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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeminiViRiS</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GeminiViRiS"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/GeminiViRiS"/>
	<updated>2026-04-10T14:52:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=39635</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=39635"/>
		<updated>2011-11-23T20:21:54Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: You saved science!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 5 Chamber 8&lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Portal 2 Co-op Course 6 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=39634</id>
		<title>Portal 2 Chapter 8 Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_16&amp;diff=39634"/>
		<updated>2011-11-23T20:17:36Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 16&lt;br /&gt;
  | map        = sp_a4_jump_polarity.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 16.png&lt;br /&gt;
  | icon1      = player button on&lt;br /&gt;
  | icon2      = laser sensor&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = laser hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = excursion switch on&lt;br /&gt;
  | icon8      = propulsion gel&lt;br /&gt;
  | icon9      = repulsion gel on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-eighth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both the [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Gel can be used to dispose of some threats. [[Turrets]] are present as an additional hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot portals on the [[Conversion Gel|Conversion Gels]] on both sides and go through the portal.&lt;br /&gt;
*Go through the door. Shoot a portal on the wall below the [[Repulsion Gel]].&lt;br /&gt;
*Place the other portal on the floor and go through it.&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] above.&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Now the gel should flow in the Funnel. Wait for the timer to stop and then put the other portal on the wall.&lt;br /&gt;
*Now place the same portal at the end of the Funnel. Press the Switch and quickly jump from the gel into the Funnel.&lt;br /&gt;
*Wait until you&#039;ve passed the [[Turrets]] and then go stand on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the gel to pass through the portal as much as it can and then shoot the other portal on the wall on the right - above the Turrets - and leave the button.&lt;br /&gt;
*Watch for the gel to go on top of the third Turret and then shoot the same portal on the floor. All three of the Turrets should bounce away.&lt;br /&gt;
*Push the Switch on the other side of the glass.&lt;br /&gt;
*Now go in the funnel and wait until you reach the ceiling.&lt;br /&gt;
*Shoot the other portal on the angled wall and wait until you land on solid ground.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=39633</id>
		<title>Portal 2 Chapter 8 Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_15&amp;diff=39633"/>
		<updated>2011-11-23T20:17:00Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 15&lt;br /&gt;
  | map        = sp_a4_speed_tb_catch.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = propulsion gel on&lt;br /&gt;
  | icon9      = repulsion gel&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features both [[Excursion Funnel]] and [[Repulsion Gel]], and demonstrates the way in which the Funnel can be used to transport Gels to wherever they are needed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the [[Switch]].&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] on the left and put a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Place the other portal on the opposite wall of the cube dispenser.&lt;br /&gt;
*Shoot the same portal on the wall below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to be above the floor and then leave the button.&lt;br /&gt;
*Shoot portals in the small room and the wall next to it. Take the Frankenturret through the portal and place it on the button.&lt;br /&gt;
*Go back and stand on the button. Shoot a portal at the end of the Funnel.&lt;br /&gt;
*Place the other portal to the wall below the flowing [[Propulsion Gel]] and wait until the gel is above the ramp.&lt;br /&gt;
*Leave the button and make sure that the runway is complete. If it isn&#039;t: repeat until it is.&lt;br /&gt;
*Fire a portal in the small room and the wall next to it. Go through the portal and get the Frankenturret.&lt;br /&gt;
*Go through the portal and place the Frankenturret on the button.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other one to the opposite wall of the exit (center of the wall).&lt;br /&gt;
*Leave the Funnel and go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[P-body]] can be seen running off through the Test Chamber exit when {{Spoiler text|[[Wheatley]]}} first destroys the wall.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=39632</id>
		<title>Portal 2 Chapter 8 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_12&amp;diff=39632"/>
		<updated>2011-11-23T20:12:42Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 12&lt;br /&gt;
  | map        = sp_a4_laser_platform.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = laser sensor on&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-sixth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber and the maintenance areas of the Facility. This level introduces the Laser Field, and features the [[Thermal Discouragement Beam]] as its primary mechanic.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Thermal Discouragement Beam]] and the other one on the wall on the left activating the lower recepticle.&lt;br /&gt;
*Wait for the platform to move to the left and then shoot a portal on the wall above it.&lt;br /&gt;
*Go through the portal and land on the platform.&lt;br /&gt;
*Shoot the same portal at the end of the Beam activating the platform.&lt;br /&gt;
*When the platform is halfway through, shoot the other portal on the wall above disabling the laser field.&lt;br /&gt;
*Move to the other side of the wall and fire the same portal on the wall activating the moving platform.&lt;br /&gt;
*Wait for the platform to move to the other side and then drop down to the floor.&lt;br /&gt;
*Wait for the platform to move to the other side and then fire a portal on the wall next to you.&lt;br /&gt;
*Push the [[Switch]] and fire a portal on the wall above the plaform. Go through the portal.&lt;br /&gt;
*Place a portal at the end of the Beam and then put the other portal on the wall opposite of the lower receptacle.&lt;br /&gt;
*Wait for the platform to be halfway through and then fire the same portal on wall opposite of the upper receptacle.&lt;br /&gt;
*Pick up the [[Discouragement Redirection Cube]] and go to the other side of the laser field and then place the same portal on the wall activating the lower receptacle again.&lt;br /&gt;
*Wait for the platform to be completely on the other side an then fire the same portal to the wall directly on the opposite wall.&lt;br /&gt;
*Aim the cube to activate the receptacle on the opposite wall. Then go to the left and drop down to the area below.&lt;br /&gt;
*Shoot one of the portals on the wall near you and go through it.&lt;br /&gt;
*Place the portal back where it was and go in the [[Chamberlock]].&lt;br /&gt;
*Go in the [[Excursion Funnel]] and wait until Wheatley turns it off.&lt;br /&gt;
*Go through the door in the corner and drop down from the catwalk to the lower one.&lt;br /&gt;
*Drop down in the room.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=39631</id>
		<title>Portal 2 Chapter 8 Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_11&amp;diff=39631"/>
		<updated>2011-11-23T20:11:53Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 11&lt;br /&gt;
  | map        = sp_a4_laser_catapult.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = laser sensor on&lt;br /&gt;
  | icon5      = laser redirection on&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = laser field&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fifth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level requires the player to utilise their knowledge of the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Thermal Discouragement Beam]] in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other one on the floor below the [[Heavy Duty Super-Colliding Super Button|button]]. Then go in the Funnel.&lt;br /&gt;
*Wait until you&#039;ve reached the button and then shoot the portal from below the Funnel to the blue target panels next to the other portal on the floor.&lt;br /&gt;
*Pick up the [[Frankenturret]] and drop down. Go near the [[Thermal Discouragement Beam]] and place the Frankenturret in the middle of the floor to cut the Beam.&lt;br /&gt;
*Place a portal on the wall and the other one on the wall opposite of the Wheatley&#039;s monitor. Go through the portal.&lt;br /&gt;
*Put a portal on the angled wall near the Beam and the other one on the angled wall with the blue target.&lt;br /&gt;
*Use [[Aerial Faith Plate]] to go through the portal and pick up the [[Discouragement Redirection Cube]].&lt;br /&gt;
*Drop down and place it next to the Frankenturret (the Beam must hit the Discouragement Cube).&lt;br /&gt;
*Aim it to go straight at the wall (90 degree angle) and then shoot a portal on the wall where the beam ends.&lt;br /&gt;
*Fire the other portal on the wall opposite of Wheatley and pick up the Frankenturret. Then jump through the portal.&lt;br /&gt;
*Turn to the left and place the same portal on the wall opposite of the Beam receptacle.&lt;br /&gt;
*Place the Frankenturret on the floor below the button.&lt;br /&gt;
*Head for the first [[Victory Lift]] and then shoot one of the portals on the wall next to you.&lt;br /&gt;
*Wait until the lift stops and then fire the other portal below the Discouragement Cube.&lt;br /&gt;
*Place a portal at the end of the Funnel and the other below the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to activate the button and then go on the second Victory lift. Then fire one of the portals on the floor near the beam.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=39630</id>
		<title>Portal 2 Chapter 8 Test Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_6&amp;diff=39630"/>
		<updated>2011-11-23T20:08:10Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 6&lt;br /&gt;
  | map        = sp_a4_stop_the_box.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = light bridge on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = bridge shield on&lt;br /&gt;
  | icon7      = excursion funnel&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-fourth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Hard Light Bridge]] as its primary mechanics. [[Turrets]] are present as the main hazard in this level.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Place a portal at the end of the [[Hard Light Bridge]] and the other one to the bottom-left corner of the wall next to the [[Emancipation Grill|Emancipation Grills]].&lt;br /&gt;
*Push the [[Switch]] and the [[Frankenturret]] should hit the Hard Light Bridge and land in the area with four [[Turrets]] facing it.&lt;br /&gt;
*Place a portal to the wall closest to the Frankenturret and another portal to the wall near the Hard Light Bridge.&lt;br /&gt;
*Get the Frankenturret and take it through the portal.&lt;br /&gt;
*Put a portal on the wall with the Hard Light Bridge and put the other portal to the wall on the right of Wheatley.&lt;br /&gt;
*Pick up the Frankenturret and use the [[Aerial Faith Plate]] to hit the Bridge and land on the catwalk.&lt;br /&gt;
*Go to the left and put the Frankenturret down, so it won&#039;t fall from there.&lt;br /&gt;
*Fire the portal from the wall to the wall near the Turrets. Bridge should now block the Turrets.&lt;br /&gt;
*Place the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Move to the area under the catwalk. Fire a portal on the wall next to you and to the wall above the catwalk. Go through the portal.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=39629</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=39629"/>
		<updated>2011-11-23T20:04:16Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 5&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-third level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=39628</id>
		<title>Portal 2 Chapter 8 Test Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_4&amp;diff=39628"/>
		<updated>2011-11-23T20:01:02Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 4&lt;br /&gt;
  | map        = sp_a4_tb_polarity.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-second level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]], and introduces the way in which [[Heavy Duty Super-Colliding Super Button|Buttons]] can be used to change the direction of Funnels. [[Turrets]] are present as an additional hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Fire a portal at the end of the [[Excursion Funnel]] and the other portal at the end of the [[Turret]]&#039;s targeting laser.&lt;br /&gt;
*Wait for a few seconds for the Turret to travel to a bottomless area and then shoot the portal at the panels below the Funnel Receptacle.&lt;br /&gt;
*Go stand on the [[Heavy Duty Super-Colliding Super Button|button]] and wait for the [[Frankenturret]] to go through the portal.&lt;br /&gt;
*Shoot the same portal on the left of the wall you used to get rid of the Turret. Step off from the button.&lt;br /&gt;
*Frankenturret should come within your reach. Pick it up and place it on the button.&lt;br /&gt;
*Jump in the Funnel, wait until you are on the opposite side and then exit the Funnel.&lt;br /&gt;
*Shoot a portal on the wall next to you to get the Frankenturret off the button.&lt;br /&gt;
*Put a portal in front of the exit and go in the Funnel.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=39627</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=39627"/>
		<updated>2011-11-23T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: More music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 3&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=39626</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=39626"/>
		<updated>2011-11-23T19:57:25Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: All I had to do to add music was push a but- AAAAAAAAAAH!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 2&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=39625</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=39625"/>
		<updated>2011-11-23T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: I&amp;#039;ve got this... ITCH to keep adding tracks...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Frankenturrets&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Franken Turrets}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=38641</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=38641"/>
		<updated>2011-10-26T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Undo revision 38640 by Shadowking58 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;, known in full as the &#039;&#039;&#039;Genetic Lifeform and Disk Operating System&#039;&#039;&#039;, is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, she is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
She is the antagonist of &#039;&#039;[[Portal]]&#039;&#039; and the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. {{spoiler|In the later half, she briefly becomes a {{W|deuteragonist}}.}} In the latter game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on [[Caroline]] instead, where she then ultimately became GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|150px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded her attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life in hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. Several tests later where the [[Turrets]] are finally introduced for testing, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to played along with GLaDOS&#039; plans.&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in [[Central AI Chamber|her chamber]] as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|left|170px|The remains of GLaDOS after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P2 chamber.jpg|thumb|right|170px|{{spoiler|GLaDOS as seen in her redesigned Central AI Chamber.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|right|150px|{{spoiler|GLaDOS, uploaded to a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state prior to Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift and onto her before the door to the Enrichment Center could shut itself.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects, [[Atlas]] and [[P-body]]. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and rarely having much hope in them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first test course, Team Building, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bright it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots were loyal to GLaDOS and placed the disc into the projector - in which she begins scanning for files and documents she never disclosed. After she was done, she initiated a self-destruct on the bots and reassembled them back at the hub.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This went unmentioned through the entirety of their second testing track, Mass and Velocity. However, at the end of this course, it became clear that she would send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body worked together to get each other past the air circulation maintenance section, they found another disc and installed it into the projector. GLaDOS began scanning for projects and tells them that she did not really need them to do this, and pretended it did not matter after self-destructing them.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots had unlocked the third course, Hard Light Surfaces, GLaDOS&#039; utter disappointment in the duo was becoming more clear. With their deaths never bringing the satisfaction she had with the death of humans, as the bots could just easily be rebuilt again each time they are destroyed - she secretly worked on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc which contains the Enrichment Center&#039;s current overall security code, which she tried to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, Excursion Funnels, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the other&#039;s back, or how P-body was not Atlas&#039; first cooperative testing partner. No matter how many times she tried to stir the two apart, the bots would brush her lies aside, where GLaDOS&#039; disappointment in the two had returned again in her tone of voice. At the end of the test, she convinces them to install the final disc to her full control over the facility - telling them it was a clerical error on how it was not done any earlier. After the bots installed it, overview maps of every section of the facility was shown in the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - Mobility Gels. She deploys the entrance to this course into the hub, and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach to this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needed Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her ultimate plan failed as the humans were unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found died within just a week of testing. It became apparent that she absolutely needed Atlas and P-body back as her facility began to malfunction quickly, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she sends them to a new testing course dubbed as Art Therapy, constantly treating the test course as if it were an art museum despite the malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. And later, the reassembly machines have finally malfunctioned - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. After the problems became clear, she confesses that she does need their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this problem, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by sending them through even more excessive training during their test course. GLaDOS then finally sends them closer to the location of the chamber housing her chassis, in which she jokingly dubs them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reached the chamber, they discover it was never a person controlling the chassis, but a bird nesting above the keyboard on the machine. As GLaDOS observes it, she panics and yells at them to abort their mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the machine, GLaDOS observes the eggs on the bird&#039;s nest and panics that the bird had been &amp;quot;gestating clones&amp;quot; and forces them to destroy the eggs. As the bots were hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could talk with them directly.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After several insults on how the birds were &amp;quot;abandoned&amp;quot; for how worthless she deemed them, she immediately saw potential in them when one of the birds cracked the glass casing housing them with its beak. GLaDOS begins to show compassion toward the birds as she realizes their ability to use hostility and makes use of them as test subjects, as she reveals a more motherly bonding with the birds than she ever did with the bots. The fate of the birds will remain unknown until further test courses are added.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and Traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached onto her for the sole purpose of restricting her control. She then becomes increasingly more agitated and is portrayed as intimidating near the end of the game. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she becomes extremely bitter after the events of &#039;&#039;Portal&#039;&#039;, frequently insulting Chell until the very end - where she realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling to that of her Genetic Lifeform component [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her awakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components are sleek and black, and is of little resemblance to the original ones from her body during the awakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and Acting ==&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the concept of GLaDOS had always been a robotic voice that would pretentiously guide someone and often intimidates them. At this time, the developers had used copyrighted voice samples as a placeholder (temporary placement). As Ellen McLain had voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the project a secret and had left Ellen unaware what game it is that she is voicing for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs prior to the game&#039;s release vary greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use by a new character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept of GLaDOS in &#039;&#039;[[Portal 2]]&#039;&#039; demonstrates that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes for the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, a reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=GLaDOS|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:MoralityCore.png|alt2=Morality Core|GLaDOS&#039; Morality core.&lt;br /&gt;
|File:CuriousityCore.png|alt3=Curiosity Core|GLaDOS&#039; Curiosity core.&lt;br /&gt;
|File:LogicCore.png|alt4=Cake Mix Core|GLaDOS&#039; Cake mix core.&lt;br /&gt;
|File:AngerCore.png|alt5=Anger Core|GLaDOS&#039; Anger core.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Sp a1 wakeup0061.jpg|alt1=GLaDOS1|Scattered remains of GLaDOS, seen in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt2=GLaDOS2|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt3=GLaDOS3|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt4=GLaDOS4|After her reawakening.&lt;br /&gt;
|File:Sp a1 wakeup0006.jpg|alt5=GLaDOS5|GLaDOS, forming eye shapes via her eye lids.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt6=GLaDOS6|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt7=GLaDOS7|{{spoiler|Ditto, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler7=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt8=GLaDOS8|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler8=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt9=GLaDOS9|{{spoiler|In her redesigned Central AI Chamber.}}|spoiler9=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt10=GLaDOS10|{{spoiler|Ditto.}}|spoiler10=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt11=GLaDOS11|Side view of GLaDOS.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt12=GLaDOS12|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler12=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt13=GLaDOS13|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt14=GLaDOS14|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler14=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt15=GLaDOS15|{{spoiler|GLaDOS, dragged by [[Wheatley]] to be extracted.}}|spoiler15=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt16=GLaDOS16|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler16=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt17=GLaDOS17|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]]}}|spoiler17=yes&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt18=GLaDOS18|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt19=GLaDOS19|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt20=GLaDOS20|On the cover of the [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; was never pronounced or spoken in full in the entire series. The only instances of her name are through in-game captions during &#039;&#039;[[Portal 2]]&#039;&#039;, and one of her disc generators from which the acronym was only present in &#039;&#039;[[Portal]]&#039;&#039;. During dialogue in &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GlaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38403</id>
		<title>User:WindBOT/Item checklists/GeminiViRiS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38403"/>
		<updated>2011-10-20T01:11:47Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item checklist&lt;br /&gt;
 | steamid = GeminiViRiS&lt;br /&gt;
 | automaton&#039;s tophat = yes&lt;br /&gt;
 | bionic beanie = 2&lt;br /&gt;
 | bot&#039;s beret = yes&lt;br /&gt;
 | fancy fedora = yes&lt;br /&gt;
 | mann co. cap = yes&lt;br /&gt;
 | master&#039;s yellow belt = yes&lt;br /&gt;
 | metallic moustache = yes&lt;br /&gt;
 | moustachio = yes&lt;br /&gt;
 | safety glasses = yes&lt;br /&gt;
 | 1 2 3 kick it flag = yes&lt;br /&gt;
 | aaaaaaa!!! flag = yes&lt;br /&gt;
 | amnesia flag = yes&lt;br /&gt;
 | audiosurf flag = yes&lt;br /&gt;
 | bit.trip flag = yes&lt;br /&gt;
 | cogs flag = yes&lt;br /&gt;
 | cube n skull flags = yes&lt;br /&gt;
 | defense grid flag = yes&lt;br /&gt;
 | killing floor flag = 2&lt;br /&gt;
 | moon flag = yes&lt;br /&gt;
 | rush flag = yes&lt;br /&gt;
 | super meat boy flag = yes&lt;br /&gt;
 | the ball flag = yes&lt;br /&gt;
 | toki tori flag = yes&lt;br /&gt;
 | the wonderful end of the world flag = yes&lt;br /&gt;
 | wcc flag = 2&lt;br /&gt;
 | military skins = yes&lt;br /&gt;
 | moon skins = yes&lt;br /&gt;
 | ninja skins = yes&lt;br /&gt;
 | starburst skins = yes&lt;br /&gt;
 | wcc skins = yes&lt;br /&gt;
 | p-body sitspin = yes&lt;br /&gt;
 | p-body facepalm = yes&lt;br /&gt;
 | p-body shrug = yes&lt;br /&gt;
 | p-body thumbs up = yes&lt;br /&gt;
 | p-body fist pump = yes&lt;br /&gt;
 | p-body pretzel wave = yes&lt;br /&gt;
 | p-body spin jump = yes&lt;br /&gt;
 | p-body selfspin = yes&lt;br /&gt;
 | atlas dance spin = yes&lt;br /&gt;
 | atlas facepalm = yes&lt;br /&gt;
 | atlas shrug = yes&lt;br /&gt;
 | atlas thumbs up = yes&lt;br /&gt;
 | atlas fist pump = yes&lt;br /&gt;
 | atlas head spin = yes&lt;br /&gt;
 | atlas dribble = yes&lt;br /&gt;
 | atlas roll = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38402</id>
		<title>User:WindBOT/Item checklists/GeminiViRiS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38402"/>
		<updated>2011-10-20T01:05:28Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item checklist&lt;br /&gt;
 | steamid = GeminiViRiS&lt;br /&gt;
 | automaton&#039;s tophat = yes&lt;br /&gt;
 | bionic beanie = 2&lt;br /&gt;
 | bot&#039;s beret = yes&lt;br /&gt;
 | fancy fedora = yes&lt;br /&gt;
 | mann co. cap = yes&lt;br /&gt;
 | master&#039;s yellow belt = yes&lt;br /&gt;
 | metallic mustache = yes&lt;br /&gt;
 | moustachio = yes&lt;br /&gt;
 | safety glasses = yes&lt;br /&gt;
 | 1 2 3 kick it flag = yes&lt;br /&gt;
 | aaaaaaa!!! flag = yes&lt;br /&gt;
 | amnesia flag = yes&lt;br /&gt;
 | audiosurf flag = yes&lt;br /&gt;
 | bit.trip flag = yes&lt;br /&gt;
 | cogs flag = yes&lt;br /&gt;
 | cube n skull flags = yes&lt;br /&gt;
 | defense grid flag = yes&lt;br /&gt;
 | killing floor flag = 2&lt;br /&gt;
 | moon flag = yes&lt;br /&gt;
 | rush flag = yes&lt;br /&gt;
 | super meat boy flag = yes&lt;br /&gt;
 | the ball flag = yes&lt;br /&gt;
 | toki tori flag = yes&lt;br /&gt;
 | the wonderful end of the world flag = yes&lt;br /&gt;
 | wcc flag = 2&lt;br /&gt;
 | military skins = yes&lt;br /&gt;
 | moon skins = yes&lt;br /&gt;
 | ninja skins = yes&lt;br /&gt;
 | starburst skins = yes&lt;br /&gt;
 | wcc skins = yes&lt;br /&gt;
 | p-body sitspin = yes&lt;br /&gt;
 | p-body facepalm = yes&lt;br /&gt;
 | p-body shrug = yes&lt;br /&gt;
 | p-body thumbs up = yes&lt;br /&gt;
 | p-body fist pump = yes&lt;br /&gt;
 | p-body pretzel wave = yes&lt;br /&gt;
 | p-body spin jump = yes&lt;br /&gt;
 | p-body selfspin = yes&lt;br /&gt;
 | atlas dance spin = yes&lt;br /&gt;
 | atlas facepalm = yes&lt;br /&gt;
 | atlas shrug = yes&lt;br /&gt;
 | atlas thumbs up = yes&lt;br /&gt;
 | atlas fist pump = yes&lt;br /&gt;
 | atlas head spin = yes&lt;br /&gt;
 | atlas dribble = yes&lt;br /&gt;
 | atlas roll = yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:GeminiViRiS&amp;diff=38290</id>
		<title>User:GeminiViRiS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:GeminiViRiS&amp;diff=38290"/>
		<updated>2011-10-18T21:23:37Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Test Subject #55 - GeminiViRiS}}&lt;br /&gt;
&lt;br /&gt;
My WIP Userpage.&lt;br /&gt;
&lt;br /&gt;
{{User:WindBOT/Item checklists/GeminiViRiS}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38289</id>
		<title>User:WindBOT/Item checklists/GeminiViRiS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists/GeminiViRiS&amp;diff=38289"/>
		<updated>2011-10-18T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{{Item checklist  | steamid = GeminiViRiS }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item checklist&lt;br /&gt;
 | steamid = GeminiViRiS&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists&amp;diff=38288</id>
		<title>User:WindBOT/Item checklists</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:WindBOT/Item_checklists&amp;diff=38288"/>
		<updated>2011-10-18T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: /* Backpacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Automatically-updated Item checklists}}&lt;br /&gt;
{{User:WindBOT/Header}}&lt;br /&gt;
&lt;br /&gt;
If you want your backpack to be automatically updated, create a subpage of the format &amp;lt;code&amp;gt;User:WindBOT/Item checklists/YourWikiUsername&amp;lt;/code&amp;gt;, then post a link to it in the list below. The subpage may contain your original (hand-typed) item checklist, or simply:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Item checklist&lt;br /&gt;
 | steamid = Your Steam COMMUNITY ID Here&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
The bot will fill in the rest. In any case, make sure to include your correct Steam ID and that the backpack is public.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be patient&#039;&#039;&#039;, the bot updates backpacks on a &#039;&#039;&#039;purely random basis&#039;&#039;&#039; so it might take a while until it updates it.&lt;br /&gt;
&lt;br /&gt;
Some special cases may cause items to not work/not show up. This includes Halloween Masks, Mercenary Badges, etc. In these case, simply add the item yourself. It will not be overwritten.&lt;br /&gt;
&lt;br /&gt;
To include your backpack on your user page, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{User:WindBOT/Item checklists/YourWikiUsername}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Backpacks ==&lt;br /&gt;
{{Hatnote|Make sure to include the link to your backpack here, or it will not get updated.}}&lt;br /&gt;
* [[User:WindBOT/Item checklists/Nik9990]]&lt;br /&gt;
* [[User:WindBOT/Item checklists/Shimku]]&lt;br /&gt;
* [[User:WindBOT/Item checklists/GeminiViRiS]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Goo_Gear_Snorkel&amp;diff=38286</id>
		<title>Goo Gear Snorkel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Goo_Gear_Snorkel&amp;diff=38286"/>
		<updated>2011-10-18T21:19:34Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Removed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{improveimage}}&lt;br /&gt;
&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| slot = Misc&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Miscellaneous Item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Goo Gear Snorkel&#039;&#039;&#039; appear to be blue and orange diving masks with snorkels for [[Atlas]] and [[P-Body]] respectively. [[Atlas]]&#039;s is more of a square then [[P-body]]&#039;s, while [[P-body]]&#039;s is an oval. They could be earned by participating in the Steam Summer Camp sale between June 30th and July 10th, 2011 and cost 3 tickets at the Prize Booth.&lt;br /&gt;
&lt;br /&gt;
On the Prize Booth the item was described as &amp;quot;Explore the delicate, breathtaking ecosystem beneath the goo for several tenths of a second before the corrosive, toxic ecosystem beneath the goo destroys you in Portal 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
&#039;&#039;&#039;[[July 1, 2011 Patch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Goo Gear Snorkels&#039;&#039; were added to the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=100&lt;br /&gt;
|width=170&lt;br /&gt;
|title=&lt;br /&gt;
|File:Goo Gear Snorkels.png|The Goo Gear Snorkels as seen in the Summer Camp Sale prize booth page.&lt;br /&gt;
|File:Goo Gear Snorkels redeemed.png|The Goo Gear Snorkels as seen in the Summer Camp Sale prize booth page once redeemed.&lt;br /&gt;
|File:GooGearSnorkles.png|The Goo Gear Snorkels in high-resolution on the Co-op bot customization page. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=38206</id>
		<title>Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hoopy_the_Hoop&amp;diff=38206"/>
		<updated>2011-10-16T18:22:06Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hoopy the Hoop.png|right|200px|Hoopy the Hoop]]&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;&#039;Hoopy the Hoop&#039;&#039;&#039; was a hoop fallen from the sky among the wreckage of [[GLaDOS]] at the end of the game. {{Spoiler|Hoopy landed on the [[Aperture Science]] parking lot in front of [[Chell]] just before being dragged off by the [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
As stated in an interview, [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3 &amp;quot;Opening The Portal: Exploring The Game&#039;s Development&amp;quot;], with Valve, they never expected &amp;quot;The Cake is a Lie&amp;quot; would become such a huge hit. They expected, if anything, that Hoopy the Hoop would become the meme derived from [[Portal]]. Erik Wolpaw explains, &amp;quot;We thought we should have a warehouse full of Hoopy t-shirts and mugs and posters…we would watch that hoop roll by over and over again. That was the part of the game we were most proud of, and nobody cared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Hoopy the Hoop rolls across the screen at the end of the game {{spoiler text|as [[Chell]] lays outside the [[Aperture Science]] facility.}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Hoopy is known to appear in a few places within &#039;&#039;Portal 2&#039;&#039;.  His earliest known appearance is in [[Portal 2 Chapter 1 Her Chamber|Her Chamber]], where he lays slightly to the left of what could be described as [[GLaDOS]]&#039; head; his second known appearance is underneath a floor panel in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 2]].  He makes his third known appearance behind a desk {{Spoiler text|in [[Doug Rattmann|Rattmann&#039;s]] den}} in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]]; this is the same den as referred to by the [[Achievements#Portal 2|Final Transmission]] achievement.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Hoopy the Hoop&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Portal Hoopy the Hoop 1.png|alt1=Hoopy the Hoop|{{Spoiler|Hoopy the Hoop at the end of &#039;&#039;[[Portal]]&#039;&#039;}}&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber Hoopy the Hoop.png|Hoopy the Hoop in [[Portal 2 Chapter 1 Her Chamber|Her Chamber]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 02 Hoopy the Hoop.png|alt2=Hoopy the Hoop in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 2]].|Hoopy the Hoop in [[Portal 2 Chapter 2 Test Chamber 2|Test Chamber 2]].&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 6 Hoopy the Hoop.png|alt3=Hoopy the Hoop in one of {{Spoiler|[[Doug Rattmann|Rattmann&#039;s dens]] in &#039;&#039;[[Portal 2]]&#039;&#039;}}|Hoopy the Hoop in one of {{Spoiler|[[Doug Rattmann|Rattmann&#039;s dens]] in &#039;&#039;[[Portal 2]]&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=37989</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=37989"/>
		<updated>2011-10-11T21:52:36Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Chamber board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Mash-up&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the Facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot the first portal under yourself to get to the catwalk.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=37988</id>
		<title>Template:Updates</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=37988"/>
		<updated>2011-10-11T21:39:46Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Oh, and the tools updated too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Updates/core | type = {{{type|{{{1|}}}}}}&lt;br /&gt;
&lt;br /&gt;
| portal2-patch-month = 10&lt;br /&gt;
| portal2-patch-day   = 11&lt;br /&gt;
| portal2-patch-year  = 2011&lt;br /&gt;
&lt;br /&gt;
| portal2-tools-patch-month = 10&lt;br /&gt;
| portal2-tools-patch-day   = 11&lt;br /&gt;
| portal2-tools-patch-year  = 2011&lt;br /&gt;
&amp;lt;!-- REDUNDANT&lt;br /&gt;
| portal2-ps3-patch-month = 4&lt;br /&gt;
| portal2-ps3-patch-day  = 19&lt;br /&gt;
| portal2-ps3-patch-year = 2011&lt;br /&gt;
&lt;br /&gt;
| portal2-xbox360-patch-month = 4&lt;br /&gt;
| portal2-xbox360-patch-day = 19&lt;br /&gt;
| portal2-xbox360-patch-year = 2011&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| portal-patch-month = 3&lt;br /&gt;
| portal-patch-day   = 2&lt;br /&gt;
| portal-patch-year  = 2011&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- REDUNDANT&lt;br /&gt;
| portal-ps3-patch-month = 1&lt;br /&gt;
| portal-ps3-patch-day  = 1&lt;br /&gt;
| portal-ps3-patch-year = 1970&lt;br /&gt;
&lt;br /&gt;
| portal-xbox360-patch-month = 1&lt;br /&gt;
| portal-xbox360-patch-day = 1&lt;br /&gt;
| portal-xbox360-patch-year = 1970&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| blog-month  = 10&lt;br /&gt;
| blog-day    = 6&lt;br /&gt;
| blog-year   = 2011&lt;br /&gt;
| blog-id     = 6451&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Update this template (instead of the Main Page) whenever a blog post or patch is released.&lt;br /&gt;
* Changes will be pushed to all other language pages.&lt;br /&gt;
* To add language translations please see [[Template:Latest updates]], &#039;&#039;not&#039;&#039; this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=37985</id>
		<title>Template:Updates</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Updates&amp;diff=37985"/>
		<updated>2011-10-11T21:25:24Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Updates/core | type = {{{type|{{{1|}}}}}}&lt;br /&gt;
&lt;br /&gt;
| portal2-patch-month = 10&lt;br /&gt;
| portal2-patch-day   = 11&lt;br /&gt;
| portal2-patch-year  = 2011&lt;br /&gt;
&lt;br /&gt;
| portal2-tools-patch-month = 10&lt;br /&gt;
| portal2-tools-patch-day   = 4&lt;br /&gt;
| portal2-tools-patch-year  = 2011&lt;br /&gt;
&amp;lt;!-- REDUNDANT&lt;br /&gt;
| portal2-ps3-patch-month = 4&lt;br /&gt;
| portal2-ps3-patch-day  = 19&lt;br /&gt;
| portal2-ps3-patch-year = 2011&lt;br /&gt;
&lt;br /&gt;
| portal2-xbox360-patch-month = 4&lt;br /&gt;
| portal2-xbox360-patch-day = 19&lt;br /&gt;
| portal2-xbox360-patch-year = 2011&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| portal-patch-month = 3&lt;br /&gt;
| portal-patch-day   = 2&lt;br /&gt;
| portal-patch-year  = 2011&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- REDUNDANT&lt;br /&gt;
| portal-ps3-patch-month = 1&lt;br /&gt;
| portal-ps3-patch-day  = 1&lt;br /&gt;
| portal-ps3-patch-year = 1970&lt;br /&gt;
&lt;br /&gt;
| portal-xbox360-patch-month = 1&lt;br /&gt;
| portal-xbox360-patch-day = 1&lt;br /&gt;
| portal-xbox360-patch-year = 1970&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| blog-month  = 10&lt;br /&gt;
| blog-day    = 6&lt;br /&gt;
| blog-year   = 2011&lt;br /&gt;
| blog-id     = 6451&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* Update this template (instead of the Main Page) whenever a blog post or patch is released.&lt;br /&gt;
* Changes will be pushed to all other language pages.&lt;br /&gt;
* To add language translations please see [[Template:Latest updates]], &#039;&#039;not&#039;&#039; this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=October_7,_2011_Patch&amp;diff=37984</id>
		<title>October 7, 2011 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=October_7,_2011_Patch&amp;diff=37984"/>
		<updated>2011-10-11T21:23:43Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://store.steampowered.com/news/6455/&lt;br /&gt;
| source-title = Portal 2 Update Released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| before = [[October 4, 2011 Patch]]&lt;br /&gt;
| after  = [[October 11, 2011 Patch]]&lt;br /&gt;
&lt;br /&gt;
| notes = &lt;br /&gt;
===== Portal 2 =====&lt;br /&gt;
*Fixed exploits where cheats could go undetected in Challenge Mode&lt;br /&gt;
*Modifying gravity is now marked as a cheat&lt;br /&gt;
*Fixed crosshair not showing on extra wide resolutions&lt;br /&gt;
*Fixed rare case where a phantom laser would be stuck emitting from a redirection cube&lt;br /&gt;
*Peer Review localization updates from the community&lt;br /&gt;
&lt;br /&gt;
=====Undocumented Changes=====&lt;br /&gt;
*Fixed bug which made Chapter 5 impossible to complete.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=October_11,_2011_Patch&amp;diff=37983</id>
		<title>October 11, 2011 Patch</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=October_11,_2011_Patch&amp;diff=37983"/>
		<updated>2011-10-11T21:23:05Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{{Patch layout | source = http://store.steampowered.com/news/6490/ | source-title = Portal 2 Update Released   | before = October 7, 2011 Patch | after  = N/A  | notes =  ===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch layout&lt;br /&gt;
| source = http://store.steampowered.com/news/6490/&lt;br /&gt;
| source-title = Portal 2 Update Released&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| before = [[October 7, 2011 Patch]]&lt;br /&gt;
| after  = N/A&lt;br /&gt;
&lt;br /&gt;
| notes = &lt;br /&gt;
===== Portal 2 =====&lt;br /&gt;
* Fixed the Talent Show achievement not being awarded properly&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Patches&amp;diff=37982</id>
		<title>Patches</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Patches&amp;diff=37982"/>
		<updated>2011-10-11T21:21:44Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: /* 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Patches&#039;&#039;&#039; are updates to the game that fix known bugs, glitches, or exploits within the game, and often add new features or balance changes to items, levels, or other game elements.&lt;br /&gt;
&lt;br /&gt;
Although each patch is usually paired with notes detailing what has been altered, some alterations are not mentioned. These undocumented changes rely on the community to notice their existance and therefore report them to others. As such, the exact date of undocumented change implementation will be an estimate.&lt;br /&gt;
&lt;br /&gt;
{{hatnote|Patches are listed in reverse-chronological order, with newest patches first.}}&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal 2&#039;&#039; patches {{anchor|Portal 2}} ==&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[October 11, 2011 Patch|October 11]]&lt;br /&gt;
* [[October 7, 2011 Patch|October 7]]&lt;br /&gt;
* [[October 4, 2011 Patch|October 4]]&lt;br /&gt;
* [[September 12, 2011 Patch|September 12]]&lt;br /&gt;
* [[August 30, 2011 Patch|August 30]]&lt;br /&gt;
* [[July 7, 2011 Patch|July 7]]&lt;br /&gt;
* [[July 1, 2011 Patch|July 1]]&lt;br /&gt;
* [[May 26, 2011 Patch|May 26]]&lt;br /&gt;
* [[May 20, 2011 Patch|May 20]]&lt;br /&gt;
* [[May 12, 2011 Patch|May 12]]&lt;br /&gt;
* [[May 10, 2011 Patch|May 10]]&lt;br /&gt;
* [[May 6, 2011 Patch|May 6]]&lt;br /&gt;
* [[April 29, 2011 Patch|April 29]]&lt;br /&gt;
* [[April 22, 2011 Patch|April 22]]&lt;br /&gt;
* [[April 21, 2011 Patch|April 21]]&lt;br /&gt;
* [[April 19, 2011 Patch|April 19]]&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal 2 Authoring Tools&#039;&#039; patches {{anchor|Tools}} ==&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[October 4, 2011 Patch (Tools)|October 4]]&lt;br /&gt;
* [[May 26, 2011 Patch (Tools)|May 26]]&lt;br /&gt;
* [[May 20, 2011 Patch (Tools)|May 20]]&lt;br /&gt;
* [[May 17, 2011 Patch (Tools)|May 17]]&lt;br /&gt;
* [[May 12, 2011 Patch (Tools)|May 12]]&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Portal&#039;&#039; patches {{anchor|Portal}} ==&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
=== 2011 ===&lt;br /&gt;
* [[March 2, 2011 Patch (Portal)|March 2]]&lt;br /&gt;
&lt;br /&gt;
=== 2010 ===&lt;br /&gt;
* [[November 12, 2010 Patch (Portal)|November 12]] &lt;br /&gt;
* [[August 17, 2010 Patch (Portal)|August 17]] &lt;br /&gt;
* [[July 21, 2010 Patch (Portal)|July 21]]&lt;br /&gt;
* [[June 15, 2010 Patch (Portal)|June 15]]&lt;br /&gt;
* [[June 3, 2010 Patch (Portal)|June 3]]&lt;br /&gt;
* [[May 27, 2010 Patch (Portal)|May 27]]&lt;br /&gt;
* [[May 25, 2010 Patch (Portal)|May 25]]&lt;br /&gt;
* [[May 15, 2010 Patch (Portal)|May 15]]&lt;br /&gt;
* [[May 13, 2010 Patch (Portal)|May 13]]&lt;br /&gt;
* [[March 3, 2010 Patch (Portal)|March 3]]&lt;br /&gt;
* [[March 1, 2010 Patch (Portal)|March 1]] ([[Portal ARG|ARG]])&lt;br /&gt;
=== 2009 ===&lt;br /&gt;
* [[June 23, 2009 Patch (Portal)|June 23]]&lt;br /&gt;
* [[February 20, 2009 Patch (Portal)|February 20]]&lt;br /&gt;
* [[February 17, 2009 Patch (Portal)|February 17]]&lt;br /&gt;
=== 2008 ===&lt;br /&gt;
* [[June 10, 2008 Patch (Portal)|June 10]]&lt;br /&gt;
* [[January 26, 2008 Patch (Portal)|January 26]]&lt;br /&gt;
=== 2007 ===&lt;br /&gt;
* [[November 27, 2007 Patch (Portal)|November 27]]&lt;br /&gt;
* [[October 30, 2007 Patch (Portal)|October 30]]&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Full list of &#039;&#039;Narbacular Drop&#039;&#039; patches {{anchor|Narbacular Drop}} ==&lt;br /&gt;
=== 2005 ===&lt;br /&gt;
* [[April 19, 2005 Patch (Narbacular Drop)|April 19]]&lt;br /&gt;
* [[April 5, 2005 Patch (Narbacular Drop)|April 5]]&lt;br /&gt;
* [[February 22, 2005 Patch (Narbacular Drop)|February 22]]&lt;br /&gt;
* [[February 1, 2005 Patch (Narbacular Drop)|February 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Patches| ]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Bonus)&amp;diff=37111</id>
		<title>Portal Test Chamber 15 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Bonus)&amp;diff=37111"/>
		<updated>2011-10-03T22:19:07Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Test Chamber 15 (Bonus)   | map        = testchmb_a_10.bsp   | number     = 15   | total      = 19   | screenshot = Portal Test Chamb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_10.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
  | next       = Portal Test Chamber 16 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the third Bonus map of the game. It is unlocked when the original Test Chamber 15 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
-To do-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|23|21|14|75|65|55|105|85|54}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Bonus)&amp;diff=37110</id>
		<title>Portal Test Chamber 14 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Bonus)&amp;diff=37110"/>
		<updated>2011-10-03T22:15:30Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_09.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Bonus)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second Bonus map of the game. It is unlocked when the original Test Chamber 14 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
-To do-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|6|4|2|55|20|10|50|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Bonus)&amp;diff=37109</id>
		<title>Portal Test Chamber 14 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Bonus)&amp;diff=37109"/>
		<updated>2011-10-03T21:50:18Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Test Chamber 14 (Bonus)   | map        = testchmb_a_09.bsp   | number     = 14   | total      = 19   | screenshot = Portal Test Chamb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_09.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Bonus)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 14 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
-To do-&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
-To do-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|6|4|2|55|20|10|50|20|10}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=37106</id>
		<title>Portal Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=37106"/>
		<updated>2011-10-03T21:36:24Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: /* Award requirements */ Whoops, it&amp;#039;s 20 Steps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 13 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* When retrieving the Weighted Storage Cube, try to use the same portal that you placed on the bottom.&lt;br /&gt;
* Place a portal on the wall next to the [[Heavy Duty Super-Colliding Super Button]] in the next room.&lt;br /&gt;
* Make a save before attempting to throw the Cube onto the other button.&lt;br /&gt;
* Walk though the same portal on the wall near the button when reaching the exit.&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Use floor-to-floor portals to reach the Cube and Button.&lt;br /&gt;
* Fire the same color portal that you exit out of. This will not make the step counter go up.&lt;br /&gt;
* Make two portals to make to land on the button.&lt;br /&gt;
* Be sure to get within range of the cube to pick it up before making a portal to the top button in the next room.&lt;br /&gt;
* Portal the cube onto the other button. If you can&#039;t see it, revert to an earlier save.&lt;br /&gt;
* Place a portal on the floor, and another on the floor near the exit.&lt;br /&gt;
* Use floor-to-floor to get as close as possible to the [[Chamber lock]].&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* Grab the Cube though the portal, don&#039;t waste time traveling into the portal to place it on the button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|9|5|4|30|20|10|40|30|19}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=37087</id>
		<title>Portal Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Bonus)&amp;diff=37087"/>
		<updated>2011-10-03T04:44:23Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Test Chamber 13 (Bonus)   | map        = testchmb_a_08.bsp   | number     = 13   | total      = 19   | screenshot = Portal Test Chamb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 13 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* When retrieving the Weighted Storage Cube, try to use the same portal that you placed on the bottom.&lt;br /&gt;
* Place a portal on the wall next to the [[Heavy Duty Super-Colliding Super Button]] in the next room.&lt;br /&gt;
* Make a save before attempting to throw the Cube onto the other button.&lt;br /&gt;
* Walk though the same portal on the wall near the button when reaching the exit.&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Use floor-to-floor portals to reach the Cube and Button.&lt;br /&gt;
* Fire the same color portal that you exit out of. This will not make the step counter go up.&lt;br /&gt;
* Make two portals to make to land on the button.&lt;br /&gt;
* Be sure to get within range of the cube to pick it up before making a portal to the top button in the next room.&lt;br /&gt;
* Portal the cube onto the other button. If you can&#039;t see it, revert to an earlier save.&lt;br /&gt;
* Place a portal on the floor, and another on the floor near the exit.&lt;br /&gt;
* Use floor-to-floor to get as close as possible to the [[Chamber lock]].&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* Grab the Cube though the portal, don&#039;t waste time traveling into the portal to place it on the button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|9|5|4|30|25|10|40|30|19}}&lt;br /&gt;
&lt;br /&gt;
== Video strategy ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Bonus_goals&amp;diff=37086</id>
		<title>Template:Bonus goals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Bonus_goals&amp;diff=37086"/>
		<updated>2011-10-03T04:41:02Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Created page with &amp;quot;{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |- ! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Portals ! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Steps ! class=&amp;quot;head...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Portals&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Steps&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Time&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
|-&lt;br /&gt;
| {{{1|0}}} Portals&lt;br /&gt;
| {{{2|0}}} Portals&lt;br /&gt;
| {{{3|0}}} Portals&lt;br /&gt;
| {{{4|0}}} Steps&lt;br /&gt;
| {{{5|0}}} Steps&lt;br /&gt;
| {{{6|0}}} Steps&lt;br /&gt;
| {{{7|0}}} Seconds&lt;br /&gt;
| {{{8|0}}} Seconds&lt;br /&gt;
| {{{9|0}}} Seconds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:GeminiViRiS/Development&amp;diff=37085</id>
		<title>User:GeminiViRiS/Development</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:GeminiViRiS/Development&amp;diff=37085"/>
		<updated>2011-10-03T03:41:28Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 13 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* When retrieving the Weighted Storage Cube, try to use the same portal that you placed on the bottom.&lt;br /&gt;
* Place a portal on the wall next to the [[Heavy Duty Super-Colliding Super Button]] in the next room.&lt;br /&gt;
* Make a save before attempting to throw the Cube onto the other button.&lt;br /&gt;
* Walk though the same portal on the wall near the button when reaching the exit.&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* Use floor-to-floor portals to reach the Cube and Button.&lt;br /&gt;
* Fire the same color portal that you exit out of. This will not make the step counter go up.&lt;br /&gt;
* Make two portals to make to land on the button.&lt;br /&gt;
* Be sure to get within range of the cube to pick it up before making a portal to the top button in the next room.&lt;br /&gt;
* Portal the cube onto the other button. If you can&#039;t see it, revert to an earlier save.&lt;br /&gt;
* Place a portal on the floor, and another on the floor near the exit.&lt;br /&gt;
* Use floor-to-floor to get as close as possible to the [[Chamber lock]].&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* Grab the Cube though the portal, don&#039;t waste time traveling into the portal to place it on the button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Portals&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Steps&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Time&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
|-&lt;br /&gt;
| 9 Portals&lt;br /&gt;
| 5 Portals&lt;br /&gt;
| 4 Portals&lt;br /&gt;
| 30 Steps&lt;br /&gt;
| 25 Steps&lt;br /&gt;
| 10 Steps&lt;br /&gt;
| 40 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| 19 Seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video tips ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:GeminiViRiS/Development&amp;diff=37084</id>
		<title>User:GeminiViRiS/Development</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:GeminiViRiS/Development&amp;diff=37084"/>
		<updated>2011-10-03T02:39:01Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Bonus map Mock-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13 (Bonus)&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first Bonus map of the game. It is unlocked when the original Test Chamber 13 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
*Text&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
*Text&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
*Text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Portals&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Time&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;33%&amp;quot; colspan=3 | Steps&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold &lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Bronze&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Sliver&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Gold&lt;br /&gt;
|-&lt;br /&gt;
| 9 Portals&lt;br /&gt;
| 5 Portals&lt;br /&gt;
| 4 Portals&lt;br /&gt;
| 40 Seconds&lt;br /&gt;
| 30 Seconds&lt;br /&gt;
| 19 Seconds&lt;br /&gt;
| 30 Steps&lt;br /&gt;
| 25 Steps&lt;br /&gt;
| 10 Steps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=37083</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=37083"/>
		<updated>2011-10-03T02:34:05Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in [[Portal]]:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in [[Portal 2]]:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man&#039;s dens|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 7.png|alt11=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling8.png|alt12=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
}}&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 Wall Art ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann&#039;s Wall Art&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 2.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 3.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 5.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 6.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 8.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 10.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 11.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann wall art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rat Man&#039;s Dens (Portal 2) ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rat Man&#039;s Dens in Portal 2&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18_(Advanced)&amp;diff=37080</id>
		<title>Portal Test Chamber 18 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18_(Advanced)&amp;diff=37080"/>
		<updated>2011-10-02T22:35:40Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | map        = testchmb_a_14_advanced.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 18 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 17 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the final advanced chamber of the game. This version is unlocked when the original Test Chamber 18 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Extra challenges ==&lt;br /&gt;
* Removed some portal conductive walls.&lt;br /&gt;
* Pellet launcher has been removed.&lt;br /&gt;
* Harder [[flinging]] when retrieving the Weighted Storage Cube.&lt;br /&gt;
* Platforms lower when traversed though a portal.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 18]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=37078</id>
		<title>Portal Test Chamber 17 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=37078"/>
		<updated>2011-10-02T21:54:00Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17&lt;br /&gt;
  | map        = testchmb_a_13_advanced.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 18 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
(Coming soon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Portal Test Chamber 17]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16_(Advanced)&amp;diff=37077</id>
		<title>Portal Test Chamber 16 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16_(Advanced)&amp;diff=37077"/>
		<updated>2011-10-02T21:51:07Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_11_advanced.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | screenshot = Portal Test Chamber 16 Advanced.png&lt;br /&gt;
  | previous   = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 17 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourth advanced chamber of the game. This version is unlocked when the original Test Chamber 16 has been completed. It has the extra challenge of including [[Turrets]] in cages, rendering them unable to be knocked down.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* Turrets&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Portal Test Chamber 16]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Advanced)&amp;diff=37076</id>
		<title>Portal Test Chamber 15 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Advanced)&amp;diff=37076"/>
		<updated>2011-10-02T21:47:33Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_10_advanced.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | screenshot = Portal Test Chamber 15 Advanced.png&lt;br /&gt;
  | previous   = Portal Test Chamber 14 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third advanced chamber of the game. This version is unlocked when the original Test Chamber 15 has been completed. It has the extra challenge of making the flings harder, one more [[Material Emancipation Grill]] in the first pellet puzzle, different ricocheting for the second pellet puzzle, faster moving [[Unstationary Scaffold]]ing, and trickier button presses.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Pellet hazard.&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Portal Test Chamber 15]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=37075</id>
		<title>Portal Test Chamber 14 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=37075"/>
		<updated>2011-10-02T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_09_advanced.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced chamber of the game. This version is unlocked when the original Test Chamber 14 has been completed. It has the extra challenge of removing the requirement of retrieving [[Cubes#Weighted Storage Cube|Weighted Storage Cube]] by flinging, and removing the platforms that rise out of the goo. The alternative solution has also been removed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Pellet Hazard&lt;br /&gt;
* Cube Hazard&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Portal Test Chamber 14]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Advanced)&amp;diff=37074</id>
		<title>Portal Test Chamber 13 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Advanced)&amp;diff=37074"/>
		<updated>2011-10-02T21:34:42Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08_advanced.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first advanced chamber of the game. This version is unlocked when the original Test Chamber 13 has been completed. It has the extra challenge of including a goo floor, and only one [[Cubes#Weighted Storage Cube|Weighted Storage Cube]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Pellet Hazard&lt;br /&gt;
* Cube Hazard&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Make your way forward and walk onto the [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Place a portal over top of the first platform, and place the other on another surface.&lt;br /&gt;
* Walk though the portal, and land on the first platform with the Super Button.&lt;br /&gt;
* Redirect the Energy Pellet into the receptacle by placing portals where the scorch marks hit the wall, and the orange light on the ceiling.&lt;br /&gt;
* Place a portal on the ceiling above the Unstationary Scaffold and one on the wall next to you, then wait for the scaffold to move into position to be underneath your portal.&lt;br /&gt;
* Jump though the portal and pick up the Cube.&lt;br /&gt;
* Wait for the scaffold to move in front of the door, and jump on to the steel grate.&lt;br /&gt;
* Place the Cube on top of the Super Button.&lt;br /&gt;
* Make portals on the walls to the first platform, and stand on the button.&lt;br /&gt;
* Shoot a portal at the wall where the door opened, head though the portal on the wall, and proceed to the Chamber Lock.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions  ===&lt;br /&gt;
* You can also land on the Pellet receiver from the scaffold, and jump across to the wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Portal Test Chamber 13]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=37073</id>
		<title>Portal Test Chamber 17 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=37073"/>
		<updated>2011-10-02T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17&lt;br /&gt;
  | map        = testchmb_a_13_advanced.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 Advanced&lt;br /&gt;
  | next       = Portal Test Chamber 18 Advanced&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
(Coming soon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=37019</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=37019"/>
		<updated>2011-10-02T03:51:09Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 1&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=37018</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=37018"/>
		<updated>2011-10-02T03:46:47Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Holmes Vs Moriarty&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixtieth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] Facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to crash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel part to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the dropping Repuslion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=37017</id>
		<title>Portal 2 Chapter 9 Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Finale&amp;diff=37017"/>
		<updated>2011-10-02T03:44:41Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added lots o music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Finale&lt;br /&gt;
  | map        = sp_a4_finale4.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixty-second and final level of the game. The level takes place within the maintenance areas of the [[Aperture Science]] Facility, and features [[Conversion Gel]], [[Repulsion Gel]] and [[Propulsion Gel]]. Bombs and [[Neurotoxin]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal on the ceiling above the ledge and the other below yourself.&lt;br /&gt;
*Go through the portal and continue to observe the [[Corrupted Cores]].&lt;br /&gt;
*Head for the door and go along the catwalk.&lt;br /&gt;
*Go up the stairs and then go to the left. Plug [[GLaDOS]] in the receptacle and wait to get to the top.&lt;br /&gt;
*Hide behind the [[Conversion Gel]] pipe and wait for [[Wheatley]] to start throwing bombs.&lt;br /&gt;
*Shoot a portal on the floor near yourself and the other one on one of the panels hanging from the ceiling.&lt;br /&gt;
*Go stand behind the portal on the floor, so the bomb goes in the portal and hits Wheatley.&lt;br /&gt;
*Fire the portal from the panel to the panel hanging above the catwalk and go through the portal.&lt;br /&gt;
*Grab the first corrupted core, [[Space Core]], and look for a blinking red light in Wheatley&#039;s body.&lt;br /&gt;
*Use the [[Repulsion Gel]] to get near the light and point the core at it. The core attaches itself to the body.&lt;br /&gt;
*Place a portal under Wheatley and the other on the floor. Get one of the bombs to go through the portal.&lt;br /&gt;
*Shoot the portal from under Wheatley to the panel hanging above the catwalk.&lt;br /&gt;
*Wait for the second corrupted core, [[Adventure Core]], to be in the right position and then jump on the Repulsion Gel to grab it.&lt;br /&gt;
*Look for another blinking red light and attach the core there by jumping from the Repulsion Gel to it.&lt;br /&gt;
*Fire a portal on the panel higher above the countdown monitor. Then go stand to the other side of the area, to get Wheatley to turn his back on it.&lt;br /&gt;
*Wait for the bombs to start dropping and put the other portal as soon as you can on the landing area.&lt;br /&gt;
*Wait until a [[Propulsion Gel]] pipe bursts and fire a portal at the end of the runway.&lt;br /&gt;
*Place the other portal on the floor right next to the end of the runway.&lt;br /&gt;
*Go to the start of the catwalk and run through the portal and get the third corrupted core, [[Fact Core]].&lt;br /&gt;
*Look for the final blinking light and use the Repulsion Gel to attach the core.&lt;br /&gt;
*Wait for the Stalemate Resolution Annex to open and place a portal on the ceiling of the Annex.&lt;br /&gt;
*Shoot the other portal on the Conversion Gel below Wheatley and go through.&lt;br /&gt;
*Fire the portal on surface of the Moon.&lt;br /&gt;
*Enjoy the rest of the Finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|Your Precious Moon}}&lt;br /&gt;
{{Track|Caroline Deleted}}&lt;br /&gt;
{{Track|Cara Mia Addio!}}&lt;br /&gt;
{{Track|Want You Gone}}&lt;br /&gt;
{{Track|Spaaaaace}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=37016</id>
		<title>Portal 2 Chapter 9 Morton&#039;s Fork</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Morton%27s_Fork&amp;diff=37016"/>
		<updated>2011-10-02T03:37:49Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Morton&#039;s Fork&lt;br /&gt;
  | map        = sp_a4_finale3.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Holmes vs Moriarty&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Finale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixty-first level of the game, and takes place within the maintenance areas of the [[Aperture Science]] Facility. This level features [[Conversion Gel]] and [[Propulsion Gel]], and both Bombs and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* Bombs&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Push the button and watch where the bombs drop. Shoot a portal on the wall above the windows facing the [[Conversion Gel]] pipe.&lt;br /&gt;
*Fire the other portal on the floor where the bombs drop. Then press the button and wait for the bombs to stop dropping.&lt;br /&gt;
*Place the first portal on the Conversion Gel on the floor and go through the portal and go through the door.&lt;br /&gt;
*Go through the [[Emancipation Grill]] and the door on the left and go down the stairs.&lt;br /&gt;
*Jump down from the catwalk to the conveyor belt and walk to the left until the belt is activated.&lt;br /&gt;
*Turn to face the [[Crusher]]. Quickly move to the catwalk on the left. Then go up the stairs in front of the activation button.&lt;br /&gt;
*Shoot a portal under the [[Propulsion Gel]] pipe and the other one under the [[Pneumatic Diversity Vent]].&lt;br /&gt;
*Push the button and wait for the pipe to break. Then shoot the portal from under the Vent to the wall at the end of the conveyor belt.&lt;br /&gt;
*The belt should now be painted in Propulsion Gel and run along the belt to go through the portal at the end.&lt;br /&gt;
*Go through the door and along the corridor. Then turn left.&lt;br /&gt;
*Put the portal from the end of the conveyor belt to the wall at the end of the other corridor to paint a second runway.&lt;br /&gt;
*When the runway is ready, shoot a portal below the [[Excursion Funnel]] and go through the porta at the end of the runway.&lt;br /&gt;
*Wait to get to the wall and then leave the Funnel to the catwalk below.&lt;br /&gt;
*Go to the left and up the stairs. Go through the door on the left.&lt;br /&gt;
*Shoot a portal on the wall next to you and the other portal through the metal grill.&lt;br /&gt;
*Go through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Omg, What has He Done?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Lullaby&amp;diff=36927</id>
		<title>Turret Lullaby</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Lullaby&amp;diff=36927"/>
		<updated>2011-10-01T02:14:37Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: /* Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:TurretLullaby Titlecard.jpg|thumb|right|300px|The [[Turret]] on the cover of &#039;&#039;&#039;Turret Lullaby&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[http://www.thinkwithportals.com/turret_comic/ Turret Lullaby]&#039;&#039;&#039;&#039;&#039; is a graphic novel released in September of 2011. This comic depicts the testing days of the [http://www.youtube.com/watch?v=6i-nMWgBUp0 Consumer Sentry Turret].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Plot summary ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:TL_Page_0.jpg|Cover&lt;br /&gt;
|File:TL_Page_1.jpg|Page 1&lt;br /&gt;
|File:TL_Page_2.jpg|Page 2&lt;br /&gt;
|File:TL_Page_3.jpg|Page 3&lt;br /&gt;
|File:TL_Page_4.jpg|Page 4&lt;br /&gt;
|File:TL_Page_5.jpg|Page 5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=36842</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=36842"/>
		<updated>2011-09-30T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Surprise! We&amp;#039;re doing it now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 9 - Mash-up&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-ninth level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]] Test Chamber and the maintenance areas of the Facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot the first portal under yourself to get to the catwalk.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=36839</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=36839"/>
		<updated>2011-09-30T20:57:29Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Oh no... he&amp;#039;s playing classical music...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 5&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-third level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=36818</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=36818"/>
		<updated>2011-09-30T20:46:47Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Added music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Frankenturrets&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-eighth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Franken Turrets}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=36791</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=36791"/>
		<updated>2011-09-30T20:23:48Z</updated>

		<summary type="html">&lt;p&gt;GeminiViRiS: Removed You Tube &amp;quot;Want You Gone&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format. Shorter versions of particular songs, or sound effects from the game, are available as ringtones. The soundtrack is releasing in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; was released on July 1, 2011 and &#039;&#039;Volume 3&#039;&#039; is currently unreleased.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON}}&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
{{Ringtone|Science Is Fun}}&lt;br /&gt;
{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
{{Ringtone|The Courtesy Call}}&lt;br /&gt;
{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
{{Ringtone|Halls of Science}}&lt;br /&gt;
{{Ringtone|Music of the Spheres}}&lt;br /&gt;
{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
{{Ringtone|PotatOS Lament}}&lt;br /&gt;
{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
{{Sound effect|Button Positive}}&lt;br /&gt;
{{Sound effect|Button Negative}}&lt;br /&gt;
{{Sound effect|Door Open}}&lt;br /&gt;
{{Sound effect|Door Close}}&lt;br /&gt;
{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
{{Sound effect|Blue Paint}}&lt;br /&gt;
{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal soundtrack]]&lt;br /&gt;
* [[Portal 2 Music Video Contest]]&lt;br /&gt;
* [[Want You Gone]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunitySitesNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>GeminiViRiS</name></author>
	</entry>
</feed>