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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I-ghost</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I-ghost"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/I-ghost"/>
	<updated>2026-04-06T05:54:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180462</id>
		<title>User talk:Dougrattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180462"/>
		<updated>2023-01-12T15:44:40Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rattman/Rattmann ==&lt;br /&gt;
&lt;br /&gt;
Hello. Please post evidence of the following claim: &amp;quot;Consulted with developers of Portal as well as ran through licensed content, and came to the conclusion that his name is indeed spelled Rattmann (two n&#039;s). Two n&#039;s is a widespread misconception.&amp;quot; or your recent rename of the Rattman article will be reverted. The only official mention of his name is on the soundtrack. Your search and replace on the Rattman page has also introduced a factual error in stating that the soundtrack spelling has two &#039;n&#039;s when it has one, which is the basis of the article&#039;s spelling as that is the only official merchandise to date that has a spelling of his name. Thanks. [[User:I-ghost|i-ghost]] 15:41, 12 January 2023 (UTC)&lt;br /&gt;
:Furthermore try not to make such sweeping, wide-impacting changes without first discussing it on the article&#039;s talk page. You&#039;ll see there&#039;s already a section there discussing this exact issue. [[User:I-ghost|i-ghost]] 15:43, 12 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180461</id>
		<title>User talk:Dougrattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180461"/>
		<updated>2023-01-12T15:43:00Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rattman/Rattmann ==&lt;br /&gt;
&lt;br /&gt;
Hello. Please post evidence of the following claim: &amp;quot;Consulted with developers of Portal as well as ran through licensed content, and came to the conclusion that his name is indeed spelled Rattmann (two n&#039;s). Two n&#039;s is a widespread misconception.&amp;quot; or your recent rename of the Rattman article will be reverted. The only official mention of his name is on the. Your search and replace on the Rattman page has also introduced a factual error in stating that the soundtrack spelling has two &#039;n&#039;s when it has one, which is the basis of the article&#039;s spelling as that is the only official merchandise to date that has a spelling of his name. Thanks. [[User:I-ghost|i-ghost]] 15:41, 12 January 2023 (UTC)&lt;br /&gt;
:Furthermore try not to make such sweeping, wide-impacting changes without first discussing it on the article&#039;s talk page. You&#039;ll see there&#039;s already a section there discussing this exact issue. [[User:I-ghost|i-ghost]] 15:43, 12 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180460</id>
		<title>User talk:Dougrattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Dougrattmann&amp;diff=180460"/>
		<updated>2023-01-12T15:41:44Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Rattman/Rattmann */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rattman/Rattmann ==&lt;br /&gt;
&lt;br /&gt;
Hello. Please post evidence of the following claim: &amp;quot;Consulted with developers of Portal as well as ran through licensed content, and came to the conclusion that his name is indeed spelled Rattmann (two n&#039;s). Two n&#039;s is a widespread misconception.&amp;quot; or your recent rename of the Rattman article will be reverted. The only official mention of his name is on the. Your search and replace on the Rattman page has also introduced a factual error in stating that the soundtrack spelling has two &#039;n&#039;s when it has one, which is the basis of the article&#039;s spelling as that is the only official merchandise to date that has a spelling of his name. Thanks. [[User:I-ghost|i-ghost]] 15:41, 12 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:GLaDOS_voice_lines&amp;diff=180380</id>
		<title>Talk:GLaDOS voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:GLaDOS_voice_lines&amp;diff=180380"/>
		<updated>2023-01-11T22:17:29Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-canon GLaDOS lines==&lt;br /&gt;
Specifically, lines that [[Ellen McLain]] did, in fact, speak in-character. If I were to upload them in the name of a custom test chamber or something (such as that marriage proposal chamber), what would/could the voice lines be? I wouldn&#039;t normally think about this sort of thing, but as the lines are from Valve, and by Ellen, I think that they might at least warrent a mention. [[User:Sven|Sven]] 19:03, 12 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==3 unused lines are actually used==&lt;br /&gt;
3 lines that are categorized as &amp;quot;Miscellaneous unused/alternate single player lines&amp;quot; are actually used in game without using any cheats:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.: &#039;&#039;&amp;quot;If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken. Here&#039;s another cube.&amp;quot;&#039;&#039; &#039;&#039;&#039;(This line is not processed)&#039;&#039;&#039;- Played in Chapter 3, Chamber 10 if you leave the Storage Cube on the topmost floor without activating dropper that drops the Reflection Cube.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. and 3.: &#039;&#039;&amp;quot;Oops. You trapped yourself. I guess that&#039;s it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position.&amp;quot; &amp;quot;I&#039;m kidding. Not about you trapping yourself, though. That really happened. Here, I&#039;ll lower the glass. Go on... Finish the test.&amp;quot;&#039;&#039; - These lines are played one after another in Chapter 3, Chamber 15, if you get yourself behind the glass barrier without putting the cube on the button first and then putting both your portals next to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I found this after watching this video: http://www.youtube.com/watch?v=AJGXN93CNq0&lt;br /&gt;
--[[User:Patko0770|Patko0770]] ([[User talk:Patko0770|talk]]) 16:44, 27 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GLaDOS_potatos_wheatleys_trap02.wav is incorrectly transcribed ==&lt;br /&gt;
&lt;br /&gt;
This transcript has it as &amp;quot;It&#039;s... something I came up to phase out human testing just before you escaped.&amp;quot; But the correct line is &amp;quot;It&#039;s... something I came up &#039;&#039;&#039;with&#039;&#039;&#039; to phase out human testing just before you escaped.&amp;quot; I don&#039;t know how to edit this. And there could be other transcription errors on this wiki I don&#039;t know how to edit. [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 08:27, 25 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing ==&lt;br /&gt;
&lt;br /&gt;
I found a missing voice line. It plays in Portal Test Chamber 04 if you trap yourself, and it&#039;s not listed. I&#039;ll add it. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Split this article into multiple pages ==&lt;br /&gt;
&lt;br /&gt;
The server seems to be having a hard time transferring the page&#039;s information, so I&#039;d like to see if we can split this page into two or more subpages, since there are so many lines of dialogue.&lt;br /&gt;
[[User:Kylemeister1|Kylemeister1]] ([[User talk:Kylemeister1|talk]]) 19:50, 28 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 504 Gateway Time-out ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been trying to get to this page for 3 days, but I keep getting 504 Gateway Time-out. Other pages work fine, but not this one. Can someone please help? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 13:58, 30 March 2019 (UTC)&lt;br /&gt;
:Fixed, sorry about the delay. — [[User:WindPower|Wind]] 20:51, 30 March 2019 (UTC)&lt;br /&gt;
::[[Media:Turret different_turret01.wav|:)]] [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 22:06, 30 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beta lines ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/hTqJhtlyQgs?t=102&lt;br /&gt;
&lt;br /&gt;
Should we add these? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 04:19, 17 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing Lines ==&lt;br /&gt;
What the title says, this page is missing the lines from when you get the dual portal gun to when you start your first test. These are the ones where she talks about her black box quick save feature, and about how you will die in 60 years and she might try reanimating you.&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:HereToHelp|HereToHelp]]&#039;&#039;&#039; ([[User talk:HereToHelp|talk]]) • ([[Special:Contributions/HereToHelp|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Can you find them?&lt;br /&gt;
:This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:29, 7 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;d be happy to, but I&#039;m not sure where the voice lines are in the game files. If you let me know how to access them I can totally try and add them myself! Also apologies if I use this forum incorrectly, I&#039;m very much new to this 😅 —[[User:HereToHelp|HereToHelp]] ([[User talk:HereToHelp|talk]]) • ([[Special:Contributions/HereToHelp|contribs]]) 6:56, 8 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I do not have Portal, or Portal 2. It&#039;s all by yourself this time.&lt;br /&gt;
:::This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 07:50, 8 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Wrong transcript?==&lt;br /&gt;
On the line &amp;quot;Well done. Here come the test results: You are a horrible person. &#039;&#039;&#039;I&#039;m serious,&#039;&#039;&#039; that&#039;s what it says: A horrible person. We weren&#039;t even testing for that.&amp;quot; the audio does not have the part &amp;quot;I&#039;m serious&amp;quot;. Something wrong with the transcription or the audio? [[User:Lon3r|Lon3r]] ([[User talk:Lon3r|talk]]) 13:23, 1 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What part is wrong? I don&#039;t see anything particularly peculiar&lt;br /&gt;
:This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:12, 1 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The &amp;quot;I&#039;m serious&amp;quot; part isn&#039;t there in the voice line. [[User:Lon3r|Lon3r]] ([[User talk:Lon3r|talk]]) 02:12, 2 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::If you really believe that, just remove it&lt;br /&gt;
:::This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 02:36, 2 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Split ==&lt;br /&gt;
&lt;br /&gt;
This page is unfortunately way too big and sometimes takes ages to load, and often results in time-out errors. I&#039;d like to propose the following:&lt;br /&gt;
&lt;br /&gt;
* Move Portal 1 content to &#039;&#039;GLaDOS voice lines (Portal)&#039;&#039;&lt;br /&gt;
* Move Portal 2 content to &#039;&#039;GLaDOS voice lines (Portal 2)&#039;&#039;&lt;br /&gt;
* Move Other content (Poker Night, Bridge Constructor) to &#039;&#039;GLaDOS voice lines (Other)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pls use {{c|+}} and {{c|-}} to vote. Since there are not many active users nowadays, I&#039;ll take action after 2+ votes or 2 months. --&amp;gt;&lt;br /&gt;
— [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 09:57, 24 September 2021 (UTC)&lt;br /&gt;
:{{C|+|Support.}} This page made my chrome crash way too much. Also, we&#039;re doing headcounts? Nice ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 11:09, 24 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cleanup Confusion ==&lt;br /&gt;
&lt;br /&gt;
Um, what exactly needs to be cleaned up here? Can we remove the header? [[User:Blushock|Blushock]] ([[User talk:Blushock|talk]]) 11:31, 6 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== minor notice ==&lt;br /&gt;
&lt;br /&gt;
Whoops! Hands is misspelled on &amp;quot;GET YOUR &#039;&#039;&#039;HANDES&#039;&#039;&#039; OFF ME&amp;quot; voice line, it can be found with ctrl + f, I&#039;m not sure how to fix that though! :) &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:IgorAlexey|IgorAlexey]]&#039;&#039;&#039; ([[User talk:IgorAlexey|talk]]) • ([[Special:Contributions/IgorAlexey|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Welcome to the wiki. You can edit the page yourself and change it, similar to how you edited this page. At the top right of the page click &#039;edit&#039;, and then find the word to change and edit it. Make sure to preview your changes before saving the edit. Also, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to sign your talk page posts. [[User:I-ghost|i-ghost]] 22:17, 11 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_Test_Chamber_06&amp;diff=180322</id>
		<title>Talk:Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_Test_Chamber_06&amp;diff=180322"/>
		<updated>2023-01-06T21:37:17Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Portal 2 images provided are &#039;&#039;not&#039;&#039; of Test Chamber 06. They &#039;&#039;should&#039;&#039; be of [[Portal_2_Chapter_2_Test_Chamber_1|Portal 2 Test Chamber 01]] from The Cold Boot. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:ChooChoo62|ChooChoo62]]&#039;&#039;&#039; ([[User talk:ChooChoo62|talk]]) • ([[Special:Contributions/ChooChoo62|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: Done. Please sign your posts with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. [[User:I-ghost|i-ghost]] 21:37, 6 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=180321</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=180321"/>
		<updated>2023-01-06T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Use correct image of Portal chamber six in Portal 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=5&lt;br /&gt;
|File:Portal TC 06 - Beta 01.jpg|Pre-release Test Chamber 06&lt;br /&gt;
|File:Portal TC 06 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal chamber06 01.png|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|Radio location for the [[Transmission Received]] Achievement.&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png|The decayed Test Chamber 06 in &#039;&#039;[[Portal 2]]&#039;&#039;, before the High Energy Pellet emitter and catcher are replaced with a [[Thermal Discouragement Beam]] and receptacle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=180320</id>
		<title>Portal 2 Chapter 2 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_1&amp;diff=180320"/>
		<updated>2023-01-06T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Add overview images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
  | valve-title= Laser Intro&lt;br /&gt;
  | map        = sp_a2_laser_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = User Moussekateer Portal 2 Act 2 Test Chamber 01.png&lt;br /&gt;
  | icon1      = laser sensor on&lt;br /&gt;
  | icon2      = laser redirection&lt;br /&gt;
  | icon3      = cube dispenser&lt;br /&gt;
  | icon4      = cube button&lt;br /&gt;
  | icon5      = cube hazard&lt;br /&gt;
  | icon6      = player button&lt;br /&gt;
  | icon7      = water hazard&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the tenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the [[Thermal Discouragement Beam]], and the way in which it can be used to activate [[Panels]] and thereby grant access to inaccessible areas. This Chamber corresponds with Test Chamber [[Portal Test Chamber 06|06]] from the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* Laser Receptacles&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 01 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the [[Victory Lift]].&lt;br /&gt;
*While standing on it, shoot a portal on the floor where the [[Thermal Discouragement Beam]] makes contact and place the other portal on the ceiling above the receptacle.&lt;br /&gt;
*The Victory Lift will rise, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This test is heavily implied to be the same as [[Portal Test Chamber 06|Chamber 06]] from the first game, as [[High Energy Pellet]] emitters and receptacles can be seen being swapped for their laser equivalents.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Laser.png|Overview with Thermal Discouragement Beam.&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png|Overview with High Energy Pellet Catcher.&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Test Chamber 06 in Portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_2_Test_Chamber_1_Overview_Pellet.png&amp;diff=180319</id>
		<title>File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_2_Test_Chamber_1_Overview_Pellet.png&amp;diff=180319"/>
		<updated>2023-01-06T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Category:Test Chamber images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Test Chamber images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_2_Test_Chamber_1_Overview_Laser.png&amp;diff=180318</id>
		<title>File:Portal 2 Chapter 2 Test Chamber 1 Overview Laser.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_2_Test_Chamber_1_Overview_Laser.png&amp;diff=180318"/>
		<updated>2023-01-06T21:29:34Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Category:Test Chamber images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Test Chamber images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC&amp;diff=180313</id>
		<title>Portal 2 Sixense MotionPack DLC</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC&amp;diff=180313"/>
		<updated>2023-01-05T01:27:21Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 180312 by Anrchomess (talk) Despite their similarities, the Sixense MotionPack DLC and the Sixense Perceptual Pack are not the same thing. See Portal 2 Sixense Perceptual Pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 660&lt;br /&gt;
| game-name-override = Portal 2 Sixense MotionPack DLC&lt;br /&gt;
| boxart-image = Portal 2 Sixense MotionPack DLC.jpg&lt;br /&gt;
| developer = [[Sixense Studios]]&lt;br /&gt;
| publisher = [[Sixense Entertainment]]&lt;br /&gt;
| released = * June 17th, 2011 (for PC)&lt;br /&gt;
* November 6th, 2012 (for PS3)&lt;br /&gt;
| modes = Single-player, Cooperative&lt;br /&gt;
| engine = [https://theportalwiki.com/wiki/Source_Engine Source Engine]&lt;br /&gt;
| requirements = * [[Portal 2]]&lt;br /&gt;
* [http://www.razerzone.com/minisite/hydra Razer Hydra] (for PC)&lt;br /&gt;
* [https://direct.playstation.com/en-us/accessories/accessory/playstation-move-motion-controller-2-pack.3002445 PlayStation Move] (for PS3)&lt;br /&gt;
* PlayStation Eye (for PS3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{See also|Portal 2 Sixense Perceptual Pack}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Portal 2 Sixense MotionPack DLC (for PC)&#039;&#039;&#039;, or &#039;&#039;&#039;Portal 2 In Motion (for PS3)&#039;&#039;&#039;, is exclusive [[Portal 2]] downloadable content available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra] or the [https://direct.playstation.com/en-us/accessories/accessory/playstation-move-motion-controller-2-pack.3002445 PlayStation Move], created by &#039;&#039;&#039;Sixense&#039;&#039;&#039;. The content includes both singleplayer and cooperative levels –&#039;&#039;created by Danny Woodall and Chip Sbrogna in cooperation with Valve&#039;&#039;– as well as mechanics that make use of the controller&#039;s motion detection capabilities. Sixense was able to accomplish this through early access to [[Portal 2]]&#039;s source code (before Portal 2&#039;s official release date). The most recent public build of the Portal 2 Sixense MotionPack DLC is most similar to the base game&#039;s build in 2014.&lt;br /&gt;
&lt;br /&gt;
Razer has discontinued the Razer Hydra via their own and Steam&#039;s online store due to Sixense&#039;s unreleased [http://sixense.com/wireless Wireless STEM System].&lt;br /&gt;
&lt;br /&gt;
== Featured Mechanics and Their Functions ==&lt;br /&gt;
{{Main|Mechanics}}&lt;br /&gt;
&#039;&#039;&#039;Freeaim:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* This mechanic allows the player to control the Portal Gun viewmodel and crosshair on the screen by moving the right-hand controller. This method of controlling the player in the game helps create a more realistic experience for the audience since the player can act intuitively. The MotionPack defaults this as the standard means of looking around, however, the player can also choose to use both joysticks on the Razer Hydra instead, similar to the standard controller option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One-To-One:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* This mechanic allows the player to extend any grabbable object away from themselves. It is performed by simply moving the right-hand controller away from yourself. While in this state, camera tracking is disabled and the player can freely move and rotate the object at any angle by orienting the right-hand controller. Sixense has integrated this mechanic in most of their official levels as a requirement to proceed to the next part of a chamber, whether it be to place a cube far away from you or to redirect lasers precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ratcheting:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* This minor mechanic is only active while in One-To-One mode. Its function is to stop updating the orientation of the right-hand controller so that a player can reposition their hand to a more comfortable location. Through this, the player can rotate objects in any orientation without strain. Ratcheting does not stop updating the positional data of the controller, however. This mechanic is most notably used when redirecting lasers or Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Surfing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This mechanic allows the player to reposition and rotate existing portals, on the condition that they can shoot that portal. It is performed by aiming at the desired portal and holding down the trigger to fire that specific portal. The player can then control the portal and rotate it by repositioning the right-hand controller respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* This mechanic is only functional with the [[Cube#Scalable Cube|Scalable Cube]] and the [[Turret|Turret]]. While the player is in One-To-One mode holding a [[Cube#Scalable Cube|Scalable Cube]], they can then stretch out the cube, not only increasing its size but also its mass. The player can take advantage of this by building bridges to cross large distances, crush [[Turret|Turrets]], and press more than one floor-button at the same time. As for the [[Turret|Turrets]], they self-destruct about 1 second after being scaled. Interestingly, the collision model of the [[Turret|Turrets]] does not update while being scaled in that small time frame.&lt;br /&gt;
* In the MotionPack, the player uses the left-hand controller to control the size of the cube. Sixense had to change this functionality to the right-hand controller in the Sixense In Motion DLC since the PlayStation Move Navigation Controller does not have motion-sensing capabilities. &lt;br /&gt;
&lt;br /&gt;
== Sixense&#039;s Entities ==&lt;br /&gt;
Sixense created and extensively made use of five entities that are &#039;&#039;&#039;not&#039;&#039;&#039; available in stock Portal 2. These are defined in &#039;&#039;&#039;portal2_sixense.fgd&#039;&#039;&#039; and are available for mappers to use.&lt;br /&gt;
&lt;br /&gt;
* prop_scaled_cube&lt;br /&gt;
* sixense_info_placement_helper&lt;br /&gt;
* sixense_logic_playmovie_hint&lt;br /&gt;
* sixense_logic_relay&lt;br /&gt;
* trigger_player_fall_aim&lt;br /&gt;
&lt;br /&gt;
There is one entity by the name of &#039;&#039;&#039;trigger_portal_button_aim&#039;&#039;&#039; made by Sixense that is &#039;&#039;&#039;not&#039;&#039;&#039; defined in the fgd. This entity is spawned and parsed internally at runtime, similar to Valve&#039;s &#039;&#039;&#039;trigger_portal_button&#039;&#039;&#039; entity. This entity is what Sixense uses to allow &#039;&#039;&#039;prop_floor_button&#039;&#039;&#039; and &#039;&#039;&#039;prop_under_floor_button&#039;&#039;&#039; to have cubes hone on top of them and change skin color.&lt;br /&gt;
&lt;br /&gt;
== Interesting Behaviors and Other Notes ==&lt;br /&gt;
* Typing &amp;quot;-nosixense&amp;quot; (without quotes) in the launch options of Portal 2 on Steam will launch the game without reading the Sixense MotionPack DLC.&lt;br /&gt;
* The [[Cube#Scalable Cube|Scalable Cube]] is programmed to not lose its collision temporarily when a player holds it.&lt;br /&gt;
* Scaling was meant to be used while in One-To-One mode, however, it can still be activated even when the player has not initiated this state.&lt;br /&gt;
* The [[Cube#Scalable Cube|Scalable Cube]] was only featured in the singleplayer campaign but not in the cooperative one. If the cube is spawned in a MotionPack CO-OP game via the console, the cube will still remain fully functional for both clients of the server. However, the button to activate Scaling mode has been remapped in CO-OP mode as &#039;quickping&#039;. This most likely means that Sixense&#039;s plan to not to add a Scaling puzzle in their official cooperative campaign during development was intentional.&lt;br /&gt;
* Inside the &#039;&#039;&#039;pak01_dir.vpk&#039;&#039;&#039; file of the Sixense MotionPack, there is an unused VGUI menu for doing Challenge Mode with both the singleplayer and multiplayer Sixense maps. This was not integrated for reasons unknown, and parts of the menu are broken to a hardcoded extent. If you were to manually load a Sixense Challenge Mode game, the session will disconnect you since Steam does not recognize the map on its official leaderboards.&lt;br /&gt;
* Inside the &#039;&#039;&#039;pak01_dir.vpk&#039;&#039;&#039; file of the Sixense MotionPack, there is a hidden skin of the [[Cube#Scalable Cube|Scalable Cube]], in which the cube glows blue when &#039;inactive&#039;. Only the &#039;active&#039; and &#039;off&#039; skins are visible in both the MotionPack and In Motion DLC.&lt;br /&gt;
* When attempting to play community test chambers, the game will crash upon loading workshop thumbnails, whether it be singleplayer or multiplayer maps. Two solutions to this problem include unsubscribing to all custom workshop maps in Portal 2, thus giving you access to the Quick Play option, or by running the game without the DLC. Alternatively, you can patch &#039;&#039;&#039;client_sixense.dll&#039;&#039;&#039;&#039;s byte sequences of (8B C8 E8 E7 2C 0B 00 8B 4D FC 85 C9 &#039;&#039;&#039;74&#039;&#039;&#039;) with (8B C8 E8 E7 2C 0B 00 8B 4D FC 85 C9 &#039;&#039;&#039;EB&#039;&#039;&#039;) on the most recent build of the MotionPack to patch the loading of workshop thumbnails.&lt;br /&gt;
* When playing workshop maps with custom sound scripts, Sixense sounds are not precached, giving the player varied pitches of the error.wav sound file, when using the Sixense features. The best solution for this is to stuff the contents of &#039;&#039;&#039;sixense_sounds.txt&#039;&#039;&#039; into an existing file declared in &#039;&#039;&#039;game_sounds_manifest.txt&#039;&#039;&#039;, ensuring that the Sixense sounds are parsed alongside the main game&#039;s content.&lt;br /&gt;
* When playing custom maps in the workshop, autosave triggers can sometimes cause the game to crash.&lt;br /&gt;
* Sound scripts are not able to be overridden in any maps through the &#039;&#039;&#039;maps/&amp;lt;mapname&amp;gt;_level_sounds.txt&#039;&#039;&#039; method, as the Sixense MotionPack does not look for the file.&lt;br /&gt;
* An exploit with Portal Surfing can be performed where the player can keep a portal while passing through a Material Emancipation Grill. It can be done by pointing at a portal surface and activating the  Portal Surfing mechanic while walking through the Material Emancipation Grill. The initial portal fizzles, but once the Portal Surfing button is released, the portal revives.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
{{youtube|SVXOJeoF4hc|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[https://store.playstation.com/en-us/product/UP2071-NPUB31076_00-PORTAL2INMOTION1 Portal 2 In Motion: Official Page]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - one-to-one 1.jpg|One-to-one mode.&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - one-to-one 2.jpg|One-to-one mode.&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - one-to-one 3.jpg|One-to-one mode.&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - scaling cube.jpg|Scaling a cube.&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - portal surfing.jpg|Portal surfing.&lt;br /&gt;
|File:Portal 2 Sixense MotionPack DLC - mapmaking.png|Chip Sbrogna creating [[Portal 2 Sixense MotionPack DLC Test Chamber 6|Test Chamber 6]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=180234</id>
		<title>Template:CharactersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=180234"/>
		<updated>2022-12-23T20:25:07Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = CharactersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle = padding: 0.25em;&lt;br /&gt;
&lt;br /&gt;
| title = [[Characters{{if lang}}|{{common string|characters}}]]&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
 | en = Humans&lt;br /&gt;
 | cs = Lidé&lt;br /&gt;
 | de = Menschen&lt;br /&gt;
 | es = Humanos&lt;br /&gt;
 | fi = Ihmiset&lt;br /&gt;
 | fr = Humains&lt;br /&gt;
 | hu = Emberek&lt;br /&gt;
 | ko = 사람&lt;br /&gt;
 | nl = Mensen&lt;br /&gt;
 | pl = Ludzie&lt;br /&gt;
 | pt-br = Humanos&lt;br /&gt;
 | ru = Люди&lt;br /&gt;
 | zh-hant = 人類&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list1 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Caroline{{if lang}}|{{Character|caroline}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Cave Johnson{{if lang}}|{{Character|cave johnson}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Chell{{if lang}}|{{Character|chell}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Doug Rattman{{if lang}}|{{Character|doug rattman}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Greg{{if lang}}|{{Character|greg}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Henry{{if lang}}|{{Character|henry}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
 | en = Robots&lt;br /&gt;
 | cs = Roboti&lt;br /&gt;
 | de = Roboter&lt;br /&gt;
 | es = Robots&lt;br /&gt;
 | fi = Botit&lt;br /&gt;
 | fr = Robots&lt;br /&gt;
 | hu = Robotok&lt;br /&gt;
 | ko = 로봇&lt;br /&gt;
 | nl = Robots&lt;br /&gt;
 | pl = Roboty&lt;br /&gt;
 | pt-br = Robôs&lt;br /&gt;
 | ru = Роботы&lt;br /&gt;
 | zh-hant = 機器人&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list2 = &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Adventure Sphere{{if lang}}|{{Character|adventure sphere}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Anger Core{{if lang}}|{{Character|anger core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Animal King Turret{{if lang}}|{{Character|animal king turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Atlas{{if lang}}|{{Character|atlas}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Curiosity Core{{if lang}}|{{Character|curiosity core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Defective Turret{{if lang}}|{{Character|defective turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Fact Sphere{{if lang}}|{{Character|fact sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Frankenturret{{if lang}}|{{Character|frankenturret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[GLaDOS{{if lang}}|{{Character|glados}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Intelligence Core{{if lang}}|{{Character|intelligence core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Morality Core{{if lang}}|{{Character|morality core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Oracle Turret{{if lang}}|{{Character|oracle turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[P-body{{if lang}}|{{Character|p-body}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Party Escort Bot{{if lang}}|{{Character|party bot}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Turrets{{if lang}}#{{Character|rocket turret}}|{{Character|rocket turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Sentry Turret{{if lang}}|{{Character|sentry turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Space Sphere{{if lang}}|{{Character|space sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Wheatley{{if lang}}|{{Character|wheatley}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Grady{{if lang}}|{{Character|grady}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Aperture Desk Job{{if lang}}|{{Character|prison warden}} / {{Character|desk launch control}}]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
 | en = Others&lt;br /&gt;
 | cs = Ostatní&lt;br /&gt;
 | de = Andere&lt;br /&gt;
 | es = Otros&lt;br /&gt;
 | hu = Egyéb&lt;br /&gt;
 | fi = Muut&lt;br /&gt;
 | fr = Autres&lt;br /&gt;
 | ko = 기타&lt;br /&gt;
 | nl = Overig&lt;br /&gt;
 | pl = Inne&lt;br /&gt;
 | pt-br = Outros&lt;br /&gt;
 | ru = Другое&lt;br /&gt;
 | zh-hant = 其他&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list3 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Announcer{{if lang}}|{{Character|announcer}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Bendy{{if lang}}|{{Character|bendy}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Hoopy the Hoop{{if lang}}|{{Character|hoopy}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Weighted Companion Cube{{if lang}}|{{mechanic|weighted companion cube}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Bird{{if lang}}|{{Character|bird}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Mr. Chubby Beak{{if lang}}|{{Character|chubby beak}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
 | en = Cut&lt;br /&gt;
 | cs = Cut&lt;br /&gt;
 | de = Cut&lt;br /&gt;
 | es = Sin usar&lt;br /&gt;
 | hu = Törölt&lt;br /&gt;
 | fi = Käyttämättömät&lt;br /&gt;
 | fr = Inutilisés&lt;br /&gt;
 | ko = 사용되지 않은 캐릭터&lt;br /&gt;
 | nl = Cut&lt;br /&gt;
 | pl = Wycięte&lt;br /&gt;
 | pt-br = Descartados&lt;br /&gt;
 | ru = Вырезанное&lt;br /&gt;
 | zh-hant = Cut&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list4 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Betty{{if lang}}|{{Character|betty}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Hover Turret{{if lang}}|{{Character|hover turret}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Mel{{if lang}}|{{Character|mel}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Walking Turret{{if lang}}|{{Character|walking turret}}]]&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{lang cat|Characters}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|cs, de, es, fi, fr, ko, nl, pl, pt-br, ru, zh-hant, hu}}&lt;br /&gt;
[[Category:Navigational templates|CharactersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Dictionary/characters&amp;diff=180230</id>
		<title>Template:Dictionary/characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Dictionary/characters&amp;diff=180230"/>
		<updated>2022-12-23T20:06:20Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Update Rattman&amp;#039;s name, add alias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dictionary/header}}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
chell:&lt;br /&gt;
  en: Chell&lt;br /&gt;
  cs: Chell&lt;br /&gt;
  es: Chell&lt;br /&gt;
  fi: Chell&lt;br /&gt;
  fr: Chell&lt;br /&gt;
  ko: 첼&lt;br /&gt;
  nl: Chell&lt;br /&gt;
  pl: Chell&lt;br /&gt;
  pt-br: Chell&lt;br /&gt;
  ru: Челл&lt;br /&gt;
  zh-hant: 雪兒&lt;br /&gt;
&lt;br /&gt;
glados:&lt;br /&gt;
  en: GLaDOS&lt;br /&gt;
  cs: GLaDOS&lt;br /&gt;
  es: GLaDOS&lt;br /&gt;
  fi: GLaDOS&lt;br /&gt;
  fr: GLaDOS&lt;br /&gt;
  ko: GLaDOS&lt;br /&gt;
  nl: GLaDOS&lt;br /&gt;
  pl: GLaDOS&lt;br /&gt;
  pt-br: GLaDOS&lt;br /&gt;
  ru: ГЛаДОС&lt;br /&gt;
  zh-hant: GLaDOS&lt;br /&gt;
&lt;br /&gt;
cave johnson:&lt;br /&gt;
  en: Cave Johnson&lt;br /&gt;
  cs: Cave Johnson&lt;br /&gt;
  es: Cave Johnson&lt;br /&gt;
  fi: Cave Johnson&lt;br /&gt;
  fr: Cave Johnson&lt;br /&gt;
  ko: 케이브 존슨&lt;br /&gt;
  nl: Cave Johnson&lt;br /&gt;
  pl: Cave Johnson&lt;br /&gt;
  pt-br: Cave Johnson&lt;br /&gt;
  ru: Кейв Джонсон&lt;br /&gt;
  zh-hant: 凱夫．強森&lt;br /&gt;
&lt;br /&gt;
wheatley:&lt;br /&gt;
  en: Wheatley&lt;br /&gt;
  cs: Wheatley&lt;br /&gt;
  es: Wheatley&lt;br /&gt;
  fi: Wheatley&lt;br /&gt;
  fr: Wheatley&lt;br /&gt;
  ko: 휘틀리&lt;br /&gt;
  nl: Wheatley&lt;br /&gt;
  pl: Wheatley&lt;br /&gt;
  pt-br: Wheatley&lt;br /&gt;
  ru: Уитли&lt;br /&gt;
  zh-hant: 惠特利&lt;br /&gt;
&lt;br /&gt;
doug rattmann | doug rattman:&lt;br /&gt;
  en: Doug Rattman&lt;br /&gt;
  cs: Doug Rattmann&lt;br /&gt;
  es: Doug Rattmann&lt;br /&gt;
  fi: Doug Rattmann&lt;br /&gt;
  fr: Doug Rattmann&lt;br /&gt;
  ko: 더그 렛맨&lt;br /&gt;
  nl: Doug Rattmann&lt;br /&gt;
  pl: Doug Rattmann&lt;br /&gt;
  pt-br: Doug Rattmann&lt;br /&gt;
  ru: Даг Раттманн&lt;br /&gt;
  zh-hant: 道格．拉特曼&lt;br /&gt;
&lt;br /&gt;
atlas:&lt;br /&gt;
  en: Atlas&lt;br /&gt;
  cs: Atlas&lt;br /&gt;
  es: Atlas&lt;br /&gt;
  fi: Atlas&lt;br /&gt;
  fr: Atlas&lt;br /&gt;
  ko: 아틀라스&lt;br /&gt;
  nl: Atlas&lt;br /&gt;
  pl: Atlas&lt;br /&gt;
  pt-br: Atlas&lt;br /&gt;
  ru: Атлас&lt;br /&gt;
  zh-hant: Atlas&lt;br /&gt;
&lt;br /&gt;
p-body | pbody:&lt;br /&gt;
  en: P-body&lt;br /&gt;
  cs: P-body&lt;br /&gt;
  es: P-body&lt;br /&gt;
  fi: P-body&lt;br /&gt;
  fr: P-body&lt;br /&gt;
  ko: 피-보디&lt;br /&gt;
  nl: P-body&lt;br /&gt;
  pl: P-body&lt;br /&gt;
  pt-br: P-body&lt;br /&gt;
  ru: Пи-боди&lt;br /&gt;
  zh-hant: P-body&lt;br /&gt;
&lt;br /&gt;
caroline:&lt;br /&gt;
  en: Caroline&lt;br /&gt;
  cs: Caroline&lt;br /&gt;
  es: Caroline&lt;br /&gt;
  fi: Caroline&lt;br /&gt;
  fr: Caroline&lt;br /&gt;
  ko: 캐롤린&lt;br /&gt;
  nl: Caroline&lt;br /&gt;
  pl: Caroline&lt;br /&gt;
  pt-br: Caroline&lt;br /&gt;
  ru: Кэролайн&lt;br /&gt;
  zh-hant: 卡洛琳&lt;br /&gt;
&lt;br /&gt;
hoopy the hoop | hoopy:&lt;br /&gt;
  en: Hoopy the Hoop&lt;br /&gt;
  cs: Hoopy the Hoop&lt;br /&gt;
  es: Hoopy el Aro&lt;br /&gt;
  fi: Hoopy the Hoop&lt;br /&gt;
  fr: Hoopy the Hoop&lt;br /&gt;
  ko: 후피 더 후프&lt;br /&gt;
  nl: Hoopy the Hoop&lt;br /&gt;
  pl: Hoopy the Hoop&lt;br /&gt;
  pt-br: Hoopy, o Bambolê&lt;br /&gt;
  ru: Обручный обруч&lt;br /&gt;
  zh-hant: 鐵製圓圈&lt;br /&gt;
&lt;br /&gt;
cores:&lt;br /&gt;
  en: Cores&lt;br /&gt;
  cs: Jádra&lt;br /&gt;
  es: Núcleos&lt;br /&gt;
  fi: Ytimet&lt;br /&gt;
  fr: Processeurs&lt;br /&gt;
  ko: 코어&lt;br /&gt;
  nl: Cores&lt;br /&gt;
  pl: Rdzenie&lt;br /&gt;
  pt-br: Núcleos&lt;br /&gt;
  ru: Модули&lt;br /&gt;
  zh-hant: 核心&lt;br /&gt;
&lt;br /&gt;
space sphere:&lt;br /&gt;
  en: Space Sphere&lt;br /&gt;
  cs: Space Sphere&lt;br /&gt;
  es: Esfera Espacial&lt;br /&gt;
  fi: Avaruuspallo&lt;br /&gt;
  fr: Sphère Espace&lt;br /&gt;
  ko: 천문 코어&lt;br /&gt;
  nl: Space Sphere&lt;br /&gt;
  pl: Rdzeń Kosmosu&lt;br /&gt;
  pt-br: Esfera Espacial&lt;br /&gt;
  ru: Модуль космоса&lt;br /&gt;
  zh-hant: Space Sphere&lt;br /&gt;
&lt;br /&gt;
fact sphere:&lt;br /&gt;
  en: Fact Sphere&lt;br /&gt;
  cs: Fact Sphere&lt;br /&gt;
  es: Esfera Informativa&lt;br /&gt;
  fi: Faktapallo&lt;br /&gt;
  fr: Sphère Info&lt;br /&gt;
  ko: 사실 코어&lt;br /&gt;
  nl: Fact Sphere&lt;br /&gt;
  pl: Rdzeń Faktów&lt;br /&gt;
  pt-br: Esfera dos Fatos&lt;br /&gt;
  ru: Модуль фактов&lt;br /&gt;
  zh-hant: Fact Sphere&lt;br /&gt;
&lt;br /&gt;
adventure sphere:&lt;br /&gt;
  en: Adventure Sphere&lt;br /&gt;
  es: Esfera Aventurera&lt;br /&gt;
  fi: Seikkailupallo&lt;br /&gt;
  fr: Sphère Aventure&lt;br /&gt;
  ko: 모험 코어 &lt;br /&gt;
  pl: Rdzeń Przygody&lt;br /&gt;
  pt-br: Esfera Aventureira&lt;br /&gt;
  ru: Модуль приключений&lt;br /&gt;
&lt;br /&gt;
turrets:&lt;br /&gt;
  en: Turrets&lt;br /&gt;
  cs: Střilny&lt;br /&gt;
  es: Torretas&lt;br /&gt;
  fi: Tykit&lt;br /&gt;
  fr: Tourelles&lt;br /&gt;
  ko: 터릿&lt;br /&gt;
  nl: Turrets&lt;br /&gt;
  pl: Wieżyczki&lt;br /&gt;
  pt-br: Torretas&lt;br /&gt;
  ru: Турели&lt;br /&gt;
  zh-hant: 機槍塔&lt;br /&gt;
&lt;br /&gt;
oracle turret:&lt;br /&gt;
  en: Oracle Turret&lt;br /&gt;
  cs: Věštecká střilna&lt;br /&gt;
  es: Torreta oráculo&lt;br /&gt;
  fi: Oracle-tykki&lt;br /&gt;
  fr: Tourelle Oracle&lt;br /&gt;
  ko: 오라클 터릿&lt;br /&gt;
  nl: Orakel Turret&lt;br /&gt;
  pl: Wieżyczka - Wyrocznia&lt;br /&gt;
  pt-br: Torreta-Oráculo&lt;br /&gt;
  ru: Турель-прорицательница&lt;br /&gt;
  zh-hant: 神諭機槍塔&lt;br /&gt;
&lt;br /&gt;
defective turret:&lt;br /&gt;
  en: Defective Turret&lt;br /&gt;
  cs: Poruchová střilna&lt;br /&gt;
  es: Torreta defectuosa&lt;br /&gt;
  fi: Viallinen tykki&lt;br /&gt;
  fr: Tourelle défectueuse&lt;br /&gt;
  ko: 불량 터릿&lt;br /&gt;
  nl: Defecte Turret&lt;br /&gt;
  pl: Wadliwa Wieżyczka&lt;br /&gt;
  pt-br: Torreta Defeituosa&lt;br /&gt;
  ru: Дефектные турели&lt;br /&gt;
  zh-hant: 瑕疵機槍塔&lt;br /&gt;
&lt;br /&gt;
sentry turret:&lt;br /&gt;
  en: Sentry Turret&lt;br /&gt;
  cs: Sentry Turret&lt;br /&gt;
  es: Torreta centinela&lt;br /&gt;
  fi: Tykki&lt;br /&gt;
  fr: Tourelle mitrailleuse&lt;br /&gt;
  ko: 센트리 터릿&lt;br /&gt;
  nl: Sentry Turret&lt;br /&gt;
  pl: Wieżyczki Strażnicze&lt;br /&gt;
  pt-br: Torreta Sentinela&lt;br /&gt;
  ru: Обычные турели&lt;br /&gt;
  zh-hant: 警衛機槍塔&lt;br /&gt;
&lt;br /&gt;
rocket turret:&lt;br /&gt;
  en: Rocket Turret&lt;br /&gt;
  cs: Rocket Turret&lt;br /&gt;
  es: Torreta de cohetes&lt;br /&gt;
  fi: Rakettitykki&lt;br /&gt;
  fr: Tourelle à roquettes&lt;br /&gt;
  ko: 로켓 터릿&lt;br /&gt;
  nl: Rocket Turret&lt;br /&gt;
  pl: Wieżyczka Rakietowa&lt;br /&gt;
  pt-br: Torreta de Foguetes&lt;br /&gt;
  ru: Ракетные турели&lt;br /&gt;
  zh-hant: 火箭炮塔&lt;br /&gt;
&lt;br /&gt;
announcer:&lt;br /&gt;
  en: Announcer&lt;br /&gt;
  cs: Hlasatel&lt;br /&gt;
  es: Locutor&lt;br /&gt;
  fi: Kuuluttaja&lt;br /&gt;
  fr: Annonceur&lt;br /&gt;
  ko: 안내인&lt;br /&gt;
  nl: Omroeper&lt;br /&gt;
  pl: Spiker&lt;br /&gt;
  pt-br: Locutor&lt;br /&gt;
  ru: Диктор&lt;br /&gt;
  zh-hant: 系統廣播&lt;br /&gt;
&lt;br /&gt;
mel:&lt;br /&gt;
  en: Mel&lt;br /&gt;
  cs: Mel&lt;br /&gt;
  es: Mel&lt;br /&gt;
  fi: Mel&lt;br /&gt;
  fr: Mel&lt;br /&gt;
  ko: 멜&lt;br /&gt;
  nl: Mel&lt;br /&gt;
  pl: Mel&lt;br /&gt;
  pt-br: Mel&lt;br /&gt;
  ru: Мел&lt;br /&gt;
  zh-hant: 梅&lt;br /&gt;
&lt;br /&gt;
greg:&lt;br /&gt;
  en: Greg&lt;br /&gt;
  cs: Greg&lt;br /&gt;
  es: Greg&lt;br /&gt;
  fi: Greg&lt;br /&gt;
  fr: Greg&lt;br /&gt;
  ko: 그렉&lt;br /&gt;
  nl: Greg&lt;br /&gt;
  pl: Greg&lt;br /&gt;
  pt-br: Greg&lt;br /&gt;
  ru: Грег&lt;br /&gt;
  zh-hant: 格雷格&lt;br /&gt;
&lt;br /&gt;
henry:&lt;br /&gt;
  en: Henry&lt;br /&gt;
  cs: Henry&lt;br /&gt;
  es: Henry&lt;br /&gt;
  fi: Henry&lt;br /&gt;
  fr: Henry&lt;br /&gt;
  nl: Henry&lt;br /&gt;
  pl: Henry&lt;br /&gt;
  pt-br: Henry&lt;br /&gt;
&lt;br /&gt;
betty:&lt;br /&gt;
  en: Betty&lt;br /&gt;
  cs: Betty&lt;br /&gt;
  es: Betty&lt;br /&gt;
  fi: Betty&lt;br /&gt;
  fr: Betty&lt;br /&gt;
  ko: 베티&lt;br /&gt;
  nl: Betty&lt;br /&gt;
  pl: Betty&lt;br /&gt;
  pt-br: Betty&lt;br /&gt;
  ru: Бетти&lt;br /&gt;
&lt;br /&gt;
bendy:&lt;br /&gt;
  en: Bendy&lt;br /&gt;
  es: Bendy&lt;br /&gt;
  fi: Bendy&lt;br /&gt;
  ko: 벤디&lt;br /&gt;
  pl: Bendy&lt;br /&gt;
  pt-br: Bendy&lt;br /&gt;
  ru: Бенди&lt;br /&gt;
&lt;br /&gt;
party bot:&lt;br /&gt;
  en: Party Escort Bot&lt;br /&gt;
  es: Robot Escolta&lt;br /&gt;
  fi: Party Escort Bot&lt;br /&gt;
  ko: 파티 에스코트 봇&lt;br /&gt;
  pl: Imprezowy robot eskortujący&lt;br /&gt;
  ru: Распорядитель вечеринок&lt;br /&gt;
&lt;br /&gt;
anger core:&lt;br /&gt;
  en: Anger Core&lt;br /&gt;
  es: Núcleo de la Rabia&lt;br /&gt;
  ko: 분노 코어&lt;br /&gt;
  pl: Rdzeń gniewu&lt;br /&gt;
  pt-br: Núcleo de Raiva&lt;br /&gt;
  ru: Модуль гнева&lt;br /&gt;
&lt;br /&gt;
morality core:&lt;br /&gt;
  en: Morality Core&lt;br /&gt;
  es: Núcleo de Moralidad&lt;br /&gt;
  ko: 도덕성 코어&lt;br /&gt;
  pl: Rdzeń moralności&lt;br /&gt;
  pt-br: Núcleo de Moralidade&lt;br /&gt;
  ru: Модуль морали&lt;br /&gt;
&lt;br /&gt;
intelligence core:&lt;br /&gt;
  en: Intelligence Core&lt;br /&gt;
  es: Núcleo de la Inteligencia&lt;br /&gt;
  ko: 지능 코어&lt;br /&gt;
  pl: Rdzeń logiki&lt;br /&gt;
  pt-br: Núcleo de Inteligência&lt;br /&gt;
  ru: Модуль интеллекта&lt;br /&gt;
&lt;br /&gt;
curiosity core:&lt;br /&gt;
  en: Curiosity Core&lt;br /&gt;
  es: Núcleo de la Curiosidad&lt;br /&gt;
  ko: 호기심 코어&lt;br /&gt;
  pl: Rdzeń ciekawości&lt;br /&gt;
  pt-br: Núcleo de Curiosidade&lt;br /&gt;
  ru: Модуль любопытства&lt;br /&gt;
&lt;br /&gt;
animal king turret:&lt;br /&gt;
  en: Animal King Turret&lt;br /&gt;
  es: Torreta Rey Animal&lt;br /&gt;
  ko: 애니멀 킹 터릿&lt;br /&gt;
  pl: Wieżyczka-mutant&lt;br /&gt;
  pt-br: Torreta Rei Animal&lt;br /&gt;
  ru: Турель «Царь зверей»&lt;br /&gt;
&lt;br /&gt;
hover turret:&lt;br /&gt;
  en: Hover Turret&lt;br /&gt;
  es: Torreta de Suelo&lt;br /&gt;
  ko: 호버 터릿&lt;br /&gt;
  pl: Lewitująca Wieżyczka&lt;br /&gt;
  ru: Парящая турель&lt;br /&gt;
&lt;br /&gt;
walking turret:&lt;br /&gt;
  en: Walking Turret&lt;br /&gt;
  es: Torreta andante&lt;br /&gt;
  pl: Chodząca Wieżyczka&lt;br /&gt;
  ru: Ходячая турель&lt;br /&gt;
&lt;br /&gt;
frankenturret:&lt;br /&gt;
  en: Frankenturret&lt;br /&gt;
  es: Frankentorreta&lt;br /&gt;
  pl: Frankenwieżyczka&lt;br /&gt;
  pt-br: Frankentorreta&lt;br /&gt;
  ru: Франкен-турели&lt;br /&gt;
&lt;br /&gt;
prison administrator | prison warden:&lt;br /&gt;
  en: Prison Warden&lt;br /&gt;
&lt;br /&gt;
grady:&lt;br /&gt;
  en: Grady&lt;br /&gt;
&lt;br /&gt;
desk launch control:&lt;br /&gt;
  en: Desk Launch Control&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Doug_Rattmann&amp;diff=180229</id>
		<title>Talk:Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Doug_Rattmann&amp;diff=180229"/>
		<updated>2022-12-23T20:03:00Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Rattman or Rattmann? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes Doug Rattmann as: &lt;br /&gt;
&lt;br /&gt;
“You’re the quiet, artistic type, happy to ponder the solution to a puzzle in quiet solitude. Compatible cooperative test partners include introspective loners, deaf-mute invisible people, and mannequins.”&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:36, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#Doug_Rattmann|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:01, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ratman Dens in Portal==&lt;br /&gt;
&lt;br /&gt;
I was playing Portal the other night and I believe that there&#039;s three of Ratman&#039;s Dens in Test Chamber 19, but the wiki page says there&#039;s just two.  Should I nab screenshots and show where they are?  I didn&#039;t see any information on which two were listed on the page and which one is missing. - [[User:MewtwoWarrior|MewtwoWarrior]] 06:32, 19 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== rattmann clear ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s been confirmed by Valve that Doug was dead a long time before Portal 2, I assume that he bled to death after falling asleep in the relaxation whateveritis. Also, it&#039;s not rambling. There are several possible translations of what he&#039;s really saying.&lt;br /&gt;
But isn&#039;t it creepy as hell that you can hear the dead guy speaking? And that no one knows who voiced him?&lt;br /&gt;
I think Chell really did have brain damage. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Test Subject 27|Test Subject 27]]&#039;&#039;&#039; ([[User talk:Test Subject 27|talk]]) • ([[Special:Contributions/Test Subject 27|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Doug Rattmann, Simon Pegg? ==&lt;br /&gt;
&lt;br /&gt;
Doug Rattmann has to be voiced by Simon Pegg&lt;br /&gt;
I just watched the Boxtrolls in which he played a man who was what appeared to be schizophrenic &lt;br /&gt;
Then I remembered Doug Rattmann and the voices are much more than identical when you listen to the audio file found in Portal 2&lt;br /&gt;
They sound exactly the same. And I did some research and found that Simon Pegg was actually considered to voice a character in Portal 2.&lt;br /&gt;
&lt;br /&gt;
This is just a hunch but could someone get back to me on this? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Theo Sherman|Theo Sherman]]&#039;&#039;&#039; ([[User talk:Theo Sherman|talk]]) • ([[Special:Contributions/Theo Sherman|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Anyway, after a quick search myself I was unable to find any information backing up this claim. Where were you able to find this information out? Could you share this research with us? I&#039;d prefer we make sure that&#039;s accurate first before we do anything with it, of course. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:37, 7 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
: He&#039;s voiced by Mark Laidlaw. (https://gyazo.com/942b1cd1d7debf54618699a3775294d9) [[User:Morgandm|Morgandm]] ([[User talk:Morgandm|talk]]) 15:50, 12 July 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rattman or Rattmann? ==&lt;br /&gt;
&lt;br /&gt;
The official soundtrack, disc 1, has track 1 titled &amp;quot;Ghost of Rattman&amp;quot;, but I&#039;m seeing conflicting sources on if his last name has one or two Ns. Is there any first-party definitive source on this, in addition to the soundtrack? [[User:Dogman15|Dogman15]] ([[User talk:Dogman15|talk]]) 08:34, 20 December 2022 (UTC)&lt;br /&gt;
:The soundtrack is the only definitive source for now until Valve confirms otherwise. [[User:I-ghost|i-ghost]] 20:03, 23 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=180200</id>
		<title>Template:Updates</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=180200"/>
		<updated>2022-12-16T18:56:57Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Updates/core | type = {{{type|{{{1|}}}}}}&lt;br /&gt;
&lt;br /&gt;
| portal2-patch-month = 12&lt;br /&gt;
| portal2-patch-day   = 15&lt;br /&gt;
| portal2-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| portal2-tools-patch-month = 1&lt;br /&gt;
| portal2-tools-patch-day   = 31&lt;br /&gt;
| portal2-tools-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| portal-patch-month = 4&lt;br /&gt;
| portal-patch-day   = 13&lt;br /&gt;
| portal-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| blog-month  = 10&lt;br /&gt;
| blog-day    = 2&lt;br /&gt;
| blog-year   = 2015&lt;br /&gt;
| blog-id     = 18699&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Doc begin}}&lt;br /&gt;
* Update this template (instead of the Main Page) whenever a blog post or patch is released.&lt;br /&gt;
* Changes will be pushed to all other language pages.&lt;br /&gt;
* To add language translations please see [[Template:Latest updates]], &#039;&#039;not&#039;&#039; this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=November_19,_2022_Patch&amp;diff=180199</id>
		<title>November 19, 2022 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=November_19,_2022_Patch&amp;diff=180199"/>
		<updated>2022-12-16T18:56:38Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/620/view/3385035722290172481&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before       = {{patch name|7|21|2022}}&lt;br /&gt;
| day          = 19&lt;br /&gt;
| month        = 11&lt;br /&gt;
| year         = 2022&lt;br /&gt;
| after        = {{patch name|12|15|2022}}&lt;br /&gt;
| notes        = === Portal 2 ===&lt;br /&gt;
* Updated to DXVK version 2.0&lt;br /&gt;
* Fixed some controller input bugs&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=December_15,_2022_Patch&amp;diff=180198</id>
		<title>December 15, 2022 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=December_15,_2022_Patch&amp;diff=180198"/>
		<updated>2022-12-16T18:56:36Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Created page with &amp;quot;{{Patch layout | source       = https://store.steampowered.com/news/app/620/view/6391201883515272921 | source-title = Portal 2 - Update | before       = {{patch name|11|19|202...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/620/view/6391201883515272921&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before       = {{patch name|11|19|2022}}&lt;br /&gt;
| day          = 15&lt;br /&gt;
| month        = 12&lt;br /&gt;
| year         = 2022&lt;br /&gt;
| after        = &lt;br /&gt;
| notes        = === Portal 2 ===&lt;br /&gt;
* Fixed LED color on supported controllers sometimes not being set correctly.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=180092</id>
		<title>Template:Updates</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=180092"/>
		<updated>2022-11-19T20:22:08Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Updates/core | type = {{{type|{{{1|}}}}}}&lt;br /&gt;
&lt;br /&gt;
| portal2-patch-month = 11&lt;br /&gt;
| portal2-patch-day   = 19&lt;br /&gt;
| portal2-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| portal2-tools-patch-month = 1&lt;br /&gt;
| portal2-tools-patch-day   = 31&lt;br /&gt;
| portal2-tools-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| portal-patch-month = 4&lt;br /&gt;
| portal-patch-day   = 13&lt;br /&gt;
| portal-patch-year  = 2022&lt;br /&gt;
&lt;br /&gt;
| blog-month  = 10&lt;br /&gt;
| blog-day    = 2&lt;br /&gt;
| blog-year   = 2015&lt;br /&gt;
| blog-id     = 18699&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Doc begin}}&lt;br /&gt;
* Update this template (instead of the Main Page) whenever a blog post or patch is released.&lt;br /&gt;
* Changes will be pushed to all other language pages.&lt;br /&gt;
* To add language translations please see [[Template:Latest updates]], &#039;&#039;not&#039;&#039; this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=July_21,_2022_Patch&amp;diff=180091</id>
		<title>July 21, 2022 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=July_21,_2022_Patch&amp;diff=180091"/>
		<updated>2022-11-19T20:20:39Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/620/view/3385035722290172481&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before       = {{patch name|4|28|2022}}&lt;br /&gt;
| day          = 21&lt;br /&gt;
| month        = 7&lt;br /&gt;
| year         = 2022&lt;br /&gt;
| after        = {{patch name|11|19|2022}}&lt;br /&gt;
| notes        = === Portal 2 ===&lt;br /&gt;
* Fixed a visual bug in menus when playing with an external controller.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=November_19,_2022_Patch&amp;diff=180090</id>
		<title>November 19, 2022 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=November_19,_2022_Patch&amp;diff=180090"/>
		<updated>2022-11-19T20:20:29Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Created page with &amp;quot;{{Patch layout | source       = https://store.steampowered.com/news/app/620/view/3385035722290172481 | source-title = Portal 2 - Update | before       = {{patch name|7|21|2022...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source       = https://store.steampowered.com/news/app/620/view/3385035722290172481&lt;br /&gt;
| source-title = Portal 2 - Update&lt;br /&gt;
| before       = {{patch name|7|21|2022}}&lt;br /&gt;
| day          = 19&lt;br /&gt;
| month        = 11&lt;br /&gt;
| year         = 2022&lt;br /&gt;
| after        = &lt;br /&gt;
| notes        = === Portal 2 ===&lt;br /&gt;
* Updated to DXVK version 2.0&lt;br /&gt;
* Fixed some controller input bugs&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=180076</id>
		<title>Talk:Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=180076"/>
		<updated>2022-11-16T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article candidate}}&lt;br /&gt;
&lt;br /&gt;
== Unique A.I. ==&lt;br /&gt;
I think it&#039;s worth mentioning that Wheatley&#039;s &amp;quot;unique&amp;quot; mind so &amp;quot;uniqie&amp;quot; so he is only known A.I. who got resistance to paradoxes, unlike GladOS, turrets and even Frankenturrets. --[[User:Comrade Suhov|Comrade Suhov]] 15:18, 8 May 2011 (UTC)&lt;br /&gt;
:Unique in the sense that he&#039;s stupid yes. I see his personality isn&#039;t well explained in the article, someone should elaborate. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:21, 8 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spoilers ==&lt;br /&gt;
[[File:Portal2 Wheatley Boss.png|100px]]&lt;br /&gt;
Don&#039;t you think, guys, that this picture is spoiler, even without description? Maybe script will automaticly hide spoiler images? (Something like document.getElementById(&amp;quot;spoilrpic&amp;quot;).style.opacity = 1) &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Daniil|Daniil]]&#039;&#039;&#039; ([[User talk:Daniil|talk]]) • ([[Special:Contributions/Daniil|contribs]]) 04:31, 14 June 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
: The picture is already marked as a spoiler, just flick the sploiler button and it becomes blacked-out. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 11:13, 14 June 2011 (UTC)&lt;br /&gt;
Everything is a spoiler, can we have less spoilers?&lt;br /&gt;
:::Spoilers are needed so people playing the game for the first time don&#039;t spoil the experience by looking anything up on here. If you don&#039;t want them, press the little wheatley at the top of the page and they&#039;ll all be uncovered. Oh, and you forgot to use the correct formatting on the talk page, can you please remember to sign off so people know who wrote the message. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
&lt;br /&gt;
==...&#039;Prologue&#039;?==&lt;br /&gt;
Its called an &#039;Epilogue&#039;. Seriously, I can&#039;t believe someone needed to be corrected on this... &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Kotodama1|Kotodama1]]&#039;&#039;&#039; ([[User talk:Kotodama1|talk]]) • ([[Special:Contributions/Kotodama1|contribs]]) 07:41, 24 June 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
: Well I&#039;m a native English speaker, and I just had to google the difference; thanks for signing up and fixing it :D - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 08:10, 24 June 2011 (UTC)&lt;br /&gt;
::I&#039;m not native english RJ, but I know Pro means before... :3 Latin root isn&#039;t something you can understand ? [[User:Tturbo|Tturbo]] 20:40, 25 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes Wheatley as: &lt;br /&gt;
&lt;br /&gt;
“Funny, high-strung, a bit of a motor-mouth-these are the words people would use to describe you when they’re not telling you to shut up. Your ideal cooperative test partners include people who won’t mind you bumbling around breaking things while they do all the work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:35, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:06, 6 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Exact replica = human? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Throughout the Portal 2 chapter The Escape, he reveals that he has a disliking for working with humans; accusing them of &amp;quot;nepotism&amp;quot; simply because the staff gave out the jobs he preferred to other humans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The exact quote is &amp;quot;I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism.&amp;quot; To me, that doesn&#039;t say &amp;quot;humans giving the job to other humans,&amp;quot; it says &amp;quot;the programmers jokingly using the word &#039;nepotism&#039; to mean &#039;robotic foreman gave the job to a literal exact replica.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think Wheatley is smart enough to know the difference between humans. [[User:Mortimermcmirestinks|Mortimermcmirestinks]] ([[User talk:Mortimermcmirestinks|talk]]) 11:16, 21 June 2013 (UTC)&lt;br /&gt;
:You&#039;re right, the story is clearly about a robot foreman and humans are never bought into it. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 11:46, 21 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
In Portal 2, Wheately and Chell go into the production line part of Aperture. Wheatley clearly states that GLaDOS can&#039;t touch you down here. Then, Chell and Wheatley shut down the neurotoxin generator AND the turret production line. GLaDOS is the central core, she couldn&#039;t touch us down at neurotoxin/turret line, so how does Wheatley, the central core after Chell initiates a core transfer, get the neurotoxin/turret production line back online after Chell and Wheately shut it down? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:ColeKM3|ColeKM3]]&#039;&#039;&#039; ([[User talk:ColeKM3|talk]]) • ([[Special:Contributions/ColeKM3|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Vvv|Vvv]]&#039;&#039;&#039; ([[User talk:Vvv|talk]]) • ([[Special:Contributions/Vvv|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{C|Support}} The article is elaborate enough to be a good thing, although not as good as GLaDOS (obviously). I support&lt;br /&gt;
&lt;br /&gt;
== How was he the only one &amp;quot;normal&amp;quot; when the facility shut down?. ==&lt;br /&gt;
Everyone knows after the events of portal 1 GLaDOS was dead and everything was destroyed.&lt;br /&gt;
After it was destroyed, a backup system woke up random cores and gave them random jobs to maintain the facility since there was no central core anymore. Of course Wheatley was one of the cores, and we know some cores were corrupt and didn&#039;t do their jobs, &lt;br /&gt;
but surely there were at least a few other cores who weren&#039;t corrupt and did their jobs like Wheatley? Why was he the only one that was &amp;quot;normal?&amp;quot; To me, it doesn&#039;t make sense that ALL of the cores activated except Wheatley were corrupt. &lt;br /&gt;
Anyone have any answers, theories or suggestions? --[[User:SaturnCublix|SaturnCublix]] 03:12, 17 April 2022 (UTC)&lt;br /&gt;
:I think the other &amp;quot;normal&amp;quot; cores are doing their tasks in the background, and Wheatley was (unfortunately) the one assigned to tend the humans. Cores seems to have a responsibility to multitask, as evidenced by how Wheatley was able to operate the Enrichment Center&#039;s multiple core receptacles, so I guess he was given a job to take care that part of the facility, and other cores elsewhere.  ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 03:12, 17 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Probably,after GLaDOS woke up again, the other cores were scared and hid somewhere which is why we never saw any cores like wheatley... --[[User:SaturnCublix|SaturnCublix]]&lt;br /&gt;
&lt;br /&gt;
== The end of the game mistake + animations with Wheatley still having his handles in the mainframe just caused a plot fault that must be fixed ==&lt;br /&gt;
&amp;quot;When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game&#039;&lt;br /&gt;
&lt;br /&gt;
This has caused a storywise plot break that must be fixed, or it will destroy how Wheatley appearance in the mainframe, and how he looks like in space. BTW, people STILL get him wrong in SFM animations where he has handles when he is on the mainframe. This is common is Harry101UK animations with Mainframe Wheatley in it (except for the wheatley song). Why couldn&#039;t they make it consistent? --[[User:SaturnCublix|SaturnCublix]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:I-ghost&amp;diff=180075</id>
		<title>User:I-ghost</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:I-ghost&amp;diff=180075"/>
		<updated>2022-11-16T00:11:25Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 180072 by Portanis fan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;asdsdffghj&lt;br /&gt;
&lt;br /&gt;
{{/Ecount|style=danbooru|ext=gif|size=100px|link=Special:PrefixIndex/User:I-ghost/}}&lt;br /&gt;
&lt;br /&gt;
No prizes for guessing what that number represents.&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Portanis_fan&amp;diff=180069</id>
		<title>User talk:Portanis fan</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Portanis_fan&amp;diff=180069"/>
		<updated>2022-11-15T23:28:25Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Please sign your posts */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please sign your posts ==&lt;br /&gt;
&lt;br /&gt;
Hello. Please sign your posts using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. [[User:I-ghost|i-ghost]] 23:28, 15 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cubes&amp;diff=180068</id>
		<title>Talk:Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cubes&amp;diff=180068"/>
		<updated>2022-11-15T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: New sections go at the end of the page, and there&amp;#039;s no need to duplicate the feature arrticle ambox. Please sign your posts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article candidate}}&lt;br /&gt;
&lt;br /&gt;
== Edgeless Safety Cubes ==&lt;br /&gt;
My logical brain disgrees so much with the naming of these. [[User:Darkstar516|Darkstar516]] 15:47, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need more gallery images ==&lt;br /&gt;
&lt;br /&gt;
We need the following images:&lt;br /&gt;
*Storage Cube active (blue -&amp;gt; orange)&lt;br /&gt;
*Storage Cube covered in Propulsion Gel&lt;br /&gt;
*Storage Cube covered in Repulsion Gel&lt;br /&gt;
*Storage Cube covered in Conversion Gel - if this is possible.  I don&#039;t think it&#039;s ever &#039;&#039;possible&#039;&#039; in-game due to the level designs, however is their a skin to support it?&lt;br /&gt;
* Edgeless safety cube variants of all above. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:RJackson|RJackson]]&#039;&#039;&#039; ([[User talk:RJackson|talk]]) • ([[Special:Contributions/RJackson|contribs]]) 02:32, 28 April 2011&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unused edgeless safety cube -&amp;gt; Glass Futbol ==&lt;br /&gt;
&lt;br /&gt;
So it turns out that the unused version of what we thought were the edgeless safety cubes are not in fact meant to be edgeless safety cubes. There&#039;s an entity in the files called &amp;lt;tt&amp;gt;prop_glass_futbol_spawner&amp;lt;/tt&amp;gt; that spawns a &amp;lt;tt&amp;gt;prop_glass_futbol&amp;lt;/tt&amp;gt; (which are the round hollow balls featured on this page). The futbols are described as highly fragile. Documentation on these entities can be found in the [http://developer.valvesoftware.com/wiki/Prop_glass_futbol_spawner VDC]. Interesting indeed. -- [[User:Pilk|Pilk]] &amp;lt;sub&amp;gt;([[User talk:Pilk|talk]])&amp;lt;/sub&amp;gt; 03:19, 16 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wheatly&#039;s cubes==&lt;br /&gt;
What about Wheatly&#039;s turrets cubes.--[[User:Waffleman|Waffleman]] 03:02, 5 July 2011 (UTC)&lt;br /&gt;
:The Frankenturrets are already there. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Portanis fan|Portanis fan]]&#039;&#039;&#039; ([[User talk:Portanis fan|talk]]) • ([[Special:Contributions/Portanis fan|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 188.35 grams ==&lt;br /&gt;
&lt;br /&gt;
I noticed that in the textures for the cube and sphere button editor models (and probably on the actual model as well), there&#039;s a digital screen which says &amp;quot;188.35&amp;quot; with a &amp;quot;G&amp;quot; next to it. Does this mean that cubes and spheres weight 188.35 grams? Or is this just a random number? - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 21:32, 20 December 2016 (UTC)&lt;br /&gt;
:I think that&#039;s not what the G means. If the Test Subject is supposed to grab cubes ONLY with the Portal Gun, they should weigh a lot more than that. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Portanis fan|Portanis fan]]&#039;&#039;&#039; ([[User talk:Portanis fan|talk]]) • ([[Special:Contributions/Portanis fan|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Metal wall / metal cube ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this article mentions the metal cubes which the walls are made of. These metal cubes are truly cubes, for the weighted storage cube and other cubes are actually cuboids.&lt;br /&gt;
&lt;br /&gt;
Here are the metal cube textures:&lt;br /&gt;
* small: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1.png&lt;br /&gt;
* medium: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2_med.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1_med.png&lt;br /&gt;
* large: https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall2_lrg.png, https://ia801508.us.archive.org/27/items/portaltexturerocksliqmetal/metalwall1_lrg.png&lt;br /&gt;
&lt;br /&gt;
The metal cubes are also movable objects that you can interact with in some parts of the video game &#039;&#039;Portal&#039;&#039;. --[[User:User000name|User000name]] ([[User talk:User000name|talk]]) 04:17, 20 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=180067</id>
		<title>Portal Wiki:Featured articles</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=180067"/>
		<updated>2022-11-15T23:15:50Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Restoring clobbered edit, also please sign your comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #A3BFB1 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CEF2E0; text-align:left; padding:2px; border-bottom:1px #A3BFB1 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Featured articles&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured articles&#039;&#039;&#039; exemplify some of the best written and most informational articles on the Portal Wiki. Featured articles must adhere to the featured article criteria below.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
# A featured article is&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;informative&#039;&#039;&#039;: it should contain both helpful and useful information;&lt;br /&gt;
#* &#039;&#039;&#039;comprehensive&#039;&#039;&#039;: it should be complete, without omission of major facts or details; and&lt;br /&gt;
#* &#039;&#039;&#039;accurate&#039;&#039;&#039;: it should be factually accurate, and sourced where appropriate.&lt;br /&gt;
# It should also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-written&#039;&#039;&#039;: the prose of the article is engaging, and of a professional standard;&lt;br /&gt;
#* &#039;&#039;&#039;properly styled&#039;&#039;&#039;: the article should follow all conventions in the [[Help:Style guide|style guide]];&lt;br /&gt;
#* &#039;&#039;&#039;stable&#039;&#039;&#039;: the article should not be currently undergoing any major revisions or edit wars; and&lt;br /&gt;
#* of appropriate &#039;&#039;&#039;length&#039;&#039;&#039;: the article should stay focused on the main topic without going into unnecessary detail.&lt;br /&gt;
# Its use of media should be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;referential&#039;&#039;&#039;: images should be used as a source of reference;&lt;br /&gt;
#* &#039;&#039;&#039;to clarify&#039;&#039;&#039;: images should be used to help illustrate a point; and&lt;br /&gt;
#* &#039;&#039;&#039;informational&#039;&#039;&#039;: images should be used to display additional information.&lt;br /&gt;
#* Media used on a featured article must be &#039;&#039;&#039;appropriately licensed&#039;&#039;&#039; and include source information on the file description page.&lt;br /&gt;
# A featured article must also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-connected&#039;&#039;&#039;: by&amp;amp;mdash;&lt;br /&gt;
#** linking to all relevant articles; and&lt;br /&gt;
#** linking to reliable outside sources where appropriate.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; border-left:1px solid #A3BFB1; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
== Current featured articles ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:128px;&amp;quot; | [[File:Achieved.png|128px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nomination procedure ==&lt;br /&gt;
To nominate an article&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
# Ensure that the article meets the [[#Criteria|criteria]];&lt;br /&gt;
# Add a new section to the [[#Current nominations|Current nominations]] section below, and include a link to the article and a statement from you about it; then&lt;br /&gt;
# Add {{tl|Featured article candidate}} to the talk page of the article.&lt;br /&gt;
&lt;br /&gt;
Anyone is free to nominate any article they consider to meet the [[#Criteria|featured criteria]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Featured articles| ]]&lt;br /&gt;
&lt;br /&gt;
= Current nominations =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Click Here to nominate a new article&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC float|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive list&lt;br /&gt;
| archives = &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Closed nominations =&lt;br /&gt;
&lt;br /&gt;
== [[Oracle Turret]] ==&lt;br /&gt;
I, [[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]][[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x30px]][[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]], Think that a big, well known section shouldn&#039;t nominate a big article. We should nominate a page most people don&#039;t look at, like the [[Oracle Turret]], who is not even mentioned on the turrets page. Most people would vote for caroline because they like that character, or wheatley. Thats not me. I vote for the [[Oracle Turret]]. &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:20, 15 November 2011 (UTC)&lt;br /&gt;
:The featured article has been changed not too long ago, but I agree that this should be the next one — [[User:WindPower|Wind]] 05:39, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[GLaDOS]] ==&lt;br /&gt;
GLaDOS article is very informative, and meets all the requirements&lt;br /&gt;
&lt;br /&gt;
Nominated by --[[User:Secondhand Work|Secondhand Work]] 13:51, 3 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
This Article is big ,informative and has lots of diagrams showing the evolution of this character. It also thoroughly describes her personality and her backstory. I vote for [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
: I nominate GLaDOS too, in fact, the page is massive&lt;br /&gt;
&lt;br /&gt;
: Yep, youre seeing this: |[[User:Headquarter8302]]| |[https://theunofficial-portalwiki.fandom.com/wiki/User:Headquarter8302 Unofficial Fandom Portal Wiki Profile]| |[https://terracorp.fandom.com/wiki/User:Headquarter8302 TerraCorp Wiki Profile]| 04:26, 29 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: {{c|done}}. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Co-op/fr|Co-op (fr)]] ==&lt;br /&gt;
I can&#039;t really argue because it&#039;s my article. I just wanted to see if you all think that it worths a featuring. I think it passes the criteria &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Neshiro|Neshiro]]&#039;&#039;&#039; ([[User talk:Neshiro|talk]]) • ([[Special:Contributions/Neshiro|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: {{c|no}} While translated articles carry over the featured tag, there&#039;s no reason to feature a translated article by itself. If [[Co-op]] were nominated (and accepted), the /fr subpage would be automatically featured as well. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Laboratories Roblox Testing Initiative ==&lt;br /&gt;
It is an article of a Roblox game based on Portal, to allow Roblox players to test how well they know the basics of Roblox, and also to incorporate what Portal would be like without portals. I made the article myself, and I don&#039;t know if this is &amp;quot;cheating&amp;quot;, but I spent a lot of time into the article and I also really want to be able to get players after spending all the robux I had on a sponsor which got no clicks.&lt;br /&gt;
&lt;br /&gt;
[[Aperture Laboratories Roblox Testing Initiative|Here]] is the link &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:ApertureFan99|ApertureFan99]]&#039;&#039;&#039; ([[User talk:ApertureFan99|talk]]) • ([[Special:Contributions/ApertureFan99|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: {{c|invalid}} Deemed invalid as per [[User talk:ApertureFan99/Aperture Laboratories Roblox Testing Initiative|previous discussion]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Central AI chamber ==&lt;br /&gt;
The central AI chamber is the best part of the games, and it definitley meets the criteria. It also has a lot o facts that you don&#039;t get in the real game. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:MasterBronze990|MasterBronze990]]&#039;&#039;&#039; ([[User talk:MasterBronze990|talk]]) • ([[Special:Contributions/MasterBronze990|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
&lt;br /&gt;
https://theportalwiki.com/wiki/Cubes&lt;br /&gt;
&lt;br /&gt;
I think this article is great. It meets the criteria and I think those fine Cubies deserve some attention. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Portanis fan|Portanis fan]]&#039;&#039;&#039; ([[User talk:Portanis fan|talk]]) • ([[Special:Contributions/Portanis fan|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wheatley - Featured Article Candidate. ==&lt;br /&gt;
&lt;br /&gt;
https://theportalwiki.com/wiki/Wheatley&lt;br /&gt;
&lt;br /&gt;
I think it matches the criteria and it talks about a very interesting, important and (obviously) funny character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;P.S. If you don&#039;t think Wheatley is funny, you&#039;re a Moron and you have a very minor case of brain damage XD&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Portanis fan|Portanis fan]]&#039;&#039;&#039; ([[User talk:Portanis fan|talk]]) • ([[Special:Contributions/Portanis fan|contribs]]) &amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=180066</id>
		<title>Portal Wiki:Featured articles</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Featured_articles&amp;diff=180066"/>
		<updated>2022-11-15T23:12:38Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Please sign your posts, and use the &amp;#039;Click Here to nominate a new article&amp;#039; button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #A3BFB1 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CEF2E0; text-align:left; padding:2px; border-bottom:1px #A3BFB1 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Featured articles&lt;br /&gt;
&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Featured articles&#039;&#039;&#039; exemplify some of the best written and most informational articles on the Portal Wiki. Featured articles must adhere to the featured article criteria below.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
# A featured article is&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;informative&#039;&#039;&#039;: it should contain both helpful and useful information;&lt;br /&gt;
#* &#039;&#039;&#039;comprehensive&#039;&#039;&#039;: it should be complete, without omission of major facts or details; and&lt;br /&gt;
#* &#039;&#039;&#039;accurate&#039;&#039;&#039;: it should be factually accurate, and sourced where appropriate.&lt;br /&gt;
# It should also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-written&#039;&#039;&#039;: the prose of the article is engaging, and of a professional standard;&lt;br /&gt;
#* &#039;&#039;&#039;properly styled&#039;&#039;&#039;: the article should follow all conventions in the [[Help:Style guide|style guide]];&lt;br /&gt;
#* &#039;&#039;&#039;stable&#039;&#039;&#039;: the article should not be currently undergoing any major revisions or edit wars; and&lt;br /&gt;
#* of appropriate &#039;&#039;&#039;length&#039;&#039;&#039;: the article should stay focused on the main topic without going into unnecessary detail.&lt;br /&gt;
# Its use of media should be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;referential&#039;&#039;&#039;: images should be used as a source of reference;&lt;br /&gt;
#* &#039;&#039;&#039;to clarify&#039;&#039;&#039;: images should be used to help illustrate a point; and&lt;br /&gt;
#* &#039;&#039;&#039;informational&#039;&#039;&#039;: images should be used to display additional information.&lt;br /&gt;
#* Media used on a featured article must be &#039;&#039;&#039;appropriately licensed&#039;&#039;&#039; and include source information on the file description page.&lt;br /&gt;
# A featured article must also be&amp;amp;mdash;&lt;br /&gt;
#* &#039;&#039;&#039;well-connected&#039;&#039;&#039;: by&amp;amp;mdash;&lt;br /&gt;
#** linking to all relevant articles; and&lt;br /&gt;
#** linking to reliable outside sources where appropriate.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:50%; background:#F5FFFA; border-left:1px solid #A3BFB1; padding:1.2em;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
== Current featured articles ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;width:128px;&amp;quot; | [[File:Achieved.png|128px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nomination procedure ==&lt;br /&gt;
To nominate an article&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
# Ensure that the article meets the [[#Criteria|criteria]];&lt;br /&gt;
# Add a new section to the [[#Current nominations|Current nominations]] section below, and include a link to the article and a statement from you about it; then&lt;br /&gt;
# Add {{tl|Featured article candidate}} to the talk page of the article.&lt;br /&gt;
&lt;br /&gt;
Anyone is free to nominate any article they consider to meet the [[#Criteria|featured criteria]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Featured articles| ]]&lt;br /&gt;
&lt;br /&gt;
= Current nominations =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:{{FULLPAGENAMEE}}|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Click Here to nominate a new article&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOC float|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Archive list&lt;br /&gt;
| archives = &lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Closed nominations =&lt;br /&gt;
&lt;br /&gt;
== [[Oracle Turret]] ==&lt;br /&gt;
I, [[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]][[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x30px]][[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]], Think that a big, well known section shouldn&#039;t nominate a big article. We should nominate a page most people don&#039;t look at, like the [[Oracle Turret]], who is not even mentioned on the turrets page. Most people would vote for caroline because they like that character, or wheatley. Thats not me. I vote for the [[Oracle Turret]]. &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:20, 15 November 2011 (UTC)&lt;br /&gt;
:The featured article has been changed not too long ago, but I agree that this should be the next one — [[User:WindPower|Wind]] 05:39, 15 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[GLaDOS]] ==&lt;br /&gt;
GLaDOS article is very informative, and meets all the requirements&lt;br /&gt;
&lt;br /&gt;
Nominated by --[[User:Secondhand Work|Secondhand Work]] 13:51, 3 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
This Article is big ,informative and has lots of diagrams showing the evolution of this character. It also thoroughly describes her personality and her backstory. I vote for [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
: I nominate GLaDOS too, in fact, the page is massive&lt;br /&gt;
&lt;br /&gt;
: Yep, youre seeing this: |[[User:Headquarter8302]]| |[https://theunofficial-portalwiki.fandom.com/wiki/User:Headquarter8302 Unofficial Fandom Portal Wiki Profile]| |[https://terracorp.fandom.com/wiki/User:Headquarter8302 TerraCorp Wiki Profile]| 04:26, 29 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: {{c|done}}. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Co-op/fr|Co-op (fr)]] ==&lt;br /&gt;
I can&#039;t really argue because it&#039;s my article. I just wanted to see if you all think that it worths a featuring. I think it passes the criteria &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Neshiro|Neshiro]]&#039;&#039;&#039; ([[User talk:Neshiro|talk]]) • ([[Special:Contributions/Neshiro|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: {{c|no}} While translated articles carry over the featured tag, there&#039;s no reason to feature a translated article by itself. If [[Co-op]] were nominated (and accepted), the /fr subpage would be automatically featured as well. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Laboratories Roblox Testing Initiative ==&lt;br /&gt;
It is an article of a Roblox game based on Portal, to allow Roblox players to test how well they know the basics of Roblox, and also to incorporate what Portal would be like without portals. I made the article myself, and I don&#039;t know if this is &amp;quot;cheating&amp;quot;, but I spent a lot of time into the article and I also really want to be able to get players after spending all the robux I had on a sponsor which got no clicks.&lt;br /&gt;
&lt;br /&gt;
[[Aperture Laboratories Roblox Testing Initiative|Here]] is the link &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:ApertureFan99|ApertureFan99]]&#039;&#039;&#039; ([[User talk:ApertureFan99|talk]]) • ([[Special:Contributions/ApertureFan99|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: {{c|invalid}} Deemed invalid as per [[User talk:ApertureFan99/Aperture Laboratories Roblox Testing Initiative|previous discussion]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 01:25, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Central AI chamber ==&lt;br /&gt;
The central AI chamber is the best part of the games, and it definitley meets the criteria. It also has a lot o facts that you don&#039;t get in the real game. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:MasterBronze990|MasterBronze990]]&#039;&#039;&#039; ([[User talk:MasterBronze990|talk]]) • ([[Special:Contributions/MasterBronze990|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
&lt;br /&gt;
https://theportalwiki.com/wiki/Cubes&lt;br /&gt;
&lt;br /&gt;
I think this article is great. It meets the criteria and I think those fine Cubies deserve some attention. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Portanis fan|Portanis fan]]&#039;&#039;&#039; ([[User talk:Portanis fan|talk]]) • ([[Special:Contributions/Portanis fan|contribs]]) &amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=180028</id>
		<title>File talk:User Computed079 happy-face.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=180028"/>
		<updated>2022-11-07T21:06:49Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal image? ==&lt;br /&gt;
&lt;br /&gt;
Is this a personal user image? If so, it should be named as such i.e. &#039;User Computed079 Co.png&#039;. [[User:I-ghost|i-ghost]] 00:58, 2 November 2022 (UTC)&lt;br /&gt;
: the file name didn’t change when I uploaded it and I don’t know how to move it to a more appropriate name --[[User:Computed079|Computed079]] | [[File:SpaceCore.png|16px]][[File:Co.png|16px]] | (&#039;&#039;[https://theportalwiki.com/wiki/User_talk:Computed079 talk] - [[Special:Contributions/Computed079|edits]]&#039;&#039;) 02:32, 3 November 2022 (UTC)&lt;br /&gt;
:: What would you prefer the name to be? Keep in mind it will be prefixed by &#039;User Computed079&#039; [[User:I-ghost|i-ghost]] 21:12, 3 November 2022 (UTC)&lt;br /&gt;
::: User Computed079 happy-face please --[[User:Computed079|Computed079]] | [[File:SpaceCore.png|16px]][[File:Co.png|16px]] | (&#039;&#039;[https://theportalwiki.com/wiki/User_talk:Computed079 talk] - [[Special:Contributions/Computed079|edits]]&#039;&#039;) 01:06, 4 November 2022 (UTC)&lt;br /&gt;
:::: Done. Please update any references to the image as appropriate. [[User:I-ghost|i-ghost]] 21:06, 7 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=180027</id>
		<title>File talk:User Computed079 happy-face.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=180027"/>
		<updated>2022-11-07T21:06:22Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: I-ghost moved page File talk:Co.png to File talk:User Computed079 happy-face.png without leaving a redirect: User image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal image? ==&lt;br /&gt;
&lt;br /&gt;
Is this a personal user image? If so, it should be named as such i.e. &#039;User Computed079 Co.png&#039;. [[User:I-ghost|i-ghost]] 00:58, 2 November 2022 (UTC)&lt;br /&gt;
: the file name didn’t change when I uploaded it and I don’t know how to move it to a more appropriate name --[[User:Computed079|Computed079]] | [[File:SpaceCore.png|16px]][[File:Co.png|16px]] | (&#039;&#039;[https://theportalwiki.com/wiki/User_talk:Computed079 talk] - [[Special:Contributions/Computed079|edits]]&#039;&#039;) 02:32, 3 November 2022 (UTC)&lt;br /&gt;
:: What would you prefer the name to be? Keep in mind it will be prefixed by &#039;User Computed079&#039; [[User:I-ghost|i-ghost]] 21:12, 3 November 2022 (UTC)&lt;br /&gt;
::: User Computed079 happy-face please --[[User:Computed079|Computed079]] | [[File:SpaceCore.png|16px]][[File:Co.png|16px]] | (&#039;&#039;[https://theportalwiki.com/wiki/User_talk:Computed079 talk] - [[Special:Contributions/Computed079|edits]]&#039;&#039;) 01:06, 4 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:User_Computed079_happy-face.png&amp;diff=180026</id>
		<title>File:User Computed079 happy-face.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:User_Computed079_happy-face.png&amp;diff=180026"/>
		<updated>2022-11-07T21:06:22Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: I-ghost moved page File:Co.png to File:User Computed079 happy-face.png without leaving a redirect: User image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
an icon&lt;br /&gt;
== Licensing ==&lt;br /&gt;
[[Category:User images]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=179996</id>
		<title>File talk:User Computed079 happy-face.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=179996"/>
		<updated>2022-11-03T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal image? ==&lt;br /&gt;
&lt;br /&gt;
Is this a personal user image? If so, it should be named as such i.e. &#039;User Computed079 Co.png&#039;. [[User:I-ghost|i-ghost]] 00:58, 2 November 2022 (UTC)&lt;br /&gt;
: the file name didn’t change when I uploaded it and I don’t know how to move it to a more appropriate name --[[User:Computed079|Computed079]] | [[File:SpaceCore.png|16px]][[File:Co.png|16px]] | (&#039;&#039;[https://theportalwiki.com/wiki/User_talk:Computed079 talk] - [[Special:Contributions/Computed079|edits]]&#039;&#039;) 02:32, 3 November 2022 (UTC)&lt;br /&gt;
:: What would you prefer the name to be? Keep in mind it will be prefixed by &#039;User Computed079&#039; [[User:I-ghost|i-ghost]] 21:12, 3 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=179995</id>
		<title>Handheld Portal Device</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=179995"/>
		<updated>2022-11-03T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179990 by Computed079 (talk) It is handheld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from &#039;&#039;[[Portal]]&#039;&#039;.|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Device is now more valuable than the organs and combined incomes of everyone in &amp;lt;tt&amp;gt;&#039;&#039;&#039;Subject Hometown Here&#039;&#039;&#039;&amp;lt;/tt&amp;gt;|sound=GLaDOS 07_part1_get_device_component-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Handheld Portal Device&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Portal Gun&#039;&#039;&#039;, &#039;&#039;&#039;ASHPoD&#039;&#039;&#039;, &#039;&#039;&#039;Aperture Science Quantum Tunneling Device&#039;&#039;&#039;, or &#039;&#039;&#039;ASHPD&#039;&#039;&#039;) is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Handheld Portal Device is designed to create and place portals on immobile surfaces, or surfaces covered with Conversion Gel that are big enough for the Portals to be opened. When the device is fired, a burst of energy will be released from the end of the device. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.&lt;br /&gt;
&lt;br /&gt;
The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the &#039;&#039;Half-Life&#039;&#039; series. While holding an object, the primary fire function will push the object forward &#039;&#039;very&#039;&#039; slightly, while secondary fire will drop the object.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The Handheld Portal Device in &#039;&#039;[[Portal 2]]&#039;&#039; behaves somewhat differently to its &#039;&#039;Portal&#039;&#039; counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=LaezAuXCcwE&amp;lt;/ref&amp;gt;; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in &#039;&#039;Portal 2&#039;&#039; also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Handheld Portal Device&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:ASHPD Concept.jpg|Different concepts of the Portal Gun&lt;br /&gt;
|File:Portal ASHPD 1st person.png|[[Chell|Chell&#039;s]] Portal Gun in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Chell first person.png|Chell&#039;s Portal Gun in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|File:Atlas first person.png|[[Atlas|Atlas&#039;]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P-body first person.png|[[P-body|P-body&#039;s]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s&lt;br /&gt;
|File:Old Portal Gun.jpg|A pre-release form of the Portal Gun&lt;br /&gt;
|File:Ashpd blueprint.jpg|Blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Ashpd_blueprint2.jpg|Ditto.&lt;br /&gt;
|File:Ashpdblueprint3.png|Ditto.&lt;br /&gt;
|File:Portal Gun Concept Art.png|Portal Gun concept art&lt;br /&gt;
|File:Project Beta Portal Gun.jpg|Beta version of the Portal Gun, with the label &amp;quot;F-22&amp;quot;&lt;br /&gt;
|File:LEGO Portal Gun.jpg|LEGO minifig Portal Gun prop.&lt;br /&gt;
|File:Portal gun.png|A model (remake) of of the [[Handheld Portal Device]] found on Sketchfab.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=179979</id>
		<title>File talk:User Computed079 happy-face.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:User_Computed079_happy-face.png&amp;diff=179979"/>
		<updated>2022-11-02T00:58:26Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Personal image? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal image? ==&lt;br /&gt;
&lt;br /&gt;
Is this a personal user image? If so, it should be named as such i.e. &#039;User Computed079 Co.png&#039;. [[User:I-ghost|i-ghost]] 00:58, 2 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=179978</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=179978"/>
		<updated>2022-11-02T00:53:57Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Reworded. gameinfo.txt says it mounts all hl2 content anyway :shrug:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;{{w|Half-Life 2}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://half-life2.com/ &#039;&#039;Half-Life 2&#039;&#039; official website]&lt;br /&gt;
| [http://store.steampowered.com/app/220/ &#039;&#039;Half-Life 2&#039;&#039;] on [http://store.steampowered.com/ Steam]&lt;br /&gt;
| &#039;&#039;[[HL2:Half-Life 2|Half-Life 2]]&#039;&#039; at the Combine OverWiki&lt;br /&gt;
}}&lt;br /&gt;
Half-Life 2 is a science fiction first-person shooter developed by [[Valve]] Corporation. It is included with [[Portal]] in [[The Orange Box]]. It also runs under the same version of [[Source Engine]] that [[Portal]] runs under.&lt;br /&gt;
&lt;br /&gt;
[[Portal]] uses assets from Half-Life 2.&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=179977</id>
		<title>Talk:Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=179977"/>
		<updated>2022-11-02T00:45:56Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHY ARE YOU DELETING EVERYTHING I DO SPHEN????????!!!!!!!!!! &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Mlg51805|Mlg51805]]&#039;&#039;&#039; ([[User talk:Mlg51805|talk]]) • ([[Special:Contributions/Mlg51805|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why is an image of the bomb here? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I get it’’ They do have SOME similarities, but not enough to warrant an image of it on the Anger core article. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Computed079|Computed079]]&#039;&#039;&#039; ([[User talk:Computed079|talk]]) • ([[Special:Contributions/Computed079|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: From the article: &amp;quot;The Bomb shares an &amp;quot;angry&amp;quot; animation with the Anger Core, making it possible that the Core was to make a reappearance in Portal 2 at some point during development.&amp;quot; [[User:I-ghost|i-ghost]] 00:45, 2 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=179976</id>
		<title>Talk:Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Anger_Core&amp;diff=179976"/>
		<updated>2022-11-02T00:45:21Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHY ARE YOU DELETING EVERYTHING I DO SPHEN????????!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
== Why is an image of the bomb here? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I get it’’ They do have SOME similarities, but not enough to warrant an image of it on the Anger core article. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Computed079|Computed079]]&#039;&#039;&#039; ([[User talk:Computed079|talk]]) • ([[Special:Contributions/Computed079|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: From the article: &amp;quot;The Bomb shares an &amp;quot;angry&amp;quot; animation with the Anger Core, making it possible that the Core was to make a reappearance in Portal 2 at some point during development.&amp;quot; [[User:I-ghost|i-ghost]] 00:45, 2 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=179906</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=179906"/>
		<updated>2022-10-29T16:30:50Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179874 by ChickenNuggetMan2056 (talk) It&amp;#039;s also a spoiler, so it needs to be spoiler marked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;The Courtesy Call&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Introduction|Container Ride]]&#039;&#039; | &#039;&#039;Chapter 1 - Introduction (Test Chamber 00)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chambers 03 &amp;amp; 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]]&#039;&#039; | &#039;&#039;Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]]&#039;&#039; | &#039;&#039;Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039; | &#039;&#039;Chapter 1 - The Incinerator Room (Test Chamber 19)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 09&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 14&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 20&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jail Break - Escape]]&#039;&#039; | &#039;&#039;Chapter 4 - Escaping GLaDOS&#039; Test Shaft - Parts 1 &amp;amp; 2 (Test Chambers 21 &amp;amp; 22)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039; | &#039;&#039;Chapter 5 - She Can&#039;t Touch Us Back Here (Escaping GLaDOS&#039; Test Shaft - Part 3)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - Replacing the Turret Template (Escaping GLaDOS&#039; Test Shaft - Part 4)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - The Neurotoxin Generator (Escaping GLaDOS&#039; Test Shaft - Part 5)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Tube Ride|Tube Ride]]&#039;&#039; | &#039;&#039;Chapter 5 - GLaDOS&#039; Ventilation System (Escaping GLaDOS&#039; Test Shaft - Part 6)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|Core]]&#039;&#039; | &#039;&#039;Chapter 5 - Confronting GLaDOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 The Pit|Long Fall - Underground]]&#039;&#039; | &#039;&#039;Chapter 6 - Condemned Testing Area (Test Shaft 09)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Beyond the Seal|Cave Johnson]]&#039;&#039; | &#039;&#039;Chapter 6 - You&#039;ll Know When The Test Starts (Old Facility Foyer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 1|Repulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Alpha Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 2|Bomb Flings]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 02 (Alpha Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 3|Crazy Cube]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 03 (Alpha Sphere 03 - Test Chambers 27 &amp;amp; 28)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Reconciliation|PotatOS]]&#039;&#039; | &#039;&#039;Chapter 6 - Say Goodbye, Caroline (Pump Station Beta)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 4|Propulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 01 (Beta Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 5|Propulsion Flings]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 02 (Beta Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 6|Pump Station Gamma - Conversion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chambers 01 &amp;amp; 02 (Gamma Spheres 01 &amp;amp; 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Ascension|Three Gels]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chamber 03 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Frankenturrets|Test]]&#039;&#039; | &#039;&#039;Chapter 8 - Experimental Testing Chambers - (Test Chamber 01/01 - The Moat)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 4|Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 6|Stop the Cube]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 15|Propulsion Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Mash-up|Finale 1]]&#039;&#039; | &#039;&#039;Chapter 9 - Test Chamber 17 (Wheatley&#039;s Surprise)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part A (Test Chamber 75)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part B&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Finale|Finale 4]]&#039;&#039; | &#039;&#039;Chapter 9 - Final Boss Fight&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Turret Opera]]&#039;&#039; | &#039;&#039;Chapter 9 - Turret Opera&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Want You Gone|Credits]]&#039;&#039; | &#039;&#039;Chapter 10 - Want You Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; | &amp;amp;nbsp; &amp;lt;!-- spacing column --&amp;gt;&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speedrunning Guide===&lt;br /&gt;
There are 50 maps creating the cooperative campaign. 2 of them ([[Portal 2 Co-op Calibration Course|Calibration]] and [[Hub]]) cannot be played through Challenge Mode.&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{anchor|Calibration Course}} &#039;&#039;&#039;Calibration Course&#039;&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Calibration Course|Calibration]] | &#039;&#039;Course 0 - Introduction&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hub}} &#039;&#039;&#039;Hub&#039;&#039;&#039;&lt;br /&gt;
* [[Hub]] | &#039;&#039;Course 0 - CinTech&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 1|Doors]] | &#039;&#039;Course 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 2|Buttons]] | &#039;&#039;Course 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 3|Lasers]] | &#039;&#039;Course 1 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 4|Rat Maze]] | &#039;&#039;Course 1 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 5|Laser Crusher]] | &#039;&#039;Course 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 6|Behind the Scenes]] | &#039;&#039;Course 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 1|Flings]] | &#039;&#039;Course 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 2|Infinifling]] | &#039;&#039;Course 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 3|Team Retrieval]] | &#039;&#039;Course 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 4|Vertical Flings]] | &#039;&#039;Course 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 5|Catapults]] | &#039;&#039;Course 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 6|Multifling]] | &#039;&#039;Course 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 7|Fling Crushers]] | &#039;&#039;Course 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 8|Industrial Fan]] | &#039;&#039;Course 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 1|Cooperative Bridges]] | &#039;&#039;Course 3 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 2|Bridge Swap]] | &#039;&#039;Course 3 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 3|Fling Block]] | &#039;&#039;Course 3 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 4|Catapult Block]] | &#039;&#039;Course 3 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 5|Bridge Fling]] | &#039;&#039;Course 3 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 6|Turret Walls]] | &#039;&#039;Course 3 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 7|Turret Assassin]] | &#039;&#039;Course 3 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 8|Bridge Testing]] | &#039;&#039;Course 3 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 1|Cooperative Funnels]] | &#039;&#039;Course 4 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 2|Funnel Drill]] | &#039;&#039;Course 4 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 3|Funnel Catch]] | &#039;&#039;Course 4 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 4|Funnel Laser]] | &#039;&#039;Course 4 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 5|Cooperative Polarity]] | &#039;&#039;Course 4 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 6|Funnel Hop]] | &#039;&#039;Course 4 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 7|Advanced Polarity]] | &#039;&#039;Course 4 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 8|Funnel Maze]] | &#039;&#039;Course 4 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 9|Turret Warehouse]] | &#039;&#039;Course 4 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 1|Repulsion Jumps]] | &#039;&#039;Course 5 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 2|Double Bounce]] | &#039;&#039;Course 5 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 3|Bridge Repulsion]] | &#039;&#039;Course 5 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 4|Wall Repulsion]] | &#039;&#039;Course 5 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 5|Propulsion Crushers]] | &#039;&#039;Course 5 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 6|Turret Ninja]] | &#039;&#039;Course 5 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 7|Propulsion Retrieval]] | &#039;&#039;Course 5 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 8|Vault Entrance]] | &#039;&#039;Course 5 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 1|Separation]] | &#039;&#039;Course 6 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 2|Triple Axis]] | &#039;&#039;Course 6 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 3|Catapult Catch]] | &#039;&#039;Course 6 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 4|Bridge Gels]] | &#039;&#039;Course 6 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 5|Maintenance]] | &#039;&#039;Course 6 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 6|Bridge Catch]] | &#039;&#039;Course 6 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 7|Double Lift]] | &#039;&#039;Course 6 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 8|Gel Maze]] | &#039;&#039;Course 6 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 9|Crazier Box]] | &#039;&#039;Course 6 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of map names (in alphabetical order) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Single player&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapter 1 (Act 1)&#039;&#039; ====&lt;br /&gt;
* sp_a1_intro1&lt;br /&gt;
* sp_a1_intro2&lt;br /&gt;
* sp_a1_intro3&lt;br /&gt;
* sp_a1_intro4&lt;br /&gt;
* sp_a1_intro5&lt;br /&gt;
* sp_a1_intro6&lt;br /&gt;
* sp_a1_intro7&lt;br /&gt;
* sp_a1_wakeup&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 2-5 (Act 2)&#039;&#039; ====&lt;br /&gt;
* sp_a2_bridge_intro&lt;br /&gt;
* sp_a2_bridge_the_gap&lt;br /&gt;
* sp_a2_bts1&lt;br /&gt;
* sp_a2_bts2&lt;br /&gt;
* sp_a2_bts3&lt;br /&gt;
* sp_a2_bts4&lt;br /&gt;
* sp_a2_bts5&lt;br /&gt;
* sp_a2_bts6&lt;br /&gt;
* sp_a2_catapult_intro&lt;br /&gt;
* sp_a2_column_blocker&lt;br /&gt;
* sp_a2_core&lt;br /&gt;
* sp_a2_dual_lasers&lt;br /&gt;
* sp_a2_fizzler_intro&lt;br /&gt;
* sp_a2_intro&lt;br /&gt;
* sp_a2_laser_chaining&lt;br /&gt;
* sp_a2_laser_intro&lt;br /&gt;
* sp_a2_laser_over_goo&lt;br /&gt;
* sp_a2_laser_relays&lt;br /&gt;
* sp_a2_laser_stairs&lt;br /&gt;
* sp_a2_laser_vs_turret&lt;br /&gt;
* sp_a2_pit_flings&lt;br /&gt;
* sp_a2_pull_the_rug&lt;br /&gt;
* sp_a2_ricochet&lt;br /&gt;
* sp_a2_sphere_peek&lt;br /&gt;
* sp_a2_triple_laser&lt;br /&gt;
* sp_a2_trust_fling&lt;br /&gt;
* sp_a2_turret_blocker&lt;br /&gt;
* sp_a2_turret_intro&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 6 &amp;amp; 7 (Act 3)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a3_00&lt;br /&gt;
* sp_a3_01&lt;br /&gt;
* sp_a3_03&lt;br /&gt;
* sp_a3_bomb_flings&lt;br /&gt;
* sp_a3_crazy_box&lt;br /&gt;
* sp_a3_end&lt;br /&gt;
* sp_a3_jump_intro&lt;br /&gt;
* sp_a3_portal_intro&lt;br /&gt;
* sp_a3_speed_flings&lt;br /&gt;
* sp_a3_speed_ramp&lt;br /&gt;
* sp_a3_transition01&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 8 &amp;amp; 9 (Act 4)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a4_finale1&lt;br /&gt;
* sp_a4_finale2&lt;br /&gt;
* sp_a4_finale3&lt;br /&gt;
* sp_a4_finale4&lt;br /&gt;
* sp_a4_jump_polarity&lt;br /&gt;
* sp_a4_laser_catapult&lt;br /&gt;
* sp_a4_laser_platform&lt;br /&gt;
* sp_a4_stop_the_box&lt;br /&gt;
* sp_a4_speed_tb_catch&lt;br /&gt;
* sp_a4_tb_catch&lt;br /&gt;
* sp_a4_tb_intro&lt;br /&gt;
* sp_a4_tb_polarity&lt;br /&gt;
* sp_a4_tb_trust_drop&lt;br /&gt;
* sp_a4_tb_wall_button&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapter 10 (Act 5)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a5_credits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Co-op&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Calibration course ====&lt;br /&gt;
*mp_coop_start&lt;br /&gt;
&lt;br /&gt;
==== Hub ====&lt;br /&gt;
*mp_coop_lobby_2&lt;br /&gt;
*mp_coop_lobby_3 (new hub as of the Peer Review to include the DLC1 course)&lt;br /&gt;
&lt;br /&gt;
==== Course 1 ====&lt;br /&gt;
*mp_coop_doors&lt;br /&gt;
*mp_coop_laser_2&lt;br /&gt;
*mp_coop_laser_crusher&lt;br /&gt;
*mp_coop_race_2&lt;br /&gt;
*mp_coop_rat_maze&lt;br /&gt;
*mp_coop_teambts&lt;br /&gt;
&lt;br /&gt;
==== Course 2 ====&lt;br /&gt;
*mp_coop_catapult_1&lt;br /&gt;
*mp_coop_come_along&lt;br /&gt;
*mp_coop_fan&lt;br /&gt;
*mp_coop_fling_1&lt;br /&gt;
*mp_coop_fling_3&lt;br /&gt;
*mp_coop_fling_crushers&lt;br /&gt;
*mp_coop_infinifling_train&lt;br /&gt;
*mp_coop_multifling_1&lt;br /&gt;
&lt;br /&gt;
==== Course 3 ====&lt;br /&gt;
*mp_coop_catapult_2&lt;br /&gt;
*mp_coop_catapult_wall_intro&lt;br /&gt;
*mp_coop_turret_ball&lt;br /&gt;
*mp_coop_turret_walls&lt;br /&gt;
*mp_coop_wall_2&lt;br /&gt;
*mp_coop_wall_5&lt;br /&gt;
*mp_coop_wall_block&lt;br /&gt;
*mp_coop_wall_intro&lt;br /&gt;
&lt;br /&gt;
==== Course 4 ====&lt;br /&gt;
*mp_coop_tbeam_redirect&lt;br /&gt;
*mp_coop_tbeam_catch_grind_1&lt;br /&gt;
*mp_coop_tbeam_drill&lt;br /&gt;
*mp_coop_tbeam_end&lt;br /&gt;
*mp_coop_tbeam_laser_1&lt;br /&gt;
*mp_coop_tbeam_maze&lt;br /&gt;
*mp_coop_tbeam_polarity&lt;br /&gt;
*mp_coop_tbeam_polarity2&lt;br /&gt;
*mp_coop_tbeam_polarity3&lt;br /&gt;
&lt;br /&gt;
==== Course 5 ====&lt;br /&gt;
*mp_coop_paint_bridge&lt;br /&gt;
*mp_coop_paint_come_along&lt;br /&gt;
*mp_coop_paint_longjump_intro&lt;br /&gt;
*mp_coop_paint_redirect&lt;br /&gt;
*mp_coop_paint_red_racer&lt;br /&gt;
*mp_coop_paint_speed_catch&lt;br /&gt;
*mp_coop_paint_speed_fling&lt;br /&gt;
*mp_coop_paint_walljumps&lt;br /&gt;
*mp_coop_credits&lt;br /&gt;
&lt;br /&gt;
==== Course 6 (DLC1) ====&lt;br /&gt;
*mp_coop_2paints_1bridge&lt;br /&gt;
*mp_coop_bridge_catch&lt;br /&gt;
*mp_coop_catapult_catch&lt;br /&gt;
*mp_coop_laser_tbeam&lt;br /&gt;
*mp_coop_paint_conversion&lt;br /&gt;
*mp_coop_paint_crazy_box&lt;br /&gt;
*mp_coop_paint_rat_maze&lt;br /&gt;
*mp_coop_separation_1&lt;br /&gt;
*mp_coop_tripleaxis&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:The_Underground&amp;diff=179855</id>
		<title>Talk:The Underground</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:The_Underground&amp;diff=179855"/>
		<updated>2022-10-22T22:52:17Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stub ==&lt;br /&gt;
&lt;br /&gt;
This page has a bit more content, is it still a stub? [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]])&lt;br /&gt;
:No. Thanks~ — [[User:WindPower|Wind]] 20:11, 3 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Paranoia Core (cut from P2) ==&lt;br /&gt;
&lt;br /&gt;
It would seem that the Paranoia Core that was cut from Portal 2 has returned in the game Poker Night 2, in the form of [[GlaDOS]]&#039; bounty. However I&#039;m not sure where to make note of this. It could go here, since the Paranoia Core is at least mentioned here (though it&#039;s a version not specific to Portal 2&#039;s cut content) or I could add to the cut content article and link back here saying that a different, unofficial, rendition of the Core can be seen in the series. Ideas? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 16:59, 10 May 2013 (UTC)&lt;br /&gt;
:I think it should be mentioned in the currently-nonexistent Poker Night 2 article — [[User:WindPower|Wind]] 17:53, 10 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== transcript ? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to transcribe the series, would that be appropriate(?) for this wiki?&lt;br /&gt;
If so, should they be in a separate page like [[The Underground Transcripts]] or a derivative like [[The Underground/Transcript]]? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Garyoak|Garyoak]]&#039;&#039;&#039; ([[User talk:Garyoak|talk]]) • ([[Special:Contributions/Garyoak|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Yeah, that&#039;s fine. It looks like [[The Underground/Episode 1 Transcript|you already went ahead anyway]]. This format is good — [[User:WindPower|Wind]] 15:40, 1 April 2014 (UTC)&lt;br /&gt;
The transcripts to Episode 5 are up and running! I plan to do 6 as soon as I can, as far as I know it can&#039;t be found online, so I&#039;ll work on it. All the other five should be edited for transcription errors, I did my best but the Protocol and Ego cores gave me some issues. I&#039;m also a bit concerned with formatting. Other than that, enjoy! [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 03:44, 21 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Should we add new cores like the Optimism Core and the Companion Cube from the reboot version of the series? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:LeToadFan9595|LeToadFan9595]]&#039;&#039;&#039; ([[User talk:LeToadFan9595|talk]]) • ([[Special:Contributions/LeToadFan9595|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: Would the reboot be better suited to a separate page, or a section within the existing article? Is it still produced by the same team, or same in name only? Also, please use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to sign your comments. [[User:I-ghost|i-ghost]] 22:52, 22 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17&amp;diff=179854</id>
		<title>Portal Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17&amp;diff=179854"/>
		<updated>2022-10-22T22:47:51Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Not relevant to say which chambers can be skipped via engine exploit (though it&amp;#039;s pretty much all of them). Need a citation on username/password, and would be better suited to the Doug Rattman page anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17&lt;br /&gt;
  | map        = testchmb_a_13.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16&lt;br /&gt;
  | next       = Portal Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighteenth level of the game, and introduces the player to the [[Weighted Companion Cube]]. The Chamber features multiple [[High Energy Pellet]]s and is home to the second [[Doug Rattmann|Rattman]] den.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go to the end of the hallway.&lt;br /&gt;
*Pick up your [[Weighted Companion Cube|Companion Cube]] and place it in front of the small ledge. Jump on the cube and then jump on the ledge.&lt;br /&gt;
*Pick up the cube and repeat. Take the cube and use it as a shield from the Pellet.&lt;br /&gt;
*Upon reaching the other side of the hallway, look out for the bouncing Pellet. Wait for the pellet to disappear.&lt;br /&gt;
*Go in front of the second hallway. Wait for the pellet in that hallway to go away from you.&lt;br /&gt;
*Run to the other side while using the cube as a shield. Then turn to the left and go through the door.&lt;br /&gt;
*Drop down from the ledge and go through the doorway facing the three lifts.&lt;br /&gt;
*Use the cube to bounce the Pellet into the catcher.&lt;br /&gt;
*Go back and leave the cube on the floor. Fire a portal on the wall above the ledge.&lt;br /&gt;
*Turn to face the catcher. Place a portal on the angled wallpanels.&lt;br /&gt;
*Put the other portal on the wall where the Pellet is bouncing off. Wait for the pellet to get into the catcher.&lt;br /&gt;
*Drop down from the ledge and pick up the cube.&lt;br /&gt;
*Go in the room with the button. Turn left and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]] on the ledge opening the second door.&lt;br /&gt;
*Head back out of the dark room and place a portal on the wall facing the doors and buttons.&lt;br /&gt;
*With the other portal on the ledge, go through the portal. Go to the other end of the hallway again.&lt;br /&gt;
*Shoot the portal on the wall where the last pellet is bouncing off and go back to stand next to the button in the dark room (avoid the Pellet).&lt;br /&gt;
*Wait for the Pellet to go past you and the button towards the door. When it does, go stand on the button and the Pellet should hit the catcher.&lt;br /&gt;
*Take the Companion cube out of the room and then place a portal above the ledge. Go through the portal with the cube.&lt;br /&gt;
*Jump on lift with the cube. Continue by jumping on the two other ones. Then turn right and jump down to the lower ledge.&lt;br /&gt;
*Go along the hallway. Put the cube on the button and go through the door.&lt;br /&gt;
*Push the [[switch]] and get the Companion cube from the button.&lt;br /&gt;
*Euthanize the Companion Cube by dropping it down in the [[Emergency Intelligence Incinerator]].&lt;br /&gt;
*Enter the [[chamberlock]] behind you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* By stacking the cameras from the Ratman&#039;s Den (and the additional cameras that can be detached from the walls) in front of the raised platform, you can reach the platform with the Companion Cube without guiding all the Pellets to the Pellet Catchers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=179845</id>
		<title>Portal 2 Chapter 4 Test Chamber 20</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=179845"/>
		<updated>2022-10-19T22:53:09Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: This is essentially a repeat of the article opening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
  | valve-title= Triple Laser&lt;br /&gt;
  | map        = sp_a2_triple_laser.bsp&lt;br /&gt;
  | number     = 20&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 20.png&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = fling exit&lt;br /&gt;
  | icon3      = light bridge&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = faith plate&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-ninth level of the game, and is the first level to be set within a fully-repaired and functional [[Aperture Science]] Test Chamber. This level requires the player to combine precise [[Portals|Portal]]-placement and multiple [[Thermal Discouragement Beam]]s in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Laser Receptacle&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* Laser Relays&lt;br /&gt;
* Light Strip (blue, pink)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Shaft (Test Chamber 20)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 20 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk over to the Beams and place a portal on the wall on the left-side where the Beam ends.&lt;br /&gt;
*Place the other portal to the column facing the three Receptacles.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube|cube]] that is already redirecting one of the Beams. Place the cube in front of the portal, so the Beam activates the middle Receptacle.&lt;br /&gt;
*Pick up the other cube and place it over the beam coming from the ceiling. Aim it at the Receptacle on the right side.&lt;br /&gt;
*Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to complete this chamber without placing any portals if you position the cubes correctly and use a cube and quickly move the cube from side to side. If you do it correctly, holding down the strafe right movement key (default D) the door will open for a split second, letting you slip inside. This is a more difficult solution to the puzzle so the basic solution is recommended.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Triple Laser Phase}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 20 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=179844</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=179844"/>
		<updated>2022-10-19T22:48:13Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179812 by ThatCoolGamer12 (talk) The average player is not speedrunning the game, speaker prefix is to indicate the speaker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 22&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube button &lt;br /&gt;
  | icon3      = cube hazard &lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = crusher hazard on&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Light Strip &#039;&#039;(blue, pink, white, behind-the-scenes)&#039;&#039;&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Chamberlock &#039;&#039;(test-chamber, behind-the-scenes)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Escape GLaDOS&#039; Test Shaft (Test Chamber 21)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 21 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 37&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sector 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|Halfway through Chamber 22, there&#039;s an unknown chamber with a [[Turret]] inside it.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt3=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 section 37.png|alt5=First area of escaping|First area of escaping.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=179843</id>
		<title>Portal 2 Chapter 6 Beyond the Seal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_Beyond_the_Seal&amp;diff=179843"/>
		<updated>2022-10-19T22:11:54Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179810 by ThatCoolGamer12 (talk) Redundant. &amp;#039;Locations&amp;#039; refers to locations within the overall area. You&amp;#039;d repeat this on every page set within Old Aperture otherwise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | map = sp_a3_03.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 Beyond the Seal.png&lt;br /&gt;
  | valve-title = Cave Johnson&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-seventh level of the game, and takes place within the dilapidated [[Aperture Science]] Enrichment Center, as well as Pump Station Alpha. This level features [[Goo]] as its main hazard, and also reveals some of the history behind Aperture Science. {{Spoiler text|This level also introduces two new characters through the use of pre-recorded voice messages; [[Cave Johnson]] and [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
* Door &#039;&#039;(push-bar, gateway)&#039;&#039;&lt;br /&gt;
* Catwalk &#039;&#039;(old)&#039;&#039;&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lobby&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pump Station Alpha&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Go through Old Aperture and plug GLaDOS in Chell&#039;s portal gun.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go through the door and turn left. Go to the end of the catwalk and go left again.&lt;br /&gt;
*Shoot a portal through the opening of the door and the other one to the wall before you and go through it.&lt;br /&gt;
*Turn left and pull the [[Circuit Breaker]] on the wall. Enter through the door.&lt;br /&gt;
*Go to the area with lights ahead.&lt;br /&gt;
*Fire a portal on the wall before you and the other to the top-right corner. Go through the portal.&lt;br /&gt;
*Walk a bit forward on the left. Put a portal on the angled wall below and the other one on the floor. Jump through the portal on the floor.&lt;br /&gt;
*Go through the elevator doors on the left and go through the lobby.&lt;br /&gt;
*Jump from the broken catwalk to the other other side.&lt;br /&gt;
*Enter the elevator and push the button.&lt;br /&gt;
*Wait for the elevator to stop. Then go to the left, fire a portal to the angled wall on the left-corner with three doors.&lt;br /&gt;
*Go down the stairs to a lower floor. Shoot a portal down to the bottom and jump.&lt;br /&gt;
*Go through the door and turn left.&lt;br /&gt;
*Pull the lever to open the door on the right. Proceed to the catwalk and fire a portal to the left, above the catwalk higher up.&lt;br /&gt;
*Put the other portal at the end of the catwalk and go through it. Then turn left and go through the door.&lt;br /&gt;
*Turn right and go carefully along the pipe. Go into the elevator on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:SphereConcept.jpg|alt1=W|Concept art of the Science Spheres&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Music of the Spheres}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=179842</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=179842"/>
		<updated>2022-10-19T22:02:10Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179809 by ThatCoolGamer12 (talk) Undo spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
  | valve-title= Neurotoxin Sabotage&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = Portal 2 Neurotoxin Generator.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-third level of the game, and takes place within the [[Neurotoxin]] Generator. This level requires the player to utilise the [[Thermal Discouragement Beam]] in order to proceed, but does not feature any direct hazards due to the placement of the Beam.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Chamberlock]] (behind-the-scenes)&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Go through the Turret manufacturing Wing with Wheatley&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* &#039;&#039;Control Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Viewing Area&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk on the catwalk past the [[Neurotoxin]] Generator and through the two doors.&lt;br /&gt;
*Walk to the elevator at the end of the catwalk.&lt;br /&gt;
*Walk to the button on the right and push it in order to open the door to the Implosion Observation Annex.&lt;br /&gt;
*Go through the door to the Annex and then come back again.&lt;br /&gt;
*Follow the [[Thermal Discouragement Beam|beam]] and place a portal on the wall, where the beam ends.&lt;br /&gt;
*Go back to the Annex and place a portal on the panels moving up on the bottom-left corner.&lt;br /&gt;
*When the laser has cut the four tubes going to the Neurotoxin Generator, place the same portal onto the panels moving on the top-right corner.&lt;br /&gt;
*Now all of the tubes should be disconnected and the Generator will implode. Go down the stairs to the room where [[Wheatley]] is, and you will get sucked into a tube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179841</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179841"/>
		<updated>2022-10-19T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Actually no, that wording is a spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 5 Turret Control Center.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Turret Line&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Defective Turret]]&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Go through the Turret manufacturing Wing with Wheatley &lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Turret Shooting Range&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Redemption Line&#039;&#039;&lt;br /&gt;
* &#039;&#039;Classroom&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bring Your Daughter to Work Day Fair (canceled)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a [[portal]] on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow [[Wheatley]] and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179840</id>
		<title>Portal 2 Chapter 5 Turret Control Center</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Turret_Control_Center&amp;diff=179840"/>
		<updated>2022-10-19T21:59:55Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | valve-title= Turret Sabotage&lt;br /&gt;
  | map        = sp_a2_bts4.bsp&lt;br /&gt;
  | screenshot = Portal 2 Chapter 5 Turret Control Center.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-second level of the game, and takes place within the [[Turret Redemption Line]] and the Turret Control Center. This level advances the central plot, and [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Turret Line&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Defective Turret]]&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Sabotage the Turret manufacturing process with Wheatley&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Turret Shooting Range&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Redemption Line&#039;&#039;&lt;br /&gt;
* &#039;&#039;Classroom&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bring Your Daughter to Work Day Fair (canceled)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*While you are in the room, fire a [[portal]] on the wall and go out of the room. Place the other portal over the first Turret Redemption Line. Go through the first portal.&lt;br /&gt;
*Walk forwards and jump on the box on the right. Jump on the air conditioning vents to get to the second Turret Redemption Line and go to the right.&lt;br /&gt;
*At this point an [[Oracle Turret]] will come to you on the Redemption Line and you can pick it up if you so choose.&lt;br /&gt;
*Upon reaching the wall, turn left and get to the catwalk below by using the boxes on the sides.&lt;br /&gt;
*Go along the catwalk and when you get to a corridor with a window on the left side, shoot a portal on the wall and the other over the window on the panels above the dummy and go through the portal and land behind the wall.&lt;br /&gt;
*Put a portal in a room behind the turrets and the other portal on the wall behind the dummy. When you see a [[Defective Turret]], enter the portal and run to the catwalk on the right and follow it.&lt;br /&gt;
*When you see an [[Emergency Intelligence Incinerator|Incinerator]] on the right, you need to catch a defective turret in mid-air.&lt;br /&gt;
*Take the turret with you and continue walking.&lt;br /&gt;
*Follow [[Wheatley]] and obey his orders.&lt;br /&gt;
*Place a portal through the broken door-window and the other on a wall where you can go through it.&lt;br /&gt;
*Take the master turret out and replace it with the defective one.&lt;br /&gt;
*Wait for Wheatley to open the door and go along the catwalk and then turn left.&lt;br /&gt;
*Go through the classroom and past the potato displays.&lt;br /&gt;
*Follow Wheatley downstairs and along the corridor.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Turret Redemption Line}}&amp;lt;br/&amp;gt;{{Track|Bring your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Redemption Line.png|alt1=The Turret redemption line|The Turret redemption line.&lt;br /&gt;
|File:Oracle Turret 2.png|alt2=The Oracle Turret|The [[Oracle Turret]].&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Turret Testing.png|alt3=Turret testing|Turret testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Template Response.png|alt3=Turret response testing|Turret response testing.&lt;br /&gt;
|File:Portal 2 Chapter 5 Turret Control Center Bring Your Daughter To Work Day.png|alt3=The Bring Your Daughter To Work Day fair|The &#039;&#039;Bring Your Daughter To Work Day&#039;&#039; fair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The camera in the Turret Scanner uses the camera model from [[Portal]], instead of the updated version found in [[Portal 2]]&#039;s test chambers.&lt;br /&gt;
&lt;br /&gt;
*When you see the [[Oracle Turret]] you can pick it up or leave it behind.  If you pick it up, it will talk to you.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Panels_(video)&amp;diff=179839</id>
		<title>Panels (video)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Panels_(video)&amp;diff=179839"/>
		<updated>2022-10-19T21:55:40Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179814 by ThatCoolGamer12 (talk) The last spoken line in this video is &amp;quot;That&amp;#039;s a crusher. We sell them too.&amp;quot;, not a sign off by Cave Johnson.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Panels&#039;&#039;&#039; is a video which was released by [[Valve]] on March 24, 2011 in order to promote [[Portal 2]]. The video takes the form of an [[Aperture Science|Aperture Laboratories]] investment opportunity video, and uses a combination of Aperture Science&#039;s hallmark animations and pre-rendered footage in order to showcase the many uses of the Aperture Science [[Panels|Panel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{youtube|0qcED35LL8I|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Panels&amp;quot; Video Transcript ==&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[&#039;&#039;Aperture Science theme plays as the Aperture logo appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Cave Johnson here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: This is a test chamber. Four walls, ceiling and a floor.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An animated diagram is assembled of a test chamber with a Companion Cube and a stick-figure test subject, waving. An orange checkmark box appears.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Good enough for science...&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;A buzzer is heard. The box&#039;s checkmark changes to a blue X.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Not Aperture Science! Gentlemen, I give you Panels. The planks of tomorrow.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Walls are pulled away, revealing mechanical arms attached to the walls and floor. A floor panel in the middle is raised, bringing the test subject up. The subject takes a bow as the panels shake.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Fade to Atlas and P-body in a test chamber with black wall panels. The floor panels raise and throw them off balance&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Fully configurable,&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The wall panels in the hallway crush Atlas and P-body&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: infinitely variable.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;An uncovered panel set smashes P-body against a wall&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Safe.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;Atlas and P-body run up a set of rising floor panels toward an exit&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: Aperture brand panels will assist your test subjects every step of the way. &lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;After P-body exits the chamber, the exit closes and the floor panels retract, cutting off Atlas. A [[Crusher|massive mechanized panel with spikes]] descends from the top and smashes Atlas against the floor panels.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;: That is not a panel. That&#039;s a crusher. We sell them too.&lt;br /&gt;
&lt;br /&gt;
[&#039;&#039;The &#039;&#039;Portal 2&#039;&#039; logo appears.&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Video nav}}&lt;br /&gt;
[[Category:Videos]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=179838</id>
		<title>Portal 2 Chapter 9 Morton&#039;s Fork</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=179838"/>
		<updated>2022-10-19T21:54:31Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179804 by ThatCoolGamer12 (talk) Not trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      =  Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
  | valve-title= Finale 3&lt;br /&gt;
  | map        = sp_a4_finale3.bsp&lt;br /&gt;
  | screenshot = Chapter 9 Death Option.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Finale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features [[Conversion Gel]] and [[Propulsion Gel]], and both Bombs and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* Glass&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* Conveyer&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
* [[Bombs]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the button and watch where the bombs drop. Shoot a portal on the wall above the windows facing the [[Conversion Gel]] pipe.&lt;br /&gt;
*Fire the other portal on the floor where the bombs drop. Then press the button and wait for the bombs to stop dropping.&lt;br /&gt;
*Place the first portal on the Conversion Gel on the floor and go through the portal and go through the door.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and the door on the left and go down the stairs.&lt;br /&gt;
*Jump down from the catwalk to the conveyor belt and walk to the left until the belt is activated.&lt;br /&gt;
*Turn to face the [[Crusher]]. Quickly move to the catwalk on the left. Then go up the stairs in front of the activation button.&lt;br /&gt;
*Shoot a portal under the [[Propulsion Gel]] pipe and the other one under the [[Pneumatic Diversity Vent]].&lt;br /&gt;
*Push the button and wait for the pipe to break. Then shoot the portal from under the Vent to the wall at the end of the conveyor belt.&lt;br /&gt;
*The belt should now be painted in Propulsion Gel. Run along the belt to go through the portal at the end.&lt;br /&gt;
*Go through the door and along the corridor. Then turn left.&lt;br /&gt;
*Put the portal from the end of the conveyor belt to the wall at the end of the other corridor to paint a second runway.&lt;br /&gt;
*When the runway is ready, shoot a portal below the [[Excursion Funnel]] and go through the portal at the end of the runway.&lt;br /&gt;
*Wait to get to the wall and then leave the Funnel to the catwalk below.&lt;br /&gt;
*Go to the left and up the stairs. Go through the door on the left.&lt;br /&gt;
*Shoot a portal on the wall next to you and the other portal through the metal grating. Then enter it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Omg, What has He Done?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=179837</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=179837"/>
		<updated>2022-10-19T21:52:19Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: Undo revision 179813 by ThatCoolGamer12 (talk) Long fall boots are used in Portal 2. This section discusses Portal, as noted by the section header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the AI and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the Facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell {{Spoiler|that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Chronological_Order&amp;diff=179616</id>
		<title>Talk:Chronological Order</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Chronological_Order&amp;diff=179616"/>
		<updated>2022-09-26T22:48:04Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sources? ==&lt;br /&gt;
&lt;br /&gt;
The source you cite doesn&#039;t offer any explanation as to how each piece of content within the overall timeline - it is quite literally speculation. How do mods factor into chronological order when they are not canonical? There&#039;s a clear divide in community and official content on this wiki, and this article doesn&#039;t follow it. [[User:I-ghost|i-ghost]] 23:27, 25 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s true that I don&#039;t really have sources, but I think it would be nice to have an (inaccurate) timeline somewhere.&lt;br /&gt;
I thought marking it as community content with the nav bar in the footer is enough to not be presented as official.&lt;br /&gt;
Is there some way we can have it on the wiki in some form?&lt;br /&gt;
I hope it is at least allowed, to have the page in my area: [[User:Rala72/Chronological Order]]&lt;br /&gt;
--[[User:Rala72|Rala72]] ([[User talk:Rala72|talk]]) 18:20, 26 September 2022 (UTC)&lt;br /&gt;
:Of course, you can put whatever you want in your user space. It is &#039;&#039;your&#039;&#039; user space after all. So here are my thoughts on having a chronological order page:&lt;br /&gt;
:* The chronology of the official games is already implied in their names (Portal, Portal 2), and article consisting of three rows in a table for official content (Portal, Portal 2, Co-Op) isn&#039;t very useful.&lt;br /&gt;
:* Unless it&#039;s the same mod author for multiple mods &#039;&#039;and&#039;&#039; they explicitly define a timeline for their mods, there isn&#039;t any real continuity between mods. If there was sufficient evidence to suggest a chronology between unrelated mods, then a page like this might be useful. As it stands, nothing like this exists.&lt;br /&gt;
:Overall I don&#039;t think it is very useful to readers. If there were many Portal games and spin-offs, then it would be useful to have such a page. [[User:I-ghost|i-ghost]] 22:48, 26 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Rala72&amp;diff=179579</id>
		<title>User talk:Rala72</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Rala72&amp;diff=179579"/>
		<updated>2022-09-25T23:32:47Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Welcome */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Welcome and thank you for making the effort to contribute to the Wiki. Please don&#039;t let my moderation put you off from further contributions, it&#039;s just that we don&#039;t like uncited points and speculation. [[User:I-ghost|i-ghost]] 23:32, 25 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Chronological_Order&amp;diff=179577</id>
		<title>Talk:Chronological Order</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Chronological_Order&amp;diff=179577"/>
		<updated>2022-09-25T23:27:35Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: /* Sources? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sources? ==&lt;br /&gt;
&lt;br /&gt;
The source you cite doesn&#039;t offer any explanation as to how each piece of content within the overall timeline - it is quite literally speculation. How do mods factor into chronological order when they are not canonical? There&#039;s a clear divide in community and official content on this wiki, and this article doesn&#039;t follow it. [[User:I-ghost|i-ghost]] 23:27, 25 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Emoticons&amp;diff=179530</id>
		<title>Talk:Emoticons</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Emoticons&amp;diff=179530"/>
		<updated>2022-09-21T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;I-ghost: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Should we add emoticons to template? ==&lt;br /&gt;
It would be nice though to have emoticons in the wiki!&lt;br /&gt;
&lt;br /&gt;
This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 02:32, 21 August 2020 (UTC)&lt;br /&gt;
: This was done in 2017, see {{tl|emote}}. [[User:I-ghost|i-ghost]] 00:41, 21 September 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>I-ghost</name></author>
	</entry>
</feed>