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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gamma097</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-06T22:48:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_ARG&amp;diff=72216</id>
		<title>Portal ARG</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_ARG&amp;diff=72216"/>
		<updated>2013-03-24T18:26:47Z</updated>

		<summary type="html">&lt;p&gt;Gamma097: Fixed the Combine OverWiki link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;[[HL2:Portal ARG | Portal ARG at the Combine OverWiki]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Portal ARG&#039;&#039;&#039;, or &#039;&#039;&#039;{{W|Alternate Reality Game}}&#039;&#039;&#039;, was introduced as an easter egg in the [[March 1, 2010 Patch (Portal)|March 1 Patch]]. The notes released along with the patch read &amp;quot;Changed radio transmission frequency to comply with federal and state spectrum management regulations&amp;quot;, and accompanying this was a new  [[Achievements|achievement]], &amp;quot;Transmission Received&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In order to acquire the achievement, players were required to collect a [[Radio]] in each test chamber, and carry it to a specific location. The red light on the radio would change to green when the correct location was reached, after which the default music would change to a series of beeps, similar to {{W|Morse Code}}. If a player carried the radio through a [[Material Emancipation Grill]], a different sound would play. It was later discovered these sounds, stored in 26 separate WAV files, contained hidden images that could only be accessed by using {{W|Slow-scan television}} software.&lt;br /&gt;
&lt;br /&gt;
In addition to images, the WAV files also contained brief messages in Morse Code, as well as a phone number and a username/password combination. It was eventually discovered that dialling the number using an analogue modem lead to a [[GLaDOS]]-themed {{W|Bulletin board system|BBS}} which, when accessed using the aforementioned username and password, revealed more images and other data that hinted that [[Portal 2]] was forthcoming.&lt;br /&gt;
&lt;br /&gt;
On [[March 3, 2010 Patch (Portal)|March 3]], another patch was released that changed the [[Party Escort Bot|ending]] of [[Portal]], and this was considered confirmation that Portal 2 would soon be released. On March 5, three days after the commencement of the ARG, the sequel was [http://store.steampowered.com/news/3559/ officially announced].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Portal 2 ARG]]&lt;/div&gt;</summary>
		<author><name>Gamma097</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=33989</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=33989"/>
		<updated>2011-08-02T19:17:58Z</updated>

		<summary type="html">&lt;p&gt;Gamma097: Fixed a couple spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[Image:P-Body_Portals.png|350px|right|thumb|P-body testing the Handheld Portal Device]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the feature gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals are placed by firing the [[Handheld Portal Device]], and work in pairs thereby allowing two-way movement through each portal. A player can place blue and orange portals in the singleplayer campaign, however in [[Co-op]] mode each robot possesses its own portal colours in order to differentiate them. [[Atlas]] can create purple and cyan portals, and [[P-body]] can create red and yellow portals. Lone portals appear as a solid-coloured oval, and paired portals appear as a colour-bordered oval - with the &amp;quot;center&amp;quot; being a &#039;&#039;window&#039;&#039; to the other portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically [[Excursion Funnel]]s and [[Hard Light Bridge|Light Bridges]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beta Portals ==&lt;br /&gt;
&lt;br /&gt;
The portals have had several changes in design before the release of [[Portal]], as is evident in some trailers and screenshots. &amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Additionally, the Orange portal used to be Red, like [[P-Body]]&#039;s secondary-fire portal in [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* &#039;&#039;&#039;Portal boosting&#039;&#039;&#039;: A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the Portal mechanic &#039;&#039;pushing&#039;&#039; the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place.)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=178|width=200&lt;br /&gt;
|title=[[Chell|Chell&#039;s]] portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=[[Chell|Chell&#039;s portals]]|Primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=Both portals|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|title=[[Atlas|Atlas&#039;]] portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=[[Atlas|Atlas&#039;]] portals|Primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=Both portals|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|title=[[P-Body|P-body&#039;s]] portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=[[P-Body|P-body&#039;s]] portals|Primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=Both portals|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Beta Portals&lt;br /&gt;
|File:Portal_betaportal.png|alt1=Beta portals|Primary portal as seen in [[Portal Teaser Trailer (video)|Portal Orientation Video 1]].&lt;br /&gt;
|File:Portal betaportal2.png|alt2=Beta portals|A screenshot on the Steam Store showing Beta portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Gamma097</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=29930</id>
		<title>Emergency Intelligence Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Emergency_Intelligence_Incinerator&amp;diff=29930"/>
		<updated>2011-06-26T03:19:37Z</updated>

		<summary type="html">&lt;p&gt;Gamma097: Fixed incorrect quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Incinerator.png|right|300px|thumb|The Emergency Intelligence Incinerator in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?|sound=GLaDOS_escape_02_spheredestroy1-02.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Emergency Intelligence Incinerator&#039;&#039;&#039; is a chute that leads directly to a series of furnaces deep within the [[Aperture Science]] Facility. Incinerators appear infrequently, but appear in specific locations during both [[Portal]] and [[Portal 2]]. Incinerators play a key role during &#039;&#039;Portal&#039;&#039; and appear only twice, and also appear briefly in &#039;&#039;Portal 2&#039;&#039; early on in the game.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
The purpose of the Incinerator is to safely and efficiency dispose of Aperture Science technology by providing easy access to the furnaces. {{spoiler text|In &#039;&#039;Portal&#039;&#039;, the player is forced to incinerate their [[Companion Cube]] in order to progress to the next test. During the final stages of the game, the player must pick up [[Personality Core]]s dislodged from GLaDOS and place them in the Incinerator in order to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During &#039;&#039;Portal 2&#039;&#039;, a ruined Emergency Intelligence Incinerator can be spotted inside GLaDOS&#039; old chamber, {{spoiler text|the area in which she is reactivated. After GLaDOS is reawakened, she drops the player into the Incinerator, which affords them with the opportunity to examine the furnaces first-hand}}.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Gamma097</name></author>
	</entry>
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