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	<updated>2026-04-28T07:34:36Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=175656</id>
		<title>Portal 2 Chapter 8 Test Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=175656"/>
		<updated>2021-12-25T01:18:30Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
  | valve-title= Stop the Box&lt;br /&gt;
  | map        = sp_a4_stop_the_box.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = bridge shield on&lt;br /&gt;
  | icon7      = excursion funnel&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-second level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Hard Light Bridge]] as its primary mechanics. [[Turrets]] are present as the main hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Place a portal at the end of the [[Hard Light Bridge]] and the other one to the bottom-left corner of the wall next to the [[Emancipation Grill|Emancipation Grills]].&lt;br /&gt;
*Push the [[Switch]] and the [[Frankenturret]] should hit the Hard Light Bridge and land in the area with four [[Turrets]] facing it.&lt;br /&gt;
*Place a portal to the wall closest to the Frankenturret and another portal to the wall near the Hard Light Bridge.&lt;br /&gt;
*Get the Frankenturret and take it through the portal.&lt;br /&gt;
*Put a portal on the wall with the Hard Light Bridge and put the other portal to the wall on the right of Wheatley.&lt;br /&gt;
*Pick up the Frankenturret and use the [[Aerial Faith Plate]] to hit the Bridge and land on the catwalk.&lt;br /&gt;
*Go to the left and put the Frankenturret down, so it won&#039;t fall from there.&lt;br /&gt;
*Fire the portal from the wall to the wall near the Turrets. Bridge should now block the Turrets.&lt;br /&gt;
*Place the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Move to the area under the catwalk. Fire a portal on the wall next to you and to the wall above the catwalk. Go through the portal.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 07]]&lt;br /&gt;
*[[Wheatley Test Chamber 08]]&lt;br /&gt;
*[[Wheatley Test Chamber 09]]&lt;br /&gt;
*[[Wheatley Test Chamber 10]]&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 06===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 06.png|right|300px|Test Chamber 06]]&lt;br /&gt;
[[Wheatley]] plays classical music (J.S. Bach&#039;s Little Prelude in C Minor BWV 934) during this chamber to convince [[GLaDOS]] and [[Chell]] that he is not a moron. He also pretends to have just finished reading books, including one by Machiavelli.&lt;br /&gt;
&lt;br /&gt;
This chamber is the only one stolen from [[GLaDOS]] to feature two TV screens instead of one. Both can be smashed by flung objects.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ugh, what was that? That was nothing, that was nothing!&amp;quot; - Wheatley&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 07, 08, 09 &amp;amp; 10===&lt;br /&gt;
Since [[Wheatley]] moves [[Chell]] closer to his lair, these Test Chambers are unreachable.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=175655</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=175655"/>
		<updated>2021-12-25T01:15:51Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
  | valve-title= Funnel Catch&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 05===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 05.png|right|300px|Test Chamber 05]]&lt;br /&gt;
[[Wheatley]] plays classical music (J.S. Bach&#039;s Little Prelude in C Minor BWV 934) during this chamber to convince [[GLaDOS]] and [[Chell]] that he is not a moron. He also pretends to have just finished reading books, including one by Machiavelli.&lt;br /&gt;
&lt;br /&gt;
This chamber is the only one stolen from [[GLaDOS]] to feature two TV screens instead of one. Both can be smashed by flung objects.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ugh, what was that? That was nothing, that was nothing!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=175654</id>
		<title>Portal 2 Chapter 8 Test Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=175654"/>
		<updated>2021-12-25T01:12:33Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | valve-title= Polarity&lt;br /&gt;
  | map        = sp_a4_tb_polarity.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]&#039;s targeting laser.&lt;br /&gt;
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.&lt;br /&gt;
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.&lt;br /&gt;
*Frankenturret should come within your reach. Pick it up and place it on the button.&lt;br /&gt;
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.&lt;br /&gt;
*Shoot a portal on the wall next to you to get the Frankenturret off the button.&lt;br /&gt;
*Put a portal in front of the exit and go in the Funnel.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 04.png|left|300px|Test Chamber 04]]&lt;br /&gt;
[[Wheatley]] at this point decides to mock [[Chell]] like [[GLaDOS]] did instead of motivating her, but isn&#039;t very successful at that, and it ends up in a discussion with [[GLaDOS]] until she calls him a moron again (making him very upset). The chamber once again features several bottomless pits and [[Excursion Funnel]] puzzles.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;I! AM NOT! A MORON!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=175653</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=175653"/>
		<updated>2021-12-25T01:12:09Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | valve-title= Wall Button&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 03.png|left|300px|Test Chamber 03]]&lt;br /&gt;
Upon walking in, [[Wheatley]] says he found hundreds of test chambers in a sealed-off wing. This is the first test chamber [[Wheatley]] becomes resistant to the solution euphoria.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Coming! Coming! Don&#039;t start yet, don&#039;t start yet!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=175652</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=175652"/>
		<updated>2021-12-25T01:11:50Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | valve-title= Ceiling Button&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber greatly resembles a simpler version of Valve&#039;s promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 02.png|left|300px|Test Chamber 02]]&lt;br /&gt;
A chamber similar to one seen in an [[Excursion Funnel]] trailer. [[Wheatley]] claims to have made it himself from many other smaller tests. Considering the test seen in the trailer, this may or may not be true. He attempts to give Chell]] the solution to the test because it&#039;s taking too long, but is unable to due receiving an electric shock whenever he tries to.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;What? No, you pressed that b--- ARRRRRRRGGGHHHHHH&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=175651</id>
		<title>Portal 2 Chapter 8 Test Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=175651"/>
		<updated>2021-12-25T01:10:45Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | valve-title= Polarity&lt;br /&gt;
  | map        = sp_a4_tb_polarity.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]&#039;s targeting laser.&lt;br /&gt;
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.&lt;br /&gt;
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.&lt;br /&gt;
*Frankenturret should come within your reach. Pick it up and place it on the button.&lt;br /&gt;
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.&lt;br /&gt;
*Shoot a portal on the wall next to you to get the Frankenturret off the button.&lt;br /&gt;
*Put a portal in front of the exit and go in the Funnel.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 04.png|left|300px|Test Chamber 04]]&lt;br /&gt;
[[Wheatley]] at this point decides to mock [[Chell]] like [[GLaDOS]] did instead of motivating her, but isn&#039;t very successful at that, and it ends up in a discussion with [[GLaDOS]] until she calls him a moron again (making him very upset). The chamber once again features several bottomless pits and [[Excursion Funnel]] puzzles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I! AM NOT! A MORON!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=175650</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=175650"/>
		<updated>2021-12-25T00:45:26Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | valve-title= Wall Button&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 03.png|left|300px|Test Chamber 03]]&lt;br /&gt;
Upon walking in, [[Wheatley]] says he found hundreds of test chambers in a sealed-off wing. This is the first test chamber [[Wheatley]] becomes resistant to the solution euphoria.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Coming! Coming! Don&#039;t start yet, don&#039;t start yet!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=175649</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=175649"/>
		<updated>2021-12-25T00:43:10Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | valve-title= Ceiling Button&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber greatly resembles a simpler version of Valve&#039;s promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 02.png|left|300px|Test Chamber 02]]&lt;br /&gt;
A chamber similar to one seen in an [[Excursion Funnel]] trailer. [[Wheatley]] claims to have made it himself from many other smaller tests. Considering the test seen in the trailer, this may or may not be true. He attempts to give Chell]] the solution to the test because it&#039;s taking too long, but is unable to due receiving an electric shock whenever he tries to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What? No, you pressed that b--- ARRRRRRRGGGHHHHHH&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=175648</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=175648"/>
		<updated>2021-12-25T00:34:53Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-eighth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to smash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel splash to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the falling Repulsion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets. The frame in front may cause smaller blobs to splash on the platform.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 75===&lt;br /&gt;
One of the many test chambers Wheatley had constructed in an attempt to capture Chell and GLaDOS after she had escaped his death trap. When Wheatley figured out where the two are headed, he simply moves this test chamber towards their path, destroying the bridge, leaving the only place to go is to go inside the very chamber.&lt;br /&gt;
&lt;br /&gt;
Upon entering, Chell is greeted by eight Defective Turrets. This was not intended as he had thought the turrets he deployed were the functional ones, but at first he thinks the turrets are killing Chell. When he realizes that Chell was not hit by a single bullet, he begins deploying the regular turrets outside the test chamber.&lt;br /&gt;
&lt;br /&gt;
On the panel with the test chamber number, (numbered &#039;75&#039; for some reason) the normal test icons are all replaced by the same picture of turrets shooting at the little stick person.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silently killing you.&amp;quot; - &#039;&#039;&#039;Wheatley voiceover in chamber 75&#039;&#039;&#039;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175647</id>
		<title>Portal 2 Chapter 8 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175647"/>
		<updated>2021-12-25T00:21:07Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | valve-title= Laser Platform&lt;br /&gt;
  | map        = sp_a4_laser_platform.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fourth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber and the maintenance areas of the facility. This level introduces the Laser Field, and features the [[Thermal Discouragement Beam]] as its primary mechanic.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Thermal Discouragement Beam]] and the other one on the wall on the left activating the lower recepticle.&lt;br /&gt;
*Wait for the platform to move to the left and then shoot a portal on the wall above it.&lt;br /&gt;
*Go through the portal and land on the platform.&lt;br /&gt;
*Shoot the same portal at the end of the Beam activating the platform.&lt;br /&gt;
*When the platform is halfway through, shoot the other portal on the wall above disabling the laser field.&lt;br /&gt;
*Move to the other side of the wall and fire the same portal on the wall activating the moving platform.&lt;br /&gt;
*Wait for the platform to move to the other side and then drop down to the floor.&lt;br /&gt;
*Wait for the platform to move to the other side and then fire a portal on the wall next to you.&lt;br /&gt;
*Push the [[Switch]] and fire a portal on the wall above the plaform. Go through the portal.&lt;br /&gt;
*Place a portal at the end of the Beam and then put the other portal on the wall opposite of the lower receptacle.&lt;br /&gt;
*Wait for the platform to be halfway through and then fire the same portal on wall opposite of the upper receptacle.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube]] and go to the other side of the laser field and then place the same portal on the wall activating the lower receptacle again.&lt;br /&gt;
*Wait for the platform to be completely on the other side an then fire the same portal to the wall directly on the opposite wall.&lt;br /&gt;
*Aim the cube to activate the receptacle on the opposite wall. Then go to the left and drop down to the area below.&lt;br /&gt;
*Shoot one of the portals on the wall near you and go through it.&lt;br /&gt;
*Place the portal back where it was and go in the [[Chamberlock]].&lt;br /&gt;
*Go in the [[Excursion Funnel]] and wait until Wheatley turns it off.&lt;br /&gt;
*Go through the door in the corner and drop down from the catwalk to the lower one.&lt;br /&gt;
*Drop down in the room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is the only test chamber to freature the laser field in the entire game.&lt;br /&gt;
**This level introduces the only test element that does not appear in the Coop.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 12.png|right|300px|Test Chamber 12]]&lt;br /&gt;
The chamber is rocked by huge tremors as the reactor core continues to destabilize. [[Wheatley]] vainly attempts to convince [[GLaDOS]] and [[Chell]] that these are programmed into the test chamber &amp;quot;for old times&#039; sake&amp;quot;. After the test is solved, there is still no euphoria for [[Wheatley]], and he seems to be coming to terms with it. The elevator to [[Wheatley Test Chamber 13|Chamber 13]] is &amp;quot;out of service - because it melted&amp;quot;, so [[Wheatley]] rigs an Excursion Funnel to transport Chell there instead. However, a rail breaks, sending a test chamber hurtling towards [[Chell]]. It is halted by some more rails just before it hits [[Chell|her]], but [[Wheatley]], true to his programming, deactivates the [[Excursion Funnel]] and lets [[Chell]] and [[GLaDOS]] to fall into the abyss. Luckily, a catwalk breaks their fall.&lt;br /&gt;
&lt;br /&gt;
This is the only level which features the [[Laser Field|Aperture Science Laser Field]].&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 13 &amp;amp; 14===&lt;br /&gt;
Due to the [[Excursion Funnel]] being shut off, these chambers are unreachable but might be reacheable if the game is hacked to fly.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 13]]&lt;br /&gt;
*[[Wheatley Test Chamber 14]]&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Ohh, my facility. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: This place is self-destructing, you idiot! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Was. Was self-destructing - already fixed. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Programmed in one last tremor, for old time&#039;s sake. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Two. One or two more tremors in there, just for fun. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Warning. Core overheating. Nuclear meltdown imminent. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying though. Just keep on testing. &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Alright, still though, let&#039;s keep moving. Sorry about the lift - it&#039;s out of service. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Might as well, you know, give you the tour. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: To your left, you&#039;ll see some lights. Of some kind. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175646</id>
		<title>Portal 2 Chapter 8 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175646"/>
		<updated>2021-12-25T00:18:45Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | valve-title= Laser Platform&lt;br /&gt;
  | map        = sp_a4_laser_platform.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fourth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber and the maintenance areas of the facility. This level introduces the Laser Field, and features the [[Thermal Discouragement Beam]] as its primary mechanic.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Thermal Discouragement Beam]] and the other one on the wall on the left activating the lower recepticle.&lt;br /&gt;
*Wait for the platform to move to the left and then shoot a portal on the wall above it.&lt;br /&gt;
*Go through the portal and land on the platform.&lt;br /&gt;
*Shoot the same portal at the end of the Beam activating the platform.&lt;br /&gt;
*When the platform is halfway through, shoot the other portal on the wall above disabling the laser field.&lt;br /&gt;
*Move to the other side of the wall and fire the same portal on the wall activating the moving platform.&lt;br /&gt;
*Wait for the platform to move to the other side and then drop down to the floor.&lt;br /&gt;
*Wait for the platform to move to the other side and then fire a portal on the wall next to you.&lt;br /&gt;
*Push the [[Switch]] and fire a portal on the wall above the plaform. Go through the portal.&lt;br /&gt;
*Place a portal at the end of the Beam and then put the other portal on the wall opposite of the lower receptacle.&lt;br /&gt;
*Wait for the platform to be halfway through and then fire the same portal on wall opposite of the upper receptacle.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube]] and go to the other side of the laser field and then place the same portal on the wall activating the lower receptacle again.&lt;br /&gt;
*Wait for the platform to be completely on the other side an then fire the same portal to the wall directly on the opposite wall.&lt;br /&gt;
*Aim the cube to activate the receptacle on the opposite wall. Then go to the left and drop down to the area below.&lt;br /&gt;
*Shoot one of the portals on the wall near you and go through it.&lt;br /&gt;
*Place the portal back where it was and go in the [[Chamberlock]].&lt;br /&gt;
*Go in the [[Excursion Funnel]] and wait until Wheatley turns it off.&lt;br /&gt;
*Go through the door in the corner and drop down from the catwalk to the lower one.&lt;br /&gt;
*Drop down in the room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is the only test chamber to freature the laser field in the entire game.&lt;br /&gt;
**This level introduces the only test element that does not appear in the Coop.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
The chamber is rocked by huge tremors as the reactor core continues to destabilize. [[Wheatley]] vainly attempts to convince [[GLaDOS]] and [[Chell]] that these are programmed into the test chamber &amp;quot;for old times&#039; sake&amp;quot;. After the test is solved, there is still no euphoria for [[Wheatley]], and he seems to be coming to terms with it. The elevator to [[Wheatley Test Chamber 13|Chamber 13]] is &amp;quot;out of service - because it melted&amp;quot;, so [[Wheatley]] rigs an Excursion Funnel to transport Chell there instead. However, a rail breaks, sending a test chamber hurtling towards [[Chell]]. It is halted by some more rails just before it hits [[Chell|her]], but [[Wheatley]], true to his programming, deactivates the [[Excursion Funnel]] and lets [[Chell]] and [[GLaDOS]] to fall into the abyss. Luckily a catwalk breaks their fall.&lt;br /&gt;
&lt;br /&gt;
This is the only level which features the [[Laser Field|Aperture Science Laser Field]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 13]]&lt;br /&gt;
*[[Wheatley Test Chamber 14]]&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Ohh, my facility. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: This place is self-destructing, you idiot! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Was. Was self-destructing - already fixed. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Programmed in one last tremor, for old time&#039;s sake. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Two. One or two more tremors in there, just for fun. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Warning. Core overheating. Nuclear meltdown imminent. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying though. Just keep on testing. &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Alright, still though, let&#039;s keep moving. Sorry about the lift - it&#039;s out of service. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Might as well, you know, give you the tour. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: To your left, you&#039;ll see some lights. Of some kind. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175645</id>
		<title>Portal 2 Chapter 8 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=175645"/>
		<updated>2021-12-25T00:12:51Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | valve-title= Laser Platform&lt;br /&gt;
  | map        = sp_a4_laser_platform.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fourth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber and the maintenance areas of the facility. This level introduces the Laser Field, and features the [[Thermal Discouragement Beam]] as its primary mechanic.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Thermal Discouragement Beam]] and the other one on the wall on the left activating the lower recepticle.&lt;br /&gt;
*Wait for the platform to move to the left and then shoot a portal on the wall above it.&lt;br /&gt;
*Go through the portal and land on the platform.&lt;br /&gt;
*Shoot the same portal at the end of the Beam activating the platform.&lt;br /&gt;
*When the platform is halfway through, shoot the other portal on the wall above disabling the laser field.&lt;br /&gt;
*Move to the other side of the wall and fire the same portal on the wall activating the moving platform.&lt;br /&gt;
*Wait for the platform to move to the other side and then drop down to the floor.&lt;br /&gt;
*Wait for the platform to move to the other side and then fire a portal on the wall next to you.&lt;br /&gt;
*Push the [[Switch]] and fire a portal on the wall above the plaform. Go through the portal.&lt;br /&gt;
*Place a portal at the end of the Beam and then put the other portal on the wall opposite of the lower receptacle.&lt;br /&gt;
*Wait for the platform to be halfway through and then fire the same portal on wall opposite of the upper receptacle.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube]] and go to the other side of the laser field and then place the same portal on the wall activating the lower receptacle again.&lt;br /&gt;
*Wait for the platform to be completely on the other side an then fire the same portal to the wall directly on the opposite wall.&lt;br /&gt;
*Aim the cube to activate the receptacle on the opposite wall. Then go to the left and drop down to the area below.&lt;br /&gt;
*Shoot one of the portals on the wall near you and go through it.&lt;br /&gt;
*Place the portal back where it was and go in the [[Chamberlock]].&lt;br /&gt;
*Go in the [[Excursion Funnel]] and wait until Wheatley turns it off.&lt;br /&gt;
*Go through the door in the corner and drop down from the catwalk to the lower one.&lt;br /&gt;
*Drop down in the room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is the only test chamber to freature the laser field in the entire game.&lt;br /&gt;
**This level introduces the only test element that does not appear in the Coop.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 13]]&lt;br /&gt;
*[[Wheatley Test Chamber 14]]&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Ohh, my facility. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: This place is self-destructing, you idiot! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Was. Was self-destructing - already fixed. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Programmed in one last tremor, for old time&#039;s sake. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Two. One or two more tremors in there, just for fun. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Warning. Core overheating. Nuclear meltdown imminent. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying though. Just keep on testing. &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Alright, still though, let&#039;s keep moving. Sorry about the lift - it&#039;s out of service. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Might as well, you know, give you the tour. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: To your left, you&#039;ll see some lights. Of some kind. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175644</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175644"/>
		<updated>2021-12-25T00:03:47Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Alright, he&#039;s not even trying to be subtle anymore... ...or maybe he still is, in which case, wow, that&#039;s kind of sad. &amp;lt;br&amp;gt;&lt;br /&gt;
[Destruction] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Butterfingers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [EVIL LAUGH] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 16.png|right|300px|Test Chamber 16]]&lt;br /&gt;
This was the last actual test within [[Wheatley]]&#039;s test tracks. The chamber primarily utilizes [[Repulsion Gel]], which are used to rid the [[Turret]]s that were an obstacle to the exit.&lt;br /&gt;
&lt;br /&gt;
If one of the turrets are saved from the gel, it can be used to fire at [[Wheatley]]&#039;s broadcast monitor screens. Destroying this monitor, as well as every other monitor in the stolen tests (for a grand total of 11) earns the player the &amp;quot;Smash TV&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only three more chambers &#039;til your big surprise! [EVIL LAUGH]&amp;quot; - Wheatley&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175643</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175643"/>
		<updated>2021-12-25T00:02:32Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | valve-title= Funnel Intro&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 01.png|left|300px|Test Chamber 01]]&lt;br /&gt;
The first chamber to introduce [[Excursion Funnel]]s, the player needs to use the Funnel to reach a [[Frankenturret]] and direct it onto a [[Heavy-Duty Super-Colliding Super Button|Button]] located on the ceiling. Originally made by [[GLaDOS]], [[Wheatley]] defends the idea he made it by adding the word &#039;TEST&#039; to the wall with white panels, saying &amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;This is one of MY tests!&amp;quot; - GLaDOS&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175642</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175642"/>
		<updated>2021-12-24T23:56:20Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Alright, he&#039;s not even trying to be subtle anymore... ...or maybe he still is, in which case, wow, that&#039;s kind of sad. &amp;lt;br&amp;gt;&lt;br /&gt;
[Destruction] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Butterfingers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [EVIL LAUGH] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 16.png|right|300px|Test Chamber 16]]&lt;br /&gt;
This was the last actual test within [[Wheatley]]&#039;s test tracks. The chamber primarily utilizes [[Repulsion Gel]], which are used to rid the [[Turret]]s that were an obstacle to the exit.&lt;br /&gt;
&lt;br /&gt;
If one of the turrets are saved from the gel, it can be used to fire at [[Wheatley]]&#039;s broadcast monitor screens. Destroying this monitor, as well as every other monitor in the stolen tests (for a grand total of 11) earns the player the &amp;quot;Smash TV&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Only three more chambers &#039;til your big surprise! [EVIL LAUGH]&amp;quot; Wheatley&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175641</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=175641"/>
		<updated>2021-12-24T23:55:17Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | valve-title= Repulsion Polarity&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: Alright, he&#039;s not even trying to be subtle anymore... ...or maybe he still is, in which case, wow, that&#039;s kind of sad. &amp;lt;br&amp;gt;&lt;br /&gt;
[Destruction] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Butterfingers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [EVIL LAUGH] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 16.png|right|300px|Test Chamber 16]]&lt;br /&gt;
This was the last actual test within [[Wheatley]]&#039;s test tracks. The chamber primarily utilizes [[Repulsion Gel]], which are used to rid the [[Turret]]s that were an obstacle to the exit.&lt;br /&gt;
&lt;br /&gt;
If one of the turrets are saved from the gel, it can be used to fire at [[Wheatley]]&#039;s broadcast monitor screens. Destroying this monitor, as well as every other monitor in the stolen tests (for a grand total of 11) earns the player the &amp;quot;Smash TV&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Only three more chambers &#039;til your big surprise! [EVIL LAUGH]&amp;quot; Wheatley&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175640</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175640"/>
		<updated>2021-12-24T23:46:44Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 17===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 17.png|left|300px|Test Chamber 17]]&lt;br /&gt;
This test serves the purpose of tricking both [[Chell]] and [[GLaDOS]] into a trap without them expecting it to be happening this soon. The two are catapulted into an [[Excursion Funnel]]. [[Wheatley]] explains that he found [[GLaDOS]]&#039; test bots and has decided to eliminate [[Chell]] and test with the robots. A panel then catapults them directly into a huge chamber filled with [[Crusher]]s and a single platform.&lt;br /&gt;
&lt;br /&gt;
GLaDOS, in panic, tells Chell that &amp;quot;This is the part where he kills us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wheatley greets them saying, &amp;quot;Hello! This is the part where I kill you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is the beginning segment of Chapter 9: The Part Where He Kills You.&lt;br /&gt;
&lt;br /&gt;
Reaching this chapter earns the achievement &amp;quot;The Part Where He Kills You.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you spawn a sphere or cube using a cheat code and use noclip, you can go through the door and you can discover a pitch black room, just like in GLaDOS&#039; Test Chamber 21.&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 18 &amp;amp; 19===&lt;br /&gt;
It is unknown what these two tests are, or even if they exist, as [[Wheatley]] had already planned the trap early by faking the test in Test Chamber 17. However, he hadn&#039;t discovered [[Atlas]] and [[P-body]] until before [[Portal 2 Chapter 8 Test Chamber 15|Test Chamber 15]], so it is likely he modified Chamber 17 shortly afterward.&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175639</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175639"/>
		<updated>2021-12-24T23:39:15Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 17===&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175638</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175638"/>
		<updated>2021-12-24T23:37:46Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175637</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175637"/>
		<updated>2021-12-24T23:36:58Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_8_Test_Chamber_17.png&amp;diff=175636</id>
		<title>File:Portal 2 Chapter 8 Test Chamber 17.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_8_Test_Chamber_17.png&amp;diff=175636"/>
		<updated>2021-12-24T23:36:04Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175635</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175635"/>
		<updated>2021-12-24T23:35:41Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175634</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=175634"/>
		<updated>2021-12-24T23:35:11Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
Wheatley: I&#039;ll bet you&#039;re both dying to know what your big surprise is well, only TWO more chambers. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We&#039;re running out of time! I think I can break us out of here in the next chamber. Just play along. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Sorry, sorry, my fault. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: SURPRISE! We&#039;re doing it now. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Either way, I get the impression he&#039;s about to kill us. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Carry on. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Only three more chambers &#039;til your big surprise. [Evil Laugh] &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: Oh, that&#039;s--- that&#039;s tiring. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oh. You solved it? Good. Good one. Good for you. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: So, he&#039;s inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he&#039;s got a surprise for us. What did he FIND back there? &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_13&amp;diff=175633</id>
		<title>Portal 2 Chapter 3 Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_13&amp;diff=175633"/>
		<updated>2021-12-24T23:27:35Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 13&lt;br /&gt;
  | valve-title= Turret Intro&lt;br /&gt;
  | map        = sp_a2_turret_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = bridge shield&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level of the game, and is set within a dilapidated Test Chamber. This level reintroduces the player to [[Turrets]], and the way in which they can be disabled through direct interaction, or by using a [[Weighted Storage Cube]]. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Pick up the [[Turret]] in front of you and throw it sideways to disable it.&lt;br /&gt;
*Look around the corner and fire a portal on the wall behind the second turret. Then place the other portal on the wall next to you.&lt;br /&gt;
*Lift the turret through the portal and disable it by putting it sideways on the floor.&lt;br /&gt;
*Go to the corner where the turret was and go to the right.&lt;br /&gt;
*Place a portal under the third turret and it will fall through and be disabled.&lt;br /&gt;
*Go where the third turret used to be and then go up the stairs.&lt;br /&gt;
*Shoot a portal above the nearest turret and the other one under the [[Weighted Storage Cube]] on the floor in front of you.&lt;br /&gt;
*Do the same to the other turret.&lt;br /&gt;
*Pick up the last Storage Cube and carry it to the other side of the glass.&lt;br /&gt;
*Go around the corner and use the Storage Cube as a shield when knocking over the remaining three turrets from closest to the furthest.&lt;br /&gt;
*When all of the turrets are disabled, place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] and jump down from the catwalk.&lt;br /&gt;
*Walk to the catwalk on the left and through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|I Am Different}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview 2.png|alt1=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 13 overview 3.png|alt1=Another view|Another view.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=175632</id>
		<title>Portal 2 Chapter 2 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=175632"/>
		<updated>2021-12-24T23:26:17Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
  | valve-title= Dual Lasers&lt;br /&gt;
  | map        = sp_a2_dual_lasers.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple [[Thermal Discouragement Beam]]s within a single chamber.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the chamber, look up, a [[Discouragement Redirection Cube]] is visible, get to it using portals.&lt;br /&gt;
*Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower [[Thermal Discouragement Beam]] to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling.&lt;br /&gt;
*Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle.&lt;br /&gt;
*After both beams are redirected to the receptacles the exit doors will open, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), [[GLaDOS]] will congratulate you the way she would if you finished the test normally, despite the test wasn&#039;t actually completed, as in, you can&#039;t go through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* You can see one of Rat Man&#039;s Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is [[Wheatley]] hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:TestChamb3 Lasers.jpg|Pre-release screenshot&lt;br /&gt;
|File:Test Chamber 3 Beta 1.png|Pre-release Test Chamber 3 with closed Rat Man den&lt;br /&gt;
|File:Test Chamber 3 Beta 2.png|Pre-release Test Chamber 3 with a Rat Man den opening on the right wall&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den.png|alt1=A Rat Man den|{{Spoiler|A [[Doug Rattmann|Rat Man]] den.}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den radio.png|alt2=Radio playing Exile Vilify found in the den|{{Spoiler|Radio playing [[Portal 2 soundtrack|Exile Vilify]] found in the den.}}|spoiler2=yes&lt;br /&gt;
|File:Chapter 2 chamber 3 wheatley.png|alt3=Wheatley hiding under the panels|{{Spoiler|[[Wheatley]] hiding under the [[panels]].}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 03==&lt;br /&gt;
[[Image:Portal 2 Chapter 2 Test Chamber 03.png|left|300px|Test Chamber 03]]&lt;br /&gt;
In the third chamber, [[Chell]] uses a Weighted Pivot Cube and portals to redirect beams to receptacles to open the chamberlock door. A [[Ratmann Dens|Ratmann Den]] can be found in this test chamber, along with an Aperture Science Radio that plays &amp;quot;Exile Vilify&amp;quot;. [[Wheatley]] can also be briefly seen after the platform in the center raises up on a rail that runs under the floor.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175631</id>
		<title>Portal 2 Chapter 2 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175631"/>
		<updated>2021-12-24T23:24:56Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | valve-title= Laser Stairs&lt;br /&gt;
  | map        = sp_a2_laser_stairs.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This chamber introduces the [[Discouragement Redirection Cube]], and the way in which it can be used in combination with the [[Thermal Discouragement Beam]] in order to activate [[Panels]]. This level also introduces the ability of the Redirect Cube to act as a [[Weighted Storage Cube]] and activate [[Heavy Duty Super-Colliding Super Button]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the room head to the left to a small cut off alcove which contains a [[Discouragement Redirection Cube]]. [[Wheatley]] makes a quick appearance here. Shoot a portal through the grating on the floor inside and place one somewhere on your side.&lt;br /&gt;
*Enter through and pick up the Discouragement Redirection Cube. Return back through your portal to the main room and to the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Place the Discouragement Redirection Cube such that it intercepts the Thermal Discouragement Beam and redirects it into the receptacle.&lt;br /&gt;
*Proceed to the top of the newly created staircase and place a portal on the floor. Place the second portal underneath the Discouragement Redirection Cube and catch it as it falls through the portal. Place it on the [[Heavy Duty Super-Colliding Super Button]] and exit into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When Wheatley appears in the wall it is possible to grab him if the player is quick enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Hoopy the Hoop]] can be seen around a panel&#039;s hydraulics in this chamber.&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 02==&lt;br /&gt;
[[Image:Portal 2 Chapter 2 Test Chamber 02.png|left|300px|Test Chamber 02]]&lt;br /&gt;
In this test, [[GLaDOS]] introduces the [[Discouragement Redirection Cube]]s that were built just before [[Chell]] had tried to escape in [[Portal]]. It involves redirecting lasers via the Cube and using portals. [[Wheatley]] can be seen briefly near a torn room where the [[Discouragement Redirection Cube|Redirection Cube]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175630</id>
		<title>Portal 2 Chapter 2 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175630"/>
		<updated>2021-12-24T23:23:40Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | valve-title= Laser Stairs&lt;br /&gt;
  | map        = sp_a2_laser_stairs.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This chamber introduces the [[Discouragement Redirection Cube]], and the way in which it can be used in combination with the [[Thermal Discouragement Beam]] in order to activate [[Panels]]. This level also introduces the ability of the Redirect Cube to act as a [[Weighted Storage Cube]] and activate [[Heavy Duty Super-Colliding Super Button]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the room head to the left to a small cut off alcove which contains a [[Discouragement Redirection Cube]]. [[Wheatley]] makes a quick appearance here. Shoot a portal through the grating on the floor inside and place one somewhere on your side.&lt;br /&gt;
*Enter through and pick up the Discouragement Redirection Cube. Return back through your portal to the main room and to the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Place the Discouragement Redirection Cube such that it intercepts the Thermal Discouragement Beam and redirects it into the receptacle.&lt;br /&gt;
*Proceed to the top of the newly created staircase and place a portal on the floor. Place the second portal underneath the Discouragement Redirection Cube and catch it as it falls through the portal. Place it on the [[Heavy Duty Super-Colliding Super Button]] and exit into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When Wheatley appears in the wall it is possible to grab him if the player is quick enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Hoopy the Hoop]] can be seen around a panel&#039;s hydraulics in this chamber.&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 02==&lt;br /&gt;
[[Image:Portal 2 Chapter 2 Test Chamber 2.png|left|300px|Test Chamber 02]]&lt;br /&gt;
In this test, [[GLaDOS]] introduces the [[Discouragement Redirection Cube]]s that were built just before [[Chell]] had tried to escape in [[Portal]]. It involves redirecting lasers via the Cube and using portals. [[Wheatley]] can be seen briefly near a torn room where the [[Discouragement Redirection Cube|Redirection Cube]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175629</id>
		<title>Portal 2 Chapter 2 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175629"/>
		<updated>2021-12-24T23:22:52Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | valve-title= Laser Intro&lt;br /&gt;
  | map        = sp_a2_laser_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = User Moussekateer Portal 2 Act 2 Test Chamber 01.png&lt;br /&gt;
  | icon1      = laser sensor on&lt;br /&gt;
  | icon2      = laser redirection&lt;br /&gt;
  | icon3      = cube dispenser&lt;br /&gt;
  | icon4      = cube button&lt;br /&gt;
  | icon5      = cube hazard&lt;br /&gt;
  | icon6      = player button&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the [[Victory Lift]].&lt;br /&gt;
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.&lt;br /&gt;
*The Victory Lift will rise, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This test is heavily implied to be the same as [[Portal Test Chamber 06|Chamber 06]] from the first game, as [[High Energy Pellet]] emitters and receptacles can be seen being swapped for their laser equivalents.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 01==&lt;br /&gt;
[[Image:User Moussekateer Portal 2 Act 2 Test Chamber 01.png|left|300px|Test Chamber 01]]&lt;br /&gt;
Starting the second chapter, [[List of Portal 2 chambers|The Cold Boot]], it is the first chamber [[GLaDOS]] sends [[Chell]] through after her. It is actually [[Portal Test Chamber 06|Test Chamber 06 of GLaDOS&#039; original testing track]], but with the [[Thermal Discouragement Beam]] replacing the [[High Energy Pellet]]. The player uses the beam to activate a [[Victory Lift]] which sends them up to the next testchamber.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175628</id>
		<title>Portal 2 Chapter 2 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175628"/>
		<updated>2021-12-24T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | valve-title= Laser Intro&lt;br /&gt;
  | map        = sp_a2_laser_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = User Moussekateer Portal 2 Act 2 Test Chamber 01.png&lt;br /&gt;
  | icon1      = laser sensor on&lt;br /&gt;
  | icon2      = laser redirection&lt;br /&gt;
  | icon3      = cube dispenser&lt;br /&gt;
  | icon4      = cube button&lt;br /&gt;
  | icon5      = cube hazard&lt;br /&gt;
  | icon6      = player button&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the [[Victory Lift]].&lt;br /&gt;
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.&lt;br /&gt;
*The Victory Lift will rise, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This test is heavily implied to be the same as [[Portal Test Chamber 06|Chamber 06]] from the first game, as [[High Energy Pellet]] emitters and receptacles can be seen being swapped for their laser equivalents.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 01==&lt;br /&gt;
[[Image:Portal 2 Chapter 2 Test Chamber 1.png|left|300px|Test Chamber 01]]&lt;br /&gt;
Starting the second chapter, [[List of Portal 2 chambers|The Cold Boot]], it is the first chamber [[GLaDOS]] sends [[Chell]] through after her. It is actually [[Portal Test Chamber 06|Test Chamber 06 of GLaDOS&#039; original testing track]], but with the [[Thermal Discouragement Beam]] replacing the [[High Energy Pellet]]. The player uses the beam to activate a [[Victory Lift]] which sends them up to the next testchamber.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175627</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175627"/>
		<updated>2021-12-24T23:18:30Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Frankenturret &#039;Dedicated&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
Beginning of Chapter 8: The Itch.&lt;br /&gt;
&lt;br /&gt;
The very first &amp;quot;test&amp;quot; designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.&lt;br /&gt;
&lt;br /&gt;
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn&#039;t seem to get it and he&#039;s unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.&lt;br /&gt;
&lt;br /&gt;
===Self-made Chamber===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).png|left|300px|Test Chamber 01]]&lt;br /&gt;
Numbered &amp;quot;01/01,&amp;quot; this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a &amp;quot;deadly moat&amp;quot; that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word &#039;TEST&#039; made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.&lt;br /&gt;
&lt;br /&gt;
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement &amp;quot;You&#039;ve Made Your Point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the &amp;quot;Dual Pit Experiment&amp;quot; achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175626</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175626"/>
		<updated>2021-12-24T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Frankenturret &#039;Dedicated&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
Beginning of Chapter 8: The Itch.&lt;br /&gt;
&lt;br /&gt;
The very first &amp;quot;test&amp;quot; designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.&lt;br /&gt;
&lt;br /&gt;
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn&#039;t seem to get it and he&#039;s unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.&lt;br /&gt;
&lt;br /&gt;
===Self-made Chamber===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).jpeg|left|300px|Test Chamber 01]]&lt;br /&gt;
Numbered &amp;quot;01/01,&amp;quot; this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a &amp;quot;deadly moat&amp;quot; that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word &#039;TEST&#039; made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.&lt;br /&gt;
&lt;br /&gt;
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement &amp;quot;You&#039;ve Made Your Point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the &amp;quot;Dual Pit Experiment&amp;quot; achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_2&amp;diff=175625</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_2&amp;diff=175625"/>
		<updated>2021-12-24T23:11:23Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_bomb_flings.bsp&lt;br /&gt;
  | valve-title = Bomb Flings&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-ninth level of the game, and takes place within [[Aperture Science]] Enrichment Sphere #2. This level features [[Repulsion Gel]], and introduces players to the concept of coating surfaces with [[Gel]] through the use of well-placed [[Portals]]. This level features [[Goo]] as its main hazard. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Drop down from the catwalk.&lt;br /&gt;
*Go to the other side of the [[Goo]] by walking on the fallen metal beam.&lt;br /&gt;
*Fire a portal to the first pilar with the white wall. Place the other portal on the pilar next to the [[Repulsion Gel]]-pipe. You need to look really high up. Go through the portal.&lt;br /&gt;
*Look to the left and fire a portal on the floor through the metal supports.&lt;br /&gt;
*Place a portal on the floor directly under the gel pipe. Place the other one on the wall in front of the ledge.&lt;br /&gt;
*Push the [[Switch]] to activate the gel pipe. Wait for the gel to paint part of the floor and then use the gel to get higher up.&lt;br /&gt;
*Place the same portal to the wall on the ledge, wait for the gel to paint some of the floor and jump from it to get higher up.&lt;br /&gt;
*Go stand facing the [[Emancipation Grill]]. Fire a portal on the floor in front of the opposite wall so that you can reach it by jumping.&lt;br /&gt;
*Wait for the gel to come through and then shoot a portal on the ledge on the opposite side in front of the Emancipation Grill. Wait for the gel to come come through and then fire a portal to somewhere on the floor.&lt;br /&gt;
*Jump on the gel on the floor to the gel on the ledge and continue through the Grill. Place a portal on the angled panel and the other one under the gel and wait for the gel to come through.&lt;br /&gt;
*Shoot a portal on the floor and leave the one in the angled panel. Jump through the portal on the floor.&lt;br /&gt;
*You should get to the exit area. Continue to the left and get in the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_2_outside.jpeg|alt1=W|The outside of Enrichment Sphere 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This level closely resembles the Test Chamber featured in the Valve promotional video [[Repulsion Gel]], with the setting slightly altered to fit the 50&#039;s Test Chamber look, added [[Material Emancipation Grill]] and different pit.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Forwarding the Cause of Science}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_2&amp;diff=175624</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_2&amp;diff=175624"/>
		<updated>2021-12-24T23:10:39Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_bomb_flings.bsp&lt;br /&gt;
  | valve-title = Bomb Flings&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-ninth level of the game, and takes place within [[Aperture Science]] Enrichment Sphere #2. This level features [[Repulsion Gel]], and introduces players to the concept of coating surfaces with [[Gel]] through the use of well-placed [[Portals]]. This level features [[Goo]] as its main hazard. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Drop down from the catwalk.&lt;br /&gt;
*Go to the other side of the [[Goo]] by walking on the fallen metal beam.&lt;br /&gt;
*Fire a portal to the first pilar with the white wall. Place the other portal on the pilar next to the [[Repulsion Gel]]-pipe. You need to look really high up. Go through the portal.&lt;br /&gt;
*Look to the left and fire a portal on the floor through the metal supports.&lt;br /&gt;
*Place a portal on the floor directly under the gel pipe. Place the other one on the wall in front of the ledge.&lt;br /&gt;
*Push the [[Switch]] to activate the gel pipe. Wait for the gel to paint part of the floor and then use the gel to get higher up.&lt;br /&gt;
*Place the same portal to the wall on the ledge, wait for the gel to paint some of the floor and jump from it to get higher up.&lt;br /&gt;
*Go stand facing the [[Emancipation Grill]]. Fire a portal on the floor in front of the opposite wall so that you can reach it by jumping.&lt;br /&gt;
*Wait for the gel to come through and then shoot a portal on the ledge on the opposite side in front of the Emancipation Grill. Wait for the gel to come come through and then fire a portal to somewhere on the floor.&lt;br /&gt;
*Jump on the gel on the floor to the gel on the ledge and continue through the Grill. Place a portal on the angled panel and the other one under the gel and wait for the gel to come through.&lt;br /&gt;
*Shoot a portal on the floor and leave the one in the angled panel. Jump through the portal on the floor.&lt;br /&gt;
*You should get to the exit area. Continue to the left and get in the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_2_outside.jpeg|alt1=W|The outside of Enrichment Sphere 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This level closely resembles the Test Chamber featured in the Valve promotional video [[Repulsion Gel]], with the setting slightly altered to fit the 50&#039;s Test Chamber look, added [[Material Emancipation Grill]] and different pit.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Forwarding the Cause of Science}}&lt;br /&gt;
&lt;br /&gt;
== Test Chambers ==&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=175623</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=175623"/>
		<updated>2021-12-24T23:02:00Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_jump_intro.bsp &lt;br /&gt;
  | valve-title = Repulsion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player&#039;s advantage when combined with momentum. This level features [[Goo]] as its main hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the door to open and then go along the catwalk to the first Enrichment Sphere.&lt;br /&gt;
*Jump forwards to the [[Repulsion Gel|gel]] and then to the floor.&lt;br /&gt;
*Place portals on the wall next to you and the other higher up over the ledge. Go through the portal.&lt;br /&gt;
*Jump forwards from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Push the [[switch]] and then go get the cube.&lt;br /&gt;
*Pick up the cube, jump to the gel and continue to the portals you&#039;ve already placed.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Jump from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Go to the exit, walk up the stairs and fire a portal on the wall higher up.&lt;br /&gt;
*Turn to the left and fire a portal on the wall on the left of the catwalk and go through the portal.&lt;br /&gt;
*Head to the left and jump down to the catwalk. Go up the stairs and turn left and enter the test area.&lt;br /&gt;
*Jump from the gel to the ledge behind it. Place a portal on the wall and the other to the opposite wall.&lt;br /&gt;
*Fire the other portal on the ceiling of the moving platform. Wait until the platform is in the right place and then go through the portal.&lt;br /&gt;
*Take the cube from the wall and drop down.&lt;br /&gt;
*Jump again from the gel to the ledge while holding the cube with you. Shoot portals to the wall on the opposite side and next to you. Go through the portal with the cube and place the cube on the button.&lt;br /&gt;
*The button turned a panel higher up. Shoot a portal on the panel and go through the portal next to you.&lt;br /&gt;
*Land on the gel and then to the level higher up.&lt;br /&gt;
*You should jump at the gel wall and at the same time move forward so that you move to the opposite side.&lt;br /&gt;
*Pick up the cube and do the same again. Then place the cube on the button.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and fire a portal on the panel. Then fall down to the left.&lt;br /&gt;
*Put the other portal next to you and go through it.&lt;br /&gt;
*Using the gel, jump to the exit-area and then go through the door.&lt;br /&gt;
*Go along the catwalk to the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Enrichment Sphere 1 is made out of two enrichment spheres. The first one is dark, most of the props have no textures and puzzles aren&#039;t existent, and the second one is the one playable in-game. The player gets teleported from the first one to the second one during the activation of lights. A similar solution is used in [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Chapter 4, Test Chamber 21]].&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.&lt;br /&gt;
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 seen out of map.&lt;br /&gt;
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle. The player gets teleported out of it right after lights turn on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Are Not Part of the Control Group}}&lt;br /&gt;
&lt;br /&gt;
==1953: Enrichment Sphere 01==&lt;br /&gt;
&lt;br /&gt;
The elevator leads to a dark Sphere 01. When it stops, the sphere is lit up, revealing a &amp;quot;you are here&amp;quot; sign showing a partial plan of the Enrichment Shaft complex, although it incorrectly shows Test Shaft 09 with 9 spheres instead of 7, possibly unconstructed. Test Subjects were welcomed by that Cave Johnson announcement:&lt;br /&gt;
&lt;br /&gt;
Alright, let&#039;s get started. This first test involves something the lab boys call &amp;quot;Repulsion Gel.&amp;quot;&lt;br /&gt;
You&#039;re not part of the control group, by the way. You get the gel. Last poor son of a gun got blue paint. Hahaha. All joking aside, that did happen - broke every bone in his legs. Tragic. But informative. Or so I&#039;m told.&lt;br /&gt;
&lt;br /&gt;
Again, Cave is rather reckless and nonchalant about something grave happening, typical of the cynical writing style of the Portal story arc. Furthermore, The &amp;quot;paint&amp;quot; may be a reference to the concept behind the Mobility Gels, i.e. the paint from Tag: The Power of Paint. In Tag, the blue paint allows its user to walk on walls and ceilings covered by it (which originally also was to be featured in Portal 2).&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 Chapter 6 Enrichment Sphere 1.jpeg|left|300px|Test Chamber 01]]&lt;br /&gt;
&lt;br /&gt;
Outside this first Test Chamber can be found a building date, 1953, and a sign stating that &amp;quot;This test is unsolvable without an Aperture Science Portable Quantum Tunneling Device. If you have not received one, please find a test associate before participating in any Shaft 09 Enrichment Activities&amp;quot;, with in the center the picture of a Test Subject bearing a huge Handheld Portal Device prototype.&lt;br /&gt;
&lt;br /&gt;
Inside the Test Chamber are introduced early iterations of familiar Aperture technologies, paired with the use of the Repulsion Gel: an early Weighted Storage Cube used with an early 1500 Megawatt Heavy Duty Super-Colliding Super Button and an early Switch, used to release the Cube through an early Vital Apparatus Vent. A short story about the Repulsion Gel is also found on a sign at the entrance of the Test Chamber, near the early iteration of the squared testing element sign, named &amp;quot;Aperture Science Fact Placard 00D45-01R - Repulsion Gel&amp;quot;: &amp;quot;Did you know Repulsion Gel was Aperture&#039;s first attempt to create a dietetic pudding substitute?&amp;quot;, followed by Repulsion Gel in a spoon, then &amp;quot;It&#039;s true. The gel is a sweeter, slightly less non-toxic form of fiberglass insulation that causes subsequently-ingested food items to bounce off the lining of a dieter&#039;s distended stomach and out his or her mouth! (For various reasons, this product was pulled from shelves.)&amp;quot;, the under it, in small letters: &amp;quot;For more information, consult the following Fact Placards: Aperture Science Fact Placard #0012344-22R - &#039;Repulsion Gel, Lawsuits Concerning&#039; / Aperture Science Fact Placard #0012321-23R - &#039;Repulsion Gel, Public Outrage Over&#039;&amp;quot; After the test has been performed, the following message is played:&lt;br /&gt;
&lt;br /&gt;
The lab boys just informed me that I should not have mentioned the control group. They&#039;re telling me I oughtta stop making these prerecorded messages. That gave me an idea: make more prerecorded messages. I pay the bills here, I can talk about the control group all damn day.&lt;br /&gt;
&lt;br /&gt;
Johnson does not like having people telling him what to do, also referenced for instance in the memos revealed during the Portal ARG, in which Cave complains about the &amp;quot;bean counters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 enrichment sphere 1b.jpeg|right|300px|Test Chamber 02]]&lt;br /&gt;
&lt;br /&gt;
The next Test Chamber was originally to be reached through several catwalks, but since they have collapsed, [[Chell]] must use her Portal Gun instead to reach the other side. Its construction appears to have started in 1953 and ended in 1956. Before entering, the following message is played:&lt;br /&gt;
&lt;br /&gt;
For this next test, we put nanoparticles in the gel. In layman&#039;s terms, that&#039;s a billion little gizmos that are gonna travel into your bloodstream and pump experimental genes and RNA molecules and so forth into your tumors.&lt;br /&gt;
Now, maybe you don&#039;t have any tumors. Well, don&#039;t worry. If you sat on a folding chair in the lobby and weren&#039;t wearing lead underpants, we took care of that too.&lt;br /&gt;
&lt;br /&gt;
In this Test Chamber, the [[Repulsion Gel]] is said to have been injected with an additive said to cure tumors. It is unknown what &amp;quot;lobby&amp;quot; Cave is referring to, but the Lobby found at the bottom of the Shaft has no folding chairs. The &amp;quot;lead underpants&amp;quot; would also suggest this lobby (or at least its folding chairs) is irradiated.&lt;br /&gt;
&lt;br /&gt;
A more elaborate test is proposed, with an early Unstationary Scaffold used to take hold of a Cube, as well as two walls covered in Repulsion Gel, having Test Subjects to bounce from one to the other to reach another Cube. These two Cubes are to be used on a Super Button, triggering portalable panels, allowing Test Subjects to exit. Outside, the following message is played:&lt;br /&gt;
&lt;br /&gt;
Oh, in case you got covered in that Repulsion Gel, here&#039;s some advice the lab boys gave me: DO NOT get covered in the Repulsion Gel.&lt;br /&gt;
We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: it&#039;s a lively one, and it does NOT like the human skeleton.&lt;br /&gt;
&lt;br /&gt;
It is easy to have Chell covered with the Repulsion Gel, although it has no effect on her health an any point of the game; it is possible these effects have waned over the decades. Then an elevator leads to Sphere 02.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=175621</id>
		<title>Portal 2 Chapter 6 Enrichment Sphere 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=175621"/>
		<updated>2021-12-24T21:43:48Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_jump_intro.bsp &lt;br /&gt;
  | valve-title = Repulsion Intro&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Enrichment Sphere 1.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-eighth level of the game and takes place within [[Aperture Science]] Enrichment Sphere #1. This level introduces [[Repulsion Gel]], and way in which it can be used to the player&#039;s advantage when combined with momentum. This level features [[Goo]] as its main hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the door to open and then go along the catwalk to the first Enrichment Sphere.&lt;br /&gt;
*Jump forwards to the [[Repulsion Gel|gel]] and then to the floor.&lt;br /&gt;
*Place portals on the wall next to you and the other higher up over the ledge. Go through the portal.&lt;br /&gt;
*Jump forwards from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Push the [[switch]] and then go get the cube.&lt;br /&gt;
*Pick up the cube, jump to the gel and continue to the portals you&#039;ve already placed.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Jump from the ledge to the gel and then to the exit-area.&lt;br /&gt;
*Go to the exit, walk up the stairs and fire a portal on the wall higher up.&lt;br /&gt;
*Turn to the left and fire a portal on the wall on the left of the catwalk and go through the portal.&lt;br /&gt;
*Head to the left and jump down to the catwalk. Go up the stairs and turn left and enter the test area.&lt;br /&gt;
*Jump from the gel to the ledge behind it. Place a portal on the wall and the other to the opposite wall.&lt;br /&gt;
*Fire the other portal on the ceiling of the moving platform. Wait until the platform is in the right place and then go through the portal.&lt;br /&gt;
*Take the cube from the wall and drop down.&lt;br /&gt;
*Jump again from the gel to the ledge while holding the cube with you. Shoot portals to the wall on the opposite side and next to you. Go through the portal with the cube and place the cube on the button.&lt;br /&gt;
*The button turned a panel higher up. Shoot a portal on the panel and go through the portal next to you.&lt;br /&gt;
*Land on the gel and then to the level higher up.&lt;br /&gt;
*You should jump at the gel wall and at the same time move forward so that you move to the opposite side.&lt;br /&gt;
*Pick up the cube and do the same again. Then place the cube on the button.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and fire a portal on the panel. Then fall down to the left.&lt;br /&gt;
*Put the other portal next to you and go through it.&lt;br /&gt;
*Using the gel, jump to the exit-area and then go through the door.&lt;br /&gt;
*Go along the catwalk to the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Enrichment Sphere 1 is made out of two enrichment spheres. The first one is dark, most of the props have no textures and puzzles aren&#039;t existent, and the second one is the one playable in-game. The player gets teleported from the first one to the second one during the activation of lights. A similar solution is used in [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Chapter 4, Test Chamber 21]].&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Portal_2_enrichment_sphere_1b.jpeg|alt1=W|Second part of the sphere.&lt;br /&gt;
|File:Sp_a3_jump_intro_OutOfMap.png|alt1=W|Enrichment Sphere 1 seen out of map.&lt;br /&gt;
|File:Sp_a3_jump_intro_DarkSphere.png|alt1=W|The first version of the sphere seen from a different angle. The player gets teleported out of it right after lights turn on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Are Not Part of the Control Group}}&lt;br /&gt;
&lt;br /&gt;
==1953: Enrichment Sphere 01==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175620</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175620"/>
		<updated>2021-12-24T21:40:38Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_03.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
==1950: Repulsion Gel==&lt;br /&gt;
The Mobility Gel tested in this level era is the [[Repulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
===1952: Entrance Way, Lobby and Testing Lounge===&lt;br /&gt;
The proper way to reach that part (i.e. the Test Subject way) is by arriving from the Main Lift from the surface. It will lead to the reception area (Sublevel 193), which is made of the Entrance Way, the Lobby and the Testing Lounge.&lt;br /&gt;
&lt;br /&gt;
Chell however arrives directly into the shaft itself from the Abandonment Hatch (which is restricted to employees), where she can see the first two Enrichment Spheres, a sign warning not to fall into a lake of toxic waste filled with six small spheres and a destroyed &amp;quot;Aperture Science Innovators&amp;quot; metal logo that fell from above, and the building date, 1952, on a wall. While Chell proceeds, cables and debris detach from Sphere 01 amid a shower of sparks and accompanied by shaking. A catwalk then leads to another level, where three doors leading to contaminated and vitrified areas are found. The first one, breached by the collapsed ceiling, is an employee door leading to the Test Subject reception area, with breaker 135B that provides power to the latter (it bears the alphanumeric &amp;quot;B-09/S&amp;quot;, used many times in the level). The second door leads to Test Chambers 1 to 200. It has a notice stating the experiment was discontinued, with the image of an Enrichment Sphere filled with cement, suggesting other spheres (maybe smaller like the ones in the water) could be located there, and that Aperture must have been running an incredible amount of other unknown experiments. The third door shows the existence of 8 other Test Shafts, as it leads to an underground train network linking them together. Near the door is also a notice with an Enrichment Sphere filled with cement, placed there for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=====Entrance Way=====&lt;br /&gt;
&lt;br /&gt;
Back to the reception area, the Main Lift shaft is empty and condemned, and the elevator, located several hundreds of meters above, is out of order until a undetermined date. Back then in the 1950s, Test Subjects leaving the Main Lift would reach the Entrance Way and meet a sign with on it &amp;quot;Aperture Science Innovators&amp;quot; and &amp;quot;Welcome to the future of tomorrow!&amp;quot; above, with a mountain skyline as a background, as well as a faded blue metal Aperture Science Innovators logo, the same as the one that fell into the shaft&#039;s bottom. A catwalk through the Entrance Way, carved into the rock, would lead to the Lobby and Testing Lounge. Aperture CEO Cave Johnson would greet Test Subjects with great enthusiasm, joined with his assistant Caroline, in the following prerecorded announcement, accompanied with an early rendition of the music heard in the Aperture Investment Opportunity videos and the television in Chell&#039;s chamber in the Extended Relaxation Center:&lt;br /&gt;
&lt;br /&gt;
- Cave: Welcome, gentlemen, to Aperture Science. Astronauts, war heroes, Olympians - you&#039;re here because we want the best, and you are it. So: Who is ready to make some science?&lt;br /&gt;
- Caroline: I am!&lt;br /&gt;
- Cave: Ha ha! Now, you already met one another on the limo ride over, so let me introduce myself: I&#039;m Cave Johnson. I own the place. That eager voice you heard is the lovely Caroline, my assistant. Rest assured, she has transferred your honorarium to the charitable organization of your choice. Isn&#039;t that right, Caroline?&lt;br /&gt;
- Caroline: Yes sir, Mr. Johnson!&lt;br /&gt;
- Cave: She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.&lt;br /&gt;
&lt;br /&gt;
Cave sounds very enthusiastic and eager, and has Caroline at his side. Back then, Aperture was using high profile and trained Test Subjects such as astronauts, war heroes, and Olympians, driven to the facility in a limousine, and whose honorariums was transferred to the charitable organization of their choice.&lt;br /&gt;
&lt;br /&gt;
When Chell visits the place, the catwalk leading to the Lobby has been destroyed, and she must portal herself through the gap by using momentum and going through the Aperture Science Innovators sign, after the nuclear logo in its center detaches itself and falls to the ground.&lt;br /&gt;
&lt;br /&gt;
=====Lobby=====&lt;br /&gt;
&lt;br /&gt;
Upon reaching the lobby, Test Subjects would be greeted by this message:&lt;br /&gt;
&lt;br /&gt;
There&#039;s a thousand tests performed every day here in our Enrichment Spheres. I can&#039;t personally oversee every one of them, so these prerecorded messages&#039;ll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure. Your test assignment will vary, depending on the manner in which you have bent the world to your will.&lt;br /&gt;
Those of you helping us test the Repulsion Gel today, just follow the blue line on the floor. Those of you who volunteered to be injected with praying mantis DNA, I&#039;ve got some good news and some bad news. Bad news is we&#039;re postponing those tests indefinitely. Good news is we&#039;ve got a much better test for you: fighting an army of Mantis Men. Pick up a rifle and follow the yellow line. You&#039;ll know when the test starts.&lt;br /&gt;
&lt;br /&gt;
The message suggests a very brisk and busy era for Aperture, with a thousand tests performed every day in the Enrichment Spheres. Test Subjects would test the newly created Repulsion Gel, but also be injected mantis DNA, turning them into Mantis Men (postponed for some reason), which would also be fought by other Test Subjects as part of another test. The message asks Test Subjects sent to fighting Mantis Men to pick up a rifle and follow a yellow line, but it cannot be found anywhere, the only path being to Enrichment Sphere 01 or three unrelated Test Chambers.&lt;br /&gt;
&lt;br /&gt;
The Lobby is a room with black marble and a maroon carpet on the floor, and wooden panes on the walls. Four lamps with spherical lampshades hang from the ceiling. A sign asks Test Subjects to go to the small desk nearby and sign in with the receptionist before proceeding to the Lounge. Next to the Lobby is an elongated operator room filled with several desks equipped with typewriters and phones, probably used for registering candidates.&lt;br /&gt;
&lt;br /&gt;
=====Testing Lounge=====&lt;br /&gt;
&lt;br /&gt;
The Testing Lounge is accessed through a folded red curtain. Its floor is fully covered with maroon carpet, and it is filled with large conformable beige armchairs, as well as several ashtrays. It also has six spherical lamps on the ceiling. Of note is the large portrait of a young and brisk Cave Johnson placed between two cases. One of the cases has been broken and emptied; the other is filled with many items giving information about Aperture&#039;s background and evolution: four trophies, including the Spirit of Idaho 1955 award for the promotion of Potato Science, by the National Potato Board; the Shower Curtain Salesman of 1943 award for Aperture Fixtures; and two &amp;quot;Contractor of the Year - Runner Up&amp;quot; awards from the US Department of Defense, dated 1952 and 1954 (an unseen 1953 award can also be found in the game files). The case also includes the main page of the newspaper The Up Pioneer Press, dated from a Thursday of January 1944, showing that Johnson purchased salt mines in Upper Michigan, where and above which the Aperture Science Enrichment Center will eventually be built, retconning the facility&#039;s location from Cleveland to Michigan.[4] Under a picture of the mine, Johnson is quoted &amp;quot;The Future is Here, and it&#039;s Under the Earth&#039;s Crust&amp;quot;. Finally, four framed awards can be seen: the Best New Science Company award 1947 given to Aperture Science by the Science and Business Institute of America; another Spirit of Idaho award by the National Potato Board Award for the promotion of Potato Science, undated; the Shower Curtain Salesman of 1943 award given to Cave Johnson for Aperture Fixtures; and finally an award for rank #2 for Aperture Science in the Top 100 Applied Science Companies 1949.&lt;br /&gt;
&lt;br /&gt;
After leaving the Testing Lounge to the shaft proper, Test Subjects would go to an elevator operated by an attendant. Upstairs, a catwalk, now collapsed, would lead either to the small elevator going inside Enrichment Sphere 01, Pump Station Alpha, or three condemned Test Chambers, two vitrified (one of which filled with cement), the other apparently not condemned, but inaccessible regardless. Near each door leading to these chambers is an interphone, which when powered will give the following prerecorded messages by Johnson about what tests they involve:&lt;br /&gt;
&lt;br /&gt;
- If you&#039;ve cut yourself at all in the course of these tests, you might have noticed that your blood is pure gasoline. That&#039;s normal. We&#039;ve been shooting you with an invisible laser that&#039;s supposed to turn blood into gasoline, so all that means is, it&#039;s working.&lt;br /&gt;
- If you need to go to the bathroom after this next series of tests, please let a test associate know, because in all likelihood, whatever comes out of you is going to be coal. Only temporary, so do not worry. If it persists for a week, though, start worrying and come see us, because that&#039;s not supposed to happen.&lt;br /&gt;
- Just a heads up: We&#039;re gonna have a superconductor turned up full blast and pointed at you for the duration of this next test. I&#039;ll be honest, we&#039;re throwing science at the wall here to see what sticks. No idea what it&#039;ll do. Probably nothing. Best-case scenario, you might get some superpowers. Worst case, some tumors, which we&#039;ll cut out.&lt;br /&gt;
&lt;br /&gt;
These tests suggest strong recklessness from Aperture, suggesting the team doesn&#039;t really know what they are doing and instead is randomly testing.&lt;br /&gt;
&lt;br /&gt;
=====Pump Station Alpha=====&lt;br /&gt;
The first of the three Mobility Gel Pump Stations found in Test Shaft 09, probably also built in 1952, is used to pump Repulsion Gel. It is activated from a switch on a console in a booth located at the lowest level, with a screen showing the six spheres used in Test Shaft 09. The booth contains three motivational posters: &amp;quot;Know your... Allergens&amp;quot; (&amp;quot;pollen&amp;quot;, &amp;quot;animal dander&amp;quot;, &amp;quot;plastics&amp;quot;, &amp;quot;anti-matter&amp;quot;), &amp;quot;Know your... Hazardous Materials&amp;quot; (&amp;quot;Don&#039;t touch anything unfamiliar&amp;quot;), and &amp;quot;Know your... Chemical Hazards&amp;quot; (&amp;quot;Do not inhale fumes - no matter how good they smell&amp;quot;). Above on a catwalk leading back to the shaft can be found a safety poster saying &amp;quot;Together we can make 1956 the lowest unexpected casualty annum ever!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After powering back Pump Station Alpha, Chell portals herself near the small elevator leading to Enrichment Sphere 01 to begin her introduction to Aperture&#039;s Mobility Gels. At the entrance of the elevator is introduced an early iteration of the Material Emancipation Grill, the first of several early iterations of familiar Aperture technology that can be found in the shaft.&lt;br /&gt;
&lt;br /&gt;
Before entering the elevator, Test Subjects would hear the following overenthusiastic message:&lt;br /&gt;
&lt;br /&gt;
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding.&lt;br /&gt;
&lt;br /&gt;
This references the metaphor &amp;quot;Standing on the shoulders of giants&amp;quot;, meaning &amp;quot;One who develops future intellectual pursuits by understanding the research and works created by notable thinkers of the past&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175619</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175619"/>
		<updated>2021-12-24T21:39:31Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_03.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
==1950: Repulsion Gel==&lt;br /&gt;
The Mobility Gel tested in this level era is the [[Repulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
===1952: Entrance Way, Lobby and Testing Lounge===&lt;br /&gt;
The proper way to reach that part (i.e. the Test Subject way) is by arriving from the Main Lift from the surface. It will lead to the reception area (Sublevel 193), which is made of the Entrance Way, the Lobby and the Testing Lounge.&lt;br /&gt;
&lt;br /&gt;
Chell however arrives directly into the shaft itself from the Abandonment Hatch (which is restricted to employees), where she can see the first two Enrichment Spheres, a sign warning not to fall into a lake of toxic waste filled with six small spheres and a destroyed &amp;quot;Aperture Science Innovators&amp;quot; metal logo that fell from above, and the building date, 1952, on a wall. While Chell proceeds, cables and debris detach from Sphere 01 amid a shower of sparks and accompanied by shaking. A catwalk then leads to another level, where three doors leading to contaminated and vitrified areas are found. The first one, breached by the collapsed ceiling, is an employee door leading to the Test Subject reception area, with breaker 135B that provides power to the latter (it bears the alphanumeric &amp;quot;B-09/S&amp;quot;, used many times in the level). The second door leads to Test Chambers 1 to 200. It has a notice stating the experiment was discontinued, with the image of an Enrichment Sphere filled with cement, suggesting other spheres (maybe smaller like the ones in the water) could be located there, and that Aperture must have been running an incredible amount of other unknown experiments. The third door shows the existence of 8 other Test Shafts, as it leads to an underground train network linking them together. Near the door is also a notice with an Enrichment Sphere filled with cement, placed there for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
====Entrance Way====&lt;br /&gt;
&lt;br /&gt;
Back to the reception area, the Main Lift shaft is empty and condemned, and the elevator, located several hundreds of meters above, is out of order until a undetermined date. Back then in the 1950s, Test Subjects leaving the Main Lift would reach the Entrance Way and meet a sign with on it &amp;quot;Aperture Science Innovators&amp;quot; and &amp;quot;Welcome to the future of tomorrow!&amp;quot; above, with a mountain skyline as a background, as well as a faded blue metal Aperture Science Innovators logo, the same as the one that fell into the shaft&#039;s bottom. A catwalk through the Entrance Way, carved into the rock, would lead to the Lobby and Testing Lounge. Aperture CEO Cave Johnson would greet Test Subjects with great enthusiasm, joined with his assistant Caroline, in the following prerecorded announcement, accompanied with an early rendition of the music heard in the Aperture Investment Opportunity videos and the television in Chell&#039;s chamber in the Extended Relaxation Center:&lt;br /&gt;
&lt;br /&gt;
- Cave: Welcome, gentlemen, to Aperture Science. Astronauts, war heroes, Olympians - you&#039;re here because we want the best, and you are it. So: Who is ready to make some science?&lt;br /&gt;
- Caroline: I am!&lt;br /&gt;
- Cave: Ha ha! Now, you already met one another on the limo ride over, so let me introduce myself: I&#039;m Cave Johnson. I own the place. That eager voice you heard is the lovely Caroline, my assistant. Rest assured, she has transferred your honorarium to the charitable organization of your choice. Isn&#039;t that right, Caroline?&lt;br /&gt;
- Caroline: Yes sir, Mr. Johnson!&lt;br /&gt;
- Cave: She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.&lt;br /&gt;
&lt;br /&gt;
Cave sounds very enthusiastic and eager, and has Caroline at his side. Back then, Aperture was using high profile and trained Test Subjects such as astronauts, war heroes, and Olympians, driven to the facility in a limousine, and whose honorariums was transferred to the charitable organization of their choice.&lt;br /&gt;
&lt;br /&gt;
When Chell visits the place, the catwalk leading to the Lobby has been destroyed, and she must portal herself through the gap by using momentum and going through the Aperture Science Innovators sign, after the nuclear logo in its center detaches itself and falls to the ground.&lt;br /&gt;
&lt;br /&gt;
=====Lobby=====&lt;br /&gt;
&lt;br /&gt;
Upon reaching the lobby, Test Subjects would be greeted by this message:&lt;br /&gt;
&lt;br /&gt;
There&#039;s a thousand tests performed every day here in our Enrichment Spheres. I can&#039;t personally oversee every one of them, so these prerecorded messages&#039;ll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure. Your test assignment will vary, depending on the manner in which you have bent the world to your will.&lt;br /&gt;
Those of you helping us test the Repulsion Gel today, just follow the blue line on the floor. Those of you who volunteered to be injected with praying mantis DNA, I&#039;ve got some good news and some bad news. Bad news is we&#039;re postponing those tests indefinitely. Good news is we&#039;ve got a much better test for you: fighting an army of Mantis Men. Pick up a rifle and follow the yellow line. You&#039;ll know when the test starts.&lt;br /&gt;
&lt;br /&gt;
The message suggests a very brisk and busy era for Aperture, with a thousand tests performed every day in the Enrichment Spheres. Test Subjects would test the newly created Repulsion Gel, but also be injected mantis DNA, turning them into Mantis Men (postponed for some reason), which would also be fought by other Test Subjects as part of another test. The message asks Test Subjects sent to fighting Mantis Men to pick up a rifle and follow a yellow line, but it cannot be found anywhere, the only path being to Enrichment Sphere 01 or three unrelated Test Chambers.&lt;br /&gt;
&lt;br /&gt;
The Lobby is a room with black marble and a maroon carpet on the floor, and wooden panes on the walls. Four lamps with spherical lampshades hang from the ceiling. A sign asks Test Subjects to go to the small desk nearby and sign in with the receptionist before proceeding to the Lounge. Next to the Lobby is an elongated operator room filled with several desks equipped with typewriters and phones, probably used for registering candidates.&lt;br /&gt;
&lt;br /&gt;
=====Testing Lounge=====&lt;br /&gt;
&lt;br /&gt;
The Testing Lounge is accessed through a folded red curtain. Its floor is fully covered with maroon carpet, and it is filled with large conformable beige armchairs, as well as several ashtrays. It also has six spherical lamps on the ceiling. Of note is the large portrait of a young and brisk Cave Johnson placed between two cases. One of the cases has been broken and emptied; the other is filled with many items giving information about Aperture&#039;s background and evolution: four trophies, including the Spirit of Idaho 1955 award for the promotion of Potato Science, by the National Potato Board; the Shower Curtain Salesman of 1943 award for Aperture Fixtures; and two &amp;quot;Contractor of the Year - Runner Up&amp;quot; awards from the US Department of Defense, dated 1952 and 1954 (an unseen 1953 award can also be found in the game files). The case also includes the main page of the newspaper The Up Pioneer Press, dated from a Thursday of January 1944, showing that Johnson purchased salt mines in Upper Michigan, where and above which the Aperture Science Enrichment Center will eventually be built, retconning the facility&#039;s location from Cleveland to Michigan.[4] Under a picture of the mine, Johnson is quoted &amp;quot;The Future is Here, and it&#039;s Under the Earth&#039;s Crust&amp;quot;. Finally, four framed awards can be seen: the Best New Science Company award 1947 given to Aperture Science by the Science and Business Institute of America; another Spirit of Idaho award by the National Potato Board Award for the promotion of Potato Science, undated; the Shower Curtain Salesman of 1943 award given to Cave Johnson for Aperture Fixtures; and finally an award for rank #2 for Aperture Science in the Top 100 Applied Science Companies 1949.&lt;br /&gt;
&lt;br /&gt;
After leaving the Testing Lounge to the shaft proper, Test Subjects would go to an elevator operated by an attendant. Upstairs, a catwalk, now collapsed, would lead either to the small elevator going inside Enrichment Sphere 01, Pump Station Alpha, or three condemned Test Chambers, two vitrified (one of which filled with cement), the other apparently not condemned, but inaccessible regardless. Near each door leading to these chambers is an interphone, which when powered will give the following prerecorded messages by Johnson about what tests they involve:&lt;br /&gt;
&lt;br /&gt;
- If you&#039;ve cut yourself at all in the course of these tests, you might have noticed that your blood is pure gasoline. That&#039;s normal. We&#039;ve been shooting you with an invisible laser that&#039;s supposed to turn blood into gasoline, so all that means is, it&#039;s working.&lt;br /&gt;
- If you need to go to the bathroom after this next series of tests, please let a test associate know, because in all likelihood, whatever comes out of you is going to be coal. Only temporary, so do not worry. If it persists for a week, though, start worrying and come see us, because that&#039;s not supposed to happen.&lt;br /&gt;
- Just a heads up: We&#039;re gonna have a superconductor turned up full blast and pointed at you for the duration of this next test. I&#039;ll be honest, we&#039;re throwing science at the wall here to see what sticks. No idea what it&#039;ll do. Probably nothing. Best-case scenario, you might get some superpowers. Worst case, some tumors, which we&#039;ll cut out.&lt;br /&gt;
&lt;br /&gt;
These tests suggest strong recklessness from Aperture, suggesting the team doesn&#039;t really know what they are doing and instead is randomly testing.&lt;br /&gt;
&lt;br /&gt;
=====Pump Station Alpha=====&lt;br /&gt;
The first of the three Mobility Gel Pump Stations found in Test Shaft 09, probably also built in 1952, is used to pump Repulsion Gel. It is activated from a switch on a console in a booth located at the lowest level, with a screen showing the six spheres used in Test Shaft 09. The booth contains three motivational posters: &amp;quot;Know your... Allergens&amp;quot; (&amp;quot;pollen&amp;quot;, &amp;quot;animal dander&amp;quot;, &amp;quot;plastics&amp;quot;, &amp;quot;anti-matter&amp;quot;), &amp;quot;Know your... Hazardous Materials&amp;quot; (&amp;quot;Don&#039;t touch anything unfamiliar&amp;quot;), and &amp;quot;Know your... Chemical Hazards&amp;quot; (&amp;quot;Do not inhale fumes - no matter how good they smell&amp;quot;). Above on a catwalk leading back to the shaft can be found a safety poster saying &amp;quot;Together we can make 1956 the lowest unexpected casualty annum ever!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After powering back Pump Station Alpha, Chell portals herself near the small elevator leading to Enrichment Sphere 01 to begin her introduction to Aperture&#039;s Mobility Gels. At the entrance of the elevator is introduced an early iteration of the Material Emancipation Grill, the first of several early iterations of familiar Aperture technology that can be found in the shaft.&lt;br /&gt;
&lt;br /&gt;
Before entering the elevator, Test Subjects would hear the following overenthusiastic message:&lt;br /&gt;
&lt;br /&gt;
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding.&lt;br /&gt;
&lt;br /&gt;
This references the metaphor &amp;quot;Standing on the shoulders of giants&amp;quot;, meaning &amp;quot;One who develops future intellectual pursuits by understanding the research and works created by notable thinkers of the past&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175618</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175618"/>
		<updated>2021-12-24T21:26:31Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Chamber 21 ==&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21.png|right|300px|Chamber 21]]&lt;br /&gt;
&lt;br /&gt;
Involves Hard Light Bridges. Midway through the test, Wheatley turns off the lights and reveals himself. He tries talking in a bad American accent, thinking it is beyond GLaDOS&#039; range of hearing, but realizes that is false and just breaks out of the chamber with Chell.&lt;br /&gt;
&lt;br /&gt;
If you use a cheat code to spawn a sphere (a testing element cut out of the single player game) or cube on the button, the door will open, but the lights won&#039;t go out. Then use the bridge to go through the door, and then you&#039;ll find yourself in a pitch black room.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the player does NOT escape with Wheatley immediately, GLaDOS activates neurotoxin emitters in this chamber in an attempt to kill you. The neurotoxin is out of range as soon as the player leaves the chamber, however, since it closes itself.&lt;br /&gt;
&lt;br /&gt;
As Wheatley and Chell make their way across the catwalks, Wheatley reveals the next part of his escape plan. They will take out the turret and neurotoxin production plants, then make their way back to GLaDOS&#039;s chamber and confront her a second time.&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 22===&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21 temptation.png|left|300px|Chamber 22]]&lt;br /&gt;
&lt;br /&gt;
As Wheatley leads Chell away from the test area, GLaDOS claims that Chell had escaped just before she reached the final test. A wall opens, revealing the &amp;quot;Test Chamber,&amp;quot; which GLaDOS says &amp;quot;is an easier way out that whatever asinine plan your friend came up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the player enters this Test Chamber, they will realize it was a death trap, as the wall closes behind them while the room fills with neurotoxin, which will kill the player within 5 seconds of entering the &amp;quot;chamber&amp;quot;. There is another door on the adjacent side of the entrance with plants visible through it, but the door shuts itself when the player gets close to it, due to GLaDOS fizzling the Weighted Companion Cube on the button that keeps the door open. There is no way to escape from the &amp;quot;chamber&amp;quot; except by reloading from the last save point. There is also a series of white panels making a heart shape on the wall.&lt;br /&gt;
&lt;br /&gt;
Whether this trap was actually Test Chamber 22 is left ambiguous as GLaDOS drops several hints that Chell will have to test for the next 60 years before she dies. On the other hand, she implies she was going to kill Chell after she completed Test Chamber 21 and had apparently finished building ATLAS and P-body to replace Chell by then, so it&#039;s possible this was Test Chamber 22, or at least had the same function.&lt;br /&gt;
&lt;br /&gt;
Going into this chamber unlocks the achievement &amp;quot;Good Listener&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175617</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175617"/>
		<updated>2021-12-24T21:20:53Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Chamber 21 ==&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175616</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175616"/>
		<updated>2021-12-24T21:19:53Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Chamber 21 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175615</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=175615"/>
		<updated>2021-12-24T19:21:47Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_03.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
==1950: Repulsion Gel==&lt;br /&gt;
The Mobility Gel tested in this level era is the [[Repulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
===1952: Entrance Way, Lobby and Testing Lounge===&lt;br /&gt;
The proper way to reach that part (i.e. the Test Subject way) is by arriving from the Main Lift from the surface. It will lead to the reception area (Sublevel 193), which is made of the Entrance Way, the Lobby and the Testing Lounge.&lt;br /&gt;
&lt;br /&gt;
Chell however arrives directly into the shaft itself from the Abandonment Hatch (which is restricted to employees), where she can see the first two Enrichment Spheres, a sign warning not to fall into a lake of toxic waste filled with six small spheres and a destroyed &amp;quot;Aperture Science Innovators&amp;quot; metal logo that fell from above, and the building date, 1952, on a wall. While Chell proceeds, cables and debris detach from Sphere 01 amid a shower of sparks and accompanied by shaking. A catwalk then leads to another level, where three doors leading to contaminated and vitrified areas are found. The first one, breached by the collapsed ceiling, is an employee door leading to the Test Subject reception area, with breaker 135B that provides power to the latter (it bears the alphanumeric &amp;quot;B-09/S&amp;quot;, used many times in the level). The second door leads to Test Chambers 1 to 200. It has a notice stating the experiment was discontinued, with the image of an Enrichment Sphere filled with cement, suggesting other spheres (maybe smaller like the ones in the water) could be located there, and that Aperture must have been running an incredible amount of other unknown experiments. The third door shows the existence of 8 other Test Shafts, as it leads to an underground train network linking them together. Near the door is also a notice with an Enrichment Sphere filled with cement, placed there for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
====Entrance Way====&lt;br /&gt;
&lt;br /&gt;
Back to the reception area, the Main Lift shaft is empty and condemned, and the elevator, located several hundreds of meters above, is out of order until a undetermined date. Back then in the 1950s, Test Subjects leaving the Main Lift would reach the Entrance Way and meet a sign with on it &amp;quot;Aperture Science Innovators&amp;quot; and &amp;quot;Welcome to the future of tomorrow!&amp;quot; above, with a mountain skyline as a background, as well as a faded blue metal Aperture Science Innovators logo, the same as the one that fell into the shaft&#039;s bottom. A catwalk through the Entrance Way, carved into the rock, would lead to the Lobby and Testing Lounge. Aperture CEO Cave Johnson would greet Test Subjects with great enthusiasm, joined with his assistant Caroline, in the following prerecorded announcement, accompanied with an early rendition of the music heard in the Aperture Investment Opportunity videos and the television in Chell&#039;s chamber in the Extended Relaxation Center:&lt;br /&gt;
&lt;br /&gt;
- Cave: Welcome, gentlemen, to Aperture Science. Astronauts, war heroes, Olympians - you&#039;re here because we want the best, and you are it. So: Who is ready to make some science?&lt;br /&gt;
- Caroline: I am!&lt;br /&gt;
- Cave: Ha ha! Now, you already met one another on the limo ride over, so let me introduce myself: I&#039;m Cave Johnson. I own the place. That eager voice you heard is the lovely Caroline, my assistant. Rest assured, she has transferred your honorarium to the charitable organization of your choice. Isn&#039;t that right, Caroline?&lt;br /&gt;
- Caroline: Yes sir, Mr. Johnson!&lt;br /&gt;
- Cave: She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.&lt;br /&gt;
&lt;br /&gt;
Cave sounds very enthusiastic and eager, and has Caroline at his side. Back then, Aperture was using high profile and trained Test Subjects such as astronauts, war heroes, and Olympians, driven to the facility in a limousine, and whose honorariums was transferred to the charitable organization of their choice.&lt;br /&gt;
&lt;br /&gt;
When Chell visits the place, the catwalk leading to the Lobby has been destroyed, and she must portal herself through the gap by using momentum and going through the Aperture Science Innovators sign, after the nuclear logo in its center detaches itself and falls to the ground.&lt;br /&gt;
&lt;br /&gt;
====Lobby====&lt;br /&gt;
&lt;br /&gt;
Upon reaching the lobby, Test Subjects would be greeted by this message:&lt;br /&gt;
&lt;br /&gt;
There&#039;s a thousand tests performed every day here in our Enrichment Spheres. I can&#039;t personally oversee every one of them, so these prerecorded messages&#039;ll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure. Your test assignment will vary, depending on the manner in which you have bent the world to your will.&lt;br /&gt;
Those of you helping us test the Repulsion Gel today, just follow the blue line on the floor. Those of you who volunteered to be injected with praying mantis DNA, I&#039;ve got some good news and some bad news. Bad news is we&#039;re postponing those tests indefinitely. Good news is we&#039;ve got a much better test for you: fighting an army of Mantis Men. Pick up a rifle and follow the yellow line. You&#039;ll know when the test starts.&lt;br /&gt;
&lt;br /&gt;
The message suggests a very brisk and busy era for Aperture, with a thousand tests performed every day in the Enrichment Spheres. Test Subjects would test the newly created Repulsion Gel, but also be injected mantis DNA, turning them into Mantis Men (postponed for some reason), which would also be fought by other Test Subjects as part of another test. The message asks Test Subjects sent to fighting Mantis Men to pick up a rifle and follow a yellow line, but it cannot be found anywhere, the only path being to Enrichment Sphere 01 or three unrelated Test Chambers.&lt;br /&gt;
&lt;br /&gt;
The Lobby is a room with black marble and a maroon carpet on the floor, and wooden panes on the walls. Four lamps with spherical lampshades hang from the ceiling. A sign asks Test Subjects to go to the small desk nearby and sign in with the receptionist before proceeding to the Lounge. Next to the Lobby is an elongated operator room filled with several desks equipped with typewriters and phones, probably used for registering candidates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175614</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175614"/>
		<updated>2021-12-24T18:53:23Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Underground&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 The Pit.png&lt;br /&gt;
  | map = sp_a3_00.bsp \ sp_a3_01.bsp&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Tartaros====&lt;br /&gt;
In the Central AI Chamber at the end of the Portal 2 chapter The Escape, Wheatley plugs GLaDOS&#039; memory to a potato, and put her with Chell in the elevator connected to the chamber. As GLaDOS explains him who he really is and calls him a moron, he has a fit of rage, and smashes the elevator several times until it is set loose into the shaft. The next chapter, The Fall, opens as Chell and the now potato-powered GLaDOS fall into the 4375 meter-deep elevator shaft, an employee access to Test Shaft 09. During the fall, GLaDOS (now nicknamed &amp;quot;PotatOS&amp;quot;[3]) tells Chell more about Wheatley&#039;s background and how him being in charge of the facility is a catastrophe. At the end of the fall, the lowest part of the shaft appears to be destroyed and does not reach the floor; Chell and PotatOS fall onto the ground, and Chell passes out. When she wakes up, she witnesses PotatOS being pecked by a crow who quickly takes her away (while it is the same model, it is unknown if it is the same bird that attacked Wheatley earlier), and the elevator dangling at the end of the destroyed shaft up above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chell then proceeds to an area that seems part ruined / part in construction, one of the two entrances to Test Shaft 09 to be used only by employees. Large pillars appear to support the modern facility above, and are marked with the number &amp;quot;09&amp;quot; and the name &amp;quot;Tartaros&amp;quot;. In the Greek mythology, Tartaros is a large gloomy pit or abyss used as a dungeon of torment and suffering that resides beneath the underworld, and where several Titans were sent by Zeus for punishment; this is paralleled here, with Chell being sent in large gloomy abyss as a punishment from Wheatley. &amp;quot;09&amp;quot; is probably related to this particular area of the mines, since the Enrichment Shaft located nearby bears the same number. Also above these pillars there seem to be new GlaDOS style test chambers as there are modern lighting apparatuses.&lt;br /&gt;
&lt;br /&gt;
Aided by her ASHPD creating portals on the portalable surfaces, Chell proceeds through the area, which is still fully powered, with ongoing fires of carcasses of Sentry Turrets. Many red cranes can also be seen; many other pillars and cranes appear to extend very far under the facility, possibly in areas bearing other numbers. The whole area seems to be uncompleted, as many scaffolds are still in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chell then finds herself facing a wall barring the way to the &amp;quot;condemned testing area&amp;quot; of Test Shaft 09, condemned by vitrification on June 15, 1961, with three small shut doors. There two signs indicate the current status and condemnation date of the shaft mentioned above. Many &amp;quot;Keep out&amp;quot; and &amp;quot;Do not enter&amp;quot; signs are present. Conversion Gel pipes are also seen coming from above, disappearing farther into the rock. Thanks to her portal gun, Chell easily circumvents the wall, and proceeds through a narrow path along which a pipe runs, until she reaches the Abandonment Hatch.&lt;br /&gt;
&lt;br /&gt;
====Abandonment Hatch====&lt;br /&gt;
&lt;br /&gt;
The Abandonment Hatch is a gargantuan metal hatch that seals Test Shaft 09 from that part of the facility. There the condemnation date is seen again. To open the hatch, two persons have four seconds to press the two &amp;quot;Hatch Reclusion Override&amp;quot; buttons each found in the two cabins located on left and right of the hatch, each with a countdown outside of them. As Chell is alone, she uses her portals to push both buttons. When the hatch opens, it reveals it was hiding only a small human-size door (along with a chair and knocked down stool), the rest of the hatch space being a mere wall, a rather (purposely) anticlimactic result. Beyond the door is a small corridor leading to another small door, itself leading to the very bottom of the proper Test Shaft 09.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175613</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175613"/>
		<updated>2021-12-24T18:46:41Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Underground&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 The Pit.png&lt;br /&gt;
  | map = sp_a3_00.bsp \ sp_a3_01.bsp&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
====Tartaros====&lt;br /&gt;
In the Central AI Chamber at the end of the Portal 2 chapter The Escape, Wheatley plugs GLaDOS&#039; memory to a potato, and put her with Chell in the elevator connected to the chamber. As GLaDOS explains him who he really is and calls him a moron, he has a fit of rage, and smashes the elevator several times until it is set loose into the shaft. The next chapter, The Fall, opens as Chell and the now potato-powered GLaDOS fall into the 4375 meter-deep elevator shaft, an employee access to Test Shaft 09. During the fall, GLaDOS (now nicknamed &amp;quot;PotatOS&amp;quot;[3]) tells Chell more about Wheatley&#039;s background and how him being in charge of the facility is a catastrophe. At the end of the fall, the lowest part of the shaft appears to be destroyed and does not reach the floor; Chell and PotatOS fall onto the ground, and Chell passes out. When she wakes up, she witnesses PotatOS being pecked by a crow who quickly takes her away (while it is the same model, it is unknown if it is the same bird that attacked Wheatley earlier), and the elevator dangling at the end of the destroyed shaft up above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overview of the &amp;quot;Tartarus&amp;quot; area.&lt;br /&gt;
&lt;br /&gt;
Chell then proceeds to an area that seems part ruined / part in construction, one of the two entrances to Test Shaft 09 to be used only by employees. Large pillars appear to support the modern facility above, and are marked with the number &amp;quot;09&amp;quot; and the name &amp;quot;Tartaros&amp;quot;. In the Greek mythology, Tartaros is a large gloomy pit or abyss used as a dungeon of torment and suffering that resides beneath the underworld, and where several Titans were sent by Zeus for punishment; this is paralleled here, with Chell being sent in large gloomy abyss as a punishment from Wheatley. &amp;quot;09&amp;quot; is probably related to this particular area of the mines, since the Enrichment Shaft located nearby bears the same number. Also above these pillars there seem to be new GlaDOS style test chambers as there are modern lighting apparatuses.&lt;br /&gt;
&lt;br /&gt;
Aided by her ASHPD creating portals on the portalable surfaces, Chell proceeds through the area, which is still fully powered, with ongoing fires of carcasses of Sentry Turrets. Many red cranes can also be seen; many other pillars and cranes appear to extend very far under the facility, possibly in areas bearing other numbers. The whole area seems to be uncompleted, as many scaffolds are still in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The barred way to the condemned testing area.&lt;br /&gt;
&lt;br /&gt;
Chell then finds herself facing a wall barring the way to the &amp;quot;condemned testing area&amp;quot; of Test Shaft 09, condemned by vitrification on June 15, 1961, with three small shut doors. There two signs indicate the current status and condemnation date of the shaft mentioned above. Many &amp;quot;Keep out&amp;quot; and &amp;quot;Do not enter&amp;quot; signs are present. Conversion Gel pipes are also seen coming from above, disappearing farther into the rock. Thanks to her portal gun, Chell easily circumvents the wall, and proceeds through a narrow path along which a pipe runs, until she reaches the Abandonment Hatch.&lt;br /&gt;
&lt;br /&gt;
====Abandonment Hatch====&lt;br /&gt;
&lt;br /&gt;
The Abandonment Hatch is a gargantuan metal hatch that seals Test Shaft 09 from that part of the facility. There the condemnation date is seen again. To open the hatch, two persons have four seconds to press the two &amp;quot;Hatch Reclusion Override&amp;quot; buttons each found in the two cabins located on left and right of the hatch, each with a countdown outside of them. As Chell is alone, she uses her portals to push both buttons. When the hatch opens, it reveals it was hiding only a small human-size door (along with a chair and knocked down stool), the rest of the hatch space being a mere wall, a rather (purposely) anticlimactic result. Beyond the door is a small corridor leading to another small door, itself leading to the very bottom of the proper Test Shaft 09.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175612</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175612"/>
		<updated>2021-12-24T18:45:02Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Underground&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 The Pit.png&lt;br /&gt;
  | map = sp_a3_00.bsp \ sp_a3_01.bsp&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175611</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175611"/>
		<updated>2021-12-24T17:24:27Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatleymonitor.png|right|900px|Wheatley on one of his monitors]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Aesthetics == &lt;br /&gt;
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley&#039;s terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.&lt;br /&gt;
&lt;br /&gt;
===List of Wheatley-Themed Test Chambers===&lt;br /&gt;
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 2|sp_a4_tb_trust_drop.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 3|sp_a4_tb_wall_button.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.&lt;br /&gt;
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).&lt;br /&gt;
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Hard Light Bridge]]&lt;br /&gt;
*[[Laser Field]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*Monitor&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
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		<title>Wheatley</title>
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[[Image:Wheatleymonitor.png|right|300px|Wheatley on one of his monitors]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Aesthetics == &lt;br /&gt;
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley&#039;s terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.&lt;br /&gt;
&lt;br /&gt;
===List of Wheatley-Themed Test Chambers===&lt;br /&gt;
*[[Portal 2 Chapter 8 Frankenturrets|sp_a4_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 1|sp_a4_tb_intro.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 2|sp_a4_tb_trust_drop.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 3|sp_a4_tb_wall_button.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.&lt;br /&gt;
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).&lt;br /&gt;
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Hard Light Bridge]]&lt;br /&gt;
*[[Laser Field]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*Monitor&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=175608</id>
		<title>Portal 2 Chapter 2 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_3&amp;diff=175608"/>
		<updated>2021-12-24T17:18:35Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
  | valve-title= Dual Lasers&lt;br /&gt;
  | map        = sp_a2_dual_lasers.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelfth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to multiple [[Thermal Discouragement Beam]]s within a single chamber.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the chamber, look up, a [[Discouragement Redirection Cube]] is visible, get to it using portals.&lt;br /&gt;
*Grab the cube and jump to the platform in the middle of a chamber. Put the cube on the platform such that it redirects a lower [[Thermal Discouragement Beam]] to the receptacle. Then go back to the original location of the Discouragement Redirection Cube, look up to find another receptacle on the ceiling.&lt;br /&gt;
*Place a portal on the wall where the upper Thermal Discouragement Beam makes contact and place another portal under the second receptacle.&lt;br /&gt;
*After both beams are redirected to the receptacles the exit doors will open, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If you activate one of the Thermal Discouragement Beam receptacles, then deactivate it and activate the other one (both with portals), [[GLaDOS]] will congratulate you the way she would if you finished the test normally, despite the test wasn&#039;t actually completed, as in, you can&#039;t go through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* You can see one of Rat Man&#039;s Dens in this chamber. To the right of the exit you can see a broken wall leading to his den. Two of his trademark murals are painted on the walls and there is a radio tucked away in a corner – it’s the only place in the game you’ll hear a song written and composed specifically for Portal 2, The National’s “Exile Vilify.” The lyrics are incorporated into the murals.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is [[Wheatley]] hidden in this chamber, right under the panels that lift to give you access to one of the lasers. He appears only for a brief moment though.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:TestChamb3 Lasers.jpg|Pre-release screenshot&lt;br /&gt;
|File:Test Chamber 3 Beta 1.png|Pre-release Test Chamber 3 with closed Rat Man den&lt;br /&gt;
|File:Test Chamber 3 Beta 2.png|Pre-release Test Chamber 3 with a Rat Man den opening on the right wall&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den.png|alt1=A Rat Man den|{{Spoiler|A [[Doug Rattmann|Rat Man]] den.}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 3 Rat Man den radio.png|alt2=Radio playing Exile Vilify found in the den|{{Spoiler|Radio playing [[Portal 2 soundtrack|Exile Vilify]] found in the den.}}|spoiler2=yes&lt;br /&gt;
|File:Chapter 2 chamber 3 wheatley.png|alt3=Wheatley hiding under the panels|{{Spoiler|[[Wheatley]] hiding under the [[panels]].}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 03==&lt;br /&gt;
In the third chamber, [[Chell]] uses a Weighted Pivot Cube and portals to redirect beams to receptacles to open the chamberlock door. A [[Ratmann Dens|Ratmann Den]] can be found in this test chamber, along with an Aperture Science Radio that plays &amp;quot;Exile Vilify&amp;quot;. [[Wheatley]] can also be briefly seen after the platform in the center raises up on a rail that runs under the floor.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175607</id>
		<title>Portal 2 Chapter 2 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_2&amp;diff=175607"/>
		<updated>2021-12-24T17:15:13Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
  | valve-title= Laser Stairs&lt;br /&gt;
  | map        = sp_a2_laser_stairs.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser sensor on&lt;br /&gt;
  | icon7      = laser redirection on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eleventh level of the game, and takes place within a dilapidated Test Chamber. This chamber introduces the [[Discouragement Redirection Cube]], and the way in which it can be used in combination with the [[Thermal Discouragement Beam]] in order to activate [[Panels]]. This level also introduces the ability of the Redirect Cube to act as a [[Weighted Storage Cube]] and activate [[Heavy Duty Super-Colliding Super Button]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Upon entering the room head to the left to a small cut off alcove which contains a [[Discouragement Redirection Cube]]. [[Wheatley]] makes a quick appearance here. Shoot a portal through the grating on the floor inside and place one somewhere on your side.&lt;br /&gt;
*Enter through and pick up the Discouragement Redirection Cube. Return back through your portal to the main room and to the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Place the Discouragement Redirection Cube such that it intercepts the Thermal Discouragement Beam and redirects it into the receptacle.&lt;br /&gt;
*Proceed to the top of the newly created staircase and place a portal on the floor. Place the second portal underneath the Discouragement Redirection Cube and catch it as it falls through the portal. Place it on the [[Heavy Duty Super-Colliding Super Button]] and exit into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When Wheatley appears in the wall it is possible to grab him if the player is quick enough.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Hoopy the Hoop]] can be seen around a panel&#039;s hydraulics in this chamber.&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 02==&lt;br /&gt;
In this test, [[GLaDOS]] introduces the [[Discouragement Redirection Cube]]s that were built just before [[Chell]] had tried to escape in [[Portal]]. It involves redirecting lasers via the Cube and using portals. [[Wheatley]] can be seen briefly near a torn room where the [[Discouragement Redirection Cube|Redirection Cube]] can be obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175606</id>
		<title>Portal 2 Chapter 2 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=175606"/>
		<updated>2021-12-24T17:13:10Z</updated>

		<summary type="html">&lt;p&gt;JustEat2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | valve-title= Laser Intro&lt;br /&gt;
  | map        = sp_a2_laser_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = User Moussekateer Portal 2 Act 2 Test Chamber 01.png&lt;br /&gt;
  | icon1      = laser sensor on&lt;br /&gt;
  | icon2      = laser redirection&lt;br /&gt;
  | icon3      = cube dispenser&lt;br /&gt;
  | icon4      = cube button&lt;br /&gt;
  | icon5      = cube hazard&lt;br /&gt;
  | icon6      = player button&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the [[Victory Lift]].&lt;br /&gt;
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.&lt;br /&gt;
*The Victory Lift will rise, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This test is heavily implied to be the same as [[Portal Test Chamber 06|Chamber 06]] from the first game, as [[High Energy Pellet]] emitters and receptacles can be seen being swapped for their laser equivalents.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chamber 01==&lt;br /&gt;
&lt;br /&gt;
Starting the second chapter, [[List of Portal 2 chambers|The Cold Boot]], it is the first chamber [[GLaDOS]] sends [[Chell]] through after her. It is actually [[Portal Test Chamber 06|Test Chamber 06 of GLaDOS&#039; original testing track]], but with the [[Thermal Discouragement Beam]] replacing the [[High Energy Pellet]]. The player uses the beam to activate a [[Victory Lift]] which sends them up to the next testchamber.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>JustEat2</name></author>
	</entry>
</feed>