2.jpg|thumbnail|none|In-Game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab3.jpg|thumbnail|none|Alan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab4.jpg|thumbnail|none|Vice President in charge of Hands]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab_5.jpg|thumbnail|none|Key at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number 42 is likely a reference to &#039;&#039;[[Wikipedia:Phrases from The Hitchhiker&#039;s Guide to the Galaxy#The Answer to the Ultimate Question of Life, the Universe, and Everything is 42|The Hitchhiker&#039;s Guide to the Galaxy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Moondust]] - Another Portal themed virtual reality game.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
*[https://steamcdn-a.akamaihd.net/steam/apps/256754307/movie480.webm?t=1561477357 Valve Index Controller Introduction]&lt;br /&gt;
*[https://steamcdn-a.akamaihd.net/steam/apps/256753873/movie480.webm?t=1561477347 Official In-Game Video]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=s5e_bkWRx5w Trailer]&lt;br /&gt;
* [https://steamcommunity.com/app/868020/discussions/ Steam Community Discussions]&lt;br /&gt;
[[Category:Portal|Portal]]&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Breaker_Room&amp;diff=163859</id>
		<title>Breaker Room</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Breaker_Room&amp;diff=163859"/>
		<updated>2020-08-28T01:17:24Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: it&amp;#039;s not implied that Wheatley ever hit a switch + grammatical fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Breaker room.png|300px|thumb|A view of the Breaker Room]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|&amp;quot;Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;|sound=Wheatley_demosphereswitchroom09.wav}}&lt;br /&gt;
&#039;&#039;&#039;Breaker Room&#039;&#039;&#039; is a location in [[Portal 2]] {{Spoiler|where [[Wheatley]] and [[Chell]] are in a quest to find an escape pod. Only to result in the awakening of [[GLaDOS]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The breaker room seems to be mobile, though not intended. {{Spoiler|Demonstrated when Wheatley accidentally causes the platform to begin moving upwards, inadvertently causing the platform to flip the rest of the switches as it travels upwards and triggering the initiation procedure of GLaDOS.}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158903</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158903"/>
		<updated>2019-10-15T15:21:20Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil&#039;s testing track]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4 and Transition|work-in-progress]] test three times.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| N/A.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| The achievement unlocks after leaving the [[Portal Stories: Mel Destroyed|destroyed test chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS&#039; chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around in some wreckage and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the [[Portal Stories: Mel Destroyed|destroyed test chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in the destroyed test chamber (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the [[Portal Stories: Mel Factory|Weighted Storage Cube quality testing area]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=157965</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=157965"/>
		<updated>2019-04-12T12:32:02Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Inteligence Dampening Sphere&#039;&#039;&#039;, more commonly known as }}&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is posible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until an unknown ammount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell traveling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2] (as the [https://wiki.teamfortress.com/wiki/Ap-Sap Ap-Sap])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=157961</id>
		<title>Handheld Portal Device</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=157961"/>
		<updated>2019-04-11T16:42:17Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from &#039;&#039;[[Portal]]&#039;&#039;.|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Device is now more valuable than the organs and combined incomes of everyone in &amp;lt;tt&amp;gt;&#039;&#039;&#039;Subject Hometown Here&#039;&#039;&#039;&amp;lt;/tt&amp;gt;|sound=GLaDOS 07_part1_get_device_component-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Handheld Portal Device&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Portal Gun&#039;&#039;&#039;, &#039;&#039;&#039;ASHPoD&#039;&#039;&#039;, &#039;&#039;&#039;Aperture Science Quantum Tunneling Device&#039;&#039;&#039;, or &#039;&#039;&#039;ASHPD&#039;&#039;&#039;) is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Handheld Portal Device is designed to create and place portals on any white [[surface]] that is immobile, flat and large enough. When the device is fired, a colored projectile will be emitted from the barrel. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.&lt;br /&gt;
&lt;br /&gt;
The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the &#039;&#039;Half-Life&#039;&#039; series. While holding an object, the primary fire function will push the object forward &#039;&#039;very&#039;&#039; slightly, while secondary fire will drop the object.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The Handheld Portal Device in &#039;&#039;[[Portal 2]]&#039;&#039; behaves somewhat differently to its &#039;&#039;Portal&#039;&#039; counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=LaezAuXCcwE&amp;lt;/ref&amp;gt;; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in &#039;&#039;Portal 2&#039;&#039; also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Handheld Portal Device&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:ASHPD Concept.jpg|Different concepts of the Portal Gun&lt;br /&gt;
|File:Portal ASHPD 1st person.png|[[Chell|Chell&#039;s]] Portal Gun in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Chell first person.png|Chell&#039;s Portal Gun in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|File:Atlas first person.png|[[Atlas|Atlas&#039;]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P-body first person.png|[[P-body|P-body&#039;s]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s&lt;br /&gt;
|File:Old Portal Gun.jpg|A pre-release form of the Portal Gun&lt;br /&gt;
|File:Ashpd blueprint.jpg|Blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Ashpd_blueprint2.jpg|Another blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Portal Gun Concept Art.png|Portal Gun concept art&lt;br /&gt;
|File:Project Beta Portal Gun.jpg|Beta version of the Portal Gun, with the label &amp;quot;F-22&amp;quot;&lt;br /&gt;
|File:LEGO Portal Gun.jpg|LEGO minifig Portal Gun prop.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=157960</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=157960"/>
		<updated>2019-04-11T16:27:29Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the scientists to insert [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she constantly intimidated Chell during her performances and gave bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware that this was not the case, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility in an attempt to escape, to GLaDOS&#039; horror. As she traverses the facility, she realizes the only way to escape from it is to confront GLaDOS in [[Central AI Chamber|her chamber]], a conflict which Chell won by incinerating all of her personality cores. At the conclusion of the conflict, GLaDOS was heavily damaged, and thrown into the parking lot, where she remained dormant for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now having a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS spots a poster on the wall, showing what to do in the case of a rogue AI, a paradox. GLaDOS also has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS use the paradox on Wheatley, but ultimately fail because Wheatley is too unintelligent to understand it. They are put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tells them that she did not really need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. With their &amp;quot;deaths&amp;quot; never bringing the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begins projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, and is no longer bound by the restraints of her cores. She frequently insults Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component Caroline.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; are sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler6=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler17=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler18=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler19=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler20=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Dictionary/audio&amp;diff=157945</id>
		<title>Template:Dictionary/audio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Dictionary/audio&amp;diff=157945"/>
		<updated>2019-04-09T17:34:17Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{dictionary/header}}&lt;br /&gt;
== Portal Soundtrack ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
4000 degrees kelvin:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal_4000 degrees Kelvin.mp3&lt;br /&gt;
  title: 4000 Degrees Kelvin&lt;br /&gt;
  track: 1&lt;br /&gt;
&lt;br /&gt;
android hell:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 45&lt;br /&gt;
  file: portal_android_hell.mp3&lt;br /&gt;
  title: Android Hell&lt;br /&gt;
  track: 2&lt;br /&gt;
&lt;br /&gt;
no cake for you:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 05&lt;br /&gt;
  file: portal_no_cake_for_you.mp3&lt;br /&gt;
  title: No Cake For You&lt;br /&gt;
  track: 3&lt;br /&gt;
&lt;br /&gt;
party escort:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 21&lt;br /&gt;
  file: portal_party_escort.mp3&lt;br /&gt;
  title: Party Escort&lt;br /&gt;
  track: 4&lt;br /&gt;
&lt;br /&gt;
procedural jiggle bone:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 34&lt;br /&gt;
  file: portal_procedural_jiggle_bone.mp3&lt;br /&gt;
  title: Procedural Jiggle Bone&lt;br /&gt;
  track: 5&lt;br /&gt;
&lt;br /&gt;
self esteem fund:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 30&lt;br /&gt;
  file: portal_self_esteem_fund.mp3&lt;br /&gt;
  title: Self Esteem Fund&lt;br /&gt;
  track: 6&lt;br /&gt;
&lt;br /&gt;
still alive:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Jonathon Coulton&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 56&lt;br /&gt;
  file: portal_still_alive.mp3&lt;br /&gt;
  title: Still Alive&lt;br /&gt;
  track: 7&lt;br /&gt;
&lt;br /&gt;
stop what you are doing:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 00&lt;br /&gt;
  file: portal_stop_what_you_are_doing.mp3&lt;br /&gt;
  title: Stop What You Are Doing&lt;br /&gt;
  track: 8&lt;br /&gt;
&lt;br /&gt;
subject name here:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 44&lt;br /&gt;
  file: portal_subject_name_here.mp3&lt;br /&gt;
  title: Subject Name Here&lt;br /&gt;
  track: 9&lt;br /&gt;
&lt;br /&gt;
taste of blood:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 06&lt;br /&gt;
  file: portal_taste_of_blood.mp3&lt;br /&gt;
  title: Taste Of Blood&lt;br /&gt;
  track: 10&lt;br /&gt;
&lt;br /&gt;
you can&#039;t escape, you know | you can&#039;t escape you know:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 6&lt;br /&gt;
  duration-seconds: 24&lt;br /&gt;
  file: portal_you_cant_escape_you_know.mp3&lt;br /&gt;
  title: You Can&#039;t Escape, You Know&lt;br /&gt;
  track: 11&lt;br /&gt;
&lt;br /&gt;
you&#039;re not a good person:&lt;br /&gt;
  album: The Orange Box Original Soundtrack&lt;br /&gt;
  artist: Valve Studio Orchestra&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 24&lt;br /&gt;
  file: portal_youre_not_a_good_person.mp3&lt;br /&gt;
  title: You&#039;re Not A Good Person&lt;br /&gt;
  track: 12&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portal 2 Soundtrack ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
science is fun:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 33&lt;br /&gt;
  file: Portal2-01-Science is Fun.mp3&lt;br /&gt;
  title: Science is Fun&lt;br /&gt;
  track: 1&lt;br /&gt;
&lt;br /&gt;
concentration enhancing menu initialiser:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 33&lt;br /&gt;
  file: Portal2-02-Concentration Enhancing Menu Initialiser.mp3&lt;br /&gt;
  title: Concentration Enhancing Menu Initialiser&lt;br /&gt;
  track: 2&lt;br /&gt;
&lt;br /&gt;
999999 | 9999999:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 11&lt;br /&gt;
  file: Portal2-03-999999.mp3&lt;br /&gt;
  title: 9999999&lt;br /&gt;
  track: 3&lt;br /&gt;
&lt;br /&gt;
the courtesy call:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 37&lt;br /&gt;
  file: Portal2-04-The Courtesy Call.mp3&lt;br /&gt;
  title: The Courtesy Call&lt;br /&gt;
  track: 4&lt;br /&gt;
&lt;br /&gt;
technical difficulties:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 21&lt;br /&gt;
  file: Portal2-05-Technical Difficulties.mp3&lt;br /&gt;
  title: Technical Difficulties&lt;br /&gt;
  track: 5&lt;br /&gt;
&lt;br /&gt;
overgrowth:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 50&lt;br /&gt;
  file: Portal2-06-Overgrowth.mp3&lt;br /&gt;
  title: Overgrowth&lt;br /&gt;
  track: 6&lt;br /&gt;
&lt;br /&gt;
ghost of rattman:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 06&lt;br /&gt;
  file: Portal2-07-Ghost of Rattman.mp3&lt;br /&gt;
  title: Ghost of Rattman&lt;br /&gt;
  track: 7&lt;br /&gt;
&lt;br /&gt;
haunted panels:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 36&lt;br /&gt;
  file: Portal2-08-Haunted Panels.mp3&lt;br /&gt;
  title: Haunted Panels&lt;br /&gt;
  track: 8&lt;br /&gt;
&lt;br /&gt;
the future starts with you:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 21&lt;br /&gt;
  file: Portal2-09-The Future Starts With You.mp3&lt;br /&gt;
  title: The Future Starts With You&lt;br /&gt;
  track: 9&lt;br /&gt;
&lt;br /&gt;
there she is:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 20&lt;br /&gt;
  file: Portal2-10-There She Is.mp3&lt;br /&gt;
  title: There She Is&lt;br /&gt;
  track: 10&lt;br /&gt;
&lt;br /&gt;
you know her:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 10&lt;br /&gt;
  file: Portal2-11-You Know Her.mp3&lt;br /&gt;
  title: You Know Her?&lt;br /&gt;
  track: 11&lt;br /&gt;
&lt;br /&gt;
the friendly faith plate:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 59&lt;br /&gt;
  file: Portal2-12-The Friendly Faith Plate.mp3&lt;br /&gt;
  title: The Friendly Faith Plate&lt;br /&gt;
  track: 12&lt;br /&gt;
&lt;br /&gt;
15 acres of broken glass:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 59&lt;br /&gt;
  file: Portal2-13-15 Acres of Broken Glass.mp3&lt;br /&gt;
  title: 15 Acres of Broken Glass&lt;br /&gt;
  track: 13&lt;br /&gt;
&lt;br /&gt;
love as a construct:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 57&lt;br /&gt;
  file: Portal2-14-Love as a Construct.mp3&lt;br /&gt;
  title: Love as a Construct&lt;br /&gt;
  track: 14&lt;br /&gt;
&lt;br /&gt;
i saw a deer today:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 13&lt;br /&gt;
  file: Portal2-15-I Saw a Deer Today.mp3&lt;br /&gt;
  title: I Saw a Deer Today&lt;br /&gt;
  track: 15&lt;br /&gt;
&lt;br /&gt;
hard sunshine:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 48&lt;br /&gt;
  file: Portal2-16-Hard Sunshine.mp3&lt;br /&gt;
  title: Hard Sunshine&lt;br /&gt;
  track: 16&lt;br /&gt;
&lt;br /&gt;
im different | i am different:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 28&lt;br /&gt;
  file: Portal2-17-I Am Different.mp3&lt;br /&gt;
  title: I&#039;m Different&lt;br /&gt;
  track: 17&lt;br /&gt;
&lt;br /&gt;
adrenal vapor:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 36&lt;br /&gt;
  file: Portal2-18-Adrenal Vapor.mp3&lt;br /&gt;
  title: Adrenal Vapor&lt;br /&gt;
  track: 18&lt;br /&gt;
&lt;br /&gt;
turret wife serenade:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 38&lt;br /&gt;
  file: Portal2-19-Turret Wife Serenade.mp3&lt;br /&gt;
  title: Turret Wife Serenade&lt;br /&gt;
  track: 19&lt;br /&gt;
&lt;br /&gt;
i made it all up:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 56&lt;br /&gt;
  file: Portal2-20-I Made It All Up.mp3&lt;br /&gt;
  title: I Made It All Up&lt;br /&gt;
  track: 20&lt;br /&gt;
&lt;br /&gt;
comedy equals tragedy plus time:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 29&lt;br /&gt;
  file: Portal2-21-Comedy Equals Tragedy Plus Time.mp3&lt;br /&gt;
  title: Comedy = Tragedy + Time&lt;br /&gt;
  track: 21&lt;br /&gt;
&lt;br /&gt;
triple laser phase:&lt;br /&gt;
  album: Portal 2: Songs to Test By&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 15&lt;br /&gt;
  file: Portal2-22-Triple Laser Phase.mp3&lt;br /&gt;
  title: Triple Laser Phase&lt;br /&gt;
  track: 22&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
you will be perfect:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 39&lt;br /&gt;
  file: Portal2-01-You Will Be Perfect.mp3&lt;br /&gt;
  title: You Will Be Perfect&lt;br /&gt;
  track: 1&lt;br /&gt;
&lt;br /&gt;
halls of science 4:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 35&lt;br /&gt;
  file: Portal2-02-Halls Of Science 4.mp3&lt;br /&gt;
  title: Halls Of Science 4&lt;br /&gt;
  track: 2&lt;br /&gt;
&lt;br /&gt;
bots build bots:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 07&lt;br /&gt;
  file: Portal2-03-Bots Build Bots.mp3&lt;br /&gt;
  title: Bots Build Bots&lt;br /&gt;
  track: 3&lt;br /&gt;
&lt;br /&gt;
an accent beyond:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 58&lt;br /&gt;
  file: Portal2-04-An Accent Beyond.mp3&lt;br /&gt;
  title: An Accent Beyond&lt;br /&gt;
  track: 4&lt;br /&gt;
&lt;br /&gt;
robot ghost story:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 07&lt;br /&gt;
  file: Portal2-05-Robot Ghost Story.mp3&lt;br /&gt;
  title: Robot Ghost Story&lt;br /&gt;
  track: 5&lt;br /&gt;
&lt;br /&gt;
die cut laser dance:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2-06-Die Cut Laser Dance.mp3&lt;br /&gt;
  title: Die Cut Laser Dance&lt;br /&gt;
  track: 6&lt;br /&gt;
&lt;br /&gt;
turret redemption line:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 23&lt;br /&gt;
  file: Portal2-07-Turret Redemption Line.mp3&lt;br /&gt;
  title: Turret Redemption Line&lt;br /&gt;
  track: 7&lt;br /&gt;
&lt;br /&gt;
bring your daughter to work day:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 40&lt;br /&gt;
  file: Portal2-08-Bring Your Daughter To Work Day.mp3&lt;br /&gt;
  title: Bring Your Daughter To Work Day&lt;br /&gt;
  track: 8&lt;br /&gt;
&lt;br /&gt;
almost at fifty percent:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 59&lt;br /&gt;
  file: Portal2-09-Almost At Fifty Percent.mp3&lt;br /&gt;
  title: Almost At Fifty Percent&lt;br /&gt;
  track: 9&lt;br /&gt;
&lt;br /&gt;
dont do it:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 5&lt;br /&gt;
  duration-seconds: 16&lt;br /&gt;
  file: Portal2-10-Dont Do It.mp3&lt;br /&gt;
  title: Don&#039;t Do It&lt;br /&gt;
  track: 10&lt;br /&gt;
&lt;br /&gt;
i am not a moron!:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 46&lt;br /&gt;
  file: Portal2-11-I AM NOT A MORON.mp3&lt;br /&gt;
  title: I AM NOT A MORON!&lt;br /&gt;
  track: 11&lt;br /&gt;
&lt;br /&gt;
vitrification order:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 6&lt;br /&gt;
  duration-seconds: 34&lt;br /&gt;
  file: Portal2-12 Vitrification Order.mp3&lt;br /&gt;
  title: Vitrification Order&lt;br /&gt;
  track: 12&lt;br /&gt;
&lt;br /&gt;
music of the spheres:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 38&lt;br /&gt;
  file: Portal2-13-Music Of The Spheres.mp3&lt;br /&gt;
  title: Music of the Spheres&lt;br /&gt;
  track: 13&lt;br /&gt;
&lt;br /&gt;
you are not part of the control group:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 24&lt;br /&gt;
  file: Portal2-14-You Are Not Part Of The Control Group.mp3&lt;br /&gt;
  title: You are Not Part Of the Control Group&lt;br /&gt;
  track: 14&lt;br /&gt;
&lt;br /&gt;
forwarding the cause of science:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 40&lt;br /&gt;
  file: Portal2-15-Forwarding The Cause Of Science.mp3&lt;br /&gt;
  title: Forwarding the Cause of Science&lt;br /&gt;
  track: 15&lt;br /&gt;
&lt;br /&gt;
potatos lament:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 59&lt;br /&gt;
  file: Portal2-16-PotatOS Lament.mp3&lt;br /&gt;
  title: PotatOS Lament&lt;br /&gt;
  track: 16&lt;br /&gt;
&lt;br /&gt;
the reunion:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 45&lt;br /&gt;
  file: Portal2-17-The Reunion.mp3&lt;br /&gt;
  title: The Reunion&lt;br /&gt;
  track: 17&lt;br /&gt;
&lt;br /&gt;
music of the spheres 2 (incendiary lemons):&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 2&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 43&lt;br /&gt;
  file: Portal2-18-Music Of The Spheres 2(Incendiary Lemons).mp3&lt;br /&gt;
  title: Music of the Spheres 2 (Incendiary Lemons)&lt;br /&gt;
  track: 18&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
reconstructing more science:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 36&lt;br /&gt;
  file: Portal2-01-Reconstructing More Science.mp3&lt;br /&gt;
  title: Reconstructing More Science&lt;br /&gt;
  track: 1&lt;br /&gt;
&lt;br /&gt;
wheatley science:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 29&lt;br /&gt;
  file: Portal2-02-Wheatley Science.mp3&lt;br /&gt;
  title: Wheatley Science&lt;br /&gt;
  track: 2&lt;br /&gt;
&lt;br /&gt;
franken turrets:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 08&lt;br /&gt;
  file: Portal2-03-FrankenTurrets.mp3&lt;br /&gt;
  title: Franken Turrets&lt;br /&gt;
  track: 3&lt;br /&gt;
&lt;br /&gt;
machiavellian bach:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2-04-Machiavellian_Bach.mp3&lt;br /&gt;
  title: Machiavellian Bach&lt;br /&gt;
  track: 4&lt;br /&gt;
&lt;br /&gt;
excursion funnel:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 4&lt;br /&gt;
  duration-seconds: 32&lt;br /&gt;
  file: Portal2-05-Excursion_Funnel.mp3&lt;br /&gt;
  title: Excursion Funnel&lt;br /&gt;
  track: 5&lt;br /&gt;
&lt;br /&gt;
test:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 6&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-06-TEST.mp3&lt;br /&gt;
  title: TEST&lt;br /&gt;
  track: 6&lt;br /&gt;
&lt;br /&gt;
the part where he kills you:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 23&lt;br /&gt;
  file: Portal2-07-The_Part_Where_He_Kills_You.mp3&lt;br /&gt;
  title: The Part Where He Kills You&lt;br /&gt;
  track: 7&lt;br /&gt;
&lt;br /&gt;
omg, what has he done?:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 24&lt;br /&gt;
  file: Portal2-08-Omg_What_has_He_Done_.mp3&lt;br /&gt;
  title: Omg, What has He Done?&lt;br /&gt;
  track: 8&lt;br /&gt;
&lt;br /&gt;
bombs for throwing at you:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 5&lt;br /&gt;
  duration-seconds: 48&lt;br /&gt;
  file: Portal2-09-Bombs_for_Throwing_at_You.mp3&lt;br /&gt;
  title: Bombs for Throwing at You&lt;br /&gt;
  track: 9&lt;br /&gt;
&lt;br /&gt;
your precious moon:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 55&lt;br /&gt;
  file: Portal2-10-Your_Precious_Moon.mp3&lt;br /&gt;
  title: Your Precious Moon&lt;br /&gt;
  track: 10&lt;br /&gt;
&lt;br /&gt;
caroline deleted:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 50&lt;br /&gt;
  file: Portal2-11-Caroline_Deleted.mp3&lt;br /&gt;
  title: Caroline Deleted&lt;br /&gt;
  track: 11&lt;br /&gt;
&lt;br /&gt;
cara mia addio!:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 33&lt;br /&gt;
  file: Portal2-12-Cara_Mia_Addio.mp3&lt;br /&gt;
  title: Cara Mia Addio!&lt;br /&gt;
  track: 12&lt;br /&gt;
&lt;br /&gt;
want you gone:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 21&lt;br /&gt;
  file: Portal2-13-Want_You_Gone.mp3&lt;br /&gt;
  title: Want You Gone&lt;br /&gt;
  track: 13&lt;br /&gt;
&lt;br /&gt;
spaaaaace:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 45&lt;br /&gt;
  file: Portal2-14-Spaaaaace.mp3&lt;br /&gt;
  title: Spaaaaace&lt;br /&gt;
  track: 14&lt;br /&gt;
&lt;br /&gt;
space phase:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 32&lt;br /&gt;
  file: Portal2-15-Space_Phase.mp3&lt;br /&gt;
  title: Space Phase&lt;br /&gt;
  track: 15&lt;br /&gt;
&lt;br /&gt;
some assembly required:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 1&lt;br /&gt;
  duration-seconds: 50&lt;br /&gt;
  file: Portal2-16-Some_Assembly_Required.mp3&lt;br /&gt;
  title: Some Assembly Required&lt;br /&gt;
  track: 16&lt;br /&gt;
&lt;br /&gt;
robot waiting room 1:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-17-Robot_Waiting_Room_1.mp3&lt;br /&gt;
  title: Robot Waiting Room #1&lt;br /&gt;
  track: 17&lt;br /&gt;
&lt;br /&gt;
robot waiting room 2:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-18-Robot_Waiting_Room_2.mp3&lt;br /&gt;
  title: Robot Waiting Room #2&lt;br /&gt;
  track: 18&lt;br /&gt;
&lt;br /&gt;
robot waiting room 3:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-19-Robot_Waiting_Room_3.mp3&lt;br /&gt;
  title: Robot Waiting Room #3&lt;br /&gt;
  track: 19&lt;br /&gt;
&lt;br /&gt;
robot waiting room 4:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-20-Robot_Waiting_Room_4.mp3&lt;br /&gt;
  title: Robot Waiting Room #4&lt;br /&gt;
  track: 20&lt;br /&gt;
&lt;br /&gt;
robot waiting room 5:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-21-Robot_Waiting_Room_5.mp3&lt;br /&gt;
  title: Robot Waiting Room #5&lt;br /&gt;
  track: 21&lt;br /&gt;
&lt;br /&gt;
robot waiting room 6:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 06&lt;br /&gt;
  file: Portal2-22-Robot_Waiting_Room_6.mp3&lt;br /&gt;
  title: Robot Waiting Room #6&lt;br /&gt;
  track: 22&lt;br /&gt;
&lt;br /&gt;
you saved science:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 47&lt;br /&gt;
  file: Portal2-23-You_Saved_Science.mp3&lt;br /&gt;
  title: You Saved Science&lt;br /&gt;
  track: 23&lt;br /&gt;
&lt;br /&gt;
robots ftw:&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 3&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratory&lt;br /&gt;
  duration-minutes: 3&lt;br /&gt;
  duration-seconds: 38&lt;br /&gt;
  file: Portal2-24-Robots_FTW.mp3&lt;br /&gt;
  title: Robots FTW&lt;br /&gt;
  track: 24&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Collectors Edition Disk 4 ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
# Portal Soundtrack as defined above &amp;amp;&lt;br /&gt;
still alive (j.c. mix):&lt;br /&gt;
  album: Portal 2: Songs to Test By - Volume 4&lt;br /&gt;
  artist: Aperture Science Psychoacoustics Laboratories&lt;br /&gt;
  duration-minutes: 2&lt;br /&gt;
  duration-seconds: 57&lt;br /&gt;
  file: portal_2_still_alive_jc_mix.mp3&lt;br /&gt;
  title: Still Alive (J.C. Mix)&lt;br /&gt;
  track: 13&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ringtones ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
turret wife serenade-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 19&lt;br /&gt;
  file: Portal2-Ringtone-19-Turret Wife Serenade&lt;br /&gt;
  title: Turret Wife Serenade&lt;br /&gt;
&lt;br /&gt;
science is fun-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 18&lt;br /&gt;
  file: Portal2-Ringtone-01 Science is Fun&lt;br /&gt;
  title: Science Is Fun&lt;br /&gt;
&lt;br /&gt;
the friendly faith plate-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 16&lt;br /&gt;
  file: Portal2-Ringtone-12-The Friendly Faith Plate&lt;br /&gt;
  title: The Friendly Faith Plate&lt;br /&gt;
&lt;br /&gt;
the courtesy call-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 16&lt;br /&gt;
  file: Portal2-Ringtone-04-The Courtesy Call&lt;br /&gt;
  title: The Courtesy Call&lt;br /&gt;
&lt;br /&gt;
i saw a deer today-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 29&lt;br /&gt;
  file: Portal2-Ringtone-15-I Saw a Deer Today&lt;br /&gt;
  title: I Saw a Deer Today&lt;br /&gt;
&lt;br /&gt;
comedy equals tragedy plus time-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 29&lt;br /&gt;
  file: Portal2-Ringtone-21-Comedy Equals Tragedy Plus Time&lt;br /&gt;
  title: Comedy Equals Tragedy Plus Time&lt;br /&gt;
&lt;br /&gt;
halls of science-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 14&lt;br /&gt;
  file: Portal2-Ringtone-02-Halls of Science 4 RT&lt;br /&gt;
  title: Halls of Science&lt;br /&gt;
&lt;br /&gt;
music of the spheres-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 19&lt;br /&gt;
  file: Portal2-Ringtone-13-Music of the Spheres RT&lt;br /&gt;
  title: Music of the Spheres&lt;br /&gt;
&lt;br /&gt;
you are not part of the control group-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 18&lt;br /&gt;
  file: Portal2-Ringtone-14-You Are Not Part Of The Control Group RT&lt;br /&gt;
  title: You Are Not Part Of The Control Group&lt;br /&gt;
&lt;br /&gt;
potatos lament-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 15&lt;br /&gt;
  file: Portal2-Ringtone-16-PotatOS Lament RT&lt;br /&gt;
  title: PotatOS Lament&lt;br /&gt;
&lt;br /&gt;
you will be perfect-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 13&lt;br /&gt;
  file: Portal2-Ringtone-01-You Will Be Perfect RT&lt;br /&gt;
  title: You Will Be Perfect&lt;br /&gt;
&lt;br /&gt;
bring your daughter to work day-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 15&lt;br /&gt;
  file: Portal2-Ringtone-08-Bring Your Daughter To Work Day RT&lt;br /&gt;
  title: Bring Your Daughter To Work Day&lt;br /&gt;
&lt;br /&gt;
reconstructing more science-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 08&lt;br /&gt;
  file: Portal2-01-Reconstructing_More_Science_RT&lt;br /&gt;
  title: Reconstructing More Science&lt;br /&gt;
&lt;br /&gt;
your precious moon-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 10&lt;br /&gt;
  file: Portal2-10-Your_Precious_Moon_RT&lt;br /&gt;
  title: Your Precious Moon&lt;br /&gt;
&lt;br /&gt;
cara mia addio-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 09&lt;br /&gt;
  file: Portal2-12-Cara_Mia_Addio_RT&lt;br /&gt;
  title: Cara Mia Addio&lt;br /&gt;
&lt;br /&gt;
want you gone-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 09&lt;br /&gt;
  file: Portal2-13-Want_You_Gone_RT&lt;br /&gt;
  title: Want You Gone&lt;br /&gt;
&lt;br /&gt;
some assembly required-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 06&lt;br /&gt;
  file: Portal2-16-Some_Assembly_Required_RT&lt;br /&gt;
  title: Some Assembly Required&lt;br /&gt;
&lt;br /&gt;
robots ftw-ringtone:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 09&lt;br /&gt;
  file: Portal2-24-Robots_FTW_RT&lt;br /&gt;
  title: Robots FTW&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sound effects ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
button positive-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx button positive&lt;br /&gt;
  title: Button Positive&lt;br /&gt;
&lt;br /&gt;
button negative-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx button negative&lt;br /&gt;
  title: Button Negative&lt;br /&gt;
&lt;br /&gt;
door open-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx door open&lt;br /&gt;
  title: Door Open&lt;br /&gt;
&lt;br /&gt;
door close-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx door close&lt;br /&gt;
  title: Door Close&lt;br /&gt;
&lt;br /&gt;
shoot blue portal-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx portal gun fire blue&lt;br /&gt;
  title: Shoot Blue Portal&lt;br /&gt;
&lt;br /&gt;
shoot orange portal-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx portal gun fire orange&lt;br /&gt;
  title: Shoot Orange Portal&lt;br /&gt;
&lt;br /&gt;
blue paint-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 02&lt;br /&gt;
  file: Portal2 sfx player blue paint&lt;br /&gt;
  title: Blue Paint&lt;br /&gt;
&lt;br /&gt;
turret machine gun-sfx:&lt;br /&gt;
  duration-minutes: 0&lt;br /&gt;
  duration-seconds: 01&lt;br /&gt;
  file: Portal2 sfx turret machine gun&lt;br /&gt;
  title: Turret Machine Gun&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157944</id>
		<title>Portal 2 Chapter 5 GLaDOS&#039; Lair</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157944"/>
		<updated>2019-04-09T17:32:34Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 GLaDOS&#039; Lair&lt;br /&gt;
  | valve-title= Core&lt;br /&gt;
  | map        = sp_a2_core.bsp&lt;br /&gt;
  | screenshot = GLaDOS Lair.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = faith plate on&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
  | next       = Portal 2 Chapter 6 The Pit&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-fifth level of the game and the final part of Chapter 5. It is set within the maintenance areas of the [[Aperture Science]] facility, as well as the [[Central AI Chamber]]. This level does not feature any hazards, and advances the central plot.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go up the stairs and go right. Turn left to the open area.&lt;br /&gt;
*Shoot a portal on the panels with the blinking light on the right side.&lt;br /&gt;
*Put another portal on the wall of the corridor where you are and go through it.&lt;br /&gt;
*Open the door and wait.&lt;br /&gt;
*Pick up [[Wheatley]] when possible and plug him into the mainframe.&lt;br /&gt;
*Shoot portals to the walls in Stalemate Resolution Annex and the other to the floor in front of the Annex. Go through the portal.&lt;br /&gt;
*Shoot a portal to the opposite wall, go through the portal and rush to push the Stalemate Resolution Button.&lt;br /&gt;
*Go back to the core transfer bay and wait for the lift and go in it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=W|Concept art of the core transfer&lt;br /&gt;
|File:GLaDOS&#039; Lair Beta Button.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|999999}}&amp;lt;br/&amp;gt;{{Track|Dont Do It}}&amp;lt;br/&amp;gt;{{Track|I AM NOT A MORON}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157943</id>
		<title>Portal 2 Chapter 5 GLaDOS&#039; Lair</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157943"/>
		<updated>2019-04-09T17:31:32Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 GLaDOS&#039; Lair&lt;br /&gt;
  | valve-title= Core&lt;br /&gt;
  | map        = sp_a2_core.bsp&lt;br /&gt;
  | screenshot = GLaDOS Lair.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = faith plate on&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
  | next       = Portal 2 Chapter 6 The Pit&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-fifth level of the game and the final part of Chapter 5. It is set within the maintenance areas of the [[Aperture Science]] facility, as well as the [[Central AI Chamber]]. This level does not feature any hazards, and advances the central plot.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go up the stairs and go right. Turn left to the open area.&lt;br /&gt;
*Shoot a portal on the panels with the blinking light on the right side.&lt;br /&gt;
*Put another portal on the wall of the corridor where you are and go through it.&lt;br /&gt;
*Open the door and wait.&lt;br /&gt;
*Pick up [[Wheatley]] when possible and plug him into the mainframe.&lt;br /&gt;
*Shoot portals to the walls in Stalemate Resolution Annex and the other to the floor in front of the Annex. Go through the portal.&lt;br /&gt;
*Shoot a portal to the opposite wall, go through the portal and rush to push the Stalemate Resolution Button.&lt;br /&gt;
*Go back to the core transfer bay and wait for the lift and go in it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=W|Concept art of the core transfer&lt;br /&gt;
|File:GLaDOS&#039; Lair Beta Button.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|999999}}&amp;lt;br/&amp;gt;{{Track|Dont Do It}}&amp;lt;br/&amp;gt;{{Track|I AM NOT A MORON!}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=157942</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=157942"/>
		<updated>2019-04-09T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=157941</id>
		<title>Portal 2 Chapter 8 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=157941"/>
		<updated>2019-04-09T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 15&lt;br /&gt;
  | valve-title= Propulsion Catch&lt;br /&gt;
  | map        = sp_a4_speed_tb_catch.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = propulsion gel on&lt;br /&gt;
  | icon9      = repulsion gel&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fifth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Funnel can be used to transport Gels to wherever they are needed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] on the left and put a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Place the other portal on the opposite wall of the cube dispenser.&lt;br /&gt;
*Shoot the same portal on the wall below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to be above the floor and then leave the button.&lt;br /&gt;
*Shoot portals in the small room and the wall next to it. Take the Frankenturret through the portal and place it on the button.&lt;br /&gt;
*Go back and stand on the button. Shoot a portal at the end of the Funnel.&lt;br /&gt;
*Place the other portal to the wall below the flowing [[Propulsion Gel]] and wait until the gel is above the ramp.&lt;br /&gt;
*Leave the button and make sure that the runway is complete. If it isn&#039;t: repeat until it is.&lt;br /&gt;
*Fire a portal in the small room and the wall next to it. Go through the portal and get the Frankenturret.&lt;br /&gt;
*Go through the portal and place the Frankenturret on the button.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other one to the opposite wall of the exit (center of the wall).&lt;br /&gt;
*Leave the Funnel and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[P-body]] can be seen running off through the Test Chamber exit when {{Spoiler text|[[Wheatley]]}} first destroys the wall.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=157940</id>
		<title>Portal 2 Chapter 8 Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=157940"/>
		<updated>2019-04-09T17:25:21Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 11&lt;br /&gt;
  | valve-title= Laser Catapult&lt;br /&gt;
  | map        = sp_a4_laser_catapult.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = laser sensor on&lt;br /&gt;
  | icon5      = laser redirection on&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-third level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level requires the player to utilise their knowledge of the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Thermal Discouragement Beam]] in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other one on the floor below the [[Heavy Duty Super-Colliding Super Button|button]]. Then go in the Funnel.&lt;br /&gt;
*Wait until you&#039;ve reached the button and then shoot the portal from below the Funnel to the blue target panels next to the other portal on the floor.&lt;br /&gt;
*Pick up the [[Frankenturret]] and drop down. Go near the [[Thermal Discouragement Beam]] and place the Frankenturret in the middle of the floor to cut the Beam.&lt;br /&gt;
*Place a portal on the wall and the other one on the wall opposite of the Wheatley&#039;s monitor. Go through the portal.&lt;br /&gt;
*Put a portal on the angled wall near the Beam and the other one on the angled wall with the blue target.&lt;br /&gt;
*Use [[Aerial Faith Plate]] to go through the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Drop down and place it next to the Frankenturret (the Beam must hit the Discouragement Cube).&lt;br /&gt;
*Aim it to go straight at the wall (90 degree angle) and then shoot a portal on the wall where the beam ends.&lt;br /&gt;
*Fire the other portal on the wall opposite of Wheatley and pick up the Frankenturret. Then jump through the portal.&lt;br /&gt;
*Turn to the left and place the same portal on the wall opposite of the Beam receptacle.&lt;br /&gt;
*Place the Frankenturret on the floor below the button.&lt;br /&gt;
*Head for the first [[Victory Lift]] and then shoot one of the portals on the wall next to you.&lt;br /&gt;
*Wait until the lift stops and then fire the other portal below the Discouragement Cube.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to activate the button and then go on the second Victory lift. Then fire one of the portals on the floor near the beam.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=157939</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=157939"/>
		<updated>2019-04-09T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 05&lt;br /&gt;
  | valve-title= Funnel Catch&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=157938</id>
		<title>Portal 2 Chapter 8 Test Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=157938"/>
		<updated>2019-04-09T17:24:03Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 04&lt;br /&gt;
  | valve-title= Polarity&lt;br /&gt;
  | map        = sp_a4_tb_polarity.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]&#039;s targeting laser.&lt;br /&gt;
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.&lt;br /&gt;
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.&lt;br /&gt;
*Frankenturret should come within your reach. Pick it up and place it on the button.&lt;br /&gt;
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.&lt;br /&gt;
*Shoot a portal on the wall next to you to get the Frankenturret off the button.&lt;br /&gt;
*Put a portal in front of the exit and go in the Funnel.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=157937</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=157937"/>
		<updated>2019-04-09T17:22:59Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 03&lt;br /&gt;
  | valve-title= Wall Button&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=157936</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=157936"/>
		<updated>2019-04-09T17:22:33Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 02&lt;br /&gt;
  | valve-title= Ceiling Button&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber closely resembles Valve&#039;s promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=157935</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=157935"/>
		<updated>2019-04-09T17:22:07Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 01&lt;br /&gt;
  | valve-title= Funnel Intro&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=157934</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=157934"/>
		<updated>2019-04-08T12:47:35Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: separated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Frankenturrets&lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=157933</id>
		<title>Portal 2 Chapter 5 Turret Manufacturing</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Manufacturing&amp;diff=157933"/>
		<updated>2019-04-08T12:46:21Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: separated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 - Chapter 5 - Turret Manufacturing&lt;br /&gt;
  | valve-title= Turret Factory&lt;br /&gt;
  | map        = sp_a2_bts3.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-first level of the game, and the first part of Chapter 5. This level is set within one of the maintenance and construction areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Lasers&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When the first door is partially open, fire a portal through the part that&#039;s open and the other one on the wall beside you. Go through the portal.&lt;br /&gt;
*Walk to the catwalk and Wheatley will meet you there.Walk right until the lights start to shut down and Wheatley to turn on his flashlight.&lt;br /&gt;
*Continue to the right and follow the catwalk.&lt;br /&gt;
*When you reach a place filled with bits of turrets, jump on the conveyor belt and continue to the right.&lt;br /&gt;
*Jump on the catwalk on the right and walk forwards. When the catwalk is cut of, jump down on the stairs and go forwards as long as you can.&lt;br /&gt;
*Hop down on the moving platforms below while Wheatley holds the light steady.&lt;br /&gt;
*Stay on the platforms and follow them until you see a catwalk on the left.&lt;br /&gt;
*Go up the stairs and go straight until you get to the transportation tubes.&lt;br /&gt;
*Go around the first tube and then jump on the catwalk on the right and continue walking to the left.&lt;br /&gt;
*Wheatley will show you to a wall. Place a portal on the wall and place the other portal on the room on the left. Go through the portal.&lt;br /&gt;
*Fire a portal on the other side of the room where Wheatley shows you the wall. Place a portal on the wall and put the other portal on the wall next to you and go through it.&lt;br /&gt;
*Now Wheatley shows another wall where you should shoot the portal you placed in the room. Go through the portal.&lt;br /&gt;
*Walk left on the catwalk and follow it until you get to the room with spiral-shaped tube.&lt;br /&gt;
*Jump on the tube and go down to the room on the opposite side.&lt;br /&gt;
*Run through the door at the end of the room on the left side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Robot Ghost Story}}&amp;lt;br/&amp;gt;{{Track|Die Cut Laser Dance}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Disposed Turrets.png|alt1=Turrets being processed for disposal|Turrets being processed for disposal.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Tubes.png|alt2=Transport tubes|Transport tubes.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Manufacturing Process.png|alt3=The Turret manufacturing process|The Turret manufacturing process.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=157932</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=157932"/>
		<updated>2019-04-08T12:43:41Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: separated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 - Chapter 5 - Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a [[portal]] on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow [[Wheatley]] and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157931</id>
		<title>Portal 2 Chapter 5 GLaDOS&#039; Lair</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_GLaDOS%27_Lair&amp;diff=157931"/>
		<updated>2019-04-08T12:42:42Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: separated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 GLaDOS&#039; Lair&lt;br /&gt;
  | valve-title= Core&lt;br /&gt;
  | map        = sp_a2_core.bsp&lt;br /&gt;
  | screenshot = GLaDOS Lair.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = faith plate on&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
  | next       = Portal 2 Chapter 6 The Pit&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-fifth level of the game and the final part of Chapter 5. It is set within the maintenance areas of the [[Aperture Science]] facility, as well as the [[Central AI Chamber]]. This level does not feature any hazards, and advances the central plot.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go up the stairs and go right. Turn left to the open area.&lt;br /&gt;
*Shoot a portal on the panels with the blinking light on the right side.&lt;br /&gt;
*Put another portal on the wall of the corridor where you are and go through it.&lt;br /&gt;
*Open the door and wait.&lt;br /&gt;
*Pick up [[Wheatley]] when possible and plug him into the mainframe.&lt;br /&gt;
*Shoot portals to the walls in Stalemate Resolution Annex and the other to the floor in front of the Annex. Go through the portal.&lt;br /&gt;
*Shoot a portal to the opposite wall, go through the portal and rush to push the Stalemate Resolution Button.&lt;br /&gt;
*Go back to the core transfer bay and wait for the lift and go in it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=W|Concept art of the core transfer&lt;br /&gt;
|File:GLaDOS&#039; Lair Beta Button.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|999999}}&amp;lt;br/&amp;gt;{{Track|Dont Do It}}&amp;lt;br/&amp;gt;{{Track|I AM NOT A MORON}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=157922</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=157922"/>
		<updated>2019-04-04T17:30:16Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input Cores, by contrast, are elliptical in shape, and are used for the [[Turrets#Sentry Turret|Turrets]] and in android bodiess like [[P-Body]]&#039;s. Spherical Cores who do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her (sub)concious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. {{spoiler|The cores in &#039;&#039;Portal 2&#039;&#039; also have &amp;quot;eyelids&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, Turret Production Lines and Neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Morality Core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, the Morality Core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the Central Core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical &amp;quot;tough guy&amp;quot;. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant viewer can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other Cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it thanks her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as a collectible in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson, and pleads for help. Once the player does though, Cave accuses them for &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
&lt;br /&gt;
:* The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GlaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance, and has no lines.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know_main&amp;diff=157915</id>
		<title>Template:Did you know main</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know_main&amp;diff=157915"/>
		<updated>2019-04-02T17:51:43Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*...that [[GLaDOS]]&#039;, [[Turrets]]&#039; and [[Caroline]]&#039;s voice actor, {{W|Ellen McLain}}, also voices the [[tf2:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the Overwatch in the &#039;&#039;Half-Life 2&#039;&#039; series?&lt;br /&gt;
*...that GLaDOS stands for Genetic Lifeform and Disk Operating System?&lt;br /&gt;
*...that Ellen McLain is also an opera singer and sang the {{spoiler|[[Turret Opera]]}}?&lt;br /&gt;
*...that [[Valve]] employee Richard Lord was the original, placeholder voice for [[Wheatley]]?&lt;br /&gt;
*...that &#039;&#039;[[Portal 2]]&#039;&#039; originally wasn&#039;t going to have [[portals]]?&lt;br /&gt;
*...that there were plans for &amp;quot;sticky [[Gels|gel]]&amp;quot; in &#039;&#039;Portal 2&#039;&#039;?&lt;br /&gt;
*...that both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; derived many of their ideas from prototypes made by [https://www.digipen.edu/ Digipen] students?&lt;br /&gt;
*...that the [[cake]] in &#039;&#039;Portal&#039;&#039; is a Black Forest cake that project lead Kim Swift chose at a nearby bakery?&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;hr /&amp;gt;&lt;br /&gt;
This page holds the did you know items for the Main Page. To suggest new items, see [[Help:Did you know]].&lt;br /&gt;
[[Category:Main Page|Did you know main]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:MikhailMCraft&amp;diff=157914</id>
		<title>User:MikhailMCraft</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:MikhailMCraft&amp;diff=157914"/>
		<updated>2019-04-02T17:48:54Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: Created page with &amp;quot;{{User Wiki age|day=25|month=03|year=2019}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Wiki age|day=25|month=03|year=2019}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=157913</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=157913"/>
		<updated>2019-04-02T17:40:39Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. They also emit a long &amp;quot;ooowowowowow&amp;quot; noise if thrown into a fizzler grill.&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam, opening fire almost immediately when the player moves out of the glass.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, and the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret {{spoiler|featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=157912</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=157912"/>
		<updated>2019-04-02T17:19:29Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement(No Hard Feelings) is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
== Quotes explained ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: [[Cave Johnson]] is angry in [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7]] about &amp;quot;lemonade&amp;quot; and says that.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: [[GLaDOS]] told [[Wheatley]] that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It wont be enough&#039;&#039;&#039; :  The paradox won&#039;t work on Wheatley, or the core transfer will not succeed}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: GLaDOS&#039; true identity is hidden among Johnson&#039;s intercom messages, playing deep underneath Aperture. Alternatively, this may be referencing the [[Gels|Mobility Gels]], found beneath Chell when the Oracle Turret is found, which are key to defeating Wheatley. (None of the Corrupted Cores would have been attached without the [[Conversion Gel|Conversion]] and [[Repulsion Gel]]s, and the [[Fact Sphere]] would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel.)}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: [[Caroline]], the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;That&#039;s all I can say&#039;&#039;&#039;: The last quote played by the Oracle Turret until picked up again.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
# [[Wikipedia:Crow T. Robot|(Wikipedia)]]Crow T. Robot &amp;quot;I&#039;m Different&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=157911</id>
		<title>Portal 2 Co-op Course 2 Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_4&amp;diff=157911"/>
		<updated>2019-04-02T16:22:24Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: fixed alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 4&lt;br /&gt;
  | valve-title= 04 Vertical Flings&lt;br /&gt;
  | map        = mp_coop_fling_1.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 3&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level in Co-op mode of Portal 2 and the fourth chamber in the course. The chamber requires the players to use the flinging technique.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|This chamber is very simple and fast to solve. All the team has to do is to make the infinite loop and then use the momentum to get high enough to activate the two switches.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Edgeless Safety Cube]]s&lt;br /&gt;
* [[Switch]]es&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Fire your portals on the panels facing the [[Material Emancipation Grill]] and go stand in front of the two switches.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Go in the infinite loop and prepare to activate the two switches.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Put the portal from the panels facing down to one of the panels and place the other portal to the on the panel next to it.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Press the two switches.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Get one of the [[Edgeless Safety Cube]] and place it on the receptacle. Then proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|TDfSjPKw2ew|width=420|align=left}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=157910</id>
		<title>Portal: The Uncooperative Cake Acquisition Game</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=157910"/>
		<updated>2019-04-01T18:37:27Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Uncooperative Cake Acquisition Game&#039;&#039;&#039; is a Portal board game released by Cryptozoic and Valve. &lt;br /&gt;
[[File:BOARDGAMEBOX.jpg|thumbnail|The box and contents of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins by connecting 15 &amp;quot;test chamber&amp;quot; cardboard pieces with each other. Each player places 4 &amp;quot;test subjects&amp;quot; onto the &amp;quot;new side&amp;quot; (left) of the board. Rounds consist of playing an &amp;quot;Aperture Card&amp;quot; (card with benefits such as incinerating cake), moving one or more test subjects, activating a test chamber on the &amp;quot;old side&amp;quot; (right) of the board by placing the GLaDOS token on it, and deactivating it by removing it, flipping it, and putting it on the new side of the board. Any test subjects get the respective rewards on the cardboard test chamber when it is flipped, and when deactivated, all test subjects die.&lt;br /&gt;
&lt;br /&gt;
The gameplay manual can be found here[https://www.cryptozoic.com/sites/default/files/icme/u2082/portalrulebook.pdf]&lt;br /&gt;
[[File:BOARDGAMEFIGS.JPG|thumbnail|The turret miniature and GLaDOS card.]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=157909</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=157909"/>
		<updated>2019-04-01T18:26:20Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Black Forest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be male?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, GLaDOS, or portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[Turret]]&#039;s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;Reflection [[Gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|multiple cakes can be seen on [[GLaDOS]]&#039;s monitor just before [[Portal]]&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=157908</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=157908"/>
		<updated>2019-04-01T18:18:44Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the AI and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the Facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=157907</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=157907"/>
		<updated>2019-04-01T12:39:45Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from the late 1940s to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 show curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
*Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS. &lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=157906</id>
		<title>Portal 2 Chapter 9 Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=157906"/>
		<updated>2019-04-01T12:22:31Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: seperated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Finale&lt;br /&gt;
  | valve-title= Finale 4&lt;br /&gt;
  | map        = sp_a4_finale4.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Boss.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixtieth and final level of the game. The level takes place within the maintenance areas of the [[Aperture Science]] facility, as well as [[Central AI Chamber|Wheatley&#039;s Lair]], and features [[Conversion Gel]], [[Repulsion Gel]] and [[Propulsion Gel]]. Bombs and [[Neurotoxin]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal on the ceiling above the ledge and the other below yourself.&lt;br /&gt;
*Go through the portal and continue to observe the [[Corrupted Cores]].&lt;br /&gt;
*Head for the door and go along the catwalk.&lt;br /&gt;
*Go up the stairs and then go to the left. Plug [[GLaDOS]] in the receptacle and wait to get to the top.&lt;br /&gt;
*Hide behind the [[Conversion Gel]] pipe and wait for [[Wheatley]] to start throwing bombs.&lt;br /&gt;
*Shoot a portal on the floor near yourself and the other one on one of the panels hanging from the ceiling.&lt;br /&gt;
*Go stand behind the portal on the floor, so the bomb goes in the portal and hits Wheatley.&lt;br /&gt;
*Fire the portal from the panel to the panel hanging above the catwalk and go through the portal.&lt;br /&gt;
*Grab the first corrupted core, [[Space Core]], and look for a blinking red light in Wheatley&#039;s body.&lt;br /&gt;
*Use the [[Repulsion Gel]] to get near the light and point the core at it. The core attaches itself to the body.&lt;br /&gt;
*Place a portal under Wheatley and the other on the floor. Get one of the bombs to go through the portal.&lt;br /&gt;
*Shoot the portal from under Wheatley to the panel hanging above the catwalk.&lt;br /&gt;
*Wait for the second corrupted core, [[Adventure Core]], to be in the right position and then jump on the Repulsion Gel to grab it.&lt;br /&gt;
*Look for another blinking red light and attach the core there by jumping from the Repulsion Gel to it.&lt;br /&gt;
*Fire a portal on the panel higher above the countdown monitor. Then go stand to the other side of the area, to get Wheatley to turn his back on it.&lt;br /&gt;
*Wait for the bombs to start dropping and put the other portal as soon as you can on the landing area.&lt;br /&gt;
*Wait until a [[Propulsion Gel]] pipe bursts and fire a portal at the end of the runway.&lt;br /&gt;
*Place the other portal on the floor right next to the end of the runway.&lt;br /&gt;
*Go to the start of the catwalk and run through the portal and get the third corrupted core, [[Fact Core]].&lt;br /&gt;
*Look for the final blinking light and use the Repulsion Gel to attach the core.&lt;br /&gt;
*Wait for the Stalemate Resolution Annex to open and place a portal on the ceiling of the Annex.&lt;br /&gt;
*Shoot the other portal on the Conversion Gel below Wheatley and go through.&lt;br /&gt;
*Fire the portal on surface of the Moon.&lt;br /&gt;
*Enjoy the rest of the Finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
{{youtube|vboI7UUziHk|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Bombs for Throwing at You}}&amp;lt;br&amp;gt;{{Track|Your Precious Moon}}&amp;lt;br&amp;gt;{{Track|Caroline Deleted}}&amp;lt;br&amp;gt;{{Track|Cara Mia Addio!}}&amp;lt;br&amp;gt;{{Track|Want You Gone}}&amp;lt;br&amp;gt;{{Track|Spaaaaace}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:WIP Boss Battle.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
|File:BetaWheatPaintover.jpg|alt1=W|Pre-Release Screenshot Paintover&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=157905</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=157905"/>
		<updated>2019-04-01T12:19:16Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: seperated music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=157904</id>
		<title>Portal 2 Chapter 1 Her Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=157904"/>
		<updated>2019-04-01T12:17:41Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: seperated the two music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Her Chamber&lt;br /&gt;
  | valve-title= Wakeup&lt;br /&gt;
  | map        = sp_a1_wakeup.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Her Chamber.png&lt;br /&gt;
  | noprogress = 1&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighth level of the game, and takes place outside and within the ruins of [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; chamber]] {{Spoiler text|which was destroyed at the end of [[Portal]]}}. This level advances the storyline, and does not contain any Portal-based puzzles or significant obstacles. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* There are no puzzle elements or obstacles; walk through the level until you reach the stairs behind the incinerator.&lt;br /&gt;
* Walk down the stairs and jump over the part where the stairs collapsed.&lt;br /&gt;
* Walk to the left which leads to a catwalk which leads to the Breaker Room.&lt;br /&gt;
* Plug Wheatley into the receptacle.&lt;br /&gt;
* Enjoy the awakening.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|There She Is}}&amp;lt;br&amp;gt;{{Track|You Know Her}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path.png|alt1=The path to GLaDOS|The path to GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber behind incinerator.png|alt2=The path behind the incinerator|The path behind the incinerator.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path to breaker room.png|alt3=Underneath GLaDOS&#039;s chamber|Underneath GLaDOS&#039;s chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber breaker room.png|alt4=The breaker room|The breaker room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber GLaDOS awoken.png|alt5=GLaDOS awoken|GLaDOS awoken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=157862</id>
		<title>Portal 2 Chapter 1 Her Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=157862"/>
		<updated>2019-03-25T12:45:57Z</updated>

		<summary type="html">&lt;p&gt;MikhailMCraft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Her Chamber&lt;br /&gt;
  | valve-title= Wakeup&lt;br /&gt;
  | map        = sp_a1_wakeup.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Her Chamber.png&lt;br /&gt;
  | noprogress = 1&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighth level of the game, and takes place outside and within the ruins of [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; chamber]] {{Spoiler text|which was destroyed at the end of [[Portal]]}}. This level advances the storyline, and does not contain any Portal-based puzzles or significant obstacles. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* There are no puzzle elements or obstacles; walk through the level until you reach the stairs behind the incinerator.&lt;br /&gt;
* Walk down the stairs and jump over the part where the stairs collapsed.&lt;br /&gt;
* Walk to the left which leads to a catwalk which leads to the Breaker Room.&lt;br /&gt;
* Plug Wheatley into the receptacle.&lt;br /&gt;
* Enjoy the awakening.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|There She Is}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path.png|alt1=The path to GLaDOS|The path to GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber behind incinerator.png|alt2=The path behind the incinerator|The path behind the incinerator.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path to breaker room.png|alt3=Underneath GLaDOS&#039;s chamber|Underneath GLaDOS&#039;s chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber breaker room.png|alt4=The breaker room|The breaker room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber GLaDOS awoken.png|alt5=GLaDOS awoken|GLaDOS awoken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>MikhailMCraft</name></author>
	</entry>
</feed>