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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matehb</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-05-02T21:54:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105132</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105132"/>
		<updated>2014-09-04T19:11:15Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Hover turret model.jpg|right|275px|The curiosity core&#039;s/hover turret&#039;s model]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the Laser Turret) was an unused turret from Portal 2. The turret is still fully functional (Its a.i glitches out sometimes) and it looks like the [[Curiosity Core|curiosity core]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The turret emits a laser and when the laser becomes deadly, it hurts any player that it touches in the same fashion as a [[Thermal Discouragement Beam]]. It takes some time for the turret to be charged again to hurt you. In that amount of time, the laser is not deadly at all. If it barely hits any wall or floor it explodes into little pieces.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|width=192&lt;br /&gt;
|height=125&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Turrets killing you.jpg|alt1=G|Two hover turrets attacking you&lt;br /&gt;
|File:Carrying hover turrets.jpg|alt1=G|Carrying a hover turret&lt;br /&gt;
|File:Hanging hover turret.jpg|alt1=G|A turret hanging from the ceiling, as it appears with the fix addon&lt;br /&gt;
|File:Hover turret missing.jpg|alt1=G|A hover turret as it appears without the fix addon&lt;br /&gt;
|File:ditto.jpg|alt1=G|Ditto&lt;br /&gt;
|File:ditto (2).jpg|alt1=G|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The little pieces the turret breaks into after being deactivated, have the model &amp;quot;glass_futbol&amp;quot; which was also an [[Unused content|unused element]].&lt;br /&gt;
* The model that the turret uses is the exact same model of the [[Curiosity Core|curiosity core]].&lt;br /&gt;
* The laser it emits doesn&#039;t act as a barrier to the player, unlike the [[Thermal Discouragement Beam|thermal discouragement beam]].&lt;br /&gt;
* The turret&#039;s model is actually missing in the game.&lt;br /&gt;
* There&#039;s a fix addon for the turret&#039;s model.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Hanging_hover_turret.jpg&amp;diff=105128</id>
		<title>File:Hanging hover turret.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Hanging_hover_turret.jpg&amp;diff=105128"/>
		<updated>2014-09-04T18:58:00Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105124</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105124"/>
		<updated>2014-09-04T18:46:20Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the Laser Turret) was an unused turret from Portal 2. The turret is still fully functional (Its a.i glitches out sometimes) and it looks like the [[Curiosity Core|curiosity core]].&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
The turret emits a laser and when the laser becomes deadly, it hurts any player that it touches in the same fashion as a [[Thermal Discouragement Beam]]. It takes some time for the turret to be charged again to hurt you. In that amount of time, the laser is not deadly at all. If it barely hits any wall or floor it explodes into little pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The little pieces the turret breaks into after being deactivated, have the model &amp;quot;glass_futbol&amp;quot; which was also an [[Unused content|unused element]].&lt;br /&gt;
* The model that the turret uses is the exact same model of the [[Curiosity Core|curiosity core]].&lt;br /&gt;
* The laser it emits doesn&#039;t act as a barrier to the player, unlike the [[Thermal Discouragement Beam|thermal discouragement beam]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=105123</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=105123"/>
		<updated>2014-09-04T18:41:29Z</updated>

		<summary type="html">&lt;p&gt;Matehb: Corrected a mistake about the place where he wakes up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Extended Relaxation Center]]&#039;s restroom ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Stability Stable Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, which isn&#039;t canon to the Half Life Universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: As a substitute to the Portal [[Chamberlock]], The Vacuum pipes are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Though it doesn&#039;t count as a new addition it does work like non-portable surfaces; You can&#039;t put [[Gels]] on it.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the [[Core]] that helps you in Aperture Tag.He looks like the [[Space Core|cores]] from [[Portal 2]] but is a reskin of the [[Fact Core|cores]] (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a [[test chamber]], the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=105076</id>
		<title>Template:CharactersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=105076"/>
		<updated>2014-09-03T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;Matehb: Added the hover turret&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = CharactersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle = padding: 0.25em;&lt;br /&gt;
&lt;br /&gt;
| title = [[Characters{{if lang}}|{{common string|characters}}]]&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
 | en = Humans&lt;br /&gt;
 | cs = Lidé&lt;br /&gt;
 | de = Menschen&lt;br /&gt;
 | es = Humanos&lt;br /&gt;
 | fi = Ihmiset&lt;br /&gt;
 | fr = Humains&lt;br /&gt;
 | hu = Emberek&lt;br /&gt;
 | ko = 인간&lt;br /&gt;
 | nl = Mensen&lt;br /&gt;
 | pl = Ludzie&lt;br /&gt;
 | pt-br = Humanos&lt;br /&gt;
 | ru = Люди&lt;br /&gt;
 | zh-hant = 人類&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list1 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Caroline{{if lang}}|{{Character|caroline}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Cave Johnson{{if lang}}|{{Character|cave johnson}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Chell{{if lang}}|{{Character|chell}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Doug Rattmann{{if lang}}|{{Character|doug rattmann}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Greg{{if lang}}|{{Character|greg}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
 | en = Robots&lt;br /&gt;
 | cs = Roboti&lt;br /&gt;
 | de = Roboter&lt;br /&gt;
 | es = Robots&lt;br /&gt;
 | fi = Botit&lt;br /&gt;
 | fr = Robots&lt;br /&gt;
 | hu = Robotok&lt;br /&gt;
 | ko = 로봇&lt;br /&gt;
 | nl = Robots&lt;br /&gt;
 | pl = Roboty&lt;br /&gt;
 | pt-br = Robôs&lt;br /&gt;
 | ru = Роботы&lt;br /&gt;
 | zh-hant = 機器人&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list2 = &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Adventure Sphere{{if lang}}|{{Character|adventure sphere}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Anger Core{{if lang}}|{{Character|anger core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Animal King Turret{{if lang}}|{{Character|animal king turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Atlas{{if lang}}|{{Character|atlas}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Curiosity Core{{if lang}}|{{Character|curiosity core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Turrets{{if lang}}#{{Character|defective turret}}|{{Character|defective turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Fact Sphere{{if lang}}|{{Character|fact sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[GLaDOS{{if lang}}|{{Character|glados}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Intelligence Core{{if lang}}|{{Character|intelligence core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Morality Core{{if lang}}|{{Character|morality core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Oracle Turret{{if lang}}|{{Character|oracle turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[P-body{{if lang}}|{{Character|p-body}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Party Escort Bot{{if lang}}|{{Character|party bot}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Turrets{{if lang}}#{{Character|rocket turret}}|{{Character|rocket turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Turrets{{if lang}}#{{Character|sentry turret}}|{{Character|sentry turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Space Sphere{{if lang}}|{{Character|space sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Wheatley{{if lang}}|{{Character|wheatley}}]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
 | en = Others&lt;br /&gt;
 | cs = Ostatní&lt;br /&gt;
 | de = Andere&lt;br /&gt;
 | es = Otros&lt;br /&gt;
 | hu = Egyéb&lt;br /&gt;
 | fi = Muut&lt;br /&gt;
 | fr = Autres&lt;br /&gt;
 | ko = 그외등등&lt;br /&gt;
 | nl = Overig&lt;br /&gt;
 | pl = Inne&lt;br /&gt;
 | pt-br = Outros&lt;br /&gt;
 | ru = Другое&lt;br /&gt;
 | zh-hant = 其他&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list3 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Announcer{{if lang}}|{{Character|announcer}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Bendy{{if lang}}|{{Character|bendy}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Hoopy the Hoop{{if lang}}|{{Character|hoopy}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Weighted Companion Cube{{if lang}}|{{mechanic|weighted companion cube}}]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
 | en = Cut&lt;br /&gt;
 | cs = Cut&lt;br /&gt;
 | de = Cut&lt;br /&gt;
 | es = Cortos&lt;br /&gt;
 | hu = Törölt&lt;br /&gt;
 | fi = Cut&lt;br /&gt;
 | fr = Inutilisés&lt;br /&gt;
 | ko = 버린 캐릭터&lt;br /&gt;
 | nl = Cut&lt;br /&gt;
 | pl = Cut&lt;br /&gt;
 | pt-br = Descartados&lt;br /&gt;
 | ru = Вырезанное&lt;br /&gt;
 | zh-hant = Cut&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list4 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Betty{{if lang}}|{{Character|betty}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Mel{{if lang}}|{{Character|mel}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Hover Turret]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{lang cat|Characters}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|cs, de, es, fi, fr, ko, nl, pl, pt-br, ru, zh-hant, hu}}&lt;br /&gt;
[[Category:Navigational templates|CharactersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105075</id>
		<title>Hover Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hover_Turret&amp;diff=105075"/>
		<updated>2014-09-03T19:12:59Z</updated>

		<summary type="html">&lt;p&gt;Matehb: Made it a normal page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; (also referred to as the Laser Turret) was an unused turret from Portal 2. The turret is still fully functional (Its a.i glitches out sometimes) and it looks like the [[Curiosity Core|curiosity core]].&lt;br /&gt;
&lt;br /&gt;
=Functionality=&lt;br /&gt;
The turret emits a laser and when the laser becomes deadly, it hurts any player that it touches in the same fashion as a [[Thermal Discouragement Beam]]. It takes some time for the turret to be charged again to hurt you. In that amount of time, the laser is not deadly at all. If it barely hits any wall or floor it explodes into little pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The little pieces the turret breaks into after being deactivated, have the model &amp;quot;glass_futbol&amp;quot; which was also an [[Unused content|unused element]].&lt;br /&gt;
* The model that the turret uses is the exact same model of the [[Curiosity Core|curiosity core]].&lt;br /&gt;
* The laser it emits doesn&#039;t act as a barrier to the player, unlike the [[Thermal Discouragement Beam|thermal discouragement beam]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104983</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104983"/>
		<updated>2014-09-01T17:04:42Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Stability Stable Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, which isn&#039;t canon to the Half Life Universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: As a substitute to the Portal [[Chamberlock]], The Vacuum pipes are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Though it doesn&#039;t count as a new addition it does work like non-portable surfaces; You can&#039;t put [[Gels]] on it.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the [[Core]] that helps you in Aperture Tag.He looks like the [[Space Core|cores]] from [[Portal 2]] but is a reskin of the [[Fact Core|cores]] (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a [[test chamber]], the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=103843</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=103843"/>
		<updated>2014-08-08T09:45:39Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] on contact. [[Turrets]], however, will be knocked over by it. The High Energy Pellet emitter makes a cameo in Chamber 7 of Portal 2, being lifted out and being replaced by a [[Thermal Discouragement Beam]] emitter. The catcher also appears during the exit of a destroyed Test Chamber 19, hidden behind broken Panels.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet does not make an appearance in Portal 2; however, only its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
* Putting [[Portal]] maps into [[Portal 2]], you will see that the high energy emitter, catcher and the pellet itself are fully functional. The only things that are missing are the sounds and the model for the pellet.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103156</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103156"/>
		<updated>2014-07-24T14:00:52Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Aperture Science Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what the hell is wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (unofficial, of course)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface in either the [[Repulsion Gel]] or the [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vaccum&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103155</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103155"/>
		<updated>2014-07-24T13:58:44Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Aperture Science Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what the hell is wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (unofficial, of course)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface in either the [[Repulsion Gel]] or the [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vaccum&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103107</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103107"/>
		<updated>2014-07-23T17:40:27Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events of the mod likely take place after the events of [[Portal 2]], but nothing is confirmed yet. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Aperture Science Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what the hell is wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed...}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface in either the [[Repulsion Gel]] or the [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vaccum&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103106</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=103106"/>
		<updated>2014-07-23T17:37:44Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events of the mod likely take place after the events of [[Portal 2]], but nothing is confirmed yet. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the Aperture Science Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what the hell is wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed...}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface in either the [[Repulsion Gel]] or the [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vaccum&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99581</id>
		<title>User talk:Matehb</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99581"/>
		<updated>2014-05-13T16:47:48Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conversion ==&lt;br /&gt;
&lt;br /&gt;
Thanks for creating [[Conversion]], but as it is not an official Valve game, it doesn&#039;t belong on the canon storyline or [[Portal]] page. — [[User:WindPower|Wind]] 01:25, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Reply- Whatever, but I did not know [[Conversion|it]] was a mod. I thought it was a normal game, despite not being developed by Valve. Anyway, thanks for correcting me. I&#039;m not very talented on creating articles. — [[User:Matehb|Matehb]] ([[User talk:Matehb|talk]]) 16:47, 13 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99580</id>
		<title>User talk:Matehb</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99580"/>
		<updated>2014-05-13T16:47:08Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conversion ==&lt;br /&gt;
&lt;br /&gt;
Thanks for creating [[Conversion]], but as it is not an official Valve game, it doesn&#039;t belong on the canon storyline or [[Portal]] page. — [[User:WindPower|Wind]] 01:25, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Reply- Whatever, but I did not know [[Conversion|it]] was a mod. I thought it was a normal game, despite not being developed by Valve. Anyway, thanks for correcting me. I&#039;m not very talented on creating articles. [[User:Matehb|Matehb]] ([[User talk:Matehb|talk]]) 16:47, 13 May 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99579</id>
		<title>User talk:Matehb</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Matehb&amp;diff=99579"/>
		<updated>2014-05-13T16:40:53Z</updated>

		<summary type="html">&lt;p&gt;Matehb: Replied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Conversion ==&lt;br /&gt;
&lt;br /&gt;
Thanks for creating [[Conversion]], but as it is not an official Valve game, it doesn&#039;t belong on the canon storyline or [[Portal]] page. — [[User:WindPower|Wind]] 01:25, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Reply- Whatever, but I did not know [[Conversion|it]] was a mod. I thought it was a normal game, despite not being developed by Valve. Anyway, thanks for correcting me. I&#039;m not very talented on creating articles.&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97090</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97090"/>
		<updated>2014-03-26T13:46:40Z</updated>

		<summary type="html">&lt;p&gt;Matehb: Added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that, though it&#039;s been said that [[GLaDOS]] doesn&#039;t mention [[cake|it]] {{spoiler|due to the loss of the [[Intelligence Core]]}}, [[cake]] has been mentioned [[Cake#Portal 2|many times]] through [[Portal 2]]?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97089</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97089"/>
		<updated>2014-03-26T13:44:00Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that, though it&#039;s been said that [[GLaDOS]] doesn&#039;t mention [[cake|it]] {{spoiler|due to the loss of the [[Intelligence Core]]}}, [[cake]] has been mentioned many times through [[Portal 2]]?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97088</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97088"/>
		<updated>2014-03-26T13:39:28Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that, though it&#039;s been said that [[GLaDOS]] doesn&#039;t mention [[cake|it]] due to the loss of the [[Intelligence Core]], [[cake]] has been mentioned many times through [[Portal 2]]?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97043</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=97043"/>
		<updated>2014-03-25T17:11:43Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that, though it&#039;s been said that [[GLaDOS]] doesn&#039;t mention it due to the loss of the [[Intelligence Core]], [[cake]] has been mentioned many times through [[Portal 2]]?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=96318</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=96318"/>
		<updated>2014-03-09T17:49:15Z</updated>

		<summary type="html">&lt;p&gt;Matehb: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You haven&#039;t escaped, you know.|sound=GLaDOS_escape_00_part1_nag05-1.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds the first of many additional courses to come with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
* &#039;&#039;[[Conversion]]&#039;&#039; {{n}} the third game in the Portal Series.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=96317</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=96317"/>
		<updated>2014-03-09T17:48:38Z</updated>

		<summary type="html">&lt;p&gt;Matehb: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|Portal: Still Alive Cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]] and 14 new [[test chambers]] taken from [http://portal.wecreatestuff.com/ Portal: The Flash Version] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new achievements (12 total), apart from that, there was no additional story-related levels. Some slight changes were made in the campaign.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
* &#039;&#039;[[Conversion]]&#039;&#039; {{n}} the third game in the Portal Series.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Portal_Series&amp;diff=96307</id>
		<title>Template:Portal Series</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Portal_Series&amp;diff=96307"/>
		<updated>2014-03-09T16:40:43Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name      = Portal Series&lt;br /&gt;
| state     = {{{coluncolstate|uncollapsed}}}&lt;br /&gt;
&lt;br /&gt;
| title     = [[File:Portal logo.png|15px|link=]] &#039;&#039;&#039;{{lang&lt;br /&gt;
 | en = Portal Series&lt;br /&gt;
 | cs = Portal série&lt;br /&gt;
 | es = Saga Portal&lt;br /&gt;
 | fr = Série Portal&lt;br /&gt;
 | ko = 포털 시리즈&lt;br /&gt;
 | pl = Seria Portal&lt;br /&gt;
 | ru = Серия Portal&lt;br /&gt;
 }}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
  | en = Games&lt;br /&gt;
  | cs = Hry&lt;br /&gt;
  | es = Juegos&lt;br /&gt;
  | fr = Jeux&lt;br /&gt;
  | ko = 게임들&lt;br /&gt;
  | pl = Gry&lt;br /&gt;
  | ru = Игры&lt;br /&gt;
  }}&lt;br /&gt;
| list1 = [[Portal{{if lang}}|{{common string|portal-game}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; ([[The Orange Box{{if lang}}|{{lang&lt;br /&gt;
  | en = The Orange Box&lt;br /&gt;
  | es = La Orange Box&lt;br /&gt;
  }}]])&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal: The First Slice{{if lang}}|{{lang&lt;br /&gt;
  | en = Portal: The First Slice&lt;br /&gt;
  | es = Portal: The First Slice&lt;br /&gt;
  }}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal: Still Alive{{if lang}}|{{common string|portal still alive-game}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Portal 2 - Educational Version{{if lang}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; → [[Conversion{{if lang}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = DLC&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
            | group1 = [[Portal 2{{if lang}}|{{common string|portal 2-game}}]]&lt;br /&gt;
            | list1 = [[Portal 2 Sixense MotionPack DLC{{if lang}}|{{common string|sixense-short}}]]&amp;lt;!--&lt;br /&gt;
                   --&amp;gt; → [[Peer Review{{if lang}}|Peer Review]] → [[Perpetual Testing Initiative{{if lang}}|Perpetual Testing Initiative]]&lt;br /&gt;
          }}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, cs, de, es, it, fr, hu, ko, pl, pt-br, ro, ru, sv, zh-hant}}&lt;br /&gt;
[[Category:Navigational templates|Portal Series]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal&amp;diff=96306</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal&amp;diff=96306"/>
		<updated>2014-03-09T16:25:41Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}&lt;br /&gt;
{{hatnote|This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 400&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = PortalBoxart.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
*Microsoft Game Studios (XBLA)&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows and Xbox 360 &amp;lt;small&amp;gt;(The Orange Box retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
**North America: October 10, 2007&lt;br /&gt;
**Europe: October 18, 2007&lt;br /&gt;
**Australia: October 18, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; October 9, 2007&lt;br /&gt;
*PlayStation 3:&lt;br /&gt;
**NA December 11, 2007&lt;br /&gt;
**EU December 14, 2007&lt;br /&gt;
**AUS December 20, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;small&amp;gt;(retail stand-alone):&amp;lt;/small&amp;gt; NA April 9, 2008&lt;br /&gt;
**&amp;lt;sup&amp;gt;Rest of World&amp;lt;/sup&amp;gt; April 11, 2008&lt;br /&gt;
*Xbox Live Arcade:&lt;br /&gt;
**October 22, 2008&lt;br /&gt;
*Mac OS X:&lt;br /&gt;
**May 12, 2010&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = *ESRB: T&lt;br /&gt;
*OFLC: M&lt;br /&gt;
*PEGI: 12&lt;br /&gt;
*USK: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Mac&lt;br /&gt;
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3&lt;br /&gt;
**Memory: 1 GB&lt;br /&gt;
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Xbox 360&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal&#039;&#039;&#039;&#039;&#039; is the original game of the &#039;&#039;Portal&#039;&#039; series.  It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007.  &#039;&#039;Portal&#039;&#039; was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{spoiler text|Portal&#039;s plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be &amp;quot;somewhere in 2010&amp;quot; — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game&#039;s mechanics. GLaDOS&#039;s announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS&#039;s motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS&#039;s actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of &amp;quot;mandatory scheduled maintenance&amp;quot; in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it &amp;quot;unfortunately must be euthanized&amp;quot; in an &amp;quot;emergency intelligence incinerator&amp;quot; before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled (&amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;No hard feelings&amp;quot;). }}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her &amp;quot;victory candescence&amp;quot;, maneuvering Chell into a pit of fire. As GLaDOS assures her that &amp;quot;all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin&amp;quot;, Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as &amp;quot;the cake is a lie&amp;quot; and pastiches of Emily Dickinson&#039;s poem &amp;quot;The Chariot,&amp;quot; Henry Wadsworth Longfellow&#039;s &amp;quot;The Reaper and the Flowers,&amp;quot; and Emily Brontë&#039;s &amp;quot;No Coward Soul Is Mine,&amp;quot; mourning the death of the Companion Cube.&lt;br /&gt;
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS&#039;s hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS&#039; personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility&#039;s gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2&#039;s announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS&#039;s request that she assume this position after escaping).&lt;br /&gt;
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song &amp;quot;Still Alive&amp;quot;, considering the experiment to be a huge success.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Portal is Valve&#039;s professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{main|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
{{main|Portal Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Verison], and new achievements.&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to the original game, released in April 2011.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
* &#039;&#039;[[Conversion]]&#039;&#039; {{n}} the third game in the Portal Series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=96305</id>
		<title>Portal Wiki:Featured articles</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=96305"/>
		<updated>2014-03-09T16:21:34Z</updated>

		<summary type="html">&lt;p&gt;Matehb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #A3BFB1 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CEF2E0; text-align:left; padding:2px; border-bottom:1px #A3BFB1 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Featured articles&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured articles&#039;&#039;&#039; exemplify some of the best written and most informational articles on the Portal Wiki. Featured articles must adhere to the featured article criteria below.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
# A featured article is&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;informative&#039;&#039;&#039;: it should contain both helpful and useful information;&lt;br /&gt;
#* &#039;&#039;&#039;comprehensive&#039;&#039;&#039;: it should be complete, without omission of major facts or details; and&lt;br /&gt;
#* &#039;&#039;&#039;accurate&#039;&#039;&#039;: it should be factually accurate, and sourced where appropriate.&lt;br /&gt;
# It should also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-written&#039;&#039;&#039;: the prose of the article is engaging, and of a professional standard;&lt;br /&gt;
#* &#039;&#039;&#039;properly styled&#039;&#039;&#039;: the article should follow all conventions in the [[Help:Style guide|style guide]];&lt;br /&gt;
#* &#039;&#039;&#039;stable&#039;&#039;&#039;: the article should not be currently undergoing any major revisions or edit wars; and&lt;br /&gt;
#* of appropriate &#039;&#039;&#039;length&#039;&#039;&#039;: the article should stay focused on the main topic without going into unnecessary detail.&lt;br /&gt;
# Its use of media should be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;referential&#039;&#039;&#039;: images should be used as a source of reference;&lt;br /&gt;
#* &#039;&#039;&#039;to clarify&#039;&#039;&#039;: images should be used to help illustrate a point; and&lt;br /&gt;
#* &#039;&#039;&#039;informational&#039;&#039;&#039;: images should be used to display additional information.&lt;br /&gt;
#* Media used on a featured article must be &#039;&#039;&#039;appropriately licensed&#039;&#039;&#039; and include source information on the file description page.&lt;br /&gt;
# A featured article must also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-connected&#039;&#039;&#039;: by&amp;amp;mdash;&lt;br /&gt;
#** linking to all relevant articles; and&lt;br /&gt;
#** linking to reliable outside sources where appropriate.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; border-left:1px solid #A3BFB1; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
== Current featured articles ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Columns-list|3|&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:128px;&amp;quot; | [[File:Achieved.png|128px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nomination procedure ==&lt;br /&gt;
To nominate an article&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
# Ensure that the article meets the [[#Criteria|criteria]];&lt;br /&gt;
# Add a new section to the [[#Current nominations|Current nominations]] section below, and include a link to the article and a statement from you about it; then&lt;br /&gt;
# Add {{tl|Featured article candidate}} to the talk page of the article.&lt;br /&gt;
&lt;br /&gt;
Anyone is free to nominate any article they consider to meet the [[#Criteria|featured criteria]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Featured articles| ]]&lt;br /&gt;
&lt;br /&gt;
= Current nominations =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}|action=edit&amp;amp;section=new}} &#039;&#039;&#039;nominate a new article&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC float|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive list&lt;br /&gt;
| archives = &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New featured article ==&lt;br /&gt;
&lt;br /&gt;
I, [[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]][[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x30px]][[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]], Think that a big, well known section shouldn&#039;t nominate a big article. We should nominate a page most people don&#039;t look at, like the [[Oracle Turret]], who is not even mentioned on the turrets page. Most people would vote for caroline because they like that character, or wheatley. Thats not me. I vote for the [[Oracle Turret]]. &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:20, 15 November 2011 (UTC)&lt;br /&gt;
:The featured article has been changed not too long ago, but I agree that this should be the next one — [[User:WindPower|Wind]] 05:39, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GLaDOS ==&lt;br /&gt;
&lt;br /&gt;
GLaDOS article is very informative, and meets all the requirements&lt;br /&gt;
&lt;br /&gt;
Nominated by --[[User:Secondhand Work|Secondhand Work]] 13:51, 3 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=96304</id>
		<title>Portal Wiki:Featured articles</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=96304"/>
		<updated>2014-03-09T16:12:59Z</updated>

		<summary type="html">&lt;p&gt;Matehb: /* Conversion */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #A3BFB1 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CEF2E0; text-align:left; padding:2px; border-bottom:1px #A3BFB1 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Featured articles&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured articles&#039;&#039;&#039; exemplify some of the best written and most informational articles on the Portal Wiki. Featured articles must adhere to the featured article criteria below.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
# A featured article is&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;informative&#039;&#039;&#039;: it should contain both helpful and useful information;&lt;br /&gt;
#* &#039;&#039;&#039;comprehensive&#039;&#039;&#039;: it should be complete, without omission of major facts or details; and&lt;br /&gt;
#* &#039;&#039;&#039;accurate&#039;&#039;&#039;: it should be factually accurate, and sourced where appropriate.&lt;br /&gt;
# It should also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-written&#039;&#039;&#039;: the prose of the article is engaging, and of a professional standard;&lt;br /&gt;
#* &#039;&#039;&#039;properly styled&#039;&#039;&#039;: the article should follow all conventions in the [[Help:Style guide|style guide]];&lt;br /&gt;
#* &#039;&#039;&#039;stable&#039;&#039;&#039;: the article should not be currently undergoing any major revisions or edit wars; and&lt;br /&gt;
#* of appropriate &#039;&#039;&#039;length&#039;&#039;&#039;: the article should stay focused on the main topic without going into unnecessary detail.&lt;br /&gt;
# Its use of media should be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;referential&#039;&#039;&#039;: images should be used as a source of reference;&lt;br /&gt;
#* &#039;&#039;&#039;to clarify&#039;&#039;&#039;: images should be used to help illustrate a point; and&lt;br /&gt;
#* &#039;&#039;&#039;informational&#039;&#039;&#039;: images should be used to display additional information.&lt;br /&gt;
#* Media used on a featured article must be &#039;&#039;&#039;appropriately licensed&#039;&#039;&#039; and include source information on the file description page.&lt;br /&gt;
# A featured article must also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-connected&#039;&#039;&#039;: by&amp;amp;mdash;&lt;br /&gt;
#** linking to all relevant articles; and&lt;br /&gt;
#** linking to reliable outside sources where appropriate.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; border-left:1px solid #A3BFB1; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
== Current featured articles ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Columns-list|3|&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:128px;&amp;quot; | [[File:Achieved.png|128px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nomination procedure ==&lt;br /&gt;
To nominate an article&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
# Ensure that the article meets the [[#Criteria|criteria]];&lt;br /&gt;
# Add a new section to the [[#Current nominations|Current nominations]] section below, and include a link to the article and a statement from you about it; then&lt;br /&gt;
# Add {{tl|Featured article candidate}} to the talk page of the article.&lt;br /&gt;
&lt;br /&gt;
Anyone is free to nominate any article they consider to meet the [[#Criteria|featured criteria]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Featured articles| ]]&lt;br /&gt;
&lt;br /&gt;
= Current nominations =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}|action=edit&amp;amp;section=new}} &#039;&#039;&#039;nominate a new article&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC float|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive list&lt;br /&gt;
| archives = &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New featured article ==&lt;br /&gt;
&lt;br /&gt;
I, [[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]][[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x30px]][[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]], Think that a big, well known section shouldn&#039;t nominate a big article. We should nominate a page most people don&#039;t look at, like the [[Oracle Turret]], who is not even mentioned on the turrets page. Most people would vote for caroline because they like that character, or wheatley. Thats not me. I vote for the [[Oracle Turret]]. &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:20, 15 November 2011 (UTC)&lt;br /&gt;
:The featured article has been changed not too long ago, but I agree that this should be the next one — [[User:WindPower|Wind]] 05:39, 15 November 2011 (UTC)&lt;br /&gt;
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== GLaDOS ==&lt;br /&gt;
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GLaDOS article is very informative, and meets all the requirements&lt;br /&gt;
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Nominated by --[[User:Secondhand Work|Secondhand Work]] 13:51, 3 May 2012 (UTC)&lt;br /&gt;
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== Conversion ==&lt;br /&gt;
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Conversion is an in development game by Hidden Valley. It will be the third game in the [[Portal]] series. It is the only Portal game not made by [[Valve]]. Not much is known about the game yet. The first demo of Conversion will be released on March 28, 2014.&lt;br /&gt;
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==Story==&lt;br /&gt;
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The only known story part of the game is that Conversion takes place between [[Portal]] and [[Portal 2]]. Nothing more is known about the game, such as who you play as.&lt;br /&gt;
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==See Also==&lt;br /&gt;
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[[Portal]] - The first game in the series.&lt;br /&gt;
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[[Portal 2]] - The second game in the series.&lt;br /&gt;
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[[Portal: Still Alive]] - An Xbox Live Arcade version of [[Portal]] containing 14 extra [[Test Chambers|test chambers]] based on [[Portal: The Flash Version MapPack]] and some new [[ Achievement|achievements]].&lt;/div&gt;</summary>
		<author><name>Matehb</name></author>
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