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	<updated>2026-04-13T20:52:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Bonus)&amp;diff=158287</id>
		<title>Portal Test Chamber 17 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Bonus)&amp;diff=158287"/>
		<updated>2019-06-02T21:06:38Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: Added an alternate solution for Least Steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17&lt;br /&gt;
  | map        = testchmb_a_13.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 (Bonus)&lt;br /&gt;
  | next       = Portal Test Chamber 18 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This is the fifth Bonus map of the game. It is unlocked when the original [[Portal Test Chamber 17|Test Chamber 17]] has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* Use two portals to get into the rat hole behind the projecting panel and bring out all the security cameras. &lt;br /&gt;
* Stack the cameras up in the recess where you&#039;re supposed to jump across from the last lift platform.  Put the [[Weighted Companion Cube]] on top and scramble up. &lt;br /&gt;
* Turn back at the edge and crouch down to pick up the Weighted Companion Cube, then you can be on your merry way. &lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* This chamber has long stretches of portal-unfriendly surfaces, so there aren&#039;t many opportunities to use portal trickery to keep your step-count down.  The key technique for most of the way is the &amp;quot;bunny hop&amp;quot; which lets you cover long distances in a minimum of steps.  There are tutorials online, but in essence you need to move forwards and jump, then crouch &#039;&#039;just before you would land&#039;&#039; to maximize the jump length.  With good timing, and especially with forward momentum over longer courses, you can make considerable savings in steps.  &lt;br /&gt;
* Check your step count at each of these points.  If you are over the suggested count you probably aren&#039;t going to hit the target of 150 steps, so start again:&lt;br /&gt;
** Under the cube chute: 16&lt;br /&gt;
** At the first pellet wall, ready to go around the corner and run down the corridor: 32&lt;br /&gt;
** In the chamber with the two emitters, at the bottom of the steps to the second corridor: 50&lt;br /&gt;
** On the catwalk above the main chamber, with a view of the projecting panel: 84&lt;br /&gt;
* Place your red portal on the first pellet wall as soon as you reach it.  All the pellets you need will come from there, but it has to be the first wall: the second emitter shuts off as soon as either pellet is captured.  &lt;br /&gt;
* When you reach the catwalk, drop the cube and move out so you can see the face of the projecting panel below (your step count should hopefully be not much more than 80).  You don&#039;t need a great view of the face: the idea is just that you can place the blue portal on the wall directly facing you and make the pellets deflect off the edge.  With experimentation, it&#039;s possible to bounce pellets into both of the other chambers by doing this: use very small changes of the portal position to fine-tune it.  The third receptacle is easily hit by setting a portal on the sloping face.  &lt;br /&gt;
* Once the three lifts are up, use portals to set the cube on friendly floor where you&#039;ll be able to see it from the lift platforms: for instance, against the wall to the right of the doorway that leads into the small side-room.  Then portal yourself down. You want to be right of the doorway, but as close as you can get to the end of the portal-friendly tiles. You&#039;ll be placing a portal beside the observation window above this doorway, and you need to be aligned with that.  &lt;br /&gt;
* Turn back to face the wall and set your red portal beside the window, as high as possible.  Shoot the blue portal at your feet, then aim your fall so you go through the floor portal again and shoot out over the lifts.  Crouch as you approach the middle platform, and do a quick back-step to brake before you fall off.  &lt;br /&gt;
* From the platform, turn around and shoot the red portal beside the cube.  You want a corner of the cube hanging into the portal so you can grab it from the other side.  &lt;br /&gt;
* Carry on to the button room, using the bunny-hop where appropriate (but not for getting upstairs).  Stop as soon as you&#039;re on the friendly floor.  Put the blue portal on the floor beside you, crouch and reach through to get the cube.  &lt;br /&gt;
* Portal across to the far side of the button.  It&#039;s a short distance, but getting around obstructions can take a lot of steps.  Bunny-hop down to the switch room and finish the level.  &lt;br /&gt;
* &#039;&#039;&#039;Alternative strategy for the lifts&#039;&#039;&#039;  It&#039;s possible to raise only two of the lifts and then do a curved jump from the second platform to the escape corridor.  The technique involves simultaneously moving forwards, strafing right and turning right.  If executed correctly it will enable you to do a beautiful, hooking turn in mid-air, in open defiance of Newton&#039;s Laws.  &lt;br /&gt;
&lt;br /&gt;
=== Alternate Steps ===&lt;br /&gt;
* Follow the steps above until you reach the catwalk above the main chamber. However you can do this route and get under 130 steps, so the numbers above aren&#039;t really that relevant.&lt;br /&gt;
* Portal bump to the room with the button.&lt;br /&gt;
* Place the cube in the room with the portal and jump through.&lt;br /&gt;
* Place the cube on the button and bunny hop to the Pedestal Button and press it.&lt;br /&gt;
* Bunny hop to the cube and bunny hop to the incinerator.&lt;br /&gt;
* Bunny hop (or ABH) to the chamberlock.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* Grab the cube, get up the steps and run along the two pellet corridors PDQ.  &lt;br /&gt;
* When you reach the catwalk above the main chamber, go to the end and use a twisting motion to fling the cube as far as you can down the side passage where the lifts are. &lt;br /&gt;
* As you turn back, shoot a portal at the camera above the doorway across from the side passage.  Turn back to the camera above the stairs where you just came out, and shoot the other portal at it.  Grab that camera, take it to the end of the catwalk and throw it down after the cube.  &lt;br /&gt;
* As you jump down into the side passage, shoot a portal at the wall opposite.  Shoot the other portal at the camera from above the doorway, which should now be lying on the portal-friendly floor.  Grab the camera and carry it down to the end of the passage.  &lt;br /&gt;
* Stack the two cameras beside the exit ledge, put the cube on top and scramble up.  Turn and crouch to retrieve your cube, and get going.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|4|3|2|215|175|150|160|105|87}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=158277</id>
		<title>Portal Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=158277"/>
		<updated>2019-05-31T00:44:18Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: Added a cool Easter Egg/ Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 12&lt;br /&gt;
  | next       = Portal Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourteenth level of the game, and includes multiple [[Weighted Storage Cube]]s as well as [[Buttons]]. The Chamber also requires the player to utilize [[High Energy Pellet]]s and the [[Unstationary Scaffold]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the [[Heavy Duty Super-Colliding Super Button|button]] and look for the [[Weighted Storage Cube]] in the upper-level of the area.&lt;br /&gt;
*Shoot a portal on the wall near you and the other one behind the cube. Get the cube and place it on the button.&lt;br /&gt;
*Go through the portal and drop down through the door to the larger area of the chamber.&lt;br /&gt;
*Look up at the ceiling and try to find a red spot right above the High Energy Pellet Receptacle. Then fire a portal on the spot.&lt;br /&gt;
*Place the other portal on the wall where the High Energy Pellet is bouncing (there is a black spot on the wall).&lt;br /&gt;
*Wait for the Pellet to go through the portal and land on the receptacle.&lt;br /&gt;
*Place a portal on the ceiling which is right over the Unstationary Scaffolding.&lt;br /&gt;
*Shoot the other portal on a surface near you and wait for the cube to be almost under the portal.&lt;br /&gt;
*Go through the portal and take the cube and drop down from the platform.&lt;br /&gt;
*Place a portal on the ceiling facing one of the buttons and go through the portal. Put the Cube on the button.&lt;br /&gt;
*Fire the same portal over the other button and go through the portal. You should land on the button.&lt;br /&gt;
*Shoot a portal through the door that just opened. Put the other portal on some surface where you can enter through.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs/Glitches ==&lt;br /&gt;
If you stand on the [[Unstationary Scaffold]] when it&#039;s not active, and you press the interact key at the black wall, you can hear the door opening sound.&lt;br /&gt;
Follow the [[Portal Test Chamber 13 (Bonus)|Alternate Portal]] route for the challenge mode for this chamber to get on the [[Unstationary Scaffold]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Android Hell}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 07.jpg|Pre-release Test Chamber 13 at Leipzig Games Convention 2006&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 08.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 09.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 10.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 06.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 11.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 01.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 03.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 04.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 05.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 12.jpg|Ditto&lt;br /&gt;
|File:Old Portal Gun.jpg|Very early version of Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=158276</id>
		<title>Portal Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=158276"/>
		<updated>2019-05-31T00:41:31Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 12&lt;br /&gt;
  | next       = Portal Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourteenth level of the game, and includes multiple [[Weighted Storage Cube]]s as well as [[Buttons]]. The Chamber also requires the player to utilize [[High Energy Pellet]]s and the [[Unstationary Scaffold]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the [[Heavy Duty Super-Colliding Super Button|button]] and look for the [[Weighted Storage Cube]] in the upper-level of the area.&lt;br /&gt;
*Shoot a portal on the wall near you and the other one behind the cube. Get the cube and place it on the button.&lt;br /&gt;
*Go through the portal and drop down through the door to the larger area of the chamber.&lt;br /&gt;
*Look up at the ceiling and try to find a red spot right above the High Energy Pellet Receptacle. Then fire a portal on the spot.&lt;br /&gt;
*Place the other portal on the wall where the High Energy Pellet is bouncing (there is a black spot on the wall).&lt;br /&gt;
*Wait for the Pellet to go through the portal and land on the receptacle.&lt;br /&gt;
*Place a portal on the ceiling which is right over the Unstationary Scaffolding.&lt;br /&gt;
*Shoot the other portal on a surface near you and wait for the cube to be almost under the portal.&lt;br /&gt;
*Go through the portal and take the cube and drop down from the platform.&lt;br /&gt;
*Place a portal on the ceiling facing one of the buttons and go through the portal. Put the Cube on the button.&lt;br /&gt;
*Fire the same portal over the other button and go through the portal. You should land on the button.&lt;br /&gt;
*Shoot a portal through the door that just opened. Put the other portal on some surface where you can enter through.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs/Glitches ==&lt;br /&gt;
If you stand on the [[Unstationary Scaffold]] when it&#039;s not active, and you press the interact key at the black wall, you can hear the door opening sound.&lt;br /&gt;
Follow the [[https://theportalwiki.com/wiki/Portal_Test_Chamber_13_(Bonus)|Alternate Portal]] route for the challenge mode for this chamber.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Android Hell}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 07.jpg|Pre-release Test Chamber 13 at Leipzig Games Convention 2006&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 08.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 09.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 10.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 06.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 11.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 01.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 03.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 04.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 05.jpg|Ditto&lt;br /&gt;
|File:Portal TC 13 - Leipzig GC 2006 12.jpg|Ditto&lt;br /&gt;
|File:Old Portal Gun.jpg|Very early version of Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=158275</id>
		<title>Portal Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=158275"/>
		<updated>2019-05-30T22:23:40Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: Added an alternate solution for Least Portals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 13 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* Shoot a portal onto the wall behind the [[Weighted Storage Cube]] and another on the wall beside the button.  Reach in to pick up the cube and place it on the button, then step through the portal and walk over to the open door.  &lt;br /&gt;
* Place a portal on the wall next to the [[Heavy Duty Super-Colliding Super Button]] in the next room.&lt;br /&gt;
* Now throw the cube onto the lower platform.  This is pretty difficult, so it is recommended you save here.  (If you&#039;re playing on a console version, you should also turn up the sensitivity.)&lt;br /&gt;
* The portal on the wall beside where you are standing is your exit.  Shoot the other one through the open door, then jump through.  &lt;br /&gt;
&lt;br /&gt;
=== Alternate Portals ===&lt;br /&gt;
* Shoot PortalA onto the wall behind the [[Weighted Storage Cube]] and PortalB on the wall beside the button.  Reach in to pick up the cube and place it on the button, then step through PortalA and walk over to the open door.  &lt;br /&gt;
* Place PortalB on the highest possible place on the wall next to the [[Heavy Duty Super-Colliding Super Button]] #1 in the next room.&lt;br /&gt;
* Step through PortalA with the [[Weighted Storage Cube]] and throw it down on the floor.&lt;br /&gt;
* Place PortalA on the floor towards the [[Weighted Storage Cube]] on the [[Unstationary Scaffold]] and jump through PortalA.&lt;br /&gt;
* You should land on the [[Unstationary Scaffold]], if not then try again.&lt;br /&gt;
* Take the cube over to [[Heavy Duty Super-Colliding Super Button]] #2 and place it down.&lt;br /&gt;
* Take the other cube and jump on top over the other cube to place it on [[Heavy Duty Super-Colliding Super Button]] #2.&lt;br /&gt;
* Take the cube on the floor and jump through PortalA.&lt;br /&gt;
* Place the cube on the button and jump to the exit.&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* When using floor portals, cancel your exit portal as soon as you pop out of it, by firing the same colour somewhere else.  This is easy if you have a portal-friendly ceiling above, but can be tricky if you have to cast around for a surface mid-flight.  &lt;br /&gt;
* Place a portal right beside the button and another right in front of the Chamberlock. Jump through and cancel the exit portal.  With luck, you can do this in two steps.  &lt;br /&gt;
* Throw a portal onto the wall behind the cube and the other onto the floor in front of you.  Crouch down to pick up the cube without taking any steps.  Don&#039;t reach through a wall or you will have to step back to get the cube clear of the sides.  &lt;br /&gt;
* Set the cube on the button then fire a portal through the walkway and the open door onto the ceiling above the higher button.  Don&#039;t waste any steps while doing this.  &lt;br /&gt;
* Put your other portal on the floor in front of you then pick up the cube and drop it through.  You&#039;re trying to get it on a corner of the platform, not on the button itself. &lt;br /&gt;
* Fire this same portal right under your feet so you drop through onto the button.  If you&#039;re on top of the cube, start all over again - from your last quicksave, that is ;-)&lt;br /&gt;
* Portal the cube onto the other button. If you can&#039;t see it, revert to an earlier save.&lt;br /&gt;
* Place a portal on the floor or the nearby wall, and another on the floor near the exit.&lt;br /&gt;
* Use floor-to-floor to get as close as possible to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* Grab the Cube though the portal; don&#039;t waste time traveling into the portal to place it on the button.  Otherwise, same as least portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|9|5|4|30|20|10|40|30|19}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13]]&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158243</id>
		<title>Bottomless Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158243"/>
		<updated>2019-05-24T18:18:28Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: Added quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Could you just jump into that pit? There. That deadly pit.|sound=Wheatley_bw_a4_finale01_cameback_nags01.wav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bottomless Pit is a recurring hazard found in Portal 2.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It acts much like [[Goo|Deadly Goo]], that if you fall into one, you will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158238</id>
		<title>Bottomless Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158238"/>
		<updated>2019-05-22T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bottomless Pit is a recurring hazard found in Portal 2.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It acts much like [[Goo|Deadly Goo]], that if you fall into one, you will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158237</id>
		<title>Bottomless Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158237"/>
		<updated>2019-05-22T22:28:26Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bottomless Pit is a recurring hazard found in Portal 2.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It acts much like [[Goo|Deadly Goo]], that if you fall into one, you will die.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158236</id>
		<title>Bottomless Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158236"/>
		<updated>2019-05-22T22:27:40Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bottomless Pit is a recurring hazard found in Portal 2.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It acts much like [[Goo|Deadly Goo]], that if you fall into one, you will die.&lt;br /&gt;
&lt;br /&gt;
{{MechanicNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158235</id>
		<title>Bottomless Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bottomless_Pit&amp;diff=158235"/>
		<updated>2019-05-22T22:11:46Z</updated>

		<summary type="html">&lt;p&gt;Lightspeed Lazer: Created page with &amp;quot;The Bottomless Pit is a recurring hazard found in Portal 2. It acts much like Deadly Goo, that if you fall into one, you will die.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bottomless Pit is a recurring hazard found in Portal 2.&lt;br /&gt;
It acts much like [[Goo|Deadly Goo]], that if you fall into one, you will die.&lt;/div&gt;</summary>
		<author><name>Lightspeed Lazer</name></author>
	</entry>
</feed>