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		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=81391</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=81391"/>
		<updated>2013-04-20T04:25:46Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added a picture including Wheatley that was made for the Steam Sale in Winter 2011.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Weatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|once an &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039; attached on [[GLaDOS]]}}, is a raw [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|Eventually, he immediately develops into the game&#039;s main antagonist as he is attached to the [[Cores#Central Core|central core]] - ultimately taking over GLaDOS&#039; body.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order &amp;quot;generate a stream of terrible ideas&amp;quot; as a means of delay or stop her unpredictable actions on the Enrichment Center. Although it was never explained, Wheatley was disconnected from her and given other jobs. Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. Throughout the &#039;&#039;[[Portal 2]]&#039;&#039; chapter &#039;&#039;The Escape&#039;&#039;, he reveals that he has a disliking for working with humans; accusing them of &amp;quot;nepotism&amp;quot; simply because the staff gave out the jobs he preferred to other humans. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores (except Wheatley and the [[Cores#Corrupted Cores|corrupted cores]] seen at the end of the game) appear to have been either killed off or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until many centuries later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last centuries after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
Wheatley is first seen during the very beginning of the game by [[Chell]] during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, while he is attached to a rail on the ceiling. He later detaches himself from the rail to accompany Chell on a route to the [[Central AI Chamber]], using his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber, he promptly attempts to access an escape hatch under the main breaker room, instead reactivates [[GLaDOS]] by accident. The duo are then grabbed away by one of GLaDOS&#039; pincers on the railings, where GLaDOS crushes him before throwing him away from her chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, he survives and meets up with Chell later on when the latter is forced into being GLaDOS&#039; lab rat once more. During the course of the game, Wheatley often sneaks behind GLaDOS&#039; testing tracks, analyzing a way to break Chell free from her clutches. Later on in the chapter &#039;&#039;The Surprise&#039;&#039;, he successfully rescues Chell before she is put through GLaDOS&#039; death trap at the end of testing. During this time, Wheatley plots that before they could escape, GLaDOS&#039; control over the facility would need to be sabotaged first. The duo starts off with sabotaging GLaDOS&#039; turret production line and later her [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once the sabotages were made, Chell and Wheatley head over to the Central AI Chamber to confront GLaDOS. Fortunately for them, the [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transference. To GLaDOS&#039; dismay on the process, a stalemate resolution annex deploys itself into the chamber for Chell to press a stalemate resolution button. Once GLaDOS&#039; control over the body was disabled, Wheatley is lowered into a hatch where the core transfer occurs where Wheatley then takes over the central core. When he is about to let Chell leave in an elevator lift, Wheatley grows corrupted with power and immediately becomes the game&#039;s antagonist. Wheatley extracts GLaDOS&#039; core programming into a potato battery as an attempt to humiliate her, but as GLaDOS reveals to Chell that he was originally an Intelligence Dampening Sphere made to dumb down GLaDOS&#039; decisions, he grows aggravated and accidentally knocks both her and Chell into the depths of the Enrichment Center.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from the 20th century remains of [[Aperture Science]] deep beneath the Enrichment Center, Chell and GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown - which he insists on neglecting the persistent warnings. Wheatley then decides to put Chell and the potato battery-powered GLaDOS into his own testing tracks - some of which were just stolen from GLaDOS with the word &amp;quot;TEST&amp;quot; written on the testing chambers. As he digs into various Enrichment Center projects, he discovers that GLaDOS had built [[Atlas]] and [[P-body]] as two robotic cooperative test subjects to prevent &amp;quot;the itch&amp;quot; in the central core body from occurring when she intended to kill Chell. Wheatley makes use of these bots and slowly plots to kill Chell and GLaDOS, later plummeting the duo into a death trap at the beginning of a test chamber. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting [[Cores#Corrupted Cores|corrupt personality cores]] onto Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Chell enters the Central AI Chamber to begin the confrontation with Wheatley. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives, and Chell is flung from the button. Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS killing off Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell traveling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Steam_Sale_Winter_2011_Snow_Wheatley.jpg&amp;diff=81390</id>
		<title>File:Steam Sale Winter 2011 Snow Wheatley.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Steam_Sale_Winter_2011_Snow_Wheatley.jpg&amp;diff=81390"/>
		<updated>2013-04-20T04:23:17Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Image from the Steam Sale in Winter 2011 that includes Wheatley as the head of a snowman. Category:Wheatley images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image from the Steam Sale in Winter 2011 that includes Wheatley as the head of a snowman. [[Category:Wheatley images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=46116</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=46116"/>
		<updated>2012-02-09T01:59:58Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Portal */ Added the Curiosity core shirt image and the ASCII image from the Portal credits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039; is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded her attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life in hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. Several tests later where the [[Turrets]] are finally introduced for testing, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to played along with GLaDOS&#039; plans.&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|left|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift and onto her before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects, [[Atlas]] and [[P-body]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and rarely having much hope in them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bright it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots were loyal to GLaDOS and placed the disc into the projector - in which she begins scanning for files and documents she never disclosed. After she was done, she initiated a self-destruct on the bots and reassembled them back at the hub.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This went unmentioned through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body worked together to get each other past the air circulation maintenance section, they found another disc and installed it into the projector. GLaDOS began scanning for projects and tells them that she did not really need them to do this, and pretended it did not matter after self-destructing them.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots had unlocked the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo was becoming more clear. With their deaths never bringing the satisfaction she had with the death of humans, as the bots could just easily be rebuilt again each time they are destroyed - she secretly worked on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tried to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the other&#039;s back, or how P-body was not Atlas&#039; first cooperative testing partner. No matter how many times she tried to stir the two apart, the bots would brush her lies aside, where GLaDOS&#039; disappointment in the two had returned again in her tone of voice. At the end of the test, she convinces them to install the final disc to her full control over the facility - telling them it was a clerical error on how it was not done any earlier. After the bots installed it, overview maps of every section of the facility was shown in the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|left|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needed Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her ultimate plan failed as the humans were unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found died within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction quickly, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. When the bots finally arrive to the course, she treats the test course as if it were an art museum despite the malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. And later, the reassembly machines have finally malfunctioned - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. After the problems became clear, she confesses that she does need their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this problem, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by sending them through even more excessive training during their test course. GLaDOS then finally sends them closer to the location of the chamber housing her chassis, in which she jokingly dubs them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reached the chamber, they discover it was never a person controlling the chassis, but a bird nesting above the keyboard on the machine. As GLaDOS observes it, she panics and yells at them to abort their mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the machine, GLaDOS observes the eggs on the bird&#039;s nest and panics that the bird had been &amp;quot;gestating clones&amp;quot; and forces them to destroy the eggs. As the bots were hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could talk with them directly.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After several insults on how the birds were &amp;quot;abandoned&amp;quot; for how worthless she deemed them, she immediately saw potential in them when one of the birds cracked the glass casing housing them with its beak. GLaDOS begins to show compassion toward the birds as she realizes their ability to use hostility and makes use of them as test subjects, as she reveals a more motherly bonding with the birds than she ever did with the bots. The fate of the birds will remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; are sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use by a new character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits.&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core.&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core.&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core.&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS.&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt.&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt.&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|Ditto, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler6=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|In her redesigned Central AI Chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Ditto.}}|spoiler8=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler14=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler17=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler18=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler19=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler20=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:Collectoredition gladoschamber03.png|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; was never pronounced or spoken in full in the entire series. The only instances of her name are through in-game captions during &#039;&#039;[[Portal 2]]&#039;&#039;, and one of her disc generators from which the acronym was only present in &#039;&#039;[[Portal]]&#039;&#039;. During dialogue in &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Perfomance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=46115</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=46115"/>
		<updated>2012-02-09T01:43:16Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added the page from Randolph the Red-Nosed Turret that has Companion Cube on it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional item in Team Fortress 2.&lt;br /&gt;
|File:RED_Resurrection_Associate_Pin.png|alt3=Companion Cube Pin|The Companion Cube Pin backpack icon&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt4=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt5=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt6=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt7=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt8=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube Mousepad.png|alt9=Doug Rattmann&#039;s drawing of Companion Cube on a mousepad.|[[Doug Rattmann]]&#039;s drawing of Companion Cube on a mousepad.&lt;br /&gt;
|File:Companion Trap.jpg|alt10=A turret disguised as the Companion Cube.|A turret disguised as the Companion Cube.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt11=Companion Cube in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Companion Cube in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=46114</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=46114"/>
		<updated>2012-02-09T01:40:30Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* See Also */ Added link to Lab Rat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional item in Team Fortress 2.&lt;br /&gt;
|File:RED_Resurrection_Associate_Pin.png|alt3=Companion Cube Pin|The Companion Cube Pin backpack icon&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt4=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt5=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt6=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt7=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt8=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube Mousepad.png|alt9=Doug Rattmann&#039;s drawing of Companion Cube on a mousepad.|[[Doug Rattmann]]&#039;s drawing of Companion Cube on a mousepad.&lt;br /&gt;
|File:Companion Trap.jpg|alt10=A turret disguised as the Companion Cube.|A turret disguised as the Companion Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=46113</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=46113"/>
		<updated>2012-02-09T01:39:32Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* See Also */ Added link to Lab Rat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, where [[GLaDOS]] has been defeted, Chell is awakened by [[Wheatley]], a Personality Core which is believed to be attached to GLaDOS in the first game, convinces Chell to escape with him through the ruined facility. {{Spoiler|The pair accidentally find themselves in the remains of GLaDOS&#039; chamber. Wheatley awakes GLaDOS, which becomes angry at Chell, because she got defeted in the first game.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a few chambers, Wheatley takes Chell to help him destroy GLaDOS&#039; defenses. They cut off her [[turret]] production and [[Neurotoxin]] supply. GLaDOS eventually manages to trap Chell and bring her into her lair. Eventally a core transfer between GLaDOS and Wheatley is present. Shortly after, GLaDOS&#039; head is detached and Wheatley is now incharge of Aperture. The power he got from the transfer starts to control him, making him become a power-sick moron. Wheatley snaps, makes GLaDOS a potato and throw Chell from the escape lift to the underground area of Aperture, which is a 1960-1980 part of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In &amp;quot;old-aperture&amp;quot;, Chell meets [[Cave Johnson]], the dead founder and CEO of Aperture and his assistant [[Caroline]]. Thoughout the tests, Chell finds and re-activates the [[Repulsion Gel]], [[Propulsion Gel]] and [[Conversion Gel]]. She eventually finds the Potato GLaDOS and reunits with her to get GLaDOS back in charge. GLaDOS finds her that Caroline, Cave&#039;s assistant, is actually her. They find their way up back to the present facility, which looks clean and tidy, and start to face Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, which is in charge of the facility, using his limited mind, has build a new &amp;quot;cube&amp;quot; called &amp;quot;FrankenTurret&amp;quot;, which combines a Turret with a Weighted Storage Cube. Wheatley runs Chell through a series of tests, until a chase begins, and Wheatley tries his best to stop GLaDOS and Chell, but fails, and GLaDOS and Chell face Wheatley by attaching cores to his body. Eventualy, Wheatley is thrown to space and GLaDOS comes back to her body. There, she speaks a monolauge with herself about Caroline and brings Chell out of Aperture.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=46112</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=46112"/>
		<updated>2012-02-09T01:38:34Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added the page from Randolph the Red-Nosed Turret that has Chell on it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, where [[GLaDOS]] has been defeted, Chell is awakened by [[Wheatley]], a Personality Core which is believed to be attached to GLaDOS in the first game, convinces Chell to escape with him through the ruined facility. {{Spoiler|The pair accidentally find themselves in the remains of GLaDOS&#039; chamber. Wheatley awakes GLaDOS, which becomes angry at Chell, because she got defeted in the first game.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a few chambers, Wheatley takes Chell to help him destroy GLaDOS&#039; defenses. They cut off her [[turret]] production and [[Neurotoxin]] supply. GLaDOS eventually manages to trap Chell and bring her into her lair. Eventally a core transfer between GLaDOS and Wheatley is present. Shortly after, GLaDOS&#039; head is detached and Wheatley is now incharge of Aperture. The power he got from the transfer starts to control him, making him become a power-sick moron. Wheatley snaps, makes GLaDOS a potato and throw Chell from the escape lift to the underground area of Aperture, which is a 1960-1980 part of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In &amp;quot;old-aperture&amp;quot;, Chell meets [[Cave Johnson]], the dead founder and CEO of Aperture and his assistant [[Caroline]]. Thoughout the tests, Chell finds and re-activates the [[Repulsion Gel]], [[Propulsion Gel]] and [[Conversion Gel]]. She eventually finds the Potato GLaDOS and reunits with her to get GLaDOS back in charge. GLaDOS finds her that Caroline, Cave&#039;s assistant, is actually her. They find their way up back to the present facility, which looks clean and tidy, and start to face Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, which is in charge of the facility, using his limited mind, has build a new &amp;quot;cube&amp;quot; called &amp;quot;FrankenTurret&amp;quot;, which combines a Turret with a Weighted Storage Cube. Wheatley runs Chell through a series of tests, until a chase begins, and Wheatley tries his best to stop GLaDOS and Chell, but fails, and GLaDOS and Chell face Wheatley by attaching cores to his body. Eventualy, Wheatley is thrown to space and GLaDOS comes back to her body. There, she speaks a monolauge with herself about Caroline and brings Chell out of Aperture.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=46111</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=46111"/>
		<updated>2012-02-09T01:35:44Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* See also */ Added links to the Turret-themed official comics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; appear as miniature tripod robots that appear in the &#039;&#039;Portal&#039;&#039; series. They are incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red &#039;eye&#039;, which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.&lt;br /&gt;
&lt;br /&gt;
When Turrets are unaware of the player&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Rocket Turret===&lt;br /&gt;
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}} Rockets can also shatter glass.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Defective Turret===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to Chell, many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Frankenturret===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&lt;br /&gt;
===Prima Donna Turret===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (literally &#039;&#039;First Woman&#039;&#039; in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir{{spoiler text|, after [[GLaDOS]] lets [[Chell]] to the surface}}.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3, Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Animal King Turret===&lt;br /&gt;
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King&#039;&#039;&#039; is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired &amp;quot;Animal King Takeover&amp;quot; in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;[[Portal 2]]&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. &lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|alt2=Screenshot of turret sitting on a chair|Screenshot of turret sitting on a chair.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic from a shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|alt1=Randolph|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=45814</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=45814"/>
		<updated>2012-02-03T04:54:23Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added the concept art for the cover of &amp;quot;The Sacrifice&amp;quot; and the link where I found it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, where [[GLaDOS]] has been defeted, Chell is awakened by [[Wheatley]], a Personality Core which is believed to be attached to GLaDOS in the first game, convinces Chell to escape with him through the ruined facility. {{Spoiler|The pair accidentally find themselves in the remains of GLaDOS&#039; chamber. Wheatley awakes GLaDOS, which becomes angry at Chell, because she got defeted in the first game.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a few chambers, Wheatley takes Chell to help him destroy GLaDOS&#039; defenses. They cut off her [[turret]] production and [[Neurotoxin]] supply. GLaDOS eventually manages to trap Chell and bring her into her lair. Eventally a core transfer between GLaDOS and Wheatley is present. Shortly after, GLaDOS&#039; head is detached and Wheatley is now incharge of Aperture. The power he got from the transfer starts to control him, making him become a power-sick moron. Wheatley snaps, makes GLaDOS a potato and throw Chell from the escape lift to the underground area of Aperture, which is a 1960-1980 part of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In &amp;quot;old-aperture&amp;quot;, Chell meets [[Cave Johnson]], the dead founder and CEO of Aperture and his assistant [[Caroline]]. Thoughout the tests, Chell finds and re-activates the [[Repulsion Gel]], [[Propulsion Gel]] and [[Conversion Gel]]. She eventually finds the Potato GLaDOS and reunits with her to get GLaDOS back in charge. GLaDOS finds her that Caroline, Cave&#039;s assistant, is actually her. They find their way up back to the present facility, which looks clean and tidy, and start to face Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, which is in charge of the facility, using his limited mind, has build a new &amp;quot;cube&amp;quot; called &amp;quot;FrankenTurret&amp;quot;, which combines a Turret with a Weighted Storage Cube. Wheatley runs Chell through a series of tests, until a chase begins, and Wheatley tries his best to stop GLaDOS and Chell, but fails, and GLaDOS and Chell face Wheatley by attaching cores to his body. Eventualy, Wheatley is thrown to space and GLaDOS comes back to her body. There, she speaks a monolauge with herself about Caroline and brings Chell out of Aperture.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:The_Sacrifice_Concept_Art.jpg&amp;diff=45813</id>
		<title>File:The Sacrifice Concept Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:The_Sacrifice_Concept_Art.jpg&amp;diff=45813"/>
		<updated>2012-02-03T04:50:05Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Concept art for The Sacrifice found at http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml . Category:Chell images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Concept art for The Sacrifice found at http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml . [[Category:Chell images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=39343</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=39343"/>
		<updated>2011-11-18T00:05:30Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added 2 art work images from merchandise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039; is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
She is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|In the later half, she briefly becomes a {{W|deuteragonist}}.}} In the latter game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead, where she then ultimately became GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|150px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded her attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life in hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. Several tests later where the [[Turrets]] are finally introduced for testing, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to played along with GLaDOS&#039; plans.&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|left|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift and onto her before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects, [[Atlas]] and [[P-body]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and rarely having much hope in them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first test course, Team Building, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bright it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots were loyal to GLaDOS and placed the disc into the projector - in which she begins scanning for files and documents she never disclosed. After she was done, she initiated a self-destruct on the bots and reassembled them back at the hub.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This went unmentioned through the entirety of their second testing track, Mass and Velocity. However, at the end of this course, it became clear that she would send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body worked together to get each other past the air circulation maintenance section, they found another disc and installed it into the projector. GLaDOS began scanning for projects and tells them that she did not really need them to do this, and pretended it did not matter after self-destructing them.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots had unlocked the third course, Hard Light Surfaces, GLaDOS&#039; utter disappointment in the duo was becoming more clear. With their deaths never bringing the satisfaction she had with the death of humans, as the bots could just easily be rebuilt again each time they are destroyed - she secretly worked on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tried to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, Excursion Funnels, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the other&#039;s back, or how P-body was not Atlas&#039; first cooperative testing partner. No matter how many times she tried to stir the two apart, the bots would brush her lies aside, where GLaDOS&#039; disappointment in the two had returned again in her tone of voice. At the end of the test, she convinces them to install the final disc to her full control over the facility - telling them it was a clerical error on how it was not done any earlier. After the bots installed it, overview maps of every section of the facility was shown in the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - Mobility Gels. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needed Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her ultimate plan failed as the humans were unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found died within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction quickly, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|right|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she sends them to a new testing course dubbed as Art Therapy, constantly treating the test course as if it were an art museum despite the malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. And later, the reassembly machines have finally malfunctioned - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. After the problems became clear, she confesses that she does need their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this problem, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by sending them through even more excessive training during their test course. GLaDOS then finally sends them closer to the location of the chamber housing her chassis, in which she jokingly dubs them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reached the chamber, they discover it was never a person controlling the chassis, but a bird nesting above the keyboard on the machine. As GLaDOS observes it, she panics and yells at them to abort their mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the machine, GLaDOS observes the eggs on the bird&#039;s nest and panics that the bird had been &amp;quot;gestating clones&amp;quot; and forces them to destroy the eggs. As the bots were hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could talk with them directly.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After several insults on how the birds were &amp;quot;abandoned&amp;quot; for how worthless she deemed them, she immediately saw potential in them when one of the birds cracked the glass casing housing them with its beak. GLaDOS begins to show compassion toward the birds as she realizes their ability to use hostility and makes use of them as test subjects, as she reveals a more motherly bonding with the birds than she ever did with the bots. The fate of the birds will remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her control. She then becomes increasingly more agitated and is portrayed as intimidating near the end of the game. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she becomes extremely bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her awakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components are sleek and black, and is of little resemblance to the original ones from her body during the awakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the concept of GLaDOS had always been a robotic voice that would pretentiously guide someone and often intimidates them. At this time, the developers had used copyrighted voice samples as a placeholder (temporary placement). As Ellen McLain had voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the project a secret and had left Ellen unaware what game it is that she is voicing for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release vary greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use by a new character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept of GLaDOS in &#039;&#039;[[Portal 2]]&#039;&#039; demonstrates that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes for the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, a reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core.&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core.&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core.&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Art work&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt.&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Sp a1 wakeup0061.jpg|alt1=G|Scattered remains of GLaDOS, seen in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|Ditto, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|In her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Ditto.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] to be extracted.}}|spoiler14=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler15=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler16=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS dragging herself back into the central core.}}|spoiler17=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler18=yes&lt;br /&gt;
|File:Central core prototype chassis.jpg|alt1=G|{{spoiler|Central core prototype chassis as seen in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler19=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Art work&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|GLaDOS on the cover of the [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]].&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|GLaDOS on the &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and [[Chell]] on an iPad gelaskin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; was never pronounced or spoken in full in the entire series. The only instances of her name are through in-game captions during &#039;&#039;[[Portal 2]]&#039;&#039;, and one of her disc generators from which the acronym was only present in &#039;&#039;[[Portal]]&#039;&#039;. During dialogue in &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GlaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=39342</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=39342"/>
		<updated>2011-11-18T00:02:09Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added the Companion Cube mousepad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is at this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]], which can be heard when it is nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional item in Team Fortress 2.&lt;br /&gt;
|File:RED_Resurrection_Associate_Pin.png|alt3=Companion Cube Pin|The Companion Cube Pin backpack icon&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt4=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt5=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt6=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt7=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt8=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube Mousepad.png|alt9=Doug Rattmann&#039;s drawing of Companion Cube on a mousepad.|[[Doug Rattmann]]&#039;s drawing of Companion Cube on a mousepad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=39341</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=39341"/>
		<updated>2011-11-17T23:59:23Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added two images from merchandise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Blue&#039;&#039;&#039; by [[GLaDOS]]), is [[P-body]]&#039;s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Blueprint Shirt.png|alt9=Blueprint of Atlas on a shirt.|Blueprint of Atlas on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt10=Atlas on a poster with P-body.|Atlas on a poster with [[P-body]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;, &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, and some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
* In [[Portal 2]] and it&#039;s [[Videos|promotional videos]], Atlas&#039; name can be seen written both as &amp;quot;Atlas&amp;quot; and &amp;quot;ATLAS&amp;quot;, showing inconsistencies from Valve as far as the bot&#039;s name is concerned.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=39340</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=39340"/>
		<updated>2011-11-17T23:56:52Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added two images from merchandise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Orange&#039;&#039;&#039; by [[GLaDOS]]), is [[Atlas]]&#039; tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Blueprint Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=39339</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=39339"/>
		<updated>2011-11-17T23:53:38Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */  Added two images from official t-shirts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; appear as miniature tripod robots that appear in the &#039;&#039;Portal&#039;&#039; series. They are incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red &#039;eye&#039;, which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.&lt;br /&gt;
&lt;br /&gt;
When Turrets are unaware of the player&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Rocket Turret===&lt;br /&gt;
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
===Defective Turret===&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to Chell, many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Frankenturret===&lt;br /&gt;
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&lt;br /&gt;
===Prima Donna Turret===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (literally &#039;&#039;First Woman&#039;&#039; in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir, after [[GLaDOS]] let&#039;s [[Chell]] to the surface.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3 Test, Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Animal King Turret===&lt;br /&gt;
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]&lt;br /&gt;
The &#039;&#039;&#039;Animal King&#039;&#039;&#039; is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired &amp;quot;Animal King Takeover&amp;quot; in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;[[Portal 2]]&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they continue to appear throughout the remaining levels. &lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes&lt;br /&gt;
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;|The Animal King Turret from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve&#039;s official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic from a shirt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Companion_Cube_Mousepad.png&amp;diff=39338</id>
		<title>File:Companion Cube Mousepad.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Companion_Cube_Mousepad.png&amp;diff=39338"/>
		<updated>2011-11-17T23:51:14Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Mousepad with Companion Cube on it.  Category:Companion Cube images  Category:Merchandise images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mousepad with Companion Cube on it.  [[Category:Companion Cube images]]  [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOS_Mousepad.png&amp;diff=39337</id>
		<title>File:GLaDOS Mousepad.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOS_Mousepad.png&amp;diff=39337"/>
		<updated>2011-11-17T23:50:14Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Mousepad with GLaDOS on it.  Category:GLaDOS images  Category:Merchandise images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mousepad with GLaDOS on it.  [[Category:GLaDOS images]]  [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:Curiosity_Core_from_GLaDOS_Shirt.png&amp;diff=39336</id>
		<title>File talk:Curiosity Core from GLaDOS Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:Curiosity_Core_from_GLaDOS_Shirt.png&amp;diff=39336"/>
		<updated>2011-11-17T23:49:11Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Created page with &amp;quot;The Curiosity Core doesn&amp;#039;t have its own page, so I&amp;#039;m not sure where to put this image of it. - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Curiosity Core doesn&#039;t have its own page, so I&#039;m not sure where to put this image of it. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:49, 17 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Curiosity_Core_from_GLaDOS_Shirt.png&amp;diff=39335</id>
		<title>File:Curiosity Core from GLaDOS Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Curiosity_Core_from_GLaDOS_Shirt.png&amp;diff=39335"/>
		<updated>2011-11-17T23:48:22Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Curiosity Core from the GLaDOS shirt.  Category:Merchandise images

{{improveimage}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Curiosity Core from the GLaDOS shirt.  [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOS_and_Anger_Core_Shirt.png&amp;diff=39334</id>
		<title>File:GLaDOS and Anger Core Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOS_and_Anger_Core_Shirt.png&amp;diff=39334"/>
		<updated>2011-11-17T23:47:37Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shirt with GLaDOS and the Anger Core.  [[Category:GLaDOS images]] [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOS_and_Anger_Core_Shirt.png&amp;diff=39333</id>
		<title>File:GLaDOS and Anger Core Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOS_and_Anger_Core_Shirt.png&amp;diff=39333"/>
		<updated>2011-11-17T23:47:10Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Shirt with GLaDOS and the Anger Core.  Category:GLaDOS images Category:Merchandise images

{{improveimage}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shirt with GLaDOS and the Anger Core.  [[Category:GLaDOS images]] [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Space_Sphere_from_Shirt.png&amp;diff=39330</id>
		<title>File:Space Sphere from Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Space_Sphere_from_Shirt.png&amp;diff=39330"/>
		<updated>2011-11-17T23:42:01Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The image on a shirt featuring the Space Sphere.  [[Category:Space Sphere images]]  [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Full_Zoom_of_Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=39328</id>
		<title>File:Full Zoom of Chell on the Cover of The Sacrifice.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Full_Zoom_of_Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=39328"/>
		<updated>2011-11-17T23:39:58Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The closest zoom you can get on Amazon&#039;s site of Chell on the cover of &amp;quot;Valve Presents: The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chell images]] [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=39327</id>
		<title>File:Chell on the Cover of The Sacrifice.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=39327"/>
		<updated>2011-11-17T23:39:48Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The cover of the comic collection &amp;quot;Valve Presents:  The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot; with Chell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chell images]] [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chell_and_GLaDOS_Gelaskin.png&amp;diff=39326</id>
		<title>File:Chell and GLaDOS Gelaskin.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chell_and_GLaDOS_Gelaskin.png&amp;diff=39326"/>
		<updated>2011-11-17T23:39:29Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portal 2 iPad gelaskin featuring GLaDOS and Chell found at the official Valve store.  [[Category:Chell images]] [[Category:GLaDOS images]] [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39325</id>
		<title>File:Destroyed GLaDOS Lithograph.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39325"/>
		<updated>2011-11-17T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A lithograph from the Valve store titled &amp;quot;Destroyed GLaDOS&amp;quot;.  [[Category:GLaDOS images]] [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOS_Lithograph_Aperture%27s_Requiem.jpg&amp;diff=39324</id>
		<title>File:GLaDOS Lithograph Aperture&#039;s Requiem.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOS_Lithograph_Aperture%27s_Requiem.jpg&amp;diff=39324"/>
		<updated>2011-11-17T23:39:10Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lithograph from the official Valve store titled &amp;quot;Aperture&#039;s Requiem&amp;quot;.  [[Category:Chell images]] [[Category:GLaDOS images]] [[Category:Merchandise images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Atlas_Blueprint_Shirt.png&amp;diff=39322</id>
		<title>File:Atlas Blueprint Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Atlas_Blueprint_Shirt.png&amp;diff=39322"/>
		<updated>2011-11-17T23:38:39Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
T-shirt with Atlas blueprint.  [[Category:Atlas images]]  [[Category:Merchandise images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Co-op_Bot_Poster.png&amp;diff=39321</id>
		<title>File:Co-op Bot Poster.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Co-op_Bot_Poster.png&amp;diff=39321"/>
		<updated>2011-11-17T23:38:20Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Added Atlas and P-Body image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Merchandise images]]  [[Category:Atlas images]] [[Category:P-Body images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;br /&gt;
&lt;br /&gt;
{{crush|00069698f447180cc7076b54b92a075b|None}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Atlas_Blueprint_Shirt.png&amp;diff=39320</id>
		<title>File:Atlas Blueprint Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Atlas_Blueprint_Shirt.png&amp;diff=39320"/>
		<updated>2011-11-17T23:36:17Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: T-shirt with Atlas blueprint.  Category:Atlas images

{{improveimage}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
T-shirt with Atlas blueprint.  [[Category:Atlas images]]&lt;br /&gt;
&lt;br /&gt;
{{improveimage}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Space_Sphere&amp;diff=39318</id>
		<title>Space Sphere</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Space_Sphere&amp;diff=39318"/>
		<updated>2011-11-17T23:17:50Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Added the gallery and the Space Sphere shirt from the Valve Store.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:SpaceCore.png|right|300px]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|Space space wanna go to space yes please space. Space space. Go to space.|sound=Space_core_babble20.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is a corrupted [[Cores#Personality Cores|personality core]] of male programming who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. {{Spoiler|He is the first of three cores attached to [[Wheatley]] by [[Chell]] in order to initiate a Core Transfer Procedure.}}&lt;br /&gt;
&lt;br /&gt;
The Space Sphere speaks in a hyperactive manner, constantly talking about his infatuation with outer space and how he would like to one day go to space. However, a small portion of his dialogue states that he eventually gets bored of space and wants to return to Earth. {{Spoiler|His dream of going to space is fulfilled after he gets sucked through a [[portal]] that sends him and Wheatley into space.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Space Sphere&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Space Sphere from Shirt.png|alt1=The Space Sphere on a shirt.|The Space Sphere on a shirt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Space Sphere&#039;s character was inspired by [http://www.youtube.com/watch?v=JpFNKyeckZc an advertisement] for the Oregon Coast Aquarium.&amp;lt;ref&amp;gt;Chapter 7, page 4 of [[Portal 2 - The Final Hours]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
* [[Core voice lines#Space core lines|Space sphere voice lines]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Space_Sphere_from_Shirt.png&amp;diff=39317</id>
		<title>File:Space Sphere from Shirt.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Space_Sphere_from_Shirt.png&amp;diff=39317"/>
		<updated>2011-11-17T23:15:42Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: The image on a shirt featuring the Space Sphere.  Category:Space Sphere images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The image on a shirt featuring the Space Sphere.  [[Category:Space Sphere images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39316</id>
		<title>File:Destroyed GLaDOS Lithograph.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39316"/>
		<updated>2011-11-17T23:15:02Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Licensing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A lithograph from the Valve store titled &amp;quot;Destroyed GLaDOS&amp;quot;.  [[Category:GLaDOS images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=39315</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=39315"/>
		<updated>2011-11-17T23:07:49Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Portal 2 */  Added three artwork images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039; is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
She is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|In the later half, she briefly becomes a {{W|deuteragonist}}.}} In the latter game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead, where she then ultimately became GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|150px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded her attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life in hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. Several tests later where the [[Turrets]] are finally introduced for testing, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to played along with GLaDOS&#039; plans.&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|left|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift and onto her before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects, [[Atlas]] and [[P-body]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and rarely having much hope in them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first test course, Team Building, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bright it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots were loyal to GLaDOS and placed the disc into the projector - in which she begins scanning for files and documents she never disclosed. After she was done, she initiated a self-destruct on the bots and reassembled them back at the hub.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This went unmentioned through the entirety of their second testing track, Mass and Velocity. However, at the end of this course, it became clear that she would send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body worked together to get each other past the air circulation maintenance section, they found another disc and installed it into the projector. GLaDOS began scanning for projects and tells them that she did not really need them to do this, and pretended it did not matter after self-destructing them.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots had unlocked the third course, Hard Light Surfaces, GLaDOS&#039; utter disappointment in the duo was becoming more clear. With their deaths never bringing the satisfaction she had with the death of humans, as the bots could just easily be rebuilt again each time they are destroyed - she secretly worked on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tried to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, Excursion Funnels, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the other&#039;s back, or how P-body was not Atlas&#039; first cooperative testing partner. No matter how many times she tried to stir the two apart, the bots would brush her lies aside, where GLaDOS&#039; disappointment in the two had returned again in her tone of voice. At the end of the test, she convinces them to install the final disc to her full control over the facility - telling them it was a clerical error on how it was not done any earlier. After the bots installed it, overview maps of every section of the facility was shown in the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the Human Vault.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - Mobility Gels. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needed Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her ultimate plan failed as the humans were unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found died within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction quickly, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|right|{{spoiler|[[Cores#Central Core|Central core]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she sends them to a new testing course dubbed as Art Therapy, constantly treating the test course as if it were an art museum despite the malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. And later, the reassembly machines have finally malfunctioned - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. After the problems became clear, she confesses that she does need their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this problem, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by sending them through even more excessive training during their test course. GLaDOS then finally sends them closer to the location of the chamber housing her chassis, in which she jokingly dubs them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reached the chamber, they discover it was never a person controlling the chassis, but a bird nesting above the keyboard on the machine. As GLaDOS observes it, she panics and yells at them to abort their mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the machine, GLaDOS observes the eggs on the bird&#039;s nest and panics that the bird had been &amp;quot;gestating clones&amp;quot; and forces them to destroy the eggs. As the bots were hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could talk with them directly.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After several insults on how the birds were &amp;quot;abandoned&amp;quot; for how worthless she deemed them, she immediately saw potential in them when one of the birds cracked the glass casing housing them with its beak. GLaDOS begins to show compassion toward the birds as she realizes their ability to use hostility and makes use of them as test subjects, as she reveals a more motherly bonding with the birds than she ever did with the bots. The fate of the birds will remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her control. She then becomes increasingly more agitated and is portrayed as intimidating near the end of the game. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she becomes extremely bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her awakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components are sleek and black, and is of little resemblance to the original ones from her body during the awakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the concept of GLaDOS had always been a robotic voice that would pretentiously guide someone and often intimidates them. At this time, the developers had used copyrighted voice samples as a placeholder (temporary placement). As Ellen McLain had voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the project a secret and had left Ellen unaware what game it is that she is voicing for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release vary greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use by a new character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept of GLaDOS in &#039;&#039;[[Portal 2]]&#039;&#039; demonstrates that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes for the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, a reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core.&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core.&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core.&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Sp a1 wakeup0061.jpg|alt1=G|Scattered remains of GLaDOS, seen in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|Ditto, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|In her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Ditto.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] to be extracted.}}|spoiler14=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler15=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler16=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS dragging herself back into the central core.}}|spoiler17=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler18=yes&lt;br /&gt;
|File:Central core prototype chassis.jpg|alt1=G|{{spoiler|Central core prototype chassis as seen in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler19=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Art work&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|GLaDOS on the cover of the [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]].&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|GLaDOS on the &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and [[Chell]] on an iPad gelaskin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; was never pronounced or spoken in full in the entire series. The only instances of her name are through in-game captions during &#039;&#039;[[Portal 2]]&#039;&#039;, and one of her disc generators from which the acronym was only present in &#039;&#039;[[Portal]]&#039;&#039;. During dialogue in &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GlaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39314</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39314"/>
		<updated>2011-11-17T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Minor tweaks to some of the pictures&amp;#039; descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt14=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt15=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39313</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39313"/>
		<updated>2011-11-17T22:58:50Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */ Added the Aperture&amp;#039;s Requiem lithograph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt14=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and GLaDOS on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt15=GLaDOS and Chell on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|GLaDOS and Chell on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:GLaDOS_Lithograph_Aperture%27s_Requiem.jpg&amp;diff=39312</id>
		<title>File:GLaDOS Lithograph Aperture&#039;s Requiem.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:GLaDOS_Lithograph_Aperture%27s_Requiem.jpg&amp;diff=39312"/>
		<updated>2011-11-17T22:56:27Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Lithograph from the official Valve store titled &amp;quot;Aperture&amp;#039;s Requiem&amp;quot;.  Category:Chell images Category:GLaDOS images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lithograph from the official Valve store titled &amp;quot;Aperture&#039;s Requiem&amp;quot;.  [[Category:Chell images]] [[Category:GLaDOS images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39311</id>
		<title>File:Destroyed GLaDOS Lithograph.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Destroyed_GLaDOS_Lithograph.png&amp;diff=39311"/>
		<updated>2011-11-17T22:53:04Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: A lithograph from the Valve store titled &amp;quot;Destroyed GLaDOS&amp;quot;.  Category:GLaDOS images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A lithograph from the Valve store titled &amp;quot;Destroyed GLaDOS&amp;quot;.  [[Category:GLaDOS images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39310</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39310"/>
		<updated>2011-11-17T22:51:27Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */  Added one of the new iPad gelaskins from the official store with artwork of Chell and GLaDOS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt14=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and GLaDOS on an iPad gelaskin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chell_and_GLaDOS_Gelaskin.png&amp;diff=39309</id>
		<title>File:Chell and GLaDOS Gelaskin.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chell_and_GLaDOS_Gelaskin.png&amp;diff=39309"/>
		<updated>2011-11-17T22:49:19Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Portal 2 iPad gelaskin featuring GLaDOS and Chell found at the official Valve store.  Category:Chell images Category:GLaDOS images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portal 2 iPad gelaskin featuring GLaDOS and Chell found at the official Valve store.  [[Category:Chell images]] [[Category:GLaDOS images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Soundtrack_Cover_-_Volume_1.jpg&amp;diff=39308</id>
		<title>File:Portal 2 Soundtrack Cover - Volume 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Soundtrack_Cover_-_Volume_1.jpg&amp;diff=39308"/>
		<updated>2011-11-17T22:48:38Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Added a summary and the category GLaDOS images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The official Portal 2 soundtrack cover.  [[Category:GLaDOS images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;br /&gt;
&lt;br /&gt;
{{crush|25dee1e27950090e138155da565a1d37|ca5c243b718f43763fc668f8dd7ba4fd}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39000</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=39000"/>
		<updated>2011-11-10T01:44:15Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
Several times throughout Portal 2, GLaDOS and Wheatly make fun of Chell for being supposedly overweight or heavy. Even though Chell does not appear to be overweight, she is poked at many times for it through the course of the game. GLaDOS mocks this when the [[Aerial Faith Plate]] is first introduced saying that &amp;quot;the machine can not handle such a heavy load.&amp;quot; GLaDOS also hints at Chell&#039;s weight in the Co-Op mode when [[P-Body]] and [[Atlas]] are being weighed, when GLaDOS tells them how to offend a human with weight statements. Wheatly ({{Spoiler|after taking over the facility}}) directly calls Chell a &amp;quot;fatty no-parents&amp;quot;, mocking her weight and the fact that she is an orphan.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Full_Zoom_of_Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38999</id>
		<title>File:Full Zoom of Chell on the Cover of The Sacrifice.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Full_Zoom_of_Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38999"/>
		<updated>2011-11-10T01:37:30Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: The closest zoom you can get on Amazon&amp;#039;s site of Chell on the cover of &amp;quot;Valve Presents: The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot;.

Category:Chell images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The closest zoom you can get on Amazon&#039;s site of Chell on the cover of &amp;quot;Valve Presents: The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chell images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38998</id>
		<title>File:Chell on the Cover of The Sacrifice.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38998"/>
		<updated>2011-11-10T01:35:43Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Summary */ Messed up on the coding for putting the image in Chell&amp;#039;s category.  Fixed now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The cover of the comic collection &amp;quot;Valve Presents:  The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot; with Chell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chell images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38997</id>
		<title>File:Chell on the Cover of The Sacrifice.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chell_on_the_Cover_of_The_Sacrifice.png&amp;diff=38997"/>
		<updated>2011-11-10T01:34:36Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: The cover of the comic collection &amp;quot;Valve Presents:  The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot; with Chell.

Category:Chell_images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The cover of the comic collection &amp;quot;Valve Presents:  The Sacrifice and Other Steam-Powered Stories Volume 1&amp;quot; with Chell.&lt;br /&gt;
&lt;br /&gt;
Category:Chell_images&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:User_Wheatley%27s_Cereal&amp;diff=38297</id>
		<title>Template:User Wheatley&#039;s Cereal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:User_Wheatley%27s_Cereal&amp;diff=38297"/>
		<updated>2011-10-19T06:38:29Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: Correcting the spelling &amp;quot;Wheatly&amp;#039;s&amp;quot; to &amp;quot;Wheatley&amp;#039;s&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userbox&lt;br /&gt;
  |border-c = #000000&lt;br /&gt;
  |border-s = 1&lt;br /&gt;
  |id-c     = #E99B42&lt;br /&gt;
  |id-s     = 14&lt;br /&gt;
  |id-fc    = #000000&lt;br /&gt;
  |info-c   = #E99B42&lt;br /&gt;
  |info-s   = 7&lt;br /&gt;
  |info-fc  = #000000&lt;br /&gt;
  |id       = [[Image:User_Nihilus0_Wheatly&#039;s_Cereal.jpg|40x40px]]&lt;br /&gt;
  |info     = This user eats a hardy breakfast of Wheatley&#039;s every morning &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Doug_Rattmann&amp;diff=38296</id>
		<title>Talk:Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Doug_Rattmann&amp;diff=38296"/>
		<updated>2011-10-19T06:32:54Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes Doug Rattmann as: &lt;br /&gt;
&lt;br /&gt;
“You’re the quiet, artistic type, happy to ponder the solution to a puzzle in quiet solitude. Compatible cooperative test partners include introspective loners, deaf-mute invisible people, and mannequins.”&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:36, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#Doug_Rattmann|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:01, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ratman Dens in Portal==&lt;br /&gt;
&lt;br /&gt;
I was playing Portal the other night and I believe that there&#039;s three of Ratman&#039;s Dens in Test Chamber 19, but the wiki page says there&#039;s just two.  Should I nab screenshots and show where they are?  I didn&#039;t see any information on which two were listed on the page and which one is missing. - [[User:MewtwoWarrior|MewtwoWarrior]] 06:32, 19 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=32873</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=32873"/>
		<updated>2011-07-20T03:29:36Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is as this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]] which can be heard when the Cube is nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional item in Team Fortress 2.&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt3=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt4=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt5=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt6=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt7=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:The_Final_Hours_of_Portal_2_-_Companion_Cube.jpg&amp;diff=32872</id>
		<title>File:The Final Hours of Portal 2 - Companion Cube.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:The_Final_Hours_of_Portal_2_-_Companion_Cube.jpg&amp;diff=32872"/>
		<updated>2011-07-20T03:27:14Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Companion Cube seen in The Final Hours of Portal 2. [[Category:Companion Cube images]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:The_Final_Hours_of_Portal_2_-_Companion_Cube.jpg&amp;diff=32871</id>
		<title>File:The Final Hours of Portal 2 - Companion Cube.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:The_Final_Hours_of_Portal_2_-_Companion_Cube.jpg&amp;diff=32871"/>
		<updated>2011-07-20T03:26:56Z</updated>

		<summary type="html">&lt;p&gt;MewtwoWarrior: The Companion Cube seen in The Final Hours of Portal 2. [Category:Companion Cube images]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Companion Cube seen in The Final Hours of Portal 2. [Category:Companion Cube images]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ArtworkP2}}&lt;/div&gt;</summary>
		<author><name>MewtwoWarrior</name></author>
	</entry>
</feed>