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	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-21T09:14:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=117431</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=117431"/>
		<updated>2015-04-21T05:30:45Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_1&amp;diff=116207</id>
		<title>Portal 2 Sixense MotionPack DLC Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_1&amp;diff=116207"/>
		<updated>2015-03-12T05:54:49Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: Fixed a typo and changed &amp;#039;switch&amp;#039; to &amp;#039;button&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 01&lt;br /&gt;
  | map        = sp_a2_sx_intro.bsp&lt;br /&gt;
  | screenshot = Portal 2 Sixense MotionPack DLC Test Chamber 01.jpg&lt;br /&gt;
  | total      = 07&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = turret hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | next       = Portal 2 Sixense MotionPack DLC Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first chamber from the [[Portal 2 Sixense MotionPack DLC]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Walk into the room and activate the [[Button]], which will drop a [[Weighted Storage Cube]].&lt;br /&gt;
*Grab the cube and use one-to-one so that you can put the cube onto the [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
*Head up the stairs that were activated by the button and press the other switch, which will drop another cube from above you.&lt;br /&gt;
*Look back towards the main area to the other button, which should be higher. Place a portal on the surface next to it; another portal onto the surface nearest the platform you are standing on.&lt;br /&gt;
*Use one-to-one again to move the cube through the portal and onto the button. This should open the door to the exit.&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|LzllLZp1cNg|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Sixense MotionPack DLC chambers]]&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=87695</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=87695"/>
		<updated>2013-08-10T01:42:24Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not are up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, {{Spoiler|later to be revealed as the AI,GLaDOS}} then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. {{Spoiler|The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterword, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=87694</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=87694"/>
		<updated>2013-08-10T01:36:25Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Add facts below this title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=56703</id>
		<title>Victory Lift</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=56703"/>
		<updated>2012-06-15T07:26:51Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Victory Lift.png|right|300px|thumb|The Victory Lift as it appears in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Very, very good. A complimentary victory lift has been activated in the main chamber.|sound=GLaDOS 09_part1_success-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Victory Lift&#039;&#039;&#039; is game [[Mechanics|mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;, first appearing in [[Portal Test Chamber 06|Test Chamber 06]]. It also makes frequent appearances in &#039;&#039;[[Portal 2]]&#039;&#039;. The Victory Lift is a simple platform that rises when it is activated by the player.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Victory Lift is to allow the player access to areas that would otherwise be inaccessible. Victory Lifts are traditionally activated when the corresponding [[Heavy Duty Super-Colliding Super Button|Button]] is activated by the player, and will rise when the player stands on them. Some Victory Lifts do not require the player to activate them, and these platforms are usually activated upon completion of a [[Test Chamber]]. Victory Lifts will usually (but not always) descend when a player has disembarked the lift.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are only 2 Victory Lifts in Portal to be used as puzzle elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=56702</id>
		<title>Victory Lift</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Victory_Lift&amp;diff=56702"/>
		<updated>2012-06-15T07:26:23Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Victory Lift.png|right|300px|thumb|The Victory Lift as it appears in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Very, very good. A complimentary victory lift has been activated in the main chamber.|sound=GLaDOS 09_part1_success-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Victory Lift&#039;&#039;&#039; is game [[Mechanics|mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;, first appearing in [[Portal Test Chamber 06|Test Chamber 06]]. It also makes frequent appearances in &#039;&#039;[[Portal 2]]&#039;&#039;. The Victory Lift is a simple platform that rises when it is activated by the player.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Victory Lift is to allow the player access to areas that would otherwise be inaccessible. Victory Lifts are traditionally activated when the corresponding [[Heavy Duty Super-Colliding Super Button|Button]] is activated by the player, and will rise when the player stands on them. Some Victory Lifts do not require the player to activate them, and these platforms are usually activated upon completion of a [[Test Chamber]]. Victory Lifts will usually (but not always) descend when a player has disembarked the lift.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are only 2 Victory Lifts in Portal to be used as puzzle elements.&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=56701</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=56701"/>
		<updated>2012-06-15T07:13:02Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Anger Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used for android bodies (such as Atlas) and other purposes. Input Cores are eliptical Cores such as are used in Turrets or P-Body.&lt;br /&gt;
&lt;br /&gt;
Each unique core is either integrated into a robotic body or left in standalone sphere form. (these spheres are usually attached to management rails) in the [[Aperture Science]] computer-aided Enrichment Center, such as the [[Turrets#Sentry Turret|Turrets]], [[Atlas]], and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her (sub)concious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of this is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. However, most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain when they are destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central Control Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, and the Turret Production Lines.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], whom was designed with the sole purpose of being the central core herself; does not possess a spherical shape like other personality cores.&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &#039;eye&#039; and two dots just beneath it. {{Spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component; [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &#039;eye&#039; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Cake Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Cake Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Cake Core&#039;&#039;&#039;, has a blue &#039;eye&#039; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in Portal.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &#039;eye&#039; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve game &#039;Left 4 Dead&#039;.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;, &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activations, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveal Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting,  and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant one can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
&lt;br /&gt;
:* The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
:* Several unused textures for the personality cores with eyes colored similar to those of the &#039;&#039;Portal&#039;&#039; cores can be found in the &#039;&#039;Portal 2&#039;&#039; game files, further hinting at a reappearance of the original cores.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 core unused 1.png|alt2=Unused texture|Texture sheet for an unused core.&lt;br /&gt;
|File:Portal 2 core unused 2.png|alt3=Unused texture|&lt;br /&gt;
|File:Portal 2 core unused 3.png|alt4=Unused texture|&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Space_Sphere&amp;diff=56698</id>
		<title>Space Sphere</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Space_Sphere&amp;diff=56698"/>
		<updated>2012-06-15T06:22:52Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:SpaceCore.png|right|300px]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|Space space wanna go to space yes please space. Space space. Go to space.|sound=Space_core_babble20.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is a corrupted [[Cores#Personality Cores|personality core]] of male programming who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. {{Spoiler|He is the first of three cores attached to [[Wheatley]] by [[Chell]] in order to initiate a Core Transfer Procedure.}}&lt;br /&gt;
&lt;br /&gt;
The Space Sphere speaks in a hyperactive manner, constantly talking about his infatuation with outer space and how he would like to one day go to space. However, a small portion of his dialogue states that he eventually gets bored of space and wants to return to Earth. {{Spoiler|His dream of going to space is fulfilled after he gets sucked through a [[portal]] that sends him and Wheatley into space.}}&lt;br /&gt;
&lt;br /&gt;
The Space Sphere, along with all the corrupted cores, is voiced by {{W|Nolan North}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Space Sphere&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Space Sphere from Shirt.png|alt1=The Space Sphere on a shirt.|The Space Sphere on a shirt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Space Sphere&#039;s character was inspired by [http://www.youtube.com/watch?v=JpFNKyeckZc an advertisement] for the Oregon Coast Aquarium.&amp;lt;ref&amp;gt;Chapter 7, page 4 of [[Portal 2 - The Final Hours]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Space Sphere became a popular character on the Internet after the release of Portal 2. He is seen in parodies of popular culture videos.&lt;br /&gt;
* To celebrate Skyrim coming to the Steam Workshop, Valve created a mod to have the Space Sphere drop into a nearby home just outside of Whiterun.&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
* [[Core voice lines#Space core lines|Space sphere voice lines]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unused_content&amp;diff=56697</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unused_content&amp;diff=56697"/>
		<updated>2012-06-15T05:34:44Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; on unused content.|Think about it: If that thing is important, why don&#039;t I know about it?|sound=GLaDOS_escape_02_spherenag1-14.wav}}&lt;br /&gt;
[[File:Mel.png|90px|Hi. I&#039;m Mel.|right]]&lt;br /&gt;
Much like any video game, the &#039;&#039;Portal&#039;&#039; series contains a large amount of &#039;&#039;&#039;unused content&#039;&#039;&#039; that was cut from development due to a series of reasons either given or disclosed. Below is a list of characters and other unique mechanics that were unfortunate enough to be put on the chopping block.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2&#039;&#039; ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Betty{{if lang}}|{{Character|Betty}}]] - A small robot who, prior to testing, would absolve Aperture Science of liabilities. &lt;br /&gt;
* [[Mel{{if lang}}|{{Character|Mel}}]] - One of two playable human test subjects during development on the co-op campaign.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{expandlist}}&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Pneumatic Diversity Vent]]&#039;&#039;&#039;&lt;br /&gt;
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Turrets#Hover Turret|Hover Turret]]&#039;&#039;&#039;&lt;br /&gt;
| The Hover Turret may have been intended for &#039;&#039;Portal 2&#039;&#039;, and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the &#039;&#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&#039;&#039; reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be &amp;quot;hovering&amp;quot; versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]&#039;s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret. It can be spawned in-game, albeit without a proper model and AI.&lt;br /&gt;
&lt;br /&gt;
Spawn code: ent_create npc_hover_turret&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Adhesion Gel]]&#039;&#039;&#039;&lt;br /&gt;
| This mechanic was mentioned to allow players to stick to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Gel#Unused Reflection Gel|Reflection Gel]]&#039;&#039;&#039;&lt;br /&gt;
| The Reflection Gel replaced the Adhesion Gel in the Authoring Tools after Portal 2 received the [[Peer Review]] update. It was to act similarly to the [[Discouragement Redirection Cube]], in that it could reflect [[Thermal Discouragement Beam]]s. It remains unused for unknown reasons. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Futbol]]&#039;&#039;&#039;&lt;br /&gt;
| The &amp;quot;futbol&amp;quot; was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for &#039;&#039;Portal 2&#039;&#039;; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The &amp;quot;futbols&amp;quot; also appear to have a dispenser model found in the game&#039;s files. The texturing of the &amp;quot;futbols&amp;quot; and its dispensers are similar to the texturing styles of &#039;&#039;Portal&#039;&#039;, indicating that this gamemode was cut very early in &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s development. In the game&#039;s release, the &amp;quot;futbol&amp;quot; codes have been reused to create the [[Bombs]] in the single-player finale. Gel Bombs used to be contained in a Futbol, but was later changed to just a huge glob of paint.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[F-Stop]]&#039;&#039;&#039;&lt;br /&gt;
| This mechanic was originally intended to be the primary handheld testing element for a prequel to &#039;&#039;Portal&#039;&#039;. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Mannequins]]&#039;&#039;&#039;&lt;br /&gt;
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the &#039;&#039;[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]&#039;&#039;, the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to &#039;&#039;Portal&#039;&#039;. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of &#039;&#039;Portal 2&#039;&#039;, used as a target for the [[Turrets]]&#039; firing range.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Rocket Turret]]&#039;&#039;&#039;&lt;br /&gt;
| An enemy featured in &#039;&#039;Portal,&#039;&#039; the Rocket Turret was apparently to make a reappearance in &#039;&#039;Portal 2,&#039;&#039; as evidenced by files found the &amp;quot;scripts&amp;quot; folder of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s directory files. It can be spawned in-game, albeit without a proper model and AI.&lt;br /&gt;
&lt;br /&gt;
Spawn code: ent_create npc_rocket_turret&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Android]]&#039;&#039;&#039;&lt;br /&gt;
| In the &amp;quot;scripts&amp;quot; folder of &#039;&#039;Portal 2&#039;&#039;, a file called &amp;quot;npc_sounds_android&amp;quot; can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Chicken]]&#039;&#039;&#039;&lt;br /&gt;
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to &#039;&#039;Portal&#039;&#039; or early stages of &#039;&#039;Portal 2&#039;&#039;. Minor evidence of the chicken&#039;s leftover files are in the &amp;quot;scripts&amp;quot; folder of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s directory files.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;[[Zombie]]&#039;&#039;&#039;&lt;br /&gt;
| In the &amp;quot;scripts&amp;quot; folder of &#039;&#039;Portal 2&#039;&#039;, a file called &amp;quot;npc_sounds_zombie_aperture&amp;quot; can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Unused content&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Futbul.png|alt1=Unused content|Glass Futbol&lt;br /&gt;
|File:Futbul2.png|alt2=Glass Futbol|Glass Futbol&lt;br /&gt;
|File:Portal2 HumanDummy.png|A mannequin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta and unused content]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:ISmile03&amp;diff=56696</id>
		<title>User talk:ISmile03</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:ISmile03&amp;diff=56696"/>
		<updated>2012-06-15T05:28:56Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Ohai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ohai ==&lt;br /&gt;
&lt;br /&gt;
Hi and welcome to the Wiki~ — [[User:WindPower|Wind]] 11:55, 14 June 2012 (UTC)&lt;br /&gt;
Thank you ^_^ [[User:ISmile03|ISmile03]] ([[User talk:ISmile03|talk]]) 05:28, 15 June 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=56649</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=56649"/>
		<updated>2012-06-14T11:37:47Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not are up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, {{Spoiler|later to be revealed as the AI,GLaDOS}} then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. {{Spoiler|The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterword, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monolog, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=56648</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=56648"/>
		<updated>2012-06-14T11:36:08Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 2.png|thumb|right|250px|Portrait of Johnson during the 1980s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by initials in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from the late 1940s to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=CJ|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=CJ|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=CJ|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=CJ|{{spoiler|1980s portrait of a dying Cave Johnson}}.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator [http://siggraph.ca/events/archive/2006/04/portrait_bill_fletcher.jpg Bill Fletcher] was the inspiration for the appearance of Cave Johnson.{{cite}}&lt;br /&gt;
* Cave Johnson&#039;s voice was originally high pitched. Valve used Microsoft Mike&#039;s voice, and then edited his voice.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=56647</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=56647"/>
		<updated>2012-06-14T11:34:04Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Blue&#039;&#039;&#039; by [[GLaDOS]]), is [[P-body]]&#039;s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Blueprint Shirt.png|alt9=Blueprint of Atlas on a shirt.|Blueprint of Atlas on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt10=Atlas on a poster with P-body.|Atlas on a poster with [[P-body]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields a frying pan similiar to the ones found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;, frying pans are also featured in &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039; as weapons for [http://wiki.teamfortress.com/wiki/Demoman Demomen] and [http://wiki.teamfortress.com/wiki/Soldier Soldiers] and other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games (but as unusable physics props).&lt;br /&gt;
* In [[Portal 2]] and it&#039;s [[Videos|promotional videos]], Atlas&#039; name can be seen written both as &amp;quot;Atlas&amp;quot; and &amp;quot;ATLAS&amp;quot;, showing inconsistencies from Valve as far as the bot&#039;s name is concerned.&lt;br /&gt;
* In the early days of Portal 2, the player used to play as a different character, named [[Mel]]. She was later replaced by ATLAS, with Chell being replaced by P-Body.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56646</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56646"/>
		<updated>2012-06-14T11:31:47Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]], but was later cut. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* A Frankenturret hops around {{Spoiler|behind multiple turrets in the Turret Opera. Many people thought this was [[Doug Rattmann|Rattman.]]}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56645</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56645"/>
		<updated>2012-06-14T11:31:16Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]], but was later cut. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* A Frankenturret hops around {{Spoiler|behind multiple turrets in the Turret Opera. Many people thought this was [[Doug Rattman|Rattman.]]}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56644</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=56644"/>
		<updated>2012-06-14T11:27:58Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Rocket Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]], but was later cut. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=56643</id>
		<title>Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=56643"/>
		<updated>2012-06-14T11:25:40Z</updated>

		<summary type="html">&lt;p&gt;ISmile03: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoopy the Hoop.png|right|200px|Hoopy the Hoop]]&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;&#039;Hoopy the Hoop&#039;&#039;&#039; was a hoop fallen from the sky {{spoiler|among the wreckage of [[GLaDOS]] at the end of the game. Hoopy landed on the [[Aperture Science]] parking lot in front of [[Chell]] just before being dragged off by the [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
As stated in an interview with [[Valve]] on [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3 &amp;quot;Opening The Portal: Exploring The Game&#039;s Development&amp;quot;], they never expected &amp;quot;The Cake is a Lie&amp;quot; to become such a huge hit. The developers expected, if anything, that Hoopy the Hoop would become the meme derived from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Erik Wolpaw explains, &amp;quot;We thought we should have a warehouse full of Hoopy t-shirts and mugs and posters…we would watch that hoop roll by over and over again. That was the part of the game we were most proud of, and nobody cared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
Hoopy the Hoop rolls across the screen {{spoiler|at the end of the game as [[Chell]] lays outside the [[Aperture Science]] facility.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
Hoopy is known to appear in a few places within &#039;&#039;Portal 2&#039;&#039;.  Its earliest known appearance is in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]], where it lays slightly to the left of what could be described as [[GLaDOS]]&#039; head; its second known appearance is underneath a floor [[Panels|panel]] in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]]. {{spoiler|It then makes it&#039;s third known appearance behind a desk in [[Doug Rattmann|Rattmann]]&#039;s den in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 06]]; this is the same den as referred to by the [[Achievements#Portal 2|Final Transmission]] achievement.}}&lt;br /&gt;
Hoopy&#039;s fourth appearance is in multiple custom test chambers (Created and published with the [[Puzzle Maker|Perpetual Testing Initiative]].) It is seen in exit rooms, although it doesn&#039;t appear in each one.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|title = Hoopy the Hoop&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Hoopy the Hoop 1.png|alt1=h|{{Spoiler|Hoopy the Hoop at the end of &#039;&#039;[[Portal]]&#039;&#039;}}|spoiler1=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber Hoopy the Hoop.png|alt1=h|Hoopy the Hoop during &#039;&#039;[[Portal 2]]&#039;&#039;, in [[Portal 2 Chapter 1 Her Chamber|GLaDOS&#039; ruined chamber]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 02 Hoopy the Hoop.png|alt1=h|Hoopy the Hoop in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 02]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 6 Hoopy the Hoop.png|alt1=h|{{spoiler|Hoopy the Hoop in one of [[Doug Rattmann|Rattmann&#039;s dens]].}}|spoiler4=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>ISmile03</name></author>
	</entry>
</feed>