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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hypocriticism</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hypocriticism"/>
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	<updated>2026-04-18T07:44:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=157543</id>
		<title>Portal Escape (Part 1)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=157543"/>
		<updated>2019-01-26T04:20:50Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 1)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal chamber19 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 19&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level of the game, and takes place outside [[Portal Test Chamber 19|Test Chamber 19]], in the rusty back stairways and maintenance tunnels of the Aperture Science facility. The player must utilise [[Flinging]] and precise portal placement in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Incinerator&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the [[Unstationary Scaffold]] to move closer to the Incinerator. Fire a portal on the wall ahead but make sure the portal is above the handrails.&lt;br /&gt;
*Place a portal on the wall nearest to you and jump through that portal.&lt;br /&gt;
*Turn around and shoot a portal as high as you can on the same wall. Put the other portal on the center of the floor and fall through.&lt;br /&gt;
*Run to the left until you reach a place with a set of stairs and a catwalk.&lt;br /&gt;
*Fire a portal on the wall above the catwalk. Place the other portal on the floor and go through.&lt;br /&gt;
*Go through the door on the wall to get in the room. Go up the stairs and go to the end of the catwalk.&lt;br /&gt;
*Fire a portal behind the fence and the put the other portal on the wall next to you and go through.&lt;br /&gt;
*Go through the door and walk forwards. Shoot a portal on the wall behind the huge fan on the left and place the other portal on the floor and go through.&lt;br /&gt;
*Turn to face the area above the Goo and fire the other portal on the wall ahead. Go through the portal.&lt;br /&gt;
*Walk to the door on the wall on the left. Fire a portal on the wall next to you and the other portal on the wall above the catwalk. Run through the portal to get on the catwalk.&lt;br /&gt;
*Head for the other end of the catwalk and go down the stairs. Fire a portal on the floor and place the other portal on the wall above the platform higher up. Go through the portal.&lt;br /&gt;
*Shoot a portal in the corner facing the broken catwalk. Put the other portal on the floor below yourself and jump through.&lt;br /&gt;
*Go up the stairs and jump over the handrail into the broken transportation tube.&lt;br /&gt;
*Wait for the end of the ride. Then jump down to the test chamber and walk past the [[Material Emancipation Grill]].&lt;br /&gt;
*Go stand on the button and fire a portal on the wall through the opened door. Place the other portal near you and go through.&lt;br /&gt;
*Head for the elevator shaft and jump down.&lt;br /&gt;
*Shoot a portal on the floor and put the other portal on the white surface behind the fence. Go through the portal and duck.&lt;br /&gt;
*Walk towards the two moving pistons and go stand on the one that goes higher up. Wait for the piston to be extended and then fire a portal on the surface above your last portal.&lt;br /&gt;
*Go back to the portal you&#039;ve placed before and jump through it.&lt;br /&gt;
*Wait for the larger piston to start extending and then jump on it. Go to the area at the end of the piston.&lt;br /&gt;
*Turn left and fire a portal through the small hole. Wait for the piston to extend again and then go back to your portal.&lt;br /&gt;
*Go through the portal and place a portal on the wall opposite of the portal next to you. Jump through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=true|4000 Degrees Kelvin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible in the escape that are overlooking parts of Test Chambers [[Portal Test Chamber 09|09]] and [[Portal Test Chamber 14|14]].}}&lt;br /&gt;
* {{Spoiler|The test chamber at the end of the [[Vital Apparatus Vent|Vital Apparatus Vent]] ride is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
* {{Spoiler|The [[Portal Test Chamber 09|Test Chamber 09]] visible in one observation room has a different pattern of shaded panels than the one solved earlier in the game.}}&lt;br /&gt;
* {{Spoiler|The [[Portal Test Chamber 14|Test Chamber 14]] visible in the other room has the same stain on its wall as the one solved earlier in the game.}}&lt;br /&gt;
* This part of the escape takes place in the same map as [[Portal Test Chamber 19|Test Chamber 19]].&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157541</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157541"/>
		<updated>2019-01-26T04:18:18Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Portal is the best video game series ever. I think this is the perfect wiki about Portal, so I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites (especially wiki sites) but since here they require me to create an account I did so, but whatever.&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=157526</id>
		<title>Portal Test Chamber 14 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=157526"/>
		<updated>2019-01-21T18:19:21Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_09_advanced.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced chamber of the game. This version is unlocked when the original Test Chamber 14 has been completed. It has the extra challenge of removing the requirement of retrieving the [[Cubes#Weighted Storage Cube|Weighted Storage Cube]] by flinging, and removing the platforms that rise out of the goo. The alternative solution of using momentum to get to the [[Victory Lift]] has also been removed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the [[Victory Lift]] and go to the left and up the stairs. Turn left and place a portal on the floor next to the Weighted Storage Cube.&lt;br /&gt;
* Fire the other portal on the floor where the stairs rise from and jump through the portal. Then move towards the Cube and pick it up.&lt;br /&gt;
* Take the Cube down the stairs and place it on the [[Button|button]]. Go through the door.&lt;br /&gt;
* Walk to the end of the small room and turn left. Shoot a portal on the wall facing you and then enter the room with the [[Goo]].&lt;br /&gt;
* Place a portal on the wall on the other side of the same room. Go through the portal.&lt;br /&gt;
* Shoot the same portal you just came out of on the spot where the High Energy Pellet is hitting the wall (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait until the Pellet goes through and then go through the portal yourself. Remember to avoid contact to the Pellet.&lt;br /&gt;
* Walk to the Pellet Catcher at top of the stairs and shoot the portal that is NOT facing the Pellet Launcher on the ceiling with the orange spot on the roof facing the Catcher.&lt;br /&gt;
* Go back down the stairs to the Victory Lift and enter the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 14]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=157525</id>
		<title>Portal Test Chamber 14 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=157525"/>
		<updated>2019-01-21T18:18:43Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_09_advanced.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced chamber of the game. This version is unlocked when the original Test Chamber 14 has been completed. It has the extra challenge of removing the requirement of retrieving [[Cubes#Weighted Storage Cube|Weighted Storage Cube]] by flinging, and removing the platforms that rise out of the goo. The alternative solution of using momentum to get to the [[Victory Lift]] has also been removed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the [[Victory Lift]] and go to the left and up the stairs. Turn left and place a portal on the floor next to the Weighted Storage Cube.&lt;br /&gt;
* Fire the other portal on the floor where the stairs rise from and jump through the portal. Then move towards the Cube and pick it up.&lt;br /&gt;
* Take the Cube down the stairs and place it on the [[Button|button]]. Go through the door.&lt;br /&gt;
* Walk to the end of the small room and turn left. Shoot a portal on the wall facing you and then enter the room with the [[Goo]].&lt;br /&gt;
* Place a portal on the wall on the other side of the same room. Go through the portal.&lt;br /&gt;
* Shoot the same portal you just came out of on the spot where the High Energy Pellet is hitting the wall (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait until the Pellet goes through and then go through the portal yourself. Remember to avoid contact to the Pellet.&lt;br /&gt;
* Walk to the Pellet Catcher at top of the stairs and shoot the portal that is NOT facing the Pellet Launcher on the ceiling with the orange spot on the roof facing the Catcher.&lt;br /&gt;
* Go back down the stairs to the Victory Lift and enter the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 14]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157473</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157473"/>
		<updated>2019-01-08T02:16:41Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157472</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157472"/>
		<updated>2019-01-08T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157471</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=157471"/>
		<updated>2019-01-08T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of voice acting, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and she kills most of the employees in the room. Mike shuts the whole system down, but the auxillary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with a deadly [[Neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and the deadly Neurotoxin supposedly kills the player.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Curiosity_Core&amp;diff=157469</id>
		<title>Curiosity Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Curiosity_Core&amp;diff=157469"/>
		<updated>2019-01-07T20:40:38Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Oh, hey! You&#039;re the lady from the test. Hi!|sound=GLaDOS_escape_02_sphere_curiosity-11.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game and later destroys in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Curiosity Core is an inquisitive, active chatterbox that speaks with a high-pitched, almost child-like, voice.&lt;br /&gt;
The Curiosity Core is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity Core on a shirt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the release of &#039;&#039;[[Portal 2]]&#039;&#039;, the Curiosity Core&#039;s model was used as a stand-in for the unused [[Hover Turret]].&amp;lt;ref&amp;gt;[[Portal 2 - The Final Hours]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core_voice_lines#Curiosity_core|Curiosity Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=157466</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=157466"/>
		<updated>2019-01-06T00:04:16Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;{{w|Half-Life 2}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://half-life2.com/ &#039;&#039;Half-Life 2&#039;&#039; official website]&lt;br /&gt;
| [http://store.steampowered.com/app/220/ &#039;&#039;Half-Life 2&#039;&#039;] on [http://store.steampowered.com/ Steam]&lt;br /&gt;
| [http://half-life.wikia.com/wiki/Half-Life_2 &#039;&#039;Half-Life 2&#039;&#039; on its own wiki]&lt;br /&gt;
}}&lt;br /&gt;
Half-Life 2 is a science fiction first-person shooter developed by [[Valve]] Corporation. It is included with [[Portal]] in [[The Orange Box]]. It also runs under the same version of [[Source Engine]] that [[Portal]] runs under.&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157163</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157163"/>
		<updated>2018-09-16T22:18:44Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
In my opinion, Portal is the best video game series ever. I think this is the perfect wiki about Portal, so I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites (especially wiki sites) but since here they require me to create an account I did so, but whatever.&lt;br /&gt;
&lt;br /&gt;
Also check [https://prnt.sc/kv5pd5 this] and [https://www.google.com/search?tbs=sbi:AMhZZivBCMXptmAb2-BA3qcPpteEFBehKTwP8RHffFNRRvw32DWgsdIJjBAkJIdB4d8HzZgU_1axoArKW6mGAmywkhusSYdijriUsaCgewaewK95EcMgTIj60oAGybHDcW9z9B40FkZw5uximh-iBH2vw7kwM7Bl4JP6cq1AaDfGyJHC8nSqxq44oe1SjocPRa6hYRpP_1Uia0m1-aavfcuhbRfVjrvH3a9oZtK10TND1vydYoCXoC-qW0mVk3uoKWA13sAUJsDPdDBevl8svP2mdHmy9iDAKJvsVbQnFH3PtPouuYo1_1_1nRY58X-cyuIndERJrIGLviEYtpaSdvj2ngNRQNVm57_1bQg this] out.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|For the second one, I right clicked on the logo of this wiki and selected search by image and that&#039;s what I got. It thinks it is the Portal 2 logo, lol}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157162</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157162"/>
		<updated>2018-09-16T22:14:06Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
Since Portal is the best video game series ever. I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites but since here they require me to create an account, but whatever.&lt;br /&gt;
&lt;br /&gt;
Also check [https://prnt.sc/kv5pd5 this] and [https://www.google.com/search?tbs=sbi:AMhZZivBCMXptmAb2-BA3qcPpteEFBehKTwP8RHffFNRRvw32DWgsdIJjBAkJIdB4d8HzZgU_1axoArKW6mGAmywkhusSYdijriUsaCgewaewK95EcMgTIj60oAGybHDcW9z9B40FkZw5uximh-iBH2vw7kwM7Bl4JP6cq1AaDfGyJHC8nSqxq44oe1SjocPRa6hYRpP_1Uia0m1-aavfcuhbRfVjrvH3a9oZtK10TND1vydYoCXoC-qW0mVk3uoKWA13sAUJsDPdDBevl8svP2mdHmy9iDAKJvsVbQnFH3PtPouuYo1_1_1nRY58X-cyuIndERJrIGLviEYtpaSdvj2ngNRQNVm57_1bQg this] out.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|For the second one, I right clicked on the logo of this wiki and selected search by image and that&#039;s what I got. It thinks it is the Portal 2 logo, lol}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157161</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157161"/>
		<updated>2018-09-16T22:10:48Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
Since Portal is the best video game series ever. I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites but since here they require me to create an account, but whatever.&lt;br /&gt;
&lt;br /&gt;
Also check [https://prnt.sc/kv5pd5 this] out&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157160</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=157160"/>
		<updated>2018-09-16T21:59:46Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
Since Portal is the best video game series ever. I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites but since here they require me to create an account, but whatever.&lt;br /&gt;
&lt;br /&gt;
Also check [https://www.google.com/search?tbs=sbi:AMhZZiu6XJjv7GQ522xvlgHWcjPNn526uMeMAxFmPhv_1d2OWbIK1fGpq0M5N3-iHqmHDY7xSAho4SEs9Z3AjhSaiD1HONbocrnbVhIcYr5Gb7iSRptpocf5FatwiUsSU_1foNjZcI3elK8spG41i-rXcuDjHZ3nqykNhUFs9lapur_179zsqN1ajr4EHpwcjhDj6E16NHqfB2nZrbB2CPaq7-GMoHZn_1t0Sr2AJYVIJLiFGPr4LqLl4YVob1msoPNTLDfMq_1FKoY8DpYBjJsLGiq-nLjv2PsKOfjnxZfbsPQUd7Bn1shbNFV-zEGS3gScjHZ8gYm9biO0YGo8FTFeSb_1JZylGtWFMXXA this] out&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=157159</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=157159"/>
		<updated>2018-09-16T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Removing confusion. First of all these bridges aren&amp;#039;t plasma and second of all laser fields are from LASERS not plasma. LOL!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| requirements = Adobe Flash Player 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Light Bridge]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-Man from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=157158</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=157158"/>
		<updated>2018-09-16T21:54:13Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 15 Jul, 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Extended Relaxation Center]]&#039;s restroom ready to begin their test. They are introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Laboratories Stability Stable Energy Reactor (ALSSER), the energy supply of Aperture Science, as a new one was built. Nigel is very surprised that he made it through so easily and decides to put him through another round of tests. {{spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about their fate and decides to close the fire area so that they survive. When they reach the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth are revealed. The outside was a simulation of Aperture Science, much like the one at the start of [[Thinking with Time Machine]].}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Handheld Portal Device|portal gun]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Aperture Tag Paint Gun.png|thumbnail|left|The Aperture Science Paint Gun]]&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it. The Paint gun Activation Field can activate the Repulsion Gel, the Propulsion Gel, or both. &lt;br /&gt;
* Aperture Science Vacuum Delivery System &lt;br /&gt;
: As a substitute to Portal&#039;s [[Chamberlock]]s, the [[Pneumatic Diversity Vent]]s are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Much like you can&#039;t place portals on non-portalable surfaces, you can&#039;t fire [[gels]] on glass.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nigel-core.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
[[File:HeavyMetalCore.jpg|thumbnail|right|{{Spoiler|The Heavy Metal core.}}]]&lt;br /&gt;
=== Nigel ===&lt;br /&gt;
Nigel is the [[Core]] that oversees your tests in Aperture Tag. His eye is a yellow recolor from that of the [[Fact Core]]. Nigel&#039;s personality is very unclear. He&#039;s loyal to his protocol, and seemingly cares about the test subject.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Metal Core ===&lt;br /&gt;
{{Spoiler|An easter egg found in a [[test chamber]], the Heavy Metal Core sits in a throne made of gas tanks and listens to}} [http://youtube.com/watch?v=nBhiFvCV-SQ {{Spoiler|a heavy metal version}}] {{Spoiler|of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands, which is a recolor of the [[Space Core]]&#039;s eye.}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=157149</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=157149"/>
		<updated>2018-09-15T18:06:37Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiently dispose Aperture Science technologies by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the boss battle with GLaDOS, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|The Incinerator located in the [[Central AI Chamber]] in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
|File:Incinerator Portal 2.png|&#039;&#039;Portal 2&#039;&#039;&#039;s version of the same Incinerator, heavily worn.&lt;br /&gt;
|File:Incinerator_Portal_early.png|An early brush-based &#039;&#039;Portal&#039;&#039; Incinerator with a sliding-door design.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In some parts of &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=157148</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=157148"/>
		<updated>2018-09-15T18:06:08Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiently dispose Aperture Science technologies by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the boss battle with GLaDOS, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 100&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Incinerator Portal.png|The Incinerator located in the [[Central AI Chamber]] in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
|File:Incinerator Portal 2.png|&#039;&#039;Portal 2&#039;&#039;&#039;s version of the same Incinerator, heavily worn.&lt;br /&gt;
|File:Incinerator_Portal_early.png|An early brush-based &#039;&#039;Portal&#039;&#039; Incinerator with a sliding-door design.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
* In some parts of &amp;quot;Portal&amp;quot; and &amp;quot;Portal 2&amp;quot;, an unintentional fall inside an Emergency Intelligence Incinerator{{spoiler text| will not lead you directly inside the Incinerator Room, but instead,}} will kill you on a pit of fire seemingly located near the entrance of the Incinerator.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=157147</id>
		<title>Template:CharactersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:CharactersNav&amp;diff=157147"/>
		<updated>2018-09-15T17:56:00Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: If its listed in characters why is&amp;#039;t it listed here?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = CharactersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle = padding: 0.25em;&lt;br /&gt;
&lt;br /&gt;
| title = [[Characters{{if lang}}|{{common string|characters}}]]&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
 | en = Humans&lt;br /&gt;
 | cs = Lidé&lt;br /&gt;
 | de = Menschen&lt;br /&gt;
 | es = Humanos&lt;br /&gt;
 | fi = Ihmiset&lt;br /&gt;
 | fr = Humains&lt;br /&gt;
 | hu = Emberek&lt;br /&gt;
 | ko = 사람&lt;br /&gt;
 | nl = Mensen&lt;br /&gt;
 | pl = Ludzie&lt;br /&gt;
 | pt-br = Humanos&lt;br /&gt;
 | ru = Люди&lt;br /&gt;
 | zh-hant = 人類&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list1 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Caroline{{if lang}}|{{Character|caroline}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Cave Johnson{{if lang}}|{{Character|cave johnson}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Chell{{if lang}}|{{Character|chell}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Doug Rattmann{{if lang}}|{{Character|doug rattmann}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Greg{{if lang}}|{{Character|greg}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Henry{{if lang}}|{{Character|henry}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
 | en = Robots&lt;br /&gt;
 | cs = Roboti&lt;br /&gt;
 | de = Roboter&lt;br /&gt;
 | es = Robots&lt;br /&gt;
 | fi = Botit&lt;br /&gt;
 | fr = Robots&lt;br /&gt;
 | hu = Robotok&lt;br /&gt;
 | ko = 로봇&lt;br /&gt;
 | nl = Robots&lt;br /&gt;
 | pl = Roboty&lt;br /&gt;
 | pt-br = Robôs&lt;br /&gt;
 | ru = Роботы&lt;br /&gt;
 | zh-hant = 機器人&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list2 = &amp;lt;!--&lt;br /&gt;
  --&amp;gt;[[Adventure Sphere{{if lang}}|{{Character|adventure sphere}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Anger Core{{if lang}}|{{Character|anger core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Animal King Turret{{if lang}}|{{Character|animal king turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Atlas{{if lang}}|{{Character|atlas}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Curiosity Core{{if lang}}|{{Character|curiosity core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Defective Turret{{if lang}}|{{Character|defective turret}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Fact Sphere{{if lang}}|{{Character|fact sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Frankenturret{{if lang}}|{{Character|frankenturret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[GLaDOS{{if lang}}|{{Character|glados}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Intelligence Core{{if lang}}|{{Character|intelligence core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Morality Core{{if lang}}|{{Character|morality core}}]] &amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Oracle Turret{{if lang}}|{{Character|oracle turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[P-body{{if lang}}|{{Character|p-body}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Party Escort Bot{{if lang}}|{{Character|party bot}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Turrets{{if lang}}#{{Character|rocket turret}}|{{Character|rocket turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Sentry Turret{{if lang}}|{{Character|sentry turret}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Space Sphere{{if lang}}|{{Character|space sphere}}]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{md}}[[Wheatley{{if lang}}|{{Character|wheatley}}]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
 | en = Others&lt;br /&gt;
 | cs = Ostatní&lt;br /&gt;
 | de = Andere&lt;br /&gt;
 | es = Otros&lt;br /&gt;
 | hu = Egyéb&lt;br /&gt;
 | fi = Muut&lt;br /&gt;
 | fr = Autres&lt;br /&gt;
 | ko = 기타&lt;br /&gt;
 | nl = Overig&lt;br /&gt;
 | pl = Inne&lt;br /&gt;
 | pt-br = Outros&lt;br /&gt;
 | ru = Другое&lt;br /&gt;
 | zh-hant = 其他&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list3 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Announcer{{if lang}}|{{Character|announcer}}]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Bendy{{if lang}}|{{Character|bendy}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Weighted Companion Cube|Companion Cube]]&amp;lt;!-- &lt;br /&gt;
 --&amp;gt;{{md}}[[Hoopy the Hoop{{if lang}}|{{Character|hoopy}}]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
 | en = Cut&lt;br /&gt;
 | cs = Cut&lt;br /&gt;
 | de = Cut&lt;br /&gt;
 | es = Sin usar&lt;br /&gt;
 | hu = Törölt&lt;br /&gt;
 | fi = Käyttämättömät&lt;br /&gt;
 | fr = Inutilisés&lt;br /&gt;
 | ko = 사용되지 않은 캐릭터&lt;br /&gt;
 | nl = Cut&lt;br /&gt;
 | pl = Wycięte&lt;br /&gt;
 | pt-br = Descartados&lt;br /&gt;
 | ru = Вырезанное&lt;br /&gt;
 | zh-hant = Cut&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
| list4 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Betty{{if lang}}|{{Character|betty}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Hover Turret{{if lang}}|{{Character|hover turret}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Mel{{if lang}}|{{Character|mel}}]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Walking Turret{{if lang}}|{{Character|walking turret}}]]&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{lang cat|Characters}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|cs, de, es, fi, fr, ko, nl, pl, pt-br, ru, zh-hant, hu}}&lt;br /&gt;
[[Category:Navigational templates|CharactersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=157146</id>
		<title>Template:ModTestChambersNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:ModTestChambersNav&amp;diff=157146"/>
		<updated>2018-09-15T13:55:59Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: That link does not work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name = ModTestChambersNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| title = Mod Test Chambers&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Aperture Tag: The Paint Gun Testing Initiative{{if lang}}|&#039;&#039;Aperture Tag:&amp;lt;br /&amp;gt;The Paint Gun Testing Initiative&#039;&#039;]]&lt;br /&gt;
| list1 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;Aperture Tag&#039;&#039;&lt;br /&gt;
| pt-br = Capítulo 1 — Aperture Tag&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro{{if lang}}|Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6{{if lang}}|06]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Speed Gel Upgrade&#039;&#039;&lt;br /&gt;
| pl = 2 - Polepszenie Żelu Prędkości&lt;br /&gt;
| pt-br = Capítulo 2 — Melhoria: Gel propulsor&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12{{if lang}}|12]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;No More Test Recycling&#039;&#039;&lt;br /&gt;
| pl = 3 - Bez Recyklingu&lt;br /&gt;
| pt-br = Capítulo 3 — Sem mais reciclagem&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 17{{if lang}}|17]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;The Stage&#039;&#039;&lt;br /&gt;
| pl = 4 - Scena&lt;br /&gt;
| pt-br = Capítulo 4 — O palco&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Test Chamber 9{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Blue Portals (mod){{if lang}}|&#039;&#039;Blue Portals&#039;&#039;]]&lt;br /&gt;
| list2 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Blue Portals Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Test Chamber 11{{if lang}}|11]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Bonus}}&lt;br /&gt;
| list2 = [[Blue Portals Twitwi&#039;s Entry{{if lang}}|Twitwi&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals RubyCarbuncIe&#039;s Entry{{if lang}}|RubyCarbuncIe&#039;s Entry]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Conversion Cubed{{if lang}}|Conversion Cubed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Extended Play&lt;br /&gt;
| list3 = [[Blue Portals Extended Play Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Blue Portals Extended Play Test Chamber 09{{if lang}}|09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Portal: Prelude{{if lang}}|&#039;&#039;Portal: Prelude&#039;&#039;]]&lt;br /&gt;
| list3 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
|list1 = [[Portal: Prelude Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19{{if lang}}|19]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; – {{lang&lt;br /&gt;
| en = &#039;&#039;&#039;Testing complete&#039;&#039;&#039;&lt;br /&gt;
| fr = &#039;&#039;&#039;Tests terminés&#039;&#039;&#039;&lt;br /&gt;
| pl = &#039;&#039;&#039;Zakończenie testowania&#039;&#039;&#039;&lt;br /&gt;
}}: [[Portal: Prelude Complex&#039;s Visit{{if lang}}|{{lang&lt;br /&gt;
| en = Complex&#039;s Visit&lt;br /&gt;
| fr = Visite du Complexe&lt;br /&gt;
| pl = Wizyta w Kompleksie&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude GLaDOS&#039; Boot{{if lang}}|{{lang&lt;br /&gt;
| en = GLaDOS&#039; Boot&lt;br /&gt;
| fr = Lancement de GlaDOS&lt;br /&gt;
| pl = Uruchomienie GLaDOS&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Morality Core&#039;s Quest{{if lang}}|{{lang&lt;br /&gt;
| en = Morality Core&#039;s Quest&lt;br /&gt;
| fr = Quête du Processeur de Moralité&lt;br /&gt;
| pl = Wyzwanie Rdzenia Moralności&lt;br /&gt;
}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Final Battle{{if lang}}|{{lang&lt;br /&gt;
| en = Final Battle&lt;br /&gt;
| fr = Bataille Finale&lt;br /&gt;
| pl = Bitwa Finałowa&lt;br /&gt;
}}]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Prelude Test Chamber 05 (Advanced){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Advanced){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Advanced){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Advanced){{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Portal: Prelude Test Chamber 03 (Bonus){{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 04 (Bonus){{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 05 (Bonus){{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 07 (Bonus){{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 08 (Bonus){{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 09 (Bonus){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 10 (Bonus){{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 11 (Bonus){{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 12 (Bonus){{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 13 (Bonus){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 14 (Bonus){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 15 (Bonus){{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 16 (Bonus){{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 17 (Bonus){{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 18 (Bonus){{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Prelude Test Chamber 19 (Bonus){{if lang}}|19]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group4 = [[Portal: Project-Beta{{if lang}}|&#039;&#039;Portal: Project-Beta&#039;&#039;]]&lt;br /&gt;
| list4 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Portal: Project-Beta Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 4{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 5{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 6{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 7{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 8{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 9{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Portal: Project-Beta Test Chamber 13 (Advanced){{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 14 (Advanced){{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal: Project-Beta Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group5 = [[Rexaura{{if lang}}|&#039;&#039;Rexaura&#039;&#039;]]&lt;br /&gt;
| list5 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{test chamber name|Chambers}}&lt;br /&gt;
| list1 = [[Rexaura Test Chamber 00{{if lang}}|00]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 04{{if lang}}|04]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 05{{if lang}}|05]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 06{{if lang}}|06]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 07{{if lang}}|07]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 08{{if lang}}|08]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 09{{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 10{{if lang}}|10]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 11{{if lang}}|11]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 12{{if lang}}|12]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 13{{if lang}}|13]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 14{{if lang}}|14]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15{{if lang}}|15]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 16{{if lang}}|16]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 17{{if lang}}|17]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 18{{if lang}}|18]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 19{{if lang}}|19]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{test chamber name|Advanced}}&lt;br /&gt;
| list2 = [[Rexaura Test Chamber 09 (Advanced){{if lang}}|09]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Test Chamber 15 (Advanced){{if lang}}|15]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{test chamber name|Bonus}}&lt;br /&gt;
| list3 = [[Rexaura Bonus Test Chamber 01{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 02{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 03{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Rexaura Bonus Test Chamber 04{{if lang}}|04]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| group6 = [[Portal Stories: Mel{{if lang}}|&#039;&#039;Portal Stories: Mel&#039;&#039;]]&lt;br /&gt;
| list6 = {{Navbox | child&lt;br /&gt;
&lt;br /&gt;
| group1 = {{lang&lt;br /&gt;
| en = Chapter 1: &#039;&#039;1952&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list1 = [[Portal Stories: Mel Tram Ride{{if lang}}|Tram Ride]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Intro{{if lang}}|Mel Intro]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Lift{{if lang}}|Lift]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Garden{{if lang}}|Garden]]&lt;br /&gt;
&lt;br /&gt;
| group2 = {{lang&lt;br /&gt;
| en = Chapter 2: &#039;&#039;Extended Relaxation&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list2 = [[Portal Stories: Mel Garden Part 2{{if lang}}|Garden]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Under Bounce{{if lang}}|Under Bounce]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Once Upon{{if lang}}|Once Upon]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Past Power{{if lang}}|Past Power]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Ramp{{if lang}}|Ramp]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Fire Storm{{if lang}}|Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
| group3 = {{lang&lt;br /&gt;
| en = Chapter 3: &#039;&#039;The Ascent&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list3 = [[Portal Stories: Mel Junk Yard{{if lang}}|Junk Yard]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Concepts{{if lang}}|Concepts]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 1{{if lang}}|01]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 2{{if lang}}|02]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 3{{if lang}}|03]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Test Chamber 4{{if lang}}|04]]&lt;br /&gt;
&lt;br /&gt;
| group4 = {{lang&lt;br /&gt;
| en = Chapter 4: &#039;&#039;Organic Complications&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list4 = [[Portal Stories: Mel Overgrown{{if lang}}|Overgrown]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel TB Over Goo{{if lang}}|TB Over Goo]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Two Of A Kind{{if lang}}|2 Of A Kind]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Destroyed{{if lang}}|Destroyed]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Factory{{if lang}}|Factory]]&lt;br /&gt;
&lt;br /&gt;
| group5 = {{lang&lt;br /&gt;
| en = Chapter 5: &#039;&#039;Intrusion&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
| list5 = [[Portal Stories: Mel Core Access{{if lang}}|Access]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Portal Stories: Mel Finale{{if lang}}|Finale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|en, pl, pt-br, fr}}&lt;br /&gt;
[[Category:Navigational templates|TestChambersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=157145</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=157145"/>
		<updated>2018-09-15T13:51:50Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: indeed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay. Look. We both said a lot of things that you&#039;re going to regret. But I think we can put our differences behind us. For science. You monster.|sound=GLaDOS_chellgladoswakeup06.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 620&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
*SteamOS + Linux&lt;br /&gt;
**Ubuntu 12.04&lt;br /&gt;
**Dual core from Intel or AMD at 2.8 GHz&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**nVidia GeForce 8600/9600GT / ATI/AMD Radeon HD2600/3600 / OpenGL 2.1&lt;br /&gt;
**8 GB hard disk space&lt;br /&gt;
**OpenAL Compatible Sound Card&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
*Xbox 360&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. Retail release in North America started on April 19, 2011; and later, Europe and Australia on April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] by [[Doug Rattmann]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a bird and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[Want You Gone]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Development on &#039;&#039;Portal 2&#039;&#039; begins shortly after &#039;&#039;[[Portal]]&#039;&#039; was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called &#039;&#039;&#039;&amp;quot;F-STOP&amp;quot;&#039;&#039;&#039;. &#039;&#039;Portal 2&#039;&#039; was also planned to be set in [[Aperture Science]]&#039;s  earlier days, specifically during the 1950&#039;s era. When asked one of the members that worked on &#039;&#039;Portal 2&#039;&#039; that the game wasn&#039;t going to include portals, and how would the game be a sequel to &#039;&#039;Portal&#039;&#039;, and more specifically, use the &#039;&#039;Portal&#039;&#039; title. He replied with, &amp;quot;We&#039;ll deal with it later.&amp;quot;, hinting it was to focus on the game&#039;s mechanics first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was also conceptualized as set after the events of &#039;&#039;Portal&#039;&#039;, and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn&#039;t recognize the player as the one who killed her in the first game, Mel was rejected as a result. &lt;br /&gt;
&lt;br /&gt;
Mel also appeared alongside Chell in the co-op mode of &#039;&#039;Portal 2&#039;&#039; for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. &lt;br /&gt;
&lt;br /&gt;
There was also going to be a fourth [[Gel]] planned for the game. Also inspired by &amp;quot;Tag: The Power of Paint&amp;quot;, the fourth Gel was named [[Adhesion Gel]]. Bearing a purple texture, it originally allowed Chell to walk up walls. It was canceled due to playtesters became too disoriented and often had motion sickness while trying to pass a [[Test Chamber]] with Adhesion Gel. The coding (although it does not have any texture and bestows no effects on the surface it was painted on), is left in the game files.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
The Potato Sack is the name of an alternate reality game (ARG) created by the Valve Corporation and the developers of thirteen independent video games to promote the release of Valve&#039;s title, Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a &amp;quot;Cross Game Design Event&amp;quot; in December 2010, and allowed the developers a free rein to design the game using Valve&#039;s Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, ultimately led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient computer antagonist from Portal 2. The ARG&#039;s theme of potatoes is based on plot elements within Portal 2, specifically that for part of the game, GLaDOS&#039;s personality module is run off a potato battery.&lt;br /&gt;
&lt;br /&gt;
Large numbers of people participated in solving the puzzles within the ARG. Reaction from players and journalists was mixed; some saw the ARG as a show of strong support and commitment by Valve for independent game development, while others thought the ultimate conclusion was of limited benefit to justify buying the games to begin with.&lt;br /&gt;
==== The First Update ====&lt;br /&gt;
On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers. Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes&#039; headquarters. One player, &amp;quot;Jake_R&amp;quot;, traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes&#039; developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.&lt;br /&gt;
==== The Second Update ====&lt;br /&gt;
On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels. (Section not finished)&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Portal 2 Sixense MotionPack DLC&#039;&#039;&#039;&#039;&#039; is an exclusive DLC available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra]. The DLC includes specific levels and mechanics that make use of the Hydra&#039;s motion detection functionality.&lt;br /&gt;
&lt;br /&gt;
==== Peer Review ====&lt;br /&gt;
&#039;&#039;&#039;Peer Review&#039;&#039;&#039; is the first DLC released for &#039;&#039;Portal 2&#039;&#039;. Released on October 4th, 2011; this DLC introduces Challenge modes for both single-player and [[Cooperative Testing Initiative|co-op]], a leaderboards system, and a mini-hub area reserved for additional co-op tracks. This DLC adds the first of many additional courses to come with the introduction of the Art Therapy testing course.&lt;br /&gt;
&lt;br /&gt;
==== Perpetual Testing Initiative ====&lt;br /&gt;
{{Main|Perpetual Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a DLC released on May 8th, 2012; this DLC adds the anticipated in-game [[Puzzle Creator]] - fully integrated with the [[Steam Workshop]], allowing the community to easily create, share, and play a wide range of &#039;&#039;Portal 2&#039;&#039; puzzles.&lt;br /&gt;
&lt;br /&gt;
The DLC also adds the stick figure &amp;quot;[[Bendy]]&amp;quot; as a playable test subject, to avoid interfering with the storyline by having [[Chell]] test the community chambers.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in schools ===&lt;br /&gt;
{{main|Portal 2 - Education Version}}&lt;br /&gt;
During a keynote presentation at the {{w|Games for Change|Games For Change}} festival in 2011, Valve director Gabe Newell mentioned that the company was beginning to work with schools to build curricula around &#039;&#039;Portal 2&#039;&#039;, looking into &amp;quot;how to teach attraction, repulsion... [they] need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.}}&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The game was released at the same day as &#039;&#039;[[Narbacular Drop]]&#039;&#039; was. At the time this game was released, &#039;&#039;Narbacular Drop&#039;&#039; was 6 years old.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; – the original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; – an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=157101</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=157101"/>
		<updated>2018-09-04T00:45:33Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Chell.png|right|150px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the AI and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the Facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after a several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=157100</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=157100"/>
		<updated>2018-09-04T00:37:58Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Rvv.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hard_Light_Bridge&amp;diff=156881</id>
		<title>Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hard_Light_Bridge&amp;diff=156881"/>
		<updated>2018-08-26T18:43:08Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|Needed: screenshots of it being used in-game redirected through portals, or used as shield, or as platform for gels}}&lt;br /&gt;
[[File:Hard-Light Bridge.png|right|300px|thumb|The Hard-Light Bridge as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don&#039;t actually do it.|sound=GLaDOS_sp_a2_bridge_intro01.wav}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Hard-Light Bridge&#039;&#039;&#039; (simply known as a &#039;&#039;&#039;Light Bridge&#039;&#039;&#039;,) is a semi-translucent solid made from natural sunlight beamed in from the Earth&#039;s surface. It can act as a bridge for the player, a shield against turrets and other hazards, or even a wall for more complex puzzles the player encounters later on. The bridges span an infinite length or until stopped by another solid, meaning the player won&#039;t have to worry about the length of the bridge being a problem. Although the bridge is made of light, if one portion of the bridge is stopped by a solid object the rest will not continue as a beam of light normally would. Also, portals need to be in center with the bridge if trying to get it to another place, otherwise it won&#039;t pass through.&lt;br /&gt;
&lt;br /&gt;
Hard-Light Bridges can also be covered in [[Gels|Mobility Gels]], allowing the player to use the gels in places where it normally would just fall through. Gels placed on Hard-Light Bridges are not permanent and disappears the moment the bridge dissipates or moves to a different location.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:1 Cut Hard Light Chamber.png|Pre-release texture&lt;br /&gt;
|File:2 Cut Hard Light Chamber.png|Ditto&lt;br /&gt;
|File:3 Cut Hard Light Chamber.png|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Videogallery&lt;br /&gt;
|video1=zekZRMfQozw&lt;br /&gt;
|video2=gkSjoy3BJGw&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
The Hard Light Bridge as it appears in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
==Related achievements==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Over Troubling Water}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Default_keybinds&amp;diff=156858</id>
		<title>Talk:Default keybinds</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Default_keybinds&amp;diff=156858"/>
		<updated>2018-08-26T03:42:05Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Created page with &amp;quot;Oh really? I don&amp;#039;t see ALT the default crouch/duck key! СTRL is the one instead. If you see ALT as the default one, please show me where you got it from. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh really? I don&#039;t see ALT the default crouch/duck key! СTRL is the one instead. If you see ALT as the default one, please show me where you got it from. [[User:Hypocriticism|Hypocriticism]] ([[User talk:Hypocriticism|talk]]) 03:42, 26 August 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=156845</id>
		<title>Portal Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=156845"/>
		<updated>2018-08-22T00:21:13Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | map        = testchmb_a_14.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 17&lt;br /&gt;
  | next       = Portal Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the nineteenth level of the game, and requires the player to utilize their knowledge of advanced [[Flinging]] techniques, momentum, [[High Energy Pellet]]s and [[Weighted Storage Cube]]s in order to proceed. [[Turrets]] are also present as an additional hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk to the end of the hallway. Turn around and fire a portal on the third panel above the hallway.&lt;br /&gt;
*Go back in the hall and the shoot a portal on the floor at the end of the hallway. Drop down through the portal.&lt;br /&gt;
*You should automatically drop through for the second time and then land on the other side of the Goo.&lt;br /&gt;
*Turn right and place a portal on the ceiling. Put the other portal on the wall above the goo and jump through it.&lt;br /&gt;
*Turn to face the platform above. Shoot a portal on the ceiling above it and the other one under yourself.&lt;br /&gt;
*Turn towards the door. Fire a portal on the same wall and put the other one near yourself and go through.&lt;br /&gt;
*Place a portal on the extended wallpanels near the ceiling. Shoot the other one on a platform below and jump through it.&lt;br /&gt;
*Walk to the [[switch]] and push it. Crouch and get to the second part of the chamber. Go to the left.&lt;br /&gt;
*Follow the aiming beam of the turret on the platform near you. Shoot a portal on the wall where the beam ends and the other one where the High Energy Pellet emitter is going to shoot next. Wait for the Pellet to knock the turret over.&lt;br /&gt;
*Do the same again for the turret aiming at the same wall and to the turret near you.&lt;br /&gt;
*At the back of the chamber there are extended walls facing the last turret. Put a portal there and the other one where the emitter is going to shoot next.&lt;br /&gt;
*You should have deactivated all of the four turrets. Go stand next to the switch and fire a portal on the extended walls on the other side of the chamber.&lt;br /&gt;
*Shoot a portal on the wall where the emitter is about to fire the next Pellet and wait for the Pellet to go through the portal.&lt;br /&gt;
*Quickly fire a portal on the wallpanels facing the switch and the other one on the wall near you. Enter through the portal and press the switch.&lt;br /&gt;
*Wait for the Pellet to reach the catcher and walk to the [[Unstationary Scaffold]].&lt;br /&gt;
*Get on the platform and wait for it to stop at the other end. Then drop down behind the switch.&lt;br /&gt;
*Shoot a portal above the glass on the other side and the other one on the wall next to you.&lt;br /&gt;
*Push the switch and go through the portal. When the panels are in the correct angle, put a portal on the panels and then turn left and go to the ledge.&lt;br /&gt;
*Shoot the other portal on the floor below and drop down through the portal.&lt;br /&gt;
*Pick up the [[Weighted Storage Cube|cube]] and wait for the Unstationary Scaffold to get near you. Then jump on the platform with the cube.&lt;br /&gt;
*Place the cube in front of the glass and place a portal above the glass. Turn around and go on the platform.&lt;br /&gt;
*Jump behind the switch again and put a portal on the wall.&lt;br /&gt;
*Push the switch and go through the portal. Pick up the cube and walk over to the first part of the chamber.&lt;br /&gt;
*Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]] and fire a portal on the wall with the open door.&lt;br /&gt;
*Drop down on one of the platforms and fire a portal on the floor. Go through the portal.&lt;br /&gt;
*Go through the open door behind you and walk to the other end of the corridor and drop down.&lt;br /&gt;
*Shoot a portal on the platform further away. Turn to the left and fire the other portal on the floor there and drop down.&lt;br /&gt;
*When you have gone through the portal and are about to fall down again, place a portal on the platform beside you and go through the portal again.&lt;br /&gt;
*Do this two more times. You should then see angled panels somewhere. Shoot the portal there and you will reach the [[elevator]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
Instead of activating the scaffold by directing the pellet into the catcher, you can simply fling yourself over to the cube if you&#039;re fast. When you step out into the room after deactivating all the turrets, immediately turn around and shoot a portal on the slanted platform, then jump down the ledge and shoot the other portal under you. You will fly and land in the room with the cube. At this point, the scaffold will activate without using the pellet at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Android Hell}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:TC 18 Beta.jpg|Pre-release Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake&amp;diff=156834</id>
		<title>Cake</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake&amp;diff=156834"/>
		<updated>2018-08-19T02:24:04Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Portal Cake.png|right|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}&lt;br /&gt;
&lt;br /&gt;
The promise of &#039;&#039;&#039;Cake&#039;&#039;&#039; is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann&#039;s dens]] as &amp;quot;a lie&amp;quot;, sparking the {{w|internet meme}} [http://knowyourmeme.com/memes/the-cake-is-a-lie &amp;quot;The Cake is a lie&amp;quot;]. {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with waking [[Personality_core|Personality Cores]] and the [[Weighted Companion Cube|Companion Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
The cake is spoken of frequently throughout Portal. It is often mentioned through dialogue as well as [[Rattmann]]&#039;s wall art in his dens. Although the dens frequently claim that the cake is in fact a lie, the ending of Portal shows the actual cake.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
In addition to the simple mention of the Cake, an actual recipe is given. {{Spoiler|The recipe can be found on several computer screens after Chell&#039;s escape from death.}} Additionally, {{Spoiler|during the battle with GLaDOS,}} the [[Cores#Intelligence Core|Intelligence Core]] will recite the recipe for the Cake. The recipe often contains inedible or undesirable ingredients, such as &amp;quot;fish shaped ethyl benzene&amp;quot; or &amp;quot;cranial caps.&amp;quot; &lt;br /&gt;
{{hatnote|See also: [[Core voice lines#Intelligence core|Intelligence Core voice lines]]}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
The cake is referenced again in Portal 2, but much more infrequently. The earliest reference to it can be seen on computer monitors;  it&#039;s recipe is displayed amidst gibberish. Another is referenced once through a [http://www.youtube.com/watch?v=Bxd7gdSt7dU#t=19m19s sticker on the fake door before GLaDOS takes Chell to her chamber], mentioning that she [[Media:GLaDOS fgbrvtrap02.wav|&amp;quot;...honestly, TRULY didn&#039;t think [Chell would] fall for that.&amp;quot;]] This contradicts the common notion that GLaDOS may have forgotten about the cake after the destruction of the Intelligence Core.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Black Forest Cake.jpg|alt3=Black Forest Cake.|A typical Black Forest cake.&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cake does not appear in &#039;&#039;[[Portal 2]]&#039;&#039; as it did in &#039;&#039;[[Portal]] 1&#039;&#039;, Erik Wolpaw stated that it was removed because he and Valve were tired of the memes and had enough of cake jokes. However, in the [[Portal 2 Chapter 1 Test Chamber 2|third level of &#039;&#039;Portal 2&#039;&#039;]], there is a rat man den that has a drawing of part of the cake.&lt;br /&gt;
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement &amp;quot;Perfect&amp;quot;.&lt;br /&gt;
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item&#039;s icon in &#039;&#039;Team Fortress 2&#039;&#039;, with the cherry removed.&lt;br /&gt;
* The cake was put in the game as inspired from the Black Forest cake sold in a bakery near the Valve headquarters.&lt;br /&gt;
* An alternative recipe is given during the [[You Wouldn&#039;t Know|credits]] of [[LEGO Dimensions]]; its ingredients are edible, save for {{Tooltip|the final ingredient.|1 20-FT THICK IMPERMEABLE CLAY LAYER.}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_7&amp;diff=156833</id>
		<title>Portal 2 Chapter 2 Test Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_7&amp;diff=156833"/>
		<updated>2018-08-19T02:18:16Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 2 - Test Chamber 07&lt;br /&gt;
  | valve-title= Pit Flings&lt;br /&gt;
  | map        = sp_a2_pit_flings.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = fling enter on&lt;br /&gt;
  | icon6      = fling exit on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = turret hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 6&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level requires the player to utilize their knowledge of the [[Thermal Discouragement Beam]], [[Button]]s and momentum in order to successfully solve the Test Chamber. This level is also unique in that it features a damaged [[Emancipation Grid]], which allows the player to unlock the &amp;quot;Preservation of Mass&amp;quot; achievement. The [[Weighted Companion Cube]] is also introduced here.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the chamber, jump over the Thermal Discouragement Beam and pick up the [[Companion Cube]].&lt;br /&gt;
*Look up and wait for the second companion cube to fall. When it does, pick it up and block the beam with it (it will fizzle).&lt;br /&gt;
*Wait for the third cube to fall and take it to the beam to block it. Lift on the opposite side of the entrance will descend.&lt;br /&gt;
*Get on the lift and place a portal under the cube and other one on the wall to get the beam connected again.&lt;br /&gt;
*Wait for the lift to get to the top.&lt;br /&gt;
*Place a portal on the angled panels further away and walk over there. Place the other portal under the cube, so it&#039;ll come out near you.&lt;br /&gt;
*Pick up the cube and jump through the portal on the floor. Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place a portal on the other angled panels on the far-left corner and then place the other portal on the floor.&lt;br /&gt;
*Jump through the portal on the floor and go to the [[chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Use the Companion Cube to block the beam then run to the wall by the victory lift and you can pull Wheatley from the wall.&lt;br /&gt;
He will not activate the button nor talk to you, but he can be used to block the beam if dropped face down.&lt;br /&gt;
&lt;br /&gt;
Placing the companion cube on the button after collecting Wheatley and using momentum to fling yourself to the exit will cause GLaDOS to say: [[Media:GLaDOS sp_a2_pit_flings_future_starter01.wav|&amp;quot;Uh oh. You&#039;re stranded. Let&#039;s see if the cube will try to help you escape. Actually, so that we&#039;re not here all day, I&#039;ll just cut to the chase: It won&#039;t. Any feelings you think it has for you are simply byproducts of your sad, empty life.&amp;quot;]] She will then fizzle the cube on the button thus releasing a further cube form the Vital Apparatus Vent and say: [[Media:GLaDOS sp_a2_pit_flings_future_starter02.wav|&amp;quot;Anyway, here&#039;s a new cube for you to project your deranged loneliness onto.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
If you place a portal on the wall past the broken [[Material Emancipation Grill]], you can then retrieve the Companion Cube. However, when you near the [[Chamberlock]], GLaDOS will fizzle the cube and say [[Media:GLaDOS sp_a2_pit_flings06.wav|&amp;quot;I think that one was about to say &#039;I love you.&#039; They ARE sentient, of course. We just have a LOT of them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Love as a Construct}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=156832</id>
		<title>Portal 2 Chapter 4 Test Chamber 20</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_20&amp;diff=156832"/>
		<updated>2018-08-19T02:14:42Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Test Chamber 20&lt;br /&gt;
  | valve-title= Triple Laser&lt;br /&gt;
  | map        = sp_a2_triple_laser.bsp&lt;br /&gt;
  | number     = 20&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 20.png&lt;br /&gt;
  | icon1      = fling enter&lt;br /&gt;
  | icon2      = fling exit&lt;br /&gt;
  | icon3      = light bridge&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = faith plate&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 19&lt;br /&gt;
  | next       = Portal 2 Chapter 4 Test Chamber 21 (Escape)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-ninth level of the game, and is the first level to be set within a fully-repaired and functional [[Aperture Science]] Test Chamber. This level requires the player to combine precise [[Portals|Portal]]-placement and multiple [[Thermal Discouragement Beam]]s in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk over to the Beams and place a portal on the wall on the left-side where the Beam ends.&lt;br /&gt;
*Place the other portal to the column facing the three Receptacles.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube|cube]] that is already redirecting one of the Beams. Place the cube in front of the portal, so the Beam activates the middle Receptacle.&lt;br /&gt;
*Pick up the other cube and place it over the beam coming from the ceiling. Aim it at the Receptacle on the right side.&lt;br /&gt;
*Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is also possible to complete this chamber without placing any portals if you position the cubes correctly and do a &amp;quot;multiple lasers at once via less redirection cubes&amp;quot; trick. This is a more difficult solution to the puzzle so the basic solution is recommended.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Triple Laser Phase}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 20 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=156831</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=156831"/>
		<updated>2018-08-19T01:57:30Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is the 40th and final Co-op course if you don&#039;t have the Peer Review DLC, and the 8th and final level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.&lt;br /&gt;
&lt;br /&gt;
At the end of the level is {{spoiler|a giant vault that must be opened by having both team members use a gesture/taunt on the vault camera, and in the vault are the preserved humans that Glados later uses as extra test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 5 Chamber 8&lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Portal 2 Co-op Course 6 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The goal is to get to the room with the giant vault door, and get to the vault door {{spoiler|that holds the preserved humans that GLaDOS seeks for testing purposes.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics===&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]&lt;br /&gt;
*[[Circuit Breaker|Circuit Breakers]]&lt;br /&gt;
*[[Propulsion Gel|Propulsion Gels]]&lt;br /&gt;
*[[Repulsion Gel|Repulsion Gels]]&lt;br /&gt;
*[[Pedestal Button|Pedestal Buttons]]&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Panels|Flip Panels]]&lt;br /&gt;
*[[Cubes|Old Weighted Storage Cube]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}&lt;br /&gt;
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}&lt;br /&gt;
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}&lt;br /&gt;
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}&lt;br /&gt;
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}&lt;br /&gt;
  |  atlas-6 = {{spoiler|Go through P-Body&#039;s portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}&lt;br /&gt;
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas&#039;s portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}&lt;br /&gt;
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area&#039;s floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}&lt;br /&gt;
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas&#039;s portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}&lt;br /&gt;
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}&lt;br /&gt;
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas&#039;s portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}&lt;br /&gt;
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}&lt;br /&gt;
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}&lt;br /&gt;
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}&lt;br /&gt;
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}&lt;br /&gt;
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}&lt;br /&gt;
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}&lt;br /&gt;
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}&lt;br /&gt;
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}&lt;br /&gt;
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}&lt;br /&gt;
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}&lt;br /&gt;
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}&lt;br /&gt;
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}&lt;br /&gt;
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}&lt;br /&gt;
  |  both-24 = {{spoiler|Enjoy the cutscene!}}&lt;br /&gt;
}}&lt;br /&gt;
  &lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
-To Do-&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
|col1 =&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=156830</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=156830"/>
		<updated>2018-08-19T01:53:48Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: There are more hazards in this level actually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Holmes Vs Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-eighth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to smash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel splash to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the falling Repulsion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets. The frame in front may cause smaller blobs to splash on the platform.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=156828</id>
		<title>Conversion Gel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Conversion_Gel&amp;diff=156828"/>
		<updated>2018-08-18T21:31:45Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Conversion Gel.png|right|250px|thumb|Conversion Gel.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Hold on. Couldn&#039;t we just use that conversion gel?|sound=GLaDOS potatos_sp_a4_finale01_deathtrap01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conversion Gel&#039;&#039;&#039; is a white gel that enables any surface to have portals placed on them, even if they are not normally portal-conductive. If it is washed off, the portal will sit unchanged where the gel used to be, {{Spoiler|except at the end where it is removed in attempt to prevent an exploit onto overhead areas. However, if Chell spams portals at the high platform, it will, as mentioned above, sit unaltered.}}&lt;br /&gt;
&lt;br /&gt;
According to [[Cave Johnson]], Conversion Gel is made from {{Spoiler|ground-up moon rocks, which make a great portal conductor}}. This is shown when {{Spoiler|Chell fires a portal at the moon near the end of the game, despite the non-flat surface of the moon. Unfortunately, long-term exposure to ground up moon rocks led to Johnson&#039;s poisoning and eventual presumed death. He attempted to fashion a cure by forging a gel out of the rocks, in hopes that &amp;quot;jumping in and out of these new portals can somehow [...] leech the lunar poison out of a man&#039;s bloodstream.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Surfaces that are not flat or big enough to fit a portal will not be portal-conductive even when coated in Conversion Gel. This means that Conversion Gel-covered [[Weighted Storage Cube|Weighted Storage Cubes]] will not function as a portal-able surface.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156827</id>
		<title>Differences between Portal and Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156827"/>
		<updated>2018-08-18T21:28:47Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Oh, they are crushers in co-op!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of all the differences or similarities between the games &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&#039;s deletion is deemed reasonable, it may be removed.&lt;br /&gt;
&lt;br /&gt;
Due to the immense amount of data discovered during a playthrough of both games, this page is &#039;&#039;&#039;spoiler heavy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Similarities===&lt;br /&gt;
* Both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;br /&gt;
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &amp;quot;test-escape-bossfight&amp;quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.}}&lt;br /&gt;
* {{Spoiler|In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &amp;quot;timeline&amp;quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;br /&gt;
* Both games feature the same protagonist.&lt;br /&gt;
* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;br /&gt;
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]) are the same in both games.&lt;br /&gt;
* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.}}&lt;br /&gt;
* The maintenance areas were significantly revamped.&lt;br /&gt;
:* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;br /&gt;
:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;br /&gt;
* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, pistons are still used, though very infrequently, and only in [[Portal 2 Chapter 7 Enrichment Sphere 6|a level in Chapter 7]].&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156824</id>
		<title>Differences between Portal and Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Differences_between_Portal_and_Portal_2&amp;diff=156824"/>
		<updated>2018-08-18T21:24:23Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
This page is a list of all the differences or similarities between the games &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. Should you find anything not listed here and of enough importance, do not hesitate to add it here. If a fact&#039;s deletion is deemed reasonable, it may be removed.&lt;br /&gt;
&lt;br /&gt;
Due to the immense amount of data discovered during a playthrough of both games, this page is &#039;&#039;&#039;spoiler heavy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Similarities===&lt;br /&gt;
* Both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; are set in the same [http://combineoverwiki.net/wiki/Aperture_Science_Enrichment_Center area] and in the same universe (along with [[Half-Life]]).&lt;br /&gt;
* Both games feature a similar storyline - {{Spoiler|an opening sequence of waking up from stasis, going through tests and later escaping the testing track and sneaking through maintenance areas. However in &#039;&#039;Portal 2&#039;&#039;, that storyline was greatly extended by chapters 6 and 7 (&#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) and then, in chapters 8 and 9 (&#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;), the &amp;quot;test-escape-bossfight&amp;quot; storyline from &#039;&#039;Portal&#039;&#039; was used again.}}&lt;br /&gt;
* {{Spoiler|In both games (reduced in &#039;&#039;Portal&#039;&#039;) are some &amp;quot;timeline&amp;quot; levels that tell the player about history of [[Aperture Science]]. In &#039;&#039;Portal&#039;&#039;, it&#039;s the Escape levels, with claustrophobic offices and maintenance areas in extreme disrepair. In &#039;&#039;Portal 2&#039;&#039;, it&#039;s the levels of the aforementioned chapters 6 and 7.}}&lt;br /&gt;
* Both games feature the same protagonist.&lt;br /&gt;
* {{Spoiler|Both games feature the same antagonist (in &#039;&#039;Portal 2&#039;&#039;, only until the end of chapter 5, &#039;&#039;The Escape&#039;&#039;, when [[GLaDOS]] was replaced with [[Wheatley]]. However, it doesn&#039;t change anything about the fact that the antagonist is the [[Cores#Central Core|Central Core]].)}}&lt;br /&gt;
* Most testing elements (such as the Weighted [[Weighted Storage Cube|Storage]] and [[Weighted Companion Cube|Companion]] Cubes, [[Sentry Turret|Sentry Turrets]] or [[Super Button|Super Buttons]]) are the same in both games.&lt;br /&gt;
* {{Spoiler|Both games feature backstage areas known as [[Doug Ratmann|Rat Man]] Dens.}}&lt;br /&gt;
&lt;br /&gt;
===Differences===&lt;br /&gt;
* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, [[Portals|portalable]] walls are made of concrete blocks and non-portalable walls are composed of small brown metal cubes. In &#039;&#039;Portal 2&#039;&#039;, both types of walls are made of an unidentifiable material resembling plastic, although probably also composed of metal, as seen in broken [[Panel|panels]] of chapters 1-4 (&#039;&#039;The Courtesy Call&#039;&#039;, &#039;&#039;The Cold Boot&#039;&#039;, &#039;&#039;The Return&#039;&#039; and &#039;&#039;The Surprise&#039;&#039;) and while walking through the maintenance areas of chapter 5.}}&lt;br /&gt;
* The maintenance areas were significantly revamped.&lt;br /&gt;
:* {{Spoiler|In &#039;&#039;Portal&#039;&#039;, all maintenance areas are claustrophobic and creepy crawlspaces in a state of serious disrepair. In &#039;&#039;Portal 2&#039;&#039;, maintenance areas are spacious, composed of catwalks circling the [[Test Chamber|test chambers]], which are, at this point, revealed to be large rooms on rails, so they can be transported anywhere, as the player was told by Wheatley in chapter 8.}}&lt;br /&gt;
:* {{Spoiler|The [http://combineoverwiki.net/wiki/Turret_Manufacturing Turret Manufacturing] underwent a major change. In &#039;&#039;Portal&#039;&#039;, it was a few small rooms with unfinished turrets standing around, occassionally transported by crane arms of some kind. In &#039;&#039;Portal 2&#039;&#039;, the Turret Manufacturing is a large section of the Enrichment Center, probably taking up tens or hundreds of square miles. Boxes are piled up everywhere, sometimes arranged as walls, sometimes just thrown at a pile of some more, all either containing turrets or building them, as seen at the bottom of Turret Manufacturing in chapter 5. Near the same building boxes is a long line of metal sheets that later are cut into a grid containing all the parts of a turret, resembling real-life plastic models with plastic grids joined to parts of the final model. The Turret grids are sent by [http://combineoverwiki.net/wiki/Aperture_Science_Multitasking_Arm Multitasking Arms] into the aforementioned building boxes.}}&lt;br /&gt;
* At many times while playing &#039;&#039;Portal&#039;&#039;, the player may see extended pistons that are used to move test chamber walls. In &#039;&#039;Portal 2&#039;&#039;, pistons are replaced with Multitasking Arms with the exception of [[Victory Lift|Victory Lifts]], which only had their model changed. However, at a few points in the game, pistons are still used (for an example, in a level of the co-op course Mass and Velocity).&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156822</id>
		<title>Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156822"/>
		<updated>2018-08-18T14:01:32Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Puzzle Creator&#039;&#039;&#039; (also known as &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; or &#039;&#039;&#039;Editor&#039;&#039;&#039;) is a part of the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;, a DLC released on May 8th, 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Portal 2 in-game map editor confirmed&#039;&#039;] accessed 22 October 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to create a Co-operative puzzle, the chamber must be marked as a &amp;quot;Co-operative puzzle&amp;quot; in the &amp;quot;File&amp;quot; menu of the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &amp;quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Basic controls===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|O}} - Invert surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Advanced controls===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
* {{key|ctrl|N}} - New chamber&lt;br /&gt;
* {{key|ctrl|O}} - Open...&lt;br /&gt;
* {{key|ctrl|S}} - Save&lt;br /&gt;
* {{key|ctrl|shift|S}} - Save as...&lt;br /&gt;
* {{key|tab}} - Switch to game view.&lt;br /&gt;
* {{key|F9}} - Rebuild&lt;br /&gt;
* {{key|ctrl|Q}} - Exit editor&lt;br /&gt;
* {{key|ctrl|Z}} - Undo&lt;br /&gt;
* {{key|ctrl|Y}} - Redo&lt;br /&gt;
* {{key|ctrl|A}} - Select all&lt;br /&gt;
&lt;br /&gt;
==Items list==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]]  [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The following items are  exclusively featured in the [[Portal 2 - Education Version]].&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed gel splat by deleting or disabling the associated dropper.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===WIP Editing===&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
//Puzzlecraft Tips (WIP)&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever let the player get into an un-winnable state.&lt;br /&gt;
*Don&#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).&lt;br /&gt;
* There is a limit of 1750 entities in a single chamber. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this. The entity cost of each item is noted on its page. &amp;lt;!-- working on adding this --&amp;gt;&lt;br /&gt;
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of partial block items from BEE2 (see below).&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
* Certain item placements are &amp;quot;invalid&amp;quot;, and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.&lt;br /&gt;
&lt;br /&gt;
==Related commands==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.&lt;br /&gt;
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as &#039;autosave.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}}&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}}&lt;br /&gt;
* {{code|puzzlemaker_current_hint}}&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - export the current puzzle as &#039;name.vmf&#039; (maps are saved to common\portal 2\sdk_content\maps\)&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - load the puzzle called &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unused content==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).&lt;br /&gt;
* &#039;Push out&#039; [[panel]].&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]&lt;br /&gt;
* Observation room with adjustable size&lt;br /&gt;
* The puzzle creator had a cut feature called Budget. Budget is a limitation in creating. If it goes to 0, you can&#039;t make items anymore. It was replaced with Compile Error if there&#039;s too much items in the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.&lt;br /&gt;
&lt;br /&gt;
=== BEEmod and BEE2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEEmod&#039;&#039;&#039;, or &#039;&#039;&#039;Ben and August&#039;s Extended Editor&#039;&#039;&#039;, is a well-known modification for the PeTI which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2&#039;&#039;&#039; is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner&#039;s Stylemod, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210&#039;s Addons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2.4&#039;&#039;&#039; is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4, and the official Discord server can be found at https://discord.me/beemod. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.&lt;br /&gt;
&lt;br /&gt;
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|An example of a simple test chamber.&lt;br /&gt;
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.&lt;br /&gt;
|File:editor_error.jpg|An observation room in an invalid state.&lt;br /&gt;
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]])&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official &amp;quot;Tips&amp;quot; page]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official &amp;quot;Controls&amp;quot; page]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=156821</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=156821"/>
		<updated>2018-08-18T13:59:14Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;{{w|Half-Life 2}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://half-life2.com/ &#039;&#039;Half-Life 2&#039;&#039; official website]&lt;br /&gt;
| [http://store.steampowered.com/app/220/ &#039;&#039;Half-Life 2&#039;&#039;] on [http://store.steampowered.com/ Steam]&lt;br /&gt;
| [http://half-life.wikia.com/wiki/Half-Life_2 &#039;&#039;Half-Life 2&#039;&#039; on its own wiki]&lt;br /&gt;
}}&lt;br /&gt;
Half-Life 2 is a science fiction first-person shooter developed by [[Valve]] Corporation. It is included with [[Portal]] in [[The Orange Box]].&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=156820</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=156820"/>
		<updated>2018-08-18T13:58:47Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;{{w|Half-Life 2}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://half-life2.com/ &#039;&#039;Half-Life 2&#039;&#039; official website]&lt;br /&gt;
| [http://store.steampowered.com/app/220/ &#039;&#039;Half-Life 2&#039;&#039;] on [http://store.steampowered.com/ Steam]&lt;br /&gt;
| [http://half-life.wikia.com/wiki/Half-Life 2 &#039;&#039;Half-Life 2&#039;&#039; on its own wiki]&lt;br /&gt;
}}&lt;br /&gt;
Half-Life 2 is a science fiction first-person shooter developed by [[Valve]] Corporation. It is included with [[Portal]] in [[The Orange Box]].&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156819</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156819"/>
		<updated>2018-08-18T13:56:38Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: I could have just used that template so NVM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=156818</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=156818"/>
		<updated>2018-08-18T13:53:23Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Oh, all of these are only in Portal ONE!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Defective_Turret&amp;diff=156817</id>
		<title>Defective Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Defective_Turret&amp;diff=156817"/>
		<updated>2018-08-18T13:12:28Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|140px|The Defective Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;Defective Turret&#039;&#039;&#039;&#039;&#039;|&amp;quot;It&#039;s my big chance! (clickclickclick) This is trouble.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, also called &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are damaged, ammo-less, unfinished, or faultily assembled [[Sentry Turret]]s. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. They are first encountered in Chapter 5: The Escape.&lt;br /&gt;
&lt;br /&gt;
The Defective Turrets are voiced by {{w|Nolan North}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*They lack the outer white shell of normal [[turret]]s, and their insides are visible. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice [[Chell]] regardless. They also seem to be out of bullets, as when they fire, only a clicking sound is made. After a while, they bizarrely catch on fire and explode. Some even appear to have been assembled sideways, or are still in their boxes.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|*In Chapter 5 of [[Portal 2]], [[Chell]] sabotages the assembly lines by replacing the template [[turret]] with a defective one, causing all the fully functional [[turret]]s to be thrown out. This does not prevent fully-functional turrets from appearing later, so it&#039;s possible this problem was later rectified or did not affect the turrets which had already been built.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|*When [[GLaDOS]] attempts to surround [[Chell]] with [[turret]]s, she instead uses these because of the earlier sabotage. They simply stand around and click, then explode.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|*[[Wheatley]] later repeats this error when he plans a perfectly good ambush for [[Chell]], but uses defective turrets instead of working ones, despite knowing of [[Chell]]&#039;s sabotage.}}&lt;br /&gt;
&lt;br /&gt;
*They speak in a masculine voice rather than the feminine ones like the rest of the [[turret]]s. Their voices also seem to lack the robotic edge of the normal [[turret]]s.&lt;br /&gt;
&lt;br /&gt;
*They sometimes will ask other [[turret]]s for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout &amp;quot;Blam! Blam! Blam! I&#039;m not defective!&amp;quot; in a vain attempt to not get tossed out.&lt;br /&gt;
&lt;br /&gt;
*Certain defective turrets are in boxes. They do not shoot and blow up nearly instantly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Backwards.png|thumb|right|150px|Another type of Defective Turret]]&lt;br /&gt;
*These are not to be confused with the [[Oracle Turret]], which is fully assembled but says different lines in the voice of a fully functional turret.&lt;br /&gt;
&lt;br /&gt;
*If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. Despite this, the system still functions correctly.&lt;br /&gt;
&lt;br /&gt;
*The turrets appearing in Course 5 of Cooperative Testing Initiative look like defective turrets but work and speak properly. This, possibly, means that defective turrets are built by broken 20th century machines, as Course 5 is set in the old Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
*Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Defective Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156816</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156816"/>
		<updated>2018-08-18T03:07:40Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Quote symbols are NOT italics!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
(Note that this section is a STUB. Please help the Portal Wiki by adding more to it.)&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156815</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156815"/>
		<updated>2018-08-18T03:04:24Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
(Note that this section is a STUB. Please help the Portal Wiki by adding more to it.)&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156814</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156814"/>
		<updated>2018-08-18T03:03:03Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
(Note that this section is a STUB. Please help the Portal Wiki by adding to it.)&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=156813</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=156813"/>
		<updated>2018-08-18T03:02:19Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
(Note that this section is a STUB. Please help the Portal Wiki develop it.)&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=156812</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=156812"/>
		<updated>2018-08-18T02:50:07Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in Portal 2; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=156811</id>
		<title>User:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Hypocriticism&amp;diff=156811"/>
		<updated>2018-08-18T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: Created page with &amp;quot;Just a fellow editor here.  Since Portal is the best video game series ever. I decided to come here and see what I can do. I was going to edit anonymously because I don&amp;#039;t like...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a fellow editor here.&lt;br /&gt;
&lt;br /&gt;
Since Portal is the best video game series ever. I decided to come here and see what I can do. I was going to edit anonymously because I don&#039;t like to waste my time creating an account on foreign websites but since here they require me to create an account, but whatever.&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Hypocriticism&amp;diff=156810</id>
		<title>User talk:Hypocriticism</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Hypocriticism&amp;diff=156810"/>
		<updated>2018-08-18T02:34:08Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello and Welcome ==&lt;br /&gt;
Hey Hypocriticism. Welcome to thePortalWiki. I hope you enjoy your stay, and feel free to come to me or any of the other staff members if you have any questions. Having said that, I ask you to please tone back the use of &amp;quot;f**cking&amp;quot; and &amp;quot;ffs&amp;quot; in the changenotes when you&#039;re editing pages. That section is meant for summarizing what the change was meant to do at best, or to leave a short message or note about it at the minimum; not aggressive commentary. Anyway, the quality of your changes themselves have been good, so I&#039;ll leave you to it; welcome and have fun. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 01:56, 18 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, [[User:Hypocriticism|Hypocriticism]] ([[User talk:Hypocriticism|talk]]) 02:34, 18 August 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156806</id>
		<title>Puzzle Creator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Puzzle_Creator&amp;diff=156806"/>
		<updated>2018-08-17T20:37:57Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Puzzle Creator&#039;&#039;&#039; (also known as &#039;&#039;&#039;Puzzle Maker&#039;&#039;&#039; or &#039;&#039;&#039;Editor&#039;&#039;&#039;) is a part of the [[Perpetual Testing Initiative]] in &#039;&#039;[[Portal 2]]&#039;&#039;, a DLC released on May 8th, 2012&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;/&amp;gt; allowing the creation of single-player and [[Co-op]] test chambers within a simple in-game editor.&amp;lt;ref name=&amp;quot;shacknews_editor_confirmed&amp;quot;&amp;gt;[http://www.shacknews.com/article/70740/portal-2-in-game-map-editor-confirmed ShackNews article &#039;&#039;Portal 2 in-game map editor confirmed&#039;&#039;] accessed 22 October 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In order to create a cooperative puzzle, the chamber must be marked as a &amp;quot;Cooperative puzzle&amp;quot; in the &amp;quot;File&amp;quot; menu of the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The editor was first mentioned within [[Portal 2 - The Final Hours|&#039;&#039;The Final Hours of Portal 2&#039;&#039;]], &amp;quot;[An in-game level browser won&#039;t be of much use unless] Valve figures out how to make designing Portal 2 maps an easier process. It has a plan there too, it comes in the form of a simplified level editor [...] a Photoshop for test chambers&amp;quot;.&amp;lt;ref name=&amp;quot;FinalHours_mention_editor&amp;quot;&amp;gt;[[Portal 2 - The Final Hours]], page 10 of chapter &amp;quot;Unlikely Architects&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Puzzle Creator&amp;quot; does not appear to have a single official name; Valve published a blog post on the October 27, 2011 referring to the editor as the &amp;quot;Puzzle Creator&amp;quot;&amp;lt;ref name=&amp;quot;Portal 2 Puzzle Creator Sneak Peek&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=6632&amp;amp;p=1 Portal 2 Puzzle Creator Sneak Peek]&amp;lt;/ref&amp;gt;, later referred to it on the blog post of April 27, 2012 as &amp;quot;Puzzle Maker&amp;quot;&amp;lt;ref name=&amp;quot;The Perpetual Testing Initiative&amp;quot;&amp;gt;[http://www.thinkwithportals.com/blog.php?id=7853&amp;amp;p=1 The Perpetual Testing Initiative]&amp;lt;/ref&amp;gt; and simply calling it &amp;quot;Editor&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
The Puzzle Creator features a stylised representation of the test chamber being worked on; featuring a simplified, bright, and flat color palette, and models and textures lack the level of detail that they would have in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Puzzle Creator initial view.png|500px|center|thumb|The initial view of the Puzzle Creator.]]&lt;br /&gt;
&lt;br /&gt;
===Basic controls===&lt;br /&gt;
* Hovering the mouse over the left screen edge displays the item list.&lt;br /&gt;
* The top edge of the screen features four buttons: &amp;quot;Build and play puzzle&amp;quot;, &amp;quot;Undo&amp;quot;, &amp;quot;Redo&amp;quot;, and &amp;quot;Switch to game view&amp;quot;.&lt;br /&gt;
* Selecting and dragging the upper-right corner pans the camera view.&lt;br /&gt;
* Selecting and dragging the right edge controls the camera zoom.&lt;br /&gt;
* Selecting and dragging the lower-right corner controls the camera rotation.&lt;br /&gt;
* {{key|LMB}} - Select a block or item.&lt;br /&gt;
* {{key|RMB}} - On background: Pans camera view; On chamber: Context menu.&lt;br /&gt;
* {{key|MMB}} - Click: Controls camera rotation; Scroll: Controls camera zoom (follows cursor).&lt;br /&gt;
* {{key|W|S}} - Zoom in/out.&lt;br /&gt;
* {{key|Q|E}} - Rotate left/right.&lt;br /&gt;
* {{key|W|S}} - Pan left/right.&lt;br /&gt;
* {{key|R|F}} - Rotate up/down.&lt;br /&gt;
* {{key|P}} - Toggle surface portalability.&lt;br /&gt;
* {{key|O}} - Invert surface portalability.&lt;br /&gt;
* {{key|+|-}} - Push/pull (extrude) surface.&lt;br /&gt;
* {{key|Delete}}/{{key|backspace}} - Delete selection.&lt;br /&gt;
&lt;br /&gt;
===Advanced controls===&lt;br /&gt;
* {{key|shift|LMB}} - Allows for batch selection of surfaces.&lt;br /&gt;
* {{key|c|LMB}} - Duplicates an item (does not duplicate any connections).&lt;br /&gt;
* {{key|alt|LMB}} - Places an item on the surface opposite to the one facing the camera.&lt;br /&gt;
* {{key|space|LMB}} - Pushes/pulls surface if selected.&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
* {{key|ctrl|N}} - New chamber&lt;br /&gt;
* {{key|ctrl|O}} - Open...&lt;br /&gt;
* {{key|ctrl|S}} - Save&lt;br /&gt;
* {{key|ctrl|shift|S}} - Save as...&lt;br /&gt;
* {{key|tab}} - Switch to game view.&lt;br /&gt;
* {{key|F9}} - Rebuild&lt;br /&gt;
* {{key|ctrl|Q}} - Exit editor&lt;br /&gt;
* {{key|ctrl|Z}} - Undo&lt;br /&gt;
* {{key|ctrl|Y}} - Redo&lt;br /&gt;
* {{key|ctrl|A}} - Select all&lt;br /&gt;
&lt;br /&gt;
==Items list==&lt;br /&gt;
&amp;lt;!-- Ordered as listed in game, left-right, top-bottom; using in-game names. --&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[File:Puzzle Creator pedestal button.png|32px]] [[Pedestal Button]] (includes timer)&lt;br /&gt;
* [[File:Puzzle Creator portal button.png|32px]] [[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
* [[File:Puzzle Creator box socket.png|32px]] [[Weighted Storage Cube Receptacle|Cube Button]]&lt;br /&gt;
* [[File:Puzzle Creator ball socket.png|32px]] [[Edgeless Safety Cube Receptacle|Sphere Button]]&lt;br /&gt;
* [[File:Puzzle Creator cube.png|32px]] [[Weighted Storage Cube|Weighted Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator companion cube.png|32px]] [[Weighted Companion Cube|Companion Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator edgeless safety cube.png|32px]] [[Edgeless Safety Cube|Edgeless Safety Cube]] (with dropper)&lt;br /&gt;
* {{Spoiler|[[File:Puzzle Creator frankenturret.png|32px|]]}} {{Spoiler|[[Frankenturret|Franken Cube]]}} (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator tbeam.png|32px]] [[Excursion Funnel|Tractor Beam]] (forward/backward)&lt;br /&gt;
* [[File:Puzzle Creator faithplate.png|32px]] [[Aerial Faith Plate|Faith Plate]]&lt;br /&gt;
* [[File:Puzzle Creator hard light emitter.png|32px]] [[Hard Light Bridge|Light Bridge]]&lt;br /&gt;
* [[File:Puzzle Creator stairs.png|32px]] [[Panel|Stairs]]&lt;br /&gt;
* [[File:Puzzle Creator fizzler.png|32px]] [[Material Emancipation Grill|Fizzler]]&lt;br /&gt;
* [[File:Puzzle Creator glass.png|32px]] Glass (can be turned into grating)&lt;br /&gt;
* [[File:Puzzle Creator arm paneltop.png|32px]] [[Victory Lift|Piston Platform]]&lt;br /&gt;
* [[File:Puzzle Creator arm motionplatform.png|32px]] [[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
* [[File:Puzzle Creator laser emitter.png|32px]] [[Thermal Discouragement Beam|Laser]] Emitter.&lt;br /&gt;
* [[File:Puzzle Creator laser catcher.png|32px]] [[Thermal Discouragement Beam|Laser]] Catcher.&lt;br /&gt;
* [[File:Puzzle Creator laser receptacle.png|32px]] [[Thermal Discouragement Beam|Laser]] Relay.&lt;br /&gt;
* [[File:Puzzle Creator reflection cube.png|32px]]  [[Discouragement Redirection Cube|Reflection Cube]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator airlock.png|32px]] [[Panel|Glass Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flap.png|32px]] [[Panel|Angled Panel]]&lt;br /&gt;
* [[File:Puzzle Creator panel flip.png|32px]] [[Panel|Flip Panel]]&lt;br /&gt;
* [[File:Puzzle Creator observation room.png|32px]] [[Observation Room]]&lt;br /&gt;
* [[File:Puzzle Creator deathfield.png|32px]] [[Laser Field]]&lt;br /&gt;
* [[File:Puzzle Creator turret.png|32px]] [[Turret]]&lt;br /&gt;
* [[File:Puzzle Creator goo.png|32px]] [[Goo|Deadly Goo]]&lt;br /&gt;
* [[File:Puzzle Creator light panel.png|32px]] Light Strip&lt;br /&gt;
* [[File:Puzzle Creator paintsplat bounce.png|32px]][[Repulsion Gel|Bounce Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat speed.png|32px]] [[Propulsion Gel|Speed Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat portal.png|32px]][[Conversion Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator paintsplat water.png|32px]] [[Cleansing Gel]] (with dropper)&lt;br /&gt;
* [[File:Puzzle Creator portal door.png|32px]] Door (cannot spawn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* The following items are  exclusively featured in the [[Portal 2 - Education Version]].&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* [[Weighted Storage Cube#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
* [[File:Puzzle Creator contraption cube.png|32px]] [[Weighted Storage Cube#Contraption Cube|Contraption Cube]] (with dropper)&lt;br /&gt;
* Text bubbles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
===Initial non-repeating hints===&lt;br /&gt;
*Click a chamber surface tile to select it.&lt;br /&gt;
*Click and drag across several surfaces to block-select.&lt;br /&gt;
*Right click selections to change surface portalability.&lt;br /&gt;
*Drag the boundary edge of a selection to move the highlighted surfaces.&lt;br /&gt;
*Press and drag the background to rotate your camera view.&lt;br /&gt;
*Move the mouse to the far left edge of the screen to open the puzzle item palette.&lt;br /&gt;
===Beginner===&lt;br /&gt;
*Right click an item to change its properties or connect items together.&lt;br /&gt;
*The entry door, exit door, and large observation room are mandatory items. They can be moved, but they cannot be deleted or duplicated.&lt;br /&gt;
*Use the {{key|+}} and {{key|-}} keys to quickly modify selected chamber surfaces.&lt;br /&gt;
*Press {{key|P}} to change portalability of selected surfaces.&lt;br /&gt;
*Use the controls along the far right edge of the editor window to pan, zoom, and rotate your camera view.&lt;br /&gt;
*Rotate the camera view up to work on the ceiling.&lt;br /&gt;
*Rapidly duplicate puzzle items by holding down {{key|C}} while moving them.&lt;br /&gt;
*Use the mouse scroll wheel to zoom in and out.&lt;br /&gt;
*Some items need to occupy space behind the surface they are mounted to. Look for a dashed outline of the required volume while you move them.&lt;br /&gt;
*Some item placements are incompatible and will show an error indication until they are fixed.&lt;br /&gt;
&lt;br /&gt;
===Early intermediate===&lt;br /&gt;
*Use the adjustment gizmo that appears when you click an item to reposition it on its surface.&lt;br /&gt;
*Double click a surface to automatically expand the selection around all adjacent coplanar surfaces.&lt;br /&gt;
*Block-select surfaces on different planes to select a volume.&lt;br /&gt;
*Look for hotkey shortcuts along the right side of menus.&lt;br /&gt;
*The large mandatory observation room emits a bright light that casts shadows. Position it to enhance the visual effect of your chamber.&lt;br /&gt;
*Are your puzzles too dark? Use small observation room and light strip items to control the illumination level throughout your chamber.&lt;br /&gt;
*Press and drag the middle mouse wheel/button to rotate the camera view.&lt;br /&gt;
*The icons along the left side of a context menu are buttons that can be used repeatedly while the menu is open.&lt;br /&gt;
*Press and drag the middle mouse wheel/button while holding down {{key|Shift}} to pan the camera view.&lt;br /&gt;
*With a volume selected, the {{key|+}} and {{key|-}} keys will fill or carve.&lt;br /&gt;
*Press and drag the right mouse button to rotate the camera view.&lt;br /&gt;
*Drag the boundary of a volume selection set to move a portion of your chamber along any 3D axis.&lt;br /&gt;
===Intermediate===&lt;br /&gt;
*Connect multiple buttons to a receiving item: This requires all to be pressed simultaneously for activation.&lt;br /&gt;
*Hold down the spacebar and drag anywhere to quickly move selected surfaces and volumes.&lt;br /&gt;
*Use {{key|Home}} key to reset the camera view.&lt;br /&gt;
*Press {{key|F9}} to rebuild and run your puzzle.&lt;br /&gt;
*Use {{key|W}}, {{key|A}}, {{key|S}}, {{key|D}} keys to move the camera view.&lt;br /&gt;
*Use the {{key|Q}} {{key|E}} and {{key|R}} {{key|F}} keys to rotate the camera view.&lt;br /&gt;
*Press the {{key|O}} key to invert the portalability of selected surfaces&lt;br /&gt;
*Connect items together quickly by selecting one and using the {{key|K}} key.&lt;br /&gt;
*Hold down {{key|Alt}} while moving items to keep them on surfaces facing away from the camera view.&lt;br /&gt;
*Hold down {{key|Shift}} while rotating turrets and dropper-less cubes to snap their orientation to 45 degree increments.&lt;br /&gt;
===Advanced===&lt;br /&gt;
*When previewing your puzzle in first-person mode, use the &#039;noclip&#039; console command to quickly navigate the chamber.&lt;br /&gt;
*Place up to 4 light strips on a surface by using their adjustment gizmo.&lt;br /&gt;
*Change glass to grating by right clicking and changing the barrier type.&lt;br /&gt;
*Drag a trajectory target back onto its faith plate to create a vertical launch.&lt;br /&gt;
*Create a pre-placed gel splat by deleting or disabling the associated dropper.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===WIP Editing===&lt;br /&gt;
*Hold down SHIFT while clicking surfaces to expand the selection.&lt;br /&gt;
*Use Arrow keys to nudge the selection. &lt;br /&gt;
*Shift+arrow keys moves the carat in floor space.&lt;br /&gt;
*Use the PageUp/PageDown keys to nudge the selection in and out.&lt;br /&gt;
*Use Shift + arrow keys to expand the carat (Alt+Shift to move the opposite end)&lt;br /&gt;
*Holding down Spacebar while using the arrow keys to move the volume selection.&lt;br /&gt;
*Hold down CTRL while moving volume selections to duplicate the selection.&lt;br /&gt;
*Use number keys 1-0 to place an item type. Repeatedly tap to cycle through options.&lt;br /&gt;
*Use CTRL+number keys to set the camera to a preset view.&lt;br /&gt;
*Use CTRL+F5-F8 to save a custom view setting. F5-F8 to restore the view.&lt;br /&gt;
//Puzzlecraft Tips (WIP)&lt;br /&gt;
*Keep goals clear: The puzzle exit should always be visible upon entry.&lt;br /&gt;
*Keep puzzles simple. Players should be able to keep the solution in their head.&lt;br /&gt;
*Keep puzzles transparent. Players should always see the effect of pressing buttons. Avoid putting things in separate rooms.&lt;br /&gt;
*Keep puzzles about the cerebral challenge, not the execution: Puzzles should be easy to solve once players know the solution.&lt;br /&gt;
*If you want your puzzle to be broadly played and enjoyed, don&#039;t make players rely on precise timing or &#039;ninja&#039; FPS skills.&lt;br /&gt;
*Twitchy puzzles that require precise timing are less fun for most players. Expect a smaller audience.&lt;br /&gt;
*Maintain a sense of progression: Split up large puzzles into a series of smaller experiences.&lt;br /&gt;
*Maintain a sense of progression: Avoid puzzles that force the player to revisit the same area again and again.&lt;br /&gt;
*Puzzles are a contest between author and player where the player is ALWAYS expected to win in the end.&lt;br /&gt;
*Good puzzles are not so tricky to be frustrating, but just tricky enough to make players feel smart when they solve it.&lt;br /&gt;
*Keep it simple: Fewer puzzle elements arranged in a clear, strong way are better than many elements organized in a tangled knot.&lt;br /&gt;
*Playtest early and often to know what parts your audience finds too easy or too hard.&lt;br /&gt;
*Keep t-beams away from buttons where they can accidentally lift placed buttons or players.&lt;br /&gt;
*Avoid lasers that are always in the players movement path: they can get annoying really fast.&lt;br /&gt;
*It&#039;s okay to have more than one way to solve a puzzle, just be aware that the alternatives exist and that they don&#039;t ruin the puzzle.&lt;br /&gt;
*When you add another mechanic to your puzzle, you&#039;re increasing complexity -- make sure each added mechanic justifies its existence by contributing something interesting to the puzzle.&lt;br /&gt;
*Find a fun central concept for the puzzle and design back from there.&lt;br /&gt;
*Be careful not to put critical elements on the ceiling. Players rarely look up (or down) unless guided to.&lt;br /&gt;
*There should be a twist in every map. Players get more enjoyment when they figure the twist than when they actually solve the puzzle. The ideal case builds a lot of suspense. &#039;Whoa! I think this might work&#039; ... [tries crazy idea] ... &#039;That&#039;s awesome! I can&#039;t believe I did that!&#039;&lt;br /&gt;
*Avoid straightforward puzzles. They are boring.&lt;br /&gt;
*Players can&#039;t judge how far they will fling - try to avoid making a puzzle with multiple options for a fling where players need to choose the same one.&lt;br /&gt;
*Don&#039;t make a space that allows for an infini-fling unless it is part of the puzzle. When players are stumped they will frequently try this mechanic. It&#039;s also a complicated maneuver so it&#039;s possible to fail for a long time before you realize that it&#039;s not how to solve the puzzle.&lt;br /&gt;
*Avoid creating linear puzzles in linear spaces.&lt;br /&gt;
*Stick to using puzzle mechanics already defined in Portal 2. Most players don&#039;t appreciate idiosyncratic behavior.&lt;br /&gt;
*Play along with users&#039; expectations of how puzzle items function. Defying their expectations loses their trust in how anything will function.&lt;br /&gt;
*Buttons should only have a single output. Multiple outputs can be confusing.&lt;br /&gt;
*Never, ever let the player get into an un-winnable state.&lt;br /&gt;
*Don&#039;t allow cubes to get into places where the player cannot retrieve them.&lt;br /&gt;
*Avoid using floor-portal orientations as a puzzle mechanic, as most players are unaware portals even have an orientation.&lt;br /&gt;
*People&#039;s eyes are drawn towards brighter areas. Use lighting to direct player attention.&lt;br /&gt;
*Use strip light array, lasers, and other linear features to direct player view along a line.&lt;br /&gt;
*Avoid &amp;quot;chambers within chambers&amp;quot; where players can&#039;t see the consequences of their actions on the puzzle state.&lt;br /&gt;
*Testers want to help you improve your map. Listen to their feedback carefullly and always remember to thank them for their time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
As the puzzle creator is designed for ease of use, certain limitations apply. These limitations can be overcome by exporting the map to [[Portal 2 Authoring Tools|Hammer]] (see Related Commands).&lt;br /&gt;
* There is a limit of 1750 entities in a single chamber. Items consist of multiple entities, meaning the actual number of placeable items is much lower than this. The entity cost of each item is noted on its page. &amp;lt;!-- working on adding this --&amp;gt;&lt;br /&gt;
* The editor is block based, meaning that angles and smaller geometry cannot be achieved without the use of partial block items from BEE2 (see below).&lt;br /&gt;
* Chambers are isolated, so sequences of chambers cannot be published as one map using the Puzzle Creator alone.&lt;br /&gt;
* Certain item placements are &amp;quot;invalid&amp;quot;, and the chamber cannot be built or exported to Hammer while invalid item placements exist within it. Invalid placements will show an error indication until fixed.&lt;br /&gt;
&lt;br /&gt;
==Related commands==&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
* {{code|procedural_generator_solve_it}} - Solve the procedural puzzle generator.&lt;br /&gt;
* {{code|procedural_generator_test}} - Test the procedural puzzle generator.&lt;br /&gt;
* {{code|puzzlemaker_autosave_dev}} - autosaves the current puzzle as &#039;autosave.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_compile_and_preview}}&lt;br /&gt;
* {{code|puzzlemaker_compile_and_publish}}&lt;br /&gt;
* {{code|puzzlemaker_current_hint}}&lt;br /&gt;
* {{code|puzzlemaker_drawselectionmeshes 0/1}} - draw wireframe item selection meshes in red&lt;br /&gt;
* {{code|puzzlemaker_export &amp;lt;name&amp;gt;}} - export the current puzzle as &#039;name.vmf&#039; (maps are saved to common\portal 2\sdk_content\maps\)&lt;br /&gt;
* {{code|puzzlemaker_load_dev}} - load the puzzle called &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_new_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_open_chamber}}&lt;br /&gt;
* {{code|puzzlemaker_play_sounds 0/1}} - sets if the puzzlemaker can play sounds or not&lt;br /&gt;
* {{code|puzzlemaker_publish_dev}} - compile the current puzzle and publish it to the Steam workshop&lt;br /&gt;
* {{code|puzzlemaker_quit}}                       &lt;br /&gt;
* {{code|puzzlemaker_request_publish}}&lt;br /&gt;
* {{code|puzzlemaker_save_chamber}}                                          &lt;br /&gt;
* {{code|puzzlemaker_save_dev &amp;lt;name&amp;gt;}} save the current puzzle as &#039;name.p2c&#039;&lt;br /&gt;
* {{code|puzzlemaker_shadows 0/1}} - Enable shadows in the Portal 2 Puzzle Maker&lt;br /&gt;
* {{code|puzzlemaker_show_overlay_web_page}}&lt;br /&gt;
* {{code|puzzlemaker_show 0/1}} - 1 shows the puzzle maker,  0 hides it&lt;br /&gt;
* {{code|puzzlemaker_zoom_to_mouse 0/1/2}} - 0-zoom to center of screen, 1-zoom to mouse cursor (smart), 2-zoom to mouse cursor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unused content==&lt;br /&gt;
The following have been found in the game files:&lt;br /&gt;
{{columns-list|1|&lt;br /&gt;
* [[File:Puzzle Creator faithplate 128.png|32px]] [[Aerial Faith Plate]] (large).&lt;br /&gt;
* &#039;Push out&#039; [[panel]].&lt;br /&gt;
* A radial menu with voting criteria for a map, including &amp;quot;confused&amp;quot; and &amp;quot;stuck&amp;quot;.&lt;br /&gt;
* Various &amp;quot;upgrade&amp;quot; badge textures.&lt;br /&gt;
* [[File:Puzzle Creator crusher.png|32px]] [[Crusher]]&lt;br /&gt;
* [[File:Fixed portal door.png|32px]] [[Portal Spawner]]&lt;br /&gt;
* [[File:Puzzle Creator panel door.png|32px]] Unidentifiable [[panel]]&lt;br /&gt;
* Observation room with adjustable size&lt;br /&gt;
* The puzzle creator had a cut feature called Budget. Budget is a limitation in creating. If it goes to 0, you can&#039;t make items anymore. It was replaced with Compile Error if there&#039;s too much items in the map.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
Modifications are addons that add custom content to the PeTI Puzzle Maker and/or styles.&lt;br /&gt;
&lt;br /&gt;
=== BEEmod and BEE2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEEmod&#039;&#039;&#039;, or &#039;&#039;&#039;Ben and August&#039;s Extended Editor&#039;&#039;&#039;, is a well-known modification for the PeTI which adds 10 extra items to the in-game palette, including [[High Energy Pellet]]s and [[Portal Spawner|Autoportals]]. A download and more information about the mod can be found at https://portal2backstock.com/bee/.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2&#039;&#039;&#039; is the second version of the BEEmod. BEE2 is a standalone app which allows the user to choose the items available on the palette from a wide range of custom items. It also includes Carl Kenner&#039;s Stylemod, allowing you to choose between styles such as 1950s and Overgrown. It can be downloaded at http://portal2backstock.com/bee2/, along with TeamSpen210&#039;s Addons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEE2.4&#039;&#039;&#039; is a new version of the BEE2 which has been completely rewritten in Python by TeamSpen210. It includes lots of new features including multiple game support, stylevars which can be used to configure the behavior of things, and many new compiler features. This new version is available on GitHub at https://github.com/BEEmod/BEE2.4, and the official Discord server can be found at https://discord.me/beemod. This is currently the only supported version, any bugs in the old BEE2 will not be fixed.&lt;br /&gt;
&lt;br /&gt;
The BEE2 allows the user to select from a wide range of Valve-made and custom test elements, such as the large version of the [[Aerial Faith Plate]] and warm light strips. It also allows you to select a style in which the chamber will be built (such as 1950s Old Aperture). In the BEE2.4, you can also choose the background music, what voice lines are present (if any), the skybox (used for fog in larger chambers and bottomless pits) and the entry/exit [[elevator]] videos, if the style supports them. For example, you could make your map in a 1970s Enrichment Sphere with bottomless pits and the [[Announcer]] talking to the player, while [[Portal 2 Soundtrack|Die Cut Laser Dance]] plays in the background.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Puzzle Creator&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:P2editor example.jpg|An example of a simple test chamber.&lt;br /&gt;
|File:lab_floor.jpg|A bug in the Puzzle Creator which allows observation rooms to be placed on floors.&lt;br /&gt;
|File:editor_error.jpg|An observation room in an invalid state.&lt;br /&gt;
|File:build_failed.jpg|The message that appears when attempting to build a chamber containing errors.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Pre-release&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal 2 editor announcement 01.jpg|Announcement screenshot #1 (the test chamber there looks similar to [[Portal 2 Chapter 1 Test Chamber 5|the Cube Momentum test]]))&lt;br /&gt;
|File:Portal 2 editor announcement 02.jpg|Announcement screenshot #2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/hints.php Official &amp;quot;Tips&amp;quot; page]&lt;br /&gt;
* [http://www.thinkwithportals.com/puzzlemaker/editorkeys.php Official &amp;quot;Controls&amp;quot; page]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Puzzle Creator]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=156805</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=156805"/>
		<updated>2018-08-17T20:37:38Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s, even though it can also activate using [[Weighted Companion Cube]]s and [[Discouragement Redirection Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;, though it is available in the [[Puzzle Creator]].&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the &amp;quot;junk&amp;quot; in [[Portal 2 Chapter 2 Test Chamber 6]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
* GLaDOS mocks humans for having trouble placing an Edgeless Safety Cube into a receptacle specifically designed for it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:One Touch Super Button.png|One Touch Super Button from [[Bridge Constructor Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=156804</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=156804"/>
		<updated>2018-08-17T18:09:11Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered  twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks Chell to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] advises Chell to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point it says &amp;quot;Thank you&amp;quot; and an achievement(No Hard Feelings) is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages, including &amp;quot;Her name is Caroline&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
&lt;br /&gt;
== Quotes explained ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: [[Cave Johnson]] is angry in [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7]] about &amp;quot;lemonade&amp;quot; and says that.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: [[GLaDOS]] told [[Wheatley]] that he was designed to be a moron, which triggered Wheatley to send Chell and GLaDOS into Old Aperture unintentionally. After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It wont be enough&#039;&#039;&#039; :  The parodox wont work on Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: GLaDOS&#039;s true identity is hidden among Johnson&#039;s intercom messages, playing deep underneath Aperture. Alternatively, this may be referencing the [[Gels|Mobility Gels]], found beneath Chell when the Oracle Turret is found, which are key to defeating Wheatley. (None of the Corrupted Cores would have been attached without the [[Conversion Gel|Conversion]] and [[Repulsion Gel]]s, and the [[Fact Sphere]] would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel.)}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: [[Caroline]], the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;That&#039;s all I can say&#039;&#039;&#039;: The last quote played by the Oracle Turret until picked up again.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
# [[Wikipedia:Crow T. Robot|(Wikipedia)]]Crow T. Robot &amp;quot;I&#039;m Different&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake&amp;diff=156803</id>
		<title>Cake</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake&amp;diff=156803"/>
		<updated>2018-08-17T17:52:44Z</updated>

		<summary type="html">&lt;p&gt;Hypocriticism: FFS!!!!!!!!!!!!!!!!!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Portal Cake.png|right|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}&lt;br /&gt;
&lt;br /&gt;
The promise of &#039;&#039;&#039;Cake&#039;&#039;&#039; is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann&#039;s dens]] as &amp;quot;a lie&amp;quot;, sparking the {{w|internet meme}} [http://knowyourmeme.com/memes/the-cake-is-a-lie &amp;quot;The Cake is a lie&amp;quot;]. {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with waking [[Personality_core|Personality Cores]] and the [[Weighted Companion Cube|Companion Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
The cake is spoken of frequently throughout Portal. It is often mentioned through dialogue as well as [[Rattmann]]&#039;s wall art in his dens. Although the dens frequently claim that the cake is in fact a lie, the ending of Portal shows the actual cake.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
In addition to the simple mention of the Cake, an actual recipe is given. {{Spoiler|The recipe can be found on several computer screens after Chell&#039;s escape from death.}} Additionally, {{Spoiler|during the battle with GLaDOS,}} the [[Cores#Intelligence Core|Intelligence Core]] will recite the recipe for the Cake. The recipe often contains inedible or undesirable ingredients, such as &amp;quot;fish shaped ethyl benzene&amp;quot; or &amp;quot;cranial caps.&amp;quot; &lt;br /&gt;
{{hatnote|See also: [[Core voice lines#Intelligence core|Intelligence Core voice lines]]}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
The cake is referenced again in Portal 2, but much more infrequently. The earliest reference to it can be seen on computer monitors;  it&#039;s recipe is displayed amidst gibberish. Another is referenced once through a [http://www.youtube.com/watch?v=Bxd7gdSt7dU#t=19m19s sticker on the fake door before GLaDOS takes Chell to her chamber], mentioning that she [[Media:GLaDOS fgbrvtrap02.wav|&amp;quot;...honestly, TRULY didn&#039;t think [Chell would] fall for that.&amp;quot;]] This contradicts the common notion that GLaDOS may have forgotten about the cake after the destruction of the Intelligence Core.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Black Forest Cake.jpg|alt3=Black Forest Cake.|A typical Black Forest cake.&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cake does not appear in &#039;&#039;[[Portal 2]]&#039;&#039; as it did in &#039;&#039;[[Portal]] 1&#039;&#039;, Erik Wolpaw stated that it was removed because he and Valve were tired of the memes and had enough of cake jokes.&lt;br /&gt;
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement &amp;quot;Perfect&amp;quot;.&lt;br /&gt;
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item&#039;s icon in &#039;&#039;Team Fortress 2&#039;&#039;, with the cherry removed.&lt;br /&gt;
* The cake was put in the game as inspired from the Black Forest cake sold in a bakery near the Valve headquarters.&lt;br /&gt;
* An alternative recipe is given during the [[You Wouldn&#039;t Know|credits]] of [[LEGO Dimensions]]; its ingredients are edible, save for {{Tooltip|the final ingredient.|1 20-FT THICK IMPERMEABLE CLAY LAYER.}}&lt;/div&gt;</summary>
		<author><name>Hypocriticism</name></author>
	</entry>
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