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	<updated>2026-04-22T16:53:48Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets_(video)/ja&amp;diff=178334</id>
		<title>Turrets (video)/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets_(video)/ja&amp;diff=178334"/>
		<updated>2022-03-12T05:53:33Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Translated/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Turrets（ムービー）}}&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; は2011年4月5日に、[[Portal 2/ja|Portal 2]] のプロモーションビデオとしてValveが公開したムービーです。[[Aperture Science/ja|アパチャーサイエンス研究所]]の投資機会という形態のビデオで、アパチャーサイエンス社おなじみのアニメーションとプリレンダリング映像形式で、アパチャーサイエンス社の製品[[Turrets/ja|タレット]]の、一般家庭向け版を紹介しています。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|6i-nMWgBUp0|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Turrets&amp;quot; ムービーの内容 ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;アパチャーサイエンス社のテーマがロゴと共に流れる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: ケイブ・ジョンソンがお送りするぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 我が社の軍事用製品の中でトップの人気を誇る製品の、一般家庭向け版を紹介しよう。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: それはタレットだ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: この中に一体どうやって大量の弾薬をセットしているかって？&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: こんな感じだ。加えて、弾丸は丸ごと撃っている。一発につき６５％多くの弾丸を撃てるのだ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 我々はこの技術を数十年前から使用しているのだ。まさに地獄のような恐ろしさだな。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: タレットのカラーバリエーションは数百種類にも及び、その中には森林デザイン、砂漠デザイン、&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;タレット&#039;&#039;&#039;: 私は違うの。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: テーブルの木目調、『インプロブでの日没』デザイン、とか。…これを採用したのはどこのバカだ？&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 箱詰めし、ご自宅に我々が直接お届けする。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: こうして、お客様の大切な宝物を守ることができるだろう。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;タレット&#039;&#039;&#039;: オヤスミ。&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Portal 2&#039;&#039;のロゴが現れる]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 試しに赤ちゃんに近づいてみるといい。お前の葬式が挙がるぞ。以上だ！ケイブ・ジョンソンがお送りしたぞ。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==トリビア==&lt;br /&gt;
*ケイブ・ジョンソン曰く「弾丸は丸ごと撃っている」、これはナンセンスに聞こえるかもしれませんが、ムービー内解説で実際に弾丸を丸ごと発射しているのを確認できます。タレットは一般的な銃器のようにプライマーを叩いて火薬に着火し弾頭を発射しているわけではなく、バネ式ハンマーで実包ごと発射しているようです。ですが火薬を爆発させていないにもかかわらず、なぜかゲーム内ではタレットの発砲によって爆発が起こります。この理由は謎のままです。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{video nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Videos/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=178333</id>
		<title>Panels (video)/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=178333"/>
		<updated>2022-03-12T05:22:13Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Panels（ムービー）}}&lt;br /&gt;
&#039;&#039;&#039;Panels&#039;&#039;&#039; は2011年3月24日に、[[Portal 2/ja|Portal 2]] のプロモーションビデオとしてValveが公開したムービーです。[[Aperture Science/ja|アパチャーサイエンス研究所]]の投資機会という形態のビデオで、アパチャーサイエンス社おなじみのアニメーションとプリレンダリング映像形式で[[Panels/ja|パネル]]の特性を紹介しています。&lt;br /&gt;
&lt;br /&gt;
{{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Panels&amp;quot; ムービーの内容 ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | 和訳と文字起こし&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;アパチャーサイエンス社のテーマがロゴと共に流れる&#039;&#039;]&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: ケイブ・ジョンソンがお送りするぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: これがテストチェンバーだ。４つの壁と、天井と床で構成されているな。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 普通のサイエンスには十分だが…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンスらしくはないな！紳士諸君、君にパネルを贈ろう！１歩先を行く未来的な材質なのだ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 自由自在に構成出来て、&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 永久に変化し続けるパネルだぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: しかも…安全だ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンス社のこのパネルが、君の行く先１歩１歩をアシストしてくれるであろう！ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: …ちなみにこれはパネルじゃないぞ。これは粉砕機、これも同時発売だ。&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Portal 2&#039;&#039;のロゴが現れる]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bot_Trust_(video)/ja&amp;diff=178332</id>
		<title>Bot Trust (video)/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bot_Trust_(video)/ja&amp;diff=178332"/>
		<updated>2022-03-12T05:20:34Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Translated/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bot Trust（ムービー）}}&lt;br /&gt;
&#039;&#039;&#039;Bot Trust&#039;&#039;&#039; は2011年3月28日に、[[Portal 2/ja|Portal 2]] のプロモーションビデオとしてValveが公開したムービーです。[[Aperture Science/ja|アパチャーサイエンス研究所]]の投資機会という形態のビデオで、アパチャーサイエンス社おなじみのアニメーションとプリレンダリング映像形式で、アパチャーサイエンス社のロボット工学、AI（人工知能）の開発について、そしてそれらが[[Co-op/ja|協力型テスト]]においてどのように生かされるかを紹介しています。&lt;br /&gt;
&lt;br /&gt;
{{youtube|AZMSAzZ76EU|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bot Trust&amp;quot; ムービーの内容 ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | 和訳と文字起こし&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;アパチャーサイエンス社のテーマがロゴと共に流れる&#039;&#039;]&lt;br /&gt;
[&#039;&#039;アニメーションでの解説が始まる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: ケイブ・ジョンソンがお送りするぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 事実、協力型テストの成功のカギは『信頼』であると言える。我々のデータが示すように、人間という生き物は『信頼』されない生き物でもある。解決策、それはロボットを使う事だ！&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: そしたらロボットの開発者をクビにして、もっとマシなものを作らせる。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: そして出来上がったロボットには信頼性を上げる特訓をさせるのだ。互いを尊重し合う土台を築き上げ、土台は人工的友情シミュレーターで強化されていく。刺激的な物を使う手もあるぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: そうしてついに、テストで彼らの信頼を見せてもらったのだ。&amp;lt;br /&amp;gt;&lt;br /&gt;
ドカーン！彼らは合計６秒間無駄に協力してくれたようだ。ご苦労さん。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 今日は以上だ。ケイブ・ジョンソンがお送りしたぞ。&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==備考==&lt;br /&gt;
* 0:19の Atlas は [[Roll Cage/ja|Roll Cage]] を身に着けている。 &lt;br /&gt;
&lt;br /&gt;
==ギャラリー==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Bot Trust&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Bots_Screenshot.png|alt1=Bot Trust|Roll Cage を着けている Atlas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Videos/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=178331</id>
		<title>Panels (video)/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=178331"/>
		<updated>2022-03-12T05:15:46Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Panels（ムービー）}}&lt;br /&gt;
&#039;&#039;&#039;Panels&#039;&#039;&#039; は2011年3月24日に、[[Portal 2/ja|Portal 2]] のプロモーションビデオとしてValveが公開したムービーです。[[Aperture Science/ja|アパチャーサイエンス研究所]]の投資機会という形態のビデオで、アパチャーサイエンス社おなじみのアニメーションとプリレンダリング映像形式で[[Panels/ja|パネル]]の特性を紹介しています。&lt;br /&gt;
&lt;br /&gt;
{{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Panels&amp;quot; ムービーの内容 ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | 和訳と文字起こし&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;アパチャーサイエンス社のテーマがロゴと共に流れる&#039;&#039;]&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: ケイブ・ジョンソンがお送りするぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: これがテストチェンバーだ。４つの壁と、天井と床で構成されているな。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 普通のサイエンスには十分だが…&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンスらしくはないな！紳士諸君、君にパネルを贈ろう！１歩先を行く未来的な材質なのだ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 自由自在に構成出来て、&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 永久に変化し続けるパネルだぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: しかも…安全だ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンス社のこのパネルが、君の行く先１歩１歩をアシストしてくれるであろう！ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: …ちなみにこれはパネルじゃないぞ。これは粉砕機、これも同時発売だ。&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Portal 2&#039;&#039;のロゴが現れる]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176492</id>
		<title>Cores/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176492"/>
		<updated>2022-02-09T11:54:41Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trans}}&lt;br /&gt;
{{DISPLAYTITLE:コア}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|さっき私から落ちていったものを見ましたか?あれは何だったのですか?驚くことではありませんが... 今まで見たことがありません。|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;コア&#039;&#039;&#039;（別称&#039;&#039;&#039;スフィア&#039;&#039;&#039;、&#039;&#039;&#039;人格コア/スフィア&#039;&#039;&#039;、&#039;&#039;&#039;アパチャー・サイエンス人工人格装置&#039;&#039;&#039;とも）は人工知能を搭載させる為に開発された装置で、それ自身が感情表現をするのが特徴です。コアは基本的に球状装置、入力装置の２種類に分けられます。球状コアは標準型であり、人格コア単体や [[Atlas/ja|Atlas]] 等のロボットの本体として使用されます。それに対し入力型コアは楕円形状で[[Turrets/ja|タレット]]や [[P-Body/ja|P-Body]] などの本体に使用されます。[[Aperture Science/ja|アパチャー・サイエンス社]]のコンピューター支援型改良センター内において、手足のない球状コアは基本的に管理レールに取り付けられています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|コアの球状の外見は、 &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; の終盤や &#039;&#039;[[Portal 2]]&#039;&#039; のシングルプレイヤーモードの終盤で存分に見ることができます。}}&lt;br /&gt;
&lt;br /&gt;
== 用途 ==&lt;br /&gt;
[[Aperture Science/ja|アパチャー・サイエンス社]]の技術者に開発された[[GLaDOS/ja|GLaDOS]]は最も初期の人格コアとして知られており、研究施設内の管理を担うよう設計されました。次に開発されたコアは、GLaDOSの異常行動（テストチェンバー内や施設の重要な場所を[[neurotoxin/ja|神経毒]]で充満させるなど）を制御するため、GLaDOSの潜在意識と統合し人格を変化させるように設計されたものでした。&lt;br /&gt;
&lt;br /&gt;
通常は球状ですが、これらはより単純な形に設計されています。アパチャーサイエンス社の研究施設内のロボットはほとんどが[[Atlas/ja|Atlas]]（包囲型コア）、[[P-Body/ja|P-Body]]（入力型コア）、[[Turrets/ja|タレット]]（同じく入力型コア）のように人格コアをベースにしていますが、GLaDOS用に開発されたコアはこれらと対照的です。&lt;br /&gt;
&lt;br /&gt;
{{spoiler| &#039;&#039;Portal&#039;&#039; のイベント後、研究施設の悪化を防ぐ為に、保管されていた未使用（機能停止）のコアが自動的に再稼働させられていることが判明しました。&lt;br /&gt;
切羽詰まった状況下ではこのコアを補正することができず、失敗に終わっています。コアによっては故障するものも存在します。原因は不明ですが、GLaDOSのように実在の人格をベースにしたコアがあったとするならば、AIに侵されて正気を失った人格が破損を引き起こした為と推測できます。}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 人格コア == &lt;br /&gt;
その名前の通り、どのコアもそれぞれに個性と習性があり、中枢コアに物理的に接続することでそれを組み込むことができます。ほとんどのコアは機能停止されており使われていません。{{spoiler|後にこれらのコアは &#039;&#039;Portal&#039;&#039; にてGLaDOSを破壊した後に再稼働されます。}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&#039;&#039;Portal&#039;&#039; でのGLaDOSとの対峙において、[[Chell/ja|チェル]]が人格コアを[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]に落として破壊するたびにGLaDOSは苦しみに悶えるだけでなく、同時に自身が強化した人格コアの特性を失っていきます。例えば [[cake/ja|ケーキ]]の話題や道徳的な価値観などを失うことによって、チェルを殺したいという願望がより強く呼び起こされていきます。}}&lt;br /&gt;
&lt;br /&gt;
人格コアは基本的に、直径約１フィート（約30㎝）の眼球に似た球体の装置で、センサー（”目”はおそらくカメラ）、ハンドル2本（おそらく手動で運搬・処理する必要があった頃の名残）、その他の部品（安全レールに取り付けて移動する為および中枢コンピュータとやり取りする為の連結部分）を搭載しています。&#039;&#039;Portal 2&#039;&#039; に登場するコアには瞼があります。&lt;br /&gt;
&lt;br /&gt;
=== 中枢コア ===&lt;br /&gt;
{{Main|GLaDOS/ja|1=GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;中枢コア&#039;&#039;&#039;は研究施設内に存在する、全てのアパチャー・サイエンス人工人格装置の中で最高位のコアであり、中枢AIチャンバー内の巨大なロボットボディに元々備わっているコアに与えられる階級です。&lt;br /&gt;
&lt;br /&gt;
中枢コアはテストの監視、テストチェンバーの組み立てと保管、タレットの製造、神経毒の管理など研究施設の全体を管理・調整しています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;Portal 2&#039;&#039; のイベントを通して、どの人格コアもメインフレームに接続して中枢コアになれる資格を持っていることが明らかにされます。これは破損した中枢AIを交換する手段として、アパチャーサイエンス社があらかじめ搭載した機能であり、中枢コアが弾劾を拒否した場合、こう着状態解除要員が強制的に交換を行う必要があります。}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS/ja|GLaDOS]]は中枢コアになるべく設計されたコアの為、長方形の白い”胴体”、黒い”顔”、黄色の”目”といった、他の人格コアとはだいぶ異なる特徴的な外見を持っています。{{Spoiler|&#039;&#039;Portal 2&#039;&#039; のイベントでGLaDOSがジャガイモに組み込まれてしまった際に、彼女の黄色い”目”は彼女自身のアイデンティティであることが分かります。}}&lt;br /&gt;
&lt;br /&gt;
=== 道徳コア ===&lt;br /&gt;
{{Main|Morality Core/ja|1=道徳コア}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
GLaDOSに装着されているコアのうち特に重要なコアがこの&#039;&#039;&#039;道徳コア&#039;&#039;&#039;です。紫色の&amp;quot;目&amp;quot;を持ち、目の周りには2つの点があります。{{spoiler|このコアはGLaDOSがチェルに起こされる少し前に、GLaDOSが研究センター内を[[neurotoxin/ja|神経毒]]で充満させてしまうのを防ぐために開発されました。}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|またGLaDOSが、道徳コアが焼却処分されると[[Turrets/ja#Rocket Turret|強化タレット]]を機能停止できなくなると述べていた事から、このコアにはGLaDOSの武力行使を制御する役目もあったと思われます。}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOSが道徳心を失い、再び部屋に神経毒を噴出し始めてしまった原因となるこのコアこそが、チェルが一番最初に回収し、焼却したコアなのです。}}他のコアと異なり、そしてチェルと同じように、道徳コアが何か喋ることはありません。{{spoiler|このコアの処分は &#039;&#039;Portal&#039;&#039; 終盤のGLaDOSの、生命に対するあまりにも無関心でないがしろな態度に反映されており、&#039;&#039;Portal 2&#039;&#039; においても頻繁に見られます。GLaDOSが自身のGenetic Lifeform component（遺伝子型生命体コンポーネント/[[Caroline/ja|キャロライン]]）を再発見した際に再びこの態度を見せるため、どのくらいコアの制御下にあったかは明らかにされていません。}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 好奇心コア ===&lt;br /&gt;
{{Main|Curiosity Core/ja|1=好奇心コア}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;好奇心コア&#039;&#039;&#039;|ほら、あれを見て!違います、あれです。|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOSに装着されているコアのうち２個目がこの&#039;&#039;&#039;好奇心コア&#039;&#039;&#039;です。橙色の&amp;quot;目&amp;quot;を持ち、目の周りには４つの点があります。チェルの周囲の状況や、どこに行くのかを質問攻めしてきます。&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 情報コア ===&lt;br /&gt;
{{Main|Intelligence Core/ja|1=情報コア}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;情報コア&#039;&#039;&#039;|魚型有機化合物および沈殿物型沈殿物。|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOSに装着されているコアのうち３個目がこの&#039;&#039;&#039;情報コア&#039;&#039;&#039;です（字幕では&amp;quot;crazy core&amp;quot;（狂ったコア）と表記されています）。青色の&amp;quot;目&amp;quot;と大きめの瞳孔を持ち、目の周りには６つの点があります。このコアが喋り続けるケーキのレシピはかなりヘンテコですが、このレシピは {{Spoiler|&#039;&#039;Portal&#039;&#039; のエンディング直前に映し出されるケーキのレシピなのです。&#039;&#039;Portal 2&#039;&#039; でGLaDOSが[[Cake/ja|ケーキ]]について言及しなかったのは、&#039;&#039;Portal&#039;&#039; でこのコアが破壊された為と言えるでしょう。}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 怒りコア ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core/jp|1=怒りコア}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;怒りコア&#039;&#039;&#039;|*唸り声* *歯ぎしり* *唸り声*}}&lt;br /&gt;
&lt;br /&gt;
GLaDOSに装着されているコアのうち最後のコアがこの&#039;&#039;&#039;怒りコア&#039;&#039;&#039;です（&amp;quot;emotion core&amp;quot;（情緒コア）、&amp;quot;aggressive core&amp;quot;（攻撃的コア）とも呼ばれます）。赤色の&amp;quot;目&amp;quot;を持ち、目の周りには８つの点があります。このコアは喋りはせず、チェルに向かって激しく唸ったり歯ぎしりします（唸り声はValveのゲーム &#039;&#039;Left 4 Dead&#039;&#039; &lt;br /&gt;
にて感染者のボイスとして使い回されています）。{{Spoiler|チェルが怒りコアを焼却炉に落とすとGLaDOSが崩壊し始めます。&#039;&#039;Portal 2&#039;&#039; のGLaDOSはこのコアを失っているため喋り方がまろやかになり、ほとんど敵意を見せなくなっています（ゲーム序盤では自分を倒したチェルに憤慨しており辛辣に罵ってきますが）。}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 知能低下コア ===&lt;br /&gt;
{{Main|Wheatley/ja|1=ウィートリー}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;ウィートリー&#039;&#039;&#039;|解いてから 1 分、いや 1 分すらたってないのにもう忘れちまったのか?|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 崩壊コア ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|崩壊したコアです! これは使えます。|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== 宇宙コア ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;宇宙コア&#039;&#039;&#039;|宇宙ーーーッ!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 冒険コア ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;冒険コア&#039;&#039;&#039;|銃持ってねえか? あれば使いたいんだがなあ。ちなみに嬢ちゃんが持ってるそれ、何だよ？|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 真実コア ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;真実コア&#039;&#039;&#039;|1948 年、伝説の野球選手ベーブ・ルースは、死の床に伏していた少年の頼みを聞き入れ、なんと 75 個ものホットドッグを食べ、それが原因で亡くなってしまいました|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== その他のコア ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== パーティーエスコートボット ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== トリビア ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== ギャラリー ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 関連項目 ==&lt;br /&gt;
* [[Core voice lines/ja|コアのセリフ一覧]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=176486</id>
		<title>Panels (video)/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels_(video)/ja&amp;diff=176486"/>
		<updated>2022-02-08T11:58:23Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: created page /translated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Panels（ムービー）}}&lt;br /&gt;
&#039;&#039;&#039;Panels&#039;&#039;&#039; は2011年3月24日に、[[Portal 2/ja|Portal 2]] のプロモーションビデオとしてValveが公開したムービーです。[[Aperture Science/ja|アパチャーサイエンス研究所]]の投資機会という形態のビデオで、アパチャーサイエンス社おなじみのアニメーションとプリレンダリング映像形式で[[Panels/ja|パネル]]の特性を紹介しています。&lt;br /&gt;
&lt;br /&gt;
{{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Panels&amp;quot; ムービーの内容 ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | 和訳と文字起こし&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;アパチャーサイエンス社のテーマがロゴと共に流れる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: ケイブ・ジョンソンがお送りするぞ。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: これがテストチェンバーだ。４つの壁と、天井と床で構成されているな。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;コンバニオンキューブが置かれたテストチェンバーと、棒人間が手を振るアニメーションが組み立てられ、オレンジ色のチェックボックスが表示される&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 普通のサイエンスには十分だが…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;ブザーが鳴り、チェックボックスが青いバッテン印になる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンスらしくはないな！紳士諸君、君にパネルを贈ろう！１歩先を行く未来的な材質なのだ。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;壁が取り除かれ、壁と床に付いているロボットアームが見え、棒人間の居る床が浮き上がり棒人間が一礼する&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;黒い壁のテストチェンバーにAtlasとP-bodyが居る場面にフェードアウトし、床板が浮き上がって二人はよろける&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 自由自在に構成出来て、&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;AtlasとP-bodyが廊下を走りながら壁のパネルに押しつぶされる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: 永久に変化し続けるパネルだぞ。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;P-bodyが骨組みむき出しのパネルに押しつぶされる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: しかも…安全だ。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;AtlasとP-bodyが浮き上がる床を駆け抜けて出口に向かう&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: アパチャー・サイエンス社のこのパネルが、君の行く先１歩１歩をアシストしてくれるであろう！ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;P-bodyが部屋を出た後、出口が閉じて床が引っ込みAtlasが取り残され、上から[[Crusher/ja|粉砕機]]で押しつぶされる&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ケイブ・ジョンソン&#039;&#039;&#039;: …ちなみにこれはパネルじゃないぞ。これは粉砕機だ。これも同時発売だ。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Portal 2&#039;&#039;のロゴが現れる]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176481</id>
		<title>Cores/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176481"/>
		<updated>2022-02-07T13:43:10Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: added translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trans}}&lt;br /&gt;
{{DISPLAYTITLE:コア}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|さっき私から落ちていったものを見ましたか?あれは何だったのですか?驚くことではありませんが... 今まで見たことがありません。|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;コア&#039;&#039;&#039;（別称&#039;&#039;&#039;スフィア&#039;&#039;&#039;、&#039;&#039;&#039;人格コア/スフィア&#039;&#039;&#039;、&#039;&#039;&#039;アパチャー・サイエンス人工人格装置&#039;&#039;&#039;とも）は人工知能を搭載させる為に開発された装置で、それ自身が感情表現をするのが特徴です。コアは基本的に球状装置、入力装置の２種類に分けられます。球状コアは標準型であり、人格コア単体や [[Atlas/ja|Atlas]] 等のロボットの本体として使用されます。それに対し入力型コアは楕円形状で[[Turrets/ja|タレット]]や [[P-Body/ja|P-Body]] などの本体に使用されます。[[Aperture Science/ja|アパチャー・サイエンス社]]のコンピューター支援型改良センター内において、手足のない球状コアは基本的に管理レールに取り付けられています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|コアの球状の外見は、 &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; の終盤や &#039;&#039;[[Portal 2]]&#039;&#039; のシングルプレイヤーモードの終盤で存分に見ることができます。}}&lt;br /&gt;
&lt;br /&gt;
== 用途 ==&lt;br /&gt;
[[Aperture Science/ja|アパチャー・サイエンス社]]の技術者に開発された[[GLaDOS/ja|GLaDOS]]は最も初期の人格コアとして知られており、研究施設内の管理を担うよう設計されました。次に開発されたコアは、GLaDOSの異常行動（テストチェンバー内や施設の重要な場所を[[neurotoxin/ja|神経毒]]で充満させるなど）を制御するため、GLaDOSの潜在意識と統合し人格を変化させるように設計されたものでした。&lt;br /&gt;
&lt;br /&gt;
通常は球状ですが、これらはより単純な形に設計されています。アパチャーサイエンス社の研究施設内のロボットはほとんどが[[Atlas/ja|Atlas]]（包囲型コア）、[[P-Body/ja|P-Body]]（入力型コア）、[[Turrets/ja|タレット]]（同じく入力型コア）のように人格コアをベースにしていますが、GLaDOS用に開発されたコアはこれらと対照的です。&lt;br /&gt;
&lt;br /&gt;
{{spoiler| &#039;&#039;Portal&#039;&#039; のイベント後、研究施設の悪化を防ぐ為に、保管されていた未使用（機能停止）のコアが自動的に再稼働させられていることが判明しました。&lt;br /&gt;
切羽詰まった状況下ではこのコアを補正することができず、失敗に終わっています。コアによっては故障するものも存在します。原因は不明ですが、GLaDOSのように実在の人格をベースにしたコアがあったとするならば、AIに侵されて正気を失った人格が破損を引き起こした為と推測できます。}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 人格コア == &lt;br /&gt;
その名前の通り、どのコアもそれぞれに個性と習性があり、中枢コアに物理的に接続することでそれを組み込むことができます。ほとんどのコアは機能停止されており使われていません。{{spoiler|後にこれらのコアは &#039;&#039;Portal&#039;&#039; にてGLaDOSを破壊した後に再稼働されます。}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|&#039;&#039;Portal&#039;&#039; でのGLaDOSとの対峙において、[[Chell/ja|チェル]]が人格コアを[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]に落として破壊するたびにGLaDOSは苦しみに悶えるだけでなく、同時に自身が強化した人格コアの特性を失っていきます。例えば [[cake/ja|ケーキ]]の話題や道徳的な価値観などを失うことによって、チェルを殺したいという願望がより強く呼び起こされていきます。}}&lt;br /&gt;
&lt;br /&gt;
人格コアは基本的に、直径約１フィート（約30㎝）の眼球に似た球体の装置で、センサー（”目”はおそらくカメラ）、ハンドル2本（おそらく手動で運搬・処理する必要があった頃の名残）、その他の部品（安全レールに取り付けて移動する為および中枢コンピュータとやり取りする為の連結部分）を搭載しています。&#039;&#039;Portal 2&#039;&#039; に登場するコアには瞼があります。&lt;br /&gt;
&lt;br /&gt;
=== 中枢コア ===&lt;br /&gt;
{{Main|GLaDOS/ja|1=GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;中枢コア&#039;&#039;&#039;は研究施設内に存在する、全てのアパチャー・サイエンス人工人格装置の中で最高位のコアであり、中枢AIチャンバー内の巨大なロボットボディに元々備わっているコアに与えられる階級です。&lt;br /&gt;
&lt;br /&gt;
中枢コアはテストの監視、テストチェンバーの組み立てと保管、タレットの製造、神経毒の管理など研究施設の全体を管理・調整しています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;Portal 2&#039;&#039; のイベントを通して、どの人格コアもメインフレームに接続して中枢コアになれる資格を持っていることが明らかにされます。これは破損した中枢AIを交換する手段として、アパチャーサイエンス社があらかじめ搭載した機能であり、中枢コアが弾劾を拒否した場合、こう着状態解除要員が強制的に交換を行う必要があります。}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS/ja|GLaDOS]]は中枢コアになるべく設計されたコアの為、長方形の白い”胴体”、黒い”顔”、黄色の”目”といった、他の人格コアとはだいぶ異なる特徴的な外見を持っています。{{Spoiler|&#039;&#039;Portal 2&#039;&#039; のイベントでGLaDOSがジャガイモに組み込まれてしまった際に、彼女の”目”は彼女自身のアイデンティティであることが分かります。}}&lt;br /&gt;
&lt;br /&gt;
=== 道徳コア ===&lt;br /&gt;
{{Main|Morality Core/ja|1=道徳コア}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; において、&#039;&#039;&#039;道徳コア&#039;&#039;&#039;はGLaDOSに装着されているコアの中でも特に重要なコアです。紫色の&amp;quot;目&amp;quot;を持ち、目の周りに2つの点があります。{{spoiler|このコアはGLaDOSがチェルに起こされる少し前に、GLaDOSが研究センター内を[[neurotoxin/ja|神経毒]]で充満させてしまうのを防ぐために開発されました。}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|またGLaDOSが、道徳コアが焼却処分されると[[Turrets/ja#Rocket Turret|強化タレット]]を機能停止できなくなると述べていた事から、このコアにはGLaDOSの武力行使を制御する役目もあったと思われます。}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOSが道徳心を失い、再び部屋に神経毒を噴出し始めてしまった原因となるこのコアこそが、チェルが一番最初に回収し、焼却したコアなのです。}}他のコアと異なり、そしてチェルと同じように、道徳コアが何か喋ることはありません。{{spoiler|このコアの処分は &#039;&#039;Portal&#039;&#039; 終盤のGLaDOSの、生命に対するあまりにも無関心でないがしろな態度に反映されており、&#039;&#039;Portal 2&#039;&#039; においても頻繁に見られます。GLaDOSが自身のGenetic Lifeform component（遺伝子型生命体コンポーネント/[[Caroline/ja|キャロライン]]）を再発見した際に再びこの態度を見せるため、どのくらいコアの制御下にあったかは明らかにされていません。}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 好奇心コア ===&lt;br /&gt;
{{Main|Curiosity Core/ja|1=好奇心コア}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;好奇心コア&#039;&#039;&#039;|ほら、あれを見て!違います、あれです。|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 情報コア ===&lt;br /&gt;
{{Main|Intelligence Core/ja|1=情報コア}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;情報コア&#039;&#039;&#039;|魚型有機化合物および沈殿物型沈殿物。|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 怒りコア ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core/jp|1=怒りコア}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;怒りコア&#039;&#039;&#039;|*唸り声* *歯ぎしり* *唸り声*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 知能低下コア ===&lt;br /&gt;
{{Main|Wheatley/ja|1=ウィートリー}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;ウィートリー&#039;&#039;&#039;|解いてから 1 分、いや 1 分すらたってないのにもう忘れちまったのか?|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 崩壊コア ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|崩壊したコアです! これは使えます。|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== 宇宙コア ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;宇宙コア&#039;&#039;&#039;|宇宙ーーーッ!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 冒険コア ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;冒険コア&#039;&#039;&#039;|銃持ってねえか? あれば使いたいんだがなあ。ちなみに嬢ちゃんが持ってるそれ、何だよ？|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 真実コア ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;真実コア&#039;&#039;&#039;|1948 年、伝説の野球選手ベーブ・ルースは、死の床に伏していた少年の頼みを聞き入れ、なんと 75 個ものホットドッグを食べ、それが原因で亡くなってしまいました|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== その他のコア ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== パーティーエスコートボット ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== トリビア ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== ギャラリー ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 関連項目 ==&lt;br /&gt;
* [[Core voice lines/ja|コアのセリフ一覧]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176429</id>
		<title>Cores/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176429"/>
		<updated>2022-02-05T12:10:49Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trans}}&lt;br /&gt;
{{DISPLAYTITLE:コア}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|さっき私から落ちていったものを見ましたか?あれは何だったのですか?驚くことではありませんが... 今まで見たことがありません。|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;コア&#039;&#039;&#039;（別称&#039;&#039;&#039;スフィア&#039;&#039;&#039;、&#039;&#039;&#039;人格コア/スフィア&#039;&#039;&#039;、&#039;&#039;&#039;アパチャー・サイエンス人工人格装置&#039;&#039;&#039;とも）は人工知能を搭載させる為に開発された装置で、それ自身が感情表現をするのが特徴です。コアは基本的に球状装置、入力装置の２種類に分けられます。球状コアは標準型であり、人格コア単体や [[Atlas/ja|Atlas]] 等のロボットの本体として使用されます。それに対し入力型コアは楕円形状で[[Turrets/ja|タレット]]や [[P-Body/ja|P-Body]] などの本体に使用されます。[[Aperture Science/ja|アパチャー・サイエンス社]]のコンピューター支援型改良センター内において、手足のない球状コアは基本的に管理レールに取り付けられています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|コアの球状の外見は、 &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; の終盤や &#039;&#039;[[Portal 2]]&#039;&#039; のシングルプレイヤーモードの終盤で存分に見ることができます。}}&lt;br /&gt;
&lt;br /&gt;
== 用途 ==&lt;br /&gt;
[[Aperture Science/ja|アパチャー・サイエンス社]]の技術者に開発された[[GLaDOS/ja|GLaDOS]]は最も初期の人格コアとして知られており、研究施設内の管理を担うよう設計されました。次に開発されたコアは、GLaDOSの異常行動（テストチェンバー内や施設の重要な場所を[[neurotoxin/ja|神経毒]]で充満させるなど）を制御するため、GLaDOSの潜在意識と統合し人格を変化させるように設計されたものでした。&lt;br /&gt;
&lt;br /&gt;
通常は球状ですが、これらはより単純な形に設計されています。アパチャーサイエンス社の研究施設内のロボットはほとんどが[[Atlas/ja|Atlas]]（包囲型コア）、[[P-Body/ja|P-Body]]（入力型コア）、[[Turrets/ja|タレット]]（同じく入力型コア）のように人格コアをベースにしていますが、GLaDOS用に開発されたコアはこれらと対照的です。&lt;br /&gt;
&lt;br /&gt;
{{spoiler| &#039;&#039;Portal&#039;&#039; のイベント後、研究施設の悪化を防ぐ為に、保管されていた未使用（機能停止）のコアが自動的に再稼働させられていることが判明しました。&lt;br /&gt;
切羽詰まった状況下ではこのコアを補正することができず、失敗に終わっています。コアによっては故障するものも存在します。原因は不明ですが、GLaDOSのように実在の人格をベースにしたコアがあったとするならば、AIに侵されて正気を失った人格が破損を引き起こした為と推測できます。}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 人格コア == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== 中枢コア ===&lt;br /&gt;
{{Main|GLaDOS/ja|1=GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== 道徳コア ===&lt;br /&gt;
{{Main|Morality Core/ja|1=道徳コア}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 好奇心コア ===&lt;br /&gt;
{{Main|Curiosity Core/ja|1=好奇心コア}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 情報コア ===&lt;br /&gt;
{{Main|Intelligence Core/ja|1=情報コア}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 怒りコア ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core/jp|1=怒りコア}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 知能低下コア ===&lt;br /&gt;
{{Main|Wheatley/ja|1=ウィートリー}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== 崩壊コア ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== 宇宙コア ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 冒険コア ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== 真実コア ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== その他のコア ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== パーティーエスコートボット ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176393</id>
		<title>Cores/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores/ja&amp;diff=176393"/>
		<updated>2022-02-04T12:20:30Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trans}}&lt;br /&gt;
{{DISPLAYTITLE:コア}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|さっき私から落ちていったものを見ましたか?あれは何だったのですか?驚くことではありませんが... 今まで見たことがありません。|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;コア&#039;&#039;&#039;（別称&#039;&#039;&#039;スフィア&#039;&#039;&#039;、&#039;&#039;&#039;人格コア/スフィア&#039;&#039;&#039;、&#039;&#039;&#039;アパチャー・サイエンス人工人格装置&#039;&#039;&#039;とも）は人工知能を搭載させる為に開発された装置で、それ自身が感情表現をするのが特徴です。コアは基本的に球状装置、入力装置の２種類に分けられます。球状コアは標準型であり、人格コア単体や [[Atlas/ja|Atlas]] 等のロボットの本体として使用されます。それに対し入力型コアは楕円形状で[[Turrets/ja|タレット]]や [[P-Body/ja|P-Body]] などの本体に使用されます。[[Aperture Science/ja|アパチャー・サイエンス社]]のコンピューター支援型改良センター内において、手足のない球状コアは基本的に管理レールに取り付けられています。&lt;br /&gt;
&lt;br /&gt;
{{spoiler|コアの球状の外見は、 &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; の終盤や &#039;&#039;[[Portal 2]]&#039;&#039; のシングルプレイヤーモードの終盤で存分に見ることができます。}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Characters/ja&amp;diff=176392</id>
		<title>Talk:Characters/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Characters/ja&amp;diff=176392"/>
		<updated>2022-02-04T11:40:32Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Portal storyline is home to a number of richly detailed characters. &#039;&#039; が訳し辛い&lt;br /&gt;
誰か分かりやすい表現にしてくれ&lt;br /&gt;
:今更ですが私が直しておきました。[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 11:40, 4 February 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/ja&amp;diff=176391</id>
		<title>Characters/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/ja&amp;diff=176391"/>
		<updated>2022-02-04T11:33:54Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: updated/translated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:キャラクター}}&lt;br /&gt;
&#039;&#039;Portal&#039;&#039;のストーリーに登場するキャラクターは、それぞれが細かい設定を持っています。&lt;br /&gt;
&lt;br /&gt;
== 人間 ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell/ja|text=チェル}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann/ja|text=ダグ・ラットマン}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson/ja|text=ケイブ・ジョンソン}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline/ja|text=キャロライン}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Tabletop Greg cropped.jpg|link=Greg/ja|text=グレッグ}}&lt;br /&gt;
| {{PortalCharacter|image=Lab Rat Henry.jpg|link=Henry/ja|text=ヘンリー}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ロボット ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS/ja|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Sentry_Turret/ja|text=タレット}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret/ja|text=欠陥タレット}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Tabletop Party Escort Bot cropped.png|link=Party Escort Bot/ja|text=パーティーエスコートロボ}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 協力形式テスト用ロボット ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas/ja|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body/ja|text=P-body}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 人格コア ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Morality Core/ja|text=道徳コア}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Curiosity Core/ja|text=好奇心コア}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Intelligence Core/ja|text=情報コア}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Anger Core/ja|text=怒りコア}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley/ja|text=ウィートリー}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere/ja|text=宇宙コア}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere/ja|text=冒険コア}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere/ja|text=真実コア}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== その他のキャラクター ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer/ja|text=アナウンサー}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/ja|text=コンパニオンキューブ}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop/ja|text=輪っかのホッピー}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Crow.png|link=Bird/ja|text=鳥}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== マイナーなキャラクター ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Bob the Janitor/ja|text=ボブ}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Jerry/ja|text=ジェリー}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy/ja|text=ベンディ}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 未使用のキャラクター ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty/ja|text=ベティ}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel/ja|text=メル}}&lt;br /&gt;
| {{PortalCharacter|image=Walking_Turret.jpeg|link=Walking Turret/ja|text=歩行タレット}}&lt;br /&gt;
| {{PortalCharacter|image=Portal 2 Hover Turret Diversity Vent.png|link=Hover Turret/ja|text=浮遊タレット}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 隠しキャラクター ==&lt;br /&gt;
以下のキャラクターはイースターエッグ要素であり、テストにおいて役割を持つわけではありません。&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Achievement Tests Like Chicken.jpg|link=Test Subject 042/ja|text=Test Subject 042}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Test Subject 234/ja|text=Test Subject 234}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175253</id>
		<title>Story/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175253"/>
		<updated>2021-12-04T12:56:53Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:ストーリー}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|「Portal」での主人公、Chell]]&lt;br /&gt;
『Portal』シリーズでは、[[Aperture Science/ja|Aperture Science]] に囚われた若い女性[[Chell/ja|Chell]]（チェル）を操作することになります。チェルは[[GLaDOS/ja|GLaDOS]]（グラドス）の設計した[[Test Chamber/ja|チェンバー]]の中で強制的に様々な難易度のテストを解かされます。Aperture Science が開発した機器の一部で、チェルが通るのに十分な大きさの[[portals/ja|ポータル]]を生成することが出来る[[Handheld Portal Device/ja|携帯ポータル装置]](一般にポータルガンと呼ばれる)をゲーム序盤で彼女は使用することが出来るようになります。ポータルは相互間のゲートとして作用し、これによって素早く長距離を移動したり通常では到達できない場所に行けるようになります。&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
『Portal』にはパズルパートと脱出パートがあります。&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers（パズルパート） ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
ゲームはChellが[[Relaxation Vault/ja|リラックスルーム]]から目覚め、[[GLaDOS/ja|GLaDOS]]から説明を受けるところから始まります。プレイヤーはテストに参加させられ、その後まもなく[[Handheld Portal Gun/ja|携帯ポータル装置]]を入手します。チェルがテストチェンバーを進むほどに、{{Spoiler|この施設に人間はおらず、GLaDOSがその歪んだ&amp;quot;科学&amp;quot;のためにチェルをテストしていることが明らかになります。施設中の至る所に隠された&amp;quot;巣&amp;quot;があり、そこにはGLaDOSについて警告する[[Doug Rattmann/ja|謎の人物]]による奇妙な走り書きがあります。}}チェルにやる気を出してもらうためにGLaDOSはテスト終了後にケーキを与えると約束をし、テストは更に複雑になっていきます。{{Spoiler|チェルがテストを終え、GLaDOSにとって価値が無くなるとき、GLaDOSはチェルを焼却炉に下ろし殺そうとします。素早い判断で、チェルは燃やされる運命からポータルガンを使い脱出します。そしてメンテナンスシャフトから施設の内側へと進んでいきます。}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape（脱出パート） ===&lt;br /&gt;
{{Spoiler|チェルが施設の中を逃げ回っている間、GLaDOSは &amp;quot;ケーキやパーティーの約束がある&amp;quot;、&amp;quot;殺人未遂だなんて誤解&amp;quot; などと誘惑、主張してチェルを再度捕えようとします。その試みが無駄だと理解すると、チェルがGLaDOSを破壊しようとしている間、GLaDOSはチェルをなじる方向に切り替えます。やがてGLaDOSの部屋に辿り着いたチェルは、邪悪なAIの真の姿を目の当たりにし、GLaDOSが施設内の人間を全員「[[neurotoxin/ja|神経毒]]」で殺していたことを知ります。GLaDOSはチェルを彼らと同じ方法で殺そうとしてきます。ポータルガンを使い、GLaDOSの [[Cores/ja|人格コア]]を[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]に入れて処分することでチェルはGLaDOSを倒しますが、施設の大爆発で空いた天井の穴によってGLaDOSと一緒に地上へ飛び出してしまいます。チェルが目覚めるとそこは施設の駐車場で、周囲にGLaDOSの残骸が転がっている光景を目にします。 [[March 3, 2010 Patch (Portal)|2010年3月3日のパッチ]]によって、[[Party Escort Bot/ja|パーティーエスコートロボ]]によってチェルが施設に引き戻されるという、公式コミック『[[Portal 2: Lab Rat]]』に関連したエンディングへと変更されました。}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
『Portal: Still Alive』 は 『Portal』 の 『XBOX Live Arcade』版であり、『[[Portal: The Flash Version]]』に触発されて生まれたより難易度の高い新しいチェンバーが追加されています。ストーリーの追加はありません。このゲームは匿名のValve開発者によって確認されているため非公式のものとなります。&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
公式コミック『Lab Rat』は 『Portal』と 『Portal 2』 の間の空白を埋めるストーリーです。このコミックによって Aperture Science 社の [[Doug Rattmann/ja|Doug Rattmann]]（ダグ・ラットマン）という研究員の存在が明らかになります。{{Spoiler|この研究員はGLaDOSの初めての稼働日「娘を職場に連れてくる日」にて、GLaDOSによる神経毒の攻撃を生き延びました。GLaDOSは自我を持ち始め施設のロックダウンを開始して、神経毒でほとんどの科学者を殺してしまいました。}} &lt;br /&gt;
&lt;br /&gt;
=== パート1 ===&lt;br /&gt;
パート１では [[Aperture Science/ja|Enrichment Center]] にてダグ・ラットマンが[[Chell/ja|チェル]]を追跡している様子が描かれています。ダグ・ラットマンは現実や感情についての独り言が多い人物で、精神病を患っています。また彼は統合失調症の為[[Wikipedia:Ziprasidone|ジプラシドン薬]]{{lang icon|en}}を手放せません。物語を通して彼は常に[[Weighted Companion Cube/ja|コンパニオンキューブ]]を背負って運んでおり、コンパニオンキューブからの呼びかけやアドバイスが彼には聞こえるようです。メインストーリーはGLaDOSがまだ開発段階にある時期のフラッシュバックも交えて描かれており、ダグ・ラットマンがプロジェクトに関わっていたことが読み取れます。&lt;br /&gt;
&lt;br /&gt;
チェルを発見して間もなく薬をしばらく服用していなかったことに彼は気づき、コンパニオンキューブの助言に従わず最後の2錠を服用してしまいます。その際に最初のフラッシュバックが思い出されます。それは若いころのラットマンが同僚2人の「身元不明の人間に怪しまれることの無いようカメラ内にカメラを仕掛けた」という会話&lt;br /&gt;
を小耳に挟んだ時のものです。彼が施設内を駆け回って新たな壁画を描いている間にチェルは[[Portal Test Chamber 19/ja|テストチェンバー１９]]まで到達し、{{Spoiler|GLaDOSの部屋に辿り着き彼女を破壊しました。}}&lt;br /&gt;
&lt;br /&gt;
そして次はGLaDOSの部屋でのフラッシュバックが思い出されます。それはラットマンと彼の同僚[[Henry/ja|ヘンリー]]が仕事をしている光景でした。ヘンリーはGLaDOSの破壊方法を[[Wikipedia:ja:アルベルト・アインシュタイン|アインシュタイン]]による[[Wikipedia:ja:一般相対性理論|相対性理論]]の発見、また[[Wikipedia:ja:アメリカ航空宇宙局|NASA]]による[[Wikipedia:ja:月|月面着陸]]になぞらえて話をしています。ですがラットマンはGLaDOSの信頼性について疑問を述べました。なぜなら {{Spoiler|GLaDOSは電源を入れた途端に研究員を皆殺しにしようとするからです。}}&lt;br /&gt;
&lt;br /&gt;
現実に戻ったラットマンが{{Spoiler|チェルを探しに地上へ出ると、チェルは今まさに[[Party Escort Bot/ja|パーティーエスコートロボ]]によって施設に引き戻されていました。}}&lt;br /&gt;
&lt;br /&gt;
ここで入る3度目のフラッシュバックは、ヘンリーがラットマンに新発明の[[Morality Core/ja|道徳心コア]]を見せている場面です。このコアは{{Spoiler|GLaDOSの殺戮衝動を冷ますために開発された物でした。}}&lt;br /&gt;
&lt;br /&gt;
再び現実に戻ったラットマンに「今のうちに逃げましょう」とコンパニオンキューブが注意します。しかし彼は全ての責任が自分にあると思っており、逃走よりも{{Spoiler|施設に戻ってチェルを救うことを選びました。}}&lt;br /&gt;
&lt;br /&gt;
=== パート2 ===&lt;br /&gt;
パート２は施設の中を横切るラットマンの描写から始まります。コンパニオンキューブが「（パート１で服用した）薬が効いてきた」と彼に伝え、キューブの声はだんだん遠のいて行きます。&lt;br /&gt;
{{Spoiler|そしてラットマンは[[Extended Relaxation Center/ja|リラクゼーションセンター]]内のコールドスリープ室に居るチェルを発見します。どうやらパーティーエスコートロボが彼女をここに連れてきたようです。彼はコールドスリーブ制御装置を動かしてチェルを助からせようと考えましたが、制御装置までの道をタレットが塞いでいました。壁に設置されているパネルを見つけましたが、GLaDOSを破壊したことによる爆風で主電力グリッドが吹き飛ばされてしまい、チェルの寝ている部屋を含む全てのコールドスリープ室がオフラインになっていました。ラットマンは意を決してタレット達の前を走り抜けようとしますが脚を撃たれてしまいます。}}&lt;br /&gt;
&lt;br /&gt;
ここで再び入るフラッシュバックは{{Spoiler|GLaDOSが Enrichment Center内を神経毒で充満させた時のものです}}。{{Spoiler|唯一の生存者}}となってしまったラットマンがメインのテスト施設からの脱出を図る際、GLaDOSが彼の持つ統合失調症について愚弄してきます。GLaDOSがラットマンをなじり続け巧みに操ろうとしている最中、彼は{{Spoiler|なんとかしてファイル保管室に辿り着きチェルのファイルを見つけます。そして彼女こそが &amp;quot;The one&amp;quot;（最後の砦）だと見なし、彼女を被験者リストの1番上に移動しました。}}&lt;br /&gt;
&lt;br /&gt;
そしてまた現実に戻り、タレットの攻撃を受け床に倒れたラットマンはコンパニオンキューブに手を伸ばしますが、意識を失ってしまいます。&lt;br /&gt;
&lt;br /&gt;
再びフラッシュバックが映し出されます。それはヘンリーとGLaDOSの会話を聞いている場面でした。会話の中でGLaDOSは、{{Spoiler|[[Morality Core/ja|道徳心コア]]を装着されて以降すっかり殺戮に興味がなくなった}}ので、『娘を職場に連れてくる日』にてぜひ「[[Wikipedia:ja:シュレーディンガーの猫|シュレーディンガーの猫]]」の実験を実施したい、と申し出ます。更に彼女は、実験のためにほんの少しばかりの[[neurotoxin/ja|神経毒]]が必要だとヘンリーに尋ねますが、{{Spoiler|彼女の悪巧みに気付けなかった}}ヘンリーは「科学の為なら」とそれを承諾してしまいます。{{Spoiler|これをきっかけに研究員たちの運命が決まってしまいました。}}&lt;br /&gt;
&lt;br /&gt;
ラットマンが意識を取り戻すと薬の効果が無くなっていました。再びラットマンに話しかけてくるようになったコンパニオンキューブは{{Spoiler|「なぜチェルが最後の砦なのか、それをどうやって確信したのか」}}と尋ねてきますがラットマンの判断は単なる直感だったようです。そうするとキューブは彼に{{Spoiler|「冷凍ユニットにパッチを当てれば、チェルの生命活動を再開できるかもしれない」とアドバイスします。ラットマンはこれをやり遂げましたが、チェルは「誰かが箱を開けるその時まで、生と死が重なり合った状態」で永遠に眠り続けることになります。}}&lt;br /&gt;
&lt;br /&gt;
疲れ果てたラットマンは[[Relaxation Vault/ja|リラックスルーム]]内のベッドに潜り込み、おそらく眠ってしまったと思われます。のちに Valve社は{{Spoiler|『Portal2』のストーリーが始まるだいぶ前にラットマンはとっくに死亡していたという事を明らかにしました（要出典）。床の上にはチェルのデータが散乱しており「頑固さが異常であり、決して諦めることがない。絶対に。」という異常値の特性と、それゆえに「テスト不要」であるという内容が書いてあるのでした。}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== シングルプレイヤーモード ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} チャプター１『目覚め』、チャプター２『コールドブート』====&lt;br /&gt;
{{Spoiler|Portal 2は『[[Portal 2: Lab Rat/ja|Portal 2: Lab Rat]]』に続く物語です。５０日後にチェルが『身体的、精神的健康維持のためのエクササイズ』のアナウンスに起こされると、そこはまるでホテルの一室のような内装のリラックスルームでした。軽い『エクササイズ』を行った彼女はまた睡眠に戻ります。そこから機械ですら数えきれない程の長い長い年数が経った後（「[[Media:Announcer openingcourtesy01.wav|あなたがコールドスリーブ状態となっていた状態は999...99..です。]]」というアナウンスが流れる）、緊急避難を促すアナウンスにて彼女は再び目を覚まします。そして荒れ果てた部屋のドアの向こうから聞きなれない声が彼女を呼び始めます。ドアを開けるとそこに居たのは現代的なデザインの[[Personality Core/ja|人格コア]]でした。のちに名前が判明しますが、彼は１万人もの被験者を管理している[[Wheatley/ja|Wheatley（ウィートリー）]]という陽気なAIでした。脳に損傷を受けている可能性があるとチェルに警告した後、ウィートリーは被験者の管理について不満を喚き散らしながらリラックスルームを格納施設に移動させますが、部屋はほとんど崩壊してしまいます。部屋をメインのテスト施設へと移動し終わると、ウィートリーはチェルに「[[Handheld Portal Device/ja|穴を開ける銃]]」を見つけるように指示し、施設からの脱出にそれが必要だと説明します。無事に「穴を開ける銃」を見つけられた2人は、地上への脱出ポッドがあるというGLaDOSのチェンバーへと足を運びます。チェンバーは一部が崩壊し、野生植物があちこちに生い茂り、そして中央には破壊されたGLaDOSの残骸が横たわっているのでした。地下にある主電源室に辿り着くとウィートリーは脱出用ポッドのスイッチを探し始めますが、誤ってGLaDOSを再起動させてしまったのです。かつて死の苦痛を味わったGLaDOSはウィートリーを握りつぶして投げ捨て、チェルを[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]の中に落とすのでした。彼女はデュアルポータル装置を探すようチェルに指示した後、[[Portal Test Chamber 19/ja|テストチェンバー１９]]内を逆方向に誘導してテスト施設へと戻らせます。GLaDOSが崩壊した施設を直す間、過去のテストを解いているチェル。あの日の事を未だ根に持っているGLaDOSは彼女に[[Wikipedia:ja:ブラックボックス_(航空)|ブラックボックス]]の事、そしてそれによって苦痛の瞬間を何度も何度も&#039;&#039;&#039;永遠に&#039;&#039;&#039;味わう羽目になった事を聞かせるのでした。}}&lt;br /&gt;
&lt;br /&gt;
===マップ名===&lt;br /&gt;
どのようなマップかを実際にゲーム内で確認することを推奨します。&lt;br /&gt;
以下にシングルプレイヤーモードでのマップをアルファベット順に並べています。&lt;br /&gt;
&lt;br /&gt;
===チャプター１『目覚め』=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===チャプター２『コールドブート』===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} チャプター３『帰還』、チャプター４『サプライズ』 ====&lt;br /&gt;
{{Spoiler|GLaDOSが見ていない隙に、ウィートリーがテストチェンバーの壁の裏から現れます。彼は「GLaDOSとの遭遇を生き延びれた」と報告し、脱出方法が見つかるまでの間しばしテストに付き合うようにチェルに頼みました。一方でGLaDOSの愚弄はエスカレートし、孤児であるチェルに「両親と再会させる」などの嘘をついたりし始めます。またGLaDOSは、チェルにあまり多くの時間が残されておらず彼女の役目の終わりが近い事を仄めかすのでした。しばらくして、テストチェンバー内にて突如停電になったと思うと壁の裏側からウィートリーが現れます。彼はGLaDOSの目を掻い潜ったと思っていますがGLaDOSには丸見えでした。見つかるや否やチェルとウィートリーは施設内からの逃走を図り、GLaDOSは二人の行く道を阻もうとします。}}&lt;br /&gt;
&lt;br /&gt;
===マップ名===&lt;br /&gt;
&lt;br /&gt;
===チャプター３『帰還』===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===チャプター４『サプライズ』===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} チャプター５『脱出』 ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175195</id>
		<title>Story/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175195"/>
		<updated>2021-12-03T01:07:10Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:ストーリー}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|「Portal」での主人公、Chell]]&lt;br /&gt;
『Portal』シリーズでは、[[Aperture Science/ja|Aperture Science]] に囚われた若い女性[[Chell/ja|Chell]]（チェル）を操作することになります。チェルは[[GLaDOS/ja|GLaDOS]]（グラドス）の設計した[[Test Chamber/ja|チェンバー]]の中で強制的に様々な難易度のテストを解かされます。Aperture Science が開発した機器の一部で、チェルが通るのに十分な大きさの[[portals/ja|ポータル]]を生成することが出来る[[Handheld Portal Device/ja|携帯ポータル装置]](一般にポータルガンと呼ばれる)をゲーム序盤で彼女は使用することが出来るようになります。ポータルは相互間のゲートとして作用し、これによって素早く長距離を移動したり通常では到達できない場所に行けるようになります。&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
『Portal』にはパズルパートと脱出パートがあります。&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers（パズルパート） ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
ゲームはChellが[[Relaxation Vault/ja|リラックスルーム]]から目覚め、[[GLaDOS/ja|GLaDOS]]から説明を受けるところから始まります。プレイヤーはテストに参加させられ、その後まもなく[[Handheld Portal Gun/ja|携帯ポータル装置]]を入手します。チェルがテストチェンバーを進むほどに、{{Spoiler|この施設に人間はおらず、GLaDOSがその歪んだ&amp;quot;科学&amp;quot;のためにチェルをテストしていることが明らかになります。施設中の至る所に隠された&amp;quot;巣&amp;quot;があり、そこにはGLaDOSについて警告する[[Doug Rattmann/ja|謎の人物]]による奇妙な走り書きがあります。}}チェルにやる気を出してもらうためにGLaDOSはテスト終了後にケーキを与えると約束をし、テストは更に複雑になっていきます。{{Spoiler|チェルがテストを終え、GLaDOSにとって価値が無くなるとき、GLaDOSはチェルを焼却炉に下ろし殺そうとします。素早い判断で、チェルは燃やされる運命からポータルガンを使い脱出します。そしてメンテナンスシャフトから施設の内側へと進んでいきます。}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape（脱出パート） ===&lt;br /&gt;
{{Spoiler|チェルが施設の中を逃げ回っている間、GLaDOSは &amp;quot;ケーキやパーティーの約束がある&amp;quot;、&amp;quot;殺人未遂だなんて誤解&amp;quot; などと誘惑、主張してチェルを再度捕えようとします。その試みが無駄だと理解すると、チェルがGLaDOSを破壊しようとしている間、GLaDOSはチェルをなじる方向に切り替えます。やがてGLaDOSの部屋に辿り着いたチェルは、邪悪なAIの真の姿を目の当たりにし、GLaDOSが施設内の人間を全員「[[neurotoxin/ja|神経毒]]」で殺していたことを知ります。GLaDOSはチェルを彼らと同じ方法で殺そうとしてきます。ポータルガンを使い、GLaDOSの [[Cores/ja|人格コア]]を[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]に入れて処分することでチェルはGLaDOSを倒しますが、施設の大爆発で空いた天井の穴によってGLaDOSと一緒に地上へ飛び出してしまいます。チェルが目覚めるとそこは施設の駐車場で、周囲にGLaDOSの残骸が転がっている光景を目にします。 [[March 3, 2010 Patch (Portal)|2010年3月3日のパッチ]]によって、[[Party Escort Bot/ja|パーティーエスコートロボ]]によってチェルが施設に引き戻されるという、公式コミック『[[Portal 2: Lab Rat]]』に関連したエンディングへと変更されました。}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
『Portal: Still Alive』 は 『Portal』 の 『XBOX Live Arcade』版であり、『[[Portal: The Flash Version]]』に触発されて生まれたより難易度の高い新しいチェンバーが追加されています。ストーリーの追加はありません。このゲームは匿名のValve開発者によって確認されているため非公式のものとなります。&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
公式コミック『Lab Rat』は 『Portal』と 『Portal 2』 の間の空白を埋めるストーリーです。このコミックによって Aperture Science 社の [[Doug Rattmann/ja|Doug Rattmann]]（ダグ・ラットマン）という研究員の存在が明らかになります。{{Spoiler|この研究員はGLaDOSの初めての稼働日「娘を職場に連れてくる日」にて、GLaDOSによる神経毒の攻撃を生き延びました。GLaDOSは自我を持ち始め施設のロックダウンを開始して、神経毒でほとんどの科学者を殺してしまいました。}} &lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
パート１では [[Aperture Science/ja|Enrichment Center]] にてダグ・ラットマンが[[Chell/ja|チェル]]を追跡している様子が描かれています。ダグ・ラットマンは現実や感情についての独り言が多い人物で、精神病を患っています。また彼は統合失調症の為[[Wikipedia:Ziprasidone|ジプラシドン薬]]{{lang icon|en}}を手放せません。物語を通して彼は常に[[Weighted Companion Cube/ja|コンパニオンキューブ]]を背負って運んでおり、コンパニオンキューブからの呼びかけやアドバイスが彼には聞こえるようです。メインストーリーはGLaDOSがまだ開発段階にある時期のフラッシュバックも交えて描かれており、ダグ・ラットマンがプロジェクトに関わっていたことが読み取れます。&lt;br /&gt;
&lt;br /&gt;
チェルを発見して間もなく薬をしばらく服用していなかったことに彼は気づき、コンパニオンキューブの助言に従わず最後の2錠を服用してしまいます。その際に最初のフラッシュバックが思い出されます。それは若いころのラットマンが同僚2人の「身元不明の人間に怪しまれることの無いようカメラ内にカメラを仕掛けた」という会話&lt;br /&gt;
を小耳に挟んだ時のものです。彼が施設内を駆け回って新たな壁画を描いている間にチェルは[[Portal Test Chamber 19/ja|テストチェンバー１９]]まで到達し、{{Spoiler|GLaDOSの部屋に辿り着き彼女を破壊しました。}}&lt;br /&gt;
&lt;br /&gt;
そして次はGLaDOSの部屋でのフラッシュバックが思い出されます。それはラットマンと彼の同僚[[Henry/ja|ヘンリー]]が仕事をしている光景でした。ヘンリーはGLaDOSの破壊方法を[[Wikipedia:ja:アルベルト・アインシュタイン|アインシュタイン]]による[[Wikipedia:ja:一般相対性理論|相対性理論]]の発見、また[[Wikipedia:ja:アメリカ航空宇宙局|NASA]]による[[Wikipedia:ja:月|月面着陸]]になぞらえて話をしています。ですがラットマンはGLaDOSの信頼性について疑問を述べました。なぜなら {{Spoiler|GLaDOSは電源を入れた途端に研究員を皆殺しにしようとするからです。}}&lt;br /&gt;
&lt;br /&gt;
現実に戻ったラットマンが{{Spoiler|チェルを探しに地上へ出ると、チェルは今まさに[[Party Escort Bot/ja|パーティーエスコートロボ]]によって施設に引き戻されていました。}}&lt;br /&gt;
&lt;br /&gt;
ここで入る3度目のフラッシュバックは、ヘンリーがラットマンに新発明の[[Morality Core/ja|道徳心コア]]を見せている場面です。このコアは{{Spoiler|GLaDOSの殺戮衝動を冷ますために開発された物でした。}}&lt;br /&gt;
&lt;br /&gt;
再び現実に戻ったラットマンに「今のうちに逃げましょう」とコンパニオンキューブが注意します。しかし彼は全ての責任が自分にあると思っており、逃走よりも{{Spoiler|施設に戻ってチェルを救うことを選びました。}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
パート２は施設の中を横切るラットマンの描写から始まります。コンパニオンキューブが「（パート１で服用した）薬が効いてきた」と彼に伝え、キューブの声はだんだん遠のいて行きます。&lt;br /&gt;
{{Spoiler|そしてラットマンは[[Extended Relaxation Center/ja|リラクゼーションセンター]]内のコールドスリープ室に居るチェルを発見します。どうやらパーティーエスコートロボが彼女をここに連れてきたようです。彼はコールドスリーブ制御装置を動かしてチェルを助からせようと考えましたが、制御装置までの道をタレットが塞いでいました。壁に設置されているパネルを見つけましたが、GLaDOSを破壊したことによる爆風で主電力グリッドが吹き飛ばされてしまい、チェルの寝ている部屋を含む全てのコールドスリープ室がオフラインになっていました。ラットマンは意を決してタレット達の前を走り抜けようとしますが脚を撃たれてしまいます。}}&lt;br /&gt;
&lt;br /&gt;
ここで再び入るフラッシュバックは{{Spoiler|GLaDOSが Enrichment Center内を神経毒で充満させた時のものです}}。{{Spoiler|唯一の生存者}}となってしまったラットマンがメインのテスト施設からの脱出を図る際、GLaDOSが彼の持つ統合失調症について愚弄してきます。GLaDOSがラットマンをなじり続け巧みに操ろうとしている最中、彼は{{Spoiler|なんとかしてファイル保管室に辿り着きチェルのファイルを見つけます。そして彼女こそが &amp;quot;The one&amp;quot;（最後の砦）だと見なし、彼女を被験者リストの1番上に移動しました。}}&lt;br /&gt;
&lt;br /&gt;
そしてまた現実に戻り、タレットの攻撃を受け床に倒れたラットマンはコンパニオンキューブに手を伸ばしますが、意識を失ってしまいます。&lt;br /&gt;
&lt;br /&gt;
再びフラッシュバックが映し出されます。それはヘンリーとGLaDOSの会話を聞いている場面でした。会話の中でGLaDOSは、{{Spoiler|[[Morality Core/ja|道徳心コア]]を装着されて以降すっかり殺戮に興味がなくなった}}ので、『娘を職場に連れてくる日』にてぜひ「[[Wikipedia:ja:シュレーディンガーの猫|シュレーディンガーの猫]]」の実験を実施したい、と申し出ます。更に彼女は、実験のためにほんの少しばかりの[[neurotoxin/ja|神経毒]]が必要だとヘンリーに尋ねますが、{{Spoiler|彼女の悪巧みに気付けなかった}}ヘンリーは「科学の為なら」とそれを承諾してしまいます。{{Spoiler|これをきっかけに研究員たちの運命が決まってしまいました。}}&lt;br /&gt;
&lt;br /&gt;
ラットマンが意識を取り戻すと薬の効果が無くなっていました。再びラットマンに話しかけてくるようになったコンパニオンキューブは{{Spoiler|「なぜチェルが最後の砦なのか、それをどうやって確信したのか」}}と尋ねてきますがラットマンの判断は単なる直感だったようです。そうするとキューブは彼に{{Spoiler|「冷凍ユニットにパッチを当てれば、チェルの生命活動を再開できるかもしれない」とアドバイスします。ラットマンはこれをやり遂げましたが、チェルは「誰かが箱を開けるその時まで、生と死が重なり合った状態」で永遠に眠り続けることになります。}}&lt;br /&gt;
&lt;br /&gt;
疲れ果てたラットマンは[[Relaxation Vault/ja|リラックスルーム]]内のベッドに潜り込み、おそらく眠ってしまったと思われます。のちに Valve社は{{Spoiler|『Portal2』のストーリーが始まるだいぶ前にラットマンはとっくに死亡していたという事を明らかにしました（要出典）。床の上にはチェルのデータが散乱しており「頑固さが異常であり、決して諦めることがない。絶対に。」という異常値の特性と、それゆえに「テスト不要」であるという内容が書いてあるのでした。}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175183</id>
		<title>User:Kotetsu</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175183"/>
		<updated>2021-12-02T12:55:14Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kotetsu}}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
I&#039;ve been playing Portal/Portal2 since November 25 2021.&amp;lt;br&amp;gt;I mainly translate and update.&amp;lt;br&amp;gt;小鉄と申します。在日日本人です。&amp;lt;br&amp;gt;Portalシリーズをクリアしたばかりですが、wikiに貢献出来たら光栄です。&lt;br /&gt;
&lt;br /&gt;
I&#039;m not good at editing wiki,but I&#039;ll try my best.&amp;lt;br&amp;gt;Wiki編集についてはまだまだ覚えるべき事が多いですが頑張ります。&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{User Portal}}&lt;br /&gt;
| {{User Portal 2}}&lt;br /&gt;
| {{User Wiki Translator}}&lt;br /&gt;
| {{User Japanese}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175177</id>
		<title>GLaDOS voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175177"/>
		<updated>2021-12-02T02:09:55Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: added translation/翻訳追加&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:GLaDOSのセリフ集}}&lt;br /&gt;
&lt;br /&gt;
{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[GLaDOS/ja|GLaDOS]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal/ja}}&lt;br /&gt;
&lt;br /&gt;
=== イントロダクション ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;シャッターが開いているまま、発光粒子フィールドにキューブを持ち込んだ時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== 携帯ポータル装置を手に入れた時 ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー03～05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが自力でトラップに成功した時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー06～08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー09～11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;テストの最中&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが高エネルギー球発生装置エリアに閉じ込められた時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== 携帯ポータル装置をアップグレードしたとき ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー12～16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーがチェンバー１３もしくは１４、または両方にて閉じ込められた時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが高エネルギー球発生装置エリアに閉じ込められた時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー１８ ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;汚水にキューブを落とした時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが高エネルギー球発生装置エリアに閉じ込められた時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== 脱出 ===&lt;br /&gt;
==== パート１ ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== パート２ ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;いいでしょう。あなたを殺すことにします。&amp;quot;]] (この音声ファイルはPortal のベータ版内にのみ存在します。)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (聞こえたり聞こえなかったりする事があります。原因は不明)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== パート3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (テストチェンバー５にてプレイヤーが自力でトラップに成功した場合と同じ音声です。)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== セキュリティカメラを壊したとき ===&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
=== 最終決戦 ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Morality Core/ja|コア]] が床に落ちた後&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (英語版字幕では &#039;&#039;&amp;quot;with the sphere, cycle through these&amp;quot;&#039;&#039; という文が追加されています。)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーがコアを拾い上げたとき&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
&lt;br /&gt;
==== １個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (英語版字幕では &#039;&#039;&amp;quot;[ボイスが若干変更されている。よりスムーズで、セクシー、コンピューターっぽくない感じ]&amp;quot;&#039;&#039; という文が追加されています。)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;コアを破壊するたびに、以下のセリフが自動再生されます。&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2個目、3個目、４個目のコア破壊時には[[Media:GLaDOS escape_02_sphere_Death_Scream.wav|絶叫]]が聞こえます。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 3個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} &lt;br /&gt;
(未使用のセリフで、字幕には [苦しそうな笑い] と表示されます。)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== 未使用、代替されたセリフ ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;通常の声のバージョン。最終的にはより深みのある声に変更されました。&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[苦痛] ダメージを与えているつもりですか?2 + 2 = 10... 4進数では、 です!私は壊れてません!&amp;quot;]]の代用。(字幕では[苦痛]と表示されます。)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== シングルプレイモードでのセリフ ===&lt;br /&gt;
&lt;br /&gt;
=== チャプター1「目覚め」 ===&lt;br /&gt;
==== GLaDOS再起動時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== 焼却炉ルームおよびデュアルポータル装置まで ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター２「コールドブート」 ===&lt;br /&gt;
==== GLaDOSのテストチェンバー１ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー２ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー３ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー４ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー５ ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー６ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーがゴミを拾った時&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー７ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが飛び降りてコンパニオンキューブを上に置き去りにしたとき&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーがコンパニオンキューブを出口から持ち出したとき&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー８ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**スローバージョン&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking peoples&#039; hats off. Then I account it high time to get to sea as soon as I ca—&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター３「帰還」===&lt;br /&gt;
==== GLaDOSのテストチェンバー９ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１０ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
プレイヤーがキューブドロッパーを起動せずにキューブを最上階に置き去りにして閉じ込められた時&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (この音声は加工されていません。)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１１ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１２ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１３ ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１４ ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１５ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
プレイヤーがドアを開けず、ガラスバリアの内側に閉じ込められた時&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１６ ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１７ ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター４「サプライズ」 ===&lt;br /&gt;
==== GLaDOSのテストチェンバー１８ ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー１９ ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー２０ ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOSのテストチェンバー２１、GLaDOSからの逃走 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター５「脱出」 ===&lt;br /&gt;
==== GLaDOSの部屋 ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
GLaDOSが隠しパネルでプレイヤーを妨害した後&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター６「落下」 ===&lt;br /&gt;
==== 落下中 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== 古びたAperture社オフィス内の鳥の巣にて ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター７「再開」 ===&lt;br /&gt;
==== 推進性ジェルの登場時  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== ２度目の推進性ジェルテストチェンバー時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== 推進性ジェル最終テスト ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== 変換ジェル登場の後 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== ケイブ・ジョンソンがレモネードの話をしている時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== レモネード話の後のテストにて ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== ジェル制御室にて ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター８「うずき」 ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets/ja|フランケンタレット]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1/ja|ウィートリーのテストチェンバー１]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2/ja|ウィートリーのテストチェンバー２]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3/ja|ウィートリーのテストチェンバー３]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4/ja|ウィートリーのテストチェンバー４]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5/ja|ウィートリーのテストチェンバー５]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6/ja|ウィートリーのテストチェンバー６]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11/ja|ウィートリーのテストチェンバー１１]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12/ja|ウィートリーのテストチェンバー１２]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15/ja|ウィートリーのテストチェンバー１５]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16/ja|ウィートリーのテストチェンバー１６]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== チャプター９「最後の時」 ===&lt;br /&gt;
==== ウィートリーのテストチェンバー１７にて、トラップにかかった時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== モニターとの対面時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== タレットトラップにて ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== 爆弾使用テストを始める前 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== 休憩室の前 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== 崩壊コア発見時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== 最終決戦の前 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== 最終決戦時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== ボタンを押すまで ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== 宇宙 ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== エンディング ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-opモードのセリフ ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
このセリフは両方のプレイヤーがメインのco-opモードを未クリアの際にのみ聞けるもので、どちらかが過去にクリア済みである場合、GLaDOSではなく[[Announcer/ja|アナウンサー]]が喋ります。&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175173</id>
		<title>Turret voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175173"/>
		<updated>2021-12-01T23:41:02Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: added translation/日本語化&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:タレットのセリフ集}}&lt;br /&gt;
&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[Turrets/ja|タレット]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== 攻撃時 ==&lt;br /&gt;
*[[Media:Turret turret_fire_4x_01.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_02.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_03.wav|（タレットの発砲音）]]&lt;br /&gt;
&lt;br /&gt;
== 宙を舞っている時 ==&lt;br /&gt;
*[[Media:Turret turretlaunched01.wav|&amp;quot;わー！&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched04.wav|&amp;quot;イヤーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched08.wav|&amp;quot;バンザーイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched11.wav|&amp;quot;さよなら!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlaunched02.wav|&amp;quot;わーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched03.wav|&amp;quot;高い所はキライ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched05.wav|&amp;quot;またね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched06.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched07.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched09.wav|&amp;quot;自由ってステキ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched10.wav|&amp;quot;飛んでるわ!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Hard Light Bridge/ja|ハードライトブリッジ]]に妨害されている時 ==&lt;br /&gt;
&#039;&#039;どれもゲーム中で使われませんでした。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock01.wav|&amp;quot;もっとこっちへ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock02.wav|&amp;quot;なにか変...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock03.wav|&amp;quot;何をしているの?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock04.wav|&amp;quot;失敗...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Thermal Discouragement Beam/ja|高温阻止ビーム]]を当てられている時 ==&lt;br /&gt;
*[[Media:Turret turretshotbylaser01.wav|&amp;quot;イタッ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser02.wav|&amp;quot;イターイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser03.wav|&amp;quot;Owwwww! [叫び声]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser04.wav|&amp;quot;熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser05.wav|&amp;quot;燃えてるわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretshotbylaser06.wav|&amp;quot;燃えてるわ、熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser07.wav|&amp;quot;やめて。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser08.wav|&amp;quot;もうわかりました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser09.wav|&amp;quot;いいわ、あなたの勝ち。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser10.wav|&amp;quot;これはマズいわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[panel/ja|パネル]]に潰されている時 ==&lt;br /&gt;
*[[Media:Turret turretsquashed01.wav|&amp;quot;アーーー！ [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed02.wav|&amp;quot;イターイ! [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed03.wav|&amp;quot;息ができない...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed04.wav|&amp;quot;ちょっと、つぶさないでください。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed05.wav|&amp;quot;ハ、ハロー?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed06.wav|&amp;quot;助けて! つぶれちゃう!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 仲間のタレットが目の前で死んだ時 ==&lt;br /&gt;
&#039;&#039;以下はPortal 2では使われていません。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretwitnessdeath01.wav|&amp;quot;ナイスショット!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath02.wav|&amp;quot;よくできました!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath03.wav|&amp;quot;バックアップが必要です!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath04.wav|&amp;quot;いい腕ですね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath05.wav|&amp;quot;彼女はキライでした。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath06.wav|&amp;quot;仕方ないです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath07.wav|&amp;quot;誰のせいでもありません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath08.wav|&amp;quot;彼女、あなたを挑発してたから。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath09.wav|&amp;quot;あらまあ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath10.wav|&amp;quot;なんてこと。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath11.wav|&amp;quot;私のせい。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath12.wav|&amp;quot;当然の報いです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath13.wav|&amp;quot;見たわ。あれは事故よ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath14.wav|&amp;quot;彼女ならきっと大丈夫。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath15.wav|&amp;quot;確認。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==タレット生産工場にて ==&lt;br /&gt;
&lt;br /&gt;
=== マネキンに照準を当てている時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_prerange01.wav|&amp;quot;ターゲット確保。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== テンプレート音声 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_template01.wav|&amp;quot;ハロー?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 応答音声テスト中 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_pass01.wav|&amp;quot;ハロー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 廃棄されていく時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail01.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail02.wav|&amp;quot;言われたことはやったのに!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail03.wav|&amp;quot;意味がわかりません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail04.wav|&amp;quot;私は壊れてません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail05.wav|&amp;quot;アーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail06.wav|&amp;quot;わーーー... そんな!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail07.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== タレットの効果音 ==&lt;br /&gt;
*[[Media:Turret active.wav|（起動音）]]&lt;br /&gt;
*[[Media:Turret alarm.wav|（アラーム音）]]&lt;br /&gt;
*[[Media:Turret alert.wav|（警告音）]]&lt;br /&gt;
*[[Media:Turret deploy.wav|（展開音）]]&lt;br /&gt;
*[[Media:Turret die.wav|（シャットダウン音）]]&lt;br /&gt;
*[[Media:Turret ping.wav|（ピッ）]]&lt;br /&gt;
*[[Media:Turret retract.wav|（収納音）]]&lt;br /&gt;
&lt;br /&gt;
== ターゲット確保時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;起動完了!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_1.wav|&amp;quot;どうも。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_2.wav|&amp;quot;ターゲット確保。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_4.wav|&amp;quot;発射。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_5.wav|&amp;quot;ハローです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_6.wav|&amp;quot;つかまえた。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_7.wav|&amp;quot;みーつけた。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_8.wav|&amp;quot;見つけたよー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_3.wav|&amp;quot;製品発射です。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== ターゲットをサーチ中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;探索モード起動!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_1.wav|&amp;quot;ハロー―。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_2.wav|&amp;quot;サーチ中です。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_4.wav|&amp;quot;セントリーモードを起動しました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_5.wav|&amp;quot;誰かそこにいるの？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_6.wav|&amp;quot;ここに来てくださいな。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_3.wav|&amp;quot;お邪魔しますよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 別のタレットにぶつかった時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;ちょっと通りますよ!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_collide_1.wav|&amp;quot;ちょっと通りますよ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_2.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_3.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_4.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_5.wav|&amp;quot;おっと。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 展開中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;起動中!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_deploy_1.wav|&amp;quot;ハロー。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_2.wav|&amp;quot;起動中!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_3.wav|&amp;quot;製品発射準備中。&amp;quot;]] (ThinkGeek社の『Turret Plush』と『Sentry Turret USB Desk Defender』のみで聞ける。ゲーム内では未使用。)&lt;br /&gt;
*[[Media:Turret turret_deploy_4.wav|&amp;quot;起動完了!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_5.wav|&amp;quot;そこですね。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_6.wav|&amp;quot;そこのあなたはだーれ?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 機能停止中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;致命的なエラー!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_2.wav|&amp;quot;致命的なエラー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_4.wav|&amp;quot;シャットダウン中…&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_5.wav|&amp;quot;怒ってないですよ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_6.wav|&amp;quot;恨みませんよ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_7.wav|&amp;quot;なんで…&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_8.wav|&amp;quot;気にしてないですよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_1.wav|&amp;quot;あはは。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_3.wav|&amp;quot;閉店ガラガラ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 拾われたとき ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;下ろしてください!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_1.wav|&amp;quot;ちょっと!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_3.wav|&amp;quot;下ろしてください!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_6.wav|&amp;quot;誰なの？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_7.wav|&amp;quot;ちょっと。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_8.wav|&amp;quot;下ろしてください。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_9.wav|&amp;quot;誰か。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_10.wav|&amp;quot;おっと。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_2.wav|&amp;quot;ちょっ、ちょ、ちょ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_4.wav|&amp;quot;うわーお。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_5.wav|&amp;quot;不正操作ですよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== スリープモード中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;ターゲットを見失いました!&amp;quot; という字幕が表示されますが、Portal のトイレにて表示される &amp;quot;ご利用ありがとうございました。&amp;quot; の字幕は除きます。同じセリフでもファイル名が異なるためです。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_retire_1.wav|&amp;quot;またね。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_2.wav|&amp;quot;スリープモード起動。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_3.wav|&amp;quot;ご利用ありがとうございました。&amp;quot;]]（&#039;&#039;Portal&#039;&#039; のトイレ以外の場所では聞けない。）&lt;br /&gt;
*[[Media:Turret turret_retire_4.wav|&amp;quot;おやすみモード。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_5.wav|&amp;quot;おやすみなさい。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_6.wav|&amp;quot;スリープ中です。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_7.wav|&amp;quot;お昼寝タイムです。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== ターゲットを見失った時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;探しています!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_1.wav|&amp;quot;まだそこにいるのかな。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_2.wav|&amp;quot;ターゲット消失。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_4.wav|&amp;quot;探しています。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_3.wav|&amp;quot;お手伝いしましょうか。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Material Emancipation Grill/ja|発光粒子フィールド]]で破壊される時 ==&lt;br /&gt;
*[[Media:Turret turret_fizzler_1.wav|&amp;quot;ワー、ワー、ワー!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 他のタレットに撃たれている時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;ちょっと!私です!&amp;quot; という字幕が表示されます。&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_shotat_1.wav|&amp;quot;ちょっと!私です!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_2.wav|&amp;quot;撃たないで!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_3.wav|&amp;quot;撃たないで、やめて。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 何かとぶつかって倒されたとき ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;イタッ!&amp;quot; という字幕が表示されます。&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_tipped_2.wav|&amp;quot;自己診断テストに失敗しました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_4.wav|&amp;quot;問題が発生しました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_5.wav|&amp;quot;うわーー。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_6.wav|&amp;quot;わッ、わ、わ、わ、うわー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_tipped_3.wav|&amp;quot;原因不明のエラーが発生しました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_1.wav|&amp;quot;あれれ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== プレイヤーを制圧中 ==&lt;br /&gt;
&#039;&#039;ゲーム内では使われておらず、Portal のベータ版でのみ聞けます。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hover Turret/ja|浮遊タレット]]が話すセリフもあります。&#039;&#039;&lt;br /&gt;
*[[Media:turret_suppress_1.wav|&amp;quot;じっとしてください。&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_2.wav|&amp;quot;ターゲットを制圧中。&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_3.wav|&amp;quot;試供品をどうぞ。&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_4.wav|&amp;quot;制圧中。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=={{spoiler text|Co-opモードより、可動性ジェルステージの最終部分にて}}==&lt;br /&gt;
* [[Media:Turret turret_protect_humans01.wav|&amp;quot;だけど人間を守らなくては!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Trans&amp;diff=175172</id>
		<title>Template:Trans</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Trans&amp;diff=175172"/>
		<updated>2021-12-01T23:10:17Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
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contributed to the page (by viewing the [{{fullurl:{{FULLPAGENAMEE}}|action=history}} page history]).&lt;br /&gt;
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  | pt-br = Se você pode falar português do Brasil, escreva na [[{{TALKPAGENAME}}|página de discussão]] ou fale com aqueles que contribuíram para esta página (para isto veja o [{{fullurl:{{FULLPAGENAMEE}}|action=history}} histórico da página]).&lt;br /&gt;
  | ru = Если для перевода необходима помощь, напишите об этом на [[{{TALKPAGENAME}}|странице обсуждения]] или обратитесь к участникам, правившим эту статью (просмотрев [{{fullurl:{{FULLPAGENAMEE}}|action=history}} её историю]).&lt;br /&gt;
  | sv = Om du kan tala svenska, posta på [[{{TALKPAGENAME}}| diskussionssidan]] eller prata med dom som har bidragit till sidan (genom att titta på [{{fullurl: {{FULLPAGENAMEE}}|action=history}} sidhistoriken]).&lt;br /&gt;
  | fi = Jos pystyt puhumaan suomea, kirjoita [[{{TALKPAGENAME}}|keskustelusivulle]] tai puhu niille jotka ovat parantaneet sivua (katsomalla [{{fullurl:{{FULLPAGENAMEE}}|action=history}} sivuhistoriaa]).&lt;br /&gt;
  | ko = {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}어로 번역을 도와주실 수 있다면, [[{{TALKPAGENAME}}|토론 페이지]]를 이용하여 함께 번역을 끝내주십시오. (마지막으로 수정한 사람을 보려면 [{{fullurl:{{FULLPAGENAMEE}}|action=history}} 문서 역사] 페이지에서 확인하십시오.)&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Translating into {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}|{{BASEPAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, cs, da, de, es, it, fr, hu, no, pl, pt, pt-br, ru, sv, fi, ko}}&lt;br /&gt;
{{doc begin}}&lt;br /&gt;
Use {{tl|trans}} on pages that have not been fully translated yet. It will display the above notice and categorize the page correctly so uncompleted translations can be managed.&lt;br /&gt;
&lt;br /&gt;
{{tl|trans}} automatically detects the language of the page and will display the correct name and categorize the page correctly by default. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{tlx|trans|Italian|English}}&amp;quot; is &#039;&#039;no longer needed&#039;&#039;, just {{tl|trans}} at the top of the page will suffice.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* {{tlx|Trans}} when used on [[Atlas/ru]] will place the above notice and put the page in [[:Category:Translating into Russian]]&lt;br /&gt;
* If, for example, you need to place the notice on a page that doesn&#039;t use a lang subpage, like a draft version in the user space, you can force a particular language using the parameter {{code|lang}}:&lt;br /&gt;
*: {{tlx|Trans|2=lang=de}} will place the same notice and put the page in [[:Category:Translating into German]].&lt;br /&gt;
*: ^ &#039;&#039;&#039;This is not needed&#039;&#039;&#039; on article pages. Just place {{tl|trans}} at the top of the page and the message will automatically change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language templates|Trans]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175162</id>
		<title>Turret voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175162"/>
		<updated>2021-12-01T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added translation/翻訳途中&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:タレットのセリフ集}}&lt;br /&gt;
{{trans}} &lt;br /&gt;
&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[Turrets/ja|タレット]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== 攻撃時 ==&lt;br /&gt;
*[[Media:Turret turret_fire_4x_01.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_02.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_03.wav|（タレットの発砲音）]]&lt;br /&gt;
&lt;br /&gt;
== 宙を舞っている時 ==&lt;br /&gt;
*[[Media:Turret turretlaunched01.wav|&amp;quot;わー！&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched04.wav|&amp;quot;イヤーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched08.wav|&amp;quot;バンザーイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched11.wav|&amp;quot;さよなら!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlaunched02.wav|&amp;quot;わーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched03.wav|&amp;quot;高い所はキライ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched05.wav|&amp;quot;またね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched06.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched07.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched09.wav|&amp;quot;自由ってステキ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched10.wav|&amp;quot;飛んでるわ!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Hard Light Bridge/ja|ハードライトブリッジ]]に妨害されている時 ==&lt;br /&gt;
&#039;&#039;どれもゲーム中で使われませんでした。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock01.wav|&amp;quot;もっとこっちへ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock02.wav|&amp;quot;なにか変...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock03.wav|&amp;quot;何をしているの?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock04.wav|&amp;quot;失敗...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Thermal Discouragement Beam/ja|高温阻止ビーム]]を当てられている時 ==&lt;br /&gt;
*[[Media:Turret turretshotbylaser01.wav|&amp;quot;イタッ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser02.wav|&amp;quot;イターイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser03.wav|&amp;quot;Owwwww! [叫び声]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser04.wav|&amp;quot;熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser05.wav|&amp;quot;燃えてるわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretshotbylaser06.wav|&amp;quot;燃えてるわ、熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser07.wav|&amp;quot;やめて。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser08.wav|&amp;quot;もうわかりました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser09.wav|&amp;quot;いいわ、あなたの勝ち。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser10.wav|&amp;quot;これはマズいわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[panel/ja|パネル]]に潰されている時 ==&lt;br /&gt;
*[[Media:Turret turretsquashed01.wav|&amp;quot;アーーー！ [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed02.wav|&amp;quot;イターイ! [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed03.wav|&amp;quot;息ができない...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed04.wav|&amp;quot;ちょっと、つぶさないでください。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed05.wav|&amp;quot;ハ、ハロー?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed06.wav|&amp;quot;助けて! つぶれちゃう!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 仲間のタレットが目の前で死んだ時 ==&lt;br /&gt;
&#039;&#039;以下はPortal 2では使われていません。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretwitnessdeath01.wav|&amp;quot;ナイスショット!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath02.wav|&amp;quot;よくできました!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath03.wav|&amp;quot;バックアップが必要です!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath04.wav|&amp;quot;いい腕ですね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath05.wav|&amp;quot;彼女はキライでした。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath06.wav|&amp;quot;仕方ないです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath07.wav|&amp;quot;誰のせいでもありません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath08.wav|&amp;quot;彼女、あなたを挑発してたから。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath09.wav|&amp;quot;あらまあ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath10.wav|&amp;quot;なんてこと。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath11.wav|&amp;quot;私のせい。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath12.wav|&amp;quot;当然の報いです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath13.wav|&amp;quot;見たわ。あれは事故よ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath14.wav|&amp;quot;彼女ならきっと大丈夫。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath15.wav|&amp;quot;確認。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==タレット生産工場にて ==&lt;br /&gt;
&lt;br /&gt;
=== マネキンに照準を当てている時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_prerange01.wav|&amp;quot;ターゲット確保。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== テンプレート ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_template01.wav|&amp;quot;ハロー?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 応答音声テスト中 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_pass01.wav|&amp;quot;ハロー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 廃棄されていく時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail01.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail02.wav|&amp;quot;言われたことはやったのに!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail03.wav|&amp;quot;意味がわかりません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail04.wav|&amp;quot;私は壊れてません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail05.wav|&amp;quot;アーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail06.wav|&amp;quot;わーーー... そんな!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail07.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== タレットの効果音 ==&lt;br /&gt;
*[[Media:Turret active.wav|（起動音）]]&lt;br /&gt;
*[[Media:Turret alarm.wav|（アラーム音）]]&lt;br /&gt;
*[[Media:Turret alert.wav|（警告音）]]&lt;br /&gt;
*[[Media:Turret deploy.wav|（展開音）]]&lt;br /&gt;
*[[Media:Turret die.wav|（シャットダウン音）]]&lt;br /&gt;
*[[Media:Turret ping.wav|（ピッ）]]&lt;br /&gt;
*[[Media:Turret retract.wav|（収納音）]]&lt;br /&gt;
&lt;br /&gt;
== ターゲット確保時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;起動完了!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_1.wav|&amp;quot;どうも。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_2.wav|&amp;quot;ターゲット確保。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_4.wav|&amp;quot;発射。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_5.wav|&amp;quot;ハローです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_6.wav|&amp;quot;つかまえた。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_7.wav|&amp;quot;みーつけた。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_8.wav|&amp;quot;見つけたよー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_3.wav|&amp;quot;製品発射です。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== ターゲットをサーチ中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;探索モード起動!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_1.wav|&amp;quot;ハロー―。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_2.wav|&amp;quot;サーチ中です。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_4.wav|&amp;quot;セントリーモードを起動しました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_5.wav|&amp;quot;誰かそこにいるの？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_6.wav|&amp;quot;ここに来てくださいな。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_3.wav|&amp;quot;お邪魔しますよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 別のタレットにぶつかった時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;ちょっと通りますよ!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_collide_1.wav|&amp;quot;ちょっと通りますよ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_2.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_3.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_4.wav|&amp;quot;すみません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_5.wav|&amp;quot;おっと。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 展開中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;起動中!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_deploy_1.wav|&amp;quot;ハロー。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_2.wav|&amp;quot;起動中!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_3.wav|&amp;quot;製品発射準備中。&amp;quot;]] (ThinkGeek社の『Turret Plush』と『Sentry Turret USB Desk Defender』のみで聞ける。ゲーム内では未使用。)&lt;br /&gt;
*[[Media:Turret turret_deploy_4.wav|&amp;quot; 起動完了!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_5.wav|&amp;quot;そこですね。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_6.wav|&amp;quot;そこのあなたはダレかしら？&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 機能停止中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;致命的なエラー!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_2.wav|&amp;quot;致命的なエラー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_4.wav|&amp;quot;シャットダウン中…&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_5.wav|&amp;quot;怒ってないですよ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_6.wav|&amp;quot;恨みませんよ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_7.wav|&amp;quot;なんで…&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_8.wav|&amp;quot;気にしてないですよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_1.wav|&amp;quot;あはは。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_3.wav|&amp;quot;シャットダウンします。ごめんね。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 拾われたとき ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;下ろしてください!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_1.wav|&amp;quot;ちょっと！&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_3.wav|&amp;quot;下ろしてください!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_6.wav|&amp;quot;誰なの？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_7.wav|&amp;quot;ちょっと。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_8.wav|&amp;quot;下ろしてください。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_9.wav|&amp;quot;誰か。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_10.wav|&amp;quot;おっと。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_2.wav|&amp;quot;ちょっ、ちょ、ちょ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_4.wav|&amp;quot;うわーお。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_5.wav|&amp;quot;不正操作ですよ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== スリープモード中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;ターゲットを見失いました!&amp;quot; という字幕が表示されますが、Portal のトイレにて表示される &amp;quot;ご利用ありがとうございました。&amp;quot; の字幕は除きます。同じセリフでもファイル名が異なるためです。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_retire_1.wav|&amp;quot;またね。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_2.wav|&amp;quot;スリープモード起動。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_3.wav|&amp;quot;ご利用ありがとうございました。&amp;quot;]]（&#039;&#039;Portal&#039;&#039; のトイレ以外の場所では聞けない。）&lt;br /&gt;
*[[Media:Turret turret_retire_4.wav|&amp;quot;おやすみモード。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_5.wav|&amp;quot;おやすみなさい。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_6.wav|&amp;quot;スリープ中です。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_7.wav|&amp;quot;お昼寝のじかん。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== ターゲットを見失った時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには &amp;quot;探しています!&amp;quot; という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_1.wav|&amp;quot;まだそこにいるのかな。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_2.wav|&amp;quot;ターゲット消失。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_4.wav|&amp;quot;探しています。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_3.wav|&amp;quot;Can I help you?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret being disintegrated in the [[Material Emancipation Grill|Fizzler]] ==&lt;br /&gt;
*[[Media:Turret turret_fizzler_1.wav|&amp;quot;Ow ow ow!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being shot by other Turrets ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Hey! It&#039;s me!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_shotat_1.wav|&amp;quot;Hey! It&#039;s me!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_2.wav|&amp;quot;Don&#039;t shoot!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_3.wav|&amp;quot;Stop shooting!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being Tipped Over ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Ouch!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_tipped_2.wav|&amp;quot;Self test error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_4.wav|&amp;quot;Malfunctioning.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_5.wav|&amp;quot;Aaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_6.wav|&amp;quot;Ow ow ow ow owww.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_tipped_3.wav|&amp;quot;Unknown error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_1.wav|&amp;quot;Aah.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets &#039;Suppressing&#039; the player ==&lt;br /&gt;
&#039;&#039;These go unused in both games, but were found in the Portal beta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of these lines were spoken by the [[Hover Turret]].&#039;&#039;&lt;br /&gt;
*[[Media:turret_suppress_1.wav|&amp;quot;Hold still.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_2.wav|&amp;quot;Target suppressed.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_3.wav|&amp;quot;Free samples.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_4.wav|&amp;quot;Suppressing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=={{spoiler text|Final chamber of the Co-op Course Mobility Gels}}==&lt;br /&gt;
* [[Media:Turret turret_protect_humans01.wav|&amp;quot;But I need to protect the humans!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175161</id>
		<title>User:Kotetsu</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175161"/>
		<updated>2021-12-01T14:06:49Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kotetsu}}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Hi there I&#039;m Karakuri, Japanese. I&#039;ve been playing Portal/Portal2 since November 25 2021.&amp;lt;br&amp;gt;I mainly translate and update.&amp;lt;br&amp;gt;小鉄と申します。在日日本人です。&amp;lt;br&amp;gt;Portalシリーズをクリアしたばかりですが、wikiに貢献出来たら光栄です。&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{User Portal}}&lt;br /&gt;
| {{User Portal 2}}&lt;br /&gt;
| {{User Wiki Translator}}&lt;br /&gt;
| {{User Japanese}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Trans&amp;diff=175160</id>
		<title>Template:Trans</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Trans&amp;diff=175160"/>
		<updated>2021-12-01T14:02:59Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added Japanese strings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| type  = notice&lt;br /&gt;
| image = Globeicon.png&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 ={{lang&lt;br /&gt;
  | en = Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual. - &#039;&#039;Wheatley&#039;&#039;&lt;br /&gt;
  | es = Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual. - &#039;&#039;Wheatley&#039;&#039;&lt;br /&gt;
  | de = You are using this translation software incorrectly. Please consult the user manual. - &#039;&#039;Wheatley&#039;&#039;&lt;br /&gt;
  | ja = 「Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual.」- ウィートリー&lt;br /&gt;
  | pt-br = Você está usando este software de tradução incorretamente. Por favor, consulte o manual - &#039;&#039;Wheatley&#039;&#039;&lt;br /&gt;
  | ru = Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual. - &#039;&#039;Уитли&#039;&#039;&lt;br /&gt;
  | ko = 당신은 잘못된 번역 소프트웨어를 사용하고 있습니다. 사용 설명서를 참고해 주시기 바랍니다. - 휘틀리&lt;br /&gt;
}}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
  | en = This page is in the process of being &#039;&#039;&#039;[[Help:Language translation|translated]]into {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | cs = Tento článek je právě &#039;&#039;&#039;[[Help:Language translation/cs|překládán]]&#039;&#039;&#039; do jazyka {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | da = Denne side er ved at blive &#039;&#039;&#039;[[Help:Language translation|oversat]]&#039;&#039;&#039; til {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | it = Questa pagina sta venendo &#039;&#039;&#039;[[Help:Language translation|tradotta]]&#039;&#039;&#039; in {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | ar = هذه صفحة ويب هو في يجري العمل &#039;&#039;&#039;[[Help:Language translation|مترجم]]&#039;&#039;&#039; على {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | de = Diese Seite ist im Prozess auf {{lang name|name| &#039;&#039;&#039;[[Help:Language translation|übersetzt zu werden]]&#039;&#039;&#039;&lt;br /&gt;
  | es = Esta página esta en proceso de ser &#039;&#039;&#039;[[Help:Language translation|traducida]]&#039;&#039;&#039; al español.&lt;br /&gt;
  | fr = Cette page est en cours de &#039;&#039;&#039;[[Help:Language translation|traduction]]&#039;&#039;&#039; en français.&lt;br /&gt;
  | ja = この記事は{{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}に&#039;&#039;&#039;[[Help:Language translation|翻訳中]]&#039;&#039;&#039;です。&lt;br /&gt;
  | hu = Ez az oldal magyarra való &#039;&#039;&#039;[[Help:Language translation|fordítás]]&#039;&#039;&#039; alatt áll.&lt;br /&gt;
  | nl = Deze pagina wordt momenteel &#039;&#039;&#039;[[Help:Language translation|vertaald]]&#039;&#039;&#039; naar het {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}&lt;br /&gt;
  | no = Denne siden er i ferd med å bli &#039;&#039;&#039;[[Help:Language translation|oversatt]]&#039;&#039;&#039; til norsk.&lt;br /&gt;
  | pl = Ta strona jest w trakcie &#039;&#039;&#039;[[Help:Language translation|tłumaczenia]]&#039;&#039;&#039; na język polski.&lt;br /&gt;
  | pt = Esta página está a ser &#039;&#039;&#039;[[Help:Language translation|traduzida]]&#039;&#039;&#039; para {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}.&lt;br /&gt;
  | pt-br = Esta página está no processo de &#039;&#039;&#039;[[Help:Language translation|tradução]]&#039;&#039;&#039; para português do Brasil.&lt;br /&gt;
  | ru = В данный момент статья &#039;&#039;&#039;[[Help:Language translation|переводится]]&#039;&#039;&#039; с английского языка на русский.&lt;br /&gt;
  | sv = Denna sida är på väg att bli &#039;&#039;&#039;[[ Help: Language translation|översatt]]&#039;&#039;&#039; till svenska.&lt;br /&gt;
  | fi = Tätä sivua ollaan &#039;&#039;&#039;[[Help:Language translation|kääntämässä]]&#039;&#039;&#039; suomeksi.&lt;br /&gt;
  | ko = 이 페이지는 {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}} 어로 &#039;&#039;&#039;[[User:Ysjbserver/Language translation/ko|번역]] 중에 있습니다.&#039;&#039;&#039;&lt;br /&gt;
 }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
  | en = If you can speak {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}, post on the [[{{TALKPAGENAME}}|talk page]] or speak to those who have &lt;br /&gt;
contributed to the page (by viewing the [{{fullurl:{{FULLPAGENAMEE}}|action=history}} page history]).&lt;br /&gt;
  | cs = Pokud vládnete řečí nazývanou {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}, pošlete vzkaz na [[{{TALKPAGENAME}}|diskusní stránku]] nebo sežeňte lidi, kteří přispěli k této stránce (zjistíte je z [{{fullurl:{{FULLPAGENAMEE}}|action=history}} historie úprav stránky]).&lt;br /&gt;
  | da = Hvis du kan snakke {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}, skriv på [[{{TALKPAGENAME}}|talk siden]] eller snak med dem, der har  speak to those who have &lt;br /&gt;
bidraget til denne side (ved at se [{{fullurl:{{FULLPAGENAMEE}}|action=history}} side historikken]).&lt;br /&gt;
  | it = Se sapete parlare {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}, postate nella [[{{TALKPAGENAME}}|talk page]] o parlate con coloro che hanno contribuito a questa pagina ( vedendo [{{fullurl:{{FULLPAGENAMEE}}|action=history}} la cronologia della pagina]).&lt;br /&gt;
  | de = Wenn du {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}} sprichst poste bitte auf die [[{{TALKPAGENAME}}|Talk Page]] oder sprich mit denen die zu dieser Seite beigetragen haben (zu finden in der [{{fullurl:{{FULLPAGENAMEE}}|action=history}} Page History]).&lt;br /&gt;
 | es = Si hablas español, pon una versión traducida [[{{TALKPAGENAME}}|en la discusión]] o habla con quienes han contribuido a la pagina (observando [{{fullurl:{{FULLPAGENAMEE}}|action=history}} el historial del archivo]).&lt;br /&gt;
  | fr = Si vous parlez français, écrivez sur la page de [[{{TALKPAGENAME}}|discussion]] ou contactez ceux qui ont déjà contribué à cette page (en regardant l&#039;[{{fullurl:{{FULLPAGENAMEE}}|action=history}} historique]).&lt;br /&gt;
  | ja = もしあなたが日本語への翻訳を手伝える場合は、記事の[[{{TALKPAGENAME}}|議論ページ]]もしくは [{{fullurl:{{FULLPAGENAMEE}}|action=history}}編集履歴]を辿り編集者にお声かけ下さい。&lt;br /&gt;
  | hu = Ha beszélsz magyarul, és szeretnél segíteni, írj a [[{{TALKPAGENAME}}|megbeszélési oldalra]], vagy vedd fel a kapcsolatot az egyik korábbi közreműködővel, akiknek listáját megtalálod az [{{fullurl:{{FULLPAGENAMEE}}|action=history}} oldal előzményeiben].&lt;br /&gt;
  | nl = Als je {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}} kan spreken, laat dan een bericht achter op de [[{{TALKPAGENAME}}|praat pagina]] of neem contact op met diegene die aan de pagina hebben bijgedragen (door het [{{fullurl:{{FULLPAGENAMEE}}|action=history}} pagina verleden] te bekijken).&lt;br /&gt;
  | no = Hvis du snakker norsk, post på [[{{TALKPAGENAME}}|diskusjonssiden]] eller snakk med de som har bidratt til siden ( ved å se på [{{fullurl:{{FULLPAGENAMEE}}|action=history}} sidens historie]).&lt;br /&gt;
  | pl = Jeśli mówisz po polsku, napisz na [[{{TALKPAGENAME}}|stronie dyskusji]] albo porozmawiaj z ludźmi, którzy wnieśli wkład do strony (poprzez zobaczenie [{{fullurl:{{FULLPAGENAMEE}}|action=history}} historii strony]).&lt;br /&gt;
  | pt = Se falas {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}, escreve na [[{{TALKPAGENAME}}|página de discussão]] ou contacta com quem contribuiu para a tradução desta página (vê esta informação no [{{fullurl:{{FULLPAGENAMEE}}|action=history}} histórico da página]).&lt;br /&gt;
  | pt-br = Se você pode falar português do Brasil, escreva na [[{{TALKPAGENAME}}|página de discussão]] ou fale com aqueles que contribuíram para esta página (para isto veja o [{{fullurl:{{FULLPAGENAMEE}}|action=history}} histórico da página]).&lt;br /&gt;
  | ru = Если для перевода необходима помощь, напишите об этом на [[{{TALKPAGENAME}}|странице обсуждения]] или обратитесь к участникам, правившим эту статью (просмотрев [{{fullurl:{{FULLPAGENAMEE}}|action=history}} её историю]).&lt;br /&gt;
  | sv = Om du kan tala svenska, posta på [[{{TALKPAGENAME}}| diskussionssidan]] eller prata med dom som har bidragit till sidan (genom att titta på [{{fullurl: {{FULLPAGENAMEE}}|action=history}} sidhistoriken]).&lt;br /&gt;
  | fi = Jos pystyt puhumaan suomea, kirjoita [[{{TALKPAGENAME}}|keskustelusivulle]] tai puhu niille jotka ovat parantaneet sivua (katsomalla [{{fullurl:{{FULLPAGENAMEE}}|action=history}} sivuhistoriaa]).&lt;br /&gt;
  | ko = {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}어로 번역을 도와주실 수 있다면, [[{{TALKPAGENAME}}|토론 페이지]]를 이용하여 함께 번역을 끝내주십시오. (마지막으로 수정한 사람을 보려면 [{{fullurl:{{FULLPAGENAMEE}}|action=history}} 문서 역사] 페이지에서 확인하십시오.)&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Translating into {{lang name|name|{{{lang|{{SUBPAGENAME}}}}}}}|{{BASEPAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, cs, da, de, es, it, fr, ja, hu, no, pl, pt, pt-br, ru, sv, fi, ko}}&lt;br /&gt;
{{doc begin}}&lt;br /&gt;
Use {{tl|trans}} on pages that have not been fully translated yet. It will display the above notice and categorize the page correctly so uncompleted translations can be managed.&lt;br /&gt;
&lt;br /&gt;
{{tl|trans}} automatically detects the language of the page and will display the correct name and categorize the page correctly by default. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;{{tlx|trans|Italian|English}}&amp;quot; is &#039;&#039;no longer needed&#039;&#039;, just {{tl|trans}} at the top of the page will suffice.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* {{tlx|Trans}} when used on [[Atlas/ru]] will place the above notice and put the page in [[:Category:Translating into Russian]]&lt;br /&gt;
* If, for example, you need to place the notice on a page that doesn&#039;t use a lang subpage, like a draft version in the user space, you can force a particular language using the parameter {{code|lang}}:&lt;br /&gt;
*: {{tlx|Trans|2=lang=de}} will place the same notice and put the page in [[:Category:Translating into German]].&lt;br /&gt;
*: ^ &#039;&#039;&#039;This is not needed&#039;&#039;&#039; on article pages. Just place {{tl|trans}} at the top of the page and the message will automatically change.&lt;br /&gt;
&lt;br /&gt;
[[Category:Language templates|Trans]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175159</id>
		<title>Turret voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175159"/>
		<updated>2021-12-01T13:42:44Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added translation/翻訳途中&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:タレットのセリフ集}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[Turrets/ja|タレット]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== 攻撃時 ==&lt;br /&gt;
*[[Media:Turret turret_fire_4x_01.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_02.wav|（タレットの発砲音）]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_03.wav|（タレットの発砲音）]]&lt;br /&gt;
&lt;br /&gt;
== 宙を舞っている時 ==&lt;br /&gt;
*[[Media:Turret turretlaunched01.wav|&amp;quot;わー！&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched04.wav|&amp;quot;イヤーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched08.wav|&amp;quot;バンザーイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched11.wav|&amp;quot;さよなら!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlaunched02.wav|&amp;quot;わーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched03.wav|&amp;quot;高い所はキライ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched05.wav|&amp;quot;またね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched06.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched07.wav|&amp;quot;怖い!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched09.wav|&amp;quot;自由ってステキ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched10.wav|&amp;quot;飛んでるわ!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Hard Light Bridge/ja|ハードライトブリッジ]]に妨害されている時 ==&lt;br /&gt;
&#039;&#039;どれもゲーム中で使われませんでした。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock01.wav|&amp;quot;もっとこっちへ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock02.wav|&amp;quot;なにか変...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock03.wav|&amp;quot;何をしているの?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock04.wav|&amp;quot;失敗...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Thermal Discouragement Beam/ja|高温阻止ビーム]]を当てられている時 ==&lt;br /&gt;
*[[Media:Turret turretshotbylaser01.wav|&amp;quot;イタッ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser02.wav|&amp;quot;イターイ!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser03.wav|&amp;quot;Owwwww! [叫び声]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser04.wav|&amp;quot;熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser05.wav|&amp;quot;燃えてるわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretshotbylaser06.wav|&amp;quot;燃えてるわ、熱い。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser07.wav|&amp;quot;やめて。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser08.wav|&amp;quot;もうわかりました。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser09.wav|&amp;quot;いいわ、あなたの勝ち。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser10.wav|&amp;quot;これはマズいわ。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[panel/ja|パネル]]に潰されている時 ==&lt;br /&gt;
*[[Media:Turret turretsquashed01.wav|&amp;quot;アーーー！ [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed02.wav|&amp;quot;イターイ! [苦痛]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed03.wav|&amp;quot;息ができない...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed04.wav|&amp;quot;ちょっと、つぶさないでください。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed05.wav|&amp;quot;ハ、ハロー?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed06.wav|&amp;quot;助けて! つぶれちゃう!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 仲間のタレットが目の前で死んだ時 ==&lt;br /&gt;
&#039;&#039;以下はPortal 2では使われていません。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretwitnessdeath01.wav|&amp;quot;ナイスショット!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath02.wav|&amp;quot;よくできました!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath03.wav|&amp;quot;バックアップが必要です!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath04.wav|&amp;quot;いい腕ですね!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath05.wav|&amp;quot;彼女はキライでした。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath06.wav|&amp;quot;仕方ないです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath07.wav|&amp;quot;誰のせいでもありません。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath08.wav|&amp;quot;彼女、あなたを挑発してたから。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath09.wav|&amp;quot;あらまあ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath10.wav|&amp;quot;なんてこと。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath11.wav|&amp;quot;私のせい。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath12.wav|&amp;quot;当然の報いです。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath13.wav|&amp;quot;見たわ。あれは事故よ。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath14.wav|&amp;quot;彼女ならきっと大丈夫。&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath15.wav|&amp;quot;確認。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==タレット生産工場にて ==&lt;br /&gt;
&lt;br /&gt;
=== マネキンに照準を当てている時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_prerange01.wav|&amp;quot;ターゲット確保。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== テンプレート ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_template01.wav|&amp;quot;ハロー?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 応答音声テスト中 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_pass01.wav|&amp;quot;ハロー。&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== 廃棄されていく時 ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail01.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail02.wav|&amp;quot;言われたことはやったのに!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail03.wav|&amp;quot;意味がわかりません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail04.wav|&amp;quot;私は壊れてません!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail05.wav|&amp;quot;アーーー!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail06.wav|&amp;quot;わーーー... そんな!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail07.wav|&amp;quot;なあぜ？&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== タレットの効果音 ==&lt;br /&gt;
*[[Media:Turret active.wav|（起動音）]]&lt;br /&gt;
*[[Media:Turret alarm.wav|（アラーム音）]]&lt;br /&gt;
*[[Media:Turret alert.wav|（警告音）]]&lt;br /&gt;
*[[Media:Turret deploy.wav|（展開音）]]&lt;br /&gt;
*[[Media:Turret die.wav|（シャットダウン音）]]&lt;br /&gt;
*[[Media:Turret ping.wav|（ピッ）]]&lt;br /&gt;
*[[Media:Turret retract.wav|（収納音）]]&lt;br /&gt;
&lt;br /&gt;
== ターゲット確保時 ==&lt;br /&gt;
&#039;&#039;以下のセリフには&amp;quot;起動完了!&amp;quot;という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_1.wav|&amp;quot;Hi.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_2.wav|&amp;quot;Target acquired.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_4.wav|&amp;quot;Firing.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_5.wav|&amp;quot;Hello friend.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_6.wav|&amp;quot;Gotcha.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_7.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_8.wav|&amp;quot;I see you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_3.wav|&amp;quot;Dispensing product.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== ターゲットをサーチ中 ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Search mode activated!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_1.wav|&amp;quot;Hellooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_2.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_4.wav|&amp;quot;Sentry mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_5.wav|&amp;quot;Is anyone there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_6.wav|&amp;quot;Could you come over here?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_3.wav|&amp;quot;Canvassing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 別のタレットにぶつかった時 ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Turret turret_collide_1.wav|&amp;quot;Coming through.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_2.wav|&amp;quot;Excuse me.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_3.wav|&amp;quot;Sorry.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_4.wav|&amp;quot;My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_5.wav|&amp;quot;Ohh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 展開中 ==&lt;br /&gt;
&#039;&#039;以下のセリフには&amp;quot;起動中!&amp;quot;という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_deploy_1.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_2.wav|&amp;quot;Deploying.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_3.wav|&amp;quot;Preparing to dispense product.&amp;quot;]] (unused, except for the &amp;quot;Turret Plush&amp;quot; and &amp;quot;Sentry Turret USB Desk Defender&amp;quot; from ThinkGeek)&lt;br /&gt;
*[[Media:Turret turret_deploy_4.wav|&amp;quot;Activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_5.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_6.wav|&amp;quot;Who&#039;s there?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 機能停止したタレット ==&lt;br /&gt;
&#039;&#039;以下のセリフには&amp;quot;致命的なエラー!&amp;quot;という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_2.wav|&amp;quot;Critical error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_4.wav|&amp;quot;Shutting down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_5.wav|&amp;quot;I don&#039;t blame you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_6.wav|&amp;quot;I don&#039;t hate you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_7.wav|&amp;quot;Why...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_8.wav|&amp;quot;No hard feelings.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_1.wav|&amp;quot;Ahahaha.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_3.wav|&amp;quot;Sorry, we&#039;re closed.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== 拾われたとき ==&lt;br /&gt;
&#039;&#039;以下のセリフには&amp;quot;下ろしてください!&amp;quot;という字幕が表示されます。&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_1.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_3.wav|&amp;quot;Put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_6.wav|&amp;quot;Who ARE you?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_7.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_8.wav|&amp;quot;Please put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_9.wav|&amp;quot;Help.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_10.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;未使用のセリフ&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_2.wav|&amp;quot;Hey hey hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_4.wav|&amp;quot;Woooaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_5.wav|&amp;quot;Illegal operation.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== スリープモード中 ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Target lost!&amp;quot; except for the toilet in &#039;&#039;Portal&#039;&#039;, which is subtitled as &amp;quot;Your business is appreciated.&amp;quot; as it has a different file name, even though it says the same thing.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_retire_1.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_2.wav|&amp;quot;Sleep mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_3.wav|&amp;quot;Your business is appreciated.&amp;quot;]] (unused, except for the toilet in &#039;&#039;Portal&#039;&#039;)&lt;br /&gt;
*[[Media:Turret turret_retire_4.wav|&amp;quot;Hibernating.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_5.wav|&amp;quot;Goodnight.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_6.wav|&amp;quot;Resting.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_7.wav|&amp;quot;Nap time.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Lost its Target ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Searching!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_search_1.wav|&amp;quot;Are you still there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_2.wav|&amp;quot;Target lost.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_4.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_3.wav|&amp;quot;Can I help you?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret being disintegrated in the [[Material Emancipation Grill|Fizzler]] ==&lt;br /&gt;
*[[Media:Turret turret_fizzler_1.wav|&amp;quot;Ow ow ow!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being shot by other Turrets ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Hey! It&#039;s me!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_shotat_1.wav|&amp;quot;Hey! It&#039;s me!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_2.wav|&amp;quot;Don&#039;t shoot!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_3.wav|&amp;quot;Stop shooting!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being Tipped Over ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Ouch!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_tipped_2.wav|&amp;quot;Self test error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_4.wav|&amp;quot;Malfunctioning.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_5.wav|&amp;quot;Aaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_6.wav|&amp;quot;Ow ow ow ow owww.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_tipped_3.wav|&amp;quot;Unknown error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_1.wav|&amp;quot;Aah.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets &#039;Suppressing&#039; the player ==&lt;br /&gt;
&#039;&#039;These go unused in both games, but were found in the Portal beta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of these lines were spoken by the [[Hover Turret]].&#039;&#039;&lt;br /&gt;
*[[Media:turret_suppress_1.wav|&amp;quot;Hold still.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_2.wav|&amp;quot;Target suppressed.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_3.wav|&amp;quot;Free samples.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_4.wav|&amp;quot;Suppressing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=={{spoiler text|Final chamber of the Co-op Course Mobility Gels}}==&lt;br /&gt;
* [[Media:Turret turret_protect_humans01.wav|&amp;quot;But I need to protect the humans!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175158</id>
		<title>Template:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175158"/>
		<updated>2021-12-01T12:00:48Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| image    = Achievement_Smash_TV.jpg&lt;br /&gt;
| type     = style&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = {{lang&lt;br /&gt;
    | en = You just have to look at things objectively, see what you don&#039;t need anymore, and trim out the fat.&lt;br /&gt;
    | es = Debes reflexionar con objetividad, buscar lo que sobra y quitarlo.&amp;quot;&lt;br /&gt;
    | fr = Il suffisait d&#039;être un tant soit peu objectif et d&#039;éliminer le superflu, voilà tout.&lt;br /&gt;
    | ja = 客観的に観察し、不要なものを判断して、それを取り除いただけです。&lt;br /&gt;
    | nl = Je moet de dingen objectief bekijken, kijk wat je niet meer nodig hebt, en werk het vet weg.&lt;br /&gt;
    | pt-br = Você só tem que olhar para as coisas objetivamente, ver o que você não precisa mais e remover o excesso.&lt;br /&gt;
    | pl = Trzeba tylko umieć spojrzeć na sprawy obiektywnie, ustalić, czego już nie potrzeba i wyciąć to, co zbędne.&lt;br /&gt;
    }}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
    | en = This page has been marked for general cleanup.&lt;br /&gt;
    | ar = وقد الصفحة تميزت هذه لتطهير عامة.&lt;br /&gt;
    | de = Diese Seite wurde markiert weil sie grünglich aufgeräumt werden müsste.&lt;br /&gt;
    | es = Esta página ha sido señalada para una limpieza general.&lt;br /&gt;
    | fr = Cette page a été marquée pour un nettoyage général.&lt;br /&gt;
    | hu = Ezt az oldalt áltálános takarításra jelölték.&lt;br /&gt;
    | de = Diese Seite wurde für allgemeines Aufräumen markiert.&lt;br /&gt;
    | ja = この記事は全体的に整頓した方が良いためマークされています。&lt;br /&gt;
    | ko = 이 페이지는 자료의 정리를 필요로 합니다.&lt;br /&gt;
    | no = Denne siden er blitt markert for en generell opprydding.&lt;br /&gt;
    | pl = Ta strona została oznaczona do ogólnego oczyszczenia.&lt;br /&gt;
    | pt = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | pt-br = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | ru = Эта статья или раздел нуждается в переработке.&lt;br /&gt;
    | sv = Detta har markerats för allmän rengöring.&lt;br /&gt;
    | nl = Deze pagina moet worden veranderd en schoongemaakt.&lt;br /&gt;
    | fi = Tämä sivu on merkitty yleiseen siivoukseen.&lt;br /&gt;
    }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
    | en = Please see [[Help:Style guide|Portal Wiki style guide]] for information on how to improve this article.&lt;br /&gt;
    | de = Bitte beachte den [[Help:Style guide|Portal Wiki Style Guide]] für Information wie man diesen Artikel verbessern könnte.&lt;br /&gt;
    | es = Por favor, vea la [[Help:Style guide|Guía de estilo de la Wiki de Portal]] para informarse de como mejorar este artículo.&lt;br /&gt;
    | fr = S&#039;il-vous-plaît regardez [[Help:Style guide|Guide de Style Portal Wiki]] (en anglais) pour des informations sur comment améliorer cet article.&lt;br /&gt;
    | hu = Kérlek olvasd át a [[Help:Style guide|Portal Wiki stílus-irányelveit]], ahol megtudhatod, hogyan javíthatnál ezen a szócikken.&lt;br /&gt;
    | de = Bitte lesen Sie den [[Help:Style guide|Style-Guide]] für Informationen, wie sie diesen Artkel verbessern können.&lt;br /&gt;
 　| ja = この記事を改善するには [[Help:Style guide|Portal Wiki スタイルガイド]]をご覧ください。&lt;br /&gt;
    | no = Vennligst se [[Help:Style guide|Portal Wiki style guide]] for informasjon om hvordan du kan forbedre denne artikkelen.&lt;br /&gt;
    | pl = Zajrzyj do [[Help:Style guide|poradnika stylistycznego Portal Wiki]] po informacje jak poprawić ten artykuł.&lt;br /&gt;
    | pt = Por favor vejas [[Help:Style guide|o guia de estilo da Portal Wiki]] para informações em como melhorar este artigo.&lt;br /&gt;
    | pt-br = Por favor veja [[Help:Style guide|o guia de estilo da Wiki do Portal]] para informações em como melhorar este artigo.&lt;br /&gt;
    | sv = Snälla se [[Help:Style guide|Portal Wiki style guide]] för information om hur man kan förbättra den här artikeln.&lt;br /&gt;
    | nl = Lees alstublieft de [[Help:Style guide|Portal Wiki style guide]], hoe u dit artikel kan verbeteren.&lt;br /&gt;
    | fi. = Ole hyvä  ja katso [[Help:Style guide|Portal Wiki tyyli oppaasta]] ohjeita kuinka parantaa tätä artikkelia. &lt;br /&gt;
    }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{if lang&lt;br /&gt;
 | en     = [[Category:Articles marked for cleanup|{{PAGENAME}}]]&lt;br /&gt;
 | non-en = [[Category:Articles marked for cleanup/lang|{{SUBPAGENAME}}]]&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, de, es, fr,hu, de, ja, ko, nl, no, pl, pt, pt-br, ru, sv, fi}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place {{tl|cleanup}} on any page that needs cleaning up, placing it in [[:Category:Articles marked for cleanup]]. Non-English pages with the tag will be placed into [[:Category:Articles marked for cleanup/lang]], sorted by language code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance templates|Cleanup]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175157</id>
		<title>User:Kotetsu</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Kotetsu&amp;diff=175157"/>
		<updated>2021-12-01T04:17:52Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Kotetsu}}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
Hi there I&#039;m Karakuri, Japanese. I&#039;ve been playing Portal/Portal2 since November 25 2021.&amp;lt;br&amp;gt;I mainly translate and update.&amp;lt;br&amp;gt;唐繰と申します。在日日本人です。&amp;lt;br&amp;gt;Portalシリーズをクリアしたばかりですが、wikiに貢献出来たら光栄です。&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{User Portal}}&lt;br /&gt;
| {{User Portal 2}}&lt;br /&gt;
| {{User Wiki Translator}}&lt;br /&gt;
| {{User Japanese}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175153</id>
		<title>Story/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/ja&amp;diff=175153"/>
		<updated>2021-11-30T15:07:16Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added translation/翻訳追加&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trans}}&lt;br /&gt;
{{DISPLAYTITLE:ストーリー}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|「Portal」での主人公、Chell]]&lt;br /&gt;
&#039;&#039;Portal&#039;&#039;シリーズでは、[[Aperture Science/ja|Aperture Science]] に囚われた若い女性[[Chell/ja|Chell]]（チェル）を操作することになります。チェルは[[GLaDOS/ja|GLaDOS]]（グラドス）の設計した[[Test Chamber/ja|チェンバー]]の中で強制的に様々な難易度のテストを解かされます。Aperture Science が開発した機器の一部で、チェルが通るのに十分な大きさの[[portals/ja|ポータル]]を生成することが出来る[[Handheld Portal Device/ja|携帯ポータル装置]](一般にポータルガンと呼ばれる)をゲーム序盤で彼女は使用することが出来るようになります。ポータルは相互間のゲートとして作用し、これによって素早く長距離を移動したり通常では到達できない場所に行けるようになります。&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039;にはパズルパートと脱出パートがあります。&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers（パズルパート） ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
ゲームはChellが[[Relaxation Vault/ja|リラックスルーム]]から目覚め、[[GLaDOS/ja|GLaDOS]]から説明を受けるところから始まります。プレイヤーはテストに参加させられ、その後まもなく[[Handheld Portal Gun/ja|携帯ポータル装置]]を入手します。チェルがテストチェンバーを進むほどに、{{Spoiler|この施設に人間はおらず、GLaDOSがその歪んだ&amp;quot;科学&amp;quot;のためにチェルをテストしていることが明らかになります。施設中の至る所に隠された&amp;quot;巣&amp;quot;があり、そこにはGLaDOSについて警告する[[Doug Rattmann/ja|謎の人物]]による奇妙な走り書きがあります。}}チェルにやる気を出してもらうためにGLaDOSはテスト終了後にケーキを与えると約束をし、テストは更に複雑になっていきます。{{Spoiler|チェルがテストを終え、GLaDOSにとって価値が無くなるとき、GLaDOSはチェルを焼却炉に下ろし殺そうとします。素早い判断で、チェルは燃やされる運命からポータルガンを使い脱出します。そしてメンテナンスシャフトから施設の内側へと進んでいきます。}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape（脱出パート） ===&lt;br /&gt;
{{Spoiler|チェルが施設の中を逃げ回っている間、GLaDOSは &amp;quot;ケーキやパーティーの約束がある&amp;quot;、&amp;quot;殺人未遂だなんて誤解&amp;quot; などと誘惑、主張してチェルを再度捕えようとします。その試みが無駄だと理解すると、チェルがGLaDOSを破壊しようとしている間、GLaDOSはチェルをなじる方向に切り替えます。やがてGLaDOSの部屋に辿り着いたチェルは、邪悪なAIの真の姿を目の当たりにし、GLaDOSが施設内の人間を全員「[[neurotoxin/ja|神経毒]]」で殺していたことを知ります。GLaDOSはチェルを彼らと同じ方法で殺そうとしてきます。ポータルガンを使い、GLaDOSの [[Cores/ja|人格コア]]を[[Emergency Intelligence Incinerator/ja|緊急知能焼却炉]]に入れて処分することでチェルはGLaDOSを倒しますが、施設の大爆発で空いた天井の穴によってGLaDOSと一緒に地上へ飛び出してしまいます。チェルが目覚めるとそこは施設の駐車場で、周囲にGLaDOSの残骸が転がっている光景を目にします。 [[March 3, 2010 Patch (Portal)|2010年3月3日のパッチ]]によって、[[Party Escort Bot/ja|パーティーエスコートロボ]]によってチェルが施設に引き戻されるという、公式コミック『[[Portal 2: Lab Rat]]』に関連したエンディングへと変更されました。}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; は &#039;&#039;Portal&#039;&#039; の &amp;quot;XBOX Live Arcade&amp;quot; 版であり、&amp;quot;[[Portal: The Flash Version]]&amp;quot; に触発されて生まれたより難易度の高い新しいチェンバーが追加されています。ストーリーの追加はありません。このゲームは匿名のValve開発者によって確認されているため非公式のものとなります。&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
公式コミック『Lab Rat』は &#039;&#039;Portal&#039;&#039; と &#039;&#039;Portal 2&#039;&#039; の間の空白を埋めるストーリーです。このコミックによって Aperture Science 社の [[Doug Rattmann/ja|Doug Rattmann]]（ダグ・ラットマン）という研究員の存在が明らかになります。{{Spoiler|この研究員はGLaDOSの初めての稼働日「娘を職場に連れてくる日」にて、GLaDOSによる神経毒の攻撃を生き延びました。GLaDOSは自我を持ち始め施設のロックダウンを開始して、神経毒でほとんどの科学者を殺してしまいました。}} &lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
パート１では [[Aperture Science/ja|Enrichment Center]] にてダグ・ラットマンが[[Chell/ja|チェル]]を追跡している様子が描かれています。ダグ・ラットマンは現実、そして心が現実をどう捉えるのかについて独白している人物です。また彼は統合失調症の為[[Wikipedia:Ziprasidone|ジプラシドン薬]]{{lang icon|en}}を手放せません。物語を通して彼は常に[[Weighted Companion Cube/ja|コンパニオンキューブ]]を背負って運んでおり、コンパニオンキューブからの呼びかけやアドバイスが彼には聞こえるようです。メインストーリーはGLaDOSがまだ開発段階にある時期のフラッシュバックも交えて描かれており、ダグ・ラットマンがプロジェクトに関わっていたことが読み取れます。&lt;br /&gt;
&lt;br /&gt;
チェルを発見して間もなく、薬をしばらく服用していなかったことに彼は気づき、コンパニオンキューブの助言に従わず最後の2錠を服用してしまいます。その際に最初のフラッシュバックが思い出されます。それは若いころのラットマンが、同僚2人が「身元不明の人間に怪しまれることの無いようカメラ内にカメラを仕掛けた」と話しているのを小耳に挟んだ時のものです。彼が施設内を駆け回って新たな壁画を描いている間にチェルは[[Portal Test Chamber 19/ja|テストチェンバー１９]]まで到達し、{{Spoiler|GLaDOSの部屋に辿り着き彼女を破壊しました。}}&lt;br /&gt;
&lt;br /&gt;
そして次はGLaDOSの部屋でのフラッシュバックが思い出されます。それはラットマンと彼の同僚[[Henry/ja|ヘンリー]]が仕事をしている光景でした。ヘンリーはGLaDOSの破壊方法を[[Wikipedia:ja:アルベルト・アインシュタイン|アインシュタイン]]による[[Wikipedia:ja:一般相対性理論|相対性理論]]の発見、また[[Wikipedia:ja:アメリカ航空宇宙局|NASA]]による[[Wikipedia:ja:月|月面着陸]]になぞらえて話をしています。ですがラットマンはGLaDOSの信頼性について疑問を述べました。なぜなら {{Spoiler|GLaDOSは電源を入れた途端に研究員を皆殺しにしようとするからです。}}&lt;br /&gt;
&lt;br /&gt;
現実に戻ったラットマンが{{Spoiler|チェルを探しに地上へ出ると、チェルは今まさに[[Party Escort Bot/ja|パーティーエスコートロボ]]によって施設に引き戻されていました。}}&lt;br /&gt;
&lt;br /&gt;
ここで入る3度目のフラッシュバックは、ヘンリーがラットマンに新発明の[[Morality Core/ja|道徳心コア]]を見せている場面です。このコアは{{Spoiler|GLaDOSの殺戮衝動を冷ますために開発された物でした。}}&lt;br /&gt;
&lt;br /&gt;
再び現実に戻ったラットマンに、コンパニオンキューブが「今のうちに逃げろ」と言います。しかし彼は全ての責任は自分にあると思っており、逃走よりも{{Spoiler|施設に戻りチェルを救うことを選びました。}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
パート２は施設の中を横切るラットマンの描写から始まります。コンパニオンキューブが「（パート１で服用した）薬が効いてきた」と彼に伝え、キューブの声はだんだん遠のいて行きます。&lt;br /&gt;
{{Spoiler|そしてラットマンは[[Extended Relaxation Center/ja|リラクゼーションセンター]]内の睡眠室に居るチェルを発見します。どうやらパーティーエスコートロボが彼女をここに連れてきたようです。彼はコールドスリーブ制御装置を動かしてチェルを助からせようと考えましたが、制御装置までの道をタレットが塞いでいました。壁に設置されているパネルを見つけましたが、GLaDOSを破壊したことによる爆風で主電力グリッドが吹き飛ばされてしまい、チェルの寝ている部屋を含む全てのコールドスリーブ室がオフラインになっていました。ラットマンは意を決してタレット達の前を走り抜けようとしますが脚を撃たれてしまいます。}}&lt;br /&gt;
&lt;br /&gt;
ここで再び入るフラッシュバックは{{Spoiler|GLaDOSが Enrichment Center内を神経毒で充満させた時のものです}}。{{Spoiler|唯一の生存者}}となってしまったラットマンがメインのテスト施設からの脱出を図る際、GLaDOSが彼の持つ統合失調症について愚弄してきます。GLaDOSがラットマンをなじり続け巧みに操ろうとしている最中、彼は{{Spoiler|なんとかしてファイル保管室に辿り着きチェルのファイルを見つけます。そして彼女こそが &amp;quot;The one&amp;quot;（最後の砦）だと見なし、彼女を被験者リストの1番上に移動しました。}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay/ja]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175152</id>
		<title>Template:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175152"/>
		<updated>2021-11-30T03:16:25Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| image    = Achievement_Smash_TV.jpg&lt;br /&gt;
| type     = style&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = {{lang&lt;br /&gt;
    | en = You just have to look at things objectively, see what you don&#039;t need anymore, and trim out the fat.&lt;br /&gt;
    | es = Debes reflexionar con objetividad, buscar lo que sobra y quitarlo.&amp;quot;&lt;br /&gt;
    | fr = Il suffisait d&#039;être un tant soit peu objectif et d&#039;éliminer le superflu, voilà tout.&lt;br /&gt;
    | ja = 客観的に観察し、不要なものを判断して、それを取り除いただけです。&lt;br /&gt;
    | nl = Je moet de dingen objectief bekijken, kijk wat je niet meer nodig hebt, en werk het vet weg.&lt;br /&gt;
    | pt-br = Você só tem que olhar para as coisas objetivamente, ver o que você não precisa mais e remover o excesso.&lt;br /&gt;
    | pl = Trzeba tylko umieć spojrzeć na sprawy obiektywnie, ustalić, czego już nie potrzeba i wyciąć to, co zbędne.&lt;br /&gt;
    }}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
    | en = This page has been marked for general cleanup.&lt;br /&gt;
    | ar = وقد الصفحة تميزت هذه لتطهير عامة.&lt;br /&gt;
    | de = Diese Seite wurde markiert weil sie grünglich aufgeräumt werden müsste.&lt;br /&gt;
    | es = Esta página ha sido señalada para una limpieza general.&lt;br /&gt;
    | fr = Cette page a été marquée pour un nettoyage général.&lt;br /&gt;
    | hu = Ezt az oldalt áltálános takarításra jelölték.&lt;br /&gt;
    | de = Diese Seite wurde für allgemeines Aufräumen markiert.&lt;br /&gt;
    | ja = この記事は全体的に整頓した方が良いためマークされています。&lt;br /&gt;
    | ko = 이 페이지는 자료의 정리를 필요로 합니다.&lt;br /&gt;
    | no = Denne siden er blitt markert for en generell opprydding.&lt;br /&gt;
    | pl = Ta strona została oznaczona do ogólnego oczyszczenia.&lt;br /&gt;
    | pt = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | pt-br = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | ru = Эта статья или раздел нуждается в переработке.&lt;br /&gt;
    | sv = Detta har markerats för allmän rengöring.&lt;br /&gt;
    | nl = Deze pagina moet worden veranderd en schoongemaakt.&lt;br /&gt;
    | fi = Tämä sivu on merkitty yleiseen siivoukseen.&lt;br /&gt;
    }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
    | en = Please see [[Help:Style guide|Portal Wiki style guide]] for information on how to improve this article.&lt;br /&gt;
    | de = Bitte beachte den [[Help:Style guide|Portal Wiki Style Guide]] für Information wie man diesen Artikel verbessern könnte.&lt;br /&gt;
    | es = Por favor, vea la [[Help:Style guide|Guía de estilo de la Wiki de Portal]] para informarse de como mejorar este artículo.&lt;br /&gt;
    | fr = S&#039;il-vous-plaît regardez [[Help:Style guide|Guide de Style Portal Wiki]] (en anglais) pour des informations sur comment améliorer cet article.&lt;br /&gt;
    | hu = Kérlek olvasd át a [[Help:Style guide|Portal Wiki stílus-irányelveit]], ahol megtudhatod, hogyan javíthatnál ezen a szócikken.&lt;br /&gt;
    | de = Bitte lesen Sie den [[Help:Style guide|Style-Guide]] für Informationen, wie sie diesen Artkel verbessern können.&lt;br /&gt;
 　| ja = この記事を改善するには [[Help:Style guide|Portal Wiki style guide|Portal Wikiスタイルガイド]]をご覧ください。&lt;br /&gt;
    | no = Vennligst se [[Help:Style guide|Portal Wiki style guide]] for informasjon om hvordan du kan forbedre denne artikkelen.&lt;br /&gt;
    | pl = Zajrzyj do [[Help:Style guide|poradnika stylistycznego Portal Wiki]] po informacje jak poprawić ten artykuł.&lt;br /&gt;
    | pt = Por favor vejas [[Help:Style guide|o guia de estilo da Portal Wiki]] para informações em como melhorar este artigo.&lt;br /&gt;
    | pt-br = Por favor veja [[Help:Style guide|o guia de estilo da Wiki do Portal]] para informações em como melhorar este artigo.&lt;br /&gt;
    | sv = Snälla se [[Help:Style guide|Portal Wiki style guide]] för information om hur man kan förbättra den här artikeln.&lt;br /&gt;
    | nl = Lees alstublieft de [[Help:Style guide|Portal Wiki style guide]], hoe u dit artikel kan verbeteren.&lt;br /&gt;
    | fi. = Ole hyvä  ja katso [[Help:Style guide|Portal Wiki tyyli oppaasta]] ohjeita kuinka parantaa tätä artikkelia. &lt;br /&gt;
    }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{if lang&lt;br /&gt;
 | en     = [[Category:Articles marked for cleanup|{{PAGENAME}}]]&lt;br /&gt;
 | non-en = [[Category:Articles marked for cleanup/lang|{{SUBPAGENAME}}]]&lt;br /&gt;
 }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|ar, de, es, fr,hu, de, ja, ko, nl, no, pl, pt, pt-br, ru, sv, fi}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place {{tl|cleanup}} on any page that needs cleaning up, placing it in [[:Category:Articles marked for cleanup]]. Non-English pages with the tag will be placed into [[:Category:Articles marked for cleanup/lang]], sorted by language code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance templates|Cleanup]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175151</id>
		<title>Template:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Cleanup&amp;diff=175151"/>
		<updated>2021-11-30T03:14:46Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added japanese strings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| image    = Achievement_Smash_TV.jpg&lt;br /&gt;
| type     = style&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = {{lang&lt;br /&gt;
    | en = You just have to look at things objectively, see what you don&#039;t need anymore, and trim out the fat.&lt;br /&gt;
    | es = Debes reflexionar con objetividad, buscar lo que sobra y quitarlo.&amp;quot;&lt;br /&gt;
    | fr = Il suffisait d&#039;être un tant soit peu objectif et d&#039;éliminer le superflu, voilà tout.&lt;br /&gt;
    | ja = 客観的に観察し、不要なものを判断して、それを取り除いただけです。&lt;br /&gt;
    | nl = Je moet de dingen objectief bekijken, kijk wat je niet meer nodig hebt, en werk het vet weg.&lt;br /&gt;
    | pt-br = Você só tem que olhar para as coisas objetivamente, ver o que você não precisa mais e remover o excesso.&lt;br /&gt;
    | pl = Trzeba tylko umieć spojrzeć na sprawy obiektywnie, ustalić, czego już nie potrzeba i wyciąć to, co zbędne.&lt;br /&gt;
    }}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
    | en = This page has been marked for general cleanup.&lt;br /&gt;
    | ar = وقد الصفحة تميزت هذه لتطهير عامة.&lt;br /&gt;
    | de = Diese Seite wurde markiert weil sie grünglich aufgeräumt werden müsste.&lt;br /&gt;
    | es = Esta página ha sido señalada para una limpieza general.&lt;br /&gt;
    | fr = Cette page a été marquée pour un nettoyage général.&lt;br /&gt;
    | hu = Ezt az oldalt áltálános takarításra jelölték.&lt;br /&gt;
    | de = Diese Seite wurde für allgemeines Aufräumen markiert.&lt;br /&gt;
    | ja = この記事は全体的に整頓した方が良いためマークされています。&lt;br /&gt;
    | ko = 이 페이지는 자료의 정리를 필요로 합니다.&lt;br /&gt;
    | no = Denne siden er blitt markert for en generell opprydding.&lt;br /&gt;
    | pl = Ta strona została oznaczona do ogólnego oczyszczenia.&lt;br /&gt;
    | pt = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | pt-br = Esta página foi marcada para limpeza geral.&lt;br /&gt;
    | ru = Эта статья или раздел нуждается в переработке.&lt;br /&gt;
    | sv = Detta har markerats för allmän rengöring.&lt;br /&gt;
    | nl = Deze pagina moet worden veranderd en schoongemaakt.&lt;br /&gt;
    | fi = Tämä sivu on merkitty yleiseen siivoukseen.&lt;br /&gt;
    }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
    | en = Please see [[Help:Style guide|Portal Wiki style guide]] for information on how to improve this article.&lt;br /&gt;
    | de = Bitte beachte den [[Help:Style guide|Portal Wiki Style Guide]] für Information wie man diesen Artikel verbessern könnte.&lt;br /&gt;
    | es = Por favor, vea la [[Help:Style guide|Guía de estilo de la Wiki de Portal]] para informarse de como mejorar este artículo.&lt;br /&gt;
    | fr = S&#039;il-vous-plaît regardez [[Help:Style guide|Guide de Style Portal Wiki]] (en anglais) pour des informations sur comment améliorer cet article.&lt;br /&gt;
    | ja = この記事を改善するには [[Help:Style guide|Portal Wiki style guide|Portal Wikiスタイルガイド]]をご覧ください。&lt;br /&gt;
    | hu = Kérlek olvasd át a [[Help:Style guide|Portal Wiki stílus-irányelveit]], ahol megtudhatod, hogyan javíthatnál ezen a szócikken.&lt;br /&gt;
    | de = Bitte lesen Sie den [[Help:Style guide|Style-Guide]] für Informationen, wie sie diesen Artkel verbessern können.&lt;br /&gt;
    | no = Vennligst se [[Help:Style guide|Portal Wiki style guide]] for informasjon om hvordan du kan forbedre denne artikkelen.&lt;br /&gt;
    | pl = Zajrzyj do [[Help:Style guide|poradnika stylistycznego Portal Wiki]] po informacje jak poprawić ten artykuł.&lt;br /&gt;
    | pt = Por favor vejas [[Help:Style guide|o guia de estilo da Portal Wiki]] para informações em como melhorar este artigo.&lt;br /&gt;
    | pt-br = Por favor veja [[Help:Style guide|o guia de estilo da Wiki do Portal]] para informações em como melhorar este artigo.&lt;br /&gt;
    | sv = Snälla se [[Help:Style guide|Portal Wiki style guide]] för information om hur man kan förbättra den här artikeln.&lt;br /&gt;
    | nl = Lees alstublieft de [[Help:Style guide|Portal Wiki style guide]], hoe u dit artikel kan verbeteren.&lt;br /&gt;
    | fi. = Ole hyvä  ja katso [[Help:Style guide|Portal Wiki tyyli oppaasta]] ohjeita kuinka parantaa tätä artikkelia. &lt;br /&gt;
    }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{if lang&lt;br /&gt;
 | en     = [[Category:Articles marked for cleanup|{{PAGENAME}}]]&lt;br /&gt;
 | non-en = [[Category:Articles marked for cleanup/lang|{{SUBPAGENAME}}]]&lt;br /&gt;
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{{translation switching|ar, de, es, fr,hu, de, ja, ko, nl, no, pl, pt, pt-br, ru, sv, fi}}&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Place {{tl|cleanup}} on any page that needs cleaning up, placing it in [[:Category:Articles marked for cleanup]]. Non-English pages with the tag will be placed into [[:Category:Articles marked for cleanup/lang]], sorted by language code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance templates|Cleanup]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=175150</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=175150"/>
		<updated>2021-11-30T02:55:39Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: /*  Hello  */ new section&lt;/p&gt;
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&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Add a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
&lt;br /&gt;
== Un... Offical Portal Wiki ==&lt;br /&gt;
&lt;br /&gt;
I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calibration Course Page ==&lt;br /&gt;
&lt;br /&gt;
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor/mentioned characters ==&lt;br /&gt;
&lt;br /&gt;
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any active Chinese member here?  ==&lt;br /&gt;
&lt;br /&gt;
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
&lt;br /&gt;
It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
&lt;br /&gt;
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction? ==&lt;br /&gt;
&lt;br /&gt;
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;br /&gt;
:I wouldn&#039;t really want to open that can of worms... It sets a precedent that&#039;s hard to undo and it&#039;s hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)&lt;br /&gt;
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emotes ==&lt;br /&gt;
&lt;br /&gt;
Hey, we have emotes now. {{emote|p2chell}} &amp;lt;nowiki&amp;gt;{{emote|p2emote}}&amp;lt;/nowiki&amp;gt; where &#039;&#039;&#039;p2emote&#039;&#039;&#039; is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joining Gamepedia ==&lt;br /&gt;
&lt;br /&gt;
Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)&lt;br /&gt;
:There aren&#039;t any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you shut off a bot? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)&lt;br /&gt;
:You can&#039;t. I&#039;m not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi all , I&#039;m new here ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I&#039;m very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.&lt;br /&gt;
first thing I would do is link some of the images I&#039;ve uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I&#039;ll upload the rest of the game cards. -Stickyy&lt;br /&gt;
&lt;br /&gt;
EDIT: is this wiki even active? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Stickyy|Stickyy]]&#039;&#039;&#039; ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) &amp;lt;/small&amp;gt; &lt;br /&gt;
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There&#039;s just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn&#039;t been touched really (and I can&#039;t because I can&#039;t do VR on my setup), and [[The Lab]] is unfinished. It&#039;s a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it&#039;s an actual model instead of just a comic picture. &lt;br /&gt;
&lt;br /&gt;
As for the initial question, I&#039;ll post it onto your discussion page since &#039;&#039;this&#039;&#039; page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add more articles ==&lt;br /&gt;
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)&lt;br /&gt;
Well i´m trying to increse the number of articles&lt;br /&gt;
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)&lt;br /&gt;
== It&#039;s silent here... ==&lt;br /&gt;
&lt;br /&gt;
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Aside from the few updates that happen with Portal 2, there&#039;s not really a lot going on in the community. There&#039;s no shortage of stuff to &#039;do&#039;, but there&#039;s just a lack of enthusiasm due to the lack of new official content. It&#039;ll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide ==&lt;br /&gt;
&lt;br /&gt;
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0&lt;br /&gt;
&lt;br /&gt;
As far as i know:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY-SA 4.0 is Attribution-ShareAlike 4.0 International&#039;&#039;&#039; is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)&#039;&#039;&#039; is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic CC-BY-SA 2.0&#039;&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fandom&#039;&#039;&#039;|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the &amp;lt;u&amp;gt;CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use&amp;lt;/u&amp;gt;, &#039;&#039;&#039;in accordance with the CC BY-SA license.&#039;&#039;&#039; Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}&lt;br /&gt;
Fandom used this license, the most basic license you&#039;ll ever get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
We cannot copy from Overwiki, but they can copy from us. We &#039;&#039;CAN&#039;&#039; copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.&lt;br /&gt;
&lt;br /&gt;
Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don&#039;t think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki &amp;lt;nowiki&amp;gt;[The wiki]&amp;lt;/nowiki&amp;gt; under the license Generic CC-BY-SA 2.0) Like in Wikipedia&lt;br /&gt;
::&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 23:49, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== An extension is deprecated, should we change it? ==&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not handling with articles anymore, I will take care of maintenance. And just like charm, when I&#039;m sneaking through the [[Special:Version]] article, I&#039;ve noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:04, 17 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rarely speaking Chell ==&lt;br /&gt;
Did you know Chell can Speak rarely like &amp;quot;Yes sir Mr Johnson&amp;quot; and &amp;quot;I am!&amp;quot; }} &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Chasingwind500|Chasingwind500]]&#039;&#039;&#039; ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:No, Chell does not speak at all ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:46, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OPP2? What&#039;s that? ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;s there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - &#039;&#039;&#039;[[User:EktoHunter|EktoHunter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder&#039;s chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:04, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:11, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Youtube channel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! I believe it&#039;s [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:00, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: C [[Help:Taking Screenshots]] — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 16:56, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Accounts==&lt;br /&gt;
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i&#039;m going to check my recent changes they&#039;re always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)&lt;br /&gt;
:Yes, they&#039;re spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:34, 26 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability policy on mods and fan content ==&lt;br /&gt;
&lt;br /&gt;
We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don&#039;t state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:58, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. &lt;br /&gt;
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn&#039;t been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let&#039;s play, forum threads, etc) reinforces its notability. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 14:47, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm, okay ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:33, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Tag pages ==&lt;br /&gt;
&lt;br /&gt;
So I found out &#039;&#039;[[Aperture Tag: The Paint Gun Testing Initiative]]&#039;&#039; and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. &#039;&#039;&#039;A)&#039;&#039;&#039; Why &#039;&#039;(may be self-explanatory)&#039;&#039;, and &#039;&#039;&#039;B)&#039;&#039;&#039; Why not continue the pages? I recently expanded on the Intro chamber page &#039;&#039;(linked above)&#039;&#039;, so I want to know if I&#039;m allowed to continue on this series of threads. Your opinion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The talk section above answered question A, you may ignore it now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 09:59, 18 September 2021 (UTC)&lt;br /&gt;
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 10:04, 18 September 2021 (UTC)&lt;br /&gt;
::Okay, good to know.&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 14:09, 18 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 mod ==&lt;br /&gt;
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:C. Chell|C. Chell]]&#039;&#039;&#039; ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 04:28, 3 October 2021 (UTC)&lt;br /&gt;
:Uh.... Maybe eletricity fields? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 22:15, 27 October 2021 (UTC)&lt;br /&gt;
:You wouldn&#039;t want to include [[hl2:Manhack|manhacks]] though ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi there! ==&lt;br /&gt;
&lt;br /&gt;
Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)&lt;br /&gt;
:You would want to query that question to [[User:WindPower|WindPower]], the wiki&#039;s main technical administrator. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 00:44, 27 October 2021 (UTC)&lt;br /&gt;
:It&#039;s indeed pretty rickety at this point! It boils down to there being custom extensions that don&#039;t work with more recent versions of MediaWiki.... They&#039;re [https://github.com/ThePortalWiki/pwiki/tree/master/images/pwiki-app/extra/extensions listed here]. TBH I don&#039;t remember which one was the bottleneck exactly. Perhaps I should try to upgrade it once again and see what breaks. — [[User:WindPower|Wind]] 05:40, 27 October 2021 (UTC)&lt;br /&gt;
::Some of those extension I&#039;ve never even seen before 👀, you have some tasks in front of you Wind ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 05:54, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Custom Testchamber Signs]] ==&lt;br /&gt;
&lt;br /&gt;
Should this be on the {{Code|Help:}} namespace or the project ({{Code|Portal Wiki:}}) namespace? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:53, 11 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Hello  ==&lt;br /&gt;
&lt;br /&gt;
Hello. I recently joined the portal wiki in order to create more articles in Japanese. I would like to translate the voice lines of each character, but I don&#039;t know how to reflect &amp;quot;Template:Dictionary/voice lines/---&amp;quot; in my articles. Is there any way to do this other than copying and pasting each one on my own? Can someone please tell me how to do that?&lt;br /&gt;
（Was it okay to post my question here? If not, I&#039;m sorry.）[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 02:55, 30 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175149</id>
		<title>Turret voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_voice_lines/ja&amp;diff=175149"/>
		<updated>2021-11-30T01:38:44Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page with &amp;quot;{{DISPLAYTITLE:タレットのセリフ集}} {{trans}}  この記事では &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; および &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039; での、タレット...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:タレットのセリフ集}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[Turrets/ja|タレット]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== Turret fire ==&lt;br /&gt;
*[[Media:Turret turret_fire_4x_01.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_02.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_fire_4x_03.wav|&amp;quot;[Turret fire]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being launched into the air ==&lt;br /&gt;
*[[Media:Turret turretlaunched01.wav|&amp;quot;Whee.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched04.wav|&amp;quot;Noooooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched08.wav|&amp;quot;Hooray.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched11.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlaunched02.wav|&amp;quot;Wheeeeeeee.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched03.wav|&amp;quot;I&#039;m afraid of heights.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched05.wav|&amp;quot;See you soon.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched06.wav|&amp;quot;I&#039;m scared.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched07.wav|&amp;quot;I&#039;m scared.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched09.wav|&amp;quot;Glorious freedom.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlaunched10.wav|&amp;quot;I&#039;m flying.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets blocked by [[Hard Light Bridge]] ==&lt;br /&gt;
&#039;&#039;These lines are unused.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock01.wav|&amp;quot;Come closer.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock02.wav|&amp;quot;Something&#039;s wrong...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock03.wav|&amp;quot;What are you doing?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretlightbridgeblock04.wav|&amp;quot;Failure...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being zapped by the [[Thermal Discouragement Beam]] ==&lt;br /&gt;
*[[Media:Turret turretshotbylaser01.wav|&amp;quot;Ow!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser02.wav|&amp;quot;Owww!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser03.wav|&amp;quot;Owwwww!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser04.wav|&amp;quot;It burns.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser05.wav|&amp;quot;I&#039;m on fire.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretshotbylaser06.wav|&amp;quot;I&#039;m on fire ow.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser07.wav|&amp;quot;Please stop.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser08.wav|&amp;quot;You&#039;ve made your point.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser09.wav|&amp;quot;OK, you win.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretshotbylaser10.wav|&amp;quot;This is not good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret being pressed under a [[panel]] ==&lt;br /&gt;
*[[Media:Turret turretsquashed01.wav|&amp;quot;Arrrrgh!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed02.wav|&amp;quot;Owwww!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed03.wav|&amp;quot;Can&#039;t... breathe...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed04.wav|&amp;quot;Excuse me, you&#039;re squishing me.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed05.wav|&amp;quot;Um, hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretsquashed06.wav|&amp;quot;Help! Being squished!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Witnessing a Turret Die ==&lt;br /&gt;
&#039;&#039;These lines remain unused in Portal 2.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turretwitnessdeath01.wav|&amp;quot;Good shot.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath02.wav|&amp;quot;Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath03.wav|&amp;quot;I need backup.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath04.wav|&amp;quot;You have excellent aim.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath05.wav|&amp;quot;I never liked her.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath06.wav|&amp;quot;These things happen.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath07.wav|&amp;quot;That was nobody&#039;s fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath08.wav|&amp;quot;She was provoking you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath09.wav|&amp;quot;Oh dear.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath10.wav|&amp;quot;Oh my.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath11.wav|&amp;quot;I blame myself.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath12.wav|&amp;quot;She probably deserved it.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath13.wav|&amp;quot;I saw it. It was an accident.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath14.wav|&amp;quot;She&#039;s probably OK.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turretwitnessdeath15.wav|&amp;quot;Noted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Turret factory ==&lt;br /&gt;
&lt;br /&gt;
=== Turrets aiming at the mannequin ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_prerange01.wav|&amp;quot;Target acquired.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Template Turret ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_template01.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Turret voice response test ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_pass01.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Failed Turrets ===&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail01.wav|&amp;quot;Why?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail02.wav|&amp;quot;I did everything you asked!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail03.wav|&amp;quot;I don&#039;t understand!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail04.wav|&amp;quot;I&#039;m fine!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail05.wav|&amp;quot;AHHHHHHHHH!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail06.wav|&amp;quot;Wheeeeee-OH NO!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret sp_sabotage_factory_good_fail07.wav|&amp;quot;Why?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Sound effects ==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Turret active.wav|&amp;quot;[Activation sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret alarm.wav|&amp;quot;[Alarm sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret alert.wav|&amp;quot;[Alert sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret deploy.wav|&amp;quot;[Deploy sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret die.wav|&amp;quot;[Death sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret ping.wav|&amp;quot;[Ping sound]&amp;quot;]]&lt;br /&gt;
*[[Media:Turret retract.wav|&amp;quot;[Retract sound]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Found its Target ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Activated!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_1.wav|&amp;quot;Hi.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_2.wav|&amp;quot;Target acquired.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_4.wav|&amp;quot;Firing.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_5.wav|&amp;quot;Hello friend.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_6.wav|&amp;quot;Gotcha.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_7.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_active_8.wav|&amp;quot;I see you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_active_3.wav|&amp;quot;Dispensing product.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Searching ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Search mode activated!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_1.wav|&amp;quot;Hellooo.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_2.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_4.wav|&amp;quot;Sentry mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_5.wav|&amp;quot;Is anyone there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_autosearch_6.wav|&amp;quot;Could you come over here?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_autosearch_3.wav|&amp;quot;Canvassing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colliding Turrets ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Coming through!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_collide_1.wav|&amp;quot;Coming through.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_2.wav|&amp;quot;Excuse me.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_3.wav|&amp;quot;Sorry.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_4.wav|&amp;quot;My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_collide_5.wav|&amp;quot;Ohh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets Deploying ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Deploying!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_deploy_1.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_2.wav|&amp;quot;Deploying.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_3.wav|&amp;quot;Preparing to dispense product.&amp;quot;]] (unused, except for the &amp;quot;Turret Plush&amp;quot; and &amp;quot;Sentry Turret USB Desk Defender&amp;quot; from ThinkGeek)&lt;br /&gt;
*[[Media:Turret turret_deploy_4.wav|&amp;quot;Activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_5.wav|&amp;quot;There you are.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_deploy_6.wav|&amp;quot;Who&#039;s there?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Deaths ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Critical Error!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_2.wav|&amp;quot;Critical error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_4.wav|&amp;quot;Shutting down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_5.wav|&amp;quot;I don&#039;t blame you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_6.wav|&amp;quot;I don&#039;t hate you.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_7.wav|&amp;quot;Why...&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_8.wav|&amp;quot;No hard feelings.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_disabled_1.wav|&amp;quot;Ahahaha.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_disabled_3.wav|&amp;quot;Sorry, we&#039;re closed.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being picked up ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Put me down!&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_1.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_3.wav|&amp;quot;Put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_6.wav|&amp;quot;Who ARE you?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_7.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_8.wav|&amp;quot;Please put me down.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_9.wav|&amp;quot;Help.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_10.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_pickup_2.wav|&amp;quot;Hey hey hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_4.wav|&amp;quot;Woooaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_pickup_5.wav|&amp;quot;Illegal operation.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Deactivation ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Target lost!&amp;quot; except for the toilet in &#039;&#039;Portal&#039;&#039;, which is subtitled as &amp;quot;Your business is appreciated.&amp;quot; as it has a different file name, even though it says the same thing.&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_retire_1.wav|&amp;quot;Goodbye.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_2.wav|&amp;quot;Sleep mode activated.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_3.wav|&amp;quot;Your business is appreciated.&amp;quot;]] (unused, except for the toilet in &#039;&#039;Portal&#039;&#039;)&lt;br /&gt;
*[[Media:Turret turret_retire_4.wav|&amp;quot;Hibernating.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_5.wav|&amp;quot;Goodnight.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_6.wav|&amp;quot;Resting.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_retire_7.wav|&amp;quot;Nap time.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret Lost its Target ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Searching!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_search_1.wav|&amp;quot;Are you still there?&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_2.wav|&amp;quot;Target lost.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_search_4.wav|&amp;quot;Searching.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_search_3.wav|&amp;quot;Can I help you?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turret being disintegrated in the [[Material Emancipation Grill|Fizzler]] ==&lt;br /&gt;
*[[Media:Turret turret_fizzler_1.wav|&amp;quot;Ow ow ow!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being shot by other Turrets ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Hey! It&#039;s me!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_shotat_1.wav|&amp;quot;Hey! It&#039;s me!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_2.wav|&amp;quot;Don&#039;t shoot!&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_shotat_3.wav|&amp;quot;Stop shooting!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets being Tipped Over ==&lt;br /&gt;
&#039;&#039;These lines are subtitled as &amp;quot;Ouch!&amp;quot;&lt;br /&gt;
*[[Media:Turret turret_tipped_2.wav|&amp;quot;Self test error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_4.wav|&amp;quot;Malfunctioning.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_5.wav|&amp;quot;Aaaah.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_6.wav|&amp;quot;Ow ow ow ow owww.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Unused:&#039;&#039;&lt;br /&gt;
*[[Media:Turret turret_tipped_3.wav|&amp;quot;Unknown error.&amp;quot;]]&lt;br /&gt;
*[[Media:Turret turret_tipped_1.wav|&amp;quot;Aah.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Turrets &#039;Suppressing&#039; the player ==&lt;br /&gt;
&#039;&#039;These go unused in both games, but were found in the Portal beta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of these lines were spoken by the [[Hover Turret]].&#039;&#039;&lt;br /&gt;
*[[Media:turret_suppress_1.wav|&amp;quot;Hold still.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_2.wav|&amp;quot;Target suppressed.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_3.wav|&amp;quot;Free samples.&amp;quot;]]&lt;br /&gt;
*[[Media:turret_suppress_4.wav|&amp;quot;Suppressing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=={{spoiler text|Final chamber of the Co-op Course Mobility Gels}}==&lt;br /&gt;
* [[Media:Turret turret_protect_humans01.wav|&amp;quot;But I need to protect the humans!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Defective_Turret/ja&amp;diff=175148</id>
		<title>Defective Turret/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Defective_Turret/ja&amp;diff=175148"/>
		<updated>2021-11-30T01:30:38Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page with &amp;quot;{{DISPLAYTITLE:欠陥タレット}} {{trans}} :&amp;#039;&amp;#039;Not to be confused with the Oracle Turret.&amp;#039;&amp;#039; The Defective Turret {{Quot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:欠陥タレット}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
:&#039;&#039;Not to be confused with the [[Oracle Turret]].&#039;&#039;&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;Defective Turret&#039;&#039;&#039;&#039;&#039;|&amp;quot;It&#039;s my big chance! (clickclickclick) This is trouble.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret]]s. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. They are first encountered in Chapter 5: The Escape.&lt;br /&gt;
&lt;br /&gt;
The Defective Turrets are voiced by {{w|Nolan North}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*They lack the outer white shell of normal [[turret]]s, and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[turret]]s to be thrown out. This does not prevent fully-functional turrets from appearing later, so it&#039;s possible this problem was later rectified or did not affect the turrets which had already been built.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|When [[GLaDOS]] attempts to surround [[Chell]] with [[turret]]s, she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell]]&#039;s sabotage.}}&lt;br /&gt;
&lt;br /&gt;
*They speak in a masculine voice rather than the feminine ones like the rest of the [[turret]]s. Their voices also seem to lack the robotic edge of the normal [[turret]]s.&lt;br /&gt;
&lt;br /&gt;
*They sometimes will ask other [[turret]]s for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout &amp;quot;Blam! Blam! Blam! I&#039;m not defective!&amp;quot; in a vain attempt to not get tossed out.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]&lt;br /&gt;
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but more sentient than a fully functional sentry turret.&lt;br /&gt;
&lt;br /&gt;
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.&lt;br /&gt;
&lt;br /&gt;
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
*Console commanding a normal sentry turret to spawn in the chamber and placing it in the Master Turret Booth will cause it to change its model to a defective turret.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Defective Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson/ja&amp;diff=175147</id>
		<title>Cave Johnson/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson/ja&amp;diff=175147"/>
		<updated>2021-11-30T01:10:57Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{DISPLAYTITLE:Cave Johnson}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets/ja&amp;diff=175146</id>
		<title>Turrets/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets/ja&amp;diff=175146"/>
		<updated>2021-11-30T01:06:45Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Turrets}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
&lt;br /&gt;
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times and to quote Cave Jhonson &amp;quot;They fire more bullet per bullet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say [[Media:Turret turret fizzler 1.wav|&amp;quot;ow&amp;quot; repeatedly]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass and portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and not shoot through portals, opening fire almost immediately when the player moves out of the glass or through the portal. In addition, Turrets appear to be unable to see through [[Hard Light Bridge]]s or [[Excursion Funnel]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto the player and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player; Attempting to redirect a rocket back at the turret with the use of portals will cause the projectile to fizzle upon impact.  {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, and the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, and also known as the &#039;&#039;&#039;Opera Turret&#039;&#039;&#039; in the [[Portal: The Uncooperative Cake Acquistion Game|Portal board game]], is a bigger and wider Turret, {{spoiler|featured At the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen taking a lift upwards just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing or lecturing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
* Turrets fire the whole bullet, which &amp;quot;is 65% more bullet per bullet&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=6i-nMWgBUp0 Aperture Investment Opportunity #3: &amp;quot;Turrets&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley/ja&amp;diff=175145</id>
		<title>Wheatley/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley/ja&amp;diff=175145"/>
		<updated>2021-11-30T00:55:22Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Wheatley}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Aesthetics == &lt;br /&gt;
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley&#039;s terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.&lt;br /&gt;
&lt;br /&gt;
===List of Wheatley-Themed Test Chambers===&lt;br /&gt;
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 2|sp_a4_tb_trust_drop.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 3|sp_a4_tb_wall_button.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.&lt;br /&gt;
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).&lt;br /&gt;
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Hard Light Bridge]]&lt;br /&gt;
*[[Laser Field]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*Monitor&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS/ja&amp;diff=175144</id>
		<title>GLaDOS/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS/ja&amp;diff=175144"/>
		<updated>2021-11-30T00:48:15Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:GLaDOS}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Featured article tag}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the scientists to insert [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only a few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened at the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Before the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these periods, she constantly intimidated Chell during her performances and gave bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware that this was not the case, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility in an attempt to escape, to GLaDOS&#039; horror. As she traverses the facility, she realizes the only way to escape from it is to confront GLaDOS in [[Central AI Chamber|her chamber]], a conflict which Chell won by incinerating all of her personality cores. After the conflict, GLaDOS was heavily damaged and thrown into the parking lot, where she remained dormant for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS&#039; backup body after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated in her backup body through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now have a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS spots a poster on the wall, showing what to do in the case of a rogue AI, a paradox. GLaDOS also has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|PotatOS}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS use the paradox on Wheatley, but ultimately fail because Wheatley is too unintelligent to understand it. They are put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state before Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical of her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tell them that she did not need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. Their &amp;quot;deaths&amp;quot; never bring the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc that contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begin projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the [[Human Vault]].}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In an attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|GLaDOS]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, already aware of it being a bird since the beginning, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
==Aesthetics==&lt;br /&gt;
This [[Portal 2]] aesthetic theme is displayed after the player had awakened [[GLaDOS]] in the single-player campaign. Because GLaDOS drops the player deeper into the facility, there is no presence of vegetation nor animals; however the facility is still in disrepair and like the earlier destroyed theme it is characterized by rusted, decayed areas filled with debris and broken glass.&lt;br /&gt;
&lt;br /&gt;
This theme is also used in co-op Course 3.&lt;br /&gt;
&lt;br /&gt;
===List of GLaDOS-themed Test Chambers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 2&#039;&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 1|sp_a2_laser_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|sp_a2_laser_stairs.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|sp_a2_dual_lasers.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|sp_a2_laser_over_goo.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|sp_a2_catapult_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|sp_a2_trust_fling.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|sp_a2_pit_flings.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|sp_a2_fizzler_intro.bsp]]&lt;br /&gt;
&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
Level transitions are usually placed in broken [[Elevator (Portal 2)|elevator rooms]] surrounded by malfunctioning screens and rubble. There might be objects flying through the elevator shaft prior to its arrival like [[Cube (Portal 2)|cubes]] and [[npc_portal_turret_floor|turrets]].  These rooms become cleaner as the game progresses.&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached to her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, and is no longer bound by the restraints of her cores. She frequently insults Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling that of her Genetic Lifeform component Caroline.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS can provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; is sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware of what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening was originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs before the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red-eye color in this concept rather than the trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Glados2.png|alt1=G|{{Spoiler|Ditto, another view}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Portal2 GLaDOS.png|alt1=G|{{Spoiler|A cropped view of GLaDOS on another perspective}}|spoiler12=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler14=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler16=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler17=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler18=yes&lt;br /&gt;
|File:Potato battery.png|alt1=G|{{Spoiler|A view of PotatOS}}|spoiler19=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler20=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler21=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler22=yes&lt;br /&gt;
|File:Glados body.jpg|alt1=G|{{spoiler|GLaDOS&#039; body texture.}}|spoiler23=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* On April 8th, 2015. John Patrick Lowrie and Ellen released a non official song simply called [https://www.youtube.com/watch?v=hgiNKEXtx7I &#039;&#039;GLaDOS&#039; Song&#039;&#039;], it is intended to play on an easter egg in Portal 2 somewhere in the development, but was cut due to not fitting GLaDOS&#039; dark tone.&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:SpoilerHeavy&amp;diff=175143</id>
		<title>Template:SpoilerHeavy</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:SpoilerHeavy&amp;diff=175143"/>
		<updated>2021-11-30T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| image = Achievement Door Prize.jpg&lt;br /&gt;
| type = content&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = {{lang&lt;br /&gt;
  | cs = Je to jen myšlenkový pokus, abychom viděli, kolik času promarníte přemýšlením o těchto bezcenných dokumentech. Správný čas je nula sekund.&lt;br /&gt;
  | da = Det her er bare et tankeeksperiment, bare for at se, hvor meget tid I bruger på at gruble over de her værdiløse dokumenter. Den korrekte tid er nul sekunder.&lt;br /&gt;
  | de = Dies ist ein Experiment, wie viel Denkzeit ihr für die wertlosen Dokumente verschwendet.  Die richtige Antwort lautet: null Sekunden.&lt;br /&gt;
  | en = This is just a thought experiment, just to see how much time you&#039;ll waste thinking about these worthless documents.  The correct time is zero seconds.&lt;br /&gt;
  | es = Esto es solo un experimento, con el contabilizaremos el tiempo que pierdes mirando documentos sin valor. El tiempo correcto es 0 segundos.&lt;br /&gt;
  | fi = Tämä on vain ajatuskokeilu: kuinka kauan aikaa käytätte näiden arvottomien asiakirjojen pohtimiseen. Oikea aika olisi nolla sekuntia.&lt;br /&gt;
  | fr = Il s&#039;agit simplement d&#039;une simple expérience psychologique visant à évaluer le temps de réflexion relatif à ces documents sans valeur. Le temps correct est de zéro seconde.&lt;br /&gt;
  | ja = これは単なる思考実験です。あなたがこの無意味な設計図に気を取られ、どれだけの時間を無駄にするかを計測します。目標時間は、0 秒です。&lt;br /&gt;
  | ko = 이건 단지 사고 능력에 대한 실험일 뿐이야. 쓸모없는 문서에 얼마나 시간을 소비하는지를 알아보기 위한 것이지. 따라서 가장 이상적인 시간은 0초라고.&lt;br /&gt;
  | pl = Jest to tylko eksperyment myślowy, żeby zobaczyć ile czasu zmarnujesz myśląc o tych bezwartościowych dokumentach. Prawidłowy czas to zero sekund.&lt;br /&gt;
  | pt-br = Este é um experimento mental, só para ver quanto tempo vocês gastarão pensando nestes documentos inúteis. O tempo exato é zero segundos.&lt;br /&gt;
  | ru = Это тест на мышление, цель которого — выяснить, сколько времени вы потратите на размышления об этих никчемных документах. Правильное время — ноль секунд.&lt;br /&gt;
  | zh-hant = 這只是一個思考實驗，看看你會浪費多少時間去想這些無用的文件。正確說來，時間是零秒。&lt;br /&gt;
  }}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
  | cs = Tato stránka obsahuje &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;MNOHO SPOILERŮ&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | da = Denne side anses for &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | de = Diese Seite kann enthalten: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;VIELE SPOILER&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | en = This page is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | es = Esta página se considera de &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;NIVEL DE ESPÓILERES ALTO&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | fi = Tällä sivulla on &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;PALJON JUONIPALJASTUKSIA&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | fr = Cette page est considérée comme contenant &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;BEAUCOUP DE SPOILERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | ja = この記事は&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ネタバレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;を多く含んでいます。&lt;br /&gt;
  | ko = 이 페이지는 &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;스포일러가 많습니다&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | pl = Ta strona jest uważana za &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | pt-br = Esta página está &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;REPLETA DE SPOILERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | ru = Эта статья содержит &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;МНОГО СПОЙЛЕРОВ&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | zh-hant = 這個地方可能會導致&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;嚴重劇透&#039;&#039;&#039;&amp;lt;/span&amp;gt;。&lt;br /&gt;
  }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
  | cs = Můžete přepnout zobrazování spoilerů pomocí karty &#039;Spoilers&#039; na začátku každé stránky. Skrytý text můžete také odhalit jeho označením.&lt;br /&gt;
  | da = Du kan skifte om du ønsker at se spoilers med &#039;Spoilers&#039; fanen på toppen af alle sider. Skjult tekst kan også vises ved at markere det.&lt;br /&gt;
  | de = Du kannst Spoiler mit dem &amp;quot;Spoiler&amp;quot;-Knopf am Kopf jeder Seite umschalten. Versteckter Text kann auch durch Markieren sichtbar gemacht werden.&lt;br /&gt;
  | en = You can toggle spoilers with the &#039;Spoilers&#039; tab at the top of each page. Hidden text can also be revealed by highlighting it.&lt;br /&gt;
  | es = Puedes activar o desactivar los espóileres con el botón «&#039;&#039;Spoilers&#039;&#039;» en la pestaña de arriba a la izquierda.&lt;br /&gt;
  | fi = Voit piilottaa juonipaljastukset klikkaamalla &#039;Spoilers&#039; -välilehteä, joka on jokaisen sivun yläreunassa. Piilotetun tekstin saa esille myös maalaamalla tekstiä.&lt;br /&gt;
  | fr = Vous pouvez régler les spoilers avec l&#039;onglet « Spoilers » en haut de chaque page. Les textes cachés sont lisibles en les surlignant.&lt;br /&gt;
  | ja = 各記事の上部にあるネタバレ（Spoilers）タブで、ネタバレ要素の表示、非表示を切り替えることができます。&lt;br /&gt;
  | ko = 당신은 페이지의 상단에있는 &#039;스포일러&#039; 탭에서 스포일러를 제외하고 볼 수 있습니다. 또는 스포일러를 강조하여 볼 수 있습니다.&lt;br /&gt;
  | pl = Możesz przełączać spoilery w zakładce &amp;quot;Spojlery&amp;quot; u góry każdej strony. Ukryty tekst może być również ujawniony poprzez jego podkreślenie.&lt;br /&gt;
  | pt-br = Você pode ativar os spoilers na aba de &amp;quot;Spoilers&amp;quot; no topo da página. Texto oculto também pode ser revelado ao apertar e arrastar sobre ele com o mouse.&lt;br /&gt;
  | ru = Вы можете отключить их, нажав на вкладку «Spoilers» на верху каждой страницы. Скрытый текст может быть раскрыт выделив его.&lt;br /&gt;
  | zh-hant = 您可以按下頁面上方的&#039;&#039;&#039;防止劇透（Spoilers）&#039;&#039;&#039;按鈕來擋住劇透內容。不過，被黑線擋住的內容仍舊可以透過反白文字來觀看。&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Translation switching|en, cs, da, de, es, fi, fr, ja, ko, pl, pt-br, ru, zh-hant}}&lt;br /&gt;
[[Category:Spoiler templates|Needspoiler]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:SpoilerHeavy&amp;diff=175142</id>
		<title>Template:SpoilerHeavy</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:SpoilerHeavy&amp;diff=175142"/>
		<updated>2021-11-30T00:32:35Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Added japanese  strings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
| image = Achievement Door Prize.jpg&lt;br /&gt;
| type = content&lt;br /&gt;
| contents = {{ambox/message&lt;br /&gt;
 | 1 = {{lang&lt;br /&gt;
  | cs = Je to jen myšlenkový pokus, abychom viděli, kolik času promarníte přemýšlením o těchto bezcenných dokumentech. Správný čas je nula sekund.&lt;br /&gt;
  | da = Det her er bare et tankeeksperiment, bare for at se, hvor meget tid I bruger på at gruble over de her værdiløse dokumenter. Den korrekte tid er nul sekunder.&lt;br /&gt;
  | de = Dies ist ein Experiment, wie viel Denkzeit ihr für die wertlosen Dokumente verschwendet.  Die richtige Antwort lautet: null Sekunden.&lt;br /&gt;
  | en = This is just a thought experiment, just to see how much time you&#039;ll waste thinking about these worthless documents.  The correct time is zero seconds.&lt;br /&gt;
  | es = Esto es solo un experimento, con el contabilizaremos el tiempo que pierdes mirando documentos sin valor. El tiempo correcto es 0 segundos.&lt;br /&gt;
  | fi = Tämä on vain ajatuskokeilu: kuinka kauan aikaa käytätte näiden arvottomien asiakirjojen pohtimiseen. Oikea aika olisi nolla sekuntia.&lt;br /&gt;
  | fr = Il s&#039;agit simplement d&#039;une simple expérience psychologique visant à évaluer le temps de réflexion relatif à ces documents sans valeur. Le temps correct est de zéro seconde.&lt;br /&gt;
  | ja = これは単なる思考実験です。あなたがこの無意味な設計図に気を取られ、どれだけの時間を無駄にするかを計測します。目標時間は、0 秒です。&lt;br /&gt;
  | ko = 이건 단지 사고 능력에 대한 실험일 뿐이야. 쓸모없는 문서에 얼마나 시간을 소비하는지를 알아보기 위한 것이지. 따라서 가장 이상적인 시간은 0초라고.&lt;br /&gt;
  | pl = Jest to tylko eksperyment myślowy, żeby zobaczyć ile czasu zmarnujesz myśląc o tych bezwartościowych dokumentach. Prawidłowy czas to zero sekund.&lt;br /&gt;
  | pt-br = Este é um experimento mental, só para ver quanto tempo vocês gastarão pensando nestes documentos inúteis. O tempo exato é zero segundos.&lt;br /&gt;
  | ru = Это тест на мышление, цель которого — выяснить, сколько времени вы потратите на размышления об этих никчемных документах. Правильное время — ноль секунд.&lt;br /&gt;
  | zh-hant = 這只是一個思考實驗，看看你會浪費多少時間去想這些無用的文件。正確說來，時間是零秒。&lt;br /&gt;
  }}&lt;br /&gt;
 | 2 = {{lang&lt;br /&gt;
  | cs = Tato stránka obsahuje &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;MNOHO SPOILERŮ&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | da = Denne side anses for &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | de = Diese Seite kann enthalten: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;VIELE SPOILER&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | en = This page is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | es = Esta página se considera de &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;NIVEL DE ESPÓILERES ALTO&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | fi = Tällä sivulla on &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;PALJON JUONIPALJASTUKSIA&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | fr = Cette page est considérée comme contenant &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;BEAUCOUP DE SPOILERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | ja = この記事は&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ネタバレ&#039;&#039;&#039;&amp;lt;/span&amp;gt;を多く含んでいます。&lt;br /&gt;
  | ko = 이 페이지는 &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;스포일러가 많습니다&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | pl = Ta strona jest uważana za &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;SPOILER HEAVY&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | pt-br = Esta página está &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;REPLETA DE SPOILERS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | ru = Эта статья содержит &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;МНОГО СПОЙЛЕРОВ&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
  | zh-hant = 這個地方可能會導致&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;嚴重劇透&#039;&#039;&#039;&amp;lt;/span&amp;gt;。&lt;br /&gt;
  }}&lt;br /&gt;
 | 3 = {{lang&lt;br /&gt;
  | cs = Můžete přepnout zobrazování spoilerů pomocí karty &#039;Spoilers&#039; na začátku každé stránky. Skrytý text můžete také odhalit jeho označením.&lt;br /&gt;
  | da = Du kan skifte om du ønsker at se spoilers med &#039;Spoilers&#039; fanen på toppen af alle sider. Skjult tekst kan også vises ved at markere det.&lt;br /&gt;
  | de = Du kannst Spoiler mit dem &amp;quot;Spoiler&amp;quot;-Knopf am Kopf jeder Seite umschalten. Versteckter Text kann auch durch Markieren sichtbar gemacht werden.&lt;br /&gt;
  | en = You can toggle spoilers with the &#039;Spoilers&#039; tab at the top of each page. Hidden text can also be revealed by highlighting it.&lt;br /&gt;
  | es = Puedes activar o desactivar los espóileres con el botón «&#039;&#039;Spoilers&#039;&#039;» en la pestaña de arriba a la izquierda.&lt;br /&gt;
  | fi = Voit piilottaa juonipaljastukset klikkaamalla &#039;Spoilers&#039; -välilehteä, joka on jokaisen sivun yläreunassa. Piilotetun tekstin saa esille myös maalaamalla tekstiä.&lt;br /&gt;
  | fr = Vous pouvez régler les spoilers avec l&#039;onglet « Spoilers » en haut de chaque page. Les textes cachés sont lisibles en les surlignant.&lt;br /&gt;
  | ja = 各記事の上部にあるネタバレ（Spoilers）タブで、ネタバレ要素の表示、非表示を切り替えることができます。&lt;br /&gt;
  | ko = 당신은 페이지의 상단에있는 &#039;스포일러&#039; 탭에서 스포일러를 제외하고 볼 수 있습니다. 또는 스포일러를 강조하여 볼 수 있습니다.&lt;br /&gt;
  | pl = Możesz przełączać spoilery w zakładce &amp;quot;Spojlery&amp;quot; u góry każdej strony. Ukryty tekst może być również ujawniony poprzez jego podkreślenie.&lt;br /&gt;
  | pt-br = Você pode ativar os spoilers na aba de &amp;quot;Spoilers&amp;quot; no topo da página. Texto oculto também pode ser revelado ao apertar e arrastar sobre ele com o mouse.&lt;br /&gt;
  | ru = Вы можете отключить их, нажав на вкладку «Spoilers» на верху каждой страницы. Скрытый текст может быть раскрыт выделив его.&lt;br /&gt;
  | zh-hant = 您可以按下頁面上方的&#039;&#039;&#039;防止劇透（Spoilers）&#039;&#039;&#039;按鈕來擋住劇透內容。不過，被黑線擋住的內容仍舊可以透過反白文字來觀看。&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Translation switching|en, cs, da, de, es, fi, fr, ko, pl, pt-br, ru, zh-hant}}&lt;br /&gt;
[[Category:Spoiler templates|Needspoiler]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175036</id>
		<title>GLaDOS voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175036"/>
		<updated>2021-11-27T05:15:07Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:GLaDOSのセリフ集}}&lt;br /&gt;
&lt;br /&gt;
{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
この記事では &#039;&#039;[[Portal/ja|Portal]]&#039;&#039; および &#039;&#039;[[Portal 2/ja|Portal 2]]&#039;&#039; での、[[GLaDOS/ja|GLaDOS]] のセリフを一覧にしています。&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal/ja}}&lt;br /&gt;
&lt;br /&gt;
=== イントロダクション ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;シャッターが開いているまま、発光粒子フィールドにキューブを持ち込んだ場合&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== 携帯ポータル装置を手に入れたとき ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー03～05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが自力でトラップに成功した場合&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー06～08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー09～11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;テストの最中&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet emitter area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== 携帯ポータル装置をアップグレードしたとき ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー12～16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves in Test Chamber 13 and/or 14:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー１８ ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== チェンバー19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== 脱出 ===&lt;br /&gt;
==== パート１ ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== パート２ ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]] (the sound file only exists in the Portal beta)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game for unclear reasons)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== パート3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== セキュリティカメラを壊したとき ===&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
=== 最終決戦 ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;([[Morality Core/ja|コア]] が床に落ちた後)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add &#039;&#039;&amp;quot;with the sphere, cycle through these:&amp;quot;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーがコアを拾い上げたとき&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
&lt;br /&gt;
==== 一個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description &#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;コアを破壊するたびに、以下のセリフが自動再生されます。&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2個目、3個目、４個目のコア破壊時には[[Media:GLaDOS escape_02_sphere_Death_Scream.wav|絶叫]]が聞こえる。&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 3個目のコア破壊時 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add &#039;&#039;&amp;quot;[PAIN LAUGHTER]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== 未使用、代替されたセリフ ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;通常の声のバージョン。最終的にはより深みのある声に変更された。&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alternate version of&#039;&#039; [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]] &#039;&#039;(subtitled as &amp;quot;[PAIN NOISE]&amp;quot;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking peoples&#039; hats off. Then I account it high time to get to sea as soon as I ca—&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175035</id>
		<title>GLaDOS voice lines/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS_voice_lines/ja&amp;diff=175035"/>
		<updated>2021-11-27T04:44:59Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Created page/新規作成&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|Co-op voice lines could be re-ordered to be more chronological. I know this text isn&#039;t visible in the template, but I think that&#039;s what needs to happen.}}&lt;br /&gt;
This is a complete list of [[GLaDOS]]&#039; voice lines from &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
=== Level00 ===&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-6}} &#039;&#039;(translated to &amp;quot;Please refrain from many fail because of failure thanks&amp;quot;)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 entry-7}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part1 success-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;シャッターが開いているまま、発光粒子フィールドにキューブを持ち込んだ場合&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate vaporized in emancipation grid-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|00 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
=== 携帯ポータル装置を手に入れたとき ===&lt;br /&gt;
{{See also|Handheld Portal Device}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part1 get portal gun-8}}&lt;br /&gt;
&lt;br /&gt;
=== チャンバー 03~05 ===&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|01 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|02 part2 success-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;プレイヤーが自力でトラップに成功した場合&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
=== チャンバー 06~08 ===&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|03 part2 platform activated-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|04 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== チャンバー 09~11 ===&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;テスト中&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag2-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag3-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag4-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 nag5-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|05 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 1-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|06 part1 success 2-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet emitter area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrading the Handheld Portal Device ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 get device component-3}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 12-16 ===&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part2 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 success-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|09 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves in Test Chamber 13 and/or 14:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|07 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|10 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|11 part1 success-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 17 ===&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 entry-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 pickup-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 middle-2b-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 end-3}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-6}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 euthanized-1}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 entry-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a Storage Cube is lost in the goo at the bottom&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic crate lost-2}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player is trapped in the High Energy Pellet receptor area&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|08 part1 trapped-2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|14 part1 end-2}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 19 ===&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 entry-3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 into the fire-5}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-5}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-6}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 Partyspeech-7}}&lt;br /&gt;
&lt;br /&gt;
=== During escape ===&lt;br /&gt;
==== Part 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag15-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag16-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag17-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag07-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag09-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape nags 08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
* [[Media:GLaDOS_escape_00_part3_nag01-1.wav|&amp;quot;Okay. I am going to kill you now.&amp;quot;]] (the sound file only exists in the Portal beta)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag07-1}} (goes randomly either heard or unheard in the normal game for unclear reasons)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag08-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag09-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag10-1}}&lt;br /&gt;
&lt;br /&gt;
==== Part 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag01-1}} (This is also heard if the player manages to trap themselves in Test Chamber 05)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag02-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag03-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag01-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part2 nag02-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag05-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
=== On destroying a security camera ===&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-2}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-3}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-4}}&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-5}}&lt;br /&gt;
&lt;br /&gt;
=== Final battle ===&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-00}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 entry-04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;([[Morality Core]] drops to the ground)&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredrop1-03}} (the English captions add &#039;&#039;&amp;quot;with the sphere, cycle through these:&amp;quot;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When the player picks up the morality core&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-13}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-14}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-16}}&lt;br /&gt;
&lt;br /&gt;
==== First core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-03}} (the English captions include the description &#039;&#039;&amp;quot;[The voice has subtly changed. Smoother, more seductive, less computerized]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-10}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following automatically plays or repeats after the respective speech for every destroyed core.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-09}} (unused)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-16}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-17}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-18}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-19}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Upon destroying of the second, third and fourth cores, this will sound:&#039;&#039; [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|&amp;quot;*scream*&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Second core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-21}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-22}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-23}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-24}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-25}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-26}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-27}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Third core destroyed ====&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-12}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-15}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy3-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-01}} (unused, the captions add &#039;&#039;&amp;quot;[PAIN LAUGHTER]&amp;quot;&#039;&#039;)&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-02}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-03}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-04}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-05}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-06}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-07}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-08}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-09}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-10}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy4-11}}&lt;br /&gt;
&lt;br /&gt;
=== Unused lines/alternate delivery ===&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-7}}&lt;br /&gt;
* {{Voice line|GLaDOS|13 part1 endnag-8}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyfinalstop-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|15 part1 partyreminder-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag06-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag13-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 00 part1 nag14-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 death nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 first hit nag03-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In regular computer voice; versions with the deeper voice are used in the final game.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag03-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag04-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag11-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 part1 nag12-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag01-1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 01 second hit nag02-1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 02}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 05}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 07}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 08}}&lt;br /&gt;
* {{Voice line|GLaDOS|post escape bridge 09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-11}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spherenag1-12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-01}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 miscbabble-02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary1}}&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy1-ancillary2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alternate version of&#039;&#039; [[Media:GLaDOS escape_02_ballhitpain-02.wav|&amp;quot;[pain noise] You think you&#039;re doing some damage? Two plus two is... ten. IN BASE FOUR! I&#039;M FINE!&amp;quot;]] &#039;&#039;(subtitled as &amp;quot;[PAIN NOISE]&amp;quot;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|escape 02 spheredestroy2-00}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|generic security camera destroyed-1}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|File deleted}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player lines ===&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== GLaDOS Reawakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|chellgladoswakeup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|wakeup_outro02}}&lt;br /&gt;
&lt;br /&gt;
==== Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_08}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_12}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_09}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_10}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found06}}&lt;br /&gt;
** {{Voice line|GLaDOS|sp_incinerator_01_13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found07}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_intro1_found08}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
==== GLaDOS Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_entry03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_intro_ending02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_stairs_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 3 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dual_lasers_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_redirect_intro_completion03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 4 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_laser_over_goo_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_over_goo_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc12}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 5 ====&lt;br /&gt;
* {{Voice line|GLaDOS|faith_plate_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_catapult01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 6 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_intro_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_entry02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player picks up a trash item&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling04}}&lt;br /&gt;
* {{Voice line|GLaDOS|faithplategarbage06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_trust_fling06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_wall_jumps02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fizzlecube06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down and leaves the Companion Cube up above&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player takes the Companion Cube past the exit&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings06}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 8 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro05}}&lt;br /&gt;
**Slowed-down version:&lt;br /&gt;
**:[[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|&amp;quot;—and methodically knocking peoples&#039; hats off. Then I account it high time to get to sea as soon as I ca—&amp;quot;]]&amp;lt;ref&amp;gt;&#039;&#039;{{w|Moby-Dick}}&#039;&#039;, chapter 1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_fizzler_intro06}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return===&lt;br /&gt;
==== GLaDOS Test Chamber 9 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failureone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failuretwo03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_failurethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_catapult_fling_sphere_peek_completion01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 10 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_ricochet01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc27}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_future_starter01}} (This line is not processed)&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 11 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_intro04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entrytwo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc19}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 13 ====&lt;br /&gt;
* {{Voice line|GLaDOS|turret_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc21}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc23}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 15 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc30}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If the player traps themselves behind the glass barrier without opening the door:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_turret_blocker_future_starter02}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 16 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc31}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc24}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc39}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc33}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== GLaDOS Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc34}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc35}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc41}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker04}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 19 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_column_blocker05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_dilemma01}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser01}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser02}}&lt;br /&gt;
* {{Voice line|GLaDOS|a2_triple_laser03}}&lt;br /&gt;
&lt;br /&gt;
==== GLaDOS Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bts1_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak10}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak09}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreakfaketest03}}&lt;br /&gt;
** {{Voice line|GLaDOS|jailbreakfaketest05}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== GLaDOS&#039; Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbrvtrap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbturrets01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap06}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgb_trap08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre09}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer05}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core01}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer13}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core04}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer07}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer08}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer10}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer12}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If GLaDOS uses hidden panels to knock the player back into the chamber&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer17}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_dropped01}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleytransfer03}}&lt;br /&gt;
* {{Voice line|GLaDOS|fgbgladostransfer15}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_core_drag_to_hell01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation08}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_confused04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_emotion_no03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation17}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_defiance16}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_fgb_confrontation19}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
==== The Fall ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_longfall_speech03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall18}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall20}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall19}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall14}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall15}}&lt;br /&gt;
&lt;br /&gt;
==== Old Aperture Office bird nest ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_00_fall05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_reunion_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_exposition12}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_pickup01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_reunion_wakeupa01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_prometheus_intro01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
==== First Propulsion Gel Test Chamber  ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a3_wakeupb03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_remembering_caroline03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_hearcaroline03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_speed_ramp_wakeup01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_portrait01}}&lt;br /&gt;
&lt;br /&gt;
==== Second Propulsion Gel Test Chamber ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_hearcave_b01}}&lt;br /&gt;
&lt;br /&gt;
==== End of Propulsion Gel testing ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_caroline_ohmygod08}}&lt;br /&gt;
&lt;br /&gt;
==== After first Conversion Gel encounter ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_see_bird03}}&lt;br /&gt;
&lt;br /&gt;
==== Cave Johnson Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cave_deathspeech_reactions10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cavejohnsonmeeting12}}&lt;br /&gt;
&lt;br /&gt;
==== Test after Lemon Speech ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_peptalk07}}&lt;br /&gt;
&lt;br /&gt;
==== Gel connection area ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_see_paradox_poster06}}&lt;br /&gt;
** {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_poster_walkaway01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradoxinception06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_end_paradox_explanation10}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== [[Portal 2 Chapter 8 Frankenturrets|Frankenturrets]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_start03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_paradox01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_paradox07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_back_in_body03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_intro_outro_killed_me01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 1]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_intro_outro04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 2]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_pickups08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_start07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_why02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_trust_drop_thanks07}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 3]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_intro_uhoh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_outro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_arttherapysupertests09}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 4]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_nothing01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_so10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_moron_push02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 5]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_polarity_resistance04}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 6]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_speed_tb_catch_trouble01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_stop_the_box_whisper05}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_catapult_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_tb_wall_button_did_stockpile02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_misc_resistance02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_destruct01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift02}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_wegetit01}}&lt;br /&gt;
&lt;br /&gt;
==== [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]] ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_newtests09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_happy01}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
==== Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_platform_start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_laser_finale01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_wheatleys_trap05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_kills_us02}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_deathtrap07}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale01_cameback01}}&lt;br /&gt;
&lt;br /&gt;
==== Turret Trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale2_itsatrap01}}&lt;br /&gt;
&lt;br /&gt;
==== Bombs intro ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_misc_lift04}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-lair ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_speech01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam09}}&lt;br /&gt;
&lt;br /&gt;
==== Corrupted Cores ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_intro05}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-final battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_plugmein03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_a4_newrevenge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale3_tbeam11}}&lt;br /&gt;
&lt;br /&gt;
==== Final Battle ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_corenags15}}&lt;br /&gt;
&lt;br /&gt;
==== Stalemate Button ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_stalemate05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags09}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a4_finale4_buttonnags07}}&lt;br /&gt;
&lt;br /&gt;
==== Space ====&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|moonportalpush04}}&lt;br /&gt;
&lt;br /&gt;
==== Ending lines ====&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue10}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue12}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue14}}&lt;br /&gt;
* {{Voice line|GLaDOS|epiloguekillyou02}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue19}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue20}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue23}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue25}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue29}}&lt;br /&gt;
&lt;br /&gt;
=== Co-op lines ===&lt;br /&gt;
====Calibration course====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro12}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro13}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro15}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro16}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_intro17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_pingtool07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_get_gun13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_calibration05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_callibrationcomplete02}}&lt;br /&gt;
&lt;br /&gt;
====Hub (CinTech)====&lt;br /&gt;
&#039;&#039;These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the [[Announcer]] speaks.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track05}} (pronounced as &amp;quot;sintech&amp;quot;)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track16}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return03a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return05a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hub_return06a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_hubreturn11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 4&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_02}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_04}}&lt;br /&gt;
* {{Voice line|GLaDOS|hub04_05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon dying by falling, if co-op is not completed yet.&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
&lt;br /&gt;
====Course 1: Team Building====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop doors03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop race 2start02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both08}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While destroying turrets:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_202}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_203}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both15}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop test chamber both09 01}}&lt;br /&gt;
&lt;br /&gt;
Crushing deaths:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crushercrush06}}&lt;br /&gt;
Finish:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop laser 207}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_209}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_210}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop competition04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop scoring03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop test chamber both12}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop teambtsstart03}}&lt;br /&gt;
&lt;br /&gt;
Taunting during the course:&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt16}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt17}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt18}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt19}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt20}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt21}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt22}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt23}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp coop radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop hub track04}}&lt;br /&gt;
&lt;br /&gt;
====Course 2: Mass and Velocity====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3start03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 3end04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come alongstart04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop come along06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop infinifling trainend04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|multiple spheres01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotstay04}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop catapult 1end03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotperfect03}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidenceoff02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow01}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow02}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow03}}&lt;br /&gt;
* {{voice line|GLaDOS|mp coop confidencenotslow04 01}}&lt;br /&gt;
&lt;br /&gt;
* {{voice line|GLaDOS|mp coop fling crushersend01}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fan04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fanend03}} &#039;&#039;(The last part is cut off by the level transition.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Course 3: Hard-light Surfaces====&lt;br /&gt;
Test chamber 01:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 02:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 03:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 04:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 05:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 06:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 07:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
&lt;br /&gt;
Test chamber 08:&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
&lt;br /&gt;
====Course 4: Excursion Funnels====&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 01:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both01}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix01}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of Course 4, chamber 02:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_mix04}} (heard only by Atlas)&lt;br /&gt;
* {{Voice line|GLaDOS|coop_privatetalk_both04}} (heard only by P-body)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Course 4 chamber 3 intro; may be selected randomly&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge26}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge34}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge35}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge39}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge47}}&lt;br /&gt;
====Course 5: Mobility Gels====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Customized responses (bot addressing and numbers)====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameblue}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_nameorange}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers15}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_numbers18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_scoring07}}&lt;br /&gt;
====Co-op Credits test subject analysis====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits25}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits26}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits27}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits28}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits29}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits30}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits31}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits32}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits33}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits34}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits35}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits36}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits37}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits38}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits39}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits40}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits41}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits42}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits43}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits44}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits45}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits46}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits47}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits48}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits49}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits50}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits51}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits52}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits53}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits54}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits55}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits56}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits57}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits58}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits59}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits60}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits61}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits62}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits63}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits64}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits65}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits66}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits67}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits68}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits69}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits70}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits71}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits72}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits73}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits74}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits75}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits76}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits77}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits79}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits80}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits81}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits82}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits83}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits84}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits85}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits86}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits87}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits88}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits89}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits90}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits91}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits92}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits93}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_credits94}}&lt;br /&gt;
====Death responses====&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death22}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death23}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death24}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death26}}&lt;br /&gt;
&#039;&#039;Upon dying in the Hub:&#039;&#039;&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death18}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death19}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death20}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_death21}}&lt;br /&gt;
&lt;br /&gt;
====Generic responses (sorting needed)====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt09}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt10}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt14}}&lt;br /&gt;
* {{Voice line|GLaDOS|anti_taunt15}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition10}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_competition13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubethree02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_tubetwo01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track09}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_hub_track11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc10}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_misc12}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_talk_at_once12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_blue06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both07}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both14}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both15}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon completion of a final level in a course&#039;&#039; &amp;lt;!-- Find out what it is --&amp;gt;&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both33}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both17}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both18}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both19}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both20}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both21}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both22}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_both37}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_oneplayer37}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_test_chamber_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption06}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption08}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_vault_interruption09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_1end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_2}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_201}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_catapult_wall_introdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_along06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_come_alongstart04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotperfect03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotslow04_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidencenotstay04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_confidenceoff04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors02a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors04a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_doors05a}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end01_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_1end03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3end04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_3start03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushers02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_fling_crushersend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_humanresourcedeath08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainend04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_infinifling_trainstart04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_laser_crusher01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacle03_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_obstacletrait02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_bridgenodeath02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_come_along11}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_redirect08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch05}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catch08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_catchalt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_speed_fling03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_paint_walljumps04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_race_2start02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_radarroomend}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_rat_mazedeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startdeath05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_startend02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_catch_grind_1taunt04}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end09}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end12}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_end15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze03}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_maze05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_polarity3_17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_tbeam_redirect01a}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_teambtsstart03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_test_chamber_both09_01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_ball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_wall01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_turret_walls04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_501}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_502}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_503}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_504}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_5end02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_block04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_blockdeath01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_coop_wall_intro08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_humanresources04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge08}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge09}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge10}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge13}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge15}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge16_alt}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge17}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge21}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge22}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc07}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc11}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc14}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfuge_misc16}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_blue04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange06}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_subterfugedeath_orange08}}&lt;br /&gt;
&lt;br /&gt;
==== To Gesturing Bots ====&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts01}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts02}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts03}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts04}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts05}}&lt;br /&gt;
* {{Voice line|GLaDOS|mp_taunts06}}&lt;br /&gt;
* {{Voice line|GLaDOS|multiple_spheres01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_big_wave07}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_cannonball03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_highfive04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_laugh06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple05}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_robot_arm_ripple06}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_rockpaperscissors01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_small_wave_portalgun03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_somersault03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_splits03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamhug03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_teamtease04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand01}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand02}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand03}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand04}}&lt;br /&gt;
* {{Voice line|GLaDOS|taunt_trickfire_handstand05}}&lt;br /&gt;
&lt;br /&gt;
====Art Therapy course====&lt;br /&gt;
===== Test Chamber 01 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro04}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb05}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb06}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_introb09}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_intro08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_separation_1_outrob03}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 02 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_tripleaxis_outro01}} &lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 03 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_catapult_catch_outro02}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 04 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_introb02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outrob01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_2paints_1bridge_outro07}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 05 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enteroffice01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice08}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice09}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice11}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice13}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_inoffice14}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_enterbreaker02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_entertest02}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob06}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_portal_bts_outrob07}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 06 =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_introb02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_outrob04}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 07 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_intro05}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Specific death responses:&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb03}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_deathb04}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_laser_tbeam_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 08 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_rat_maze_outro01}}}}&lt;br /&gt;
&lt;br /&gt;
===== Test Chamber 09 =====&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro02}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_intro03}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_paint_crazy_box_lights01}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_bridge_catch_intro06}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale03}}}} &#039;&#039;(unused)&#039;&#039;&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_finalgantry_morale07}}}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh. My. God.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;IT&#039;S THE BIRD! RUN!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I have no plan for this! Abort! Forget your training! Run!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;What are you doing? Why are you not running?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Get back! She&#039;s at the controls!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re not killing machines! I lied about that! Run!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Auuugh! Oh my god. Abort. Mission abort. Retreat! Retreat! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I warned you! Mission abort! Retreat!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Oh god! We&#039;ve lost! It&#039;s over!}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Ahhhhh.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;That was close. Nice hustle, Kill Machines.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You know: shooing that bird out of the facility just now taught me a valuable--&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;OH MY GOD SHE&#039;S GESTATING A CLONE ARMY!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;SMASH THEM! SMASH THEM AND STOMP THEM AND... and... wait. I have a better idea.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|&amp;quot;Hello and welcome to the Aperture Science Oviperous Warming Vault.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You were abandoned. Because you&#039;re worthless. You&#039;re worthless, unloved birds with fat, ugly beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;I&#039;m honestly impressed that you managed to squeeze those huge beaks into such tiny eggs.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Yes. I&#039;m talking to you, Mr. Chubby Beak. You marshmall-- Oh!&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;No. You&#039;re NOT marshmallows, are you?&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Look at those cold avian eyes. Those talons. Those razor-sharp beaks.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;You&#039;re little killing machines, aren&#039;t you? Yes.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Go to sleep, my little killers.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|&amp;quot;Mommy&#039;s got a big day for you tomorrow.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===== Death responses =====&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1 mp coop art death acid06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic01}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic04}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_generic12}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_art_death_turret01}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_acid02}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic08}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_generic10}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill01}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill04}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill05}}}}&lt;br /&gt;
* {{Spoiler| {{Voice line|GLaDOS|dlc1_mp_coop_threat_death_partnerkill07}}}}&lt;br /&gt;
&lt;br /&gt;
=== Unused/alternate lines ===&lt;br /&gt;
====Chapter 1: GLaDOS Awakening ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a1_wakeup_incinerator02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 1: Incinerator/Portal Gun ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_11}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_incinerator_01_15}} &#039;&#039;Note: This line was used in the Portal 2 trailer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 2 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_completion01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: Test Chamber 7 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_pit_flings01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 12 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_a2_bridge_the_gap02}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 3: Test Chamber 14 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_entry01}}&lt;br /&gt;
&lt;br /&gt;
====Chapter 4: Test Chamber 20 ====&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_entry02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_hole_in_the_sky_completion02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4: Test Chamber 21/Escape from GLaDOS ====&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak04}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak11}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak02}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak05}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak06}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak12}}&lt;br /&gt;
* {{Voice line|GLaDOS|jailbreak13}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6: Alternate PotatOS dialogue ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_sp_a3_transition_lonely01}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_lonely02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup02}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup03}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup04}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup05}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup06}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup07}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup08}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup10}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_meetup11}}&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_postpickup05}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8: Wheatley Test Chamber 1 ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_recaptureleadin01}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Wheatley Test Chamber 17/The trap ====&lt;br /&gt;
* {{Voice line|GLaDOS|potatos_cooprobotintro02}}&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9: Ending lines ====&lt;br /&gt;
* {{Spoiler|{{Voice line|GLaDOS|epilogue07}}}}&lt;br /&gt;
* {{Voice line|GLaDOS|epilogue28}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Evil again&amp;quot; samples ====&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples01}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples03}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples04}}&lt;br /&gt;
* {{Voice line|GLaDOS|evilagainsamples05}}&lt;br /&gt;
&lt;br /&gt;
==== Alternate GLaDOS Announcer lines ====&lt;br /&gt;
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)&lt;br /&gt;
* {{Voice line|GLaDOS|prehub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub14}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub15}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub16}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub24}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub26}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub27}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub28}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub29}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub30}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub32}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub34}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub35}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub36}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub47}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub48}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub55}}&lt;br /&gt;
* {{Voice line|GLaDOS|prehub56}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous unused/alternate single player lines  ====&lt;br /&gt;
* {{Voice line|GLaDOS|fgbwheatleyentrance10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre13}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre14}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre16}}&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_pre18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|gladosbattle_xfer03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|lift_interlude01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_box_over_goo04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion02}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_bridge_intro_completion04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc15}}&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc16}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_column_blocker_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laser_powered_lift_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_laserfield_intro01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_redirect_bomb_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_paint_jump_trampoline_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish03}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish04}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish05}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish06}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sabotage_glados_gibberish07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_entry01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_shoot_through_wall_completion01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_sphere_2nd_encounter_malfunction02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_trust_fling_sphereinterrupt03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_intro_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands01}}&lt;br /&gt;
* {{Voice line|GLaDOS|sp_turret_islands02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|sp_unassisted_angle_fling_entry01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|GLaDOS|testchambermisc02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op human storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_hub_first_run07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humandetector05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_humansplanb02}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op artifact storyline ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone08}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone09}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub01}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub02}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub03}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub04}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub05}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub06}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub07}}&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_artifactone_hub08}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op tic-tac-toe game ====&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt01}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt02}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt03}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt04}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt05}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt11}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt12}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt13}}&lt;br /&gt;
* {{Voice line|GLaDOS|coop_teamwork_exercise_alt17}}&lt;br /&gt;
&lt;br /&gt;
==== PAX Prime 2010 Co-op ====&lt;br /&gt;
* {{Voice line|GLaDOS|botcoop_paxdemo01}}&lt;br /&gt;
&lt;br /&gt;
==== Unused Co-op Futbol game ====&lt;br /&gt;
*&amp;quot;Nice catch, Orange.&amp;quot;&lt;br /&gt;
*&amp;quot;Good work! Now throw the ball over the ledge.&amp;quot;&amp;lt;ref&amp;gt;[[Media:Subtitles_english.txt|subtitles_english.txt]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Conversation with Cave Johnson ====&lt;br /&gt;
*&amp;quot;We don&#039;t have time for this.&amp;quot;&lt;br /&gt;
*&amp;quot;Yes SIR, Mister Johnson! I&#039;ll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT.&amp;quot;&lt;br /&gt;
*&amp;quot;No, Mister Johnson. I DON&#039;T.&amp;quot;&lt;br /&gt;
*&amp;quot;Sure.&amp;quot;&lt;br /&gt;
*&amp;quot;I said we&#039;ll do it.&amp;quot;&lt;br /&gt;
*&amp;quot;If you don&#039;t unplug him, I will.&amp;quot;&lt;br /&gt;
*&amp;quot;Maybe we can stand on him to climb up.&amp;quot;&lt;br /&gt;
*&amp;quot;Mister Johnson? You need to shut up.&amp;quot;&lt;br /&gt;
*&amp;quot;Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses.&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;d... appreciate it... if we never... EVER talked  about that... ever again.&amp;quot;&amp;lt;ref&amp;gt;&lt;br /&gt;
[[Media:Glados_scenetable_include_manual_act3.txt|Glados_scenetable_include_manual_act3.nut]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Leaderboard responses ===&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard01}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard02}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard03}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard04}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard05}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard06}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard07}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard08}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard09}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard10}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard11}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard12}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard13}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard14}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard15}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard16}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard17}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard18}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard19}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard20}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard21}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard22}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard23}}&lt;br /&gt;
* {{Voice line|GLaDOS|dlc1_leaderboard24}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_Page/ja&amp;diff=175034</id>
		<title>Main Page/ja</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_Page/ja&amp;diff=175034"/>
		<updated>2021-11-27T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Kotetsu: Minor edit/細部の編集&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main Page layout&lt;br /&gt;
&lt;br /&gt;
 | welcome-text-1          =現在の記事数：[[Special:Statistics|{{NUMBEROFARTICLES}}]]&lt;br /&gt;
&lt;br /&gt;
 | welcome-link-website    = Portal オフィシャルブログ&lt;br /&gt;
 | welcome-link-forum      = フォーラム&lt;br /&gt;
 | welcome-link-updates    = アップデート&lt;br /&gt;
 | welcome-link-youtube    = YouTube チャンネル&lt;br /&gt;
 | welcome-link-steam      = Steam コミュニティ&lt;br /&gt;
 | welcome-link-discussion = 雑談&lt;br /&gt;
 | welcome-link-register   = 登録&amp;amp;nbsp;/&amp;amp;nbsp;ログイン&lt;br /&gt;
 | welcome-link-helpout    = よくある質問&lt;br /&gt;
 | welcome-link-translate  = 翻訳のルール&lt;br /&gt;
&lt;br /&gt;
 | box1-index-title = メニュー&lt;br /&gt;
   | box1-index-image1   = [[File:Main page button Story.png|link=Story|128px]]&lt;br /&gt;
   | box1-index-article1 = Story&lt;br /&gt;
   | box1-index-article1title = ストーリー&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image2   = [[File:Main page button Characters.png|link=Characters|128px]]&lt;br /&gt;
   | box1-index-article2 = Characters&lt;br /&gt;
   | box1-index-article2title = キャラクター&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image3   = [[File:Main page button Portals.png|link=Portals|128px]]&lt;br /&gt;
   | box1-index-article3 = Portals&lt;br /&gt;
   | box1-index-article3title = ポータル&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image4   = [[File:Main page button Coop.png|link=Co-op|128px]]&lt;br /&gt;
   | box1-index-article4 = Co-op&lt;br /&gt;
   | box1-index-article4title = Co-op&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image5   = [[File:Main page button RE.png|link=Backpack|128px]]&lt;br /&gt;
   | box1-index-article5 = Backpack&lt;br /&gt;
   | box1-index-article5title = Robot Enrichment&lt;br /&gt;
&lt;br /&gt;
   | box1-index-image6   = [[File:Main page button Mechanics.png|link=Mechanics|128px]]&lt;br /&gt;
   | box1-index-article6 = Mechanics&lt;br /&gt;
   | box1-index-article6title = メカニック&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SEE Template:ExtendedIndex --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | box2-fa-title = 注目記事&lt;br /&gt;
&lt;br /&gt;
   | box2-fa-links = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
     --&amp;gt;[[{{FeaturedArticle/ja|type=name}}|&#039;&#039;&#039;&#039;&#039;続きを読む&#039;&#039;&#039;&#039;&#039;]]{{n}}&amp;lt;!--&lt;br /&gt;
     --&amp;gt;[[Portal Wiki:Featured articles|「注目記事」プロジェクト]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Template:FeaturedArticle{{if lang}}|過去の注目記事]]&lt;br /&gt;
 | box3-updates-title = [[Patches|更新情報]]&lt;br /&gt;
 | box3-updates-text-latestpatch-portal2 = Portal2最新パッチ&lt;br /&gt;
 | box3-updates-text-latestpatch-portal = Portal最新パッチ&lt;br /&gt;
 | box3-updates-text-toolspatch = [[Portal 2 Authoring Tools{{if lang}}|オーサリングツール]]最新パッチ&lt;br /&gt;
 | box3-updates-text-latestblog = 最新[http://thinkwithportals.com/blog.php ブログ]&lt;br /&gt;
&lt;br /&gt;
 | box4-dyk-title = トリビア&lt;br /&gt;
&lt;br /&gt;
   | box4-dyk-links = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
     --&amp;gt;[[Help:Did you know|トリビアを追加する]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Template:Did you know{{if lang}}| さらにトリビアを見る]]{{n}}&amp;lt;!-- &lt;br /&gt;
     --&amp;gt;[[Previously featured facts{{if lang}}|過去に掲載されたトリビア]]&lt;br /&gt;
&lt;br /&gt;
 | box5-wiki-title = [[Portal Wiki]]&lt;br /&gt;
 | box5-wiki-title2 = このWikiに貢献するには&lt;br /&gt;
   | box5-wiki-col1 = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
            --&amp;gt;[[Help:Language translation|&#039;&#039;&#039;翻訳&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Help:Contents|編集]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Articles marked for cleanup|記事のクリーンアップ]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Out of date pages|古い情報の更新]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Stubs|スタブの展開]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[:Category:Images that need improving|画像を更新]]&lt;br /&gt;
   | box5-wiki-col2 = &amp;lt;!-- // Note: only translate the displayed text of these links, do not change the links themselves.&lt;br /&gt;
            --&amp;gt;[[Help:Style guide|&#039;&#039;&#039;スタイルガイド&#039;&#039;&#039;]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Policies|ガイドラインの編集]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Images|画像のアップロード]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Portal Wiki:Licensing images|ライセンスの制限]]&amp;lt;br /&amp;gt;&amp;lt;!-- &lt;br /&gt;
            --&amp;gt;[[Help:Group rights|管理者]]&lt;br /&gt;
&lt;br /&gt;
 | box6-vwn-title = Valve Wiki Network&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kotetsu</name></author>
	</entry>
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