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		<id>https://theportalwiki.com/w/index.php?title=User_talk:F21d69daf6a248&amp;diff=175473</id>
		<title>User talk:F21d69daf6a248</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:F21d69daf6a248&amp;diff=175473"/>
		<updated>2021-12-11T18:14:22Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:About&amp;diff=175472</id>
		<title>Portal Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:About&amp;diff=175472"/>
		<updated>2021-12-11T18:12:10Z</updated>

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&lt;hr /&gt;
&lt;div&gt;[[File:Wiki-banner.png|center]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Portal 2 Wiki&#039;&#039;&#039; was founded on the 20th April 2011 by [[User:Lagg|Lagg]], [[User:RJackson|RJackson]] and [[User:WindPower|WindPower]], who knew each other from being members of staff at the [http://wiki.teamfortress.com Official Team Fortress Wiki].  The Wiki&#039;s intent is to document the Portal series, produced by Valve Software, in an encyclopedic manner that proves beneficial to fanatics, players and prospective players.&lt;br /&gt;
&lt;br /&gt;
== Video introduction ==&lt;br /&gt;
{{youtube|vxMrilL8iD0|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
== Core Team ==&lt;br /&gt;
Quickly after the Wiki&#039;s founding, additional contributors from the Official Team Fortress Wiki and trusted friends formed the &#039;&#039;Core Team&#039;&#039; of Contributors that helped prepare the blank slate of MediaWiki into a functioning Wiki ready to be packed full of information.  This &amp;quot;Core team&amp;quot; is mentioned as a &#039;&#039;thank you&#039;&#039; to them for their efforts.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Core Team&#039;&#039; comprised of:&lt;br /&gt;
{|&lt;br /&gt;
| [[User:Alex2539|Alex2539]]&lt;br /&gt;
| [[User:Darkstar516|Darkstar516]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DoktorAkcel|DrAkcel]]&lt;br /&gt;
| [[User:Lagg|Lagg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Maggosh|Maggosh]]&lt;br /&gt;
| [[User:Minip|Minip]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Moussekateer|Moussekateer]]&lt;br /&gt;
| [[User:OluapPlayer|OluapPlayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Picard|Picard]]&lt;br /&gt;
| [[User:RJackson|RJackson]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Seb|Seb]]&lt;br /&gt;
| [[User:Tturbo|Tturbo]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:WindPower|WindPower]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
Article content on the Portal Wiki is licensed under a [https://creativecommons.org/licenses/by/4.0/ Attribution 4.0 International (CC BY 4.0)] license. Unless otherwise noted (e.g. on official artwork images), content from this site may be used freely anywhere on the web, including for commercial purposes, as long as attribution is preserved.&lt;br /&gt;
&lt;br /&gt;
This notably differs from the [https://combineoverwiki.net/ Combine Overwiki] where the content is under a [https://creativecommons.org/licenses/by-sa/4.0/ Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)] license, which is a very permissive license as well but has the extra requirement that content derived from it must be shared under a ShareAlike license (which CC BY 4.0 is not, because it does not have this ShareAlike condition).&lt;br /&gt;
&lt;br /&gt;
Content from the Portal Wiki &#039;&#039;may&#039;&#039; be freely copied onto the Combine Overwiki, but content from the Combine Overwiki &#039;&#039;may not&#039;&#039; be copied onto the Portal Wiki, as this would violate the Combine Overwiki&#039;s ShareAlike license clause.&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175470</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175470"/>
		<updated>2021-12-11T18:03:00Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|[[Chell]]&#039;s Relaxation Chamber un-dilapidated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[JINGLE] &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Good morning. You have been in suspension for &#039;&#039;&#039;FIFTY&#039;&#039;&#039; days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: You will hear a buzzer. When you hear the buzzer, look up at the ceiling. &amp;lt;br&amp;gt;&lt;br /&gt;
[BUZZER] &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. &amp;lt;br&amp;gt; &lt;br /&gt;
[BUZZER] &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: There&#039;s a framed painting on the wall. Please go stand in front of it. &amp;lt;br&amp;gt;&lt;br /&gt;
Announcer: This is art. You&#039;ll hear a buzzer. When you hear the buzzer, stare at the art. &amp;lt;br&amp;gt;&lt;br /&gt;
[BUZZER] &amp;lt;br&amp;gt;&lt;br /&gt;
[wip] &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175469</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175469"/>
		<updated>2021-12-11T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|[[Chell]]&#039;s Relaxation Chamber un-dilapidated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ===Being in stasis for 50 days===&lt;br /&gt;
[JINGLE]&lt;br /&gt;
Announcer: Good morning. You have been in suspension for &#039;&#039;&#039;FIFTY&#039;&#039;&#039; days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise.&lt;br /&gt;
Announcer: You will hear a buzzer. When you hear the buzzer, look up at the ceiling. &lt;br /&gt;
[BUZZER]&lt;br /&gt;
Announcer: Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. &lt;br /&gt;
[BUZZER]&lt;br /&gt;
Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise.&lt;br /&gt;
Announcer: There&#039;s a framed painting on the wall. Please go stand in front of it.&lt;br /&gt;
Announcer: This is art. You&#039;ll hear a buzzer. When you hear the buzzer, stare at the art.&lt;br /&gt;
[BUZZER]&lt;br /&gt;
[wip]&lt;br /&gt;
 ===Being in stasis for 9,999,999 days===&lt;br /&gt;
 ===Test Chamber 00===&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175468</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175468"/>
		<updated>2021-12-11T17:57:50Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|[[Chell]]&#039;s Relaxation Chamber un-dilapidated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Transcript==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 ===Being in stasis for 50 days===&lt;br /&gt;
[JINGLE]&lt;br /&gt;
Announcer: Good morning. You have been in suspension for &#039;&#039;&#039;FIFTY&#039;&#039;&#039; days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise.&lt;br /&gt;
Announcer: You will hear a buzzer. When you hear the buzzer, look up at the ceiling. &lt;br /&gt;
[BUZZER]&lt;br /&gt;
Announcer: Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. &lt;br /&gt;
[BUZZER]&lt;br /&gt;
Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise.&lt;br /&gt;
Announcer: There&#039;s a framed painting on the wall. Please go stand in front of it.&lt;br /&gt;
Announcer: This is art. You&#039;ll hear a buzzer. When you hear the buzzer, stare at the art.&lt;br /&gt;
[BUZZER]&lt;br /&gt;
[wip]&lt;br /&gt;
 ===Being in stasis for 9,999,999 days===&lt;br /&gt;
 ===Test Chamber 00===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175466</id>
		<title>Portal 2 Chapter 6 The Pit</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_6_The_Pit&amp;diff=175466"/>
		<updated>2021-12-11T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Old Aperture infobox&lt;br /&gt;
  | valve-title = Underground&lt;br /&gt;
  | screenshot = Portal 2 Chapter 6 The Pit.png&lt;br /&gt;
  | map = sp_a3_00.bsp \ sp_a3_01.bsp&lt;br /&gt;
}}&lt;br /&gt;
This is the thirty-sixth level of the game and the first part of Chapter 6. It is set within the ruins of the old [[Aperture Science]] Enrichment Center. This level does not feature any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait until you&#039;ve fallen to the bottom and regained consciousness and then walk to the left side of the fire.&lt;br /&gt;
*Fire a portal on the lighted wall on the left and the other through the fence on the right to the wall. Go through the first portal.&lt;br /&gt;
*Shoot the first portal above the ledge to the panels facing down and go through the portal.&lt;br /&gt;
*Go forwards between the two walls and turn left and go to the end of the corridor.&lt;br /&gt;
*Fire a portal to the wall at the end of the corridor and place the other one to the lighted wall on the right behind the fence.&lt;br /&gt;
*Jump down to the concrete beam and go forward.&lt;br /&gt;
*Turn left upon reaching the end of the beam and go forwards.&lt;br /&gt;
*Go to the right and fire a portal to the white wall and the other one to the lighted wall higher up (near the &#039;09&#039;-numbers). Go through the portal.&lt;br /&gt;
*Place the other portal to the opposite side on the lighted wall. Go through the portal.&lt;br /&gt;
*Go down the catwalk and shoot a portal on the wall below. Shoot the other portal on the wall next to you.&lt;br /&gt;
*Proceed to the right and drop down. Continue by walking along the path.&lt;br /&gt;
*You&#039;ll reach a catwalk and at the end of it is a [[Circuit Breaker]]. Pull the lever and go through the door on the right.&lt;br /&gt;
*Head for the catwalk on the center and go left. Shoot a portal on the wall above the catwalk leading to the control room. Place the other portal at the end of your catwalk. Go through the portal.&lt;br /&gt;
*Put a portal inside the control room on the opposite side of the button. Then shoot another portal above the catwalk leading to the other control room. Go through the portal.&lt;br /&gt;
*Go inside the other control room and then shoot the portal on the wall opposite side of the button. Now you should have your portals in both of the control rooms.&lt;br /&gt;
*Push the button, go through the portal and push the other button to open the door before the countdown ends.&lt;br /&gt;
*Proceed to the door that you just opened and open a normal door on the wall and go inside. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Pit is divided into 11 parts. The player is teleported into each of them when falling.&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:Sp a3 00 hammer.png|alt1=W|sp_a3_00 opened in Hammer World Editor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 110&lt;br /&gt;
|width = 210&lt;br /&gt;
|File:TartarosConcept01.jpg|alt1=W|First concept art of the Tartaros 09 area&lt;br /&gt;
|File:TartarosConcept02.jpg|alt1=W|Second concept art of the Tartaros 09 area&lt;br /&gt;
|File:BottomlessPit.jpg|alt1=W|Third concept art of the Tartaros 09 area&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Vitrification Order}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175465</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175465"/>
		<updated>2021-12-11T17:33:01Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 4:  Sector 37 (Chamber 21)&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 5: Sector 48&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
&#039;&#039;&#039;Jail Break&#039;&#039;&#039;&lt;br /&gt;
*Map name: sp_a2_bts1.bsp&lt;br /&gt;
*World record: 39.70 by unity&lt;br /&gt;
*Portals: 2&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
*Map name: sp_a2_bts2.bsp&lt;br /&gt;
*World record: 25.96 by Mel&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175464</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175464"/>
		<updated>2021-12-11T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 4: Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 4 - Part 5: Sector 48&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
&#039;&#039;&#039;Jail Break&#039;&#039;&#039;&lt;br /&gt;
*Map name: sp_a2_bts1.bsp&lt;br /&gt;
*World record: 39.70 by unity&lt;br /&gt;
*Portals: 2&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
*Map name: sp_a2_bts2.bsp&lt;br /&gt;
*World record: 25.96 by Mel&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=175417</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=175417"/>
		<updated>2021-12-11T15:08:50Z</updated>

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&lt;div&gt;[[File:Chamber icon repulsion gel on.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
[[File:Chamber icon propulsion gel on.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
[[File:Chamber icon conversion gel on.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects. Gel cannot be applied to transparent surfaces (such as glass), and will pass through grating (also without painting it). Most test elements also cannot be coated in gel, with the exception of [[Cubes]] and [[Turrets]]. Cubes and turrets cannot be coated in Conversion Gel.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel patch or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily. In other words it just makes anything that touches it, and runs on it, fast.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals. [[Cubes]] and [[Turrets]] cannot be coated in Conversion Gel&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It is destroyed upon touching anything. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape. While not technically a gel, it does have some properties similar to gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface. It has no emitter, is not used to solve chambers, and it cannot be &amp;quot;painted&amp;quot; onto surfaces like the gels introduced in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unused/cut gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
Adhesion Gel is a cut gel which was originally meant to allow the player to walk on walls, similarly to the blue Stick paint in &#039;&#039;Tag: The Power of Paint&#039;&#039;, which Portal 2&#039;s gel mechanics are based on. The gel was made purple as a placeholder; it was cut before the developers decided on a final color, so it remains purple in the final game. The gel was cut because many play testers experienced motion sickness and disorientation, having to think with portals while walking on walls and ceilings. Most of the gel&#039;s effects were removed in the final game, except one: cubes coated in Propulsion Gel will not slide across Adhesion Gel-coated floors, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
The gel was replaced by Reflection Gel in the Peer Review update.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Reflection Gel replaced Adhesion Gel in the [[Peer Review]] DLC. It appears the same color as Conversion Gel when painted on surfaces, and the color of Propulsion Gel when splatted on the screen. The [[Thermal Discouragement Beam]] will reflect off of it like a mirror, similar to the [[Discouragement Redirection Cube]]. It also retains Adhesion Gel&#039;s effect of counteracting Propulsion Gel.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel.&lt;br /&gt;
|File:Water.png|Cleansing Gel.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
* Blue-painted physics objects are actually bouncy if the jump key (Default: {{Key|Space}}) is pressed on them. However, this is impractical and hard to pull off.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175406</id>
		<title>User:F21d69daf6a248</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175406"/>
		<updated>2021-12-11T12:58:24Z</updated>

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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Cube and Button reinforcement&lt;br /&gt;
  | map        = cube_and_button_demo.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Cube and Button reinforcement.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = light bridge&lt;br /&gt;
  | icon6      = laser redirection on&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = faith plate&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Cube_and_Button_reinforcement.png&amp;diff=175405</id>
		<title>File:Cube and Button reinforcement.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Cube_and_Button_reinforcement.png&amp;diff=175405"/>
		<updated>2021-12-11T12:55:51Z</updated>

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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175404</id>
		<title>User:F21d69daf6a248</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175404"/>
		<updated>2021-12-11T12:53:46Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Cube and Button reinforcement&lt;br /&gt;
  | map        = cube_and_button_demo.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 09&lt;br /&gt;
  | screenshot = Cube and Button reinforcement.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=175403</id>
		<title>Portal Stories: Mel Finale</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Finale&amp;diff=175403"/>
		<updated>2021-12-11T11:31:53Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Finale&lt;br /&gt;
  | map        = st_a4_finale&lt;br /&gt;
  | previous   = Portal Stories: Mel Core Access&lt;br /&gt;
  | next       = &lt;br /&gt;
  | screenshot = AGEIS.jpg&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube hazard &lt;br /&gt;
  | icon3      = dirty water &lt;br /&gt;
  | icon4      = excursion funnel &lt;br /&gt;
  | icon5      = propulsion gel &lt;br /&gt;
  | icon6      = water hazard &lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Finale&#039;&#039;&#039; is the final test chamber in [[Portal Stories: Mel]]. The boss battle against AEGIS takes place here. The level is focused in the use of [[turret]]s, but it also features electrified water or [[goo]] as a hazard.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
*[[Turret]]s&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Death Fizzler]]&lt;br /&gt;
*Falling to Death&lt;br /&gt;
*{{Spoiler|Low oxygen concentration}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After entering the main room where AEGIS is, go to the right room. Proceed to the turret dispenser on the back. Use portaling and jumping on furniture to avoid the electrified water, or use portals with the water flow to extinguish the fire and portal to the back.&lt;br /&gt;
*A white turret will be in the dispenser. Use it to destroy AEGIS&#039; servers. Should the turret die, another one will respawn in the dispenser.&lt;br /&gt;
*After destroying all of AEGIS&#039; servers in the right room, return to the central room. AEGIS will start draining oxygen, limiting you with 4 and 6 minutes in Advanced and Story mode respectively.&lt;br /&gt;
*Enter the left room and use a turret from the dispenser on the far side of the room to destroy the servers on the bottom floor, like you just did in the previous room. Take care because a 50&#039;s turret will appear here, as well as on the second floor (those can harm you).&lt;br /&gt;
*Go upstairs and grab the 50&#039;s turret near the window. It will explode, breaking glass and making it possible to open a portal upstairs. Use one to bring a friendly turret to destroy the servers here.&lt;br /&gt;
*Use a portal under the now removed window and one near the ceiling to the right of the turret dispenser to fling yourself with friendly turret to the last server room and destroy the remaining servers.&lt;br /&gt;
*Without the servers, AEGIS will stop attacking (the timer will stop) and can be entered for manual control. Fling yourself to its bridge and open the hatch that says &amp;quot;You must sign an NDA before looking at this&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A series of cutscenes starts. From here on, no user interaction is required.&lt;br /&gt;
* Virgil remembers that there was another mechanical life form that AEGIS was trying to kill and tells Mel to discover who was it. The second mechanical target is revealed to be [[GlaDOS]].&lt;br /&gt;
* Virgil complains that he and Mel may have done something wrong but tells you to shut off AEGIS anyway. The process requires a password: 2056 (not required to type by player).&lt;br /&gt;
* The Death Fizzler blocking the elevator is deactivated due to AEGIS&#039; shutdown. Virgil tells Mel to put the Portal Device in the incinerator because the gun isn&#039;t allowed to get out of Aperture Science. Virgil says farewell to Mel, remembering everything they experienced in the escape. The elevator takes you to the surface, revealing a landscape with signs of human civilization destroyed.&lt;br /&gt;
* The credits roll.&lt;br /&gt;
* A fast camera flight through the underground facility follows, ending in the manual control room. AEGIS drains the facility’s reserve power, forcing Chell out of stasis, and Portal 2 begins.&lt;br /&gt;
* The screen fades to black, with a receding chant of “nine&amp;quot; audible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthough==&lt;br /&gt;
{{youtube|lEEV3LKW_m0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Welcome to my Domain}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|System Shutdown}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Story Shutdown}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=175402</id>
		<title>Portal Stories: Mel Junk Yard</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Junk_Yard&amp;diff=175402"/>
		<updated>2021-12-11T11:30:30Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | valve-title = Junk Yard&lt;br /&gt;
  | map         = st_a3_junkyard.bsp&lt;br /&gt;
  | dirty&lt;br /&gt;
  | screenshot  = mel_junkyard.jpg&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube hazard &lt;br /&gt;
  | icon3      = dirty water &lt;br /&gt;
  | icon4      = excursion funnel &lt;br /&gt;
  | icon5      = propulsion gel &lt;br /&gt;
  | icon6      = water hazard &lt;br /&gt;
  | icon7      = bridge shield&lt;br /&gt;
  | icon8      = fling enter&lt;br /&gt;
  | icon9      = fling exit&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal Stories: Mel Firestorm&lt;br /&gt;
  | next   = Portal Stories: Mel Test Chamber 01&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Junk Yard&#039;&#039;&#039; is the first map in the third chapter of [[Portal Stories: Mel]]. It has no major hazards, but you may get killed by walking on fire and by electrocution.&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Mel calculator.jpg|200px|thumbnail|Calculator found at an office displaying &amp;quot;2 + 2 = 10&amp;quot;]]&lt;br /&gt;
[[File:Mel rocket turret.jpg|200px|thumbnail|Rocket Turret seen at the start of the map]]&lt;br /&gt;
[[File:Mel breen.jpg|200px|thumbnail|A photograph depicting [[Cave Johnson]] shaking hands with Dr. Breen]]&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*The test starts with a door, entering it will start the level and the third chapter.&lt;br /&gt;
*The first section of the Junk Yard (the one that you are inside) is blocked by a fence. Create a portal inside and another one outside of it.&lt;br /&gt;
*Do not remove the portal outside the fence. Find a section with a door and create a portal at the floor.&lt;br /&gt;
*This part requires timing. Jump inside the portal near the door, you&#039; ll be taken back to the portal that you used to escape from the fence. Create a portal in the floor quickly, this will fling you to the top of the final section.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video Walkthrough==&lt;br /&gt;
{{youtube|lASuLeM69UM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* [[Rocket Turret]] from [[Portal]] can be seen in a pile of rubble near the start of the map.&lt;br /&gt;
* A calculator that can be picked up in an office will eventually show the equation ‘2 + 2 = 10’, a reference to [[GLaDOS]]’ final moments.&lt;br /&gt;
* If a player continuously tries to interact with Virgil, he will eventually get annoyed and say &#039;&#039;&amp;quot;Am I speaking in an accent that is beyond your range of hearing?&amp;quot;&#039;&#039; which also gives the achievement [[#Achievements|Beyond Your Range of Hearing]]. This is a reference to a similar line delivered by [[Wheatley]] in [[Portal 2]].&lt;br /&gt;
* A framed photograph in one of the offices depicts [[Cave Johnson]] shaking hands with Dr. Breen, a recurring character in Half Life.&lt;br /&gt;
* A TARDIS (Time And Relative Dimension In Space) from the British science fiction television series Doctor Who can be seen out of bounds to the left.&lt;br /&gt;
* There are photo frames with photos of some of the developers of the game in some of the rooms.&lt;br /&gt;
* The track played during this map are The Junkyard Offices&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Beyond Your Range of Hearing}}&lt;br /&gt;
{{Show achievement|Portal Stories: Mel|Electrocution}}&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5&amp;diff=175379</id>
		<title>Portal 2 Co-op Course 2 Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_2_Chamber_5&amp;diff=175379"/>
		<updated>2021-12-09T20:43:34Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 2 - Part 5: Chamber 05&lt;br /&gt;
  | valve-title= Catapults&lt;br /&gt;
  | map        = mp_coop_catapult_1.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 2 Chamber 5&lt;br /&gt;
  | icon1      = dirty water on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = fling enter&lt;br /&gt;
  | icon5      = faith plate on&lt;br /&gt;
  | icon6      = pass cube on&lt;br /&gt;
  | icon7      = player button&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 2 Chamber 4&lt;br /&gt;
  | next       = Portal 2 Co-op Course 2 Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelveth level in Co-op mode of Portal 2 and the fifth chamber in the course. The chamber requires the players to use the flinging techniques along with [[Aerial Faith Plate]]s. [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The chamber consists of three different areas and two checkpoints. In the first area the players are introduced to [[Aerial Faith Plate]]s and how to use portals with them. In the second area the players have to understand how to utilize all four portals to help themselves and in the last area they have to complete the chamber with one player in the small room behind Emancipation Grill.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Shoot your portals above the [[Aerial Faith Plate]] and on the angled panel next to it.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Use the Faith Plate to get to the next area.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Use the Faith Plate to get to the next area.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Proceed to the checkpoint and to the next section of the chamber.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Place the portals above the Faith Plate and on the angled panel in front of the [[Material Emancipation Grill]].}}&lt;br /&gt;
  |  pbody-5 = {{Spoiler|Go through the Grill and look straight up. Put your portals on both sides of the small obstacle.}}&lt;br /&gt;
  |  atlas-6 = {{Spoiler|Use the Aerial Faith Plate and wait for landing. Place the portal from the panel facing the Emancipation Grill to the panel below the window and go through the portal.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Go back through the Grill and use the Faith Plate.}}&lt;br /&gt;
  |   both-8 = {{Spoiler|Proceed to the checkpoint and to the next section of the chamber.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Place a portal over the [[Aerial Faith Plate]] and the other portal under the [[Weighted Storage Cube]].}}&lt;br /&gt;
  |  pbody-10 = {{Spoiler|Use the Faith Plate to get the Cube and then go stand next to area with the [[Heavy Duty Super-Colliding Super Button|button]].}}&lt;br /&gt;
  |  atlas-11 = {{Spoiler|Shoot the second portal on the angled panels and use the Faith Plate and get the Cube from your partner. Place the Cube on the button.}}&lt;br /&gt;
  |  pbody-12 = {{Spoiler|Place your portal on the panels facing the new section of the chamber and the other one over the Faith Plate. Go through the portal.}}&lt;br /&gt;
  |  atlas-13 = {{Spoiler|Fire your portals on the same place as your partner did.}}&lt;br /&gt;
  |  pbody-13 = {{Spoiler|Shoot your portals on the two panels and wait for your partner to go through.}}&lt;br /&gt;
  |  atlas-14 = {{Spoiler|Go through the portal and wait for landing. Then put your portals on the panels on the panels nearest to you and on the panel below, so your partner can join you.}}&lt;br /&gt;
  |  pbody-15 = {{Spoiler|Jump through your partner&#039;s portals.}}&lt;br /&gt;
  |   both-16 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|Yz3YXCYcmYo}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=175378</id>
		<title>Still Alive (song)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=175378"/>
		<updated>2021-12-09T13:11:01Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive&lt;br /&gt;
  | previous      = Portal GLaDOS&#039; Chamber&lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;Not to be confused with [[Portal: Still Alive]], a port of the original game for the Xbox 360 with extra content.&#039;&#039;&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&amp;quot; is the song that plays alongside the ending credits of [[Portal]]. {{spoiler text|It is played after the player &amp;quot;kills&amp;quot; [[GLaDOS]] and subsequently causes the destruction of the [[Aperture Science|Enrichment Center]]}}. The appearance of the lyrics scene looks like an [[w:After action report| after action report]]&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
{{Track|Still Alive}}&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
This was a triumph. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m making a note here: &amp;lt;br&amp;gt;&lt;br /&gt;
huge success. &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s hard to overstate &amp;lt;br&amp;gt;&lt;br /&gt;
My satisfaction. &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Connection to game ==&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
* Still Alive - GLaDOS revealed to be alive at the end of the game.&lt;br /&gt;
* And you make a neat gun - The [[Handheld Portal Device]].&lt;br /&gt;
* Even though you broke my heart and killed me - {{spoiler|[[Chell]] presumably killing GLaDOS.}}&lt;br /&gt;
* Maybe Black Mesa... THAT WAS A JOKE, HA HA, FAT CHANCE - [[hl2:Black Mesa|Black Mesa]] is a company competing against [[Aperture Science]] in the [[hl2:Half-Life|Half-Life]] universe.&lt;br /&gt;
* And tore me to pieces - {{Spoiler|Presumably Chell detaching GLaDOS&#039; [[Cores#Personality Cores| Personality Cores]]}}&lt;br /&gt;
* And threw every piece into a fire. - {{Spoiler|Chell dumping the personality cores into [[Emergency Intelligence Incinerator]]}}&lt;br /&gt;
* {{Spoiler|Except the ones who are dead. - Peoples that are killed by GLaDOS via [[Neurotoxin]]}}&lt;br /&gt;
* {{Spoiler|I think I prefer to stay inside. - GLaDOS is infrastructurally created to the [[Aperture Science|Enrichment Center]] and physically bolted to the [[Central AI Chamber]], so GLaDOS is unable to move other than the respective place. This is some kind of sarcasm.}}&lt;br /&gt;
* {{Spoiler|It makes me GLaD I&#039;m not you - A very intended, bad word pun of &#039;&#039;GLaD&#039;&#039;OS.}}&lt;br /&gt;
* {{Spoiler|Now these points of data make a beautiful line. - Information received from Chell&#039;s experiment created a graphical data that GLaDOS said it was &amp;quot;beautiful&amp;quot;.}}&lt;br /&gt;
* {{Spoiler|We&#039;re releasing on time. - the Portal series release date was exact and good even showing snapshots of the game, rather than the Half Life series {{Tooltip|terrifyingly late release date|Half Life: November 19, 1998. Half Life 2: November 16, 2004}}.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;&#039;&#039;Still Alive&#039;&#039;&amp;quot; was also used in [[Wikipedia:Left 4 Dead 2|Left 4 Dead 2]] as an easter egg on a jukebox that can be found in the campaigns &amp;quot;The Parish&amp;quot; and &amp;quot;The Passing&amp;quot;.&lt;br /&gt;
* An instrumental version of &amp;quot;Still Alive&amp;quot; can be heard on some radios in Portal. &lt;br /&gt;
* The words &amp;quot;HA HA&amp;quot; are not lyricized.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
&amp;quot;&#039;&#039;Still Alive&#039;&#039;&amp;quot; was written by Jonathan Coulton, who also wrote &amp;quot;&#039;&#039;Want You Gone&#039;&#039;&amp;quot;, and was sung by Ellen McLain, [[Voice actor]] for [[GLaDOS]] and opera singer. {{spoiler text|She also sang &amp;quot;&#039;&#039;[[Want You Gone]]&#039;&#039;&amp;quot; during the end credits of [[Portal 2]]}}.&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175369</id>
		<title>User:F21d69daf6a248</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:F21d69daf6a248&amp;diff=175369"/>
		<updated>2021-12-08T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;F21d69daf6a248: Created page with &amp;quot;{{stub}}  {{Chamber infobox   | title      = Test Chamber 06   | map        = testchmb_a_03.bsp   | number     = 60   | total      = 91   | screenshot = Portal Test Chamber 06...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 60&lt;br /&gt;
  | total      = 91&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>F21d69daf6a248</name></author>
	</entry>
</feed>