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	<updated>2026-04-21T21:25:46Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=188638</id>
		<title>Portal 2 Chapter 3 Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=188638"/>
		<updated>2024-10-19T22:02:21Z</updated>

		<summary type="html">&lt;p&gt;Jayrickaby: Fixed Den hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
  | valve-title= Pull the Rug&lt;br /&gt;
  | map        = sp_a2_pull_the_rug.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = bridge shield&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Laser Receptacle&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* Track Platform&lt;br /&gt;
* Light Strip (blue, white, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 17)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 17 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to access the View Platform Corridor ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Walk through the portal near the ground.&lt;br /&gt;
*Fire the first portal again near the top of the wall toward the exit side, such that the [[Hard Light Bridge]] creates a path to the wall on the entrance side wall, with the broken window.&lt;br /&gt;
*Walk through the second portal, and then along the new [[Hard Light Bridge]], onto the windowsill.&lt;br /&gt;
*Fire either portal through the broken window into the hallway beyond.&lt;br /&gt;
*Drop to the floor and fire the other on the wall near ground level.&lt;br /&gt;
*Enter the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to access the Rattman Den ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Walk through the portal near the ground.&lt;br /&gt;
*Fire the first portal again onto the wall with the camera on it&lt;br /&gt;
*walk through the second portal&lt;br /&gt;
*Adjust first portal alignment so it lines up with the open patch of wall&lt;br /&gt;
*Walk through the open patch of wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Put the other portal on the wall next to the Beam receptacle.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube]] and go through the portal.&lt;br /&gt;
*Place the Storage Cube in front of the Beam and drop down from the Bridge.&lt;br /&gt;
*Walk over to the [[Victory Lift]] in front of the exit.&lt;br /&gt;
*While you are standing on the Lift, fire the portal anywhere so the Storage Cube drops on the button.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 overview.png|alt3=A view of the test chamber.|A view of the test chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.&lt;br /&gt;
*The [[Den|Den&#039;s]] scrawlings are a reference to The Tragedie of Macbeth by William Shakespare. The scrawlings say, &amp;quot;The bell invites. Hear the turret for it is knell. That summons ### to heaven or to hell.&amp;quot; In Act 2, Scene 1 of Macbeth, Macbeth says &amp;quot;I go and it is done; the bell invites me. / Hear it not, Duncan, for it is a knell / That summons thee to heaven or to hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Jayrickaby</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=188637</id>
		<title>Portal 2 Chapter 3 Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_17&amp;diff=188637"/>
		<updated>2024-10-19T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;Jayrickaby: Added Macbeth Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
  | valve-title= Pull the Rug&lt;br /&gt;
  | map        = sp_a2_pull_the_rug.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = bridge shield&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-sixth level of the game, and the final part of Chapter 3. It is set within a dilapidated Test Chamber, and requires the player to perfect advanced techniques using the [[Hard Light Bridge]] in order to access the [[Chamberlock]]. {{Spoiler|This level also contains a Rat Man [[Den]] where his voice can be heard near the painting of [[Chell]].}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Laser Receptacle&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* Track Platform&lt;br /&gt;
* Light Strip (blue, white, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 17)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 17 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How to access the View Platform Corridor ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Walk through the portal near the ground.&lt;br /&gt;
*Fire the first portal again near the top of the wall toward the exit side, such that the [[Hard Light Bridge]] creates a path to the wall on the entrance side wall, with the broken window.&lt;br /&gt;
*Walk through the second portal, and then along the new [[Hard Light Bridge]], onto the windowsill.&lt;br /&gt;
*Fire either portal through the broken window into the hallway beyond.&lt;br /&gt;
*Drop to the floor and fire the other on the wall near ground level.&lt;br /&gt;
*Enter the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to access the Rattman Den ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Walk through the portal near the ground.&lt;br /&gt;
*Fire the first portal again onto the wall with the camera on it&lt;br /&gt;
*walk through the second portal&lt;br /&gt;
*Adjust first portal alignment so it lines up with the open patch of wall&lt;br /&gt;
*Walk through the open patch of wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal on the wall on the ground level near the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place the second portal on the end of the [[Hard Light Bridge]].&lt;br /&gt;
*Put the other portal on the wall next to the Beam receptacle.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube]] and go through the portal.&lt;br /&gt;
*Place the Storage Cube in front of the Beam and drop down from the Bridge.&lt;br /&gt;
*Walk over to the [[Victory Lift]] in front of the exit.&lt;br /&gt;
*While you are standing on the Lift, fire the portal anywhere so the Storage Cube drops on the button.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Ghost of Rattman}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 den 2.png|alt3=Another view of the den|Another view of the den.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 17 overview.png|alt3=A view of the test chamber.|A view of the test chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If you enter the [[Den]] located in the room, and then proceed to exit it, any portals you made inside it will vanish with no apparent reason and the wall that serves as entrance/exit will close, denying any later attempt to enter it.&lt;br /&gt;
*The [[Den&#039;s|Den]] scrawlings are a reference to The Tragedie of Macbeth by William Shakespare. The scrawlings say, &amp;quot;The bell invites. Hear the turret for it is knell. That summons ### to heaven or to hell.&amp;quot; In Act 2, Scene 1 of Macbeth, Macbeth says &amp;quot;I go and it is done; the bell invites me. / Hear it not, Duncan, for it is a knell / That summons thee to heaven or to hell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Jayrickaby</name></author>
	</entry>
</feed>