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	<updated>2026-04-07T05:37:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=32842</id>
		<title>Cooperative Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative&amp;diff=32842"/>
		<updated>2011-07-18T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:The bots.png|right|320px|thumb|Atlas and P-body, the Co-op bots, in &#039;&#039;[[Portal 2]]&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|These next tests require cooperation. Consequently, they have never been solved by a human. That&#039;s where you come in. You don&#039;t know pride; you don&#039;t know fear. You don&#039;t know anything. You&#039;ll be perfect.}}&lt;br /&gt;
&#039;&#039;&#039;The Cooperative Testing Initiative&#039;&#039;&#039;, or &#039;&#039;&#039;Co-op&#039;&#039;&#039; for short, is the separate game mode where two players can join up and take part in test chambers built specifically for cooperative play. The players take the form of either [[Atlas]], the short and blue bot, or [[P-body]], the tall and orange bot. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner&#039;s portal, which is essential during some test chambers.&lt;br /&gt;
&lt;br /&gt;
There are five test courses, each with several testing chambers within, which will test both players&#039; ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside of the official Aperture testing facilities. In these tests, the players are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one. The last chambers of each course, excluding the fifth, the players are told to go out and locate a certain disk for the DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from [[GLaDOS]] before exploding violently. This is the only means of getting out of the test chamber. Upon completion, players are then returned to the [[Hub]].&lt;br /&gt;
&lt;br /&gt;
During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players&#039; progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS&#039; monitoring cameras and perform a gesture, it will elicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it&#039;s commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber.&lt;br /&gt;
&lt;br /&gt;
==Courses==&lt;br /&gt;
====Course One: Team Building====&lt;br /&gt;
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and &#039;&#039;pinging&#039;&#039;, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple &amp;quot;Look&amp;quot; ping, to a &amp;quot;Timer&amp;quot; ping that can be used to coordinate timed events effectively.&lt;br /&gt;
&lt;br /&gt;
====Course Two: Mass and Velocity====&lt;br /&gt;
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.&lt;br /&gt;
&lt;br /&gt;
====Course Three: Hard-Light Surfaces====&lt;br /&gt;
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a water hazard.&lt;br /&gt;
&lt;br /&gt;
====Course Four: Excursion Funnels====&lt;br /&gt;
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress.&lt;br /&gt;
&lt;br /&gt;
====Course Five: Mobility Gels====&lt;br /&gt;
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. {{spoiler text|The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door.}}&lt;br /&gt;
&lt;br /&gt;
====Course Six: Advanced Chambers====&lt;br /&gt;
There is evidence within the game&#039;s localisation files that there was a sixth course of Co-op chambers during Portal 2&#039;s development:  Advanced Chambers.  Valve has said that in an upcoming DLC, advanced [[Test Chambers]] will be introduced to both Single player and Co-op play of Portal 2.  There is no known information why these chambers were not available at the launch of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Atlas.png|alt1=Atlas|[[Atlas]]&lt;br /&gt;
|File:P-body.png|alt2=P-body|[[P-body]]&lt;br /&gt;
|File:Atlas first person.png|alt3=Atlas first-person view.|Atlas first-person view.&lt;br /&gt;
|File:Atlas_both_portal.png|alt4=Both of Atlas&#039; portals|Both of Atlas&#039; portals&lt;br /&gt;
|File:P-body first person.png|alt5=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_both_portal.png|alt6=Both of P-body&#039;s portals|Both of P-body&#039;s portals&lt;br /&gt;
|File:Bots_Screenshot.png|alt7=Atlas in Roll Cage|Atlas in the [[Roll Cage]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|You Saved Science}}&lt;br /&gt;
      {{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
      {{Show achievement|Portal 2|Still Alive}}&lt;br /&gt;
      {{Show achievement|Portal 2|Rock Portal Scissors}}&lt;br /&gt;
      {{Show achievement|Portal 2|Professor Portal}}&lt;br /&gt;
      {{Show achievement|Portal 2|Portal Conservation Society}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Obstacle Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Narbacular Drop}}&lt;br /&gt;
      {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|High Five}}&lt;br /&gt;
      {{Show achievement|Portal 2|Gesticul-8}}&lt;br /&gt;
      {{Show achievement|Portal 2|Friends List With Benefits}}&lt;br /&gt;
      {{Show achievement|Portal 2|Four Ring Circus}}&lt;br /&gt;
      {{Show achievement|Portal 2|Empty Gesture}}&lt;br /&gt;
      {{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
      {{Show achievement|Portal 2|Bridge Building}}&lt;br /&gt;
      {{Show achievement|Portal 2|Asking for Trouble}}&lt;br /&gt;
      {{Show achievement|Portal 2|Air Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body_gestures&amp;diff=32651</id>
		<title>P-body gestures</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body_gestures&amp;diff=32651"/>
		<updated>2011-07-14T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: /* Purchasable P-body gestures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all purchasable &#039;&#039;&#039;[[gestures]]&#039;&#039;&#039; for the &#039;&#039;[[Portal 2]]&#039;&#039; character &#039;&#039;&#039;[[P-body]]&#039;&#039;&#039;. Gestures are short animations that can be unlocked by the player.&lt;br /&gt;
&lt;br /&gt;
== Purchasable P-body gestures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Item&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Image&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
{{Gesture row|P-body|Sitspin|This gesture allows P-body to show her partner her funky dance moves, by sitting on the ground and spinning in a 360 degree manner.}}&lt;br /&gt;
{{Gesture row|P-body|Facepalm|This gesture allows P-body to show her disapproval with an open palm to the face.}}&lt;br /&gt;
{{Gesture row|P-body|Shrug|This gesture allows P-body to show her current thoughts on the situation by shrugging confoundedly.}}&lt;br /&gt;
{{Gesture row|P-body|Thumbs Up|This gesture allows P-body to show her encouragement through a thumbs-up.}}&lt;br /&gt;
{{Gesture row|P-body|Fist Pump|This gesture allows P-body to show her excitement, through fist-pumping.}}&lt;br /&gt;
{{Gesture row|P-body|Pretzel Wave|This gesture allows P-body to say hello to her partner in a unique way. By bending their body into a pretzel-like form and waving.}}&lt;br /&gt;
{{Gesture row|P-body|Spin Jump|This gesture allows P-body to jump and spin in the air whenever she feels like it.}}&lt;br /&gt;
{{Gesture row|P-body|Selfspin|This gesture allows P-body to spin herself for an easy way to survey her surroundings by spinning her body around in a rapid, 360 degree manner.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Atlas gestures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Gestures]]&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body_gestures&amp;diff=32650</id>
		<title>P-body gestures</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body_gestures&amp;diff=32650"/>
		<updated>2011-07-14T18:37:29Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: /* Purchasable P-body gestures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all purchasable &#039;&#039;&#039;[[gestures]]&#039;&#039;&#039; for the &#039;&#039;[[Portal 2]]&#039;&#039; character &#039;&#039;&#039;[[P-body]]&#039;&#039;&#039;. Gestures are short animations that can be unlocked by the player.&lt;br /&gt;
&lt;br /&gt;
== Purchasable P-body gestures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Item&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Image&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
{{Gesture row|P-body|Sitspin|This gesture allows P-body to show her partner her funky dance moves, by sitting on the ground and spinning in a 360 degree manner.}}&lt;br /&gt;
{{Gesture row|P-body|Facepalm|This gesture allows P-body to show her disapproval with an open palm to the face.}}&lt;br /&gt;
{{Gesture row|P-body|Shrug|This gesture allows P-body to show her current thoughts on the situation by shrugging confoundedly.}}&lt;br /&gt;
{{Gesture row|P-body|Thumbs Up|This gesture allows P-body to show her encouragement through a thumbs-up.}}&lt;br /&gt;
{{Gesture row|P-body|Fist Pump|This gesture allows P-body to show her excitement, through fist-pumping.}}&lt;br /&gt;
{{Gesture row|P-body|Pretzel Wave|This gesture allows P-body to say hello to her partner in a unique way. By bending their body into a pretzel-like form and waving.}}&lt;br /&gt;
{{Gesture row|P-body|Spin Jump|This gesture allows P-body to jump and spin in the air whenever she feels like it.}}&lt;br /&gt;
{{Gesture row|P-body|Selfspin|This gesture allows P-body to spin herself for an easy way to survey her surroundings. By spinning their body around in a rapid, 360 degree manner.}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Atlas gestures]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Gestures]]&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters&amp;diff=32649</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters&amp;diff=32649"/>
		<updated>2011-07-14T18:28:20Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;Portal&#039;&#039; storyline is home to a number of richly detailed characters. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Characters are listed in order of appearance.&lt;br /&gt;
&lt;br /&gt;
=== Chell ===&lt;br /&gt;
{{main|Chell}}&lt;br /&gt;
Chell is the main protagonist and the character you control during the single player portions of both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;. She is notoriously tenacious, and is renowned for possessing a &amp;quot;never give up&amp;quot; or &amp;quot;never say die&amp;quot; attitude as highlighted in the [[Portal 2: Lab Rat|&#039;&#039;Portal: Lab Rat&#039;&#039;]] comic. Throughout both games she doesn&#039;t speak, but interacts silently with the world around her.&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
{{main|GLaDOS}}&lt;br /&gt;
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist throughout both &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;. She is a sentient computer that was built to help oversee, and later fully control all aspects of the [[Aperture Science]] Enrichment Center. Witty and sarcastic, her tone and mode of speech is generally surprisingly human, but with the cold calculating precision only a computer can afford.&lt;br /&gt;
&lt;br /&gt;
=== Doug Rattmann ===&lt;br /&gt;
{{main|Doug Rattmann}}&lt;br /&gt;
Doug Rattmann is an ex-Aperture Science employee who has gone somewhat insane by lack of medication. He now roams the Aperture facility, setting up [[Doug Rattmann#Dens|dens]] as he travels {{spoiler|and helps Chell, most notably when he risks his own life to insure that Chell&#039;s [[Relaxation Vault]] had enough power to function.}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It is presented to the player in a late test chamber in &#039;&#039;Portal&#039;&#039;, and serves as both protector and assistant throughout the level. In the sequel, the Companion Cube has been upgraded, like much of [[Aperture Science]]&#039;s equipment, most notably with the addition of soft music which plays whenever it is held.&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{main|Wheatley}}&lt;br /&gt;
Wheatley is a sentient personality core that has helped to maintain [[Aperture Science]]. {{Spoiler|Wheatley is described by GLaDOS as a core designed to make poor decisions, and was created in order to make GLaDOS less intelligent and thereby more controllable.}} He begins &#039;&#039;Portal 2&#039;&#039; as your companion and guide through the early parts of the game, and attempts to help the player escape from GLaDOS. {{Spoiler|Later, after replacing GLaDOS as the entity primarily in control of Aperture Science, he is corrupted by its power and assumes a more malevolent personality.}}&lt;br /&gt;
&lt;br /&gt;
=== Cave Johnson ===&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
At some point in his career as a successful shower curtain salesman, and after winning the Idaho award for potato science, Cave Johnson decided to embark upon a venture into science. He then bought a large salt mine to base all of his scientific testing. As a result, he founded and developed [[Aperture Science|Aperture Science Innovations]], a testing ground for inventions of a scientific nature. Now presumed deceased, recordings of his voice remain in order to guide test subjects through the many test chambers that can be found throughout Aperture Science.&lt;br /&gt;
&lt;br /&gt;
=== Caroline ===&lt;br /&gt;
{{main|Caroline}}&lt;br /&gt;
Caroline was [[Cave Johnson]]&#039;s assistant. {{Spoiler text|At the time of Cave&#039;s death, her consciousness was transferred into the core system to become GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
=== Atlas ===&lt;br /&gt;
{{main|Atlas}}&lt;br /&gt;
Atlas is a sentient robot designed by GLaDOS from the remains of a knowledge core for the purposes of [[co-op|cooperative testing]] with his partner [[P-body]]. His eye, and markings on his body are blue, while he fires blue and purple portals from his [[Aperture Science Handheld Portal Device]]. Though incapable of human speech, he is presented as a somewhat nervous masculine robot.&lt;br /&gt;
&lt;br /&gt;
=== P-body ===&lt;br /&gt;
{{main|P-body}}&lt;br /&gt;
P-body is a sentient robot designed by [[GLaDOS]] from the remains of a turret for the purposes of [[co-op|cooperative testing]] with her partner [[Atlas]]. &amp;quot;Her&amp;quot; eye, and markings on her body are orange, while she fires orange and red portals from her [[Aperture Science Handheld Portal Device]]. Though incapable of human speech, P-body is presented as inquisitive and confident, though slightly feminine robot. &lt;br /&gt;
&lt;br /&gt;
=== Announcer ===&lt;br /&gt;
{{main|Announcer}}&lt;br /&gt;
The Announcer guides the player through the facility early on in &#039;&#039;Portal 2&#039;&#039; {{Spoiler|and initiates stalemates when core computers become corrupted}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=32648</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=32648"/>
		<updated>2011-07-14T17:36:07Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (Also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Personality Constructs&#039;&#039;&#039;) are mechanical &#039;&#039;&#039;spheres&#039;&#039;&#039; that mostly appear {{spoiler|near the end of}} &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. They were developed by Aperture scientists in order to counteract [[GLaDOS]]&#039; merciless behavior, such as flooding test chambers and other vital parts of Aperture Laboratories with deadly [[Neurotoxin]], and her attempts to seize control of the facility.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each Core has its own unique personality and behavior, which is incorporated into the central core when they are physically attached to it.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|In &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] drops one of the Personality Cores into the Incinerator, not only does GLaDOS experience pain when they are destroyed, she also starts to lose some of her more prominent personality traits. These include as her references to [[Cake]], her sarcasm, and her moral values, which resulted in an a stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the cores attached to GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &#039;eye&#039; and two dots just beneath it.  {{Spoiler|It was installed onto GLaDOS some time ago in order to stop her from filling the enrichment Center with deadly Neurotoxin. The Morality Core also seems to be what allows GLaDOS to keep her weapons under control, as she says she can&#039;t turn off her rocket sentry once the core was incinerated. It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute. {{Spoiler|The loss of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions after re-discovering Caroline.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiousity Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &#039;eye&#039; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; (also known as the Logic Core), has a blue &#039;eye&#039; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in Portal.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &#039;eye&#039; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is hard-wired into the mainframe of Aperture Laboratories, and is provided with the power to control and regulate the entire Facility. The central core is capable of overseeing all of the events that occur within monitored areas of the Facility, creating and stockpiling test chambers, constructing and dispensing [[Turrets]], and activating core functions among other things. Unlike the personality cores, the central core does not need to possess a spherical shape, but must remain uncorrupted and stable at all times lest it be replaced by a Stalemate Resolution Associate.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Sphere ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|150px|Weathley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, also known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, was specifically designed by Aperture Science scientists in order to make GLaDOS less dangerous by generating an endless stream of stupid ideas to distract her. It was thought that this would prevent her from killing the scientists when activated and improve the operation of the Facility. According to GLaDOS, the Intelligence Dampening Sphere is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be automatically labeled as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the core transfer bay.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS drops three of these cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]].&lt;br /&gt;
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=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical soldier. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how right and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; in the game files, suggesting the Anger core was going to make an appearance in the sequel.&lt;br /&gt;
* Several textures for the personality cores with eyes colored like those of the Portal cores can be found in the Portal 2 game files, further hinting at a reappearance of the original cores.&lt;br /&gt;
*The bomb model also has animations that can be viewed in, for example, hammer&#039;s model viewer. These include a stationary animation, a test animation where the core aimlessly looks around and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Cores&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=P-body&amp;diff=32198</id>
		<title>P-body</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=P-body&amp;diff=32198"/>
		<updated>2011-07-11T23:28:20Z</updated>

		<summary type="html">&lt;p&gt;Flashlight the Overlooked: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:P-body.png|right|200px|P-body]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Blue! Orange has always been my favorite.|sound=GLaDOS_mp_coop_rat_mazedeath02.wav}}&lt;br /&gt;
&#039;&#039;&#039;P-body&#039;&#039;&#039;, [[Atlas]]&#039; tall and wiry partner in crime, is one of the two bots [[GLaDOS]] built for the [[Co-op|Cooperative Testing Initiative]] in &#039;&#039;Portal 2&#039;&#039;, which was devised to phase out human testing. P-body has an orange eye, but her eye was red in early designs. GLaDOS created the testing initiative after {{spoiler|[[Chell]] killed her the first time, during &#039;&#039;Portal&#039;&#039;}}. Along with Atlas, the two bots are pitted against a series of tests built by GLaDOS herself, utilizing the many different aspects encountered by Chell in single-player. &lt;br /&gt;
&lt;br /&gt;
Both P-body and Atlas are voiced by [http://www.imdb.com/name/nm0048389/ Dee Bradley Baker].&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the final phases of testing, GLaDOS reveals that, while the Cooperative Testing Initiative has its uses, she needs human testing for science, not robots. GLaDOS reveals that there are humans locked away, deep within the ancient Aperture facilities. There the bots will be tasked with navigating the old test chambers and unlock the massive vault containing the humans, seemingly kept in place by some form of cryogenic storage. By doing this, they &#039;save science.&#039;}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:P-body first person.png|alt1=P-body first-person view.|P-body first-person view.&lt;br /&gt;
|File:P-body_lmb_portal.png|alt2=P-body&#039;s Primary-fire portal|P-body&#039;s Primary-fire portal.&lt;br /&gt;
|File:P-body_rmb_portal.png|alt3=P-body&#039;s Secondary-fire portal|P-body&#039;s Secondary-fire portal.&lt;br /&gt;
|File:P-body_both_portal.png|alt4=Both of P-body&#039;s portals|Both of P-body&#039;s portals.&lt;br /&gt;
|File:P-Body_from_Personality_Test.jpg|alt5=P-body image from the official Aperture Science Collaborative Disposition Test.|P-body image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:P-Body Icon.jpg|alt6=P-body icon from the official Steam Portal 2 group.|P-body icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:P-Body Eye Icon.jpg|alt7=P-body eye icon from the official Steam Portal 2 group.|P-body eye icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* P-body appears momentarily in the single player mode. {{Spoiler text|Upon arriving in [[Wheatley|Wheatley&#039;s]] Test Chamber where he &amp;quot;makes the exit&amp;quot;, P-body can be seen in the newly created area watching the player, before panicking and running through the exit.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Collaborative Disposition Test#P-Body|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Flashlight the Overlooked</name></author>
	</entry>
</feed>