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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esky</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esky"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Esky"/>
	<updated>2026-04-29T08:04:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=June_10,_2008_Patch_(Portal)/da&amp;diff=67453</id>
		<title>June 10, 2008 Patch (Portal)/da</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=June_10,_2008_Patch_(Portal)/da&amp;diff=67453"/>
		<updated>2013-01-16T22:49:11Z</updated>

		<summary type="html">&lt;p&gt;Esky: Fixed misdirected link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:10. Juni 2008 Patch (Portal)}}&lt;br /&gt;
{{Patch layout&lt;br /&gt;
| game         = portal&lt;br /&gt;
| source       = http://store.steampowered.com/news/1614/&lt;br /&gt;
| source-title = Portal and Half-Life 2: Episode 2 Update Released&lt;br /&gt;
| before       = [[January 26, 2008 Patch (Portal)/da|26. Januar 2008 Patch (Portal)]]&lt;br /&gt;
| current      = [[June 10, 2008 Patch (Portal)/da|10. Juni 2008 Patch (Portal)]]&lt;br /&gt;
| after        = [[February 17, 2009 Patch (Portal)/da|17. Februar 2009 Patch (Portal)]]&lt;br /&gt;
| notes        =&lt;br /&gt;
=== Portal og Half-Life 2: Episode 2 ===&lt;br /&gt;
* Tilføjet mulighed for en ny avanceret video indstilling, der tillader brugeren i let at redigere synsfeltet frit mellem 75 og 90 grader&lt;br /&gt;
* Opdateret partikel renderingskoden og partikel data filer for at gøre dem kompatibel med partikel editoren, der er inkluderet i [[Source SDK/da|Source SDK]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bionic_Beanie/fr&amp;diff=67452</id>
		<title>Bionic Beanie/fr</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bionic_Beanie/fr&amp;diff=67452"/>
		<updated>2013-01-16T22:46:10Z</updated>

		<summary type="html">&lt;p&gt;Esky: Fixed misdirected links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Bonnet Bionique}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Bonnet bionique&lt;br /&gt;
| slot = Tête&lt;br /&gt;
| used-by = [[Atlas/fr|Atlas]], [[P-body/fr|P-body]]&lt;br /&gt;
| level = Couvre-chef niveau 1&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Vous avez gagné.|sound=GLaDOS_epilogue23_fr.wav}}&lt;br /&gt;
Le &#039;&#039;&#039;Bonnet Bionique&#039;&#039;&#039; est un objet de type [[Hats/fr|couvre-chef]] pour [[Atlas/fr|Atlas]] and [[P-body/fr|P-body]]. Il apparait sous la forme d&#039;un bonnet gris orné d&#039;un [[Weighted Companion Cube/fr|Cube de voyage]] miniature.&lt;br /&gt;
&lt;br /&gt;
Ce chapeau est obtenu après avoir complété la campagne solo de &#039;&#039;[[Portal 2/fr|Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Succès lié ==&lt;br /&gt;
{|&lt;br /&gt;
| {{Show achievement|Portal 2|Lunacy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Hats/fr]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_ost&amp;diff=67451</id>
		<title>Portal 2 ost</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_ost&amp;diff=67451"/>
		<updated>2013-01-16T22:43:49Z</updated>

		<summary type="html">&lt;p&gt;Esky: Removed double-redirect. No puns; they are forbidden on PWiki!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal 2 soundtrack]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Esky&amp;diff=49442</id>
		<title>User:Esky</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Esky&amp;diff=49442"/>
		<updated>2012-03-19T04:05:24Z</updated>

		<summary type="html">&lt;p&gt;Esky: Grrrrrr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color: white; background: #303030; text-align: left; padding: 30px; padding-top: 60px; margin: 10px auto 0 auto; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; border: 1px solid black; overflow: hidden; position: relative; clear: both; width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;position: absolute; width:100%; top: 0; left: 0; background: #252525; font-size: 18px; font-weight: bold; border-bottom: 1px solid black; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a &amp;lt;nowiki&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/nowiki&amp;gt;, so why don&#039;t you?&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Still no User page here, but my &#039;&#039;&#039;[http://wiki.teamfortress.com/wiki/User:Esquilax &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Official Team Fortress 2 Wiki User page&amp;lt;/span&amp;gt;]&#039;&#039;&#039; is available for perusal.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- I don&#039;t like having trouble logging in! - WindPower --&amp;gt;&lt;br /&gt;
&amp;lt;!-- How is &amp;quot;Too many login attempts&amp;quot; related to the need to utilise a capital &amp;quot;E&amp;quot; in &amp;quot;Esky&amp;quot;? Not very helpful is it? Buggy Mediawiki. - Esky --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Esky&amp;diff=49441</id>
		<title>User:Esky</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Esky&amp;diff=49441"/>
		<updated>2012-03-19T03:57:19Z</updated>

		<summary type="html">&lt;p&gt;Esky: ssSssssSSSsss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;color: white; background: #303030; text-align: left; padding: 30px; padding-top: 60px; margin: 10px auto 0 auto; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; border: 1px solid black; overflow: hidden; position: relative; clear: both; width: 96%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div style=&amp;quot;position: absolute; width:100%; top: 0; left: 0; background: #252525; font-size: 18px; font-weight: bold; border-bottom: 1px solid black; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a &amp;lt;nowiki&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/nowiki&amp;gt;, so why don&#039;t you?&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Still no User page here, but my &#039;&#039;&#039;[http://wiki.teamfortress.com/wiki/User:Esquilax &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Official Team Fortress 2 Wiki User page&amp;lt;/span&amp;gt;]&#039;&#039;&#039; is available for perusal.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- I don&#039;t like having trouble logging in! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device/es&amp;diff=43031</id>
		<title>Handheld Portal Device/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device/es&amp;diff=43031"/>
		<updated>2011-12-01T22:05:27Z</updated>

		<summary type="html">&lt;p&gt;Esky: Fixed misdirected links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dispositivo de Portales}}&lt;br /&gt;
[[File:Portal PortalGun.png|right|thumb|El Dispositivo Portátil de Portales de &#039;&#039;[[Portal/es|Portal]]&#039;&#039;.|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|El dispositivo es más valioso que los órganos y sus salarios de todos en &amp;lt;tt&amp;gt;Inserte ciudad del sujeto aquí&amp;lt;/tt&amp;gt; (inglés)|sound=GLaDOS 07_part1_get_device_component-3.wav}}&lt;br /&gt;
El &#039;&#039;&#039;Dispositivo Portátil de Portales de [[Aperture Science/es|Aperture Science]]&#039;&#039;&#039; (también conocido como &#039;&#039;&#039;Pistola de Portales&#039;&#039;&#039; o &#039;&#039;&#039;ASHPD&#039;&#039;&#039;, sus iniciales en inglés) es la herramienta experimental diseñada para poner dos [[portal/es|portales]] por los que pueden pasar objetos. Esta es la herramienta principal con la que completar las [[Test Chambers/es|Cámaras de Prueba]].&lt;br /&gt;
&lt;br /&gt;
== Resumen ==&lt;br /&gt;
El Dispositivo Portátil de Portales está diseñado para crear portales en cualquier [[Surfaces/es|superficie]] blanca que sea inmóvil, plana y suficientemente grande. Cuando es disparado, un proyectil colorado será expulsado por un barril. Si el proyectil da a una superficie válida, un portal del color correspondiente será abierto. Si es abierto otro portal de distinto color, ambos serán conectados. Si un portal del mismo color es colocado, se cerrará y se abrirá el nuevo, limitando al jugador al uso de dos portales al mismo tiempo. La cámara de cristal y una luz en el dispositivo brillarán del color del ultimo portal abierto.&lt;br /&gt;
&lt;br /&gt;
El Dispositivo Portátil de Portales también puede coger objetos enfrente de él de la misma manera que el Arma Gravitatoria de la serie &#039;&#039;Half-Life&#039;&#039;. Mientras se tiene un objeto cogido, pulsar la tecla de fuego primario lo lanzará hacia adelante ligeramente, mientras que el fuego secundario lo dejará caer.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
El Dispositivo Portátil de Portales en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039; se comporta de forma distinta a Portal. Las diferencias clave son nuevos sonidos y animaciones al coger objetos, nuevos sonidos al disparar portales y más rápidez al desplegar portales. Además, la Pistola de Portales tiene nuevas animaciones y efectos para portales moviendose y objetos cambiando de forma; aunque se puede activar el modo por uso de [[List of useful console commands/es|comandos de consola]], la funcionalidad restante solo es accesible con el uso del controlador {{w|Sixense TrueMotion|Razer Hydra}}, que admite mayor control de objetos. El Dispositivo de Portales en &#039;&#039;Portal 2&#039;&#039; escasea, además, de la habilidad de lanzar/soltar objetos con las teclas de fuego primario y secundario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Pistola Portátil de Portales&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal ASHPD 1st person.png|alt1=Pistola Portátil de Portales|Vista en 1ª persona en &#039;&#039;[[Portal/es|Portal]]&#039;&#039;&lt;br /&gt;
|File:Atlas_Portal_Gun.png|alt2=[[Atlas/es|Atlas&#039;]] Pistola de Portales en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039;|[[Atlas/es|Atlas&#039;]] Pistola de Portales en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039;&lt;br /&gt;
|File:P-Body_Portal_Gun.png|alt3=[[P-body/es|P-body&#039;s]] Pistola de Portales en &#039;&#039;Portal 2&#039;&#039;|[[P-body/es|P-body&#039;s]] Pistola de Portales en &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old Handheld Portal Device.png|alt4=Dispositivo de Tuneles Cuánticos Portable de Aperture Science. La Pistola de Portales de 1940|Dispositivo de Tuneles Cuánticos Portable de Aperture Science. La Pistola de Portales de 1940&lt;br /&gt;
|File:Old Portal Gun.jpg|alt5=Una versión pre-lanzamiento de la Pistola de Portales|Una versión pre-lanzamiento de la Pistola de Portales.&lt;br /&gt;
|File:Ashpd blueprint.jpg|alt6=Diseño del Dispositivo Portátil de Portales de Aperture Science|Diseño del Dispositivo Portátil de Portales de Aperture Science&lt;br /&gt;
|File:Ashpd_blueprint2.jpg|alt7=Otro diseño del Dispositivo Portátil de Portales de Aperture Science|Otro diseño del Dispositivo Portátil de Portales de Aperture Science&lt;br /&gt;
|File:Portal Gun Concept Art.png|alt8=Arte conceptual de la Pistola de Portales|Arte conceptual de la Pistola de Portales&lt;br /&gt;
|File:Project Beta Portal Gun.jpg|alt9=Versión Beta de la Pistola de Portales, con la etiqueta &amp;quot;F-22&amp;quot; |Versión Beta de la Pistola de Portales, con la etiqueta &amp;quot;F-22&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics/es]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley/es&amp;diff=43030</id>
		<title>Wheatley/es</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley/es&amp;diff=43030"/>
		<updated>2011-12-01T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;Esky: Fixed misdirected/broken links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
{{DISPLAYTITLE:Wheatley}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Esperaré-Esperaré una hora. Entonces volveré, y si puedo encontrar tu cuerpo muerto, lo enterraré. ¿Entendido? ¡Genial! ¡Nos vemos en una hora! Si no estás, muerta...(Inglés)|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|después llamado &#039;&#039;&#039;esfera atontadora&#039;&#039;&#039; por [[GLaDOS/es|GLaDOS]]}}, es un [[Cores/es#Personality Cores|núcleo de personalidad]] de programación masculina y con un acento inglés del Oeste que aparece en la campaña de un jugador en &#039;&#039;[[Portal 2/es|Portal 2]]&#039;&#039;.   &lt;br /&gt;
&lt;br /&gt;
Es el segundo personaje principal en la primera mitad del juego, guiando a [[Chell/es|Chell]] en sus esfuerzos por escapar el Centro de Desarrollo de [[Aperture Science/es|Aperture Science]]. {{spoiler|En la otra mitad, se vuelve el principal antagonista tan pronto como es conectado al [[Cores/es#Central Core|núcleo central]] replazando el control de GLaDOS en el centro.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley tiene la voz del humorista y actor Británico {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Resumen ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2/es|l1=Portal 2}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley es visto por primera vez por Chell, enganchado en un rail del techo. Después de desengancharse, acompaña a Chell en un camino por las viejas cámaras del centro, usando su compatibilidad con los sistemas del centro para permitir atajos. Alcanzan la cámara arruinada de [[GLaDOS/es|GLaDOS]], donde se despierta y parece destruir a Wheatley. Sin embargo, sobrevive y se encuentra de nuevo con Chell más tarde. En el transcurso del juego, Wheatley ayuda a Chell a escapar de los tests de [[GLaDOS/es|GLaDOS]]. Los dos sabotean la línea de producción de torretas y el suministro de neurotoxinas de GLaDOS y se enfrentan a ella. Una transferencia de núcleo ocurre y Wheatley toma el control. Cuando va a dejar escapar a Chell, Wheatley se vuelve corrupto de poder y se vuelve el enemigo principal del juego. Wheatley reconstruye la cabeza de GLaDOS en una batería de patata y las tira a las dos a las viejas cámaras de pruebas de [[Aperture Science/es|Aperture Science]] por accidente.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Después de volver de las viejas cámaras de pruebas, Chell y GLaDOS aprenden que las acciones de Wheatley están causando una fusión nuclear en el reactor principal. Después de pasar por más cámaras hechas por Wheatley, él intenta matar a ambas. Después de escapar de sus trampas, GLaDOS sugiere causar una nueva transferencia de núcleo poniéndole Núcleos de Personalidad corruptos a Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell entra a la guarida de Wheatley para empezar el enfrentamiento final del juego. Apagándole temporalmente con bombas, Chell pone suficientes núcleos corruptos a Wheatley para empezar una nueva transferencia de núcleo, salvando a las instalaciones de la autodestrucción. Sin embargo, un empate ocurre cuando Wheatley no quiere transferirse, y Chell debe darle al botón de resolución de empates para terminar la transferencia. Sin embargo, Wheatley ha puesto explosivos en el botón, y Chell sale volando del botón. Sobrevive, y lanza un portal en la superficie de la luna, causando que ella y Wheatley sean expulsados al espacio. GLaDOS recupera su viejo cuerpo y rescata a Chell mientras deja a Wheatley ser absorbido por el espacio.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley es visto en el epílogo después de los créditos, con el [[Cores/es#Space Core|Núcleo Espacial]] orbitando alrededor suyo, mientras que él se arrepiente de todo lo que le hizo a Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Galería ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title=Wheatley&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=Wheatley, visto en el trailer del E3 en 2010.|Wheatley, visto en el trailer del E3 en 2010.&lt;br /&gt;
|File:Wheatley rail.png|alt2=Wheatley enganchado a su rail.|Wheatley enganchado a su rail&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt3=Wheatley después de tomar control del complejo.|{{spoiler|Wheatley después de tomar control del complejo.}}|spoiler3=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt4=Wheatley en un estado sucio, después de ser roto por GLaDOS (pero funcionando). |{{spoiler|Wheatley en un estado sucio, después de ser roto por GLaDOS (pero funcionando.) Lente ocular rota.}}|spoiler4=yes&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt5=Imagen de Wheatley en el Test de Disposición Colaborativa de Aperture Science.|Imagen de Wheatley en el [http://www.thinkwithportals.com/coop_survey.php Test de Disposición Colaborativa de Aperture Science].&lt;br /&gt;
|File:Wheatley Valentine.png|alt6=Tarjeta de San Valentín de Wheatley del blog oficial de Portal 2.|Tarjeta de San Valentín de Wheatley del [http://tinyurl.com/3pt4d34blog oficial de Portal 2].&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt7=Wheatley comparado en tamaño a Chell.|Wheatley comparado en tamaño a Chell.&lt;br /&gt;
|File:Wheatley Icon.jpg|alt8=Avatar de Wheatley del grupo oficial de Portal 2 en Steam.|Avatar de Wheatley del [http://steamcommunity.com/games/portal2/Avatar/List grupo oficial de Portal 2 en Steam]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|Wheatley parece ser una variante del núcleo de inteligencia de [[GLaDOS/es|GLaDOS]] (el cual dice la receta de la tarta), con un &amp;quot;ojo&amp;quot; azul y tres puntos, aunque Wheatley solo tiene puntos en su lado derecho y tiene una luz blanca en su iris.}}&lt;br /&gt;
&lt;br /&gt;
* El{{W|Cockney#Cockney_speech|acento}} de Wheatley oído en [[Meet Wheatley (video)]] enseñado en el E3 de 2010 usa una voz para rellenar del animador de [[Valve/es|Valve]] [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] en Wired.com&amp;lt;/ref&amp;gt;Debido a la cantidad de gente a la que le gustaba la voz, Valve consideró hacer la voz oficial.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 Video &#039;&#039;Portal 2&#039;&#039; del E3]en los foros NeoGAF&amp;lt;/ref&amp;gt;Después Lord puso énfasis en que su voz era temporal, diciendo que &amp;quot;no hay forma de que estéis decepcionados con la voz final.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Voz temporal!&amp;quot;] en Last Outpost of Sanity,el blog oficial de Richard Lord&amp;lt;/ref&amp;gt; hasta que se anunció que Stephen Merchant haría la voz final.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] en ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enlaces relacionados ==&lt;br /&gt;
* [[Collaborative Disposition Test/es#Wheatley|Test de Disposición Colaborativa]]&lt;br /&gt;
&lt;br /&gt;
== Referencias ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=38759</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=38759"/>
		<updated>2011-10-31T00:06:29Z</updated>

		<summary type="html">&lt;p&gt;Esky: Corrections, major rework, unified tenses (used present) in order to improve readability. If the content is being retained, Portal 2&amp;#039;s plot also need to be covered. Tried to retain existing material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Image:Chell.png|right|250px|Chell as seen in Portal 2]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;, was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth and}} her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is antagonized by the AI and facility overseer [[GLaDOS]] during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Most of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;. She later mentions in &#039;&#039;Portal 2&#039;&#039; that Chell was also adopted, although the credibility of GLaDOS&#039; word is unclear.}} Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal{{Spoiler|, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
At some point in 2010, during the introductory sequence of &#039;&#039;[[Portal]]&#039;&#039;, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. The AI, known as the Genetic Lifeform and Disk Operating System ([[GLaDOS]]), then states that Chell will be undergoing testing for the benefit of [[Aperture Science]]&#039;s research programme.&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however she notices empty observation rooms which lack the staff that should be recording her performance. After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Having completed two tests, Chellreaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s among others. Skilfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling at high velocities from high altitudes as a result of portals and momentum. She is also finally able to replace the single-portal variant of her Portal Gun with a two-portal variant. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[Cake]] will be served once all tests chambers have been completed.&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rattmann]]&#039;s Dens, previously used as as hiding placed by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rattman&#039;s warnings are eventually revealed to be correct, because GLaDOS finally decides to lower Chell into a fire pit upon completing the final test chamber, despite earlier promises of cake.&lt;br /&gt;
&lt;br /&gt;
Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
As she prepares to face GLaDOS, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[Neurotoxin]] into the chamber in order to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiralling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.&lt;br /&gt;
&lt;br /&gt;
Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Chell first person.png|alt1=Chell|Chell holding the Portal Gun, first-person view in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Potato Viewmodel.png|alt1=Alternate viewmodel|{{Spoiler|Chell first-person view in &#039;&#039;Portal 2&#039;&#039; with [[GLaDOS]] as a potato attached to it.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Chell.png|alt2=Chell in &#039;&#039;Portal&#039;&#039;.|Chell as she was seen in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddys work&amp;quot; and has now grown massively out of control and taken up roots in the structure.}}&lt;br /&gt;
* {{Spoiler|The [[turret]] opera at the end of &#039;&#039;Portal 2&#039;&#039; mentions Chell by name, calling her &amp;quot;cara mia&amp;quot; {{N}} &amp;quot;my dear&amp;quot; in Italian. This implies a deeper connection between Chell and GLaDOS than was previously let on.&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=mtAXSyFCWXY&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=38758</id>
		<title>Caroline</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Caroline&amp;diff=38758"/>
		<updated>2011-10-30T23:11:01Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor corrections, unstubbed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caroline.png|right|thumb|Caroline|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|She&#039;s the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She&#039;s married. To science.|sound=Cave_Johnson_fifties_intro07.wav}}&lt;br /&gt;
&lt;br /&gt;
An unseen character in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, &#039;&#039;&#039;Caroline&#039;&#039;&#039; was the personal assistant to former [[Aperture Science]] CEO [[Cave Johnson]], until later becoming his successor. Not much is known about her character, as she is only heard briefly through a small portion of Cave Johnson&#039;s prerecorded audio messages.&lt;br /&gt;
&lt;br /&gt;
From the recordings, it is clear Cave Johnson holds her in high regard, remarking that &amp;quot;she&#039;s the backbone of this facility&amp;quot;. {{spoiler|Johnson later appointed her as his successor as one of his dying wishes.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Although the amount of time she became CEO is unknown, it is clear that Johnson had praised her enough to have her essence extracted into a [[Cores#Central Core|core]] to oversee the Facility&#039;s operations, the core of which became [[GLaDOS]].}}&lt;br /&gt;
&lt;br /&gt;
Caroline is voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
&lt;br /&gt;
== Portrait ==&lt;br /&gt;
Below is a portrait of Aperture founder [[Cave Johnson]], with a woman standing beside him. Though unconfirmed, the most obvious candidate is that the woman is Caroline.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The portrait appears in a room at the near beginning of Chapter 7 and, when found, GLaDOS will comment on the portrait, and the player will get the achievement &amp;quot;Portrait of a Lady&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
== Her fate ==&lt;br /&gt;
{{spoiler text|When it becomes a distinct possibility that Cave Johnson may not live to see his artificial intelligence project realised, he makes it clear that Caroline will take over the running of the Facility and, if need be, his place in the artificial brain. As the player explores the old facility with the [[GLaDOS]], it emerges that GLaDOS has a recollection of Cave Johnson and unwittingly finds herself replying to his voice recording instructions.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|It becomes clear that Caroline&#039;s mind was inserted into the AI that became GLaDOS, a fact GLaDOS slowly recalls as she listens to the recordings. GLaDOS&#039; demeanor slowly changes as her memories of Caroline emerge, and she claims to have turned over a new leaf. After defeating [[Wheatley]] and regaining control of the Facility, GLaDOS thanks [[Chell]] for reminding her who she is, before promptly deleting Caroline&#039;s memories. It is never made clear how much of GLaDOS was Caroline. The line &amp;quot;Now little Caroline is in here too&amp;quot; from the closing song &amp;quot;Want you gone&amp;quot; suggests Caroline is still somewhere in GLaDOS&#039; memory. Ellen McLain stated on a panel at Anime Midwest 2011, that to her belief, Caroline is not deleted at all.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler text|There are [[Caroline voice lines#Unused voice lines|unused Caroline voice files]] in the game files, which suggest Caroline was against the idea of implanting her mind into the AI.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Caroline&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt1=Caroline|Caroline with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Caroline voice lines|Caroline&#039;s voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=38757</id>
		<title>Borealis</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=38757"/>
		<updated>2011-10-30T23:07:25Z</updated>

		<summary type="html">&lt;p&gt;Esky: Unstubbed; covered by other Wikis anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Borealis|&#039;&#039;Borealis&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:Borealis dock.png|thumb|right|300px|The empty drydock in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Borealis&#039;&#039;&#039; is a scientific research vessel owned by &#039;&#039;[[Aperture Science]]&#039;&#039;. It first appeared in &#039;&#039;Half-Life 2: Episode 2&#039;&#039;, but a reference to it can be found in &#039;&#039;Portal 2&#039;&#039; as an easter egg hidden in Chapter 6. {{Spoiler|The easter egg is located in close proximity to the office in which &#039;&#039;[[Chell]]&#039;&#039; finds &#039;&#039;[[GLaDOS]]&#039;&#039;, embedded in a potato, being pecked by a bird.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
In Chapter 6: The Fall, the Borealis&#039; drydock can be found in Test Shaft 09, {{Spoiler|during the 1970s section}}. It is hidden behind a door in one of the offices and, while the drydock is empty, life preservers with the word &#039;Borealis&#039; printed on them can still be seen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|Blueprints of the Borealis can be seen in &#039;&#039;Portal 2&#039;&#039; [[Co-op]], and appear to have been signed by GLaDOS herself.}}&lt;br /&gt;
* The Borealis was originally to be featured in &#039;&#039;Half-Life 2&#039;&#039;, but was removed when its story arc was cut from the game.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Borealis&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal2 BorealisPreserver.png|alt1=Borealis|The life preserver.&lt;br /&gt;
|File:Borealis Blueprint.png|alt2=Blueprints of the Borealis.|Blueprints of the Borealis.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Ship Overboard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=38756</id>
		<title>Aerial Faith Plate</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=38756"/>
		<updated>2011-10-30T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;Esky: Tiny tweak, unstubbed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Faith plate.png|right|225px|thumb|An Aerial Faith Plate in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!|sound=GLaDOS_faith_plate_intro01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Aerial Faith Plate&#039;&#039;&#039; is a mechanism introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with [[portals]], and the Plate&#039;s ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places. &lt;br /&gt;
&lt;br /&gt;
Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. {{spoiler text|There is only one occasion in which an Aerial Faith Plate launches you sideways, which is during the final chapters of the game when [[Wheatley]] plans to kill you.}}&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|videohd=yes&lt;br /&gt;
|video1=fE3B9uGnVlA&lt;br /&gt;
|video2=laxPhiDqTJA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chamberlock Video==&lt;br /&gt;
{{Youtube|wUe4RMlplrc}}&lt;br /&gt;
The Aerial Faith Plate as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Aerial Faith Plate E3 Promo.png|alt1=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Long_Fall_Boots&amp;diff=38422</id>
		<title>Long Fall Boots</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Long_Fall_Boots&amp;diff=38422"/>
		<updated>2011-10-21T04:10:22Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added &amp;quot;See also&amp;quot; item, added category, removed stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Long_Fall_Boots.png|right|thumb|Chell&#039;s Long Fall Boots|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.|sound=Wheatley_sp_a1_wakeup_jump11.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Long Fall Boots&#039;&#039;&#039;, also known simply as the &#039;&#039;&#039;Boots&#039;&#039;&#039;, only appear in [[Portal 2]]. They were created by [[Aperture Science]] in order to reduce costs and solve a &amp;quot;reproducible human error problem&amp;quot;, which often resulted in the destruction of expensive test equipment (namely the [[Handheld Portal Device]]).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Long Fall Boots were designed to prevent Test Subjects from injuring themselves when falling from great heights at any speed, even terminal velocity. Although the Boots appear to be a safety precaution for the benefit of Aperture Science Test Subjects, the rationale behind their creation was by no means altruistic. In fact, the Long Fall Boots were created in order to protect the [[Handheld Portal Device]] from being destroyed when Test Subjects fell from extreme heights. Although Test Subjects were considered expendable, manufacturing Handheld Portal Devices required significant expenditure.     &lt;br /&gt;
&lt;br /&gt;
The precursors to the Long Fall Boots were [[Chell]]&#039;s [[Advanced Knee Replacement]]s, which were present in [[Portal]] but were {{spoiler|[[Party Escort Bot|destroyed]]}} prior to the commencement of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Boots (Video)]]&lt;br /&gt;
* [[Advanced Knee Replacement]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Advanced_Knee_Replacement&amp;diff=38421</id>
		<title>Advanced Knee Replacement</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Advanced_Knee_Replacement&amp;diff=38421"/>
		<updated>2011-10-21T04:09:02Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added &amp;quot;See Also&amp;quot; section, added &amp;quot;Mechanics&amp;quot; category (MogDog ratified it, so blame him if you don&amp;#039;t like that category). Removed stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Advanced_Knee_Replacement.png|right|thumb|Chell&#039;s Advanced Knee Replacement|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Curiosity core&#039;&#039;&#039;|Ewww, what&#039;s wrong with your legs?|sound=GLaDOS escape_02_sphere_curiosity-08.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Advanced Knee Replacement&#039;&#039;&#039; is a device introduced in [[Portal]]. The device was created in order to keep Test Subjects from injuring themselves when falling from great heights. The Replacements protect the player from falling damage at any speed, even from terminal velocity. After {{spoiler|being dragged back into the facility by the [[Party Escort Bot]], Chell&#039;s advanced knee replacements are [[Lab Rat|destroyed]]}}. In [[Portal 2]], they are replaced by the [[Long Fall Boots]]. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The idea for the Advanced Knee Replacement was recycled from a cut character from [[Half-Life 2]], the &#039;&#039;Combine Assassin&#039;&#039;.&lt;br /&gt;
* The necessity to add the Advanced Knee Replacement came when Beta testers believed it unfair that the player could survive falls from heights that would kill you in most other FPS games, specifically Half-Life.&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Advanced Knee Replacement&lt;br /&gt;
|height=175&lt;br /&gt;
|width=250&lt;br /&gt;
|File:Advanced Knee Replacement Destroyed.png|alt1=Advanced Knee Replacement|{{spoiler|Chell&#039;s Advanced Knee Replacement&#039;s being destroyed as she is dragged back into the facility.}}|spoiler1=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lab Rat]]&lt;br /&gt;
* [[Long Fall Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Main_menu&amp;diff=38420</id>
		<title>Main menu</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Main_menu&amp;diff=38420"/>
		<updated>2011-10-21T04:00:14Z</updated>

		<summary type="html">&lt;p&gt;Esky: Tweaks, added &amp;quot;Extras&amp;quot; section (no need for a dedicated page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Main Menu&#039;&#039;&#039; of [[Portal]] and [[Portal 2]] are hubs for accessing different game modes, changing in-game options such as sound and graphics settings, and viewing additional content. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
[[Image:Portal 1 main menu.png|right|thumb|Portal&#039;s main menu]]&lt;br /&gt;
The main menu is the first interactive screen shown after starting up [[Portal]]. It provides access to a number of options that the player can use to commence a new [[story|game]], access bonus [[test chambers|maps]], or continue from an existing savegame. &lt;br /&gt;
&lt;br /&gt;
There is also an option to begin the game with [[developer commentary]], view a list of [[achievements]], and a access list of options that the player can change, including the control scheme, sound and visual settings. &lt;br /&gt;
&lt;br /&gt;
The player can close the game by selecting &amp;quot;Quit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
[[Image:Portal 2 main menu.png|right|thumb|Portal 2&#039;s main menu]]&lt;br /&gt;
&lt;br /&gt;
The main menu is the first  interactive screen shown after starting up [[Portal 2]]. &lt;br /&gt;
&lt;br /&gt;
The main menu allows the player to begin a single player campaign, join the [[Cooperative Testing Initiative]] campaign, or manage in-game settings. Additional [[videos]] and [[concept art]] can be accessed by clicking the [[#Extras|Extras]] option, and [[Robot Enrichment]] allows the player access to their Cooperative Testing Initiative [[Backpack]]. &lt;br /&gt;
&lt;br /&gt;
The Portal 2 menu features several backgrounds that display pre-rendered videos, which correspond to the story chapter currently being undertaken in the single player campaign.&lt;br /&gt;
&lt;br /&gt;
The player can close the game by selecting &amp;quot;Quit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Extras ===&lt;br /&gt;
The &amp;quot;Extras&amp;quot; option in the main menu provides access to a list of media, including promotional content and game trailers. The list includes:&lt;br /&gt;
* [[Full Co-op Trailer (video)|Meet the Bots]], the full trailer showcasing co-op mode.&lt;br /&gt;
* [[Portal 2 Teaser Trailer (video)|GLaDOS Awakes]], the Portal 2 teaser video. &lt;br /&gt;
* [[Bot Trust (video)|Bot Trust]], [[Panels (video)|Panels]], [[Turrets (video)|Turrets]] and [[Boots (video)|Boots]], promotional videos featuring the voice of [[Cave Johnson]].&lt;br /&gt;
* [[Lab Rat|Portal 2 Comic]], the Portal 2 comic &amp;quot;Lab Rat&amp;quot;.&lt;br /&gt;
* {{w|Super 8 (film)}}, a promotional trailer for the movie of the same name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GUI]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Backpack&amp;diff=38419</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Backpack&amp;diff=38419"/>
		<updated>2011-10-21T03:37:41Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks, no longer a stub (there&amp;#039;s not much more to say). Blame the WindTurbine; he told me to remove stubs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; describing Weighted Companion Cubes|Oh well. We have warehouses FULL of the things. Absolutely worthless. I&#039;m happy to get rid of them.|sound=GLaDOS_fizzlecube06.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;backpack&#039;&#039;&#039; is a player&#039;s personal inventory for in-game items. Introduced in &#039;&#039;[[Portal 2]]&#039;&#039;, the backpack stores all of items that a player has obtained in individual slots, and allows them to be viewed, moved or deleted from within the backpack interface. Items are displayed in six 50-slot pages for a maximum of 300 items. The backpack enables players to customize the robots [[Atlas]] and [[P-body]] for [[co-op]] gameplay with a range of items, including [[miscellaneous items]], [[hats]], [[skins]] and [[gestures]].&lt;br /&gt;
&lt;br /&gt;
== Loadout ==&lt;br /&gt;
The loadout screen shows previews of equipped [[Miscellaneous items]], [[Hats]], [[Skins]], and [[Gestures]] for [[P-body]] and [[Atlas]], and allows the player to select new items to attach to either robot.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=150&lt;br /&gt;
|width=200&lt;br /&gt;
|title=Interface&lt;br /&gt;
|File:Robot Enrichment loadout.png|alt1=Interface|The loadout screen.&lt;br /&gt;
|File:Customization backpack.png|alt2=The backpack interface.|The backpack interface.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Store]]&lt;br /&gt;
* [[Co-op]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=36667</id>
		<title>Portal GLaDOS&#039; Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=36667"/>
		<updated>2011-09-27T23:45:37Z</updated>

		<summary type="html">&lt;p&gt;Esky: Die superfluous blank line!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039; Chamber&lt;br /&gt;
  | map        = escape_02.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game, and requires the player to utilise [[Flinging]] and precise portal placement.  &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- In progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=36666</id>
		<title>Portal GLaDOS&#039; Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=36666"/>
		<updated>2011-09-27T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added description, fixed hazard added missing sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039; Chamber&lt;br /&gt;
  | map        = escape_02.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game, and requires the player to utilise [[Flinging]] and precise portal placement.  &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- In progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=36665</id>
		<title>Portal Escape (Part 4)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=36665"/>
		<updated>2011-09-27T23:30:35Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added description, hazards, section headings and icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 4)&lt;br /&gt;
  | map        = escape02.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal Escape (Part 3)&lt;br /&gt;
  | next       = Portal GLaDOS&#039; Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-third level of the game, and requires the player to utilise [[Flinging]]. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- In progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_3)&amp;diff=36664</id>
		<title>Portal Escape (Part 3)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_3)&amp;diff=36664"/>
		<updated>2011-09-27T23:24:07Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added description, hazards, section headings, alternative solution and icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 3)&lt;br /&gt;
  | map        = escape01.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal Escape (Part 2)&lt;br /&gt;
  | next       = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level of the game, and requires the player to utilise [[Flinging]]. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- In progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solution ===&lt;br /&gt;
{{Spoiler|After avoiding the Rocket Turret, the player can stack chairs and other objects in order to access the vent, rather than using a rocket to blast open the pneumatic transport tube and acquire a [[Weighted Storage Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_2)&amp;diff=36663</id>
		<title>Portal Escape (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_2)&amp;diff=36663"/>
		<updated>2011-09-27T23:13:19Z</updated>

		<summary type="html">&lt;p&gt;Esky: Modified description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 2)&lt;br /&gt;
  | map        = escape00.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = empty&lt;br /&gt;
  | icon2      = empty&lt;br /&gt;
  | icon3      = empty&lt;br /&gt;
  | icon4      = empty&lt;br /&gt;
  | icon5      = empty&lt;br /&gt;
  | icon6      = empty&lt;br /&gt;
  | icon7      = empty&lt;br /&gt;
  | icon8      = empty&lt;br /&gt;
  | icon9      = empty&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | previous   = Portal Escape (Part 1)&lt;br /&gt;
  | next       = Portal Escape (Part 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level of the game, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Pistons&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=36662</id>
		<title>Portal Escape (Part 1)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=36662"/>
		<updated>2011-09-27T23:07:58Z</updated>

		<summary type="html">&lt;p&gt;Esky: Modified description, added hazard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 1)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | previous   = Portal Test Chamber 19&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second part of the twentieth level of the game, and takes place within [[Portal Test Chamber 19|Test Chamber 19]]. The player must utilise [[Flinging]] and precise portal placement in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Incinerator&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=36605</id>
		<title>Portal Test Chamber 19</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&amp;diff=36605"/>
		<updated>2011-09-27T03:03:04Z</updated>

		<summary type="html">&lt;p&gt;Esky: Modified description to retain element of surprise, added some links and content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 19&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 19.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal Test Chamber 18&lt;br /&gt;
  | next       = Portal Escape (Part 1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twentieth and final [[Test Chamber]] in the game. It features the [[Unstationary Scaffold]] and [[High Energy Pellet]]s, and [[Goo]] is present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* {{Spoiler|[[Turrets]]}}&lt;br /&gt;
* {{Spoiler|Incinerator}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible in chamber 19 that are looking out over parts of test chambers [[Portal Test Chamber 09|09]] &amp;amp; [[Portal Test Chamber 14|14]]}}&lt;br /&gt;
* {{Spoiler|The test chamber you end up in after riding the cube dispenser tube is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=36604</id>
		<title>Portal Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18&amp;diff=36604"/>
		<updated>2011-09-27T02:53:20Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added description, added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | map        = testchmb_a_14.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 17&lt;br /&gt;
  | next       = Portal Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the nineteenth level of the game, and requires the player to utilize their knowledge of advanced [[Flinging]] techniques, momentum, [[High Energy Pellet]]s and [[Weighted Storage Cube]]s in order to proceed. [[Turrets]] are also present as an additional hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17&amp;diff=36603</id>
		<title>Portal Test Chamber 17</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17&amp;diff=36603"/>
		<updated>2011-09-27T02:45:44Z</updated>

		<summary type="html">&lt;p&gt;Esky: Modified description, fixed a few errors. Added links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17&lt;br /&gt;
  | map        = testchmb_a_13.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16&lt;br /&gt;
  | next       = Portal Test Chamber 18&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighteenth level of the game, and introduces the player to the [[Weighted Companion Cube]]. The Chamber also features multiple [[High Energy Pellet]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* By stacking the cameras from the Ratman&#039;s Den (and the additional camera that can be detached from the wall) in front of the raised platform, you can reach the platform with the Companion Cube without guiding all the Pellets to the Pellet Catchers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15&amp;diff=36602</id>
		<title>Portal Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15&amp;diff=36602"/>
		<updated>2011-09-27T00:26:57Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added another missing link. I blame myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | map        = testchmb_a_10.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 14&lt;br /&gt;
  | next       = Portal Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixteenth level of the game, and introduces the player to more advanced [[Flinging]] techniques. The Chamber also requires the player to utilise [[High Energy Pellet]]s and work with timed [[Switch]]es.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* In the very last room, players are able to [[flinging|fling]] themselves onto the victory lift using the altitude from either of the two lifts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14&amp;diff=36601</id>
		<title>Portal Test Chamber 14</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14&amp;diff=36601"/>
		<updated>2011-09-27T00:26:30Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added link. Bother.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14&lt;br /&gt;
  | map        = testchmb_a_09.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13&lt;br /&gt;
  | next       = Portal Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fifteenth level of the game, and includes [[Weighted Storage Cube]]s and [[Buttons]], as well as the [[High Energy Pellet]]. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solution ===&lt;br /&gt;
{{Spoiler|Apart from completing the level as was intended, players can also [[Flinging|fling]] their way onto the [[Victory Lift]] using the altitude from the lowered staircase.}} The commentary node in this level reveals that the development team was made aware of this matter during play-testing, and that it was left in on purpose.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=36600</id>
		<title>Portal Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=36600"/>
		<updated>2011-09-27T00:26:02Z</updated>

		<summary type="html">&lt;p&gt;Esky: Forget about that link. Nuts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 12&lt;br /&gt;
  | next       = Portal Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourteenth level of the game, and includes multiple [[Weighted Companion Cube]]s as well as [[Buttons]]. The Chamber also requires the player to utilize [[High Energy Pellet]]s and the [[Unstationary Scaffold]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_12&amp;diff=36599</id>
		<title>Portal Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_12&amp;diff=36599"/>
		<updated>2011-09-27T00:25:33Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added missing links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 12&lt;br /&gt;
  | map        = testchmb_a_07.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 11&lt;br /&gt;
  | next       = Portal Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the thirteenth level of the game, and combines the technique of [[Flinging]] with the activation of [[Button]]s using [[Weighted Storage Cube]]s.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=36598</id>
		<title>Portal Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=36598"/>
		<updated>2011-09-27T00:24:37Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added description, added links, minor tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 15&lt;br /&gt;
  | next       = Portal Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=36597</id>
		<title>Portal Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=36597"/>
		<updated>2011-09-27T00:23:39Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added hazard link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 08&lt;br /&gt;
  | next       = Portal Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and requires the player to make use of a [[Weighted Storage Cube]] while avoiding a [[Material Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube so that it falls through.&lt;br /&gt;
* Proceed through the portal onto the raised platform.&lt;br /&gt;
* Shoot a portal on the wall in the opposite chamber through the square opening in the dividing wall.&lt;br /&gt;
* Walk through the orange portal with the Cube.&lt;br /&gt;
* Place the Cube on top of the button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* It is possible to stand on the button and shoot a portal halfway through the door opening. You can then jump through the portal in front of the door, and jump back out at the other end.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=36596</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=36596"/>
		<updated>2011-09-27T00:22:28Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added hazard link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 06&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|alt3=Transmission Received Location|Location for the [[Transmission Received]] Achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=36595</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=36595"/>
		<updated>2011-09-27T00:22:00Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added hazard link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Companion Cube]]s in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 05&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber05 01.png|alt2=Chamber 05|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_04&amp;diff=36594</id>
		<title>Portal Test Chamber 04</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_04&amp;diff=36594"/>
		<updated>2011-09-27T00:21:21Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added hazard link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 04&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 03&lt;br /&gt;
  | next       = Portal Test Chamber 05&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fifth level of the game, and combines the basics of portal placement and the use of the [[Weighted Storage Cube]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the cube dispenser to activate it.&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube in the pit.&lt;br /&gt;
* Collect the cube and place it on the button.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 04&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber04 01.png|alt1=Chamber 04|View from the entrance.&lt;br /&gt;
|File:Portal chamber04 02.png|alt2=Chamber 04|Overview.&lt;br /&gt;
|File:Portal chamber04 TransmissionLocation.png|alt3=Transmission Recieved Location|Location for the [[Transmission Received]] Achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15&amp;diff=36593</id>
		<title>Portal Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15&amp;diff=36593"/>
		<updated>2011-09-27T00:15:56Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added more detailed description, added some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | map        = testchmb_a_10.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 14&lt;br /&gt;
  | next       = Portal Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Test Chamber is the sixteenth level of the game, and introduces the player to more advanced [[Flinging]] techniques. The Chamber also requires the player to utilise [[High Energy Pellet]]s and work with timed [[Switch]]es.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* In the very last room, players are able to [[flinging|fling]] themselves onto the victory lift using the altitude from either of the two lifts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14&amp;diff=36592</id>
		<title>Portal Test Chamber 14</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14&amp;diff=36592"/>
		<updated>2011-09-27T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added more detailed description, added links to &amp;quot;Hazards&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14&lt;br /&gt;
  | map        = testchmb_a_09.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13&lt;br /&gt;
  | next       = Portal Test Chamber 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Test Chamber is the fifteenth level of the game, and includes [[Weighted Storage Cube]]s and [[Buttons]], as well as the [[High Energy Pellet]]. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solution ===&lt;br /&gt;
{{Spoiler|Apart from completing the level as was intended, players can also [[Flinging|fling]] their way onto the [[Victory Lift]] using the altitude from the lowered staircase.}} The commentary node in this level reveals that the development team was made aware of this matter during play-testing, and that it was left in on purpose.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=36591</id>
		<title>Portal Test Chamber 13</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13&amp;diff=36591"/>
		<updated>2011-09-27T00:01:02Z</updated>

		<summary type="html">&lt;p&gt;Esky: Tweaked description and hazards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 12&lt;br /&gt;
  | next       = Portal Test Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This Test Chamber is the fourteenth level of the game, and includes multiple [[Weighted Companion Cube]]s as well as [[Buttons]]. The Chamber also requires the player to utilize [[High Energy Pellet]]s and the [[Unstationary Scaffold]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36504</id>
		<title>Lemons</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36504"/>
		<updated>2011-09-23T04:10:02Z</updated>

		<summary type="html">&lt;p&gt;Esky: Created redirect. Amalgamated previously-existing content with Cave Johnson article, as suggested by people higher up the hierarchy than ol&amp;#039; Esky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cave Johnson#Aperture Laboratories]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=36503</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=36503"/>
		<updated>2011-09-23T04:06:52Z</updated>

		<summary type="html">&lt;p&gt;Esky: /* Aperture Laboratories */  - That&amp;#039;s the best I can do with the material. It&amp;#039;s not bad material necessarily, but incorporating it and making it at least semi-notable is a challenge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Cave Johnson Painting 2.png|right|300px|Portrait of Cave Johnson.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Science Innovators. Cave Johnson first appeared by name as a reference in a [[Media:Portal_Ratman_scrawling.png|hidden room]] in &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG]]. In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character and communicates with the player through a variety of automated audio recordings. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion scientific progress, a trait admired by Cave, and also due to her close relationship with Aperture&#039;s founder. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler text|when [[Chell]] makes her first escape}}, there are several &amp;quot;Rattmann Nests&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings of Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
=== First Portal 2 ARG ===&lt;br /&gt;
Additional details about Portal 2 background were provided by the first Portal 2 ARG, which took place in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in Portal 1, foreseeing the ret-conned Aperture history showcased in Portal 2: {{spoiler text|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Cave Johnson&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=An older Cave Johnson.|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson with his secretary, [[Caroline]].|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=Last known image of Cave Johnson.|1980s portrait of Cave Johnson.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=Concept art from the leaked 2008 casting call.|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=35491</id>
		<title>Portal Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=35491"/>
		<updated>2011-09-07T00:17:32Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor fixes and tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 11&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 10&lt;br /&gt;
  | next       = Portal Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the twelfth level of the game, and introduces the player to the upgraded [[Handheld Portal Device]] which allows the creation of both blue and orange portals.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed up the stairs and place a portal on a wall or on the floor.&lt;br /&gt;
* Wait for the orange portal to be generated behind the platform with the [[Switch]].&lt;br /&gt;
* Activate the switch.&lt;br /&gt;
* Place your portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Wait for the orange portal to be generated behind you.&lt;br /&gt;
* Proceed through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall where the pellet collides with it (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait for the orange portal to be generated opposite to the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed through your portal onto the [[Unstationary Scaffold]].&lt;br /&gt;
* Walk up to the pedestal to upgrade your [[Handheld Portal Device]].&lt;br /&gt;
* Activate the switch that pops up from behind the platform.&lt;br /&gt;
* Place one portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Place the other portal on the wall behind the Unstationary Scaffold.&lt;br /&gt;
* Use the Unstationary Scaffold to reach your portal and pass through.&lt;br /&gt;
* Proceed into the [[Chamberlock]] to your left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=35490</id>
		<title>Portal Test Chamber 10</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=35490"/>
		<updated>2011-09-07T00:02:48Z</updated>

		<summary type="html">&lt;p&gt;Esky: Damn you uncapitalised word!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 10&lt;br /&gt;
  | map        = testchmb_a_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 09&lt;br /&gt;
  | next       = Portal Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eleventh level of the game, and introduces the player to [[Flinging]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall or on the floor.&lt;br /&gt;
* Proceed through the portal onto the platform.&lt;br /&gt;
* Proceed up the stairs and onto the extended piece of floor.&lt;br /&gt;
* Place a portal on the floor below you, and jump through.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon entering.&lt;br /&gt;
* Jump through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon landing.&lt;br /&gt;
* Jump through the orange portal once again.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=35489</id>
		<title>Portal Test Chamber 10</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=35489"/>
		<updated>2011-09-07T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 10&lt;br /&gt;
  | map        = testchmb_a_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 09&lt;br /&gt;
  | next       = Portal Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eleventh level of the game, and introduces the player to [[Flinging]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall or on the floor.&lt;br /&gt;
* Proceed through the portal onto the platform.&lt;br /&gt;
* Proceed up the stairs and onto the extended piece of floor.&lt;br /&gt;
* Place a portal on the floor below you, and jump through.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon entering.&lt;br /&gt;
* Jump through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon landing.&lt;br /&gt;
* Jump through the orange portal once again.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=35488</id>
		<title>Portal Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=35488"/>
		<updated>2011-09-06T23:47:41Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | map        = testchmb_a_09.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 08&lt;br /&gt;
  | next       = Portal Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and requires the player to make use of a [[Weighted Storage Cube]] while avoiding a [[Material Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Cube Hazard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube so that it falls through.&lt;br /&gt;
* Proceed through the portal onto the raised platform.&lt;br /&gt;
* Shoot a portal on the wall in the opposite chamber through the square opening in the dividing wall.&lt;br /&gt;
* Walk through the orange portal with the Cube.&lt;br /&gt;
* Place the Cube on top of the button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* It is possible to stand on the button and shoot a portal halfway through the door opening. You can then jump through the portal in front of the door, and jump back out at the other end.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_08&amp;diff=35487</id>
		<title>Portal Test Chamber 08</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_08&amp;diff=35487"/>
		<updated>2011-09-06T23:35:38Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks, corrections and link fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | map        = testchmb_a_08.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 08.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 07&lt;br /&gt;
  | next       = Portal Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the ninth level of the game and introduces the player to [[Goo]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal at the location the High Energy Pellet strikes the wall (marked by a circular piece of scorched wall).&lt;br /&gt;
* Place a portal in front of the High Energy Pellet Catcher (marked by an orange light) when the pellet has passed through your original portal.&lt;br /&gt;
* Place a portal on a nearby wall and pass through it.&lt;br /&gt;
* Whilst standing on the platform near the orange portal, shoot your portal above the [[Unstationary Scaffold]].&lt;br /&gt;
* When the scaffold is underneath your portal, pass through the orange portal.&lt;br /&gt;
* Wait for the scaffold to reach the other end.&lt;br /&gt;
* Walk onto the platform reaching towards the [[Chamberlock]].&lt;br /&gt;
* Proceed into the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=35486</id>
		<title>Portal Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_07&amp;diff=35486"/>
		<updated>2011-09-06T23:32:40Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks and corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | map        = testchmb_a_07.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 06&lt;br /&gt;
  | next       = Portal Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighth level of the game, and introduces the player to the [[Unstationary Scaffold]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal at the location the High Energy Pellet strikes the wall (marked by a circular piece of scorched wall).&lt;br /&gt;
* Place a portal above the Unstationary Scaffold, and jump through the orange portal on the floor when the scaffold is underneath your portal.&lt;br /&gt;
* Wait for the scaffold to reach the other end.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 07&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber07 01.png|alt2=Chamber 07|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=35485</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=35485"/>
		<updated>2011-09-06T23:29:52Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks, corrections and link fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_06.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* High Energy Pellets&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 06&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber06 01.png|alt1=Chamber 04|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|alt3=Transmission Received Location|Location for the [[Transmission Received]] Achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet_Catcher&amp;diff=35484</id>
		<title>High Energy Pellet Catcher</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet_Catcher&amp;diff=35484"/>
		<updated>2011-09-06T23:28:51Z</updated>

		<summary type="html">&lt;p&gt;Esky: Adding redirect in order to fix broken links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[High Energy Pellet]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=35464</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=35464"/>
		<updated>2011-09-06T04:13:51Z</updated>

		<summary type="html">&lt;p&gt;Esky: Fixed error. I think that other guy/girl/thing did it. &amp;gt;_&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Companion Cube]]s in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Cube Hazard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 05&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber05 01.png|alt2=Chamber 05|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=35463</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=35463"/>
		<updated>2011-09-06T04:09:49Z</updated>

		<summary type="html">&lt;p&gt;Esky: Minor tweaks and corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Companion Cubes]] in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Cube Hazard&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=[[Portal]] Test Chamber 05&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal chamber05 01.png|alt2=Chamber 05|Overview.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Transmission_Received&amp;diff=35459</id>
		<title>Transmission Received</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Transmission_Received&amp;diff=35459"/>
		<updated>2011-09-06T03:53:30Z</updated>

		<summary type="html">&lt;p&gt;Esky: Added redirect in order to fix broken links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Achievements#Portal]]&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Achievements&amp;diff=35458</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Achievements&amp;diff=35458"/>
		<updated>2011-09-06T03:53:18Z</updated>

		<summary type="html">&lt;p&gt;Esky: /* Trivia */  - Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Well done. In fact, you did so well, I&#039;m going to note this on your file, in the commendations section. Oh, there&#039;s lots of room here. &#039;Did.... well.  ...  Enough.&#039;|sound=GLaDOS_testchambermisc19.wav}}&lt;br /&gt;
&lt;br /&gt;
This is a complete listing of all &#039;&#039;&#039;achievements&#039;&#039;&#039; available in &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Achievements are sets of challenges or goals (from finding a secret room to finishing a test chamber in a certain time or with a limited number of portals) that give a acknowledgement to the player for this special action while playing the game. When a player obtains an achievement, a HUD notification will be shown on-screen.&lt;br /&gt;
&lt;br /&gt;
Achievements can be completed at any time in the game. However, certain achievements are story-related and can only be unlocked when reaching a certain point in the scenario.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Obtaining Portal achievements}}&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal, see: http://theportalwiki.com/wiki/Template:Portal_achievement/core --&amp;gt;&lt;br /&gt;
{{Portal achievement list}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Obtaining Portal: Still Alive achievements}}&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal: Still Alive, see: http://theportalwiki.com/wiki/Template:Portal:_Still_Alive_achievement/core --&amp;gt;&lt;br /&gt;
{{Portal: Still Alive achievement list}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Obtaining Portal 2 achievements}}&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal 2, see: http://theportalwiki.com/wiki/Template:Portal_2_achievement/core --&amp;gt;&lt;br /&gt;
{{Portal 2 achievement list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;Transmission Received&amp;quot; achievement for &#039;&#039;Portal&#039;&#039; was added on [[March 1, 2010 Patch (Portal)|March 1, 2010]], and began the [[Portal ARG|Portal ARG]], eventually leading to the announcement of &#039;&#039;Portal 2&#039;&#039;. The update on March 1 also added 26 hidden clock radios to &#039;&#039;Portal&#039;&#039; [[Test Chambers|test chambers]] that delivered coded messages, further hinting toward the announcement.&lt;br /&gt;
* The &amp;quot;Talent Show&amp;quot; achievement for Portal 2 was added on [[July 7, 2011 Patch| July 7, 2011]], completing the achievement would earn you a ticket for the [http://store.steampowered.com/summersale/prizebooth/l Steam Summer Camp].&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://steamcommunity.com/stats/Portal/achievements &#039;&#039;Portal&#039;&#039; achievements] on Steam Community&lt;br /&gt;
* [http://steamcommunity.com/stats/Portal2/achievements/ &#039;&#039;Portal 2&#039;&#039; achievements] on Steam Community&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements| ]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Esky</name></author>
	</entry>
</feed>