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		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=153859</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=153859"/>
		<updated>2017-01-21T03:11:16Z</updated>

		<summary type="html">&lt;p&gt;EmrldGamin: Talked about the annoyingly repetitive joke kicking off chapter 9 of Portal 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &amp;quot;Portal&amp;quot;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by an AI-gone-rogue named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Handheld Portal Device]] (commonly referred to as the &amp;quot;portal gun&amp;quot;), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and completely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backwards through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &amp;quot;forever&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day&#039;. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;PotatOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980s, he bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
*{{Spoiler|As an annoyingly repetetive joke, the beginning of chapter 9 of Portal 2 goes as the following:&lt;br /&gt;
&lt;br /&gt;
 *GLaDOS:&amp;quot;[in a worried voice] Well, this is the part where he kills us...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 *Wheatley:&amp;quot;[Merilly] Hello! This is the part where I kill you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 *[Text appears on the screen, announcing you have reached:&amp;quot;Chapter 9. The part where he kills you.&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
 *(Achivement Unlocked:&amp;quot;The Part where he kils you.&amp;quot; Description:&amp;quot;This is that part&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
As you can see, very annoying and repetitive...}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>EmrldGamin</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=153857</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=153857"/>
		<updated>2017-01-21T02:19:42Z</updated>

		<summary type="html">&lt;p&gt;EmrldGamin: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Weatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|previously known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;}}, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs. Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores (except Wheatley and the [[Cores#Corrupted Cores|corrupted cores]] seen at the end of the game) appear to have been either killed off, gone insane, or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until many centuries later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last centuries after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the [[Central AI Chamber]] so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the escape pod, he accidentally reactivates [[GLaDOS]] instead. Chell and Wheatley are both captured by her. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side. Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but never gets the chance).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS, then confront her, defeat her, and escape. They sabotage GLaDOS&#039; [[turret]] production line, by replacing the template turret, and her [[neurotoxin]] generator, by cutting the neurotoxin hoses with a [[Thermal Discouragement Beam]].}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he was originally designed as an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from the bottom of the Enrichment Center, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS killing off Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell traveling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* According to some pixel measurments with Chell, Wheatley is about 2 feet 8 inches in diameter.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>EmrldGamin</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=153853</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=153853"/>
		<updated>2017-01-20T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;EmrldGamin: Fixed an error i made where i forgot to hide the spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map, however it was unnamed and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default feature is 40kg, frictionless and no rebound. Different feature will have different outlook.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|left|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|left|100px]]&lt;br /&gt;
{{Main|Heavy Duty Super-Colliding Super Button|l1=Super Button}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|left|100px]]&lt;br /&gt;
{{Main|Edgeless Safety Cube Receptacle}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Even though it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube and won&#039;t activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:Portal 1 floor button.png|A Heavy Duty Super Button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|The Heavy Duty Super Button.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A [[Cube#Contraption Cube|Contraption Cube]] activating a bugged [[Cube#Contraption Cube Receptacle|Receptacle]], not opening the connected Door &lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>EmrldGamin</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=153852</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=153852"/>
		<updated>2017-01-20T20:53:30Z</updated>

		<summary type="html">&lt;p&gt;EmrldGamin: /* Edgeless Safety Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map, however it was unnamed and also did not have an accompanying receptacle, thus is not widely considered to have its first appearence until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|left|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default feature is 40kg, frictionless and no rebound. Different feature will have different outlook.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|left|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. They act as Wheatley&#039;s replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Heavy Duty Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|left|100px]]&lt;br /&gt;
{{Main|Heavy Duty Super-Colliding Super Button|l1=Super Button}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heavy Duty Super Button&#039;&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|left|100px]]&lt;br /&gt;
{{Main|Edgeless Safety Cube Receptacle}}&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Even though it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube and won&#039;t activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:Portal 1 floor button.png|A Heavy Duty Super Button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Portal 2 Heavy Duty Super-Colliding Super Button.png|The Heavy Duty Super Button.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
|File:Contraption_Cube_Receptacle.png|Contraption Cube Receptacle.&lt;br /&gt;
|File:ContraptionCube Error.png|A [[Cube#Contraption Cube|Contraption Cube]] activating a bugged [[Cube#Contraption Cube Receptacle|Receptacle]], not opening the connected Door &lt;br /&gt;
|File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>EmrldGamin</name></author>
	</entry>
</feed>