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	<updated>2026-04-11T07:29:19Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103571</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103571"/>
		<updated>2014-08-02T23:15:25Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the [[Portal 2 Chapter 1 Incinerator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103570</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103570"/>
		<updated>2014-08-02T23:13:54Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the *[[Portal 2 Chapter 1 Incinerator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103569</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103569"/>
		<updated>2014-08-02T23:12:05Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the *[[Portal 2 Chapter 1| Incinerator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103568</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103568"/>
		<updated>2014-08-02T23:09:11Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the [[Portal 2 Chapter 1| Incinerator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103567</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103567"/>
		<updated>2014-08-02T23:05:20Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the [[Story#Capter 1| Incinerator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103566</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103566"/>
		<updated>2014-08-02T23:02:47Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the [[Story#Capter 1| Incierator]] saying coming through.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103565</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103565"/>
		<updated>2014-08-02T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it. You also incounter it in the [[Story#Capter 1| Incierator]] saying{{Quotation| Coming through.|sound=Turret_&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103564</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=103564"/>
		<updated>2014-08-02T22:42:21Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  three times in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103207</id>
		<title>Piston</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103207"/>
		<updated>2014-07-26T01:26:11Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Piston.png|right|230px|thumb|A Piston in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Pistons&#039;&#039;&#039; are a hazard present in &#039;&#039;Portal,&#039;&#039; though are also sometimes required to be used as more of a game mechanic to continue through the chamber. Pistons kill the player by squishing them. The crusher is similar to the piston. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
portal did not feature pistons until late in the game, during Chell&#039;s escape. In &#039;&#039;Portal&#039;&#039;, pistons serve primarily as a hazard, as a player who is caught between a piston and a wall will be crushed and killed. That said, there are times where Pistons are instrumental to a player&#039;s success, such as providing a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].&lt;br /&gt;
&lt;br /&gt;
Two types of piston are present in &#039;&#039;Portal&#039;&#039;, a cylindrical piston and a rectangular piston. The rectangular pistons are only seen once and are used to elevate Chell in order to for her to create a portal on an otherwise unreachable surface.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
Pistons do not make as many appearances &#039;&#039;Portal 2&#039;&#039; as they did in &#039;&#039;Portal.&#039;&#039; Often their purposes are fulfilled through crushers where the pistons would be hazards and panels where the pistons assisted the player&#039;s progress. The only instance of pistons is found during the first [[Conversion Gel]] test. Their main lack of appearance is likely due to the progression of the game, as {{Spoiler|Chell does not pass through the bowels of modern aperture science to the extent of her passage in Portal, and the older aperture science facilities likely did not function in the same manner as modern aperture science.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103206</id>
		<title>Piston</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103206"/>
		<updated>2014-07-26T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Piston.png|right|230px|thumb|A Piston in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Pistons&#039;&#039;&#039; are a hazard present in &#039;&#039;Portal,&#039;&#039; though are also sometimes required to be used as more of a game mechanic to continue through the chamber. Pistons kill the player by squishing them. The crusher is similar to the piston. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{SpoilerPortal did not feature pistons until late in the game, during Chell&#039;s escape. In &#039;&#039;Portal&#039;&#039;, pistons serve primarily as a hazard, as a player who is caught between a piston and a wall will be crushed and killed. That said, there are times where Pistons are instrumental to a player&#039;s success, such as providing a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].}}&lt;br /&gt;
&lt;br /&gt;
Two types of piston are present in &#039;&#039;Portal&#039;&#039;, a cylindrical piston and a rectangular piston. The rectangular pistons are only seen once and are used to elevate Chell in order to for her to create a portal on an otherwise unreachable surface.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
Pistons do not make as many appearances &#039;&#039;Portal 2&#039;&#039; as they did in &#039;&#039;Portal.&#039;&#039; Often their purposes are fulfilled through crushers where the pistons would be hazards and panels where the pistons assisted the player&#039;s progress. The only instance of pistons is found during the first [[Conversion Gel]] test. Their main lack of appearance is likely due to the progression of the game, as {{Spoiler|Chell does not pass through the bowels of modern aperture science to the extent of her passage in Portal, and the older aperture science facilities likely did not function in the same manner as modern aperture science.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103205</id>
		<title>Piston</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Piston&amp;diff=103205"/>
		<updated>2014-07-26T01:23:03Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Piston.png|right|230px|thumb|A Piston in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Pistons&#039;&#039;&#039; are a hazard present in &#039;&#039;Portal,&#039;&#039; though are also sometimes required to be used as more of a game mechanic to continue through the chamber. Pistons kill the player by squishing them. The crusher is similar to the piston. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{Spoiler Portal did not feature pistons until late in the game, during Chell&#039;s escape. In &#039;&#039;Portal&#039;&#039;, pistons serve primarily as a hazard, as a player who is caught between a piston and a wall will be crushed and killed. That said, there are times where Pistons are instrumental to a player&#039;s success, such as providing a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].}}&lt;br /&gt;
&lt;br /&gt;
Two types of piston are present in &#039;&#039;Portal&#039;&#039;, a cylindrical piston and a rectangular piston. The rectangular pistons are only seen once and are used to elevate Chell in order to for her to create a portal on an otherwise unreachable surface.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
Pistons do not make as many appearances &#039;&#039;Portal 2&#039;&#039; as they did in &#039;&#039;Portal.&#039;&#039; Often their purposes are fulfilled through crushers where the pistons would be hazards and panels where the pistons assisted the player&#039;s progress. The only instance of pistons is found during the first [[Conversion Gel]] test. Their main lack of appearance is likely due to the progression of the game, as {{Spoiler|Chell does not pass through the bowels of modern aperture science to the extent of her passage in Portal, and the older aperture science facilities likely did not function in the same manner as modern aperture science.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=97224</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=97224"/>
		<updated>2014-03-30T07:57:19Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] and the portal gun on contact. [[Turrets]], however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a [[Thermal Discouragement Beam]] emitter.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet does not make an appearance in Portal 2; however, only its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97223</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97223"/>
		<updated>2014-03-30T07:51:34Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. {{Spoiler | A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97222</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97222"/>
		<updated>2014-03-30T07:46:31Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. {{Spoiler | A Circuit Breaker can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97221</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97221"/>
		<updated>2014-03-30T07:43:48Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stube}}&lt;br /&gt;
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. {{Spoiler | A Circuit Breaker can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97220</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97220"/>
		<updated>2014-03-30T07:41:39Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. {{Spoiler | A Circuit Breaker can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=97219</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=97219"/>
		<updated>2014-03-30T07:37:40Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Spinny-blade-wall!|sound=Wheatley_bw_finale02_spinnyblade05.wav}}&lt;br /&gt;
[[File:Shredders.jpg|right|200px|thumb|A Shredder]]&lt;br /&gt;
&lt;br /&gt;
The shredder is a large pair of spinning blades used to shred Aperture Science equipment. {{Spoiler|It was first seen in &#039;&#039;The Escape&#039;&#039;, where the blades destroy turrets the systems deems to be defective.}} {{Spoiler|Wheatley tried to use a pair to kill Chell in &#039;&#039;The Part Where He Kills You&#039;&#039; after she maneuvered past his turrets. The player must move to the left or the right to avoid.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97218</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97218"/>
		<updated>2014-03-30T07:34:43Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. A Circuit Breaker can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97217</id>
		<title>Circuit Breaker</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Circuit_Breaker&amp;diff=97217"/>
		<updated>2014-03-30T07:33:33Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Circuit Breaker.png|right|225px|thumb|A Circuit Breaker in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
A &#039;&#039;&#039;Circuit Breaker&#039;&#039;&#039; helps to open doors in [[co-op]] mode, when pressed simultaneously with another Circuit Breaker located on the other side of a door. The [[Ping Tool]]&#039;s countdown function is useful for synchronizing the action with your partner.&lt;br /&gt;
It is also used in Single player as a simple button to activate a object. A &#039;&amp;quot; Circuit Breaker&#039;&amp;quot; can be found at the start of 1910&#039;s testing to activate the power of the entrance and the lounge.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=97216</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=97216"/>
		<updated>2014-03-30T07:22:13Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within one of the [[Aperture Science]] [[Emergency Intelligence Incinerator]]s, as well as within a number of other dilapidated areas, including Test Chamber 19 from [[Portal]]. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber 2.png|alt3=Another view|Another view.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|The Test Chamber as it appears in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* A [[Oracal Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97215</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97215"/>
		<updated>2014-03-30T07:18:08Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Chapter 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks the player to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] instructs the player to move past and ignore it&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point is says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97214</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97214"/>
		<updated>2014-03-30T07:16:22Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks the player to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] instructs the player to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
===[[Story#Incinirator|Incinirator]]&lt;br /&gt;
A oracal turret can be seen coming out a tube in the incinirator room. It is seen as well with a Companion cube.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point is says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97213</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=97213"/>
		<updated>2014-03-30T07:14:29Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks the player to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] instructs the player to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=[[Story#Incinirator|Incinirator]]&lt;br /&gt;
A oracal turret can be seen coming out a tube in the incinirator room. It is seen as well with a Companion cube.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point is says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: GLaDOS told Wheatley that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=97212</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=97212"/>
		<updated>2014-03-30T07:07:22Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within one of the [[Aperture Science]] [[Emergency Intelligence Incinerator]]s, as well as within a number of other dilapidated areas, including Test Chamber 19 from [[Portal]]. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber 2.png|alt3=Another view|Another view.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|The Test Chamber as it appears in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97039</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97039"/>
		<updated>2014-03-25T06:00:15Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls. Some might stop after transporting the player across.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97038</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97038"/>
		<updated>2014-03-25T05:58:10Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97037</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=97037"/>
		<updated>2014-03-25T05:56:10Z</updated>

		<summary type="html">&lt;p&gt;Matty2452004: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039; is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light. Some might stop after transporting the player across.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matty2452004</name></author>
	</entry>
</feed>