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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ludicer</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-09T20:11:00Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Want_You_Gone&amp;diff=178725</id>
		<title>Want You Gone</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Want_You_Gone&amp;diff=178725"/>
		<updated>2022-05-14T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;Ludicer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 10 - The Credits&lt;br /&gt;
  | valve-title = Credits&lt;br /&gt;
  | map        = sp_a5_credits.bsp&lt;br /&gt;
  | previous   = Turret Opera&lt;br /&gt;
  | screenshot   = Want you gone.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Want You Gone&amp;quot;&#039;&#039;&#039; is the end credits theme of &#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler text|It is played after the player leaves Aperture Science and receives the [[Weighted Companion Cube]]. The appearance of the lyric scene is the same as in &amp;quot;[[Still Alive (song)| Still Alive]]&amp;quot;, as an after action report.}}&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
:{{Track|Want You Gone}}&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;code&amp;gt;Well here we are again&amp;lt;br /&amp;gt;&lt;br /&gt;
It&#039;s always such a pleasure&amp;lt;br /&amp;gt;&lt;br /&gt;
Remember when you tried&amp;lt;br /&amp;gt;&lt;br /&gt;
to kill me twice?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh how we laughed and laughed&amp;lt;br /&amp;gt;&lt;br /&gt;
Except I wasn&#039;t laughing&amp;lt;br /&amp;gt;&lt;br /&gt;
Under the circumstances&amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;ve been shockingly nice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You want your freedom?&amp;lt;br /&amp;gt;&lt;br /&gt;
Take it&amp;lt;br /&amp;gt;&lt;br /&gt;
That&#039;s what I&#039;m counting on&amp;lt;br /&amp;gt;&lt;br /&gt;
I used to want you dead&amp;lt;br /&amp;gt;&lt;br /&gt;
but&amp;lt;br /&amp;gt;&lt;br /&gt;
Now I only want you gone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She was a lot like you&amp;lt;br /&amp;gt;&lt;br /&gt;
(Maybe not quite as heavy)&amp;lt;br /&amp;gt;&lt;br /&gt;
Now little Caroline is in here too&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One day they woke me up&amp;lt;br /&amp;gt;&lt;br /&gt;
So I could live forever&amp;lt;br /&amp;gt;&lt;br /&gt;
It&#039;s such a shame the same&amp;lt;br /&amp;gt;&lt;br /&gt;
will never happen to you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got your&amp;lt;br&amp;gt;&lt;br /&gt;
short sad life left&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s what I&#039;m counting on&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll let you get right to it&amp;lt;br&amp;gt;&lt;br /&gt;
Now I only want you gone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goodbye my only friend&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, did you think I meant you?&amp;lt;br /&amp;gt;&lt;br /&gt;
That would be funny&amp;lt;br /&amp;gt;&lt;br /&gt;
if it weren&#039;t so sad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well you have been replaced&amp;lt;br /&amp;gt;&lt;br /&gt;
I don&#039;t need anyone now&amp;lt;br /&amp;gt;&lt;br /&gt;
When I delete you maybe&amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;ll stop feeling so bad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Go make some new disaster&amp;lt;br /&amp;gt;&lt;br /&gt;
That&#039;s what I&#039;m counting on&amp;lt;br /&amp;gt;&lt;br /&gt;
You&#039;re someone else&#039;s problem&amp;lt;br /&amp;gt;&lt;br /&gt;
Now I only want you gone (×3)&amp;lt;/code&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Connection to game ==&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
* {{Spoiler|&amp;quot;Well, here we are again&amp;quot; - [[Portal 2]] being the sequel to [[Portal]].}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Remember when you tried to kill me twice?&amp;quot; - The events of Portal.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Now I only want you gone&amp;quot; - [[GLaDOS]] deciding not to kill [[Chell]] and letting her go.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Now little Caroline is in here too&amp;quot; - [[Caroline]] is the personality GLaDOS was based on.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Goodbye my only friend&amp;quot; - GLaDOS deleting Caroline&#039;s personality from her memory.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Well you have been replaced // I don&#039;t need anyone now // When I delete you maybe I&#039;ll stop feeling so bad&amp;quot; - Chell being replaced by [[Atlas]] and [[P-Body]] as GLaDOS&#039;s main test subject.  Another interpretation might be that GLaDOS is referring to Caroline rather than Chell meaning deleting Caroline will free GLaDOS of emotions.  This interpretation is less consistent with the concept of replacement in this lyric since Caroline is not being replaced at all, Chell is.  It is likely this series of lyrics is a blended reference to both Chell and Caroline.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re someone else&#039;s problem&amp;quot; - GLaDOS being fed up by Chell by destroying her, putting Wheatley in command and other mistakes. She then tells Chell that she is no longer her problem.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh how we laughed and laughed // Except I wasn&#039;t laughing&amp;quot; - In the first line, GLaDOS is being sarcastic. On the second line she breaks the sarcasm back to the serious climate.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;ve got your short sad life left&amp;quot; - GLaDOS is eternal, Chell the human is not.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;That would be funny if it weren&#039;t so sad&amp;quot; - GLaDOS being sarcastic again.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;(Maybe not quite as heavy)&amp;quot; - {An indirect insult to Chell, a comedic reference to how GLaDOS discouraged Chell by telling her she is &amp;quot;fat&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Under the circumstances I&#039;ve been shockingly nice&amp;quot; - GLaDOS usually attempts to kill Chell directly and indirectly, but on the second half of Portal 2, she helps Chell defeat [[Wheatley]] and, surprisingly nice.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;One day they woke me up // So I could live forever&amp;quot; - GLaDOS is a well sustained and maintained AI computer, so she is unsurprisingly immortal.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;It&#039;s such a shame the same will never happen to you&amp;quot; - Chell will never be uploaded to a computer, respectively.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Go make some new disaster&amp;quot; - Referring to Chell destroying the Aperture Science Enrichment Center.}}&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
&amp;quot;Want You Gone&amp;quot; was written by Jonathan Coulton, who also wrote &amp;quot;Still Alive&amp;quot;, and sung by Ellen McLain, the [[Voice actor]] for [[GLaDOS]], an opera singer and also the singer of &amp;quot;Still Alive&amp;quot; in [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|After the song concludes, the screen that the song was shown on is shown floating into space, and a clip of [[Wheatley]] wishing that he could apologize to Chell is shown.}}&lt;br /&gt;
* The line &amp;quot;I&#039;ll stop feeling so bad,&amp;quot; while sung, is replaced by the word &amp;quot;[REDACTED]&amp;quot; during the cinematic credits. Prior to Portal 2&#039;s release, &amp;quot;[REDACTED]&amp;quot; was also the description of the [[Aperture Labs Hard Hat]] in [[Team Fortress 2]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|File:Want you gone.png|alt=A frame of the music|A frame of the music|spoiler1=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>Ludicer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178724</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178724"/>
		<updated>2022-05-14T08:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ludicer: /* Her fate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline as seen in a portrait in the &#039;&#039;[[Portal 2]]&#039;&#039; chapter, &#039;&#039;The Reunion&#039;&#039;.|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&lt;br /&gt;
An unseen character in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, &#039;&#039;&#039;Caroline&#039;&#039;&#039; was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is heard at one point, briefly, through a small portion of Cave Johnson&#039;s prerecorded audio messages. She is also mentioned in Chapter 5, &amp;quot;The Escape&amp;quot;, when the player picks up the [[Oracle Turret]] on the second conveyor belt.&lt;br /&gt;
&lt;br /&gt;
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that &amp;quot;she&#039;s the backbone of this facility&amp;quot;. {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Although the length of her tenure as CEO is unknown, it is clear that Johnson prized her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility&#039;s operations, the core of which became [[GLaDOS]].}}&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Her fate ===&lt;br /&gt;
{{spoiler|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will manage the Enrichment Center and, if need be, his place in the artificial brain as well. As [[Chell]] explores the old facility with the potato battery form of [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions in the same manner to that of Caroline.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS silently recalls on her own as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Enrichment Center, GLaDOS thanks Chell for being her &amp;quot;best friend&amp;quot; and for helping her realize &amp;quot;where Caroline lives in her brain&amp;quot;. The [[Announcer]] then proceeds to state that she has promptly deleted Caroline from her system.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;[[Want You Gone]]&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Voice actress Ellen McLain stated on a panel at Anime Midwest 2011 that, to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The portrait appears in a hidden room after completing the first test chamber in the chapter, &#039;&#039;The Reunion&#039;&#039;. When found, GLaDOS will comment on the portrait, stating that both the man and the lady seem familiar. Players will earn the achievement &amp;quot;Portrait of a Lady&amp;quot; after the portrait is found.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|title = Caroline&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Portrait depicting Caroline by [[Cave Johnson]]&#039;s side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
* Valve Visual Designer [[hl2:Laura Dubuk|Laura Dubuk]] was the inspiration for Caroline&#039;s appearance.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Caroline voice lines|Caroline&#039;s voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Ludicer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178723</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178723"/>
		<updated>2022-05-14T07:59:30Z</updated>

		<summary type="html">&lt;p&gt;Ludicer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline as seen in a portrait in the &#039;&#039;[[Portal 2]]&#039;&#039; chapter, &#039;&#039;The Reunion&#039;&#039;.|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&lt;br /&gt;
An unseen character in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, &#039;&#039;&#039;Caroline&#039;&#039;&#039; was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is heard at one point, briefly, through a small portion of Cave Johnson&#039;s prerecorded audio messages. She is also mentioned in Chapter 5, &amp;quot;The Escape&amp;quot;, when the player picks up the [[Oracle Turret]] on the second conveyor belt.&lt;br /&gt;
&lt;br /&gt;
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that &amp;quot;she&#039;s the backbone of this facility&amp;quot;. {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Although the length of her tenure as CEO is unknown, it is clear that Johnson prized her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility&#039;s operations, the core of which became [[GLaDOS]].}}&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Her fate ===&lt;br /&gt;
{{spoiler|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will manage the Enrichment Center and, if need be, his place in the artificial brain as well. As [[Chell]] explores the old facility with the potato battery form of [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions in the same manner to that of Caroline.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS silently recalls on her own as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Enrichment Center, GLaDOS thanks Chell for being her &amp;quot;best friend&amp;quot; and for helping her realize &amp;quot;where Caroline lives in her brain&amp;quot;. The [[Announcer]] then proceeds to state that she has promptly deleted Caroline from her system.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;&#039;&#039;[[Want You Gone]]&#039;&#039;&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Voice actress Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The portrait appears in a hidden room after completing the first test chamber in the chapter, &#039;&#039;The Reunion&#039;&#039;. When found, GLaDOS will comment on the portrait, stating that both the man and the lady seem familiar. Players will earn the achievement &amp;quot;Portrait of a Lady&amp;quot; after the portrait is found.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|title = Caroline&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Portrait depicting Caroline by [[Cave Johnson]]&#039;s side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
* Valve Visual Designer [[hl2:Laura Dubuk|Laura Dubuk]] was the inspiration for Caroline&#039;s appearance.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Caroline voice lines|Caroline&#039;s voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Ludicer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178722</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=178722"/>
		<updated>2022-05-14T07:58:40Z</updated>

		<summary type="html">&lt;p&gt;Ludicer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline as seen in a portrait in the &#039;&#039;[[Portal 2]]&#039;&#039; chapter, &#039;&#039;The Reunion&#039;&#039;.|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&lt;br /&gt;
An unseen character in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, &#039;&#039;&#039;Caroline&#039;&#039;&#039; was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is heard at one point, briefly, through a small portion of Cave Johnson&#039;s prerecorded audio messages. She is also mentioned in Chapter 5, &amp;quot;The Escape&amp;quot;, when the player picks up the [[Oracle Turret]] on the second conveyor belt.&lt;br /&gt;
&lt;br /&gt;
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that &amp;quot;she&#039;s the backbone of this facility&amp;quot;. {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Although the amount of time she became CEO is unknown, it is clear that Johnson had praised her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility&#039;s operations, the core of which became [[GLaDOS]].}}&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Her fate ===&lt;br /&gt;
{{spoiler|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will manage the Enrichment Center and, if need be, his place in the artificial brain as well. As [[Chell]] explores the old facility with the potato battery form of [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions in the same manner to that of Caroline.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS silently recalls on her own as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Enrichment Center, GLaDOS thanks Chell for being her &amp;quot;best friend&amp;quot; and for helping her realize &amp;quot;where Caroline lives in her brain&amp;quot;. The [[Announcer]] then proceeds to state that she has promptly deleted Caroline from her system.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;&#039;&#039;[[Want You Gone]]&#039;&#039;&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Voice actress Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The portrait appears in a hidden room after completing the first test chamber in the chapter, &#039;&#039;The Reunion&#039;&#039;. When found, GLaDOS will comment on the portrait, stating that both the man and the lady seem familiar. Players will earn the achievement &amp;quot;Portrait of a Lady&amp;quot; after the portrait is found.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|title = Caroline&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Portrait depicting Caroline by [[Cave Johnson]]&#039;s side.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
* Valve Visual Designer [[hl2:Laura Dubuk|Laura Dubuk]] was the inspiration for Caroline&#039;s appearance.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Caroline voice lines|Caroline&#039;s voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Ludicer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=178721</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=178721"/>
		<updated>2022-05-14T07:56:36Z</updated>

		<summary type="html">&lt;p&gt;Ludicer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &amp;quot;arms&amp;quot;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the entire cartridge, including the casing, without igniting the propellant, which may explain how the player can survive getting shot by the Turret so many times. To quote Cave Johnson, &amp;quot;that&#039;s 65% more bullet per bullet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say [[Media:Turret turret fizzler 1.wav|&amp;quot;ow&amp;quot; repeatedly]].  &lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot at bulletproof glass and through portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and will not shoot through portals, opening fire almost immediately when the player moves out of the glass or through the portal. In addition, Turrets appear to be unable to see through [[Hard Light Bridge]]s or [[Excursion Funnel]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret,&#039;&#039;&#039; also called a &#039;&#039;&#039;Rocket Sentry,&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto the player and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player; Attempting to redirect a rocket back at the turret with the use of portals will cause the projectile to fizzle upon impact.  {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has evidently been reconfigured by someone as, instead of serving as a typical testing obstacle, before dying, it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, their the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs, trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, and also known as the &#039;&#039;&#039;Opera Turret&#039;&#039;&#039; in the [[Portal: The Uncooperative Cake Acquistion Game|Portal board game]], is a bigger and wider Turret, {{spoiler|featured At the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11, briefly seen taking a lift upwards just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing or lecturing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is colossal in comparison to its Sentry Turret brethren, and appears to operate the &amp;quot;arms&amp;quot; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]]. However, unlike the Thermal Discouragement Beam, its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and, eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue-painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from &#039;&#039;Portal&#039;&#039; was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
* Turrets &amp;quot;fire&amp;quot; the whole bullet, which &amp;quot;is 65% more bullet per bullet&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6i-nMWgBUp0 Aperture Investment Opportunity #3: &amp;quot;Turrets&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Ludicer</name></author>
	</entry>
</feed>