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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Focusknock</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-06T22:17:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=6887</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=6887"/>
		<updated>2011-04-27T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: lies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a Test Chamber [[surface]] and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes [[Chell]] on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet re-uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=6179</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=6179"/>
		<updated>2011-04-27T10:20:07Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;High Energy Pellet&amp;#039;&amp;#039;&amp;#039; is a puzzle mechanic introduced only in the original Portal. It consits of a launcher built into a Test Chamber surface that emits a fast moving ener...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a puzzle mechanic introduced only in the original Portal. It consits of a launcher built into a Test Chamber surface that emits a fast moving energy ball. It is always accompanied by a receptacle. Players had to direct the ball into the receptacle in order to activate lifts or devices. The ball, however, could ricochet off of surfaces and kill Chell instantly.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_references&amp;diff=4519</id>
		<title>List of references</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_references&amp;diff=4519"/>
		<updated>2011-04-25T21:09:59Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: /* General References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within Portal 2, both in-game and in the trailers, are multiple &#039;&#039;&#039;references&#039;&#039;&#039;. There are a variety of references, including, but not limited to, games, movies, songs, and even other games.&lt;br /&gt;
== General References ==&lt;br /&gt;
* The achievement, &#039;&#039;&#039;Schrodinger&#039;s Catch&#039;&#039;&#039;, is a reference to &#039;&#039;Schrodinger&#039;s Cat&#039;&#039;, in which a cat is placed inside a sealed box and is exposed to a poison that has a 50% chance of killing the cat. His theory dictated that at some point cat would be both alive and dead at the same time. The experiment is also referenced by GLaDOS in the [[Portal_2:_Lab_Rat|Lab Rat comic]] when she requests boxes, cats and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
*The achievement, &#039;&#039;&#039;Preservation of Mass&#039;&#039;&#039;, is a reference to the &#039;&#039;Law of Conservation of Mass&#039;&#039; or &#039;&#039;Principle of Mass&#039;&#039;. This law dictates that mass remains constant over time, and that mass and energy cannot be created or destroyed but rearranged and changed.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
==== Left 4 Dead series ====&lt;br /&gt;
* During one of the pre-release trailers, Atlas can be seen wielding the frying pan, a weapon used by the survivors in &#039;&#039;L4D2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Smash TV ====&lt;br /&gt;
* One of the achievements labeled &#039;&#039;&#039;Smash TV&#039;&#039;&#039; is a reference to an early 90&#039;s arcade game called &#039;&#039;Smash TV&#039;&#039;, where two contestants are pitted in a brutal game show in which they&#039;re forced to fight for their lives for cash prizes.&lt;br /&gt;
&lt;br /&gt;
== Movies ==&lt;br /&gt;
* The achievement, &#039;&#039;&#039;Stranger Than Friction&#039;&#039;&#039;, is a reference to &#039;&#039;Stranger Than Fiction&#039;&#039;, in which a man finds out his life is being narrated like a novel.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Song ===&lt;br /&gt;
* The achievement &#039;&#039;&#039;Bridge Over Troubling Water&#039;&#039;&#039; is a reference to Simon &amp;amp; Garfunkel&#039;s song &#039;&#039;Bridge Over Troubled Water&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* The achievement &#039;&#039;&#039;Can&#039;t Touch This&#039;&#039;&#039; is an reference to MC Hammer&#039;s song &#039;&#039;U Can&#039;t Touch This&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Other Games ==&lt;br /&gt;
* The achievement &#039;&#039;&#039;Narbacular Drop&#039;&#039;&#039; is a reference to a puzzle game of the same name, &#039;&#039;Narbacular Drop&#039;&#039;. It was the Portal team&#039;s first game, from which &#039;&#039;Portal&#039;&#039; was based off of.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=4495</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=4495"/>
		<updated>2011-04-25T19:09:55Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: oopz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039;, often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;&#039;. is a recurring object in the Portal universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the Aperture Science logo.&lt;br /&gt;
&lt;br /&gt;
In the first Portal, the Companion Cube was given to Chell to aid her in completing Test Chamber 17. In order to progress through the exit at the end of the chamber, the cube was dropped into the incinerator. [[GLaDOS]] used this moment to taunt Chell during their confrontation. {{Spoiler text|However, the Companion Cube can be seen prior to the end credits next to the cake.}}&lt;br /&gt;
&lt;br /&gt;
In Portal 2, {{Spoiler text|GLaDOS}} briefly torments Chell by repeatedly destroying Companion Cubes in a Test Chamber. {{Spoiler text|After Chell leaves the facility, however, a scorched cube is ejected after her.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearence in the Rattman Comic, where it speaks as part of a reference to the first Portal game.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered Portal 2, or played every game in the Potato Sack, recieved a Team Fortress 2 Pin depicting the Companion Cube.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=4492</id>
		<title>Weighted Companion Cube</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Weighted_Companion_Cube&amp;diff=4492"/>
		<updated>2011-04-25T19:08:26Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: brought into the light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039;, often referred to as the &#039;&#039;&#039;Companion Cube&#039;&#039;. is a recurring object in the Portal universe. It appears almost identical to the [[Weighted Storage Cube]] but with a pink heart replacing the Aperture Science logo.&lt;br /&gt;
&lt;br /&gt;
In the first Portal, the Companion Cube was given to Chell to aid her in completing Test Chamber 17. In order to progress through the exit at the end of the chamber, the cube was dropped into the incinerator. [[GLaDOS]] used this moment to taunt Chell during their confrontation. {{Spoiler text|However, the Companion Cube can be seen prior to the end credits next to the cake.}}&lt;br /&gt;
&lt;br /&gt;
In Portal 2, {{Spoiler text|GLaDOS}} briefly torments Chell by repeatedly destroying Companion Cubes in a Test Chamber. {{Spoiler text|After Chell leaves the facility, however, a scorched cube is ejected after her.}}&lt;br /&gt;
&lt;br /&gt;
The Companion Cube makes a prominent appearence in the Rattman Comic, where it speaks as part of a reference to the first Portal game.&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered Portal 2, or played every game in the Potato Sack, recieved a Team Fortress 2 Pin depicting the Companion Cube.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=3692</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=3692"/>
		<updated>2011-04-25T01:14:12Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: frack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:P-body.png|right|175px|P-body, one of the Co-op Testing Initiative bots in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, Atlas&#039; tall and wiry partner in crime, is one of the two bots GLaDOS built for the &#039;&#039;&#039;Cooperative Testing Initiative&#039;&#039;&#039;, which was devised to phase out human testing. GLaDOS created the testing initiative after Chell killed her the first time, during &#039;&#039;Portal&#039;&#039;. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*P-Body appears momentarily in the single player mode. {{Spoiler text|Upon arriving in Wheatley&#039;s Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-Body can be seen in the newly created area watching the player, before panicking and running through the exit.}} &lt;br /&gt;
&lt;br /&gt;
[[Image:P-body first person.png|thumb|The player as P-body|right]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=3691</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=3691"/>
		<updated>2011-04-25T01:13:45Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: your first trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:P-body.png|right|175px|P-body, one of the Co-op Testing Initiative bots in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, Atlas&#039; tall and wiry partner in crime, is one of the two bots GLaDOS built for the &#039;&#039;&#039;Cooperative Testing Initiative&#039;&#039;&#039;, which was devised to phase out human testing. GLaDOS created the testing initiative after Chell killed her the first time, during &#039;&#039;Portal&#039;&#039;. Along with P-body, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*P-Body appears momentarily in the single player mode. {{Spoilered Text|Upon arriving in Wheatley&#039;s Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-Body can be seen in the newly created area watching the player, before panicking and running through the exit.}} &lt;br /&gt;
&lt;br /&gt;
[[Image:P-body first person.png|thumb|The player as P-body|right]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=3688</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=3688"/>
		<updated>2011-04-25T01:10:14Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Turrets&amp;#039;&amp;#039;&amp;#039; serves as one of the main obstacles in the Portal games. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill any player in sight.  ==Gene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turrets&#039;&#039;&#039; serves as one of the main obstacles in the Portal games. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill any player in sight.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Sentry Turret===&lt;br /&gt;
Sentry Turrets appear as miniature tripod robots that appear in both Portal games. They are incapable of independant movement, but they can slide their chassis parts (or &#039;arms&#039;) horizontally to reveal two gatling guns. The center holds their red &#039;eye&#039;, which emits a targeting laser.&lt;br /&gt;
&lt;br /&gt;
When the player is unseen, the turret will appear motionless and its guns hidden. Moving into its angle of sight, however, will cause them to deploy the guns with a voice line before they commence fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, the turret will have a brief moment where it will search for the player, after which it will resume its inactive stance.&lt;br /&gt;
&lt;br /&gt;
Turrets can be defeated through a number of means. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rocket Turret==&lt;br /&gt;
The Rocket Turret is a unique enemy in Portal 1. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. It plays a vital role in the battle with [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearences==&lt;br /&gt;
&lt;br /&gt;
===Portal 1===&lt;br /&gt;
&lt;br /&gt;
Turrets are introduced to the player in Test Chamber 14. Following this, they will be present through the remaining levels. &lt;br /&gt;
&lt;br /&gt;
===Portal 2===&lt;br /&gt;
&lt;br /&gt;
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots. They appear fairly early in the game. Distinct versions of the turret are introduced, including the Defunct Turret and Animal King Turret.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters&amp;diff=3656</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters&amp;diff=3656"/>
		<updated>2011-04-25T00:43:38Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: le fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|GLaDOS|&lt;br /&gt;
Why did I just-Who is that? What the HELL is going on he----?&amp;quot;&lt;br /&gt;
|sound=GLaDOS_potatos_sp_a3_speed_ramp_hearcaroline03.wav}}&lt;br /&gt;
&lt;br /&gt;
The Portal storyline is home to a number of richly detailed characters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By order of appearence:&#039;&#039;&lt;br /&gt;
== [[Chell]] ==&lt;br /&gt;
{{main|Chell}}&lt;br /&gt;
Chell is the primary protagonist. She is a mute but determined woman, and serves as the player&#039;s interface. &lt;br /&gt;
&lt;br /&gt;
== [[GLaDOS]] ==&lt;br /&gt;
{{main|GLaDOS}}&lt;br /&gt;
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist. She is the computer system that oversees [[Aperture Science]].&lt;br /&gt;
&lt;br /&gt;
== [[Doug Rattman]] ==&lt;br /&gt;
{{main|Doug Rattman}}&lt;br /&gt;
Doug Rattman is an ex-[[Aperture Science]] employee. &lt;br /&gt;
&lt;br /&gt;
== [[Companion Cube]] ==&lt;br /&gt;
{{main|Companion Cube}}&lt;br /&gt;
The Companion Cube is a variant of the [[Weighted Storage Cube]]. It plays a vital role in the testing process.&lt;br /&gt;
&lt;br /&gt;
== [[Wheatley]] ==&lt;br /&gt;
{{main|Wheatley}}&lt;br /&gt;
Wheatley is an accompanying character in [[Portal 2]]. An eccentric and excitable [[Personality Core]], he aims to help Chell escape the facility.&lt;br /&gt;
&lt;br /&gt;
== [[Cave Johnson]] ==&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
Cave Johnson is the deceased founder of [[Aperture Science]]. &lt;br /&gt;
&lt;br /&gt;
== [[Caroline]] ==&lt;br /&gt;
{{main|Caroline}}&lt;br /&gt;
Caroline was [[Cave Johnson]]&#039;s assistant. {{Spoiler text|At the time of Cave&#039;s death, her consciousness was transferred into the core system to become GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== [[Atlas]] ==&lt;br /&gt;
{{main|Atlas}}&lt;br /&gt;
Atlas is the blue avatar in the Portal 2 [[Co-op]]. He is the short, nervous masculine side of the two.&lt;br /&gt;
&lt;br /&gt;
== [[P-body]] ==&lt;br /&gt;
{{main|P-body}}&lt;br /&gt;
P-body is the orange avatar in the Portal 2 Co-op. She is the confident, feminine side of the two.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=3651</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=3651"/>
		<updated>2011-04-25T00:23:16Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: Created page with &amp;quot;Each level within the Portal series consists of &amp;#039;&amp;#039;&amp;#039;surfaces&amp;#039;&amp;#039;&amp;#039;. Typically, any white flat surface can house a portal for the player to use, whereas an uneven black surface cannot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level within the Portal series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, any white flat surface can house a portal for the player to use, whereas an uneven black surface cannot be used in this way. These are used as the basic structure of any given puzzle.&lt;br /&gt;
&lt;br /&gt;
As recently introduced in Portal 2, conversion gel will paint any surface white to allow for portal use.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=3650</id>
		<title>Thermal Discouragement Beam</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=3650"/>
		<updated>2011-04-25T00:13:36Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Discouragement Beam&#039;&#039;&#039;, or referred to in game as &amp;quot;Deadly laser&amp;quot;, is a test chamber mechanic introduced in Portal 2.&lt;br /&gt;
&lt;br /&gt;
The beam is fired in a straight line from an immovable device built into the wall or ceiling of a test chamber. The device will be coupled with a single receptacle (or multiple) placed in a different location. Directing the beam into the recepticle will activate certain mechanics that are crucial in reaching the chamber exit. &lt;br /&gt;
&lt;br /&gt;
Thermal Discouragement Beams can be angled in certain directions with the use of the Discouragement Redirection Cube and portals. Additionally, the beam holds the ability to travel through transparent objects such as glass. It can also be used to destroy turrets that block the player&#039;s access. Touching the beam will only push the player away.&lt;br /&gt;
&amp;lt;!-- {{MechanicsNav}}--!&amp;gt;&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=3648</id>
		<title>Thermal Discouragement Beam</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=3648"/>
		<updated>2011-04-25T00:10:21Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Thermal Discouragement Beam&amp;#039;&amp;#039;&amp;#039;, or referred to in game as &amp;quot;Deadly laser&amp;quot;, is a test chamber mechanic introduced in Portal 2.  The beam is fired in a straight line from an ...&amp;quot;&lt;/p&gt;
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&lt;div&gt;The &#039;&#039;&#039;Thermal Discouragement Beam&#039;&#039;&#039;, or referred to in game as &amp;quot;Deadly laser&amp;quot;, is a test chamber mechanic introduced in Portal 2.&lt;br /&gt;
&lt;br /&gt;
The beam is fired in a straight line from an immovable device built into the wall or ceiling of a test chamber. The device will be coupled with a single receptacle (or multiple) placed in a different location. Directing the beam into the recepticle will activate certain mechanics that are crucial in reaching the chamber exit. &lt;br /&gt;
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Thermal Discouragement Beams can be angled in certain directions with the use of the Discouragement Redirection Cube and portals. Additionally, the beam holds the ability to travel through transparent objects such as glass. It can also be used to destroy turrets that block the player&#039;s access. Touching the beam will only push the player away.&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Help:Spoilers&amp;diff=645</id>
		<title>Help:Spoilers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Help:Spoilers&amp;diff=645"/>
		<updated>2011-04-23T08:39:03Z</updated>

		<summary type="html">&lt;p&gt;Focusknock: &lt;/p&gt;
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&lt;div&gt;{{Quotation|GLaDOS|&lt;br /&gt;
You&#039;re kidding me. Did you just stuff that Aperture Science Thing-We-Don&#039;t-Know-What-It-Does into an Aperture Science Emergency Intelligence Incinerator?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Portal series is heavily story-based, as such any information regarding the story may be damaging to the experience of new players or players of whom have not completed the game.  To reduce the exposure of Spoilers to players, there is a banner we have on the Wiki that we require to be used in regards to spoilers.&lt;br /&gt;
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== &amp;quot;Spoiler Alert&amp;quot; box ==&lt;br /&gt;
=== Example ===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=== How to use it ===&lt;br /&gt;
Place the following code: {{tl|Spoiler}}; at the top of any article.&lt;br /&gt;
&lt;br /&gt;
=== When to use it ===&lt;br /&gt;
The &#039;&#039;&#039;Spoiler Alert&#039;&#039;&#039; box should be used on any article that contains information relating to the Storyline of the Portal series or anything a player is likely to wish to discover themselves.  It should always be placed at the top of an article.&lt;br /&gt;
&lt;br /&gt;
{{NS HELP navbar}}&lt;/div&gt;</summary>
		<author><name>Focusknock</name></author>
	</entry>
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