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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kazikg</id>
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	<updated>2026-04-18T05:37:23Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=29545</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=29545"/>
		<updated>2011-06-21T22:00:31Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: /* Morality Core */  Stated what might be another use of the morality core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (Also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Personality Constructs&#039;&#039;&#039;) are mechanical &#039;&#039;&#039;spheres&#039;&#039;&#039; that mostly appear {{spoiler|near the end of}} &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. They were developed by Aperture scientists in order to counteract [[GLaDOS]]&#039; merciless behavior, such as flooding test chambers and other vital parts of Aperture Laboratories with deadly [[Neurotoxin]], and her attempts to seize control of the facility.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each Core has its own unique personality and behavior, which is incorporated into the central core when they are physically attached to it.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|In &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] drops one of the Personality Cores into the Incinerator, not only does GLaDOS experience pain when they are destroyed, she also starts to lose some of her more prominent personality traits. These include as her references to [[Cake]], her sarcasm, and her moral values, which resulted in an a stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the cores attached to GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &#039;eye&#039; and two dots just beneath it.  {{Spoiler|It was installed onto GLaDOS some time ago in order to stop her from filling the enrichment Center with deadly Neurotoxin. The Morality Core also seems to be what allows GLaDOS to keep her weapons under control, as she says she can&#039;t turn off her rocket sentry once the core was incinerated. It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The loss of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions after re-discovering Caroline.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &#039;eye&#039; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; (also known as the Logic Core), has a blue &#039;eye&#039; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in Portal.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &#039;eye&#039; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is hard-wired into the mainframe of Aperture Laboratories, and is provided with the power to control and regulate the entire Facility. The central core is capable of overseeing all of the events that occur within monitored areas of the Facility, creating and stockpiling test chambers, constructing and dispensing [[Turrets]], and activating core functions among other things. Unlike the personality cores, the central core does not need to possess a spherical shape, but must remain uncorrupted and stable at all times lest it be replaced by an Stalemate Resolution Associate.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Sphere ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|150px|Weathley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, also known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, was specifically designed by Aperture Science scientists in order to make GLaDOS less dangerous by generating an endless stream of stupid ideas to distract her. It was thought that this would prevent her from killing the scientists when activated and improve the operation of the Facility. According to GLaDOS, the Intelligence Dampening Sphere is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be automatically labeled as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the core transfer bay.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS drops three of these cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how right and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; in the game files, suggesting the Anger core was going to make an appearance in the sequel.&lt;br /&gt;
* Several textures for the personality cores with eyes colored like those of the Portal cores can be found in the Portal 2 game files, further hinting at a reappearance of the original cores.&lt;br /&gt;
*The bomb model also has animations that can be viewed in, for example, hammer&#039;s model viewer. These include a stationary animation, a test animation where the core aimlessly looks around and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Cores&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29161</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=29161"/>
		<updated>2011-06-18T18:51:18Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: /* Abilities and Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;, known in full as the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039;, is the computer system designed to control and oversee Aperture Laboratories, as well as the guide of the [[Aperture Science]] computer-aided Enrichment Center. She has the ability to shift and move the facilities and the chambers, making for seamless and almost infinite testing design.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{spoiler text|GlaDOS was a creation of [[Aperture Science]], which began under the oversight of [[Cave Johnson]] over the company. It was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson. After it became apparent to Johnson that he may die before GlaDOS is officially activated, Johnson motioned for [[Caroline]] to inhabit GlaDOS&#039; mind instead.}}&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{Spoiler|GlaDOS&#039;s essence trapped inside a potato.}}]]&lt;br /&gt;
{{spoiler text|GlaDOS was activated in 1998, which coincided with the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. GlaDOS was able to take control of the entire building, supposedly killing most of its inhabitants with exceptions such as [[Doug Rattmann]]. The destruction of the company also coincided with an invasion of Earth, two days afterwards at Aperture Science&#039;s rival company, Black Mesa.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GlaDOS continued to operate the company, and at some time-frame awakened [[Chell]] and used her as a test subject. (Whose data was manipulated by Rattman so that she becomes the first test subject to be used.) After putting Chell through a number of tests with the [[Handheld Portal Device]], Chell was able to confront GlaDOS in her chamber, a conflict which Chell won. During the conflict, GlaDOS was heavily damaged, and remained in a dormant status for an unspecified period of time, during which the facility degraded. She was eventually reactivated through the accidental efforts of [[Wheatley]] and Chell, the latter of whom was also trapped in the building following GlaDOS&#039; defeat. As revenge, GlaDOS returned Chell to the facility&#039;s science experiments, and makes various taunts in hopes to crush her morale. With the help of Wheatley, Chell was able to escape from GlaDOS&#039; test and went through the facility to disable major components, such as the production of [[neurotoxin]]. They were then able to defeat GlaDOS together, replacing her with Wheatley as the facility&#039;s overseer, and her essence trapped in a potato and thrown into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Wheatley became corrupted by his position and power, GlaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility. (which further degraded and corrupted under the influence of Wheatley, to the point where it may self-distruct.) Their attempts were eventually successful, resulting in the exile of Wheatley to outer space and the reconciliation between Chell and GlaDOS. GlaDOS then expelled Chell from the facility in order to avoid further trouble to her control.}}&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|200px|GlaDOS as seen in &#039;&#039;[[Portal]]&#039;&#039;.]]&lt;br /&gt;
==Abilities and Traits==&lt;br /&gt;
As the overseer and operator of the facility, GlaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also cannot resist thinking of paradoxes when mentioned. GLaDOS displays almost no emotion in the beginning of &#039;&#039;Portal&#039;&#039;, but but becomes increasingly more agitated near the end of the game. In &#039;&#039;Portal 2&#039;&#039;, she is very bitter for the events in the original game, frequently insulting her until the very end, where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GlaDOS&#039; personality and emotions are controlled by [[Cores#Personality Cores|personality cores]]. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be removed from GlaDOS as well, causing her to become more mechanical.}}&lt;br /&gt;
&lt;br /&gt;
==Development and Acting==&lt;br /&gt;
GLaDOS is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=GLaDOS|GLaDOS in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Glados.png|alt2={{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS, reawakened in &#039;&#039;Portal 2&#039;&#039;}}|spoiler2=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt3={{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|GLaDOS after being attached to a potato battery by [[Wheatley]] in &#039;&#039;Portal 2&#039;&#039;}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* McLain, the voice of GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] series.&lt;br /&gt;
* During the development of Portal 2, playtesters complained that GLaDOS was &amp;quot;too mean&amp;quot;, and it was concluded that some of her dialogue was too extreme. Due to this, elements of the dialogue were reworked and resulted in the creation of GLaDOS&#039; more amicable, passive-aggressive personality.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29160</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29160"/>
		<updated>2011-06-18T18:45:09Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;ATLAS&#039;&#039;&#039; (referred to as Blue by GLaDOS), is [[P-body]]&#039;s short and stout companion, and is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both ATLAS and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|ATLAS&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|ATLAS&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|ATLAS&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of ATLAS&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|ATLAS prototype, with a [[Roll Cage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype ATLAS in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; and &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29159</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29159"/>
		<updated>2011-06-18T18:43:59Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;ATLAS&#039;&#039;&#039; (referred to as Blue by GLaDOS), is [[P-body]]&#039;s short and stout companion, and is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|ATLAS&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|ATLAS&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|ATLAS&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of ATLAS&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|ATLAS prototype, with a [[Roll Cage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype ATLAS in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; and &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29158</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=29158"/>
		<updated>2011-06-18T18:42:06Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;ATLAS&#039;&#039;&#039; (referred to as Blue by GLaDOS), is [[P-body]]&#039;s short and stout companion, and is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects in stasis, they are destroyed.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; and &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=29156</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=29156"/>
		<updated>2011-06-18T18:33:37Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wheatley.png|right|400px|Weatley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler text|known by GLaDOS as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;}}, is a [[Cores#Personality Cores|Personality Core]] of male programming and English West Country accent who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. He is [[Chell]]&#039;s guide through the first part of the game, and helps her to find a way to escape the facility.&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{spoiler text|During the course of the game, Wheatley aids Chell into escaping from [[GLaDOS]]&#039; tests. The two eventually sabotage GLaDOS&#039; turret production line and neurotoxin and later confront GLaDOS herself. A core transference occurs and Wheatley takes over the facility. When he is about to let Chell escape, Wheatley becomes corrupted with power and becomes the game&#039;s new main antagonist. Wheatley reconstructs GLaDOS&#039; hardware on to a potato battery and knocks both her and Chell into [[Aperture Science|Aperture Science&#039;s]] old and forgotten test chambers by accident.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After returning from the old test chambers, Chell and GLaDOS learn that Wheatley&#039;s actions are causing the facility&#039;s reactor to approach a nuclear meltdown. After passing through more test chambers made by Wheatley, he attempts to kill Chell and GLaDOS. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting corrupt Personality Cores into Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell enters Wheatley&#039;s lair to begin the final confrontation of the game. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives, and Chell is flung from the button. Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley is last seen in the prologue after the end credits, with the [[Cores#Space Core|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title=Wheatley&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=Wheatley, as he appeared in the E3 2010 trailer.|Wheatley, as he appeared in the E3 2010 trailer.&lt;br /&gt;
|File:Wheatley rail.png|alt2=Wheatley attached to his rail.|Wheatley attached to his rail.&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt3=Wheatley after taking control of the facility.|{{spoiler|Wheatley after taking control of the facility.}}|spoiler3=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt4=Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving.)|{{spoiler|Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving.)}}|spoiler4=yes&lt;br /&gt;
|File:Portal2_Intelligence_Core.jpg|alt1=Intelligence Core from Portal which Wheatley may be.|{{Spoiler|Intelligence Core from Portal which Wheatley may be.}}|spoiler4=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|Video game-wise, Wheatley appears to be an upgraded version of GLaDOS&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side. From early screenshots and the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the model also appears to have been greatly improved and more detailed, with a wider range of emotions.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [http://www.youtube.com/watch?v=mYsAklh4uqQ &amp;quot;Meet Wheatley&amp;quot; video shown at E3 2010] uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=29018</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=29018"/>
		<updated>2011-06-18T03:47:05Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Cave Johnson Painting 2.png|right|300px|Portrait of Cave Johnson.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Science Innovators. Cave Johnson first appeared by name as a reference in a [[Media:Portal_Ratman_scrawling.png|hidden room]] in &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG]]. In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character and communicates with the player through a variety of automated audio recordings. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
His attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion scientific progress, a trait admired by Cave, and also due to her close relationship with Aperture&#039;s founder. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler text|when [[Chell]] makes her first escape}}, there are several &amp;quot;Rattmann Nests&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings of Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
=== First Portal 2 ARG ===&lt;br /&gt;
Additional details about Portal 2 background were provided by the first Portal 2 ARG, which took place in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in Portal 1, foreseeing the ret-conned Aperture history showcased in Portal 2: {{spoiler text|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Cave Johnson&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=An older Cave Johnson.|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson with his secretary, [[Caroline]].|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=Last known image of Cave Johnson.|1980s portrait of Cave Johnson.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=Concept art from the leaked 2008 casting call.|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Kazikg</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Help:Style_guide&amp;diff=29017</id>
		<title>Help:Style guide</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Help:Style_guide&amp;diff=29017"/>
		<updated>2011-06-18T03:39:07Z</updated>

		<summary type="html">&lt;p&gt;Kazikg: /* Unique cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on which writing [[Wikipedia:Style_guide|style]] people have been taught in school and which region they are from, there are going to be differences in opinion about how words are typed and used on &#039;&#039;&#039;Portal Wiki&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This guide will hopefully help people adhere to a consistent standard of style and formatting throughout Portal Wiki articles. Covering all situations would take a long time and the following is only meant to be a reference for Portal Wiki specific guidelines. For a complete manual of style the [[Wikipedia:Wikipedia:Manual_of_Style|Wikipedia Manual of Style]] should be consulted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Article titles==&lt;br /&gt;
Article titles should be short, simple and to the point. As a general rule, the first word should be capitalized and any subsequent words should be lowercase. However, this isn&#039;t a hard and fast rule and some words may be capitalized to adhere to other guidelines (&#039;&#039;see [[#Specific wording|Specific wording]]&#039;&#039;). Superfluous words such as &amp;quot;properly&amp;quot;, &amp;quot;correctly&amp;quot;, and &amp;quot;the right way&amp;quot; should be avoided, as should the use of pronunciation marks. Articles are usually on one subject so the title should not be on multiple topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of good titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*GLaDOS responses&lt;br /&gt;
*Thermal Discouragement Beam&lt;br /&gt;
*Chell&lt;br /&gt;
*Weighted Storage Cube&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of bad titles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*PORTAL MODS&lt;br /&gt;
*How to solve chapter 1&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The introduction of a Portal Wiki article is the section before the first heading. The table of contents, if displayed, appears between the lead section and the first headline.&lt;br /&gt;
&lt;br /&gt;
The lead should be capable of standing alone as a concise overview of the article, briefly describing its most important points. It should contain up to four paragraphs and should be written in a clear, accessible style so as to invite a reading of the full article.&lt;br /&gt;
&lt;br /&gt;
The article&#039;s subject should be mentioned at the earliest natural point in the prose in the first sentence, and should appear in &#039;&#039;&#039;boldface&#039;&#039;&#039;. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The &#039;&#039;&#039;Valve Steam and game statistics&#039;&#039;&#039; allows Valve to monitor player and server statistics through Steam.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General writing style==&lt;br /&gt;
Articles should be written in the third person if possible. While writing on Portal Wiki doesn&#039;t need to be neutral, you should try to avoid personal reference. Sentences such as &amp;quot;I like to duck behind the boxes because it gives me better cover&amp;quot; could easily be phrased as &amp;quot;Ducking behind the boxes provides better cover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Formatting functions like &#039;&#039;&#039;bold&#039;&#039;&#039;, &#039;&#039;italics&#039;&#039;, and [[Wikipedia:How to edit a page#Links and URLs|linking]] are provided to improve readability of articles, so use them (&#039;&#039;see [[Wikipedia:Wikipedia:Cheatsheet|Wikipedia cheatsheet]] for additional help&#039;&#039;). If you wish to emphasize a word use &#039;&#039;italics&#039;&#039; rather than &#039;&#039;&#039;bold&#039;&#039;&#039; or CAPITALS. Use of the bold face type should be limited within an article whenever possible to definitions, table headers, and name highlighting (although names should only be highlighted once in an article). Double emphasis should also be avoided but can be used for text such as important warnings by making the word &#039;&#039;&#039;&#039;&#039;bold italic&#039;&#039;&#039;&#039;&#039;. Italics and quotation marks are also used in names of pieces of media. For example, game names are italicized.&lt;br /&gt;
&lt;br /&gt;
;Do not use:&lt;br /&gt;
*ALL CAPS &lt;br /&gt;
*Instant messenger language abbreviations - R U OK? &lt;br /&gt;
*Emoticons - :) &lt;br /&gt;
*Excessive punctuation - !!! &lt;br /&gt;
*Sentences starting with lowercase - &amp;quot;place the portal in the corner&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Overlinking and underlinking===&lt;br /&gt;
For a complete guide to linking please refer to Wikipedia&#039;s [[Wikipedia:Wikipedia:Manual_of_Style_%28links%29|Manual of Style (links)]].&lt;br /&gt;
&lt;br /&gt;
The use of links is a difficult balance between providing the reader enough useful links to allow them to &amp;quot;wander through&amp;quot; articles and excessive linking which can distract them from their reading flow.&lt;br /&gt;
&lt;br /&gt;
Underlinking can cause the reader to become frustrated because questions may arise about the article&#039;s contents which can only be resolved by using the search option or other sources for clarification, interrupting and distracting the reader.&lt;br /&gt;
&lt;br /&gt;
Overlinking may distract the reader because links are usually colored differently causing the eye to shift focus constantly. Additionally if the same word is linked multiple times in the same paragraph it can cause the reader to question if the links are directing them to different articles or not.&lt;br /&gt;
&lt;br /&gt;
The guidelines for linking are:&lt;br /&gt;
*No more than 10 percent of the words in an article are contained in links.&lt;br /&gt;
*Two links should not be next to each other in the text, so that it looks like one link - such as [[Aperture Science]] [[Material Emancipation Grill]].&lt;br /&gt;
*Links for any single term should not be excessively repeated in the same article. Excessive linking is more than once for the same term, in a line or a paragraph, which will almost certainly appear needlessly on the viewer&#039;s screen. Remember, the purpose of links is to direct the reader to a new spot at the point(s) where the reader is most likely to take a temporary detour due to needing more information.&lt;br /&gt;
*Duplicating an important link distant from a previous occurrence in an article may well be appropriate. If an important term appears many times in a long article, but is only linked once at the very beginning of the article, it may actually be underlinked. Indeed, readers who jump directly to a subsection of interest must still be able to find a link. But take care in fixing such problems, the distance between duplicate links is an editor&#039;s preference, however if in doubt duplicate the term further down the article.&lt;br /&gt;
&lt;br /&gt;
==Spelling==&lt;br /&gt;
National variations of English will occur depending on the nationality of the author. There is no preferred variation for articles and users should be aware of this, however consistency should be maintained. If the article was written in American English then this form should be used throughout and British English, Canadian English, or Australian English users should not change to their variation part way through.&lt;br /&gt;
&lt;br /&gt;
If possible try to avoid the situation altogether by using common substitutions, for instance: &amp;quot;analyze the situation&amp;quot; could be changed to &amp;quot;examine the situation&amp;quot;.&lt;br /&gt;
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This does not extend to the discussion pages where users can use variations freely.&lt;br /&gt;
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General spelling and grammar should be legible and correct. Use the preview button to check your work for errors before you submit your edit. If English is not your first language or you have difficulties with writing, it is recommended you bring up your point in discussion so that other editors may add it. This makes copy-editing additions much easier.&lt;br /&gt;
&lt;br /&gt;
==Specific wording==&lt;br /&gt;
===Portal Wiki===&lt;br /&gt;
When using the name of the wiki in articles, the name should be used in two ways:&lt;br /&gt;
&lt;br /&gt;
;Short hand: Portal Wiki&lt;br /&gt;
;Long hand: Ppoorrttaall Wwiikkii&lt;br /&gt;
&lt;br /&gt;
===Classes, items, and terms===&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
Names of the &#039;&#039;Portal&#039;&#039; [[Characters]] will generally be capitalized ([[Chell]], [[GLaDOS]], etc). Normally English nouns within a sentence are lowercased (atlas and p-body); however, when referred to within the context of &#039;&#039;Portal&#039;&#039;, they are treated as [[Wikipedia:Noun#Proper nouns and common nouns|proper nouns]] and thus capitalized. Words and abbreviations of specific names should be capitalized unless referring to things that have become general types. This will also apply to names of [[Cubes]], [[Items]] and terms (&#039;&#039;see [[:Category:Glossary|glossary]]&#039;&#039;) within &#039;&#039;Portal&#039;&#039;, however if the name has more than one word, any successive words should be title-cased. &lt;br /&gt;
&lt;br /&gt;
In the case of items prefixed with &amp;quot;Aperture Science&amp;quot;, for example: &amp;quot;Aperture Science Handheld Portal Device&amp;quot;, we require the &amp;quot;Aperture Science&amp;quot; be exempt from the article name and references to the object of topic.  The correct version of the above example would be: &amp;quot;Handheld Portal Device&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind to avoid using and including unnecessary definite articles. For instance, avoid creating pages with titles such as; &amp;quot;The Enrichment Centre&amp;quot; etcetera. Instead use titles such as the following; &amp;quot;Enrichment Centre&amp;quot; etcetera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
*Weighted Storage Cube, &#039;&#039;not&#039;&#039; Weighted storage cube&lt;br /&gt;
*Aperture Science, &#039;&#039;not&#039;&#039; Aperture science&lt;br /&gt;
*(Note: Any other examples are welcome.)&lt;br /&gt;
&lt;br /&gt;
===Patches===&lt;br /&gt;
When adding data that has been recently changed or added via patch, do not add a note stating that it was added on the &#039;[Date] Patch&#039; but write as if the new data was always the norm, unless the old data is somehow relevant. This is to avoid pages that talk about &amp;quot;recently patched data&amp;quot; which is now years old, as well as articles that have long sections of outdated information followed by &amp;quot;However this was patched and now does not work&amp;quot;. The Portal series is constantly being patched and updated, and changes to aspects of the game become all too frequent to mention specifically.&lt;br /&gt;
&lt;br /&gt;
===Strategy pages===&lt;br /&gt;
Strategy pages contain advice instead of neutral statements about gameplay, so writing &amp;quot;you,&amp;quot; giving commands, being accurate and being brief are preferred to encyclopedic language.  Whenever applicable, the scope of a strategy should be specified. In some cases, this will require phrases that are normally weasel words, such as &amp;quot;probably&amp;quot; and &amp;quot;on occasion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Unsure how to adapt the following to Portal series. &amp;lt;br /&amp;gt;&lt;br /&gt;
Many strategies will be impossible to cite, so use judgment.  The best strategy entries will apply universally and will not require enemy players to be stupid, inexperienced or foolish.  For example, strategies requiring deception are poor advice because they will never work against excellent players.  Success in general can be a poor measuring stick, since any strategy will work against sufficiently poor enemies.  Give advice that would succeed against the best possible foes.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Co-op]] bots ===&lt;br /&gt;
[[Atlas]] and [[P-body]] are designed to appear masculine and feminine, respectively; these are traits and not an identification of gender.  As such, when referring to the bots the terms &#039;&#039;he&#039;&#039;, &#039;&#039;she&#039;&#039; and variants thereof should be avoided.&lt;br /&gt;
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===Unique cases===&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
In order to avoid ambiguity, certain considerations should be followed for specific topics and words.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Binds&amp;quot;:&#039;&#039;&#039; Many players don&#039;t play on PC, and even those that do often times don&#039;t use default key assignments. References to commands should refer to those commands in simple, bind-neutral terms, including default key assignments only as extra information (possibly added in parentheses, and not repeated at additional mentions of the same command within the article). For example, &amp;quot;hit mouse1 to fire a blue portal&amp;quot; would be more appropriately phrased &amp;quot;fire a blue portal (default key mouse1 on PC, left trigger on XBox 360, R1 on PS3)&amp;quot; or, if recently described with key bindings already, simply &amp;quot;fire a blue portal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Help:Style guide/A-Z|Style A-Z reference guide]]&lt;br /&gt;
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		<author><name>Kazikg</name></author>
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