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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MasterOfSpace</id>
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	<updated>2026-04-09T09:19:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=34663</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=34663"/>
		<updated>2011-08-15T06:03:32Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{spoiler|[[File:Turret_Opera.jpg|right|thumb|The Turret Opera, as seen at the end of the game.|200px]]}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Mia bambina, oh ciel}}}}&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; appears at the end of the single player storyline for Portal 2. {{spoiler|It consists of a large variety of [[Turret]]s. Instead of harming the player, they appear in the game to form an unique melody with the Prima Donna Turret as their lead singer.}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Turret Opera&amp;quot; Lyrics ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Original&lt;br /&gt;
! class=&amp;quot;header&amp;quot; |  Translated&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;&#039;&#039;Cara, bel,&lt;br /&gt;
&lt;br /&gt;
cara mia,&lt;br /&gt;
&lt;br /&gt;
bella bambina,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
que lastima,&lt;br /&gt;
&lt;br /&gt;
que lastima,&lt;br /&gt;
&lt;br /&gt;
deh! Cara mia,&lt;br /&gt;
&lt;br /&gt;
addio.Mia bambina,&lt;br /&gt;
&lt;br /&gt;
cara,&lt;br /&gt;
&lt;br /&gt;
perchè non passilontana,&lt;br /&gt;
&lt;br /&gt;
dehsì lontanada scienza?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cara, caramia bambina,&lt;br /&gt;
&lt;br /&gt;
ah mia bel,&lt;br /&gt;
&lt;br /&gt;
ah mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia bamina,&lt;br /&gt;
&lt;br /&gt;
oh cara,cara mia…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Dear, beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
beautiful girl,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
well, My dear,&lt;br /&gt;
&lt;br /&gt;
farewell.&lt;br /&gt;
&lt;br /&gt;
My girl,&lt;br /&gt;
&lt;br /&gt;
dear,&lt;br /&gt;
&lt;br /&gt;
why don’t you stay away yes,&lt;br /&gt;
&lt;br /&gt;
away from science?&lt;br /&gt;
&lt;br /&gt;
Dear,&lt;br /&gt;
&lt;br /&gt;
dear,&lt;br /&gt;
&lt;br /&gt;
my girl,&lt;br /&gt;
&lt;br /&gt;
my beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my girl,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear…&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{spoiler|4 Turrets and a Prima Donna Turret can be seen rehearsing for the performance in a hidden area in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]].}}&lt;br /&gt;
*{{spoiler|The [[Weighted Companion Cube]] from Portal can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running.}}&lt;br /&gt;
*{{spoiler|A single frankenturret can be seen waddling behind some turrets on the left side of the room.}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=34662</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=34662"/>
		<updated>2011-08-15T06:02:19Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{spoiler|[[File:Turret_Opera.jpg|right|thumb|The Turret Opera, as seen at the end of the game.|200px]]}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Mia bambina, oh ciel}}}}&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; appears at the end of the single player storyline for Portal 2. {{spoiler|It consists of a large variety of [[Turret]]s. Instead of harming the player, they appear in the game to form an unique melody with the Prima Donna Turret as their lead singer.}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Turret Opera&amp;quot; Lyrics ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Original&lt;br /&gt;
! class=&amp;quot;header&amp;quot; |  Translated&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;&#039;&#039;Cara, bel,&lt;br /&gt;
&lt;br /&gt;
cara mia,&lt;br /&gt;
&lt;br /&gt;
bella bambina,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
que lastima,&lt;br /&gt;
&lt;br /&gt;
que lastima,&lt;br /&gt;
&lt;br /&gt;
deh! Cara mia,&lt;br /&gt;
&lt;br /&gt;
addio.Mia bambina,&lt;br /&gt;
&lt;br /&gt;
cara,&lt;br /&gt;
&lt;br /&gt;
perchè non passilontana,&lt;br /&gt;
&lt;br /&gt;
dehsì lontanada scienza?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cara, caramia bambina,&lt;br /&gt;
&lt;br /&gt;
ah mia bel,&lt;br /&gt;
&lt;br /&gt;
ah mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia cara,&lt;br /&gt;
&lt;br /&gt;
la mia bamina,&lt;br /&gt;
&lt;br /&gt;
oh cara,cara mia…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;Dear, beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
beautiful girl,&lt;br /&gt;
&lt;br /&gt;
oh Chell,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
that’s too bad,&lt;br /&gt;
&lt;br /&gt;
well, My dear,&lt;br /&gt;
&lt;br /&gt;
farewell.&lt;br /&gt;
&lt;br /&gt;
My girl,&lt;br /&gt;
&lt;br /&gt;
dear,&lt;br /&gt;
&lt;br /&gt;
why don’t you stay away yes,&lt;br /&gt;
&lt;br /&gt;
away from science?&lt;br /&gt;
&lt;br /&gt;
Dear,&lt;br /&gt;
&lt;br /&gt;
dear,&lt;br /&gt;
&lt;br /&gt;
my girl,&lt;br /&gt;
&lt;br /&gt;
my beautiful,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my girl,&lt;br /&gt;
&lt;br /&gt;
my dear,&lt;br /&gt;
&lt;br /&gt;
my dear…&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{spoiler|4 Turrets and a Prima Donna Turret can be seen rehearsing for the performance in a hidden area in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]].}}&lt;br /&gt;
*{{spoiler|The [[Weighted Companion Cube]] from Portal can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattman]] running.}}&lt;br /&gt;
*{{spoiler|A single frankenturret can be seen waddling behind some turrets on the left side of the room.}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=34135</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=34135"/>
		<updated>2011-08-08T00:07:18Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wheatley.png|right|400px|Weatley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler text|known by GLaDOS as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;}}, is a [[Cores#Personality Cores|Personality Core]] of male programming and English West Country accent who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. He is [[Chell]]&#039;s guide through the first part of the game, and helps her to find a way to escape the facility.&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{spoiler text|Wheatley is first seen early in the game by Chell, attached to a rail on the ceiling. After detaching himself from the rail, he accompanies Chell on a route through the ruined Enrichment Center chambers, using his compatibility with the Center&#039;s systems to allow passage through shortcuts. Eventually, they come to [[GLaDOS]]&#039; ruined chamber, where she promptly awakens and appears to destroy Wheatley. However, he survives and meets up with Chell later on. During the course of the game, Wheatley aids Chell into escaping from [[GLaDOS]]&#039; tests. The two eventually sabotage GLaDOS&#039; turret production line and neurotoxin and later confront GLaDOS herself. A core transference occurs and Wheatley takes over the facility. When he is about to let Chell escape, Wheatley becomes corrupted with power and becomes the game&#039;s new main antagonist. Wheatley reconstructs GLaDOS&#039; hardware on to a potato battery and knocks both her and Chell into [[Aperture Science|Aperture Science&#039;s]] old and forgotten test chambers by accident.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After returning from the old test chambers, Chell and GLaDOS learn that Wheatley&#039;s actions are causing the facility&#039;s reactor to approach a nuclear meltdown. After passing through more test chambers made by Wheatley, he attempts to kill Chell and GLaDOS. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting corrupt Personality Cores into Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell enters Wheatley&#039;s lair to begin the final confrontation of the game. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives, and Chell is flung from the button. Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley is last seen in the epilogue after the end credits, with the [[Cores#Space Core|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title=Wheatley&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=Wheatley, as he appeared in the E3 2010 trailer.|Wheatley, as he appeared in the E3 2010 trailer.&lt;br /&gt;
|File:Wheatley rail.png|alt2=Wheatley attached to his rail.|Wheatley attached to his rail.&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt3=Wheatley after taking control of the facility.|{{spoiler|Wheatley after taking control of the facility.}}|spoiler3=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt4=Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving). |{{spoiler|Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving.) Note what appears to be a cracked lens on his eye.}}|spoiler4=yes&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt5=Wheatley image from the official Aperture Science Collaborative Disposition Test.|Wheatley image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt6=Wheatley Valentine from Valve&#039;s official Portal 2 blog.|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt7=Wheatley compared in size to Chell.|Wheatley compared in size to Chell.&lt;br /&gt;
|File:Wheatley Icon.jpg|alt8=Wheatley icon from the official Steam Portal 2 group.|Wheatley icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|Appearance-wise, Wheatley appears to be an upgraded version of GLaDOS&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side. From early screenshots and the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the model also appears to have been greatly improved and more detailed, with a wider range of emotions.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=34134</id>
		<title>Portal 2 Chapter 3 Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=34134"/>
		<updated>2011-08-07T23:53:17Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Test Chamber 17&lt;br /&gt;
  | map        = sp_a2_pull_the_rug.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = bridge shield&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-seventh level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Put the other portal on the wall next to the Beam receptacle.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube]] and go through the portal.&lt;br /&gt;
*Place the Storage Cube in front of the Beam and drop down from the Bridge.&lt;br /&gt;
*Walk over to the [[Victory Lift]] in front of the exit.&lt;br /&gt;
*While you are standing on the Lift, fire the portal anywhere so the Storage Cube drops on the button.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=34023</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=34023"/>
		<updated>2011-08-02T23:17:27Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: removing unnecessary part of sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Portal2_CompanionCube.png|thumb|right|The Weighted Companion Cube as it appears in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.|sound=GLaDOS_13_part1_middle-2.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; (often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;) is a recurring object in the &#039;&#039;Portal&#039;&#039; universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the [[Aperture Science]] logo.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, the Companion Cube was given to [[Chell]] in order to aid her in completing [[Portal Test Chamber 17|Test Chamber 17]]. {{Spoiler text|In order to progress through the exit at the end of the chamber, the cube was dropped into the [[Emergency Intelligence Incinerator|incinerator]] to be &amp;quot;euthanized&amp;quot;. [[GLaDOS]] used this moment to taunt Chell during their confrontation. However, the Companion Cube can be seen prior to the end credits next to the [[Cake]], suggesting that it survived.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearance in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic, in which it speaks with protagonist [[Doug Rattmann]]. This appears to reference &#039;&#039;Portal&#039;&#039;, in which GLaDOS states that the Companion Cube cannot speak and, if it does, its advice should be [[Media:GLaDOS_13_part1_middle-2b-2.wav|disregarded]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, {{Spoiler|GLaDOS briefly torments Chell by repeatedly destroying Companion Cubes in [[Portal 2 Chapter 2 Test Chamber 7|Test Chamber 7]]. It is as this point that GLaDOS claims that the Cubes are in fact [[Media:GLaDOS_sp_a2_pit_flings06.wav|sentient]], which suggests that they possess some level or rudimentary intelligence similarly to [[Turrets]]. The Cube also makes an appearance in the [[Co-op]] campaign but is inaccessible, preventing the player from interacting with it. After Chell leaves the facility upon completing Portal 2, a scorched Companion Cube is ejected after her. This Cube is not the newly-designed Portal 2 Companion Cube, but is the same as the cube from &#039;&#039;Portal&#039;&#039;. Valve said that it&#039;s the exact same cube the player euthanized in the first &#039;&#039;Portal&#039;&#039;, that is given back to the her &amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One] on [http://www.rockpapershotgun.com/ Rock Paper Shotgun]&amp;lt;/ref&amp;gt; .&amp;lt;br&amp;gt; The Companion Cube in &#039;&#039;Portal 2&#039;&#039; hums an excerpt of [[Turret Opera|Cara Mia]] which can be heard when nearby.}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Weighted Companion Cube&lt;br /&gt;
|height=175&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal Companion Cube.png|alt1=Weighted Companion Cube|Weighted Companion Cube in [[Portal]].&lt;br /&gt;
|File:CompanionCube.jpg|alt2=Companion Cube|Companion Cube Pin promotional item in Team Fortress 2.&lt;br /&gt;
|File:Companion Cube from Personality Test.jpg|alt3=Companion Cube image from the official Aperture Science Collaborative Disposition Test.|Companion Cube image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Companion Cube Valentine.png|alt4=Companion Cube Valentine from Valve&#039;s official Portal 2 blog.|Companion Cube Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Companion Cube Icon.jpg|alt5=Companion Cube icon from the official Steam Portal 2 group.|Companion Cube icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Audiosurf Companion Cube.png|alt6=Companion Cube as seen in Audiosurf in the [as-portal] mode.|Companion Cube as seen in Audiosurf in the [as-portal] mode.&lt;br /&gt;
|File:The Final Hours of Portal 2 - Companion Cube.jpg|alt7=Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.|Companion Cube as seen in &#039;&#039;The Final Hours of Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Players who pre-purchased &#039;&#039;Portal 2&#039;&#039; through Steam received the [[tf2:Companion Cube Pin|Companion Cube Pin]] item, a pin item depicting the Companion Cube within a [[portals|portal]], for &#039;&#039;[[Team Fortress 2]]&#039;&#039;. Players who played all games in the [[Potato Sack]] Pack were awarded the [[tf2:Resurrection Associate Pin|Resurrection Associate Pin]], which shares the same model.&lt;br /&gt;
** Additionally, one of the possible names for the AI bots in Offline Practice or enabled by a server is Companion Cube.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Aperture Science Weighted Companion Cube|Collaborative Disposition Test]]&lt;br /&gt;
* [[WCC Flag]]&lt;br /&gt;
* [[WCC Skins]]&lt;br /&gt;
* [[Cube N Skull Flags]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=34022</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=34022"/>
		<updated>2011-08-02T23:16:11Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a funnel of liquid asbestos that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing any who enter to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing, unless the Funnel is made to reverse, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can therefore can be used to solve puzzles in which Funnels may not initially appear to be useful. If an Excursion Funnel is reversed, then it is possible for objects to use the portals through which the Funnel is acting.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel suddenly disappears, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to simulate the blocking out of sound.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|alt1=Excursion Funnel|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|alt2=An Excursion Funnel in the reverse direction|An Excursion Funnel in the reverse direction&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|alt3=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=34021</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=34021"/>
		<updated>2011-08-02T23:14:34Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: /* Weighted Companion Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common gameplay implements in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|left|100px]]&lt;br /&gt;
The Weighted Storage Cube was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039;, the blue ring turns yellow when placed upon a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Companion Cube was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. It functions in the same way as a regular Storage Cube, being differentiated only to help players to feel attached to the cube, and realize that they must keep the same cube throughout the entire chamber. If the player attempts to save the cube due to the lack of a [[Material Emancipation Grill]], GLaDOS incinerates the cube to mock their attempt to save it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|left|100px]]&lt;br /&gt;
The Edgeless Safety Cube was introduced in &#039;&#039;Portal 2&#039;&#039;, and is used only in [[Co-op]] gameplay, however it also appears once in the single player campaign as garbage. The &amp;quot;cube&amp;quot; is really a sphere. However, it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
The Discouragement Redirection Cube was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] (a deadly laser) to other places or through portals if necessary.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|left|100px]]&lt;br /&gt;
The Scalable Cube is exclusively featured in the [[Portal 2 Sixense MotionPack DLC]]. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build brigdes between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|=== Frankenturret ===}}&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
{{spoiler text|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|left|100px]]&lt;br /&gt;
Weighted Storage Cube Receptacle is a receptacle for the [[#Weighted Storage Cube|Weighted Storage Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Storage Cube must be placed securely inside the receptacle in order for the player to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button]], it cannot be activated by the player or any other object being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Main|Edgeless Safety Cube Receptacle}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube and its receptacle only appear as gameplay implements in [[Co-op]] mode.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
===Portal===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal1 StorageCube.png|alt1=Weighted Storage Cube|Weighted Storage Cube&lt;br /&gt;
|File:Portal Companion Cube.png|alt2=Weighted Companion Cube|Weighted Companion Cube&lt;br /&gt;
|File:Portal Sphere.png|alt3=A spherical replacement seen in an advanced chamber|A spherical replacement seen in an advanced chamber&lt;br /&gt;
|File:Portal 1 floor button.png|alt4=A [[Heavy Duty Super-Colliding Super Button]]|A [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=140&lt;br /&gt;
|width=140&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Portal 2|Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|alt2=Weighted Companion Cube.|Weighted Companion Cube.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt3=Discouragement Redirection Cube.|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|alt4=Old Weighted Storage Cube.|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|alt5=Edgeless Safety Cube.|Edgeless Safety Cube.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|alt6=Weighted Storage Cube Receptacle.|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|alt7=Active Weighted Storage Cube Receptacle.|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|alt8=Edgeless Safety Cube Receptacle.|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|alt9=Active Edgeless Safety Cube Receptacle.|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Repulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Repulsion Gel|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
|File:Propulsion Gel Cube.png|alt2=A Weighted Storage Cube covered in Propulsion Gel|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
|File:Scalable_Cube.png|alt2=A Scalable Cube|A Scalable Cube&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=34020</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=34020"/>
		<updated>2011-08-02T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, [[Atlas]]&#039; tall and wiry partner in testing, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing. P-body has an orange eye, but his eye was red in early designs. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single player mode. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=33947</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=33947"/>
		<updated>2011-08-02T02:08:12Z</updated>

		<summary type="html">&lt;p&gt;MasterOfSpace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&#039;&#039;&#039;Caroline&#039;&#039;&#039; first appears in &#039;&#039;[[Portal 2]]&#039;&#039; as [[Cave Johnson]]&#039;s secretary. Not much is known about her character as she is never seen, instead only heard through Cave Johnson&#039;s recorded messages. From the recordings it is clear Cave Johnson holds her in high regard, remarking that &#039;she&#039;s the backbone of this facility&#039;.&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
==Portrait==&lt;br /&gt;
Below, you will see a portrait of Aperture founder, [[Cave Johnson]], and a woman standing next to him. Though unsure of who the woman is, the most obvious candidate is Caroline.&lt;br /&gt;
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{{Spoiler|The portrait appears in a room at the near beginning of Chapter 7, when found, GLaDOS will comment on the portrait, and the player will get the achievement &amp;quot;Portrait of a Lady&amp;quot;}}&lt;br /&gt;
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== Her fate ==&lt;br /&gt;
{{spoiler text|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will take over the running of the facility and, if need be, his place in the artificial brain. As the player explores the old facility with the potato [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions.}}&lt;br /&gt;
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{{spoiler text|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS slowly recalls as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned a new leaf. After defeating [[Wheatley]] and regaining control of the facility, GLaDOS thanks [[Chell]] for reminding her who she is, before promptly deleting Caroline&#039;s memories. It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;Want you gone&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Caroline&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Caroline with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
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== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Caroline voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
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{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>MasterOfSpace</name></author>
	</entry>
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