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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KenDel</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KenDel"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/KenDel"/>
	<updated>2026-04-21T14:01:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=June_20,_2018_Patch&amp;diff=157269</id>
		<title>June 20, 2018 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=June_20,_2018_Patch&amp;diff=157269"/>
		<updated>2018-11-02T14:13:01Z</updated>

		<summary type="html">&lt;p&gt;KenDel: Edit for &amp;quot;After&amp;quot; link of June 20, 2018 Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://www.thinkwithportals.com/blog.php?id=40875&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before    = [[June 05, 2018 Patch]]&lt;br /&gt;
| current   = [[June 20, 2018 Patch]]&lt;br /&gt;
| after     = [[October 31, 2018 Patch]]&lt;br /&gt;
| notes =&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;No patch notes&#039;&#039;&lt;br /&gt;
=== Undocumented changes ===&lt;br /&gt;
* Fixed [[Puzzle Creator]] being unable to build puzzles.&amp;lt;ref&amp;gt;https://steamcommunity.com/app/620/discussions/0/1694922980049026824/#c1726450077625874228&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=October_31,_2018_Patch&amp;diff=157268</id>
		<title>October 31, 2018 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=October_31,_2018_Patch&amp;diff=157268"/>
		<updated>2018-11-02T14:11:47Z</updated>

		<summary type="html">&lt;p&gt;KenDel: October 31, 2018 Patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://www.thinkwithportals.com/blog.php?id=45420&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before    = [[June 20, 2018 Patch]]&lt;br /&gt;
| current   = [[October 31, 2018 Patch]]&lt;br /&gt;
| after     = N/A&lt;br /&gt;
| notes = === Portal 2 ===&lt;br /&gt;
An update has been released for Portal 2&lt;br /&gt;
&lt;br /&gt;
* Fixed possible remote code execution exploits.&lt;br /&gt;
* Fixed potential buffer overflow in closed captions. &lt;br /&gt;
Reported via HackerOne.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Patches&amp;diff=157267</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Patches&amp;diff=157267"/>
		<updated>2018-11-02T14:06:14Z</updated>

		<summary type="html">&lt;p&gt;KenDel: October 31 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Patches&#039;&#039;&#039; are updates to the game that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to items, levels, or other game elements.&lt;br /&gt;
&lt;br /&gt;
Although each patch is usually paired with notes detailing what has been altered, some alterations are not mentioned. These undocumented changes rely on the community to notice their existance and therefore report them to others. As such, the exact date of undocumented change implementation will be an estimate.&lt;br /&gt;
&lt;br /&gt;
{{hatnote|Patches are listed in reverse-chronological order, with newest patches first.}}&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Bridge Constructor Portal&#039;&#039; patches {{anchor|Bridge Constructor Portal}} ==&lt;br /&gt;
===2018===&lt;br /&gt;
* [[March 28, 2018 Patch (Bridge Constructor Portal)|March 28]]&lt;br /&gt;
* [[January 2, 2018 Patch (Bridge Constructor Portal)|January 2]]&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;The Lab&#039;&#039; patches {{anchor|The Lab}} ==&lt;br /&gt;
===2016===&lt;br /&gt;
* [[December 7, 2016 Patch (The Lab)|December 7]]&lt;br /&gt;
* [[October 20, 2016 Patch (The Lab)|October 20]]&lt;br /&gt;
* [[July 5, 2016 Patch (The Lab)|July 5]]&lt;br /&gt;
* [[July 1, 2016 Patch (The Lab)|July 1]]&lt;br /&gt;
* [[June 7, 2016 Patch (The Lab)|June 7]]&lt;br /&gt;
* [[June 6, 2016 Patch (The Lab)|June 6]]&lt;br /&gt;
* [[April 28, 2016 Patch (The Lab)|April 28]]&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal 2&#039;&#039; patches {{anchor|Portal 2}} ==&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
* [[October 31, 2018 Patch|October 31]]&lt;br /&gt;
* [[June 20, 2018 Patch|June 20]]&lt;br /&gt;
* [[June 05, 2018 Patch|June 05]]&lt;br /&gt;
* [[May 21, 2018 Patch|May 21]]&lt;br /&gt;
* [[March 05, 2018 Patch|March 05]]&lt;br /&gt;
&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
* [[November 30, 2017 Patch|November 30]]&lt;br /&gt;
* [[September 08, 2017 Patch|September 08]]&lt;br /&gt;
* [[July 28, 2017 Patch|July 28]]&lt;br /&gt;
* [[July 27, 2017 Patch|July 27]]&lt;br /&gt;
* [[June 30, 2017 Patch|June 30]]&lt;br /&gt;
* [[January 24, 2017 Patch|January 24]]&lt;br /&gt;
&lt;br /&gt;
=== 2015 ===&lt;br /&gt;
* [[October 10, 2015 Patch|October 10]]&lt;br /&gt;
&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* [[December 04, 2014 Patch|December 04]]&lt;br /&gt;
* [[June 17, 2014 Patch|June 17]]&lt;br /&gt;
&lt;br /&gt;
=== 2013 ===&lt;br /&gt;
* [[June 6, 2013 Patch|June 6]]&lt;br /&gt;
* [[March 21, 2013 Patch|March 21]]&lt;br /&gt;
&lt;br /&gt;
=== 2012 ===&lt;br /&gt;
* [[November 26, 2012 Patch|November 26]]&lt;br /&gt;
* [[November 21, 2012 Patch|November 21]]&lt;br /&gt;
* [[November 20, 2012 Patch|November 20]]&lt;br /&gt;
* [[September 18, 2012 Patch|September 18]]&lt;br /&gt;
* [[August 29, 2012 Patch|August 29]]&lt;br /&gt;
* [[August 18, 2012 Patch|August 18]]&lt;br /&gt;
* [[August 16, 2012 Patch|August 16]]&lt;br /&gt;
* [[June 04, 2012 Patch|June 04]]&lt;br /&gt;
* [[May 21, 2012 Patch|May 21]]&lt;br /&gt;
* [[May 10, 2012 Patch|May 10]]&lt;br /&gt;
* [[May 09, 2012 Patch|May 09]]&lt;br /&gt;
* [[May 08, 2012 Patch|May 08]]&lt;br /&gt;
&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[October 24, 2011 Patch|October 24]]&lt;br /&gt;
* [[October 11, 2011 Patch|October 11]]&lt;br /&gt;
* [[October 7, 2011 Patch|October 7]]&lt;br /&gt;
* [[October 4, 2011 Patch|October 4]]&lt;br /&gt;
* [[September 12, 2011 Patch|September 12]]&lt;br /&gt;
* [[August 30, 2011 Patch|August 30]]&lt;br /&gt;
* [[July 7, 2011 Patch|July 7]]&lt;br /&gt;
* [[July 1, 2011 Patch|July 1]]&lt;br /&gt;
* [[May 26, 2011 Patch|May 26]]&lt;br /&gt;
* [[May 20, 2011 Patch|May 20]]&lt;br /&gt;
* [[May 12, 2011 Patch|May 12]]&lt;br /&gt;
* [[May 10, 2011 Patch|May 10]]&lt;br /&gt;
* [[May 6, 2011 Patch|May 6]]&lt;br /&gt;
* [[April 29, 2011 Patch|April 29]]&lt;br /&gt;
* [[April 22, 2011 Patch|April 22]]&lt;br /&gt;
* [[April 21, 2011 Patch|April 21]]&lt;br /&gt;
* [[April 19, 2011 Patch|April 19]]&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal 2 Authoring Tools&#039;&#039; patches {{anchor|Tools}} ==&lt;br /&gt;
=== 2012 ===&lt;br /&gt;
* [[May 21, 2012 Patch (Tools)|May 21]]&lt;br /&gt;
* [[May 10, 2012 Patch (Tools)|May 10]]&lt;br /&gt;
* [[May 09, 2012 Patch (Tools)|May 09]]&lt;br /&gt;
* [[May 08, 2012 Patch (Tools)|May 08]]&lt;br /&gt;
&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[October 24, 2011 Patch (Tools)|October 24]]&lt;br /&gt;
* [[October 11, 2011 Patch (Tools)|October 11]]&lt;br /&gt;
* [[October 4, 2011 Patch (Tools)|October 4]]&lt;br /&gt;
* [[May 26, 2011 Patch (Tools)|May 26]]&lt;br /&gt;
* [[May 20, 2011 Patch (Tools)|May 20]]&lt;br /&gt;
* [[May 17, 2011 Patch (Tools)|May 17]]&lt;br /&gt;
* [[May 12, 2011 Patch (Tools)|May 12]]&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal&#039;&#039; patches {{anchor|Portal}} ==&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
=== 2014 ===&lt;br /&gt;
* [[December 08, 2014 Patch  (Portal)|December 8]]&lt;br /&gt;
=== 2013 ===&lt;br /&gt;
* [[June 24, 2013 Patch (Portal)|June 24]]&lt;br /&gt;
&lt;br /&gt;
=== 2012 ===&lt;br /&gt;
* [[November 30, 2012 Patch (Portal)|November 30]]&lt;br /&gt;
&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[March 2, 2011 Patch (Portal)|March 2]]&lt;br /&gt;
&lt;br /&gt;
=== 2010 ===&lt;br /&gt;
* [[November 12, 2010 Patch (Portal)|November 12]] &lt;br /&gt;
* [[August 17, 2010 Patch (Portal)|August 17]] &lt;br /&gt;
* [[July 21, 2010 Patch (Portal)|July 21]]&lt;br /&gt;
* [[June 15, 2010 Patch (Portal)|June 15]]&lt;br /&gt;
* [[June 3, 2010 Patch (Portal)|June 3]]&lt;br /&gt;
* [[May 27, 2010 Patch (Portal)|May 27]]&lt;br /&gt;
* [[May 25, 2010 Patch (Portal)|May 25]]&lt;br /&gt;
* [[May 15, 2010 Patch (Portal)|May 15]]&lt;br /&gt;
* [[May 13, 2010 Patch (Portal)|May 13]]&lt;br /&gt;
* [[March 3, 2010 Patch (Portal)|March 3]]&lt;br /&gt;
* [[March 1, 2010 Patch (Portal)|March 1]] ([[Portal ARG|ARG]])&lt;br /&gt;
=== 2009 ===&lt;br /&gt;
* [[June 23, 2009 Patch (Portal)|June 23]]&lt;br /&gt;
* [[February 20, 2009 Patch (Portal)|February 20]]&lt;br /&gt;
* [[February 17, 2009 Patch (Portal)|February 17]]&lt;br /&gt;
=== 2008 ===&lt;br /&gt;
* [[June 10, 2008 Patch (Portal)|June 10]]&lt;br /&gt;
* [[January 26, 2008 Patch (Portal)|January 26]]&lt;br /&gt;
=== 2007 ===&lt;br /&gt;
* [[November 27, 2007 Patch (Portal)|November 27]]&lt;br /&gt;
* [[October 30, 2007 Patch (Portal)|October 30]]&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Narbacular Drop&#039;&#039; patches {{anchor|Narbacular Drop}} ==&lt;br /&gt;
=== 2005 ===&lt;br /&gt;
* [[April 19, 2005 Patch (Narbacular Drop)|April 19]]&lt;br /&gt;
* [[April 5, 2005 Patch (Narbacular Drop)|April 5]]&lt;br /&gt;
* [[February 22, 2005 Patch (Narbacular Drop)|February 22]]&lt;br /&gt;
* [[February 1, 2005 Patch (Narbacular Drop)|February 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches| ]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:KenDel&amp;diff=157266</id>
		<title>User:KenDel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:KenDel&amp;diff=157266"/>
		<updated>2018-11-02T13:56:16Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;quite debatable&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bendy&amp;diff=112179</id>
		<title>Bendy</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bendy&amp;diff=112179"/>
		<updated>2014-12-15T08:50:08Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bendy.png|right|120px|Bendy as seen in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
[[File:Bendyinportal2website.png|left|thumb|Bendy in front of a disassembled [[Heavy Duty Super-Colliding Super Button]] as seen in the [http://www.thinkwithportals.com/ Official Portal 2 Website].]]&lt;br /&gt;
A nickname given to the stick figures seen in the Investment Opportunity virals, &#039;&#039;&#039;Bendy&#039;&#039;&#039; is a playable test subject in the various alternate universes of the [[Aperture Science]] Enrichment Center throughout the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Bendy has been a recurring silent stick figure since the first promotional trailer for &#039;&#039;[[Portal]]&#039;&#039;. It is used by [[Aperture Science]] as a representation of either test subjects or staff via the Investment Opportunity virals, and other informational screenings.&lt;br /&gt;
&lt;br /&gt;
As of the [[Perpetual Testing Initiative|Perpetual Testing Initiative]] DLC, community created test chambers are now shifted into an alternate universe whereby [[Cave Johnson]] {{spoiler|still lives and}} resumes responsibility as CEO, and the construction of [[GLaDOS]] was abolished. In addition, this allows community created test chambers to be randomly chosen by the game for which of Cave&#039;s dialogues will be spoken through each player&#039;s testing queue.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Bendyinportal2website.png&amp;diff=112178</id>
		<title>File:Bendyinportal2website.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Bendyinportal2website.png&amp;diff=112178"/>
		<updated>2014-12-15T08:35:50Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=111417</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=111417"/>
		<updated>2014-12-03T08:46:24Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Handheld Portal Device]] (commonly referred to as the Portal Gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|The Escape}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[Neurotoxin|neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=111373</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=111373"/>
		<updated>2014-12-02T08:47:40Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the games, Chell is granted access to the [[Handheld Portal Device]] (commonly referred to as the Portal Gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that are large enough for her to travel through. These portals act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|The Escape}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[Neurotoxin|neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Piston&amp;diff=111072</id>
		<title>Piston</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Piston&amp;diff=111072"/>
		<updated>2014-11-26T08:33:54Z</updated>

		<summary type="html">&lt;p&gt;KenDel: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Piston.png|right|230px|thumb|A Piston in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Pistons&#039;&#039;&#039; are a hazard present in &#039;&#039;Portal,&#039;&#039; though are also sometimes required to be used as more of a game mechanic to continue through the chamber. Pistons kill the player by squishing them. The crusher is similar to the piston. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; did not feature pistons until late in the game, during Chell&#039;s escape. In &#039;&#039;Portal&#039;&#039;, pistons serve primarily as a hazard, as a player who is caught between a piston and a wall will be crushed and killed. That said, there are times where Pistons are instrumental to a player&#039;s success, such as providing a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].&lt;br /&gt;
&lt;br /&gt;
Two types of pistons are present in &#039;&#039;Portal&#039;&#039;, a cylindrical piston and a rectangular piston. The rectangular pistons are only seen once and are used to elevate Chell in order to for her to create a portal on an otherwise unreachable surface.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
Pistons do not make as many appearances &#039;&#039;Portal 2&#039;&#039; as they did in &#039;&#039;Portal.&#039;&#039; Often their purposes are fulfilled through crushers where the pistons would be hazards and panels where the pistons assisted the player&#039;s progress. The only instance of pistons is found during the first [[Conversion Gel]] test. Their main lack of appearance is likely due to the progression of the game, as {{Spoiler|Chell does not pass through the bowels of modern aperture science to the extent of her passage in Portal, and the older aperture science facilities likely did not function in the same manner as modern aperture science.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Piston&amp;diff=111071</id>
		<title>Piston</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Piston&amp;diff=111071"/>
		<updated>2014-11-26T08:33:16Z</updated>

		<summary type="html">&lt;p&gt;KenDel: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Piston.png|right|230px|thumb|A Piston in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;Pistons&#039;&#039;&#039; are a hazard present in &#039;&#039;Portal,&#039;&#039; though are also sometimes required to be used as more of a game mechanic to continue through the chamber. Pistons kill the player by squishing them. The crusher is similar to the piston. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; did not feature pistons until late in the game, during Chell&#039;s escape. In &#039;&#039;Portal&#039;&#039;, pistons serve primarily as a hazard, as a player who is caught between a piston and a wall will be crushed and killed. That said, there are times where Pistons are instrumental to a player&#039;s success, such as providing a bridge in [[Portal Escape (Part 1)|Escape 1]] or propelling the player through a portal in [[Portal Escape (Part 2)|Escape 2]].&lt;br /&gt;
&lt;br /&gt;
Two types of piston are present in &#039;&#039;Portal&#039;&#039;, a cylindrical piston and a rectangular piston. The rectangular pistons are only seen once and are used to elevate Chell in order to for her to create a portal on an otherwise unreachable surface.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
Pistons do not make as many appearances &#039;&#039;Portal 2&#039;&#039; as they did in &#039;&#039;Portal.&#039;&#039; Often their purposes are fulfilled through crushers where the pistons would be hazards and panels where the pistons assisted the player&#039;s progress. The only instance of pistons is found during the first [[Conversion Gel]] test. Their main lack of appearance is likely due to the progression of the game, as {{Spoiler|Chell does not pass through the bowels of modern aperture science to the extent of her passage in Portal, and the older aperture science facilities likely did not function in the same manner as modern aperture science.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=111070</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=111070"/>
		<updated>2014-11-26T08:27:44Z</updated>

		<summary type="html">&lt;p&gt;KenDel: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiency dispose of Aperture Science technology by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the final stages of the game, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|Incinerator in the [[Central AI Chamber]]&lt;br /&gt;
|File:Incinerator Portal 2.png|Portal 2 version&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In some parts of &amp;quot;Portal&amp;quot; and &amp;quot;Portal 2&amp;quot;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=111069</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=111069"/>
		<updated>2014-11-26T08:27:04Z</updated>

		<summary type="html">&lt;p&gt;KenDel: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiency dispose of Aperture Science technology by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the final stages of the game, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|Incinerator in the [[Central AI Chamber]]&lt;br /&gt;
|File:Incinerator Portal 2.png|Portal 2 version&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In some parts of &amp;quot;Portal&amp;quot; and &amp;quot;Portal 2&amp;quot;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.{{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:KenDel&amp;diff=110835</id>
		<title>User talk:KenDel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:KenDel&amp;diff=110835"/>
		<updated>2014-11-20T12:27:45Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Oh hi ==&lt;br /&gt;
&lt;br /&gt;
Hi and welcome to the wiki~ — [[User:WindPower|Wind]] 08:59, 20 November 2014 (UTC)&lt;br /&gt;
{{Spoiler text|This is a spoiler. HI}}&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:KenDel&amp;diff=110790</id>
		<title>User:KenDel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:KenDel&amp;diff=110790"/>
		<updated>2014-11-20T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;KenDel: Created page with &amp;quot;Hello. Hi. Fan of Portal. Played both games - read the comic.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. Hi. Fan of Portal. Played both games - read the comic.&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=110788</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=110788"/>
		<updated>2014-11-20T08:52:16Z</updated>

		<summary type="html">&lt;p&gt;KenDel: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiency dispose of Aperture Science technology by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the final stages of the game, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|Incinerator in the [[Central AI Chamber]]&lt;br /&gt;
|File:Incinerator Portal 2.png|Portal 2 version&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In some parts of &amp;quot;Portal&amp;quot; and &amp;quot;Portal 2&amp;quot;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=110787</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=110787"/>
		<updated>2014-11-20T08:50:29Z</updated>

		<summary type="html">&lt;p&gt;KenDel: This is according to my experience, but can be edited back if not allowed. I am sorry if it is really not allowed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiency dispose of Aperture Science technology by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the final stages of the game, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|Incinerator in the [[Central AI Chamber]]&lt;br /&gt;
|File:Incinerator Portal 2.png|Portal 2 version&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In &amp;quot;Portal&amp;quot;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=110786</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=110786"/>
		<updated>2014-11-20T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;KenDel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the games, Chell is granted access to the [[Handheld Portal Device]] (commonly referred to as the Portal Gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that are large enough for her to travel through. These portals act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|The Escape}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to the present, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KenDel</name></author>
	</entry>
</feed>