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	<updated>2026-04-20T03:35:03Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=158904</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=158904"/>
		<updated>2019-10-15T21:15:49Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Trivia */ Been -&amp;gt; Breen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Breen visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158902</id>
		<title>Talk:Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158902"/>
		<updated>2019-10-15T13:53:19Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page Created==&lt;br /&gt;
The page has been created, but some of the achievements need descriptions and their difficulties adjusted. [[User:Byzarru|Byzarru]] ([[User talk:Byzarru|talk]]) 19:56, 4 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have added more instructions and adjusted some difficulties. What do you think, are the difficulties OK now?--[[User:Lachnummer|Lachnummer]] ([[User talk:Lachnummer|talk]]) 12:54, 15 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158901</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158901"/>
		<updated>2019-10-15T13:51:03Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Changed difficulty from Easy to Medium: Persistent, 2056, Beyond Your Range of Hearing, Under the Stairs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Chapter 3 Chamber 01|Virgil&#039;s testing track]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| The achievement unlocks after completing the [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|work-in-progress]] test three times.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| N/A.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| The achievement unlocks after leaving the [[Portal Stories: Mel Destroyed|destroyed test chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Core Access|AEGIS&#039; chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|Test Chamber 04]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around in some wreckage and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the [[Portal Stories: Mel Destroyed| destroyed test chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in the destroyed test chamber (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the [[Portal Stories: Mel Factory|Weighted Storage Cube quality testing area]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158900</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158900"/>
		<updated>2019-10-15T13:36:52Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Added more &amp;quot;how to obtain&amp;quot; texts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Chapter 3 Chamber 01|Virgil&#039;s testing track]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| The achievement unlocks after completing the [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|work-in-progress]] test three times.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| N/A.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| The achievement unlocks after leaving the [[Portal Stories: Mel Destroyed|destroyed test chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Core Access|AEGIS&#039; chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Easy&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Easy&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Easy&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|Test Chamber 04]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a cube lying around in some wreckage and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the [[Portal Stories: Mel Destroyed| destroyed test chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in the destroyed test chamber (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the [[Portal Stories: Mel Factory|Weighted Storage Cube quality testing area]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Easy&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158899</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158899"/>
		<updated>2019-10-15T13:14:51Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: For diffculties Easy and above, Wrapped all &amp;quot;How to obtain&amp;quot; texts in {{Spoiler|...}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| The achievement unlocks after AEGIS activates in the [[Portal Stories: Mel Ramp|Ramp]] test.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Chapter 3 Chamber 01|Virgil&#039;s testing track]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| The achievement unlocks after completing the [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|work-in-progress]] test three times.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| N/A.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| The achievement unlocks after leaving the [[Portal Stories: Mel Destroyed|destroyed test chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| The achievement unlocks after entering [[Portal Stories: Mel Core Access|AEGIS&#039; chamber]].}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Easy&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Easy&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Easy&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Chapter 3 Chamber 04 and Transition|Test Chamber 04]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the [[Portal Stories: Mel Destroyed| destroyed test chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the [[Portal Stories: Mel Factory|Weighted Storage Cube quality testing area]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Easy&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|N/A.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158898</id>
		<title>Talk:Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_Stories:_Mel_achievements&amp;diff=158898"/>
		<updated>2019-10-15T12:54:09Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Page Created */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page Created==&lt;br /&gt;
The page has been created, but some of the achievements need descriptions and their difficulties adjusted. [[User:Byzarru|Byzarru]] ([[User talk:Byzarru|talk]]) 19:56, 4 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Which ones need their difficulty adjusted?--[[User:Lachnummer|Lachnummer]] ([[User talk:Lachnummer|talk]]) 12:54, 15 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158897</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158897"/>
		<updated>2019-10-15T11:32:30Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Achievements */ Noted another achievement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber. The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{Spoiler|&amp;amp;nbsp;&amp;amp;nbsp;[[file:Achievement_Under_the_stairs.jpg]]&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;&#039;&#039;&#039;Under the Stairs&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=158896</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=158896"/>
		<updated>2019-10-15T11:04:36Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Replaced unavailable video with a working one. Copyedit, &amp;quot;test chamber&amp;quot; -&amp;gt; &amp;quot;map&amp;quot;. Added map name. Added electrocution as a way to die. Linked to successor Portal Stories: Mel Test Chamber 1 and predecessor Portal Stories: Mel Fire Storm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Junk Yard&lt;br /&gt;
  | map        = st_a3_junkyard&lt;br /&gt;
  | previous   = Portal Stories: Mel Fire Storm&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Fire]]&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*By entering the Junk Yard, Virgil mentions that Giant Man-Eating Rats live there. Despite of this, they cannot be seen.&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_04&amp;diff=158895</id>
		<title>Portal Stories: Mel Test Chamber 04</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_04&amp;diff=158895"/>
		<updated>2019-10-15T10:53:43Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: New, but mostly empty. The infobox matches the in-game sign. The map name at least is interesting for those who are looking for the right save game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-04&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_transition&lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 3&lt;br /&gt;
  | next       = Portal Stories: Mel Overgrown&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = faith plate on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = repulsion gel on&lt;br /&gt;
  | icon6      = propulsion gel on&lt;br /&gt;
  | icon7      = water hazard on&lt;br /&gt;
  | icon8      = light bridge on&lt;br /&gt;
  | icon9      = fling enter&lt;br /&gt;
  | icon10      = fling exit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chamber 04&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-04&#039;&#039;&#039;) is the fifth map of the third chapter.&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video shows the whole Third Chapter in Story mode.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|...}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=158894</id>
		<title>Template:ModTestChambersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=158894"/>
		<updated>2019-10-15T10:43:46Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Removed Concepts, as that map is identical with Portal Stories: Mel Test Chamber 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = ModTestChambersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| title = Mod Test Chambers&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Aperture Tag: The Paint Gun Testing Initiative{{if lang}}|&#039;&#039;Aperture Tag:&amp;lt;br /&amp;gt;The Paint Gun Testing Initiative&#039;&#039;]]&lt;br /&gt;
| list1 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;Aperture Tag&#039;&#039;&lt;br /&gt;
| pt-br = Capítulo 1 — Aperture Tag&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro{{if lang}}|Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6{{if lang}}|06]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Speed Gel Upgrade&#039;&#039;&lt;br /&gt;
| pl = 2 - Polepszenie Żelu Prędkości&lt;br /&gt;
| pt-br = Capítulo 2 — Melhoria: Gel propulsor&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12{{if lang}}|12]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;No More Test Recycling&#039;&#039;&lt;br /&gt;
| pl = 3 - Bez Recyklingu&lt;br /&gt;
| pt-br = Capítulo 3 — Sem mais reciclagem&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 17{{if lang}}|17]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;The Stage&#039;&#039;&lt;br /&gt;
| pl = 4 - Scena&lt;br /&gt;
| pt-br = Capítulo 4 — O palco&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 9{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Blue Portals (mod){{if lang}}|&#039;&#039;Blue Portals&#039;&#039;]]&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Blue Portals Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 11{{if lang}}|11]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Bonus}}&lt;br /&gt;
| list2 = [[Blue Portals Twitwi&#039;s Entry{{if lang}}|Twitwi&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals RubyCarbuncIe&#039;s Entry{{if lang}}|RubyCarbuncIe&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Conversion Cubed{{if lang}}|Conversion Cubed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Extended Play&lt;br /&gt;
| list3 = [[Blue Portals Extended Play Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 09{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Portal: Prelude{{if lang}}|&#039;&#039;Portal: Prelude&#039;&#039;]]&lt;br /&gt;
| list3 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Portal: Prelude Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19{{if lang}}|19]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; – {{lang&lt;br /&gt;
| en = &#039;&#039;&#039;Testing complete&#039;&#039;&#039;&lt;br /&gt;
| fr = &#039;&#039;&#039;Tests terminés&#039;&#039;&#039;&lt;br /&gt;
| pl = &#039;&#039;&#039;Zakończenie testowania&#039;&#039;&#039;&lt;br /&gt;
}}: [[Portal: Prelude Complex&#039;s Visit{{if lang}}|{{lang&lt;br /&gt;
| en = Complex&#039;s Visit&lt;br /&gt;
| fr = Visite du Complexe&lt;br /&gt;
| pl = Wizyta w Kompleksie&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude GLaDOS&#039; Boot{{if lang}}|{{lang&lt;br /&gt;
| en = GLaDOS&#039; Boot&lt;br /&gt;
| fr = Lancement de GlaDOS&lt;br /&gt;
| pl = Uruchomienie GLaDOS&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Morality Core&#039;s Quest{{if lang}}|{{lang&lt;br /&gt;
| en = Morality Core&#039;s Quest&lt;br /&gt;
| fr = Quête du Processeur de Moralité&lt;br /&gt;
| pl = Wyzwanie Rdzenia Moralności&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Final Battle{{if lang}}|{{lang&lt;br /&gt;
| en = Final Battle&lt;br /&gt;
| fr = Bataille Finale&lt;br /&gt;
| pl = Bitwa Finałowa&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Prelude Test Chamber 05 (Advanced){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Advanced){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Advanced){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Advanced){{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Portal: Prelude Test Chamber 03 (Bonus){{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04 (Bonus){{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05 (Bonus){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07 (Bonus){{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08 (Bonus){{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Bonus){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10 (Bonus){{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11 (Bonus){{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Bonus){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13 (Bonus){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Bonus){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15 (Bonus){{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16 (Bonus){{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Bonus){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18 (Bonus){{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Bonus){{if lang}}|19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Portal: Project-Beta{{if lang}}|&#039;&#039;Portal: Project-Beta&#039;&#039;]]&lt;br /&gt;
| list4 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Portal: Project-Beta Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Project-Beta Test Chamber 13 (Advanced){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Rexaura{{if lang}}|&#039;&#039;Rexaura&#039;&#039;]]&lt;br /&gt;
| list5 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Rexaura Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Rexaura Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Rexaura Bonus Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 04{{if lang}}|04]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Portal Stories: Mel{{if lang}}|&#039;&#039;Portal Stories: Mel&#039;&#039;]]&lt;br /&gt;
| list6 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;1952&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Portal Stories: Mel Tram Ride{{if lang}}|Tram Ride]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Intro{{if lang}}|Mel Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Lift{{if lang}}|Lift]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Garden{{if lang}}|Garden]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Extended Relaxation&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Portal Stories: Mel Garden Part 2{{if lang}}|Garden]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Under Bounce{{if lang}}|Under Bounce]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Once Upon{{if lang}}|Once Upon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Past Power{{if lang}}|Past Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Ramp{{if lang}}|Ramp]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Fire Storm{{if lang}}|Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;The Ascent&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Portal Stories: Mel Junk Yard{{if lang}}|Junk Yard]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 4{{if lang}}|04]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;Organic Complications&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Portal Stories: Mel Overgrown{{if lang}}|Overgrown]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel TB Over Goo{{if lang}}|TB Over Goo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Two Of A Kind{{if lang}}|2 Of A Kind]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Destroyed{{if lang}}|Destroyed]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Factory{{if lang}}|Factory]]&lt;br /&gt;
&lt;br /&gt;
| group5 = {{lang&lt;br /&gt;
| en = Chapter 5: &#039;&#039;Intrusion&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list5 = [[Portal Stories: Mel Core Access{{if lang}}|Access]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Finale{{if lang}}|Finale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|en, pl, pt-br, fr}}&lt;br /&gt;
[[Category:Navigational templates|TestChambersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158893</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158893"/>
		<updated>2019-10-15T10:35:51Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Linked to successor Portal Stories: Mel Test Chamber 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber. The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_02&amp;diff=158892</id>
		<title>Portal Stories: Mel Test Chamber 02</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_02&amp;diff=158892"/>
		<updated>2019-10-15T10:34:07Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Added textual walkthrough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-02&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_paint_fling &lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 3&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chamber 02&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-02&#039;&#039;&#039;) is the third map of the third chapter. It consists of at least two tests.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Test 1:&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Make light bridge span the lasers.&lt;br /&gt;
* Paint cube with propulsion gel. Bringing along the cube, walk and jump over light bridge to the ledge.&lt;br /&gt;
* Drop painted cube on top of light bridge. It will start to slide down, deactivating the laser fields one by one. Run through the deactivating fields.&lt;br /&gt;
* Stand on button, create a portal connection to where you just came from below. Portal down, get a cube, portal back up.&lt;br /&gt;
* Use portals to cover floor with repulsion gel. Use same portals to bounce, fling and bounce over the chasm, bringing the cube along. Place cube on button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Thermal Discouragement Beam]]s&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video shows the whole Third Chapter in Story mode.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|...}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_02&amp;diff=158891</id>
		<title>Portal Stories: Mel Test Chamber 02</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_02&amp;diff=158891"/>
		<updated>2019-10-15T10:26:39Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Skeleton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-02&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_paint_fling &lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 1&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 3&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chamber 02&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-02&#039;&#039;&#039;) is the third map of the third chapter. It consists of at least two tests.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Thermal Discouragement Beam]]s&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video shows the whole Third Chapter in Story mode.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|...}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158890</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158890"/>
		<updated>2019-10-15T09:59:42Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Linked to predecessor Portal Stories: Mel Junk Yard. Note that in story mode at least, this is map &amp;quot;st_a3_concepts&amp;quot; here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = Portal Stories: Mel Junk Yard&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber. The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158889</id>
		<title>Portal Stories: Mel Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_01&amp;diff=158889"/>
		<updated>2019-10-15T09:55:53Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Replaced unavailable Youtube video by a working one. Added total number of tests &amp;quot;14&amp;quot; as advertised on sign at start of test. Added map name. Distinguished Story and Advanced modes in prose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&amp;lt;!-- The values below are all chosen to match the in-game sign at the start of the map. --&amp;gt;&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber Virgil-01&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | map        = st_a3_concepts&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = dirty water on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = water hazard on&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
In Story mode, &#039;&#039;&#039;Chamber 01&#039;&#039;&#039; (also known as &#039;&#039;&#039;Virgil-01&#039;&#039;&#039;) is the second map of the third chapter and the first to be recognized as a test chamber. The map is divided in two tests.&lt;br /&gt;
&lt;br /&gt;
The first one makes use of [[Goo]] and introduces the player to the [[Excursion Funnel]]s. In Advanced mode, it also introduces [[Laser Field]]s.&lt;br /&gt;
&lt;br /&gt;
The second one, in Advanced mode, makes use of [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Laser Field]]s&lt;br /&gt;
*Falling to Death&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|tstlnjFpfvY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_03&amp;diff=158888</id>
		<title>Portal Stories: Mel Test Chamber 03</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_03&amp;diff=158888"/>
		<updated>2019-10-15T09:04:23Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Replaced unavailable YouTube video with a working one. Re-added Thermal Discouragement Beam to prose (Advanced mode only). Added Goo to hazards section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 03&lt;br /&gt;
  | number      = 03&lt;br /&gt;
  | total       = 14&lt;br /&gt;
  | map        = st_a3_faith_plate (Story)&lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 4&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = faith plate on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = repulsion gel&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = water hazard on&lt;br /&gt;
  | icon8      = light bridge on&lt;br /&gt;
  | icon9      = laser field on&lt;br /&gt;
  | icon10     = excursion funnel on&lt;br /&gt;
}}&lt;br /&gt;
The map &#039;&#039;&#039;Chamber 03&#039;&#039;&#039; is the fifth map in the third chapter of [[Portal Stories: Mel]]. The map consists of two tests to solve. Even though the sign at the start of the chamber mentions laser fields as a hazard, in Story mode there are none.&lt;br /&gt;
&lt;br /&gt;
The first test introduces the player to [[Aerial Faith Plate]]s. In Story mode, the only hazard in this test is falling to death. In Advanced mode, it&#039;s also possible to be killed by the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
The second test adds excursion funnels. In Story mode, the only hazard there is to die in the water or goo.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video shows the whole of Chamber 03, played in Advanced mode.&lt;br /&gt;
&amp;lt;!-- I could not get the {{youtube}} template to work with this video, so just added the link. --&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=-0kfSGS2W_E&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_03&amp;diff=158887</id>
		<title>Portal Stories: Mel Test Chamber 03</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Test_Chamber_03&amp;diff=158887"/>
		<updated>2019-10-15T08:35:39Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Fixed typo. Added Story map name. Linked to surrounding maps. Explained that there are two tests. In Story mode, there is neither a Laser Field nor a Thermal Discouragement Beam in these tests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 03&lt;br /&gt;
  | number      = 03&lt;br /&gt;
  | total       = 14&lt;br /&gt;
  | map        = st_a3_faith_plate (Story)&lt;br /&gt;
  | previous   = Portal Stories: Mel Test Chamber 2&lt;br /&gt;
  | next       = Portal Stories: Mel Test Chamber 4&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = faith plate on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = repulsion gel&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = water hazard on&lt;br /&gt;
  | icon8      = light bridge on&lt;br /&gt;
  | icon9      = laser field on&lt;br /&gt;
  | icon10     = excursion funnel on&lt;br /&gt;
}}&lt;br /&gt;
The map &#039;&#039;&#039;Chamber 03&#039;&#039;&#039; is the fifth map in the third chapter of [[Portal Stories: Mel]]. The map consists of two tests to solve. Even though the sign at the start of the chamber mentions laser fields as a hazard, in Story mode there are none.&lt;br /&gt;
&lt;br /&gt;
The first test introduces the player to [[Aerial Faith Plate]]s. The major hazard in this test is falling to death.&lt;br /&gt;
&lt;br /&gt;
The second test adds excursion funnels. The only hazard there is to die in the water or goo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Third Chapter.&lt;br /&gt;
{{youtube|dqELkYL8klI|hd=on}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158883</id>
		<title>Portal Stories: Mel Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158883"/>
		<updated>2019-10-15T07:30:15Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Walkthrough */ Copyedit. Clarifications. Mentioned credits and what follows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Finale&lt;br /&gt;
  | map        = st_a2_finale (Story mode)&lt;br /&gt;
  | previous   = Portal Stories: Mel Access&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = AGEIS.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Finale&#039;&#039;&#039; is the final test chamber in [[Portal Stories: Mel]]. The boss battle against AEGIS takes place here. The level is focused in the use of [[turret]]s, but it also features electrified water or [[goo]] as a hazard.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Death Fizzler]]&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*{{Spoiler|Low oxygen concentration}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After entering the main room where AEGIS is, go to the right room. Proceed to the turret dispenser on the back. Use portaling and jumping on furniture to avoid the electrified water, or use portals with the water flow to extinguish the fire and portal to the back.&lt;br /&gt;
*A white turret will be in the dispenser. Use it to destroy AEGIS&#039; servers. Should the turret die, another one will respawn in the dispenser.&lt;br /&gt;
*After destroying all of AEGIS&#039; servers in the right room, return to the central room. AEGIS will start draining oxygen, limiting you with 4 and 6 minutes in Advanced and Story mode respectively.&lt;br /&gt;
*Enter the left room and use a turret from the dispenser on the far side of the room to destroy the servers on the bottom floor, like you just did in the previous room. Take care because a 50&#039;s turret will appear here, as well as on the second floor (those can harm you).&lt;br /&gt;
*Go upstairs and grab the 50&#039;s turret near the window. It will explode, breaking glass and making it possible to open a portal upstairs. Use one to bring a friendly turret to destroy the servers here.&lt;br /&gt;
*Use a portal under the now removed window and one near the ceiling to the right of the turret dispenser to fling yourself with friendly turret to the last server room and destroy the remaining servers.&lt;br /&gt;
*Without the servers, AEGIS will stop attacking (the timer will stop) and can be entered for manual control. Fling yourself to its bridge and open the hatch that says &amp;quot;You must sign an NDA before looking at this&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A series of cutscenes starts. From here on, no user interaction is required.&lt;br /&gt;
* Virgil remembers that there was another mechanical life form that AEGIS was trying to kill and tells Mel to discover who was it. The second mechanical target is revealed to be [[GlaDOS]].&lt;br /&gt;
* Virgil complains that he and Mel may have done something wrong but tells you to shut off AEGIS anyway. The process requires a password: 2056 (not required to type by player).&lt;br /&gt;
* The Death Fizzler blocking the elevator is deactivated due to AEGIS&#039; shutdown. Virgil tells Mel to put the Portal Device in the incinerator because the gun isn&#039;t allowed to get out of Aperture Science. Virgil says farewell to Mel, remembering everything they experienced in the escape. The elevator takes you to the surface, revealing a landscape with signs of human civilization destroyed.&lt;br /&gt;
* The credits roll.&lt;br /&gt;
* A fast camera flight through the underground facility follows, ending in the manual control room. The perspective could be of an AI trying to gain control.&lt;br /&gt;
* The screen fades to black, with a receding chant of &amp;quot;number nine&amp;quot; audible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthough==&lt;br /&gt;
{{youtube|fBjHrgxkGVo|hd=on}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158882</id>
		<title>Portal Stories: Mel Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158882"/>
		<updated>2019-10-15T06:50:15Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Added map name, linked to previous map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Finale&lt;br /&gt;
  | map        = st_a2_finale (Story mode)&lt;br /&gt;
  | previous   = Portal Stories: Mel Access&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = AGEIS.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Finale&#039;&#039;&#039; is the final test chamber in [[Portal Stories: Mel]]. The boss battle against AEGIS takes place here. The level is focused in the use of [[turret]]s, but it also features electrified water or [[goo]] as a hazard.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Death Fizzler]]&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*{{Spoiler|Low oxygen concentration}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After entering the room, the player should go to the right room and fling themselves to the other side of it.&lt;br /&gt;
*A white turret will be revealed, this is harmless and can respawn. Use it to destroy AEGIS&#039; servers.&lt;br /&gt;
*After destroying AEGIS&#039; servers in the right room, return to the central room. AEGIS will start draining oxygen, limiting you with 4 and 6 minutes in Advanced and Story mode respectively.&lt;br /&gt;
*Enter left room and use white turret from dispenser on far side of the room to destroy servers on bottom floor like you just did in previous room. Take care because 50&#039;s turrets will appear here as well as on second floor (these ones can harm you).&lt;br /&gt;
*Go upstairs and grab turret near window: it will explode, breaking glass and making it possible to open portal upstairs and bring friendly turret there to destroy second part of servers.&lt;br /&gt;
*Use portal surfaces under window broken by turret and one on right in far side of room (near turret dispenser) to fling yourself with friendly turret there and destroy remaining servers.&lt;br /&gt;
*Without the servers, AEGIS will stop attacking (timer will stop) and can be entered for manual control. Fling yourself to its bridge and enter a small hole in AEGIS&#039; core.&lt;br /&gt;
*In this moment, a cutscene will appear. Here, Virgil remembers that there was another mechanical lifeform that AEGIS was trying to kill and tells Mel to discover who was it. The second mechanical target is revealed to be [[GlaDOS]].&lt;br /&gt;
*Virgil complains that he and Mel may have did something wrong and tells you to shut off AEGIS. The proccess requires a password: 2056 (not required to type by player).&lt;br /&gt;
*Another cutscene will begin, where the Death Fizzler blocking the elevator is deactivated due to AEGIS shutdown. Mel is forced to throw her Portal Device in the Incinerator because the gun wasn&#039; t allowed to get out of Aperture Science. Virgil says farewell to Mel, remembering everything they experienced in the escape. The elevator takes you to the surface and the game ends.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthough==&lt;br /&gt;
{{youtube|fBjHrgxkGVo|hd=on}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158881</id>
		<title>Portal Stories: Mel Garden Part 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158881"/>
		<updated>2019-10-15T06:44:54Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Switched map features on, replaced blades hazard by propulsion gel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Garden (Part 2)&lt;br /&gt;
  | map        = st_a2_garden[_de]&lt;br /&gt;
  | previous   = Portal Stories: Mel Garden&lt;br /&gt;
  | next       = Portal Stories: Mel Under Bounce&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = propulsion gel on&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the first test chamber of the Second Chapter in [[Portal Stories: Mel]]. &lt;br /&gt;
==Hazards==&lt;br /&gt;
* Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=no|&lt;br /&gt;
Unless otherwise noted, steps apply to both story and advanced mode.&lt;br /&gt;
* Open door, jump down, through open door, take portal device, through next door.&lt;br /&gt;
* Place exit portal on ceiling of overlooking office, place portal on garden wall, enter it.&lt;br /&gt;
* Through office wall, place exit portal on wall beyond it, jump out window, enter portal in garden wall, jump down through hole in floor.&lt;br /&gt;
* Advanced mode: Proceed straight through lobby, open double doors, place portal on marked surface, throw switch, place other portal on wall in corner, preferably close to floor, so that floor is painted orange.&lt;br /&gt;
* In lobby, place first portal on angled, marked surface, on upper floor across entrance door.&lt;br /&gt;
* Advanced mode: Return to gel room, run over painted floor into portal, fly through window.&lt;br /&gt;
* Story mode: From upper floor, place second portal on surface below first portal, then jump through second portal, flinging you out the first one and through the window.&lt;br /&gt;
* Cross bridge, proceed until you find power switch on wall, throw it to off.&lt;br /&gt;
* Enter one of the now accessible containers, place portal behind the seal control, back to power switch, throw it back on.&lt;br /&gt;
* Proceed to right wall, place other portal, enter it. Go to seal control that doe not have portal behind it, place other portal behind it. Throw switch, quickly turn round, through portal and throw other switch. The seal opens.&lt;br /&gt;
* Place portal through seal on far wall, go through. Go right, look up, place portal on white wall, go back, go through. Go through door.&lt;br /&gt;
* Jump down on pipe, walk on it, jump on venting tunnel, proceed, jump down on catwalk, proceed to elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Second Chapter.&lt;br /&gt;
{{youtube|56Vpt8RIyeY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158877</id>
		<title>Portal Stories: Mel Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=158877"/>
		<updated>2019-10-15T06:28:43Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Walkthrough */ itself -&amp;gt; themselves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Finale&lt;br /&gt;
  | map        = &lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = AGEIS.jpg&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Finale&#039;&#039;&#039; is the final test chamber in [[Portal Stories: Mel]]. The boss battle against AEGIS takes place here. The level is focused in the use of [[turret]]s, but it also features electrified water or [[goo]] as a hazard.&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Death Fizzler]]&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*{{Spoiler|Low oxygen concentration}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After entering the room, the player should go to the right room and fling themselves to the other side of it.&lt;br /&gt;
*A white turret will be revealed, this is harmless and can respawn. Use it to destroy AEGIS&#039; servers.&lt;br /&gt;
*After destroying AEGIS&#039; servers in the right room, return to the central room. AEGIS will start draining oxygen, limiting you with 4 and 6 minutes in Advanced and Story mode respectively.&lt;br /&gt;
*Enter left room and use white turret from dispenser on far side of the room to destroy servers on bottom floor like you just did in previous room. Take care because 50&#039;s turrets will appear here as well as on second floor (these ones can harm you).&lt;br /&gt;
*Go upstairs and grab turret near window: it will explode, breaking glass and making it possible to open portal upstairs and bring friendly turret there to destroy second part of servers.&lt;br /&gt;
*Use portal surfaces under window broken by turret and one on right in far side of room (near turret dispenser) to fling yourself with friendly turret there and destroy remaining servers.&lt;br /&gt;
*Without the servers, AEGIS will stop attacking (timer will stop) and can be entered for manual control. Fling yourself to its bridge and enter a small hole in AEGIS&#039; core.&lt;br /&gt;
*In this moment, a cutscene will appear. Here, Virgil remembers that there was another mechanical lifeform that AEGIS was trying to kill and tells Mel to discover who was it. The second mechanical target is revealed to be [[GlaDOS]].&lt;br /&gt;
*Virgil complains that he and Mel may have did something wrong and tells you to shut off AEGIS. The proccess requires a password: 2056 (not required to type by player).&lt;br /&gt;
*Another cutscene will begin, where the Death Fizzler blocking the elevator is deactivated due to AEGIS shutdown. Mel is forced to throw her Portal Device in the Incinerator because the gun wasn&#039; t allowed to get out of Aperture Science. Virgil says farewell to Mel, remembering everything they experienced in the escape. The elevator takes you to the surface and the game ends.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthough==&lt;br /&gt;
{{youtube|fBjHrgxkGVo|hd=on}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158875</id>
		<title>Portal Stories: Mel Garden Part 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158875"/>
		<updated>2019-10-14T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: /* Walkthrough */ Removed misplaced achievement info (my fault)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Garden (Part 2)&lt;br /&gt;
  | map        = st_a2_garden[_de]&lt;br /&gt;
  | previous   = Portal Stories: Mel Garden&lt;br /&gt;
  | next       = Portal Stories: Mel Under Bounce&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the first test chamber of the Second Chapter in [[Portal Stories: Mel]]. &lt;br /&gt;
==Hazards==&lt;br /&gt;
* Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=no|&lt;br /&gt;
Unless otherwise noted, steps apply to both story and advanced mode.&lt;br /&gt;
* Open door, jump down, through open door, take portal device, through next door.&lt;br /&gt;
* Place exit portal on ceiling of overlooking office, place portal on garden wall, enter it.&lt;br /&gt;
* Through office wall, place exit portal on wall beyond it, jump out window, enter portal in garden wall, jump down through hole in floor.&lt;br /&gt;
* Advanced mode: Proceed straight through lobby, open double doors, place portal on marked surface, throw switch, place other portal on wall in corner, preferably close to floor, so that floor is painted orange.&lt;br /&gt;
* In lobby, place first portal on angled, marked surface, on upper floor across entrance door.&lt;br /&gt;
* Advanced mode: Return to gel room, run over painted floor into portal, fly through window.&lt;br /&gt;
* Story mode: From upper floor, place second portal on surface below first portal, then jump through second portal, flinging you out the first one and through the window.&lt;br /&gt;
* Cross bridge, proceed until you find power switch on wall, throw it to off.&lt;br /&gt;
* Enter one of the now accessible containers, place portal behind the seal control, back to power switch, throw it back on.&lt;br /&gt;
* Proceed to right wall, place other portal, enter it. Go to seal control that doe not have portal behind it, place other portal behind it. Throw switch, quickly turn round, through portal and throw other switch. The seal opens.&lt;br /&gt;
* Place portal through seal on far wall, go through. Go right, look up, place portal on white wall, go back, go through. Go through door.&lt;br /&gt;
* Jump down on pipe, walk on it, jump on venting tunnel, proceed, jump down on catwalk, proceed to elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Second Chapter.&lt;br /&gt;
{{youtube|56Vpt8RIyeY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158874</id>
		<title>Portal Stories: Mel Garden Part 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158874"/>
		<updated>2019-10-14T21:03:51Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Fixed link to next level (my fault)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Garden (Part 2)&lt;br /&gt;
  | map        = st_a2_garden[_de]&lt;br /&gt;
  | previous   = Portal Stories: Mel Garden&lt;br /&gt;
  | next       = Portal Stories: Mel Under Bounce&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the first test chamber of the Second Chapter in [[Portal Stories: Mel]]. &lt;br /&gt;
==Hazards==&lt;br /&gt;
* Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=no|&lt;br /&gt;
Unless otherwise noted, steps apply to both story and advanced mode.&lt;br /&gt;
* Open door, jump down, through open door, take portal device, through next door.&lt;br /&gt;
* Place exit portal on ceiling of overlooking office, place portal on garden wall, enter it.&lt;br /&gt;
* Through office wall, place exit portal on wall beyond it, jump out window, enter portal in garden wall, jump down through hole in floor.&lt;br /&gt;
* Advanced mode: Proceed straight through lobby, open double doors, place portal on marked surface, throw switch, place other portal on wall in corner, preferably close to floor, so that floor is painted orange.&lt;br /&gt;
* In lobby, place first portal on angled, marked surface, on upper floor across entrance door.&lt;br /&gt;
* Advanced mode: Return to gel room, run over painted floor into portal, fly through window.&lt;br /&gt;
* Story mode: From upper floor, place second portal on surface below first portal, then jump through second portal, flinging you out the first one and through the window.&lt;br /&gt;
* Cross bridge, proceed until you find power switch on wall, throw it to off.&lt;br /&gt;
* Enter one of the now accessible containers, place portal behind the seal control, back to power switch, throw it back on.&lt;br /&gt;
* Proceed to right wall, place other portal, enter it. Go to seal control that doe not have portal behind it, place other portal behind it. Throw switch, quickly turn round, through portal and throw other switch. The seal opens.&lt;br /&gt;
* Place portal through seal on far wall, go through. Go right, look up, place portal on white wall, go back, go through. Go through door.&lt;br /&gt;
* Jump down on pipe, walk on it, jump on venting tunnel, proceed, jump down on catwalk, proceed to elevator.&lt;br /&gt;
&lt;br /&gt;
Two achievements, one overt and one &amp;quot;hidden&amp;quot; can be obtained in this level.&lt;br /&gt;
}}&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Second Chapter.&lt;br /&gt;
{{youtube|56Vpt8RIyeY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158873</id>
		<title>Portal Stories: Mel Garden Part 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Garden_Part_2&amp;diff=158873"/>
		<updated>2019-10-14T20:59:31Z</updated>

		<summary type="html">&lt;p&gt;Lachnummer: Walkthrough, map name, linked to previous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Garden (Part 2)&lt;br /&gt;
  | map        = st_a2_garden[_de]&lt;br /&gt;
  | previous   = Portal Stories: Mel Garden&lt;br /&gt;
  | next       = Portal Stories: Under Bounce&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter &lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garden&#039;&#039;&#039; is the first test chamber of the Second Chapter in [[Portal Stories: Mel]]. &lt;br /&gt;
==Hazards==&lt;br /&gt;
* Drowning&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=no|&lt;br /&gt;
Unless otherwise noted, steps apply to both story and advanced mode.&lt;br /&gt;
* Open door, jump down, through open door, take portal device, through next door.&lt;br /&gt;
* Place exit portal on ceiling of overlooking office, place portal on garden wall, enter it.&lt;br /&gt;
* Through office wall, place exit portal on wall beyond it, jump out window, enter portal in garden wall, jump down through hole in floor.&lt;br /&gt;
* Advanced mode: Proceed straight through lobby, open double doors, place portal on marked surface, throw switch, place other portal on wall in corner, preferably close to floor, so that floor is painted orange.&lt;br /&gt;
* In lobby, place first portal on angled, marked surface, on upper floor across entrance door.&lt;br /&gt;
* Advanced mode: Return to gel room, run over painted floor into portal, fly through window.&lt;br /&gt;
* Story mode: From upper floor, place second portal on surface below first portal, then jump through second portal, flinging you out the first one and through the window.&lt;br /&gt;
* Cross bridge, proceed until you find power switch on wall, throw it to off.&lt;br /&gt;
* Enter one of the now accessible containers, place portal behind the seal control, back to power switch, throw it back on.&lt;br /&gt;
* Proceed to right wall, place other portal, enter it. Go to seal control that doe not have portal behind it, place other portal behind it. Throw switch, quickly turn round, through portal and throw other switch. The seal opens.&lt;br /&gt;
* Place portal through seal on far wall, go through. Go right, look up, place portal on white wall, go back, go through. Go through door.&lt;br /&gt;
* Jump down on pipe, walk on it, jump on venting tunnel, proceed, jump down on catwalk, proceed to elevator.&lt;br /&gt;
&lt;br /&gt;
Two achievements, one overt and one &amp;quot;hidden&amp;quot; can be obtained in this level.&lt;br /&gt;
}}&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole Second Chapter.&lt;br /&gt;
{{youtube|56Vpt8RIyeY|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Lachnummer</name></author>
	</entry>
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