<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HansonKerman</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HansonKerman"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/HansonKerman"/>
	<updated>2026-04-08T15:53:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166710</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166710"/>
		<updated>2020-10-18T01:25:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love the smell of a clean page, without speculation or any of that stuff in the morning. Self-proclaimed trivia executioner. &amp;lt;br&amp;gt;Just a Kerbal who likes to test&lt;br /&gt;
&lt;br /&gt;
-todo-&lt;br /&gt;
&lt;br /&gt;
I intend to spend a bit making this userpage nicer soon. :D&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166709</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166709"/>
		<updated>2020-10-18T01:19:04Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love the smell of a clean page, without speculation or any of that stuff in the morning. Self-proclaimed trivia executioner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-todo-&lt;br /&gt;
&lt;br /&gt;
I intend to spend a bit making this userpage nicer soon. :D&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166708</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166708"/>
		<updated>2020-10-18T01:18:47Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: I intend to spend a bit making this userpage ~stunning~ in the near future (Valve time). For now, my executing extends to more than just trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love the smell of a clean page, without speculation or any of that stuff in the morning. Self-proclaimed trivia executioner.&lt;br /&gt;
&lt;br /&gt;
-todo-&lt;br /&gt;
I intend to spend a bit making this userpage nicer soon. :D&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=166534</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=166534"/>
		<updated>2020-10-14T16:17:28Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: The Courtesy Call==&lt;br /&gt;
===Introduction===&lt;br /&gt;
====Before opening the door====&lt;br /&gt;
*[[Media:Wheatley openinghello01.wav|&amp;quot;Hello? Anyone in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello12.wav|&amp;quot;Helloooo?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello13.wav|&amp;quot;Are you going to open the door? At any time?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello15.wav|&amp;quot;Hello? Can y--no?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello17.wav|&amp;quot;Are you going to open this door? Because it&#039;s fairly urgent.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello18.wav|&amp;quot;Oh, just open the door! [to self] That&#039;s too aggressive. [loud again] Hello, friend! Why not open the door?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello19.wav|&amp;quot;[to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello21.wav|&amp;quot;Fine! No, absolutely fine. It&#039;s not like I don&#039;t have, you know, ten thousand other test subjects begging me to help them escape. You know, it&#039;s not like this place is about to EXPLODE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello22.wav|&amp;quot;Alright, look, okay, I&#039;ll be honest. You&#039;re the LAST test subject left. And if you DON&#039;T help me, we&#039;re both going to die. Alright? I didn&#039;t want to say it, you dragged it out of me. Alright? Dead. Dos Muerte.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag02.wav|&amp;quot;Helloooooooooooo!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag03.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag04.wav|&amp;quot;Open the door!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag05.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wake-up call====&lt;br /&gt;
*[[Media:Wheatley intro_ride01.wav|&amp;quot;HA! I knew someone was alive in here.&amp;quot;]] &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley intro_ride02.wav|&amp;quot;&#039;&#039;&#039;AHHH!!!&#039;&#039;&#039; Oh God. You look te-- ummm... good. Looking good, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride03.wav|&amp;quot;Are you okay? Are you - Don&#039;t answer that. I&#039;m absolutely sure you&#039;re fine. There&#039;s plenty of time for you to recover. Just take it slow.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride04.wav|&amp;quot;Stay calm! &#039;Prepare&#039; - that&#039;s all they&#039;re saying. &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m gonna get us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingprepare04.wav|&amp;quot;Oh. You MIGHT want to hang onto to something. Word of advice, up to you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingyouallright01.wav|&amp;quot;You alright down there? Can you hear me? Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage01.wav|&amp;quot;Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you&#039;ve been under for... quite a lot longer, and it&#039;s not out of the question that you might have a very minor case of serious brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride07.wav|&amp;quot;But don&#039;t be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride08.wav|&amp;quot;Do you understand what I&#039;m saying? At all? Does any of this make any sense? Just tell me, &#039;Yes&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage05.wav|&amp;quot;Okay. What you&#039;re doing there is jumping. You just... you just jumped. But nevermind. Say &#039;Apple&#039;. &#039;Aaaapple.&#039;&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag01.wav|&amp;quot;Simple word. &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag02.wav|&amp;quot;Just say &#039;Apple&#039;. Classic. Very simple.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag03.wav|&amp;quot;Ay. Double Pee-Ell-Ee.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag04.wav|&amp;quot;Just say &#039;Apple&#039;. Easy word, isn&#039;t it? &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag05.wav|&amp;quot;How would you use it in a sentence? &#039;Mmm, this apple&#039;s crunchy,&#039; you might say. And I&#039;m not even asking you for the whole sentence. Just the word &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingcloseenough01.wav|&amp;quot;Okay, you know what? That&#039;s close enough. Just hold tight.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Container Ride====&lt;br /&gt;
*[[Media:Wheatley openingoutside01.wav|&amp;quot;Okay, look, I wasn&#039;t going to mention this to you, but I am in pretty hot water here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate17.wav|&amp;quot;How you doing down there? You still holding on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside02.wav|&amp;quot;The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate05.wav|&amp;quot;Hold on! This is a bit tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside03.wav|&amp;quot;And of course nobody tells ME anything. Noooo. Why should they tell me anything?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside04.wav|&amp;quot;Why should I be kept informed about the life functions of the ten thousand bloody test subjects I&#039;m supposed to be in charge of?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate12.wav|&amp;quot;Oi, it&#039;s close... can you see? Am I gonna make it through? Have I got enough space?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate06.wav|&amp;quot;Agh, just... I just gotta get it through here...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate03.wav|&amp;quot;Okay, I&#039;ve just gotta concentrate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside05.wav|&amp;quot;And whose fault do you think it&#039;s going to be when the management comes down here and finds ten thousand flipping vegetables?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate16.wav|&amp;quot;Aggh, see, now I hit that one, I hit that one...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingstorystraight02.wav|&amp;quot;Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one&#039;s gonna ask, don&#039;t worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwall01.wav|&amp;quot;Okay, almost there. On the other side of that wall is one of the old testing tracks. There&#039;s a piece of equipment in there we&#039;re gonna need to get out of here. I think this is a docking station. Get ready...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitone02.wav|&amp;quot;Good news: that is NOT a docking station. So there&#039;s one mystery solved. I&#039;m going to attempt a manual override on this wall. Could get a bit technical! Hold on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhittwo01.wav|&amp;quot;Almost there! Remember: you&#039;re looking for a gun that makes holes. Not bullet holes, but-- well, you&#039;ll figure it out. Really do hold on this time!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitthree01.wav|&amp;quot;Whew. There we go! Now I&#039;ll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you&#039;re a good jumper. So... you&#039;ve got that. You&#039;ve got the jumping on your side. Just do your best, and I&#039;ll meet you up ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags01.wav|&amp;quot;Alright, off you go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags02.wav|&amp;quot;Go on. Just... March on through that hole.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags03.wav|&amp;quot;Yeah, it&#039;s alright. Go ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags04.wav|&amp;quot;I know I&#039;ve painted quite a grim picture of your chances. But if you simply stand here, we will both surely die.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags05.wav|&amp;quot;So, once again, just... move along. One small step and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags06.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags07.wav|&amp;quot;On ya go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags08.wav|&amp;quot;Your destination&#039;s probably not going to come meet us here. Is it? So go on.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openinggoodbye01.wav|&amp;quot;That&#039;s the spirit!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinggoodbye02.wav|&amp;quot;Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro12.wav|&amp;quot;Hey hey! You made it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro09.wav|&amp;quot;There should be a portal device on that podium over there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro10.wav|&amp;quot;I can&#039;t see it though... Maybe it fell off. Do you want to go and have a quick look?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt06.wav|&amp;quot;It&#039;s alright. No, go on, just have a look about.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt08.wav|&amp;quot;No, that&#039;s right. Over by the podium, yeah.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt09.wav|&amp;quot;Just---if you just--okay, just stand by the podium and just look up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt07.wav|&amp;quot;That&#039;s it, no, that&#039;s it! Yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro06.wav|&amp;quot;Whoa!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt06.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt04.wav|&amp;quot;Can you see the portal gun?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt05.wav|&amp;quot;Also, are you alive? That&#039;s important, should have asked that first.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt08.wav|&amp;quot;I&#039;m--do you know what I&#039;m going to do? I&#039;m going to work on the assumption that you&#039;re still alive and I&#039;m just going to wait for you up ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt09.wav|&amp;quot;I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 07-08===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro02.wav|&amp;quot;Hey! Oi oi! I&#039;m up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereintro04.wav|&amp;quot;Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren&#039;t they? At the end of the day. Brave.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro02.wav|&amp;quot;Pop a portal on that wall behind me there, and I&#039;ll meet you on the other side of the room.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro08.wav|&amp;quot;Just pop a portal right behind me there, and come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro09.wav|&amp;quot;Pop a little portal, just there, alright? Behind me. And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro07.wav|&amp;quot;Right behind me.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro10.wav|&amp;quot;Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro11.wav|&amp;quot;Pop a portal. Behind me, on the wall. Come on through.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro13.wav|&amp;quot;Come on through]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro14.wav|&amp;quot;Come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro15.wav|&amp;quot;Come on through.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Disengagement from Rail====&lt;br /&gt;
*[[Media:Wheatley raildropintro01.wav|&amp;quot;Okay, listen, let me lay something on you here. It&#039;s pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we&#039;re out of options here. So... get ready to catch me, alright, on the off chance that I&#039;m not dead the moment I pop off this thing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch02.wav|&amp;quot;On three. Ready? One... Two...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch05.wav|&amp;quot;THREE! That&#039;s high. It&#039;s TOO high, isn&#039;t it, really, that--&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch07.wav|&amp;quot;Alright, going on three just gives you too much time to think about it. Let&#039;s, uh, go on one this time. Okay, ready?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefall04.wav|&amp;quot;ONE Catchmecatchmecatchmecatchmecatchme&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud03.wav|&amp;quot;OW.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud04.wav|&amp;quot;OW...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud06.wav|&amp;quot;I. Am. Not. Dead! I&#039;m not dead! [laughter]&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherethud08.wav|&amp;quot;I can&#039;t move, though. That&#039;s the problem now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall02.wav|&amp;quot;Are you still there? Can you pick me up, do you think? If you are there?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall05.wav|&amp;quot;Hello? Can you--can you pick me up, please?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall03.wav|&amp;quot;Sorry, are you still there? Could you--could you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall08.wav|&amp;quot;If you ARE there, would you mind... giving me a little bit of help? [nervous laugh] Just picking me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall09.wav|&amp;quot;Look down. Where am I? Where am I?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall16.wav|&amp;quot;On the floor. Needing your help. The whole time. All the time. Needing your help.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall17.wav|&amp;quot;Still here on the floor. Waiting to be picked up. Um.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall19.wav|&amp;quot;Look down. Who&#039;s that, down there, talking? It&#039;s me! Down on the floor. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall10.wav|&amp;quot;I spy with my little eye, something that starts with &#039;f&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall12.wav|&amp;quot;Do you give up? It was the floor. Lying down on the floor. Is where I am. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall15.wav|&amp;quot;Don&#039;t want to hassle you. Sure you&#039;re busy. But--still here on the floor. Waiting to be picked up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall13.wav|&amp;quot;Now I spy something that starts with an &#039;a&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall14.wav|&amp;quot;Give up? Also the floor. Was the answer that time. Same as before. Still on the floor.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall20.wav|&amp;quot;What are you doing, are you just having a little five minutes to yourself? Fair enough. You&#039;ve had a rough time. You&#039;ve been asleep for who knows how long. You&#039;ve got the massive brain damage. And you&#039;re having a little rest. But NOW. Get yourself up. And pick me up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley raildroppickup02.wav|&amp;quot;Oh! Brilliant, thank you, great.&amp;quot;]]&lt;br /&gt;
====Plug-in scene====&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence04.wav|&amp;quot;Plug me into that stick on the wall over there. Yeah? And I&#039;ll show you something. You&#039;ll be impressed by this.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence05.wav|&amp;quot;Go on. Just jam me in over there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence06.wav|&amp;quot;Right on that stick over there. Just put me right on it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence07.wav|&amp;quot;It is tricky. It is tricky. But just... plug me in, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence01.wav|&amp;quot;Plug me into that stick on the wall over there. I&#039;ll show you something.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence08.wav|&amp;quot;It DOES sound rude. I&#039;m not going to lie to you. It DOES sound rude. It&#039;s not. Put me right on it. Stick me in.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence10.wav|&amp;quot;Ummmm. Yeah, I can&#039;t do it if you&#039;re watching.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence11.wav|&amp;quot;Seriously, I&#039;m not joking. Could you just turn around for a second?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence02.wav|&amp;quot;I can&#039;t... I can&#039;t do it if you&#039;re watching. [nervous laugh]&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence09.wav|&amp;quot;I can&#039;t do it if you&#039;re watching. If you.... just turn around?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence16.wav|&amp;quot;What&#039;s that behind you? It&#039;s only a robot on a bloody stick! A different one!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence13.wav|&amp;quot;Alright. [nervous laugh] Can&#039;t do it if you&#039;re leering at me. Creepy.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence20.wav|&amp;quot;Okay. Listen. I can&#039;t do it with you watching. I know it seems pathetic, given what we&#039;ve been through. But just turn around. Please?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Secret Panel====&lt;br /&gt;
*[[Media:Wheatley turnaroundnow01.wav|&amp;quot;Alright, you can turn around now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley secretpanelopens07.wav|&amp;quot;BAM! Secret panel! That I opened. While your back was turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley callingoutinitial14.wav|&amp;quot;Pick me up. Let&#039;s get out of here.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags05.wav|&amp;quot;Pick--would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags07.wav|&amp;quot;[laugh] Would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags01.wav|&amp;quot;Hey! Pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags10.wav|&amp;quot;Pick me up, don&#039;t forget to pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags11.wav|&amp;quot;Might want to just pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags13.wav|&amp;quot;Oh! Oh! Don&#039;t leave me behind! Do pick me up, if you would...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags15.wav|&amp;quot;Just, ah... pick me up. Take me with you.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags16.wav|&amp;quot;Ohhh. Remember when you picked me up? Five seconds ago! Ohhh, that was amazing! Do it again, pick me up again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags17.wav|&amp;quot;Let&#039;s do it again! Pick me up again!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom03.wav|&amp;quot;Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====First Oracle Turret Appearance====&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret01.wav|&amp;quot;Oh no...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret08.wav|&amp;quot;Yes, hello! No, we&#039;re not stopping!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret07.wav|&amp;quot;Don&#039;t make eye contact whatever you do...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret05.wav|&amp;quot;No thanks! We&#039;re good! Appreciate it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret06.wav|&amp;quot;Keep moving, keep moving...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GLaDOS&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
====Entrance to GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley gladosgantry20.wav|&amp;quot;Probably ought to bring you up to speed on something right now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry21.wav|&amp;quot;In order to escape, we&#039;re going to have to go through HER chamber.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry22.wav|&amp;quot;And she will probably kill us if, um, she&#039;s awake.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry15.wav|&amp;quot;If you want to just call it quits, we could just sit here. Forever. That&#039;s an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she&#039;s alive, she&#039;ll almost certainly kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry05.wav|&amp;quot;So. If you&#039;ve got any reservations whatsoever about this plan, now would be the time to voice them.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry06.wav|&amp;quot;Riggght now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry08.wav|&amp;quot;In case you thought to yourself, &#039;I&#039;ve missed the window of time to voice my reservations.&#039; Still open.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Passing through GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_gantry01.wav|&amp;quot;Okay, I&#039;m gonna lay my cards on the table: I don&#039;t wanna do it. I don&#039;t want to go in there. Don&#039;t... Don&#039;t go in there - She&#039;s off. She&#039;s off! Panic over! She&#039;s off. All fine! On we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber01.wav|&amp;quot;There she is...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber06.wav|&amp;quot;What a nasty piece of work she was, honestly. Like a proper maniac.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber07.wav|&amp;quot;You know who ended up, do you know who ended up taking her down in the end? You&#039;re not going to believe this. A human.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber08.wav|&amp;quot;I know! I know, I wouldn&#039;t have believed it either.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber09.wav|&amp;quot;Apparently this human escaped and nobody&#039;s seen him since.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber11.wav|&amp;quot;Then there was a sort of long chunk of time where absolutely nothing happened and then there&#039;s us escaping now. So that&#039;s pretty much the whole story, you&#039;re up to speed. Don&#039;t touch anything.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Jump down the stairs====&lt;br /&gt;
*[[Media:Wheatley demospherestairs07.wav|&amp;quot;Okay, down these stairs.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherestairs01.wav|&amp;quot;Okay, down those stairs, please?&amp;quot;]] &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump01.wav|&amp;quot;Jump! Actually, looking at it, that is quite a distance, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump11.wav|&amp;quot;You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump12.wav|&amp;quot;Also, a note: No braces on your spine, either. So don&#039;t land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump03.wav|&amp;quot;Quick question: Have you been working out? Because there&#039;s no evidence of it. I&#039;m not a plastic cup. We will be landing with some force. So a bit of grip. Just using grip. Classic grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump13.wav|&amp;quot;So go ahead and jump. What&#039;s the worst that could happen? Oh. Oh wait, I just now thought of the worst thing. Oh! I just thought of something even worse. Alright. New, better plan: no imagining of any potential outcomes whatsoever. Just jump, into the abyss, there, and let&#039;s see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_panic01.wav|&amp;quot;[yelling]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump05.wav|&amp;quot;Still held! Still bein&#039; held. That&#039;s a great job. You&#039;ve applied the grip. We&#039;re all fine. That&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk01.wav|&amp;quot;AH! I- Sorry, I just looked down. I do not recommend it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk02.wav|&amp;quot;AH! I&#039;ve just done it again.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk03.wav|&amp;quot;I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you&#039;re my rail now. And you can fall into bottomless pits. I&#039;m rambling out of fear, but here&#039;s the point: don&#039;t get close to the edge.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Breaker Room====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom04.wav|&amp;quot;This is the main breaker room.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_into_breakerroom01.wav|&amp;quot;Let&#039;s go in!&amp;quot;]]&#039;&#039;If player has not entered by the time he finishes above line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom09.wav|&amp;quot;Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom05.wav|&amp;quot;Not interested in anything else. Don&#039;t TOUCH anything else. Don&#039;t even LOOK at anything else, just--well, obviously you&#039;ve got to look at everything else to find ESCAPE POD, but as soon as you&#039;ve looked at something and it doesn&#039;t say ESCAPE POD, look at something else, look at the next thing. Alright? But don&#039;t touch anything else or look at any--well, look at other things, but don&#039;t... you understand.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom06.wav|&amp;quot;Can you see it anywhere? I can&#039;t see it anywhere. Uh. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom08.wav|&amp;quot;&#039;Let there be light.&#039; That&#039;s, uh... God. I was quoting God.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn03.wav|&amp;quot;Oh! Look at that. It&#039;s turning. Ominous. But probably fine. Long as it doesn&#039;t start moving up...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn02.wav|&amp;quot;Now, escape pod... escape pod...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn06.wav|&amp;quot;It&#039;s... It&#039;s moving up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift07.wav|&amp;quot;Okay! No, don&#039;t worry! Don&#039;t worry! I&#039;ve got it I&#039;ve got it I&#039;ve got it! THIS should slow it down!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift14.wav|&amp;quot;No. Makes it go faster.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn04.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Re-activation of GLaDOS====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking08.wav|&amp;quot;Okay don&#039;t panic! Alright? Stop panicking! I can still stop this. Ahh. Oh there&#039;s a password.  It&#039;s fine. I&#039;ll just hack it. Not a problem... umm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking09.wav|&amp;quot;A...A...A...A...A... Umm... A.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking10.wav|&amp;quot;Nope. Okay. A... A... A... A... A... C.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup12.wav|&amp;quot;No. Wait, did I do B? Do you have a pen? Start writing these down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking11.wav|&amp;quot;Okay. Okay. Okay listen: New plan. Act natural act natural. We&#039;ve done nothing wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup04.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking03.wav|&amp;quot;You KNOW her?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup07.wav|&amp;quot;You did WHAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab01.wav|&amp;quot;Oh no! nonononono!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab02.wav|&amp;quot;Oh no no no... No! Nooo!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 3: The Return==&lt;br /&gt;
===Test Chamber 09===&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek01.wav|&amp;quot;Hey! Hey! It&#039;s me! I&#039;m okay!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek02.wav|&amp;quot;You&#039;ll never believe what happened! There I was, just lying there, you thought I was done for, but --&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek03.wav|&amp;quot;A bloody bird! Right? Couldn&#039;t believe it either. And then the bird--&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt07.wav|&amp;quot;I found some bird eggs up here. Just dropped &#039;em into the door mechanism.  Shut it right down. I--AGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt02.wav|&amp;quot;BIRD BIRD BIRD BIRD&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt08.wav|&amp;quot;[out of breath] Okay. That&#039;s probably the bird, isn&#039;t it? That laid the eggs! Livid!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo01.wav|&amp;quot;Okay, look, the point is, we&#039;re gonna break out of here! Very soon, I promise, I promise!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo03.wav|&amp;quot;I just have to figure out how. To break us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo06.wav|&amp;quot;Here she comes! Keep testing! Remember: you never saw me! Never saw me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 18===&lt;br /&gt;
*[[Media:Wheatley nanobotinto09.wav|&amp;quot;Hey! How&#039;s it going! I talked my way onto the nanobot work crew rebuilding this shaft. They are REALLY small, so -ah - I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow01.wav|&amp;quot;OW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow04.wav|&amp;quot;Just hang in there for five more - What? Jerry, you can&#039;t fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow03.wav|&amp;quot;[to JERRY] See you in court, mate. [to player] Anyway, look, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 21 (Escape)===&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens01.wav|&amp;quot;[In bad American accent] Hey, buddy!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens07.wav|&amp;quot;I&#039;m speaking in an accent that is beyond her range of hearing...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens05.wav|&amp;quot;I know I&#039;m early, but we have to go right NOW!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens08.wav|&amp;quot;Walk casually toward my position and we&#039;ll go shut her down.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens22.wav|&amp;quot;[Normal voice] Run! I don&#039;t need to do the voice. RUN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens11.wav|&amp;quot;Run!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens14.wav|&amp;quot;Come on come on come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens24.wav|&amp;quot;Keep moving! Just keep moving!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens25.wav|&amp;quot;Run, for goodness sake!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens26.wav|&amp;quot;Go! Go go go!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor06.wav|&amp;quot;RUN! Come on! I&#039;m closing the doors!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a01.wav|&amp;quot;Okay, quick recap: We are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a02.wav|&amp;quot;Quick word about the future plans that I&#039;ve got in store.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a03.wav|&amp;quot;We are going to shut down her turret production line, turn off her neurotoxin, and then confront her.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a04.wav|&amp;quot;Again, though, for the moment: RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak01.wav|&amp;quot;Oh, what? How stupid does she think we are?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley stairbouncepain01.wav|&amp;quot;Ow.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens23.wav|&amp;quot;Come on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_big_surprise01.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped06.wav|&amp;quot;I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_out_of_trap01.wav|&amp;quot;You&#039;re okay! Great! Come on!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakrun09.wav|&amp;quot;Turrets!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit01.wav|&amp;quot;There&#039;s the exit! We&#039;re almost out of here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit02.wav|&amp;quot;She&#039;s bringing the whole place down! Hurry!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator01.wav|&amp;quot;Hurry! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator06.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator09.wav|&amp;quot;Get in the lift! Get in the lift!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator11.wav|&amp;quot;We made it we made it we made it we made it...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit03.wav|&amp;quot;I&#039;ll meet you on the other side!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 5: The Escape==&lt;br /&gt;
===Turret Manufacturing===&lt;br /&gt;
====Flashlight tour====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour65.wav|&amp;quot;Brilliant you made it through! Well done! Follow me, we&#039;ve still got work to do. At least she can&#039;t touch us back here.&amp;quot;]] &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour68.wav|&amp;quot;What&#039;s happening? Um. Hmm... Ok.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour66.wav|&amp;quot;Okay! Don&#039;t move!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour67.wav|&amp;quot;Okay. Alright. So, I&#039;ve got an idea. But it is bloody dangerous. Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour70.wav|&amp;quot;GAAAA!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour72.wav|&amp;quot;Oh for God&#039;s... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don&#039;t know why they even bothered to give me this stuff if they didn&#039;t want me to use it. It&#039;s pointless. Mad.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour07.wav|&amp;quot;Ooh. It&#039;s dark down here isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour57.wav|&amp;quot;They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour11.wav|&amp;quot;Oh, careful now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour12.wav|&amp;quot;Try to jump across.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour19.wav|&amp;quot;Careful...  Careful...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour20.wav|&amp;quot;Wait. Careful. Let me light this jump for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour26.wav|&amp;quot;Ok, this looks dangerous. I&#039;ll hold the light steady.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour29.wav|&amp;quot;Oh, nicely done!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour28.wav|&amp;quot;Quick, this way!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour58.wav|&amp;quot;Here&#039;s an interesting story. You might like this. I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job, tending to all the smelly humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour59.wav|&amp;quot;The...um... sorry.. I wouldn&#039;t say smelly. Just tending to the humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour60.wav|&amp;quot;Sorry. That just slipped out. A bit insensitive. Umm... The smelly humans...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour30.wav|&amp;quot;Okay, wait, let me light this path for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour33.wav|&amp;quot;Ok, we have to split up here for a moment. Portal up to that passage and I&#039;ll see you on the other side.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour35.wav|&amp;quot;We&#039;ve got to get you out of that room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour36.wav|&amp;quot;Can you reach that wall back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour37.wav|&amp;quot;Ok, there&#039;s another wall over here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour62.wav|&amp;quot;Ah. I tell ya. Humans. Love &#039;em. Just... The way they look is great. And their... folklore. Wonderful, very colorful...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour55.wav|&amp;quot;Right. Well, I’m going to take this rail down the back way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour56.wav|&amp;quot;See you at the bottom. Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour40.wav|&amp;quot;Be careful!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour08.wav|&amp;quot;This is the turret manufacturing wing. Just past this is the neurotoxin production facility. We find a way to take them both offline, and she’ll be helpless. Which is ideal.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour09.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Pretty sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour10.wav|&amp;quot;The turret factory should be this way I think.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour63.wav|&amp;quot;I thought of another great thing about humans. You invented us. Giving us the opportunity to let you relax while we invented everything else. We couldn&#039;t have done any of that without you. Classy. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour13.wav|&amp;quot;Are you OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour14.wav|&amp;quot;Are you alive down there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour15.wav|&amp;quot;If you are alive, can you say something. Jump around so I know you are OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour16.wav|&amp;quot;There you are!  I was starting to get worried.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour17.wav|&amp;quot;Let&#039;s try this again.  Try to make your way across the machinery.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour22.wav|&amp;quot;Okay, this way&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour23.wav|&amp;quot;No, no, I&#039;m sure it&#039;s this way. I&#039;m definitely sure it&#039;s this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour24.wav|&amp;quot;Hm.  Let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour25.wav|&amp;quot;Can you hear that? She has really kicked this place into high gear now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour32.wav|&amp;quot;No no no, not that way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour38.wav|&amp;quot;Here it is - the turret factory entrance! We made it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Turret control center===&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory23.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory02.wav|&amp;quot;Follow me! You&#039;re gonna love this.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory24.wav|&amp;quot;Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory04.wav|&amp;quot;Tadah! Only the turret control center. Thank you very much.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_factory_window01.wav|&amp;quot;Here, come and have a look out the window. It&#039;s good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window02.wav|&amp;quot;Go on, just walk up to the window, have a look out.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window03.wav|&amp;quot;It&#039;s interesting. You won&#039;t regret it. I promise.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window05.wav|&amp;quot;Just glass. Transparent. Smooth. Not going to hurt you. Have a look.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window04.wav|&amp;quot;Just... have a look through the old window.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window06.wav|&amp;quot;Go on. Walk up to the window. Take a look out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory25.wav|&amp;quot;See that scanner right there, right? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret, there, as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone01.wav|&amp;quot;Right. Hmm. I&#039;m gonna have to hack the door so we can get at it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone02.wav|&amp;quot;Technical... Ummm... You&#039;ll need to turn around while I do this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags03.wav|&amp;quot;Turn around. I&#039;ll only be a second. If you won&#039;t mind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags02.wav|&amp;quot;Go on, just turn right around. So you&#039;re not looking at me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags01.wav|&amp;quot;Just turn around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags05.wav|&amp;quot;Could- Would you turn around? Is that possible?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags04.wav|&amp;quot;Would you mind putting your back towards me? So I can see only your back. And not your face.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone12.wav|&amp;quot;Done! Hacked!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretone02.wav|&amp;quot;Okay, go on, just pull that turret out.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone02.wav|&amp;quot;Well, that should do it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone04.wav|&amp;quot;Ohhh, it hasn&#039;t done it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretconv23.wav|&amp;quot;Right. Let&#039;s figure out how to stop this turret line...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone06.wav|&amp;quot;Have you got any ideas?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone12.wav|&amp;quot;Any ideas? Any ideas? No? No, me neither.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone07.wav|&amp;quot;Are you still thinking, or... what&#039;s happening?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone11.wav|&amp;quot;Tell you what, here&#039;s a plan. Let&#039;s just both... continue contemplating... in absolute silence...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone08.wav|&amp;quot;Oh wait! I&#039;ve got it I&#039;ve got it I&#039;ve got it! No, I haven&#039;t got it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone13.wav|&amp;quot;Oh! I&#039;ve just had one idea, which is that I could pretend to her that I&#039;ve captured you, and give you over and she&#039;ll kill you, but I could go on... living. So, what&#039;s your view on that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone05.wav|&amp;quot;There&#039;s no turret in it... Maybe the system stores a backup image?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone17.wav|&amp;quot;Oh, hang on. What if we gave it something ELSE to scan?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone19.wav|&amp;quot;We could get one of the crap turrets. We could put it in the scanner and see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone20.wav|&amp;quot;Yes! Go and catch one of the crap turrets, and bring it back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere01.wav|&amp;quot;Wait, where are you going? Where are you going?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere03.wav|&amp;quot;Ohhhhh, have you got an idea?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere05.wav|&amp;quot;Okay, well, alright. Just do your idea and then come straight back.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere07.wav|&amp;quot;Sorry, what&#039;s going on over there? You know, I&#039;m actually over here, still thinking really hard!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback01.wav|&amp;quot;What do you have there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback10.wav|&amp;quot;What are you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback11.wav|&amp;quot;Oh, BRILLIANT! That&#039;s brilliant!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback08.wav|&amp;quot;Oh no, you&#039;ve got it, you&#039;ve got it! Yes! Put him in there! Let&#039;s see how this place likes a crap turret.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryworked02.wav|&amp;quot;It worked!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory16.wav|&amp;quot;If we&#039;re lucky, she won&#039;t find out all her turrets are crap until it&#039;s too late. [laughs] Classic.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Post-Turret sabotage====&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_dooropen03.wav|&amp;quot;Okay! Keep your eye on the turret line, I&#039;m gonna go and hack the door open.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor01.wav|&amp;quot;Okay, I&#039;m about to start hacking. It&#039;s a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor02.wav|&amp;quot;This door&#039;s actually pretty complicated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor03.wav|&amp;quot;You know when I mentioned ten minutes? A little bit optimistic!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor05.wav|&amp;quot;Progress report: Still pretty tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor06.wav|&amp;quot;Progress report: Haven&#039;t really made any in-roads!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor07.wav|&amp;quot;I&#039;m still here, I&#039;m still working, I haven&#039;t forgotten about you!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor08.wav|&amp;quot;Oh! Good news! [electic pop] Nevermind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor09.wav|&amp;quot;What&#039;s happening on your side, anything?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you come through:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone01.wav|&amp;quot;Ah! How long&#039;s the door been open?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone02.wav|&amp;quot;Was there any sort of announcement before it opened? Like an alarm or a hacker alert? I mean, fair enough, the important thing is it&#039;s open, but just mention in the future. Cough or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak01.wav|&amp;quot;Alright, now. She can&#039;t use her turrets. So let&#039;s go and take care of that neurotoxin generator as well.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bring your Daughter to Work Day====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour41.wav|&amp;quot;Bring your daughter to work day. That did not end well.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour42.wav|&amp;quot;And... forty potato batteries. Embarrassing. I realize they’re children. Still: low hanging fruit. Barely science, really.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair02.wav|&amp;quot;Baking Soda Volcano. Well, at least it&#039;s not a potato battery, I&#039;ll give it that. Not terrifically original, though, know what I mean? Not exactly primary research, even within the child sciences.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair03.wav|&amp;quot;I&#039;m guessing this wasn&#039;t one of the scientist&#039;s children. I don&#039;t want to be snobby, but let&#039;s be honest: It&#039;s got manual laborer written all over it. I&#039;m not saying they&#039;re not as good as the professionals, you know. They&#039;re just a lot dumber.&amp;quot;]] &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair01.wav|&amp;quot;Look at that, it&#039;s growing right up into the ceiling. The whole place is probably overrun with potatoes at this point. At least you won&#039;t starve, though.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====To the Neurotoxin Generator====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour44.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Just to reassure you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour50.wav|&amp;quot;Don&#039;t worry I&#039;m absolutely guaranteeing you 100 percent that it&#039;s this way... Oh it&#039;s not this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour52.wav|&amp;quot;Okay, let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Neurotoxin Generator===&lt;br /&gt;
====Intro====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro01.wav|&amp;quot;Ha! I knew we were going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro02.wav|&amp;quot;This is the neurotoxin generator. Bit bigger than I expected.  Not going to be able to just, you know, push it over. Have to apply some cleverness.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro03.wav|&amp;quot;There&#039;s some sort of control room up at the top. So, let&#039;s go and investigate.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_grinder02.wav|&amp;quot;[laugh] There&#039;s our handiwork. Shouldn&#039;t laugh, really. They do feel pain. Of a sort. All simulated. But real enough for them I suppose.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Outside the Control room====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor01.wav|&amp;quot;I&#039;m afraid the door&#039;s locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That&#039;s a big laser!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor02.wav|&amp;quot;Probably best to ignore it, though. Just leave it be. We don&#039;t know where those panels it&#039;s cutting are going. Could be somewhere important.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor03.wav|&amp;quot;Though it does give me an idea: WHAT if we stand here and let the gentle hum of the laser transport us to a state of absolute relaxation. Might help us think of a way to open the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor04.wav|&amp;quot;Not much of a plan, if I&#039;m honest. But I&#039;m afraid it&#039;s all we have at his point. Barring a sudden barrage of speech from your direction. Improbable. At best.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor05.wav|&amp;quot;Alright, so, silent contemplation it is. Mysterious button... Sorry. Sorry. Silence. Do not speak. In the silence. Let the silence descend. Here it comes. One hundred percent silence. From now.  By the way, if you come up with any ideas, do flag them up. Don&#039;t feel you have to stay quiet because I&#039;ve said absolute silence. So if you come up with an idea, mention it. Otherwise, absolute silence starting... Now.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_dooropen_press01.wav|&amp;quot;WHAT ARE YOU DOING WE DON&#039;T KNOW WHAT THAT BUTTON - oh, the door&#039;s open! Well done. Let&#039;s see what&#039;s inside.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Hacking monologue====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack01.wav|&amp;quot;Good news! I can use this equipment to shut down the neurotoxin system. It is, however, password protected. AH! Alarm bells! No. Don&#039;t worry. Not a problem for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack02.wav|&amp;quot;You may as well have a little rest, actually, while I work on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack03.wav|&amp;quot;Ok... Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack04.wav|&amp;quot;The hardest part of any hack is the figuring-out-how-to-start phase. That&#039;s always tricky. But... Let the games begin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack05.wav|&amp;quot;Allright, what have we got?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack06.wav|&amp;quot;A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack07.wav|&amp;quot;There is a box part here. Probably got some electronics in there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack08.wav|&amp;quot;And a monitor. Yes. That&#039;ll be important, I imagine. I&#039;ll keep my eye on that. In case something useful comes up like &#039;password identified&#039; or something like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack09.wav|&amp;quot;And there&#039;s a flat bit. Not sure what that is. But: noted. If anyone says to me is there a flat bit? Yes, there it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack10.wav|&amp;quot;Spinning thing. Hmmm. Not sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack11.wav|&amp;quot;The floor. What&#039;s the floor doing? What&#039;s the floor up to? Do you know what? It&#039;s holding everything up. The floor is important, holding everything up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack12.wav|&amp;quot;Pens. Might need those. Don&#039;t see any though. So...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack13.wav|&amp;quot;If we start making a list of things that aren&#039;t here, we could be here all night.  You know, pens for instance. Let&#039;s stick with things we can see. Not stuff that isn&#039;t here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack14.wav|&amp;quot;Allright. Preparing to interface with the neurotoxin central control circuit. Begin: &#039;Ello, guv! Neurotoxin inspectah! Need to shut this place down for a moment! Here&#039;s my credentials. Shut yourself down. I am totally legit.  From the board of international neurotoxin... um... observers. From the United... Arab Emirates. Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack15.wav|&amp;quot;Nothing. He&#039;s good. This one. He is good. I&#039;m gonna need to break out the expert level hacking maneuvers now. You asked for it Mate.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack16.wav|&amp;quot;&#039;Caw! Caw!&#039; Oh, look! There&#039;s a bird out here! A Lovely bird. Gorgeous plumage. Majestic. Won&#039;t be here long. A lovely bird like that. Once in a lifetime opportunity to see a lovely bird like that. Lovely plumage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack17.wav|&amp;quot;Be a shame to miss it, wouldn&#039;t it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack18.wav|&amp;quot;Oh, it&#039;s fluttering its wings. Tell you what, mate. I&#039;ll come in there for a minute and cover you so you can have a look at this lovely bird! I&#039;ll come in. I&#039;ll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it&#039;s not working, is it? He&#039;s not interested in bloody birds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose01.wav|&amp;quot;Do you smell neurotoxin?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose02.wav|&amp;quot;Hold on! The neurotoxin levels are going down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose03.wav|&amp;quot;So whatever you&#039;re doing, keep doing it!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_half02.wav|&amp;quot;Hold on, something&#039;s wrong! Neurotoxin level&#039;s up to 50%! No, it&#039;s down. Sorry, my mistake. I meant to say it&#039;s down to fifty percent. Good news! Carry on!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_any01.wav|&amp;quot;It&#039;s still going down! Keep it up!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all01.wav|&amp;quot;That did it! Neurotoxin at zero percent! Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all02.wav|&amp;quot;Hold on -&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_tubebroken01.wav|&amp;quot;HA! The tube&#039;s broken! We can ride it straight to her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin03.wav|&amp;quot;I can&#039;t hold on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin01.wav|&amp;quot;Come on! We have to go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin02.wav|&amp;quot;Hurry!&amp;quot;]] &amp;lt;!--This and the next two lines assumed nags, should check --&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin04.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin06.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Tube Ride===&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride03.wav|&amp;quot;This should take us right to her. I can&#039;t believe I&#039;m finally doing this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride02.wav|&amp;quot;Woooo! I KNEW this would be fun. They told me it wasn&#039;t fun at all, and I BELIEVED &#039;em! Ah! I&#039;m loving this! Whale of a time...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide01.wav|&amp;quot;This place is huge.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide02.wav|&amp;quot;And we&#039;re only seeing the top layer. It goes down for miles.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide05.wav|&amp;quot;All sealed off years ago, of course.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride05.wav|&amp;quot;We should be getting close. Ohh, I can&#039;t wait to see the look on her face. No neurotoxin, no turrets--she&#039;ll never know what hit her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride06.wav|&amp;quot;Hold on now. I might not have thought this next part COMPLETELY through.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride01.wav|&amp;quot;Aggh! I&#039;m going the wrong way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride07.wav|&amp;quot;Get to HER! I&#039;ll find you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GlaDOS&#039; Lair===&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
=====Before plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_hello01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_that_is_me02.wav|&amp;quot;Oh! That&#039;s ME they&#039;re talking about!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags01.wav|&amp;quot;I&#039;ve got an idea! Do what it says, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags08.wav|&amp;quot;No, you should plug that little idiot into the mainframe!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags01.wav|&amp;quot;Yes, do do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags06.wav|&amp;quot;Don&#039;t listen to her, do it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags03.wav|&amp;quot;Do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags05.wav|&amp;quot;Come on, stop muckin&#039; around! Plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags06.wav|&amp;quot;Plug me in, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags07.wav|&amp;quot;I want to be plugged in, please!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags08.wav|&amp;quot;Ohhhh, we&#039;re so close, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags09.wav|&amp;quot;Oh! What can we do with me then. I know! Plug me into the port, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags11.wav|&amp;quot;Oh, that port looks comfy. Why don&#039;t you put me on it, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags09.wav|&amp;quot;Dare it. Dare to dream. Shoot for the stars.&amp;quot;]]&lt;br /&gt;
=====After plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados01.wav|&amp;quot;Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados06.wav|&amp;quot;Ohhhhhh, yes she is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_pullmeout01.wav|&amp;quot;Pull me out pull me out pull me out pull me out pull me out pull me out pull me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_leave_me_in01.wav|&amp;quot;Leave me in! Leave me in! Go press it!&amp;quot;]]&lt;br /&gt;
=====Press the Button!=====&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags05.wav|&amp;quot;[whispered] ...I think she&#039;s lying...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags06.wav|&amp;quot;*cough* Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags07.wav|&amp;quot;*cough* Button. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags08.wav|&amp;quot;*cough cough* Pressthebutton.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags09.wav|&amp;quot;*cough* PRESS THE BUTTON.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags10.wav|&amp;quot;*cough* Press the button, would you?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags06.wav|&amp;quot;Don&#039;t listen to her! It IS true that you don&#039;t have the qualifications. But you&#039;ve got something more important than that. A finger, with which to press that button, so that she won&#039;t kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags12.wav|&amp;quot;Okay... that&#039;s probably correct. But where it is incorrect is while I&#039;ve been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I&#039;VE JUST CREATED TO PRESS THE BUTTON!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags08.wav|&amp;quot;Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags07.wav|&amp;quot;First thing I noticed about you: &#039;Now there&#039;s a lady who could resolve any button-based disputes,&#039; I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags09.wav|&amp;quot;Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags04.wav|&amp;quot;Okay. Here&#039;s a good idea. You should definitely press that button.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stalemate resolved=====&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start03.wav|&amp;quot;Here I go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start04.wav|&amp;quot;Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_transfer_pain01.wav|&amp;quot;Are you just saying that, or is it really going to hurt? You&#039;re just saying that aren&#039;t you? No, you&#039;re not. It is going to hurt, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_goingtohurt01.wav|&amp;quot;Exactly how painful are we tAGHHHHHH!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley in GLaDOS&#039; body after Core Transfer====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro01.wav|&amp;quot;Wowwwww! Check me out, partner!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro04.wav|&amp;quot;We did it! I&#039;m in control of the whole facility now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro03.wav|&amp;quot;Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It&#039;s not just me, right? I&#039;m bloody massive, aren&#039;t I?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro05.wav|&amp;quot;Oh! Right, the escape lift! I&#039;ll call it now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_lift01.wav|&amp;quot;There we go. Lift called.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro12.wav|&amp;quot;Look how small you are down there! I can barely see you! Very tiny and insignificant!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags01.wav|&amp;quot;Wait. Just thought of something? How am I going to get in? You know, being bloody massive and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags02.wav|&amp;quot;Wait! I know! You get into the lift, okay? Then I&#039;ll eject myself out of my new body into the lift just as you pass by me! Brilliant.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags03.wav|&amp;quot;It&#039;s perfect. Except for all the glass hitting us when I smash through the lift, that&#039;s a bit of a problem.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags04.wav|&amp;quot;Also, once I eject myself out of the core the lift might stop. Then we&#039;d be trapped in a lift full of broken glass suspended fifty feet off the ground.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags05.wav|&amp;quot;You know what? Just get in the lift. We&#039;ll iron out the details as we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags06.wav|&amp;quot;Go on. Get in.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags07.wav|&amp;quot;Get in the lift.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags08.wav|&amp;quot;The escape lift. Just there. Come on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags09.wav|&amp;quot;The one you risked your life to get to. So you could escape certain death. No rush.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags10.wav|&amp;quot;It&#039;s the lift just there. The thing that looks like a lift. That&#039;s what you&#039;re looking for. It is confusing, I know.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags11.wav|&amp;quot;It&#039;ll be fine. Get in.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====In the lift=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro14.wav|&amp;quot;I knew it was gonna be cool being in charge of everything, but... wow, this is cool!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro15.wav|&amp;quot;And check this out! I&#039;m a bloody genius now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_spanish01.wav|&amp;quot;Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual.&amp;quot;]] &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro16.wav|&amp;quot;I don&#039;t even know what I just said! But I can find out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro17.wav|&amp;quot;Oh! Sorry. The lift. Sorry. I keep forgetting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro21.wav|&amp;quot;This body is amazing, seriously!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro19.wav|&amp;quot;I can&#039;t get over how small you are!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually01.wav|&amp;quot;But I&#039;m huge! [laugh turning to maniacal laugh]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually05.wav|&amp;quot;[laugh trailing off] Actually, why do we have to leave right now?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually06.wav|&amp;quot;Do you have any idea how good this feels?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn06.wav|&amp;quot;I did this! Tiny little Wheatley did this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn08.wav|&amp;quot;Oh really. That&#039;s what the two of you think, is it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn09.wav|&amp;quot;Well, maybe it&#039;s time I did something then.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn07.wav|&amp;quot;Don&#039;t think I&#039;m not onto you too, lady. You know what you are? Selfish. I&#039;ve done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you&#039;ve done is BOSS ME AROUND. Well, NOW who&#039;s the boss? Who&#039;s the boss? It&#039;s me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====Placing GLaDOS in a potato/The Fall=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn10.wav|&amp;quot;Ahhh...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato01.wav|&amp;quot;See that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato02.wav|&amp;quot;That is a potato battery. It&#039;s a toy for children. And now she lives in it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato04.wav|&amp;quot;[laughs]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response01.wav|&amp;quot;Sorry, what?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response13.wav|&amp;quot;No! I&#039;m not listening! I&#039;m not listening!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response12.wav|&amp;quot;No! No! You&#039;re LYING! You&#039;re LYING!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response05.wav|&amp;quot;I am NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn15.wav|&amp;quot;Well, how about now? NOW WHO&#039;S A MORON?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch02.wav|&amp;quot;Could a MORON PUNCH! YOU! INTO! THIS! PIT?  Huh? Could a moron do THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch03.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 8: The Itch==&lt;br /&gt;
===Frankenturrets===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_boxyell01.wav|&amp;quot;For god&#039;s sake, you&#039;re BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture03.wav|&amp;quot;Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture04.wav|&amp;quot;Oh, that&#039;s funny, is it? Oh it&#039;s funny? Because we&#039;ve been at this for twelve hours and you haven&#039;t solved it either, so I don&#039;t know why you&#039;re laughing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture05.wav|&amp;quot;You&#039;ve got one hour! Solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox01.wav|&amp;quot;Ha ha, YES! I knew you&#039;d solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox02.wav|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox12.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox04.wav|&amp;quot;Um. &#039;TRUE&#039;. I&#039;ll go &#039;true&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox05.wav|&amp;quot;Huh. That was easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox06.wav|&amp;quot;I&#039;ll be honest, I might have heard that one before, though. Sort of cheating.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox07.wav|&amp;quot;Ahhhhhh. &#039;FALSE&#039;. I&#039;ll go &#039;false&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox08.wav|&amp;quot;Hold on! I thought I fixed that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox09.wav|&amp;quot;There. Fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox10.wav|&amp;quot;Hey, it is GREAT seeing you guys again. Seriously. It turns out I&#039;m a little short on test subjects right now. So this works out PERFECT.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift02.wav|&amp;quot;Annnnd off we go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_paradox11.wav|&amp;quot;Alright, get moving.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_leave_nags01.wav|&amp;quot;MOVE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch01.wav|&amp;quot;You have no idea what it&#039;s like in this body.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch02.wav|&amp;quot;I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch03.wav|&amp;quot;Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It&#039;s just... why I&#039;ve gotta test, I&#039;ve gotta test!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch07.wav|&amp;quot;So... you&#039;re gonna test. I&#039;m gonna watch. And everything is gonna be JUST... FINE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch08.wav|&amp;quot;SHUT UP!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley&#039;s first test====&lt;br /&gt;
=====Part 1=====&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat03.wav|&amp;quot;Designed this test myself. It&#039;s a little bit difficult.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat04.wav|&amp;quot;Notice the moat area. Very deadly. Extremely dangerous. Eventually. Not at the moment. Still working on it, still working on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags02.wav|&amp;quot;Impossible as it is to imagine, there actually is a solution. Devilishly hidden.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags03.wav|&amp;quot;I&#039;ll give you a hint. Button. That&#039;s all I&#039;m gonna say. One word. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags06.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags02.wav|&amp;quot;Come on, solve it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags03.wav|&amp;quot;Sollllve it...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags04.wav|&amp;quot;SOLVE IT! Commanding voice...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy01.wav|&amp;quot;Ohhhhh, yes. Ohhhh. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy05.wav|&amp;quot;Ohhhhhhh, that&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone01.wav|&amp;quot;Not done yet. You&#039;ve still got to get through the door. Need to get through the door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone02.wav|&amp;quot;You&#039;ve still got to get through the door. Please. Need to get through that door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone04.wav|&amp;quot;Door?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags07.wav|&amp;quot;Finish it...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea01.wav|&amp;quot;Oh, that felt really good.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea02.wav|&amp;quot;Here&#039;s an idea, since making tests is difficult--why don&#039;t you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier.&amp;quot;]]&lt;br /&gt;
=====Part 2=====&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test01.wav|&amp;quot;Here we go! Now do it again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags02.wav|&amp;quot;Come on, you&#039;ve already solved it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags03.wav|&amp;quot;Come on, you&#039;ve already solved it once. Less than a minute ago you solved this puzzle. Do it again, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags04.wav|&amp;quot;One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags05.wav|&amp;quot;You just beat this test. Literally twenty seconds ago.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve05.wav|&amp;quot;Annnnnnnnd... Nothing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve02.wav|&amp;quot;Alright, can&#039;t blame me for trying. Okay... New tests, new tests... there&#039;s gotta be some tests around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve03.wav|&amp;quot;Oh! Here we go...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests01.wav|&amp;quot;It&#039;s alright! Everything&#039;s good. I just invented some more tests!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests02.wav|&amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_intro_solve02.wav|&amp;quot;Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don&#039;t you two go on ahead? I&#039;ll catch up with you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro01.wav|&amp;quot;Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro03.wav|&amp;quot;Jammed &#039;em all together. Buttons. Got funnels. Bottomless pits are involved. It&#039;s got it all, it&#039;s absolute dynamite.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient01.wav|&amp;quot;Alright, this is taking too long. I&#039;ll just tell you how to solve the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient02.wav|&amp;quot;You see that button over there? You just need to ARRRRRGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_help04.wav|&amp;quot;[tired breathing] Nevermind. Nevermind. Solve it yourself. You&#039;re on your own.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy02.wav|&amp;quot;Oh! Yes. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_solve05.wav|&amp;quot;What? No, you pressed that bAGGGHHHHHH&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro01.wav|&amp;quot;Coming! Coming! Don&#039;t start yet!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro03.wav|&amp;quot;You&#039;re not going to believe this. I found a sealed off wing. Hundreds - HUNDREDS! - of perfectly good test chambers. Just sitting there. Filled with skeletons. Shook them out. Good as new!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro07.wav|&amp;quot;Anddddd...THERE we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro08.wav|&amp;quot;Be honest. You can&#039;t even tell, can you? Seamless.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve02.wav|&amp;quot;Ohhhh, here we go... here it comes...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve09.wav|&amp;quot;Ahungh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve06.wav|&amp;quot;Oh. Disappointing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro01.wav|&amp;quot;Alright. So that last test was... seriously disappointing. Apparently being civil isn&#039;t motivating you.  So let&#039;s try things her way... fatty.  Adopted fatty. Fatty fatty no-parents.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro08.wav|&amp;quot;What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro06.wav|&amp;quot;What -what&#039;s wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn21.wav|&amp;quot;I AM NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro10.wav|&amp;quot;Just--do the test! Just do the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_solve02.wav|&amp;quot;NNGH! It&#039;s not enough! If I&#039;m such a moron, why can&#039;t you solve a simple test?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 05===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve04.wav|&amp;quot;[sound of pages turning] Oh, sorry. Hope that didn&#039;t disturb you just then. It was the sound of books. Pages being turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve05.wav|&amp;quot;So that&#039;s just what I was doing. I was just reading... ah... books. So I&#039;m not a moron.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro09.wav|&amp;quot;Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro11.wav|&amp;quot;Yeah, doubt it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro13.wav|&amp;quot;Well, on with the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro14.wav|&amp;quot;Wish there was more books! But there&#039;s not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve08.wav|&amp;quot;Ahungh. What was that? That was nothing! That was nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 06===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro01.wav|&amp;quot;Don&#039;t mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro02.wav|&amp;quot;What was that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro03.wav|&amp;quot;Oh. Sorry. Could have... sworn you said something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_missedme01.wav|&amp;quot;Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault.&amp;quot;]] - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve01.wav|&amp;quot;Are you... are you sure you&#039;re solving these correctly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve02.wav|&amp;quot;Yes, you &#039;solved&#039; it, but I&#039;m wondering if there are a number of ways to solve them and you&#039;re picking all the worst ways.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve04.wav|&amp;quot;No. No. That was the solution. Rrrg! What am I missing?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 11===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro01.wav|&amp;quot;Had a brainwave. I&#039;m going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I&#039;m going to need you to solve these ten times as fast.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro02.wav|&amp;quot;Anyway, just give me a wave before you solve this one, alright? Don&#039;t want to spoil the ending for when I watch it later.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_solve01.wav|&amp;quot;You just solved it, didn&#039;t you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro02.wav|&amp;quot;Was. Was self-destructing. Already fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro03.wav|&amp;quot;Programmed in one last tremor, for old time&#039;s sake.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro05.wav|&amp;quot;Two. One or two more tremors in there. Just for fun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro06.wav|&amp;quot;I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying, though. Keep testing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_solve01.wav|&amp;quot;Alright. Still nothing, let&#039;s keep moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform11.wav|&amp;quot;Sorry about the lift. It&#039;s, uh... out of service. Because it melted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam04.wav|&amp;quot;Might as well give you the tour.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam05.wav|&amp;quot;To your left... you&#039;ll see some lights of some kind. Don&#039;t know what they do. But very sciencey anyway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam06.wav|&amp;quot;And to your right, something huge hurtling towards you OH GOD RUN! THAT&#039;S NOT SUPPOSED TO BE THERE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop01.wav|&amp;quot;Are you alright back there? Here, I&#039;ll turn the beam off.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop02.wav|&amp;quot;Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don&#039;t know why I thought that would help.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 15===&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch03.wav|&amp;quot;Agh! You&#039;re alive! Great!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch02.wav|&amp;quot;Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch05.wav|&amp;quot;Let&#039;s see here, exit exit exit... there is no exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch06.wav|&amp;quot;Not a problem. I&#039;ll make an exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch07.wav|&amp;quot;For your test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_intro04.wav|&amp;quot;There. Bing! Perfect. On you go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve01.wav|&amp;quot;After you told me to turn the beam off, I thought I&#039;d lost you. Went poking around for other test subjects. No luck there. Everyone&#039;s still all dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve02.wav|&amp;quot;Oh! But I did find something. Reminds me: I&#039;ve got a big surprise for you two. Seriously. Look forward to it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death03.wav|&amp;quot;You two are going to LOVE this big surprise. In fact, you might say that you&#039;re both going to love it to death. Love it... until it kills you. Until you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death02.wav|&amp;quot;Heh heh heh. Alright? I don&#039;t know whether you&#039;re picking up on what I&#039;m saying there, but...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro01.wav|&amp;quot;Sorry! Sorry. My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro03.wav|&amp;quot;Butterfingers.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro04.wav|&amp;quot;Carry on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death06.wav|&amp;quot;Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that&#039;s tiring.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro_solve01.wav|&amp;quot;[disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Upon Smashing Monitors===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash06.wav|&amp;quot;Aww, bless your little primate brain. I&#039;m not actually in the room with you, am I? Technology! It&#039;s complicated. Uhh, can&#039;t hurt the big old god face.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash11.wav|&amp;quot;You know what I have too many of around here? Monitors. I was just thinking earlier today I wish I had fewer monitors that were working. So you&#039;re just helping me really by smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash12.wav|&amp;quot;To clarify, I was being a little bit &#039;&#039;facetious&#039;&#039; about that wanting to get rid of monitors thing. They are actually really quite useful. So I do want them around. So um, if you could just avoid smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash13.wav|&amp;quot;Yes, alright, okay. This is getting tiresome. Um, I&#039;m, I&#039;m surprised you haven&#039;t got something better to do, to be honest. Um, I know I have. But um... you&#039;ve won, you know, you&#039;ve proven you can break screens. It&#039;s proven. Well done. Factual. Well done. Good. Aren&#039;t you Little Miss Clever. Little Miss Smashy-Smash.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash15.wav|&amp;quot;Sorry, does that actually make you feel good doing that? &#039;Cause, y&#039;know, it&#039;s not impressive. No one&#039;s impressed. It&#039;s just glass, isn&#039;t it. Fragile. A baby could smash one of them. It&#039;s not impressive.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash28.wav|&amp;quot;You know what, there are... test subjects in Africa who don&#039;t even have monitors in their test chambers, alright? Why don&#039;t you think of that before you break any more of them, yeh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash16.wav|&amp;quot;What is this, like a hobby for you now?  I mean, honestly, it&#039;s, y&#039;know, it&#039;s &#039;&#039;crazy&#039;&#039;! I mean, I mean, you must&#039;ve been running around for hours, I&#039;m surprised you got the energy to smash screens willy-nilly. Honestly, I&#039;d have a little lie down if I were you! Have a nap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash20.wav|&amp;quot;Starting now, if I&#039;m honest, to wonder if you&#039;re doing all this screen-breaking on purpose. Beginning to actually take it personally. You know what I mean? Like, it&#039;s like an insult to me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash21.wav|&amp;quot;Ohh...! There goes another one. There goes another one. They&#039;re not inexpensive. I&#039;d just like to point that out. Um, it seems... &#039;&#039;unfair&#039;&#039;, y&#039;know, smashing screens. You could give them to people. Instead of smashing them, unscrew them and, and give them to like a homeless person, I don&#039;t know what a homeless person would do, but uh, you get my point. It just seems... and you can&#039;t unscrew them either, they&#039;re bolted in, but... auh, just stop it!!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash30.wav|&amp;quot;Yes... just... wanted to point out... it&#039;s not like I&#039;ve got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out and bolt back on. I didn&#039;t order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. &#039;&#039;Sorry&#039;&#039; if that&#039;s my fault. Sorry if I didn&#039;t have the forethought to think oh she might go crazy one day and just smash all the monitors instead of just getting on with things. Sorry I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash32.wav|&amp;quot;They&#039;re not even your screens to break! It&#039;s vandalism! It&#039;s pure vandalism. You wouldn&#039;t do that if this was your house, would you?! If I came around to your house smashing your telly to bits, you&#039;d be &#039;&#039;furious&#039;&#039;, and rightly so! Unbelievable!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: The Part Where...==&lt;br /&gt;
===The Mash-Up===&lt;br /&gt;
====(Test Chamber 17)====&lt;br /&gt;
*[[Media:Wheatley bw_a4_found_something01.wav|&amp;quot;I&#039;ll bet you&#039;re both dying to know what your big surprise is. Only TWO more chambers!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one01.wav|&amp;quot;SURPRISE! We&#039;re doing it NOW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one03.wav|&amp;quot;You&#039;ve probably figured it out by now, but I don&#039;t need you anymore.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one04.wav|&amp;quot;I found two little robots back here. Built specifically for testin&#039;!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====That Part====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap01.wav|&amp;quot;Hello! This is the part where I kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash01.wav|&amp;quot;Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly. But what&#039;s missing? What&#039;s missing?&#039; And I thought lots of sharp bits welded onto the flat bits.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash02.wav|&amp;quot;Still a work in progress, don&#039;t judge me yet. Eventually I&#039;d like to get them to sort of shoot fire at you, moments before crushing you. That&#039;s what I&#039;m aiming for. But you know, small steps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale01_deathtrap04.wav|&amp;quot;Oh, and don&#039;t bother trying to portal out of here, because it&#039;s impossible, okay? I thought of everything.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou01.wav|&amp;quot;Ahh. What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou09.wav|&amp;quot;Nooooo. No, I don&#039;t think it is. I think you&#039;re wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou11.wav|&amp;quot;Pshh. Really? And do what, exactly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_nags04.wav|&amp;quot;No no no! Don&#039;t do that! Stand right there! [to self] Start the machine start the machine start the machine...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====If player comes back====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback01.wav|&amp;quot;Oh! You came back! Didn&#039;t actually plan... for that. Can&#039;t actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags01.wav|&amp;quot;Could you just jump into that pit? There. That deadly pit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags02.wav|&amp;quot;You&#039;re saying to yourself, why should I jump into the pit? I&#039;ll tell you why. Guess who&#039;s down there? Your parents! You&#039;re not adopted after all! It&#039;s your natural parents down there in the pit. Should have mentioned it before. But I didn&#039;t. So jump on down and reunite with mommy and daddy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags03.wav|&amp;quot;Oh I&#039;ll tell you what&#039;s also down there. Your parents and... There&#039;s also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it&#039;s down there. So pop down. Jump down. You&#039;ve got your folks down there and an escape elevator&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags04.wav|&amp;quot;And what else is down there... Tell you what, it&#039;s only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it&#039;s a bit baggy, we got a tailor down there as well who can take it in for you&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags05.wav|&amp;quot;And what&#039;s this, a lovely handbag? And the three portal device! It&#039;s all down there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags06.wav|&amp;quot;Um. You&#039;ve got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who&#039;s to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven&#039;t seen a woman in years. And they&#039;re not picky at all. They don&#039;t care if you&#039;ve got a bit of brain damage. If you&#039;ve been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon jumping into the pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====If player keeps moving====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape02.wav|&amp;quot;No, seriously. Do come back. Come back, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape03.wav|&amp;quot;Okay, I&#039;ve decided not to kill you. IF you come back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape05.wav|&amp;quot;Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I&#039;d say something like &#039;come back&#039;, and you&#039;d be like &#039;no problem!&#039; And you&#039;d come back. What happened to those days?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape04.wav|&amp;quot;Can&#039;t help but notice you&#039;re not coming back. Which is disappointing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape10.wav|&amp;quot;Oo! I&#039;ve got an idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash02.wav|&amp;quot;YES YES! IN YOUR FACE! I GOT YO-ah, nope.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash03.wav|&amp;quot;Fine. Let the games begin.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Holmes Vs. Moriarty===&lt;br /&gt;
====Test Chamber 75 [Defective Turret Trap]====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro01.wav|&amp;quot;Hold on, hold on, hold on... Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro02.wav|&amp;quot;Don&#039;t mind me. Continue escaping.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_enter01.wav|&amp;quot;Ha! Death trap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags01.wav|&amp;quot;Are they killing you? They&#039;re killing you, aren&#039;t they?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags02.wav|&amp;quot;Silently killing you.  Probably. If I had to guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags03.wav|&amp;quot;Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I&#039;m hearing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags04.wav|&amp;quot;If you&#039;re dying, but not dead, stomp once. If you&#039;re dead, obviously no stomps. And two stomps if you&#039;re not dead. Lemme just run through that again: If you&#039;re dying but not dead stomp just once. If you&#039;re dead, obviously you won&#039;t be stomping. And if you&#039;re not dead, give me two stomps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags05.wav|&amp;quot;You know, I&#039;d tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags06.wav|&amp;quot;Okay, that&#039;s long enough. Are you dead yet? How about now?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_exit01.wav|&amp;quot;Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren&#039;t they? Yeah...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro01.wav|&amp;quot;Well, no matter. Because I&#039;m STILL holding all the cards, and guess what: they&#039;re allll Full Houses! I&#039;ve never played cards. Meaning to learn.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro02.wav|&amp;quot;Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama01.wav|&amp;quot;Ah, I see. Clever. Verrrrrrry clever.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama02.wav|&amp;quot;And FOOLISH! No way out. At my mercy. And I don&#039;t have any. You&#039;re at my nothing.&amp;quot;]]&#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around or nocliping in the Funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade05.wav|&amp;quot;Spinny-blade-wall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade03.wav|&amp;quot;Machiavellian!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_escape01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro01.wav|&amp;quot;Well... Good. Good. Finally, a nemesis worthy of my vast intellect.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Extra Funnel Trap Lines====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexita01.wav|&amp;quot;No wait, come back. Sorry. Please. I was going somewhere with that.&amp;quot;]]&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamb01.wav|&amp;quot;FOOL! You were a fool to come back, because I&#039;ve trapped you again! Helpless. You&#039;re at my mercy. And I don&#039;t have any. You&#039;re at my nothing. You&#039;re at my lack of mercy.&amp;quot;]]&#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb01.wav|&amp;quot;And again, not playing along. You&#039;re ruining what are some really good speeches, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb02.wav|&amp;quot;Didn&#039;t even get to the good part yet. Twist ending.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb03.wav|&amp;quot;So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamc01.wav|&amp;quot;Puppet master! You&#039;re a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I&#039;m making you dance like a puppet. Playing cards.&amp;quot;]]&#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitc01.wav|&amp;quot;Alright, fine. I&#039;m not saying another word until you do it properly. I&#039;m sick of this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Masher attempt====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro05.wav|&amp;quot;Holmes versus Moriarty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro07.wav|&amp;quot;Aristotle versus Mashy-spike-plate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing01.wav|&amp;quot;Stay still, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing02.wav|&amp;quot;Alright, stop moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing04.wav|&amp;quot;Ohhh. Almost got you there. Almost got ya there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape01.wav|&amp;quot;Where&#039;d you go?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Turret room====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse01.wav|&amp;quot;Did something break back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse02.wav|&amp;quot;Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse03.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse04.wav|&amp;quot;Oh! Oh oh! Yes. Alright. Just had a brainwave. I&#039;ll be back. If you&#039;re still alive. I&#039;ll be back. Don&#039;t die until I get back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Morton&#039;s Fork===&lt;br /&gt;
====The Catwalk====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech01.wav|&amp;quot;Ah! There you are. Great. Let me just get rid of this catwalk.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech02.wav|&amp;quot;There we go. I wanted to talk to you for a moment, if I may.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech03.wav|&amp;quot;I&#039;ll be honest: The death traps have been a bit of a failure so far. For both of us. I think you&#039;ll agree. And you are getting very close to my lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech04.wav|&amp;quot;&#039;Lair&#039; - heh, weird isn&#039;t it? First time I&#039;ve said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. It is a proper lair. Deadly lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech05.wav|&amp;quot;And I just wanted to give you the chance to kill yourself now. Before you get to the lair. You can just jump into the masher, just there. Less a death trap, more a death option for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech06.wav|&amp;quot;Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech07.wav|&amp;quot;So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there&#039;s a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech08.wav|&amp;quot;The masher does work. I should point that out. I know we&#039;ve had a couple of problems in the past. This masher definitely works and it will kill you. If that&#039;s one of your concerns about jumping in, the masher will kill you. Painless. Well, it won&#039;t be painless, obviously. But it will mash you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech09.wav|&amp;quot;In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It&#039;s win-win for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech10.wav|&amp;quot;Plus, I put a lot of effort in getting this lair ready for you. It&#039;d certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I&#039;d be furious. I&#039;d be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech11.wav|&amp;quot;I tell you, if I was up against impossible odds, this is the way I&#039;d want to go out: mashed with dignity. That&#039;d be the way I&#039;d choose.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech12.wav|&amp;quot;And here&#039;s the best part. There&#039;s a conveyor belt that will convey you in convenient comfort right into the masher. You won&#039;t have to lift a finger. Everything&#039;s been taken care of. Didn&#039;t have to. Didn&#039;t have to do that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech13.wav|&amp;quot;Look, anyway. I&#039;ve spoken enough. Take your time. I&#039;ll let you think about it. I don&#039;t want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I&#039;m leaning toward masher. Up to you. Just gonna give you some time to think&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape01.wav|&amp;quot;Okay, I&#039;ll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books.&amp;quot;]] - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape02.wav|&amp;quot;Okay, I&#039;ll take that as a no, then.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Finale===&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb01.wav|&amp;quot;Well, well, well. Welcome, (deep voice) to MY LAIR! (normal voice again) Lemme just flag something up: According to the control panel light up there, the entire building&#039;s going to self destruct in about six minutes. I&#039;m pretty sure it&#039;s a problem with the light. I think the light&#039;s on the blink. But just in case it isn&#039;t, I&#039;m actually going to have to kill you, as discussed earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb02.wav|&amp;quot;So, let&#039;s call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever&#039;s starting all the fires. So anyway, that&#039;s the itinerary.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all01.wav|&amp;quot;Also, I took the liberty of watching the tapes of you killing her, and I&#039;m not going to make the same mistakes. Four part plan is this:&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all02.wav|&amp;quot;One: No portal surfaces.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all03.wav|&amp;quot;Two: Start the neurotoxin immediately.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all04.wav|&amp;quot;Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all05.wav|&amp;quot;You know what, this plan is so good, I&#039;m going to give you a sporting chance and turn off the neurotoxin. I&#039;m joking. Of course. Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Before the Pipe breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts01.wav|&amp;quot;Where are you going? Don&#039;t run! Don&#039;t run! I&#039;ll tell you why you shouldn&#039;t run: The harder you breathe, the more neurotoxin you&#039;ll inhale. It&#039;s bloody clever, this stuff. Seriously, it&#039;s devilish.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts02.wav|&amp;quot;Still running. Alright. Looks tiring. Tell you what - you stop running and I&#039;ll stop bombing you... That seems fair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts03.wav|&amp;quot;Alright. Didn&#039;t go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts11.wav|&amp;quot;Look out! I&#039;m right behind you! No, of course I&#039;m not. Saw through that one as well. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though. Look at that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak01.wav|&amp;quot;Ohp! Where are you going? Nowhere. Not going anywhere. Alright? Got you trapped like a little jumpsuited rat.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak02.wav|&amp;quot;Oh, did you bring your little portal gun? There&#039;s nothing to portal onto here, love. Just ten pounds of dead weight. About to be two hundred and ten. Fatty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak03.wav|&amp;quot;You&#039;re just delaying the inevitable, alright? You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I&#039;ll get better as we go, and you&#039;ll just get tired.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak05.wav|&amp;quot;This would go a lot faster if you&#039;d stay still. Then I&#039;d have time to fix the facility. So one of us at least would live. No need to be selfish, love, you&#039;re gonna die.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak06.wav|&amp;quot;I should congratulate you, by the way. I didn&#039;t actually think you&#039;d make such a worthy opponent. Weren&#039;t you supposed to be brain damaged or something? Yeah, brain damaged like a fox.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 1====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak07.wav|&amp;quot;Remember when I first told you how to find that little portal thing you love so much? Well, I thought you&#039;d die on the way, if I&#039;m honest. All the others did.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak08.wav|&amp;quot;You didn&#039;t think you were the first, did you? [laughs] No no no. Fifth. No, I lie: Sixth. Perhaps it&#039;s best to leave it to your imagination what happened to the other five...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak09.wav|&amp;quot;You know what? I think we&#039;re well past the point of tasteful restraint. So I&#039;ll tell you what happened to them: they died. Horrifically. They all died horrifically. Trying to get that portal device that you&#039;re gripping in your meaty little fingers there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak10.wav|&amp;quot;Oh but you were different weren&#039;t you? You were such a good jumper. Problem solver. Clever. But ambitious. You see, ambitious. That&#039;s your Achilles Heel. Mine&#039;s-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 2====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|&amp;quot;We&#039;ve had some times, haven&#039;t we? Like that time I jumped off my management rail, not sure if I&#039;d die or not when I did, and all you had to do was catch me? Annnd you didn&#039;t. Did you? Oh, you remember that? I remember that. I remember that all the time.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|&amp;quot;And we could have talked our way out of it. Except you forgot to tell me that you&#039;d murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you&#039;d cared, which you didn&#039;t, obviously. And still do not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak13.wav|&amp;quot;Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn&#039;t want to share in my success. Well, so you know, I would be happy for you if you succeeded. Apart from right now, obviously.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak14.wav|&amp;quot;Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn&#039;t for you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After the Pipe Breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break01.wav|&amp;quot;No! Don&#039;t! No! AHHHHHHHHHHHH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break02.wav|&amp;quot;Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn&#039;t trick me. Seemingly trick me. To give you false hope. Because, that leads to overconfidence. And that leads to mistakes. Fatal mistakes. And it&#039;s all part of my plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break03.wav|&amp;quot;Ah, but I just... I have actually made my actual first mistake... by telling you my plan. Just now. Grrr... It&#039;s me old Achilles Heel again. Armed with that knowledge, I imagine you won&#039;t even use the conversion gel. Oh fate! Oh cruel mistress.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break05.wav|&amp;quot;That conversion gel has been sitting in that pipe going stagnant for years. You&#039;ll probably get botulism portalling through it like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break06.wav|&amp;quot;And you&#039;ll probably get ringworm. And Athlete&#039;s Foot. And... Cholera. Or something... Horrible. It&#039;s gonna be even worse than if I&#039;d just blown you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break07.wav|&amp;quot;But it&#039;s not too late to avoid all of that by simply not using the gel. Just stop using the- There you are, I said everything. I gave you-- I gave away my plan. But I couldn&#039;t watch you hurt yourself like this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After getting hit by a bomb====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short05.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short06.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short07.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short08.wav|&amp;quot;OAH!&amp;quot;]] (this line is also used in the scene where Wheatley was being sucked into space)&lt;br /&gt;
&lt;br /&gt;
====After attaching the first core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa01.wav|&amp;quot;Ahhh... Wha- What happened?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa02.wav|&amp;quot;What happened? What, what, what have you put onto me? What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa03.wav|&amp;quot;Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn&#039;t matter - I&#039;ve reconfigured the shields.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa04.wav|&amp;quot;Oh, it&#039;s a core you&#039;ve put on me! Who told you to do that? Was it her? [as if he&#039;s looking around] It&#039;s just making me stronger, love! It&#039;s a fool&#039;s errand!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 3====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa05.wav|&amp;quot;Are you trying to weigh me down? Think I&#039;ll fall out of the ceiling? Won&#039;t work. I&#039;m not just quite brilliant, I&#039;m also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it&#039;s not going to work. Clearly.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa06.wav|&amp;quot;Did you put a virus in them? It&#039;s not going to work either. Alright? I&#039;ve got a firewall, mate. Literally, actually, now that I look around. There appears to literally be a wall of fire around this place. That&#039;s quite- it&#039;s alarming. To say the least.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa07.wav|&amp;quot;In fact, I&#039;m going to have to take a break for a minute. A partial break during which I&#039;ll stop the facility from exploding while still throwing bombs at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa08.wav|&amp;quot;Alright, then. Let&#039;s see... &#039;Vital maintenance protocols.&#039; Wow, there&#039;s a lot of them. Should have looked into this earlier. Well, let&#039;s try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it&#039;s a password.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa09.wav|&amp;quot;A, A, A, A, A, A. [BUZZER] No, okay. A, A, A, A, A, B. [BUZZER] Hold on, I&#039;ve done both of these. Skip ahead. A, B, C... D, G, H. [DING!]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked01.wav|&amp;quot;Hah! It bloody worked! I hacked it! Hacked. Properly. Properly hacked. Ha ha ha!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked02.wav|&amp;quot;Now than, let&#039;s see what we got here. Oh! &#039;Reactor Core Emergency Heat Venting Protocols.&#039; That&#039;s the problem right there, isn&#039;t it? &#039;Emergency&#039;. You don&#039;t want to see &#039;emergency&#039; flashing at you. Never good that, is it? Right. DELETE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked03.wav|&amp;quot;Undelete, undelete! Where&#039;s the undelete button?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the second core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb01.wav|&amp;quot;Enough! I told you not to put these cores on me. But you don&#039;t listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb02.wav|&amp;quot;All I wanted to do was make everything better for me! All you had to do was to solve a couple of hundred simple tests for a few years. And you couldn&#039;t even let me have that, could you?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb03.wav|&amp;quot;NOBODY IS GOING TO SPACE, MATE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb04.wav|&amp;quot;And another thing! You never caught me. I told you I could die falling off that rail. And you didn&#039;t catch me. You didn&#039;t even try. Oh, it&#039;s all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him some sob story about escaping to the surface. Squeeze him for information on where to find a portal gun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb05.wav|&amp;quot;Then, when he&#039;s no more use to you, he has a little accident. Doesn&#039;t he? &#039;Falls&#039; off his management rail. Doesn&#039;t he?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb07.wav|&amp;quot;You&#039;re in this together, aren&#039;t you? You&#039;ve been playing me the whole time! Both of you! First you make me think you&#039;re brain damaged! Then you convince me you&#039;re sworn enemies with your best friend over here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb08.wav|&amp;quot;Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you the most.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_finale04_wakeupb01.wav|&amp;quot;I&#039;ll bet there isn&#039;t even a problem with the facility, is there? I&#039;ll bet there&#039;s no such thing as a &#039;reactor core&#039;. I&#039;ll bet that&#039;s not even fire coming out of the walls, is it? It&#039;s just cleverly placed lights and papier mache, I&#039;ll bet that&#039;s all it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb10.wav|&amp;quot;All those pieces of the ceiling that keep falling out? Probably actual pieces of the ceiling, I&#039;ll bet. That looked real. But it doesn&#039;t signify anything, is my point.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb11.wav|&amp;quot;But the real point is - oh, oh! You know what I&#039;ve just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen it coming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the third core====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens17.wav|&amp;quot;(groans)&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_thorn01.wav|&amp;quot;YOU have been a thorn in my side, long enough!&amp;quot;]] &#039;&#039;An easter egg line, which [[Adventure Sphere|Rick]] responds to if he&#039;s allowed to mention &amp;quot;thorn in my side&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro01.wav|&amp;quot;Ohhh. I see. [chuckle]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro03.wav|&amp;quot;What do you think?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro04.wav|&amp;quot;No! No! NONONO!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro05.wav|&amp;quot;Didn&#039;t pick up on my sarcasm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro06.wav|&amp;quot;Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags02.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags03.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags04.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags05.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags06.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags07.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags08.wav|&amp;quot;Don&#039;t press the button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags09.wav|&amp;quot;Come back!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags10.wav|&amp;quot;Don&#039;t press it! COME BACK!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags11.wav|&amp;quot;I forbid you to press it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Final Trap/Space====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press01.wav|&amp;quot;PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press03.wav|&amp;quot;What!? Are you still alive? You are joking. You have got be kidding me. Well, I&#039;m still in control, AND I HAVE NO IDEA HOW TO FIX THIS PLACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press04.wav|&amp;quot;You had to play bloody cat and mouse, didn&#039;t you?  While people were trying to work. Yes, well, now we&#039;re all going to pay the price. BECAUSE WE&#039;RE ALL GOING TO BLOODY DIE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press05.wav|&amp;quot;Oh, brilliant, yeah. Take one more look at your precious human moon. Because it cannot help you now!&amp;quot;]]&lt;br /&gt;
*&amp;quot;OH NO!!&amp;quot;&lt;br /&gt;
*[grunting]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens03.wav|[screaming]]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal02.wav|&amp;quot;SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal05.wav|&amp;quot;Let go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal03.wav|&amp;quot;We&#039;re in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal04.wav|&amp;quot;Let go! Let go! I&#039;m still connected. I can pull myself in! I can still fix this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal07.wav|&amp;quot;Oh no. Change of plans. Hold onto me. Tighter!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal08.wav|&amp;quot;Grab me grab me grab me! Grab meeee!&amp;quot;]]&lt;br /&gt;
* &amp;quot;I wish I could take it all back. I honestly do, I honestly do wish I could take it all back. And not because I&#039;m stranded in space.&amp;quot;&lt;br /&gt;
* &amp;quot;I know you are, mate. Yup, were both in space.&amp;quot;&lt;br /&gt;
* &amp;quot;Anyway... You know, if I was ever to see her again, you what I&#039;d say?&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;d say: &amp;quot;I&#039;m sorry&amp;quot;... sincerely, I&#039;m sorry I was bossy... and monstrous... and... I am genuinely sorry.&amp;quot;&lt;br /&gt;
* &amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unused lines/alternate delivery==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: The Courtesy Call===&lt;br /&gt;
====Introduction====&lt;br /&gt;
*[[Media:Wheatley openingdooropened01.wav|&amp;quot;YES! I KNEW someone was alive in here!&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley openingfirstlook01.wav|&amp;quot;AGH! You look TERRIB--you look good. Looking good, actually. If I&#039;m honest.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation01.wav|&amp;quot;How are you? How you feeling? Wait. Don&#039;t answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head.&amp;quot;]]&#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation03.wav|&amp;quot;So: there&#039;s PLENTY of time to recover. Just take it slow.&amp;quot;]]&#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingprepare01.wav|&amp;quot;STAY CALM! Stay calm! &#039;Prepare.&#039; That&#039;s all it&#039;s saying. It&#039;s just saying &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m going to get us out of here.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage03.wav|&amp;quot;But don&#039;t be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you&#039;ve got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious.&amp;quot;]] &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage04.wav|&amp;quot;Do you understand what I&#039;m saying? Just tell me &#039;Yes&#039;.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingnavigate04.wav|&amp;quot;Alright, just a second...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingstorystraight03.wav|&amp;quot;Better yet, don&#039;t say anything.&amp;quot;]] &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingwallhitone01.wav|&amp;quot;Ohhhhhh!&amp;quot;]] &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Test Chambers 07-08====&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom01.wav|&amp;quot;This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don&#039;t even care, don&#039;t even care, just go where ever you want, couldn&#039;t care less.&amp;quot;]] &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Her Chamber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Breaker Room=====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom01.wav|&amp;quot;This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]] &#039;&#039;Split&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom02.wav|&amp;quot;Can&#039;t... see it anywhere. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]] &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom03.wav|&amp;quot;There we go. Lights on.&amp;quot;]] &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift19.wav|&amp;quot;Okay...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====The Re-activation of GLaDOS=====&lt;br /&gt;
*[[Media:Wheatley demospherepowerup01.wav|&amp;quot;Okay, DON&#039;T PANIC! I can still stop it, not a problem. There&#039;s a password! I&#039;ll just hack it. Here we go.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup02.wav|&amp;quot;A... A... A... A... A... A.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup03.wav|&amp;quot;Okay. New plan. Act natural. We&#039;ve done NOTHING wrong.&amp;quot;]] Alternate delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: The Return===&lt;br /&gt;
====Test Chamber 09====&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling01.wav|&amp;quot;Hey! Hey! Up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling03.wav|&amp;quot;Anyway, look, the point is we&#039;re gonna break out of here, alright? But we can&#039;t do it yet. Look for me fifteen chambers ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling04.wav|&amp;quot;Here she comes! Just play along! RememberFifteenChambers!&amp;quot;]]&lt;br /&gt;
===Chapter 4: The Surprise===&lt;br /&gt;
====Test Chamber 18====&lt;br /&gt;
*[[Media:Wheatley nanobotinto01.wav|&amp;quot;Hey! How&#039;s it going? Here I am again!&amp;quot;]] &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto05.wav|&amp;quot;I talked my way onto the nanobot work crew rebuilding this shaft. They&#039;re REALLY small, so they have very tiny little brains. But there&#039;re a billion of &#039;em, so it&#039;s only a matter of time until ONE of them notices I&#039;m the size of a planet.&amp;quot;]]&#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotonbreak01.wav|&amp;quot;I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto08.wav|&amp;quot;Anyway, we&#039;re really close to busting out. Just hang in there for - OW!&amp;quot;]]&#039;&#039;&amp;quot;OW!&amp;quot; happens earlier, does not interrupt this line (end: &amp;quot;for five more chambers&amp;quot;)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotrealclose01.wav|&amp;quot;Anyway, look, we&#039;re really close to busting out, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Test Chamber 21 (Escape)====&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor01.wav|&amp;quot;Whoa! Hey! Don&#039;t fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor03.wav|&amp;quot;Hold on. Run back the other way! I&#039;ll turn the bridges back on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor08.wav|&amp;quot;We&#039;re not safe yet. Quick! Follow the walkway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor10.wav|&amp;quot;You have to get to the catwalk behind me!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor11.wav|&amp;quot;Stay casual when I tell you this: I think I smell neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens17.wav|&amp;quot;Oh my God! Oh, don&#039;t need to do that anymore. The jig is up, RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: The Escape===&lt;br /&gt;
====Turret Manufacturing====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour71.wav|&amp;quot;Here&#039;s an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job: tending to all the smelly humans. The umm... Sorry about that. That just slipped out.&amp;quot;]] &#039;&#039;Split, extra line added&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory01.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]] &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory05.wav|&amp;quot;See that scanner right there? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]] &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: The Itch===&lt;br /&gt;
====Frankenturrets====&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test02.wav|&amp;quot;You might want to notice the moat area... rather large. Not to mention deadly. [laughs]&amp;quot;]] &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: The Part Where...===&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber03.wav|&amp;quot;Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn&#039;t me. But I was his assistant, and I did a lot of his admin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber04.wav|&amp;quot;You know, in the end, yes, they let me go. It&#039;s all politics, to be honest. It&#039;s a big popularity contest, it&#039;s all about who you know, and whose back you&#039;re willing to scratch, who doesn&#039;t touch -- or, in my case, who did accidentally touch -- the neurotoxin button.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber05.wav|&amp;quot;But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN&#039;T bump into it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens13.wav|&amp;quot;Yeghh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens15.wav|&amp;quot;Yahh. Gehhh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve01.wav|&amp;quot;Come on. Ohhhh. Hit me with it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve05.wav|&amp;quot;Ohhh! Are you having a laugh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve04.wav|&amp;quot;Preparing to love this... don&#039;t want to build it up too much... but I think this one&#039;s going to be good, I can tell...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift02.wav|&amp;quot;Ah. Hmmmm.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift03.wav|&amp;quot;This is.... yeah. Ummm. Hm. Okay. Don&#039;t want to alarm you, but if you&#039;ve got a plan, of any kind, now would be a great time for us to switch to your plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift04.wav|&amp;quot;Oh! It&#039;s going faster, which I was... not expecting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosunderchamber01.wav|&amp;quot;Ohh. You&#039;re gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn&#039;t switched on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut01.wav|&amp;quot;What are you doing in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut02.wav|&amp;quot;What&#039;s going on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut03.wav|&amp;quot;Are you alright?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows01.wav|&amp;quot;Ugh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows02.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows05.wav|&amp;quot;Enh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows06.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows10.wav|&amp;quot;Ow!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows15.wav|&amp;quot;Ooagh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows18.wav|&amp;quot;Ungh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows20.wav|&amp;quot;GAH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak07.wav|&amp;quot;Come on, let&#039;s go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator03.wav|&amp;quot;Ohhhhhh, we just made it! That was close.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator04.wav|&amp;quot;This way! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator05.wav|&amp;quot;Come on! Over here! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator07.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak03.wav|&amp;quot;Hey, I can see it! The feeder tube&#039;s just in the next room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak04.wav|&amp;quot;Follow the feeder tube to the generator room! I&#039;ll meet you there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape06.wav|&amp;quot;Do you remember when we were friends?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape07.wav|&amp;quot;Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal06.wav|&amp;quot;Let go of me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=166533</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=166533"/>
		<updated>2020-10-14T16:15:44Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
==Chapter 1: The Courtesy Call==&lt;br /&gt;
===Introduction===&lt;br /&gt;
====Before opening the door====&lt;br /&gt;
*[[Media:Wheatley openinghello01.wav|&amp;quot;Hello? Anyone in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello12.wav|&amp;quot;Helloooo?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello13.wav|&amp;quot;Are you going to open the door? At any time?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello15.wav|&amp;quot;Hello? Can y--no?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello17.wav|&amp;quot;Are you going to open this door? Because it&#039;s fairly urgent.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello18.wav|&amp;quot;Oh, just open the door! [to self] That&#039;s too aggressive. [loud again] Hello, friend! Why not open the door?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello19.wav|&amp;quot;[to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello21.wav|&amp;quot;Fine! No, absolutely fine. It&#039;s not like I don&#039;t have, you know, ten thousand other test subjects begging me to help them escape. You know, it&#039;s not like this place is about to EXPLODE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinghello22.wav|&amp;quot;Alright, look, okay, I&#039;ll be honest. You&#039;re the LAST test subject left. And if you DON&#039;T help me, we&#039;re both going to die. Alright? I didn&#039;t want to say it, you dragged it out of me. Alright? Dead. Dos Muerte.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag02.wav|&amp;quot;Helloooooooooooo!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag03.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag04.wav|&amp;quot;Open the door!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openinghellonag05.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wake-up call====&lt;br /&gt;
*[[Media:Wheatley intro_ride01.wav|&amp;quot;HA! I knew someone was alive in here.&amp;quot;]] &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley intro_ride02.wav|&amp;quot;&#039;&#039;&#039;AHHH!!!&#039;&#039;&#039; Oh God. You look te-- ummm... good. Looking good, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride03.wav|&amp;quot;Are you okay? Are you - Don&#039;t answer that. I&#039;m absolutely sure you&#039;re fine. There&#039;s plenty of time for you to recover. Just take it slow.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride04.wav|&amp;quot;Stay calm! &#039;Prepare&#039; - that&#039;s all they&#039;re saying. &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m gonna get us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingprepare04.wav|&amp;quot;Oh. You MIGHT want to hang onto to something. Word of advice, up to you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingyouallright01.wav|&amp;quot;You alright down there? Can you hear me? Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage01.wav|&amp;quot;Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you&#039;ve been under for... quite a lot longer, and it&#039;s not out of the question that you might have a very minor case of serious brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride07.wav|&amp;quot;But don&#039;t be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley intro_ride08.wav|&amp;quot;Do you understand what I&#039;m saying? At all? Does any of this make any sense? Just tell me, &#039;Yes&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingbraindamage05.wav|&amp;quot;Okay. What you&#039;re doing there is jumping. You just... you just jumped. But nevermind. Say &#039;Apple&#039;. &#039;Aaaapple.&#039;&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag01.wav|&amp;quot;Simple word. &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag02.wav|&amp;quot;Just say &#039;Apple&#039;. Classic. Very simple.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag03.wav|&amp;quot;Ay. Double Pee-Ell-Ee.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag04.wav|&amp;quot;Just say &#039;Apple&#039;. Easy word, isn&#039;t it? &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley openingbraindamageapplenag05.wav|&amp;quot;How would you use it in a sentence? &#039;Mmm, this apple&#039;s crunchy,&#039; you might say. And I&#039;m not even asking you for the whole sentence. Just the word &#039;Apple&#039;.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingcloseenough01.wav|&amp;quot;Okay, you know what? That&#039;s close enough. Just hold tight.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Container Ride====&lt;br /&gt;
*[[Media:Wheatley openingoutside01.wav|&amp;quot;Okay, look, I wasn&#039;t going to mention this to you, but I am in pretty hot water here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate17.wav|&amp;quot;How you doing down there? You still holding on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside02.wav|&amp;quot;The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate05.wav|&amp;quot;Hold on! This is a bit tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside03.wav|&amp;quot;And of course nobody tells ME anything. Noooo. Why should they tell me anything?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside04.wav|&amp;quot;Why should I be kept informed about the life functions of the ten thousand bloody test subjects I&#039;m supposed to be in charge of?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate12.wav|&amp;quot;Oi, it&#039;s close... can you see? Am I gonna make it through? Have I got enough space?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate06.wav|&amp;quot;Agh, just... I just gotta get it through here...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate03.wav|&amp;quot;Okay, I&#039;ve just gotta concentrate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingoutside05.wav|&amp;quot;And whose fault do you think it&#039;s going to be when the management comes down here and finds ten thousand flipping vegetables?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingnavigate16.wav|&amp;quot;Aggh, see, now I hit that one, I hit that one...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingstorystraight02.wav|&amp;quot;Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one&#039;s gonna ask, don&#039;t worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwall01.wav|&amp;quot;Okay, almost there. On the other side of that wall is one of the old testing tracks. There&#039;s a piece of equipment in there we&#039;re gonna need to get out of here. I think this is a docking station. Get ready...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitone02.wav|&amp;quot;Good news: that is NOT a docking station. So there&#039;s one mystery solved. I&#039;m going to attempt a manual override on this wall. Could get a bit technical! Hold on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhittwo01.wav|&amp;quot;Almost there! Remember: you&#039;re looking for a gun that makes holes. Not bullet holes, but-- well, you&#039;ll figure it out. Really do hold on this time!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openingwallhitthree01.wav|&amp;quot;Whew. There we go! Now I&#039;ll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you&#039;re a good jumper. So... you&#039;ve got that. You&#039;ve got the jumping on your side. Just do your best, and I&#039;ll meet you up ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags01.wav|&amp;quot;Alright, off you go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags02.wav|&amp;quot;Go on. Just... March on through that hole.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags03.wav|&amp;quot;Yeah, it&#039;s alright. Go ahead.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags04.wav|&amp;quot;I know I&#039;ve painted quite a grim picture of your chances. But if you simply stand here, we will both surely die.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags05.wav|&amp;quot;So, once again, just... move along. One small step and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags06.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags07.wav|&amp;quot;On ya go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley container_ride_leave_nags08.wav|&amp;quot;Your destination&#039;s probably not going to come meet us here. Is it? So go on.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openinggoodbye01.wav|&amp;quot;That&#039;s the spirit!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley openinggoodbye02.wav|&amp;quot;Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro12.wav|&amp;quot;Hey hey! You made it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro09.wav|&amp;quot;There should be a portal device on that podium over there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro10.wav|&amp;quot;I can&#039;t see it though... Maybe it fell off. Do you want to go and have a quick look?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt06.wav|&amp;quot;It&#039;s alright. No, go on, just have a look about.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt08.wav|&amp;quot;No, that&#039;s right. Over by the podium, yeah.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt09.wav|&amp;quot;Just---if you just--okay, just stand by the podium and just look up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_intro_03_introalt07.wav|&amp;quot;That&#039;s it, no, that&#039;s it! Yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro06.wav|&amp;quot;Whoa!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt06.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt04.wav|&amp;quot;Can you see the portal gun?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt05.wav|&amp;quot;Also, are you alive? That&#039;s important, should have asked that first.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt08.wav|&amp;quot;I&#039;m--do you know what I&#039;m going to do? I&#039;m going to work on the assumption that you&#039;re still alive and I&#039;m just going to wait for you up ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_afterfallalt09.wav|&amp;quot;I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chambers 07-08===&lt;br /&gt;
*[[Media:Wheatley sp_intro_03_intro02.wav|&amp;quot;Hey! Oi oi! I&#039;m up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereintro04.wav|&amp;quot;Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren&#039;t they? At the end of the day. Brave.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro02.wav|&amp;quot;Pop a portal on that wall behind me there, and I&#039;ll meet you on the other side of the room.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro08.wav|&amp;quot;Just pop a portal right behind me there, and come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro09.wav|&amp;quot;Pop a little portal, just there, alright? Behind me. And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro07.wav|&amp;quot;Right behind me.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro10.wav|&amp;quot;Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro11.wav|&amp;quot;Pop a portal. Behind me, on the wall. Come on through.&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereintro13.wav|&amp;quot;Come on through]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro14.wav|&amp;quot;Come on through to the other side.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demosphereintro15.wav|&amp;quot;Come on through.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Disengagement from Rail====&lt;br /&gt;
*[[Media:Wheatley raildropintro01.wav|&amp;quot;Okay, listen, let me lay something on you here. It&#039;s pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we&#039;re out of options here. So... get ready to catch me, alright, on the off chance that I&#039;m not dead the moment I pop off this thing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch02.wav|&amp;quot;On three. Ready? One... Two...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch05.wav|&amp;quot;THREE! That&#039;s high. It&#039;s TOO high, isn&#039;t it, really, that--&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherecatch07.wav|&amp;quot;Alright, going on three just gives you too much time to think about it. Let&#039;s, uh, go on one this time. Okay, ready?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefall04.wav|&amp;quot;ONE Catchmecatchmecatchmecatchmecatchme&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud03.wav|&amp;quot;OW.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud04.wav|&amp;quot;OW...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherethud06.wav|&amp;quot;I. Am. Not. Dead! I&#039;m not dead! [laughter]&amp;quot;]]&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherethud08.wav|&amp;quot;I can&#039;t move, though. That&#039;s the problem now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall02.wav|&amp;quot;Are you still there? Can you pick me up, do you think? If you are there?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall05.wav|&amp;quot;Hello? Can you--can you pick me up, please?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall03.wav|&amp;quot;Sorry, are you still there? Could you--could you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall08.wav|&amp;quot;If you ARE there, would you mind... giving me a little bit of help? [nervous laugh] Just picking me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall09.wav|&amp;quot;Look down. Where am I? Where am I?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall16.wav|&amp;quot;On the floor. Needing your help. The whole time. All the time. Needing your help.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall17.wav|&amp;quot;Still here on the floor. Waiting to be picked up. Um.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall19.wav|&amp;quot;Look down. Who&#039;s that, down there, talking? It&#039;s me! Down on the floor. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall10.wav|&amp;quot;I spy with my little eye, something that starts with &#039;f&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall12.wav|&amp;quot;Do you give up? It was the floor. Lying down on the floor. Is where I am. Needing you to pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall15.wav|&amp;quot;Don&#039;t want to hassle you. Sure you&#039;re busy. But--still here on the floor. Waiting to be picked up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall13.wav|&amp;quot;Now I spy something that starts with an &#039;a&#039;.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall14.wav|&amp;quot;Give up? Also the floor. Was the answer that time. Same as before. Still on the floor.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley raildroppostfall20.wav|&amp;quot;What are you doing, are you just having a little five minutes to yourself? Fair enough. You&#039;ve had a rough time. You&#039;ve been asleep for who knows how long. You&#039;ve got the massive brain damage. And you&#039;re having a little rest. But NOW. Get yourself up. And pick me up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley raildroppickup02.wav|&amp;quot;Oh! Brilliant, thank you, great.&amp;quot;]]&lt;br /&gt;
====Plug-in scene====&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence04.wav|&amp;quot;Plug me into that stick on the wall over there. Yeah? And I&#039;ll show you something. You&#039;ll be impressed by this.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence05.wav|&amp;quot;Go on. Just jam me in over there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence06.wav|&amp;quot;Right on that stick over there. Just put me right on it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence07.wav|&amp;quot;It is tricky. It is tricky. But just... plug me in, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence01.wav|&amp;quot;Plug me into that stick on the wall over there. I&#039;ll show you something.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence08.wav|&amp;quot;It DOES sound rude. I&#039;m not going to lie to you. It DOES sound rude. It&#039;s not. Put me right on it. Stick me in.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence10.wav|&amp;quot;Ummmm. Yeah, I can&#039;t do it if you&#039;re watching.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherefirstdoorwaysequence11.wav|&amp;quot;Seriously, I&#039;m not joking. Could you just turn around for a second?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence02.wav|&amp;quot;I can&#039;t... I can&#039;t do it if you&#039;re watching. [nervous laugh]&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence09.wav|&amp;quot;I can&#039;t do it if you&#039;re watching. If you.... just turn around?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence16.wav|&amp;quot;What&#039;s that behind you? It&#039;s only a robot on a bloody stick! A different one!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence13.wav|&amp;quot;Alright. [nervous laugh] Can&#039;t do it if you&#039;re leering at me. Creepy.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley demospherefirstdoorwaysequence20.wav|&amp;quot;Okay. Listen. I can&#039;t do it with you watching. I know it seems pathetic, given what we&#039;ve been through. But just turn around. Please?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Secret Panel====&lt;br /&gt;
*[[Media:Wheatley turnaroundnow01.wav|&amp;quot;Alright, you can turn around now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley secretpanelopens07.wav|&amp;quot;BAM! Secret panel! That I opened. While your back was turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley callingoutinitial14.wav|&amp;quot;Pick me up. Let&#039;s get out of here.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags05.wav|&amp;quot;Pick--would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags07.wav|&amp;quot;[laugh] Would you pick me up?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags01.wav|&amp;quot;Hey! Pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags10.wav|&amp;quot;Pick me up, don&#039;t forget to pick me up!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags11.wav|&amp;quot;Might want to just pick me up.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags13.wav|&amp;quot;Oh! Oh! Don&#039;t leave me behind! Do pick me up, if you would...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags15.wav|&amp;quot;Just, ah... pick me up. Take me with you.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags16.wav|&amp;quot;Ohhh. Remember when you picked me up? Five seconds ago! Ohhh, that was amazing! Do it again, pick me up again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_intro7_pickupnags17.wav|&amp;quot;Let&#039;s do it again! Pick me up again!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom03.wav|&amp;quot;Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====First Oracle Turret Appearance====&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret01.wav|&amp;quot;Oh no...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret08.wav|&amp;quot;Yes, hello! No, we&#039;re not stopping!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret07.wav|&amp;quot;Don&#039;t make eye contact whatever you do...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret05.wav|&amp;quot;No thanks! We&#039;re good! Appreciate it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_intro7_hoboturret06.wav|&amp;quot;Keep moving, keep moving...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GLaDOS&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
====Entrance to GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley gladosgantry20.wav|&amp;quot;Probably ought to bring you up to speed on something right now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry21.wav|&amp;quot;In order to escape, we&#039;re going to have to go through HER chamber.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosgantry22.wav|&amp;quot;And she will probably kill us if, um, she&#039;s awake.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry15.wav|&amp;quot;If you want to just call it quits, we could just sit here. Forever. That&#039;s an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she&#039;s alive, she&#039;ll almost certainly kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry05.wav|&amp;quot;So. If you&#039;ve got any reservations whatsoever about this plan, now would be the time to voice them.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry06.wav|&amp;quot;Riggght now.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley gladosgantry08.wav|&amp;quot;In case you thought to yourself, &#039;I&#039;ve missed the window of time to voice my reservations.&#039; Still open.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Passing through GLaDOS&#039; Ruined Chamber====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_gantry01.wav|&amp;quot;Okay, I&#039;m gonna lay my cards on the table: I don&#039;t wanna do it. I don&#039;t want to go in there. Don&#039;t... Don&#039;t go in there - She&#039;s off. She&#039;s off! Panic over! She&#039;s off. All fine! On we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber01.wav|&amp;quot;There she is...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber06.wav|&amp;quot;What a nasty piece of work she was, honestly. Like a proper maniac.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber07.wav|&amp;quot;You know who ended up, do you know who ended up taking her down in the end? You&#039;re not going to believe this. A human.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber08.wav|&amp;quot;I know! I know, I wouldn&#039;t have believed it either.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber09.wav|&amp;quot;Apparently this human escaped and nobody&#039;s seen him since.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber11.wav|&amp;quot;Then there was a sort of long chunk of time where absolutely nothing happened and then there&#039;s us escaping now. So that&#039;s pretty much the whole story, you&#039;re up to speed. Don&#039;t touch anything.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Jump down the stairs====&lt;br /&gt;
*[[Media:Wheatley demospherestairs07.wav|&amp;quot;Okay, down these stairs.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherestairs01.wav|&amp;quot;Okay, down those stairs, please?&amp;quot;]] &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump01.wav|&amp;quot;Jump! Actually, looking at it, that is quite a distance, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump11.wav|&amp;quot;You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump12.wav|&amp;quot;Also, a note: No braces on your spine, either. So don&#039;t land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump03.wav|&amp;quot;Quick question: Have you been working out? Because there&#039;s no evidence of it. I&#039;m not a plastic cup. We will be landing with some force. So a bit of grip. Just using grip. Classic grip.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a1_wakeup_jump13.wav|&amp;quot;So go ahead and jump. What&#039;s the worst that could happen? Oh. Oh wait, I just now thought of the worst thing. Oh! I just thought of something even worse. Alright. New, better plan: no imagining of any potential outcomes whatsoever. Just jump, into the abyss, there, and let&#039;s see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_panic01.wav|&amp;quot;[yelling]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_jump05.wav|&amp;quot;Still held! Still bein&#039; held. That&#039;s a great job. You&#039;ve applied the grip. We&#039;re all fine. That&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk01.wav|&amp;quot;AH! I- Sorry, I just looked down. I do not recommend it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk02.wav|&amp;quot;AH! I&#039;ve just done it again.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_catwalk03.wav|&amp;quot;I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you&#039;re my rail now. And you can fall into bottomless pits. I&#039;m rambling out of fear, but here&#039;s the point: don&#039;t get close to the edge.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Breaker Room====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom04.wav|&amp;quot;This is the main breaker room.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_into_breakerroom01.wav|&amp;quot;Let&#039;s go in!&amp;quot;]]&#039;&#039;If player has not entered by the time he finishes above line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom09.wav|&amp;quot;Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom05.wav|&amp;quot;Not interested in anything else. Don&#039;t TOUCH anything else. Don&#039;t even LOOK at anything else, just--well, obviously you&#039;ve got to look at everything else to find ESCAPE POD, but as soon as you&#039;ve looked at something and it doesn&#039;t say ESCAPE POD, look at something else, look at the next thing. Alright? But don&#039;t touch anything else or look at any--well, look at other things, but don&#039;t... you understand.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom06.wav|&amp;quot;Can you see it anywhere? I can&#039;t see it anywhere. Uh. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom08.wav|&amp;quot;&#039;Let there be light.&#039; That&#039;s, uh... God. I was quoting God.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn03.wav|&amp;quot;Oh! Look at that. It&#039;s turning. Ominous. But probably fine. Long as it doesn&#039;t start moving up...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn02.wav|&amp;quot;Now, escape pod... escape pod...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn06.wav|&amp;quot;It&#039;s... It&#039;s moving up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift07.wav|&amp;quot;Okay! No, don&#039;t worry! Don&#039;t worry! I&#039;ve got it I&#039;ve got it I&#039;ve got it! THIS should slow it down!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift14.wav|&amp;quot;No. Makes it go faster.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_breakerroom_turn04.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Re-activation of GLaDOS====&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking08.wav|&amp;quot;Okay don&#039;t panic! Alright? Stop panicking! I can still stop this. Ahh. Oh there&#039;s a password.  It&#039;s fine. I&#039;ll just hack it. Not a problem... umm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking09.wav|&amp;quot;A...A...A...A...A... Umm... A.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking10.wav|&amp;quot;Nope. Okay. A... A... A... A... A... C.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking12.wav|&amp;quot;[BUZZER NOISE]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup12.wav|&amp;quot;No. Wait, did I do B? Do you have a pen? Start writing these down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking11.wav|&amp;quot;Okay. Okay. Okay listen: New plan. Act natural act natural. We&#039;ve done nothing wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup04.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a1_wakeup_hacking03.wav|&amp;quot;You KNOW her?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherepowerup07.wav|&amp;quot;You did WHAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab01.wav|&amp;quot;Oh no! nonononono!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley a1_wakeup_pinchergrab02.wav|&amp;quot;Oh no no no... No! Nooo!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter 3: The Return==&lt;br /&gt;
===Test Chamber 09===&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek01.wav|&amp;quot;Hey! Hey! It&#039;s me! I&#039;m okay!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek02.wav|&amp;quot;You&#039;ll never believe what happened! There I was, just lying there, you thought I was done for, but --&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_catapult_fling_sphere_peek03.wav|&amp;quot;A bloody bird! Right? Couldn&#039;t believe it either. And then the bird--&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt07.wav|&amp;quot;I found some bird eggs up here. Just dropped &#039;em into the door mechanism.  Shut it right down. I--AGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt02.wav|&amp;quot;BIRD BIRD BIRD BIRD&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_flingalt08.wav|&amp;quot;[out of breath] Okay. That&#039;s probably the bird, isn&#039;t it? That laid the eggs! Livid!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo01.wav|&amp;quot;Okay, look, the point is, we&#039;re gonna break out of here! Very soon, I promise, I promise!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo03.wav|&amp;quot;I just have to figure out how. To break us out of here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bridge_the_gap_expo06.wav|&amp;quot;Here she comes! Keep testing! Remember: you never saw me! Never saw me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 18===&lt;br /&gt;
*[[Media:Wheatley nanobotinto09.wav|&amp;quot;Hey! How&#039;s it going! I talked my way onto the nanobot work crew rebuilding this shaft. They are REALLY small, so -ah - I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow01.wav|&amp;quot;OW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow04.wav|&amp;quot;Just hang in there for five more - What? Jerry, you can&#039;t fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley nanobotow03.wav|&amp;quot;[to JERRY] See you in court, mate. [to player] Anyway, look, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 21 (Escape)===&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens01.wav|&amp;quot;Hey, buddy!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens07.wav|&amp;quot;I&#039;m speaking in an accent that is beyond her range of hearing...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens05.wav|&amp;quot;I know I&#039;m early, but we have to go right NOW!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley jailbreakdooropens08.wav|&amp;quot;Walk casually toward my position and we&#039;ll go shut her down.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens22.wav|&amp;quot;Run! I don&#039;t need to do the voice. RUN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens11.wav|&amp;quot;Run!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens14.wav|&amp;quot;Come on come on come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens24.wav|&amp;quot;Keep moving! Just keep moving!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens25.wav|&amp;quot;Run, for goodness sake!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens26.wav|&amp;quot;Go! Go go go!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor06.wav|&amp;quot;RUN! Come on! I&#039;m closing the doors!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a01.wav|&amp;quot;Okay, quick recap: We are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a02.wav|&amp;quot;Quick word about the future plans that I&#039;ve got in store.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a03.wav|&amp;quot;We are going to shut down her turret production line, turn off her neurotoxin, and then confront her.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts1a04.wav|&amp;quot;Again, though, for the moment: RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak01.wav|&amp;quot;Oh, what? How stupid does she think we are?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley stairbouncepain01.wav|&amp;quot;Ow.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens23.wav|&amp;quot;Come on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_big_surprise01.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped06.wav|&amp;quot;I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_out_of_trap01.wav|&amp;quot;You&#039;re okay! Great! Come on!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley jailbreakrun09.wav|&amp;quot;Turrets!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit01.wav|&amp;quot;There&#039;s the exit! We&#039;re almost out of here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit02.wav|&amp;quot;She&#039;s bringing the whole place down! Hurry!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator01.wav|&amp;quot;Hurry! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator06.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator09.wav|&amp;quot;Get in the lift! Get in the lift!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator11.wav|&amp;quot;We made it we made it we made it we made it...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_near_exit03.wav|&amp;quot;I&#039;ll meet you on the other side!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 5: The Escape==&lt;br /&gt;
===Turret Manufacturing===&lt;br /&gt;
====Flashlight tour====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour65.wav|&amp;quot;Brilliant you made it through! Well done! Follow me, we&#039;ve still got work to do. At least she can&#039;t touch us back here.&amp;quot;]] &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour68.wav|&amp;quot;What&#039;s happening? Um. Hmm... Ok.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour66.wav|&amp;quot;Okay! Don&#039;t move!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour67.wav|&amp;quot;Okay. Alright. So, I&#039;ve got an idea. But it is bloody dangerous. Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour70.wav|&amp;quot;GAAAA!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour72.wav|&amp;quot;Oh for God&#039;s... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don&#039;t know why they even bothered to give me this stuff if they didn&#039;t want me to use it. It&#039;s pointless. Mad.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour07.wav|&amp;quot;Ooh. It&#039;s dark down here isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour57.wav|&amp;quot;They say the old caretaker of this place went absolutely crazy. Chopped up his entire staff. Of robots. All of them robots. They say at night you can still hear the screams. Of their replicas. All of them functionally indistinguishable from the originals. No memory of the incident. Nobody knows what they’re screaming about. Absolutely terrifying. Though obviously not paranormal in any meaningful way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour11.wav|&amp;quot;Oh, careful now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour12.wav|&amp;quot;Try to jump across.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour19.wav|&amp;quot;Careful...  Careful...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour20.wav|&amp;quot;Wait. Careful. Let me light this jump for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour26.wav|&amp;quot;Ok, this looks dangerous. I&#039;ll hold the light steady.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour29.wav|&amp;quot;Oh, nicely done!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour28.wav|&amp;quot;Quick, this way!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour58.wav|&amp;quot;Here&#039;s an interesting story. You might like this. I almost got a job down here in Manufacturing. But, uh, guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job, tending to all the smelly humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour59.wav|&amp;quot;The...um... sorry.. I wouldn&#039;t say smelly. Just tending to the humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour60.wav|&amp;quot;Sorry. That just slipped out. A bit insensitive. Umm... The smelly humans...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour30.wav|&amp;quot;Okay, wait, let me light this path for you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour33.wav|&amp;quot;Ok, we have to split up here for a moment. Portal up to that passage and I&#039;ll see you on the other side.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour35.wav|&amp;quot;We&#039;ve got to get you out of that room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour36.wav|&amp;quot;Can you reach that wall back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour37.wav|&amp;quot;Ok, there&#039;s another wall over here!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour62.wav|&amp;quot;Ah. I tell ya. Humans. Love &#039;em. Just... The way they look is great. And their... folklore. Wonderful, very colorful...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour55.wav|&amp;quot;Right. Well, I’m going to take this rail down the back way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour56.wav|&amp;quot;See you at the bottom. Good luck!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour40.wav|&amp;quot;Be careful!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour08.wav|&amp;quot;This is the turret manufacturing wing. Just past this is the neurotoxin production facility. We find a way to take them both offline, and she’ll be helpless. Which is ideal.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour09.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Pretty sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour10.wav|&amp;quot;The turret factory should be this way I think.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour63.wav|&amp;quot;I thought of another great thing about humans. You invented us. Giving us the opportunity to let you relax while we invented everything else. We couldn&#039;t have done any of that without you. Classy. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour13.wav|&amp;quot;Are you OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour14.wav|&amp;quot;Are you alive down there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour15.wav|&amp;quot;If you are alive, can you say something. Jump around so I know you are OK?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour16.wav|&amp;quot;There you are!  I was starting to get worried.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour17.wav|&amp;quot;Let&#039;s try this again.  Try to make your way across the machinery.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour18.wav|&amp;quot;Let&#039;s keep moving. The factory entrance must be around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour22.wav|&amp;quot;Okay, this way&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour23.wav|&amp;quot;No, no, I&#039;m sure it&#039;s this way. I&#039;m definitely sure it&#039;s this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour24.wav|&amp;quot;Hm.  Let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour25.wav|&amp;quot;Can you hear that? She has really kicked this place into high gear now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour32.wav|&amp;quot;No no no, not that way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour38.wav|&amp;quot;Here it is - the turret factory entrance! We made it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Turret control center===&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory23.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory02.wav|&amp;quot;Follow me! You&#039;re gonna love this.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory24.wav|&amp;quot;Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory04.wav|&amp;quot;Tadah! Only the turret control center. Thank you very much.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_factory_window01.wav|&amp;quot;Here, come and have a look out the window. It&#039;s good.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window yet&#039;&#039;&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window02.wav|&amp;quot;Go on, just walk up to the window, have a look out.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window03.wav|&amp;quot;It&#039;s interesting. You won&#039;t regret it. I promise.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window05.wav|&amp;quot;Just glass. Transparent. Smooth. Not going to hurt you. Have a look.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window04.wav|&amp;quot;Just... have a look through the old window.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley sp_a2_factory_window06.wav|&amp;quot;Go on. Walk up to the window. Take a look out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory25.wav|&amp;quot;See that scanner right there, right? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret, there, as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone01.wav|&amp;quot;Right. Hmm. I&#039;m gonna have to hack the door so we can get at it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone02.wav|&amp;quot;Technical... Ummm... You&#039;ll need to turn around while I do this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags03.wav|&amp;quot;Turn around. I&#039;ll only be a second. If you won&#039;t mind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags02.wav|&amp;quot;Go on, just turn right around. So you&#039;re not looking at me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags01.wav|&amp;quot;Just turn around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags05.wav|&amp;quot;Could- Would you turn around? Is that possible?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts4_turnaroundnags04.wav|&amp;quot;Would you mind putting your back towards me? So I can see only your back. And not your face.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryhackone12.wav|&amp;quot;Done! Hacked!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretone02.wav|&amp;quot;Okay, go on, just pull that turret out.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone02.wav|&amp;quot;Well, that should do it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone04.wav|&amp;quot;Ohhh, it hasn&#039;t done it.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretconv23.wav|&amp;quot;Right. Let&#039;s figure out how to stop this turret line...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone06.wav|&amp;quot;Have you got any ideas?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone12.wav|&amp;quot;Any ideas? Any ideas? No? No, me neither.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone07.wav|&amp;quot;Are you still thinking, or... what&#039;s happening?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone11.wav|&amp;quot;Tell you what, here&#039;s a plan. Let&#039;s just both... continue contemplating... in absolute silence...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone08.wav|&amp;quot;Oh wait! I&#039;ve got it I&#039;ve got it I&#039;ve got it! No, I haven&#039;t got it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone13.wav|&amp;quot;Oh! I&#039;ve just had one idea, which is that I could pretend to her that I&#039;ve captured you, and give you over and she&#039;ll kill you, but I could go on... living. So, what&#039;s your view on that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone05.wav|&amp;quot;There&#039;s no turret in it... Maybe the system stores a backup image?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone17.wav|&amp;quot;Oh, hang on. What if we gave it something ELSE to scan?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone19.wav|&amp;quot;We could get one of the crap turrets. We could put it in the scanner and see what happens.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonedone20.wav|&amp;quot;Yes! Go and catch one of the crap turrets, and bring it back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere01.wav|&amp;quot;Wait, where are you going? Where are you going?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere03.wav|&amp;quot;Ohhhhh, have you got an idea?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere05.wav|&amp;quot;Okay, well, alright. Just do your idea and then come straight back.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturretonewhere07.wav|&amp;quot;Sorry, what&#039;s going on over there? You know, I&#039;m actually over here, still thinking really hard!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback01.wav|&amp;quot;What do you have there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback10.wav|&amp;quot;What are you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback11.wav|&amp;quot;Oh, BRILLIANT! That&#039;s brilliant!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryturrettwoback08.wav|&amp;quot;Oh no, you&#039;ve got it, you&#039;ve got it! Yes! Put him in there! Let&#039;s see how this place likes a crap turret.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factoryworked02.wav|&amp;quot;It worked!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory16.wav|&amp;quot;If we&#039;re lucky, she won&#039;t find out all her turrets are crap until it&#039;s too late. [laughs] Classic.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Post-Turret sabotage====&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_dooropen03.wav|&amp;quot;Okay! Keep your eye on the turret line, I&#039;m gonna go and hack the door open.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor01.wav|&amp;quot;Okay, I&#039;m about to start hacking. It&#039;s a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor02.wav|&amp;quot;This door&#039;s actually pretty complicated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor03.wav|&amp;quot;You know when I mentioned ten minutes? A little bit optimistic!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor05.wav|&amp;quot;Progress report: Still pretty tricky!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor06.wav|&amp;quot;Progress report: Haven&#039;t really made any in-roads!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor07.wav|&amp;quot;I&#039;m still here, I&#039;m still working, I haven&#039;t forgotten about you!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor08.wav|&amp;quot;Oh! Good news! [electic pop] Nevermind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoor09.wav|&amp;quot;What&#039;s happening on your side, anything?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once you come through:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone01.wav|&amp;quot;Ah! How long&#039;s the door been open?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory_hackdoordone02.wav|&amp;quot;Was there any sort of announcement before it opened? Like an alarm or a hacker alert? I mean, fair enough, the important thing is it&#039;s open, but just mention in the future. Cough or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak01.wav|&amp;quot;Alright, now. She can&#039;t use her turrets. So let&#039;s go and take care of that neurotoxin generator as well.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Bring your Daughter to Work Day====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour41.wav|&amp;quot;Bring your daughter to work day. That did not end well.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour42.wav|&amp;quot;And... forty potato batteries. Embarrassing. I realize they’re children. Still: low hanging fruit. Barely science, really.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair02.wav|&amp;quot;Baking Soda Volcano. Well, at least it&#039;s not a potato battery, I&#039;ll give it that. Not terrifically original, though, know what I mean? Not exactly primary research, even within the child sciences.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair03.wav|&amp;quot;I&#039;m guessing this wasn&#039;t one of the scientist&#039;s children. I don&#039;t want to be snobby, but let&#039;s be honest: It&#039;s got manual laborer written all over it. I&#039;m not saying they&#039;re not as good as the professionals, you know. They&#039;re just a lot dumber.&amp;quot;]] &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_science_fair01.wav|&amp;quot;Look at that, it&#039;s growing right up into the ceiling. The whole place is probably overrun with potatoes at this point. At least you won&#039;t starve, though.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====To the Neurotoxin Generator====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour44.wav|&amp;quot;I&#039;m pretty sure we&#039;re going the right way. Just to reassure you...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour50.wav|&amp;quot;Don&#039;t worry I&#039;m absolutely guaranteeing you 100 percent that it&#039;s this way... Oh it&#039;s not this way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour52.wav|&amp;quot;Okay, let&#039;s try this way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Neurotoxin Generator===&lt;br /&gt;
====Intro====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro01.wav|&amp;quot;Ha! I knew we were going the right way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro02.wav|&amp;quot;This is the neurotoxin generator. Bit bigger than I expected.  Not going to be able to just, you know, push it over. Have to apply some cleverness.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_intro03.wav|&amp;quot;There&#039;s some sort of control room up at the top. So, let&#039;s go and investigate.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_grinder02.wav|&amp;quot;[laugh] There&#039;s our handiwork. Shouldn&#039;t laugh, really. They do feel pain. Of a sort. All simulated. But real enough for them I suppose.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Outside the Control room====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor01.wav|&amp;quot;I&#039;m afraid the door&#039;s locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That&#039;s a big laser!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor02.wav|&amp;quot;Probably best to ignore it, though. Just leave it be. We don&#039;t know where those panels it&#039;s cutting are going. Could be somewhere important.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor03.wav|&amp;quot;Though it does give me an idea: WHAT if we stand here and let the gentle hum of the laser transport us to a state of absolute relaxation. Might help us think of a way to open the door.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor04.wav|&amp;quot;Not much of a plan, if I&#039;m honest. But I&#039;m afraid it&#039;s all we have at his point. Barring a sudden barrage of speech from your direction. Improbable. At best.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_lockeddoor05.wav|&amp;quot;Alright, so, silent contemplation it is. Mysterious button... Sorry. Sorry. Silence. Do not speak. In the silence. Let the silence descend. Here it comes. One hundred percent silence. From now.  By the way, if you come up with any ideas, do flag them up. Don&#039;t feel you have to stay quiet because I&#039;ve said absolute silence. So if you come up with an idea, mention it. Otherwise, absolute silence starting... Now.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_dooropen_press01.wav|&amp;quot;WHAT ARE YOU DOING WE DON&#039;T KNOW WHAT THAT BUTTON - oh, the door&#039;s open! Well done. Let&#039;s see what&#039;s inside.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Hacking monologue====&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack01.wav|&amp;quot;Good news! I can use this equipment to shut down the neurotoxin system. It is, however, password protected. AH! Alarm bells! No. Don&#039;t worry. Not a problem for me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack02.wav|&amp;quot;You may as well have a little rest, actually, while I work on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack03.wav|&amp;quot;Ok... Here we go...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack04.wav|&amp;quot;The hardest part of any hack is the figuring-out-how-to-start phase. That&#039;s always tricky. But... Let the games begin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack05.wav|&amp;quot;Allright, what have we got?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack06.wav|&amp;quot;A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack07.wav|&amp;quot;There is a box part here. Probably got some electronics in there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack08.wav|&amp;quot;And a monitor. Yes. That&#039;ll be important, I imagine. I&#039;ll keep my eye on that. In case something useful comes up like &#039;password identified&#039; or something like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack09.wav|&amp;quot;And there&#039;s a flat bit. Not sure what that is. But: noted. If anyone says to me is there a flat bit? Yes, there it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack10.wav|&amp;quot;Spinning thing. Hmmm. Not sure.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack11.wav|&amp;quot;The floor. What&#039;s the floor doing? What&#039;s the floor up to? Do you know what? It&#039;s holding everything up. The floor is important, holding everything up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack12.wav|&amp;quot;Pens. Might need those. Don&#039;t see any though. So...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack13.wav|&amp;quot;If we start making a list of things that aren&#039;t here, we could be here all night.  You know, pens for instance. Let&#039;s stick with things we can see. Not stuff that isn&#039;t here.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack14.wav|&amp;quot;Allright. Preparing to interface with the neurotoxin central control circuit. Begin: &#039;Ello, guv! Neurotoxin inspectah! Need to shut this place down for a moment! Here&#039;s my credentials. Shut yourself down. I am totally legit.  From the board of international neurotoxin... um... observers. From the United... Arab Emirates. Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack15.wav|&amp;quot;Nothing. He&#039;s good. This one. He is good. I&#039;m gonna need to break out the expert level hacking maneuvers now. You asked for it Mate.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack16.wav|&amp;quot;&#039;Caw! Caw!&#039; Oh, look! There&#039;s a bird out here! A Lovely bird. Gorgeous plumage. Majestic. Won&#039;t be here long. A lovely bird like that. Once in a lifetime opportunity to see a lovely bird like that. Lovely plumage.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack17.wav|&amp;quot;Be a shame to miss it, wouldn&#039;t it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hack18.wav|&amp;quot;Oh, it&#039;s fluttering its wings. Tell you what, mate. I&#039;ll come in there for a minute and cover you so you can have a look at this lovely bird! I&#039;ll come in. I&#039;ll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it&#039;s not working, is it? He&#039;s not interested in bloody birds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose01.wav|&amp;quot;Do you smell neurotoxin?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose02.wav|&amp;quot;Hold on! The neurotoxin levels are going down.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_first_hose03.wav|&amp;quot;So whatever you&#039;re doing, keep doing it!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_half02.wav|&amp;quot;Hold on, something&#039;s wrong! Neurotoxin level&#039;s up to 50%! No, it&#039;s down. Sorry, my mistake. I meant to say it&#039;s down to fifty percent. Good news! Carry on!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_any01.wav|&amp;quot;It&#039;s still going down! Keep it up!&amp;quot;]]&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all01.wav|&amp;quot;That did it! Neurotoxin at zero percent! Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_hose_all02.wav|&amp;quot;Hold on -&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_tubebroken01.wav|&amp;quot;HA! The tube&#039;s broken! We can ride it straight to her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin03.wav|&amp;quot;I can&#039;t hold on! Come on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin01.wav|&amp;quot;Come on! We have to go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin02.wav|&amp;quot;Hurry!&amp;quot;]] &amp;lt;!--This and the next two lines assumed nags, should check --&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin04.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_getin06.wav|&amp;quot;GET IN!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Tube Ride===&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride03.wav|&amp;quot;This should take us right to her. I can&#039;t believe I&#039;m finally doing this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride02.wav|&amp;quot;Woooo! I KNEW this would be fun. They told me it wasn&#039;t fun at all, and I BELIEVED &#039;em! Ah! I&#039;m loving this! Whale of a time...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide01.wav|&amp;quot;This place is huge.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide02.wav|&amp;quot;And we&#039;re only seeing the top layer. It goes down for miles.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts6_tuberide05.wav|&amp;quot;All sealed off years ago, of course.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride05.wav|&amp;quot;We should be getting close. Ohh, I can&#039;t wait to see the look on her face. No neurotoxin, no turrets--she&#039;ll never know what hit her!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride06.wav|&amp;quot;Hold on now. I might not have thought this next part COMPLETELY through.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride01.wav|&amp;quot;Aggh! I&#039;m going the wrong way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_tube_ride07.wav|&amp;quot;Get to HER! I&#039;ll find you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===GlaDOS&#039; Lair===&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
=====Before plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_hello01.wav|&amp;quot;Hello!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_that_is_me02.wav|&amp;quot;Oh! That&#039;s ME they&#039;re talking about!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags01.wav|&amp;quot;I&#039;ve got an idea! Do what it says, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags08.wav|&amp;quot;No, you should plug that little idiot into the mainframe!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags01.wav|&amp;quot;Yes, do do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags06.wav|&amp;quot;Don&#039;t listen to her, do it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags03.wav|&amp;quot;Do it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags05.wav|&amp;quot;Come on, stop muckin&#039; around! Plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags06.wav|&amp;quot;Plug me in, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags07.wav|&amp;quot;I want to be plugged in, please!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags08.wav|&amp;quot;Ohhhh, we&#039;re so close, plug me in!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags09.wav|&amp;quot;Oh! What can we do with me then. I know! Plug me into the port, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_plugin_nags11.wav|&amp;quot;Oh, that port looks comfy. Why don&#039;t you put me on it, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_doit_nags09.wav|&amp;quot;Dare it. Dare to dream. Shoot for the stars.&amp;quot;]]&lt;br /&gt;
=====After plugging in=====&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados01.wav|&amp;quot;Yes!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_ready_glados06.wav|&amp;quot;Ohhhhhh, yes she is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_pullmeout01.wav|&amp;quot;Pull me out pull me out pull me out pull me out pull me out pull me out pull me out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_leave_me_in01.wav|&amp;quot;Leave me in! Leave me in! Go press it!&amp;quot;]]&lt;br /&gt;
=====Press the Button!=====&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags05.wav|&amp;quot;[whispered] ...I think she&#039;s lying...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags06.wav|&amp;quot;*cough* Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags07.wav|&amp;quot;*cough* Button. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags08.wav|&amp;quot;*cough cough* Pressthebutton.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags09.wav|&amp;quot;*cough* PRESS THE BUTTON.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags10.wav|&amp;quot;*cough* Press the button, would you?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags06.wav|&amp;quot;Don&#039;t listen to her! It IS true that you don&#039;t have the qualifications. But you&#039;ve got something more important than that. A finger, with which to press that button, so that she won&#039;t kill us.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags12.wav|&amp;quot;Okay... that&#039;s probably correct. But where it is incorrect is while I&#039;ve been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I&#039;VE JUST CREATED TO PRESS THE BUTTON!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags08.wav|&amp;quot;Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags07.wav|&amp;quot;First thing I noticed about you: &#039;Now there&#039;s a lady who could resolve any button-based disputes,&#039; I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags09.wav|&amp;quot;Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley fgb_stalemate_nags04.wav|&amp;quot;Okay. Here&#039;s a good idea. You should definitely press that button.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Stalemate resolved=====&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start03.wav|&amp;quot;Here I go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_xfer_start04.wav|&amp;quot;Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley fgb_transfer_pain01.wav|&amp;quot;Are you just saying that, or is it really going to hurt? You&#039;re just saying that aren&#039;t you? No, you&#039;re not. It is going to hurt, isn&#039;t it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_core_goingtohurt01.wav|&amp;quot;Exactly how painful are we tAGHHHHHH!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley in GLaDOS&#039; body after Core Transfer====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro01.wav|&amp;quot;Wowwwww! Check me out, partner!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro04.wav|&amp;quot;We did it! I&#039;m in control of the whole facility now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro03.wav|&amp;quot;Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It&#039;s not just me, right? I&#039;m bloody massive, aren&#039;t I?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro05.wav|&amp;quot;Oh! Right, the escape lift! I&#039;ll call it now.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_lift01.wav|&amp;quot;There we go. Lift called.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro12.wav|&amp;quot;Look how small you are down there! I can barely see you! Very tiny and insignificant!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags01.wav|&amp;quot;Wait. Just thought of something? How am I going to get in? You know, being bloody massive and everything.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags02.wav|&amp;quot;Wait! I know! You get into the lift, okay? Then I&#039;ll eject myself out of my new body into the lift just as you pass by me! Brilliant.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags03.wav|&amp;quot;It&#039;s perfect. Except for all the glass hitting us when I smash through the lift, that&#039;s a bit of a problem.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags04.wav|&amp;quot;Also, once I eject myself out of the core the lift might stop. Then we&#039;d be trapped in a lift full of broken glass suspended fifty feet off the ground.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags05.wav|&amp;quot;You know what? Just get in the lift. We&#039;ll iron out the details as we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags06.wav|&amp;quot;Go on. Get in.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags07.wav|&amp;quot;Get in the lift.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags08.wav|&amp;quot;The escape lift. Just there. Come on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags09.wav|&amp;quot;The one you risked your life to get to. So you could escape certain death. No rush.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags10.wav|&amp;quot;It&#039;s the lift just there. The thing that looks like a lift. That&#039;s what you&#039;re looking for. It is confusing, I know.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a2_core_lift_nags11.wav|&amp;quot;It&#039;ll be fine. Get in.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====In the lift=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro14.wav|&amp;quot;I knew it was gonna be cool being in charge of everything, but... wow, this is cool!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro15.wav|&amp;quot;And check this out! I&#039;m a bloody genius now!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_spanish01.wav|&amp;quot;Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual.&amp;quot;]] &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro16.wav|&amp;quot;I don&#039;t even know what I just said! But I can find out!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro17.wav|&amp;quot;Oh! Sorry. The lift. Sorry. I keep forgetting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro21.wav|&amp;quot;This body is amazing, seriously!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_body_intro19.wav|&amp;quot;I can&#039;t get over how small you are!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually01.wav|&amp;quot;But I&#039;m huge! [laugh turning to maniacal laugh]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually05.wav|&amp;quot;[laugh trailing off] Actually, why do we have to leave right now?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_actually06.wav|&amp;quot;Do you have any idea how good this feels?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn06.wav|&amp;quot;I did this! Tiny little Wheatley did this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn08.wav|&amp;quot;Oh really. That&#039;s what the two of you think, is it?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_heelturn09.wav|&amp;quot;Well, maybe it&#039;s time I did something then.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn07.wav|&amp;quot;Don&#039;t think I&#039;m not onto you too, lady. You know what you are? Selfish. I&#039;ve done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you&#039;ve done is BOSS ME AROUND. Well, NOW who&#039;s the boss? Who&#039;s the boss? It&#039;s me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=====Placing GLaDOS in a potato/The Fall=====&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn10.wav|&amp;quot;Ahhh...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato01.wav|&amp;quot;See that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato02.wav|&amp;quot;That is a potato battery. It&#039;s a toy for children. And now she lives in it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_potato04.wav|&amp;quot;[laughs]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response01.wav|&amp;quot;Sorry, what?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response13.wav|&amp;quot;No! I&#039;m not listening! I&#039;m not listening!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response12.wav|&amp;quot;No! No! You&#039;re LYING! You&#039;re LYING!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_history_response05.wav|&amp;quot;I am NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn15.wav|&amp;quot;Well, how about now? NOW WHO&#039;S A MORON?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch02.wav|&amp;quot;Could a MORON PUNCH! YOU! INTO! THIS! PIT?  Huh? Could a moron do THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a2_core_pitpunch03.wav|&amp;quot;Uh oh.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 8: The Itch==&lt;br /&gt;
===Frankenturrets===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_boxyell01.wav|&amp;quot;For god&#039;s sake, you&#039;re BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture03.wav|&amp;quot;Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture04.wav|&amp;quot;Oh, that&#039;s funny, is it? Oh it&#039;s funny? Because we&#039;ve been at this for twelve hours and you haven&#039;t solved it either, so I don&#039;t know why you&#039;re laughing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_recapture05.wav|&amp;quot;You&#039;ve got one hour! Solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox01.wav|&amp;quot;Ha ha, YES! I knew you&#039;d solve it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox02.wav|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox12.wav|&amp;quot;Hello.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox04.wav|&amp;quot;Um. &#039;TRUE&#039;. I&#039;ll go &#039;true&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox05.wav|&amp;quot;Huh. That was easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox06.wav|&amp;quot;I&#039;ll be honest, I might have heard that one before, though. Sort of cheating.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox07.wav|&amp;quot;Ahhhhhh. &#039;FALSE&#039;. I&#039;ll go &#039;false&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox08.wav|&amp;quot;Hold on! I thought I fixed that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox09.wav|&amp;quot;There. Fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_paradox10.wav|&amp;quot;Hey, it is GREAT seeing you guys again. Seriously. It turns out I&#039;m a little short on test subjects right now. So this works out PERFECT.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fire_lift02.wav|&amp;quot;Annnnd off we go!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_fire_lift03.wav|&amp;quot;And off we go.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_paradox11.wav|&amp;quot;Alright, get moving.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_leave_nags01.wav|&amp;quot;MOVE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch01.wav|&amp;quot;You have no idea what it&#039;s like in this body.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch02.wav|&amp;quot;I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch03.wav|&amp;quot;Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It&#039;s just... why I&#039;ve gotta test, I&#039;ve gotta test!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch07.wav|&amp;quot;So... you&#039;re gonna test. I&#039;m gonna watch. And everything is gonna be JUST... FINE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_the_itch08.wav|&amp;quot;SHUT UP!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Wheatley&#039;s first test====&lt;br /&gt;
=====Part 1=====&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat03.wav|&amp;quot;Designed this test myself. It&#039;s a little bit difficult.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_intro_moat04.wav|&amp;quot;Notice the moat area. Very deadly. Extremely dangerous. Eventually. Not at the moment. Still working on it, still working on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags02.wav|&amp;quot;Impossible as it is to imagine, there actually is a solution. Devilishly hidden.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test_solve_nags03.wav|&amp;quot;I&#039;ll give you a hint. Button. That&#039;s all I&#039;m gonna say. One word. Button.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags06.wav|&amp;quot;Go on!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags02.wav|&amp;quot;Come on, solve it!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags03.wav|&amp;quot;Sollllve it...&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags04.wav|&amp;quot;SOLVE IT! Commanding voice...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy01.wav|&amp;quot;Ohhhhh, yes. Ohhhh. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy05.wav|&amp;quot;Ohhhhhhh, that&#039;s tremendous.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone01.wav|&amp;quot;Not done yet. You&#039;ve still got to get through the door. Need to get through the door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone02.wav|&amp;quot;You&#039;ve still got to get through the door. Please. Need to get through that door there.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_sp_a4_intro_notdone04.wav|&amp;quot;Door?&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_misc_solve_nags07.wav|&amp;quot;Finish it...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea01.wav|&amp;quot;Oh, that felt really good.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_big_idea02.wav|&amp;quot;Here&#039;s an idea, since making tests is difficult--why don&#039;t you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier.&amp;quot;]]&lt;br /&gt;
=====Part 2=====&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test01.wav|&amp;quot;Here we go! Now do it again!&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags01.wav|&amp;quot;Go on.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags02.wav|&amp;quot;Come on, you&#039;ve already solved it.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags03.wav|&amp;quot;Come on, you&#039;ve already solved it once. Less than a minute ago you solved this puzzle. Do it again, please.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags04.wav|&amp;quot;One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_a4_2nd_first_test_solve_nags05.wav|&amp;quot;You just beat this test. Literally twenty seconds ago.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve05.wav|&amp;quot;Annnnnnnnd... Nothing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve02.wav|&amp;quot;Alright, can&#039;t blame me for trying. Okay... New tests, new tests... there&#039;s gotta be some tests around here somewhere.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_2nd_first_test_solve03.wav|&amp;quot;Oh! Here we go...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 01===&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests01.wav|&amp;quot;It&#039;s alright! Everything&#039;s good. I just invented some more tests!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_more_tests02.wav|&amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_intro_solve02.wav|&amp;quot;Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don&#039;t you two go on ahead? I&#039;ll catch up with you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 02===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro01.wav|&amp;quot;Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_intro03.wav|&amp;quot;Jammed &#039;em all together. Buttons. Got funnels. Bottomless pits are involved. It&#039;s got it all, it&#039;s absolute dynamite.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient01.wav|&amp;quot;Alright, this is taking too long. I&#039;ll just tell you how to solve the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_impatient02.wav|&amp;quot;You see that button over there? You just need to ARRRRRGH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_help04.wav|&amp;quot;[tired breathing] Nevermind. Nevermind. Solve it yourself. You&#039;re on your own.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_test_solve_reacs_happy02.wav|&amp;quot;Oh! Yes. Well done.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_trust_drop_solve05.wav|&amp;quot;What? No, you pressed that bAGGGHHHHHH&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 03===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro01.wav|&amp;quot;Coming! Coming! Don&#039;t start yet!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro03.wav|&amp;quot;You&#039;re not going to believe this. I found a sealed off wing. Hundreds - HUNDREDS! - of perfectly good test chambers. Just sitting there. Filled with skeletons. Shook them out. Good as new!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro07.wav|&amp;quot;Anddddd...THERE we go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_intro08.wav|&amp;quot;Be honest. You can&#039;t even tell, can you? Seamless.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve02.wav|&amp;quot;Ohhhh, here we go... here it comes...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve09.wav|&amp;quot;Ahungh.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve06.wav|&amp;quot;Oh. Disappointing.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 04===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro01.wav|&amp;quot;Alright. So that last test was... seriously disappointing. Apparently being civil isn&#039;t motivating you.  So let&#039;s try things her way... fatty.  Adopted fatty. Fatty fatty no-parents.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro08.wav|&amp;quot;What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro06.wav|&amp;quot;What -what&#039;s wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_fgb_heel_turn21.wav|&amp;quot;I AM NOT! A MORON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_intro10.wav|&amp;quot;Just--do the test! Just do the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_solve02.wav|&amp;quot;NNGH! It&#039;s not enough! If I&#039;m such a moron, why can&#039;t you solve a simple test?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 05===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve04.wav|&amp;quot;[sound of pages turning] Oh, sorry. Hope that didn&#039;t disturb you just then. It was the sound of books. Pages being turned.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_polarity_solve05.wav|&amp;quot;So that&#039;s just what I was doing. I was just reading... ah... books. So I&#039;m not a moron.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro09.wav|&amp;quot;Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro11.wav|&amp;quot;Yeah, doubt it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro13.wav|&amp;quot;Well, on with the test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_catch_intro14.wav|&amp;quot;Wish there was more books! But there&#039;s not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve08.wav|&amp;quot;Ahungh. What was that? That was nothing! That was nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 06===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro01.wav|&amp;quot;Don&#039;t mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro02.wav|&amp;quot;What was that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_intro03.wav|&amp;quot;Oh. Sorry. Could have... sworn you said something.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_missedme01.wav|&amp;quot;Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault.&amp;quot;]] - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve01.wav|&amp;quot;Are you... are you sure you&#039;re solving these correctly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve02.wav|&amp;quot;Yes, you &#039;solved&#039; it, but I&#039;m wondering if there are a number of ways to solve them and you&#039;re picking all the worst ways.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_stop_the_box_solve04.wav|&amp;quot;No. No. That was the solution. Rrrg! What am I missing?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 11===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro01.wav|&amp;quot;Had a brainwave. I&#039;m going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I&#039;m going to need you to solve these ten times as fast.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_intro02.wav|&amp;quot;Anyway, just give me a wave before you solve this one, alright? Don&#039;t want to spoil the ending for when I watch it later.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_catapult_solve01.wav|&amp;quot;You just solved it, didn&#039;t you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 12===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro02.wav|&amp;quot;Was. Was self-destructing. Already fixed.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro03.wav|&amp;quot;Programmed in one last tremor, for old time&#039;s sake.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro05.wav|&amp;quot;Two. One or two more tremors in there. Just for fun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_intro06.wav|&amp;quot;I let him keep his job. I&#039;m not a monster. Ignore what he&#039;s saying, though. Keep testing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_solve01.wav|&amp;quot;Alright. Still nothing, let&#039;s keep moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform11.wav|&amp;quot;Sorry about the lift. It&#039;s, uh... out of service. Because it melted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam04.wav|&amp;quot;Might as well give you the tour.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam05.wav|&amp;quot;To your left... you&#039;ll see some lights of some kind. Don&#039;t know what they do. But very sciencey anyway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam06.wav|&amp;quot;And to your right, something huge hurtling towards you OH GOD RUN! THAT&#039;S NOT SUPPOSED TO BE THERE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop01.wav|&amp;quot;Are you alright back there? Here, I&#039;ll turn the beam off.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_laser_platform_tbeam_drop02.wav|&amp;quot;Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don&#039;t know why I thought that would help.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 15===&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch03.wav|&amp;quot;Agh! You&#039;re alive! Great!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch02.wav|&amp;quot;Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch05.wav|&amp;quot;Let&#039;s see here, exit exit exit... there is no exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch06.wav|&amp;quot;Not a problem. I&#039;ll make an exit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_speed_tb_catch07.wav|&amp;quot;For your test.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_intro04.wav|&amp;quot;There. Bing! Perfect. On you go.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve01.wav|&amp;quot;After you told me to turn the beam off, I thought I&#039;d lost you. Went poking around for other test subjects. No luck there. Everyone&#039;s still all dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_speed_tb_catch_solve02.wav|&amp;quot;Oh! But I did find something. Reminds me: I&#039;ve got a big surprise for you two. Seriously. Look forward to it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death03.wav|&amp;quot;You two are going to LOVE this big surprise. In fact, you might say that you&#039;re both going to love it to death. Love it... until it kills you. Until you&#039;re dead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death02.wav|&amp;quot;Heh heh heh. Alright? I don&#039;t know whether you&#039;re picking up on what I&#039;m saying there, but...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 16===&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro01.wav|&amp;quot;Sorry! Sorry. My fault.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro03.wav|&amp;quot;Butterfingers.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro04.wav|&amp;quot;Carry on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_love_to_death06.wav|&amp;quot;Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that&#039;s tiring.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_jump_polarity_intro_solve01.wav|&amp;quot;[disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Upon Smashing Monitors===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash06.wav|&amp;quot;Aww, bless your little primate brain. I&#039;m not actually in the room with you, am I? Technology! It&#039;s complicated. Uhh, can&#039;t hurt the big old god face.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash11.wav|&amp;quot;You know what I have too many of around here? Monitors. I was just thinking earlier today I wish I had fewer monitors that were working. So you&#039;re just helping me really by smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash12.wav|&amp;quot;To clarify, I was being a little bit &#039;&#039;facetious&#039;&#039; about that wanting to get rid of monitors thing. They are actually really quite useful. So I do want them around. So um, if you could just avoid smashing them.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash13.wav|&amp;quot;Yes, alright, okay. This is getting tiresome. Um, I&#039;m, I&#039;m surprised you haven&#039;t got something better to do, to be honest. Um, I know I have. But um... you&#039;ve won, you know, you&#039;ve proven you can break screens. It&#039;s proven. Well done. Factual. Well done. Good. Aren&#039;t you Little Miss Clever. Little Miss Smashy-Smash.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash15.wav|&amp;quot;Sorry, does that actually make you feel good doing that? &#039;Cause, y&#039;know, it&#039;s not impressive. No one&#039;s impressed. It&#039;s just glass, isn&#039;t it. Fragile. A baby could smash one of them. It&#039;s not impressive.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash28.wav|&amp;quot;You know what, there are... test subjects in Africa who don&#039;t even have monitors in their test chambers, alright? Why don&#039;t you think of that before you break any more of them, yeh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash16.wav|&amp;quot;What is this, like a hobby for you now?  I mean, honestly, it&#039;s, y&#039;know, it&#039;s &#039;&#039;crazy&#039;&#039;! I mean, I mean, you must&#039;ve been running around for hours, I&#039;m surprised you got the energy to smash screens willy-nilly. Honestly, I&#039;d have a little lie down if I were you! Have a nap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash20.wav|&amp;quot;Starting now, if I&#039;m honest, to wonder if you&#039;re doing all this screen-breaking on purpose. Beginning to actually take it personally. You know what I mean? Like, it&#039;s like an insult to me.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash21.wav|&amp;quot;Ohh...! There goes another one. There goes another one. They&#039;re not inexpensive. I&#039;d just like to point that out. Um, it seems... &#039;&#039;unfair&#039;&#039;, y&#039;know, smashing screens. You could give them to people. Instead of smashing them, unscrew them and, and give them to like a homeless person, I don&#039;t know what a homeless person would do, but uh, you get my point. It just seems... and you can&#039;t unscrew them either, they&#039;re bolted in, but... auh, just stop it!!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash30.wav|&amp;quot;Yes... just... wanted to point out... it&#039;s not like I&#039;ve got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out and bolt back on. I didn&#039;t order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. &#039;&#039;Sorry&#039;&#039; if that&#039;s my fault. Sorry if I didn&#039;t have the forethought to think oh she might go crazy one day and just smash all the monitors instead of just getting on with things. Sorry I didn&#039;t think of that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_screen_smash32.wav|&amp;quot;They&#039;re not even your screens to break! It&#039;s vandalism! It&#039;s pure vandalism. You wouldn&#039;t do that if this was your house, would you?! If I came around to your house smashing your telly to bits, you&#039;d be &#039;&#039;furious&#039;&#039;, and rightly so! Unbelievable!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Chapter 9: The Part Where...==&lt;br /&gt;
===The Mash-Up===&lt;br /&gt;
====(Test Chamber 17)====&lt;br /&gt;
*[[Media:Wheatley bw_a4_found_something01.wav|&amp;quot;I&#039;ll bet you&#039;re both dying to know what your big surprise is. Only TWO more chambers!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one01.wav|&amp;quot;SURPRISE! We&#039;re doing it NOW!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one03.wav|&amp;quot;You&#039;ve probably figured it out by now, but I don&#039;t need you anymore.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale_one04.wav|&amp;quot;I found two little robots back here. Built specifically for testin&#039;!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====That Part====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap01.wav|&amp;quot;Hello! This is the part where I kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash01.wav|&amp;quot;Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly. But what&#039;s missing? What&#039;s missing?&#039; And I thought lots of sharp bits welded onto the flat bits.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_spike_smash02.wav|&amp;quot;Still a work in progress, don&#039;t judge me yet. Eventually I&#039;d like to get them to sort of shoot fire at you, moments before crushing you. That&#039;s what I&#039;m aiming for. But you know, small steps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale01_deathtrap04.wav|&amp;quot;Oh, and don&#039;t bother trying to portal out of here, because it&#039;s impossible, okay? I thought of everything.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou01.wav|&amp;quot;Ahh. What?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou09.wav|&amp;quot;Nooooo. No, I don&#039;t think it is. I think you&#039;re wrong.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_killyou11.wav|&amp;quot;Pshh. Really? And do what, exactly?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_nags04.wav|&amp;quot;No no no! Don&#039;t do that! Stand right there! [to self] Start the machine start the machine start the machine...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====If player comes back====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback01.wav|&amp;quot;Oh! You came back! Didn&#039;t actually plan... for that. Can&#039;t actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags01.wav|&amp;quot;Could you just jump into that pit? There. That deadly pit.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags02.wav|&amp;quot;You&#039;re saying to yourself, why should I jump into the pit? I&#039;ll tell you why. Guess who&#039;s down there? Your parents! You&#039;re not adopted after all! It&#039;s your natural parents down there in the pit. Should have mentioned it before. But I didn&#039;t. So jump on down and reunite with mommy and daddy.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags03.wav|&amp;quot;Oh I&#039;ll tell you what&#039;s also down there. Your parents and... There&#039;s also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it&#039;s down there. So pop down. Jump down. You&#039;ve got your folks down there and an escape elevator&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags04.wav|&amp;quot;And what else is down there... Tell you what, it&#039;s only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it&#039;s a bit baggy, we got a tailor down there as well who can take it in for you&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags05.wav|&amp;quot;And what&#039;s this, a lovely handbag? And the three portal device! It&#039;s all down there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_cameback_nags06.wav|&amp;quot;Um. You&#039;ve got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who&#039;s to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven&#039;t seen a woman in years. And they&#039;re not picky at all. They don&#039;t care if you&#039;ve got a bit of brain damage. If you&#039;ve been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon jumping into the pit&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====If player keeps moving====&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape02.wav|&amp;quot;No, seriously. Do come back. Come back, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape03.wav|&amp;quot;Okay, I&#039;ve decided not to kill you. IF you come back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape05.wav|&amp;quot;Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I&#039;d say something like &#039;come back&#039;, and you&#039;d be like &#039;no problem!&#039; And you&#039;d come back. What happened to those days?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape04.wav|&amp;quot;Can&#039;t help but notice you&#039;re not coming back. Which is disappointing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape10.wav|&amp;quot;Oo! I&#039;ve got an idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash02.wav|&amp;quot;YES YES! IN YOUR FACE! I GOT YO-ah, nope.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale01_smash03.wav|&amp;quot;Fine. Let the games begin.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Holmes Vs. Moriarty===&lt;br /&gt;
====Test Chamber 75 [Defective Turret Trap]====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro01.wav|&amp;quot;Hold on, hold on, hold on... Almost there...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_trapintro02.wav|&amp;quot;Don&#039;t mind me. Continue escaping.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_enter01.wav|&amp;quot;Ha! Death trap!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags01.wav|&amp;quot;Are they killing you? They&#039;re killing you, aren&#039;t they?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags02.wav|&amp;quot;Silently killing you.  Probably. If I had to guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags03.wav|&amp;quot;Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I&#039;m hearing.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags04.wav|&amp;quot;If you&#039;re dying, but not dead, stomp once. If you&#039;re dead, obviously no stomps. And two stomps if you&#039;re not dead. Lemme just run through that again: If you&#039;re dying but not dead stomp just once. If you&#039;re dead, obviously you won&#039;t be stomping. And if you&#039;re not dead, give me two stomps.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags05.wav|&amp;quot;You know, I&#039;d tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_nags06.wav|&amp;quot;Okay, that&#039;s long enough. Are you dead yet? How about now?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_turrettrap_exit01.wav|&amp;quot;Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren&#039;t they? Yeah...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro01.wav|&amp;quot;Well, no matter. Because I&#039;m STILL holding all the cards, and guess what: they&#039;re allll Full Houses! I&#039;ve never played cards. Meaning to learn.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_intro02.wav|&amp;quot;Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Funnel Trap====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama01.wav|&amp;quot;Ah, I see. Clever. Verrrrrrry clever.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeama02.wav|&amp;quot;And FOOLISH! No way out. At my mercy. And I don&#039;t have any. You&#039;re at my nothing.&amp;quot;]]&#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around or nocliping in the Funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade05.wav|&amp;quot;Spinny-blade-wall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale02_spinnyblade03.wav|&amp;quot;Machiavellian!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_escape01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro01.wav|&amp;quot;Well... Good. Good. Finally, a nemesis worthy of my vast intellect.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Extra Funnel Trap Lines====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexita01.wav|&amp;quot;No wait, come back. Sorry. Please. I was going somewhere with that.&amp;quot;]]&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamb01.wav|&amp;quot;FOOL! You were a fool to come back, because I&#039;ve trapped you again! Helpless. You&#039;re at my mercy. And I don&#039;t have any. You&#039;re at my nothing. You&#039;re at my lack of mercy.&amp;quot;]]&#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb01.wav|&amp;quot;And again, not playing along. You&#039;re ruining what are some really good speeches, actually.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb02.wav|&amp;quot;Didn&#039;t even get to the good part yet. Twist ending.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitb03.wav|&amp;quot;So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about.&amp;quot;]]&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_inbeamc01.wav|&amp;quot;Puppet master! You&#039;re a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I&#039;m making you dance like a puppet. Playing cards.&amp;quot;]]&#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_beamtrap_earlyexitc01.wav|&amp;quot;Alright, fine. I&#039;m not saying another word until you do it properly. I&#039;m sick of this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Masher attempt====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro05.wav|&amp;quot;Holmes versus Moriarty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_intro07.wav|&amp;quot;Aristotle versus Mashy-spike-plate!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing01.wav|&amp;quot;Stay still, please.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing02.wav|&amp;quot;Alright, stop moving.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_mashing04.wav|&amp;quot;Ohhh. Almost got you there. Almost got ya there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape01.wav|&amp;quot;Where&#039;d you go?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_mashplate_escape02.wav|&amp;quot;Where&#039;d you go? Come back! Come back!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Turret room====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse01.wav|&amp;quot;Did something break back there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse02.wav|&amp;quot;Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse03.wav|&amp;quot;Hello?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale02_pipe_collapse04.wav|&amp;quot;Oh! Oh oh! Yes. Alright. Just had a brainwave. I&#039;ll be back. If you&#039;re still alive. I&#039;ll be back. Don&#039;t die until I get back.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Morton&#039;s Fork===&lt;br /&gt;
====The Catwalk====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech01.wav|&amp;quot;Ah! There you are. Great. Let me just get rid of this catwalk.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech02.wav|&amp;quot;There we go. I wanted to talk to you for a moment, if I may.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech03.wav|&amp;quot;I&#039;ll be honest: The death traps have been a bit of a failure so far. For both of us. I think you&#039;ll agree. And you are getting very close to my lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech04.wav|&amp;quot;&#039;Lair&#039; - heh, weird isn&#039;t it? First time I&#039;ve said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. It is a proper lair. Deadly lair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech05.wav|&amp;quot;And I just wanted to give you the chance to kill yourself now. Before you get to the lair. You can just jump into the masher, just there. Less a death trap, more a death option for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech06.wav|&amp;quot;Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech07.wav|&amp;quot;So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there&#039;s a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech08.wav|&amp;quot;The masher does work. I should point that out. I know we&#039;ve had a couple of problems in the past. This masher definitely works and it will kill you. If that&#039;s one of your concerns about jumping in, the masher will kill you. Painless. Well, it won&#039;t be painless, obviously. But it will mash you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech09.wav|&amp;quot;In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It&#039;s win-win for you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech10.wav|&amp;quot;Plus, I put a lot of effort in getting this lair ready for you. It&#039;d certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I&#039;d be furious. I&#039;d be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech11.wav|&amp;quot;I tell you, if I was up against impossible odds, this is the way I&#039;d want to go out: mashed with dignity. That&#039;d be the way I&#039;d choose.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech12.wav|&amp;quot;And here&#039;s the best part. There&#039;s a conveyor belt that will convey you in convenient comfort right into the masher. You won&#039;t have to lift a finger. Everything&#039;s been taken care of. Didn&#039;t have to. Didn&#039;t have to do that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_speech13.wav|&amp;quot;Look, anyway. I&#039;ve spoken enough. Take your time. I&#039;ll let you think about it. I don&#039;t want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I&#039;m leaning toward masher. Up to you. Just gonna give you some time to think&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_playerdies01.wav|&amp;quot;Oh! Wow! Good! I didn&#039;t think that was going to work.&amp;quot;]] - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape01.wav|&amp;quot;Okay, I&#039;ll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books.&amp;quot;]] - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale03_escape02.wav|&amp;quot;Okay, I&#039;ll take that as a no, then.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Finale===&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb01.wav|&amp;quot;Well, well, well. Welcome, (deep voice) to MY LAIR! (normal voice again) Lemme just flag something up: According to the control panel light up there, the entire building&#039;s going to self destruct in about six minutes. I&#039;m pretty sure it&#039;s a problem with the light. I think the light&#039;s on the blink. But just in case it isn&#039;t, I&#039;m actually going to have to kill you, as discussed earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_introb02.wav|&amp;quot;So, let&#039;s call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever&#039;s starting all the fires. So anyway, that&#039;s the itinerary.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all01.wav|&amp;quot;Also, I took the liberty of watching the tapes of you killing her, and I&#039;m not going to make the same mistakes. Four part plan is this:&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all02.wav|&amp;quot;One: No portal surfaces.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all03.wav|&amp;quot;Two: Start the neurotoxin immediately.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all04.wav|&amp;quot;Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_intro_all05.wav|&amp;quot;You know what, this plan is so good, I&#039;m going to give you a sporting chance and turn off the neurotoxin. I&#039;m joking. Of course. Goodbye.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Before the Pipe breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts01.wav|&amp;quot;Where are you going? Don&#039;t run! Don&#039;t run! I&#039;ll tell you why you shouldn&#039;t run: The harder you breathe, the more neurotoxin you&#039;ll inhale. It&#039;s bloody clever, this stuff. Seriously, it&#039;s devilish.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts02.wav|&amp;quot;Still running. Alright. Looks tiring. Tell you what - you stop running and I&#039;ll stop bombing you... That seems fair.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts03.wav|&amp;quot;Alright. Didn&#039;t go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_bombtaunts11.wav|&amp;quot;Look out! I&#039;m right behind you! No, of course I&#039;m not. Saw through that one as well. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though. Look at that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak01.wav|&amp;quot;Ohp! Where are you going? Nowhere. Not going anywhere. Alright? Got you trapped like a little jumpsuited rat.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak02.wav|&amp;quot;Oh, did you bring your little portal gun? There&#039;s nothing to portal onto here, love. Just ten pounds of dead weight. About to be two hundred and ten. Fatty.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak03.wav|&amp;quot;You&#039;re just delaying the inevitable, alright? You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I&#039;ll get better as we go, and you&#039;ll just get tired.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak05.wav|&amp;quot;This would go a lot faster if you&#039;d stay still. Then I&#039;d have time to fix the facility. So one of us at least would live. No need to be selfish, love, you&#039;re gonna die.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak06.wav|&amp;quot;I should congratulate you, by the way. I didn&#039;t actually think you&#039;d make such a worthy opponent. Weren&#039;t you supposed to be brain damaged or something? Yeah, brain damaged like a fox.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 1====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak07.wav|&amp;quot;Remember when I first told you how to find that little portal thing you love so much? Well, I thought you&#039;d die on the way, if I&#039;m honest. All the others did.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak08.wav|&amp;quot;You didn&#039;t think you were the first, did you? [laughs] No no no. Fifth. No, I lie: Sixth. Perhaps it&#039;s best to leave it to your imagination what happened to the other five...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak09.wav|&amp;quot;You know what? I think we&#039;re well past the point of tasteful restraint. So I&#039;ll tell you what happened to them: they died. Horrifically. They all died horrifically. Trying to get that portal device that you&#039;re gripping in your meaty little fingers there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak10.wav|&amp;quot;Oh but you were different weren&#039;t you? You were such a good jumper. Problem solver. Clever. But ambitious. You see, ambitious. That&#039;s your Achilles Heel. Mine&#039;s-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 2====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak11.wav|&amp;quot;We&#039;ve had some times, haven&#039;t we? Like that time I jumped off my management rail, not sure if I&#039;d die or not when I did, and all you had to do was catch me? Annnd you didn&#039;t. Did you? Oh, you remember that? I remember that. I remember that all the time.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak12.wav|&amp;quot;And we could have talked our way out of it. Except you forgot to tell me that you&#039;d murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details that I remember. Easy little tidbits you could have used to save me from getting crushed if you&#039;d cared, which you didn&#039;t, obviously. And still do not.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak13.wav|&amp;quot;Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn&#039;t want to share in my success. Well, so you know, I would be happy for you if you succeeded. Apart from right now, obviously.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_pre_pipebreak14.wav|&amp;quot;Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn&#039;t for you!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After the Pipe Breaks====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break01.wav|&amp;quot;No! Don&#039;t! No! AHHHHHHHHHHHH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break02.wav|&amp;quot;Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn&#039;t trick me. Seemingly trick me. To give you false hope. Because, that leads to overconfidence. And that leads to mistakes. Fatal mistakes. And it&#039;s all part of my plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break03.wav|&amp;quot;Ah, but I just... I have actually made my actual first mistake... by telling you my plan. Just now. Grrr... It&#039;s me old Achilles Heel again. Armed with that knowledge, I imagine you won&#039;t even use the conversion gel. Oh fate! Oh cruel mistress.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break05.wav|&amp;quot;That conversion gel has been sitting in that pipe going stagnant for years. You&#039;ll probably get botulism portalling through it like that.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break06.wav|&amp;quot;And you&#039;ll probably get ringworm. And Athlete&#039;s Foot. And... Cholera. Or something... Horrible. It&#039;s gonna be even worse than if I&#039;d just blown you up.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_whitegel_break07.wav|&amp;quot;But it&#039;s not too late to avoid all of that by simply not using the gel. Just stop using the- There you are, I said everything. I gave you-- I gave away my plan. But I couldn&#039;t watch you hurt yourself like this.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After getting hit by a bomb====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short05.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short06.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short07.wav|&amp;quot;AH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens_short08.wav|&amp;quot;OAH!&amp;quot;]] (this line is also used in the scene where Wheatley was being sucked into space)&lt;br /&gt;
&lt;br /&gt;
====After attaching the first core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa01.wav|&amp;quot;Ahhh... Wha- What happened?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa02.wav|&amp;quot;What happened? What, what, what have you put onto me? What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa03.wav|&amp;quot;Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn&#039;t matter - I&#039;ve reconfigured the shields.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa04.wav|&amp;quot;Oh, it&#039;s a core you&#039;ve put on me! Who told you to do that? Was it her? [as if he&#039;s looking around] It&#039;s just making me stronger, love! It&#039;s a fool&#039;s errand!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Dialogue sequence 3====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa05.wav|&amp;quot;Are you trying to weigh me down? Think I&#039;ll fall out of the ceiling? Won&#039;t work. I&#039;m not just quite brilliant, I&#039;m also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it&#039;s not going to work. Clearly.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa06.wav|&amp;quot;Did you put a virus in them? It&#039;s not going to work either. Alright? I&#039;ve got a firewall, mate. Literally, actually, now that I look around. There appears to literally be a wall of fire around this place. That&#039;s quite- it&#039;s alarming. To say the least.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa07.wav|&amp;quot;In fact, I&#039;m going to have to take a break for a minute. A partial break during which I&#039;ll stop the facility from exploding while still throwing bombs at you.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa08.wav|&amp;quot;Alright, then. Let&#039;s see... &#039;Vital maintenance protocols.&#039; Wow, there&#039;s a lot of them. Should have looked into this earlier. Well, let&#039;s try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it&#039;s a password.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupa09.wav|&amp;quot;A, A, A, A, A, A. [BUZZER] No, okay. A, A, A, A, A, B. [BUZZER] Hold on, I&#039;ve done both of these. Skip ahead. A, B, C... D, G, H. [DING!]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked01.wav|&amp;quot;Hah! It bloody worked! I hacked it! Hacked. Properly. Properly hacked. Ha ha ha!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked02.wav|&amp;quot;Now than, let&#039;s see what we got here. Oh! &#039;Reactor Core Emergency Heat Venting Protocols.&#039; That&#039;s the problem right there, isn&#039;t it? &#039;Emergency&#039;. You don&#039;t want to see &#039;emergency&#039; flashing at you. Never good that, is it? Right. DELETE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale4_hackworked03.wav|&amp;quot;Undelete, undelete! Where&#039;s the undelete button?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the second core====&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb01.wav|&amp;quot;Enough! I told you not to put these cores on me. But you don&#039;t listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb02.wav|&amp;quot;All I wanted to do was make everything better for me! All you had to do was to solve a couple of hundred simple tests for a few years. And you couldn&#039;t even let me have that, could you?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb03.wav|&amp;quot;NOBODY IS GOING TO SPACE, MATE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb04.wav|&amp;quot;And another thing! You never caught me. I told you I could die falling off that rail. And you didn&#039;t catch me. You didn&#039;t even try. Oh, it&#039;s all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him some sob story about escaping to the surface. Squeeze him for information on where to find a portal gun.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb05.wav|&amp;quot;Then, when he&#039;s no more use to you, he has a little accident. Doesn&#039;t he? &#039;Falls&#039; off his management rail. Doesn&#039;t he?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb07.wav|&amp;quot;You&#039;re in this together, aren&#039;t you? You&#039;ve been playing me the whole time! Both of you! First you make me think you&#039;re brain damaged! Then you convince me you&#039;re sworn enemies with your best friend over here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb08.wav|&amp;quot;Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you the most.&amp;quot;]]&lt;br /&gt;
**[[Media:Wheatley bw_finale04_wakeupb01.wav|&amp;quot;I&#039;ll bet there isn&#039;t even a problem with the facility, is there? I&#039;ll bet there&#039;s no such thing as a &#039;reactor core&#039;. I&#039;ll bet that&#039;s not even fire coming out of the walls, is it? It&#039;s just cleverly placed lights and papier mache, I&#039;ll bet that&#039;s all it is.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb10.wav|&amp;quot;All those pieces of the ceiling that keep falling out? Probably actual pieces of the ceiling, I&#039;ll bet. That looked real. But it doesn&#039;t signify anything, is my point.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_finale04_wakeupb11.wav|&amp;quot;But the real point is - oh, oh! You know what I&#039;ve just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen it coming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====After attaching the third core====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens17.wav|&amp;quot;(groans)&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_thorn01.wav|&amp;quot;YOU have been a thorn in my side, long enough!&amp;quot;]] &#039;&#039;An easter egg line, which [[Adventure Sphere|Rick]] responds to if he&#039;s allowed to mention &amp;quot;thorn in my side&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Stalemate Resolution====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro01.wav|&amp;quot;Ohhh. I see. [chuckle]&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro03.wav|&amp;quot;What do you think?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro04.wav|&amp;quot;No! No! NONONO!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro05.wav|&amp;quot;Didn&#039;t pick up on my sarcasm...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_stalemate_intro06.wav|&amp;quot;Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags01.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags02.wav|&amp;quot;No!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags03.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags04.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags05.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags06.wav|&amp;quot;Do not press that button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags07.wav|&amp;quot;Do not do it!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags08.wav|&amp;quot;Don&#039;t press the button!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags09.wav|&amp;quot;Come back!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags10.wav|&amp;quot;Don&#039;t press it! COME BACK!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_no_nags11.wav|&amp;quot;I forbid you to press it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====The Final Trap/Space====&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press01.wav|&amp;quot;PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press03.wav|&amp;quot;What!? Are you still alive? You are joking. You have got be kidding me. Well, I&#039;m still in control, AND I HAVE NO IDEA HOW TO FIX THIS PLACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press04.wav|&amp;quot;You had to play bloody cat and mouse, didn&#039;t you?  While people were trying to work. Yes, well, now we&#039;re all going to pay the price. BECAUSE WE&#039;RE ALL GOING TO BLOODY DIE.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_button_press05.wav|&amp;quot;Oh, brilliant, yeah. Take one more look at your precious human moon. Because it cannot help you now!&amp;quot;]]&lt;br /&gt;
*&amp;quot;OH NO!!&amp;quot;&lt;br /&gt;
*[grunting]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens03.wav|[screaming]]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal02.wav|&amp;quot;SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal05.wav|&amp;quot;Let go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal03.wav|&amp;quot;We&#039;re in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal04.wav|&amp;quot;Let go! Let go! I&#039;m still connected. I can pull myself in! I can still fix this!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal07.wav|&amp;quot;Oh no. Change of plans. Hold onto me. Tighter!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal08.wav|&amp;quot;Grab me grab me grab me! Grab meeee!&amp;quot;]]&lt;br /&gt;
* &amp;quot;I wish I could take it all back. I honestly do, I honestly do wish I could take it all back. And not because I&#039;m stranded in space.&amp;quot;&lt;br /&gt;
* &amp;quot;I know you are, mate. Yup, were both in space.&amp;quot;&lt;br /&gt;
* &amp;quot;Anyway... You know, if I was ever to see her again, you what I&#039;d say?&amp;quot;&lt;br /&gt;
* &amp;quot;I&#039;d say: &amp;quot;I&#039;m sorry&amp;quot;... sincerely, I&#039;m sorry I was bossy... and monstrous... and... I am genuinely sorry.&amp;quot;&lt;br /&gt;
* &amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Unused lines/alternate delivery==&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: The Courtesy Call===&lt;br /&gt;
====Introduction====&lt;br /&gt;
*[[Media:Wheatley openingdooropened01.wav|&amp;quot;YES! I KNEW someone was alive in here!&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley openingfirstlook01.wav|&amp;quot;AGH! You look TERRIB--you look good. Looking good, actually. If I&#039;m honest.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation01.wav|&amp;quot;How are you? How you feeling? Wait. Don&#039;t answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head.&amp;quot;]]&#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingpanicsituation03.wav|&amp;quot;So: there&#039;s PLENTY of time to recover. Just take it slow.&amp;quot;]]&#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingprepare01.wav|&amp;quot;STAY CALM! Stay calm! &#039;Prepare.&#039; That&#039;s all it&#039;s saying. It&#039;s just saying &#039;Prepare.&#039; It&#039;s all fine. Alright? Don&#039;t move. I&#039;m going to get us out of here.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage03.wav|&amp;quot;But don&#039;t be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you&#039;ve got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious.&amp;quot;]] &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingbraindamage04.wav|&amp;quot;Do you understand what I&#039;m saying? Just tell me &#039;Yes&#039;.&amp;quot;]] &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley openingnavigate04.wav|&amp;quot;Alright, just a second...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingstorystraight03.wav|&amp;quot;Better yet, don&#039;t say anything.&amp;quot;]] &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley openingwallhitone01.wav|&amp;quot;Ohhhhhh!&amp;quot;]] &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Test Chambers 07-08====&lt;br /&gt;
*[[Media:Wheatley gloriousfreedom01.wav|&amp;quot;This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don&#039;t even care, don&#039;t even care, just go where ever you want, couldn&#039;t care less.&amp;quot;]] &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Her Chamber====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Breaker Room=====&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom01.wav|&amp;quot;This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don&#039;t touch ANYTHING else.&amp;quot;]] &#039;&#039;Split&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom02.wav|&amp;quot;Can&#039;t... see it anywhere. Tell you what, plug me in and I&#039;ll turn the lights on.&amp;quot;]] &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demosphereswitchroom03.wav|&amp;quot;There we go. Lights on.&amp;quot;]] &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift19.wav|&amp;quot;Okay...&amp;quot;]] &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====The Re-activation of GLaDOS=====&lt;br /&gt;
*[[Media:Wheatley demospherepowerup01.wav|&amp;quot;Okay, DON&#039;T PANIC! I can still stop it, not a problem. There&#039;s a password! I&#039;ll just hack it. Here we go.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup02.wav|&amp;quot;A... A... A... A... A... A.&amp;quot;]] Alternate delivery&lt;br /&gt;
*[[Media:Wheatley demospherepowerup03.wav|&amp;quot;Okay. New plan. Act natural. We&#039;ve done NOTHING wrong.&amp;quot;]] Alternate delivery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: The Return===&lt;br /&gt;
====Test Chamber 09====&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling01.wav|&amp;quot;Hey! Hey! Up here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling03.wav|&amp;quot;Anyway, look, the point is we&#039;re gonna break out of here, alright? But we can&#039;t do it yet. Look for me fifteen chambers ahead.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_trust_fling04.wav|&amp;quot;Here she comes! Just play along! RememberFifteenChambers!&amp;quot;]]&lt;br /&gt;
===Chapter 4: The Surprise===&lt;br /&gt;
====Test Chamber 18====&lt;br /&gt;
*[[Media:Wheatley nanobotinto01.wav|&amp;quot;Hey! How&#039;s it going? Here I am again!&amp;quot;]] &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto05.wav|&amp;quot;I talked my way onto the nanobot work crew rebuilding this shaft. They&#039;re REALLY small, so they have very tiny little brains. But there&#039;re a billion of &#039;em, so it&#039;s only a matter of time until ONE of them notices I&#039;m the size of a planet.&amp;quot;]]&#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotonbreak01.wav|&amp;quot;I KNOW, Jerry. No, I&#039;m on BREAK, mate. On a break.&amp;quot;]]&#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotinto08.wav|&amp;quot;Anyway, we&#039;re really close to busting out. Just hang in there for - OW!&amp;quot;]]&#039;&#039;&amp;quot;OW!&amp;quot; happens earlier, does not interrupt this line (end: &amp;quot;for five more chambers&amp;quot;)&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley nanobotrealclose01.wav|&amp;quot;Anyway, look, we&#039;re really close to busting out, just hang in there for five more chambers.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
====Test Chamber 21 (Escape)====&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor01.wav|&amp;quot;Whoa! Hey! Don&#039;t fall!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor03.wav|&amp;quot;Hold on. Run back the other way! I&#039;ll turn the bridges back on!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor08.wav|&amp;quot;We&#039;re not safe yet. Quick! Follow the walkway.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor10.wav|&amp;quot;You have to get to the catwalk behind me!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakneardoor11.wav|&amp;quot;Stay casual when I tell you this: I think I smell neurotoxin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley jailbreakdooropens17.wav|&amp;quot;Oh my God! Oh, don&#039;t need to do that anymore. The jig is up, RUN!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 5: The Escape===&lt;br /&gt;
====Turret Manufacturing====&lt;br /&gt;
*[[Media:Wheatley sphere_flashlight_tour71.wav|&amp;quot;Here&#039;s an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job: tending to all the smelly humans. The umm... Sorry about that. That just slipped out.&amp;quot;]] &#039;&#039;Split, extra line added&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory01.wav|&amp;quot;Ah! Brilliant. You made it through, well done.&amp;quot;]] &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_factory05.wav|&amp;quot;See that scanner right there? It&#039;s deciding which turrets to keep and which to toss. And it&#039;s using that MASTER turret as a template! If we pull out the template turret, it&#039;ll shut down the whole production line.&amp;quot;]] &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 8: The Itch===&lt;br /&gt;
====Frankenturrets====&lt;br /&gt;
*[[Media:Wheatley bw_a4_first_test02.wav|&amp;quot;You might want to notice the moat area... rather large. Not to mention deadly. [laughs]&amp;quot;]] &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Chapter 9: The Part Where...===&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber03.wav|&amp;quot;Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn&#039;t me. But I was his assistant, and I did a lot of his admin.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber04.wav|&amp;quot;You know, in the end, yes, they let me go. It&#039;s all politics, to be honest. It&#039;s a big popularity contest, it&#039;s all about who you know, and whose back you&#039;re willing to scratch, who doesn&#039;t touch -- or, in my case, who did accidentally touch -- the neurotoxin button.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospheregladoschamber05.wav|&amp;quot;But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN&#039;T bump into it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens13.wav|&amp;quot;Yeghh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_portal_opens15.wav|&amp;quot;Yahh. Gehhh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve01.wav|&amp;quot;Come on. Ohhhh. Hit me with it.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_not_solve05.wav|&amp;quot;Ohhh! Are you having a laugh?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_sp_a4_tb_wall_button_solve04.wav|&amp;quot;Preparing to love this... don&#039;t want to build it up too much... but I think this one&#039;s going to be good, I can tell...&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift02.wav|&amp;quot;Ah. Hmmmm.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift03.wav|&amp;quot;This is.... yeah. Ummm. Hm. Okay. Don&#039;t want to alarm you, but if you&#039;ve got a plan, of any kind, now would be a great time for us to switch to your plan.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley demospherebreakerlift04.wav|&amp;quot;Oh! It&#039;s going faster, which I was... not expecting.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley gladosunderchamber01.wav|&amp;quot;Ohh. You&#039;re gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn&#039;t switched on.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped01.wav|&amp;quot;We have to get you out of there!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped02.wav|&amp;quot;Can you get out?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped03.wav|&amp;quot;What&#039;s going on in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts2_trapped05.wav|&amp;quot;Try to make your way back out here!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut01.wav|&amp;quot;What are you doing in there?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut02.wav|&amp;quot;What&#039;s going on?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_bts5_laser_cut03.wav|&amp;quot;Are you alright?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows01.wav|&amp;quot;Ugh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows02.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows05.wav|&amp;quot;Enh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows06.wav|&amp;quot;Agh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows10.wav|&amp;quot;Ow!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows12.wav|&amp;quot;Gah!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows15.wav|&amp;quot;Ooagh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows18.wav|&amp;quot;Ungh!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows20.wav|&amp;quot;GAH!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_a2_wheatley_ows_long03.wav|&amp;quot;Aggggh!&amp;quot;]] &amp;lt;!-- Used in GLaDOS&#039;s awakening--&amp;gt;&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak07.wav|&amp;quot;Come on, let&#039;s go!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator03.wav|&amp;quot;Ohhhhhh, we just made it! That was close.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator04.wav|&amp;quot;This way! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator05.wav|&amp;quot;Come on! Over here! This way!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_jailbreak_elevator07.wav|&amp;quot;HURRY! THIS WAY!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak03.wav|&amp;quot;Hey, I can see it! The feeder tube&#039;s just in the next room!&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley sp_sabotage_panel_sneak04.wav|&amp;quot;Follow the feeder tube to the generator room! I&#039;ll meet you there.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape06.wav|&amp;quot;Do you remember when we were friends?&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_a4_death_trap_escape07.wav|&amp;quot;Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days.&amp;quot;]]&lt;br /&gt;
*[[Media:Wheatley bw_finale04_through_portal06.wav|&amp;quot;Let go of me!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=166532</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=166532"/>
		<updated>2020-10-14T16:10:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Correct me if I’m wrong but I believe it’s only incapacitated turrets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039; 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], and is activated when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s, even though it can also activate using [[Weighted Companion Cube]]s and [[Discouragement Redirection Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;, though it is available in the [[Puzzle Creator]].&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the &amp;quot;junk&amp;quot; in [[Portal 2 Chapter 2 Test Chamber 6]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In &#039;&#039;Portal&#039;&#039; [[Portal Test Chamber 16|Test Chamber 16]], incapacitated  [[turrets]] can activate a button. This is the only occurrence of this.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=Heavy Duty Super-Colliding Super Button|&#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|alt3=An active &#039;&#039;Portal 2&#039;&#039; floor button|An active &#039;&#039;Portal 2&#039;&#039; floor button&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:One Touch Super Button.png|One Touch Super Button from [[Bridge Constructor Portal]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=166531</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=166531"/>
		<updated>2020-10-14T16:08:44Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 02&lt;br /&gt;
  | valve-title= Ceiling Button&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chamber greatly resembles a simpler version of Valve&#039;s promotional video [[Excursion Funnel (Video)|Excursion Funnel]], with a different style.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=166530</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=166530"/>
		<updated>2020-10-14T15:57:43Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: I don’t really want to get deep into BEEMOD since this isn’t the place, but it’s true and useful info for PeTI designers, and it was already here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, &#039;yes, it&#039;s deadly!&#039; But what&#039;s missing? What&#039;s missing? And I thought lots of sharp bits welded onto the flat bits.|sound=Wheatley bw a4 spike smash01.wav}}&lt;br /&gt;
[[File:Crusher.png|right|200px|thumb|A Crusher in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crusher&#039;&#039;&#039; is introduced in &#039;&#039;[[Portal 2]]&#039;&#039;, and is a derivative of [[Aperture Science]]&#039;s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If a test subject makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them. &lt;br /&gt;
&lt;br /&gt;
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in the chapter [[List of Portal 2 chambers#Chapter_9|&#039;&#039;The Part Where He Kills You&#039;&#039;]])}}, and also appear frequently in [[Cooperative Testing Initiative]].&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.&lt;br /&gt;
&lt;br /&gt;
In Co-op mode, if the player comes in contact with a Crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Crushers were originally intended to appear in &#039;&#039;[[Portal]]&#039;&#039;, but were removed in the early stages of game development due to the additional complexity Valve added to test chambers.{{cite}}&lt;br /&gt;
&lt;br /&gt;
* Crushers appear in &#039;&#039;[[Portal: The Flash version]]&#039;&#039;, a 2D flash game released prior to &#039;&#039;Portal&#039;&#039;. Later, they appeared in the &#039;&#039;[[Portal: The Flash Version MapPack]]&#039;&#039; modification, and were eventually reintroduced into &#039;&#039;[[Portal: Still Alive]]&#039;&#039;.&lt;br /&gt;
** They also have appeared in fan-made mods, including [[Portal: Prelude]] and [[Portal: Project-Beta]].&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|According to [[Wheatley]], Crushers originally lacked spikes and were ordinary steel plates before he modified them, believing that there was something [[Media:Wheatley bw a4 spike smash01.wav|missing]]}}. This contradicts with the [[Panels (video)|Panels Investment Opportunity video]] as a Crusher is clearly visible in the last part of the video, {{spoiler|and that [[GLaDOS]] had also used a Crusher during [[Chell]]&#039;s fall into the [[Emergency Intelligence Incinerator]] at the end of chapter &#039;&#039;[[List of Portal 2 chambers#Chapter_1|The Courtesy Call]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
* An icon of a Crusher can be found in the [[Puzzle Creator]]&#039;s files.&lt;br /&gt;
&lt;br /&gt;
* [[Wheatley]] refers to crushers as &amp;quot;mashy spike plates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*You can add crushers into a PeTI chamber if BEEMOD is installed.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The early &#039;&#039;Portal&#039;&#039; crusher, as seen in [[Portal Teaser Trailer (video)|Orientation Video No. 1]]. &lt;br /&gt;
|File:Puzzle_Creator_crusher.png|The unused Crusher icon in [[Portal 2]]&#039;s puzzle creator mode.&lt;br /&gt;
|File:Crusher2.png|A render of the crusher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=166529</id>
		<title>Vital Apparatus Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=166529"/>
		<updated>2020-10-14T15:53:46Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Vital Apparatus Vent Portal 2.png|right|225px|thumb|A Vital Apparatus Vent in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Vital Apparatus Vent will deliver a Weighted Companion Cube in three, two, one.|sound=GLaDOS 13_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Vital Apparatus Vent&#039;&#039;&#039; (simplier: Dropper) is the final component in the [[Tubes|tube]] networks that delivers objects when activated, either by buttons or automatic replenishing.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Portal&#039;&#039; series, test subjects can shoot a portal underneath the vent so that the dropped object&#039;s momentum may be used to launch it. In the event of when the object delivered by the vent is destroyed in any way (incinerated, dropped in goo etc.), the vent will deliver a replacement of the object. In most cases, when activated a second time the object previously delivered will be fizzled.&lt;br /&gt;
&lt;br /&gt;
Vital Apparatus Vents drop the following items throughout the &#039;&#039;Portal&#039;&#039; series, usually cubes:&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* {{Spoiler|[[Frankenturret]]}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|title = Vital Apparatus Vent&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 175&lt;br /&gt;
|File:Vital Apparatus Vent Portal.png|alt1=Vital Apparatus Vent|A Vital Apparatus Vent in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], the first time you press the button to drop a [[Weighted Storage Cube|Cube]], rather than the cube dropping from the Vital Apparatus Vent, various &amp;quot;garbage&amp;quot; is dropped, being an [[Edgeless Safety Cube]], a [[Defective Turret]], a [[Radio]] and a chair.&lt;br /&gt;
* {{Spoiler|In the &amp;quot;Early Test Intro&amp;quot;, a Vita Apparatus Vent appears from the ceiling and the player goes through tubes, after that, player goes back to the bed where the intro began.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166528</id>
		<title>Talk:List of Fact Sphere facts</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166528"/>
		<updated>2020-10-14T15:48:59Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Mnemonics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any carbon-rich substance will turn to diamond when applied to extreme pressure, even coal. [[User:ImP Gamer|ImP Gamer]] ([[User talk:ImP Gamer|talk]]) 17:46, 23 October 2017 (UTC)&lt;br /&gt;
 Yeah, apparently so. But you&#039;ll get better diamonds by putting pencils under extreme  pressure. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
&lt;br /&gt;
== False fact #4 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;According to most advanced algorithms, the world&#039;s best name is Craig.This can also be partially subjective based on one&#039;s belief of &amp;quot;the world&#039;s best name&amp;quot;.&amp;quot; then shouldn&#039;t that be in the &amp;quot;Subjective or Unverifiable Factoids&amp;quot; section? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Catt0s|Catt0s]]&#039;&#039;&#039; ([[User talk:Catt0s|talk]]) • ([[Special:Contributions/Catt0s|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: Yeah, there are &#039;&#039;a lot&#039;&#039; of facts that need to be moved around into another category and such. Might take a few days to finish. The one I am not sure about is &amp;quot;the space core will never go to space&amp;quot;. Do we evaluate this &#039;&#039;just&#039;&#039; as the given fact or at the time that the Fact Core says it? I would say it is false since he does go to space, but it is currently listed as Subjective on the grounds that there is no way of knowing if he will at the time. This could be taken a whole lot furthur by saying that maybe in the portal universe, all these facts are true, but of course, the concept of a space core does exist, to us, but as a fictional character. Perhaps I am just simply overthinking it. I&#039;m 100% confident about where every other fact on this page should be, but what about &amp;quot;the space core will never go to space&amp;quot;? Should that be Subjective or False?&lt;br /&gt;
: I will try to enact changes around sometime tomorrow hopefully [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:34, 4 June 2020 (UTC)&lt;br /&gt;
:: Okay, so here are all changes that were added so far:&lt;br /&gt;
::* Things such as &amp;quot;false factoids&amp;quot; were changed to &amp;quot;false facts&amp;quot; - as a factoid is automatically something that is false and makes much more sense in contexts.&lt;br /&gt;
::* Subjective and Unverifiable were split into its own categories&lt;br /&gt;
::* Many have been moved around from &amp;quot;false&amp;quot; and such to &amp;quot;subjective&amp;quot; and &amp;quot;unferifable&amp;quot;&lt;br /&gt;
::* The Space Core one was moved to false&lt;br /&gt;
:: The new concerning one is &amp;quot;The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.&amp;quot;, as this is both subjective, unverifiable, and false in different parts. I have put it under unverifiable for now but could be jumbled around.&lt;br /&gt;
&lt;br /&gt;
:: If anyone objects to this, do let me know. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:04, 14 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mnemonics == &lt;br /&gt;
Shouldn’t the mnemonic device for counting be included in true facts? It is correct in the same way that Marie Curie inventing death of radioactivity is correct, and it does make your earlier difficulties seem like no big deal. Same with the fact about commoners in Victorian times. [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 15:43, 14 October 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Fact_Sphere_facts&amp;diff=166527</id>
		<title>List of Fact Sphere facts</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Fact_Sphere_facts&amp;diff=166527"/>
		<updated>2020-10-14T15:44:59Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* False Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of [[Fact Sphere]] facts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== True Facts ==&lt;br /&gt;
# [[Media:Fact core fact25.wav|The billionth digit of Pi is 9.]]&lt;br /&gt;
# [[Media:Fact core fact10.wav|Humans can survive underwater. But not for very long.]]&lt;br /&gt;
# [[Media:Fact core fact31.wav|A nanosecond lasts one billionth of a second.]]&lt;br /&gt;
# [[Media:Fact core fact29.wav|Honey does not spoil.]]&lt;br /&gt;
# [[Media:Fact core fact06.wav|The atomic weight of Germanium is seven two point six four.]]&lt;br /&gt;
# [[Media:Fact core fact08.wav|An ostrich&#039;s eye is bigger than its brain.]]&lt;br /&gt;
# [[Media:Fact core fact14.wav|Rats cannot throw up.]]&lt;br /&gt;
# [[Media:Fact core fact15.wav|Iguanas can stay underwater for twenty-eight point seven minutes.]]&lt;br /&gt;
# [[Media:Fact core fact24.wav|The moon orbits the Earth every 27.32 days.]]&lt;br /&gt;
# [[Media:Fact core fact27.wav|A gallon of water weighs 8.34 pounds.]]&lt;br /&gt;
# [[Media:Fact core fact32.wav|According to Norse legend, thunder god Thor&#039;s chariot was pulled across the sky by two goats.]]&lt;br /&gt;
# [[Media:Fact core fact34.wav|Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius.]]&lt;br /&gt;
# [[Media:Fact core fact35.wav|Gently cleaning the tongue twice a day is the most effective way to fight bad breath.]]&lt;br /&gt;
# [[Media:Fact core fact37.wav|The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government.]]&lt;br /&gt;
# [[Media:Fact core fact38.wav|The value of Pi is the ratio of any circle&#039;s circumference to its diameter in Euclidean space.]]&lt;br /&gt;
# [[Media:Fact core fact39.wav|The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo.]]&lt;br /&gt;
# [[Media:Fact core fact40.wav|In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute.]]&lt;br /&gt;
# [[Media:Fact core fact41.wav|Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity.]]&lt;br /&gt;
# [[Media:Fact core fact42.wav|At the end of The Seagull by Anton Chekhov, Konstantin kills himself.]]&lt;br /&gt;
# [[Media:Fact core fact28.wav|Hot water freezes quicker than cold water.]]&amp;lt;ref&amp;gt;{{W|Mpemba effect}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[Media:Fact core fact13.wav|Polymerase I polypeptide A is a human gene.]]&lt;br /&gt;
&lt;br /&gt;
== Nearly True Facts ==&lt;br /&gt;
# [[Media:Fact core fact19.wav|The Sun is 330,330 times larger than Earth.]] &#039;&#039;The sun has approximately 333,000 times the &#039;&#039;mass&#039;&#039; of the Earth. In terms of volume it is 1.3 million times larger than the Earth.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact01.wav|Dental floss has superb tensile strength.]] &#039;&#039;The tensile strength of dental floss depends on what it is made of. Nylon floss will have a much higher tensile strength than Teflon floss.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact11.wav|Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead.]] &#039;&#039;The gazelle was part of a headdress and did not grow out of his head.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact16.wav|Human tapeworms can grow up to twenty-two point nine meters.]] &#039;&#039;Some tapeworms can grow that long, but not the sort that infest humans.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact26.wav|If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.]] &#039;&#039;While the mnemonic device itself is correct, it is very unlikely to enable a person to count.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact59.wav|The first person to prove that cow&#039;s milk is drinkable was very, very thirsty.]] &#039;&#039;Adult humans in hunter-gatherer cultures are almost always lactose-intolerant; lactose-tolerance in adulthood has developed over time among people in agricultural societies where drinking milk is common (lactose-intolerance is common in Asians, whose agricultural societies never drank milk).&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact36.wav|Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century.]] &#039;&#039;Urine has never been used as a toothpaste ingredient, but it was used as an ingredient in detergents and disinfectants from Roman times up until the 19th century.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact21.wav|Volcano-ologists are experts in the study of volcanoes.]] &#039;&#039;&amp;quot;Vulcanologists&amp;quot; is more correct, but this is a valid alternative term.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact44.wav|In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this.]] &#039;&#039;Considering that 0% is less than 4%, this statement is technically true, though misleading.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Partially True Facts ==&lt;br /&gt;
Note: &#039;&#039;&#039;Bolded&#039;&#039;&#039; sections are untrue.&lt;br /&gt;
# [[Media:Fact core fact04.wav|Cellular phones will not give you cancer. &#039;&#039;&#039;Only hepatitis&#039;&#039;&#039;.]]&lt;br /&gt;
# [[Media:Fact core fact58.wav|In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. &#039;&#039;&#039;The jewelry he kept for himself&#039;&#039;&#039;.]]&lt;br /&gt;
# [[Media:Fact core fact17.wav|The Schrödinger&#039;s cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. &#039;&#039;&#039;Schrödinger created this paradox as a justification for killing cats&#039;&#039;&#039;.]]&#039;&#039;Schrödinger actually posed this paradox to try to &#039;&#039;discredit&#039;&#039; the Copenhagen interpretation of Quantum theory, thinking it was silly.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact46.wav|In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. &#039;&#039;&#039;Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event&#039;&#039;&#039;.]]&lt;br /&gt;
# [[Media:Fact core fact12.wav|The plural of surgeon general is surgeons general. &#039;&#039;&#039;The past tense of surgeons general is surgeonsed general&#039;&#039;&#039;]]&lt;br /&gt;
# [[Media:Fact core fact43.wav|Contrary to popular belief, the Eskimo does not have one hundred different words for snow. &#039;&#039;&#039;They do, however, have two hundred and thirty-four words for fudge.&#039;&#039;&#039;]]&lt;br /&gt;
# [[Media:Fact core fact53.wav|Diamonds are made when coal is put under intense pressure. &#039;&#039;&#039;Diamonds put under intense pressure become foam pellets, commonly used today as packing material.&#039;&#039;&#039;]]&lt;br /&gt;
# [[Media:Fact core fact56.wav|Halley&#039;s Comet can be viewed &#039;&#039;&#039;orbiting Earth&#039;&#039;&#039; every seventy-six years. &#039;&#039;&#039;For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed.&#039;&#039;&#039;]]&#039;&#039;The comet orbits the sun rather the Earth. Obviously, if it retreats in the sun, it will explode and we will no longer see it.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact57.wav|The first commercial airline flight took to the air in 1914. &#039;&#039;&#039;Everyone involved screamed the entire way.&#039;&#039;&#039;]]&#039;&#039;There were probably people who screamed, but most likely not all the way.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact52.wav|Edmund Hillary, the first person to climb Mount Everest, &#039;&#039;&#039; did so accidentally while chasing a bird. &#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== False Facts ==&lt;br /&gt;
# [[Media:Fact core fact02.wav|The square root of rope is string.]]&lt;br /&gt;
# [[Media:Fact core fact07.wav|89% of magic tricks are not magic. Technically, they are sorcery.]]&lt;br /&gt;
# [[Media:Fact core fact63.wav|At some point in their lives 1 in 6 children will be abducted by the Dutch.]]&lt;br /&gt;
# [[Media:Fact core fact65.wav|To make a photocopier, simply photocopy a mirror.]]&lt;br /&gt;
# [[Media:Fact core fact50.wav|Whales are twice as intelligent, and three times as delicious, as humans.]]&lt;br /&gt;
# [[Media:Fact core fact05.wav|Pants were invented by sailors in the sixteenth century to avoid Poseidon&#039;s wrath. It was believed that the sight of naked sailors angered the sea god.]]&lt;br /&gt;
# [[Media:Fact core fact09.wav|In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it.]]&lt;br /&gt;
# [[Media:Fact core fact20.wav|The average life expectancy of a rhinoceros in captivity is 15 years.]]&#039;&#039;A Black Rhinoceros in the wild has a life expectancy of approximately 25 years ([http://www.rhinoresourcecenter.com/pdf_files/130/1307055161.pdf Morris, 1965]), as such it is unlikely for such a rhinoceros to have a captive life-expectancy of merely 15 years.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact33.wav|China produces the world&#039;s second largest crop of soybeans.]]&#039;&#039;The country is Brazil, not China.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact47.wav|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.]] Babe Ruth actually died of nasopharyngeal cancer.&lt;br /&gt;
# [[Media:Fact core fact48.wav|William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts.]]&lt;br /&gt;
# [[Media:Fact core fact49.wav|It is incorrectly noted that Thomas Edison invented &#039;push-ups&#039; in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name &#039;Tesla-cize&#039;.]]&lt;br /&gt;
# [[Media:Fact core fact51.wav|The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands.]]&lt;br /&gt;
# [[Media:Fact core fact54.wav|The most poisonous fish in the world is the orange roughy. Everything but its eyes are made of a deadly poison. The roughy&#039;s eyes are composed of a less harmful, deadly poison.]]&#039;&#039;The pufferfish is the most poisonous.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact55.wav|The occupation of court jester was invented accidentally, when a vassal&#039;s epilepsy was mistaken for capering.]]&lt;br /&gt;
# [[Media:Fact core fact60.wav|Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium.]]&lt;br /&gt;
# [[Media:Fact core fact61.wav|Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks.]]&lt;br /&gt;
# [[Media:Fact core fact62.wav|During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice.]]&lt;br /&gt;
#  [[Media:Fact core fact66.wav|Dreams are the subconscious mind&#039;s way of reminding people to go to school naked and have their teeth fall out.]] &lt;br /&gt;
# [[Media:Fact core attachedfact20.wav|Fact: Space does not exist.]]&lt;br /&gt;
# [[Media:Fact core attachedfact16.wav|The Fact Sphere is always right.]]&lt;br /&gt;
# [[Media:Fact core attachedfact19.wav|You will never go into space.]]&lt;br /&gt;
# [[Media:Fact core attachedfact18.wav|The Space Sphere will never go to space.]]&lt;br /&gt;
# [[Media:Fact core attachedfact32.wav|Corruption at 25%]]&lt;br /&gt;
# [[Media:Fact core attachedfact33.wav|Corruption at 50%]] &#039;&#039;At the time of holding the Fact Sphere, Wheatley’s corruption is at 75%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subjective Facts ==&lt;br /&gt;
# [[Media:Fact core fact03.wav|While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.]] &#039;&#039;The second half of this fact is almost certainly true, but the first half is entirely subjective.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core attachedfact13.wav|The Fact Sphere is the most intelligent sphere.]]&lt;br /&gt;
# [[Media:Fact core attachedfact14.wav|The Fact Sphere is the most handsome sphere.]]&lt;br /&gt;
# [[Media:Fact core attachedfact15.wav|The Fact Sphere is incredibly handsome.]]&lt;br /&gt;
# [[Media:Fact core attachedfact21.wav|Spheres that insist on going into space are inferior to spheres that don&#039;t.]]&lt;br /&gt;
# [[Media:Fact core attachedfact24.wav|Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere.]]&lt;br /&gt;
# [[Media:Fact core attachedfact12.wav|You could stand to lose a few pounds.]]&lt;br /&gt;
# [[Media:Fact core attachedfact10.wav|This situation is hopeless.]]&lt;br /&gt;
# [[Media:Fact core attachedfact22.wav|The Fact Sphere is a good person, whose insights are relevant.]]&lt;br /&gt;
# [[Media:Fact core attachedfact23.wav|The Fact Sphere is a good sphere, with many friends.]]&lt;br /&gt;
# [[Media:Fact core attachedfact17.wav|The Adventure Sphere is a blowhard and a coward.]]&lt;br /&gt;
# [[Media:Fact core fact64.wav|According to most advanced algorithms, the world&#039;s best name is Craig.]]&lt;br /&gt;
&lt;br /&gt;
== Unverifiable Facts ==&lt;br /&gt;
# [[Media:Fact core fact18.wav|Every square inch of the human body has 32 million bacteria on it.]] &#039;&#039;Difficult to verify as it could vary depending on whether you&#039;re counting the internal surfaces as well.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact22.wav|Avocados have the highest fiber and calories of any fruit.]] &#039;&#039;Difficult to verify as it depends on your definition of fruit. Coconuts are almost pure cellulose fiber taken as a whole, but the edible part is quite low in fiber.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core fact23.wav|Avocados have the highest fiber and calories of any fruit. They are found in Australians.]]&lt;br /&gt;
# [[Media:Fact core fact30.wav|The average adult body contains half a pound of salt.]] &#039;&#039;Depends on how you define &amp;quot;salt&amp;quot;.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core attachedfact02.wav|The likelihood of you dying within the next five minutes is eighty-seven point six one percent.]]&lt;br /&gt;
# [[Media:Fact core attachedfact03.wav|The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent.]]&lt;br /&gt;
# [[Media:Fact core attachedfact04.wav|You are about to get me killed.]] &#039;&#039;The game does not show the ultimate fate of the Fact Sphere, although it is the only core that manages to stay attached to Wheatley.&#039;&#039;&lt;br /&gt;
# [[Media:Fact core attachedfact25.wav|The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.]]&lt;br /&gt;
# [[Media:Fact core attachedfact01.wav|The situation you are in is very dangerous.]]&lt;br /&gt;
# [[Media:Fact core attachedfact05.wav|We will both die because of your negligence.]]&lt;br /&gt;
# [[Media:Fact core attachedfact06.wav|This is a bad plan. You will fail.]]&lt;br /&gt;
# [[Media:Fact core attachedfact07.wav|He will most likely kill you, violently.]]&lt;br /&gt;
# [[Media:Fact core attachedfact08.wav|He will most likely kill you.]]&lt;br /&gt;
# [[Media:Fact core attachedfact09.wav|You will be dead soon.]]&lt;br /&gt;
# [[Media:Fact core attachedfact11.wav|You are going to die in this room.]]&lt;br /&gt;
&lt;br /&gt;
== Not Facts ==&lt;br /&gt;
# [[Media:Fact core attachedfact26.wav|Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.]]&lt;br /&gt;
# [[Media:Fact core attachedfact27.wav|Pens. Pens. Pens. Pens. Pens. Pens. Pens.]]&lt;br /&gt;
# [[Media:Fact core attachedfact28.wav|Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava.]]&lt;br /&gt;
# [[Media:Fact core attachedfact29.wav|Error. Error. Error. File not found.]]&lt;br /&gt;
# [[Media:Fact core attachedfact30.wav|Error. Error. Error. Fact not found.]]&lt;br /&gt;
# [[Media:Fact core attachedfact31.wav|Fact not found.]]&lt;br /&gt;
# [[Media:Fact core attachedfact34.wav|Warning, sphere corruption at twenty-- rats cannot throw up.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166526</id>
		<title>Talk:List of Fact Sphere facts</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166526"/>
		<updated>2020-10-14T15:43:35Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any carbon-rich substance will turn to diamond when applied to extreme pressure, even coal. [[User:ImP Gamer|ImP Gamer]] ([[User talk:ImP Gamer|talk]]) 17:46, 23 October 2017 (UTC)&lt;br /&gt;
 Yeah, apparently so. But you&#039;ll get better diamonds by putting pencils under extreme  pressure. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
&lt;br /&gt;
== False fact #4 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;According to most advanced algorithms, the world&#039;s best name is Craig.This can also be partially subjective based on one&#039;s belief of &amp;quot;the world&#039;s best name&amp;quot;.&amp;quot; then shouldn&#039;t that be in the &amp;quot;Subjective or Unverifiable Factoids&amp;quot; section? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Catt0s|Catt0s]]&#039;&#039;&#039; ([[User talk:Catt0s|talk]]) • ([[Special:Contributions/Catt0s|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: Yeah, there are &#039;&#039;a lot&#039;&#039; of facts that need to be moved around into another category and such. Might take a few days to finish. The one I am not sure about is &amp;quot;the space core will never go to space&amp;quot;. Do we evaluate this &#039;&#039;just&#039;&#039; as the given fact or at the time that the Fact Core says it? I would say it is false since he does go to space, but it is currently listed as Subjective on the grounds that there is no way of knowing if he will at the time. This could be taken a whole lot furthur by saying that maybe in the portal universe, all these facts are true, but of course, the concept of a space core does exist, to us, but as a fictional character. Perhaps I am just simply overthinking it. I&#039;m 100% confident about where every other fact on this page should be, but what about &amp;quot;the space core will never go to space&amp;quot;? Should that be Subjective or False?&lt;br /&gt;
: I will try to enact changes around sometime tomorrow hopefully [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:34, 4 June 2020 (UTC)&lt;br /&gt;
:: Okay, so here are all changes that were added so far:&lt;br /&gt;
::* Things such as &amp;quot;false factoids&amp;quot; were changed to &amp;quot;false facts&amp;quot; - as a factoid is automatically something that is false and makes much more sense in contexts.&lt;br /&gt;
::* Subjective and Unverifiable were split into its own categories&lt;br /&gt;
::* Many have been moved around from &amp;quot;false&amp;quot; and such to &amp;quot;subjective&amp;quot; and &amp;quot;unferifable&amp;quot;&lt;br /&gt;
::* The Space Core one was moved to false&lt;br /&gt;
:: The new concerning one is &amp;quot;The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.&amp;quot;, as this is both subjective, unverifiable, and false in different parts. I have put it under unverifiable for now but could be jumbled around.&lt;br /&gt;
&lt;br /&gt;
:: If anyone objects to this, do let me know. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:04, 14 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mnemonics == &lt;br /&gt;
Shouldn’t the mnemonic device for counting be included in true facts? It is correct in the same way that Marie Curie inventing death of radioactivity is correct, and it does make your earlier difficulties seem like no big deal. [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 15:43, 14 October 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166525</id>
		<title>Talk:List of Fact Sphere facts</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:List_of_Fact_Sphere_facts&amp;diff=166525"/>
		<updated>2020-10-14T15:43:26Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any carbon-rich substance will turn to diamond when applied to extreme pressure, even coal. [[User:ImP Gamer|ImP Gamer]] ([[User talk:ImP Gamer|talk]]) 17:46, 23 October 2017 (UTC)&lt;br /&gt;
 Yeah, apparently so. But you&#039;ll get better diamonds by putting pencils under extreme  pressure. [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]])&lt;br /&gt;
&lt;br /&gt;
== False fact #4 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;According to most advanced algorithms, the world&#039;s best name is Craig.This can also be partially subjective based on one&#039;s belief of &amp;quot;the world&#039;s best name&amp;quot;.&amp;quot; then shouldn&#039;t that be in the &amp;quot;Subjective or Unverifiable Factoids&amp;quot; section? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Catt0s|Catt0s]]&#039;&#039;&#039; ([[User talk:Catt0s|talk]]) • ([[Special:Contributions/Catt0s|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: Yeah, there are &#039;&#039;a lot&#039;&#039; of facts that need to be moved around into another category and such. Might take a few days to finish. The one I am not sure about is &amp;quot;the space core will never go to space&amp;quot;. Do we evaluate this &#039;&#039;just&#039;&#039; as the given fact or at the time that the Fact Core says it? I would say it is false since he does go to space, but it is currently listed as Subjective on the grounds that there is no way of knowing if he will at the time. This could be taken a whole lot furthur by saying that maybe in the portal universe, all these facts are true, but of course, the concept of a space core does exist, to us, but as a fictional character. Perhaps I am just simply overthinking it. I&#039;m 100% confident about where every other fact on this page should be, but what about &amp;quot;the space core will never go to space&amp;quot;? Should that be Subjective or False?&lt;br /&gt;
: I will try to enact changes around sometime tomorrow hopefully [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:34, 4 June 2020 (UTC)&lt;br /&gt;
:: Okay, so here are all changes that were added so far:&lt;br /&gt;
::* Things such as &amp;quot;false factoids&amp;quot; were changed to &amp;quot;false facts&amp;quot; - as a factoid is automatically something that is false and makes much more sense in contexts.&lt;br /&gt;
::* Subjective and Unverifiable were split into its own categories&lt;br /&gt;
::* Many have been moved around from &amp;quot;false&amp;quot; and such to &amp;quot;subjective&amp;quot; and &amp;quot;unferifable&amp;quot;&lt;br /&gt;
::* The Space Core one was moved to false&lt;br /&gt;
:: The new concerning one is &amp;quot;The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.&amp;quot;, as this is both subjective, unverifiable, and false in different parts. I have put it under unverifiable for now but could be jumbled around.&lt;br /&gt;
&lt;br /&gt;
:: If anyone objects to this, do let me know. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 18:04, 14 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mnemonics == &lt;br /&gt;
Shouldn’t the mnemonic device for counting be included in true facts? It is correct in the same way that Marie Curie inventing death of radioactivity is correct, and it does make your earlier difficulties seem like no big deal.&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Ap-Sap&amp;diff=166463</id>
		<title>Ap-Sap</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Ap-Sap&amp;diff=166463"/>
		<updated>2020-10-13T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;[[tf:Ap-Sap|Ap-Sap]]&#039;&#039; on the [[tf:Main Page|Official Team Fortress Wiki]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ap-Sap.png|300px|thumbnail|right|A picture of the Ap-Sap from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Ap-Sap&#039;&#039;&#039; being attached to a building|Okay! I&#039;m about to start hacking!|sound=Ap-Sap_Attached_14.wav}}&lt;br /&gt;
&lt;br /&gt;
The Ap-Sap is an item from [[Team Fortress 2]] and is a [[tf:Sapper|Sapper]] replacement for the [[tf:Spy|Spy]]. It replaces the default Sapper with a somewhat flattened [[Wheatley]] core. The Ap-Sap also has [[Ap-Sap voice lines|voice lines]] that are activated upon certain circumstances such as deploying a Sapper, death, or just idling.&lt;br /&gt;
&lt;br /&gt;
This item was awarded [[tf:Genuine|Genuine]] quality from opening the [[tf:What&#039;s in the Portal 2 Soundtrack Box?|What&#039;s in the Portal 2 Soundtrack Box?]], which is included via promo code with the &#039;&#039;[[Portal 2 soundtrack|Portal 2: Songs to Test By]]&#039;&#039; CD.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[w:Stephen Merchant|Stephen Merchant]] reprises his role as the voice of [[Wheatley]] for the Ap-Sap.&lt;br /&gt;
&lt;br /&gt;
* The name of the item is a portmanteau of &amp;quot;[[Aperture Science|Aperture]]&amp;quot; and &amp;quot;[[tf:Sapper|Sapper]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* In the Team Fortress 2 description, it says that [[tf:Mann Co.|Mann Co.]] got a great deal with a nice lady at an underground research facility on a &amp;quot;warehouse full of slightly used, possibly mildly defective sappers.[sic]&amp;quot;. The lady is likely [[GLaDOS]], the underground research facility is [[Aperture Science]] and the slightly defective sappers could be a reference to the defective cores.&amp;lt;ref&amp;gt;[https://wiki.teamfortress.com/wiki/Ap-Sap Ap-Sap on TF2 Wiki], the description part of the infobox.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ap-Sap 1st person red.png|[[tf:RED|RED team]] first-person view.&lt;br /&gt;
File:Ap-Sap 1st person blu.png|[[tf:BLU|BLU team]] first-person view.&lt;br /&gt;
File:Ap-Sap Attached.png|The Ap-Sap with its attachment wires.&lt;br /&gt;
File:Wheatley.png |Wheatley as he appears in Portal 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{youtube|LBH7F45xz24}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ap-Sap voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=166462</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=166462"/>
		<updated>2020-10-13T22:27:27Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: purple is not dark blue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, flat surfaces by an [[Aperture Science Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
Portals is very likely moving at the [[Wikipedia:Speed of light|speed of light]]{{Spoiler|, this is proved by the time to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matters and light, this is proved by {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from &amp;quot;pure light&amp;quot;}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay bugs ==&lt;br /&gt;
* &#039;&#039;&#039;Reportalling&#039;&#039;&#039;: With precise movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals pushing the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=166461</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=166461"/>
		<updated>2020-10-13T22:25:50Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, flat surfaces by an [[Aperture Science Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals in a pair act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
Portals is very likely moving at the [[Wikipedia:Speed of light|speed of light]]{{Spoiler|, this is proved by the time to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matters and light, this is proved by {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from &amp;quot;pure light&amp;quot;}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and dark blue (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay bugs ==&lt;br /&gt;
* &#039;&#039;&#039;Reportalling&#039;&#039;&#039;: With precise movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals pushing the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=166460</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=166460"/>
		<updated>2020-10-13T22:23:23Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Grammar is good!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Spinny-blade-wall!|sound=Wheatley_bw_finale02_spinnyblade05.wav}}&lt;br /&gt;
[[File:Shredders.jpg|right|200px|thumb|A Shredder]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shredder&#039;&#039;&#039; is a large pair of spinning blades used to shred Aperture Science equipment, and potentially the player. {{Spoiler|It is first seen in &#039;&#039;The Escape&#039;&#039;, where the blades destroy turrets the systems deems to be defective.}} {{Spoiler|Wheatley tries to use a pair to kill Chell in &#039;&#039;The Part Where He Kills You&#039;&#039; after she maneuvers past his turrets. The player must move to the left or the right to avoid them.}} It also appears in several [[Co-op]] course 4 chambers as a hazard.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=166457</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=166457"/>
		<updated>2020-10-13T17:19:15Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Fixing spoilers, tense, and minor grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] boards tubes to be transported with the help of the pneumatic pressures. {{spoiler|In &#039;&#039;Portal&#039;&#039;, after [[Chell]] escapes from the testing track, she boards a damaged tube, but is unexpectedly pulled back into [[Portal Test Chamber 09|Test Chamber 09]] by [[GLaDOS]]. In &#039;&#039;Portal 2&#039;&#039;, she uses it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene in Chapter 5 in which both Chell and [[Wheatley]] are sucked up through the vents via pneumatic pulls and rapidly travel around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realizes that the pneumatic pulls can bring them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Her]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. Her power over these Vents is demonstrated in &#039;&#039;Portal 2&#039;&#039;, in a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] is first found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=169&lt;br /&gt;
|width=300&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to unused skins for the screens, the vents would&#039;ve been capable of carrying [[Weighted_Companion_Cube|Weighted Companion Cubes]], open fire turrets, [[Hover Turret|Hover Turrets]] and various tables and chairs that are present in observation decks.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=166456</id>
		<title>Pneumatic Diversity Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pneumatic_Diversity_Vent&amp;diff=166456"/>
		<updated>2020-10-13T17:10:43Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: ehehe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Pneumatic Diversity Vent.jpg|right|300px|thumb|The Pneumatic Diversity Vent component in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Pneumatic Diversity Vent&#039;&#039;&#039; is the primary component of the [[tubes]] in the &#039;&#039;Portal&#039;&#039; series. Although the component itself was not present in the first &#039;&#039;[[Portal]]&#039;&#039;, this component is the only means of supplying pneumatic pressures to push products throughout the Aperture Science computer-aided Enrichment Center, and opposite to the [[Vital Apparatus Vent]].&lt;br /&gt;
&lt;br /&gt;
As the second part of its name suggests, the Pneumatic Diversity Vent&#039;s purpose is also to redirect various products to a different location of the Enrichment Center if it were needed there.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The pneumatic pressures providing the suctions in the [[tubes]] have existed since &#039;&#039;Portal&#039;&#039;, and has remained prevalent throughout &#039;&#039;[[Portal 2]]&#039;&#039;. The Pneumatic Diversity Vents are the source of the powerful vacuums in tubes, and will therefore suck up any object(s) near it to provide continuous transportation if other Pneumatic Diversity Vent components are nearby. It is never demonstrated just how powerful the suction truly is in &#039;&#039;Portal 2&#039;&#039;, however in an early E3 2010 footage when the components were a [[Mechanics|testing mechanic]], these components were originally able to remove various [[panels]] from their positions.&lt;br /&gt;
&lt;br /&gt;
These components have transported a wide range of Aperture products such as [[Cubes]] (including Weighted Cubes and Edgeless Cubes), [[Turrets]], elevators from a [[Chamberlock]]-specific Tube network (straight direction Tubes only), and other such objects to various locations they are needed.&lt;br /&gt;
&lt;br /&gt;
There have been cases where [[Chell]] would board a tube to be transported with the help of the pneumatic pressures. In &#039;&#039;Portal&#039;&#039;, after [[Chell]] had escaped from her testing tracks, she boards a damaged tube, but is unexpectedly pulled back into a [[Test Chamber]] by [[GLaDOS]]. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she had used it again in a [[Portal 2 Chapter 5 Tube Ride|Tube riding]] scene from the chapter &#039;&#039;The Escape&#039;&#039;, in which both Chell and [[Wheatley]] had been sucked up through the Transportation Tubes via pneumatic pulls and were rapidly traveling around the facility. Although this was not a part of Wheatley&#039;s plans to confront [[GLaDOS]], he realized that the pneumatic pulls have a chance of bringing them to [[Portal 2 Chapter 5 GLaDOS&#039; Lair|her chamber]].}}&lt;br /&gt;
&lt;br /&gt;
As part of the Peer Review DLC for &#039;&#039;Portal 2&#039;&#039;, the Pneumatic Diversity Vents also serves as an entrance to the extra courses found in the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS appears to be the only source of operating the pneumatic pulls in the tubes. Her power over these Vents are demonstrated in &#039;&#039;Portal 2&#039;&#039;, near a [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|catwalk scene]] where the [[Oracle Turret]] can be found; unveiling entire tubes to have been completely non-functional after the destruction of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Demostration ==&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=169&lt;br /&gt;
|width=300&lt;br /&gt;
|File:Pneumatic Diversity Vent E3 Promo.png|alt1=E3 Diagram|E3 Demo Promotional image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to unused skins for the screens, the vents would&#039;ve been capable of carrying [[Weighted_Companion_Cube|Weighted Companion Cubes]], open fire turrets, [[Hover Turret|Hover Turrets]] and various tables and chairs that are present in observation decks.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Tubes]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent (video)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=166455</id>
		<title>Vital Apparatus Vent</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Vital_Apparatus_Vent&amp;diff=166455"/>
		<updated>2020-10-13T17:09:27Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Vital Apparatus Vent Portal 2.png|right|225px|thumb|A Vital Apparatus Vent in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Vital Apparatus Vent will deliver a Weighted Companion Cube in three, two, one.|sound=GLaDOS 13_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Vital Apparatus Vent&#039;&#039;&#039; (simplier: Dropper) is the final component in the [[Tubes|tube]] networks that delivers objects when activated, either by buttons or automatic replenishing.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Portal&#039;&#039; series, test subjects can shoot a portal underneath the vent so that the dropped object&#039;s momentum may be used to launch it. In the event of when the object delivered by the vent is destroyed in any way (incinerated, dropped in goo etc.), the vent will deliver a replacement of the object. In most cases, when activated a second time the object previously delivered will be fizzled.&lt;br /&gt;
&lt;br /&gt;
Vital Apparatus Vents drop the following items throughout the &#039;&#039;Portal&#039;&#039; series, usually cubes:&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* {{Spoiler|[[Frankenturret]]}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|title = Vital Apparatus Vent&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 175&lt;br /&gt;
|File:Vital Apparatus Vent Portal.png|alt1=Vital Apparatus Vent|A Vital Apparatus Vent in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], the first time you press the button to drop a [[Weighted Storage Cube|Cube]], rather than the cube dropping from the Vital Apparatus Vent, various items of &amp;quot;Garbage&amp;quot; is dropped, including a [[Edgeless Safety Cube]], a [[Defective Turret]], a [[Radio]] and a Chair.&lt;br /&gt;
* {{Spoiler|In the &amp;quot;Early Test Intro&amp;quot;, a Vital Apparatus Vent appears from the ceiling and the player goes through tubes, after that, player goes back to the bed where the intro began.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166454</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166454"/>
		<updated>2020-10-13T17:08:40Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: clarification is good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, and &#039;&#039;&#039;Deadly Goo&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Objects that have fallen into the goo are irretrievable. In such cases where testing elements like [[cubes]] are needed to solve a test, a replacement may be issued immediately if the first one was dropped into the goo (unless the [[Vital Apparatus Vent|dropper]] is activated by a button, in which case you may have to press the button again). On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to.&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any contact with the goo will result in continuous damage that will eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166453</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166453"/>
		<updated>2020-10-13T17:05:34Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, and &#039;&#039;&#039;Deadly Goo&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Objects that have fallen into the goo are irretrievable. In such cases where testing elements like the [[cubes]] are needed to solve a test, a replacement will be issued immediately if the first one was dropped into the goo. On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to.&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any contact with the goo will result in continuous damage that will eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166328</id>
		<title>User:HansonKerman</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:HansonKerman&amp;diff=166328"/>
		<updated>2020-10-12T00:23:37Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just a kerbal who likes to test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my favorite character in portal is the companion cube&lt;br /&gt;
&lt;br /&gt;
my favorite character in portal 2 is the turret(s?)&lt;br /&gt;
&lt;br /&gt;
My other favorite character is doug rattmann&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my favorite mod is portal stories mel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my favorite song from the original two is Still Alive&lt;br /&gt;
&lt;br /&gt;
my favorite portal 2 song is turret wife serenade but cara mia is good too&lt;br /&gt;
&lt;br /&gt;
my favorite Mel song is Adjacency (menu) followed closely by troubled water (funnel) but they’re all amazing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
my favorite letter is h (just a coincidence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like watching speed runs but I prefer doing things with less portals, smooth jazz is fun to least portal run&lt;br /&gt;
hey that rhymed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
can someone pls add more pics&lt;br /&gt;
&lt;br /&gt;
this is such a low effort profile sorry&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=166327</id>
		<title>User talk:Headquarter8302</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=166327"/>
		<updated>2020-10-12T00:20:03Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{userpage/prosan|Headquarter8302}}&lt;br /&gt;
Welcome to my user talk page!&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi, you said I am making good edits. Can you friend me on discord (if you have) so we can collaborate at edits?&lt;br /&gt;
[[User:Thedoczek|Thedoczek]] ([[User talk:Thedoczek|talk]]) 15:18, 28 July 2020 (UTC)&lt;br /&gt;
:Apparently not, i don&#039;t have Discord but lets stay on the wiki&lt;br /&gt;
:|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 00:06, 29 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please use this template: ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Template:Sent by]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align=center&amp;quot; |&amp;lt;pre&amp;gt;{{sent by|Headquarter8302|time=~~~~~}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
will make&lt;br /&gt;
{{sent by|Headquarter8302|time=17:33, 7 August 2020 (UTC)}}&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s similar to your sign.&lt;br /&gt;
|}&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 17:44, 7 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I made [[GLaDOS]] featured ==&lt;br /&gt;
[[File:gladosisfeatured.jpg|200px|left]]&lt;br /&gt;
You wanted it, and have it. In fact, anyone is able to change the featured article.&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:02, 8 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Purge template ==&lt;br /&gt;
&lt;br /&gt;
Your template is useless.&lt;br /&gt;
[[File:UselessPurge.png|200px|left]]Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 16:49, 13 August 2020 (UTC)&lt;br /&gt;
{{Clr}}&lt;br /&gt;
:It is not entirely useless, I created the template for example: the [[Portal Wiki:Featured articles]] page. But yes, for common use, it is quite useless :P&lt;br /&gt;
:Sent by [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) at 23:30, 13 August 2020 (UTC)&lt;br /&gt;
:: [[File:andnow.png|200px|left]]Actually, i now made it useless. And I can made it useless on all pages where it is useful.&lt;br /&gt;
:: Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:19, 14 August 2020 (UTC)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Please change your signature ==&lt;br /&gt;
[[File:changeit.png|200px|left]]or fit it into e.g. [[User:Headquarter8302/signature]], because it does not follow [[w:WP:CUSTOMSIG/P|Wikipedia&#039;s guidelines]], and makes source editing harder.&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:19, 14 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I already did it!: [[User:Headquarter8302/Sig]]&lt;br /&gt;
:Sent by [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) at 05:52, 15 August 2020 (UTC)&lt;br /&gt;
::Please don&#039;t backseat moderate. Strictly speaking this isn&#039;t Wikipedia, though I appreciate the sentiment due to.. yeah it is kind of a lot. I&#039;m once again reminding that using 4 tilde&#039;s in a row will sign your name. It really does not need to be more complicated than that. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:45, 15 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
Your current signature is way too huge and messes up with the page styling. Please change it accordingly to [[WP:CUSTOMSIG/P|these guidelines]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 10:05, 20 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry. Here, I&#039;ve changed it!&lt;br /&gt;
:This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 23:44, 20 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Custom logo ==&lt;br /&gt;
&lt;br /&gt;
Hi, Headquarter8302.&lt;br /&gt;
&lt;br /&gt;
Looks like we&#039;re using different selectors on #pwiki, so my code from #tfwiki needs a few tweaks. This should do the trick:&lt;br /&gt;
&lt;br /&gt;
 #p-logo &amp;gt; a {&lt;br /&gt;
       background-image: url(https://i1.theportalwiki.net/img/b/b5/Aperture_Science_anim.gif) !important;&lt;br /&gt;
       background-size: 135px 135px;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
— [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 03:42, 7 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, a , lot.&lt;br /&gt;
:- This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 04:26, 7 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==thanks==&lt;br /&gt;
&lt;br /&gt;
maybe this isn’t the place but I just wanted to thank you for fixing my citation template :) It’s things like that that make some people’s lives so much easier [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 00:20, 12 October 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=166326</id>
		<title>Obtaining Portal Stories: Mel achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_Stories:_Mel_achievements&amp;diff=166326"/>
		<updated>2020-10-12T00:14:55Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to Aperture|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Intro|exiting the tram]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Long Term Relaxation|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Garden Chapter 2|waking up from extended relaxation]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Voices from Above|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after AEGIS activates in [[Portal Stories: Mel Ramp|Ramp]] }} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Firefighting 101|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after putting out the fire in the [[Portal Stories: Mel Fire Storm|maintenance areas]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back on Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Test Chamber 1|Virgil&#039;s testing track]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Deja Vu|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after completing the [[Portal Stories: Mel Test Chamber 4|work-in-progress]] test three times.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Organic Complications|Story-related&lt;br /&gt;
| {{Spoiler|Occurs in the chamber [[Portal Stories: Mel Overgrown|Overgrown]]. You may either press the button or wait for Virgil&#039;s dialogue to finish.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Back Off Track|Story-related&lt;br /&gt;
| {{Spoiler|The achievement will unlock after either completing or escaping the broken testing track at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after entering [[Portal Stories: Mel Finale|AEGIS&#039; chamber]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Story Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown|Story-related&lt;br /&gt;
| {{Spoiler|The achievement unlocks after [[Portal Stories: Mel Finale|defeating AEGIS]] in Advanced Mode.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Testing the Waters|Easy&lt;br /&gt;
| {{Spoiler|Jump into the body of water in front of the [[Portal Stories: Mel Garden|extended relaxation building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution|Easy&lt;br /&gt;
| {{Spoiler|Jump into electrified water, for example at the end of [[Portal Stories: Mel Junk Yard]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Ignorant|Easy&lt;br /&gt;
| {{Spoiler|An elevator will appear in [[Portal Stories: Mel Test Chamber 4|Test Chamber 4]]. To unlock the achievement, ignore Virgil&#039;s advice, enter, and wait for the elevator to close.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Forever Alone|Easy&lt;br /&gt;
| {{Spoiler| Look for a companion cube lying around  in some wreckage between 2 chambers at [[Portal Stories: Mel TB Over Goo|TB Over Goo]] and pick it up. It is easy to see.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Determined|Easy&lt;br /&gt;
| {{Spoiler|Solve the &amp;quot;broken&amp;quot; test chamber at the start of [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Burned in Goo|Easy&lt;br /&gt;
| {{Spoiler| Get burned (by a laser) while standing in water. This is possible in [[Portal Stories: Mel Factory|Factory]] (the one where the exit leads to a dead end, right before leaving the test tracks).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Crushed|Easy&lt;br /&gt;
| {{Spoiler| Get crushed in the door in the Weighted Storage Cube quality testing area in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Into Darkness|Easy&lt;br /&gt;
| {{Spoiler| Fall into the hole in the floor that Virgil warns you against in [[Portal Stories: Mel Factory|Factory]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Shot|Easy&lt;br /&gt;
| {{Spoiler|Get shot on the [[Portal Stories: Mel Core Access|live fire range near AEGIS&#039; lair]], or the live fire range in [[Portal Stories: Mel Past Power|Past Power]] .}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Persistent|Medium&lt;br /&gt;
| {{Spoiler|Check every locked door in the [[Portal Stories: Mel Intro|train station and the Aperture Innovators building]].}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Curious|Medium&lt;br /&gt;
| {{Spoiler|Check every one of the windowed doors in one of the earliest levels.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|2056|Medium&lt;br /&gt;
| {{Spoiler| Enter the room boarded-up with sheets of wood and corrugated material.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Under The Stairs|Medium&lt;br /&gt;
| {{Spoiler| In [[Portal Stories: Mel Test Chamber 1]] in the first test room, obtain access to the area behind the stairs. It will open automatically when both cubes are brought behind the emancipation grill. Shoot a portal under the tallest panel (there is a grating).}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing|Medium&lt;br /&gt;
| {{Spoiler|After [[Portal Stories: Mel Junk Yard|finding Virgil]], repeatedly press the use key while Virgil is talking.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|You Shouldn&#039;t Be Here|Medium&lt;br /&gt;
| {{Spoiler|In the final area of [[Portal Stories: Mel Past Power|Past Power]] where you see the Exit sign, shoot a portal to the tipped over panel at the bottom of a tower and make your way up the catwalk.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Single Rainbow|Medium&lt;br /&gt;
| {{Spoiler|In the starting area of [[Portal Stories: Mel Two Of A Kind|Two of a Kind]], after you make your way up to the button to get the second cube, shoot a portal through the small crack formed by a panel slightly off the wall.}} }}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|In The Vents|Medium&lt;br /&gt;
| {{Spoiler|In the office area of [[Portal Stories: Mel Factory|Factory]] shoot a portal on the portal-able surface on the ceiling of one of the rooms.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{ModAchievementNav}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166319</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166319"/>
		<updated>2020-10-11T21:26:05Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Organization is good!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, and &#039;&#039;&#039;Deadly Goo&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Objects that have fallen into the goo are irretrievable. In such cases where testing elements like the [[cubes]] are needed to solve a test, a replacement will be issued immediately if the first one was dropped into the goo. On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to.&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any contact with the goo will result in continuous damage that would eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166318</id>
		<title>Goo</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo&amp;diff=166318"/>
		<updated>2020-10-11T21:23:39Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:P2 sp goo.jpg|right|230px|thumb|Goo as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The subtext of that acid pit is acid. The content of the pit is also acid. I&#039;ll let you fully absorb it.|sound=GLaDOS_dlc1_mp_coop_art_death_acid01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[https://plus.google.com/u/0/102090447927900488343/posts/cYPbCtbkkuh Name according to Valve employee, Steve Kalning]&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;Toxic Water&#039;&#039;&#039;, &#039;&#039;&#039;Acid&#039;&#039;&#039;, &#039;&#039;&#039;Hazard Liquid&#039;&#039;&#039;, and &#039;&#039;&#039;Deadly Goo&#039;&#039;&#039;, is a common environmental hazard in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Goo is usually present within testing chambers in order to provide a penalty for failure, and to ensure that test subjects are precise with their movements and positioning of their [[portals]].&lt;br /&gt;
&lt;br /&gt;
Objects that have fallen into the goo are irretrievable. In such cases where testing elements like the [[cubes]] are needed to solve a test, a replacement will be issued immediately if the first one was dropped into the goo. On some occasions during &#039;&#039;[[Portal 2]]&#039;&#039;, objects in the goo can be heard and seen [[Material Emancipation Grill|fizzling]] immediately after falling in, while in most, they will simply be deleted soon after they fall out of sight and are not being held on to&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;[[Portal]]&#039;&#039;, the goo appears as a mixture of red, green, and brown-colored liquid with a swirled appearance. Any contact with the goo will result in continuous damage that would eventually result in killing [[Chell]], [[P-body]], [[Atlas]], [[Bendy]] or whoever you are playing as within a few seconds upon contact. As of &#039;&#039;Portal 2&#039;&#039;, the goo appears to be mainly brown, often with smoke swirling around its presence like in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 116&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Test Chamber 08.png|The goo as seen in Test Chamber 08 of &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=166317</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=166317"/>
		<updated>2020-10-11T21:20:54Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Grammar and clarification (the host) is a bit vague for people who might not know what that means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Orange&#039;&#039;&#039; by [[GLaDOS]]), is [[Atlas]]&#039; tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation, or the second player on a home console in split-screen mode.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science&#039;. However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-body_T-Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=rmiK2HfDKEs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley]]&#039;s [[Portal 2 Chapter 8 Test Chamber 15|Test Chamber 15]] where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching Chell, before panicking and running through the exit. It is possible to access this area through a glitch before Wheatley moves the wall, but P-Body does not move and is not a solid entity.}}&lt;br /&gt;
* P-body, along with Atlas, makes two cameo appearances in [[LEGO Dimensions]].&lt;br /&gt;
* When playing with a friend, the person who sent the invite will never be P-Body.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166316</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166316"/>
		<updated>2020-10-11T17:44:16Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo aperture.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio.{{cn}}&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which used a long range portal gun. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166315</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166315"/>
		<updated>2020-10-11T17:41:56Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo aperture.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio. {{cn}}&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which used a long range portal gun. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166314</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=166314"/>
		<updated>2020-10-11T17:38:29Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo aperture.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039; take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio. [citation..?]&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which used a long range portal gun. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=166313</id>
		<title>Portal Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=166313"/>
		<updated>2020-10-11T16:45:58Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 06&lt;br /&gt;
  | next       = Portal Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighth level of the game, and introduces the player to the [[Unstationary Scaffold]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal at the location the High Energy Pellet strikes the wall (marked by a circular piece of scorched wall).&lt;br /&gt;
* Place a portal above the Unstationary Scaffold, and jump through the orange portal on the floor when the scaffold is underneath your portal.&lt;br /&gt;
* Wait for the scaffold to reach the doorway.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 07&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber07 01.png|alt2=Chamber 07|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Fact_Sphere&amp;diff=166312</id>
		<title>Fact Sphere</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Fact_Sphere&amp;diff=166312"/>
		<updated>2020-10-11T16:43:17Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Bad sentence structure, doesn’t add to the page, subjective&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FactCore.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.|sound=Fact core attachedfact25.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is a corrupted [[Cores#Personality Cores|personality core]] that appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Fact is one of the cores retrieved by [[GLaDOS]] for [[Chell]] to attach onto [[Wheatley]], in order to initiate a core transfer procedure via corrupting his control of the [[Cores#Central Core|central core]] body.}}&lt;br /&gt;
&lt;br /&gt;
The Fact Sphere speaks like a stereotypical &amp;quot;know-it-all&amp;quot;, spending most of its time rapidly rattling off various facts. While a small portion of the listed facts are {{tooltip|true|The billionth digit of Pi is 9}}, most of them are {{tooltip|incorrect|In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event}} and downright {{tooltip|illogical|To make a photocopier, simply photocopy a mirror}}. &lt;br /&gt;
&lt;br /&gt;
The Fact Sphere, along with all the corrupted cores, is voiced by {{W|Nolan North}}.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|Fact Sphere was the only one out of three corrupted cores that managed to evade being sucked into space when [[Chell]] opened a portal to the moon.}}&lt;br /&gt;
* {{spoiler|In the unused audio files, Fact Sphere can be heard yelling at both the [[Space Sphere]] and [[Adventure Sphere|Rick]]. This could be used for three things: used when they are in the cage right before the boss fight begins, while on the [[Cores#Central Core|central core]] body, or both it and Rick were going to be in the ending cutscene.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[List of Fact Sphere facts]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=166311</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=166311"/>
		<updated>2020-10-11T16:41:56Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: Doesn’t mean anything, speculation, and call me crazy but I don’t see it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Orange&#039;&#039;&#039; by [[GLaDOS]]), is [[Atlas]]&#039; tall and wiry partner in testing, and is one of the two playable android Test Subjects built by GLaDOS for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, P-body is played by the guest of the Co-op session; the player that receives an invitation, or the second player on a home console in split-screen mode.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
P-body is an orange eyed [[Cores|Core]] with a design similar to that of a [[Turrets|Turret]], and is portrayed to have somewhat less masculinity than in Atlas - if not a hint femininity. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science&#039;. However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-body_T-Shirt.png|alt8=Blueprint of P-body on a shirt.|Blueprint of P-body on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt9=P-body on a poster with Atlas.|P-body on a poster with [[Atlas]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Prerelease screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=rmiK2HfDKEs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single-player campaign. {{Spoiler text|Upon arriving in [[Wheatley]]&#039;s [[Portal 2 Chapter 8 Test Chamber 15|Test Chamber 15]] where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching Chell, before panicking and running through the exit. It is possible to access this area through a glitch before Wheatley moves the wall, but P-Body does not move and is not a solid entity.}}&lt;br /&gt;
* P-body, along with Atlas, makes two cameo appearances in [[LEGO Dimensions]].&lt;br /&gt;
* When playing with friend, the hosting person will never be P-Body.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=166310</id>
		<title>Atlas</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Atlas&amp;diff=166310"/>
		<updated>2020-10-11T16:40:03Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: doesn’t mean anything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Atlas.png|right|300px|Atlas]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue, you go first.|sound=GLaDOS_coop_teamwork_exercise_alt05.wav}}&lt;br /&gt;
&#039;&#039;&#039;Atlas&#039;&#039;&#039; (referred to as &#039;&#039;&#039;Blue&#039;&#039;&#039; by [[GLaDOS]]), is [[P-body]]&#039;s short and stout companion, and is one of two playable android Test Subjects built by GLaDOS for her [[Co-op|Cooperative Testing Initiative]], which was devised to phase out human testing.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, Atlas is played by the host of the Co-op session; the player that sends an invitation.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Atlas is a blue eyed [[Cores|Core]] with a basic design as a typical rounded Core, and is portrayed to have somewhat more masculinity in its programming than in P-body. {{spoiler|GLaDOS had created the Cooperative Testing Initiative after her awakening in &#039;&#039;Portal 2&#039;&#039;, as a means of replacing [[Chell]] as her only Test Subject.}} Along with [[P-body]], the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different [[mechanics]] previously encountered by Chell from the game&#039;s single-player campaign.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was later revealed by GLaDOS that Atlas and P-body&#039;s Cores are programmed specifically to do nothing more but tests.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039; However, almost immediately after the robots unlock the room containing the test subjects, they are destroyed. They are eventually rebuilt and, during the credits, Atlas sits at a computer desk and watches P-body playing on a conveyor belt.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
Both Atlas and P-body are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Atlas first person.png|alt1=Atlas first-person view.|Atlas&#039; first-person view.&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt2=Atlas&#039; Primary-fire portal|Atlas&#039; Primary-fire portal.&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt3=Atlas&#039; Secondary-fire portal|Atlas&#039; Secondary-fire portal.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals.&lt;br /&gt;
|File:Bots_Screenshot.png|alt5=Atlas in Roll Cage|Atlas prototype, with a [[Roll Cage]].&lt;br /&gt;
|File:Atlas_from_Personality_Test.jpg|alt6=Atlas image from the official Aperture Science Collaborative Disposition Test.|Atlas image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Atlas_Icon.jpg|alt7=Atlas icon from the official Steam Portal 2 group.|Atlas icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Eye Icon.jpg|alt8=Atlas eye icon from the official Steam Portal 2 group.|Atlas eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Atlas Blueprint Shirt.png|alt9=Blueprint of Atlas on a shirt.|Blueprint of Atlas on a shirt.&lt;br /&gt;
|File:Co-op Bot Poster.png|alt10=Atlas on a poster with P-body.|Atlas on a poster with [[P-body]].&lt;br /&gt;
|File:Early models with red eyes.jpg|alt10=Prerelease screenshot of Atlas and P-Body.|Pre-release screenshot of Atlas and P-Body.&lt;br /&gt;
|File:Portal 2 PC Gamer 01.png|alt11=Prerelease screenshot of Atlas and P-Body.|Another pre-release screenshot of Atlas and P-Body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the pre-release [[videos|video]] &amp;quot;[[Bot Trust]]&amp;quot;, the prototype Atlas in the &amp;quot;Unilateral Force-Induced Isokinetic Breakfast Trials&amp;quot; wields a frying pan similiar to the ones found in &#039;&#039;[[wikipedia:Left 4 Dead 2|Left 4 Dead 2]]&#039;&#039;, the frying pan is also featured in &#039;&#039;[[wikipedia:Team Fortress 2|Team Fortress 2]]&#039;&#039; as an all-class melee weapon, and in other &#039;&#039;[[wikipedia:Valve Corporation|Valve]]&#039;&#039; games (but as unusable physics props).&lt;br /&gt;
* In [[Portal 2]] and it&#039;s [[Videos|promotional videos]], Atlas&#039; name can be seen written both as &amp;quot;Atlas&amp;quot; and &amp;quot;ATLAS&amp;quot;, showing inconsistencies from Valve as far as the bot&#039;s name is concerned.&lt;br /&gt;
* In the early days of Portal 2, the player used to play as a different character, named [[Mel]]. She was later replaced by Atlas, with Chell being replaced by P-Body.&lt;br /&gt;
* Atlas made 2 cameos, along with P-body in [[LEGO Dimensions]].&lt;br /&gt;
*Atlas is a Steam Exclusive character in the Good Friends DLC of the game [[Runner2]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Collaborative Disposition Test#Atlas|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=166309</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=166309"/>
		<updated>2020-10-11T16:38:21Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a wide cylindrical beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing anything/anyone who enters to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing in, unless the Funnel is reversed, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can, therefore, be used to solve puzzles in which Funnels may not initially appear to be useful.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel is deactivated, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.&lt;br /&gt;
&lt;br /&gt;
*In Super Mario Galaxy, there is something that looks similar to, and has a similar function to, the Excursion Funnel from Portal 2. It has  the same blue swirls and transparency.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Funnel Placeholder - GameInformer.png|The earliest promotional image with a [[Heavy Duty Super-Colliding Super Button|Super Button]] as placeholder&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|The promotional image in the E3 Demo&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|An Excursion Funnel in the reverse direction&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Hand_Lab&amp;diff=166308</id>
		<title>Aperture Hand Lab</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Hand_Lab&amp;diff=166308"/>
		<updated>2020-10-11T16:11:26Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|please complete ending}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Steam Store Page&#039;&#039;&#039;|These Aren&#039;t Your Daddy&#039;s Hands.}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 868020&lt;br /&gt;
| free = yes&lt;br /&gt;
| game-name-override = Aperture Hand Lab&lt;br /&gt;
| boxart-image = Aperture Hand Lab header.jpg|300px&lt;br /&gt;
| developer = [[Cloudhead Games ltd.]]&lt;br /&gt;
| publisher = &lt;br /&gt;
* [[Valve Corporation]]&lt;br /&gt;
| released = &lt;br /&gt;
* Microsoft Windows&lt;br /&gt;
** Jun 25, 2019&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Virtual Reality&lt;br /&gt;
| ratings =&lt;br /&gt;
| requirements =&lt;br /&gt;
*Requires a 64-bit processor and operating system&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows 7 or higher (10 recommended)&lt;br /&gt;
**Processor: Intel i5 4690k&lt;br /&gt;
**Memory: 2 GB RAM&lt;br /&gt;
**Graphics: NVidia 970 or AMD equivalent (NVidia 1080ti or AMD equivalent recommended)&lt;br /&gt;
**Storage: 600 MB available space&lt;br /&gt;
*Additional Notes: Requires VR headset and Index Controllers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Aperture Hand Lab&#039;&#039;&#039;&#039;&#039; is a non-canonical VR technical demo developed by [[Cloudhead Games ltd.]], in conjunction with [[Valve]], to showcase the functionality of the latter&#039;s [https://www.valvesoftware.com/en/index/controllers Index VR controllers] and headset. The demo was released on Jun 25, 2019.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
{{Spoiler|The game begins in some sort of an elevator going up or down, where an Announcer (different from the original Portal series, with a lower, more masculine tone of voice) greets the player to the Aperture Hand Lab. Then after a short time, the elevator door opens and the player arrives in the 42nd floor, then the player is instructed and given instructions to use the short teleport function. From here, the player is greeted by various Personality Cores equipped with their own complete arm-to-fingertip interactive component and different personalities (Nice, Vulgar, Deceptive, etc).}} They will teach the player how to understand and grasp the basic functions of the Valve Index Controller.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Frank&#039;&#039;&#039;}}|{{Spoiler|I&#039;m waving my arm, to you.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The first personality core the player will meet is Frank, a Nice, very masculine and polite programmed personality core. Frank will teach the player how to perform friendly gestures such as waving. Due to the unorthodox behaviour of Frank, this implies that Frank are not experienced with humans or have never seen humans before.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Alan&#039;&#039;&#039;}}|{{Spoiler|Double Shake, Double Shake, Double Shake.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The next one is Alan, a very aggressive but untempered personality core. Alan will teach the player how to perform threatening hand gestures such as shaking a fist to the opponent, but that was a cover for &#039;&#039;&amp;quot;double fist shake&amp;quot;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Deceptive Danny&#039;&#039;&#039;}}|{{Spoiler|Too Slow.}}}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, there is Frank again, but this is a deception performed by Deceptive Danny, by performing the classic &#039;&#039;&amp;quot;too slow&amp;quot;&#039;&#039; high five trick. Then, Danny challenges the player to playing a supposedly three round Rock, Paper, Scissors, but the Announcer realizes if the player is beaten three times, the player will lose so if the player failed two times before, Danny will fall prematurely.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Spoiler|After Danny, there is another personality core, though not identifying himself, he is a very solid and supporting personality core. Then he will ask the player to shake his hand, stating that the player is the &#039;&#039;&amp;quot;Vice President in Charge of Hands&amp;quot;&#039;&#039;, after a handshake, he stated that was a too soft handshake and wanted a real handshake.}} This utilizes the Index&#039;s controller pressure function. {{Spoiler|The player then rips the right arm component entirely and broke the entire contraption apart and the player&#039;s platform, causing both to fall.}}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
{{Quotation|{{Spoiler|&#039;&#039;&#039;Frank&#039;&#039;&#039;}}|{{Spoiler|I have found something more important than our friendship, &#039;&#039;&#039;a gun!&#039;&#039;&#039;}}}}&lt;br /&gt;
{{Spoiler|After the supposed test breaking action, the player is still alive and met Frank, but Frank has discovered a gun weirdly stored in the bottom of the old [[Aperture Science]] facility, then Frank threatens the player to free him and instructs the player to open a envelope. Inside the envelope, there is a key to operate a switch. Frank then realizes that pointing and threatening a &amp;quot;friend&amp;quot; with a gun is not nice, instead asking the player to use the switch. Unbeknownst to Frank, there are two options, the first being &amp;quot;Core Escape&amp;quot;, and the second being &amp;quot;Destroy Core&amp;quot;. Frank then apologizes to the player for pointing the gun at them. There are two endings:}}&lt;br /&gt;
:#{{Spoiler|The player uses the key on &amp;quot;Free Core&amp;quot; option, this concludes the test, both the player and Frank are shocked to the occasion, then the Announcer plays the instrumental version of [[Still Alive (song)|Still Alive]] and congratulate the player for discovering a meaning to &amp;quot;True Friendship&amp;quot;.}}&lt;br /&gt;
:#&amp;lt;!-- Please complete this part --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After each test by an individual personality cores (except the last test), they will fall in a sort of pathetic way.}}&lt;br /&gt;
&lt;br /&gt;
The game has many comedic voice lines and hand gestures, {{Spoiler|also with events that will happen when the player will switch personality cores.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab1.jpg|thumbnail|none|Friendly Frank]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab2.jpg|thumbnail|none|In-Game Screenshot]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab3.jpg|thumbnail|none|Alan]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab4.jpg|thumbnail|none|Third core, unnamed.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture_Hand_Lab_5.jpg|thumbnail|none|Key at the end of the game]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number 42 is likely a reference to &#039;&#039;[[Wikipedia:Phrases from The Hitchhiker&#039;s Guide to the Galaxy#The Answer to the Ultimate Question of Life, the Universe, and Everything is 42|The Hitchhiker&#039;s Guide to the Galaxy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Moondust]] - Another Portal themed virtual reality game.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
*[https://steamcdn-a.akamaihd.net/steam/apps/256754307/movie480.webm?t=1561477357 Valve Index Controller Introduction]&lt;br /&gt;
*[https://steamcdn-a.akamaihd.net/steam/apps/256753873/movie480.webm?t=1561477347 Official In-Game Video]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=s5e_bkWRx5w Trailer]&lt;br /&gt;
* [https://steamcommunity.com/app/868020/discussions/ Steam Community Discussions]&lt;br /&gt;
[[Category:Portal|Portal]]&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=164235</id>
		<title>Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=164235"/>
		<updated>2020-09-03T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Tactics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2_Turret_Standard.png|right|240px|Sentry Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;&#039;&#039;, to &#039;&#039;&#039;&#039;&#039;Chell&#039;&#039;&#039;&#039;&#039;|&amp;quot;This next test involves turrets. You remember them, right? They&#039;re the pale, spherical things that are full of bullets. Oh wait, that&#039;s you in five seconds. Good luck.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the [[Turret]]&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, [[Turret]]s will shoot the glass when the player is on the other side. In &#039;&#039;[[Portal 2]]&#039;&#039;, however, Turrets will only follow the player behind glass.&lt;br /&gt;
&lt;br /&gt;
The Sentry Turrets are voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*The Aperture Sentry Turret has a single red eye, sleek appearance, and predominately white color scheme common to most [[Aperture Science]] technology. Sentry Turrets are commonly seen serving as (rather ineffective) guards in the maintenance areas of the Enrichment Center, and during testing as an obstacle to the Test Subject.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets often speak in a sweet child-like, artificial voice similar to [[GLaDOS]] and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive [[Chell]] for knocking them over, suggesting they do not want to kill [[Chell]]. In one scene in [[Portal 2]], an [[Oracle Turret]] is seen stuck inside the Aperture Science Pipe Network, who attempts to get [[Chell]] and [[Wheatley]]&#039;s attention. At [[Wheatley]]&#039;s encouragement, [[Chell]] ignores it, but the Sentry Turret politely says &amp;quot;thanks anyway&amp;quot; with a hint of shattered hopes. It can later be seen and picked up in the incinerator room.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are armed with two dual machine guns, which can only be armed once a target comes within visual sight. Upon visual acquisition of the target, the Sentry Turret will come to full alert, and the machine guns will emerge. They will begin to fire at any visible targets (usually Test Subjects or intruders). When no targets are in visual range, the Sentry will scan the area in a sweeping motion with its laser targeting beam. Upon seeing that there are no more targets, the Sentry Turret will return to sleep mode after three seconds. These weapons, the machine guns, along with its antenna are normally hidden inside the body, during the Turret&#039;s &amp;quot;sleep mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When passed through the material emancipation grill, they will emit a loud and long &amp;quot;oowowowowow&amp;quot; sound as it disintegrates, even if deactivated, suggesting they are only put in sleep mode when knocked over. The machine gun panels also close together in an erattic position if the turret is vaporised active.&lt;br /&gt;
&lt;br /&gt;
*Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret&#039;s guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not &amp;quot;fired&amp;quot; in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel.&lt;br /&gt;
&lt;br /&gt;
*The [[Personality Core]] of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the [[Turret]] distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret&#039;s feelings of empathy toward its foe.&lt;br /&gt;
&lt;br /&gt;
*The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including &amp;quot;Forest&amp;quot;, &amp;quot;Desert&amp;quot;, &amp;quot;Table&amp;quot;, &amp;quot;Evening at the Improv&amp;quot;, and &amp;quot;What Idiot Picked This?&amp;quot; (the latter three schemes being humorously named by Cave Johnson).&lt;br /&gt;
&lt;br /&gt;
*Detailed in a &#039;&#039;[[Portal]]&#039;&#039; comic strip, the inception of the Sentry&#039;s strange disposition for singing and using melodious tones came from [[Aperture Science]] consumer product testers using the weapon as a possible use for protecting children from criminals. The test is a success but the baby begins to cry every time so they decide to include soft tones and lullabies. The second test is then deemed a success with the sleeping child.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret&#039;s weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[Portal]]&#039;&#039;, the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in &#039;&#039;Half-Life 2&#039;&#039;). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). [[Weighted Storage Cube|Weighted Storage Cubes]] are also bulletproof, and one can crouch behind them to be safe from their gunfire. They can also be destroyed by doing the same thing with a turret, however, this is difficult to do as the turret’s bullet spread is wider than a turret.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Portal 2]]&#039;&#039; introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either disables in midair, falls into the path of a [[Thermal Discouragement Beam]] or falls away into goo or a bottomless pit. [[Propulsion Gel]] makes a Turret quite slippery, making knocking it over easier, as it may lose its balance or knock against a wall.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Turrets have parts {{Spoiler|that were explained in [[Chamberlock]] videos{{Cit}}}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Aperture Brand Resolution Pellets}} ===&lt;br /&gt;
{{Spoiler|These are essentially the Turret&#039;s bullet. Only meant to work only with the turret itself.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Shell Redistribution Chamber}} ===&lt;br /&gt;
{{Spoiler|The [[w:Magazine (firearms)|magazine]] of the Turret. Where bullets are stacked ridiculously compact.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Projectile Acceleration Cylinder}} ===&lt;br /&gt;
{{Spoiler|The Turret&#039;s [[w:Action (firearms)|&amp;quot;action&amp;quot;]] chamber.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Turret External Barrel}} ===&lt;br /&gt;
{{Spoiler|Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Fire/No Fire Incident Resolution Chip}} ===&lt;br /&gt;
{{Spoiler|An argumentation system where the turret needs to decide whether to shoot (Fire) or not (No Fire).}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Empathy Generator and Suppressor}} ===&lt;br /&gt;
{{Spoiler|Every Personality Construct has emotions, this system enables the turret to generate Empathy, only to be overtaken by the Empathy Suppressor. This is the reason the Turret is polite and generates child-like voice.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]]&lt;br /&gt;
*In contrast to &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039; Sentry Turrets will not attempt to shoot at enemies if glass is between them, although will still track the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep.&lt;br /&gt;
&lt;br /&gt;
*During &#039;&#039;Portal 2&#039;&#039;&#039;s chapter &#039;&#039;The Escape&#039;&#039;, [[Chell]] passes through the production line for the commercial version of the Aperture Science Sentry Turret. The developer commentary states that originally, they would have had the Sentry Turret built and boxed, then passed into a machine directly below. This machine would unbox and disassemble it, then recycling the parts, meaning that the Sentry Turrets are never actually shipped. They also would have included a massive pile of all the unrecycled packaging material, giving Aperture the most inefficient recycling system possible.&lt;br /&gt;
&lt;br /&gt;
*Some of the Sentry Turret&#039;s sounds were not used in the game, but can be found in Portal&#039;s Game Cache File, including &amp;quot;Hello&amp;quot; from &#039;&#039;Portal 2&#039;&#039; teaser trailer and &amp;quot;Your business is appreciated,&amp;quot; played when flushing the lavatory bowl in the Relaxation Vault.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets will fire at rockets fired from a Rocket Sentry. This is not seen in-game, as they normally never encounter each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Portal 2&#039;&#039; features numerous [[Defective Turret]]s, either missing their casings or assembled incorrectly.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are powered by a compact fusion core. It can be seen on the caseless Defective Turrets, on their back.&lt;br /&gt;
&lt;br /&gt;
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal 2&#039;&#039;, turret boxes indicated that turrets inside are blue. However, the machines in Turret Manufacturing build and box white turrets.&lt;br /&gt;
&lt;br /&gt;
*Though [[Frankenturret]]s are able to move about with their legs, normal [[Turret]]s do not seem to be able to. This would indicate a usage modification which ultimately failed on [[Wheatley]]&#039;s part. However, turrets are able to fold their legs inside of themselves for storage. Frankenturrets, lacking the back leg, might be attempting this motion in a way that would drag themselves forward.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal&#039;&#039;, turrets will stay in the position they were picked up in when held (i.e. picking up a turret upside-down would make you keep holding it that way). In &#039;&#039;Portal 2&#039;&#039; they automatically rotate to upright and facing away from the player.&lt;br /&gt;
&lt;br /&gt;
*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won&#039;t deactivate.&lt;br /&gt;
&lt;br /&gt;
*Despite the fact that the bullets fired from the [[Aperture Science]] Turret are propelled using a spring, the guns produce a muzzle flash and a noise; this is unusual considering that there is no gunpowder, or explosive propellant being used.&lt;br /&gt;
&lt;br /&gt;
*In the Turret commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality.&lt;br /&gt;
&lt;br /&gt;
*When [[GLaDOS]] attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.&lt;br /&gt;
&lt;br /&gt;
*Pointing a turret at a Wheatley monitor will cause the turret to shoot at Wheatley&#039;s image, therefore implying they see him as a threat.&lt;br /&gt;
&lt;br /&gt;
*Turrets have been seen to be female, as an unused turret line states &amp;quot;I never liked &#039;&#039;her&#039;&#039; anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The Sentry Turret appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;Portal 2&#039;&#039;, Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the &#039;&#039;Portal&#039;&#039; textures, as the eye&#039;s texture looks vastly unlike the &#039;&#039;Portal 2&#039;&#039; striped version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry turret from &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry turret from &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:LEGO Turret.jpg|alt3=LEGO Sentry Turret minifig|LEGO Sentry Turret minifig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164229</id>
		<title>Portal 2 Chapter 3 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164229"/>
		<updated>2020-09-02T14:54:21Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Test Chamber 16&lt;br /&gt;
  | valve-title= Laser vs. Turret&lt;br /&gt;
  | map        = sp_a2_laser_vs_turret.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = laser hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth level of the game, and is set within a dilapidated Test Chamber. This level requires the player to use the [[Thermal Discouragement Beam]] in order to deal with multiple [[Turrets]], by destroying them with the Discouragement Beam. {{Spoiler|This level also contains a Rat Man [[Den]].}} &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal at the end of the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Get off the button to shoot the second portal in front of the [[Turret|Turrets]] in a row.&lt;br /&gt;
*Stand on the button until all of the turrets are destroyed.&lt;br /&gt;
*Go and get the [[Weighted Storage Cube]] from behind the glass and place it on the button.&lt;br /&gt;
*Jump over the Beam coming from the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Aim the Beam to set fire on the rest of the Turrets. Then aim the Beam at the receptacle.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Turret Wife Serenade}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 secret.png|alt3=Turrets practicing for the Turret Opera|Turrets practising singing&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* {{Spoiler|If the player destroys the Turret sitting behind the grating as they enter, using the Thermal Discouragement Beam, they can find an alcove behind from which they can observe 4 Turrets and the Prima Donna Turret practising [[Portal 2 soundtrack|Turret Wife Serenade]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164228</id>
		<title>Portal 2 Chapter 3 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164228"/>
		<updated>2020-09-02T14:54:02Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Test Chamber 16&lt;br /&gt;
  | valve-title= Laser vs. Turret&lt;br /&gt;
  | map        = sp_a2_laser_vs_turret.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = laser hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth level of the game, and is set within a dilapidated Test Chamber. This level requires the player to use the [[Thermal Discouragement Beam]] in order to deal with multiple [[Turrets]], by destroying them with the Discouragement Beam. {{Spoiler|This level also contains a Rat Man [[Den]].}} &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal at the end of the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Get off the button to shoot the second portal in front of the [[Turret|Turrets]] in a row.&lt;br /&gt;
*Stand on the button until all of the turrets are destroyed.&lt;br /&gt;
*Go and get the [[Weighted Storage Cube]] from behind the glass and place it on the button.&lt;br /&gt;
*Jump over the Beam coming from the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Aim the Beam to set fire on the rest of the Turrets. Then aim the Beam at the receptacle.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Turret Wife Serenade}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 secret.png|alt3=Turrets practicing for the Turret Opera|Turrets practising singing&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* {{Spoiler|If the player destroys the Turret sitting behind the grating as they enter, using the Thermal Discouragement Beam, they can find an alcove behind from which they can observe 4 Turrets and the Prima Donna Turret practising [[Portal 2 soundtrack|Turret Wife Serenade]] .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164227</id>
		<title>Portal 2 Chapter 3 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_16&amp;diff=164227"/>
		<updated>2020-09-02T14:53:33Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Easter Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 3 - Test Chamber 16&lt;br /&gt;
  | valve-title= Laser vs. Turret&lt;br /&gt;
  | map        = sp_a2_laser_vs_turret.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = laser hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth level of the game, and is set within a dilapidated Test Chamber. This level requires the player to use the [[Thermal Discouragement Beam]] in order to deal with multiple [[Turrets]], by destroying them with the Discouragement Beam. {{Spoiler|This level also contains a Rat Man [[Den]].}} &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal at the end of the [[Thermal Discouragement Beam]].&lt;br /&gt;
*Get off the button to shoot the second portal in front of the [[Turret|Turrets]] in a row.&lt;br /&gt;
*Stand on the button until all of the turrets are destroyed.&lt;br /&gt;
*Go and get the [[Weighted Storage Cube]] from behind the glass and place it on the button.&lt;br /&gt;
*Jump over the Beam coming from the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Aim the Beam to set fire on the rest of the Turrets. Then aim the Beam at the receptacle.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Turret Wife Serenade}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 overview 2.png|alt2=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 secret.png|alt3=Turrets practicing for the Turret Opera|Turrets practising for the Turret Opera.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 16 den.png|alt3=A Rat Man Den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
* {{Spoiler|If the player destroys the Turret sitting behind the grating as they enter, using the Thermal Discouragement Beam, they can find an alcove behind from which they can observe 4 Turrets and the Prima Donna Turret practising [[Portal 2 soundtrack|Turret Wife Serenade]] .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=164226</id>
		<title>Portal 2 Co-op Course 2 Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_7&amp;diff=164226"/>
		<updated>2020-09-02T14:52:40Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 2 Chamber 7&lt;br /&gt;
  | valve-title= 07 Fling Crushers&lt;br /&gt;
  | map        = mp_coop_fling_crushers.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 7&lt;br /&gt;
  | icon1      = dirty water&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter on&lt;br /&gt;
  | icon5      = faith plate&lt;br /&gt;
  | icon6      = pass cube&lt;br /&gt;
  | icon7      = player button on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = water hazard&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourteenth level in Co-op mode of Portal 2 and the seventh chamber in the course. The chamber requires the players to use the [[Aerial Faith Plate]]s along with precise timing and [[Thermal Discouragement Beam]]s to advance in the chamber. [[Crusher]]s are present in the second room as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The first room is self-explanitory. Use the Faith Plates and your portals to hit the [[Heavy Duty Super-Colliding Super Button|buttons]] at the same time. The second room is harder and requires some calm timing and patience. If the [[Crusher]]s in the corridor have been activated, you don&#039;t have room for more than one small mistake with the Beam. Any more than that will most likely result in a crushed bot. The last part is quite simple but the timing is of the essence. Be very quick and use anything you can with the button.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]s&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]s&lt;br /&gt;
* [[Aerial Faith Plate]]s&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Crusher]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   both-1 = {{Spoiler|Place your first portals on the targets and the second portals on the walls facing the [[Heavy Duty Super-Colliding Super Button]]. Use the [[Aerial Faith Plate]]s simultaneously to open the door. Proceed to the next area.}}&lt;br /&gt;
  |  atlas-2 = {{Spoiler|Fire your portal on the panel facing the [[Thermal Discouragement Beam]] receptacle. Put the second portal on the wall facing the long corridor with the timed [[Crusher]]s.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Shoot your portals on the gray and white tiles opposite of the Faith Plate and put your other portal next to the [[Victory Lift|Piston Platform]]. Go stand on the platform.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Take the [[Discouragement Redirection Cube]] and aim the Beam in the corridor to your portal on the wall.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|Jump through the portal once the platform stops moving and wait until you land. Place your portals above the door and near the Faith Plate. Go stand next to the door.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Take the Cube to the other side of the corridor and stand next to the Faith Plate and the portal. Drop the Cube on the Faith Plate, go through the portal.}}&lt;br /&gt;
  |   both-6 = {{Spoiler|Go through the door quickly and proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BQ6rl7JlImY}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The weighted button at the end of the test uses an invisible pedestal button as a timer, this button can still be pressed to open the door if one presses the use key at the bottom-left most tile.&lt;br /&gt;
[[File:Portal 2 Co-op Course 2 Chamber 7 Hidden Button.png|thumb|right|How the button appears in hammer.]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_7&amp;diff=164160</id>
		<title>Portal 2 Chapter 2 Test Chamber 7</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_2_Test_Chamber_7&amp;diff=164160"/>
		<updated>2020-09-01T13:27:06Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 2 - Test Chamber 07&lt;br /&gt;
  | valve-title= Pit Flings&lt;br /&gt;
  | map        = sp_a2_pit_flings.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 2 Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = fling enter on&lt;br /&gt;
  | icon6      = fling exit on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = turret hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 2 Test Chamber 6&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixteenth level of the game, and takes place within a dilapidated Test Chamber. This level requires the player to utilize their knowledge of the [[Thermal Discouragement Beam]], [[Button]]s and momentum in order to successfully solve the Test Chamber. This level is also unique in that it features a damaged [[Emancipation Grid]], which allows the player to unlock the &amp;quot;Preservation of Mass&amp;quot; achievement. The [[Weighted Companion Cube]] is also introduced here.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Proceed to the chamber, jump over the Thermal Discouragement Beam and pick up the [[Companion Cube]].&lt;br /&gt;
*Look up and wait for the second companion cube to fall. When it does, pick it up and block the beam with it (it will fizzle).&lt;br /&gt;
*Wait for the third cube to fall and take it to the beam to block it. Lift on the opposite side of the entrance will descend.&lt;br /&gt;
*Get on the lift and place a portal under the cube and other one on the wall to get the beam connected again.&lt;br /&gt;
*Wait for the lift to get to the top.&lt;br /&gt;
*Place a portal on the angled panels further away and walk over there. Place the other portal under the cube, so it&#039;ll come out near you.&lt;br /&gt;
*Pick up the cube and jump through the portal on the floor. Place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Place a portal on the other angled panels on the far-left corner and then place the other portal on the floor.&lt;br /&gt;
*Jump through the portal on the floor and go to the [[chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Use the Companion Cube to block the beam then run to the wall by the victory lift and you can pull Wheatley from the wall.&lt;br /&gt;
He will not activate the button nor talk to you, but he can be used to block the beam if dropped face down.&lt;br /&gt;
&lt;br /&gt;
Placing the companion cube on the button after collecting Wheatley and using momentum to fling yourself to the exit will cause GLaDOS to say: [[Media:GLaDOS sp_a2_pit_flings_future_starter01.wav|&amp;quot;Uh oh. You&#039;re stranded. Let&#039;s see if the cube will try to help you escape. Actually, so that we&#039;re not here all day, I&#039;ll just cut to the chase: It won&#039;t. Any feelings you think it has for you are simply byproducts of your sad, empty life.&amp;quot;]] She will then fizzle the cube on the button thus releasing a further cube form the Vital Apparatus Vent and say: [[Media:GLaDOS sp_a2_pit_flings_future_starter02.wav|&amp;quot;Anyway, here&#039;s a new cube for you to project your deranged loneliness onto.&amp;quot;]] This can happen without grabbing Wheatley if you take the cube past the broken emancipation grill, leave it in,  jump off of the platform where the exit door is, and place both portals on a nearby wall.&lt;br /&gt;
&lt;br /&gt;
If you place a portal on the wall past the broken [[Material Emancipation Grill]], you can then retrieve the Companion Cube. However, when you near the [[Chamberlock]], GLaDOS will fizzle the cube and say [[Media:GLaDOS sp_a2_pit_flings06.wav|&amp;quot;I think that one was about to say &#039;I love you.&#039; They ARE sentient, of course. We just have a LOT of them.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Love as a Construct}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163852</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163852"/>
		<updated>2020-08-27T16:47:35Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 8}} Chapter 8: The Itch (Act 4) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs thr company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163851</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163851"/>
		<updated>2020-08-27T16:46:40Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 7}} Chapter 7: The Reunion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs thr company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163850</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163850"/>
		<updated>2020-08-27T16:46:22Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 6}} Chapter 6: The Fall (Act 3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs thr company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163849</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163849"/>
		<updated>2020-08-27T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 6}} Chapter 6: The Fall (Act 3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research,}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163848</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163848"/>
		<updated>2020-08-27T16:44:16Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 7}} Chapter 7: The Reunion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163847</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163847"/>
		<updated>2020-08-27T16:43:06Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* {{anchor|Chapter 6}} Chapter 6: The Fall (Act 3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=163846</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=163846"/>
		<updated>2020-08-27T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;HansonKerman: /* Single-player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
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== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
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=== Single-player ===&lt;br /&gt;
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==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
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==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
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==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
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==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
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==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
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==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
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==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
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{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
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=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
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{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
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[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>HansonKerman</name></author>
	</entry>
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