<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jan09</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jan09"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Jan09"/>
	<updated>2026-04-08T12:49:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159806</id>
		<title>Mechanics/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159806"/>
		<updated>2020-04-06T06:18:37Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Механизмы}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Устройства ==&lt;br /&gt;
* [[Handheld Portal Device/ru|Переносное устройство создания порталов]]&lt;br /&gt;
&lt;br /&gt;
== Кубы ==&lt;br /&gt;
{{main|Cubes/ru|l1=Кубы}}&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжеленный грузовой куб]]&lt;br /&gt;
* [[Weighted Companion Cube/ru|Грузовой куб-компаньон]]&lt;br /&gt;
* [[Discouragement Redirection Cube/ru|Куб преломления подавленности]]&lt;br /&gt;
* [[Edgeless Safety Cube/ru|Скругленный безопасный куб]]&lt;br /&gt;
* [[Scalable Cube/ru| Масштабируемый куб]]&lt;br /&gt;
&lt;br /&gt;
== Гели ==&lt;br /&gt;
{{main|Gels/ru|l1=Гели}}&lt;br /&gt;
* [[Propulsion Gel/ru|Проталкиващий]]&lt;br /&gt;
* [[Repulsion Gel/ru|Отталкивающий]]&lt;br /&gt;
* [[Conversion Gel/ru|Преобразующий]]&lt;br /&gt;
* [[Water/ru|Вода]]&lt;br /&gt;
&lt;br /&gt;
== Приспособления ==&lt;br /&gt;
* [[Emergency Intelligence Incinerator/ru|Экстренный уничтожитель разумных существ]]&lt;br /&gt;
* [[Material Emancipation Grill/ru|Поле анти-экспроприации]]&lt;br /&gt;
* [[Unstationary Scaffold/ru|Нестационарные леса]]&lt;br /&gt;
* [[Victory Lift/ru|Призовой лифт]]&lt;br /&gt;
* [[Vital Apparatus Vent/ru|Решетка доставки лабораторного оборудования]]&lt;br /&gt;
* [[Aerial Faith Plate/ru|Воздушная панель веры]]&lt;br /&gt;
* [[Laser Field/ru|Лазерное поле]]&lt;br /&gt;
* [[Panels/ru|Панели]]&lt;br /&gt;
* [[Excursion Funnel/ru|Экскурсионная воронка]]&lt;br /&gt;
* [[Hard Light Bridge/ru|Мост плотного света]]&lt;br /&gt;
* [[Thermal Discouragement Beam/ru|Термический луч подавленности]]&lt;br /&gt;
&lt;br /&gt;
== Кнопки ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
* [[Switch/ru|Переключатель]]&lt;br /&gt;
* [[Circuit Breaker/ru|Автоматический выключатель]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle/ru|Гнездо для скругленного куба безопасности]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable/ru|Гнездо для утяжеленного грузового куба]]&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Goo/ru|Жидкость]]&lt;br /&gt;
* [[Crusher/ru|Прессы]]&lt;br /&gt;
* [[Shredder/ru|Шреддер]]&lt;br /&gt;
* [[Piston/ru|Поршень]]&lt;br /&gt;
&lt;br /&gt;
== Вырезано ==&lt;br /&gt;
{{Main|Неиспользованный контент}}&lt;br /&gt;
* Стеклянный футбол&lt;br /&gt;
* Взрывающийся футбол&lt;br /&gt;
* Спавнер Футбол &lt;br /&gt;
* Футболное хранилище &lt;br /&gt;
* [[Adhesion_Gel/ru|Липкий гель]]&lt;br /&gt;
* [[Reflection_Gel/ru|Отражающий гель]]&lt;br /&gt;
* [[Hover_Turret/ru|Парящая турель]]&lt;br /&gt;
* [[Paint_Gun/ru|Красящая пушка]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159805</id>
		<title>Mechanics/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159805"/>
		<updated>2020-04-06T06:17:43Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Механизмы}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Устройства ==&lt;br /&gt;
* [[Handheld Portal Device/ru|Переносное устройство создания порталов]]&lt;br /&gt;
&lt;br /&gt;
== Кубы ==&lt;br /&gt;
{{main|Cubes/ru|l1=Кубы}}&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжеленный грузовой куб]]&lt;br /&gt;
* [[Weighted Companion Cube/ru|Грузовой куб-компаньон]]&lt;br /&gt;
* [[Discouragement Redirection Cube/ru|Куб преломления подавленности]]&lt;br /&gt;
* [[Edgeless Safety Cube/ru|Скругленный безопасный куб]]&lt;br /&gt;
* [[Scalable Cube/ru| Масштабируемый куб]]&lt;br /&gt;
&lt;br /&gt;
== Гели ==&lt;br /&gt;
{{main|Gels/ru|l1=Гели}}&lt;br /&gt;
* [[Propulsion Gel/ru|Проталкиващий]]&lt;br /&gt;
* [[Repulsion Gel/ru|Отталкивающий]]&lt;br /&gt;
* [[Conversion Gel/ru|Преобразующий]]&lt;br /&gt;
* [[Water/ru|Вода]]&lt;br /&gt;
&lt;br /&gt;
== Приспособления ==&lt;br /&gt;
* [[Emergency Intelligence Incinerator/ru|Экстренный уничтожитель разумных существ]]&lt;br /&gt;
* [[Material Emancipation Grill/ru|Поле анти-экспроприации]]&lt;br /&gt;
* [[Unstationary Scaffold/ru|Нестационарные леса]]&lt;br /&gt;
* [[Victory Lift/ru|Призовой лифт]]&lt;br /&gt;
* [[Vital Apparatus Vent/ru|Решетка доставки лабораторного оборудования]]&lt;br /&gt;
* [[Aerial Faith Plate/ru|Воздушная панель веры]]&lt;br /&gt;
* [[Laser Field/ru|Лазерное поле]]&lt;br /&gt;
* [[Panels/ru|Панели]]&lt;br /&gt;
* [[Excursion Funnel/ru|Экскурсионная воронка]]&lt;br /&gt;
* [[Hard Light Bridge/ru|Мост плотного света]]&lt;br /&gt;
* [[Thermal Discouragement Beam/ru|Термический луч подавленности]]&lt;br /&gt;
&lt;br /&gt;
== Кнопки ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
* [[Switch/ru|Переключатель]]&lt;br /&gt;
* [[Circuit Breaker/ru|Автоматический выключатель]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle/ru|Гнездо для скругленного куба безопасности]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable/ru|Гнездо для утяжеленного грузового куба]]&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Goo/ru|Жидкость]]&lt;br /&gt;
* [[Crusher/ru|Прессы]]&lt;br /&gt;
* [[Shredder/ru|Шреддер]]&lt;br /&gt;
* [[Piston/ru|Поршень]]&lt;br /&gt;
&lt;br /&gt;
== Вырезано ==&lt;br /&gt;
{{Main|Неиспользованный контент}}&lt;br /&gt;
* Стеклянный футбол&lt;br /&gt;
* Взрывающийся футбол&lt;br /&gt;
* Спавнер Футбол &lt;br /&gt;
* Футболное хранилище &lt;br /&gt;
* [[Adhesion_Gel/ru|Липкий гель]]&lt;br /&gt;
* [[Reflection_Gel/ru|Отражающий гель]]&lt;br /&gt;
* [[Hover_Turret/ru|Парящая турель]]&lt;br /&gt;
* [[Paint_Gun\ru|Красящая пушка]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159804</id>
		<title>Mechanics/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159804"/>
		<updated>2020-04-06T06:16:34Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Механизмы}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Устройства ==&lt;br /&gt;
* [[Handheld Portal Device/ru|Переносное устройство создания порталов]]&lt;br /&gt;
&lt;br /&gt;
== Кубы ==&lt;br /&gt;
{{main|Cubes/ru|l1=Кубы}}&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжеленный грузовой куб]]&lt;br /&gt;
* [[Weighted Companion Cube/ru|Грузовой куб-компаньон]]&lt;br /&gt;
* [[Discouragement Redirection Cube/ru|Куб преломления подавленности]]&lt;br /&gt;
* [[Edgeless Safety Cube/ru|Скругленный безопасный куб]]&lt;br /&gt;
* [[Scalable Cube/ru| Масштабируемый куб]]&lt;br /&gt;
&lt;br /&gt;
== Гели ==&lt;br /&gt;
{{main|Gels/ru|l1=Гели}}&lt;br /&gt;
* [[Propulsion Gel/ru|Проталкиващий]]&lt;br /&gt;
* [[Repulsion Gel/ru|Отталкивающий]]&lt;br /&gt;
* [[Conversion Gel/ru|Преобразующий]]&lt;br /&gt;
* [[Water/ru|Вода]]&lt;br /&gt;
&lt;br /&gt;
== Приспособления ==&lt;br /&gt;
* [[Emergency Intelligence Incinerator/ru|Экстренный уничтожитель разумных существ]]&lt;br /&gt;
* [[Material Emancipation Grill/ru|Поле анти-экспроприации]]&lt;br /&gt;
* [[Unstationary Scaffold/ru|Нестационарные леса]]&lt;br /&gt;
* [[Victory Lift/ru|Призовой лифт]]&lt;br /&gt;
* [[Vital Apparatus Vent/ru|Решетка доставки лабораторного оборудования]]&lt;br /&gt;
* [[Aerial Faith Plate/ru|Воздушная панель веры]]&lt;br /&gt;
* [[Laser Field/ru|Лазерное поле]]&lt;br /&gt;
* [[Panels/ru|Панели]]&lt;br /&gt;
* [[Excursion Funnel/ru|Экскурсионная воронка]]&lt;br /&gt;
* [[Hard Light Bridge/ru|Мост плотного света]]&lt;br /&gt;
* [[Thermal Discouragement Beam/ru|Термический луч подавленности]]&lt;br /&gt;
&lt;br /&gt;
== Кнопки ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
* [[Switch/ru|Переключатель]]&lt;br /&gt;
* [[Circuit Breaker/ru|Автоматический выключатель]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle/ru|Гнездо для скругленного куба безопасности]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable/ru|Гнездо для утяжеленного грузового куба]]&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Goo/ru|Жидкость]]&lt;br /&gt;
* [[Crusher/ru|Прессы]]&lt;br /&gt;
* [[Shredder/ru|Шреддер]]&lt;br /&gt;
* [[Piston/ru|Поршень]]&lt;br /&gt;
&lt;br /&gt;
== Вырезано ==&lt;br /&gt;
{{Main|Неиспользованный контент}}&lt;br /&gt;
* Стеклянный футбол&lt;br /&gt;
* Взрывающийся футбол&lt;br /&gt;
* Спавнер Футбол &lt;br /&gt;
* Футболное хранилище &lt;br /&gt;
* [[Adhesion_Gel/ru|Липкий гель]]&lt;br /&gt;
* [[Reflection_Gel/ru|Отражающий гель]]&lt;br /&gt;
* [[Парящая турель]]&lt;br /&gt;
* [[Красящая пушка]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159803</id>
		<title>Mechanics/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159803"/>
		<updated>2020-04-06T06:14:19Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Механизмы}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Устройства ==&lt;br /&gt;
* [[Handheld Portal Device/ru|Переносное устройство создания порталов]]&lt;br /&gt;
&lt;br /&gt;
== Кубы ==&lt;br /&gt;
{{main|Cubes/ru|l1=Кубы}}&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжеленный грузовой куб]]&lt;br /&gt;
* [[Weighted Companion Cube/ru|Грузовой куб-компаньон]]&lt;br /&gt;
* [[Discouragement Redirection Cube/ru|Куб преломления подавленности]]&lt;br /&gt;
* [[Edgeless Safety Cube/ru|Скругленный безопасный куб]]&lt;br /&gt;
* [[Scalable Cube/ru| Масштабируемый куб]]&lt;br /&gt;
&lt;br /&gt;
== Гели ==&lt;br /&gt;
{{main|Gels/ru|l1=Гели}}&lt;br /&gt;
* [[Propulsion Gel/ru|Проталкиващий]]&lt;br /&gt;
* [[Repulsion Gel/ru|Отталкивающий]]&lt;br /&gt;
* [[Conversion Gel/ru|Преобразующий]]&lt;br /&gt;
* [[Water/ru|Вода]]&lt;br /&gt;
&lt;br /&gt;
== Приспособления ==&lt;br /&gt;
* [[Emergency Intelligence Incinerator/ru|Экстренный уничтожитель разумных существ]]&lt;br /&gt;
* [[Material Emancipation Grill/ru|Поле анти-экспроприации]]&lt;br /&gt;
* [[Unstationary Scaffold/ru|Нестационарные леса]]&lt;br /&gt;
* [[Victory Lift/ru|Призовой лифт]]&lt;br /&gt;
* [[Vital Apparatus Vent/ru|Решетка доставки лабораторного оборудования]]&lt;br /&gt;
* [[Aerial Faith Plate/ru|Воздушная панель веры]]&lt;br /&gt;
* [[Laser Field/ru|Лазерное поле]]&lt;br /&gt;
* [[Panels/ru|Панели]]&lt;br /&gt;
* [[Excursion Funnel/ru|Экскурсионная воронка]]&lt;br /&gt;
* [[Hard Light Bridge/ru|Мост плотного света]]&lt;br /&gt;
* [[Thermal Discouragement Beam/ru|Термический луч подавленности]]&lt;br /&gt;
&lt;br /&gt;
== Кнопки ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
* [[Switch/ru|Переключатель]]&lt;br /&gt;
* [[Circuit Breaker/ru|Автоматический выключатель]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle/ru|Гнездо для скругленного куба безопасности]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable/ru|Гнездо для утяжеленного грузового куба]]&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Goo/ru|Жидкость]]&lt;br /&gt;
* [[Crusher/ru|Прессы]]&lt;br /&gt;
* [[Shredder/ru|Шреддер]]&lt;br /&gt;
* [[Piston/ru|Поршень]]&lt;br /&gt;
&lt;br /&gt;
== Вырезано ==&lt;br /&gt;
{{Main|Неиспользованный контент}}&lt;br /&gt;
* Стеклянный футбол&lt;br /&gt;
* Взрывающийся футбол&lt;br /&gt;
* Спавнер Футбол &lt;br /&gt;
* Футболное хранилище &lt;br /&gt;
* [[Липкий гель]]&lt;br /&gt;
* [[Отражающий гель]]&lt;br /&gt;
* [[Парящая турель]]&lt;br /&gt;
* [[Красящая пушка]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159802</id>
		<title>Mechanics/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics/ru&amp;diff=159802"/>
		<updated>2020-04-06T06:09:24Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Механизмы}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
== Устройства ==&lt;br /&gt;
* [[Handheld Portal Device/ru|Переносное устройство создания порталов]]&lt;br /&gt;
&lt;br /&gt;
== Кубы ==&lt;br /&gt;
{{main|Cubes/ru|l1=Кубы}}&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжеленный грузовой куб]]&lt;br /&gt;
* [[Weighted Companion Cube/ru|Грузовой куб-компаньон]]&lt;br /&gt;
* [[Discouragement Redirection Cube/ru|Куб преломления подавленности]]&lt;br /&gt;
* [[Edgeless Safety Cube/ru|Скругленный безопасный куб]]&lt;br /&gt;
* [[Scalable Cube/ru| Масштабируемый куб]]&lt;br /&gt;
&lt;br /&gt;
== Гели ==&lt;br /&gt;
{{main|Gels/ru|l1=Гели}}&lt;br /&gt;
* [[Propulsion Gel/ru|Проталкиващий]]&lt;br /&gt;
* [[Repulsion Gel/ru|Отталкивающий]]&lt;br /&gt;
* [[Conversion Gel/ru|Преобразующий]]&lt;br /&gt;
* [[Water/ru|Вода]]&lt;br /&gt;
&lt;br /&gt;
== Приспособления ==&lt;br /&gt;
* [[Emergency Intelligence Incinerator/ru|Экстренный уничтожитель разумных существ]]&lt;br /&gt;
* [[Material Emancipation Grill/ru|Поле анти-экспроприации]]&lt;br /&gt;
* [[Unstationary Scaffold/ru|Нестационарные леса]]&lt;br /&gt;
* [[Victory Lift/ru|Призовой лифт]]&lt;br /&gt;
* [[Vital Apparatus Vent/ru|Решетка доставки лабораторного оборудования]]&lt;br /&gt;
* [[Aerial Faith Plate/ru|Воздушная панель веры]]&lt;br /&gt;
* [[Laser Field/ru|Лазерное поле]]&lt;br /&gt;
* [[Panels/ru|Панели]]&lt;br /&gt;
* [[Excursion Funnel/ru|Экскурсионная воронка]]&lt;br /&gt;
* [[Hard Light Bridge/ru|Мост плотного света]]&lt;br /&gt;
* [[Thermal Discouragement Beam/ru|Термический луч подавленности]]&lt;br /&gt;
&lt;br /&gt;
== Кнопки ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
* [[Switch/ru|Переключатель]]&lt;br /&gt;
* [[Circuit Breaker/ru|Автоматический выключатель]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle/ru|Гнездо для скругленного куба безопасности]]&lt;br /&gt;
* [[Weighted Storage Cube Receptable/ru|Гнездо для утяжеленного грузового куба]]&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Goo/ru|Жидкость]]&lt;br /&gt;
* [[Crusher/ru|Прессы]]&lt;br /&gt;
* [[Shredder/ru|Шреддер]]&lt;br /&gt;
* [[Piston/ru|Поршень]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=159252</id>
		<title>Template:ModTestChambersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=159252"/>
		<updated>2019-12-22T04:14:40Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = ModTestChambersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| title = Тестовые камеры модов&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Aperture Tag: The Paint Gun Testing Initiative{{if lang}}|&#039;&#039;Aperture Tag:&amp;lt;br /&amp;gt;The Paint Gun Testing Initiative&#039;&#039;]]&lt;br /&gt;
| list1 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;Aperture Tag&#039;&#039;&lt;br /&gt;
| pt-br = Capítulo 1 — Aperture Tag&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro{{if lang}}|Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6{{if lang}}|06]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Гель для ускорения&#039;&#039;&lt;br /&gt;
| pl = 2 - Polepszenie Żelu Prędkości&lt;br /&gt;
| pt-br = Capítulo 2 — Melhoria: Gel propulsor&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12{{if lang}}|12]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;Без вторичных тестов&#039;&#039;&lt;br /&gt;
| pl = 3 - Bez Recyklingu&lt;br /&gt;
| pt-br = Capítulo 3 — Sem mais reciclagem&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 17{{if lang}}|17]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;Декорации&#039;&#039;&lt;br /&gt;
| pl = 4 - Scena&lt;br /&gt;
| pt-br = Capítulo 4 — O palco&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 9{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Blue Portals (mod){{if lang}}|&#039;&#039;Blue Portals&#039;&#039;]]&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Blue Portals Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 11{{if lang}}|11]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Bonus}}&lt;br /&gt;
| list2 = [[Blue Portals Twitwi&#039;s Entry{{if lang}}|Twitwi&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals RubyCarbuncIe&#039;s Entry{{if lang}}|RubyCarbuncIe&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Conversion Cubed{{if lang}}|Conversion Cubed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Extended Play&lt;br /&gt;
| list3 = [[Blue Portals Extended Play Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 09{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Portal: Prelude{{if lang}}|&#039;&#039;Portal: Prelude&#039;&#039;]]&lt;br /&gt;
| list3 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Portal: Prelude Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19{{if lang}}|19]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; – {{lang&lt;br /&gt;
| en = &#039;&#039;&#039;Testing complete&#039;&#039;&#039;&lt;br /&gt;
| fr = &#039;&#039;&#039;Tests terminés&#039;&#039;&#039;&lt;br /&gt;
| pl = &#039;&#039;&#039;Zakończenie testowania&#039;&#039;&#039;&lt;br /&gt;
}}: [[Portal: Prelude Complex&#039;s Visit{{if lang}}|{{lang&lt;br /&gt;
| en = Complex&#039;s Visit&lt;br /&gt;
| fr = Visite du Complexe&lt;br /&gt;
| pl = Wizyta w Kompleksie&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude GLaDOS&#039; Boot{{if lang}}|{{lang&lt;br /&gt;
| en = GLaDOS&#039; Boot&lt;br /&gt;
| fr = Lancement de GlaDOS&lt;br /&gt;
| pl = Uruchomienie GLaDOS&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Morality Core&#039;s Quest{{if lang}}|{{lang&lt;br /&gt;
| en = Morality Core&#039;s Quest&lt;br /&gt;
| fr = Quête du Processeur de Moralité&lt;br /&gt;
| pl = Wyzwanie Rdzenia Moralności&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Final Battle{{if lang}}|{{lang&lt;br /&gt;
| en = Final Battle&lt;br /&gt;
| fr = Bataille Finale&lt;br /&gt;
| pl = Bitwa Finałowa&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Prelude Test Chamber 05 (Advanced){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Advanced){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Advanced){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Advanced){{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Portal: Prelude Test Chamber 03 (Bonus){{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04 (Bonus){{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05 (Bonus){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07 (Bonus){{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08 (Bonus){{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Bonus){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10 (Bonus){{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11 (Bonus){{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Bonus){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13 (Bonus){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Bonus){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15 (Bonus){{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16 (Bonus){{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Bonus){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18 (Bonus){{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Bonus){{if lang}}|19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Portal: Project-Beta{{if lang}}|&#039;&#039;Portal: Project-Beta&#039;&#039;]]&lt;br /&gt;
| list4 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Portal: Project-Beta Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Project-Beta Test Chamber 13 (Advanced){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Rexaura{{if lang}}|&#039;&#039;Rexaura&#039;&#039;]]&lt;br /&gt;
| list5 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Rexaura Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Rexaura Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Rexaura Bonus Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 04{{if lang}}|04]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Portal Stories: Mel{{if lang}}|&#039;&#039;Portal Stories: Mel&#039;&#039;]]&lt;br /&gt;
| list6 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;1952&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Portal Stories: Mel Tram Ride{{if lang}}|Tram Ride]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Intro{{if lang}}|Mel Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Lift{{if lang}}|Lift]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Garden{{if lang}}|Garden]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Extended Relaxation&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Portal Stories: Mel Garden Part 2{{if lang}}|Garden]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Under Bounce{{if lang}}|Under Bounce]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Once Upon{{if lang}}|Once Upon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Past Power{{if lang}}|Past Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Ramp{{if lang}}|Ramp]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Fire Storm{{if lang}}|Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;The Ascent&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Portal Stories: Mel Junk Yard{{if lang}}|Junk Yard]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 4{{if lang}}|04]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;Organic Complications&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Portal Stories: Mel Overgrown{{if lang}}|Overgrown]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel TB Over Goo{{if lang}}|TB Over Goo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Two Of A Kind{{if lang}}|2 Of A Kind]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Destroyed{{if lang}}|Destroyed]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Factory{{if lang}}|Factory]]&lt;br /&gt;
&lt;br /&gt;
| group5 = {{lang&lt;br /&gt;
| en = Chapter 5: &#039;&#039;Intrusion&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list5 = [[Portal Stories: Mel Core Access{{if lang}}|Access]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Finale{{if lang}}|Finale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|en, pl, pt-br, fr}}&lt;br /&gt;
[[Category:Navigational templates|TestChambersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2/ru&amp;diff=159168</id>
		<title>Portal 2/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2/ru&amp;diff=159168"/>
		<updated>2019-11-24T04:30:46Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2}}&lt;br /&gt;
{{trans}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 620&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve/ru|Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(розница)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(онлайн)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine/ru|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Розница&lt;br /&gt;
**19 апреля 2011 (Северная Америка)&lt;br /&gt;
**21 апреля 2011 (Европа)&lt;br /&gt;
*Steam&lt;br /&gt;
**19 апреля 2011 (Весь мир)&lt;br /&gt;
| modes = Одиночный режим, кооператив&lt;br /&gt;
| genre = Научно-фантастическая игра про загадки с платформами&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP или выше&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal 2&#039;&#039;&#039; — это продолжение очень успешной игры [[Portal/ru|Portal]], завоевавшей множество наград и выпущенной компанией [[Valve/ru|Valve]]. Игра включает в себя не только продолжение событий, произошедших после истории в [[Portal/ru|Portal]], но и новый режим [[Co-op/ru|сетевой игры]], включающий новые [[Test Chambers/ru|Тестовые камеры]], созданные специально для сетевой игры. Выпуск Portal состоялся 19 апреля 2011 года в Steam. В Северной Америке Portal 2 появился 19 апреля 2011; в Европе и Австралии 21 апреля 2011.&lt;br /&gt;
&lt;br /&gt;
== Разработчик ==&lt;br /&gt;
&lt;br /&gt;
== Дата выхода ==&lt;br /&gt;
&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{main|Portal 2 ARG/ru|l1=Portal 2 ARG}}&lt;br /&gt;
&lt;br /&gt;
==== Мешок с Картошкой ====&lt;br /&gt;
Некоторые игроки получили ранний доступ к &#039;&#039;&#039;Portal 2&#039;&#039;&#039;, приняв участие в &#039;&#039;&#039;Valve PotatoFoolsDay ARG&#039;&#039;&#039; и получив максимальное количество картошек.&lt;br /&gt;
&lt;br /&gt;
==== Ранняя дата выхода ====&lt;br /&gt;
&lt;br /&gt;
== Загружаемый контент ==&lt;br /&gt;
&lt;br /&gt;
==== Sixense MotionPack DLC ====&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
Peer Review - это первое DLC, выпущенное для Portal 2. Дата выпуска - 4 октября 2011. Это DLC включает Режим испытания (как для одиночной игры, так и для кооперативной) и систему досок почёта. Это DLC добавляет шестую кооперативную серию испытаний - Art Therapy.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
Дополнение для Portal 2 &amp;quot;Perpetual Testing Initiative&amp;quot;, также известное как &amp;quot;PeTI&amp;quot;, включает в себя компонент &amp;quot;Тестовые камеры сообщества&amp;quot; (После некоторых обновлений кнопка называется &amp;quot;Камеры от сообщества&amp;quot;). Данная функция позволяет играть на картах, созданных сообществом Steam, а также позволяет создавать свои карты.&lt;br /&gt;
&lt;br /&gt;
== Предыдущие изменения ==&lt;br /&gt;
{{main|Patches/ru|l1=Обновления}}&lt;br /&gt;
&lt;br /&gt;
== См. также ==&lt;br /&gt;
* [[Portal/ru|Portal]] {{n}} Оригинальная игра серии.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} эксклюзив для Xbox Live, дополнение к оригинальной игре Portal, в котором добавлено 14 новых [[Test Chambers/ru|тестовых камер]] основанные на [http://portal.wecreatestuff.com/ Portal: The Flash Verison], и новые достижения.&lt;br /&gt;
* [[List of default keys/ru|Список команд по умолчанию]].&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00/ru&amp;diff=159167</id>
		<title>Portal Test Chamber 00/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00/ru&amp;diff=159167"/>
		<updated>2019-11-24T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестовая камера 00 (Portal)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Тестовая камера 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01/ru&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Эта камера является первым уровнем игры, она впервые представляет [[GLaDOS/ru|ГЛэДОС]], [[Portals/ru|порталы]], [[Weighted Storage Cube/ru|утяжелённый грузовой куб]], [[Heavy Duty Super-Colliding Super Button/ru|сверхпрочную сверхударную сверхкнопку]], [[Chamberlock/ru|изоляционную камеру]] и [[Material Emancipation Grill/ru|поле анти-экспроприации]].&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
Нет&lt;br /&gt;
&lt;br /&gt;
== Пошаговое руководство ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Ждите открытия портала.&lt;br /&gt;
* Пройдите через портал, обойдите [[Relaxation Vault/ru|камеру отдыха]] и пройдите через дверь.&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжелённый грузовой куб]] упадет из [[Vital Apparatus Vent/ru|решётки доставки лабораторного оборудования]], поднимите его и поместите на [[Heavy_Duty_Super-Colliding_Super_Button/ru|сверхпрочную сверхударную сверхкнопку]].&lt;br /&gt;
* Идите к последней двери и входите в [[Chamberlock/ru|лифт]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Видео прохождение ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
==Пасхалки==&lt;br /&gt;
Тестовая камера 00 из [[Portal_2/ru|Портала 2]] это тестовая камера 00 из [[Portal/ru|Портала]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00/ru&amp;diff=159166</id>
		<title>Portal Test Chamber 00/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00/ru&amp;diff=159166"/>
		<updated>2019-11-24T04:24:29Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестовая камера 00 (Portal)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Тестовая камера 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01/ru&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Эта камера является первым уровнем игры, она впервые представляет [[GLaDOS/ru|ГЛэДОС]], [[Portals/ru|порталы]], [[Weighted Storage Cube/ru|утяжелённый грузовой куб]], [[Heavy Duty Super-Colliding Super Button/ru|сверхпрочную сверхударную сверхкнопку]], [[Chamberlock/ru|изоляционную камеру]] и [[Material Emancipation Grill/ru|поле анти-экспроприации]].&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
Нет&lt;br /&gt;
&lt;br /&gt;
== Пошаговое руководство ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Ждите открытия портала.&lt;br /&gt;
* Пройдите через портал, обойдите [[Relaxation Vault/ru|камеру отдыха]] и пройдите через дверь.&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжелённый грузовой куб]] упадет из [[Vital Apparatus Vent/ru|решётки доставки лабораторного оборудования]], поднимите его и поместите на [[Heavy_Duty_Super-Colliding_Super_Button/ru|сверхпрочную сверхударную сверхкнопку]].&lt;br /&gt;
* Идите к последней двери и входите в [[Chamberlock/ru|лифт]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Видео прохождение ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
==Пасхалки==&lt;br /&gt;
Тестовая камера 00 из [[Portal2/ru|Портала 2]] это тестовая камера 00 из [[Portal/ru|Портала]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159165</id>
		<title>Main menu/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159165"/>
		<updated>2019-11-24T04:20:39Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Главное меню}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Главное меню&#039;&#039;&#039; — это первый экран, который отображается перед пользователем в [[Portal/ru|Portal]] и [[Portal 2/ru|Portal 2]] для доступа к различным режимам игры, настроек, или других вещам.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
[[Image:Portal 1 main menu ru.png|right|thumb|Главное меню Portal]]&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal/ru|Portal]]. Оно содержит игровые ссылки для начала новой [[story/ru|игры]], бонусных [[test chambers/ru|тестовых камер]] или продолжение уже сохраненной игры.&lt;br /&gt;
&lt;br /&gt;
Можно начать игру с [[developer commentary/ru|комментариями разработчиков]], посмотреть список [[achievements/ru|достижений]] или настроек, которые игрок может изменить, в том числе управление настройками клавиатуры и визуальными эффектами.&lt;br /&gt;
&lt;br /&gt;
Игрок может закрыть игру, выбрав клавишу &amp;quot;Выход&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu ru.png|right|thumb|Главное меню Portal 2]]&lt;br /&gt;
&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal 2/ru|Portal 2]]. &lt;br /&gt;
&lt;br /&gt;
Главное меню позволяет игроку начать одиночную кампанию или [[Cooperative Testing Initiative/ru|кооперативную]] компанию. Игрок может изменить игровые настройки. Дополнительное [[videos/ru|видео]] и [[concept art/ru|концепт-арт]] может быть просмотрено в [[Extras/ru|Дополнительно]]. [[Robot Enrichment/ru|Усовершенствование Роботов]] позволяет посмотреть свой [[Backpack/ru|рюкзак]]. &lt;br /&gt;
&lt;br /&gt;
Меню Portal 2 включает в себя несколько фонов, которые отображают предварительно записанное видео, соответствующее главе одиночной кампании.&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 Menu after Second DLC (rus).jpg|right|thumb|Главное меню Portal 2 После второго обновления]]&lt;br /&gt;
&lt;br /&gt;
Сначала кнопка &amp;quot;Камеры от сообщества&amp;quot; называлась &amp;quot;Тестовые камеры сообщества&amp;quot; Это хорошо заметно на старых пиратках [[Portal 2/ru|Portal 2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:GUI/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159164</id>
		<title>Main menu/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159164"/>
		<updated>2019-11-24T04:20:09Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Главное меню}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Главное меню&#039;&#039;&#039; — это первый экран, который отображается перед пользователем в [[Portal/ru|Portal]] и [[Portal 2/ru|Portal 2]] для доступа к различным режимам игры, настроек, или других вещам.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
[[Image:Portal 1 main menu ru.png|right|thumb|Главное меню Portal]]&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal/ru|Portal]]. Оно содержит игровые ссылки для начала новой [[story/ru|игры]], бонусных [[test chambers/ru|тестовых камер]] или продолжение уже сохраненной игры.&lt;br /&gt;
&lt;br /&gt;
Можно начать игру с [[developer commentary/ru|комментариями разработчиков]], посмотреть список [[achievements/ru|достижений]] или настроек, которые игрок может изменить, в том числе управление настройками клавиатуры и визуальными эффектами.&lt;br /&gt;
&lt;br /&gt;
Игрок может закрыть игру, выбрав клавишу &amp;quot;Выход&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu ru.png|right|thumb|Главное меню Portal 2]]&lt;br /&gt;
&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal 2/ru|Portal 2]]. &lt;br /&gt;
&lt;br /&gt;
Главное меню позволяет игроку начать одиночную кампанию или [[Cooperative Testing Initiative/ru|кооперативную]] компанию. Игрок может изменить игровые настройки. Дополнительное [[videos/ru|видео]] и [[concept art/ru|концепт-арт]] может быть просмотрено в [[Extras/ru|Дополнительно]] [[Robot Enrichment/ru|Усовершенствование Роботов]] позволяет посмотреть свой [[Backpack/ru|рюкзак]]. &lt;br /&gt;
&lt;br /&gt;
Меню Portal 2 включает в себя несколько фонов, которые отображают предварительно записанное видео, соответствующее главе одиночной кампании.&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 Menu after Second DLC (rus).jpg|right|thumb|Главное меню Portal 2 После второго обновления]]&lt;br /&gt;
&lt;br /&gt;
Сначала кнопка &amp;quot;Камеры от сообщества&amp;quot; называлась &amp;quot;Тестовые камеры сообщества&amp;quot; Это хорошо заметно на старых пиратках [[Portal 2/ru|Portal 2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:GUI/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159163</id>
		<title>Main menu/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159163"/>
		<updated>2019-11-24T04:18:19Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Главное меню}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Главное меню&#039;&#039;&#039; — это первый экран, который отображается перед пользователем в [[Portal/ru|Portal]] и [[Portal 2/ru|Portal 2]] для доступа к различным режимам игры, настроек, или других вещам.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
[[Image:Portal 1 main menu ru.png|right|thumb|Главное меню Portal]]&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal/ru|Portal]]. Оно содержит игровые ссылки для начала новой [[story/ru|игры]], бонусных [[test chambers/ru|тестовых камер]] или продолжение уже сохраненной игры.&lt;br /&gt;
&lt;br /&gt;
Можно начать игру с [[developer commentary/ru|комментариями разработчиков]], посмотреть список [[achievements/ru|достижений]] или настроек, которые игрок может изменить, в том числе управление настройками клавиатуры и визуальными эффектами.&lt;br /&gt;
&lt;br /&gt;
Игрок может закрыть игру, выбрав клавишу &amp;quot;Выход&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu ru.png|right|thumb|Главное меню Portal 2]]&lt;br /&gt;
&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal 2/ru|Portal 2]]. &lt;br /&gt;
&lt;br /&gt;
Главное меню позволяет игроку начать одиночную кампанию или [[Cooperative Testing Initiative/ru|кооперативную]] компанию. Игрок может изменить игровые настройки. Дополнительное [[videos/ru|видео]] и [[concept art/ru|концепт-арт]] может быть просмотрено в [[Extras/ru|Extras]] настройках. [[Robot Enrichment/ru|Robot Enrichment]] позволяет посмотреть свой [[Backpack/ru|рюкзак]]. &lt;br /&gt;
&lt;br /&gt;
Меню Portal 2 включает в себя несколько фонов, которые отображают предварительно записанное видео, соответствующее главе одиночной кампании.&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 Menu after Second DLC (rus).jpg|right|thumb|Главное меню Portal 2 После второго обновления]]&lt;br /&gt;
&lt;br /&gt;
Сначала кнопка &amp;quot;Камеры от сообщества&amp;quot; называлась &amp;quot;Тестовые камеры сообщества&amp;quot; Это хорошо заметно на старых пиратках [[Portal 2/ru|Portal 2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:GUI/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159162</id>
		<title>Main menu/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu/ru&amp;diff=159162"/>
		<updated>2019-11-24T04:16:36Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Главное меню}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Главное меню&#039;&#039;&#039; — это первый экран, который отображается перед пользователем в [[Portal/ru|Portal]] и [[Portal 2/ru|Portal 2]] для доступа к различным режимам игры, настроек, или других вещам.&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
[[Image:Portal 1 main menu ru.png|right|thumb|Главное меню Portal]]&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal/ru|Portal]]. Оно содержит игровые ссылки для начала новой [[story/ru|игры]], бонусных [[test chambers/ru|тестовых камер]] или продолжение уже сохраненной игры.&lt;br /&gt;
&lt;br /&gt;
Можно начать игру с [[developer commentary/ru|комментариями разработчиков]], посмотреть список [[achievements/ru|достижений]] или настроек, которые игрок может изменить, в том числе управление настройками клавиатуры и визуальными эффектами.&lt;br /&gt;
&lt;br /&gt;
Игрок может закрыть игру, выбрав клавишу &amp;quot;Выход&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu ru.png|right|thumb|Главное меню Portal 2]]&lt;br /&gt;
&lt;br /&gt;
Главное меню интерактивного экрана отображается после запуска [[Portal 2/ru|Portal 2]]. &lt;br /&gt;
&lt;br /&gt;
Главное меню позволяет игроку начать одиночную кампанию или [[Cooperative Testing Initiative/ru|кооперативную]] компанию. Игрок может изменить игровые настройки. Дополнительное [[videos/ru|видео]] и [[concept art/ru|концепт-арт]] может быть просмотрено в [[Extras/ru|Extras]] настройках. [[Robot Enrichment/ru|Robot Enrichment]] позволяет посмотреть свой [[Backpack/ru|рюкзак]]. &lt;br /&gt;
&lt;br /&gt;
Меню Portal 2 включает в себя несколько фонов, которые отображают предварительно записанное видео, соответствующее главе одиночной кампании.&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal 2 Menu after Second DLC (rus).jpg|right|thumb|Главное меню Portal 2 После второго обновления]]&lt;br /&gt;
&lt;br /&gt;
[[Category:GUI/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Menu_after_Second_DLC_(rus).jpg&amp;diff=159161</id>
		<title>File:Portal 2 Menu after Second DLC (rus).jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Menu_after_Second_DLC_(rus).jpg&amp;diff=159161"/>
		<updated>2019-11-24T04:13:50Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158762</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158762"/>
		<updated>2019-09-21T02:17:19Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Камера Консервации}} &lt;br /&gt;
&lt;br /&gt;
[[File:Relaxationvault.png|right|thumb|Камера Консервации в &#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Самая ранняя известная камера консервации&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Камера консервации из беты&lt;br /&gt;
|File:Security Vault.png|Пре-релизная верися камеры консервации видимая через камеру наблюдения на сайте ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Пре-релизная камера консервации использованная как задний фон меню&lt;br /&gt;
|File:BetaBG1.png|То же самое&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|Камера консервации в Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png|Камера консервации в Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Закрытая кровать релаксации&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158761</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158761"/>
		<updated>2019-09-21T02:16:58Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Камера Консервации}} &lt;br /&gt;
&lt;br /&gt;
[[File:Relaxationvault.png|right|thumb|Камера Консервации в&#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Самая ранняя известная камера консервации&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Камера консервации из беты&lt;br /&gt;
|File:Security Vault.png|Пре-релизная верися камеры консервации видимая через камеру наблюдения на сайте ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Пре-релизная камера консервации использованная как задний фон меню&lt;br /&gt;
|File:BetaBG1.png|То же самое&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|Камера консервации в Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png|Камера консервации в Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Закрытая кровать релаксации&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158760</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158760"/>
		<updated>2019-09-21T02:10:22Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Камера Консервации}} &lt;br /&gt;
&lt;br /&gt;
[[File:Relaxationvault.png|right|thumb|Камера Консервации в&#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Earliest known version of the Relaxation Vault&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Pre-release Relaxation Vault&lt;br /&gt;
|File:Security Vault.png|Pre-release Relaxation Vault seen through a security camera of ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Pre-release Relaxation Vault used as menu background&lt;br /&gt;
|File:BetaBG1.png|Ditto&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|The Relaxation Vault as seen in Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png| The Relaxation Vault in Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Closeup of the Stasis Bed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158759</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158759"/>
		<updated>2019-09-21T02:09:47Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Камера Консервации}} &lt;br /&gt;
&lt;br /&gt;
[[File:Relaxationvault.png|right|thumb|Камера Консервации в&#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Earliest known version of the Relaxation Vault&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Pre-release Relaxation Vault&lt;br /&gt;
|File:Security Vault.png|Pre-release Relaxation Vault seen through a security camera of ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Pre-release Relaxation Vault used as menu background&lt;br /&gt;
|File:BetaBG1.png|Ditto&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|The Relaxation Vault as seen in Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png| The Relaxation Vault in Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Closeup of the Stasis Bed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158758</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158758"/>
		<updated>2019-09-21T02:08:35Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Камера Консервации}} &lt;br /&gt;
[[File:Relaxationvault.png|right|thumb|Камера Консервации в&#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Earliest known version of the Relaxation Vault&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Pre-release Relaxation Vault&lt;br /&gt;
|File:Security Vault.png|Pre-release Relaxation Vault seen through a security camera of ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Pre-release Relaxation Vault used as menu background&lt;br /&gt;
|File:BetaBG1.png|Ditto&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|The Relaxation Vault as seen in Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png| The Relaxation Vault in Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Closeup of the Stasis Bed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158757</id>
		<title>Relaxation Vault/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Relaxation_Vault/ru&amp;diff=158757"/>
		<updated>2019-09-21T02:06:20Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Создана&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Relaxationvault.png|right|thumb|Камера Консервации в&#039;&#039;Portal&#039;&#039;.|350px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relaxation Vaults&#039;&#039;&#039; are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.&lt;br /&gt;
&lt;br /&gt;
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in &#039;&#039;[[Portal]]&#039;&#039; that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.&lt;br /&gt;
&lt;br /&gt;
In the beginning of &#039;&#039;Portal&#039;&#039;, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.&lt;br /&gt;
&lt;br /&gt;
The Relaxation Vault can also be seen in the comic &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; set many years prior to the setting of &#039;&#039;[[Portal 2]]&#039;&#039;. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell&#039;s Relaxation Vault before disappearing completely.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|During &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Another Relaxation Vault is seen in the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039;, as Chell falls bait into GLaDOS&#039; trap to enter the [[Central AI Chamber]]. This Relaxation Vault is used to control Chell from moving beyond it and contains only a toilet seat, most likely GLaDOS&#039; subtle way of telling Chell to not wet herself.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the early development stages of &#039;&#039;Portal 2&#039;&#039;, when the game was originally a prequel titled &#039;&#039;[[F-STOP]]&#039;&#039;, a piece of concept artwork involving Relaxation Vaults for robots was created.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alpha Relaxation Vault.png|Earliest known version of the Relaxation Vault&lt;br /&gt;
|File:Beta Relaxation Vault.jpg|Pre-release Relaxation Vault&lt;br /&gt;
|File:Security Vault.png|Pre-release Relaxation Vault seen through a security camera of ApertureScience.com&lt;br /&gt;
|File:BetaBG2.png|Pre-release Relaxation Vault used as menu background&lt;br /&gt;
|File:BetaBG1.png|Ditto&lt;br /&gt;
|File:F-stopRelaxationVault.png|&#039;&#039;F-STOP&#039;&#039; concept art showing robot test subjects housed in a Relaxation Vault&lt;br /&gt;
|File:Lab Rat P26.jpg|{{Spoiler|[[Doug Rattmann]] resting in a bed in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic}}&lt;br /&gt;
|File:Portal_2_Chapter_1_Introduction_test_chamber.png|The Relaxation Vault as seen in Portal 2&lt;br /&gt;
|File:Portal Prelude Test Chamber 00.png| The Relaxation Vault in Portal: Prelude.&lt;br /&gt;
|File:Portal_StasisBed.png|Closeup of the Stasis Bed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=158500</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=158500"/>
		<updated>2019-07-19T09:17:25Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 01.png&lt;br /&gt;
  | icon1      = electricary field&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Use the [[Unstationary Scaffold]] to cross the room and stay on the [[Heavy Duty Super-Colliding Super Button|button]] to open the door.&lt;br /&gt;
* Shoot a portal in the room after the door, and then go back to the test chamber&#039;s entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.&lt;br /&gt;
* Place the first portal in front of the vertical door, and fire the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.&lt;br /&gt;
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Z9E8lRa_oLI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|7|4|3|45|25|18|90|40|30}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=158499</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)&amp;diff=158499"/>
		<updated>2019-07-19T09:16:31Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Added more info icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 01.png&lt;br /&gt;
  | icon1      = electrical field&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   =&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 2 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the first bonus level of the game. It is based off a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door on your left and pass through it.&lt;br /&gt;
* Use the [[Unstationary Scaffold]] to cross the room and stay on the [[Heavy Duty Super-Colliding Super Button|button]] to open the door.&lt;br /&gt;
* Shoot a portal in the room after the door, and then go back to the test chamber&#039;s entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.&lt;br /&gt;
* Place the first portal in front of the vertical door, and fire the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.&lt;br /&gt;
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Z9E8lRa_oLI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|7|4|3|45|25|18|90|40|30}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158286</id>
		<title>Cake Core/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158286"/>
		<updated>2019-06-01T11:06:38Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039; для торта|«Содержит апробированные консервирующие вещества глубокого проникновения, а также ароматизаторы.»|sound=GLaDOS_escape_02_sphere_cakemix-40_ru.wav}}&lt;br /&gt;
&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039;, Или как его ещё называют &#039;&#039;&#039;Модуль Логики&#039;&#039;&#039; или &#039;&#039;&#039;Модуль Торта&#039;&#039;&#039;, это [[Cores/ru#Personality Cores|Модуль Персональности]] он появляется в &#039;&#039;[[Portal/ru|Портале]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Это один из модулей который [[Chell/ru|Челл]] Отсоединяет от [[GLaDOS/ru|ГЛэДОС]] Во время &amp;quot;битвы&amp;quot; в конце игры. Этот модуль будет уничтожен через [[Emergency Intelligence Incinerator/ru|Уничтожитель разумных особей]].}} &lt;br /&gt;
&lt;br /&gt;
Модуль Интеллекта говорит (медленно и монотонно для английской версии), (монотонно для русской версии), {{Spoiler|он расказывает рецепт [[cake/ru|торта]], часто говоря что {{Spoiler|все ингредиенты должны быть в виде рыбок}}&lt;br /&gt;
&lt;br /&gt;
Модуль Интеллекта был озвучен {{W|Ellen McLain/ru|Эллен МакЛейн}}.&lt;br /&gt;
&lt;br /&gt;
Этот рецепт он говорит в [[LEGO Dimensions/ru|LEGO Dimensions]] [[cake/ru|торт]] состоит из &amp;quot;твердых отходов в форме рыб, один банан и чашка лимонада.&amp;quot; Все они включены в настоящий рецепт торта.&lt;br /&gt;
&lt;br /&gt;
== Смотрите также ==&lt;br /&gt;
*[[Core voice lines/ru#Intelligence core|Реплики Модуля Интеллекта ]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158285</id>
		<title>Cake Core/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158285"/>
		<updated>2019-06-01T11:05:43Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Finished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039; для торта|«Содержит апробированные консервирующие вещества глубокого проникновения, а также ароматизаторы.»|sound=GLaDOS_escape_02_sphere_cakemix-40_ru.wav}}&lt;br /&gt;
&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039;, Или как его ещё называют &#039;&#039;&#039;Модуль Логики&#039;&#039;&#039; или &#039;&#039;&#039;Модуль Торта&#039;&#039;&#039;, это [[Cores#Personality Cores/ru|Модуль Персональности]] он появляется в &#039;&#039;[[Portal/ru|Портале]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Это один из модулей который [[Chell/ru|Челл]] Отсоединяет от [[GLaDOS/ru|ГЛэДОС]] Во время &amp;quot;битвы&amp;quot; в конце игры. Этот модуль будет уничтожен через [[Emergency Intelligence Incinerator/ru|Уничтожитель разумных особей]].}} &lt;br /&gt;
&lt;br /&gt;
Модуль Интеллекта говорит (медленно и монотонно для английской версии), (монотонно для русской версии), {{Spoiler|он расказывает рецепт [[cake/ru|торта]], часто говоря что {{Spoiler|все ингредиенты должны быть в виде рыбок}}&lt;br /&gt;
&lt;br /&gt;
Модуль Интеллекта был озвучен {{W|Ellen McLain/ru|Эллен МакЛейн}}.&lt;br /&gt;
&lt;br /&gt;
Этот рецепт он говорит в [[LEGO Dimensions/ru|LEGO Dimensions]] [[cake/ru|торт]] состоит из &amp;quot;твердых отходов в форме рыб, один банан и чашка лимонада.&amp;quot; Все они включены в настоящий рецепт торта.&lt;br /&gt;
&lt;br /&gt;
== Смотрите также ==&lt;br /&gt;
*[[Core voice lines/ru#Intelligence core|Реплики Модуля Интеллекта ]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158284</id>
		<title>Cake Core/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158284"/>
		<updated>2019-06-01T10:51:26Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039; для торта|«Содержит апробированные консервирующие вещества глубокого проникновения, а также ароматизаторы.»|sound=GLaDOS_escape_02_sphere_cakemix-40_ru.wav}}&lt;br /&gt;
&#039;&#039;&#039;Модуль Интеллекта&#039;&#039;&#039;, Или как его ещё называют &#039;&#039;&#039;Модуль Логики&#039;&#039;&#039; или &#039;&#039;&#039;Модуль Торта&#039;&#039;&#039;, это [[Cores#Personality Cores/ru|Модуль Персональности]] он появляется в &#039;&#039;[[Portal/ru|Портале]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell/ru|Chell/ru]] knocks off of [[GLaDOS/ru|GLaDOS/ru]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator/ru|Emergency Intelligence Incinerator/ru]].}} &lt;br /&gt;
&lt;br /&gt;
The Intelligence Core speaks in a slow, monotonous voice, {{Spoiler|and spends its time reciting a [[cake]] recipe, which often has {{Tooltip|unusual|Candy coated peanut butter pieces. Shaped like fish.}} or potentially {{Tooltip|lethal|Cranial caps.}} ingredients. As it speaks, it will roll lazily around, seemingly entranced in recipe recitation.}}&lt;br /&gt;
&lt;br /&gt;
The Intelligence Core is voiced by {{W|Ellen McLain|}}.&lt;br /&gt;
&lt;br /&gt;
The recipe he gives in [[LEGO Dimensions/ru|LEGO Dimensions]] consists of &amp;quot;fish-shaped solid waste, a single banana, and a cup of lemonade.&amp;quot; These are all included in the actual cake recipe.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core voice lines/ru#Intelligence core|Реплики Модуля Интеллекта ]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158283</id>
		<title>Cake Core/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core/ru&amp;diff=158283"/>
		<updated>2019-06-01T10:38:47Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Created page with &amp;quot;250px {{Quotation|&amp;#039;&amp;#039;&amp;#039;Intelligence Core&amp;#039;&amp;#039;&amp;#039; on cake|And it contains proven preservatives, deep penetration agents, and gas and odor control chemica...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; on cake|And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals.|sound=GLaDOS_escape_02_sphere_cakemix-40.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, also referred to as the &#039;&#039;&#039;Logic Core&#039;&#039;&#039; or &#039;&#039;&#039;Cake Core&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Intelligence Core speaks in a slow, monotonous voice, {{Spoiler|and spends its time reciting a [[cake]] recipe, which often has {{Tooltip|unusual|Candy coated peanut butter pieces. Shaped like fish.}} or potentially {{Tooltip|lethal|Cranial caps.}} ingredients. As it speaks, it will roll lazily around, seemingly entranced in recipe recitation.}}&lt;br /&gt;
&lt;br /&gt;
The Intelligence Core is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
The recipe he gives in [[LEGO Dimensions]] consists of &amp;quot;fish-shaped solid waste, a single banana, and a cup of lemonade.&amp;quot; These are all included in the actual cake recipe.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core voice lines/ru#Intelligence core|Реплики Модуля Интеллекта ]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chamber_icon_electricary_field.png&amp;diff=158282</id>
		<title>File:Chamber icon electricary field.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chamber_icon_electricary_field.png&amp;diff=158282"/>
		<updated>2019-06-01T10:27:05Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Jan09 uploaded a new version of &amp;amp;quot;File:Chamber icon electricary field.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractP}}&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)/ru&amp;diff=158281</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)/ru&amp;diff=158281"/>
		<updated>2019-06-01T10:26:00Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестовая камера 00 (Portal)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Тестовая камера 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 01.png&lt;br /&gt;
  | icon1      = electricary field&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Still Alive Test Chamber 2 (Bonus)/ru&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Эта камера является первым уровнем игры, она впервые представляет [[GLaDOS/ru|ГЛэДОС]], [[Portals/ru|порталы]], [[Weighted Storage Cube/ru|утяжелённый грузовой куб]], [[Heavy Duty Super-Colliding Super Button/ru|сверхпрочную сверхударную сверхкнопку]], [[Chamberlock/ru|изоляционную камеру]] и [[Material Emancipation Grill/ru|поле анти-экспроприации]].&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Высокоэнергетический шар]]ы&lt;br /&gt;
* [[Радиоактивная вода]]&lt;br /&gt;
&lt;br /&gt;
== Пошаговое руководство ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Пройдите к двери.&lt;br /&gt;
* Используйте [[Нестационарные леса]] что-бы пройти на другую сторону. Встанте на [[Heavy_Duty_Super-Colliding_Super_Button/ru|сверхпрочную сверхударную сверхкнопку]] to open the door.&lt;br /&gt;
* Shoot a portal in the room after the door, and then go back to the test chamber&#039;s entrance using the Unstationary Scaffold again. Place the other portal anywhere in the entrance and pass through.&lt;br /&gt;
* Place the first portal in front of the vertical door, and fire the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* When the pellet is on the vertical door side, place the place portal as the previous next to the button, and then go quickly through the first portal.&lt;br /&gt;
* Go to the button quickly and stay onto to keep the vertical door open. Wait for the pellet to reach the Catcher.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Видео прохождение ==&lt;br /&gt;
{{youtube|Z9E8lRa_oLI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Chamber_icon_electricary_field.png&amp;diff=158280</id>
		<title>File:Chamber icon electricary field.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Chamber_icon_electricary_field.png&amp;diff=158280"/>
		<updated>2019-06-01T10:25:24Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ExtractP}}&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)/ru&amp;diff=158279</id>
		<title>Portal: Still Alive Test Chamber 1 (Bonus)/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_1_(Bonus)/ru&amp;diff=158279"/>
		<updated>2019-06-01T09:44:53Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Created page with &amp;quot;{{DISPLAYTITLE:Тестовая камера 00 (Portal)}} {{stub}}  {{Chamber infobox   | title      = Тестовая камера 01   | map        = stillalive_1.bsp   |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Тестовая камера 00 (Portal)}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Тестовая камера 01&lt;br /&gt;
  | map        = stillalive_1.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = hard light bridge&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = press&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Still Alive Test Chamber 2 (Bonus)/ru&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Эта камера является первым уровнем игры, она впервые представляет [[GLaDOS/ru|ГЛэДОС]], [[Portals/ru|порталы]], [[Weighted Storage Cube/ru|утяжелённый грузовой куб]], [[Heavy Duty Super-Colliding Super Button/ru|сверхпрочную сверхударную сверхкнопку]], [[Chamberlock/ru|изоляционную камеру]] и [[Material Emancipation Grill/ru|поле анти-экспроприации]].&lt;br /&gt;
&lt;br /&gt;
== Опасности ==&lt;br /&gt;
* [[Высокоэнергетический шар]]ы&lt;br /&gt;
* [[Радиоактивная вода]]&lt;br /&gt;
&lt;br /&gt;
== Пошаговое руководство ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Ждите открытия портала.&lt;br /&gt;
* Пройдите через портал, обойдите [[Relaxation Vault/ru|камеру отдыха]] и пройдите через дверь.&lt;br /&gt;
* [[Weighted Storage Cube/ru|Утяжелённый грузовой куб]] упадет из [[Vital Apparatus Vent/ru|решётки доставки лабораторного оборудования]], поднимите его и поместите на [[Heavy_Duty_Super-Colliding_Super_Button/ru|сверхпрочную сверхударную сверхкнопку]].&lt;br /&gt;
* Идите к последней двери и входите в [[Chamberlock/ru|лифт]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Видео прохождение ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Electricity_Field/ru&amp;diff=157994</id>
		<title>Electricity Field/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Electricity_Field/ru&amp;diff=157994"/>
		<updated>2019-04-17T03:53:48Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Электро панели}}&lt;br /&gt;
[[File:Still Alive 05.png|thumb|Вот одни из них.]]&lt;br /&gt;
== Электро панели ==&lt;br /&gt;
Электо панели включаются через некоторое время, если игрок находится на них он &amp;quot;умирает&amp;quot;. Если они выключены игрок может пройти по ним. Это было оригинальным мехазмом в [[Portal: The Flash Version]], но этого небыло в оригинальной [[Portal]]&lt;br /&gt;
== Появления ==&lt;br /&gt;
* [[Portal: Still Alive]]&lt;br /&gt;
* [[Portal: The Flash Version MapPack]]&lt;br /&gt;
* [[Portal: The Flash Version]] (2D)&lt;br /&gt;
* [[Portal: Prelude]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Electricity_Field/ru&amp;diff=157993</id>
		<title>Electricity Field/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Electricity_Field/ru&amp;diff=157993"/>
		<updated>2019-04-17T03:44:19Z</updated>

		<summary type="html">&lt;p&gt;Jan09: Created page with &amp;quot;{{DISPLAYTITLE:Электро панели}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Электро панели}}&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold/ru&amp;diff=157992</id>
		<title>Unstationary Scaffold/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold/ru&amp;diff=157992"/>
		<updated>2019-04-17T03:31:43Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Нестационарные леса}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|Нестационарные леса Лаборатории Aperture Science в первой части &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Хорошо. Теперь используй нестационарные леса Лаборатории Aperture Science чтобы пройти испытание.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
&#039;&#039;&#039;Нестационарные леса&#039;&#039;&#039; — это один из [[Mechanics/ru|механизмов]], появляющийся как и &#039;&#039;[[Portal/ru|Portal]]&#039;&#039;, так &#039;&#039;[[Portal 2/ru|Portal 2]]&#039;&#039;. Он представляется из себя платформу, служащую для перемещения испытуемых и элементов испытания вдоль синего луча. Эта платформа в оригинальном Portal перемещается только горизонтально и встречается лишь в нескольких камерах испытаний. В Portal 2 появляется лишь единожды, однако представляет из себя платформу, движущуюся по рельсам.&lt;br /&gt;
Также изначально, По этим лесам можно было ходить, они выглядели как рельсы из HL2. Valve решили что тогда можно легко проходить камеры. Потом они убивали при касании Valve решили что это очень трудно даже для хороших игроков. И они сделали эти лучи света, которые мы имеем в финальной версии.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold/ru&amp;diff=157991</id>
		<title>Unstationary Scaffold/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold/ru&amp;diff=157991"/>
		<updated>2019-04-17T03:27:47Z</updated>

		<summary type="html">&lt;p&gt;Jan09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Нестационарные леса}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|Нестационарные леса Лаборатории Aperture Science в первой части &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Хорошо. Теперь используй нестационарные леса Лаборатории Aperture Science чтобы пройти испытание.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
&#039;&#039;&#039;Нестационарные леса&#039;&#039;&#039; — это один из [[Mechanics/ru|механизмов]], появляющийся как и &#039;&#039;[[Portal/ru|Portal]]&#039;&#039;, так &#039;&#039;[[Portal 2/ru|Portal 2]]&#039;&#039;. Он представляется из себя платформу, служащую для перемещения испытуемых и элементов испытания вдоль синего луча. Эта платформа в оригинальном Portal перемещается только горизонтально и встречается лишь в нескольких камерах испытаний. В Portal 2 появляется лишь единожды, однако представляет из себя платформу, движущуюся по рельсам.&lt;br /&gt;
Также изначально, По этим лесам можно было ходить, они выглядели как рельсы из HL2. Valve решили что тогда можно легко проходить камеры. Потом они убивали при касании&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/ru]]&lt;/div&gt;</summary>
		<author><name>Jan09</name></author>
	</entry>
</feed>