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	<updated>2026-04-08T06:39:19Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=180510</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=180510"/>
		<updated>2023-01-15T04:49:43Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|thumb|right|150px|Chell as seen in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the AI and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the Facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell {{Spoiler|that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/zh-hant&amp;diff=180505</id>
		<title>Aperture Science/zh-hant</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/zh-hant&amp;diff=180505"/>
		<updated>2023-01-15T00:25:38Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;光圈科技&#039;&#039;&#039;是一家由[[Cave Johnson/zh-hant|Cave Johnson]]成立的科學研究機構。&#039;&#039;傳送門&#039;&#039;與&#039;&#039;傳送門2&#039;&#039;的背景皆在此機構的豐富學習中心，並進行著永無止境的測試。&lt;br /&gt;
&lt;br /&gt;
== 歷史 ==&lt;br /&gt;
{{see also|Story/zh-hant|l1=故事}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|報紙報導的鹽礦收購]]&lt;br /&gt;
光圈科技於早期40年代由Cave Johnson成立,當時叫做光圈設備（Aperture Fixtures）. 光圈設備當時主要是開發並銷售浴簾 {{N}} 一種低技術性的傳送門，可讓人在淋浴時進出 {{N}} 並讓Cave Johnson贏得了1943年的年度浴簾銷售員。在1943到1947年公司改名為&amp;quot;光圈科技創新&amp;quot;（Aperture Fixtures）。這舉動一開始使得他們的浴簾聽起來更衛生，很快的公司整體的重心就轉移到真正的科學上。Cave Johnson收購了一個位於密歇根州上方的巨大廢棄鹽礦，作為豐富學心中心的所在地。&lt;br /&gt;
&lt;br /&gt;
40年代末到50年代，光圈科技開始了全面性的科學研究與實驗。以奧林匹克運動選手、太空宇航員與戰爭英雄為第一實驗對象。在1952到1954年，也是位於[[hl2:Black Mesa|黑色高地]]後頭的國防部第二承包商。在這期間，光圈科技的開發產品裡包括了[[Repulsion Gel/zh-hant|斥力凝膠]]、[[Weighted Storage Cube/zh-hant|重量存儲方塊]]、[[Heavy Duty Super-Colliding Super Button/zh-hant|超大型撞擊按鈕]]與[[Handheld Portal Device/zh-hant|手持傳送門發射器]]。當時的傳送槍比起現代的還要大且更為顯著。&lt;br /&gt;
&lt;br /&gt;
在70年代，光圈科技的財政開始不穩。實驗對象改為遊民，並提供60美元的誘因。此時光圈科技研發了[[Propulsion Gel/zh-hant|推力凝膠]]。&lt;br /&gt;
&lt;br /&gt;
到了80年代，所有員工都得參加實驗，而員工保留率開始遞減。此時的光圈科技雖然有著金融問題，但仍然持續開發研究。利用月石來製作[[Conversion Gel/zh-hant|轉換凝膠]]。 {{Spoiler text|Cave Johnson也因為製作過程而中毒.在身體健康惡化的情況下，決定將領導權轉讓給他的助理[[Caroline/zh-hant|Caroline]]，要求將她的意識轉到一台電腦上。並試著開發有的治療病情效果的傳送門}}。光圈科技也開始開發[[GLaDOS/zh-hant|GLaDOS]]，一台能監控科學實驗的人工智能。&lt;br /&gt;
&lt;br /&gt;
在1998年，GLaDOS正式啟用。立即擁有了自我意識與殺人思想。利用神經毒氣殺死了在豐富學習中心的大多員工。並封閉了整個豐富學習中心。&lt;br /&gt;
&lt;br /&gt;
== 產品 ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=產品&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device/zh-hant|手持傳送門發射器]]&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[GLaDOS/zh-hant|GLaDOS]]&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button/zh-hant|超大型撞擊按鈕]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|&#039;&#039;傳送門2&#039;&#039;的[[Turrets/zh-hant|機槍塔]]&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Cube#Weighted Storage Cube/zh-hant|重量存儲方塊]]&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Weighted Companion Cube/zh-hant|重量同伴方塊]]&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Cube#Discouragement Redirection Cube/zh-hant|沮喪重導方塊]]&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Thermal Discouragement Beam/zh-hant|高溫鎮暴雷射]]&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Excursion Funnel/zh-hant|傳送漩渦]]&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Panels/zh-hant|面板]]&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Crushers/zh-hant|壓碎器]]&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Aerial Faith Plate/zh-hant|對空跳板]]&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Repulsion Gel/zh-hant|斥力凝膠]]&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Propulsion Gel/zh-hant|推力凝膠]]&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|&#039;&#039;傳送門2&#039;&#039;的[[Conversion Gel/zh-hant|轉換凝膠]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 關聯員工 ==&lt;br /&gt;
{{main|Characters/zh-hant|l1=角色}}&lt;br /&gt;
* [[Cave Johnson/zh-hant|Cave Johnson]]&lt;br /&gt;
* [[Caroline/zh-hant|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/zh-hant|Doug Rattmann]]&lt;br /&gt;
&lt;br /&gt;
== 外部連結 ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com 光圈科技網站]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/zh-hant]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/ru&amp;diff=180504</id>
		<title>Aperture Science/ru</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/ru&amp;diff=180504"/>
		<updated>2023-01-15T00:24:37Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; — это научно-исследовательская компания, основанная [[Cave Johnson/ru|Кейвом Джонсоном]]. Действие &#039;&#039;Portal&#039;&#039; и &#039;&#039;Portal 2&#039;&#039; происходит в исследовательском центре Aperture Science, созданном для бесконечного тестирования продуктов Aperture Science и людей их использующих. Логотипом является изображение диафрагмы ƒ/2.8.&lt;br /&gt;
&lt;br /&gt;
== История ==&lt;br /&gt;
{{see also|Story/ru|l1=История}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Газета с новостью о соляной шахте]]&lt;br /&gt;
Компания Aperture Fixtures была основана в 1940-ых Кейвом Джонсоном и производила занавески для душа, являющиеся низкотехнологичными порталами для перемещения в или из душа, что принесло Джонсону награду «Продавец занавесок для душа 1943 года». В периоде времени между 1943 и 1947 годами компания была переименована в «Научные инновации Aperture». Хотя изначальной идеей было сделать занавески более гигиеничными, компания решила полностью перестроиться на реальную науку. Кейв Джонсон приобрел большую заброшенную соляную шахту в Верхнем Мичигане, в которой был построен исследовательский центр Aperture Science; однако, также существует, по крайней мере, еще одно расположение компании в Кливленде, штат Огайо.&lt;br /&gt;
&lt;br /&gt;
В течение поздних 1940-х и начале 1950-х годов Aperture Science начали проводить всесторонние тесты и исследования. Наиболее подходящими испытуемыми были олимпийцы, астронавты и ветераны войн. Также Aperture Science являлась вторым по значимости подрядчиком после [[hl2:Black Mesa|Черной Мезы]] {{lang icon|en}} для департамента обороны с 1952 до 1954 года. В разработки Aperture на данный период входили [[Gels/ru#Отталкивающий гель|отталкивающий гель]], [[Cubes/ru#Утяжеленный грузовой Куб|Утяжеленный грузовой куб]], [[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]] и [[Handheld Portal Device/ru|Переносное устройство создания порталов]], более ранняя и громоздкая версия современной Портальной пушки.&lt;br /&gt;
&lt;br /&gt;
В 1968 году Кейв Джонсон был вызван в суд, поводом чего стал инцидент, из-за которого в ходе исследований Aperture Science стали бесследно исчезать космонавты, многие из которых не возвращались домой после проведения тестов.&lt;br /&gt;
&lt;br /&gt;
К 1970-м Aperture Science перетерпели финансовый кризис. Олимпийцы, астронавты и ветераны сменились на прохожих, которым платили по 60$ за их участие в тестах. Aperture Science продолжили исследования и создали [[Gels/ru#Propulsion Gel|проталкивающий гель]].&lt;br /&gt;
&lt;br /&gt;
В 1980-х участие в тестах стало обязательным для всего персонала, это увеличило эффективность испытаний, но замедлило темпы производства. Финансовые проблемы Aperture возросли, но работа продолжалась. Лунные камни использовались для создания [[Gels/ru#Conversion Gel|преобразующего геля]], хорошего проводника порталов. {{Spoiler text|Во время экспериментов с лунным камнем Кейв Джонсон был отравлен, вследствие чего стал смертельно болен. Он передал пост своей ассистентке — [[Caroline/ru|Кэролайн]], с просьбой переместить её сознание в компьютер после своей смерти. Исследования продолжались с надеждой на то, что использование порталов как-нибудь поможет излечить болезнь.}} Aperture Science также начали разработку [[GLaDOS/ru|Генетической Формы жизни и Дисковой Операционной Системы]], искусственного интеллекта, который мог бы быть использован для контроля научных тестов.&lt;br /&gt;
&lt;br /&gt;
В 1998 году ГЛаДОС была подключена к сети в первый раз во время ежегодной традиции Aperture Science «Приведи свою дочь на работу». Она сразу же обрела самосознание и стала неуправляемой. Наполнив исследовательский центр смертельным нейротоксином, она убила большую часть персонала. Она надежно заперла лабораторию и погрузила её в бесконечный цикл своих тестов.&lt;br /&gt;
&lt;br /&gt;
== Продукты ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Продукты&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Портальная пушка|[[Handheld Portal Device/ru|Портальная пушка]]&lt;br /&gt;
|File:GLaDOS P2.png|alt2=ГЛаДОС в Portal 2|[[GLaDOS/ru|ГЛаДОС]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button/ru|Сверхпрочная сверхударная сверхкнопка]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Турель|[[Turrets/ru|Турель]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Утяжеленный грузовой куб в Portal 2|[[Cubes/ru#Утяжеленный грузовой куб|Утяжеленный грузовой куб]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Companion Cube.png|alt1=Куб-компаньон в Portal 2|[[Weighted Companion Cube/ru|Куб-компаньон]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Куб преломления подавленности в Portal 2|[[Cubes/ru#Куб преломления подавленности|Куб преломления подавленности]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Термический луч подавленности в Portal 2|[[Thermal Discouragement Beam/ru|Термический луч подавленности]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Экскурсионная воронка в Portal 2|[[Excursion Funnel/ru|Экскурсионная воронка]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Panel.png|alt1=Панель в Portal 2|[[Panels/ru|Панель]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Crusher.png|alt1=Пресс в Portal 2|[[Crushers/ru|Пресс]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Faith plate.png|alt1=Воздушная панель веры в Portal 2|[[Aerial Faith Plate/ru|Воздушная панель веры]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Отталкивающий гель в Portal 2|[[Repulsion Gel/ru|Отталкивающий гель]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Проталкивающий гель в Portal 2|[[Propulsion Gel/ru|Проталкивающий гель]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Conversion Gel.png|alt1=Преобразующий гель в Portal 2|[[Conversion Gel/ru|Преобразующий гель]] в &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Персонал и помощники ==&lt;br /&gt;
{{main|Characters/ru|l1=Персонажи}}&lt;br /&gt;
* [[Cave Johnson/ru|Кейв Джонсон]]&lt;br /&gt;
* [[Caroline/ru|Кэролайн]]&lt;br /&gt;
* [[Doug Rattmann/ru|Даг Ратман]]&lt;br /&gt;
* [[Greg/ru|Грег]]&lt;br /&gt;
&lt;br /&gt;
== Факты ==&lt;br /&gt;
* Изображение соленой шахты, представленное в газете, является результатом наложенных друг на друга [http://ech.cwru.edu/Resource/Image/A03.jpg этого] и [http://www.americaeconomia.com/sites/default/files/mineria_tunel_11.jpg этого] изображений. {{Citation needed}}&lt;br /&gt;
* Aperture построили судно под названием Борей, использовавшее порталы и телепортации в большем масштабе, чем ручное портальное устройство. Борей неоднократно упоминается в серии игр Half-Life, а также можно найти доки в &#039;&#039;Portal 2&#039;&#039;, после чего нашедший получит достижение.&lt;br /&gt;
* Название компании менялось в русских локализациях игр серии Portal. Так, в первой части Portal, в [[Bridge Constructor Portal]] и в Half-Life 2: Episode Two она называлась Лабораторией исследования природы порталов, а в Portal 2 - Лабораторией. В официальных переводах модов для Portal 2 название такое же, как в оригинале - Aperture Science.&lt;br /&gt;
&lt;br /&gt;
== Ссылки ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}} {{lang icon|en}}&lt;br /&gt;
* [http://www.aperturescience.com Сайт Aperture Science]&lt;br /&gt;
* [http://postcardintellect.com/tutorials/aperture-a-practical-description-for-beginning-photographers/ Статья о диафрагмах] {{lang icon|en}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/ru]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/pt-br&amp;diff=180503</id>
		<title>Aperture Science/pt-br</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/pt-br&amp;diff=180503"/>
		<updated>2023-01-15T00:23:38Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; é uma companhia de pesquisa científica fundada por [[Cave Johnson/pt-br|Cave Johnson]]. &#039;&#039;Portal&#039;&#039; e &#039;&#039;Portal 2&#039;&#039; se passam dentro do Centro de Enriquecimento Aperture Science, que é dedicado a testes sem fim dos produtos Aperture Science e dos humanos que os usam.&lt;br /&gt;
&lt;br /&gt;
{{anchor| History }}&lt;br /&gt;
== História ==&lt;br /&gt;
{{see also|Story/pt-br|l1=História}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Jornal falando sobre a compra da mina de sal]]&lt;br /&gt;
Aperture Science foi fundada como Aperture Fixtures na decada de 1940 por Cave Johnson. Aperture Fixtures era dedicada a manufatura e distribuição de cortinas de chuveiros {{N}} um portal de baixa tecnologia entre o lado de dentro e de fora de um chuveiro {{N}} com Cave Johnson ganhando o premio &amp;quot;Vendedor de Cortina de Chuveiro de 1943&amp;quot;. Em algum momento entre 1943 e 1947 o nome da companhia foi mudado para &amp;quot;Aperture Science Innovators&amp;quot;. Ainda que isso tenha sido feito inicialmente para fazer suas cortinas soarem mais higiênicas, o foco da companhia iria logo mudar a ciência. Cave Johnson comprou uma grande mina de sal abandonada em Michigan, que é onde o Centro de Enriquecimento Aperture Science seria construido. &lt;br /&gt;
&lt;br /&gt;
Entre as décadas de 1940 e 1950, Aperture Science iria começar seus testes e práticas de pesquisa. Os melhores indivíduos de teste, como competidores Olímpicos, astronautas e heróis de guerra. Eles também foram o segundo maior empreiteiro para o Departamento de Defesa de 1952 até 1954, sendo o primeiro [[hl2:Black Mesa|Black Mesa]]. Os desenvolvimentos da Aperture dessa época incluiam [[Gels/pt-br#Repulsion Gel|Gel de Repulsão]], o [[Weighted Storage Cube/pt-br|Cubo de Armazenamento Pesado]], o [[Heavy Duty Super-Colliding Super Button/pt-br|Super Botão de Hiper Colisão de 1500 Megawatt]] e o [[Handheld Portal Device/pt-br|Dispositivo Portátil de Tunelamento de Quantum Aperture Science]], uma versão bem maior do que a Portal Gun moderna. &lt;br /&gt;
&lt;br /&gt;
Na década de 1970, a Aperture Science estava financeiramente instável. Os jogadores Olímpicos, astronautas e heróis de guerra que eram usados como indivíduos de teste foram substituídos por mendigos que recebiam $60 pelo seu apoio. Aperture Science iria continuar sua pesquisa e criar o [[Gels/pt-br#Propulsion Gel|Gel de Propulsão]]&lt;br /&gt;
&lt;br /&gt;
Na década de 1980, participações de testes se tornaram obrigatórias para todos os funcionários, aumentando a qualidade dos indivíduos de teste, mas diminuindo a retenção de funcionários. Os problemas financeiros da Aperture estavam muito ruins nessa época, mas o desenvolvimento continuou. Pedras lunares foram usadas para criar [[Gels/pt-br#Conversion Gel|Gel de Conversão]], um condutor de portais eficiente. {{Spoiler text|Cave Johnson também se envenenaria por seus experimentos com pedras lunares e contrair uma doença mortal. A medida que sua saúda diminuía, ele deu sua liderança para sua assistente [[Caroline/pt-br|Caroline]], pedindo que a consciência dela fosse colocada em um computador. Testes continuaram na esperança de que passar por portais continuamente iriam de alguma forma curar Cave Johnson de sua doença}}.  Aperture Sciente também começou  o desenvolvimento de sua [[GLaDOS/pt-br|Forma de Vida Genética e Sistema Operacional de Disco]], uma inteligência artificial que iria ser usada para vigiar testes científicos. &lt;br /&gt;
&lt;br /&gt;
Em 1998, GLaDOS foi ligada pela primeira vez. GLaDOS se tornou instantaneamente homicida e ganhou auto-conhecimento. GLaDOS encheu o centro de enriquecimento com uma neurotoxina mortal, matando a maioria dos cientistas. Aperture Science foi efetivamente desligada e colocada em um ciclo de testes permanente por GLaDOS.&lt;br /&gt;
&lt;br /&gt;
{{anchor| Products }}&lt;br /&gt;
== Produtos ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Produtos&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Dispositivo de Portal de Mão|[[Handheld Portal Device/pt-br|Dispositivo de Portal de Mão]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS vista em &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS/pt-br|GLaDOS]] vista em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal_2_Heavy_Duty_Super-Colliding_Super_Button.png|alt1=Super Botão de Hiper-Colisão de 1500 Megawatts|[[Heavy Duty Super-Colliding Super Button/pt-br|Super Botão de Hiper-Colisão de 1500 Megawatts]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Torreta|[[Turrets/pt-br|Torreta]] vista em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Cubo de Armazenamento Pesado visto em &#039;&#039;Portal 2&#039;&#039;|[[Cube/pt-br#Weighted Storage Cube|Cubo de Armazenamento Pesado]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Cubo Companheiro Pesado visto em &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube/pt-br|Cubo Companheiro Pesado]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Cubo de Redirecionamento de Desmotivação visto em &#039;&#039;Portal 2&#039;&#039;|[[Cube/pt-br#Discouragement Redirection Cube|Cubo de Redirecionamento de Desmotivação]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Raio Térmico de Desmotivação visto em &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam/pt-br|Raio Térmico de Desmotivação]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Tunel de Excursão visto em &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel/pt-br|Tuel de Excursão]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Painéis vistos em &#039;&#039;Portal 2&#039;&#039;|[[Panels/pt-br|Painel]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers vistos em &#039;&#039;Portal 2&#039;&#039;|[[Crushers/pt-br|&#039;&#039;Crushers&#039;&#039;]] vistos em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Plataforma de Fé Aérea vista em &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate/pt-br|Plataforma de Fé Aérea]] vista em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Gel de Repulsão visto em &#039;&#039;Portal 2&#039;&#039;|[[Gel/pt-br|Gel de Repulsão]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Gel de Propulsão visto em &#039;&#039;Portal 2&#039;&#039;|[[Gel/pt-br|Gel de Propulsão]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Gel de Conversão visto em &#039;&#039;Portal 2&#039;&#039;|[[Gel/pt-br|Gel de Conversão]] visto em &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{anchor| Staff members and associates }}&lt;br /&gt;
&lt;br /&gt;
== Membros da equipe e associados ==&lt;br /&gt;
{{main|Characters/pt-br|l1=Personagens}}&lt;br /&gt;
* [[Cave Johnson/pt-br|Cave Johnson]]&lt;br /&gt;
* [[Caroline/pt-br|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/pt-br|Doug Rattmann]]&lt;br /&gt;
&lt;br /&gt;
== Links externos ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com Aperture Science website] {{lang icon|en}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/pt-br]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/pl&amp;diff=180502</id>
		<title>Aperture Science/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/pl&amp;diff=180502"/>
		<updated>2023-01-15T00:23:26Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; to placówka badań naukowych założona przez [[Cave Johnson/pl|Cave&#039;a Johnsona]]. Akcja &#039;&#039;Portala&#039;&#039; i &#039;&#039;Portala 2&#039;&#039; toczy się w Centrum Wzbogacenia Aperture Science, które zajmuje się testowaniem produktów Aperture Science i ich użytkowników bez końca.&lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
{{see also|Story/pl|l1=Historia}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Artykuł w gazecie o zakupie kopalni soli]]&lt;br /&gt;
Aperture Science założono jako Aperture Fixtures we wczesnych latach 40. XX wieku przez Cave&#039;a Johnsona. Firma początkowo zajmowała się produkcją i dystrybucją zasłon prysznicowych {{N}} prymitywnych portali między wnętrzem a zewnętrzem prysznica. Cave Johnson wygrał nagrodę &amp;quot;Najlepszego Sprzedawcy Zasłon Prysznicowych 1943&amp;quot;. Gdzieś między 1943 a 1947 rokiem nazwa spółki została zmieniona na &amp;quot;Aperture Science Innovators&amp;quot;. Mimo, że celem tej zmiany miało być sprawienie wrażenia, że zasłonki są bardziej higieniczne, firma skupiła się na prawdziwej nauce. Cave Johnson zakupił wielką, opuszczoną kopalnię soli w Górnym Michigan, w której zbudowano Centrum Wzbogacenia. &lt;br /&gt;
&lt;br /&gt;
W późnych latach 40. i 50. Aperture Science rozpoczęło wszechstronne testowanie i badania. Najlepsze obiekty testowe, takie jak olimpijczycy, astronauci i bohaterowie wojenni zostali wybrani jako pierwsi. Firma była także drugim największym kontrahentem Departamentu Obrony, tuż po [[hl2:Black Mesa|Black Mesie]] w latach 1952-54. Wynalezione w tym okresie zostały [[Gels/pl#Żel repulsyjny|żel repulsyjny]], [[Weighted Storage Cube/pl|Obciążeniowa Kostka Magazynująca]], [[Heavy Duty Super-Colliding Super Button/pl|1500-megawatowy Superkolidujący Superprzycisk]] i [[Handheld Portal Device/pl|Przenośne Urządzenie Tunelów Kwantowych Aperture Science]], wczesna i wiele większa wersja dzisiejszego urządzenia portalowego.&lt;br /&gt;
&lt;br /&gt;
W latach 70., Aperture Science było finansowo niestabilne. Olimpijczycy, astronauci i bohaterowie wojenni zostali zastąpieni przez włóczęgów, którzy dostawali 60 dolarów za testy. Aperture kontynuowało badania i stworzyło [[Gels/pl#Żel napędzający|żel napędzający]]&lt;br /&gt;
&lt;br /&gt;
W latach 80. uczestnictwo w testach zostało ustanowione obowiązkiem wszystkich pracowników, podnosząc jakość obiektów testowych, lecz powodując spadek ilości pracowników. Problemy finansowe Aperture były bardzo poważne w tym czasie, lecz badania trwały dalej. Skały księżycowe zostały użyte do stworzenia [[Gels/pl#Żel konwersyjny|żelu konwersyjnego]]. Wszystkie powierzchnie pokryte nim stają się perfekcyjnymi powierzchniami na portale. {{Spoiler text|Cave Johnson zatruł się podczas eksperymentów z kamieniami księżycowymi i został poważnie chory. Po pogorszeniu się znacznie jego zdrowia przekazał kontrolę nad firmą swojej asystantce, [[Caroline/pl|Caroline]], prosząc, aby jej świadomość znalazła się w komputerze. Testowanie było kontynuowane, z nadzieją, że wielokrotne przechodzenie przez portale mogłoby w jakiś sposób uleczyć Johnsona.}} Aperture rozpoczęło także pracę nad [[GLaDOS/pl|GLaDOS]], sztuczną inteligencję, która nadzorowałaby testowanie.&lt;br /&gt;
&lt;br /&gt;
W 1998, GLaDOS została włączona po raz pierwsza. Natychmiast po włączeniu stała się świadoma i wypełniła centrum wzbogacenia śmiercionośną neurotoksyną, zabijając większość naukowców. Placówka została praktycznie zamknięta, a we wnętrzu zaczął się nieskończony cykl testów kierowany przez GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Produkty ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Produkty&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Przenośne Urządzenie Portalowe|[[Handheld Portal Device/pl|Przenośne Urządzenie Portalowe]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS w &#039;&#039;Portalu 2&#039;&#039;|[[GLaDOS/pl|GLaDOS]] w &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt2=1500-megawatowy Superkolizyjny Superprzycisk|[[Heavy Duty Super-Colliding Super Button/pl|1500-megawatowy Superkolizyjny Superprzycisk]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt3=Wieżyczka|[[Turrets/pl|Wieżyczka]].&lt;br /&gt;
|File:Portal2 StorageCube.png|alt4=Obciążeniowa Kostka Magazynująca|[[Cube/pl#Obciążeniowa Kostka Magazynująca|Obciążeniowa Kostka Magazynująca]].&lt;br /&gt;
|File:Companion Cube.png|alt6=Obciążeniowa Kostka Towarzysząca|[[Weighted Companion Cube/pl|Obciążeniowa Kostka Towarzysząca]].&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt7=Kostka Przekierowująca|[[Cube/pl#Kostka Przekierowująca|Kostka Przekierowująca]].&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt8=Termiczny Promień Zniechęcający|[[Thermal Discouragement Beam/pl|Termiczny Promień Zniechęcający]].&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt9=Tuba Transportowa|[[Excursion Funnel/pl|Tuba Transportowa]].&lt;br /&gt;
|File:Panel.png|alt10=Panel|[[Panels/pl|Panel]].&lt;br /&gt;
|File:Crusher.png|alt11=Kruszarki|[[Crushers/pl|Kruszarki]].&lt;br /&gt;
|File:Faith plate.png|alt12=Powietrzna Katapulta Zaufania|[[Aerial Faith Plate/pl|Powietrzna Katapulta Zaufania]].&lt;br /&gt;
|File:Repulsion Gel.png|alt13=Żel repulsyjny|[[Gel/pl#Żel repulsyjny|Żel repulsyjny]].&lt;br /&gt;
|File:Propulsion Gel.png|alt14=Żel napędzający|[[Gel/pl#Żel napędzający|Żel napędzający]].&lt;br /&gt;
|File:Conversion Gel.png|alt15=Żel konwersyjny|[[Gel/pl#Żel konwersyjny|Żel konwersyjny]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters/pl|l1=Bohaterowie}}&lt;br /&gt;
* [[Cave Johnson/pl|Cave Johnson]]&lt;br /&gt;
* [[Caroline/pl|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/pl|Doug Rattmann]]&lt;br /&gt;
&lt;br /&gt;
== Linki zewnętrzne ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com Strona Aperture Science]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/pl]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/fr&amp;diff=180501</id>
		<title>Aperture Science/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/fr&amp;diff=180501"/>
		<updated>2023-01-15T00:23:10Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: in template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; est une société de recherche scientifique créée par [[Cave Johnson/fr|Cave Johnson]]. &#039;&#039;Portal&#039;&#039; et &#039;&#039;Portal 2&#039;&#039; se déroulent dans le Centre d&#039;Enrichissement d&#039;Aperture Science, où sont testés continuellement les produits d&#039;Aperture Science, ainsi que les humains qui les utilisent.&lt;br /&gt;
&lt;br /&gt;
== Histoire ==&lt;br /&gt;
{{see also|Story/fr|l1=Histoire}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Journal annonçant l&#039;achat de la mine de sel]]&lt;br /&gt;
Aperture Science fut fondé sous le nom de Aperture Fixtures par Cave Johnson au début des années 40. La principale activité d&#039;Aperture Fixtures était la fabrication et la distribution de rideaux de douche {{N}} un portail primitif reliant l&#039;intérieur et l&#039;extérieur d&#039;une douche {{N}}, qui valut à  Cave Johnson le titre de &amp;quot;Vendeur de Rideaux de Douche de l&#039;année 1943&amp;quot;. Entre 1943 et 1947, le nom de la société fut changé pour &amp;quot;Aperture Science Innovators&amp;quot;. Ce changement devait renforcer l&#039;image de la compagnie auprès du public en faisant sentir que leurs rideaux étaient tout-à-fait hygiéniques, mais il amorce aussi le virement de la société vers la recherche scientifique. Cave Johnson acheta ensuite une énorme mine de sel abandonnée du Michigan Supérieur, pour y construire son nouveau Centre d&#039;Enrichissement Aperture Science. &lt;br /&gt;
&lt;br /&gt;
De la fin des années 40 aux années 50, Aperture Science commençait ses tests et ses programmes de recherche. Les sujets de test étaient d&#039;abord constitués de l&#039;élite de la nation, avec des champions Olympiques, des astronautes et des héros de guerre. Aperture Science détenait également le deuxième plus gros contrat avec le Département de la Défense, après [[hl2:Black Mesa|Black Mesa]], de 1952 à 1954. Les créations d&#039;Aperture durant cette époque incluent le [[Gels/fr#Repulsion Gel|Gel Répulsif]], le [[Weighted Storage Cube/fr|Cube de Stockage Lesté]], le [[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d&#039;Extracollision à Charge Supérieure de Quinze Mille Mégawatts]] et l&#039;[[Handheld Portal Device/fr|Aperture Science Portable Quantum Tunneling Device]], une première version encombrante du Générateur de Portail. &lt;br /&gt;
&lt;br /&gt;
Dans les années 70, Aperture Science a des difficultés économiques. Les champions Olympiques, astronautes et héros furent remplacés par des vagabonds, payés 60 $ pour leur tâche. Aperture Science continua tout de même ses recherches, et créa le [[Gels/fr#Propulsion Gel|Gel Propulsif]].&lt;br /&gt;
&lt;br /&gt;
Dans les années 80, la participation aux tests devint obligatoire pour tout le personnel, ce qui augmenta significativement la valeur des testeurs, mais fit partir beaucoup d&#039;employés. Les problèmes de financement d&#039;Aperture persistaient, mais la recherche continua. Le [[Gels/fr#Conversion Gel|Gel Conversif]], une matière sensible aux portails, fut créé avec des roches lunaires. {{Spoiler text|Cave Johnson fut empoisonné par ses expériences avec ces roches, et tomba gravement malade. Sa santé se dégradant très rapidement, il légua le contrôle du centre à son assistante, [[Caroline/fr|Caroline]], dont la conscience devait être placée dans un ordinateur. Les tests continuèrent, Cave Johnson espérant que le passage répété entre des portails pourrait le guérir}}. Aperture Science commença aussi le développement du [[GLaDOS/fr|Genetic Lifeform and Disk Operating System]], une intelligence artificielle veillant au bon déroulement des tests. &lt;br /&gt;
&lt;br /&gt;
En 1998, GLaDOS fut mise en marche pour la première fois. Elle acquit immédiatement une personnalité homicide, et inonda le centre de neurotoxines, tuant la plupart des scientifiques. Aperture Science fut ensuite condamné, et placé dans un perpétuel cycle de tests.&lt;br /&gt;
&lt;br /&gt;
== Créations ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Créations&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device/fr|Générateur de Portails]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS/fr|GLaDOS]] dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button/fr|Gigabouton d&#039;Extracollision à Charge Supérieure de Quinze Mille Mégawatts]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets/fr|Tourelle]] vue dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube/fr#Cube_de_Stockage_Lest.C3.A9|Cube de Stockage Lesté]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube/fr|Cube de Voyage Lesté]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube/fr#Cube_Anti-D.C3.A9couragement|Cube Anti-Découragement]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam/fr|Rayon Thermo-Décourageant]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel/fr|Halo d&#039;Excursion]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels/fr|Panneau]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crusher/fr|Écrabouilleur]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate/fr|Plaque de Foi Aérienne]] vue dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Repulsion Gel/fr|Gel Répulsif]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Propulsion Gel/fr|Gel Propulsif]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Conversion Gel/fr|Gel Conversif]] vu dans &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Personnel et associés ==&lt;br /&gt;
{{main|Characters/fr|l1=Personnages}}&lt;br /&gt;
* [[Cave Johnson/fr|Cave Johnson]]&lt;br /&gt;
* [[Caroline/fr|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/fr|Doug Rattmann]]&lt;br /&gt;
&lt;br /&gt;
== Liens externes ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com Site d&#039;Aperture Science]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/fr]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/fi&amp;diff=180500</id>
		<title>Aperture Science/fi</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/fi&amp;diff=180500"/>
		<updated>2023-01-15T00:22:58Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; on [[Cave Johnson/fi|Cave Johnsonin]] perustama tieteistutkimusyhtiö. &#039;&#039;Portal&#039;&#039;- ja &#039;&#039;Portal 2&#039;&#039;-pelin tapahtumat sijoittuvat Aperture Sciencen Elämyskeskukseen, joka on omistettu loputtomaan Aperture Sciencen tuotteiden ja niitä käyttävien ihmisten testailuun. &lt;br /&gt;
&lt;br /&gt;
== Historia ==&lt;br /&gt;
{{see also|Story/fi|l1=Tarina}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Sanomalehtiartikkeli, joka kertoo suolakaivoksen ostosta]]&lt;br /&gt;
Aperture Science perustettiin aluksi Aperture Fixturesina Cave Johnsonin toimesta aikaisin 1940-luvulla. Aperture Fixtures oli pääosin omistettu tuottamaan ja toimittamaan suihkuverhoja {{N}} varhaisteknologiallisia portaaleja suihkun sisä- ja uloskäynnin välille {{N}} joiden ansiosta Cave Johnsonista tuli &amp;quot;Suihkuverhojen Myyntimies 1943&amp;quot;-palkinnonsaaja. 1943-1947 välisenä aikana yhtiön nimeksi vaihtui &amp;quot;Aperture Science Innovators&amp;quot;. Vaikka se tehtiin sen takia, että suihkuverhot kuullostaisivat hygienisimmiltä, yhtiön keskittyminen vaihtui pian oikeaan tieteeseen. Cave Johnson osti suuren ja hylätyn suolakaivoksen Ylä-Michiganista, jonne Aperture Sciencen Elämyskeskus lopulta rakennettaisiin.&lt;br /&gt;
&lt;br /&gt;
1940-luvun lopulla ja 1950-luvun aikana Aperture Science aloittaa sen mittavat testaus- ja tutkimustoiminnat. Parhaimmat mahdolliset koehenkilöt, kuten olympialaisurheilijat, astronautit ja sotasankarit valitaan. Aperture oli myös toiseksi suurin urakoitsija [[hl2:Black Mesa|Black Mesan]] jälkeen, joka teki töitä Puolustusministeriölle vuodesta 1952 vuoteen 1954. Aperturen tuotantoon kuului tällä aikakaudella [[Gels/fi#Hylkimisgeeli|Hylkimisgeeli]], [[Weighted Storage Cube/fi|Raskas Varastokuutio]], [[Heavy Duty Super-Colliding Super Button/fi|1500 Megawatin Supertörmäyksen Superpainike]] ja [[Handheld Portal Device/fi|Aperture Sciencen Kannettava Kvanttitunnelointilaite]], aikainen ja huomattavasti suurempi versio nykyisestä portaalilaitteesta. &lt;br /&gt;
&lt;br /&gt;
1970-lukuun mennessä Aperture Science oli taloudellisesti epävakaa. Olympialaisurheilijat, astronautit ja sotasankarit, joita käytettiin koehenkilöinä korvattiin irtolaisilla, joille maksettiin 60 dollaria heidän ajastaan. Aperture Science jatkoi tutkimuksiaan ja loi [[Gels/fi#Liukumisgeeli|Liukumisgeelin]].&lt;br /&gt;
&lt;br /&gt;
1980-luvulla testeihin osallistuminen tulee työntekijöille pakolliseksi nostaen koehenkilöiden määrää, mutta samalla vähentää työntekijöitä. Aperturen taloudelliset ongelmat olivat vakavia tähän aikaan, mutta kehitys jatkui. Kuukiviä käytettiin luomaan [[Gels/fi#Muuntogeeli|Muuntogeeli]], tehokas portaaleita johtavaa materiaalia. {{Spoiler text|Cave Johnson sai myös myrkytyksen hänen kuukivi-kokeistaan ja tuli kuolemansairaaksi. Hänen kuntonsa huonontuessaan hän antoi johtajuutensa assistentilleen [[Caroline/fi|Carolinelle]] pyytäen Carolinen tietoisuuden siirtymistä tietokoneelle. Testaus jatkui sillä toivolla, että jatkuva portaaleista läpikulkeminen voisi jotenkin parantaa Caven hänen sairaudestaan}}. Aperture Science aloitti myös &#039;[[GLaDOS/fi|Genetic Lifeform and Disk Operating Systemin]]&#039; kehittämisen, tekoälyn, jota voitaisiin käyttää tieteellisen testaamisen valvomiseen. &lt;br /&gt;
&lt;br /&gt;
Vuonna 1998, GLaDOS käynnistettiin ensimmäisen kerran. GLaDOS tuli hetkessä tietoiseksi itsestään ja murhanhimoiseksi. GLaDOS täytti Elämyskeskuksen tappavalla hermokaasulla, tappaen useimmat tiedemiehet. GLaDOS sulki Aperture Sciencen ja aloitti jatkuvan testisarjan.&lt;br /&gt;
&lt;br /&gt;
== Tuotteet ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Tuotteet&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Kannettava Portaalilaite|[[Handheld Portal Device/fi|Kannettava Portaalilaite]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS &#039;&#039;Portal 2&#039;&#039;-pelissä|[[GLaDOS/fi|GLaDOS]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=Raskaansarjan Supertörmäyksen Superpainike|[[Heavy Duty Super-Colliding Super Button/fi|1500 Megawatin Supertörmäyksen Superpainike]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Tykki|[[Turrets/fi|Tykki]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Raskas Varastokuutio &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Cube/fi#Raskas Varastokuutio|Raskas Varastokuutio]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Companion Cube.png|alt1=Raskas Apukuutio &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Weighted Companion Cube/fi|Raskas Apukuutio]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Lannistussäteenohjauskuutio &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Cube/fi#Lannistussäteenohjauskuutio|Lannistussäteenohjauskuutio]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Thermal Discouragement Beam/fi|Lämpölannistussäde]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Excursion Funnel/fi|Kulkutunnelit]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Panel.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Panels/fi|Paneelit]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Crusher.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Crushers/fi|Murskaimet]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Faith plate.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Aerial Faith Plate/fi|Hyppylevyt]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Repulsion Gel.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Gel/fi|Hylkimisgeeli]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Propulsion Gel.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Gel/fi|Liukumisgeeli]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
|File:Conversion Gel.png|alt1= &#039;&#039;Portal 2&#039;&#039;-pelissä|[[Gel/fi|Muuntogeeli]] &#039;&#039;Portal 2&#039;&#039;-pelissä.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Työntekijät ja kollegat ==&lt;br /&gt;
{{main|Characters/fi|l1=Hahmot}}&lt;br /&gt;
* [[Cave Johnson/fi|Cave Johnson]]&lt;br /&gt;
* [[Caroline/fi|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/fi|Doug Rattman]]&lt;br /&gt;
&lt;br /&gt;
== Muualla ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}} {{lang icon|en}}&lt;br /&gt;
* [http://www.aperturescience.com Aperture Sciencen nettisivut] {{lang icon|en}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/fi]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/es&amp;diff=180499</id>
		<title>Aperture Science/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/es&amp;diff=180499"/>
		<updated>2023-01-15T00:21:54Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}}&lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; es una compañía de investigación científica creada por [[Cave Johnson/es|Cave Johnson]]. &amp;quot;Portal&amp;quot; y &amp;quot;Portal 2&amp;quot; toman lugar en el centro de desarrollo de Aperture Science, dedicado a probar sin fin los productos de Aperture Science y los humanos que los usan.&lt;br /&gt;
== Historia ==&lt;br /&gt;
{{see also|Story/es|l1=Historia}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Periódico anunciando la compra de la mina de sal.]]&lt;br /&gt;
Aperture Science fue creada como Aperture Fixtures en los años 1940 por Cave Johnson. Aperture Fixtures estaba principalmente dedicada a la creación y distribución de cortinas de baño{{N}} un portal de baja tecnología dentro y fuera de la ducha {{N}} con Cave Johnson ganando el premio &amp;quot;Mejor vendedor de cortinas de baño de 1943&amp;quot;. Entre 1943 y 1947 el nombre fue cambiado a &amp;quot;Aperture Science Innovators&amp;quot;. Aunque inicialmente se hizo para que sus cortinas de baño sonaran más higiénicas, la compañía se empezaba a enfocar en la ciencia real. Cave Johnson compró una grande, abandonada mina de sal en Michigan Norte donde el Centro de Desarrollo de Aperture Science se construiría.&lt;br /&gt;
&lt;br /&gt;
Entre los años 1940 y 1950, Aperture Science empezaría sus prácticas de investigación y pruebas con sujetos. Los mejores de ellos eran de las Olimpiadas, astronautas o heroes de la guerra. Fueron, además, el segundo mayor contratista después de [[hl2:Black Mesa/es|Black Mesa]] para el Departamento de Defensa desde 1952 a 1954. Los avances de Aperture en este periodo incluyeron [[Gel/es#Repulsion Gel|Gel de Repulsión]], el [[Weighted Storage Cube/es|Cubo Contenedor Contrapesado]], el [[Heavy Duty Super-Colliding Super Button/es|Ultrabotón Industrial Extracolisionador de 1500 Megavatios]] y el [[Handheld Portal Device/es|Dispositivo de Tunelado Cuántico Portable de Aperture Science]], una anterior y más grande versión de la moderna Pistola de Portales.&lt;br /&gt;
&lt;br /&gt;
Alrededor del año 1970, Aperture Science era inestable, financialmente. Los Olímpicos, astronautas y guerreros que eran usados como sujetos de pruebas fueron replazados por vagabundos a los que se les pagaba 60 dólares. Aperture Science continuaría con sus investigaciones y creó el [[Gels/es#Propulsion Gel|Gel de Propulsión]].&lt;br /&gt;
&lt;br /&gt;
En 1980, la participación en las pruebas fue obligatoria para todos los trabajadores, aumentando la cantidad de sujetos de prueba, pero disminuyendo la retención de empleados. Los problemas monetarios de Aperture Science eran severos, pero el desarrollo continuó. Rocas de la luna fueron usadas para crear [[Gels/es#Conversion Gel|el Gel de Conversión]], un buen conductor de portales. {{Spoiler text|Cave Johnson fue envenenado por sus experimentos con rocas lunares y se puso gravemente enfermo. Mientras su vida disminuía él traspasó su liderazgo a su ayudante [[Caroline/es|Caroline]], pidiendo que su conciencia fuera insertada en un ordenador. Las pruebas continuaron con la esperanza de que pasar por portales curaría a Cave Johnson de su enfermedad, de alfuna manera.}} Aperture Science además empezó el desarrollo de su [[GLaDOS/es|Forma de vida Genética y Sistema Operativo]], una inteligencia artificial que sería usada para vigilar las pruebas científicas.&lt;br /&gt;
&lt;br /&gt;
En 1998, GLaDOS fue puesta en marcha por primera vez. GLaDOS instantáneamente se volvió independiente y homicida. GLaDOS inundó el centro de desarrollo con una neurotoxina letal, matando gran parte de los científicos. Aperture Science fue cerrada y insertada en un ciclo permanente de pruebas por GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Productos ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Productos&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Dispositivo de Portales|[[Handheld Portal Device/es|Dispositivo manual de Portales]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS tal y como aparece en &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS/es|GLaDOS]] vista en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal_2_Heavy_Duty_Super-Colliding_Super_Button.png|alt1=Ultrabotón Industrial Extracolisionador|[[Heavy Duty Super-Colliding Super Button/es|Ultrabotón Industrial de 1500 Megavatios]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Torreta|[[Turrets/es|Torreta]] vista en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Cubo Contenedor Contrapesado visto en &#039;&#039;Portal 2&#039;&#039;|[[Cube/es#Weighted Storage Cube|Cubo Contenedor Contrapesado]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Cubo de Compañía visto en &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube/es|Cubo de Compañía]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Cubo de Redirección de Láser visto en &#039;&#039;Portal 2&#039;&#039;|[[Cube/es#Discouragement Redirection Cube|Cubo de Redirección de Láser]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Láseres termales disuasorios vistos en &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam/es|Láseres termales disuasorios]] vistos en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Embudo de Translación visto en &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel/es|Embudo de Translación]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel visto en &#039;&#039;Portal 2&#039;&#039;|[[Panels/es|Panel]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Panel con pinchos vistos en &#039;&#039;Portal 2&#039;&#039;|[[Crushers/es|Panel con pinchos]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Placa de salto de fe vista en&#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate/es|Placa de salto de fe]] vista en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel/es#Repulsion Gel|Gel de Repulsión]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel/es#Propulsion Gel|Gel de Propulsión]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel/es#Conversion Gel|Gel de conversión]] visto en &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Empleados y asociados ==&lt;br /&gt;
{{main|Characters/es|l1=Personajes}}&lt;br /&gt;
* [[Cave Johnson/es|Cave Johnson]]&lt;br /&gt;
* [[Caroline/es|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/es|Doug Rattmann]]&lt;br /&gt;
* [[Greg/es|Greg]]&lt;br /&gt;
&lt;br /&gt;
== Enlaces externos ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com Web de Aperture Science]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/es]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/de&amp;diff=180498</id>
		<title>Aperture Science/de</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/de&amp;diff=180498"/>
		<updated>2023-01-15T00:21:28Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; ist ein Unternehmen, welches auf wissenschaftlichen Forschungen basiert. Es wurde von [[Cave Johnson]] gegründet. &#039;&#039;Portal&#039;&#039; und &#039;&#039;Portal 2&#039;&#039; spielten im Aperture Science Enrichment Center, in welchem die Produkte von &#039;&#039;Aperture Science&#039;&#039; und Menschen, die sie nutzten, getestet wurden. &lt;br /&gt;
&lt;br /&gt;
== Geschichte ==&lt;br /&gt;
{{See also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Zeitungsbericht über den Kauf der Salzmine]]&lt;br /&gt;
Aperture Science wurde als Aperture Fixtures, im Jahre 1940, von Cave Johnson gegründet. Aperture Fixtures stellte Duschvorhänge {{N}} einem Low-Tech-Portal zwischen innerhalb und außerhalb einer Dusche {{N}} her und lieferte sie aus. Cave Johnson brachte das die &amp;quot;Shower Curtain Salesman of 1943 award&amp;quot; (Duschvorhang-Verkäufer 1943 Auszeichnung). Irgendwann zwischen 1943 und 1947 wurde der Name der Firma in &amp;quot;Aperture Science Innovators&amp;quot; geändert. Dies wurde ursprünglich getan, um die Duschvorhänge hygienischer klingen zu lassen. Jedoch brachte es die Firma auch auf die baldige Verlagerung zur richtigen Wissenschaft. Cave Johnson kaufte eine große, verlassene Salzmine in Upper Michigan, in welcher das Aperture Science Enrichment Center gebaut werden sollte. Jedoch gab es mindestens einen weiteren Stützpunkt von Aperture, nämlich in Cleveland, Ohio.&lt;br /&gt;
&lt;br /&gt;
Während den späten 1940ern und den 1950ern, begann Aperture Science die umfassende Test- und Forschungspraxis. Die bestmöglichsten Testsubjekte, die Olympier, Astronauten und Kriegshelden, wurden zuerst ausgesucht. Aperture war ebenfalls der zweitgrößte Auftragsnehmer für das Verteidigungsministerium nach [[hl2:Black Mesa|Black Mesa]] zwischen 1952 und 1954. Aperture&#039;s Erfindungen in dieser Zeit waren unter anderem das [[Gels/de#Rückstoßgel|Rückstoßgel]], der [[Cubes/de|Gewichtete Speicherkubus]], der [[Heavy Duty Super-Colliding Super Button/de|1500 Megawatt Schwerlast-Superkollisions-Superknopf]] und das [[Handheld_Portal_Device/de|Mobile Portalgerät (Aperture Science Portable Quantum Tunneling Device)]], eine frühere und durchaus größere Version der Portalkanone. &lt;br /&gt;
&lt;br /&gt;
In den 1970ern wurde Aperture Science finanziell instabil. Die Olympiananer, Astronauten und Kriegshelden, die als Testsubjekte genutzt wurden durch Landstreicher, meist Obdachlose, ersetzt und bekamen einen Lohn in Höhe von 60$. Aperture Science forschte weiter und entwickelte das [[Gels/de#Beschleunigungsgel|Beschleunigungsgel]].&lt;br /&gt;
&lt;br /&gt;
In den 1980ern verpflichtete sich jeder Mitarbeiter zur Teilnahme an den Tests. Dies erhöhte die Qualität der Testsubjekte, verringerte jedoch auch die Mitarbeiterbindung. Trotz großer finanzieller Probleme setzte Aperture die Forschung fort. Mondstein wurde zur Herstellung des [[Gels/de#Konversionsgel|Konversionsgels]], einem effizientem Portalleiter, verwendet. {{Spoiler text|Cave Johnson traf jedoch beim Experimentieren mit den Mondsteinen eine tödliche Krankheit. Als sich seine Gesundheit immer mehr verschlechterte, übergab er seiner Assistentin [[Caroline]] die Leitung. Es wurde ihr angeboten, ihre Persönlichkeit in einem Computer zu speichern. Die Tests fuhren fort, in der Hoffnung, das Durchschreiten durch die Portale würde in irgendeiner Weise die Krankheit von Cave Johnson heilen}}. Aperture Science begonn ebenfalls die Entwicklung vom [[GLaDOS|Genetic Lifeform and Disk Operating System]], eine künstliche Intelligenz, die dazu benötigt werden würde, die Tests zu beobachten und auszuwerten. {{Spoiler text|Ursprünglich sollte Cave Johnson&#039;s Persönlichkeit in GLaDOS gespeichert werden. Johnson starb jedoch bevor die Entwicklung abgeschlossen wurde. Sein letzter Wille war, dass Caroline in den Körper von GLaDOS eingesetzt wird, was letztendlich auch gegen ihren Willen geschah.}}&lt;br /&gt;
&lt;br /&gt;
Im Jahre 1998 wurde GLaDOS das erste Mal zum Bring-deine-Tochter-mit-zur-Arbeit-Tag eingeschaltet. GLaDOS entwickelte sofort ein eigenständiges Verhalten, außerhalb jeglicher Kontrolle der Wissenschaftler. GLaDOS flutete das Enrichment Center mit tödlichem Neurotoxin und tötete somit den Großteil der Wissenschaftler. Aperture Science wurde wirkungsvoll geschlossen und wurde in einen permantenten Textzyklus in der Kontrolle von GLaDOS versetzt.&lt;br /&gt;
&lt;br /&gt;
== Produkte ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld_Portal_Device/de|Mobile Portalgerät]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button/de|1500 Megawatt Schwerlast-Superkollisions-Superknopf]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets/de|Geschützturm]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cubes/de|Gewichtete Speicherkubus]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube/de|Gewichteter Begleiterkubus]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cubes/de#Entmutigungs-Umlenkkubus|Entmutigungs-Umlenkkubus]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal_Discouragement_Beam/de|Wärmeleitstrahl]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion_Funnel]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels/de|Plattform]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers/de|Brecher]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate|Katapultplattform]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gels/de#Rückstoßgel|Rückstoßgel]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gels/de#Beschleunigungsgel|Beschleunigungsgel]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gels/de#Konversionsgel|Konversionsgel]] in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mitarbeiter ==&lt;br /&gt;
{{main|Characters/de}}&lt;br /&gt;
* [[Cave Johnson/de|Cave Johnson]]&lt;br /&gt;
* [[Caroline/de|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/de|Doug Rattman]]&lt;br /&gt;
* [[Greg/de|Greg]]&lt;br /&gt;
&lt;br /&gt;
== Externe Links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [http://www.aperturescience.com Aperture Science website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/de]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science/cs&amp;diff=180497</id>
		<title>Aperture Science/cs</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science/cs&amp;diff=180497"/>
		<updated>2023-01-15T00:20:20Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Aperture Science}} &lt;br /&gt;
[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; je výzkumné centrum založené [[Cave Johnson/cs|Cavem Johnsonem]]. Příběh &#039;&#039;Portal&#039;&#039; a &#039;&#039;Portal 2&#039;&#039; se odehrává v centru obohacování Aperture Science, které se věnuje nekonečnému testování produktů Aperture Science a lidí, kteří je používají.&lt;br /&gt;
&lt;br /&gt;
== Historie ==&lt;br /&gt;
{{See also|Story/cs|l1=Příběh}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Noviny oznamující koupi solného dolu]]&lt;br /&gt;
Aperture Science bylo založeno jako Aperture Fixtures na začátku 40. let Cavem Johnsonem. Aperture Fixtures bylo primárně určeno k výrobě a distribuci sprchových závěsů, které fungovaly jako jednoduchý portál mezi vnitřkem a vnějškem sprchy {{N}} Cave Johnson vyhrává cenu &amp;quot;Shower Curtain Salesman of 1943&amp;quot;. Mezi roky 1943 a 1947 firma změnila své jméno na &amp;quot;Aperture Science Innovators&amp;quot;. Toto jméno zvolil, neboť díky němu &amp;quot;vypadaly závěsy hygieničtější&amp;quot; a firma se zaměřila na &amp;quot;skutečnou vědu&amp;quot;. Cave Johnson koupil obrovský opuštěný solný důl v Horním Michiganu, ve kterém se mělo obohacovací centrum Aperture Science vybudovat; nicméně zde byla ještě jedna alternativní lokace v Clevelandu v Ohiu. &lt;br /&gt;
&lt;br /&gt;
Na přelomu 40. a 50. let začalo v Aperture Science komplexní testování a postupný výzkum. Nejlepší testovací subjekty, jako olympionici, astronauti a váleční hrdinové, byli vybíráni jako první. Byli také druhým největším dodavatelem hned po [[hl2:Black Mesa|Black Mesa]] pro Ministerstvo obrany od roku 1952 do 1954. Aperture vyvinulo v tomto období [[Gels/cs#Odpuzovací gel|Odpuzovací gel]], [[Cube/cs#Zátěžová testovací kostka|Zátěžové testovací kostky]], [[Heavy Duty Super-Colliding Super Button/cs|Zátěžová užitková super-kolidující super tlačítka]] a [[Handheld Portal Device/cs|Příruční kvantové tunelové zařízení]], později mnohem větší verzi moderního Portálového zařízení. &lt;br /&gt;
&lt;br /&gt;
Do 70. let bylo Aperture Science finančně nestabilní. Olympionici, astronauti a váleční hrdiové, které centrum používalo jako testovací subjekty, byli nahrazeni tuláky, kterým bylo placeno 60 dolarů za jejich čas. Aperture Science pokračovalo se svými výzkumy a vytvořilo [[Gels/cs#Pohonný gel|Pohonný gel]].&lt;br /&gt;
&lt;br /&gt;
V 80. letech se testovací účast všech zaměstnanců stala závaznou, kvalita testovacích subjektů se zvyšovala, ale snižovala se schopnost si udržet zaměstnance. Finanční problémy Aperture Science byly v té době závažné, avšak vývoj pokračoval. Měsíční kameny byly použity k vytvoření [[Gels/cs#Konverzní gel|Konverzního gelu]], účinného vodiče portálů. {{Spoiler text|Cave Johnson se nakazil svým experimentem s měsíčními kameny. Byl smrtelně nemocný a čím více se jeho zdraví zhoršovalo, tím více předával svoje postavení své asistentce [[Caroline]] a přemýšlel o umístění jejího vědomí do počítače. Testování pokračovalo s nadějí, že se najde lék na vyléčení Caveovy nemoci.}} Aperture Science započalo vývoj [[GLaDOS/cs|Genetic Lifeform and Disk Operating Systemu (GLaDOS)]], umělé inteligence, která bude použita k dohledu nad vědeckým testováním. &lt;br /&gt;
&lt;br /&gt;
V roce 1998 byla GLaDOS poprvé uvedena do provozu, jenže se okamžitě stala sebevědomá a vražedná. Zaplavila výzkumné centrum smrtícím neurotoxinem a zabila mnoho vědců. Aperture Science bylo ochromeno a umístěno do cyklu neustálého testování vedeného GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Produkty ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Příruční portálové zařízení|[[Handheld Portal Device/cs|Příruční portálové zařízení]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS v &#039;&#039;Portalu 2&#039;&#039;|[[GLaDOS/cs|GLaDOS]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=Zátěžové užitkové super-kolidující super tlačítko|[[Heavy Duty Super-Colliding Super Button/cs|Zátěžové užitkové super-kolidující super tlačítko]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Střílna|[[Turrets/cs|Střílna]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Zátěžová testovací kostka v &#039;&#039;Portalu 2&#039;&#039;|[[Cubes/cs#Zátěžová testovací kostka|Zátěžová testovací kostka]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Zátěžová kostka společnince v &#039;&#039;Portalu 2&#039;&#039;|[[Cubes/cs#Zátěžová kostka společnince|Zátěžová kostka společnice]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Odrazná přesměrovací kostka v &#039;&#039;Portalu 2&#039;&#039;|[[Cubes/cs#Odrazná přesměrovací kostka|Odrazná přesměrovací kostka]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Tepelný znechucující paprsek v &#039;&#039;Portalu 2&#039;&#039;|[[Thermal Discouragement Beam/cs|Tepelný znechucující paprsek]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Exkurzní tunel v &#039;&#039;Portalu 2&#039;&#039;|[[Excursion Funnel/cs|Exkurzní tunel]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel v &#039;&#039;Portalu 2&#039;&#039;|[[Panels/cs|Panel]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Drtič v &#039;&#039;Portalu 2&#039;&#039;|[[Crushers/cs|Drtič]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Vystřelovací plošina v &#039;&#039;Portalu 2&#039;&#039;|[[Aerial Faith Plate/cs|Vystřelovací plošina]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Odpuzovací gel v &#039;&#039;Portalu 2&#039;&#039;|[[Gels/cs#Odpuzovací gel|Odpuzovací gel]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Pohonný gel &#039;&#039;Portalu 2&#039;&#039;|[[Gels/cs#Pohonný gel|Pohonný gel]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Konverzní gel v &#039;&#039;Portalu 2&#039;&#039;|[[Gels/cs#Konverzní gel|Konverzní gel]] v &#039;&#039;Portalu 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zaměstnanci a spolupracovníci ==&lt;br /&gt;
{{main|Characters/cs|l1=Postavy}}&lt;br /&gt;
* [[Cave Johnson/cs|Cave Johnson]]&lt;br /&gt;
* [[Caroline/cs|Caroline]]&lt;br /&gt;
* [[Doug Rattmann/cs|Doug Rattmann]]&lt;br /&gt;
* [[Greg/cs|Greg]]&lt;br /&gt;
&lt;br /&gt;
== Externí odkazy ==&lt;br /&gt;
* [http://combineoverwiki.net/wiki/Main_Page Aperture Science na webu Combine OverWiki]&lt;br /&gt;
* [http://www.aperturescience.com Stránka Aperture Science]&lt;br /&gt;
&lt;br /&gt;
[[Category:Story/cs]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=180496</id>
		<title>Aperture Science</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Science&amp;diff=180496"/>
		<updated>2023-01-15T00:18:19Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: image swap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ApertureLogo.png|right|256px]]&lt;br /&gt;
&#039;&#039;&#039;Aperture Science&#039;&#039;&#039; is a scientific research company founded by [[Cave Johnson]]. [[Portal]] and [[Portal 2]] take place in Aperture Science&#039;s Enrichment Center, which is dedicated to endlessly testing the Aperture Science products and the humans that use them. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{see also|Story}}&lt;br /&gt;
[[File:Underground trophycase newspaper.png|right|150px|thumb|Newspaper reporting the purchase of the salt mine]]&lt;br /&gt;
Aperture Science was founded as Aperture Fixtures in the early 1940s by Cave Johnson. Aperture Fixtures was primarily dedicated to the manufacture and distribution of shower curtains {{N}} a low-tech portal between the inside and outside of a shower {{N}} with Cave Johnson winning the &amp;quot;Shower Curtain Salesman of 1943&amp;quot; award. In 1943 the company&#039;s name was changed to &amp;quot;Aperture Science Innovators&amp;quot;. While this was initially done to make their shower curtains sound more hygienic, the company&#039;s focus would indeed soon shift to actual science. Cave Johnson purchased a large, abandoned salt mine in Upper Michigan in which Aperture Science&#039;s Enrichment Center would be built; however, there was at least one alternate location in Cleveland, Ohio.&amp;lt;ref&amp;gt;[[:File:Borealis_Blueprint.png]] Blueprints of the Borealis&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Throughout the late 1940s and the 1950s, Aperture Science would begin its comprehensive testing and research practices. All of this was not done legally, going by the posters telling workers to alarm if they were to see any sort of journalist, police or workplace controlant. The best possible test subjects, the likes of Olympians, astronauts and war heroes were first chosen. They were also the second largest contractor after [[hl2:Black Mesa|Black Mesa]] for the Department of Defense from 1952 to 1954. Aperture&#039;s developments in this period included [[Gels#Repulsion Gel|Repulsion Gel]], the [[Weighted Storage Cube]], the [[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super Colliding Super Button]] and the [[Handheld Portal Device|Aperture Science Portable Quantum Tunneling Device]], an early and significantly larger version of the modern Portal Gun. &lt;br /&gt;
&lt;br /&gt;
In 1968, Cave Johnson attending court hearings regarding Aperture Science&#039;s involvement with the disappearances of astronauts, likely due to many of them not returning from testing.&lt;br /&gt;
&lt;br /&gt;
By the 1970s, Aperture Science was financially unstable. The Olympians, astronauts and war heroes that were used as test subjects were replaced with vagrants who were paid $60 for their time. Aperture Science would continue its research and created [[Gels#Propulsion Gel|Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
In the 1980s, test participation became mandatory for all staff, raising the quality of the test subjects, but diminishing employee retention. Aperture&#039;s financial problems were severe at this time, but development continued. Moon rocks were used to create [[Gels#Conversion Gel|Conversion Gel]], an efficient portal conductor. {{Spoiler text|Cave Johnson would also be poisoned by his experiments with moon rocks and become deathly ill. As his health degraded he delegated his leadership to his assistant [[Caroline]], asking that her consciousness be placed in a computer. Testing continued with the hope that passing through portals repeatedly might somehow cure Cave Johnson of his illness}}. Aperture Science also began development of its [[GLaDOS|Genetic Lifeform and Disk Operating System]], an artificial intelligence which would be used to oversee scientific testing. &lt;br /&gt;
&lt;br /&gt;
In 1998, GLaDOS was brought online for the first time during Aperture Science&#039;s annual bring-your-daughter-to-work-day. GLaDOS instantly became self-aware and homicidal. GLaDOS flooded the enrichment center with a deadly neurotoxin, killing most of the scientists. Aperture Science was effectively shut down and placed into a permanent testing cycle by GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Products&lt;br /&gt;
|width=170&lt;br /&gt;
|height=100&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal PortalGun.png|alt1=Handheld Portal Device|[[Handheld Portal Device]].&lt;br /&gt;
|File:GLaDOS P2.png|alt2=GLaDOS seen in &#039;&#039;Portal 2&#039;&#039;|[[GLaDOS]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|alt1=1500 Megawatt Super-Colliding Super Button|[[Heavy Duty Super-Colliding Super Button|1500 Megawatt Super-Colliding Super Button]]&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt1=Turret|[[Turrets|Turret]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 StorageCube.png|alt1=Weighted Storage Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Weighted Storage Cube|Weighted Storage Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Companion Cube.png|alt1=Weighted Companion Cube seen in &#039;&#039;Portal 2&#039;&#039;|[[Weighted Companion Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|alt1=Discouragement Redirection Cube as seen in &#039;&#039;Portal 2&#039;&#039;|[[Cube#Discouragement Redirection Cube|Discouragement Redirection Cube]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Thermal Discouragement Beam.png|alt1=Thermal Discouragement Beam as seen in &#039;&#039;Portal 2&#039;&#039;|[[Thermal Discouragement Beam]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Excursion Funnel Forward.png|alt1=Excursion Funnel seen in &#039;&#039;Portal 2&#039;&#039;|[[Excursion Funnel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Panel.png|alt1=Panel seen in &#039;&#039;Portal 2&#039;&#039;|[[Panels|Panel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Crusher.png|alt1=Crushers seen in &#039;&#039;Portal 2&#039;&#039;|[[Crushers]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Faith plate.png|alt1=Aerial Faith Plate seen in &#039;&#039;Portal 2&#039;&#039;|[[Aerial Faith Plate]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Repulsion Gel.png|alt1=Repulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Repulsion Gel|Repulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Propulsion Gel.png|alt1=Propulsion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Propulsion Gel|Propulsion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Conversion Gel.png|alt1=Conversion Gel seen in &#039;&#039;Portal 2&#039;&#039;|[[Gel#Conversion Gel|Conversion Gel]] seen in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Staff members and associates ==&lt;br /&gt;
{{main|Characters}}&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Caroline]]&lt;br /&gt;
* [[Doug Rattmann]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Henry]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Aperture created a ship known as the Borealis, which vanished following the use of its localised teleportation device. The Borealis is mentioned several times in the Half-Life series, and the dock it was held at can be found in Portal 2, upon which you unlock an achievement.&lt;br /&gt;
* The image in the newspaper seems to be a combination of [https://case.edu/ech/sites/case.edu.ech/files/styles/media_crop/public/2018-05/A03.jpg?itok=m9Pae5zv this image] and [https://www.americaeconomia.com/sites/7.americaeconomia.com/files/styles/ae_main/public/legacy_files/mineria_tunel_11.jpg?itok=Amjk4IRV this image].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{hl2wiki|Aperture Science}}&lt;br /&gt;
* [https://www.aperturescience.com Aperture Science website]&lt;br /&gt;
* [https://web.archive.org/web/20071030080002/http://aperturescience.com/ Old Aperture Science Website] (use &#039;LOGIN&#039; Username &#039;cjohnson&#039; Password &#039;portal&#039; Then type &#039;help&#039;). Unfortunately, this does no longer functions because Adobe Flash is no longer supported and discontinued.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Story]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:ApertureLogo.png&amp;diff=180495</id>
		<title>File:ApertureLogo.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:ApertureLogo.png&amp;diff=180495"/>
		<updated>2023-01-15T00:16:29Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: from https://commons.wikimedia.org/wiki/File:Aperture_Laboratories_Logo.svg and https://www.thinkwithportals.com/media_14.php&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
from https://commons.wikimedia.org/wiki/File:Aperture_Laboratories_Logo.svg and https://www.thinkwithportals.com/media_14.php&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=180494</id>
		<title>User talk:WindPower</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=180494"/>
		<updated>2023-01-14T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: /* Discord */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== It&#039;s true ==&lt;br /&gt;
I glad to see you too! --[[User:Romalien|Romalien]] 07:00, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green names ==&lt;br /&gt;
&lt;br /&gt;
Yo son --[[User:Piemanmoo|Piemanmoo]] 04:03, 26 May 2011 (UTC)&lt;br /&gt;
:Awrightythen — [[User:WindPower|Wind]] 04:05, 26 May 2011 (UTC)&lt;br /&gt;
==Backpack==&lt;br /&gt;
:Hello. I had a mistake: I created 2 incorrect pages about my backpack. Please, delete all incorrect pages. I put link to my backpack on &amp;quot;automaticly-updated Item checklists&amp;quot;. Hope, it is OK.&lt;br /&gt;
:P.S. The ithems in my backpack on that page are incorrect. Help, please.--&#039;&#039;&#039;[[User:Shimku|&amp;lt;span style=&amp;quot;color:#CF7336&amp;quot;&amp;gt;Shimku&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[File:Portal Companion Cube.png|25px|link=User:Shimku]]{{md}}&#039;&#039;&#039;(&#039;&#039;[[User talk:Shimku|Talk]]&#039;&#039;)&#039;&#039;&#039; 17:58, 14 June 2011 (UTC)&lt;br /&gt;
::I already deleted it. The backpack updater doesn&#039;t work on the Portal Wiki at the moment, I&#039;m too lazy to set it up really &amp;gt;.&amp;gt; Might do it later when there&#039;s more items in Portal 2~ — [[User:WindPower|Wind]] 18:02, 14 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Video walkthroughs==&lt;br /&gt;
Could I make some for portal :3 &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:There are very high video-quality requirements for walkthroughs so not everyone can render them quite properly. In fact, since Portal and Portal 2 are relatively small games, I was hoping to do both, and yes, Portal as well. I just did Portal 2 first because more people are interested in a Portal 2 walkthrough than a Portal 1 right now, but once that is done I&#039;ll get on Portal 1. Anyway, join [[IRC]] if you want more — [[User:WindPower|Wind]] 18:01, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff to do ==&lt;br /&gt;
&lt;br /&gt;
Please make [[:File:Wiki_logo_highres.png]] protected from editing and [[:File:Background_Portal_guy.png]] a member of the [[:Category:Main page images]] category. Thanks. [[User:I-ghost|i-ghost]] 11:20, 21 June 2011 (UTC)&lt;br /&gt;
:First one is not necessary, logo is [[:File:Wiki logo.png]]. Second one is done~ — [[User:WindPower|Wind]] 15:36, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of the two, make one ==&lt;br /&gt;
&lt;br /&gt;
http://theportalwiki.com/wiki/Portal_2_Chapter_1_Test_Chambers_3_%26_4&lt;br /&gt;
&lt;br /&gt;
Look. 3 and 4 there are different signs. I think we should make one, because that looks not nice&lt;br /&gt;
&lt;br /&gt;
Added: and why chambers 7 and 8? That&#039;s just 7 chamber!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[User:CakeJohnson|CakeJohnson]] 09:13, 26 June 2011 (UTC)&lt;br /&gt;
:Because both the 3/4 and 7/8 are in the same map file. Check the wall in the room where Wheatley is in the 7/8th map — [[User:WindPower|Wind]] 23:08, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So, maybe we can create ONE sign, not two. Two looks not nice. [[User:CakeJohnson|CakeJohnson]] 08:53, 30 June 2011 (UTC)&lt;br /&gt;
:::True, maybe if it said &amp;quot;7/8&amp;quot; right there on the infobox, but to do that, we need a picture of the &amp;quot;/&amp;quot; in the same style as the numbers. Would you be able to create that? o: — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
:::: Oh, I can&#039;t... I&#039;m translator. Not artist :CC [[User:CakeJohnson|CakeJohnson]] 13:33, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh hey! ==&lt;br /&gt;
Wind is WindPowery. &lt;br /&gt;
&lt;br /&gt;
Also... Carpet... -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 02:46, 30 June 2011 (UTC)&lt;br /&gt;
:Benjineer is Benjineery.&lt;br /&gt;
&lt;br /&gt;
:Also... Couches... — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
::Wotsit- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:22, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m here now==&lt;br /&gt;
It&#039;s me ,~www~ in TF2 official wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try to help zh-hant in here, see ya!&lt;br /&gt;
&lt;br /&gt;
[[User:~www~|~www~]] 05:38, 8 July 2011 (UTC)&lt;br /&gt;
:Whee :3 Welcome~ — [[User:WindPower|Wind]] 11:46, 8 July 2011 (UTC)&lt;br /&gt;
::BTW, can you &#039;&#039;&#039;disabled&#039;&#039;&#039; &#039;&#039;italic&#039;&#039; at Portal Wiki, just like you did in TF2Wiki? It&#039;s hard to read Chinese words in Wikipedia if the words are italic. Thanks.[[User:~www~|~www~]] 05:35, 9 July 2011 (UTC)&lt;br /&gt;
:::Done. &amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:37, 9 July 2011 (UTC)&lt;br /&gt;
:::: Thanks! :D [[User:~www~|~www~]] 05:46, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hai ==&lt;br /&gt;
&lt;br /&gt;
wdup [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:IS THIS THING ON? [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Тестовые камеры | Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Почему удалены страницы с информацией про тестовые камеры Portal?&lt;br /&gt;
&lt;br /&gt;
Why pages about test chambers of Portal are deleted?&lt;br /&gt;
&lt;br /&gt;
[[User:Alexander|Alexander]] 10:16, 20 July 2011 (UTC)&lt;br /&gt;
:Test chamber articles should not be published until they have a video released for them. I&#039;m currently doing the videos for the Portal 2 walkthrough, but I will do the one for Portal 1 after Portal 2 is done. In the meantime, there are some [[Special:PrefixIndex/User:Lord Melchior|almost-ready versions of the Portal chambers here]] that you can edit. Thanks~ — [[User:WindPower|Wind]] 15:24, 20 July 2011 (UTC)&lt;br /&gt;
::Thanks for reply [[User:Alexander|Alexander]] 18:26, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about month names ==&lt;br /&gt;
&lt;br /&gt;
I just want to thank you for help :) -- [[User:Szumin|Szumin]] ([[User_talk:Szumin|talk]] • [[Special:Contributions/Szumin|contrib]]) 12:28, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
How can I make walkthrough videos for Portal Test Chambers in Russian language?&lt;br /&gt;
[[User:Alexander|Alexander]] 19:41, 29 July 2011 (UTC)&lt;br /&gt;
:If you mean Portal 1, then hold on, let them be created in English first. The Portal 2 videos, however, are almost done in English, so I&#039;d start there.&lt;br /&gt;
:Now, there&#039;s a few ways to go about this:&lt;br /&gt;
* Either the walkthrough is a different version of the English one, with a Russian translators playing through the game and recording videos, same way as the English one&lt;br /&gt;
* Either the walkthrough uses the same demos as the English one. Then, I think that the voice files will be replaced by the Russian ones. This means that the video will be exactly the same, but with Russian voices. This will be consistent and be fully translated, but it comes with the limitations of having to use Source Recorder (which is hard for some parts of the game)&lt;br /&gt;
* Either the English walkthrough videos are subtitled in Russian. I am currently working on a way to do that automatically, using the game&#039;s Russian subtitles files. This way, it will be very easy to have a Russian walkthrough, and the voice will be in English with Russian subtitles. This method can also be used for other languages.&lt;br /&gt;
So, what do you prefer? — [[User:WindPower|Wind]] 20:12, 29 July 2011 (UTC)&lt;br /&gt;
:I think the first way is better than other two. So video will be more like the game. The second way is rather hard. And voice lines may be replaced incorrectly. What about the third way? Hearing voice is certainly better than reading subtitles. But there&#039;s a very small disadvantage using the first or the second way. The voice that sounds in Russain language differs from original one. And some voice effects (changing voice, garbles) aren&#039;t shown.&lt;br /&gt;
:[[User:Alexander|Alexander]] 21:04, 29 July 2011 (UTC)&lt;br /&gt;
::The thing with the first way is that it&#039;s the longest and hardest one, because it involves re-doing everything that was done for the English part of the wiki. You&#039;re free to do it if you want to, but I&#039;d suggest gathering other people to help you along, because it is a very long task (took me months).&lt;br /&gt;
::In the meantime, I&#039;ve been working on a subtitling tool (you can see it [http://theportalwiki.com/subtitle/ here]) which will allow us to make captions for sections of the video, associate them with a sound file, and from that map it to other languages. So what can be done is to use the third way (english with russian subtitles), then as the real Russian walkthrough progresses, replace videos with it. Does that sound like a good plan? — [[User:WindPower|Wind]] 23:58, 29 July 2011 (UTC)&lt;br /&gt;
:::Yes? It&#039;s good idea. I&#039;ve recorded a video: http://www.youtube.com/watch?v=zDayHXyy9xc . Is it good walkthrough video? [[User:Alexander|Alexander]] 21:17, 30 July 2011 (UTC)&lt;br /&gt;
::::Keep in mind that someone who needs a walkthrough of Portal 1 more than 4 years after its release is likely to be a person very new to video games. Because of that, it is important to make the walkthrough easy to understand and follow; that is why, on the Portal 2 walkthrough, all the camera movements are very slow (it makes it easier to follow). To an experienced gamer, this style of movement does look slow, but that&#039;s okay. So, in other words: Move the mouse slowly.&lt;br /&gt;
::::Another thing is pacing: it is important to move kind of slowly and give an overview of each room you enter. This is for several reasons:&lt;br /&gt;
::::* It will be easier for someone to know which room you are in (since you look around the room)&lt;br /&gt;
::::* It will be easier to follow&lt;br /&gt;
::::* YouTube&#039;s thumbnails for a video are a choice between the image at 25% of the video, 50% of the video, or 75% of the video. If you take looks around the room as yu enter them, there is a higher chance that one of youtube&#039;s video thumbnails will be one of those moments, which will make a nice video thumbnail (Just a little bonus, hehe)&lt;br /&gt;
::::* For test chambers, make sure you stare at the information panel (where it says the test chamber number) for at least 3 seconds&lt;br /&gt;
::::Last but not least is graphics quality. First, make sure to record videos with a resolution of ratio 16:9 (1280x720 preferably, or 1920x1080 if you can). This will make sure that the video occupies the entire video player, instead of having those black bars on the left and the right like this video has. Also, you can try to record at a higher graphics quality if you can, so that it looks better. If you can&#039;t, that&#039;s okay, but most importantly make sure it still looks smooth.&lt;br /&gt;
::::Thanks, and good luck :3 — [[User:WindPower|Wind]] 21:36, 30 July 2011 (UTC)&lt;br /&gt;
:::::Thank you for your comments. I&#039;ll try to do better. &lt;br /&gt;
:::::P.S. Uploading videos takes very much time. For exsample, this video (two minutes) was uploaded in two with a half hours.&lt;br /&gt;
:::::[[User:Alexander|Alexander]] 22:06, 30 July 2011 (UTC)&lt;br /&gt;
::::::Yes indeed~ It takes me from 4 to 14 hours to upload a walkthrough video, depending on the length of the video D: Slow connection + big files = long time. Don&#039;t worry about it though, take your time. No rush~ — [[User:WindPower|Wind]] 22:07, 30 July 2011 (UTC)&lt;br /&gt;
:::::I can&#039;t turn on 1280x720 resolution in the game. If 16:9 ratio resolution is needed I can enable only 856x480 or 848x480. Should I use again 1024x768 HD resolution or choose 856(or 848)x480 one? — [[User:Alexander|Alexander]] 22:40, 30 July 2011 (UTC)&lt;br /&gt;
::::::That&#039;s a shame :( I guess your monitor doesn&#039;t go to 1280x720. Do you know anyone who has such a monitor, or do you have another monitor that you could plug into your computer for that? If not, then I guess 1024x768 would be the best choice, but not very good still &amp;gt;: — [[User:WindPower|Wind]] 22:42, 30 July 2011 (UTC)&lt;br /&gt;
:::::No, I don&#039;t know anyone who can help me. Then I&#039;ll make not very good video. I hope less people will detect black bars. Also there is no black bar in fullscreen mode if watching people have NOT WIDESCREEN monitor. — [[User:Alexander|Alexander]] 00:10, 31 July 2011 (UTC)&lt;br /&gt;
::::::Aww :( If you want, I can ask the Russian translators of the Team Fortress Wiki to come and help. Do you want me to ask? :o And yeah, they don&#039;t show in fullscreen mode but they show when you view the page normally — [[User:WindPower|Wind]] 01:00, 31 July 2011 (UTC)&lt;br /&gt;
:::::Yes, I do. Let them help us to make videos If they can. It will be better. — [[User:Alexander|Alexander]] 11:11, 31 July 2011 (UTC)&lt;br /&gt;
::::::Alright, asked :3 — [[User:WindPower|Wind]] 05:36, 1 August 2011 (UTC)&lt;br /&gt;
:::::::Do I understand correctly. need to record video  in 1280x1024 format?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:52, 1 August 2011 (UTC)&lt;br /&gt;
::::::::1280x720 preferably, in order to get a 16:9 aspect ratio — [[User:WindPower|Wind]] 06:53, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::I will try to--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:57, 1 August 2011 (UTC)&lt;br /&gt;
* So... What programm do you use to record in-game videos? What videocard are you using? --[[User:Daniil|Daniil]] 15:26, 1 August 2011 (UTC)&lt;br /&gt;
:For reference, for the Portal 2 walkthrough:&lt;br /&gt;
* All done using Source Recorder, rendered at 1920x1080 60 fps, with some exceptions detailed here: [[User:WindPower/WalkthroughNotes]]&lt;br /&gt;
* Graphics configuration here: [[:File:Portal 2 walkthrough config.cfg]]&lt;br /&gt;
* Encoded with x264 lossless mode for video, uncompressed (PCM) for audio&lt;br /&gt;
The Russian walkthrough doesn&#039;t have to follow exactly those, but closer is better :3&lt;br /&gt;
— [[User:WindPower|Wind]] 15:48, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake? Cake! ==&lt;br /&gt;
:{{User:Aperture AI/Template:Cake|WindPower}}--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:55, 1 August 2011 (UTC)&lt;br /&gt;
::*om nom nom* Thanks :3 — [[User:WindPower|Wind]] 06:56, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
In Portal Wiki I found a bug. I want to create page was last updated game. Instead &amp;lt;code&amp;gt;[[July_7, _2011_Patch/ru]]&amp;lt;/code&amp;gt; he wants to create &amp;lt;code&amp;gt;[[Июля_7, _2011_Patch/ru]]. In main page&amp;lt;/code&amp;gt;--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 07:57, 1 August 2011 (UTC)&lt;br /&gt;
:Fixed. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:25, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Russian video walkthroughs was made. Why are they not used in russian articles? - [[User:Alexander|Alexander]] 19:45, 27 September 2011 (UTC)&lt;br /&gt;
:Where are they? :o — [[User:WindPower|Wind]] 19:49, 27 September 2011 (UTC)&lt;br /&gt;
::Don&#039;t you know?! I thought you are aware of them. This is Test Chamber 00 - http://www.youtube.com/watch?v=Qj6Yu_Gi_uc. And there are other ones by p2wikiru. Somebody made them and told me. — [[User:Alexander|Alexander]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
:::Alrigh, great :3 [http://theportalwiki.com/w/index.php?title=Template%3ADictionary%2Fdemonstration&amp;amp;action=historysubmit&amp;amp;diff=36686&amp;amp;oldid=36587 here is how to add them], for when there&#039;s future videos. Thanks~ — [[User:WindPower|Wind]] 01:46, 29 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You can remake it? ==&lt;br /&gt;
&lt;br /&gt;
:[http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru Page]&lt;br /&gt;
:[http://arximond.ucoz.ru/Untitled-4.jpg Achievement]&lt;br /&gt;
:Talent Show = Шоу талантов;&lt;br /&gt;
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре - [[User:Arhimond|Arhimond]] 14:07, 19 October 2011 (UTC)&lt;br /&gt;
::Looks like someone has done that before I could read this message — [[User:WindPower|Wind]] 02:38, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken image? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a screenshot a day ago [http://theportalwiki.com/wiki/File:Glados_core_transfer.jpg] and it doesn&#039;t seem to appear properly. It&#039;s there, but it&#039;s just not a visible picture. I was wondering what went wrong with this image? [[User:Illiterate Bilingual|Illiterate Bilingual]] 10:56, 20 October 2011 (UTC)&lt;br /&gt;
:Fixed~ — [[User:WindPower|Wind]] 17:28, 20 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing category ==&lt;br /&gt;
&lt;br /&gt;
Hello ! Can [[User:WindBOT]] add [[:Category:Portal 2 chambers]] on the 39 test chamber&#039;s pages who don&#039;t have this category (from chapter 3 to 8) ? I don&#039;t really want to do this by hand ; i will do it if it&#039;s to complex to do for the bot, but i want to know before. [[User:Aquatikelfik|Aquatikelfik]] 17:15, 30 October 2011 (UTC)&lt;br /&gt;
:This is not the sort of job WindBOT is made for. It&#039;s made for things that should be applied to all pages all the time; it&#039;s not made to do just one-time jobs. It just runs continuously applying every filter it has to every page it sees. So manual it goes~ But I can help you. I&#039;ll start from the end so you can start from the beginning — [[User:WindPower|Wind]] 17:17, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What did you do to my page? I couldn&#039;t find out and I saw you under my edit list. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
:You can [http://theportalwiki.com/w/index.php?title=User:12lightningtheif&amp;amp;diff=next&amp;amp;oldid=39011 look at the diff] if you wanna know. I just fixed the &amp;quot;1&amp;quot; — [[User:WindPower|Wind]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
::Thanks! Sorry I&#039;m really new to this. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 20:56, 12 November 2011 (UTC)&lt;br /&gt;
Hey,(sorry for bugging you so much) I made the &amp;lt;nowiki&amp;gt;{{User Human|Template}}&amp;lt;/nowiki&amp;gt; that needs images, but it&#039;s pretty good. (People will have to do 2 images in the one small box because I did it so it is able to said two names, but if thats too much you can take it out).--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 22:26, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, but its a lil hard getting the hang of its format&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:24, 17 November 2011 (UTC)&lt;br /&gt;
:What, wiki format? Yeah, but IRC has nothing to do with it :3 You can ask questions about wiki code there too if you want — [[User:WindPower|Wind]]&lt;br /&gt;
::What I mean to say was (not format :)!) its a lil hard getting the hang of how it work. I can&#039;t even say hi. :( Help Please! &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 02:35, 17 November 2011 (UTC)&lt;br /&gt;
:Ok:&lt;br /&gt;
# Click [http://webchat.freenode.net/?channels=pwiki here] to open the web client&lt;br /&gt;
# In the &amp;quot;nickname&amp;quot; box, type the username you want to use (12lightningtheif)&lt;br /&gt;
# In the &amp;quot;reCAPTCHA&amp;quot; box, type the words that you see written on the image&lt;br /&gt;
# Click connect&lt;br /&gt;
Done~ — [[User:WindPower|Wind]] 02:57, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, that doesn&#039;t help me at all! The only thing that helps with is making me feel dumber! X( I&#039;ll just put it out, I know how to get on there, but, &#039;&#039;&#039;HOW DO YOU CHAT&#039;&#039;&#039;!?!? Isn&#039;t the point of it to chat with some one? Oh, and thanks for making me feel dumber! X( &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:56, 19 November 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure what the problem is... D: If you follow those instructions, you should join our IRC channel, and we would see you join it. We haven&#039;t seen you join, so something went wrong while following those instructions :( As for how to chat, once you click connect, you should see a window with a list of usernames on the right, and a message box at the bottom to send messages to the channel. Can you take a screenshot of what you see after doing those instructions? — [[User:WindPower|Wind]] 19:59, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry for my cousin 12lightningthief, he is still young and is frustrated with the whole chat thing. Don&#039;t feel bad, but he says you going hard on him... well you seem like a nice cheery person, so, Bye! {{n}}[[User:Laycay27|Laycay27]] 18:46, 20 November 2011 (UTC)&lt;br /&gt;
:::Sorry if any of this was rude &amp;gt;: Welcome to the Wiki, too~ — [[User:WindPower|Wind]] 18:50, 20 November 2011 (UTC)&lt;br /&gt;
::No, He just was frustrated... thanks for the greeting, (you seem very nice...) he is a big fan of portal. he&#039;ll problay send you that screen shot soon, if not I&#039;ll ask him. Have a nice Day! &amp;amp;ndash;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Laycay27|Lay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;cay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;27]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;~~(^_^) 19:43, 20 November 2011 (UTC)&lt;br /&gt;
:::(calm down &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:54, 20 November 2011 (UTC)) Hey Wind or Laycay27, do you know how to take a screen shot on a PC? Sorry for causing &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A LOT&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; of trouble I am still learning...&lt;br /&gt;
:On Windows Vista or 7, you can use the Snipping Tools to do that (Start -&amp;gt; All Programs -&amp;gt; Accessories -&amp;gt; Snipping Tool), which lets you select a rectangle on your screen to capture, and then lets you save it somewhere. On Windows XP, the most straightforward way is to press the &amp;quot;Print screen&amp;quot; key on your keyboard, then open Paint and press Ctrl+V. — [[User:WindPower|Wind]] 19:57, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The capture is [http://theportalwiki.com/wiki/File:Capture.PNG this file]. It seems Freenode (our chat network) doesn&#039;t like numbers as the first character in the nickname, so I tried with &amp;quot;lightningtheif&amp;quot; and worked fine. Try it, 12lightningtheif.--[[File:User_Comentarinformal_sig01.jpg|link=http://theportalwiki.com/wiki/User:Comentarinformal]][[File:User_Comentarinformal_sig02.jpg|link=http://steamcommunity.com/id/MePuedesPoner]][[File:User_Comentarinformal_sig03.jpg|link=http://theportalwiki.com/wiki/User_talk:Comentarinformal]] 21:46, 20 November 2011 (UTC)&lt;br /&gt;
:I&#039;m on!!!!!(Now I need help to get help cause I don&#039;t like to interupt anyone alot, it makes me feel bad :( )&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 17:16, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate pages ==&lt;br /&gt;
&lt;br /&gt;
Hello, I have discovered two duplicates pages on the wiki today. Can you delete &#039;&#039;Portal 2 Chapter 3 Test Chamber 09&#039;&#039; (duplicate of [[Portal 2 Chapter 3 Test Chamber 9]]) and &#039;&#039;Portal 2 Act 1 Test Chamber 06/ru&#039;&#039; (duplicate of [[Portal 2 Chapter 1 Test Chamber 6/ru]]) ? Thanks. :) [[User:Aquatikelfik|Aquatikelfik]] 12:43, 17 November 2011 (UTC)&lt;br /&gt;
:Thanks [[User:i-ghost|i-ghost]], sorry for distrubing Wind. [[User:Aquatikelfik|Aquatikelfik]] 16:52, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Implementing TF2 Wiki-styled merchandise pricing ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added all the needed templates (as seen here: [[User:Sven/Sandbox]]), added all the current prices of the merchandise to the pricing page ([http://theportalwiki.com/wiki/Template:Dictionary/price#merchandises here]), and am ready to update the [[Merchandise]] page itself. However, every item will reference a template (as seen in my sandbox) that needs to be created by a bot. Could you be kind enough to order WindBOT to push the changes from the pricing page to the necessary template pages? Much appreciated in advance. [[User:Sven|Sven]] 17:05, 18 November 2011 (UTC)&lt;br /&gt;
: WindBOT should get around to that automatically.  I think he runs on a ~10 minute interval, although he might get clogged up with some other tasks so there may be a slight delay.  He should make those pages anyway. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:09, 18 November 2011 (UTC)&lt;br /&gt;
::Okey-dokey then. Thanks a lot RJackson for the quick answer. *goes to twiddle thumbs for about 10 minutes* [[User:Sven|Sven]] 17:10, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comics nav ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry! I didn&#039;t notice that the comics were already covered in the Community Nav! Forgive me! [[User:Sven|Sven]] 00:49, 25 December 2011 (UTC)&lt;br /&gt;
:Never! You shall die into the Aperture Science Emergency Intelligence Incinerator &amp;gt;:3&lt;br /&gt;
:Nah but the comics list is getting sizeable. One or two more comics and it will probably be worth it to make it into its own nav — [[User:WindPower|Wind]] 00:51, 25 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
Hello to you too. Thanks for the welcome. --[[User:Tschumann|Tschumann]] 10:18, 16 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the welcome as well! [[User:Unremarkable|Unremarkable]] 17:11, 25 April 2012 (UTC)&lt;br /&gt;
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== Atlas and P-body articles ==&lt;br /&gt;
&lt;br /&gt;
Since Atlas and P-body experience through the same events in co-op, wouldn&#039;t it be a better idea to have the two characters merged into one article like the Combine Overwiki did? Though I don&#039;t mind having two different character articles, just saying that it would be simpler and sort of more effective and on the go for readers. [[User:Illiterate Bilingual|Illiterate Bilingual]] 23:04, 24 February 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t mind but I wouldn&#039;t push for it either. Do what you want or ask someone else or the central discussion~ — [[User:WindPower|Wind]] 06:47, 25 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding the recent &amp;quot;The Underground&amp;quot; addition, I&#039;d like a precedent  ==&lt;br /&gt;
&lt;br /&gt;
The addition of the Machinima series makes me wonder how each &amp;quot;non-canon&amp;quot; article (such as The Underground, gameplay mods if they have unique characters, minor characters in Lab Rat) should/will be handled in the future. I&#039;d normally take some examples from the TF2 Wiki, but as the TF2 Wiki doesn&#039;t seem to have this issue (no Machinima articles that I&#039;m aware of) and the additional fact that we&#039;re a bit starved for content (I mean, Portal and P2 aren&#039;t exactly updated weekly...), I have no idea what to do. I don&#039;t want this place to get that &amp;quot;most of the page is pictures&amp;quot; feel that the OverWiki has.... Any advice? Would a &amp;quot;Non-Canon Character Nav&amp;quot; or something similar be enough? Or even help? [[User:Sven|~Sven~]] 19:22, 31 March 2012 (UTC)&lt;br /&gt;
:[http://theportalwiki.com/w/index.php?title=The_Underground&amp;amp;action=historysubmit&amp;amp;diff=50499&amp;amp;oldid=50443 This] should alleviate such concerns :3 — [[User:WindPower|Wind]] 19:42, 31 March 2012 (UTC)&lt;br /&gt;
:: DANKE MY HARD HATTED FRIEND! [[User:Sven|~Sven~]] 19:47, 31 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image from a Portal 2 dev ==&lt;br /&gt;
&lt;br /&gt;
If I were to, say, get a HUGE image of a character from a Portal 2 developer (say.... Richard Lord, for instance), what would I upload that as? What license? [[User:Sven|~Sven~]] 07:32, 11 April 2012 (UTC)&lt;br /&gt;
:Stop teasing and upload it already! — [[User:WindPower|Wind]] 15:23, 11 April 2012 (UTC)&lt;br /&gt;
:Top shelf — [[User:WindPower|Wind]] 19:40, 11 April 2012 (UTC)&lt;br /&gt;
::And we got Mr Lord&#039;s seal of approval. :D [[User:Sven|~Sven~]] 20:27, 11 April 2012 (UTC)&lt;br /&gt;
:::RJ wonders how you even got a reply — [[User:WindPower|Wind]] 20:30, 11 April 2012 (UTC)&lt;br /&gt;
::::Something like that. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;RJackson&amp;gt; hnnnnnnng&lt;br /&gt;
&amp;lt;RJackson&amp;gt; how dus he talk to Richard Lord&lt;br /&gt;
&amp;lt;RJackson&amp;gt; godfackit&lt;br /&gt;
&amp;lt;RJackson&amp;gt; I want to muse about Hoopy with him, in bed, wearing skin-coloured speedos.&lt;br /&gt;
&amp;lt;WindPower&amp;gt; I dunno, you should as khim&lt;br /&gt;
&amp;lt;WindPower&amp;gt; *ask him&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; RJackson: HOW DID YOU FIND OUT ABOUT ONE OF EPISODE 3&#039;S ALTERNATE ENDINGS&lt;br /&gt;
&amp;lt;RJackson&amp;gt; Epic_Eric: I wore Speedos with Richard Lord.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Why skin-coloured and not team-colored?&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *colourde&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *coloured&lt;br /&gt;
&amp;lt;RJackson&amp;gt; so to outside observers, we appear nekkid.&lt;br /&gt;
&amp;lt;RJackson&amp;gt; but we know we&#039;re not.... we know.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Is that supposed to be scary?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We have a mutual friend on Facebook. Got a reply within a few day&#039;s time. I originally was asking for an in-modelviewer image of the Animal King turret, but apparently there &#039;&#039;is&#039;&#039; no in-game model. So instead, I get a very high-res image of the turret that I uploaded here. [[User:Sven|~Sven~]] 21:00, 11 April 2012 (UTC)&lt;br /&gt;
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== How do you make a bot and/or be a Content Moderator? ==&lt;br /&gt;
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I want to be one, and I am very experinced on this wiki&lt;br /&gt;
&lt;br /&gt;
How do you make a bot and/or be a Content Moderator?&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:25, 1 May 2012 (UTC)&lt;br /&gt;
:Well first you join and lurk on the [[IRC channel]], and then eventually it happens. You&#039;ve made about 20 edits so far so I wouldn&#039;t say you&#039;re &amp;quot;very experinced&amp;quot; yet...&lt;br /&gt;
:As for bot, you need a good reason to use a bot that, such as wanting to do something that the current bots cannot do — [[User:WindPower|Wind]] 18:25, 1 May 2012 (UTC)&lt;br /&gt;
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== Requesting permission to borrow (ie: Steal) select images from this wiki ==&lt;br /&gt;
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Due to the generally HQ of the images provided by this Wiki, I humbly request permission to make use of some of them on my community&#039;s mapping Wiki (Example page here: [http://myapertureinnovations.com/wiki/index.php?title=Aperture_Science_Security_Camera Right here]). I realize I technically don&#039;t *have* to ask for the images, but as an act of good faith, I&#039;d like to. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:20, 17 May 2012 (UTC)&lt;br /&gt;
:That&#039;s fine as long as you respect the license on each image, and the license of the content ([https://creativecommons.org/licenses/by/3.0/ CC-BY-3.0], which basically just means you should mention where the stuff is from). But you do know there&#039;s [https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design quite a large section for that at the VDC], right?) — [[User:WindPower|Wind]] 21:24, 17 May 2012 (UTC)&lt;br /&gt;
::I *personally* am aware of that. It would seem that the other members of the (admittedly small) community (around 10 or so right now [the forum isn&#039;t done, itself]) want to venture into BIGGER things, and that apparently includes a wiki as well. Majority rules in favor of the wiki, and as such, we (apparently) are doing that. Thank you Wind. :D [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:30, 17 May 2012 (UTC)&lt;br /&gt;
:::May I suggest the option of creating a mapping section on this wiki then? Would solve the hassle of copying stuff around (but I&#039;m probably making this suggestion too late) — [[User:WindPower|Wind]] 21:33, 17 May 2012 (UTC)&lt;br /&gt;
::::I&#039;ll mention it to everyone. :) And it&#039;s not too late; our host has said that we have infinite space as long as we pay the monthly fee, but since our wiki is still very much in infancy (hell, it&#039;s a ZYGOTE right now), we&#039;d lose next to nothing I suppose. I&#039;ll mention it to them and see what they say. You sir, deserve all the science awards for your kindness. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:54, 17 May 2012 (UTC)&lt;br /&gt;
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== Re:Hello (from MatthewCKC&#039;s talk page) ==&lt;br /&gt;
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I am glad to receive a warm welcome message from you. I will translate as many page as I can. By the way, I will also check the details in English whether they are enough or need to be added.&lt;br /&gt;
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[[User:MatthewCKC|Matthew C.K.C.]] ([[User talk:MatthewCKC|talk]]) 16:11, 9 July 2012 (UTC)MatthewCKC&lt;br /&gt;
&lt;br /&gt;
== Spam Account ==&lt;br /&gt;
It would seem this account needs blocking Windness:&lt;br /&gt;
http://theportalwiki.com/wiki/User:Vaporizers&lt;br /&gt;
&lt;br /&gt;
I blanked the page for the time being.&lt;br /&gt;
I would have blocked them myself, but it would appear I lack permissions to do so.&lt;br /&gt;
-- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 12:27, 25 September 2012 (UTC)&lt;br /&gt;
:Blocked and page deleted. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 14:46, 25 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello there! ==&lt;br /&gt;
&lt;br /&gt;
Ca va mec? Moi ca va, mais j&#039;ai un rhume. A+ [[User:Klow|Klow]] ([[User talk:Klow|talk]]) 01:43, 21 January 2013 (UTC)&lt;br /&gt;
:Ouais ça va. Moi j&#039;ai pas de rhume mais ça ne va pas tarder... — [[User:WindPower|Wind]] 01:44, 21 January 2013 (UTC)&lt;br /&gt;
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== Hey, a guestion for you! ==&lt;br /&gt;
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Hey, why isn&#039;t my signature showing properly? It won&#039;t display my avatar, it is just a link (as you can see) --[[User:Tonkku107|File:User Tonkku107 Avatar.png]] ([[User talk:Tonkku107|talk]]) 19:23, 23 February 2013 (UTC)&lt;br /&gt;
:Here [[File:User Tonkku107 Avatar.png|link=User:Tonkku107]] — [[User:WindPower|Wind]] 19:39, 23 February 2013 (UTC)&lt;br /&gt;
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== Could you... ==&lt;br /&gt;
&lt;br /&gt;
Could you delete this article I did?&lt;br /&gt;
&lt;br /&gt;
[[Fatos previamente destacados]]&lt;br /&gt;
&lt;br /&gt;
I used the wrong title... [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 04:30, 9 March 2013 (UTC)&lt;br /&gt;
:Done~ — [[User:WindPower|Wind]] 04:30, 9 March 2013 (UTC)&lt;br /&gt;
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::Thanks ^^ [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 14:20, 9 March 2013 (UTC)&lt;br /&gt;
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== hi ==&lt;br /&gt;
&lt;br /&gt;
hello there, sorry about not msging you, theres been some tests that i got stuck on, but seriously, hi &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi there — [[User:WindPower|Wind]] 18:38, 3 April 2013 (UTC)&lt;br /&gt;
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== regarding the portal 1 soundtrack ==&lt;br /&gt;
&lt;br /&gt;
i know this may seem impossible or out of your reach but, does any one(or you wind) know how to add the songs for the portal 1 soundtrack thanks &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Unlike the Portal 2 soundtrack, Valve has not released the Portal 1 soundtrack for free public release, so uploading it on a public site like this is legally hazardous. That is why it has not been uploaded — [[User:WindPower|Wind]] 17:45, 5 April 2013 (UTC)&lt;br /&gt;
::But it&#039;s on youtube. It is also a public site. So it would also be legally hazardous. Correct me if I am wrong. --[[User:tonkku107|tonkku107]] [[File:User_Tonkku107_Avatar.png|link=User:Tonkku107|32px|32px]] 17:49, 5 April 2013 (UTC)&lt;br /&gt;
:::Yes, but since they&#039;re hosted on YouTube, then YouTube is assuming that responsibility, not the Portal Wiki — [[User:WindPower|Wind]] 17:59, 5 April 2013 (UTC)&lt;br /&gt;
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== Can&#039;t load &amp;quot;Turrets&amp;quot; page? ==&lt;br /&gt;
&lt;br /&gt;
Does the [[Turrets]] page load for you? All it does for me is open a blank white screen. I have no idea what&#039;s going on. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:24, 31 May 2013 (UTC)&lt;br /&gt;
:Is fixed, thanks~ — [[User:WindPower|Wind]] 16:35, 31 May 2013 (UTC)&lt;br /&gt;
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== Translator status? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I have much fun translating articles into German (see [[Cubes/de]] and [[Gels/de]]) and wanted to ask, is there any way to achieve an &amp;quot;official&amp;quot; translator &amp;quot;rank&amp;quot;? If yes, how do I achieve it? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]]&lt;br /&gt;
:There is no such status &amp;gt;: There are localization moderators, which are moderators for a particular language, but those are only needed if there are multiple active translators in that language.&lt;br /&gt;
:Thanks for your translations by the way~ — [[User:WindPower|Wind]] 19:26, 20 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for fixing the Ap-Sap voice line thing. It looks about a million times better now. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:23, 20 July 2013 (UTC)&lt;br /&gt;
:Me? Or him? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 16:57, 20 August 2013 (UTC)&lt;br /&gt;
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== Activeness of the Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey Wind, I just came back from a one year pause and since I left, no user has even touched your discussion. My question is: How active is the Wiki still? Y&#039;know, I don&#039;t want to translate page-long articles and no one reads them... if I&#039;m wrong, slap me, I&#039;m just concerned. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 20:20, 29 May 2014 (UTC)&lt;br /&gt;
:Editing has slowed down, but viewership has stayed strong for the past 2 years. [http://upload.gaiatools.com/files/pwiki_googleanalytics_0.png Here&#039;s the session data from Google Analytics]. Hope this helps~ — [[User:WindPower|Wind]] 04:36, 8 June 2014 (UTC)&lt;br /&gt;
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== Aperture Science WHAT?!?  ==&lt;br /&gt;
&lt;br /&gt;
Hey, about the Aperture Science Explosive Surface Prototype page, it&#039;s just that i was kind of crazy and wanted to give out a complex name for the Aperture Science bomb. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:I see, but that doesn&#039;t mean you should create a redirect for it — [[User:WindPower|Wind]] 19:55, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken line... not broken?! ==&lt;br /&gt;
&lt;br /&gt;
You said you had undone my edit on Portal Test chamber 19{{spoiler| that made &amp;quot;Prepare yourself for the cake&amp;quot; not a spoiler any more}} because it &#039;&#039;broke the list&#039;&#039;. I have seen your picture and understand what you mean, but the list isn&#039;t &#039;&#039;broken&#039;&#039; on my computer, so i think it might be a problem with your computer/laptop/&#039;&#039;&#039;whatever&#039;&#039;&#039;. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Can you take a screenshot of [http://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;amp;diff=prev&amp;amp;oldid=116840 the version of the page from before the undo]? — [[User:WindPower|Wind]] 05:04, 4 April 2015 (UTC)&lt;br /&gt;
::Okay, but how will i show it to you? ._. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:47, 4 April 2015 (UTC)&lt;br /&gt;
:::Nevermind, it breaks the list for me too now. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:51, 4 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insane amount of userpages ==&lt;br /&gt;
&lt;br /&gt;
Hey there, so when i found out that you can have multiple userpages simply by having them named User:your username here/page name here (for example, User:WindPower/My Pages) i started making userpages like crazy, even starting a text game on the Portal wiki, called Party Escort Beans Enrichment Center, and then i asked myself: Is there a limit to userpages? Will moderators delete your userpages if you have too much? And since i cannot figure it out by myself, i would like to know if there is a userpage creation limit. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 13:10, 8 April 2015 (UTC)&lt;br /&gt;
:There is no limit as long as it stays reasonable size-wise (for example if you have more than 50000 pages with 100 kilobytes of text each, it becomes ~5 megabytes which is fine, but something like 50000000 pages would be ~5 gigabytes and that&#039;s not fine).&lt;br /&gt;
:Also:&lt;br /&gt;
:* There&#039;s also no need for the notice about potential deletion of the page because of the DISPLAYTITLE trick, your userpages won&#039;t be deleted just because they use DISPLAYTITLE.&lt;br /&gt;
:* You may find [[Special:PrefixIndex/User:Party Escort Bot = Beans]] useful if you start losing track of all the pages you have.&lt;br /&gt;
:Hope this helps~ — [[User:WindPower|Wind]] 15:22, 8 April 2015 (UTC)&lt;br /&gt;
::Okay thanks, about the notice for potential deletion, it&#039;s because i&#039;m worrying about people saying things such as &amp;quot;Oh this page is named Party Escort Bot = Beans voice lines i&#039;ll delete it cuz there&#039;s no one called Party Escort Bot = Beans in Portal and Portal 2&amp;quot; when the page is actually named User:Party Escort Bot = Beans/Party Escort Bot = Beans voice lines. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portal 2 Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
On the page [[Portal 2 Chapter 10 Test Chamber 0]], you mention that Portal 2 has no chapter 10. Actually, the ending sequence/video/cutscene where you rise to the surface is considered as Chapter 10 by the game, so... yeah. But since i couldn&#039;t find a page specifically for the ending sequence, i decided just to redirect it to Portal 2. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Maybe it can link to [[Turret Opera]]. — [[User:WindPower|Wind]] 05:58, 11 April 2015 (UTC)&lt;br /&gt;
::Okay, i&#039;ll make it link to the Turret Opera. By the way, it&#039;s definitely confirmed that there IS a chapter 10, as when you complete the game and click &amp;quot;New game&amp;quot;, you see Chapter 10 unlocked. If you click it, you will be sent to the ending video. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you for assuming the party escort submission position ==&lt;br /&gt;
&lt;br /&gt;
I asked this question on YouTube.&lt;br /&gt;
I asked this question on [[Talk:Party Escort Bot|the Party Escort Bot&#039;s talk page]].&lt;br /&gt;
I googled this question.&lt;br /&gt;
I asked it to a lot of Portal fans.&lt;br /&gt;
I searched everywhere for a download.&lt;br /&gt;
&lt;br /&gt;
Still no answer.&lt;br /&gt;
Still no result.&lt;br /&gt;
Still no download.&lt;br /&gt;
&lt;br /&gt;
So now i got an idea:&lt;br /&gt;
&lt;br /&gt;
I will ask this question on WindPower&#039;s page.&lt;br /&gt;
He &#039;&#039;&#039;always&#039;&#039;&#039; replies to me.&lt;br /&gt;
So i will finally get an answer.&lt;br /&gt;
A result.&lt;br /&gt;
A download.&lt;br /&gt;
&lt;br /&gt;
HERE IS THE QUESTION THAT REMAINED UNANSWERED FOR... A LONG TIME:&lt;br /&gt;
&lt;br /&gt;
=== The Question ===&lt;br /&gt;
&lt;br /&gt;
Do you know where i could download the &amp;quot;Thank you for assuming the party escort submission position&amp;quot; dialog (without the background sounds)?&lt;br /&gt;
&lt;br /&gt;
Yeah. Such a simple. Simplistic question. That remained unanswered. It&#039;s like i asked what number comes after 999,999,999.2591525. (to be honest, it&#039;s actually simple, as the answer is 999,999,999.2591526) So do you know where i could download that dialog? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== The Answer? ===&lt;br /&gt;
&lt;br /&gt;
Put your answer here:&lt;br /&gt;
:Sorry, I have no idea. It&#039;s in the game audio files somewhere. If you find out, make sure to [[Special:Upload|upload it on the wiki]]. It may be part of the whole audio file that plays in the ending sequence, in which case there&#039;s no way to get the background-less version of it without asking Valve to provide it separately. — [[User:WindPower|Wind]] 23:30, 26 April 2015 (UTC)&lt;br /&gt;
::I saw your message and rushed to Portal to find out. Apparently the outside sounds DO NOT include the Party Escort Bot&#039;s voice: the Party Escort Bot&#039;s voice is &amp;quot;ai_outro_voice&amp;quot; or something similar. I will try to upload it as soon as possible. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:57, 27 April 2015 (UTC)&lt;br /&gt;
::Where do you find the voice lines for Portal? I tried in sound/vo/aperture_ai and all the files were empty.&lt;br /&gt;
&lt;br /&gt;
== Portal Wiki... 9999999 later (according to the Announcer) ==&lt;br /&gt;
&lt;br /&gt;
Okay, it&#039;s me once again, this time it&#039;s not a question, well you know &#039;&#039;&#039;IT IS&#039;&#039;&#039; a question, but not about Portal or the Party Escort Bot or userpages. So i was bored, and then i got this idea in my head, and created &#039;&#039;&#039;this&#039;&#039;&#039; image, and i just needed someone to tell me if it was good or not. &lt;br /&gt;
&lt;br /&gt;
[[File:User Party Escort Bot = Beans TheOvergrownPortalWiki.png|600px]]&lt;br /&gt;
&lt;br /&gt;
I call it &amp;quot;The Overgrown Portal Wiki&amp;quot;. Do you like it?&lt;br /&gt;
&lt;br /&gt;
Oh, by the way, sorry for the enormous image size, it was either that or make it tiny. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:47, 30 April 2015 (UTC)&lt;br /&gt;
:Cool. Est-ce que les lianes sont dessinées sur le screenshot direct, ou est-ce que c&#039;est fait avec du CSS? Si c&#039;est du CSS tu peux l&#039;ajouter à ton fichier CSS perso pour que ça apparaisse sur toutes les pages du wiki quand tu es connecté. — [[User:WindPower|Wind]] 07:27, 13 May 2015 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;Pourquoi est-ce-que je parle anglais, alors que WindPower connait le français??&amp;lt;/small&amp;gt; Oh, euh. Non, c&#039;est du photo-montage :( en fait, c&#039;est quoi, le CSS? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 22:12, 14 May 2015 (UTC)&lt;br /&gt;
:::Le [https://fr.wikipedia.org/wiki/Feuilles_de_style_en_cascade CSS] est un langage pour changer le look des pages web. Par exemple si un est vert ou gras ou autre sur une page web, c&#039;est parce que ce site a une règle CSS qui dit que ce lien doit être vert et gras. Les règles CSS du Portal Wiki sont sur [[MediaWiki:Common.css]]. Tu peux ajouter ou enlever des règles CSS en utilisant [[User:Party Escort Bot &amp;amp;#61; Beans/vector.css]]. — [[User:WindPower|Wind]] 03:56, 15 May 2015 (UTC)&lt;br /&gt;
::::Eh, ma signature n&#039;a pas changé! Ah, peut-être que si, en fait. [[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:06, 18 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [ Content Deletion Request ] ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you delete this page i made?&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans/ACT-I-VA-TED]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;User: Party Escort Bot = Beans | ACT-I-VA-TED&#039;&#039; thing is seriously annoying me.&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:21, 24 May 2015 (UTC)&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 14:02, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki creator? ==&lt;br /&gt;
&lt;br /&gt;
Hi, just asking, who created this wiki? At first i thought it was [[User:RJackson|RJackson]]...&lt;br /&gt;
&lt;br /&gt;
...but, since &#039;&#039;&#039;you&#039;&#039;&#039; made him a moderator, that doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
So i thought about [[User:I-ghost|I-ghost]]...&lt;br /&gt;
&lt;br /&gt;
...that didn&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
And now i&#039;m starting to believe that it&#039;s &#039;&#039;&#039;you&#039;&#039;&#039;! So, did you?&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Si tu cliques sur &amp;quot;About the Portal Wiki&amp;quot; au bas de la page, ça t&#039;amène à [[Portal Wiki:About]] qui a la réponse à ta question. — [[User:WindPower|Wind]] 02:02, 29 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
Hello WindPower, I from Dota 2 Wiki. Can you please reborn WindBOT? It&#039;s stop working long time ago... Or shortly teach us how to make another bot, on Windows, to make same functions plus others. Please, we need your help. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 15:48, 19 September 2015 (UTC)&lt;br /&gt;
:The bot&#039;s IP was banned from dota2.gamepedia.com in the cloudflare control panel. There&#039;s nothing I can do until that goes away. — [[User:WindPower|Wind]] 20:39, 19 September 2015 (UTC)&lt;br /&gt;
::I already unblock it. Permanent blocks can be unblocked only with reban, I ban WindBOT for 2 hours and block disappears. Now you can do that. :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:00, 19 September 2015 (UTC)&lt;br /&gt;
::This isn&#039;t a ban from the wiki, it&#039;s a ban at the HTTP level. Whenever I try to access any page on dota2.gamepedia.com from the bot&#039;s IP, Cloudflare returns &amp;quot;The owner of this website (dota2.gamepedia.com) has banned your IP address (96.126.105.219)&amp;quot;. This has to be fixed by whoever owns the cloudflare account that handles gamepedia.com. — [[User:WindPower|Wind]] 21:09, 19 September 2015 (UTC)&lt;br /&gt;
:Oh that pretty bad( I try ask Curse staff to do something with that. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:13, 19 September 2015 (UTC)&lt;br /&gt;
:This IP was unblocked today. Try check it out! :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 17:55, 21 September 2015 (UTC)&lt;br /&gt;
&amp;quot;It was blocked because it was causing problems with too many requests and if it causes problems in the future they will be forced to rate-limit it.&amp;quot; [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 18:00, 21 September 2015 (UTC)&lt;br /&gt;
:WindPower, WindBOT is free now, but he don&#039;t do anything he must( what&#039;s the problem? Sorry for asking all time) [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 14:23, 22 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing comments ==&lt;br /&gt;
&lt;br /&gt;
Remember when you told me to sign my comments on the talk page for i-ghost? Well, I don&#039;t really know how to sign comments, the link is always messed up. Can you post it on my talk page? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Sausagea1000|Sausagea1000]]&#039;&#039;&#039; ([[User talk:Sausagea1000|talk]]) • ([[Special:Contributions/Sausagea1000|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Posted. — [[User:WindPower|Wind]] 17:29, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t mean to block, uh, you, with that Test Captcha Account. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:55, 19 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Co-op Demos ==&lt;br /&gt;
&lt;br /&gt;
Hey wind, I know it&#039;s been a few years.&lt;br /&gt;
I&#039;m looking at updating the Portal 2 [[User:Arrran Weeviling/Projects|Co-op Video walkthroughs]] and adding the reamining ones.&lt;br /&gt;
I&#039;m just wondering if putting up the demos would be useful, I&#039;ve got both Atlas and P-body perspectives.&lt;br /&gt;
I&#039;ve done the entire co-op campaign, but I&#039;m going to redo a few that I feel dragged on excessively.&lt;br /&gt;
I can post a google drive link because I can&#039;t post them directly here due to filesize.&lt;br /&gt;
Wow that was a lot of words. [[User:Arrran Weeviling|Arrran Weeviling]] ([[User talk:Arrran Weeviling|talk]])&lt;br /&gt;
:That sounds great, but it would be even better if they were on the wiki. I&#039;m happy to bump up the max file size, let me know how large they get. — [[User:WindPower|Wind]] 04:23, 24 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide? ==&lt;br /&gt;
&lt;br /&gt;
I have posted a [[Portal Wiki:Discussion#Licensing Guide|short guide]] about Licensing and the &amp;quot;Portal Wiki VS Overwiki License Dispute&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But can you make it an official guide......... :P&lt;br /&gt;
&lt;br /&gt;
This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 00:48, 21 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Will there be any moderator recrutation in future? ==&lt;br /&gt;
&lt;br /&gt;
I think I am good enough to be a mod.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]] - [[Special:Contributions/Thedoczek|contribs]] - [[User:Thedoczek/sandbox|sandbox]])&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt; 12:44, 5 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SVG files upload are broooooken ==&lt;br /&gt;
&lt;br /&gt;
As you can see [[:File:Aperture Logo.svg|here]], SVG files are not accepted in viewing by the wiki. And below, is a sign of how messed up the wiki is in terms of viewing svg files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Aperture Logo.svg|Aperture Logo.svg]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:29, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And you should see [[MW:Manual:Image_administration#SVG|this]] to somehow fix this problem.&lt;br /&gt;
:&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:35, 22 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security certificate expired ==&lt;br /&gt;
&lt;br /&gt;
This site&#039;s security certificate has expired and triggered my antivirus. Might want to renew it. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 11:00, 10 May 2021 (UTC)&lt;br /&gt;
:Same, my browser and antivirus freaked out when I accessed the wiki. And now my login is called a &amp;quot;dangerous&amp;quot; action ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 11:15, 10 May 2021 (UTC)&lt;br /&gt;
::This is fixed, sorry. Dunno why the auto-renewal didn&#039;t work, it worked fine when I ran it manually... — [[User:WindPower|Wind]] 19:35, 20 May 2021 (UTC)&lt;br /&gt;
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== YouTube Channel ==&lt;br /&gt;
&lt;br /&gt;
Hi! Are you the manager of the portal Wiki YouTube channel? If yes, did you Lost access to the channel? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 21:29, 1 June 2021 (UTC)&lt;br /&gt;
:Yes, I manage the channel, but no, I have not lost access to it... why do you ask? — [[User:WindPower|Wind]] 22:53, 1 June 2021 (UTC)&lt;br /&gt;
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== Sixense video upload to YouTube channel ==&lt;br /&gt;
&lt;br /&gt;
Hi, long time. Hope you&#039;re well. Any chance you could rip and upload [https://web.archive.org/web/20141221200035/https://www.youtube.com/watch?v=SVXOJeoF4hc this archived video] to the YouTube channel for preservation, and so it can be shown inline on the relevant article? [[User:I-ghost|i-ghost]] 00:08, 21 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== purge action ==&lt;br /&gt;
&lt;br /&gt;
Thanks! Also, is there a way to turn wiki markup on? It makes editing easier for me. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 15:15, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
Does this wiki use discord? if it does is there a server i can join, since IRC is a hassle to use sometimes, and doesn&#039;t keep track of messages. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 21:29, 14 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=180493</id>
		<title>Portal: The Uncooperative Cake Acquisition Game</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=180493"/>
		<updated>2023-01-14T21:23:39Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Uncooperative Cake Acquisition Game&#039;&#039;&#039; is a Portal board game released by Cryptozoic and Valve.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:TUCAG_Box_Art.png|thumbnail|The official box art for Portal: The Uncooperative Cake Acquisition Game.]]&lt;br /&gt;
&lt;br /&gt;
The publisher description is as follows: &amp;lt;ref&amp;gt;[https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game Portal: The Uncooperative Cake Acquisition Game description]&amp;lt;/ref&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of test subjects has entered the Lab and is ready to perform all sorts of important, dignified, and dangerous testing procedures...all in the pursuit of cake! It&#039;s a fun and funny fast-paced fight to the finish — and by finish, we mean your team probably died.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENTIFIC PROGRESS must be at the forefront of the mind of every good test subject. In Portal: The Uncooperative Cake Acquisition Game, a game of constantly shifting area control and cardplay by the creators of the Portal and Portal 2 video games, players move and Portal their test subjects to various chambers in the lab. At the end of each player&#039;s turn, one of the chambers on the end of the lab gives way, plunging all test subjects on it into oblivion. But should your test subjects have numbered greater than all others in the falling chamber, they earn you some wonderful parting gifts, which can include cake.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yet these moist slices of industrial-grade cake must be stored in the lab where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your cake and move it closer to that precipice. He who has acquired the most cake when a team has lost its last test subject wins. Do you risk gathering cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the cake was no lie.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins by connecting 15 &amp;quot;test chamber&amp;quot; cardboard pieces with each other. Each player places 4 &amp;quot;test subjects&amp;quot; onto the &amp;quot;new side&amp;quot; (left) of the board. Rounds consist of playing an &amp;quot;Aperture Card&amp;quot; (card with benefits such as incinerating cake), moving one or more test subjects, activating a test chamber on the &amp;quot;old side&amp;quot; (right) of the board by placing the GLaDOS token on it, and deactivating it by removing it, flipping it, and putting it on the new side of the board. Any test subjects get the respective rewards on the cardboard test chamber when it is flipped, and when deactivated, all test subjects die.&lt;br /&gt;
&lt;br /&gt;
The gameplay manual can be found is available online.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20200417084138/https://www.cryptozoic.com/sites/default/files/icme/u2082/portalrulebook.pdf PTUCAG manual] on Cryptozoic&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contents and Game Pieces ==&lt;br /&gt;
[[File:TUCAG_Game_Pieces.png|thumbnail|A showcase of the Portal: The Uncooperative Cake Acquisition Game contents]]&lt;br /&gt;
&lt;br /&gt;
The game contents include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*1 Manual&lt;br /&gt;
*1 Resource Board&lt;br /&gt;
*18 Test Chamber Panels&lt;br /&gt;
*20 Aperture Cards/Characters&lt;br /&gt;
*4 Oversized Portal Gun Cards&lt;br /&gt;
*1 Turret Miniature&lt;br /&gt;
*1 Companion Cube Miniature&lt;br /&gt;
*2 Portal Tokens&lt;br /&gt;
*1 GLaDOS Token&lt;br /&gt;
*32 Test Subject Miniatures&lt;br /&gt;
*32 Cake Slice Miniatures&lt;br /&gt;
*1 Free Portal 2 Steam Activation Code&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Game pieces&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Test_Subject_Miniatures.png|Test Subject miniature game pieces. The pieces are visually similar to [[Bendy]] and exist in the four player colours of yellow, purple, blue, and red.&lt;br /&gt;
|File:Turret_Miniature.png|Turret miniature game piece&lt;br /&gt;
|File:Companion_Cube_miniature.png-.png|Companion cube miniature game piece&lt;br /&gt;
|File:GLaDOS_Token.png|GLaDOS token game piece. Unlike the companion cube and turret, which are made of plastic, this game piece is printed cardboard held up on a plastic stand.&lt;br /&gt;
|File:Resource_Board.png|The Resource Board&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Character Cards&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Character_Card_Wheatley.png|Wheatley character card.&lt;br /&gt;
|File:Character_Card_Space_Core.png|Space Core character card.&lt;br /&gt;
|File:Character_Card_Rick.png|Rick character card.&lt;br /&gt;
|File:Character_Card_Rattmann.png|Rattmann character card.&lt;br /&gt;
|File:Character_Card_Party_Escort_Bot.png|Party Escort Bot character card.&lt;br /&gt;
|File:Character_Card_Opera_Turret.png|Opera Turret character card.&lt;br /&gt;
|File:Character_Card_Greg.png|Greg character card.&lt;br /&gt;
|File:Character_Card_Frankenturret.png|Frankenturret character card.&lt;br /&gt;
|File:Character_Card_Fact_Core.png|Fact Core character card.&lt;br /&gt;
|File:Character_Card_Curiosity_Core.png|Curiosity core character card.&lt;br /&gt;
|File:Character_Card_Chell.png|Chell character card.&lt;br /&gt;
|File:Character_Card_Cave_Johnson.png|Cave Johnson character card.&lt;br /&gt;
|File:Character_Card_Caroline.png|Caroline character card.&lt;br /&gt;
|File:Character_Card_Cake_Core.png|Cake Core character card.&lt;br /&gt;
|File:Character_Card_Bird.png |Bird character card.&lt;br /&gt;
|File:Character_Card_Bendy.png|Bendy character card.&lt;br /&gt;
|File:Character_Card_Atlas_P_body.png|Atlas &amp;amp; P-body character card.&lt;br /&gt;
|File:Character_Card_Announcer.png |Announcer character card.&lt;br /&gt;
|File:Character_Card_Animal_King.png|Animal King character card.&lt;br /&gt;
|File:Character_Card_Anger_Core.png|Anger Core character card.&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Aperture Cards&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Aperture_Card_Turret.png|Turret Aperture card.&lt;br /&gt;
|File:Aperture_Card_Repulsion_Gel.png|Repulsion Gel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Redirection_Cube.png|Redirection Gel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Incinerator.png|Incinerator Aperture card.&lt;br /&gt;
|File:Aperture_Card_Excursion_Funnel.png|Excursion Funnel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Companion_Cube.png|Companion Cube Aperture card.&lt;br /&gt;
|File:Aperture_Card_Cake.png |Cake Aperture card.&lt;br /&gt;
|File:Aperture_Card_Aerial_Faith_Plate.png|Arial Faith Plate Aperture card.&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Manual==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Portal: The Uncooperative Cake Acquisition Game Rulebook&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:PTUCAG_Manual_Page_1.jpg|Page 1&lt;br /&gt;
|File:PTUCAG_Manual_Page_2_3.jpg|Pages 2 and 3&lt;br /&gt;
|File:PTUCAG_Manual_Page_4_5.jpg|Pages 4 and 5&lt;br /&gt;
|File:PTUCAG_Manual_Page_6_7.jpg|Pages 6 and 7&lt;br /&gt;
|File:PTUCAG_Manual_Page_8_9.jpg|Pages 8 and 9&lt;br /&gt;
|File:PTUCAG_Manual_Page_10_11.jpg|Pages 10 and 11&lt;br /&gt;
|File:PTUCAG_Manual_Page_12_13.jpg|Pages 12 and 13&lt;br /&gt;
|File:PTUCAG_Manual_Page_14_15.jpg|Pages 14 and 15&lt;br /&gt;
|File:PTUCAG_Manual_Page_16_17.jpg|Pages 16 and 17&lt;br /&gt;
|File:PTUCAG_Manual_Page_18_19.jpg|Pages 18 and 19&lt;br /&gt;
|File:PTUCAG_Manual_Page_20_21.jpg|Pages 20 and 21&lt;br /&gt;
|File:PTUCAG_Manual_Page_22_23.jpg|Pages 22 and 23&lt;br /&gt;
|File:PTUCAG_Manual_Page_24.jpg|Page 24&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=180491</id>
		<title>User talk:WindPower</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:WindPower&amp;diff=180491"/>
		<updated>2023-01-14T15:15:59Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: /* purge action */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== It&#039;s true ==&lt;br /&gt;
I glad to see you too! --[[User:Romalien|Romalien]] 07:00, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Green names ==&lt;br /&gt;
&lt;br /&gt;
Yo son --[[User:Piemanmoo|Piemanmoo]] 04:03, 26 May 2011 (UTC)&lt;br /&gt;
:Awrightythen — [[User:WindPower|Wind]] 04:05, 26 May 2011 (UTC)&lt;br /&gt;
==Backpack==&lt;br /&gt;
:Hello. I had a mistake: I created 2 incorrect pages about my backpack. Please, delete all incorrect pages. I put link to my backpack on &amp;quot;automaticly-updated Item checklists&amp;quot;. Hope, it is OK.&lt;br /&gt;
:P.S. The ithems in my backpack on that page are incorrect. Help, please.--&#039;&#039;&#039;[[User:Shimku|&amp;lt;span style=&amp;quot;color:#CF7336&amp;quot;&amp;gt;Shimku&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; [[File:Portal Companion Cube.png|25px|link=User:Shimku]]{{md}}&#039;&#039;&#039;(&#039;&#039;[[User talk:Shimku|Talk]]&#039;&#039;)&#039;&#039;&#039; 17:58, 14 June 2011 (UTC)&lt;br /&gt;
::I already deleted it. The backpack updater doesn&#039;t work on the Portal Wiki at the moment, I&#039;m too lazy to set it up really &amp;gt;.&amp;gt; Might do it later when there&#039;s more items in Portal 2~ — [[User:WindPower|Wind]] 18:02, 14 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Video walkthroughs==&lt;br /&gt;
Could I make some for portal :3 &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Medibee|Medibee]]&#039;&#039;&#039; ([[User talk:Medibee|talk]]) • ([[Special:Contributions/Medibee|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:There are very high video-quality requirements for walkthroughs so not everyone can render them quite properly. In fact, since Portal and Portal 2 are relatively small games, I was hoping to do both, and yes, Portal as well. I just did Portal 2 first because more people are interested in a Portal 2 walkthrough than a Portal 1 right now, but once that is done I&#039;ll get on Portal 1. Anyway, join [[IRC]] if you want more — [[User:WindPower|Wind]] 18:01, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stuff to do ==&lt;br /&gt;
&lt;br /&gt;
Please make [[:File:Wiki_logo_highres.png]] protected from editing and [[:File:Background_Portal_guy.png]] a member of the [[:Category:Main page images]] category. Thanks. [[User:I-ghost|i-ghost]] 11:20, 21 June 2011 (UTC)&lt;br /&gt;
:First one is not necessary, logo is [[:File:Wiki logo.png]]. Second one is done~ — [[User:WindPower|Wind]] 15:36, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Of the two, make one ==&lt;br /&gt;
&lt;br /&gt;
http://theportalwiki.com/wiki/Portal_2_Chapter_1_Test_Chambers_3_%26_4&lt;br /&gt;
&lt;br /&gt;
Look. 3 and 4 there are different signs. I think we should make one, because that looks not nice&lt;br /&gt;
&lt;br /&gt;
Added: and why chambers 7 and 8? That&#039;s just 7 chamber!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[User:CakeJohnson|CakeJohnson]] 09:13, 26 June 2011 (UTC)&lt;br /&gt;
:Because both the 3/4 and 7/8 are in the same map file. Check the wall in the room where Wheatley is in the 7/8th map — [[User:WindPower|Wind]] 23:08, 26 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::So, maybe we can create ONE sign, not two. Two looks not nice. [[User:CakeJohnson|CakeJohnson]] 08:53, 30 June 2011 (UTC)&lt;br /&gt;
:::True, maybe if it said &amp;quot;7/8&amp;quot; right there on the infobox, but to do that, we need a picture of the &amp;quot;/&amp;quot; in the same style as the numbers. Would you be able to create that? o: — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
:::: Oh, I can&#039;t... I&#039;m translator. Not artist :CC [[User:CakeJohnson|CakeJohnson]] 13:33, 23 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Oh hey! ==&lt;br /&gt;
Wind is WindPowery. &lt;br /&gt;
&lt;br /&gt;
Also... Carpet... -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 02:46, 30 June 2011 (UTC)&lt;br /&gt;
:Benjineer is Benjineery.&lt;br /&gt;
&lt;br /&gt;
:Also... Couches... — [[User:WindPower|Wind]] 16:12, 30 June 2011 (UTC)&lt;br /&gt;
::Wotsit- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:22, 30 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m here now==&lt;br /&gt;
It&#039;s me ,~www~ in TF2 official wiki.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll try to help zh-hant in here, see ya!&lt;br /&gt;
&lt;br /&gt;
[[User:~www~|~www~]] 05:38, 8 July 2011 (UTC)&lt;br /&gt;
:Whee :3 Welcome~ — [[User:WindPower|Wind]] 11:46, 8 July 2011 (UTC)&lt;br /&gt;
::BTW, can you &#039;&#039;&#039;disabled&#039;&#039;&#039; &#039;&#039;italic&#039;&#039; at Portal Wiki, just like you did in TF2Wiki? It&#039;s hard to read Chinese words in Wikipedia if the words are italic. Thanks.[[User:~www~|~www~]] 05:35, 9 July 2011 (UTC)&lt;br /&gt;
:::Done. &amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt; 05:37, 9 July 2011 (UTC)&lt;br /&gt;
:::: Thanks! :D [[User:~www~|~www~]] 05:46, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hai ==&lt;br /&gt;
&lt;br /&gt;
wdup [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:24, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:IS THIS THING ON? [[User:seb|&amp;lt;span style=&amp;quot;color:#0070FF;&amp;quot;&amp;gt;&#039;&#039;&#039;seb&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:28, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Тестовые камеры | Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Почему удалены страницы с информацией про тестовые камеры Portal?&lt;br /&gt;
&lt;br /&gt;
Why pages about test chambers of Portal are deleted?&lt;br /&gt;
&lt;br /&gt;
[[User:Alexander|Alexander]] 10:16, 20 July 2011 (UTC)&lt;br /&gt;
:Test chamber articles should not be published until they have a video released for them. I&#039;m currently doing the videos for the Portal 2 walkthrough, but I will do the one for Portal 1 after Portal 2 is done. In the meantime, there are some [[Special:PrefixIndex/User:Lord Melchior|almost-ready versions of the Portal chambers here]] that you can edit. Thanks~ — [[User:WindPower|Wind]] 15:24, 20 July 2011 (UTC)&lt;br /&gt;
::Thanks for reply [[User:Alexander|Alexander]] 18:26, 22 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== about month names ==&lt;br /&gt;
&lt;br /&gt;
I just want to thank you for help :) -- [[User:Szumin|Szumin]] ([[User_talk:Szumin|talk]] • [[Special:Contributions/Szumin|contrib]]) 12:28, 28 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
How can I make walkthrough videos for Portal Test Chambers in Russian language?&lt;br /&gt;
[[User:Alexander|Alexander]] 19:41, 29 July 2011 (UTC)&lt;br /&gt;
:If you mean Portal 1, then hold on, let them be created in English first. The Portal 2 videos, however, are almost done in English, so I&#039;d start there.&lt;br /&gt;
:Now, there&#039;s a few ways to go about this:&lt;br /&gt;
* Either the walkthrough is a different version of the English one, with a Russian translators playing through the game and recording videos, same way as the English one&lt;br /&gt;
* Either the walkthrough uses the same demos as the English one. Then, I think that the voice files will be replaced by the Russian ones. This means that the video will be exactly the same, but with Russian voices. This will be consistent and be fully translated, but it comes with the limitations of having to use Source Recorder (which is hard for some parts of the game)&lt;br /&gt;
* Either the English walkthrough videos are subtitled in Russian. I am currently working on a way to do that automatically, using the game&#039;s Russian subtitles files. This way, it will be very easy to have a Russian walkthrough, and the voice will be in English with Russian subtitles. This method can also be used for other languages.&lt;br /&gt;
So, what do you prefer? — [[User:WindPower|Wind]] 20:12, 29 July 2011 (UTC)&lt;br /&gt;
:I think the first way is better than other two. So video will be more like the game. The second way is rather hard. And voice lines may be replaced incorrectly. What about the third way? Hearing voice is certainly better than reading subtitles. But there&#039;s a very small disadvantage using the first or the second way. The voice that sounds in Russain language differs from original one. And some voice effects (changing voice, garbles) aren&#039;t shown.&lt;br /&gt;
:[[User:Alexander|Alexander]] 21:04, 29 July 2011 (UTC)&lt;br /&gt;
::The thing with the first way is that it&#039;s the longest and hardest one, because it involves re-doing everything that was done for the English part of the wiki. You&#039;re free to do it if you want to, but I&#039;d suggest gathering other people to help you along, because it is a very long task (took me months).&lt;br /&gt;
::In the meantime, I&#039;ve been working on a subtitling tool (you can see it [http://theportalwiki.com/subtitle/ here]) which will allow us to make captions for sections of the video, associate them with a sound file, and from that map it to other languages. So what can be done is to use the third way (english with russian subtitles), then as the real Russian walkthrough progresses, replace videos with it. Does that sound like a good plan? — [[User:WindPower|Wind]] 23:58, 29 July 2011 (UTC)&lt;br /&gt;
:::Yes? It&#039;s good idea. I&#039;ve recorded a video: http://www.youtube.com/watch?v=zDayHXyy9xc . Is it good walkthrough video? [[User:Alexander|Alexander]] 21:17, 30 July 2011 (UTC)&lt;br /&gt;
::::Keep in mind that someone who needs a walkthrough of Portal 1 more than 4 years after its release is likely to be a person very new to video games. Because of that, it is important to make the walkthrough easy to understand and follow; that is why, on the Portal 2 walkthrough, all the camera movements are very slow (it makes it easier to follow). To an experienced gamer, this style of movement does look slow, but that&#039;s okay. So, in other words: Move the mouse slowly.&lt;br /&gt;
::::Another thing is pacing: it is important to move kind of slowly and give an overview of each room you enter. This is for several reasons:&lt;br /&gt;
::::* It will be easier for someone to know which room you are in (since you look around the room)&lt;br /&gt;
::::* It will be easier to follow&lt;br /&gt;
::::* YouTube&#039;s thumbnails for a video are a choice between the image at 25% of the video, 50% of the video, or 75% of the video. If you take looks around the room as yu enter them, there is a higher chance that one of youtube&#039;s video thumbnails will be one of those moments, which will make a nice video thumbnail (Just a little bonus, hehe)&lt;br /&gt;
::::* For test chambers, make sure you stare at the information panel (where it says the test chamber number) for at least 3 seconds&lt;br /&gt;
::::Last but not least is graphics quality. First, make sure to record videos with a resolution of ratio 16:9 (1280x720 preferably, or 1920x1080 if you can). This will make sure that the video occupies the entire video player, instead of having those black bars on the left and the right like this video has. Also, you can try to record at a higher graphics quality if you can, so that it looks better. If you can&#039;t, that&#039;s okay, but most importantly make sure it still looks smooth.&lt;br /&gt;
::::Thanks, and good luck :3 — [[User:WindPower|Wind]] 21:36, 30 July 2011 (UTC)&lt;br /&gt;
:::::Thank you for your comments. I&#039;ll try to do better. &lt;br /&gt;
:::::P.S. Uploading videos takes very much time. For exsample, this video (two minutes) was uploaded in two with a half hours.&lt;br /&gt;
:::::[[User:Alexander|Alexander]] 22:06, 30 July 2011 (UTC)&lt;br /&gt;
::::::Yes indeed~ It takes me from 4 to 14 hours to upload a walkthrough video, depending on the length of the video D: Slow connection + big files = long time. Don&#039;t worry about it though, take your time. No rush~ — [[User:WindPower|Wind]] 22:07, 30 July 2011 (UTC)&lt;br /&gt;
:::::I can&#039;t turn on 1280x720 resolution in the game. If 16:9 ratio resolution is needed I can enable only 856x480 or 848x480. Should I use again 1024x768 HD resolution or choose 856(or 848)x480 one? — [[User:Alexander|Alexander]] 22:40, 30 July 2011 (UTC)&lt;br /&gt;
::::::That&#039;s a shame :( I guess your monitor doesn&#039;t go to 1280x720. Do you know anyone who has such a monitor, or do you have another monitor that you could plug into your computer for that? If not, then I guess 1024x768 would be the best choice, but not very good still &amp;gt;: — [[User:WindPower|Wind]] 22:42, 30 July 2011 (UTC)&lt;br /&gt;
:::::No, I don&#039;t know anyone who can help me. Then I&#039;ll make not very good video. I hope less people will detect black bars. Also there is no black bar in fullscreen mode if watching people have NOT WIDESCREEN monitor. — [[User:Alexander|Alexander]] 00:10, 31 July 2011 (UTC)&lt;br /&gt;
::::::Aww :( If you want, I can ask the Russian translators of the Team Fortress Wiki to come and help. Do you want me to ask? :o And yeah, they don&#039;t show in fullscreen mode but they show when you view the page normally — [[User:WindPower|Wind]] 01:00, 31 July 2011 (UTC)&lt;br /&gt;
:::::Yes, I do. Let them help us to make videos If they can. It will be better. — [[User:Alexander|Alexander]] 11:11, 31 July 2011 (UTC)&lt;br /&gt;
::::::Alright, asked :3 — [[User:WindPower|Wind]] 05:36, 1 August 2011 (UTC)&lt;br /&gt;
:::::::Do I understand correctly. need to record video  in 1280x1024 format?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:52, 1 August 2011 (UTC)&lt;br /&gt;
::::::::1280x720 preferably, in order to get a 16:9 aspect ratio — [[User:WindPower|Wind]] 06:53, 1 August 2011 (UTC)&lt;br /&gt;
:::::::::I will try to--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:57, 1 August 2011 (UTC)&lt;br /&gt;
* So... What programm do you use to record in-game videos? What videocard are you using? --[[User:Daniil|Daniil]] 15:26, 1 August 2011 (UTC)&lt;br /&gt;
:For reference, for the Portal 2 walkthrough:&lt;br /&gt;
* All done using Source Recorder, rendered at 1920x1080 60 fps, with some exceptions detailed here: [[User:WindPower/WalkthroughNotes]]&lt;br /&gt;
* Graphics configuration here: [[:File:Portal 2 walkthrough config.cfg]]&lt;br /&gt;
* Encoded with x264 lossless mode for video, uncompressed (PCM) for audio&lt;br /&gt;
The Russian walkthrough doesn&#039;t have to follow exactly those, but closer is better :3&lt;br /&gt;
— [[User:WindPower|Wind]] 15:48, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake? Cake! ==&lt;br /&gt;
:{{User:Aperture AI/Template:Cake|WindPower}}--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 06:55, 1 August 2011 (UTC)&lt;br /&gt;
::*om nom nom* Thanks :3 — [[User:WindPower|Wind]] 06:56, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
&lt;br /&gt;
In Portal Wiki I found a bug. I want to create page was last updated game. Instead &amp;lt;code&amp;gt;[[July_7, _2011_Patch/ru]]&amp;lt;/code&amp;gt; he wants to create &amp;lt;code&amp;gt;[[Июля_7, _2011_Patch/ru]]. In main page&amp;lt;/code&amp;gt;--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 07:57, 1 August 2011 (UTC)&lt;br /&gt;
:Fixed. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 08:25, 1 August 2011 (UTC)&lt;br /&gt;
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== Test chambers ==&lt;br /&gt;
&lt;br /&gt;
Russian video walkthroughs was made. Why are they not used in russian articles? - [[User:Alexander|Alexander]] 19:45, 27 September 2011 (UTC)&lt;br /&gt;
:Where are they? :o — [[User:WindPower|Wind]] 19:49, 27 September 2011 (UTC)&lt;br /&gt;
::Don&#039;t you know?! I thought you are aware of them. This is Test Chamber 00 - http://www.youtube.com/watch?v=Qj6Yu_Gi_uc. And there are other ones by p2wikiru. Somebody made them and told me. — [[User:Alexander|Alexander]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
:::Alrigh, great :3 [http://theportalwiki.com/w/index.php?title=Template%3ADictionary%2Fdemonstration&amp;amp;action=historysubmit&amp;amp;diff=36686&amp;amp;oldid=36587 here is how to add them], for when there&#039;s future videos. Thanks~ — [[User:WindPower|Wind]] 01:46, 29 September 2011 (UTC)&lt;br /&gt;
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== You can remake it? ==&lt;br /&gt;
&lt;br /&gt;
:[http://theportalwiki.com/wiki/Obtaining_Portal_2_achievements/ru Page]&lt;br /&gt;
:[http://arximond.ucoz.ru/Untitled-4.jpg Achievement]&lt;br /&gt;
:Talent Show = Шоу талантов;&lt;br /&gt;
:Never lose a cube in Chamber 6 of the Mobility Gels co-op course = Ни разу не потеряйте куб в камере 6 из серии «Ускоряющие гели» (№5) в совместной игре - [[User:Arhimond|Arhimond]] 14:07, 19 October 2011 (UTC)&lt;br /&gt;
::Looks like someone has done that before I could read this message — [[User:WindPower|Wind]] 02:38, 20 October 2011 (UTC)&lt;br /&gt;
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== Broken image? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a screenshot a day ago [http://theportalwiki.com/wiki/File:Glados_core_transfer.jpg] and it doesn&#039;t seem to appear properly. It&#039;s there, but it&#039;s just not a visible picture. I was wondering what went wrong with this image? [[User:Illiterate Bilingual|Illiterate Bilingual]] 10:56, 20 October 2011 (UTC)&lt;br /&gt;
:Fixed~ — [[User:WindPower|Wind]] 17:28, 20 October 2011 (UTC)&lt;br /&gt;
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== Missing category ==&lt;br /&gt;
&lt;br /&gt;
Hello ! Can [[User:WindBOT]] add [[:Category:Portal 2 chambers]] on the 39 test chamber&#039;s pages who don&#039;t have this category (from chapter 3 to 8) ? I don&#039;t really want to do this by hand ; i will do it if it&#039;s to complex to do for the bot, but i want to know before. [[User:Aquatikelfik|Aquatikelfik]] 17:15, 30 October 2011 (UTC)&lt;br /&gt;
:This is not the sort of job WindBOT is made for. It&#039;s made for things that should be applied to all pages all the time; it&#039;s not made to do just one-time jobs. It just runs continuously applying every filter it has to every page it sees. So manual it goes~ But I can help you. I&#039;ll start from the end so you can start from the beginning — [[User:WindPower|Wind]] 17:17, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
What did you do to my page? I couldn&#039;t find out and I saw you under my edit list. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
:You can [http://theportalwiki.com/w/index.php?title=User:12lightningtheif&amp;amp;diff=next&amp;amp;oldid=39011 look at the diff] if you wanna know. I just fixed the &amp;quot;1&amp;quot; — [[User:WindPower|Wind]] 23:14, 11 November 2011 (UTC)&lt;br /&gt;
::Thanks! Sorry I&#039;m really new to this. [[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 20:56, 12 November 2011 (UTC)&lt;br /&gt;
Hey,(sorry for bugging you so much) I made the &amp;lt;nowiki&amp;gt;{{User Human|Template}}&amp;lt;/nowiki&amp;gt; that needs images, but it&#039;s pretty good. (People will have to do 2 images in the one small box because I did it so it is able to said two names, but if thats too much you can take it out).--[[User:12lightningtheif|12]] [[File:Achievement A Feeling Like Floating.jpg]] [[User:12lightningtheif|thief]] 22:26, 12 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, but its a lil hard getting the hang of its format&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 01:24, 17 November 2011 (UTC)&lt;br /&gt;
:What, wiki format? Yeah, but IRC has nothing to do with it :3 You can ask questions about wiki code there too if you want — [[User:WindPower|Wind]]&lt;br /&gt;
::What I mean to say was (not format :)!) its a lil hard getting the hang of how it work. I can&#039;t even say hi. :( Help Please! &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 02:35, 17 November 2011 (UTC)&lt;br /&gt;
:Ok:&lt;br /&gt;
# Click [http://webchat.freenode.net/?channels=pwiki here] to open the web client&lt;br /&gt;
# In the &amp;quot;nickname&amp;quot; box, type the username you want to use (12lightningtheif)&lt;br /&gt;
# In the &amp;quot;reCAPTCHA&amp;quot; box, type the words that you see written on the image&lt;br /&gt;
# Click connect&lt;br /&gt;
Done~ — [[User:WindPower|Wind]] 02:57, 17 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, that doesn&#039;t help me at all! The only thing that helps with is making me feel dumber! X( I&#039;ll just put it out, I know how to get on there, but, &#039;&#039;&#039;HOW DO YOU CHAT&#039;&#039;&#039;!?!? Isn&#039;t the point of it to chat with some one? Oh, and thanks for making me feel dumber! X( &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:56, 19 November 2011 (UTC)&lt;br /&gt;
:I&#039;m not sure what the problem is... D: If you follow those instructions, you should join our IRC channel, and we would see you join it. We haven&#039;t seen you join, so something went wrong while following those instructions :( As for how to chat, once you click connect, you should see a window with a list of usernames on the right, and a message box at the bottom to send messages to the channel. Can you take a screenshot of what you see after doing those instructions? — [[User:WindPower|Wind]] 19:59, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry for my cousin 12lightningthief, he is still young and is frustrated with the whole chat thing. Don&#039;t feel bad, but he says you going hard on him... well you seem like a nice cheery person, so, Bye! {{n}}[[User:Laycay27|Laycay27]] 18:46, 20 November 2011 (UTC)&lt;br /&gt;
:::Sorry if any of this was rude &amp;gt;: Welcome to the Wiki, too~ — [[User:WindPower|Wind]] 18:50, 20 November 2011 (UTC)&lt;br /&gt;
::No, He just was frustrated... thanks for the greeting, (you seem very nice...) he is a big fan of portal. he&#039;ll problay send you that screen shot soon, if not I&#039;ll ask him. Have a nice Day! &amp;amp;ndash;&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Laycay27|Lay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;cay&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;27]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;~~(^_^) 19:43, 20 November 2011 (UTC)&lt;br /&gt;
:::(calm down &amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 19:54, 20 November 2011 (UTC)) Hey Wind or Laycay27, do you know how to take a screen shot on a PC? Sorry for causing &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A LOT&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt; of trouble I am still learning...&lt;br /&gt;
:On Windows Vista or 7, you can use the Snipping Tools to do that (Start -&amp;gt; All Programs -&amp;gt; Accessories -&amp;gt; Snipping Tool), which lets you select a rectangle on your screen to capture, and then lets you save it somewhere. On Windows XP, the most straightforward way is to press the &amp;quot;Print screen&amp;quot; key on your keyboard, then open Paint and press Ctrl+V. — [[User:WindPower|Wind]] 19:57, 20 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The capture is [http://theportalwiki.com/wiki/File:Capture.PNG this file]. It seems Freenode (our chat network) doesn&#039;t like numbers as the first character in the nickname, so I tried with &amp;quot;lightningtheif&amp;quot; and worked fine. Try it, 12lightningtheif.--[[File:User_Comentarinformal_sig01.jpg|link=http://theportalwiki.com/wiki/User:Comentarinformal]][[File:User_Comentarinformal_sig02.jpg|link=http://steamcommunity.com/id/MePuedesPoner]][[File:User_Comentarinformal_sig03.jpg|link=http://theportalwiki.com/wiki/User_talk:Comentarinformal]] 21:46, 20 November 2011 (UTC)&lt;br /&gt;
:I&#039;m on!!!!!(Now I need help to get help cause I don&#039;t like to interupt anyone alot, it makes me feel bad :( )&amp;amp;ndash;[[User:12lightningtheif|&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;]]|[[File:Achievement A Feeling Like Floating.jpg|Thumb|Lightning|x40px]]|[[User:12lightningtheif|&amp;lt;sub&amp;gt;theif&amp;lt;/sub&amp;gt;]]&#039;&#039;&#039;:&#039;&#039;&#039; &amp;lt;small&amp;gt;  &amp;lt;small&amp;gt;   Zap!&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt; 17:16, 23 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate pages ==&lt;br /&gt;
&lt;br /&gt;
Hello, I have discovered two duplicates pages on the wiki today. Can you delete &#039;&#039;Portal 2 Chapter 3 Test Chamber 09&#039;&#039; (duplicate of [[Portal 2 Chapter 3 Test Chamber 9]]) and &#039;&#039;Portal 2 Act 1 Test Chamber 06/ru&#039;&#039; (duplicate of [[Portal 2 Chapter 1 Test Chamber 6/ru]]) ? Thanks. :) [[User:Aquatikelfik|Aquatikelfik]] 12:43, 17 November 2011 (UTC)&lt;br /&gt;
:Thanks [[User:i-ghost|i-ghost]], sorry for distrubing Wind. [[User:Aquatikelfik|Aquatikelfik]] 16:52, 17 November 2011 (UTC)&lt;br /&gt;
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== Implementing TF2 Wiki-styled merchandise pricing ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added all the needed templates (as seen here: [[User:Sven/Sandbox]]), added all the current prices of the merchandise to the pricing page ([http://theportalwiki.com/wiki/Template:Dictionary/price#merchandises here]), and am ready to update the [[Merchandise]] page itself. However, every item will reference a template (as seen in my sandbox) that needs to be created by a bot. Could you be kind enough to order WindBOT to push the changes from the pricing page to the necessary template pages? Much appreciated in advance. [[User:Sven|Sven]] 17:05, 18 November 2011 (UTC)&lt;br /&gt;
: WindBOT should get around to that automatically.  I think he runs on a ~10 minute interval, although he might get clogged up with some other tasks so there may be a slight delay.  He should make those pages anyway. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 17:09, 18 November 2011 (UTC)&lt;br /&gt;
::Okey-dokey then. Thanks a lot RJackson for the quick answer. *goes to twiddle thumbs for about 10 minutes* [[User:Sven|Sven]] 17:10, 18 November 2011 (UTC)&lt;br /&gt;
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== Comics nav ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry! I didn&#039;t notice that the comics were already covered in the Community Nav! Forgive me! [[User:Sven|Sven]] 00:49, 25 December 2011 (UTC)&lt;br /&gt;
:Never! You shall die into the Aperture Science Emergency Intelligence Incinerator &amp;gt;:3&lt;br /&gt;
:Nah but the comics list is getting sizeable. One or two more comics and it will probably be worth it to make it into its own nav — [[User:WindPower|Wind]] 00:51, 25 December 2011 (UTC)&lt;br /&gt;
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== hello ==&lt;br /&gt;
&lt;br /&gt;
Hello to you too. Thanks for the welcome. --[[User:Tschumann|Tschumann]] 10:18, 16 February 2012 (UTC)&lt;br /&gt;
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Thanks for the welcome as well! [[User:Unremarkable|Unremarkable]] 17:11, 25 April 2012 (UTC)&lt;br /&gt;
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== Atlas and P-body articles ==&lt;br /&gt;
&lt;br /&gt;
Since Atlas and P-body experience through the same events in co-op, wouldn&#039;t it be a better idea to have the two characters merged into one article like the Combine Overwiki did? Though I don&#039;t mind having two different character articles, just saying that it would be simpler and sort of more effective and on the go for readers. [[User:Illiterate Bilingual|Illiterate Bilingual]] 23:04, 24 February 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t mind but I wouldn&#039;t push for it either. Do what you want or ask someone else or the central discussion~ — [[User:WindPower|Wind]] 06:47, 25 February 2012 (UTC)&lt;br /&gt;
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== Regarding the recent &amp;quot;The Underground&amp;quot; addition, I&#039;d like a precedent  ==&lt;br /&gt;
&lt;br /&gt;
The addition of the Machinima series makes me wonder how each &amp;quot;non-canon&amp;quot; article (such as The Underground, gameplay mods if they have unique characters, minor characters in Lab Rat) should/will be handled in the future. I&#039;d normally take some examples from the TF2 Wiki, but as the TF2 Wiki doesn&#039;t seem to have this issue (no Machinima articles that I&#039;m aware of) and the additional fact that we&#039;re a bit starved for content (I mean, Portal and P2 aren&#039;t exactly updated weekly...), I have no idea what to do. I don&#039;t want this place to get that &amp;quot;most of the page is pictures&amp;quot; feel that the OverWiki has.... Any advice? Would a &amp;quot;Non-Canon Character Nav&amp;quot; or something similar be enough? Or even help? [[User:Sven|~Sven~]] 19:22, 31 March 2012 (UTC)&lt;br /&gt;
:[http://theportalwiki.com/w/index.php?title=The_Underground&amp;amp;action=historysubmit&amp;amp;diff=50499&amp;amp;oldid=50443 This] should alleviate such concerns :3 — [[User:WindPower|Wind]] 19:42, 31 March 2012 (UTC)&lt;br /&gt;
:: DANKE MY HARD HATTED FRIEND! [[User:Sven|~Sven~]] 19:47, 31 March 2012 (UTC)&lt;br /&gt;
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== Image from a Portal 2 dev ==&lt;br /&gt;
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If I were to, say, get a HUGE image of a character from a Portal 2 developer (say.... Richard Lord, for instance), what would I upload that as? What license? [[User:Sven|~Sven~]] 07:32, 11 April 2012 (UTC)&lt;br /&gt;
:Stop teasing and upload it already! — [[User:WindPower|Wind]] 15:23, 11 April 2012 (UTC)&lt;br /&gt;
:Top shelf — [[User:WindPower|Wind]] 19:40, 11 April 2012 (UTC)&lt;br /&gt;
::And we got Mr Lord&#039;s seal of approval. :D [[User:Sven|~Sven~]] 20:27, 11 April 2012 (UTC)&lt;br /&gt;
:::RJ wonders how you even got a reply — [[User:WindPower|Wind]] 20:30, 11 April 2012 (UTC)&lt;br /&gt;
::::Something like that. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;RJackson&amp;gt; hnnnnnnng&lt;br /&gt;
&amp;lt;RJackson&amp;gt; how dus he talk to Richard Lord&lt;br /&gt;
&amp;lt;RJackson&amp;gt; godfackit&lt;br /&gt;
&amp;lt;RJackson&amp;gt; I want to muse about Hoopy with him, in bed, wearing skin-coloured speedos.&lt;br /&gt;
&amp;lt;WindPower&amp;gt; I dunno, you should as khim&lt;br /&gt;
&amp;lt;WindPower&amp;gt; *ask him&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; RJackson: HOW DID YOU FIND OUT ABOUT ONE OF EPISODE 3&#039;S ALTERNATE ENDINGS&lt;br /&gt;
&amp;lt;RJackson&amp;gt; Epic_Eric: I wore Speedos with Richard Lord.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Why skin-coloured and not team-colored?&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *colourde&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; *coloured&lt;br /&gt;
&amp;lt;RJackson&amp;gt; so to outside observers, we appear nekkid.&lt;br /&gt;
&amp;lt;RJackson&amp;gt; but we know we&#039;re not.... we know.&lt;br /&gt;
&amp;lt;Epic_Eric&amp;gt; Is that supposed to be scary?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:31, 11 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::We have a mutual friend on Facebook. Got a reply within a few day&#039;s time. I originally was asking for an in-modelviewer image of the Animal King turret, but apparently there &#039;&#039;is&#039;&#039; no in-game model. So instead, I get a very high-res image of the turret that I uploaded here. [[User:Sven|~Sven~]] 21:00, 11 April 2012 (UTC)&lt;br /&gt;
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== How do you make a bot and/or be a Content Moderator? ==&lt;br /&gt;
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I want to be one, and I am very experinced on this wiki&lt;br /&gt;
&lt;br /&gt;
How do you make a bot and/or be a Content Moderator?&lt;br /&gt;
&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
--[[User:Secondhand Work|Secondhand Work]] 14:25, 1 May 2012 (UTC)&lt;br /&gt;
:Well first you join and lurk on the [[IRC channel]], and then eventually it happens. You&#039;ve made about 20 edits so far so I wouldn&#039;t say you&#039;re &amp;quot;very experinced&amp;quot; yet...&lt;br /&gt;
:As for bot, you need a good reason to use a bot that, such as wanting to do something that the current bots cannot do — [[User:WindPower|Wind]] 18:25, 1 May 2012 (UTC)&lt;br /&gt;
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== Requesting permission to borrow (ie: Steal) select images from this wiki ==&lt;br /&gt;
&lt;br /&gt;
Due to the generally HQ of the images provided by this Wiki, I humbly request permission to make use of some of them on my community&#039;s mapping Wiki (Example page here: [http://myapertureinnovations.com/wiki/index.php?title=Aperture_Science_Security_Camera Right here]). I realize I technically don&#039;t *have* to ask for the images, but as an act of good faith, I&#039;d like to. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:20, 17 May 2012 (UTC)&lt;br /&gt;
:That&#039;s fine as long as you respect the license on each image, and the license of the content ([https://creativecommons.org/licenses/by/3.0/ CC-BY-3.0], which basically just means you should mention where the stuff is from). But you do know there&#039;s [https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design quite a large section for that at the VDC], right?) — [[User:WindPower|Wind]] 21:24, 17 May 2012 (UTC)&lt;br /&gt;
::I *personally* am aware of that. It would seem that the other members of the (admittedly small) community (around 10 or so right now [the forum isn&#039;t done, itself]) want to venture into BIGGER things, and that apparently includes a wiki as well. Majority rules in favor of the wiki, and as such, we (apparently) are doing that. Thank you Wind. :D [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 21:30, 17 May 2012 (UTC)&lt;br /&gt;
:::May I suggest the option of creating a mapping section on this wiki then? Would solve the hassle of copying stuff around (but I&#039;m probably making this suggestion too late) — [[User:WindPower|Wind]] 21:33, 17 May 2012 (UTC)&lt;br /&gt;
::::I&#039;ll mention it to everyone. :) And it&#039;s not too late; our host has said that we have infinite space as long as we pay the monthly fee, but since our wiki is still very much in infancy (hell, it&#039;s a ZYGOTE right now), we&#039;d lose next to nothing I suppose. I&#039;ll mention it to them and see what they say. You sir, deserve all the science awards for your kindness. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:54, 17 May 2012 (UTC)&lt;br /&gt;
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== Re:Hello (from MatthewCKC&#039;s talk page) ==&lt;br /&gt;
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I am glad to receive a warm welcome message from you. I will translate as many page as I can. By the way, I will also check the details in English whether they are enough or need to be added.&lt;br /&gt;
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[[User:MatthewCKC|Matthew C.K.C.]] ([[User talk:MatthewCKC|talk]]) 16:11, 9 July 2012 (UTC)MatthewCKC&lt;br /&gt;
&lt;br /&gt;
== Spam Account ==&lt;br /&gt;
It would seem this account needs blocking Windness:&lt;br /&gt;
http://theportalwiki.com/wiki/User:Vaporizers&lt;br /&gt;
&lt;br /&gt;
I blanked the page for the time being.&lt;br /&gt;
I would have blocked them myself, but it would appear I lack permissions to do so.&lt;br /&gt;
-- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 12:27, 25 September 2012 (UTC)&lt;br /&gt;
:Blocked and page deleted. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 14:46, 25 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello there! ==&lt;br /&gt;
&lt;br /&gt;
Ca va mec? Moi ca va, mais j&#039;ai un rhume. A+ [[User:Klow|Klow]] ([[User talk:Klow|talk]]) 01:43, 21 January 2013 (UTC)&lt;br /&gt;
:Ouais ça va. Moi j&#039;ai pas de rhume mais ça ne va pas tarder... — [[User:WindPower|Wind]] 01:44, 21 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey, a guestion for you! ==&lt;br /&gt;
&lt;br /&gt;
Hey, why isn&#039;t my signature showing properly? It won&#039;t display my avatar, it is just a link (as you can see) --[[User:Tonkku107|File:User Tonkku107 Avatar.png]] ([[User talk:Tonkku107|talk]]) 19:23, 23 February 2013 (UTC)&lt;br /&gt;
:Here [[File:User Tonkku107 Avatar.png|link=User:Tonkku107]] — [[User:WindPower|Wind]] 19:39, 23 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could you... ==&lt;br /&gt;
&lt;br /&gt;
Could you delete this article I did?&lt;br /&gt;
&lt;br /&gt;
[[Fatos previamente destacados]]&lt;br /&gt;
&lt;br /&gt;
I used the wrong title... [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 04:30, 9 March 2013 (UTC)&lt;br /&gt;
:Done~ — [[User:WindPower|Wind]] 04:30, 9 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks ^^ [[User:Luk3|Luk3]] ([[User talk:Luk3|talk]]) 14:20, 9 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
hello there, sorry about not msging you, theres been some tests that i got stuck on, but seriously, hi &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Hi there — [[User:WindPower|Wind]] 18:38, 3 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== regarding the portal 1 soundtrack ==&lt;br /&gt;
&lt;br /&gt;
i know this may seem impossible or out of your reach but, does any one(or you wind) know how to add the songs for the portal 1 soundtrack thanks &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Nivekzepol|Nivekzepol]]&#039;&#039;&#039; ([[User talk:Nivekzepol|talk]]) • ([[Special:Contributions/Nivekzepol|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Unlike the Portal 2 soundtrack, Valve has not released the Portal 1 soundtrack for free public release, so uploading it on a public site like this is legally hazardous. That is why it has not been uploaded — [[User:WindPower|Wind]] 17:45, 5 April 2013 (UTC)&lt;br /&gt;
::But it&#039;s on youtube. It is also a public site. So it would also be legally hazardous. Correct me if I am wrong. --[[User:tonkku107|tonkku107]] [[File:User_Tonkku107_Avatar.png|link=User:Tonkku107|32px|32px]] 17:49, 5 April 2013 (UTC)&lt;br /&gt;
:::Yes, but since they&#039;re hosted on YouTube, then YouTube is assuming that responsibility, not the Portal Wiki — [[User:WindPower|Wind]] 17:59, 5 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t load &amp;quot;Turrets&amp;quot; page? ==&lt;br /&gt;
&lt;br /&gt;
Does the [[Turrets]] page load for you? All it does for me is open a blank white screen. I have no idea what&#039;s going on. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:24, 31 May 2013 (UTC)&lt;br /&gt;
:Is fixed, thanks~ — [[User:WindPower|Wind]] 16:35, 31 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translator status? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I have much fun translating articles into German (see [[Cubes/de]] and [[Gels/de]]) and wanted to ask, is there any way to achieve an &amp;quot;official&amp;quot; translator &amp;quot;rank&amp;quot;? If yes, how do I achieve it? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]]&lt;br /&gt;
:There is no such status &amp;gt;: There are localization moderators, which are moderators for a particular language, but those are only needed if there are multiple active translators in that language.&lt;br /&gt;
:Thanks for your translations by the way~ — [[User:WindPower|Wind]] 19:26, 20 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for fixing the Ap-Sap voice line thing. It looks about a million times better now. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:23, 20 July 2013 (UTC)&lt;br /&gt;
:Me? Or him? [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 16:57, 20 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Activeness of the Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey Wind, I just came back from a one year pause and since I left, no user has even touched your discussion. My question is: How active is the Wiki still? Y&#039;know, I don&#039;t want to translate page-long articles and no one reads them... if I&#039;m wrong, slap me, I&#039;m just concerned. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 20:20, 29 May 2014 (UTC)&lt;br /&gt;
:Editing has slowed down, but viewership has stayed strong for the past 2 years. [http://upload.gaiatools.com/files/pwiki_googleanalytics_0.png Here&#039;s the session data from Google Analytics]. Hope this helps~ — [[User:WindPower|Wind]] 04:36, 8 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Science WHAT?!?  ==&lt;br /&gt;
&lt;br /&gt;
Hey, about the Aperture Science Explosive Surface Prototype page, it&#039;s just that i was kind of crazy and wanted to give out a complex name for the Aperture Science bomb. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:I see, but that doesn&#039;t mean you should create a redirect for it — [[User:WindPower|Wind]] 19:55, 29 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken line... not broken?! ==&lt;br /&gt;
&lt;br /&gt;
You said you had undone my edit on Portal Test chamber 19{{spoiler| that made &amp;quot;Prepare yourself for the cake&amp;quot; not a spoiler any more}} because it &#039;&#039;broke the list&#039;&#039;. I have seen your picture and understand what you mean, but the list isn&#039;t &#039;&#039;broken&#039;&#039; on my computer, so i think it might be a problem with your computer/laptop/&#039;&#039;&#039;whatever&#039;&#039;&#039;. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Can you take a screenshot of [http://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;amp;diff=prev&amp;amp;oldid=116840 the version of the page from before the undo]? — [[User:WindPower|Wind]] 05:04, 4 April 2015 (UTC)&lt;br /&gt;
::Okay, but how will i show it to you? ._. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:47, 4 April 2015 (UTC)&lt;br /&gt;
:::Nevermind, it breaks the list for me too now. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 12:51, 4 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Insane amount of userpages ==&lt;br /&gt;
&lt;br /&gt;
Hey there, so when i found out that you can have multiple userpages simply by having them named User:your username here/page name here (for example, User:WindPower/My Pages) i started making userpages like crazy, even starting a text game on the Portal wiki, called Party Escort Beans Enrichment Center, and then i asked myself: Is there a limit to userpages? Will moderators delete your userpages if you have too much? And since i cannot figure it out by myself, i would like to know if there is a userpage creation limit. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 13:10, 8 April 2015 (UTC)&lt;br /&gt;
:There is no limit as long as it stays reasonable size-wise (for example if you have more than 50000 pages with 100 kilobytes of text each, it becomes ~5 megabytes which is fine, but something like 50000000 pages would be ~5 gigabytes and that&#039;s not fine).&lt;br /&gt;
:Also:&lt;br /&gt;
:* There&#039;s also no need for the notice about potential deletion of the page because of the DISPLAYTITLE trick, your userpages won&#039;t be deleted just because they use DISPLAYTITLE.&lt;br /&gt;
:* You may find [[Special:PrefixIndex/User:Party Escort Bot = Beans]] useful if you start losing track of all the pages you have.&lt;br /&gt;
:Hope this helps~ — [[User:WindPower|Wind]] 15:22, 8 April 2015 (UTC)&lt;br /&gt;
::Okay thanks, about the notice for potential deletion, it&#039;s because i&#039;m worrying about people saying things such as &amp;quot;Oh this page is named Party Escort Bot = Beans voice lines i&#039;ll delete it cuz there&#039;s no one called Party Escort Bot = Beans in Portal and Portal 2&amp;quot; when the page is actually named User:Party Escort Bot = Beans/Party Escort Bot = Beans voice lines. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portal 2 Chapter 10 ==&lt;br /&gt;
&lt;br /&gt;
On the page [[Portal 2 Chapter 10 Test Chamber 0]], you mention that Portal 2 has no chapter 10. Actually, the ending sequence/video/cutscene where you rise to the surface is considered as Chapter 10 by the game, so... yeah. But since i couldn&#039;t find a page specifically for the ending sequence, i decided just to redirect it to Portal 2. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Maybe it can link to [[Turret Opera]]. — [[User:WindPower|Wind]] 05:58, 11 April 2015 (UTC)&lt;br /&gt;
::Okay, i&#039;ll make it link to the Turret Opera. By the way, it&#039;s definitely confirmed that there IS a chapter 10, as when you complete the game and click &amp;quot;New game&amp;quot;, you see Chapter 10 unlocked. If you click it, you will be sent to the ending video. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you for assuming the party escort submission position ==&lt;br /&gt;
&lt;br /&gt;
I asked this question on YouTube.&lt;br /&gt;
I asked this question on [[Talk:Party Escort Bot|the Party Escort Bot&#039;s talk page]].&lt;br /&gt;
I googled this question.&lt;br /&gt;
I asked it to a lot of Portal fans.&lt;br /&gt;
I searched everywhere for a download.&lt;br /&gt;
&lt;br /&gt;
Still no answer.&lt;br /&gt;
Still no result.&lt;br /&gt;
Still no download.&lt;br /&gt;
&lt;br /&gt;
So now i got an idea:&lt;br /&gt;
&lt;br /&gt;
I will ask this question on WindPower&#039;s page.&lt;br /&gt;
He &#039;&#039;&#039;always&#039;&#039;&#039; replies to me.&lt;br /&gt;
So i will finally get an answer.&lt;br /&gt;
A result.&lt;br /&gt;
A download.&lt;br /&gt;
&lt;br /&gt;
HERE IS THE QUESTION THAT REMAINED UNANSWERED FOR... A LONG TIME:&lt;br /&gt;
&lt;br /&gt;
=== The Question ===&lt;br /&gt;
&lt;br /&gt;
Do you know where i could download the &amp;quot;Thank you for assuming the party escort submission position&amp;quot; dialog (without the background sounds)?&lt;br /&gt;
&lt;br /&gt;
Yeah. Such a simple. Simplistic question. That remained unanswered. It&#039;s like i asked what number comes after 999,999,999.2591525. (to be honest, it&#039;s actually simple, as the answer is 999,999,999.2591526) So do you know where i could download that dialog? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 14:51, 22 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== The Answer? ===&lt;br /&gt;
&lt;br /&gt;
Put your answer here:&lt;br /&gt;
:Sorry, I have no idea. It&#039;s in the game audio files somewhere. If you find out, make sure to [[Special:Upload|upload it on the wiki]]. It may be part of the whole audio file that plays in the ending sequence, in which case there&#039;s no way to get the background-less version of it without asking Valve to provide it separately. — [[User:WindPower|Wind]] 23:30, 26 April 2015 (UTC)&lt;br /&gt;
::I saw your message and rushed to Portal to find out. Apparently the outside sounds DO NOT include the Party Escort Bot&#039;s voice: the Party Escort Bot&#039;s voice is &amp;quot;ai_outro_voice&amp;quot; or something similar. I will try to upload it as soon as possible. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:57, 27 April 2015 (UTC)&lt;br /&gt;
::Where do you find the voice lines for Portal? I tried in sound/vo/aperture_ai and all the files were empty.&lt;br /&gt;
&lt;br /&gt;
== Portal Wiki... 9999999 later (according to the Announcer) ==&lt;br /&gt;
&lt;br /&gt;
Okay, it&#039;s me once again, this time it&#039;s not a question, well you know &#039;&#039;&#039;IT IS&#039;&#039;&#039; a question, but not about Portal or the Party Escort Bot or userpages. So i was bored, and then i got this idea in my head, and created &#039;&#039;&#039;this&#039;&#039;&#039; image, and i just needed someone to tell me if it was good or not. &lt;br /&gt;
&lt;br /&gt;
[[File:User Party Escort Bot = Beans TheOvergrownPortalWiki.png|600px]]&lt;br /&gt;
&lt;br /&gt;
I call it &amp;quot;The Overgrown Portal Wiki&amp;quot;. Do you like it?&lt;br /&gt;
&lt;br /&gt;
Oh, by the way, sorry for the enormous image size, it was either that or make it tiny. [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 11:47, 30 April 2015 (UTC)&lt;br /&gt;
:Cool. Est-ce que les lianes sont dessinées sur le screenshot direct, ou est-ce que c&#039;est fait avec du CSS? Si c&#039;est du CSS tu peux l&#039;ajouter à ton fichier CSS perso pour que ça apparaisse sur toutes les pages du wiki quand tu es connecté. — [[User:WindPower|Wind]] 07:27, 13 May 2015 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;Pourquoi est-ce-que je parle anglais, alors que WindPower connait le français??&amp;lt;/small&amp;gt; Oh, euh. Non, c&#039;est du photo-montage :( en fait, c&#039;est quoi, le CSS? [[User:Party Escort Bot &amp;amp;#61; Beans|The Portal Player that discovered the Party Escort Bot is a pack of beans]] ([[User talk:Party Escort Bot &amp;amp;#61; Beans|talk]]) 22:12, 14 May 2015 (UTC)&lt;br /&gt;
:::Le [https://fr.wikipedia.org/wiki/Feuilles_de_style_en_cascade CSS] est un langage pour changer le look des pages web. Par exemple si un est vert ou gras ou autre sur une page web, c&#039;est parce que ce site a une règle CSS qui dit que ce lien doit être vert et gras. Les règles CSS du Portal Wiki sont sur [[MediaWiki:Common.css]]. Tu peux ajouter ou enlever des règles CSS en utilisant [[User:Party Escort Bot &amp;amp;#61; Beans/vector.css]]. — [[User:WindPower|Wind]] 03:56, 15 May 2015 (UTC)&lt;br /&gt;
::::Eh, ma signature n&#039;a pas changé! Ah, peut-être que si, en fait. [[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:06, 18 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [ Content Deletion Request ] ==&lt;br /&gt;
&lt;br /&gt;
Hello, could you delete this page i made?&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans/ACT-I-VA-TED]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;User: Party Escort Bot = Beans | ACT-I-VA-TED&#039;&#039; thing is seriously annoying me.&lt;br /&gt;
&lt;br /&gt;
[[User:Party Escort Bot = Beans|Party Esc]][[File:User_Aperture_AI_icon.png|19px|link=User:Party Escort Bot = Beans]][[User:Party Escort Bot = Beans|rt Bot = Beans]] 11:21, 24 May 2015 (UTC)&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 14:02, 24 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wiki creator? ==&lt;br /&gt;
&lt;br /&gt;
Hi, just asking, who created this wiki? At first i thought it was [[User:RJackson|RJackson]]...&lt;br /&gt;
&lt;br /&gt;
...but, since &#039;&#039;&#039;you&#039;&#039;&#039; made him a moderator, that doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
So i thought about [[User:I-ghost|I-ghost]]...&lt;br /&gt;
&lt;br /&gt;
...that didn&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
And now i&#039;m starting to believe that it&#039;s &#039;&#039;&#039;you&#039;&#039;&#039;! So, did you?&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Party Escort Bot = Beans|Party Escort Bot = Beans]]&#039;&#039;&#039; ([[User talk:Party Escort Bot = Beans|talk]]) • ([[Special:Contributions/Party Escort Bot = Beans|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Si tu cliques sur &amp;quot;About the Portal Wiki&amp;quot; au bas de la page, ça t&#039;amène à [[Portal Wiki:About]] qui a la réponse à ta question. — [[User:WindPower|Wind]] 02:02, 29 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
Hello WindPower, I from Dota 2 Wiki. Can you please reborn WindBOT? It&#039;s stop working long time ago... Or shortly teach us how to make another bot, on Windows, to make same functions plus others. Please, we need your help. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 15:48, 19 September 2015 (UTC)&lt;br /&gt;
:The bot&#039;s IP was banned from dota2.gamepedia.com in the cloudflare control panel. There&#039;s nothing I can do until that goes away. — [[User:WindPower|Wind]] 20:39, 19 September 2015 (UTC)&lt;br /&gt;
::I already unblock it. Permanent blocks can be unblocked only with reban, I ban WindBOT for 2 hours and block disappears. Now you can do that. :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:00, 19 September 2015 (UTC)&lt;br /&gt;
::This isn&#039;t a ban from the wiki, it&#039;s a ban at the HTTP level. Whenever I try to access any page on dota2.gamepedia.com from the bot&#039;s IP, Cloudflare returns &amp;quot;The owner of this website (dota2.gamepedia.com) has banned your IP address (96.126.105.219)&amp;quot;. This has to be fixed by whoever owns the cloudflare account that handles gamepedia.com. — [[User:WindPower|Wind]] 21:09, 19 September 2015 (UTC)&lt;br /&gt;
:Oh that pretty bad( I try ask Curse staff to do something with that. [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 21:13, 19 September 2015 (UTC)&lt;br /&gt;
:This IP was unblocked today. Try check it out! :D [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 17:55, 21 September 2015 (UTC)&lt;br /&gt;
&amp;quot;It was blocked because it was causing problems with too many requests and if it causes problems in the future they will be forced to rate-limit it.&amp;quot; [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 18:00, 21 September 2015 (UTC)&lt;br /&gt;
:WindPower, WindBOT is free now, but he don&#039;t do anything he must( what&#039;s the problem? Sorry for asking all time) [[User:Medok|Medok]] ([[User talk:Medok|talk]]) 14:23, 22 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing comments ==&lt;br /&gt;
&lt;br /&gt;
Remember when you told me to sign my comments on the talk page for i-ghost? Well, I don&#039;t really know how to sign comments, the link is always messed up. Can you post it on my talk page? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Sausagea1000|Sausagea1000]]&#039;&#039;&#039; ([[User talk:Sausagea1000|talk]]) • ([[Special:Contributions/Sausagea1000|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Posted. — [[User:WindPower|Wind]] 17:29, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t mean to block, uh, you, with that Test Captcha Account. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:55, 19 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Co-op Demos ==&lt;br /&gt;
&lt;br /&gt;
Hey wind, I know it&#039;s been a few years.&lt;br /&gt;
I&#039;m looking at updating the Portal 2 [[User:Arrran Weeviling/Projects|Co-op Video walkthroughs]] and adding the reamining ones.&lt;br /&gt;
I&#039;m just wondering if putting up the demos would be useful, I&#039;ve got both Atlas and P-body perspectives.&lt;br /&gt;
I&#039;ve done the entire co-op campaign, but I&#039;m going to redo a few that I feel dragged on excessively.&lt;br /&gt;
I can post a google drive link because I can&#039;t post them directly here due to filesize.&lt;br /&gt;
Wow that was a lot of words. [[User:Arrran Weeviling|Arrran Weeviling]] ([[User talk:Arrran Weeviling|talk]])&lt;br /&gt;
:That sounds great, but it would be even better if they were on the wiki. I&#039;m happy to bump up the max file size, let me know how large they get. — [[User:WindPower|Wind]] 04:23, 24 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide? ==&lt;br /&gt;
&lt;br /&gt;
I have posted a [[Portal Wiki:Discussion#Licensing Guide|short guide]] about Licensing and the &amp;quot;Portal Wiki VS Overwiki License Dispute&amp;quot;. &lt;br /&gt;
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But can you make it an official guide......... :P&lt;br /&gt;
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This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 00:48, 21 August 2020 (UTC)&lt;br /&gt;
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== Will there be any moderator recrutation in future? ==&lt;br /&gt;
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I think I am good enough to be a mod.&amp;lt;br /&amp;gt;&amp;lt;i&amp;gt;Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]] - [[Special:Contributions/Thedoczek|contribs]] - [[User:Thedoczek/sandbox|sandbox]])&amp;lt;/i&amp;gt;&amp;lt;br /&amp;gt; 12:44, 5 September 2020 (UTC)&lt;br /&gt;
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== SVG files upload are broooooken ==&lt;br /&gt;
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As you can see [[:File:Aperture Logo.svg|here]], SVG files are not accepted in viewing by the wiki. And below, is a sign of how messed up the wiki is in terms of viewing svg files.&lt;br /&gt;
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[[File:Aperture Logo.svg|Aperture Logo.svg]]&lt;br /&gt;
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&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:29, 22 September 2020 (UTC)&lt;br /&gt;
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:And you should see [[MW:Manual:Image_administration#SVG|this]] to somehow fix this problem.&lt;br /&gt;
:&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:35, 22 September 2020 (UTC)&lt;br /&gt;
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== Security certificate expired ==&lt;br /&gt;
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This site&#039;s security certificate has expired and triggered my antivirus. Might want to renew it. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 11:00, 10 May 2021 (UTC)&lt;br /&gt;
:Same, my browser and antivirus freaked out when I accessed the wiki. And now my login is called a &amp;quot;dangerous&amp;quot; action ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 11:15, 10 May 2021 (UTC)&lt;br /&gt;
::This is fixed, sorry. Dunno why the auto-renewal didn&#039;t work, it worked fine when I ran it manually... — [[User:WindPower|Wind]] 19:35, 20 May 2021 (UTC)&lt;br /&gt;
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== YouTube Channel ==&lt;br /&gt;
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Hi! Are you the manager of the portal Wiki YouTube channel? If yes, did you Lost access to the channel? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 21:29, 1 June 2021 (UTC)&lt;br /&gt;
:Yes, I manage the channel, but no, I have not lost access to it... why do you ask? — [[User:WindPower|Wind]] 22:53, 1 June 2021 (UTC)&lt;br /&gt;
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== Sixense video upload to YouTube channel ==&lt;br /&gt;
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Hi, long time. Hope you&#039;re well. Any chance you could rip and upload [https://web.archive.org/web/20141221200035/https://www.youtube.com/watch?v=SVXOJeoF4hc this archived video] to the YouTube channel for preservation, and so it can be shown inline on the relevant article? [[User:I-ghost|i-ghost]] 00:08, 21 September 2022 (UTC)&lt;br /&gt;
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== purge action ==&lt;br /&gt;
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Thanks! Also, is there a way to turn wiki markup on? It makes editing easier for me. [[User:FreshYoMama|FreshYoMama]] ([[User talk:FreshYoMama|talk]]) 15:15, 14 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=180486</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=180486"/>
		<updated>2023-01-14T03:31:03Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: line break&lt;/p&gt;
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&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
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{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
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&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
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In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
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GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}. &lt;br /&gt;
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== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the scientists to insert [[Caroline]] instead.}}&lt;br /&gt;
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After a decade&#039;s worth of hard work, GLaDOS was officially activated as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only a few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
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Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened at the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
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== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
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[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
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Before the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
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She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these periods, she constantly intimidated Chell during her performances and gave bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware that this was not the case, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
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After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility in an attempt to escape, to GLaDOS&#039; horror. As she traverses the facility, she realizes the only way to escape from it is to confront GLaDOS in [[Central AI Chamber|her chamber]], a conflict which Chell won by incinerating all of her personality cores. After the conflict, GLaDOS was heavily damaged and thrown into the parking lot, where she remained dormant for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
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=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
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==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS&#039; backup body after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
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Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated in her backup body through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
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GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now have a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
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[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
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{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
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{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
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{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS spots a poster on the wall, showing what to do in the case of a rogue AI, a paradox. GLaDOS also has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
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[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|PotatOS}}]]&lt;br /&gt;
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{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS use the paradox on Wheatley, but ultimately fail because Wheatley is too unintelligent to understand it. They are put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and reconciliation between each other.}}&lt;br /&gt;
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[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
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{{spoiler|After repairing the entire facility to its state before Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
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{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift.}}&lt;br /&gt;
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From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
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==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical of her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
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{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
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{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tell them that she did not need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
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{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. Their &amp;quot;deaths&amp;quot; never bring the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc that contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
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{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begin projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
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[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the [[Human Vault]].}}]]&lt;br /&gt;
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{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In an attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
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{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
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[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|GLaDOS]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
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{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, thanks to her ornitophobia back when she was a potato, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
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[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
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{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown.}}&lt;br /&gt;
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==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
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{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached to her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, and is no longer bound by the restraints of her cores. She frequently insults Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling that of her Genetic Lifeform component Caroline.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS can provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; is sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware of what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening was originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs before the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red-eye color in this concept rather than the trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Glados2.png|alt1=G|{{Spoiler|Ditto, another view}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Portal2 GLaDOS.png|alt1=G|{{Spoiler|A cropped view of GLaDOS on another perspective}}|spoiler12=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler14=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler16=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler17=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler18=yes&lt;br /&gt;
|File:Potato battery.png|alt1=G|{{Spoiler|A view of PotatOS}}|spoiler19=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler20=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler21=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler22=yes&lt;br /&gt;
|File:Glados body.jpg|alt1=G|{{spoiler|GLaDOS&#039; body texture.}}|spoiler23=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* On April 8th, 2015. John Patrick Lowrie and Ellen released a non official song simply called [https://www.youtube.com/watch?v=hgiNKEXtx7I &#039;&#039;GLaDOS&#039; Song&#039;&#039;], it is intended to play on an easter egg in Portal 2 somewhere in the development, but was cut due to not fitting GLaDOS&#039; dark tone.&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
* [[Betty]] (GLAaDOS)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=180485</id>
		<title>GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=GLaDOS&amp;diff=180485"/>
		<updated>2023-01-14T03:29:57Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|400px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Okay, look: We both said a lot of things that you&#039;re going to regret, but I think we can put our differences behind us; for science... you monster.|sound=GLaDOS chellgladoswakeup06.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;  (&#039;&#039;&#039;G&#039;&#039;&#039;enetic &#039;&#039;&#039;L&#039;&#039;&#039;ifeform &#039;&#039;&#039;a&#039;&#039;&#039;nd &#039;&#039;&#039;D&#039;&#039;&#039;isk &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;S&#039;&#039;&#039;ystem) is the [[Cores#Central Core|central core]] designed to control, guide, and oversee the [[Aperture Science]] computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the [[Central AI Chamber]].&lt;br /&gt;
&lt;br /&gt;
In possession of a feminine programming, {{Spoiler|she is the antagonist of &#039;&#039;[[Portal]]&#039;&#039;}} and {{spoiler|the first half of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}} {{spoiler|During the later half, she becomes the game&#039;s {{W|tritagonist}}.}} In the game&#039;s cooperative campaign, GLaDOS is the testing supervisor of [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
GLaDOS is voiced by opera singer and voice actress {{W|Ellen McLain}}. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|GLaDOS was a creation of [[Aperture Science]], a [[Cores|personality core]] designed exactly to be fitted as a central computer mainframe. The project began under the oversight of [[Cave Johnson]] over the company and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the scientists to insert [[Caroline]] instead.}}&lt;br /&gt;
&lt;br /&gt;
After a decade&#039;s worth of hard work, GLaDOS was officially activated as part of one of the many events during the company&#039;s &amp;quot;Bring Your Daughter to Work&amp;quot; day. Since she was able to take control of half of the facility&#039;s features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with [[neurotoxin]]. However, only a few if not only one of the staff such as [[Doug Rattmann]] had survived her attacks along with the series&#039; main protagonist, [[Chell]]. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture&#039;s rival company, [[Black Mesa]]. This ultimately led to the negligence of the outside world from realizing Aperture&#039;s fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.&lt;br /&gt;
&lt;br /&gt;
Since the attack, she has managed the company to her limits. {{spoiler|Her first test subject and the series&#039; main protagonist, [[Chell]], was given a warning of GLaDOS&#039; true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of &#039;&#039;[[Portal]]&#039;&#039;, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened at the beginning of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&lt;br /&gt;
[[File:GLaDOS P1.png|thumb|120px|right|GLaDOS in &#039;&#039;[[Portal]]&#039;&#039;, with [[Cores#Personality Cores|personality cores]] attached.]]&lt;br /&gt;
&lt;br /&gt;
Before the events of &#039;&#039;Portal&#039;&#039;, one of Aperture&#039;s technicians, [[Doug Rattmann]], successfully evaded GLaDOS&#039; attempts to flood the Enrichment Center with [[neurotoxin]]. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging [[Chell]] to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of [[Test Chambers]] in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted [[Panels|wall panel]]s in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.&lt;br /&gt;
&lt;br /&gt;
She then awakens Chell for her mandatory testing of the [[Handheld Portal Device]], which began the events of &#039;&#039;Portal&#039;&#039;. During these periods, she constantly intimidated Chell during her performances and gave bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. {{spoiler|Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware that this was not the case, but was forced to play along with GLaDOS&#039; plans.}}&lt;br /&gt;
&lt;br /&gt;
After Chell completed the final test chamber, {{spoiler|GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility in an attempt to escape, to GLaDOS&#039; horror. As she traverses the facility, she realizes the only way to escape from it is to confront GLaDOS in [[Central AI Chamber|her chamber]], a conflict which Chell won by incinerating all of her personality cores. After the conflict, GLaDOS was heavily damaged and thrown into the parking lot, where she remained dormant for an unspecified amount of time as the facility degraded over the years.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
==== Reawakening era ====&lt;br /&gt;
[[File:Sp a1 wakeup0061.jpg|thumb|right|170px|The remains of GLaDOS&#039; backup body after her conflict in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Beginning the major events of &#039;&#039;Portal 2&#039;&#039;, GLaDOS is reactivated in her backup body through the accidental efforts of both [[Wheatley]] and [[Chell]] having tried to access an escape lift to the surface in the [[Central AI Chamber]], as both of them were previously trapped in the building following GLaDOS&#039; destruction. {{spoiler|She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then decides to return Chell to the facility&#039;s science experiments to further her cause of science, but now have a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|right|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|However, [[Wheatley]] later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS&#039; [[Test Chambers|testing tracks]] and went through the facility to sabotage her vital strategy components, such as the production of [[neurotoxin]]. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility&#039;s overseer. Wheatley, intimidated by GLaDOS&#039; response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility&#039;s reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage [[Test Chambers]] previously managed by Aperture CEO, [[Cave Johnson]] and his secretary [[Caroline]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS spots a poster on the wall, showing what to do in the case of a rogue AI, a paradox. GLaDOS also has an epiphany on who Caroline is but remains silent on the matter.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal2 GLaDOS Potato.png|thumb|left|150px|{{spoiler|PotatOS}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS use the paradox on Wheatley, but ultimately fail because Wheatley is too unintelligent to understand it. They are put through [[Wheatley]]&#039;s [[Test Chambers|testing tracks]]. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley&#039;s sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and reconciliation between each other.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados ending monologue.jpg|thumb|150px|right|{{spoiler|GLaDOS during the single-player ending monologue.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After repairing the entire facility to its state before Wheatley&#039;s control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her consciousness after discovering who [[Caroline]] was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her &amp;quot;rogue AI&amp;quot; nature disagreed with this change of heart. GLaDOS was then able to trace Caroline&#039;s consciousness in her system, moments before the [[Announcer]] reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a [[Turret Opera]] which remains unknown as to why the event occurred.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Before [[Chell]] could leave the Enrichment Center for good, GLaDOS decides to return Chell&#039;s [[Weighted Companion Cube|Companion Cube]] from her tests in &#039;&#039;[[Portal]]&#039;&#039; by ejecting it from the lift.}}&lt;br /&gt;
&lt;br /&gt;
From then on, she conducts tests on the two robot test subjects; [[Atlas]] and [[P-body]].&lt;br /&gt;
&lt;br /&gt;
==== Cooperative testing era ====&lt;br /&gt;
{{spoiler|Sometime after Chell is freed from the Enrichment Center,}} GLaDOS has been primarily focusing on her two new android test subjects [[Atlas]] and [[P-body]], as part of the [[Cooperative Testing Initiative]]. Typical of her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|At the end of the first testing course, &#039;&#039;[[Cooperative Testing Initiative#Course One: Team Building|Team Building]]&#039;&#039;, she deploys the bots outside the official testing track, announcing that &amp;quot;this next test is so outside the box that I can&#039;t- I mean WON&#039;T even tell you what you&#039;re looking for&amp;quot;. She leaves the bots to use common sense to figure out what they should be looking for by themselves, as they find a large disc and bring it into a projector room. Despite the clear warning &amp;quot;DO NOT TRUST HER&amp;quot; written on a whiteboard in the room, the bots place the disc into the projector - in which she begins scanning for files and documents she refuses to disclose. After she was done, she initiated a self-destruct on the bots and reassembled them back at the [[Hub]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This topic remains untouched through the entirety of their second testing track, &#039;&#039;[[Cooperative Testing Initiative#Course Two: Mass and Velocity|Mass and Velocity]]&#039;&#039;. However, at the end of this course, it became clear that she would continually send them outside the testing tracks again to handle her secret full takeover on the facility. As Atlas and P-body work together to get each other past the air circulation maintenance section, they find another disc and install it into the projector. GLaDOS again scans through and proceeds to tell them that she did not need them to do this, and pretends their mission did not matter after self-destructing them again.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots reach the third course, &#039;&#039;[[Cooperative Testing Initiative#Course Three: Hard-Light Surfaces|Hard-Light Surfaces]]&#039;&#039;, GLaDOS&#039; utter disappointment in the duo becomes more clear. Their &amp;quot;deaths&amp;quot; never bring the satisfaction she had with the death of humans, as the bots can just easily be rebuilt again each time they are destroyed. Meanwhile, she is secretly working on an attempt to replace Atlas and P-body. At the end of this course, the bots install a disc that contains the Enrichment Center&#039;s current overall security code, which she tries to block out from their range of hearing by uttering &amp;quot;blah blah blah&amp;quot; repeatedly as the [[Announcer]] relays the codes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the fourth course, &#039;&#039;[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Excursion Funnels]]&#039;&#039;, GLaDOS builds slight hope in keeping Atlas and P-body still as predicted by her sudden change of mood from the previous course. She now wants the bots to feel conflicted against each other - hoping to enhance a more &amp;quot;competitive&amp;quot; and bitter testing run, simply by manipulating them into thinking that one of them has been &amp;quot;reporting&amp;quot; to her behind the others&#039; back, or how P-body is &amp;quot;not [Atlas&#039;] first cooperative testing partner&amp;quot;. The bots still carry on regardless, where GLaDOS&#039; disappointment in the two reprises in her tone of voice. On the last test, she gets them to install the final disc to her full control over the facility - assuring them it was a clerical error by humans on how it was not done any earlier before they died. As the bots install it, overview maps of every section of the facility begin projecting onto the screen, followed by her mischievous yet anticipated tone of voice when revealing that &amp;quot;[she] can see everything now&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Coop human vault door.jpg|thumb|170px|right|{{spoiler|[[Atlas]] and [[P-body]] upon reaching the [[Human Vault]].}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Reassembled back at the hub, GLaDOS tells the bots that they have just one more testing course to complete - &#039;&#039;[[Cooperative Testing Initiative#Course Five: Mobility Gels|Mobility Gels]]&#039;&#039;. She deploys the entrance to this course into the hub and sends them deep beneath the Enrichment Center to the Aperture Science Innovators era, a bottom section of the salt mine. GLaDOS convinces them to rescue the &amp;quot;dying, trapped, crying&amp;quot; live human test subjects preserved in a cryogenic vault that were preserved since the 20th century. Once they finally reach this vault at the end of the course, GLaDOS reveals a great deal of anticipation and obsession over &amp;quot;rescuing&amp;quot; them. In an attempt to unlock the vault, the bots had to perform gestures like any human would - as the vault was an anti-robot section. Despite how sinister she sounded after the bots observed the hundreds of humans in cryogenic stasis, they disregarded it and began dancing in triumph. Now extracting all of the human test subjects, she begins processing their files - which apparently turned out to be only one person&#039;s file.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As she no longer needs Atlas and P-body as her test subjects, she began testing the humans in an attempt to develop them into her cold minions. Her plan fails as the humans are unable to withstand her extreme testing courses and all of the hundreds of test subjects that were found began dying within just a week of testing. It became apparent that she needed Atlas and P-body back as her facility began to malfunction all of a sudden, in addition to her lack of test subjects.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Central core prototype chassis.jpg|thumb|130px|left|{{spoiler|[[Cores#Central Core|GLaDOS]] prototype seen at the end of &#039;&#039;Art Therapy&#039;&#039;.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When the bots are rebuilt again, she deploys the additional testing course; &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039;. As the bots begin testing, she treats the course as if it were an art museum despite the obvious malfunctioning environment such as her lack of control in putting the test chambers together properly, and a flood arising around a section of the facility during testing. Eventually, the reassembly machines have begin malfunctioning - causing her to wait three days before the robots could be reassembled to deliver the duo to their next test chamber. GLaDOS then gives in and confesses that she is in need of their help and that someone has been tampering with the facility via control of an old prototype chassis of the [[Cores#Central Core|central core]]. To resolve this, she trains the bots into becoming her &amp;quot;killing machines&amp;quot; by deploying them into more challenging tests during their course. GLaDOS then sends them closer to the chamber housing the chassis, and later jokingly calls them as her &amp;quot;Special Team Falling Into Acid Force&amp;quot;. When the bots reach the chamber, they discover it was never a person, but even worse - a bird nesting above the keyboard on the machine. GLaDOS, thanks to her ornitophobia back when she was a potato, panics and instructs them abort the mission, before P-body closes a hatch that the bird flew out from. As the bots stare at the chassis, GLaDOS panics that the bird had been &amp;quot;gestating clones&amp;quot; on the keyboard and forces them to destroy the eggs. With the bots hesitant, she conjures a better idea and houses the birds in the [[Central AI Chamber]], where she could nurture them directly.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Glados arttherapy birds.jpg|thumb|150px|right|{{spoiler|GLaDOS and the birds.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|GLaDOS begins to show compassion toward the birds as she realizes their ability to use their beaks and considers them as test subjects, also revealing a more motherly bonding with the birds than she ever did with the &amp;quot;mushroom&amp;quot; bots. The fate of these birds remain unknown.}}&lt;br /&gt;
&lt;br /&gt;
==== Perpetual testing era ====&lt;br /&gt;
{{spoiler|As the Perpetual Testing Initiative offers a wide range of alternate universes for the player that is going through community test chambers - dubbed the &amp;quot;multiverse&amp;quot;, Aperture CEO [[Cave Johnson]] still lives and is as healthy as he was before being struck by exposure to moon rock poisoning in the main reality. However, all of the universes which form multiverse have the same outcome in which all development on GLaDOS has been abolished after her first activation when she went rogue.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In addition to her being abolished, Cave&#039;s loyal assistant [[Caroline]] has been replaced with [[Greg]]. It is unexplained on exactly what did happen to Caroline, although serving as a hint that she may have merged with GLaDOS, thus explaining her absence from this era. In this same universe after she was abolished, Cave also tries pushing the scientists into making a Cave-Bot instead. In one universe Cave successfully becomes an AI (known as &amp;quot;CaveDOS&amp;quot;) and it&#039;s unknown what happened to Caroline.}}&lt;br /&gt;
&lt;br /&gt;
== Abilities and traits ==&lt;br /&gt;
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. {{spoiler|She also mentions that she cannot resist thinking of paradoxes if one would happen to be brought up.}} GLaDOS had displayed little to no emotion within her voice tone in the first half of &#039;&#039;Portal&#039;&#039;, due to being bound by the consciousness of other [[Cores#Personality Cores|personality cores]] attached to her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell&#039;s escape attempts. {{spoiler|In &#039;&#039;Portal 2&#039;&#039;, she grows bitter after the events of &#039;&#039;Portal&#039;&#039;, and is no longer bound by the restraints of her cores. She frequently insults Chell until the very end - until she briefly realizes that Chell was &amp;quot;all along [her] best friend&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; consciousness had been controlled by [[Cores#Personality Cores|personality cores]] throughout the events of &#039;&#039;Portal&#039;&#039;. {{Spoiler|If the cores are removed, the traits and morals which the cores contain would be permanently detached from GLaDOS as well, causing her to fall back to her more human and intimidating voice tone, resembling that of her Genetic Lifeform component Caroline.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS can provide the pneumatic pressures serving as the vacuum inside the [[Tubes|tube networks]] across the facility - a power which the Announcer could only handle the elevator tube shafts in the [[chamberlock]]s. In &#039;&#039;Portal&#039;&#039;, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into [[Portal Test Chamber 09|Test Chamber 09]] after the latter attempted to travel inside a burst tube.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was eventually revealed in &#039;&#039;Portal 2&#039;&#039; that GLaDOS was also able to reconstruct the components on her own body as well, now without the cores restricting her thoughts. She had replaced most of the broken and or missing components on her body since her reawakening in the chapter, &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|The Courtesy Call]]&#039;&#039;. Her newer components spotted on her body since the chapter &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|The Escape]]&#039;&#039; is sleek and black, and is of little resemblance to the original ones from her body during the reawakening and &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Development and acting ==&lt;br /&gt;
[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]]&lt;br /&gt;
&lt;br /&gt;
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|&#039;&#039;Half-Life 2&#039;&#039;]] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware of what game it is that she is doing voice work for. Ellen was later made aware of her work and success when &#039;&#039;[[Portal]]&#039;&#039; was finally released.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, GLaDOS&#039; dialogue shortly after her awakening was originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the &#039;&#039;Portal&#039;&#039; credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as &amp;quot;a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun&amp;quot;, and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Appearance-wise in &#039;&#039;Portal&#039;&#039;, GLaDOS&#039; initial designs before the game&#039;s release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series,&#039;&#039; [http://www.youtube.com/user/22CaliburArmadillo The Underground]&#039;&#039;. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of &#039;&#039;Portal&#039;&#039;, with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]].&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s commentary mode, Jeremy Bennett (art director) describes GLaDOS&#039;s design: &amp;quot;[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity.&amp;quot; Originally, according to Bennett, she resembled an upside-down version of [[w:The Birth of Venus (Botticelli)|Botticelli&#039;s &amp;quot;Rise of Venus&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The earliest known concept art of GLaDOS&#039; design for &#039;&#039;[[Portal 2]]&#039;&#039; was through one of the many concept box arts; demonstrating that her body&#039;s plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game&#039;s release. She had also been given a red-eye color in this concept rather than the trademark yellow that was given to her in &#039;&#039;Portal&#039;&#039;. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in &#039;&#039;Portal 2&#039;&#039; was to signify a more antagonistic appearance and shape.&lt;br /&gt;
&lt;br /&gt;
In addition, an unused reskin of GLaDOS&#039; design from &#039;&#039;Portal&#039;&#039; can be found in the game files of &#039;&#039;Portal 2&#039;&#039;, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS P1.png|alt1=G|GLaDOS in the Central AI Chamber, as she appeared in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Still_Alive_ASCII_GLaDOS.jpg|alt1=G|GLaDOS ASCII image from the Portal credits&lt;br /&gt;
|File:MoralityCore.png|alt1=G|GLaDOS&#039; Morality core&lt;br /&gt;
|File:CuriousityCore.png|alt1=G|GLaDOS&#039; Curiosity core&lt;br /&gt;
|File:LogicCore.png|alt1=G|GLaDOS&#039; Cake mix core&lt;br /&gt;
|File:AngerCore.png|alt1=G|GLaDOS&#039; Anger core&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS concept art.jpg|alt1=G|Earliest known concept art of GLaDOS&lt;br /&gt;
|File:GLaDOS Lithograph.jpg|Lithograph of GLaDOS&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=G|GLaDOS and the Anger core on a shirt&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity core on a shirt&lt;br /&gt;
|File:GLaDOS Mousepad.png|alt1=G|GLaDOS on a mousepad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Pre-release&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Early GLaDOS.png|alt1=G|Early version of GLaDOS.&lt;br /&gt;
|File:Early GLaDOS 2.png|alt1=G|Ditto.&lt;br /&gt;
|File:Early GLaDOS 3.png|alt1=G|Ditto.&lt;br /&gt;
|File:Gorilla GLaDOS.png|alt1=G|Early version of GLaDOS resembling a gorilla sat down.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=G|GLaDOS&#039; remains in comparison to Chell.&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=G|Reawakened by [[Wheatley]].&lt;br /&gt;
|File:Glados.png|alt1=G|After her reawakening.&lt;br /&gt;
|File:P2 glados body intro.jpg|alt1=G|GLaDOS&#039; body after her awakening, slightly resembling her &#039;&#039;Portal&#039;&#039; model.&lt;br /&gt;
|File:P2 glados body.jpg|alt1=G|{{spoiler|GLaDOS, redesigned with newer components and losing &#039;&#039;Portal&#039;&#039; resemblance.}}|spoiler5=yes&lt;br /&gt;
|File:Glados2.png|alt1=G|{{Spoiler|Ditto, another view}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=G|{{spoiler|GLaDOS in comparison to Chell.}}|spoiler7=yes&lt;br /&gt;
|File:GLaDOS P2 chamber.jpg|alt1=G|{{spoiler|GLaDOS in her redesigned Central AI Chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Sp a2 core0008.jpg|alt1=G|{{spoiler|Another view of GLaDOS in her redesigned AI chamber.}}|spoiler9=yes&lt;br /&gt;
|File:Glados side awakening.jpg|alt1=G|Side view of GLaDOS after her reawakening.&lt;br /&gt;
|File:Glados P2 sideview.jpg|alt1=G|{{spoiler|Side view of GLaDOS in her upgraded body.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=G|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}|spoiler11=yes&lt;br /&gt;
|File:Portal2 GLaDOS.png|alt1=G|{{Spoiler|A cropped view of GLaDOS on another perspective}}|spoiler12=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=G|{{spoiler|GLaDOS during her forced core transfer.}}|spoiler13=yes&lt;br /&gt;
|File:Core transfer inside.jpg|alt1=G|{{spoiler|Centered view of GLaDOS during her core transfer.}}|spoiler14=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=G|{{spoiler|GLaDOS, dragged by [[Wheatley]] for an extraction process.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=G|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler16=yes&lt;br /&gt;
|File:Portal2 GLaDOS Potato.png|alt1=G|{{Spoiler|GLaDOS, uploaded to a potato battery by Wheatley.}}|spoiler17=yes&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=G|{{Spoiler|GLaDOS after being attached to [[Chell]]&#039;s [[Handheld Portal Device|Portal Gun]].}}|spoiler18=yes&lt;br /&gt;
|File:Potato battery.png|alt1=G|{{Spoiler|A view of PotatOS}}|spoiler19=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=G|{{spoiler|GLaDOS regains her head while being dragged back into the central core.}}|spoiler20=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=G|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler21=yes&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|{{spoiler|GLaDOS and the baby birds in the co-op course, &#039;&#039;Art Therapy&#039;&#039;.}}|spoiler22=yes&lt;br /&gt;
|File:Glados body.jpg|alt1=G|{{spoiler|GLaDOS&#039; body texture.}}|spoiler23=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS from Personality Test.jpg|alt1=G|GLaDOS&#039; portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:GLaDOS Valentine.png|alt1=G|GLaDOS&#039; [http://tinyurl.com/3pt4d34 Valentine card] from Valve&#039;s official &#039;&#039;Portal 2&#039;&#039; blog.&lt;br /&gt;
|File:Portal 2 Soundtrack Cover - Volume 1.jpg|alt1=G|The [[Portal 2 soundtrack|&#039;&#039;Portal 2&#039;&#039; Soundtrack]] cover.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt1=G|GLaDOS and [[Chell]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:GLaDOSConcept2.jpg|alt1=G|GLaDOS Concept Art.&lt;br /&gt;
|File:GLaDOSConcept.png|alt1=G|GLaDOS Concept Art 2.&lt;br /&gt;
|File:DestrGladdyConcept.png|Destroyed GLaDOS Concept Art.&lt;br /&gt;
|File:Destroyed GLaDOS Lithograph.png|alt1=G|The &amp;quot;Destroyed GLaDOS&amp;quot; lithograph.&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt1=G|GLaDOS and Chell on an iPad gelaskin.&lt;br /&gt;
|File:CoreTransferConcept.jpg|alt1=G|{{spoiler|Concept art of GLaDOS&#039; core transfer.}}|spoiler7=yes&lt;br /&gt;
|File:Red-Nosed_P03.jpg|alt1=G|GLaDOS and Randolph the Red-Nosed Turret.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Other&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions GLaDOS.png|alt1=G|GLaDOS&#039; as seen in [[LEGO Dimensions]].&lt;br /&gt;
|File:GLaDOSApertureVR.png|alt1=G|GLaDOS&#039; modified appearance in the [[The Lab#Robot Repair|Robot Repair]] experiment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The acronym &amp;quot;GLaDOS&amp;quot; is a pun of the name &amp;quot;Gladdys&amp;quot; and the term DOS (Disc Operating System).&lt;br /&gt;
&lt;br /&gt;
* Ellen McLain, the actress that voices GLaDOS, also provides the voice for the [[tf:Administrator|Administrator]] in [[tf:Team Fortress 2|&#039;&#039;Team Fortress 2&#039;&#039;]] and the [[hl2:Combine Overwatch|Combine Overwatch]] in the [[hl2:Half-Life 2|&#039;&#039;Half-Life&#039;&#039;]] series. This makes Ellen McLain the only voice present in every game included in the &#039;&#039;[[The Orange Box]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the [[tf:Administrator|Administrator]] from &#039;&#039;Team Fortress 2&#039;&#039; and her unique way of ordering things, GLaDOS&#039; character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.&lt;br /&gt;
&lt;br /&gt;
* GLaDOS makes a cameo appearance in the Telltale game &#039;&#039;[https://www.telltalegames.com/pokernight2/ Poker Night 2]&#039;&#039;, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in &#039;&#039;[[Wikipedia:Lego Dimensions|LEGO Dimensions]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* During the development of &#039;&#039;[[Portal 2]]&#039;&#039;, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.&lt;br /&gt;
&lt;br /&gt;
* In the single-player campaign of &#039;&#039;Portal 2&#039;&#039;, Wheatley would only refer to GLaDOS as &amp;quot;her&amp;quot; or &amp;quot;she&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When in her potato battery form, she is commonly referred to by the community as &amp;quot;PotatOS;&amp;quot; this nickname is derived from the word &amp;quot;potato&amp;quot; and her name, GLaDOS. Valve favored this nickname and placed it as her official name when in her potato battery form, as shown in the Portal 2 Soundtrack &amp;quot;PotatOS Lament&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
* On the 2011 Video Game Awards, &#039;&#039;Portal 2&#039;&#039; had won the award for &amp;quot;Best Performance by a Human Female&amp;quot; for Ellen McLain&#039;s role as GLaDOS.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-female Best Performance by a Human Female] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* On April 8th, 2015. John Patrick Lowrie and Ellen released a non official song simply called [https://www.youtube.com/watch?v=hgiNKEXtx7I &#039;&#039;GLaDOS&#039; Song&#039;&#039;], it is intended to play on an easter egg in Portal 2 somewhere in the development, but was cut due to not fitting GLaDOS&#039; dark tone.&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: The First Slice]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Randolph the Red-Nosed Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS voice lines]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Aperture Science]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]]&lt;br /&gt;
* {{Spoiler|[[Caroline]]}}&lt;br /&gt;
* [[Betty]] (GLAaDOS)&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=180484</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=180484"/>
		<updated>2023-01-14T03:20:04Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = Stridemann&lt;br /&gt;
| publisher = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, P-Body and Atlas, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot;. GLaDOS tells Chell to go back in time, and the chamber opens.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|She is then tasked with completing 9 highly challenging test chambers. After their completion, Chell reaches a white spherical room. It transports her back in time to Portal 2&#039;s ending, at which point GLaDOS tells her that she is &#039;free&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
[[File:TWTM example.jpg|250px|thumbnail|right|Example gameplay of the mod, showing the Time Machine, the portal gun, the differently styled test chamber and a time-double.]]&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thinking with Time Machine/Time Machine|Time Machine]] ===&lt;br /&gt;
Accurately recreates the player&#039;s actions. Activated by hitting the {{Key|R}} (default) key, then the {{Key|Q}} key to stop. The {{Key|F}} key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell&#039;s left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.&lt;br /&gt;
&lt;br /&gt;
=== Anti-gravity buttons ===&lt;br /&gt;
These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
=== Extensive use of [[Laser Field]]s ===&lt;br /&gt;
Later test chambers involve complex Laser Field activation puzzles.&lt;br /&gt;
&lt;br /&gt;
=== New textures for [[Cubes]], [[Heavy Duty Super-Colliding Super Button|Buttons]] ===&lt;br /&gt;
Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=180483</id>
		<title>Portal: The Uncooperative Cake Acquisition Game</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Uncooperative_Cake_Acquisition_Game&amp;diff=180483"/>
		<updated>2023-01-14T03:14:28Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Uncooperative Cake Acquisition Game&#039;&#039;&#039; is a Portal board game released by Cryptozoic and Valve.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:TUCAG_Box_Art.png|thumbnail|The official box art for Portal: The Uncooperative Cake Acquisition Game.]]&lt;br /&gt;
&lt;br /&gt;
The publisher description is as follows: &amp;lt;ref&amp;gt;[https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game]&amp;lt;/ref&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
:With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of test subjects has entered the Lab and is ready to perform all sorts of important, dignified, and dangerous testing procedures...all in the pursuit of cake! It&#039;s a fun and funny fast-paced fight to the finish — and by finish, we mean your team probably died.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENTIFIC PROGRESS must be at the forefront of the mind of every good test subject. In Portal: The Uncooperative Cake Acquisition Game, a game of constantly shifting area control and cardplay by the creators of the Portal and Portal 2 video games, players move and Portal their test subjects to various chambers in the lab. At the end of each player&#039;s turn, one of the chambers on the end of the lab gives way, plunging all test subjects on it into oblivion. But should your test subjects have numbered greater than all others in the falling chamber, they earn you some wonderful parting gifts, which can include cake.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yet these moist slices of industrial-grade cake must be stored in the lab where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your cake and move it closer to that precipice. He who has acquired the most cake when a team has lost its last test subject wins. Do you risk gathering cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the cake was no lie.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins by connecting 15 &amp;quot;test chamber&amp;quot; cardboard pieces with each other. Each player places 4 &amp;quot;test subjects&amp;quot; onto the &amp;quot;new side&amp;quot; (left) of the board. Rounds consist of playing an &amp;quot;Aperture Card&amp;quot; (card with benefits such as incinerating cake), moving one or more test subjects, activating a test chamber on the &amp;quot;old side&amp;quot; (right) of the board by placing the GLaDOS token on it, and deactivating it by removing it, flipping it, and putting it on the new side of the board. Any test subjects get the respective rewards on the cardboard test chamber when it is flipped, and when deactivated, all test subjects die.&lt;br /&gt;
&lt;br /&gt;
The gameplay manual can be found is available online.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20200417084138/https://www.cryptozoic.com/sites/default/files/icme/u2082/portalrulebook.pdf PTUCAG manual] on Cryptozoic&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contents and Game Pieces ==&lt;br /&gt;
[[File:TUCAG_Game_Pieces.png|thumbnail|A showcase of the Portal: The Uncooperative Cake Acquisition Game contents]]&lt;br /&gt;
&lt;br /&gt;
The game contents include:&amp;lt;br /&amp;gt;&lt;br /&gt;
*1 Manual&lt;br /&gt;
*1 Resource Board&lt;br /&gt;
*18 Test Chamber Panels&lt;br /&gt;
*20 Aperture Cards/Characters&lt;br /&gt;
*4 Oversized Portal Gun Cards&lt;br /&gt;
*1 Turret Miniature&lt;br /&gt;
*1 Companion Cube Miniature&lt;br /&gt;
*2 Portal Tokens&lt;br /&gt;
*1 GLaDOS Token&lt;br /&gt;
*32 Test Subject Miniatures&lt;br /&gt;
*32 Cake Slice Miniatures&lt;br /&gt;
*1 Free Portal 2 Steam Activation Code&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Game pieces&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Test_Subject_Miniatures.png|Test Subject miniature game pieces. The pieces are visually similar to [[Bendy]] and exist in the four player colours of yellow, purple, blue, and red.&lt;br /&gt;
|File:Turret_Miniature.png|Turret miniature game piece&lt;br /&gt;
|File:Companion_Cube_miniature.png-.png|Companion cube miniature game piece&lt;br /&gt;
|File:GLaDOS_Token.png|GLaDOS token game piece. Unlike the companion cube and turret, which are made of plastic, this game piece is printed cardboard held up on a plastic stand.&lt;br /&gt;
|File:Resource_Board.png|The Resource Board&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Character Cards&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Character_Card_Wheatley.png|Wheatley character card.&lt;br /&gt;
|File:Character_Card_Space_Core.png|Space Core character card.&lt;br /&gt;
|File:Character_Card_Rick.png|Rick character card.&lt;br /&gt;
|File:Character_Card_Rattmann.png|Rattmann character card.&lt;br /&gt;
|File:Character_Card_Party_Escort_Bot.png|Party Escort Bot character card.&lt;br /&gt;
|File:Character_Card_Opera_Turret.png|Opera Turret character card.&lt;br /&gt;
|File:Character_Card_Greg.png|Greg character card.&lt;br /&gt;
|File:Character_Card_Frankenturret.png|Frankenturret character card.&lt;br /&gt;
|File:Character_Card_Fact_Core.png|Fact Core character card.&lt;br /&gt;
|File:Character_Card_Curiosity_Core.png|Curiosity core character card.&lt;br /&gt;
|File:Character_Card_Chell.png|Chell character card.&lt;br /&gt;
|File:Character_Card_Cave_Johnson.png|Cave Johnson character card.&lt;br /&gt;
|File:Character_Card_Caroline.png|Caroline character card.&lt;br /&gt;
|File:Character_Card_Cake_Core.png|Cake Core character card.&lt;br /&gt;
|File:Character_Card_Bird.png |Bird character card.&lt;br /&gt;
|File:Character_Card_Bendy.png|Bendy character card.&lt;br /&gt;
|File:Character_Card_Atlas_P_body.png|Atlas &amp;amp; P-body character card.&lt;br /&gt;
|File:Character_Card_Announcer.png |Announcer character card.&lt;br /&gt;
|File:Character_Card_Animal_King.png|Animal King character card.&lt;br /&gt;
|File:Character_Card_Anger_Core.png|Anger Core character card.&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Aperture Cards&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:Aperture_Card_Turret.png|Turret Aperture card.&lt;br /&gt;
|File:Aperture_Card_Repulsion_Gel.png|Repulsion Gel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Redirection_Cube.png|Redirection Gel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Incinerator.png|Incinerator Aperture card.&lt;br /&gt;
|File:Aperture_Card_Excursion_Funnel.png|Excursion Funnel Aperture card.&lt;br /&gt;
|File:Aperture_Card_Companion_Cube.png|Companion Cube Aperture card.&lt;br /&gt;
|File:Aperture_Card_Cake.png |Cake Aperture card.&lt;br /&gt;
|File:Aperture_Card_Aerial_Faith_Plate.png|Arial Faith Plate Aperture card.&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay Manual==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Portal: The Uncooperative Cake Acquisition Game Rulebook&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 250&lt;br /&gt;
|File:PTUCAG_Manual_Page_1.jpg|Page 1&lt;br /&gt;
|File:PTUCAG_Manual_Page_2_3.jpg|Pages 2 and 3&lt;br /&gt;
|File:PTUCAG_Manual_Page_4_5.jpg|Pages 4 and 5&lt;br /&gt;
|File:PTUCAG_Manual_Page_6_7.jpg|Pages 6 and 7&lt;br /&gt;
|File:PTUCAG_Manual_Page_8_9.jpg|Pages 8 and 9&lt;br /&gt;
|File:PTUCAG_Manual_Page_10_11.jpg|Pages 10 and 11&lt;br /&gt;
|File:PTUCAG_Manual_Page_12_13.jpg|Pages 12 and 13&lt;br /&gt;
|File:PTUCAG_Manual_Page_14_15.jpg|Pages 14 and 15&lt;br /&gt;
|File:PTUCAG_Manual_Page_16_17.jpg|Pages 16 and 17&lt;br /&gt;
|File:PTUCAG_Manual_Page_18_19.jpg|Pages 18 and 19&lt;br /&gt;
|File:PTUCAG_Manual_Page_20_21.jpg|Pages 20 and 21&lt;br /&gt;
|File:PTUCAG_Manual_Page_22_23.jpg|Pages 22 and 23&lt;br /&gt;
|File:PTUCAG_Manual_Page_24.jpg|Page 24&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:FreshYoMama&amp;diff=180482</id>
		<title>User:FreshYoMama</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:FreshYoMama&amp;diff=180482"/>
		<updated>2023-01-14T03:10:35Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: Created page with &amp;quot;i edit stuff&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i edit stuff&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version/es&amp;diff=180481</id>
		<title>Portal 2 - Educational Version/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version/es&amp;diff=180481"/>
		<updated>2023-01-14T03:04:17Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: I dont know spanish, so if i got anything wrong, please let me know and correct it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal 2 - Educational Version}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = educational_title.png|300px&lt;br /&gt;
| developer = [[Valve Corporation/es|Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation/es|Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine/es|Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Un jugador&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = Véase: [[Portal 2/es|Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; es una versión especial de &#039;&#039;Portal 2&#039;&#039;, gratis a través de &#039;&#039;Steam para escuelas&#039;&#039;. Se trata de la historia individual de &#039;&#039;Portal 2&#039;&#039; y el [[Puzzle Creator/es|creador de puzles]] (Educational Version).&lt;br /&gt;
&lt;br /&gt;
==Contenido==&lt;br /&gt;
* Historia de Portal 2 individual.&lt;br /&gt;
** Modo desafío&lt;br /&gt;
* [[Puzzle Creator/es|Creador de puzles]]&lt;br /&gt;
** Cubo artilugio&lt;br /&gt;
** Receptáculo de cubo artilugio&lt;br /&gt;
** Burbujas de texto&lt;br /&gt;
* Temporizador&lt;br /&gt;
* Cámara lenta&lt;br /&gt;
&lt;br /&gt;
==Limitaciones==&lt;br /&gt;
* No sincroniza con Steam Cloud&lt;br /&gt;
* No te permite publicar ni descargar mapas de Workshop.&lt;br /&gt;
&lt;br /&gt;
==Galería==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Portal 2 Edu Contraption Cube.png|Cubo artilugio en un receptáculo.&lt;br /&gt;
Portal 2 Edu Timer.png|Temporizador para la cámara lenta.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Timer.png&amp;diff=180480</id>
		<title>File:Timer.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Timer.png&amp;diff=180480"/>
		<updated>2023-01-14T02:59:43Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: FreshYoMama moved page File:Timer.png to File:Portal 2 Edu Timer.png: clearing up naming/preventing possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Portal 2 Edu Timer.png]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Edu_Timer.png&amp;diff=180479</id>
		<title>File:Portal 2 Edu Timer.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Edu_Timer.png&amp;diff=180479"/>
		<updated>2023-01-14T02:59:43Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: FreshYoMama moved page File:Timer.png to File:Portal 2 Edu Timer.png: clearing up naming/preventing possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of a timer for the education version of portal 2, taken from https://www.youtube.com/watch?v=uHYSW92pjWU&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Contraption_cube.png&amp;diff=180478</id>
		<title>File:Contraption cube.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Contraption_cube.png&amp;diff=180478"/>
		<updated>2023-01-14T02:59:04Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: FreshYoMama moved page File:Contraption cube.png to File:Portal 2 Edu Contraption Cube.png: clearing up naming/preventing possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Portal 2 Edu Contraption Cube.png]]&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Edu_Contraption_Cube.png&amp;diff=180477</id>
		<title>File:Portal 2 Edu Contraption Cube.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Edu_Contraption_Cube.png&amp;diff=180477"/>
		<updated>2023-01-14T02:59:04Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: FreshYoMama moved page File:Contraption cube.png to File:Portal 2 Edu Contraption Cube.png: clearing up naming/preventing possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of a contraption cube, sourced from https://www.youtube.com/watch?v=uHYSW92pjWU&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180476</id>
		<title>Portal 2 - Educational Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180476"/>
		<updated>2023-01-14T02:57:30Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: decided to move the images to a gallery, will move those files to a new name to clear up naming/and prevent possible confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = educational_title.png|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Single-player&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = See: [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; is a special version of &#039;&#039;Portal 2&#039;&#039;, which is free of charge but available via &#039;&#039;Steam for Schools&#039;&#039; only. It consists of the single-player story of  &#039;&#039;Portal 2&#039;&#039; and [[Puzzle Creator]] (Education Version).&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
* Portal 2 Single-player [[Story#Single_player|story]]&lt;br /&gt;
** Challenge mode&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
** Contraption Cube&lt;br /&gt;
** Contraption Cube Receptacle&lt;br /&gt;
** [[Aerial Faith Plate]] that can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°)&lt;br /&gt;
** Text bubbles&lt;br /&gt;
* Timer&lt;br /&gt;
* Slow motion&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* Cannot sync to Steam Cloud&lt;br /&gt;
* Cannot publish/download maps to/from Steam Workshop&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Portal 2 Edu Contraption Cube.png|The contraption cube on a receptacle&lt;br /&gt;
Portal 2 Edu Timer.png|Timer which is used when applying slow motion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180475</id>
		<title>Portal 2 - Educational Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180475"/>
		<updated>2023-01-14T02:52:23Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: missed the image in the middle of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = educational_title.png|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Single-player&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = See: [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; is a special version of &#039;&#039;Portal 2&#039;&#039;, which is free of charge but available via &#039;&#039;Steam for Schools&#039;&#039; only. It consists of the single-player story of  &#039;&#039;Portal 2&#039;&#039; and [[Puzzle Creator]] (Education Version).&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
[[File:contraption_cube.png|thumb|left|The contraption cube on a receptacle.]]&lt;br /&gt;
[[File:timer.png|thumb|left|The timer which is used when applying slow motion.]]&lt;br /&gt;
&lt;br /&gt;
* Portal 2 Single-player [[Story#Single_player|story]]&lt;br /&gt;
** Challenge mode&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
** Contraption Cube&lt;br /&gt;
** Contraption Cube Receptacle&lt;br /&gt;
** [[Aerial Faith Plate]] that can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°)&lt;br /&gt;
** Text bubbles&lt;br /&gt;
* Timer&lt;br /&gt;
* Slow motion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* Cannot sync to Steam Cloud&lt;br /&gt;
* Cannot publish/download maps to/from Steam Workshop&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180474</id>
		<title>Portal 2 - Educational Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=180474"/>
		<updated>2023-01-14T02:51:25Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: general fixes, this page has no references and thus doesnt need a references section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = educational_title.png|300px&lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Single-player&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = See: [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; is a special version of &#039;&#039;Portal 2&#039;&#039;, which is free of charge but available via &#039;&#039;Steam for Schools&#039;&#039; only. It consists of the single-player story of  &#039;&#039;Portal 2&#039;&#039; and [[Puzzle Creator]] (Education Version).&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
[[File:contraption_cube.png|thumb|left|The contraption cube on a receptacle.]]&lt;br /&gt;
 &lt;br /&gt;
* Portal 2 Single-player [[Story#Single_player|story]]&lt;br /&gt;
** Challenge mode&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
** Contraption Cube&lt;br /&gt;
** Contraption Cube Receptacle&lt;br /&gt;
** [[Aerial Faith Plate]] that can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°)&lt;br /&gt;
** Text bubbles&lt;br /&gt;
* Timer&lt;br /&gt;
* Slow motion&lt;br /&gt;
&lt;br /&gt;
[[File:timer.png|thumb|center|The timer which is used when applying slow motion.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Limitations==&lt;br /&gt;
* Cannot sync to Steam Cloud&lt;br /&gt;
* Cannot publish/download maps to/from Steam Workshop&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=180473</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=180473"/>
		<updated>2023-01-14T02:30:43Z</updated>

		<summary type="html">&lt;p&gt;FreshYoMama: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] {{spoiler|and the posthumous overarching antagonist of [[Portal]] and [[Portal 2]],}} which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his eccentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
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=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
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=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
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=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of the &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039; (breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>FreshYoMama</name></author>
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