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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Jay"/>
	<updated>2026-04-13T03:26:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=28749</id>
		<title>Victory Lift</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=28749"/>
		<updated>2011-06-16T19:14:56Z</updated>

		<summary type="html">&lt;p&gt;Jay: Deleted redundant part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Victory Lift.png|right|300px|thumb|The Victory Lift as it appears in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Very, very good. A complimentary victory lift has been activated in the main chamber.|sound=GLaDOS 09_part1_success-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Victory Lift&#039;&#039;&#039; is game [[Mechanics|mechanic]] introduced &#039;&#039;[[Portal]]&#039;&#039;, and also makes frequent appearances in &#039;&#039;[[Portal 2]]&#039;&#039;. The Victory Lift is a simple platform that rises when it is activated by the player.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Victory Lift is to allow the player access to areas that would otherwise be inaccessible. Victory Lifts are traditionally activated when the corresponding [[Heavy Duty Super-Colliding Super Button|Button]] is activated by the player, and will rise when the player stands on them. Some Victory Lifts do not require the player to activate them, and these platforms are usually activated upon completion of a [[Test Chamber]]. Victory Lifts will usually (but not always) descend when a player has disembarked the lift.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
The Victory Lift first makes its appearance in [[Portal Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Victory_Lift/fr&amp;diff=28624</id>
		<title>Victory Lift/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Victory_Lift/fr&amp;diff=28624"/>
		<updated>2011-06-16T19:07:53Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:Ascenseur d&amp;#039;encouragement}} {{stub}} L&amp;#039;ascenseur d&amp;#039;encouragement, tel qu&amp;#039;il apparaît dans &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; {{Quotation|&amp;#039;&amp;#039;&amp;#039;GL...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ascenseur d&#039;encouragement}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Victory Lift.png|right|300px|thumb|L&#039;ascenseur d&#039;encouragement, tel qu&#039;il apparaît dans &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Vraiment très bien. Un ascenseur d&#039;encouragement vient d&#039;être activé dans la salle principale.|sound=Media:GLaDOS 09_part1_success-1_fr.wav}}&lt;br /&gt;
&lt;br /&gt;
L&#039;&#039;&#039;&#039;ascenseur d&#039;encouragement&#039;&#039;&#039; est une [[Mechanics/fr|mécanique]] introduite dans &#039;&#039;[[Portal/fr|Portal]]&#039;&#039;, réapparaissant régulièrement dans &#039;&#039;[[Portal 2/fr|Portal 2]]&#039;&#039;. Il s&#039;agit d&#039;une simple plateforme s&#039;élevant lorsque le joueur se tient dessus.&lt;br /&gt;
&lt;br /&gt;
== Fonction ==&lt;br /&gt;
&lt;br /&gt;
La première fonction de l&#039;ascenseur d&#039;encouragement est de permettre au joueur d&#039;accéder aux zones qui lui seraient normalement inaccessibles. Les ascenseurs d&#039;encouragement sont traditionnellement activé lorsque le [[Heavy Duty Super-Colliding Super Button/fr|Bouton]] correspondant est activé par le joueur, et s&#039;élève lorsque le joueur se trouve dessus. certains ascenseurs d&#039;encouragement n&#039;attendent pas le joueur pour s&#039;activer, et ces plateformes sont généralement activées à la fin d&#039;une [[Test Chamber/fr|Salle de Test]]. Les ascenseurs d&#039;encouragement redescendront généralement si le joueur en descend en cour de route. &lt;br /&gt;
&lt;br /&gt;
== Apparences ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
L&#039;ascenseur d&#039;encouragement apparaît pour la première fois dans la [[Portal Test Chamber 6/fr|Salle de Test 6 de Portal]].&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/fr]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=28494</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=28494"/>
		<updated>2011-06-16T18:49:51Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice&lt;br /&gt;
| style = margin-bottom: 0.5em;&lt;br /&gt;
| text = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;This page is not for general discussion of Portal or the Wiki.&#039;&#039;&#039;&amp;lt;/span&amp;gt; It is for conversation pertaining to the [[Main Page]] itself. Please use the following alternatives for general discussion:&lt;br /&gt;
&lt;br /&gt;
* [[Portal Wiki:Discussion]] &amp;amp;ndash; Main discussion page of the [[Portal Wiki|Wiki]].&lt;br /&gt;
* [irc://irc.freenode.net/pwiki &#039;&#039;&#039;{{code|#pwiki}}&#039;&#039;&#039;] IRC channel ([http://webchat.freenode.net/?channels=pwiki web access]) &amp;amp;ndash; See [[Portal Wiki:IRC]] for help.&lt;br /&gt;
* [http://forums.steampowered.com/forums/forumdisplay.php?f=82 Portal Forum] &amp;amp; [http://forums.steampowered.com/forums/forumdisplay.php?f=854 Portal 2 Forum] on [[Steam Users&#039; Forums]] &amp;amp;ndash; General discussion of the game.&lt;br /&gt;
}}&lt;br /&gt;
{{NS HELP navbar|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
== Gentlemen ==&lt;br /&gt;
&lt;br /&gt;
We have come thus far; the front page is looking splendid.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:11, 22 April 2011 (UTC)&lt;br /&gt;
:: I agree, though I have two gripes with it.&lt;br /&gt;
::&lt;br /&gt;
:: 1) Who typed &amp;quot;Valve&amp;quot; like this for the main page links?&lt;br /&gt;
:: http://i51.tinypic.com/v8os5s.jpg&lt;br /&gt;
:: It should be &amp;quot;Valve&amp;quot;. The uppercase version with the smaller sized &amp;quot;E&amp;quot; is just a logo, nothing more. I see things like &amp;quot;VALVe&amp;quot; and such being written entirely too often elsewhere.&lt;br /&gt;
:: 2) The yellow tint color for the background of the box tables looks strange. Yellow, no matter how desaturated, isn&#039;t really in the color scheme of Portal (ignoring instances such as the yellow portal for the co-op partner and other instances). Overall it&#039;s grays, blues, blacks. Clean colors. With the overuse of the blue elements on the Wiki&#039;s theme (the logo the links etc), yellow looks out of place. -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 20:17, 23 April 2011 (UTC)&lt;br /&gt;
:::Tried to address the colors; I&#039;m no expert designer, so please feel free to tweak them further. I do believe it&#039;s an improvement though :3 For further reference, not all colors are on [[MediaWiki:Common.css]]; some are in style attributes on &amp;lt;code&amp;gt;{{[[Template:Main Page layout|Main Page layout]]}}&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;{{[[Template:ExtendedIndex|ExtendedIndex]]}}&amp;lt;/code&amp;gt;. [[User:WindPower|WindPower]] 04:42, 25 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
May not use this template [[Template:ExtendedIndex]], and use the template as Team Fortress Wiki. At other languages ​​a problem with translation of this template. Namely 1 and 3 column. --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 18:37, 2 May 2011 (UTC)&lt;br /&gt;
:Then whack some langs on the end of the links like you do on other links. &amp;amp;ndash; [[User:Smashman|&amp;lt;font color=#507D2A&amp;gt;Smashman&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;amp;nbsp;([[User_talk:Smashman|talk]])&amp;lt;/sub&amp;gt; 18:56, 2 May 2011 (UTC)&lt;br /&gt;
:: Ie me need to create the same template with a prefix, for example / de on a language that me need?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 19:12, 2 May 2011 (UTC)&lt;br /&gt;
:::  Horosho! --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 21:14, 2 May 2011 (UTC)&lt;br /&gt;
:::Should be all good now, thanks~ — [[User:WindPower|Wind]] 21:31, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
&lt;br /&gt;
Not the place to ask, but where can i edit the currently featured facts, Richard Lord was just a placeholder for Wheatley.&lt;br /&gt;
--[[User:Latin Geek|Latin Geek]] 15:51, 3 May 2011 (UTC)&lt;br /&gt;
:Click the &amp;quot;Add a fact&amp;quot; link on the main page (just under the list) :3 — [[User:WindPower|Wind]] 15:54, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vector Skin glitch in IE9 ==&lt;br /&gt;
&lt;br /&gt;
Now, I can&#039;t exactly explain what&#039;s going on, but every time I&#039;ve loaded this Wiki on Internet Explorer 9, it&#039;s failed to load the Vector skin altogether, until I change my user agent string to Chrome, FF, Opera, even the Bing Bot string works, but the default user agent string failed to load the skin at all. I believe it&#039;s an issue that should be looked at, since it also appears to affect IE7-IE8. --[[User:Swertmastra|Swertmastra]]&lt;br /&gt;
&lt;br /&gt;
:Thank you for your concern; we are aware of this problem, it is caused by MediaWiki. We are awaiting the next MediaWiki patch, hopefully they will address this issue.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 05:33, 12 June 2011 (UTC)&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A new MediaWiki patch has been released; this issue is now resolved.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 02:03, 15 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation of Logo ==&lt;br /&gt;
&lt;br /&gt;
Is it able to translate main logo in sidebar and in header? And MediaWiki:Sidebar too? If it is, here they are (russian):&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-banner-ru.png]]&lt;br /&gt;
[[File:Wiki_logo_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gl0BuZ|Gl0BuZ]] 18:24, 14 June 2011 (UTC)&lt;br /&gt;
:Will do as soon as a Russian editor can confirm this translation. Wouldn&#039;t want a homepage with profanity or stuff on it, I hope you understand :3 — [[User:WindPower|Wind]] 02:06, 15 June 2011 (UTC)&lt;br /&gt;
::Yes, I do. By the way, You can trust me. I&#039; m from [http://steamcommunity.com/id/GlOBuZ STS] ;-) [[User:Gl0BuZ|Gl0BuZ]] 03:54, 15 June 2011 (UTC)&lt;br /&gt;
::: Do eet, Wind &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 04:21, 15 June 2011 (UTC)&lt;br /&gt;
:::: O, hi, Akcel! Glad to see you. Thanks. [[User:Gl0BuZ|Gl0BuZ]] 05:01, 15 June 2011 (UTC)&lt;br /&gt;
:::::Done~ — [[User:WindPower|Wind]] 05:33, 15 June 2011 (UTC)&lt;br /&gt;
::::::Thanks. As I see, it isn&#039;t possible to translate main logo, is it? — [[User:Gl0BuZ|Gl0BuZ]] 05:43, 15 June 2011 (UTC)&lt;br /&gt;
:::::::Would be possible to make some little piece of javascript to replace it on every page after the page loads, but that&#039;s not the most elegant solution. I&#039;ll poke seb about it — [[User:WindPower|Wind]] 05:44, 15 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blog posts ==&lt;br /&gt;
&lt;br /&gt;
Are you going to make Current Events such as in tf2 wiki? I mean, blog posts here — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 05:08, 16 June 2011 (UTC)&lt;br /&gt;
:If they turn out to be regular enough, yes. Otherwise, it&#039;d look kind of stale — [[User:WindPower|Wind]] 05:17, 16 June 2011 (UTC)&lt;br /&gt;
:: For the contest, I&#039;m going to throw up an event banner on the main page.  As for future blog posts, we&#039;ll have to wait and see but I&#039;m not against the idea. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:51, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contest page ==&lt;br /&gt;
I have russian contest page — http://portal.steamtranslation.ru/videocontest/ Where I can use it? :) — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 16:29, 16 June 2011 (UTC)&lt;br /&gt;
: Feel free to add it to the russian translation of [[Portal 2 Music Video Contest]] - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:50, 16 June 2011 (UTC)&lt;br /&gt;
::But don&#039;t forget: it is unofficial &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 17:18, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gels ==&lt;br /&gt;
Hello! I noticed that the [[Gels]] are not display in the &amp;quot;Mechanics&amp;quot; part of the main page. I think, if it&#039;s not a forget, the Gels page is more important than for example the [[High Energy Pellet]] page, wich is only present in the first &#039;&#039;Portal&#039;&#039; (and &#039;&#039;Portal&#039;&#039; is in my opinion considerably less played than &#039;&#039;Portal 2&#039;&#039;). So, is a change needed here ? Thanks for reading. [[User:Jay|Jay]] 18:49, 16 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=27813</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=27813"/>
		<updated>2011-06-16T16:28:29Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Each level within the &#039;&#039;Portal&#039;&#039; series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. Similarly, the dark metal panels present in &#039;&#039;[[Portal]]&#039;&#039; &#039;s [[Test Chambers]] are present for the express purpose of requiring the player to consider other techniques in order to solve the puzzle(s). In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved. &lt;br /&gt;
&lt;br /&gt;
In some Test Chambers, surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In &#039;&#039;[[Portal 2]]&#039;&#039;, the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]].&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
Introduced in &#039;&#039;Portal 2&#039;&#039;, [[Gels]] can be applied on any surface in order to modify its attributes.&lt;br /&gt;
&lt;br /&gt;
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.&lt;br /&gt;
&lt;br /&gt;
* [[Propulsion Gel]] is an orange gel that accelerates objects touching it, allowing players to run forward at high speeds.&lt;br /&gt;
&lt;br /&gt;
* [[Conversion Gel]] is a white gel that allows portals to be placed on surfaces that portals normally cannot be placed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces/fr&amp;diff=27800</id>
		<title>Surfaces/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces/fr&amp;diff=27800"/>
		<updated>2011-06-16T16:26:34Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:Surfaces}} {{stub}} Chaque niveau de la série &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; confronte le joueur à différents type de &amp;#039;&amp;#039;&amp;#039;surfaces&amp;#039;&amp;#039;&amp;#039;. Généralement, un portail peut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Surfaces}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Chaque niveau de la série &#039;&#039;Portal&#039;&#039; confronte le joueur à différents type de &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Généralement, un [[Portals/fr|portail]] peut être placé sur des surfaces planes et claires, ce qui veut dire que les surfaces sombres réfléchissent les portails. De la même façon, les panneaux de métal sombre présents dans les [[Test Chambers/fr|salles de test]] de &#039;&#039;[[Portal/fr|Portal]]&#039;&#039; sont placés dans le but délibéré de forcer le joueur à trouver d&#039;autres moyen de résoudre le ou les puzzles. De cette façon, l&#039;emplacement des surface réceptives aux portails est un choix fondamental des développeurs, qui détermine la façon dont les puzzles doivent être résolus.&lt;br /&gt;
&lt;br /&gt;
Dans certaines Salles de Test, les surfaces sont bloquées par des portes ou d&#039;autres obstacles, ou doivent être [[Button/fr|activées]] avant de pouvoir recevoir un portail. Dans &#039;&#039;Portal 2&#039;&#039;, la seule façon de résoudre certains manquant de surfaces réceptives passe par l&#039;usage de [[Gels/fr|Gels]].&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
Introduits dans &#039;&#039;Portal 2&#039;&#039;, les [[Gels/fr|Gels]] peuvent être appliqués sur toutes les surfaces de façon à modifier leurs attributs.&lt;br /&gt;
&lt;br /&gt;
* Le [[Repulsion Gel/fr|Gel de Répulsion]] est un gel bleu qui repousse le joueur ou l&#039;objet loin au dessus de la surface.&lt;br /&gt;
&lt;br /&gt;
* Le [[Propulsion Gel/fr|Gel de Propulsion]] est un gel orange qui accélère les objets qui le touchent, permettant de courir bien plus rapidement.&lt;br /&gt;
&lt;br /&gt;
* Le [[Conversion Gel/fr|Gel de Conversion]] est un gel qui permet aux portails d&#039;être placés sur des surfaces ne réceptionnant normalement pas les portails.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay/fr]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=27769</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=27769"/>
		<updated>2011-06-16T16:13:03Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Gallery */ added the missing &amp;quot;.&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.jpg|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine Ball catcher.jpg|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet/fr&amp;diff=27758</id>
		<title>High Energy Pellet/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet/fr&amp;diff=27758"/>
		<updated>2011-06-16T16:05:58Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:Sphères ultra-énergétiques}} {{stub}} Une sphère ultra-énergétique dans &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; {{Quotation|&amp;#039;&amp;#039;&amp;#039;GLaDOS&amp;#039;&amp;#039;&amp;#039;|La s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Sphères ultra-énergétiques}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|Une sphère ultra-énergétique dans &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|La sécurité est au coeur des préoccupations du centre d&#039;enrichissement. Toutefois, les sphères ultra-énergétiques d&#039;Aperture Science, à gauche de la salle, peuvent provoquer des lésions irréversibles, comme votre totale vaporisation.|sound=GLaDOS_03_part1_entry-1.wav|en-sound=yes}}&lt;br /&gt;
&lt;br /&gt;
La &#039;&#039;&#039;sphère ultra-énergétique&#039;&#039;&#039; est un [[mechanic/fr|mécanisme]] de puzzle introduit dans &#039;&#039;[[Portal/fr|Portal]]&#039;&#039;. Il s&#039;agit d&#039;une boule d&#039;énergie se déplaçant rapidement, créée par un émetteur incrusté dans une surface d&#039;une [[Test Chamber/fr|Salle de Test]], et le plus souvent accompagné d&#039;une récepteur pouvant la recevoir. Les joueurs doivent alors diriger la sphère dans le récepteur pour activer un mécanisme propre à la salle de test, et ce avant que la sphère ne disparaisse ou n&#039;explose. La sphère est extrêmement dangereuse, et peut instantanément vaporiser [[Chell/fr|Chell]] lors d&#039;un contact. Les [[Turrets/fr|Tourelles]], cependant, ne seront que repoussées au contact.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Galerie==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Sphères ultra-énergétiques&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|Une sphère ultra-énergétique dans &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.jpg|alt2=High Energy Pellet launcher|Un émetteur de sphères ultra-énergétiques. &lt;br /&gt;
|File:Combine Ball catcher.jpg|alt3=High Energy Pellet catcher|Un récepteur de sphères ultra-énergétiques.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|Une version alternative des sphères ultra-énergétiques pouvant être vue dans la salle 19 de &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|Un émetteur et un récepteur de sphères ultra-énergétiques vus dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork trouvé dans l&#039;ARG de &#039;&#039;Portal 2&#039;&#039;, représentant un émetteur de sphères ultra-énergétiques démoli.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|Un poster de propagande pour Aperture Science intitulé : &amp;quot;Le Courage n&#039;est Pas l’Absence de Peur&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
* Les sphères ultra-énergétiques utilisent le modèle des &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039;, de la série &#039;&#039;Half-Life&#039;&#039;.&lt;br /&gt;
* Les sphères ultra-énergétiques se &amp;quot;restaurent&amp;quot; chaque fois qu&#039;elles passent à travers un portail, le joueurs peut donc la garder indéfiniment jusqu&#039;à ce qu&#039;il découvre la solution de la salle de test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/fr]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Jay&amp;diff=27592</id>
		<title>User talk:Jay</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Jay&amp;diff=27592"/>
		<updated>2011-06-15T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bienvenue (bis) ==&lt;br /&gt;
Alors mon petit Jay, on vient me rejoindre dans la cours des... Portal Wiki translators ? C&#039;est cool de de revoir ici (puisqu&#039;on ne te voit plus trop sur le TF Wiki)... L&#039;avantage de ta venue c&#039;est que comme tu connais déjà les ficelles j&#039;ai pas trop à te surveiller (le boulot de loc mod a ces simplifications des fois :D), juste jeter un coup d&#039;oeil à tes pages vite fait et voilà. J&#039;ai remarqué que tu avais continué ma lancée des personnages c&#039;est assez sympa, je suis en train de faire Wheatley d&#039;ailleurs, après on pourra passer à autre chose. Depuis 3-4 jours que je me suis lancé et que quelques uns m&#039;ont rejoins, on est passé de &amp;lt;5% à 17% de traduction, c&#039;est pas beau ça ?? &amp;lt;br&amp;gt; En tout cas, je croyais que u avais le bac à passer, ça commence pas demain ? Tu devrais peut-être te concentrer sur tes révisions de philo plutôt que celles d&#039;anglais ;). @+ et re-bienvenue parmi nous ! [[User:Tturbo|Tturbo]] 13:32, 15 June 2011 (UTC)&lt;br /&gt;
:Salut ! Ne t&#039;inquiète donc pas pour ça, je l&#039;aurai easy mon bac. Le wiki TF2 j&#039;y vais toujours, je créé les pages des nouveaux hats et des nouvelles armes, et je mets la main page à jour, quand je peux. Je ne pense pas passer énormément de temps sur le wiki de Portal, mais si je peux donner un coup de main... :D &amp;lt;br&amp;gt; Merci pour la bienvenue, je te souhaite bon courage ! [[User:Jay|Jay]] 14:23, 15 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline/fr&amp;diff=27583</id>
		<title>Caroline/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline/fr&amp;diff=27583"/>
		<updated>2011-06-15T12:57:50Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Voir Aussi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Caroline}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Sans elle, ce centre ne serait rien. Et puis elle est mignonne comme un cœur, en plus. Désolé, messieurs, elle est mariée. À la science.|sound=Cave_Johnson_fifties_intro07_fr.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caroline&#039;&#039;&#039; apparait pour la première fois dans &#039;&#039;[[Portal 2/fr|Portal 2]]&#039;&#039;, elle est la secrétaire de [[Cave Johnson/fr|Cave Johnson]]. Très peu de choses sont connues à son propos puisqu&#039;elle n&#039;est jamais rencontrée, seulement entendue dans les messages pré-enregistrés de Cave Johnson. À partir des enregistrements, on peut savoir que Cave Johnson la tient en haute estime, faisant remarquer que &#039;Sans elle, ce centre ne serait rien&#039;.&lt;br /&gt;
&lt;br /&gt;
La voix de Caroline est celle de [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Son Destin ==&lt;br /&gt;
{{spoiler text|Lorsqu&#039;il devient clair pour Cave Johnson qu&#039;il ne pourra pas vivre assez longtemps pour voir son projet d&#039;Intelligence Artificielle aboutir, il décide que Caroline devra prendre sa place pour contrôler le complexe et, si nécessaire, être implantée dans le cerveau artificiel. À mesure que le joueur explore le vieux complexe avec [[GLaDOS/fr|GLaDOS]] en patate, on s&#039;aperçoit que GLaDOS conserve des souvenirs de Cave Johnson, et répond inconsciemment aux instructions dans ses messages enregistrés.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Il devient évident que l&#039;esprit de Caroline a été inséré dans l&#039;IA qui est devenu GLaDOS, celle-ci retrouvant la mémoire doucement en écoutant les enregistrements de Cave. Le comportement de GLaDOS change alors, tandis que la mémoire de Caroline émerge, jusqu&#039;à dire qu&#039;elle a tourné la page. Après avoir battu [[Wheatley/fr|Wheatley]] et repris le contrôle du complexe, GLaDOS remercie [[Chell/fr|Chell]] pour lui avoir rappelé qui elle était, avant de supprimer la mémoire de Caroline. Il n&#039;a jamais été dit clairement à quel point GLaDOS était Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Anecdote ==&lt;br /&gt;
* {{spoiler text|Il y a des [[Caroline voice lines/fr#Répliques inutilisées|répliques de Caroline inutilisées]] dans les fichiers de jeu, suggérant que Caroline était contre l&#039;idée de voir son esprit implémenté dans une IA.}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Caroline&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Caroline avec Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Voir Aussi ==&lt;br /&gt;
&lt;br /&gt;
* [[Caroline voice lines/fr|Répliques de Caroline]]&lt;br /&gt;
* [[GLaDOS/fr|GLaDOS]]&lt;br /&gt;
* [[Cave Jonhson/fr|Cave Jonhson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=27556</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=27556"/>
		<updated>2011-06-15T09:35:50Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Cave Johnson Painting 2.png|right|300px|Portrait of Cave Johnson.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Science Innovators. Cave Johnson first appeared by name as a reference in a [[Media:Portal_Ratman_scrawling.png|hidden room]] in &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG]]. In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character and communicates with the player through a variety of automated audio recordings. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for the U.S. Military.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
His attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion scientific progress, a trait admired by Cave, and also due to her close relationship with Aperture&#039;s founder. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler text|when [[Chell]] makes her first escape}}, there are several &amp;quot;Rattmann Nests&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings of Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
=== First Portal 2 ARG ===&lt;br /&gt;
Additional details about Portal 2 background were provided by the first Portal 2 ARG, which took place in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in Portal 1, foreseeing the ret-conned Aperture history showcased in Portal 2: {{spoiler text|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Cave Johnson&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=An older Cave Johnson.|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson with his secretary, [[Caroline]].|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=Last known image of Cave Johnson.|1980s portrait of Cave Johnson.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=Concept art from the leaked 2008 casting call.|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=27553</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=27553"/>
		<updated>2011-06-15T09:33:15Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (Also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Personality Constructs&#039;&#039;&#039;) are mechanical &#039;&#039;&#039;spheres&#039;&#039;&#039; that mostly appear {{spoiler|near the end of}} &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. They were developed by Aperture scientists in order to counteract [[GLaDOS]]&#039; merciless behavior, such as flooding test chambers and other vital parts of Aperture Laboratories with deadly [[Neurotoxin]], and her attempts to seize control of the facility.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each Core has its own unique personality and behavior, which is incorporated into the central core when they are physically attached to it.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|In &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] drops one of the Personality Cores into the Incinerator, not only does GLaDOS experience pain when they are destroyed, she also starts to lose some of her more prominent personality traits. These include as her references to [[Cake]], her sarcasm, and her moral values, which resulted in an a stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the cores attached to GLaDOS in &#039;&#039;Portal&#039;&#039;. {{Spoiler|It was installed onto GLaDOS some time ago in order to stop her from filling the enrichment Center with deadly Neurotoxin. It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The loss of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions after re-discovering Caroline.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey look at that thing. No, that other thing!}}&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|...And sediment-shaped sediment.}}&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; (also known as the Logic Core), rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in Portal.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is hard-wired into the mainframe of Aperture Laboratories, and is provided with the power to control and regulate the entire Facility. The central core is capable of overseeing all of the events that occur within monitored areas of the Facility, creating and stockpiling test chambers, constructing and dispensing [[Turrets]], and activating core functions among other things. Unlike the personality cores, the central core does not need to possess a spherical shape, but must remain uncorrupted and stable at all times lest it be replaced by an Stalemate Resolution Associate.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Sphere ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|150px|Weathley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, also known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, was specifically designed by Aperture Science scientists in order to make GLaDOS less dangerous by generating an endless stream of stupid ideas to distract her. It was thought that this would prevent her from killing the scientists when activated and improve the operation of the Facility. According to GLaDOS, the Intelligence Dampening Sphere is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be automatically labeled as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the core transfer bay.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS drops three of these cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how right and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; in the game files, suggesting the Anger core was going to make an appearance in the sequel.&lt;br /&gt;
* Several textures for the personality cores with eyes colored like those of the Portal cores can be found in the Portal 2 game files, further hinting at a reappearance of the original cores.&lt;br /&gt;
*The bomb model also has animations that can be viewed in, for example, hammer&#039;s model viewer. These include a stationary animation, a test animation where the core aimlessly looks around and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Cores&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=27551</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=27551"/>
		<updated>2011-06-15T09:26:21Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&#039;&#039;&#039;Caroline&#039;&#039;&#039; first appears in &#039;&#039;[[Portal 2]]&#039;&#039; as [[Cave Johnson]]&#039;s secretary. Not much is known about her character as she is never seen, instead only heard through Cave Johnson&#039;s recorded messages. From the recordings it is clear Cave Johnson holds her in high regard, remarking that &#039;she&#039;s the backbone of this facility&#039;.&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Her fate ==&lt;br /&gt;
{{spoiler text|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will take over the running of the facility and, if need be, his place in the artificial brain. As the player explores the old facility with the potato [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS slowly recalls as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned a new leaf. After defeating [[Wheatley]] and regaining control of the facility, GLaDOS thanks [[Chell]] for reminding her who she is, before promptly deleting Caroline&#039;s memories. It is never made clear how much of GLaDOS was Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Caroline&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Caroline with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Caroline voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Jay&amp;diff=27393</id>
		<title>User:Jay</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Jay&amp;diff=27393"/>
		<updated>2011-06-14T22:08:24Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jay the Peacemaker}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Jay the Peacemaker&#039;&#039;&#039;|[[Media:Defective Turret sp_sabotage_factory_defect_prerange05.wav|Watch and learn, everyone. Watch and learn.]]}}&lt;br /&gt;
&lt;br /&gt;
* Age: 18&lt;br /&gt;
* Country: France&lt;br /&gt;
* City: Paris&lt;br /&gt;
* Steam ID: 21_Guns&lt;br /&gt;
* Games: Team Fortress 2, Portal 1 &amp;amp; 2, Warcraft III, Half-Life 1 &amp;amp; 2, Fable, Halo 2, Tournament, Bioshock, Geometry War, Plant vs Zombies, Hitman: Blood Money, Prince of Persia... &amp;lt;3&lt;br /&gt;
* Steam profile : http://steamcommunity.com/id/Jay_the_Peacemaker&lt;br /&gt;
* Backpack in TF2 &amp;lt;3: http://www.tf2b.com/?id=76561198010736030&lt;br /&gt;
* Contribs: http://theportalwiki.com/wiki/Special:Contributions/Jay&lt;br /&gt;
* Actually helping Portal 2 Wiki to translate its work in french. Enjoy!&lt;br /&gt;
[[User:Jay|Jay]] 19:59, 12 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body/fr&amp;diff=27392</id>
		<title>P-body/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body/fr&amp;diff=27392"/>
		<updated>2011-06-14T22:05:34Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P-body}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Bravo, orange. (sarcastique)|sound=GLaDOS_coop_misc10_fr.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, est l&#039;homologue plus grand et fin d&#039;[[Atlas/fr|Atlas]] est l&#039;un des deux robots de [[GLaDOS/fr|GLaDOS]] construits pour l&#039;[[Co-op/fr|Initiative de Test Coopératif]], créée pour se passer des test sur les humains. GLaDOS a créé ce programme après que {{spoiler|[[Chell/fr|Chell]] l&#039;ai tué une première fois, dans &#039;&#039;&#039;Portal&#039;&#039;&#039;}}. Avec Atlas, les deux robots doivent faire face à des séries de tests créés par GLaDOS elle même, où l&#039;on retrouve de nombreux aspects rencontré par Chell dans le mode solo.&lt;br /&gt;
&lt;br /&gt;
P-body et Atlas sont tous les deux doublés par [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Lors des phases finales de test, GLaDOS révèle que l&#039;Initiative de Test Coopératif a un objectif, car elle a besoin de test sur des humains pour pour la science, et pas de robots. GLaDOS révèle que des humains sont encore présents, enfermés profondément dans les anciens locaux d&#039;Aperture. Les deux robots doivent alors voyager à travers les vieilles chambres de test, et déverrouiller l&#039;énorme caveau contenant les humains, apparemment placés en veille cryogénique. Ainsi, ils &amp;quot;sauvent la science&amp;quot;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|Vue à la première personne de P-body.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|Le premier portail de P-body.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|Le second portail de P-body.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Les deux portails de P-body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
* P-body apparaît brièvement dans le mode de jeu solo. {{Spoiler text|Dans la salle de test de [[Weathley/fr|Weathley]] où il &amp;quot;créé une sortie&amp;quot;, P-body regardant le joueur peut être vu dans la zone récemment créée ; avant qu&#039;il ne panique et s&#039;enfuit.}}&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
* [[Co-op/fr|Co-op]]&lt;br /&gt;
* [[Atlas/fr|Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=27390</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=27390"/>
		<updated>2011-06-14T22:04:20Z</updated>

		<summary type="html">&lt;p&gt;Jay: added useful links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, [[Atlas]]&#039; tall and wiry partner in crime, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single player mode. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas/fr&amp;diff=27386</id>
		<title>Atlas/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas/fr&amp;diff=27386"/>
		<updated>2011-06-14T22:02:35Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Atlas}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Bleu, ne vous rabaissez pas au niveau d&#039;orange.|sound=GLaDOS_taunt_teamtease04_fr.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; est l&#039;homologue plus petit et plus trapu de [[P-body/fr|P-body]], et est l&#039;un des deux robots de [[GLaDOS/fr|GLaDOS]] construits pour l&#039;[[Co-op/fr|Initiative de Test Coopératif]], créée pour se passer des test sur les humains. GLaDOS a créé ce programme après que {{spoiler|[[Chell/fr|Chell]] l&#039;ai tué une première fois, dans &#039;&#039;&#039;Portal&#039;&#039;&#039;}}. Avec P-body, les deux robots doivent faire face à des séries de tests créés par GLaDOS elle même, où l&#039;on retrouve de nombreux aspects rencontré par Chell dans le mode solo.&lt;br /&gt;
&lt;br /&gt;
Atlas et P-body sont tous les deux doublés par [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Lors des phases finales de test, GLaDOS révèle que l&#039;Initiative de Test Coopératif a un objectif, car elle a besoin de test sur des humains pour pour la science, et pas de robots. GLaDOS révèle que des humains sont encore présents, enfermés profondément dans les anciens locaux d&#039;Aperture. Les deux robots doivent alors voyager à travers les vieilles chambres de test, et déverrouiller l&#039;énorme caveau contenant les humains, apparemment placés en veille cryogénique. Ainsi, ils &amp;quot;sauvent la science&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Vue à la première personne d&#039;Atlas.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Le premier portail d&#039;Atlas.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Le second portail d&#039;Atlas.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Les deux portails d&#039;Atlas.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Prototype d&#039;Atlas, dans une cage de sécurité.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
* Dans la [[videos/fr|video]] &amp;quot;[[Bot Trust/fr|Bot Trust]]&amp;quot; présentée avant la sortie du jeu, le prototype d&#039;Atlas dans sa &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; porte la même poêle à frire que celle trouvée dans &#039;&#039;{{w|Left 4 Dead 2|Left 4 Dead 2|lang=fr}}&#039;&#039; et &#039;&#039;{{w|Team Fortress 2|Team Fortress 2|lang=fr}}&#039;&#039;, deux autres jeux &#039;&#039;{{w|Valve Corporation|Valve|lang=fr}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Voir aussi ==&lt;br /&gt;
* [[Co-op/fr|Co-op]]&lt;br /&gt;
* [[P-body/fr|P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=27384</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=27384"/>
		<updated>2011-06-14T21:56:53Z</updated>

		<summary type="html">&lt;p&gt;Jay: added useful links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039;, is [[P-body]]&#039;s short and stout companion, and is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; and &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=27383</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=27383"/>
		<updated>2011-06-14T21:53:23Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Trivia */ The Frying Pan is also a available in TF2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039;, is [[P-body]]&#039;s short and stout companion, and is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields the same frying pan found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; and &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039;, some other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=27382</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=27382"/>
		<updated>2011-06-14T21:50:43Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Gallery */ added the missing &amp;quot;.&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, [[Atlas]]&#039; tall and wiry partner in crime, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single player mode. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body/fr&amp;diff=27381</id>
		<title>P-body/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body/fr&amp;diff=27381"/>
		<updated>2011-06-14T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:P-body}} {{stub}} P-body  {{Quotation|&amp;#039;&amp;#039;&amp;#039;GLaDOS&amp;#039;&amp;#039;&amp;#039;|Bravo, orange. (sarcastique)|sound=GLaDOS_coop_misc10_fr.wav}} &amp;#039;&amp;#039;&amp;#039;P-body&amp;#039;&amp;#039;&amp;#039;, es...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:P-body}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Bravo, orange. (sarcastique)|sound=GLaDOS_coop_misc10_fr.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, est l&#039;homologue plus grand et fin d&#039;[[Atlas/fr|Atlas]] est l&#039;un des deux robots de [[GLaDOS/fr|GLaDOS]] construits pour l&#039;[[Co-op/fr|Initiative de Test Coopératif]], créée pour se passer des test sur les humains. GLaDOS a créé ce programme après que {{spoiler|[[Chell/fr|Chell]] l&#039;ai tué une première fois, dans &#039;&#039;&#039;Portal&#039;&#039;&#039;}}. Avec Atlas, les deux robots doivent faire face à des séries de tests créés par GLaDOS elle même, où l&#039;on retrouve de nombreux aspects rencontré par Chell dans le mode solo.&lt;br /&gt;
&lt;br /&gt;
P-body et Atlas sont tous les deux doublés par [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Lors des phases finales de test, GLaDOS révèle que l&#039;Initiative de Test Coopératif a un objectif, car elle a besoin de test sur des humains pour pour la science, et pas de robots. GLaDOS révèle que des humains sont encore présents, enfermés profondément dans les anciens locaux d&#039;Aperture. Les deux robots doivent alors voyager à travers les vieilles chambres de test, et déverrouiller l&#039;énorme caveau contenant les humains, apparemment placés en veille cryogénique. Ainsi, ils &amp;quot;sauvent la science&amp;quot;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|Vue à la première personne de P-body.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|Le premier portail de P-body.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|Le second portail de P-body.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Les deux portails de P-body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
* P-body apparaît brièvement dans le mode de jeu solo. {{Spoiler text|Dans la salle de test de [[Weathley/fr|Weathley]] où il &amp;quot;créé une sortie&amp;quot;, P-body regardant le joueur peut être vu dans la zone récemment créée ; avant qu&#039;il ne panique et s&#039;enfuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas/fr&amp;diff=27252</id>
		<title>Atlas/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas/fr&amp;diff=27252"/>
		<updated>2011-06-14T08:13:44Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:Atlas}} {{stub}} Atlas  {{Quotation|&amp;#039;&amp;#039;&amp;#039;GLaDOS&amp;#039;&amp;#039;&amp;#039;|Bleu, ne vous rabaissez pas au niveau d&amp;#039;orange.|sound=GLaDOS_taunt_teamtease04_fr....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Atlas}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Bleu, ne vous rabaissez pas au niveau d&#039;orange.|sound=GLaDOS_taunt_teamtease04_fr.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; est l&#039;homologue plus petit et plus trapu de [[P-body/fr|P-body]], et est l&#039;un des deux robots de [[GLaDOS/fr|GLaDOS]] construits pour l&#039;[[Co-op/fr|Initiative de Test Coopératif]], créée pour se passer des test sur les humains. GLaDOS a créé ce programme après que {{spoiler|[[Chell/fr|Chell]] l&#039;ai tué une première fois, dans &#039;&#039;&#039;Portal&#039;&#039;&#039;}}. Avec P-body, les deux robots doivent faire face à des séries de tests créés par GLaDOS elle même, où l&#039;on retrouve de nombreux aspects rencontré par Chell dans le mode solo.&lt;br /&gt;
&lt;br /&gt;
Atlas et P-body sont tous les deux doublés par [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Lors des phases finales de test, GLaDOS révèle que l&#039;Initiative de Test Coopératif a un objectif, car elle a besoin de test sur des humains pour pour la science, et pas de robots. GLaDOS révèle que des humains sont encore présents, enfermés profondément dans les anciens locaux d&#039;Aperture. Les deux robots doivent alors voyager à travers les vieilles chambres de test, et déverrouiller l&#039;énorme caveau contenant les humains, apparemment placés en veille cryogénique. Ainsi, ils &amp;quot;sauvent la science&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Galerie ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Vue à la première personne d&#039;Atlas.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Le premier portail d&#039;Atlas.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Le second portail d&#039;Atlas.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Les deux portails d&#039;Atlas.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Prototype d&#039;Atlas, dans une cage de sécurité.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anecdotes ==&lt;br /&gt;
* Dans la [[videos/fr|video]] &amp;quot;[[Bot Trust/fr|Bot Trust]]&amp;quot; présentée avant la sortie du jeu, le prototype d&#039;Atlas dans sa &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; porte la même poêle à frire que celle trouvée dans &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039; et &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]], deux autres jeux &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Jay&amp;diff=23169</id>
		<title>User:Jay</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Jay&amp;diff=23169"/>
		<updated>2011-06-12T19:59:13Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created page with &amp;quot;{{DISPLAYTITLE:Jay the Peacemaker}} {{Quotation|&amp;#039;&amp;#039;&amp;#039;Jay the Peacemaker&amp;#039;&amp;#039;&amp;#039;|[[Media:Defective Turret sp_sabotage_factory_defect_prerange05.wav|Watch and learn, everyone. Watch and l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Jay the Peacemaker}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Jay the Peacemaker&#039;&#039;&#039;|[[Media:Defective Turret sp_sabotage_factory_defect_prerange05.wav|Watch and learn, everyone. Watch and learn.]]}}&lt;br /&gt;
&lt;br /&gt;
* Age: 18&lt;br /&gt;
* Country: France&lt;br /&gt;
* City: Paris&lt;br /&gt;
* Steam ID: 21_Guns&lt;br /&gt;
* Games: Team Fortress 2, Portal 1 &amp;amp; 2, Warcraft III, , Half-Life 1 &amp;amp; 2, Fable, Halo 2, Tournament, Bioshock, Geometry War... &amp;lt;3&lt;br /&gt;
* Steam profile : http://steamcommunity.com/id/Jay_the_Peacemaker&lt;br /&gt;
* Backpack in TF2 &amp;lt;3: http://www.tf2b.com/?id=76561198010736030&lt;br /&gt;
* Contribs: http://theportalwiki.com/wiki/Special:Contributions/Jay&lt;br /&gt;
* Actually helping Portal 2 Wiki to translate its work in french. Enjoy!&lt;br /&gt;
[[User:Jay|Jay]] 19:59, 12 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
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