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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LeToadFan9595</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-13T18:50:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Adhesion_Gel&amp;diff=180745</id>
		<title>Adhesion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Adhesion_Gel&amp;diff=180745"/>
		<updated>2023-02-18T14:24:05Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: This should explain it: https://www.reddit.com/r/Portal/comments/umhs86/comment/i82qkna/?utm_name=iossmf&amp;amp;context=3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Adhesion Gel 2.jpg|right|300px|Adhesion Gel in-game]]&lt;br /&gt;
&#039;&#039;&#039;Adhesion Gel&#039;&#039;&#039; was a [[gel]] type that was cut from  &#039;&#039;[[Portal 2]]&#039;&#039;. It did not function and was replaced by [[Reflection Gel]] in the [[Peer Review]] DLC.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Function ==&lt;br /&gt;
Adhesion Gel can be &amp;quot;painted&amp;quot; onto surfaces like any other gel. Originally, the gel was supposed to allow the player to walk on the walls and ceiling of test chambers. However, this effect has been removed in the final game. Objects can be coated in Adhesion Gel, but there are no Adhesion Gel-coated textures for anything, so it will not render. The only remaining effect of Adhesion Gel is that objects coated in it will not slide along [[Propulsion Gel]], and vice-versa. The gel was made purple as a placeholder; a final color was never decided on, so it remains purple in the final game.&lt;br /&gt;
&lt;br /&gt;
== Problems ==&lt;br /&gt;
According to the &#039;&#039;Portal 2&#039;&#039; developer commentary and [[The Final Hours of Portal 2]], play testers were falsely disoriented when they had to think with portals while walking on walls and ceilings, and the gel did not work correctly with portals. Valve had ultimately scrapped the gel as a result.&lt;br /&gt;
&lt;br /&gt;
Adhesion Gel was later replaced by [[Reflection Gel]] in the [[Peer Review]] DLC, which uses the same color as [[Conversion Gel]]. The updated gel is still not used in the game, but it is functional to redirect lasers if placed using the [[Portal 2 Authoring Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reimplementation in community maps ==&lt;br /&gt;
Because Adhesion Gel still partially exists in the game along with a signage texture, several community map makers have attempted to reimplement the gel using standard entities and scripts. Several other mapmakers have also created their own Adhesion Gel implementations, though most of these have not been released or no longer function.&lt;br /&gt;
&lt;br /&gt;
=== Examples an/or workarounds ===&lt;br /&gt;
* Rotating the entire map around the player, while making sure physics objects like cubes still fall towards the actual floor. One example of such a map that has been publicly released is Prototype&#039;s [https://steamcommunity.com/sharedfiles/filedetails/?id=860192232 Adhesion series].&lt;br /&gt;
* Literally &#039;&#039;stick&#039;&#039; the player into the floor.&lt;br /&gt;
* Camera angle manipulation, with using the &#039;&#039;stick&#039;&#039; workaround&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{youtube|taN5-hNaAuk}}&lt;br /&gt;
{{youtube|9Zj6IR_9fL4}}&lt;br /&gt;
{{youtube|ogePnpISpmo}}&lt;br /&gt;
{{youtube|WDZ2AOm-0Do}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Adhesion Gel was based on the blue &amp;quot;stick&amp;quot; paint in &#039;&#039;[[Tag: The Power of Paint]]&#039;&#039;, the game which &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s gel mechanics are based on.&lt;br /&gt;
&lt;br /&gt;
* While the properties of the gel is sticky. In some maps, jumping off (default key {{Key|space}}) the gel will not disengage the player from the &#039;&#039;sticky&#039;&#039; state. This glitch can be observed and practiced in some maps where the workaround is rotating the entire map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Stick Paint.png|Stick Paint from &#039;&#039;Tag: The Power of Paint&#039;&#039;, the game that was the basis for the &#039;&#039;Portal 2&#039;&#039; gels.&lt;br /&gt;
|File:Sticky_Gel_Screenshot.png|A cube covered by Adhesion Gel in a custom map.&lt;br /&gt;
|File:Portal 2-signage paint stick.png|The unused Adhesion Gel signage texture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Beta and unused content]]&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=180101</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=180101"/>
		<updated>2022-11-23T13:48:22Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Test Chamber Design/styles ==&lt;br /&gt;
=== Clinical ([[Portal]]) ===&lt;br /&gt;
[[File:Portal1old.jpg|thumb|right|The clinical look]]&lt;br /&gt;
Every [[Portal]] chamber (not including the escape sequences) have a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the details seems a little blurry, possibly done on purpose to create a dusty, old atmosphere and immerse the player better into the experience.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Remastered&amp;quot; clinical ([[Portal 2]]) ===&lt;br /&gt;
[[File:Portal1Old.jpeg|thumb|right|Remastered clinical look]]&lt;br /&gt;
Sections of [[Portal 2]] chambers looks like the chambers from [[Portal]], but made to fit the theme of the game and more refreshed and modern compared to the looks of &#039;&#039;Portal&#039;&#039;. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to suit to the modernistic theme of the game.&lt;br /&gt;
&lt;br /&gt;
Chapters that this style appears in:&amp;quot;The Surprise&amp;quot;, &amp;quot;Team Building&amp;quot;(Co-op), &amp;quot;Mass and Velocity&amp;quot;(Co-op), &amp;quot;Excursion Funnels&amp;quot;(Co-op) and the [[Perpetual Testing Initiative]]&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Decayed/ruined look/style (Portal 2) ===&lt;br /&gt;
[[File:P2ruins.jpg|thumb|right|Decayed, ruined chambers]]&lt;br /&gt;
This type of level design can be seen mostly in the first few chapters of Portal 2, where the player explore the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don&#039;t seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player&#039;s actions in the first game, and might find themselves guilty, even though they shouldn&#039;t be.}}&lt;br /&gt;
&lt;br /&gt;
Chapters that this style appears in:&amp;quot;The Courtesy Call&amp;quot;, &amp;quot;The Cold Boot&amp;quot;, &amp;quot;The Return&amp;quot;, &amp;quot;The Surprise&amp;quot; and &amp;quot;Hard-Light Surfaces&amp;quot;(Co-op)&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 50-80&#039;s era Aperture (Portal 2) ===&lt;br /&gt;
[[File:TheCJohnsonLevels.png|thumb|right|50-80&#039;s era design]]&lt;br /&gt;
Through the Portal 2 storyline, the player encounters old looking levels with graphics predating the 90&#039;s. They are, so called, the [[Cave Johnson]] levels, which have a distinct look no other level design has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other Portal levels have - the hues of black and white. The contents of the test chambers&#039; designs are more colorful and noticeable. Almost everything doesn&#039;t cut corners, other than the decorative pipes.&lt;br /&gt;
&lt;br /&gt;
Chapters that this style appears in:&amp;quot;The Fall&amp;quot;, &amp;quot;The Reunion&amp;quot;, &amp;quot;Mobility Gels&amp;quot;(Co-op) and &amp;quot;Art Therapy&amp;quot;(Co-op and only the last test chamber)&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley&#039;s Chaotic Chambers (Portal 2) ===&lt;br /&gt;
[[File:Portal 2 Chapter 8 Test Chamber 16.png|240x460px|thumbnail]]&lt;br /&gt;
This is the last type of level design and can be seen in the last two chapters of the single-player storyline. These test chambers are made by Wheatley and it&#039;s made clear that he doesn&#039;t know how to make them. Different  chambers who had nothing to do with the other are mashed, holes are everywhere in the walls, every few seconds an explosion happens, in the latter test fire can be seen in the background, instead of the normal goo, there are bottomless pits, full of pipes making it very clear that Wheatley is putting tests where there weren&#039;t supposed to be, instead of the normal [[Weighted Storage Cube]]s there are the [[Frankenturret]]s and Monitors are everywhere for Wheatley talk to Chell and GLaDOS.&lt;br /&gt;
&lt;br /&gt;
Chapters that this style appears in: &amp;quot;The Itch&amp;quot; and &amp;quot;The Part Where He Kills You&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:The_Underground&amp;diff=179848</id>
		<title>Talk:The Underground</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:The_Underground&amp;diff=179848"/>
		<updated>2022-10-21T03:04:07Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: /* Question */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stub ==&lt;br /&gt;
&lt;br /&gt;
This page has a bit more content, is it still a stub? [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]])&lt;br /&gt;
:No. Thanks~ — [[User:WindPower|Wind]] 20:11, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paranoia Core (cut from P2) ==&lt;br /&gt;
&lt;br /&gt;
It would seem that the Paranoia Core that was cut from Portal 2 has returned in the game Poker Night 2, in the form of [[GlaDOS]]&#039; bounty. However I&#039;m not sure where to make note of this. It could go here, since the Paranoia Core is at least mentioned here (though it&#039;s a version not specific to Portal 2&#039;s cut content) or I could add to the cut content article and link back here saying that a different, unofficial, rendition of the Core can be seen in the series. Ideas? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 16:59, 10 May 2013 (UTC)&lt;br /&gt;
:I think it should be mentioned in the currently-nonexistent Poker Night 2 article — [[User:WindPower|Wind]] 17:53, 10 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== transcript ? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to transcribe the series, would that be appropriate(?) for this wiki?&lt;br /&gt;
If so, should they be in a separate page like [[The Underground Transcripts]] or a derivative like [[The Underground/Transcript]]? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Garyoak|Garyoak]]&#039;&#039;&#039; ([[User talk:Garyoak|talk]]) • ([[Special:Contributions/Garyoak|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Yeah, that&#039;s fine. It looks like [[The Underground/Episode 1 Transcript|you already went ahead anyway]]. This format is good — [[User:WindPower|Wind]] 15:40, 1 April 2014 (UTC)&lt;br /&gt;
The transcripts to Episode 5 are up and running! I plan to do 6 as soon as I can, as far as I know it can&#039;t be found online, so I&#039;ll work on it. All the other five should be edited for transcription errors, I did my best but the Protocol and Ego cores gave me some issues. I&#039;m also a bit concerned with formatting. Other than that, enjoy! [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 03:44, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Should we add new cores like the Optimism Core and the Companion Cube from the reboot version of the series?&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179744</id>
		<title>User:LeToadFan9595</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179744"/>
		<updated>2022-10-07T22:07:38Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpaceCore.png]]&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Animal_king2.png&amp;diff=179743</id>
		<title>File:Animal king2.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Animal_king2.png&amp;diff=179743"/>
		<updated>2022-10-07T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: LeToadFan9595 uploaded a new version of &amp;amp;quot;File:Animal king2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Animal_king2.png&amp;diff=179742</id>
		<title>File:Animal king2.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Animal_king2.png&amp;diff=179742"/>
		<updated>2022-10-07T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: LeToadFan9595 uploaded a new version of &amp;amp;quot;File:Animal king2.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179339</id>
		<title>User:LeToadFan9595</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179339"/>
		<updated>2022-08-29T22:22:50Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the real TTF95. hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpaceCore.png]]&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179338</id>
		<title>User:LeToadFan9595</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179338"/>
		<updated>2022-08-29T22:22:24Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the real TTF95. hi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpaceCore.png|thumbnail]]&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179084</id>
		<title>User:LeToadFan9595</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:LeToadFan9595&amp;diff=179084"/>
		<updated>2022-08-01T21:00:12Z</updated>

		<summary type="html">&lt;p&gt;LeToadFan9595: Created page with &amp;quot;I am the real TTF95. hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the real TTF95. hi&lt;/div&gt;</summary>
		<author><name>LeToadFan9595</name></author>
	</entry>
</feed>