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	<updated>2026-04-12T09:04:21Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=158829</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=158829"/>
		<updated>2019-10-03T11:16:32Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Contraption Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced [[chamber]].&lt;br /&gt;
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused &amp;quot;skull&amp;quot; cube]] found in the files of [[Portal: Still Alive]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:DaBoi001&amp;diff=158828</id>
		<title>User talk:DaBoi001</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:DaBoi001&amp;diff=158828"/>
		<updated>2019-10-03T11:10:21Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: Created page with &amp;quot;== Hello! You may talk to me here! ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello! You may talk to me here! ==&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:DaBoi001&amp;diff=158827</id>
		<title>User:DaBoi001</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:DaBoi001&amp;diff=158827"/>
		<updated>2019-10-03T11:09:31Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: Created page with &amp;quot;DaBoi001 | Making the wiki better _______________________________________________________ I have played all of Portal 2, and am almost finished with Portal. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DaBoi001 | Making the wiki better&lt;br /&gt;
_______________________________________________________&lt;br /&gt;
I have played all of Portal 2, and am almost finished with Portal.&lt;br /&gt;
--DaBoi001 11:09, 3 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Ping_Tool&amp;diff=158826</id>
		<title>Ping Tool</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Ping_Tool&amp;diff=158826"/>
		<updated>2019-10-03T02:07:26Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* &amp;quot;Go Here!&amp;quot; Ping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ping Tool&#039;&#039;&#039; is a communications mechanism introduced in [[Portal 2]]. The Ping Tool is only available in [[Co-op]] mode, and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer. In the Edit Keys dialog, the Ping Tool is called the Communications Menu.&lt;br /&gt;
&lt;br /&gt;
The Ping Tool possesses two primary functions; the &amp;quot;Look&amp;quot; Ping and the &amp;quot;Timer&amp;quot; Ping.&lt;br /&gt;
&lt;br /&gt;
== Look Ping ==&lt;br /&gt;
[[File:Look Ping.png|right|225px|thumb|The &amp;quot;Look&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Look Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. Pings can be used for a variety of purposes, the most common of which is identifying one or more locations upon which a player&#039;s Co-op partner should place [[Portals]]. This helps players to effectively co-ordinate their Portal placements in order to solve obstacles, and is often essential when voice communication is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Timer Ping ==&lt;br /&gt;
[[File:Timer Ping.png|right|225px|thumb|The &amp;quot;Timer&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Timer Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Go Here!&amp;quot; Ping ==&lt;br /&gt;
When invoked, the &#039;&#039;&#039;&amp;quot;Go Here!&amp;quot; Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling their partner a location to stand on, such as a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]] [[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Ping_Tool&amp;diff=158825</id>
		<title>Ping Tool</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Ping_Tool&amp;diff=158825"/>
		<updated>2019-10-03T02:06:52Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ping Tool&#039;&#039;&#039; is a communications mechanism introduced in [[Portal 2]]. The Ping Tool is only available in [[Co-op]] mode, and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer. In the Edit Keys dialog, the Ping Tool is called the Communications Menu.&lt;br /&gt;
&lt;br /&gt;
The Ping Tool possesses two primary functions; the &amp;quot;Look&amp;quot; Ping and the &amp;quot;Timer&amp;quot; Ping.&lt;br /&gt;
&lt;br /&gt;
== Look Ping ==&lt;br /&gt;
[[File:Look Ping.png|right|225px|thumb|The &amp;quot;Look&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Look Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. Pings can be used for a variety of purposes, the most common of which is identifying one or more locations upon which a player&#039;s Co-op partner should place [[Portals]]. This helps players to effectively co-ordinate their Portal placements in order to solve obstacles, and is often essential when voice communication is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Timer Ping ==&lt;br /&gt;
[[File:Timer Ping.png|right|225px|thumb|The &amp;quot;Timer&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Timer Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Go Here!&amp;quot; Ping ==&lt;br /&gt;
When invoked, the &#039;&#039;&#039;&amp;quot;Go Here!&amp;quot; Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling a partner a location to stand on, such as a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]] [[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=158824</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=158824"/>
		<updated>2019-10-03T01:55:39Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced [[chamber]].&lt;br /&gt;
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused &amp;quot;skull&amp;quot; cube]] found in the files of [[Portal: Still Alive]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Spawner&amp;diff=158823</id>
		<title>Portal Spawner</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Spawner&amp;diff=158823"/>
		<updated>2019-10-03T01:52:44Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2spawner.png|right|230px|thumb|Active portal spawner with an orange &#039;&#039;[[Portals|portal]]&#039;&#039; as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Announcer&#039;&#039;&#039;|The portal will open and emergency testing will begin in three, two, one.|sound=Announcer_prehub10.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Spawners&#039;&#039;&#039;, also known as &#039;&#039;&#039;Portal Emitters&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Portal 2&#039;&#039; game files&amp;lt;/ref&amp;gt; &#039;&#039;&#039;Portal Doors&#039;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Perpetual Testing Initiative&#039;&#039; game files&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;Autoportals&#039;&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Portal&#039;&#039; game files&#039;&#039;&amp;lt;/ref&amp;gt; are [[Mechanics|test mechanics]] that appear in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign.&lt;br /&gt;
&lt;br /&gt;
== Overview (no spoilers) ==&lt;br /&gt;
&lt;br /&gt;
When activated, a Portal Spawner will spawn a [[Portals|portal]] inside of it. Each spawner is set to spawn a particular color portal. Spawners are sometimes activated as soon as you enter the [[Test Chambers|test chamber]]. Other times, they are activated by [[Pedestal Button|Pedestal Buttons]] or set on a timer. In the very beginning of each game, when the player has no [[Handheld Portal Device]], both blue and orange Portal Spawners can be found in the test chambers. Once the player has the Single Portal Device and can fire blue portals on their own, only orange Portal Spawners appear. When they have the Dual Portal Device, Portal Spawners disappear altogether.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* An icon of a Portal Spawner can be found in the [[Puzzle Creator]]&#039;s files, despite it not being in the Puzzle Creator.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Portal Spawners&lt;br /&gt;
|height = 160&lt;br /&gt;
|width = 165&lt;br /&gt;
|File:Portalspawner.png|Active spawner with an orange [[Portals|portal]], as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Betaportalspawner.png|Pre-release &#039;&#039;Portal&#039;&#039; screenshot showing an inactive spawner.&lt;br /&gt;
|File:Fixed portal door.png|Unused icon of the spawner in the [[Puzzle Creator]]&#039;s item palette, also using &#039;&#039;Portal&#039;s&#039;&#039; spawner frames.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158822</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158822"/>
		<updated>2019-10-03T01:49:16Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Inteligence Dampening Sphere&#039;&#039;&#039;, more commonly known as }}&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2] (as the [https://wiki.teamfortress.com/wiki/Ap-Sap Ap-Sap])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158821</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158821"/>
		<updated>2019-10-03T01:48:42Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Inteligence Dampening Sphere&#039;&#039;&#039;, more commonly known as }}&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2] (as the [https://wiki.teamfortress.com/wiki/Ap-Sap Ap-Sap])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158820</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=158820"/>
		<updated>2019-10-03T01:47:56Z</updated>

		<summary type="html">&lt;p&gt;DaBoi001: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Inteligence Dampening Sphere&#039;&#039;&#039;, more commonly known as }}&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley took charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage. {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but it doesn&#039;t work because he isn&#039;t smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into a testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin], created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, entitled {{spoiler|&#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame.}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [https://wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2] (as the [https://wiki.teamfortress.com/wiki/Ap-Sap Ap-Sap])&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>DaBoi001</name></author>
	</entry>
</feed>